Seoni

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Female Human Sorcerer/Tattooed Mystic Deck Handler

Gaining Hero Point
Upgrading Spell 4 Wall of Fire into Spell 6 Dominate

In the voidchill beyond Sellortia, Yeleth surveyed the arriving souls as they popped through the five-pointed star. This was the archdevil’s favorite spot, purgatory. The souls were the most hopeful here, and the desperation was most delicious. This was where the power of the dead could not be denied. This was where she set her throne. This was where she ruled.

“It goes by another name,” proclaimed a dominant voice. “The Boneyard.”

Yeleth suspected this day would come. She stood aside, and bowed slightly. “I obey the Lady of Graves.” A deal was a deal.

Seoni nodded. “As do all souls, in the end. So it is written.” The mystic spun around, revealing a lifetime of tattoos, her entire body covered with blue ink. “So I have written.” One by one, the mystic activated her tattoos. “I’ve waited a lifetime for this moment.”

Seoni traced a dog tattoo. A soul charged forward, and looked around. “I wasn’t expecting to wind up here.” She sighed. “But fair’s fair, I suppose.”
Seoni shook her head. “No, Raz. This is not the place for you. You belong with your loyal mounts, and all dogs go to heaven.” The tiny figure gave an excited clap. “Seoni! It’s you!” But the paladin hesitated. Seoni put her at ease. “You have been the salvation of so many souls yourself. Any debt has been paid fully.” Raz gave an excited squeak.

Seoni traced a spiky dagger tattoo. Another soul came forth. “Are we back in hell?” The inquisitor gave a painful smile. “Just delicious. We get to suffer together once again.”
Seoni laughed. “Always a pleasure, Zelhara.”

Seoni traced a skull tattoo. “I suspect we have many stories to share, Seoni.” The sorcerer nodded. “Yes, Mavaro. But I’ve taken careful notes. All in ink.” The occultist licked his lips in anticipation.

Seoni traced a mask tattoo. A mysterious soul appeared out of nowhere. “Did somebody call for a hero?” Seoni smiled. “Always. But you can be whoever you want, and go whenever you will.” Aric gave a smug smile, a gleam in his eye. “I always do.”

Seoni traced a fang tattoo. “So many dead, so much power.” Nyctessa giggled. “Just how I like it!”

Seoni traced a shuriken tattoo. There was no sign of any soul. “Good to see you too, Reiko.” There was only silence in response.

Seoni traced a chicken tattoo. Balazar popped in. “So that’s what that’s like!” He cast his own summon and Padrig appeared as well.

Seoni traced a ladle tattoo. “As foreseen,” croaked an oracle. “I think we all need some nourishment, Grazzle,” said Seoni.

Seoni traced a pentagram tattoo. “My rightful place. Glory to the Dark Prince!” The cleric gave a salute. “Glory to us all, Lazzero,” responded Seoni.

Seoni traced numerous other tattoos: a honeysuckle blossom, an eye, a scalpel, an eagle, a gold coin, an autumn leaf, an assassin’s blade. Soul after soul after soul emerged.

Finally Seoni traced a book tattoo. An old soul looked around. “Whose mindscape are we in now?”
Seoni giggled. “Does it matter? Magic is magic, whether sorcery or wizardry.”
Ezren crossed his arms. “Such is the power of transmogrification.”
Seoni stuck out her tongue. “Sounds like something I read in a book once.”
Ezren chuckled. “Shall we discuss the arcane nuances further over tea?”
Seoni smiled warmly. “Yes, we have all the time we need.”

Seoni relinquished the throne to Yeleth. The archdevil shook her head as she watched the host of souls depart to their afterlives. “Such strange companions. It is hard to believe.”

One soul remained with Yeleth. “You know, I would have said the same once, too. But that was two lifetimes ago.”

“Old and young, alive and dead, ancient and reborn. You have had a long journey, Neferekhu. Is this really where you want it to end, an undead in the Boneyard?” Yeleth wiggled her quill. “There’s still time for another deal.”

Neferekhu reflected. “Once upon a time, I would have never believed a Pharasman and an undead could associate, much less agree. Yet in my adventures with Seoni, I saw all. I saw so many factions, all with their favorites, all with their agendas. I saw rules change, I saw societies fall. And through it all, the tattoos burned brighter every step of the way, more and more with each passing day. Even when I thought, surely this is the end- no, her adventures kept continuing.” Neferekhu looked out at the horizon. “Our adventures kept continuing.” The mummy looked at Yeleth’s hands, stained with ink. “I don’t think any power you can offer could measure up to the terms of the prior arrangement.” She gave a nostalgic smile. “I still feel soulbound to another.”

Yeleth chewed on the end of the quill. She had one last offer to make. “Would you like to be able to join her?”

The mummy queen looked up at the vampire archdevil. “Would you?”

The words pierced Yeleth. She looked down at Neferekhu- and she realized with a start that through the entire conversation, her vampiric eyes had been transfixed on the departing figures of Seoni and her companions. For the first time in a long time, Yeleth considered that she might have a place somewhere else besides purgatory. For the first time in a long time, Yeleth felt hope.

The Soulbinder hesitated for one second, but only one second, before dropping the quill on the empty throne.

“Wait for me.”

Seoni, Female Human Sorcerer/Tattooed Mystic wrote:

Deck:
22 cards

6 spells: Dominate, Eagle Aerie, Life Leech, Coordinated Blast, Create Mindscape
5 items: Pearl of Magic, Ring of Energy Resistance, Samisen of Oracular Vision, Headband of Alluring Charisma, Binder’s Tome
5 allies: Autumn Witch, Clockwork Owl, Sand Elemental, Cleric of Nethys, Surgeon
6 blessings: Blessing of the All-Seeing Eye, Blessing of the Lady of Graves, Blessing of Achaekek, Blessing of Qi Zhong, Blessing of Abadar, Blessing of Pharasma

Feats:
Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Cards:
Weapons 0 [] 1
Spells 3 [X] 4 [X] 5 [X] 6
Armors 0
Items 3 [X] 4 [X] 5 [] 6
Allies 4 [X] 5
Blessings 5 [X] 6 [] 7

Hero Points: 9


Female Human Sorcerer/Tattooed Mystic Deck Handler

Hourglass 1: Isis o’clock
Moving to Peasant Tombs
Exploring Peasant Tombs 1: Poison Spiked Pit Trap

Poison Spiked Pit Trap:
Barrier 1
Traits:
Trap
Poison
Veteran
To Defeat:
Wisdom
Perception 8
OR Dexterity
Acrobatics 10
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, each character at this location is dealt 1d4 Combat damage, then 1d4 Poison damage, then end your turn.
If defeated, you may explore your location.

Banishing Fire Snake to recovery.
Peasant Tombs: Fire Snake is buried
Arcane 8+7=15: 1d12 + 6 ⇒ (4) + 6 = 10
Using Ausetitha for +5=15
Poison Spiked Pit Trap is banished

Seoni descended into the seventh circle of hell, a cramped darkness filled with violent poor souls. The tortured peasants were impaled on sickly green spikes. Seoni’s tried to illuminate the pit, but her flames were lost to the hellish darkness. A howl from Ausetitha brought the light back.

Using Poison Spiked Pit Trap to explore Peasant Tombs 2: Sistrum of Bastet

Sistrum of Bastet:
Weapon P
Traits:
Axe
Book
Ranged
Bludgeoning
Magic
Arcane
To Acquire:
CharismaMelee 13
For your combat check, discard this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add your Charisma or Dexterity skill.
Recharge this card to add 1d8 to your Charisma or Diplomacy check.
Recharge this card to add 1d4 to any check by a character at your location.

Magic, using Tomb Artisan
Knowledge 13: 1d8 + 5 + 4 + 1d6 ⇒ (8) + 5 + 4 + (4) = 21
Sistrum of Bastet is acquired and banished. Ezren transmogrifies Sistrum of Bastet into Random Weapon 1: Glacial Hunga Munga

Glacial Hunga Munga:
Weapon 6
Traits:
Axe
Ranged
Piercing
Cold
Magic
To Acquire:
Strength
Melee 13
For your combat check, reveal this card to use your Strength skill + 1d6 +2. You may additionally discard this card to add your Ranged skill.
If proficient with weapons, reveal this card to ignore a non-villain, non-henchman monster's power that happens before you act.
On your combat check, if you played another weapon, discard this card to add your Strength or Melee skill.

Seoni traced a cat-shaped tattoo. The largest spike was now cool to the touch, and Seoni hefted it.

Discarding Blessing of the All-Seeing Eye to examine Peasant Tombs 3: Sun Falcon, Peasant Tombs 4: Hollow Serpent

Sun Falcon:
Monster 1
Traits:
Animal
Fire
To Defeat:
Combat 11
The Sun Falcon is immune to the Fire trait. If the check to defeat has the Cold trait, add 1d8. All damage dealt by the Sun Falcon is Fire damage.
If defeated, shuffle the Sun Falcon into the blessings deck.
When this card is discard from the blessings deck, banish it and draw a blessing from the box.

Hollow Serpent:
Monster 6
Traits:
Undead
To Defeat:
Combat 16
OR Stealth 12
The Hollow Serpent is immune to the Mental and Poison traits.
Before you act, discard a random card. If it is an ally, the difficulty to defeat is increased by 3.
While you act, other characters may not play cards. You may play no more than 1 card on the check to defeat. If the check to defeat has the Cold trait, add 1d8.

Using Blessing of the All-Seeing Eye to recharge Sun Falcon, Hollow Serpent into Peasant Tombs, then explore Peasant Tombs 5: Carpet of Flying
Carpet of Flying:
Item 6
Traits:
Object
Magic
To Acquire:
Intelligence
Craft
Charisma
Suvival 13
Recharge this card to evade a bane you encounter, then move all characters at your location to another location.
Display this card. While displayed, Electricity or Fire damage dealt to characters at your location is reduced by 2. Recharge this card at the end of the turn.

Magic, using Sehela
Craft 13: 1d12 + 5 + 4 + 1d6 ⇒ (9) + 5 + 4 + (5) = 23
Carpet of Flying is acquired

There were violent beasts above and below, but Sehela animated a carpet that carried her safely through.

Revealing and discarding Blessing of Qi Zhong to heal Zereletan and explore Peasant Tombs 6: Blessing of Bastet

Blessing of Bastet:
Blessing B
Traits:
Divine
Bastet
Gambling
To Acquire:
Divine 6
OR Stealth
Disable
Craft 8
Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result.
Discard this card to examine the top card of your location deck. If it is a bane, encounter it and it may not be evaded; otherwise, you may encounter it.
After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a non-blessing card that has the Gambling trait and add it to your hand.

Using Tomb Artisan
Knowledge 6: 1d8 + 5 + 1d6 ⇒ (2) + 5 + (3) = 10
Blessing of Bastet is acquired and banished. Ezren transmogrifies Blessing of Bastet into Random Blessing 1: of Isis 2: of Osiris

Blessing of Osiris:
Blessing 4
Traits:
Divine
Osiris
Healing
To Acquire:
Divine 8
Discard this card to add 1d4 to any check that invokes the Healing trait.
When a character shuffles cards from his discard pile into his deck, discard this card to allow him to shuffle in an additional 1d4 cards.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, each character at your location may recharge a random card from her discard pile.

Seoni tapped the cat-shaped tattoo again. The lord of the underworld awaited. Seoni never felt better.

Discarding Blessing of Osiris to explore Peasant Tombs 7: Infernal Contract

Infernal Contract:
Henchman 6
Type: Barrier
Traits:
Task
To Defeat:
Intelligence
Arcane
Knowledge
Wisdom
Perception
Charisma
Diplomacy 17
If undefeated, discard a card from the blessing deck, then each character discards a blessing.
If defeated, you may immediately attempt to close the location this henchman came from, then display this card.
While displayed next to a character’s deck, that character adds 3d6 to her checks against Yeleth the Soulbinder and blessings that character plays gain the Corrupted trait.

Burying Glacial Hunga Munga for +6, using Tomb Artisan
Knowledge 17: 1d8 + 5 + 6 + 1d6 ⇒ (8) + 5 + 6 + (1) = 20
Internal Contract is displayed
Closing Peasant Tombs: Burying Blessing of Abadar
Peasant Tombs is closed

“So, you are ready to submit, like all the other peasants?” posed the lord of the underworld.
The sorcerer nodded. “I’m ready.” She signed the infernal contract. Then Seoni giggled, but her echoing voice lacked any humor.

“You silly devils. These contracts don’t matter. Your terms don’t matter. They’re just words on paper.” The mystic plunged the icy spike into the parchment, and the words began to glow blue. The letters danced around, forming new words and phrases, dancing across the page, transforming into new symbols in arcane alphabets, then forming new patterns that flowed glowed with a mystic blue light, inscrutable yet strangely familiar. On her distant throne, Yeleth shivered as she recognized the designs.

Every tattoo on the mystic’s body was glowing, resonating exactly like the symbols on the contract. “You see now, don’t you? All those souls you’ve been binding, you’ve bound them using *ink*.”

“And when it comes to the power of ink, nobody, nobody knows more than me.”

Ending turn.
Freed Soul: Recharging Blessing of the All-Seeing Eye
Resetting hand

The freed peasants gave their power to Seoni.

Seoni wrote:

Hand: Gravewatcher Chain Mail (recharge to bless if Pharasma blessing/local Undead), Ice Storm, Carpet of Flying, Pearl of Magic, Life Leech, Zereletan,

Displayed: Varanthe the Paralyzer, Ausetitha (+/-5 after roll when Seoni plays a spell until scourged), Freed Soul, Tomb Artisan (display until scourged for +1d6 to local Knowledge/Perception/Stealth), Sehela (display until scourged for +1d6 to local Craft/Disable/Perception), Infernal Contract,
Deck: 20 Discard: 3 Buried: 3
Notes: Seoni will use Carpet of Flying to evade Canopic Soul if randomly chosen.
Ask before using: Gravewatcher Chain Mail; Carpet of Flying
Can use without asking: Gravewatcher Chain Mail for villain; Ausetitha; Tomb Artisan; Sehela

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[X] You may bury a card to add its adventure deck number to your check.

Hero points: 8

Summary:
Random Weapon 1 (Glacial Hunga Munga) is acquired.
Random Blessing 1 is banished.
Random Blessing 2 (of Osiris) is acquired.
Peasant Tombs 1, 2, 6, 7 are banished.
Peasant Tombs 5 is acquired.
Seoni is at Peasant Tombs.

Board Status:
Most Recent BR Refresh
SHUFFLED Guardian Vault 2-5 remain // Displayed: Lightning Storm. Yeleth the Soulbinder (Villain!), Djinn Favor Amulet, Blessing of Bastet, Ammut,
Pleasure Barge 1-4 remain // 1: Blessing of the Lady of Graves; 2: Nefti the Bard; 3: Mummified Cat; 4:
Contract Devil

Sepulcher of the Servant CLOSED
Raz - Volcanic Vents CLOSED
Ruined Temple 1-5 remain
Ezren - Vault of Hidden Wisdom CLOSED
Zelhara, Seoni - Peasant Tombs CLOSED


Female Human Sorcerer/Tattooed Mystic Deck Handler

(On Raz’s turn)
Recovery:
INT 8: 1d8 + 3 ⇒ (6) + 3 = 9
Game of Afterlife is recharged

The rest of the party has signed the contracts. It was time for Seoni’s endgame.

Seoni wrote:

Hand: Ice Storm, Fire Snake, Blessing of Qi Zhong (discard to bless; recharge if WIS hour), Blessing of Abadar (discard to bless/double bless if to defeat barrier), Blessing of the All-Seeing Eye (discard to Bless; recharge if Nethys hour),

Displayed: Varanthe the Paralyzer, Ausetitha (+/-5 after roll when Seoni plays a spell until scourged), Freed Soul, Tomb Artisan (display until scourged for +1d6 to local Knowledge/Perception/Stealth), Sehela (display until scourged for +1d6 to local Craft/Disable/Perception),
Deck: 22 Discard: 2 Buried: 0
Notes: Seoni will use Varanthe to evade Canopic Soul if randomly chosen.
Ask before using: Blessing of Qi Zhong; Blessing of Abadar; Blessing of the All-Seeing Eye
Can use without asking: Blessing for story bane/closing; blessing if would recharge; Ausetitha; Tomb Artisan; Sehela

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[X] You may bury a card to add its adventure deck number to your check.

Hero points: 8


Female Human Sorcerer/Tattooed Mystic Deck Handler

Hourglass 1: Isis o’clock
Giving Blessing of the Lady of Graves to Zelhara

Blessing of the Lady of Graves:
Blessing 5
Traits: Divine  Undead  Pharasma 
To Acquire: Divine 10
Discard this card to add 2 dice to any check that invokes the Undead trait.
On any check, after the roll, bury this card to allow a character to roll her Wisdom die and add or subtract up to that amount from her result.
Bury this card to examine your location deck, then shuffle it.
When you would bury this card for its power, if the top card of the blessings discard pile has the Pharasma trait, discard this card instead.

As a matter of fact, Seoni was indeed surprised that Zelhara beat her to the dotted line. But the sorcerer was a gracious loser. “Pharasma’s highest honor upon you.” There was enough power here for them all to claim.

Moving to Ruined Temple
Exploring Ruined Temple 1: Grave Goods

Grave Goods:
Barrier 3
Traits:
Trigger
Cache
Curse
To Defeat:
Disable 10
OR Dexterity
Craft 12
When you examine this card, discard a blessing.
If undefeated, suffer the scourge Curse of Fevered Dreams.
If defeated, choose a type of boon other than loot and draw a card of that type from the box.

Displaying Sehela
Craft 12: 1d12 + 5 + 1d6 ⇒ (1) + 5 + (6) = 12
Grave Goods is banished.
Drawing Random Ally 1: Bal Themm

Bal Themm:
Ally 2
Traits:
Human
Cleric
To Acquire:
CharismaDiplomacy 10
Recharge this card to add 1d6 and the Magic trait to your check to defeat a bane that has the Undead trait.
Discard this card to explore your location. During this exploration, add 1d6 and the Magic trait to your checks to defeat a bane that has the Undead trait.

Sehela’s treasure was guarded by a cleric of a forgotten temple. But even without any insignia, Seoni recognized the marks of a fellow priest of Pharasma.

Discarding Bal Themm to explore Ruined Temple 2: Mahga Threefingers

Mahga Threefingers:
Ally B
Traits:
Half-Orc
Ranger
To Acquire:
Charisma
Diplomacy 8
On your check, after the roll, recharge this card to add 3 or subtract 2 from the result.
Discard this card to explore your location.

Diplomacy 8: 1d12 + 5 ⇒ (10) + 5 = 15
Mahga Threefingers is acquired and banished. Ezren transmogrifies Mahga Threefingers into Random Ally 2: Library Curator 3: The Viper 4: Aunty 5: Basif Iosef from website Zereletan
Zereletan:
Ally 4
Traits: Aberration  Naga 
To Acquire: Charisma Diplomacy 11 OR Combat 15
Bury this card to recharge any number of items from your discard pile. Discard this card to explore your location.

Bal warned her of a fearsome naga. But the mystic smiled and tapped tattoos running down three fingers, and the naga bowed in obedience.

Discarding Zereletan to explore Ruined Temple 3: Blessing of Thoth

Blessing of Thoth:
Blessing 1
Traits:
Divine
Thoth
Cold
To Acquire:
WisdomKnowledge 10
OR Divine 6
Discard this card to add 1 die and the Cold trait to any check.
Discard this card to add 2 dice to any Wisdom non-combat check or to any check that invokes the Cold trait.
Discard this card to examine the top card of your location deck. If the card has the Undead trait, you may explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Using Tomb Artisan
Knowledge 6: 1d8 + 5 + 1d6 ⇒ (3) + 5 + (2) = 10
Blessing of Thoth is acquired and banished. Ezren transmogrifies Blessing of the Ancients into Random Blessing 1: of Pharasma 2: of Isis 3: of Ra 4: of Nethys 5: of Isis from website of Anubis

Blessing of Anubis:
Blessing 4
Traits: Divine  Anubis  Poison  Mummy 
To Acquire: Divine 8 OR Charisma Diplomacy 11
Discard this card to add 1 die and the Poison trait to any check. Discard this card to add 2 dice to any Charisma check. Discard this card to add 2 dice to any check against a bane that has the Mummy or Undead trait; ignore the bane's immunities. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

The mystic tapped a crescent tattoo. “What do you see in the moon, Zereletan?” The naga hissed. “Death… always death.”

Recharging Skyplate Armor to move to Pleasure Barge
Discarding Blessing of Anubis to explore Pleasure Barge 1: Pillar of Life

Pillar of Life:
Spell 4
Traits:
Magic
Divine
Healing
To Acquire:
Wisdom
Divine 12
Display this card next to your location. While displayed, each character at this location adds 1d8 and the Magic trait to his checks against banes that have the Undead trait. Instead of the first exploration of his turn, any character at this location may shuffle 1d4+1 random cards from his discard pile into his deck. At the end of your turn, if you do not have the Divine skill, banish this card; otherwise, discard it, or you may succeed at a Divine 14 check to recharge it instead.

Magic, using Tomb Artisan
Knowledge 12: 1d8 + 5 + 4 + 1d6 ⇒ (1) + 5 + 4 + (6) = 16
Pillar of Life is acquired and banished. Ezren transmogrifies Pillar of Life into Random Spell 1: Acute Senses 2: Ice Storm

Ice Storm:
Spell 4
Traits:
Magic
Arcane
Divine
Attack
Cold
To Acquire:
Intelligence
Arcane
Divine 11
For your combat check, discard this card to use your Arcane or Divine skill + 3d8; ignore any non-villain monster's power that happens after you act.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it

Seoni immediately flew back to the 2nd circle of hell. The naga was correct; the pillar of life had turned icy cold. But that still served her arcane purposes. The mystic traced an icicle tattoo and beckoned tantalizingly to Ezren. “Join me, and I can give you what you need.”

Ending turn.
Freed Soul: Blessing of Anubis is recharged.
Resetting hand

Sehela had her treasure back. And Seoni had satisfied another soul.

Seoni wrote:

Hand: Game of Afterlife (banish to recovery to banish displayed curse), Ice Storm, Fire Snake, Blessing of Qi Zhong (discard to bless; recharge if WIS hour), Blessing of Abadar (discard to bless/double bless if to defeat barrier), Blessing of the All-Seeing Eye (discard to Bless; recharge if Nethys hour),

Displayed: Varanthe the Paralyzer, Ausetitha (+/-5 after roll when Seoni plays a spell until scourged), Freed Soul, Tomb Artisan (display until scourged for +1d6 to local Knowledge/Perception/Stealth), Sehela (display until scourged for +1d6 to local Craft/Disable/Perception),
Deck: 20 Discard: 2 Buried: 0
Notes: Seoni will use Varanthe to evade Canopic Soul if randomly chosen.
Ask before using: Blessing of Qi Zhong; Blessing of Abadar; Blessing of the All-Seeing Eye
Can use without asking: Blessing for story bane/closing; blessing if would recharge; Game of Afterlife; Ausetitha; Tomb Artisan; Sehela

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[X] You may bury a card to add its adventure deck number to your check.

Hero points: 8

Summary:
Random Spell 1 is banished.
Random Spell 2 (Ice Storm) is acquired.
Random Ally 1 (Bal Themm) is acquired.
Random Allies 2-5 are banished.
Random Ally from website Zereletan is acquired.
Random Blessings 1-5 are banished.
Random Blessing from website of Anubis is acquired.
Pleasure Barge 1 is banished.
Ruined Temple 1-3 are banished.
Zelhara receives Blessing of the Lady of Graves.
Seoni is at Pleasure Barge.

Board Status:
Most Recent BR Refresh
Notes for Ezren: Given Hippopotamus Mud Elemental
Notes for Raz: Scourged?
Notes for Zelhara: Given Blessing of the Lady of Graves

Guardian Vault 1-6 remain // Displayed: Lightning Storm 1=Frost Sling +1;
Seoni - Pleasure Barge 2-5 remain
Zelhara - SHUFFLED Sepulcher of the Servant CLOSED
Raz - Volcanic Vents 1-7 remain
Ruined Temple 4-8 remain
Vault of Hidden Wisdom 1-6 remain // 1:Blessing of Abadar
Ezren - Peasant Tombs 1-9 remain


Female Human Sorcerer/Tattooed Mystic Deck Handler

(During Ezren’s turn)
Ubashki Swarm: Banishing Life Leech to recovery. Ezren does some wizardry
Combat 8 (10): 1d12 + 6 + 2d4 + 3 ⇒ (4) + 6 + (4, 1) + 3 = 18
Life Leech: 1d4 + 1 ⇒ (3) + 1 = 4
Blessing of Osiris, Cleric of Nethys, Blessing of Achaekek, Sand Elemental are healed
Recovery:
Arcane 15: 1d12 + 6 ⇒ (11) + 6 = 17
Life Leech is recharged
Arcane 15: 1d12 + 6 ⇒ (10) + 6 = 16
Coordinated Blast is recharged

With Ezren’s help, Seoni added some of the undead cats into her growing horde of souls.

Seoni wrote:

Hand: Game of Afterlife (banish to recovery to banish displayed curse), Blessing of the Lady of Graves (discard to doublebless Undead/bury after roll to add or subtract WIS die; discard if Pharasma hour), Skyplate Armor, Sehela (display until scourged for +1d6 to local Craft/Disable/Perception),

Displayed: Varanthe the Paralyzer, Ausetitha (+/-5 after roll when Seoni plays a spell until scourged), Freed Soul, Tomb Artisan (display until scourged for +1d6 to local Knowledge/Perception/Stealth),
Deck: 22 Discard: 0 Buried: 0
Notes: Seoni will use Varanthe to evade Canopic Soul if randomly chosen.
Ask before using: Blessing of the Lady of Graves; Sehela
Can use without asking: Blessing for story bane/closing; blessing if would recharge; Game of Afterlife; Ausetitha; Tomb Artisan

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[X] You may bury a card to add its adventure deck number to your check.

Hero points: 8


Female Human Sorcerer/Tattooed Mystic Deck Handler

(At end of Zelhara’s turn)
Random location: 1d7 ⇒ 7
Guardian Vault: Zelhara moves to Peasant Tombs

(Seoni’s turn)
Hourglass 1: Lady o’Graves o’clock
Moving to Sepulcher of the Servant
Shuffled Sepulcher of the Servant: 1d9 + 1 ⇒ (2) + 1 = 3
Exploring Sepulcher of the Servant 3: Blessing of Wadjet

Blessing of Wadjet:
Blessing B
Traits:
Divine
Wadjet
To Acquire:
Divine 5
OR Intelligence
Knowledge 7
Reveal this card to add 1d4 to your check to acquire a boon.
Discard this card to add 2d8 to any check to acquire a boon.
Discard this card to examine the top card of your location deck. Then you may explore your location; during this exploration, add 1 die to your checks to acquire a boons.
After you play this card, if it matches the top card of the blessings discard pile, draw a card.

Knowledge 5: 1d8 + 5 ⇒ (5) + 5 = 10
Blessing of Wadjet is acquired and banished. Ezren transmogrifies Blessing of Wadjet into Random Blessing 1: of Maat 2: of Osiris
Blessing of Osiris:
Blessing 4
Traits:
Divine
Osiris
Healing
To Acquire:
Divine 8
Discard this card to add 1d4 to any check that invokes the Healing trait.
When a character shuffles cards from his discard pile into his deck, discard this card to allow him to shuffle in an additional 1d4 cards.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, each character at your location may recharge a random card from her discard pile.

The souls led Seoni to their graves. Seoni traced a serpentine tattoo in contemplation. “Osiris descended into the underworld and is still powerful.”

Shuffled Sepulcher of the Servant: 1d9 + 1 ⇒ (2) + 1 = 3
Shuffled Sepulcher of the Servant: 1d9 + 1 ⇒ (6) + 1 = 7
Discarding Blessing of Osiris to explore Sepulcher of the Servant 7: Khamsin Coat

Khamsin Coat:
Armor 3
Traits:
Clothing
Light Armor
Magic
To Acquire:
Constitution
Fortitude 8
Reveal this card to reduce Acid, Cold, Electricity, or Poison damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0. If proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.

Magic
Knowledge 8: 1d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Khamsin Coat is acquired and banished. Ezren transmogrifies Khamsin Coat into Random Armor 1: Skyplate Armor

Skyplate Armor:
Armor 5
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Craft
Divine 12
Reveal this card to reduce all damage dealt to you by 2.
Recharge this card to move.
Recharge this card to add 1 die to your check that invokes the Electricity trait.
If proficient with light armors, bury this card to reduce all damage dealt to you to 0. You may succeed at an Intelligence or Craft 13 check to recharge it instead.

“But I may yet ascend.” The mystic traced tattoos that swirled onto her back like the desert wind. Her coat developed a pair of magical wings.

Shuffled Sepulcher of the Servant: 1d9 + 1 ⇒ (4) + 1 = 5
Discarding Blessing of Achaekek to explore Sepulcher of the Servant 5: Blessing of the Ancients

Blessing of the Ancients:
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

Knowledge 3: 1d8 + 5 ⇒ (7) + 5 = 12
Blessing of the Ancients is acquired and banished. Ezren transmogrifies Blessing of the Ancients into Random Blessing 3: of Bastet 4: of Maat 5: of Pharasma from website of the Lady of Graves
Blessing of the Lady of Graves:
Blessing 5
Traits: Divine  Undead  Pharasma 
To Acquire: Divine 10
Discard this card to add 2 dice to any check that invokes the Undead trait. On any check, after the roll, bury this card to allow a character to roll her Wisdom die and add or subtract up to that amount from her result. Bury this card to examine your location deck, then shuffle it. When you would bury this card for its power, if the top card of the blessings discard pile has the Pharasma trait, discard this card instead.

The mystic touched another tattoo- her oldest one, the one that set her on Pharasma’s course. “Whatever direction I go, I am ready.”

Displaying Tomb Artisan
Ending turn
Freed Soul: Blessing of Anubis is recharged

The artisan’s spirit was grateful to be shown the sepulcher, her finest work- and Seoni’s reward was more power.

Seoni wrote:

Hand: Game of Afterlife (banish to recovery to banish displayed curse), Coordinated Blast (banish to recovery for +1d12+6 to local defeat), Blessing of the Lady of Graves (discard to doublebless Undead/bury after roll to add or subtract WIS die; discard if Pharasma hour), Skyplate Armor, Sehela (display until scourged for +1d6 to local Craft/Disable/Perception), Life Leech,

Displayed: Varanthe the Paralyzer, Ausetitha (+/-5 after roll when Seoni plays a spell until scourged), Freed Soul, Tomb Artisan (display until scourged for +1d6 to local Knowledge/Perception/Stealth),
Deck: 16 Discard: 4 Buried: 0
Notes: Seoni will use Varanthe to evade Canopic Soul if randomly chosen.
Ask before using: Blessing of the Lady of Graves; Sehela
Can use without asking: Blessing for story bane/closing; blessing if would recharge; Coordinated Blast; Game of Afterlife; Ausetitha; Tomb Artisan

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[X] You may bury a card to add its adventure deck number to your check.

Hero points: 8

Summary:
Random Armor 1 (Skyplate Armor) is acquired.
Random Blessings 1, 3, 4, 5 are banished.
Random Blessing 2 (of Osiris) is acquired.
Random Blessing from website of the Lady of Graves is acquired.
Sepulcher of the Servant 3, 5, 7 are banished.
Zelhara is at Peasant Tombs.
Seoni is at Sepulcher of the Servant.

Board Status:
Most Recent BR Refresh

Notes for Zelhara: Moved to Peasant Tombs

Guardian Vault 2-7 remain
Pleasure Barge 1-5 remain // 1:Pillar of Life;
Seoni - SHUFFLED Sepulcher of the Servant 2,4,6,8-10 remain // Void Glyph
Raz - Volcanic Vents 1-10 remain // 1:Guecubu
Ezren - Ruined Temple 1-8 remain // 1:Grave Goods; 2:Mahga Threefingers; 3:Blessing of Thoth
Vault of Hidden Wisdom 1-6 remain // 1:Blessing of Abadar
Zelhara - Peasant Tombs 1-10 remain // 1:The Viper


Female Human Sorcerer/Tattooed Mystic Deck Handler

Shuffled Hourglass (1=Canopic Soul): 1d30 ⇒ 24
Hourglass 24: Elements o’clock
Exploring Pleasure Barge 1: Clockwork Menial

Clockwork Menial:
Ally 3
Traits:
Automaton
To Acquire:
Intelligence
Craft 9
Discard this card to add 1 die to a check against a barrier, or to any check to acquire a boon.
Discard this card to explore your location.

Craft 9: 1d12 + 5 ⇒ (6) + 5 = 11
Clockwork Menial is acquired and banished. Ezren transmogrifies Clockwork Menial into Random Ally 1: Black Kiss 2: Aunty 3: Neb-At 4: Bal Themm 5: Kafar from website Freed Soul
Freed Soul:
Ally 5
Traits: Undead  Incorporeal  Ghost 
To Acquire: Charisma Diplomacy 13
Display this card. While displayed, at the end of your turn, you may recharge a blessing from your discard pile. When you suffer a scourge, bury this card.

The circle of lust was full of pathetic souls who had lost any sense of free will. Seoni gave an enchanting smile. “I offer you freedom from your drudgery.”

Discarding Blessing of Abadar to explore Pleasure Barge 2: Sophronia

Sophronia:
Ally 4
Traits:
Undead
Ghost
Incorporeal
To Acquire:
Charisma
Diplomacy 12
Discard this card to add 2d6 and the Magic trait to a combat check by a character at your location; you may discard a card from the blessings deck to recharge this card instead.
Bury this card to explore your location. During this exploration, add 2d6 and the Magic and Undead traits to your combat checks.

Diplomacy: 1d12 + 5 ⇒ (9) + 5 = 14
Sophronia is acquired and banished. Ezren transmogrifies Sophronia into Random Ally from website Ausetitha
Ausetitha:
Ally 4
Traits: Undead  Banshee  Incorporeal 
To Acquire: Combat 15
Display this card next to your deck. While displayed, when you play a card of your favored card type on a check, after the roll, you may add or subtract 5 from the result. When you suffer a scourge, bury this card.

Sophronia was getting jealous of the attention Seoni was getting. The sorcerer smiled again. “Now, now. This isn’t the circle of envy.” Sophronia’s lover, a banshee Ausetitha cackled in agreement.

Displaying Ausetitha
Discarding Cleric of Nethys to examine Pleasure Barge 3: Blessing of the Elements, Pleasure Barge 4: Mad Dog Marrn, and explore Pleasure Barge 3: Blessing of the Elements

Blessing of the Elements:
Blessing B
Traits:
Basic
To Acquire:
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma 6
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.

Mad Dog Marrn:
Ally 1
Traits:
Halfling
Barbarian
Hireling
To Acquire:
Survival
Charisma
Diplomacy 9
If you fail to acquire this card, banish an ally that has the Animal trait from your hand or discard pile or you are dealt 1d4 Combat damage.
Recharge this card to add 1d8 to a Survival check by a character at your location.
Discard this card to explore your location. During this exploration, if you encounter a card that has the Trigger trait, you may evade it.

Knowledge 6: 1d8 + 5 ⇒ (2) + 5 = 7
Blessing of the Elements is acquired and banished. Ezren transmogrifies Blessing of the Elements into Random Blessing 1: of Abadar 2: of Thoth 3: of Pharasma 4: of the Ancients 5: of Horus from website of Anubis
Blessings of Anubis:
Blessing 4
Traits: Divine  Anubis  Poison  Mummy 
To Acquire: Divine 8 OR Charisma Diplomacy 11
Discard this card to add 1 die and the Poison trait to any check. Discard this card to add 2 dice to any Charisma check. Discard this card to add 2 dice to any check against a bane that has the Mummy or Undead trait; ignore the bane's immunities. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Eltin gave a warning. “Be careful, Seoni. Remember that god and dog are opposites. Consider the path you are choosing, and what you are forgoing.”
But Seoni disagreed. “Not always. Anubis is god and dog.” She tapped two overlapping tattoos. “It is possible to have it all.”

Discarding Blessing of Anubis to explore Pleasure Barge 4: Mad Dog Marrn

Mad Dog Marrn:
Ally 1
Traits:
Halfling
Barbarian
Hireling
To Acquire:
Survival
Charisma
Diplomacy 9
If you fail to acquire this card, banish an ally that has the Animal trait from your hand or discard pile or you are dealt 1d4 Combat damage.
Recharge this card to add 1d8 to a Survival check by a character at your location.
Discard this card to explore your location. During this exploration, if you encounter a card that has the Trigger trait, you may evade it.

Diplomacy 9: 1d12 + 5 ⇒ (12) + 5 = 17
Mad Dog Marrn is acquired and banished. Ezren transmogrifies Mad Dog Marrn into Random Ally from website Tomb Artisan
Tomb Artisan:
Ally 6
Traits: Undead  Ghost  Incorporeal 
To Acquire: Charisma Diplomacy 14
Display this card. While displayed, you may add 1d6 to Knowledge, Perception, and Stealth checks by characters at your location. When you suffer a scourge, bury this card.

Seoni’s sophistication seduced a delicate artisan away from the uncouth Marrn.

Discarding Sand Elemental to explore Pleasure Barge 5: Fire Gecko

Fire Gecko:
Ally C
Traits:
Animal
Elemental
Fire
To Acquire:
Wisdom
Survival 4
Reveal this card to add 1d4 and the Fire trait to your Combat check. If you do not defeat the bane, discard this card before taking damage.
Discard this card to explore your location. Add 1d4 and the Fire trait to your combat checks during this exploration.

Knowledge 4: 1d8 + 5 ⇒ (6) + 5 = 11
Fire Gecko is acquired and banished. Ezren transmogrifies Fire Gecko into Random Ally from website Sehela
Sehela:
Ally 6
Traits: Undead  Ghost  Incorporeal  Alchemist 
To Acquire: Charisma Diplomacy 15
Display this card. While displayed, you may add 1d6 to Craft, Disable, or Perception checks by any character at your location. When you suffer a scourge, bury this card.

And her flame tattoos were more appealing to an alchemist than a fire gecko.

Ending turn. Displaying Freed Soul
Freed Soul: Recharging Blessing of Abadar
Resetting hand

The freed souls were worshipping Seoni. And she was loving the attention.

Seoni wrote:

Hand: Game of Afterlife (banish to recovery to banish displayed curse), Coordinated Blast (banish to recovery for +1d12+6 to local defeat), Blessing of Achaekek (discard to bless/doublebless if to defeat story bane), Tomb Artisan (display until scourged for +1d6 to local Knowledge/Perception/Stealth), Sehela (display until scourged for +1d6 to local Craft/Disable/Perception), Life Leech,

Displayed: Varanthe the Paralyzer, Ausetitha (+/-5 after roll when Seoni plays a spell until scourged), Freed Soul,
Deck: 16 Discard: 3 Buried: 0
Notes: Seoni will use Varanthe to evade Canopic Soul if randomly chosen.
Ask before using: Blessing of Achaekek
Can use without asking: Blessing for story bane/closing; blessing if would recharge; Coordinated Blast; Game of Afterlife; Ausetitha; Tomb Artisan; Sehela

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[X] You may bury a card to add its adventure deck number to your check.

Hero points: 8

Summary:
Hourglass 24 is discarded for hour.
Random Allies 1-5 are banished.
Random Blessings 1-5 are banished.
Random Allies from website Freed Soul, Ausetitha, Tomb Artisan, Sehela are acquired.
Random Blessing from website of Anubis is acquired.
Pleasure Barge 1-5 are banished.

Board Status:
Most Recent BR Refresh
Hourglass shuffled. Hours 1, 24 used.

Raz - Guardian Vault 1-10 remain
Seoni - Pleasure Barge 6-10 remain
Sepulcher of the Servant 1-10 remain
Volcanic Vents 1-10 remain
Ezren - Ruined Temple 1-10 remain
Zelhara - Vault of Hidden Wisdom 5-10 remain
Peasant Tombs 1-10 remain


Female Human Sorcerer/Tattooed Mystic Deck Handler

Gaining Hero Point
Upgrading Blessing 3 of Gozreh into Blessing 5 of the Lady of Graves
Replacing Wall of Fire with Loot Disable Mechanism
Replacing Headband of Alluring Charisma with Loot Game of Afterlife
Replacing Surgeon with Loot Neferekhu
Replacing Blessing of Pharasma with Loot Blessing of the Lady of Graves
Ghoul Market: Trading Item 5 Samisen of Oracular Vision for Armor 6 Gravewatcher Chain Mail
Gaining temporary power feat: You may bury a card to add its adventure deck number to your check.
Displaying Varanthe the Paralyzer
Starting at Pleasure Barge

“A deal with the devil?” Seoni laughed.
“I’ve associated with undead and mummies. I’ve befriended dhamphir, evil clerics, dark ninjas, masked vigilantes.”
The mystic felt a devilish power surge within her, as nature gave way to power from beyond the grave. “Take me to the second circle of hell.”

Seoni wrote:

Hand: Game of Afterlife (banish to recovery to banish displayed curse), Coordinated Blast (banish to recovery for +1d12+6 to local defeat), Blessing of Abadar (discard to bless/double bless if to defeat barrier), Sand Elemental (recharge to prevent Cold/Fire damage), Cleric of Nethys, Life Leech,

Displayed: Varanthe the Paralyzer,
Deck: 16 Discard: 0 Buried: 0
Notes:
Ask before using: Blessing of Abadar
Can use without asking: Blessing for story bane/closing; blessing if would recharge; Coordinated Blast; Game of Afterlife; Sand Elemental

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[X] You may bury a card to add its adventure deck number to your check.

Hero points: 8


Female Human Sorcerer/Tattooed Mystic Deck Handler

Hourglass 1: Horus o’clock
Exploring Eternal Arena 1: Ammut

Ammut:
Monster 6
Traits:
Outsider
Fire
To Defeat:
Combat 24
The Ammut is immune to the Fire and Poison traits.
Before you act, each character at your location is dealt 1d4 Fire damage.
If undefeated, suffer the scourge Curse of the Mummy.

Fire damage: 1d4 ⇒ 4
Recharging Elemental Brass Mail to prevent 4 Fire damage
Everyone takes 1d4 Fire damage
Banishing Life Leech to recovery. Ezren does some wizardry. Using Ezren’s Create Mindscape and Arcane Cannonade
Combat 24: 1d12 + 6 + 2d4 + 2 + 1d4 + 1d6 ⇒ (10) + 6 + (2, 4) + 2 + (4) + (3) = 31
Life Leech: 1d4 + 1 ⇒ (1) + 1 = 2
Neferekhu, Sand Elemental are healed. Ammut is banished

Seoni looked at Zelhara. “We are in a vampire’s manor. There is a more primal source of healing here.” Zelhara understand what she was getting at. The sorcerer cast a vampiric spell to consume the soul of a ammut. The vitality radiated through her brass mail, but unleashed a torrent of heat on everyone nearby.

Displaying Wall of Fire
Discarding Autumn Witch to explore Eternal Arena 2: Fiendish Sphinx

Fiendish Sphinx:
Barrier 4
Traits:
Trigger
Trap
Arcane
Magic
Sphinx
To Defeat:
Intelligence
Knowledge
Arcane
Wisdom 12
When you examine this card, recharge your hand, then reset your hand, then summon and encounter the henchman Warrior Dolls.
If undefeated, recharge your hand, then reset your hand, then summon and encounter the henchman Warrior Dolls.

Using Ezren’s Create Mindscape
Arcane 12: 1d12 + 6 + 1d4 ⇒ (8) + 6 + (4) = 18
Fiendish Sphinx is banished

A sphinx mocked them. “Stavros yet still remains, dead yet cannot die.”
Seoni made a threatening gesture, her fingers cracking dangerously with sorcery. “*Anyone* can die.”
The sphinx prudently decided it was not worth arguing the point.

Discarding Blessing of Achaekek to explore Eternal Arena 3: Geniekin

Geniekin:
Monster B
Traits:
Trigger
Elemental
Outsider
Janni
Veteran
To Defeat:
Combat 8
When you examine this card, summon and encounter a monster that has the Acid, Cold, Electricity, Fire, or Poison trait.
The difficulty to defeat is increased by twice the scenario's adventure deck number.

Using Wall of Fire. Ezren does some wizardry. Using Ezren’s Create Mindscape and Arcane Cannonade
Combat 8+12=20: 1d12 + 6 + 2d6 + 2 + 1d4 + 1d6 ⇒ (5) + 6 + (6, 6) + 2 + (1) + (2) = 28
Geniekin is banished

The sorcerer redirected the anmut’s fiery energy upon a genie. Stavros’s wishes would not be coming true today.

Ending turn.
Ravenous: 1d4 ⇒ 2
Burying Clockwork Owl, Autumn Witch
Recovery: Using Ezren’s Create Mindscape
Arcane 15: 1d12 + 6 + 1d4 ⇒ (3) + 6 + (2) = 11
Life Drain is discarded
Using Ezren’s Create Mindscape
Arcane 13: 1d12 + 6 + 1d4 ⇒ (3) + 6 + (1) = 10
Wall of Fire is discarded
Resetting hand

Seoni wrote:

Hand: Cleric of Nethys, Pearl of Magic, Deathgrip, Elemental Brass Mail, Sand Elemental (recharge to prevent Cold/Fire damage), Fire Snake,

Displayed: Varanthe the Paralyzer, Eagle Aerie (while displayed, banish to recovery for +1d8 to local combat/local characters may recharge a card at end of any turn to move),
Deck: 8 Discard: 4 Buried: 11
Notes: Seoni can take a villain check.
Ask before using:
Can use without asking: Eagle Aerie; Sand Elemental

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7

Summary:
Eternal Arena 1,2,3 are banished.
Everyone takes 1d4 Fire damage.

Board Status:
Most Recent BR Refresh
Villain defeated once

Notes for Ezren: 1d4 Fire
Notes for Raz: 1d4 Fire
Notes for Zelhara: 1d4 Fire

Chisisek's Tomb CLOSED
Crypt CLOSED
Sepulcher of the Servant CLOSED
Hall of the Crocodile Kings CLOSED
Forgery of Ra CLOSED
Hall of Winged Chaos CLOSED // Lightning Storm is displayed here.
Seoni, Ezren, Zelhara, Raz - Eternal Arena 4-10 remain // Ezren Create Mindscape and Magical Mansion are displayed here.


Female Human Sorcerer/Tattooed Mystic Deck Handler

(At the end of Zelhara’s turn)
Using Eagle Aerie by recharging Ring of Energy Resistance to move to Eternal Arena
Recovery: Using Ezren’s Create Mindscape
Arcane 12: 1d12 + 6 + 1d4 ⇒ (2) + 6 + (4) = 12
Disable Mechanism is recharged

Seoni swooped high above, ready to pounce.

(Seoni’s turn)
Hourglass 1: Grand Lodge o’clock
Recharging Pakesket

The Grand Lodge gave their signal. It was time!

Exploring Eternal Arena 1: Stavros Nightcrescent

Stavros Nightcrescent:
Villain 2
Type: Monster
Traits:
Aristocrat
Undead
Vampire
To Defeat:
Wisdom
Charisma 6
THEN Combat 16
Stavros Nightcrescent is immune to the Mental and Poison traits.
While you act, before any character plays a card, that character must discard a card.
If undefeated, bury your discard pile.

Everyone must roll 1d4+1 and remove that number of cards by burying them from discard pile and/or discarding them from hand or deck.
Vampire Lord: 1d4 + 1 ⇒ (1) + 1 = 2
Burying Sandstorm Dust, Blessing of Abadar
Undead: 1d12 ⇒ 11
Using Ezren’s Create Mindscape
CHA 6+11=17 (23): 1d12 + 4 + 1d4 ⇒ (1) + 4 + (1) = 6
Using Hero Point
CHA 6+11=17 (23): 1d12 + 4 + 1d4 ⇒ (9) + 4 + (3) = 16
Recharging Cleric of Nethys for +2=18
Stavros: Discarding Sand Elemental
Scourge: 1d10 ⇒ 5
Displaying Curse of the Ravenous. Burying Freed Soul

Curse of the Ravenous:
Scourge 1
Traits
Curse

At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type: 
1. Blessings
2. Allies 
3. Spells and weapons 
4. Items
You may only have 1 copy of this card displayed.

Undead: 1d12 ⇒ 8
Discarding Clockwork Owl as an Attack Force Magic spell. Using Ezren’s Create Mindscape
Stavros: Discarding Neferekhu
Combat 16+8=24 (30): 1d12 + 6 + 1d6 + 4 + 1d4 ⇒ (11) + 6 + (1) + 4 + (3) = 25
Scourge: 1d10 ⇒ 1
Displaying Curse of Poisoning

Curse of Poisoning:
Scourge B
Traits
Curse
Poison

While displayed, after you reset your hand, recharge a random card.

Stavros Nightcrescent is shuffled back into Eternal Arena
The vampire lord was not taken as completely unaware as she had hoped. Seoni felt her old puncture wound flare up, and likewise heard the screams of her companions. Stavros loomed before her, and the sorcerer quailed. “Who do you think you are? Your miserable existence provides me nothing but a scent of blood, undeserving of my attention while I seek true sustenance. The only one here are my servants, the pathetic souls who I find useful. You are worthless, a failure, weak, supported only by the unworthy shadows who are so pathetic they associate with you. How dare you come into my house, and challenge me?”

For a moment it seemed like the sorcerer would falter. But Seoni replied in a heroic voice. “I dare.”

Eltin channeled Nethys to turn undead, and in the holy light Stavros seemed less the imposing grand lord, and more a hungry old man. His hold on the handmaidens was finally shattered, and they faded away, truly free.
And then the mystic launched a giant magic missile at the vampire’s head, and Stavros gave an angry howl as he vanished into a cloud of poisonous mist.

Ending turn. Zelhera casts Remove Curse to banish Curse of Poisoning
Ravenous: 1d4 ⇒ 1
Burying Blessing of Pharasma, Blessing of Qi Zhong, Blessing of the All-Seeing Eye, Blessing of Ptah
Resetting hand

“The mist won’t save him, not this time. The endless hunger will end,” declared Seoni defiantly. The vampire dies- tonight.”

Seoni wrote:

Hand: Life Leech, Autumn Witch, Elemental Brass Mail, Wall of Fire, Blessing of Achaekek (discard to bless/doublebless if to defeat story bane), Fire Snake,

Displayed: Varanthe the Paralyzer, Eagle Aerie (while displayed, banish to recovery for +1d8 to local combat/local characters may recharge a card at end of any turn to move),
Deck: 10 Discard: 4 Buried: 9
Notes:
Ask before using: Blessing of Achaekek
Can use without asking: Blessing for story bane/closing/Boon 6; blessing if would recharge; Eagle Aerie

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7

Summary:
Eternal Arena is shuffled.
Everyone must roll 1d4+1 and remove that number of cards by burying them from discard pile and/or discarding them from hand or deck.
Zelhara casts Remove Curse.
Seoni is at Eternal Arena.

Board Status:
Most Recent BR Refresh
Villain defeated once

Notes for Ezren: Bury/discard 1d4+1
Notes for Raz: Bury/discard 1d4+1
Notes for Zelhara: Bury/discard 1d4+1

Chisisek's Tomb CLOSED
Ezren - Crypt CLOSED
Sepulcher of the Servant CLOSED
Hall of the Crocodile Kings CLOSED
Zelhara, Raz - Forgery of Ra CLOSED
SHUFFLED Hall of Winged Chaos CLOSED // Lightning Storm is displayed here.
Seoni - SHUFFLED Eternal Arena 1-10 remain // Ezren Create Mindscape is displayed here.


Female Human Sorcerer/Tattooed Mystic Deck Handler

(At the end of Zelhara’s turn)
Banish Mumia to banish Zelhara’s Curse of Poisoning

The sorcerer offered Zelhara mumia to counter the toxins, but was careful to only give a single dose.

(Seoni’s turn)
Hourglass 1: Lady o’Graves o’clock
Moving to Forgery of Ra
Exploring Forgery of Ra 1: Desert Trapper

Desert Trapper:
Monster B
Traits:
Human
Veteran
To Defeat:
Combat 7
The difficulty to defeat is increased by the scenario's adventure deck number.
Each character may play no more than 1 card on the check to defeat.

Discarding Sandstorm Dust as an Attack Force Magic spell
Cambat 7+6=13: 1d12 + 6 + 1d6 + 4 ⇒ (2) + 6 + (1) + 4 = 13
Desert Trapper is banished

Inside the forge, Seoni looked for more ways to trap Stavros. But the vampire had his own trapsmith, and the mystic found herself suddenly bound tight, with only 1 free hand.
That was all she needed.

Ending turn.
Freed Soul: Recharging Blessing of the Lady of Graves
Resetting hand

Seoni wrote:

Hand: Cleric of Nethys, Clockwork Owl, Ring of Energy Resistance, Neferekhu (reveal to double bless local non-combat WIS/Knowledge), Disable Mechanism (banish to recovery for +2d8 to Disable/vs Construct/Lock/Trap), Sand Elemental (recharge to prevent Cold/Fire damage),

Displayed: Varanthe the Paralyzer, Eagle Aerie (while displayed, banish to recovery for +1d8 to local combat/local characters may recharge a card at end of any turn to move), Freed Soul,
Deck: 13 Discard: 8 Buried: 2
Notes:
Ask before using: Sand Elemental
Can use without asking: Eagle Aerie; Disable Mechanism; Neferekhu

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 8

Summary:
Forgery of Ra 1 is banished.
Zelhara’s Curse of Poisoning is banished (prior to last reset).
Seoni is at Forgery of Ra.

Board Status:
Most Recent BR Refresh

Notes for Raz: Must succeed at a Dexterity or Acrobatics 13 check or is dealt 1d4 Acid damage.
Notes for Zelhara: Banish Curse of Poisoning, still have Forensic Physician

Chisisek's Tomb CLOSED
Crypt CLOSED
Sepulcher of the Servant CLOSED
Ezren - Hall of the Crocodile Kings CLOSED
Seoni - Forgery of Ra 2-6 remain // 2=Shattertouch Shotel +2; 3: Poison Spiked Pit Trap; 4: Pharaoh's Altar; 5: Shield Cloak; 6: Catching Cape
Raz, Zelhara - SHUFFLED Hall of Winged Chaos 4-7 remain // Earth Ossumental
Eternal Arena 1-10 remain // 1=Stavros Nightcrescent (VILLAIN!!!)


Female Human Sorcerer/Tattooed Mystic Deck Handler

(At the end of Raz’s turn)
Recovery:
Arcane 16: 1d12 + 6 ⇒ (9) + 6 = 15
Symbol of Fortune is discarded
(At the start of Zelhara’s turn)
Burying Pearl of Magic
Spells: 1d4 + 1 ⇒ (2) + 1 = 3
Deathgrip, Stunning Barrier, Symbol of Fortune are recharged
Burying Striking Wing Scimitar to recharge Pearl of Magic

With a flick of her hand, Seoni flung a flickering tattoo into the air above Raz. The mystic then rolled her pearl along the patch of bare skin, and the missing tattoo redrew.

Seoni wrote:

Hand: Sandstorm Dust, Mumia (banish to banish a curse/banish for a local character to get +1d8 to Arcane/CON/Fortitude until end of turn, but they must bury 1d4-1 random discarded cards at end of turn), Blessing of Qi Zhong (discard to bless; recharge if WIS hour),

Displayed: Varanthe the Paralyzer, Eagle Aerie (while displayed, banish to recovery for +1d8 to local combat/local characters may recharge a card at end of any turn to move), Freed Soul,
Deck: 18 Discard: 7 Buried: 2
Notes:
Ask before using: Blessing of Qi Zhong
Can use without asking: Blessing for story bane/closing/Boon 6; blessing if would recharge; Eagle Aerie; Mumia

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 8


Female Human Sorcerer/Tattooed Mystic Deck Handler

(At the end of Seoni’s turn, before reset)
Banish Game of Afterlife to recovery to banish Ezren’s Curse of the Mummy
Recovery:
INT 8: 1d8 + 3 ⇒ (8) + 3 = 11
Game of Afterlife is recharged
Resetting hand

Ezren might try to be one turn ahead of her, but Seoni could reset the gameboard.

Seoni wrote:

Hand: Sandstorm Dust, Striking Wing Scimitar, Symbol of Fortune (banish to recovery for +3 or -3 after roll), Mumia (banish to banish a curse/banish for a local character to get +1d8 to Arcane/CON/Fortitude until end of turn, but they must bury 1d4-1 random discarded cards at end of turn), Blessing of Qi Zhong (discard to bless; recharge if WIS hour), Pearl of Magic,

Displayed: Varanthe the Paralyzer, Eagle Aerie (while displayed, banish to recovery for +1d8 to local combat/local characters may recharge a card at end of any turn to move), Freed Soul,
Deck: 15 Discard: 9 Buried: 1
Notes:
Ask before using: Blessing of Qi Zhong
Can use without asking: Blessing for story bane/closing/Boon 6; blessing if would recharge; Eagle Aerie; Symbol of Fortune; Mumia

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 8


Female Human Sorcerer/Tattooed Mystic Deck Handler

Hourglass 1: Bastet o’clock
Moving to Hall of the Crocodile Kings
Exploring Hall of the Crocodile Kings 1: Blessing of Khepri

Blessing of Khepri:
Blessing P
Traits:
Divine
Healing
Khepri
To Acquire:
Craft 7
OR Divine 5
On your check, after the roll, discard this card to count every 1 rolled on this check as 6.
When you would die, banish this card to instead shuffle 1d4+1 cards from you discard pile into your deck.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Acid, Cold, Electricity, Fire, or Poison trait, reset your hand.

Knowledge 5: 1d8 + 5 ⇒ (2) + 5 = 7
Blessing of Khepri is acquired and banished. Ezren transmogrifies Blessing of Khepri into Random Blessing 2: Ancients 3: Horus 4: Ptah
Blessing of Ptah:
Blessing 6
Traits:
Divine
Ptah
To Acquire:
Divine 11
Discard this card to add 2 dice to any Craft check or any check that invokes the Construct or Obstacle trait.
Discard this card to explore your location. During this exploration, add 1 die to your checks against cards that have the Obstacle trait and barriers.
On your turn, if the top card of the blessings discard pile is a blessing, bury this card to encounter that card. If it matches this card, discard this card instead.

Seoni strode into the Nightcrescent grand hall, through the entrance marked with the scarab insignia that Ezren had divined. The mystic adjusted the symbol to match one of her tattoos.

Discarding Blessing of the All-Seeing Eye to examine Hall of the Crocodile Kings 2: Qasin, Hall of the Crocodile Kings 3: Sightless Starvation

Qasin:
Ally 2
Traits:
Outsider
Psychopomp
To Acquire:
Charisma
Diplomacy
Divine 10
Recharge this card to examine the top card of your deck. You may then draw or recharge that card.
Recharge this card to evade a bane.

Sightless Starvation:
Barrier 5
Traits:
Trigger
Curse
Undead
Poison
To Defeat:
SEE BELOW
When you examine this card, encounter it.
Succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check or suffer the scourge Curse of the Ravenous. Then succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check, choosing a different skill than the previous check, or suffer the scourge Curse of Blindness. Then banish this card; the barrier is defeated.

Sightless Starvation triggers
Using Hall of the Crocodile Kings
Diplomacy 12: 2d12 + 5 ⇒ (11, 10) + 5 = 26
Using Hall of the Crocodile Kings
Charisma 12: 2d12 + 4 ⇒ (12, 4) + 4 = 20
Sightless Starvation is banished
Using Blessing of the All-Seeing Eye to explore Hall of the Crocodile Kings 2: Qasin
Diplomacy 10: 1d12 + 5 ⇒ (5) + 5 = 10
Qasin is acquired and banished. Ezren transmogrifies Qasin into Random Ally 1: Meehr Zet 2: Freed Soul

Freed Soul:
Ally 5
Traits:
Undead
Incorporeal
Ghost
To Acquire:
Charisma
Diplomacy 13
Display this card. While displayed, at the end of your turn, you may recharge a blessing from your discard pile. When you suffer a scourge, bury this card.

The hall branched in two, and Seoni took in the ghastly scene before her. On one side, Seoni felt an overwhelming aura of misery: blind and hungry servants of the vampire. On the other, a miserable psychopomp conducting new victims in.
“You don’t have to do that any more,” Seoni offered. “There is an alternative to endless hunger.” She received blank stares in return. “Open your eyes,” she proclaimed in a more forceful tone. “You’re free.”

Discarding Pakesket to explore Hall of the Crocodile Kings 4: Wand of Scorching Ray

Wand of Scorching Ray:
Item 3
Traits:
Wand
Attack
Fire
Ranged
Magic
Arcane
To Acquire:
Intelligence
Arcane 8
For your combat check, bury this card to roll 4d6.
After playing this card, you may succeed at an Arcane 8 check to recharge this card instead of burying it.

Arcane 8: 1d12 + 6 ⇒ (6) + 6 = 12
Wand of Scorching Ray is acquired and banished. Ezren transmogrifies Wand of Scorching Ray into Random Item 1: Potion of Energy Resistance 2: Frost Staff 3: Mummified Cat 4: Scroll of Thoth 5: Wayfinder (?) from website Sandstorm Dust
Sandstorm Dust:
Item 4
Traits: Object  Alchemical 
To Acquire: Intelligence Craft 9
Shuffle this card into your location deck to evade your encounter. You may succeed at a Craft 10 check to recharge this card instead of shuffling it into your location deck.

Zelhara’s phoenix was drawn to the hall’s illumination. “Not yet. It is still the time for stealth.”

Discarding Blessing of Ptah to explore Hall of the Crocodile Kings 5: Shocking Chest

Shocking Chest:
Barrier 4
Traits:
Cache
Lock
Trap
To Defeat:
DexterityDisable 12
OR Strength 15
After you act, if the result of your check to defeat is less than 17, each character at your location is dealt 1d4 Electricity damage.
If undefeated, you may banish this barrier.
If defeated, draw a weapon, a spell, and an item from the box.

Banishing Fire Snake to recovery, using Blessing of Ptah
Arcane 12 (17): 2d12 + 6 ⇒ (4, 5) + 6 = 15
Electricity damage: 1d4 ⇒ 1
Discarding Stunning Barrier for 1 Electricity damage
Drawing Random Weapon 1: Striking Wing Scimitar, Random Spell 2: Symbol of Fortune Random Item from website Mumia

Striking Wing Scimitar:
Weapon 4
Traits:
Sword
Melee
Slashing
Magic
Finesse
To Acquire:
Strength
Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d6+1. If not proficient with weapons, the difficulty of this check is increased by 4.
Recharge this card to move. You may not use this power during an encounter.

Symbol of Fortune:
Spell 6
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 14
On any check, after the roll, discard this card to add or subtract 3 from the result.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.

Mumia:
Item 2
Traits: Liquid  Alchemical  Mummy 
To Acquire: Intelligence Craft 8
Display this card next to the deck of a character at your location. While displayed, add 1d8 to his Arcane, Constitution, and Fortitude skills. At the end of the turn, banish this card; that character buries 1d4-1 random cards from his discard pile. Banish this card to banish a displayed card that has the Curse trait.

Seoni found a large chest in the middle of the hall. The sorcerer craftily cracked it open with a fire spell, receiving only a slight shock in response.

Ending turn. Displaying Freed Soul.
Freed Soul: Recharging Blessing of Achaekek
Recovery:
Arcane 8: 1d12 + 6 ⇒ (2) + 6 = 8
Fire Snake is recharged

The freed psychopomp offered support, another servant turning on Stavros.

Seoni wrote:

Hand: Sandstorm Dust, Striking Wing Scimitar, Symbol of Fortune (banish to recovery for +3 or -3 after roll), Mumia (banish to banish a curse/banish for a local character to get +1d8 to Arcane/CON/Fortitude until end of turn, but they must bury 1d4-1 random discarded cards at end of turn), Game of Afterlife (banish to recovery to banish displayed curse), Blessing of the Lady of Graves (discard to doublebless Undead/bury after roll to add or subtract WIS die; discard if Pharasma hour),

Displayed: Varanthe the Paralyzer, Eagle Aerie (while displayed, banish to recovery for +1d8 to local combat/local characters may recharge a card at end of any turn to move), Freed Soul,
Deck: 16 Discard: 8 Buried: 1
Notes:
Ask before using: Blessing of the Lady of Graves
Can use without asking: Blessing for story bane/closing/Boon 6; blessing if would recharge; Eagle Aerie; Game of Afterlife; Symbol of Fortune; Mumia

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 8

Summary:
Random Weapon 1 (Striking Wing Scimitar) is acquired.
Random Spell 2 (Symbol of Fortune) is acquired.
Random Items 1-5 are banished. (Wayfinder shouldn’t be in vault?)
Random items from website Sandstorm Dust, Mumia are acquired.
Random Ally 1 is banished.
Random Ally 2 (Freed Soul) is acquired.
Random Blessings 2-3 are banished.
Random Blessing 4 (of Ptah) is acquired.
Hall of the Crocodile Kings 1-5 are banished.
Seoni is at Hall of the Crocodile Kings.

Board Status:
Most Recent BR Refresh
Notes for Ezren: Create Mindscape goes to recovery

Chisisek's Tomb CLOSED
Raz, Ezren, Zelhara - Crypt CLOSED
Sepulcher of the Servant CLOSED
Seoni - Hall of the Crocodile Kings 6-10 remain
Forgery of Ra 1-10 remain // 1=Desert Trapper;
Hall of Winged Chaos 1-10 remain
Eternal Arena 1-10 remain // 1=Stavros Nightcrescent (VILLAIN!!!)


Female Human Sorcerer/Tattooed Mystic Deck Handler

Hourglass 1: Wadjet o’clock
Displaying Eagle Aerie
Moving to Sepulcher of the Servant
Exploring Sepulcher of the Servant 2: Handmaiden of Nailah

Handmaiden of Nailah:
Henchman 6
Type: Monster
Traits:
Trigger
Undead
Incorporeal
To Defeat:
Combat 20
OR Divine 15
When you examine this card, encounter it and ignore its power that happens after you act.
The Handmaiden of Nailah is immune to the Mental and Poison traits.
After you act, if your check to defeat does not have the Acid or Magic trait, the Handmaiden of Nailah is undefeated.
If defeated, you may immediately attempt to close the location this henchman came from.

Undead: 1d12 ⇒ 2
Banishing Deathgrip to recovery, revealing Headband of Alluring Charisma, using Create Mindscape, Magic. Ezren does some wizardry. Using Ezren’s Arcane Cannonade.
Combat 20+2=22 (28): 1d12 + 6 + 2d8 + 1 + 1d4 + 2 + 1d6 ⇒ (3) + 6 + (8, 7) + 1 + (4) + 2 + (1) = 32
Handmaiden of Nailah is banished.
Closing Sepulcher of the Servant: Burying Headband of Alluring Charisma.
Sepulcher of the Servant is closed. Banishing Create Mindscape to recovery

Perhaps Seoni wasn’t as inscrutable as she thought. Zelhara seemed to understand the plan, and maybe even be one step ahead.
Within the mindscape, the sorcerer met another handmaiden. Seoni’s tattooed hand solidly shook the handmaiden’s incorporeal fingers, and a glowing headband sealed the deal.
Stavros’s servants were abandoning him.

Ending turn. Recovery:
Arcane 10: 1d12 + 6 ⇒ (1) + 6 = 7
Deathgrip is discarded
Arcane 11: 1d12 + 6 ⇒ (2) + 6 = 8
Create Mindscape is discarded
Resetting hand

Seoni wrote:

Hand: Pakesket (banish to banish all local curses), Blessing of the All-Seeing Eye (discard to Bless; recharge if Nethys hour), Fire Snake, Blessing of Achaekek (discard to bless/doublebless if to defeat story bane), Game of Afterlife (banish to recovery to banish displayed curse), Blessing of the Lady of Graves (discard to doublebless Undead/bury after roll to add or subtract WIS die; discard if Pharasma hour),

Displayed: Varanthe the Paralyzer, Eagle Aerie (while displayed, banish to recovery for +1d8 to local combat/local characters may recharge a card at end of any turn to move),
Deck: 14 Discard: 4 Buried: 1
Notes:
Ask before using: Blessing of Achaekek; Blessing of the Lady of Graves; Blessing of the All-Seeing Eye; Pakesket (ask Zelhara)
Can use without asking: Blessing for story bane/closing/Boon 6; blessing if would recharge; Eagle Aerie; Game of Afterlife

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 8


Summary:
Sepulcher of the Servant 2 is banished.
Sepulcher of the Servant is closed.
Seoni’s Create Mindscape is no longer displayed.
Seoni is at Sepulcher of the Servant.

Board Status:
Most Recent BR Refresh
Chisisek's Tomb CLOSED
Raz - Crypt 1-5 remain
Ezren, Zelhara, Seoni - Sepulcher of the Servant CLOSED
Hall of the Crocodile Kings 1-10 remain
Forgery of Ra 1-10 remain
Hall of Winged Chaos 1-10 remain
Eternal Arena 1-10 remain // 1=Stavros Nightcrescent (VILLAIN!!!)


Female Human Sorcerer/Tattooed Mystic Deck Handler

Hourglass 1: Elements o’clock
Moving to Chisisek’s Tomb
Exploring Chisisek’s Tomb 1: Handmaiden of Nailah

Handmaiden of Nailah:
Henchman 6
Type: Monster
Traits:
Trigger
Undead
Incorporeal
To Defeat:
Combat 20
OR Divine 15
When you examine this card, encounter it and ignore its power that happens after you act.
The Handmaiden of Nailah is immune to the Mental and Poison traits.
After you act, if your check to defeat does not have the Acid or Magic trait, the Handmaiden of Nailah is undefeated.
If defeated, you may immediately attempt to close the location this henchman came from

Undead: 1d12 ⇒ 8
Displaying Wall of Fire, discarding Blessing of Pharasma, Undead, Magic. Ezren does some wizardry. Using Ezren’s Arcane Cannonade
Combat 20+8=28 (34): 3d12 + 6 + 2d10 + 2 + 1d6 ⇒ (8, 5, 11) + 6 + (5, 2) + 2 + (1) = 40
Handmaiden of Nailah is banished
Summoning Theletos

Theletos:
Henchman Monster 3

Traits:
Trigger
Outsider

To Defeat:
Combat 18
OR
Knowledge
Diplomacy
Divine 14

When you examine this card, if a card that has the Curse trait displayed next to your deck, banish a card that has the Curse trait; otherwise, suffer the scourge Curse of Fevered Dreams.
All damage dealt by the Theletos is Mental damage that may not be reduced.
If defeated, you may immediately attempt to close the location this henchman came from.


Undead: 1d12 ⇒ 4
Using Wall of Fire, Undead. Ezren does some wizardry. Using Ezren’s Arcane Cannonade
Combat 18+4=22 (28): 1d12 + 6 + 2d10 + 2 + 1d6 ⇒ (2) + 6 + (8, 8) + 2 + (1) = 27
Scourge: 1d10 ⇒ 8
Displaying Curse of the Sphinx

Curse is the Sphinx:
Scourge 4
Traits:
Curse

While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.
You may only have 1 copy of this card displayed.

Theletos is banished. Chisisek’s Tomb is closed. Random Spell 1: Deathgrip is acquired
Deathgrip:
Spell 2
Traits:
Magic
Arcane
Divine
Attack
Cold
Undead
To Acquire:
Intelligene
Arcane
Wisdom
Divine 8
For your combat check, discard this card to use your Arcane or Divine skill + 2d8; ignore any non-villain monster's power that happens after you act.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.

Seoni heard screaming coming from Zelhara’s direction, and leapt into action. The Pharasman summoned a fiery wall to keep human and undead separated until she could figure out whether friend or foe was causing or enduring the pain. With Zelhara, it could be hard to tell.
Indeed, a banshee was shrieking, and for mercy- and enigmatically, Seoni challenged fate. She offered a hand to the pitiful handmaiden, and the wailing undead grasped it with desperation. “Stavros I will no longer serve.”

Ending turn. Displaying Create Mindscape wherever Ezren plans to explore
Recovery:
Arcane 13: 1d12 + 6 ⇒ (7) + 6 = 13
Wall of Fire is recharged
Resetting hand

Seoni’s cleverness might be her undoing some day, but she opened her mind to Ezren in the meantime.

Seoni wrote:

Hand: Deathgrip, Eagle Aerie (while displayed, banish to recovery for +1d8 to local combat/local characters may recharge a card at end of any turn to move), Fire Snake, Blessing of Achaekek (discard to bless/doublebless if to defeat story bane), Headband of Alluring Charisma, Blessing of the Lady of Graves (discard to doublebless Undead/bury after roll to add or subtract WIS die; discard if Pharasma hour),

Displayed: Varanthe the Paralyzer, Curse of the Sphinx, Create Mindscape (display at any location to add 1d4 to local INT/WIS/CHA until closed),
Deck: 16 Discard: 2 Buried: 0
Notes: Create Mindscape is displayed wherever Ezren plans to go.
Ask before using: Blessing of Achaekek; Blessing of the Lady of Graves
Can use without asking: Blessing for story bane/closing/Boon 6; blessing if would recharge; Create Mindscape; Eagle Aerie

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 8

Summary:
Random Spell 1 (Deathgrip) is acquired.
Chisisek’s Tomb 5 is banished.
Chisisek’s Tomb is closed.
Seoni’s Create Mindscape is displayed at Ezren’s choice of location.

Board Status:
Most Recent BR Refresh
Seoni's Create Mindscape at Ezren's choice of location

Notes for Ezren: Display Arcane Cannonade

Ezren, Zelhara, Seoni - Chisisek's Tomb CLOSED
Raz - Crypt 1-8 remain
Sepulcher of the Servant 1-10 remain
Hall of the Crocodile Kings 1-10 remain
Forgery of Ra 1-10 remain
Hall of Winged Chaos 1-10 remain
Eternal Arena 1-10 remain


Female Human Sorcerer/Tattooed Mystic Deck Handler

Gaining Hero Point
Upgrading Ally B Apprentice into Ally 6 Autumn Witch
Upgrading Item 4 Wand of Treasure Finding into Item 6 Pearl of Magic
Replacing Coordinated Blast with Loot Disable Mechanism
Replacing Binder’s Tome with Loot Game of Afterlife
Replacing Surgeon with Loot Neferekhu
Replacing Blessing of Gozreh with Loot Blessing of the Lady of Graves
Ghoul Market: Trading Item 5 Samisen of Oracular Vision for Armor 6 Elemental Brass Mail
Displaying Varanthe the Paralyzer
Starting at Hall of Winged Chaos

Seoni hid in the hall, waiting for the perfect moment to emerge, layering her spellcraft upon a giant iridescent pearl. The wait seemed like an eternity. “Such may be the span of vampires.” But now it was time. Apprenticeship was over, mastery was at hand. “Autumn beckons for all.” Clad in shimmery metal, Seoni emerged.

Seoni wrote:

Hand: Wall of Fire, Create Mindscape (display at any location to add 1d4 to local INT/WIS/CHA until closed), Fire Snake, Blessing of Achaekek (discard to bless/doublebless if to defeat story bane), Blessing of Pharasma (discard to bless/double bless if spell is cast), Blessing of Abadar (discard to bless/double bless if to defeat barrier),

Displayed: Varanthe the Paralyzer,
Deck: 16 Discard: 0 Buried: 0
Notes:
Ask before using: Blessing of Achaekek; Blessing of Pharasma; Blessing of Abadar
Can use without asking: Blessing for story bane/closing/Boom 6; blessing if would recharge; Create Mindscape

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 8


Female Human Sorcerer/Tattooed Mystic Deck Handler

Hourglass 2: Osiris o’clock
Giving Gravewatcher Chain Mail to Ezren

Gravewatcher Chain Mail:
Reveal this card to reduce all damage dealt to you by 3.
Recharge this card to add 1 die to a check that invokes the Undead trait by a character at your location.
When any character plays a blessing that has the Pharasma trait on a check, recharge this card to add 1 die.
If proficient with light armors, recharge this card to examine the top card of your deck.
Banish this card to reduce all damage dealt to you to 0. If proficient with light armors, bury it instead.
Light Armor / Magic / Pharasma

Seoni transferred the Pharasman sigil onto Ezren’s outfit. “Your ride awaits.”

Exploring Eternal Arena 3: Royal Naga

Royal Naga:
Monster 4
Traits:
Aberration
To Defeat:
Combat 16
THEN Combat 16
You may succeed at a Stealth 8 check to evade the Royal Naga.
For each combat check, randomly choose a card that you can play that is a weapon or has the Attack trait and play it.
If the check to defeat has the Cold trait, add 1d8.

Random Attack (1=Sunrod, 2=Life Leech): 1d2 ⇒ 1
Revealing and recharging Sunrod
Combat 16: 1d12 + 5 + 3d6 ⇒ (8) + 5 + (6, 1, 4) = 24
Banishing Life Leech to recovery. Ezren does some wizardry
Combat 16: 1d12 + 6 + 2d4 + 2 ⇒ (11) + 6 + (1, 4) + 2 = 24
Life Leech: 1d4 + 1 ⇒ (4) + 1 = 5
Life Leech: Dune of Doom, Disable Mechanism, Blessing of the Lady of Graves, Golden Serpent Armband, Blessing of the All-Seeing Eye are healed
Royal Naga is banished

As Mavaro and Ezren prepared to go, a naga tried to stop them. “You’re not supposed to leave!”
Seoni saw the naga’s flailing arms in the sunlight, and absorbed the naga’s vitality. “Winners go wherever we want.”

Ending turn. Recovery:
Arcane 15: 1d12 + 6 ⇒ (4) + 6 = 10
Life Leech is discarded.
Resetting hand

(During Ezren’s turn)

Guarding Eternal Arena:
Summoning Random Monster 1: Elemental Arachnid
Spoiler:
Elemental Arachnid
Monster 4
Traits:
Construct
To Defeat:
Combat 17
The Elemental Arachnid is immune to the Mental and Poison traits. You may play any number of armors during this encounter.
Before you act, you are dealt 1 Acid damage, then 1 Cold damage, then 1 Electricity damage, then 1 Fire damage.
If undefeated, the Elemental Arachnid does not deal damage as usual; instead you are dealt 1d4 Acid damage, then 1d4 Cold damage, then 1d4 Electricity damage, then 1d4 Fire damage.

Revealing Golden Serpent Armband to prevent 1 Acid damage. Revealing Golden Serpent Armband to prevent 1 Cold damage. Revealing Golden Serpent Armband to prevent 1 Electricity damage. Revealing Golden Serpent Armband to prevent 1 Fire damage.
Discarding Neferekhu as an Attack Force Magic spell, banishing Eagle Aerie to recovery, recharging Golden Serpent Armband
Combat 17: 1d12 + 6 + 1d6 + 4 + 1d8 + 1d4 ⇒ (3) + 6 + (5) + 4 + (1) + (2) = 21
Elemental Arachnid is banished.
Eternal Arena is guarded

The sorcerer struck the metal caretakers of the arena, flooding the field with elemental energies. The eagles and nagas flailing at anything on the ground or in the air. There was nowhere for the devourer to hide.

Seoni wrote:

Hand: Neferekhu, Cleric of Nethys, Golden Serpent Armband, Wall of Fire, Ring of Energy Resistance, Blessing of Abadar (discard to bless/double bless if to defeat barrier),

Displayed: Varanthe the Paralyzer, Eagle Aerie (while displayed, banish to recovery for +1d8 to local combat/local characters may recharge a card at end of any turn to move),
Deck: 15 16 Discard: 1 2 Buried: 0
Notes:
Ask before using: Blessing of Abadar
Can use without asking: Blessing if would recharge; Blessing for story bane/closing/Boon 6

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7


Female Human Sorcerer/Tattooed Mystic Deck Handler

Hourglass 1: Pharasma o'clock
Moving to Eternal Arena
Exploring Eternal Arena 1: Elder Ice Elemental

Elder Ice Elemental:
Monster 4
Traits:
Elemental
Outsider
Cold
To Defeat:
Combat 16
The Ice Elemental is immune to the Cold and Poison traits. All damage dealt by the Ice Elemental is Cold damage.
Before you act, succeed at a Constitution or Fortitude 8 check or you may play no more than 1 card on the check to defeat.
If the check to defeat has the Electricity trait, you may reroll the dice; take the new result.

Seoni cannot make a CON/Fortitude 8 check
Discarding Golden Serpent Armband as an Attack Force Magic spell. Using Ezren's Arcane Cannonade
Combat 16: 1d12 + 6 + 1d6 + 4 + 1d6 ⇒ (12) + 6 + (5) + 4 + (5) = 32
Elder Ice Elemental is banished

Mavaro may have wanted planar trickery, but Seoni was itching for arena combat. The ice elemental didn't know what hit it.

Ending turn. Resetting hand

Seoni wrote:

Hand: Gravewatcher Chain Mail (recharge to bless if Pharasma blessing/bless local Undead), Life Leech, Sunrod, Blessing of the All-Seeing Eye (discard to Bless; recharge if Nethys hour), Ring of Energy Resistance, Blessing of Abadar (discard to bless/double bless if to defeat barrier),

Displayed: Varanthe the Paralyzer, Eagle Aerie (while displayed, banish to recovery for +1d8 to local combat/local characters may recharge a card at end of any turn to move),
Deck: 13 Discard: 4 Buried: 0
Notes:
Ask before using: Blessing of Abadar; Blessing of the All-Seeing Eye; Gravewatcher Chain Mail; Eagle Aerie (for combat)
Can use without asking: Blessing if would recharge; Blessing for story bane/closing/Boon 6; Eagle Aerie (for movement)

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7

Summary:
Eternal Arena 1 is banished.
Seoni is at Eternal Arena.


Female Human Sorcerer/Tattooed Mystic Deck Handler

(During Ezren's turn)
Recovery:
Aracane 12: 1d12 + 6 ⇒ (12) + 6 = 18
Create Mindscape is recharged

(During Raz's turn)
Devourer Assassin: Seoni cannot make a CON/Fortitude 13 check. (No allies in hand)

Seoni did not want to leave the mages' mindscape, but the inevitability of death awaited.

Seoni wrote:

Hand: Gravewatcher Chain Mail (recharge to bless if Pharasma blessing/bless local Undead), Golden Serpent Armband, Sunrod, Blessing of Abadar (discard to bless/double bless if to defeat barrier),

Displayed: Varanthe the Paralyzer, Eagle Aerie (while displayed, banish to recovery for +1d8 to local combat/local characters may recharge a card at end of any turn to move),
Deck: 16 Discard: 3 Buried: 0
Notes:
Ask before using: Blessing of Abadar; Gravewatcher Chain Mail; Eagle Aerie (for combat)
Can use without asking: Blessing if would recharge; Blessing for story bane/closing/Boon 6; Eagle Aerie (for movement)

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7


Female Human Sorcerer/Tattooed Mystic Deck Handler

Hourglass 2: Pharasma o'clock
Moving to Vault of Hidden Wisdom
Displaying Eagle Aerie

The desolation of the temple was interfering with Seoni's magic, and the sorcerer was eager to show off her new eagles to Ezren.

Exploring Vault of Hidden Wisdom 1: Knock

Knock:
Spell 1
Traits:
Magic
Arcane
To Acquire:
Intelligence
Arcane 7
For your check to defeat a barrier that has the Lock or Obstacle trait, you may discard this card to use your Arcane skill + 1d10.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 9 check to recharge this card instead of discarding it.

Magic
Arcane 7: 1d12 + 6 + 4 ⇒ (5) + 6 + 4 = 15
Knock is acquired and banished. Ezren transmogrifies Knock into Random Spell 2: Mummify Self 3: Acid Splash 4: Sands of Time 5: Dune of Doom

Dune of Doom:
Spell 5
Traits:
Magic
Arcane
Divine
Attack
Bludgeoning
To Acquire:
Intelligence
Arcane
Wisdom
Divine 13
For your combat check, discard this card to use your Arcane or Divine skill + 3d10.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 15 check to recharge this card instead of discarding it.

The sorcerer rapped on the door to the vault, and it disintegrated into a torrent of sand.

Discarding Sand Elemental to explore Vault of Hidden Wisdom 2: Guardian Thunderbirds

Guardian Thunderbirds:
Monster 6
Traits:
Animal
Electricity
To Defeat:
Combat 22
The Guardian Thunderbird is immune to the Electricity traits. All damage dealt by the Guardian Thunderbirds is Electricity damage.
Before you act, a random character at your location is dealt 1d4 Electricity damage.
If the check to defeat has the Ranged trait, the difficulty is increased by 3.

Random local character (1=Seoni, 2=Ezren): 1d2 ⇒ 2
Ezren takes 1d4 Electricity damage
Banishing Dune of Dune to recovery. Ezren does some wizardry
Combat 22: 1d12 + 6 + 3d10 + 2 ⇒ (4) + 6 + (10, 8, 7) + 2 = 37
Guardian Thunderbirds is banished

The guardian of the vault was buried beneath the ensuing doom, but not before letting out a blast of electricity that shocked the wizard. "Sorry about that."

Hidden Wisdom:
Knowledge 7: 1d8 + 5 ⇒ (5) + 5 = 10
Exploring Vault of Hidden Wisdom 3: Holy Word Trap

Holy Word Trap:
Barrier 5
Traits:
Trigger
Trap
Magic
Divine
To Defeat:
Wisdom
Divine 11
OR Intelligence
Perception 13
When you examine this card, discard all cards that have the Cold, Mummy, or Undead trait, then encounter this card.
If undefeated, each character at your location is dealt 1d4 Fire damage, then shuffle a barrier from the box into your location deck.

Banishing Disable Mechanism to recovery
INT 13: 1d8 + 3 + 2d8 ⇒ (7) + 3 + (2, 1) = 13
Holy Word Trap is banished

Seoni realized that the guardian wouldn't be the only defense here. The sorcerer disabled the next defense before it could affect her new ally.

Hidden Wisdom:
Knowledge 7: 1d8 + 5 ⇒ (6) + 5 = 11
Exploring Vault of Hidden Wisdom 4: Black Marsh Spider Venom

Black Marsh Spider Venom:
Item 2
Traits:
Liquid
Poison
To Acquire:
Intelligence
Craft 8
If you played a weapon on your combat check, reveal this card to add 3 and the Poison trait. After the check, succeed at a Craft or Disable 8 check or bury the top card of your deck.

Craft 8: 1d12 + 5 ⇒ (5) + 5 = 10
Black Marsh Spider Venom is acquired and banished. Ezren transmogrifies Black Marsh Spider Venom into Random Item 2: Candle of Comity 3: Sunrod
Sunrod:
Item 4
Traits:
Staff
Attack
Alchemical
To Acquire:
Strength
Melee 10
OR Intelligence
Craft 12
For your combat check, reveal this card and recharge an item that has the Alchemical trait to use your Melee or Craft skill + 3d6. If the bane has the Poison or Undead trait, add another 1d6.

Behind the vault door, some treasure was illuminated. But she realized that the illumination was more valuable than the treasure.

Recharging Surgeon to heal Sand Elemental
Ending turn. Recovery:
Arcane 15: 1d12 + 6 ⇒ (4) + 6 = 10
Dune of Doom is discarded
Arcane 12: 1d12 + 6 ⇒ (1) + 6 = 7
Disable Mechanism is discarded
Resetting hand

Seoni wrote:

Hand: Gravewatcher Chain Mail (recharge to bless if Pharasma blessing/bless local Undead), Golden Serpent Armband, Sunrod, Create Mindscape (display at any location to add 1d4 to local INT/WIS/CHA until closed), Blessing of the Lady of Graves (discard to doublebless Undead/bury after roll to add or subtract WIS die; discard if Pharasma hour), Blessing of Abadar (discard to bless/double bless if to defeat barrier),

Displayed: Varanthe the Paralyzer, Eagle Aerie (while displayed, banish to recovery for +1d8 to local combat/local characters may recharge a card at end of any turn to move),
Deck: 15 Discard: 2 Buried: 0
Notes:
Ask before using: Blessing of Abadar; Blessing of the Lady of Graves; Gravewatcher Chain Mail; Eagle Aerie (for combat)
Can use without asking: Blessing if would recharge; Blessing for story bane/closing/Boon 6; Eagle Aerie (for movement); Create Mindscape

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7

Summary:
Random Spells 2-4 are banished.
Random Spell 5 (Dune of Doom) is acquired.
Random Item 2 is banished.
Random Item 3 (Sunrod) is acquired.
Vault of Hidden Wisdom 1-4 are banished.
Ezren takes 1d4 Electricity damage.
Seoni is at Vault of Hidden Wisdom.

Board Status:
Most Recent BR Refresh
Notes for Ezren: Received Symbol of Fortune. Took 1d4 Electricity
Notes for The Red Raven: Took 1d6 Acid
Notes for Raz: Took 1d6 Acid

Mavaro - Eternal Arena 3-10 remain
Ghoul Square
Ruined Temple 1-10 remain // 1=Boneshatter
Mumia Lab
Ezren, Seoni - Vault of Hidden Wisdom 5-10 remain
Raz, Aric - Scorched Obelisk 3-8 remain
Mausoleum 4-10 remain


Female Human Sorcerer/Tattooed Mystic Deck Handler

Hero Point: Skill Feat: INT+3
Upgrading Ally B Chronicler into Ally 6 Clockwork Owl
Upgrading Spell 3 Dimension Leap into Spell 5 Eagle Aerie
Replacing Apprentice with Loot Neferekhu
Replacing Coordinated Blast with Loot Disable Mechanism
Ghoul Market: Trading Item 5 Samisan of Oracular Vision for Armor 6 Gravewatcher Chain Mail
Displaying Varanthe the Paralyzer
Starting at Ruined Temple

Cooperation with the undead clearly was taking a toll on the Pharasman temple. But despite the ruinous effects, Seoni couldn’t turn down the advantages of sharing knowledge with her allies.
Varanthe tapped into a necrotic power to boost the sorcerer’s summons. And Seoni in turn cleverly tinkered with the mechanical avian the assassin was putting together.
“Two very different wings,” noted Seoni. “We will not be kept out,” grinned Varanthe.

Seoni wrote:

Hand: Gravewatcher Chain Mail (recharge to bless if Pharasma blessing/bless local Undead), Golden Serpent Armband, Sand Elemental (recharge to prevent Cold/Fire damage), Eagle Aerie (while displayed, banish to recovery for +1d8 to local combat/local characters may recharge a card at end of any turn to move), Disable Mechanism (banish to recovery for +2d8 to Disable/vs Construct/Lock/Trap), Surgeon (recharge to heal 1 local card),

Displayed: Varanthe the Paralyzer,
Deck: 16 Discard: 0 Buried: 0
Notes: Be careful about using Seoni’s Divine cards while she’s at Ruined Temple
Ask before using: Gravewatcher Chain Mail; Eagle Aerie; Disable Mechanism
Can use without asking: Surgeon; Sand Elemental

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [X] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7


Female Human Sorcerer/Tattooed Mystic Deck Handler

(Resuming turn)
Aric, Raz, and Zelhara must each make a CON/Fortitude 13 check or bury all allies. Seoni will discard Blessing of the All-Seeing Eye to bless someone's CON/Fortitude check. (Raz's?)
Seoni cannot make a CON/Fortitude 13 check. Neferekhu is buried.
Withered. Ezren casts Coordinated Blast
Perception 6 (12): 1d4 + 1d10 + 6 ⇒ (1) + (8) + 6 = 15
Devourer Assassin and Random Blessings 1-3 are randomly shuffled into locations.

Neferekhu let out a painful wail. Seoni couldn't see the undead assassin.
But she didn't need to. The mages' amplified spellwork covered the entire area, and the hidden devourer was caught well within the area-of-effect.

Ending turn. Resetting hand

Seoni wrote:

Hand: Game of Afterlife (banish to recovery to banish displayed curse), Blessing of Achaekek (discard to bless/doublebless if to defeat story bane), Ring of Energy Resistance, Golden Serpent Armband, Thousand Stings Whip, Cleric of Nethys,

Displayed: Create Mindscape (display at any location to add 1d4 to local INT/WIS/CHA until closed), Curse of Withering,
Deck: 11 Discard: 2 Buried: 1
Notes: Create Mindscape is displayed at Chisisek's Tomb
Ask before using:
Can use without asking: Create Mindscape; Blessing of Achaekek; Game of Afterlife

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7

Summary:
Siege Deck 4 (Devourer Assassin) and Random Blessings 1-3 are randomly shuffled into locations.
Aric must make a CON/Fortitude 13 check or bury all allies.
Raz must make a CON/Fortitude 13 check or bury all allies. (Seoni will bless this check.)
Zelhara must make a CON/Fortitude 13 check or bury all allies.

Board Status:

Most Recent BR Refresh
Siege Deck 5-7 remain
Seoni, Ezren, Zelhara - SHUFFLED Chisisek's Tomb 1-6 + (villain or blessing) remain // Mortevia Strassel, Disrupting Rapier +1
Raz - SHUFFLED Crypt 1-7 + (villain or blessing) remain // Xandhul Bloodsbane III
SHUFFLED Mumia Lab 1-7 + (villain or blessing) remain // Effigy of Maat
Aric - SHUFFLED Sepulcher of the Servant 1-7 + (villain or blessing) remain // Varanthe the Paralyzer


Female Human Sorcerer/Tattooed Mystic Deck Handler

Hourglass 2: Bastet o’clock
Giving Coordinated Blast to Ezren

Coordinated Blast:
Spell 3

Magic / Arcane / Divine / Attack
On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill. 
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise you may succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it.


Back in tandem within the mindscape, the mages’ explosive resonance approached a critical point.

Exploring Siege Deck 4: Devourer Assassin

Devourer Assassin:
Villain 6
Type: Monster
Traits:
Rogue
Undead
To Defeat:
Divine
Perception 6
THEN Combat 28
The Devourer Assassin is immune to the Mental and Poison traits.
Before you act, all characters must attempt a Constitution or Fortitude 13 check. Characters who fail bury all allies and may not play cards during this encounter.
If undefeated, bury the top 1d4 cards of your deck.

But would it be enough…

(Pausing to discuss)


Female Human Sorcerer/Tattooed Mystic Deck Handler

(During Ezren’s turn, Seoni will banish Blessing of Abadar instead of Ezren banishing Sand Elemental)
Seoni quickly locked the door before the assassin could devour the elemental.

Seoni wrote:

Hand: Blessing of the All-Seeing Eye (discard to Bless; recharge if Nethys hour), Neferekhu (reveal to double bless local non-combat WIS/Knowledge), Ring of Energy Resistance, Golden Serpent Armband, Coordinated Blast (banish to recovery for +1d12+6 to local defeat),

Displayed: Create Mindscape (display at any location to add 1d4 to local INT/WIS/CHA until closed), Curse of Withering,
Deck: 14 Discard: 1 Buried: 0
Notes: Create Mindscape is displayed at Chisisek's Tomb
Ask before using: Blessing of the All-Seeing Eye
Can use without asking: Create Mindscape; Neferekhu; Coordinated Blast

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7


Female Human Sorcerer/Tattooed Mystic Deck Handler

Hourglass 1: Elements o’clock
Moving to Chisisek’s Tomb
Exploring Siege Deck 3: Corridor Dart Trap

Corridor Dart Trap:
Barrier B
Traits:
Trap
Construct
Veteran
To Defeat:
Dexterity
Disable
Stealth
Perception 6
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, each character at your location is dealt 1d4 Ranged combat damage, and must first choose allies to discard as damage, if he has any.

Banishing Fire Snake to recovery, recharging Apprentice, using Create Mindscape x2, withered
Arcane 6+12=18: 1d10 + 6 + 1d6 + 2d4 ⇒ (10) + 6 + (4) + (1, 1) = 22
Corridor Dart Trap is banished

Seoni dusted herself off and rejoined the group within the mindscape. A simple spell known to every apprentice, but flickering darts of flames illuminated the withered mental pathway.

Ending turn. Recovery: using Create Mindscape x2, withered
Arcane 8: 1d10 + 6 + 2d4 ⇒ (8) + 6 + (1, 1) = 16
Fire Snake is recharged.
Resetting hand

Seoni wrote:

Hand: Blessing of the All-Seeing Eye (discard to Bless; recharge if Nethys hour), Neferekhu (reveal to double bless local non-combat WIS/Knowledge), Ring of Energy Resistance, Golden Serpent Armband, Blessing of Abadar (discard to bless/double bless if to defeat barrier), Coordinated Blast (banish to recovery for +1d12+6 to local defeat),

Displayed: Create Mindscape (display at any location to add 1d4 to local INT/WIS/CHA until closed), Curse of Withering,
Deck: 14 Discard: 1 Buried: 0
Notes: Create Mindscape is displayed at Chisisek's Tomb
Ask before using: Blessing of Abadar; Blessing of the All-Seeing Eye
Can use without asking: Create Mindscape; Neferekhu; Coordinated Blast

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7

Summary:
Siege Deck 3 is banished.
Seoni is at Chisisek’s Tomb.

Board Status:
Most Recent BR Refresh
Siege Deck 4-12 remain // Hanshepsu
Seoni, Ezren, Zelhara, Aric, Raz - Chisisek's Tomb 1-6 remain // Mortevia Strassel, Disrupting Rapier +1
Crypt 1-7 remain // Xandhul Bloodsbane III
Mumia Lab 1-7 remain // Effigy of Maat
Sepulcher of the Servant 1-7 remain // Varanthe the Paralyzer


Female Human Sorcerer/Tattooed Mystic Deck Handler

(During Raz’s turn)
Recharging Surgeon to heal Blessing of the Lady of Graves

Pharasman healers knew the easiest way of forestalling death.

(Seoni’s turn)
Hourglass: Elements o’clock
Giving Coordinated Blast to Ezren

Coordinated Blast:
Spell 3

Magic / Arcane / Divine / Attack

On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise you may succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it.


Just like their mindscapes, the mages' coordinated their attacks.

Exploring Siege Deck 1: Girtablilu Ranger

Girtablilu Ranger:
Monster 4
Traits:
Trigger
Girtablilu
Poison
To Defeat:
Combat 17
When you examine this card, succeed at a Stealth 7 check or encounter it; the difficulty to defeat is increased by 3.
Before you act, you are dealt 1d4 Poison damage.

Cold damage: 1d4 ⇒ 3
Recharging Aegis of Recovery to prevent all Cold damage.
Discarding Headband of Alluring Charisma as an Attack Force Magic spell, using Create Mindscape x2
Combat 17 (23): 1d12 + 6 + 1d6 + 4 + 2d4 ⇒ (3) + 6 + (2) + 4 + (2, 3) = 20
Scourge: 1d10 ⇒ 6
Displaying Curse of Withering

Curse of Withering:
Scourge 2
Curse
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.
If you already have Curse of Withering displayed, banish this card.

Girtablilu Ranger is banished
Seoni batted aside a deadly scorpion sting, and responded with a missile that wasn't so easily deflected. The undead ranger was defeated, but a withering aura remained.

Ending turn. Resetting hand

Seoni wrote:

Hand: Apprentice, Neferekhu (reveal to double bless local non-combat WIS/Knowledge), Ring of Energy Resistance, Fire Snake, Golden Serpent Armband, Blessing of Abadar (discard to bless/double bless if to defeat barrier),

Displayed: Create Mindscape (display at any location to add 1d4 to local INT/WIS/CHA until closed), Curse of Withering,
Deck: 13 Discard: 1 Buried: 0
Notes: Create Mindscape is displayed at Chisisek's Tomb
Ask before using: Blessing of Abadar
Can use without asking: Create Mindscape; Neferekhu

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7

Summary
Siege Deck 1 is banished.
Ezren receives Coordinated Blast.

Board Status:
Most Recent BR Refresh
Notes for Ezren: Receives Coordinated Blast

Siege Deck 2-22 remain // Hanshepsu
Seoni, Ezren, Zelhara - Chisisek's Tomb 1-6 remain
Raz - Crypt 1-7 remain
Mumia Lab 1-7 remain
Aric - Sepulcher of the Servant 1-7 remain


Female Human Sorcerer/Tattooed Mystic Deck Handler

(Resuming turn)
Hanshepsu: 1d4 ⇒ 3
Hanshepsu is evaded and shuffled back into Siege Deck

…but even as Seoni braced herself, the construct remained inactive. Zelhara’s eagerness was replaced by disappointment, in a way Seoni was not sure how to interpret.

Shuffled Siege Deck: 1d32 ⇒ 19
Discarding Apprentice to explore Siege Deck 19: Hungry Fog

Hungry Fog:
Barrier 3
Traits:
Obstacle
Magic
Acid
To Defeat:
Wisdom
Perception 10
The Hungry Fog is immune to the Acid and Electricity traits.
When you encounter this card, you may succeed at a Dexterity or Stealth 10 check to evade it.
If undefeated, bury the top card of your deck and put the Hungry Fog on top of your location deck.

Using Create Mindscape x2
WIS 10: 1d6 + 2d4 ⇒ (2) + (4, 3) = 9
Banishing Game of Afterlife to recovery to reroll the d6
WIS 10: 9 - 2 + 1d6 ⇒ 9 - 2 + (3) = 10
Hungry Fog is banished

A heavy fog descended upon the necropolis, darkening Seoni’s vision. But she knew her starting moves cold and play out the opening even if blindfolded. And sure enough, the fog soon lifted.

Ending turn. Revealing Aegis of Recovery to recharge Apprentice.
Recovery: Using Create Mindscape x2
INT 8: 1d8 + 2 + 2d4 ⇒ (5) + 2 + (4, 3) = 14
Game of Afterlife is recharged.
Resetting hand

The aegis glowed, a bubble of life amid the necropolis.

Seoni wrote:

Hand: Aegis of Recovery, Headband of Alluring Charisma, Surgeon (recharge to heal 1 local card), Fire Snake, Golden Serpent Armband, Blessing of the Lady of Graves (discard to doublebless Undead/bury after roll to add or subtract WIS die; discard if Pharasma hour),

Displayed: Create Mindscape (display at any location to add 1d4 to local INT/WIS/CHA until closed),
Deck: 15 Discard: 0 Buried: 0
Notes: Create Mindscape is displayed at Chisisek's Tomb
Ask before using: Blessing of the Lady of Graves
Can use without asking: Create Mindscape; Surgeon

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7

Summary:
Siege Deck 19 is banished.
Siege Deck is shuffled (contains Hanshepsu).
Seoni’s Create Mindscape is displayed at Chisisek’s Tomb.

Board Status:
Most Recent BR Refresh
2 Create Mindscapes at Chisisek's Tomb

SHUFFLED Siege Deck 1-18,20-32 remain // Hanshepsu
Seoni, Ezren, Zelhara - Chisisek's Tomb 1-6 remain
Raz - Crypt 1-7 remain
Mumia Lab 1-7 remain
Aric - Sepulcher of the Servant 1-7 remain


Female Human Sorcerer/Tattooed Mystic Deck Handler

(Actually trading Item 5 Samisan of Oracular Vision for Armor 5 Aegis of Recovery)
Seoni had a premonition about what was coming. "On second thought, I don't want the lamellar to obscure my tattoos." Fortunately, the Ghoul Market's exchange policy was generous.

(Seoni's turn)
Hourglass: Ancients o'clock
Displaying Seoni's Create Mindscape at Chisisek's Tomb
Exploring Siege Deck 1: Hanshepsu

Hanshepsu:
Monster 5
Traits:
Construct
To Defeat:
Combat 20
The Hanshepsu is immune to the Attack, Mental, and Poison traits.
Before you act, roll 1d4:
1. You are dealt 1d4 Poison damage.
2. The difficulty to defeat is increased by 3.
3. The Hanshepsu is evaded.
4. Bury the top card of your deck.

Seoni and Ezren entered their mindscapes, but something came that was beyond their manipulations of reality...

(Pausing to discuss)


Female Human Sorcerer/Tattooed Mystic Deck Handler

Hero Point: Power Feat: For your combat check, you may discard a card to use your Arcane skill +1d6 +4 and add the Attack, Force, and Magic traits. This counts as playing a spell.
Upgrading Item 5 Bottled Lightning into Item 6 Ring of Resistance
Replacing Loot Erayu with Apprentice.
Replacing Loot Golden Serpent Armband with Samisan of Oracular Vision. Replacing Binder’s Tome with Loot Golden Serpent Armband.
Ghoul Market: Trading Item 5 Samisan of Oracular Vision with Armor 6 Horn Lamellar
Starting at Ezren’s location

Seoni rematerialized in the center of summoning pentagram next to Ezren. “Bring them on,” she dared. The sorcerer bared her shoulders, revealing tattoos running the full length of both arms, from the edge of the lamellar up to a jeweled ring on her fingertip: a pair of loaded arcane bazookas. “I cast the meanest magic missile ever.”

Seoni wrote:

Hand: Horn Lamellar, Create Mindscape (display at any location to add 1d4 to local INT/WIS/CHA until closed), Surgeon (recharge to heal 1 local card), Apprentice, Game of Afterlife (banish to recovery to banish displayed curse), Blessing of the Lady of Graves (discard to doublebless Undead/bury after roll to add or subtract WIS die; discard if Pharasma hour),

Displayed:
Deck: 16 Discard: 0 Buried: 0
Notes:
Ask before using: Blessing of the Lady of Graves
Can use without asking: Create Mindscape; Surgeon; Game of Afterlife

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([X] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7


Female Human Sorcerer/Tattooed Mystic Deck Handler

Hourglass 2: Ancients o’clock
Recharging Surgeon to heal Life Leech
Ending turn
Cold damage: 1d4 ⇒ 3
Five-Pointed Sun: Discarding Fire Snake, Cleric of Nethys, Headband of Alluring Charisma for 3 Cold damage.
Resetting hand
Curse of Poisoning: Recharging Gravewatcher Chain Mail
(At the start of Ezren’s turn)
Displaying Create Mindscape at Ruined Temple

Seoni waited in the void. Her mind escaped to monitor the progress of the rest of the party. Her body stayed cold, despite chugging another surgical healing potion.

Seoni wrote:

Hand: Binder's Tome (reveal for +1d4 and Mental to local Combat/CHA), Blessing of Achaekek (discard to bless/doublebless if to defeat story bane), Create Mindscape, Blessing of the Lady of Graves (discard to doublebless Undead/bury after roll to add or subtract WIS die; discard if Pharasma hour), Gravewatcher Chain Mail, Blessing of Abadar (discard to bless/double bless if to defeat barrier),

Displayed: Varanthe the Paralyzer, Curse of Poisoning, Curse of the Sphinx, Create Mindscape (display at any location to add 1d4 to local INT/WIS/CHA until closed)
Deck: 11 12 Discard: 4 Buried: 0
Notes: Seoni is locking down Five-Pointed Sun. Create Mindscape displayed at Ruined Temple.
Ask before using:
Can use without asking: Binder's Tome; Blessing of Achaekek; Create Mindscape; Blessing of the Lady of Graves; Blessing of Abadar

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7

Summary:
Seoni’s Create Mindscape is displayed at Ruined Temple.

Board Status:
Most Recent BR Refresh
Dance of Dead displayed. Triggered when defeating Undead Monsters (on your exploration)

Notes for Ezren: Given Ring of Regeneration
Notes for Nyctessa, Undead Master: Takes 3 Fire Damage

Seoni - Five-Pointed Sun none remain
Raz, Ezren - Forgery of Ra CLOSED
Hall of Winged Chaos CLOSED
Hall of the Crocodile Kings CLOSED
Eternal Arena CLOSED
Nyctessa, Zelhara, - SHUFFLED Ruined Temple 1-2,4-8. remain // Random Item, Ring of the Grasping Grave, Word of Ra (barrier), Silken Ceremonial Armor, Blessing of the Ancients, Lightning Bolt, Mumia Smugglers; 2 Create Mindscapes (Ezren and Seoni) displayed here.
Guardian Vault CLOSED


Female Human Sorcerer/Tattooed Mystic Deck Handler

(At the end of Zelhara's turn)
Banishing Game of Afterlife to recovery to banish Raz's Curse of Vulnerability (if he still has it? If not, banish Ezren's Curse of the Ravenous)
Recovery: Banishing Fire Snake to recovery
Arcane 8: 1d12 + 6 ⇒ (3) + 6 = 9
Game of Afterlife is recharged
Arcane 8: 1d12 + 6 ⇒ (7) + 6 = 13
Fire Snake is recharged

Seoni's gambit required someone to still be alive to reopen the portal on the other side. And she had made a few fiery contingency plans to make sure of that.

(Seoni's turn)
Hourglass 2: Abadar o'clock
Exploring Five-Pointed Sun 1: Ecorche

Ecorche:
Monster 6
Traits:
Undead
To Defeat:
Combat 20
The Ecorche is immune to the Mental and Poison traits.
If undefeated, bury an armor, then suffer the scourges Curse of Vulnerability and Curse of Withering.

Banishing Life Leech to recovery, recharging Gravewatcher Chain Mail, recharging Golden Serpent Armband
Combat 20 (26): 2d12 + 6 + 2d4 + 1d4 ⇒ (3, 3) + 6 + (4, 2) + (1) = 19
Using an Accessory Perk reroll
Combat 20 (26): 19 - 3 + 1d12 ⇒ 19 - 3 + (7) = 23
Scourge: 1d10 ⇒ 8
Displaying Curse of the Sphinx

Curse of the Sphinx:
Scourge 4

Traits
Curse

Powers
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.

You may only have 1 copy of this card displayed.


Life Leech: 1d4 + 1 ⇒ (2) + 1 = 3
Life Leech: Neferekhu, Binder's Tome, Wall of Fire are healed.
Ecorche is banished
Random open location: 1d6 ⇒ 2
Dance of the Dead: Random Item 1 is shuffled into Forgery of Ra

Besides Seoni, the only thing that remained in the void was a half-summoned grotesque which had only partially materialized when Seoni shut the portal. In fact, the grotesque's equipment didn't even make it to the void; instead arriving in the forge. But the body sufficed for Seoni's purposes. With a twist of the serpent armband, she absorbed whatever life energy remained in the layers of tissue, leaving the area as still as the grave.

Seoni's plan was clever. Hopefully it wasn't too clever for her own good.

Ending turn.
Cold damage: 1d4 ⇒ 3
(No cards in hand.)
Recovery:
Arcane 15: 1d12 + 6 ⇒ (6) + 6 = 12
Life Leech is discarded
Resetting hand
Curse of Poisoning: Blessing of Achaekek is recharged

The sorcerer had done all she could. Now it was up to the rest of the party. Hopefully they could finish the mission before she succumbed to the voidchill and poison.

Seoni wrote:

Hand: Fire Snake, Surgeon (recharge to heal 1 local card), Blessing of Achaekek, Cleric of Nethys, Blessing of the All-Seeing Eye (discard to Bless; recharge if Nethys hour), Headband of Alluring Charisma,

Displayed: Varanthe the Paralyzer, Curse of Poisoning, Curse of the Sphinx,
Deck: 15 14 Discard: 1 Buried: 0
Notes: Seoni is locking down Five-Pointed Sun
Ask before using:
Can use without asking: Blessing of the All-Seeing Eye; Surgeon

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7

Summary:
Five-Pointed Sun 1 is banished.
Random Item 1 is shuffled into Forgery of Ra.
Raz banishes Curse of Vulnerability. (Or Ezren banishes Curse of the Ravenous.)

Board Status:
Most Recent BR Refresh
Dance of Dead displayed. Triggered when defeating Undead Monsters

Notes for Ezren: Given Stunning Barrier.

Seoni - Five-Pointed Sun none remain
Raz, Zelhara - SHUFFLED Forgery of Ra 6-9, Random Item 1 remain // Shield of Fire Resistance, Ammut, Mockery of Ra, Steel Scorpion
Hall of Winged Chaos CLOSED
Hall of the Crocodile Kings CLOSED
Nyctessa, Ezren - Eternal Arena CLOSED
Ruined Temple 1-12 remain // Shuffled in: Necklace of Fireballs; Augury; Blessing of the Ancients; Usij Ghul
Guardian Vault CLOSED


Female Human Sorcerer/Tattooed Mystic Deck Handler

(During Ezren’s turn)
Recovery:
Arcane 12: 1d12 + 6 ⇒ (11) + 6 = 17
Disable Mechanism is recharged

Seoni’s sorcery didn’t just close the door, it also cleared the halls.

(During Raz’s turn)
Sandstorm: Examining and encountering Five-Pointed Sun 1: Giant Mummified Crocodile

Giant Mummified Crocodile:
Monster 5
Traits:
Undead
Mummy
To Defeat:
Combat 21
The Giant Mummified Crocodile is immune to the Mental and Poison traits.
If the check to defeat has the Cold or Electricity trait, add 1d8.
If undefeated, bury your discard pile and shuffle this card into a random open location deck.

Discarding Wall of Fire as an Attack Force Magic spell
Combat 21 (27): 1d12 + 6 + 1d6 + 3 ⇒ (10) + 6 + (5) + 3 = 24
Scourge: 1d10 ⇒ 1
Displaying Curse of Poisoning

Curse of Poisoning:
Scourge B
Traits
Curse
Poison

Check 
None
Powers 
While displayed, after you reset your hand, recharge a random card.


Giant Mummified Crocodile is banished
The shifting sands uncovered a desiccated crocodile. Seoni blasted it, release a cloud of poisonous gas.

(Seoni’s turn)
Hourglass 2: Elements o’clock
Recharging Surgeon to heal Fire Snake
Exploring Five-Pointed Sun 2: Aiveria

Aiveria:
Henchman 5
Type: Monster
Traits:
Outsider
Elemental
Janni
Bard
To Defeat:
Combat 23
Aiveria is immune to the Cold, Electricity, Fire, and Poison traits.
Before you act, succeed at a Wisdom or Divine 9 check or you may not play weapons or spells during this encounter.
If the check to defeat has the Acid or Bludgeoning trait, add 1d8.
If defeated, you may immediately attempt to close the location this henchman came from.

Revealing Neferekhu
WIS 9: 3d6 ⇒ (6, 6, 4) = 16
Diplomacy 8: 1d12 + 5 ⇒ (4) + 5 = 9
Discarding Neferekhu as an Attack Force Magic spell. Raz discards Blessing of the Inheritor
Combat 23: 2d12 + 6 + 1d6 + 3 ⇒ (4, 10) + 6 + (1) + 3 = 24
Aiveria is banished

Seoni absorbed a little more healing, as the enraged janni struck back. “The portal to Sellortia must be opened!” shrieked the elemental. “We cannot remain in the void.”
Neferekhu shrieked back. “I AM THE VOID.”
Aiveria’s voice was first drowned out by Neferekhu, then were replaced by shouts of pain as Seoni’s magic missiles struck, and finally were lost to the silence of the void. The janni was powerless.
The mystic stood defiant before the portal. “‘Not a tank?’ Not even the Inheritor could do better.” Stavros remained besieged.

Ending turn
Cold damage: 1d4 ⇒ 2
Five-Pointed Sun: Revealing Gravewatcher Chain Mail to prevent 2 Cold damage
Resetting hand
Curse of Poisoning: Recharging Blessing of Qi Zhong

The spiral of Pharasma was keeping her safe from the voidchill. But Seoni did briefly wonder whether Iomedae might have been able to do something to clear the poisonous fumes.

Seoni wrote:

Hand: Gravewatcher Chain Mail (recharge to bless Pharasma/local Undead), Fire Snake, Golden Serpent Armband, Game of Afterlife (banish to recovery to banish displayed curse), Blessing of Qi Zhong, Life Leech,

Displayed: Varanthe the Paralyzer, Curse of Poisoning,
Deck: 12 Discard: 3 Buried: 0
Notes: Seoni is locking down Five-Pointed Sun
Ask before using: Gravewatcher Chain Mail
Can use without asking: Game of Afterlife

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7

Summary
Five-Pointed Sun 1,2 are banished.
Raz discards Blessing of the Inheritor.

Board Status:
Most Recent BR Refresh
Dance of Dead displayed. Triggered when defeating Undead Monsters

Seoni - Five-Pointed Sun 3 remain
Raz - Forgery of Ra 1-9 remain // 1=Collapsing Sphinx (examine trigger); 2=Ammut; 3=Maftet Hunter; 4=Fate Blade; 5=Shield Cloak; 6=Shield of Fire Resistance; 7=Ammut (2nd copy); 8=Mockery of Ra; 9=Steel Scorpion
Hall of Winged Chaos CLOSED
Hall of the Crocodile Kings CLOSED
Zelhara, Nyctessa, Ezren - Eternal Arena 3-6,2 remain // 2=Sard; Brass Golem, Sands of Time 2x CREATE MINDSCAPE (Ezren and Nyctessa) DISPLAYED HERE.
Ruined Temple 1-11 remain // 1=Necklace of Fireballs; 2=Augury; 3=Blessing of the Ancients; Usij Ghul
[ooc]Guardian Vault CLOSED


Female Human Sorcerer/Tattooed Mystic Deck Handler

Hourglass: Ancients o’clock
Recharging Surgeon to heal Coordinated Blast
Exploring Five-Pointed Sun 1: Geniekin

Geniekin:
Monster B
Traits:
Trigger
Elemental
Outsider
Janni
Veteran
To Defeat:
Combat 8
When you examine this card, summon and encounter a monster that has the Acid, Cold, Electricity, Fire, or Poison trait.
The difficulty to defeat is increased by twice the scenario's adventure deck number.

Banishing Life Leech to recovery, revealing Binder’s Tome, discarding Blessing of Achaekek
Combat 8+12=20: 2d12 + 6 + 2d4 + 1d4 ⇒ (6, 8) + 6 + (4, 3) + (4) = 31
Life Leech: 1d4 + 1 ⇒ (2) + 1 = 3
Blessing of the Lady of Graves, Blessing of Achaekek are healed
Geniekin is banished

Aiveria attempted to dissuade Seoni. “Sorcerer, surely you do not wish to remain in the void.”
Seoni was not interested in negotiation. “I wish to remain here a little longer.” She absorbed some vitality from the janni to counter the chill. Aiveria howled in pain. “Assassin!” Seoni realized she has made an enemy.

Ending turn
Cold damage: 1d4 ⇒ 4
Five-Pointed Sun: Discarding Fire Snake, Binder’s Tome for 2 cold damage. (No cards left in hand.)
Recovery:
Arcane 15: 1d12 + 6 ⇒ (12) + 6 = 18
Life Leech is recharged
Resetting hand

The breach remained shut, but the voidchill began to tear at Seoni.

Seoni wrote:

Hand: Gravewatcher Chain Mail (recharge to bless Pharasma/local Undead), Neferekhu (reveal to double bless local non-combat WIS/Knowledge), Golden Serpent Armband, Surgeon (recharge to heal 1 local card), Wall of Fire, Disable Mechanism (banish to recovery for +2d8 to Disable/vs Construct/Lock/Trap),

Displayed: Varanthe the Paralyzer,
Deck: 13 Discard: 2 Buried: 0
Notes: Seoni is locking down Five-Pointed Sun
Ask before using: Gravewatcher Chain Mail
Can use without asking: Disable Mechanism; Neferekhu; Surgeon

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7

Summary:
Five-Pointed Sun 1 is banished.

Board Status:
Most Recent BR Refresh

Notes for Nyctessa, Undead Master: Used Urgathoa on Raz's turn
Given Swipe
Vanth Banished

Seoni - Five-Pointed Sun 2-4 remain // Aiveria
Forgery of Ra 1-9 remain // 1=Collapsing Sphinx (examine trigger); 2=Ammut; 3=Maftet Hunter; 4=Fate Blade; 5=Shield Cloak; 6=Shield of Fire Resistance; 7=Ammut (2nd copy); 8=Mockery of Ra; 9=Steel Scorpion
Raz - Hall of Winged Chaos 1-9 remain // Thundercloud of Set
Hall of the Crocodile Kings CLOSED
Zelhara, Nyctessa - Eternal Arena 1-8 remain // Brass Golem, Sands of Time, Dance of the Dead (nasty examine trigger), Sard
Ruined Temple 1-11 remain // 1=Necklace of Fireballs; 2=Augury; 3=Blessing of the Ancients; Usij Ghul
Ezren - Guardian Vault 1-7 remain // 1=Corridor Dart Trap; 2=Ice Storm; 3=Knot of Isis; 4=Hand of Glory; 5=Blessing of Pharasma; 6=Fire Gecko; 7=Sky Pharaoh Guardian


Female Human Sorcerer/Tattooed Mystic Deck Handler

(During Raz's turn)
Random Monster 1 is reloaded into Five-Pointed Sun
(During Zelhara's turn)
Random Undead Monsters TBD are shuffled into locations.
Random Monster 2 is reloaded into Five-Pointed Sun
Recovery: Nyctessa reveals Binder's Tome
Arcane 12: 1d12 + 6 + 1d4 ⇒ (8) + 6 + (1) = 15
Disable Mechanism is recharged. Nyctessa reveals Binder's Tome
Arcane 12: 1d12 + 6 + 1d4 ⇒ (2) + 6 + (1) = 9
Coordinated Blast is discarded

It had been a while since Zelhara had seen Seoni, and the mystic was showing off her new tattoos. "*I* am a blast glyph."

(Seoni's turn)
Hourglass 1: Ptah o'clock
Giving Erayu to Ezren

Erayu:
Loot Ally 4
Maftet / Aristocrat
Recharge this card to add 1d10 to your Intelligence check.
Discard this card and you may recharge any number of cards; then you may explore your location. During this exploration, add 1d8 to your Intelligence checks.

Moving to Five-Pointed Sun
Reinforcements were streaming in. Seoni sized up the situation. "I have a plan."
Erayu realized what she intended. "Seoni, a sorcerer is not a tank. If you go in, you are not coming back out." Everyone had a horrified look on their faces. (Except for Zelhara, who seemed perversely excited at what was about to happen.)
Without a second glance, the sorcerer flung herself into the breach.

Exploring Random Monster 2: Bonestorm

Bonestorm:
Monster 4
Traits:
Undead
Swarm
To Defeat:
Combat 17
The Bonestorm is immune to the Mental and Poison traits.
Damage dealt by the Bonestorm may only be reduced by no more than half (round up).
If you defeat the Bonestorm by less than 4, shuffle it into the deck it came from.

Displaying Wall of Fire, undead
Combat 17 (21) (23): 1d12 + 6 + 2d10 ⇒ (5) + 6 + (7, 6) = 24
Bonestorm is banished

With a wave of her hands, Seoni sealed the entrance with a wall of fire. The swarm of reinforcements ceased.

Ending turn.
Cold: 1d4 ⇒ 1
Five-Pointed Sun: Recharging Sand Elemental to prevent Cold damage
Recovery:
Arcane 13: 1d12 + 6 ⇒ (12) + 6 = 18
Wall of Fire is recharged
Resetting hand

The fire-blasted sands kept Seoni warm, for now. The cold was gathering. But the door was shut.

Seoni wrote:

Hand: Blessing of Achaekek (discard to bless/doublebless if to defeat story bane), Fire Snake, Blessing of the Lady of Graves (discard to doublebless Undead/bury after roll to add or subtract WIS die; discard if Pharasma hour), Surgeon (recharge to heal 1 local card), Life Leech, Binder's Tome (reveal for +1d4 and Mental to local Combat/CHA),

Displayed: Varanthe the Paralyzer,
Deck: 14 Discard: 1 Buried: 0
Notes: Seoni is locking down Five-Pointed Sun
Ask before using:
Can use without asking: Blessing of Achaekek; Blessing of the Lady of Graves; Binder's Tome; Surgeon

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7

Summary:
Random Monster 2 is banished.
Ezren receives Erayu.
Seoni is at Five-Pointed Sun.

Board Status:
Most Recent BR Refresh
Seoni - SHUFFLED Five-Pointed Sun 1-2 + Random Undead + Random Monster 1 remain // Aiveria
SHUFFLED Forgery of Ra 1-10 + Random Undead remain // Mockery of Ra
SHUFFLED Hall of Winged Chaos 1-10 + Random Undead remain // Thundercloud of Set
Ezren, Nyctessa, Raz - Hall of the Crocodile Kings CLOSED
Zelhara - SHUFFLED Eternal Arena 2-10 + Random Undead remain // Brass Golem, Sands of Time, Dance of the Dead
SHUFFLED Ruined Temple 1-10 + Random Undead remain // Usij Ghul
SHUFFLED Guardian Vault 1-10 + Random Undead remain // Sky Pharaoh Guardian


Female Human Sorcerer/Tattooed Mystic Deck Handler

Hero Point: Card Feat: 6 allies (taking Apprentice)
Upgrading Blessing 3 of Gozreh into Blessing 6 of the All-Seeing Eye
Replacing Apprentice with Loot Erayu
Replacing Dimension Leap with Loot Disable Mechanism
Ghoul Market: Trading Item 5 Bottled Lightning for Armor 6 Gravewatcher Chain Mail
Starting at Raz's location
Displaying Varanthe the Paralyzer

Standing between Erayu and Varanthe, Seoni couldn't help but reflect on the variety of allies her had accumulated. "All beings are seen by Nethys," advised cleric Eltin. The sorcerer's borrowed armor glowed with lightning. "But Pharasma is the one who will reveals them," she said smugly. Their foes' locations were known. She awaited Raz's inevitable charge into battle.

Seoni wrote:

Hand: Erayu, Sand Elemental (recharge to prevent Cold/Fire damage), Blessing of the Lady of Graves (discard to doublebless Undead/bury after roll to add or subtract WIS die; discard if Pharasma hour), Wall of Fire, Disable Mechanism (banish to recovery for +2d8 to Disable/vs Construct/Lock/Trap), Coordinated Blast (banish to recovery for +1d12+6 to local defeat),

Displayed: Varanthe the Paralyzer,
Deck: 16 Discard: 0 Buried: 0
Notes:
Ask before using: Blessing of the Lady of Graves
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing/Boon 6; Disable Mechanism; Coordinated Blast; Sand Elemental

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7


Female Human Sorcerer/Tattooed Mystic Deck Handler

Hourglass 1: Grand Lodge o’clock
Raz may recharge a random discarded ally
Moving to Garden of Symmetry

Seoni left the negotiations with the Grand Lodge in Raz’s more than capable hands.

Exploring Garden of Symmetry 2: Baited Jewel Box

Baited Jewel Box:
Barrier B
Traits:
Trigger
Cache
Lock
Poison
Veteran
To Defeat:
Disable 6
OR Craft 8
When you examine this card, shuffle a weapon, an armor, or an item into your location deck.
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated by 4 or more, draw an item from the box.
If defeated by less than 4, you are dealt 1d4 Poison damage, then draw 2 items from the box.

Revealing Headband of Alluring Charisma, using Create Mindscape
Craft 8+6=14 (18): 1d12 + 5 + 1 + 1d4 ⇒ (11) + 5 + 1 + (4) = 21
Garden of Symmetry: Recharging Coordinated Blast.
Baited Jewel Box is banished. Drawing Random Item 1: Healer's Kit

Healer’s Kit:
Item B
Traits:
Tool
Healing
To Acquire:
Wisdom
Survival
Divine 6
Bury this card to draw 1d4+1 cards that have the Healing trait from your discard pile. Then you may shuffle any number of cards that have the Healing trait into your deck.

In the mindscape, the box’s asymmetry made its purpose immediately obvious to Seoni. “It’s just a healer’s kit.”

Ending turn

Seoni wrote:

Hand: Fire Snake, Dimension Leap (banish to recovery at start of encounter to move Seoni to/from encounter location), Game of Afterlife (banish to recovery to banish displayed curse), Headband of Alluring Charisma, Horn Lamellar, Healer's Kit,

Displayed: Xandhul Bloodsbane III, Freed Soul,
Deck: 19 Discard: 0 Buried: 1
Notes:
Ask before using:
Can use without asking: Game of Afterlife; Dimension Leap

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7

Summary:
Random Item 1 (Healer’s Kit) is acquired.
Garden of Symmetry 2 is banished.
Raz may recharge a random discarded ally.
Seoni is at Garden of Symmetry.

Board Status:
Most Recent BR Refresh
Notes for Ezren: Create Mindscape displayed at Garden of Symmetry

Notes for Raz: Can recharge a random Ally

Chisisek's Tomb CLOSED
Hall of Blessed Rebirth CLOSED
Ezren, Aric - Peasant Tombs CLOSED
Mausoleum CLOSED
Embalming Parlor CLOSED
Raz - Sepulcher of the Servant CLOSED
Mavaro, Seoni - Garden of Symmetry 3-5 remain


Female Human Sorcerer/Tattooed Mystic Deck Handler

Elements o’clock
Moving to Sepulcher of the Servant
Exploring Sepulcher of the Servant 1: Spellsword +2

Spellsword +2:
Weapon 4
Traits:
Sword
Melee
Slashing
Magic
To Acquire:
Strength
Melee
Arcane
Divine 11
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4.
Recharge this card to recharge a random spell from your discard pile.

Revealing Headband of Alluring Charisma, Magic
Arcane 11: 1d12 + 6 + 1 + 4 ⇒ (10) + 6 + 1 + 4 = 21
Spellsword +2 is acquired and banished. Ezren transmogrifies Spellsword +2 into Random Weapon 1: Striking Wing Scimitar

Striking Wing Scimitar:
Weapon 4
Traits:
Sword
Melee
Slashing
Magic
Finesse
To Acquire:
Strength
Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d6+1. If not proficient with weapons, the difficulty of this check is increased by 4.
Recharge this card to move. You may not use this power during an encounter.

Seoni entered the sepulcher, and a magic sword almost jumped into her hand.

Recharging Blessing of Qi Zhong with WIS hour to explore Sepulcher of the Servant 2: Blessing of Anubis

Blessing of Anubis:
Blessing 4
Traits:
Divine
Anubis
Poison
Mummy
To Acquire:
Divine 8
OR Charisma
Diplomacy 11
Discard this card to add 1 die and the Poison trait to any check.
Discard this card to add 2 dice to any Charisma check.
Discard this card to add 2 dice to any check against a bane that has the Mummy or Undead trait; ignore the bane's immunities.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Revealing Headband of Alluring Charisma
Diplomacy 11: 1d12 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Blessing of Anubis is acquired and banished. Ezren transmogrifies Blessing of Anubis into Random Blessing 1: of Nethys 2: of the Ancients 3: of Thoth 4: of Ptah

Blessing of Ptah:
Blessing 6
Traits:
Divine
Ptah
To Acquire:
Divine 11
Discard this card to add 2 dice to any Craft check or any check that invokes the Construct or Obstacle trait.
Discard this card to explore your location. During this exploration, add 1 die to your checks against cards that have the Obstacle trait and barriers.
On your turn, if the top card of the blessings discard pile is a blessing, bury this card to encounter that card. If it matches this card, discard this card instead.

The sorcerer entered a chamber dedicated to Anubis. She turned a wheel to reveal a secret area to Ptah.

Discarding Blessing of Ptah to explore Sepulcher of the Servant 3: Horn Lamellar

Horn Lamellar:
Armor 6
Traits:
Light Armor
To Acquire:
Constitution
Fortitude 10
OR Intelligence
Craft 11
Recharge this card to reduce Combat damage dealt to you by 4, or to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you to 0.
If proficient with light armors, bury this card to reduce all damage dealt to you to 0; you may succeed at a Craft 13 check to recharge it instead.

Revealing Headband of Alluring Charisma
Craft 11: 1d12 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Burying Striking Wing Scimitar for +2=11
Horn Lamellar is acquired

Seoni slid the sword into a slot, revealing a shimmer of ivory. “A crafty find for a crafty god.”

Ending turn. Displaying Freed Soul
Freed Soul: Recharging Blessing of Ptah
Resetting hand

The craftsman’s soul was at peace.

Seoni wrote:

Hand: Fire Snake, Dimension Leap (banish to recovery at start of encounter to move Seoni to/from encounter location), Game of Afterlife (banish to recovery to banish displayed curse), Headband of Alluring Charisma, Horn Lamellar, Coordinated Blast (banish to recovery for +1d12+6 to local defeat),

Displayed: Xandhul Bloodsbane III, Freed Soul,
Deck: 18 Discard: 0 Buried: 1
Notes:
Ask before using:
Can use without asking: Game of Afterlife; Coordinated Blast; Dimension Leap

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7

Summary:
Random Weapon 1 (Striking Wing Scimitar) is acquired.
Random Blessings 1,2,3 are banished.
Random Blessing 4 (of Ptah) is acquired.
Sepulcher of the Servant 1, 2 are banished.
Sepulcher of the Servant 3 is acquired.
Seoni is at Sepulcher of the Servant.

Board Status:

Most Recent BR Refresh
Ezren - Chisisek's Tomb CLOSED
Hall of Blessed Rebirth CLOSED
Mavaro - Peasant Tombs 1-6 remain
Mausoleum CLOSED
Aric - Embalming Parlor CLOSED
Seoni - Sepulcher of the Servant 4-7 remain
Raz - Garden of Symmetry 1-6 remain


Female Human Sorcerer/Tattooed Mystic Deck Handler

Hourglass 2: Horus o’clock
Exploring Mausoleum 1: Blessing of Wadjet

Blessing of Wadjet:
Blessing C
Traits:
Divine
Wadjet
To Acquire:
Divine 5
OR Intelligence
Knowledge 7
Reveal this card to add 1d4 to your check to acquire a boon.
Discard this card to add 2d8 to any check to acquire a boon.
Discard this card to examine the top card of your location deck. Then you may explore your location; add 1 die to your checks to acquire a boons.
After you play this card, if it matches the top card of the blessings discard pile, draw a card.

Knowledge 5: 1d8 + 4 ⇒ (5) + 4 = 9
Blessing of Wadjet is acquired and banished. Ezren transmogrifies Blessing of Wadjet into Random Blessing 4: of Elements 5: of the Ancients from website: of Osiris
Blessing of Osiris:
Blessing 4
Traits: Divine  Osiris  Healing 
To Acquire: Divine 8
Discard this card to add 1d4 to any check that invokes the Healing trait. When a character shuffles cards from his discard pile into his deck, discard this card to allow him to shuffle in an additional 1d4 cards. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, each character at your location may recharge a random card from her discard pile.

Seoni traced a serpentine tattoo. “Regalia of the pharaohs.”

Discarding Blessing of Gozreh to explore Mausoleum 2: Dredge

Dredge:
Ally B
Traits:
Halfling
Rogue
Aspis
To Acquire:
Charisma
Diplomacy 8
When you would encounter a boon, recharge this card to exchange that boon with a random boon of the same type from the box and encounter that boon instead.
Discard this card to explore your location. During this exploration, add 1d4 to your checks to acquire items.

Revealing Headband of Alluring Charisma
Diplomacy 8: 1d12 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Dredge is acquired and banished. Ezren transmogrifies Dredge into Random Ally 4: Kafar 5: Fire Gecko from website: Freed Soul

Freed Soul:
Ally 5
Traits: Undead  Incorporeal  Ghost 
To Acquire: Charisma Diplomacy 13
Display this card. While displayed, at the end of your turn, you may recharge a blessing from your discard pile. When you suffer a scourge, bury this card.

Summoning Xandhul Bloodsbane III
Xandhul Bloodsbane III:
Henchman 6
Monster
Traits: HUMAN ROGUE
Check to defeat: STRENGTH MELEE STEALTH DIPLOMACY 13
Before you act, summon and encounter a monster. If it is not defeated, the difficulty of the check to defeat Xandhul Bloodsbane III is increased by 1d8+1.
If defeated, display this card. While displayed, when you would fail a combat check and be dealt damage, add 1d8+1 to the result. Unless you are at the location Eternal Arena, you are dealt damage as if you had not used this power.

Summoning Random Monster 1: Sun Falcon
Sun Falcon:
Monster 1
Traits:
Animal
Fire
To Defeat:
Combat 11
The Sun Falcon is immune to the Fire trait. If the check to defeat has the Cold trait, add 1d8. All damage dealt by the Sun Falcon is Fire damage.
If defeated, shuffle the Sun Falcon into the blessings deck.
When this card is discard from the blessings deck, banish it and draw a blessing from the box.

Discarding Blessing of Osiris is as an Attack Force Magic spell, revealing Headband of Alluring Charisma
Combat 11: 1d12 + 6 + 1d6 + 3 + 1 ⇒ (12) + 6 + (1) + 3 + 1 = 23
Sun Falcon is banished
Discarding Blessing of Abadar, revealing Headband of Alluring Charisma
Diplomacy 13: 2d12 + 5 + 1 ⇒ (6, 10) + 5 + 1 = 22
Xandhul Bloodsbane III is displayed
Closing Mausoleum: Summoning Voices of the Spire

Voices of the Spire:
Henchman B
Type: Monster
Traits: Human Inquisitor Veteran
To Defeat: Combat 8 OR Charisma Diplomacy 7
The difficulty to defeat is increased by twice the scenario's adventure deck number. If defeated by a combat check, or if undefeated, suffer scourge Curse of Vulnerability. If defeated, you may immediately attempt to close the location this henchman came from.

Revealing Headband of Alluring Charisma, discarding Blessing of Achaekek
Diplomacy 7+12=19: 3d12 + 5 + 1 ⇒ (1, 10, 12) + 5 + 1 = 29
Voices of the Spire is banished. Mausoleum is closed. Recharging Blessings of Gozreh, Osiris, Abadar, and Achaekek

Her target was easy enough to find. Seoni heard Xandhul quarreling with an inquisitor over the body of a rogue. The mystic interrupted their battle with a magic missile that took out the inquisitor’s summon. “Now, how about we try all getting along?” Some gold for Xandhul, some rubies for the Voices, and everyone was satisfied. “We do share a common enemy,” admitted Xandhul. The dredge’s soul was at peace.

Ending turn. Resetting hand

Seoni wrote:

Hand: Fire Snake, Freed Soul, Game of Afterlife (banish to recovery to banish displayed curse), Headband of Alluring Charisma, Blessing of Qi Zhong (discard to bless; recharge if WIS hour), Coordinated Blast (banish to recovery for +1d12+6 to local defeat),

Displayed: Xandhul Bloodsbane III,
Deck: 17 Discard: 0 Buried: 0
Notes:
Ask before using: Blessing of Qi Zhong
Can use without asking: Blessing if would recharge; Blessing for henchman/closing/Boon 6; Game of Afterlife; Coordinated Blast

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7

Summary
Random Monster 1 is banished.
Random Allies 4,5 are banished.
Random Ally from website (Freed Soul) is acquired.
Random Blessings 4,5 are banished.
Random Blessing from website (of Osiris) is acquired.
Mausoleum 1, 2 are banished.
Mausoleum is closed.
Seoni displays Xandhul Bloodsbane III.

Board Status:
Most Recent BR Refresh
Chisisek's Tomb 1-8 remain // Create Mindscape is displayed. 1=Hearth Elemental; 2=Word of Ra; 3=Fate Blade; 4=Blessing of the Elements; 5=Ride the Lightning (Spell 6); 6=Hanshepsu; 7=Lottery Urn; 8=Vanth
Ezren, Mavaro - Hall of Blessed Rebirth CLOSED
Aric - Peasant Tombs 3-9 remain
Seoni - Mausoleum CLOSED
Embalming Parlor 1-10 remain
Sepulcher of the Servant 1-10 remain
Raz - Garden of Symmetry 2-10 remain


Female Human Sorcerer/Tattooed Mystic Deck Handler

Gaining Hero Point
Power Feat: For your combat check, you may discard a card to use your Arcane skill +1d6 +3 and add the Attack, Force, and Magic traits. This counts as playing a spell.
Upgrading Item 2 Gem of Mental Acuity into Item 5 Bottled Lightning
Replacing Loot Blessing of Maat with Loot Blessing of the Lady of Graves
Replacing Samisen with Loot Golden Serpent Armband
Replacing Loot Game of Afterlife with Headband of Alluring Charisma. Replacing Wand of Treasure Finding with Loot Game of Afterlife
Ghoul Market: Trading Item 5 Bottled Lightning for Armor 5 Skyplate Armor
Starting at Mausoleum

The mausoleum beckoned; the Pharasman entered. Stavros surely would have grown more powerful since their last encounter. But so had Seoni, reflected the mystic, as she finalized the tattoo extension up to her shoulder blade.

Her gemstone had bought a jar of lightning, more pretty than deadly. But it caught the eye of a Katapeshi armorer who recognized a kindred craftsmanship.

Seoni wrote:

Hand: Fire Snake, Blessing of Abadar (discard to bless/double bless if to defeat barrier), Game of Afterlife (banish to recovery to banish displayed curse), Headband of Alluring Charisma, Blessing of Achaekek (discard to bless/doublebless if to defeat story bane), Blessing of Gozreh A (discard to bless/double bless if closing or guarding check),

Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes:
Ask before using: Blessing of Abadar; Blessing of Achaekek; Blessing of Gozreh
Can use without asking: Blessing if would recharge; Blessing for henchman/closing/Boon 6; Game of Afterlife

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 7


Female Human Sorcerer/Tattooed Mystic Deck Handler

(During Ezren's turn)
Shuffled Five-Pointed Sun (1=Random Monster 1, 2=villain): 1d2 ⇒ 1
Banishing Vision to recovery to examine Random Monster 1: Kalnaka, Sulfur Pits 1: Dusk-Taker

Kalnaka:
Monster 5
Traits:
Undead
Mummy
To Defeat:
Combat 22
The Kalnaka is immune to the Cold, Mental, and Poison traits.
If the check to defeat has the Electricity trait, add 1d8.
If undefeated, bury your discard pile.

Dusk-Taker:
Villain 5
Type: Monster
Traits:
Trigger
Aberration
To Defeat:
Combat 23
When you examine this card, encounter it.
Before you act, succeed at an Intelligence or Perception 10 check or Dusk-Taker is immune to the Melee trait and the difficulty to defeat is increased by 4.

Dusk-Taker triggers. Encountering Dusk-Taker
(Botting Raz)
Guarding Volcanic Vents: Raz takes 1 Fire damage
Volcanic Vents is guarded

Seoni might have her doubts about the reliability of the old man's combat prowess. But the sorcerer's eyes glowed with excitement when Ezren offered a spell of vision. Everything was clear at once to the sorcerer: Ezren and the mummy minion striving atop the apex, the lava and paladin menacing below, and Dusk-Taker's imminent demise.

(Resuming Seoni's turn)
INT 10: 1d8 + 2 ⇒ (1) + 2 = 3
Discarding Blessing of Wadjet as an Attack Force Magic spell, discarding Blessing of Pharasma, unperceived
Combat 23+4=27: 3d12 + 6 + 1d6 + 2 ⇒ (8, 12, 6) + 6 + (2) + 2 = 36
Dusk-Taker is banished.

"You may be undetectable to the senses, but that means nothing to Pharasma." Just as foreseen, Seoni's magic missiles were unerring.

We win!


Female Human Sorcerer/Tattooed Mystic Deck Handler

Hourglass 2: Elements o'clock
Moving to Windswept Chasm
Exploring Windswept Chasm 3: Blessing of the Ancients

Blessing of the Ancients:
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

Knowledge 3: 1d8 + 4 ⇒ (4) + 4 = 8
Blessing of the Ancients is acquired
Beneath her, Ezren and Zelhara were backed up to the chasm wall as the swarm of ossumentals approached.
A plan unfolded in Seoni's mind. She traced a scarab-shaped tattoo, and her wings dissipated, and the sorcerer plummeted back into the chasm.

Recharging Blessing of the Ancients with Basic hour to examine and explore Windswept Chasm 4: Blessing of Wadjet

Blessing of Wadjet:
Blessing B
Traits:
Divine
Wadjet
To Acquire:
Divine 5
OR Intelligence
Knowledge 7
Reveal this card to add 1d4 to your check to acquire a boon.
Discard this card to add 2d8 to any check to acquire a boon.
Discard this card to examine the top card of your location deck. Then you may explore your location; during this exploration, add 1 die to your checks to acquire a boons.
After you play this card, if it matches the top card of the blessings discard pile, draw a card.

Knowledge 5: 1d8 + 4 ⇒ (6) + 4 = 10
Blessing of Wadjet is acquired
The scarab seemed to stretch out into a serpent as the mystic approached terminal velocity.

Discarding Blessing of Wadjet to examine and explore Windswept Chasm 5: Ossumental Swarm

Ossumental Swarm:
Henchman 5
Type: Monster
Traits:
Undead
Swarm
To Defeat:
Combat 20
The Ossumental Swarm is immune to the Mental and Poison traits.
If the check to defeat has the Acid or Bludgeoning trait, add 1d8.
If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box.
If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage.

Discarding Game of Afterlife as an Attack Force Magic spell
Combat 20 (24) (30): 1d12 + 6 + 1d6 + 2 ⇒ (12) + 6 + (1) + 2 = 21
Safety Bubble: 1d4 ⇒ 2
Safety Bubble prevents 2 Electricity damage. Ossumental Swarm is banished
Closing Windswept Chasm: Discarding Effigy of Maat
Windswept Chasm: 1d4 - 1 ⇒ (3) - 1 = 2
Windswept Chasm is closed. Drawing Blessing of Wadjet, Game of Afterlife. Ezren banishes displayed Safety Bubble to recovery

The sorcerer let out an explosion of hyperspeeding magic missiles that obliterated the ossumentals. Ezren's bubble then caught her, cushioning her fall, and she landed safely beside him in the now cleared out chasm.

Ending turn.
Five-Pointed Sun: Random Monster 1 is reloaded into Five-Pointed Sun.
Resetting hand

It was an impressive display of sorcery. But they heard a cry above.
Someone else had occupied the apex!

Seoni wrote:

Hand: Blessing of Wadjet (discard for +2d8 to acquire boon), Game of Afterlife (banish to recovery to banish displayed curse), Wand of Treasure Finding, Neferekhu (reveal to double bless local non-combat WIS/Knowledge), Binder's Tome (reveal for +1d4 and Mental to local Combat/CHA), Blessing of Pharasma (discard to bless/double bless if spell is cast),

Displayed: Freed Soul,
Deck: 18 Discard: 2 Buried: 2
Notes:
Ask before using: Blessing of Wadjet; Blessing of Pharasma
Can use without asking: Blessing for villain/henchman/closing/Boon 5; Game of Afterlife; Neferekhu; Binder's Tome

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 6

Summary:
Random Monster 1 is reloaded into Five-Pointed Sun.
Windswept Chasm 3, 4 are acquired.
Windswept Chasm 5 is banished.
Windswept Chasm is closed.
Ezren banishes displayed Safety Bubble to recovery.
Seoni is at Windswept Chasm.

Board Status:
Most Recent BR Refresh
Notes for Ezren: Disintegrate, Safety Bubble banishes to recovery

Five-Pointed Sun Random Monster 1 remain
Aric - Sulfur Pits 1-5 remain // villain must be here
Raz - Volcanic Vents 1-5 remain // 1=Knot of Isis, 2=Ubashki Swarm
Ezren, Zelhara, Seoni - Windswept Chasm CLOSED
Garden of Symmetry CLOSED
Shifting Dunes CLOSED
Scorched Ruins CLOSED


Female Human Sorcerer/Tattooed Mystic Deck Handler

(During Ezren’s turn)
Burying Whip of Centipedes to avenge Corridor Dart Trap.
Banishing Fire Snake to recovery. Zelhara recharges Blessing of the Ancients with Basic hour
Arcane 6+10=16 (22): 2d12 + 6 ⇒ (6, 2) + 6 = 14
Revealing Effigy of Maat by burying Sunrod for -2+5=17. Corridor Dart Trap is banished.
Recovery:
Arcane 8: 1d12 + 6 ⇒ (6) + 6 = 12
Fire Snake is recharged

After the first salvo, Seoni conjured a fire snake that slithered into each of the revealed holes in the corridor walls, destroying the fletching on the remaining darts. “An ancient sorcerer’s technique,” she explained. “Burn it with fire.”

Seoni wrote:

Hand: Game of Afterlife (banish to recovery to banish displayed curse), Effigy of Maat, Skyplate Armor (recharge to move Seoni),

Displayed: Freed Soul,
Deck: 20 Discard: 1 Buried: 2
Notes: Seoni can avenge Baited Jewel Box. She will move to cover Five-Pointed Sun at the end of Aric's turn.
Ask before using:
Can use without asking: Game of Afterlife

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 6

Summary:
Windswept Chasm 6 is banished.
Zelhara recharges Blessing of the Ancients.

Board Status:
Most Recent BR Refresh

Notes for Raz: Gave Flaming Ranseur +3 to Raz.
Notes for Zelhara: Blessing of the Ancients is recharged

Aric - Five-Pointed Sun
Sulfur Pits 1-7 remain
Volcanic Vents 1-5 remain // 1=Knot of Isis, 2=Ubashki Swarm
Raz, Seoni, Ezren - SHUFFLED Windswept Chasm 3-4, 7-8 remain // All known and shuffled. Safety Bubble is displayed here.
Garden of Symmetry CLOSED
Zelhara - Shifting Dunes CLOSED
Scorched Ruins CLOSED


Female Human Sorcerer/Tattooed Mystic Deck Handler

(During Zelhara's turn)
Recovery:
Arcane 12: 1d12 + 6 ⇒ (1) + 6 = 7
Coordinated Blast is discarded

If Zelhara wanted it to hurt, the cleric got her wish.

(Seoni's turn)
Hourglass 2: Maat o'clock
Moving to Windswept Chasm
Exploring Windswept Chasm 1: Canopic Wrap

Canopic Wrap:
Armor 2
Traits:
Clothing
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Knowledge
Wisdom 8
Reveal this card to reduce damage dealt to you by a bane that has the Undead trait by 3. You may play another armor that has the Light Armor trait.
Bury this card to reduce all damage dealt to you by a bane that has the Undead trait to 0.
If proficient with light armors, you may recharge this card when you reset your hand.

Knowledge 8: 1d8 + 4 ⇒ (8) + 4 = 12
Canopic Wrap is acquired and banished. Ezren transmogrifies Canopic Wrap into Random Armor 1: Skyplate Armor
Skyplate Armor:
Armor 5
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Craft
Divine 12
Reveal this card to reduce all damage dealt to you by 2.
Recharge this card to move.
Recharge this card to add 1 die to your check that invokes the Electricity trait.
If proficient with light armors, bury this card to reduce all damage dealt to you to 0. You may succeed at an Intelligence or Craft 13 check to recharge it instead.

The mystic raced to the chasm, winged tattoos glowing along her arms spread wide, and leapt into the sky.

Ending turn

Seoni wrote:

Hand: Game of Afterlife (banish to recovery to banish displayed curse), Fire Snake, Sunrod, Whip of Centipedes, Effigy of Maat, Skyplate Armor (recharge to move Seoni),

Displayed: Freed Soul,
Deck: 19 Discard: 1 Buried: 0
Notes: Seoni can avenge Baited Jewel Box, or can move to cover Five-Pointed Sun.
Ask before using:
Can use without asking: Game of Afterlife

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 6

Summary:
Random Armor 1 (Skyplate Armor) is acquired.
Windswept Chasm 1 is banished.
Seoni is at Windswept Chasm.

Board Status:
Most Recent BR Refresh
Aric - Five-Pointed Sun
Ezren - Sulfur Pits 1-7 remain
Volcanic Vents 1-5 remain // 1=Knot of Isis, 2=Ubashki Swarm
Raz, Seoni - Windswept Chasm 2-9 remain // All known and shuffled
Garden of Symmetry CLOSED
Zelhara - Shifting Dunes CLOSED
Scorched Ruins CLOSED


Female Human Sorcerer/Tattooed Mystic Deck Handler

Hourglass 1: Nethys o’clock
Exploring Shifting Dunes 1: Freed Soul

Freed Soul:
Ally 5
Traits:
Undead
Incorporeal
Ghost
To Acquire:
Charisma
Diplomacy 13
Display this card. While displayed, at the end of your turn, you may recharge a blessing from your discard pile. When you suffer a scourge, bury this card.

Diplomacy 13: 1d12 + 5 ⇒ (10) + 5 = 15
Freed Soul is acquired
Seoni saw a face in the blowing sand; the spirit saw her and understood.

Ending turn
Freed Soul: Recharging Blessing of Anubis

Seoni wrote:

Hand: Game of Afterlife (banish to recovery to banish displayed curse), Fire Snake, Sunrod, Whip of Centipedes, Effigy of Maat, Coordinated Blast (banish to recovery for +1d12+6 to local defeat),

Displayed: Freed Soul,
Deck: 19 Discard: 0 Buried: 0
Notes:
Ask before using:
Can use without asking: Game of Afterlife; Coordinated Blast

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 6

Summary
Shifting Dunes 1 is acquired.

Board Status:

Most Recent BR Refresh
Aric - Five-Pointed Sun
Zelhara - Sulfur Pits 2-9 remain
Volcanic Vents 1-6 remain // 1=Toxic Geyser, 2=Knot of Isis, 3=Ubashki Swarm
Windswept Chasm 1-10 remain // All known and shuffled
Garden of Symmetry CLOSED
Seoni - Shifting Dunes 2-5 remain
Raz, Ezren - Scorched Ruins CLOSED


Female Human Sorcerer/Tattooed Mystic Deck Handler

(During Aric's turn)
Scourge: 1d8 + 1 ⇒ (4) + 1 = 5
Aric displays Curse of the Ravenous due to overkilling Eternal Captives

Curse of the Ravenous:
Scourge 1
Traits: Curse
While displayed, at the end of your turn, roll 1d4 and bury all cards in your discard pile of this type: 1. blessings 2. allies 3. spells and weapons 4. items If you already have Curse of the Ravenous displayed, banish this card.

(Aric had no discards, no further retcon required.)
Aric tried very hard to pretend that no one heard his rumbling stomach.

(Seoni's turn)
Hourglass 2: Dark Archive's Favor: Draw a number of items from the box equal to the number of open locations. Banish any number of them, then shuffle each remaining item into different open locations.
Drawing Random Item 1: Bloodroot Poison, Random Item 2: Smoked Glass Goggles, Random Item 3: Glyphbane Gloves, Random Item 4: Kohl of Uncanny Discernment, Random Item 5: Sunrod, Random Item from website: Evocation Staff

Bloodroot Poison:
Item 3
Traits:
Liquid
Poison
To Acquire:
Intelligence
Craft 9
If you played a weapon on your combat check, reveal this card to add 1d8 and the Poison trait. After the check, succeed at a Craft or Disable 10 check or bury the top card of your deck.

Smoked Glass Goggles:
Item C
Traits:
Accessory
To Acquire:
Intelligence
Craft
Wisdom
Survival 6
Recharge this card to add 1 die to your check that invokes the Electricity or Fire trait.

Glyphbane Gloves:
Item 2
Traits:
Accessory
Magic
To Acquire:
Intelligence
Disable
Arcane
Wisdom
Divine 7
Recharge this card to add 2 dice to your check against a barrier that has the Arcane or Magic trait.

Kohl of Uncanny Discernment:
Item B
Traits:
Accessory
Alchemical
To Acquire:
Intelligence
Perception 6
Reveal this card to add 1d4 to your Perception check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order.

Sunrod:
Item 4
Traits:
Staff
Attack
Alchemical
To Acquire:
Strength
Melee 10
OR Intelligence
Craft 12
For your combat check, reveal this card and recharge an item that has the Alchemical trait to use your Melee or Craft skill + 3d6. If the bane has the Poison or Undead trait, add another 1d6.

Evocation Staff:
Item 5
Traits: Staff Attack Magic Arcane
To Acquire: Intelligence Arcane 14
For your combat check, reveal this card and discard a spell to use your Arcane skill + 1d10; you may additionally discard this card to add 2d10 and the Cold, Electricity, Fire, or Force trait. When a character at your location encounters a monster, reveal this card and discard a spell to allow that character to evade the monster; put the monster on top of its location deck.

Banishing Bloodroot Poison, Smoked Glass Goggles, Glyphbane Gloves, Kohl of Uncanny Discernment.
Shuffling Evocation Staff into Five-Pointed Sun, shuffling Sunrod into Shifting Dunes

The dark archive opened, and a pair of rods emerged. One balanced on the tip, the other slid down into the sand.

Shuffled Five-Pointed Sun (2=Evocation Staff): 1d2 ⇒ 1
Aric discards Elyana to examine Five-Pointed Sun 1: Ossumental Swarm

Ossumental Swarm:
Henchman 5
Type: Monster
Traits:
Undead
Swarm
To Defeat:
Combat 20
The Ossumental Swarm is immune to the Mental and Poison traits.
If the check to defeat has the Acid or Bludgeoning trait, add 1d8.
If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box.
If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage.

Elyana: Aric moves to Five-Pointed Sun
Seoni gives Venomous Heavy Crossbow +2 to Aric

Venomous Heavy Crossbow +2:
Weapon 5
Traits:
Bow
Ranged
Piercing
2-Handed
Magic
To Acquire:
Dexterity
Ranged 10
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10+2; you may additionally discard this card to add another 1d12 and the Poison trait. If not proficient with weapons, the difficulty of this check is increased by 4.
If proficient with weapons, you may discard this card to add 1d4+2 and the Poison trait to a combat check by a character at another location.

Aric hungrily pursued one the staves, but Elyana hissed a warning. A swarm of ossumentals guarded the treasure. "Could you give this to your masked friend, to provide some cover for us?"

Moving to Shifting Dunes
Shuffled Shufting Dunes (6=Sunrod): 1d6 ⇒ 6
Exploring Random Item 5: Sunrod

Sunrod:
Item 4
Traits:
Staff
Attack
Alchemical
To Acquire:
Strength
Melee 10
OR Intelligence
Craft 12
For your combat check, reveal this card and recharge an item that has the Alchemical trait to use your Melee or Craft skill + 3d6. If the bane has the Poison or Undead trait, add another 1d6.

Craft 12 (18): 1d12 + 5 ⇒ (7) + 5 = 12
Dark Archive
Craft 12 (18): 12 + 1d12 ⇒ 12 + (10) = 22
Sunrod is acquired. Banishing Aric's Curse of the Ravenous. Drawing Random Item from website: Effigy of Maat

Effigy of Maat:
Item 2
Traits: Trigger Object Magic Maat
To Acquire: Constitution Fortitude Divine 8
When you examine this card, you may reveal a blessing that has the Maat trait to automatically acquire this card. On your check, after the roll, reveal this card and bury a card, then remove any number of dice. For each die removed, add or subtract 5; take the new result.

Leaving Aric to guard the apex, the sorcerer found the dark archive's other treasure. Triumphantly, Seoni tested it on a nearby chicken, with delightful results: a feather for her, and some microwaved nuggets to satiate Aric's hunger.

Ending turn

Seoni wrote:

Hand: Game of Afterlife (banish to recovery to banish displayed curse), Fire Snake, Sunrod, Whip of Centipedes, Effigy of Maat, Coordinated Blast (banish to recovery for +1d12+6 to local defeat),

Displayed:
Deck: 18 Discard: 1 Buried: 0
Notes:
Ask before using:
Can use without asking: Game of Afterlife; Coordinated Blast

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 6

Summary:
Random Items 1, 2, 3, 4 are banished.
Random Item 5 (Sunrod) is acquired.
Random Item (Effigy of Maat) is acquired.
Random Item (Evocation Staff) is recharged into Five-Pointed Sun.
Five-Pointed Sun (Ossumental Swarm) is known.
Shifting Dunes is shuffled.
Aric discards Elyana.
Aric receives Venomous Crossbow +2.
Aric is at Five-Pointed Sun.
Seoni is at Shifting Dunes.

Board Status:

Most Recent BR Refresh

Notes for Aric: Given Venomous Crossbow +2. (Scourge was suffered and banished)
Notes for Raz: Given Ring of Regeneration

Aric - Five-Pointed Sun 1, Evocation Staff remain // 1=Ossumental Swarm
Zelhara - Sulfur Pits 2-10 remain
Volcanic Vents 1-6 remain
Windswept Chasm 1-10 remain
Ezren - Garden of Symmetry CLOSED
Seoni - SHUFFLED Shifting Dunes 1-5 remain
Raz - Scorched Ruins 2-8 remain


Female Human Sorcerer/Tattooed Mystic Deck Handler

(During Ezren’s turn)
Recovery:
Arcane 12: 1d12 + 6 ⇒ (10) + 6 = 16
Dimension Leap is recharged

Heedless of the impending pain, the Pharasman leapt in the direction of the arrow, through Ezren’s vision.

Seoni wrote:

Hand: Game of Afterlife (banish to recovery to banish displayed curse), Fire Snake, Whip of Centipedes, Venomous Heavy Crossbow +2, Coordinated Blast (banish to recovery for +1d12+6 to local defeat),

Displayed:
Deck: 18 Discard: 1 Buried: 0
Notes:
Ask before using:
Can use without asking: Game of Afterlife; Coordinated Blast

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 6


Female Human Sorcerer/Tattooed Mystic Deck Handler

Hourglass 2: Thoth o'clock
Moving to Garden of Symmetry
Exploring Garden of Symmetry 1: Augury

Augury:
Spell B
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order on the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Magic
Arcane 6: 1d12 + 6 + 4 ⇒ (10) + 6 + 4 = 20
Augury is acquired and banished. Ezren transmogrifies Augury into Random Spell 4: Whip of Centipedes

Whip of Centipedes:
Spell 4
Traits:
Magic
Arcane
Divine
Attack
Poison
To Acquire:
Intelligence
Arcane
Wisdom
Divine 10
For your combat check, discard this card to use your Arcane, Divine, or Melee skill + 3d6. You may use the result for any subsequent combat checks against the same bane. If proficient with weapons, and you fail any check against the bane, the bane does not deal damage.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it.

"The mage enters to exit," pronounced Seoni cryptically. The sorcerer wasn't relying on divination to draw a line from her position to a painful future.

Discarding Blessing of Achaekek to explore Garden of Symmetry 2: Blessing of Abadar

Blessing of Abadar:
Blessing C
Traits:
Divine
Abadar
To Acquire:
Dexterity
Disable 6
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Knowledge 5: 1d8 + 4 ⇒ (6) + 4 = 10
Blessing of Abadar is acquired and banished. Ezren transmogrifies Blessing of Abadar into Random non-Basic, non-Elite Blessing 2: of the Elements 3: of the Elements 4: of Thoth 5: of the Elements from website of Anubis
Blessing of Anubis:
Blessing 4
Traits: Divine Anubis Poison Mummy
To Acquire: Divine 8 OR Charisma Diplomacy 11
Discard this card to add 1 die and the Poison trait to any check. Discard this card to add 2 dice to any Charisma check. Discard this card to add 2 dice to any check against a bane that has the Mummy or Undead trait; ignore the bane's immunities. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Recharging Surgeon to heal Blessing of Achaekek
Seoni tapped a key-shaped tattoo. "Poison all around." The surgeon misinterpreted the mystic's words and offered a healing potion. Seoni smiled, "It is a metaphorical poison." But she sipped the potion nonetheless.

Discarding Blessing of Anubis to explore Garden of Symmetry 3: Venomous Heavy Crossbow +2

Venomous Heavy Crossbow +2:
Weapon 5
Traits:
Bow
Ranged
Piercing
2-Handed
Magic
To Acquire:
Dexterity
Ranged 10
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10+2; you may additionally discard this card to add another 1d12 and the Poison trait. If not proficient with weapons, the difficulty of this check is increased by 4.
If proficient with weapons, you may discard this card to add 1d4+2 and the Poison trait to a combat check by a character at another location.

Magic
Knowledge 10: 1d8 + 4 + 4 ⇒ (6) + 4 + 4 = 14
Venomous Heavy Crossbow is acquired

The mystic traced an arrow on her skin that pointed upwards, towards the pentad apex- and towards Ezren.

Ending turn

Seoni wrote:

Hand: Game of Afterlife (banish to recovery to banish displayed curse), Fire Snake, Dimension Leap (banish to recovery at start of encounter to move Seoni to/from encounter location), Whip of Centipedes, Venomous Heavy Crossbow +2, Coordinated Blast (banish to recovery for +1d12+6 to local defeat),

Displayed:
Deck: 17 Discard: 1 Buried: 0
Notes: If Ezren comes and explores at Garden of Symmetry, Seoni will Dimension Leap back to cover Five-Pointed Sun.
Ask before using:
Can use without asking: Game of Afterlife; Dimension Leap; Coordinated Blast

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 6

Summary:
Random Spell 3 (Whip of Centipedes) is acquired.
Random Blessings 2-5 are banished.
Random Blessing of Anubis is acquired.
Garden of Symmetry 1, 2 are banished.
Garden of Symmetry 3 is acquired.
Seoni is at Garden of Symmetry.

Board Status:
Most Recent BR Refresh
Ezren - Five-Pointed Sun 1 remain
Sulfur Pits 1-10 remain
Raz - Volcanic Vents 5-10 remain
Windswept Chasm 1-10 remain
Seoni - Garden of Symmetry 4-10 remain
Aric - Shifting Dunes 1-10 remain
Zelhara - Scorched Ruins 3-10 remain


Female Human Sorcerer/Tattooed Mystic Deck Handler

Gaining Hero Point
Upgrading Item B Spellbook into Item 5 Samisen of Oracular Vision
Replacing Loot Disable Mechanism with Wall of Fire.
Replacing Headband of Alluring Charisma with Loot Game of Afterlife
Ghoul Market: Trading Blessing 3 of Gozreh for Armor 4 Steel Ibis Lamellar
Starting at Scorched Ruins

"And I thought Neferekhu was loud." Seoni strummed a few strings to clear the sound of Dusk-Taker's harsh words echoing through the scorched landscape. There was no other option but to slip her armored shirt back on and prepare for the next battle.

Seoni wrote:

Hand: Game of Afterlife (banish to recovery to banish displayed curse), Fire Snake, Dimension Leap (banish to recovery at start of encounter to move Seoni to/from encounter location), Blessing of Achaekek (discard to bless/doublebless if to defeat story bane), Surgeon (recharge to heal 1 local card), Coordinated Blast (banish to recovery for +1d12+6 to local defeat),

Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes:
Ask before using: Blessing of Achaekek
Can use without asking: Blessing for villain/henchman/closing/Boon 5; Game of Afterlife; Dimension Leap; Surgeon; Coordinated Blast

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 6


Female Human Sorcerer/Tattooed Mystic Deck Handler

(During Raz's turn)
Mass Cure: Blessing of the Blessing of the Elements, Planchette, Golden Serpent Armband, Blessing of Abadar, Cleric of Nethys are healed
Neferekhu: Revealing Headband of Alluring Charisma, revealing Binder's Tome
Diplomacy 8: 1d12 + 5 + 1 + 1d4 ⇒ (12) + 5 + 1 + (4) = 22
(During Mavaro's turn)
Neferekhu: Revealing Headband of Alluring Charisma, revealing Binder's Tome
Diplomacy 8: 1d12 + 5 + 1 + 1d4 ⇒ (4) + 5 + 1 + (1) = 11
Neferekhu: Revealing Headband of Alluring Charisma, revealing Binder's Tome
Diplomacy 8: 1d12 + 5 + 1 + 1d4 ⇒ (1) + 5 + 1 + (1) = 8
Neferekhu: Revealing Headband of Alluring Charisma, revealing Binder's Tome
Diplomacy 8: 1d12 + 5 + 1 + 1d4 ⇒ (6) + 5 + 1 + (4) = 16
Neferekhu: Revealing Headband of Alluring Charisma, revealing Binder's Tome
Diplomacy 8: 1d12 + 5 + 1 + 1d4 ⇒ (5) + 5 + 1 + (4) = 15

Neferekhu almost didn't want to admit it, but Raz's cure spell was as big as the gnome was tiny.

(Seoni's turn)
Hourglass 2: Isis o'clock
Examining Stonework Passages 5: Acute Senses

Acute Senses:
Spell B
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 4
Display this card next to a character's deck. While displayed, that character adds 1 die to his Perception checks. After that character explores, he may examine the top card of his location deck. At the end of your turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 6 check to recharge it instead.

Recharging Acute Senses into Silver Forge
Giving Named Bullet to Mavaro

Named Bullet:
Spell 5
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 12
When you would banish a monster you encounter, display this card and put the monster on this card. While displayed, add 1d6 to your Ranged combat check against a monster that shares a trait with the monster on this card other than Basic, Elite, or Veteran.
At the end of the scenario, if you do not have the Arcane or Divine skill, banish this card.

"Here's another riddle for you, Mavaro. When can you bring a knife to a gun fight?"

Exploring Stonework Passages 6: Toxic Geyser

Toxic Geyser:
Barrier B
Traits:
Trap
Acid
Fire
Poison
Veteran
To Defeat:
Dexterity
Acrobatics
Wisdom
Survival 5
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, roll a number of d6s equal to the scenario's adventure deck plus 1. For each:
1-2. You are dealt 2 Fire damage.
3-4. You are dealt 2 Acid damage; discard a weapon or an armor.
5-6. You are dealt 2 Poison damage.

Revealing Neferekhu. Ezren banishes Mistform to recovery
WIS 5+10=15 (21): 5d6 ⇒ (6, 6, 2, 2, 4) = 20
Neferekhu: Revealing Headband of Alluring Charisma, revealing Binder's Tome
Diplomacy 8: 1d12 + 5 + 1 + 1d4 ⇒ (8) + 5 + 1 + (2) = 16
Toxic Geyser is banished

As predicted, the geyser was returning. As expected, Neferekhu had something to say. "IT IS INEVITABLE."
But Ezren transmogrified the scalding plasma into harmless mist, and it would remain that way forever.

Ending turn. Resetting hand

Seoni wrote:

Hand: Neferekhu (reveal to double bless local non-combat WIS/Knowledge), Binder's Tome (reveal for +1d4 and Mental to local Combat/CHA), Life Leech, Headband of Alluring Charisma, Blessing of Achaekek (discard to bless/doublebless if to defeat story bane), Ring of the Godless,

Displayed:
Deck: 19 Discard: 0 Buried: 0
Notes: Seoni autosucceeds at Neferekhu's Diplomacy check, so use without hesitation.
Ask before using:
Can use without asking: Blessing of Achaekek; Binder's Tome; Neferekhu

Skills and Powers:

Skills:
Strength d4 [] +1 [] +2
Dexterity d6 [] +1 [] +2
Constitution d6 [] +1 [] +2
Intelligence d8 [X] +1 [X] +2 [] +3
-- Knowledge: Intelligence +2
Wisdom d6 [] +1 [] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- Diplomacy: Charisma +1
-- Craft: Charisma +1

Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards).
[] You may bury a card to add its adventure deck number to your check.

Hero points: 6

Summary:
Stonework Passages 5 (Acute Senses) is recharged into Silver Forge.
Stonework Passages 6 is banished.
Ezren casts Mistform.
Mavaro receives Named Bullet.

Board Status:
Most Recent BR Refresh
4 Elusive Knowledges displayed (from Altar & Library & Sculptor's Lair & Vault)
Level 1/2/3/4/5 are in Altar of Riddles

Notes for Ezren: Banished Curse of Blindness

Notes for Raz: Retconned transmogrifying Blessing of the Elements into Blessing of Osiris
Discarded Blessing of Osiris, and healed the rest of your cards

Notes for Mavaro: Received Named Bullet

Altar of Riddles 1-5 remain // Create Mindscape is displayed here. 5=Coffer Corpse. Contains 1/2/3/4/5
Aric - Ruined Temple 1-6 remain // Shocking Scimitar +2, 6=Blessing of Thoth
Mavaro, Seoni, Raz - Stonework Passages 7 remain // 7=Elusive Knowledge
Silver Forge 2-4,1, Acute Senses remain // all known, Acute Senses from Stonework Passages
Ezren - Great Library of Tephu CLOSED
Sculptors Lair 2-10, Elemental Arachnid remain // all cards in the location are known, Elemental Arachnid from Stonework Passages on the bottom.
Vault of Hidden Wisdom CLOSED

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