Female Human Sorcerer/Tattooed Mystic Deck Handler
Hourglass 2: Horus o’clock
Exploring Mausoleum 1: Blessing of Wadjet
Blessing of Wadjet:
Blessing C
Traits:
Divine
Wadjet
To Acquire:
Divine 5
OR Intelligence
Knowledge 7
Reveal this card to add 1d4 to your check to acquire a boon.
Discard this card to add 2d8 to any check to acquire a boon.
Discard this card to examine the top card of your location deck. Then you may explore your location; add 1 die to your checks to acquire a boons.
After you play this card, if it matches the top card of the blessings discard pile, draw a card.
Knowledge 5:1d8 + 4 ⇒ (5) + 4 = 9 Blessing of Wadjet is acquired and banished. Ezren transmogrifies Blessing of Wadjet into Random Blessing 4: of Elements 5: of the Ancientsfrom website: of Osiris
Blessing of Osiris:
Blessing 4
Traits: Divine Osiris Healing
To Acquire: Divine 8
Discard this card to add 1d4 to any check that invokes the Healing trait. When a character shuffles cards from his discard pile into his deck, discard this card to allow him to shuffle in an additional 1d4 cards. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, each character at your location may recharge a random card from her discard pile.
Seoni traced a serpentine tattoo. “Regalia of the pharaohs.”
Discarding Blessing of Gozreh to explore Mausoleum 2: Dredge
Dredge:
Ally B
Traits:
Halfling
Rogue
Aspis
To Acquire:
Charisma
Diplomacy 8
When you would encounter a boon, recharge this card to exchange that boon with a random boon of the same type from the box and encounter that boon instead.
Discard this card to explore your location. During this exploration, add 1d4 to your checks to acquire items.
Revealing Headband of Alluring Charisma
Diplomacy 8:1d12 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Dredge is acquired and banished. Ezren transmogrifies Dredge into Random Ally4: Kafar 5: Fire Gecko from website: Freed Soul
Freed Soul:
Ally 5
Traits: Undead Incorporeal Ghost
To Acquire: Charisma Diplomacy 13
Display this card. While displayed, at the end of your turn, you may recharge a blessing from your discard pile. When you suffer a scourge, bury this card.
Summoning Xandhul Bloodsbane III
Xandhul Bloodsbane III:
Henchman 6
Monster
Traits: HUMAN ROGUE
Check to defeat: STRENGTH MELEE STEALTH DIPLOMACY 13
Before you act, summon and encounter a monster. If it is not defeated, the difficulty of the check to defeat Xandhul Bloodsbane III is increased by 1d8+1.
If defeated, display this card. While displayed, when you would fail a combat check and be dealt damage, add 1d8+1 to the result. Unless you are at the location Eternal Arena, you are dealt damage as if you had not used this power.
Summoning Random Monster 1: Sun Falcon
Sun Falcon:
Monster 1
Traits:
Animal
Fire
To Defeat:
Combat 11
The Sun Falcon is immune to the Fire trait. If the check to defeat has the Cold trait, add 1d8. All damage dealt by the Sun Falcon is Fire damage.
If defeated, shuffle the Sun Falcon into the blessings deck.
When this card is discard from the blessings deck, banish it and draw a blessing from the box.
Discarding Blessing of Osiris is as an Attack Force Magic spell, revealing Headband of Alluring Charisma
Combat 11:1d12 + 6 + 1d6 + 3 + 1 ⇒ (12) + 6 + (1) + 3 + 1 = 23
Sun Falcon is banished
Discarding Blessing of Abadar, revealing Headband of Alluring Charisma
Diplomacy 13:2d12 + 5 + 1 ⇒ (6, 10) + 5 + 1 = 22
Xandhul Bloodsbane III is displayed
Closing Mausoleum: Summoning Voices of the Spire
Voices of the Spire:
Henchman B
Type: Monster
Traits: Human Inquisitor Veteran
To Defeat: Combat 8 OR Charisma Diplomacy 7
The difficulty to defeat is increased by twice the scenario's adventure deck number. If defeated by a combat check, or if undefeated, suffer scourge Curse of Vulnerability. If defeated, you may immediately attempt to close the location this henchman came from.
Revealing Headband of Alluring Charisma, discarding Blessing of Achaekek
Diplomacy 7+12=19:3d12 + 5 + 1 ⇒ (1, 10, 12) + 5 + 1 = 29
Voices of the Spire is banished. Mausoleum is closed. Recharging Blessings of Gozreh, Osiris, Abadar, and Achaekek
Her target was easy enough to find. Seoni heard Xandhul quarreling with an inquisitor over the body of a rogue. The mystic interrupted their battle with a magic missile that took out the inquisitor’s summon. “Now, how about we try all getting along?” Some gold for Xandhul, some rubies for the Voices, and everyone was satisfied. “We do share a common enemy,” admitted Xandhul. The dredge’s soul was at peace.
Displayed:Xandhul Bloodsbane III,
Deck: 17 Discard: 0 Buried: 0
Notes: Ask before using: Blessing of Qi Zhong
Can use without asking: Blessing if would recharge; Blessing for henchman/closing/Boon 6; Game of Afterlife; Coordinated Blast
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 7
Summary
Random Monster 1 is banished.
Random Allies 4,5 are banished.
Random Ally from website (Freed Soul) is acquired.
Random Blessings 4,5 are banished.
Random Blessing from website (of Osiris) is acquired.
Mausoleum 1, 2 are banished.
Mausoleum is closed.
Seoni displays Xandhul Bloodsbane III.
Board Status:
Most Recent BR Refresh Chisisek's Tomb 1-8 remain // Create Mindscape is displayed. 1=Hearth Elemental; 2=Word of Ra; 3=Fate Blade; 4=Blessing of the Elements; 5=Ride the Lightning (Spell 6); 6=Hanshepsu; 7=Lottery Urn; 8=Vanth Ezren, Mavaro - Hall of Blessed Rebirth CLOSED Aric - Peasant Tombs 3-9 remain Seoni - Mausoleum CLOSED Embalming Parlor 1-10 remain Sepulcher of the Servant 1-10 remain Raz - Garden of Symmetry 2-10 remain
Female Human Sorcerer/Tattooed Mystic Deck Handler
Gaining Hero Point Power Feat: For your combat check, you may discard a card to use your Arcane skill +1d6 +3 and add the Attack, Force, and Magic traits. This counts as playing a spell.
Upgrading Item 2 Gem of Mental Acuity into Item 5 Bottled Lightning
Replacing Loot Blessing of Maat with Loot Blessing of the Lady of Graves
Replacing Samisen with Loot Golden Serpent Armband
Replacing Loot Game of Afterlife with Headband of Alluring Charisma. Replacing Wand of Treasure Finding with Loot Game of Afterlife Ghoul Market: Trading Item 5 Bottled Lightning for Armor 5 Skyplate Armor
Starting at Mausoleum
The mausoleum beckoned; the Pharasman entered. Stavros surely would have grown more powerful since their last encounter. But so had Seoni, reflected the mystic, as she finalized the tattoo extension up to her shoulder blade.
Her gemstone had bought a jar of lightning, more pretty than deadly. But it caught the eye of a Katapeshi armorer who recognized a kindred craftsmanship.
Displayed: Deck: 15 Discard: 0 Buried: 0
Notes: Ask before using: Blessing of Abadar; Blessing of Achaekek; Blessing of Gozreh
Can use without asking: Blessing if would recharge; Blessing for henchman/closing/Boon 6; Game of Afterlife
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([X] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Female Human Sorcerer/Tattooed Mystic Deck Handler
(During Ezren's turn)
Shuffled Five-Pointed Sun (1=Random Monster 1, 2=villain):1d2 ⇒ 1
Banishing Vision to recovery to examine Random Monster 1: Kalnaka, Sulfur Pits 1: Dusk-Taker
Kalnaka:
Monster 5
Traits:
Undead
Mummy
To Defeat:
Combat 22
The Kalnaka is immune to the Cold, Mental, and Poison traits.
If the check to defeat has the Electricity trait, add 1d8.
If undefeated, bury your discard pile.
Dusk-Taker:
Villain 5
Type: Monster
Traits:
Trigger
Aberration
To Defeat:
Combat 23
When you examine this card, encounter it.
Before you act, succeed at an Intelligence or Perception 10 check or Dusk-Taker is immune to the Melee trait and the difficulty to defeat is increased by 4.
Dusk-Taker triggers. Encountering Dusk-Taker
(Botting Raz)
Guarding Volcanic Vents: Raz takes 1 Fire damage
Volcanic Vents is guarded
Seoni might have her doubts about the reliability of the old man's combat prowess. But the sorcerer's eyes glowed with excitement when Ezren offered a spell of vision. Everything was clear at once to the sorcerer: Ezren and the mummy minion striving atop the apex, the lava and paladin menacing below, and Dusk-Taker's imminent demise.
(Resuming Seoni's turn)
INT 10:1d8 + 2 ⇒ (1) + 2 = 3
Discarding Blessing of Wadjet as an Attack Force Magic spell, discarding Blessing of Pharasma, unperceived
Combat 23+4=27:3d12 + 6 + 1d6 + 2 ⇒ (8, 12, 6) + 6 + (2) + 2 = 36
Dusk-Taker is banished.
"You may be undetectable to the senses, but that means nothing to Pharasma." Just as foreseen, Seoni's magic missiles were unerring.
Female Human Sorcerer/Tattooed Mystic Deck Handler
Hourglass 2: Elements o'clock
Moving to Windswept Chasm
Exploring Windswept Chasm 3: Blessing of the Ancients
Blessing of the Ancients:
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
Knowledge 3:1d8 + 4 ⇒ (4) + 4 = 8 Blessing of the Ancients is acquired
Beneath her, Ezren and Zelhara were backed up to the chasm wall as the swarm of ossumentals approached.
A plan unfolded in Seoni's mind. She traced a scarab-shaped tattoo, and her wings dissipated, and the sorcerer plummeted back into the chasm.
Recharging Blessing of the Ancients with Basic hour to examine and explore Windswept Chasm 4: Blessing of Wadjet
Blessing of Wadjet:
Blessing B
Traits:
Divine
Wadjet
To Acquire:
Divine 5
OR Intelligence
Knowledge 7
Reveal this card to add 1d4 to your check to acquire a boon.
Discard this card to add 2d8 to any check to acquire a boon.
Discard this card to examine the top card of your location deck. Then you may explore your location; during this exploration, add 1 die to your checks to acquire a boons.
After you play this card, if it matches the top card of the blessings discard pile, draw a card.
Knowledge 5:1d8 + 4 ⇒ (6) + 4 = 10 Blessing of Wadjet is acquired
The scarab seemed to stretch out into a serpent as the mystic approached terminal velocity.
Discarding Blessing of Wadjet to examine and explore Windswept Chasm 5: Ossumental Swarm
Ossumental Swarm:
Henchman 5
Type: Monster
Traits:
Undead
Swarm
To Defeat:
Combat 20
The Ossumental Swarm is immune to the Mental and Poison traits.
If the check to defeat has the Acid or Bludgeoning trait, add 1d8.
If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box.
If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage.
Discarding Game of Afterlife as an Attack Force Magic spell
Combat 20 (24) (30):1d12 + 6 + 1d6 + 2 ⇒ (12) + 6 + (1) + 2 = 21 Safety Bubble:1d4 ⇒ 2
Safety Bubble prevents 2 Electricity damage. Ossumental Swarm is banished
Closing Windswept Chasm: Discarding Effigy of Maat
Windswept Chasm:1d4 - 1 ⇒ (3) - 1 = 2
Windswept Chasm is closed. Drawing Blessing of Wadjet, Game of Afterlife. Ezren banishes displayed Safety Bubble to recovery
The sorcerer let out an explosion of hyperspeeding magic missiles that obliterated the ossumentals. Ezren's bubble then caught her, cushioning her fall, and she landed safely beside him in the now cleared out chasm.
Ending turn.
Five-Pointed Sun: Random Monster 1 is reloaded into Five-Pointed Sun.
Resetting hand
It was an impressive display of sorcery. But they heard a cry above.
Someone else had occupied the apex!
Displayed:Freed Soul,
Deck: 18 Discard: 2 Buried: 2
Notes: Ask before using: Blessing of Wadjet; Blessing of Pharasma
Can use without asking: Blessing for villain/henchman/closing/Boon 5; Game of Afterlife; Neferekhu; Binder's Tome
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 6
Summary:
Random Monster 1 is reloaded into Five-Pointed Sun.
Windswept Chasm 3, 4 are acquired.
Windswept Chasm 5 is banished.
Windswept Chasm is closed.
Ezren banishes displayed Safety Bubble to recovery.
Seoni is at Windswept Chasm.
Female Human Sorcerer/Tattooed Mystic Deck Handler
(During Ezren’s turn)
Burying Whip of Centipedes to avenge Corridor Dart Trap.
Banishing Fire Snake to recovery. Zelhara recharges Blessing of the Ancients with Basic hour Arcane 6+10=16 (22):2d12 + 6 ⇒ (6, 2) + 6 = 14
Revealing Effigy of Maat by burying Sunrod for -2+5=17. Corridor Dart Trap is banished.
Recovery:
Arcane 8:1d12 + 6 ⇒ (6) + 6 = 12
Fire Snake is recharged
After the first salvo, Seoni conjured a fire snake that slithered into each of the revealed holes in the corridor walls, destroying the fletching on the remaining darts. “An ancient sorcerer’s technique,” she explained. “Burn it with fire.”
Displayed:Freed Soul,
Deck: 20 Discard: 1 Buried: 2
Notes: Seoni can avenge Baited Jewel Box. She will move to cover Five-Pointed Sun at the end of Aric's turn.
Ask before using: Can use without asking: Game of Afterlife
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 6
Summary:
Windswept Chasm 6 is banished.
Zelhara recharges Blessing of the Ancients.
Female Human Sorcerer/Tattooed Mystic Deck Handler
(During Zelhara's turn)
Recovery:
Arcane 12:1d12 + 6 ⇒ (1) + 6 = 7
Coordinated Blast is discarded
If Zelhara wanted it to hurt, the cleric got her wish.
(Seoni's turn)
Hourglass 2: Maat o'clock
Moving to Windswept Chasm
Exploring Windswept Chasm 1: Canopic Wrap
Canopic Wrap:
Armor 2
Traits:
Clothing
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Knowledge
Wisdom 8
Reveal this card to reduce damage dealt to you by a bane that has the Undead trait by 3. You may play another armor that has the Light Armor trait.
Bury this card to reduce all damage dealt to you by a bane that has the Undead trait to 0.
If proficient with light armors, you may recharge this card when you reset your hand.
Knowledge 8:1d8 + 4 ⇒ (8) + 4 = 12 Canopic Wrap is acquired and banished. Ezren transmogrifies Canopic Wrap into Random Armor 1: Skyplate Armor
Skyplate Armor:
Armor 5
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Craft
Divine 12
Reveal this card to reduce all damage dealt to you by 2.
Recharge this card to move.
Recharge this card to add 1 die to your check that invokes the Electricity trait.
If proficient with light armors, bury this card to reduce all damage dealt to you to 0. You may succeed at an Intelligence or Craft 13 check to recharge it instead.
The mystic raced to the chasm, winged tattoos glowing along her arms spread wide, and leapt into the sky.
Displayed:Freed Soul,
Deck: 19 Discard: 1 Buried: 0
Notes: Seoni can avenge Baited Jewel Box, or can move to cover Five-Pointed Sun.
Ask before using: Can use without asking: Game of Afterlife
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 6
Summary:
Random Armor 1 (Skyplate Armor) is acquired.
Windswept Chasm 1 is banished.
Seoni is at Windswept Chasm.
Board Status:
Most Recent BR Refresh Aric - Five-Pointed Sun Ezren - Sulfur Pits 1-7 remain Volcanic Vents 1-5 remain // 1=Knot of Isis, 2=Ubashki Swarm Raz, Seoni - Windswept Chasm 2-9 remain // All known and shuffled Garden of Symmetry CLOSED Zelhara - Shifting Dunes CLOSED Scorched Ruins CLOSED
Ally 5
Traits:
Undead
Incorporeal
Ghost
To Acquire:
Charisma
Diplomacy 13
Display this card. While displayed, at the end of your turn, you may recharge a blessing from your discard pile. When you suffer a scourge, bury this card.
Diplomacy 13:1d12 + 5 ⇒ (10) + 5 = 15 Freed Soul is acquired
Seoni saw a face in the blowing sand; the spirit saw her and understood.
Ending turn
Freed Soul: Recharging Blessing of Anubis
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 6
Summary
Shifting Dunes 1 is acquired.
Board Status:
Most Recent BR Refresh Aric - Five-Pointed Sun Zelhara - Sulfur Pits 2-9 remain Volcanic Vents 1-6 remain // 1=Toxic Geyser, 2=Knot of Isis, 3=Ubashki Swarm Windswept Chasm 1-10 remain // All known and shuffled Garden of Symmetry CLOSED Seoni - Shifting Dunes 2-5 remain Raz, Ezren - Scorched Ruins CLOSED
Female Human Sorcerer/Tattooed Mystic Deck Handler
(During Aric's turn)
Scourge:1d8 + 1 ⇒ (4) + 1 = 5 Aric displays Curse of the Ravenous due to overkilling Eternal Captives
Curse of the Ravenous:
Scourge 1
Traits: Curse
While displayed, at the end of your turn, roll 1d4 and bury all cards in your discard pile of this type: 1. blessings 2. allies 3. spells and weapons 4. items If you already have Curse of the Ravenous displayed, banish this card.
(Aric had no discards, no further retcon required.)
Aric tried very hard to pretend that no one heard his rumbling stomach.
(Seoni's turn)
Hourglass 2: Dark Archive's Favor: Draw a number of items from the box equal to the number of open locations. Banish any number of them, then shuffle each remaining item into different open locations.
Drawing Random Item 1: Bloodroot Poison, Random Item 2: Smoked Glass Goggles, Random Item 3: Glyphbane Gloves, Random Item 4: Kohl of Uncanny Discernment, Random Item 5: Sunrod, Random Item from website: Evocation Staff
Bloodroot Poison:
Item 3
Traits:
Liquid
Poison
To Acquire:
Intelligence
Craft 9
If you played a weapon on your combat check, reveal this card to add 1d8 and the Poison trait. After the check, succeed at a Craft or Disable 10 check or bury the top card of your deck.
Smoked Glass Goggles:
Item C
Traits:
Accessory
To Acquire:
Intelligence
Craft
Wisdom
Survival 6
Recharge this card to add 1 die to your check that invokes the Electricity or Fire trait.
Glyphbane Gloves:
Item 2
Traits:
Accessory
Magic
To Acquire:
Intelligence
Disable
Arcane
Wisdom
Divine 7
Recharge this card to add 2 dice to your check against a barrier that has the Arcane or Magic trait.
Kohl of Uncanny Discernment:
Item B
Traits:
Accessory
Alchemical
To Acquire:
Intelligence
Perception 6
Reveal this card to add 1d4 to your Perception check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order.
Sunrod:
Item 4
Traits:
Staff
Attack
Alchemical
To Acquire:
Strength
Melee 10
OR Intelligence
Craft 12
For your combat check, reveal this card and recharge an item that has the Alchemical trait to use your Melee or Craft skill + 3d6. If the bane has the Poison or Undead trait, add another 1d6.
Evocation Staff:
Item 5
Traits: Staff Attack Magic Arcane
To Acquire: Intelligence Arcane 14
For your combat check, reveal this card and discard a spell to use your Arcane skill + 1d10; you may additionally discard this card to add 2d10 and the Cold, Electricity, Fire, or Force trait. When a character at your location encounters a monster, reveal this card and discard a spell to allow that character to evade the monster; put the monster on top of its location deck.
Banishing Bloodroot Poison, Smoked Glass Goggles, Glyphbane Gloves, Kohl of Uncanny Discernment.
Shuffling Evocation Staff into Five-Pointed Sun, shuffling Sunrod into Shifting Dunes
The dark archive opened, and a pair of rods emerged. One balanced on the tip, the other slid down into the sand.
Shuffled Five-Pointed Sun (2=Evocation Staff):1d2 ⇒ 1 Aric discards Elyana to examine Five-Pointed Sun 1: Ossumental Swarm
Ossumental Swarm:
Henchman 5
Type: Monster
Traits:
Undead
Swarm
To Defeat:
Combat 20
The Ossumental Swarm is immune to the Mental and Poison traits.
If the check to defeat has the Acid or Bludgeoning trait, add 1d8.
If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box.
If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage.
Elyana: Aric moves to Five-Pointed Sun
Seoni gives Venomous Heavy Crossbow +2 to Aric
Venomous Heavy Crossbow +2:
Weapon 5
Traits:
Bow
Ranged
Piercing
2-Handed
Magic
To Acquire:
Dexterity
Ranged 10
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10+2; you may additionally discard this card to add another 1d12 and the Poison trait. If not proficient with weapons, the difficulty of this check is increased by 4.
If proficient with weapons, you may discard this card to add 1d4+2 and the Poison trait to a combat check by a character at another location.
Aric hungrily pursued one the staves, but Elyana hissed a warning. A swarm of ossumentals guarded the treasure. "Could you give this to your masked friend, to provide some cover for us?"
Moving to Shifting Dunes
Shuffled Shufting Dunes (6=Sunrod):1d6 ⇒ 6
Exploring Random Item 5: Sunrod
Sunrod:
Item 4
Traits:
Staff
Attack
Alchemical
To Acquire:
Strength
Melee 10
OR Intelligence
Craft 12
For your combat check, reveal this card and recharge an item that has the Alchemical trait to use your Melee or Craft skill + 3d6. If the bane has the Poison or Undead trait, add another 1d6.
Craft 12 (18):1d12 + 5 ⇒ (7) + 5 = 12
Dark Archive
Craft 12 (18):12 + 1d12 ⇒ 12 + (10) = 22
Sunrod is acquired. Banishing Aric's Curse of the Ravenous. Drawing Random Item from website: Effigy of Maat
Effigy of Maat:
Item 2
Traits: Trigger Object Magic Maat
To Acquire: Constitution Fortitude Divine 8
When you examine this card, you may reveal a blessing that has the Maat trait to automatically acquire this card. On your check, after the roll, reveal this card and bury a card, then remove any number of dice. For each die removed, add or subtract 5; take the new result.
Leaving Aric to guard the apex, the sorcerer found the dark archive's other treasure. Triumphantly, Seoni tested it on a nearby chicken, with delightful results: a feather for her, and some microwaved nuggets to satiate Aric's hunger.
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 6
Summary:
Random Items 1, 2, 3, 4 are banished.
Random Item 5 (Sunrod) is acquired.
Random Item (Effigy of Maat) is acquired.
Random Item (Evocation Staff) is recharged into Five-Pointed Sun.
Five-Pointed Sun (Ossumental Swarm) is known.
Shifting Dunes is shuffled.
Aric discards Elyana.
Aric receives Venomous Crossbow +2.
Aric is at Five-Pointed Sun.
Seoni is at Shifting Dunes.
Female Human Sorcerer/Tattooed Mystic Deck Handler
(During Ezren’s turn)
Recovery:
Arcane 12:1d12 + 6 ⇒ (10) + 6 = 16
Dimension Leap is recharged
Heedless of the impending pain, the Pharasman leapt in the direction of the arrow, through Ezren’s vision.
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Female Human Sorcerer/Tattooed Mystic Deck Handler
Hourglass 2: Thoth o'clock
Moving to Garden of Symmetry
Exploring Garden of Symmetry 1: Augury
Augury:
Spell B
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order on the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Magic
Arcane 6:1d12 + 6 + 4 ⇒ (10) + 6 + 4 = 20
Augury is acquired and banished. Ezren transmogrifies Augury into Random Spell 4: Whip of Centipedes
Whip of Centipedes:
Spell 4
Traits:
Magic
Arcane
Divine
Attack
Poison
To Acquire:
Intelligence
Arcane
Wisdom
Divine 10
For your combat check, discard this card to use your Arcane, Divine, or Melee skill + 3d6. You may use the result for any subsequent combat checks against the same bane. If proficient with weapons, and you fail any check against the bane, the bane does not deal damage.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it.
"The mage enters to exit," pronounced Seoni cryptically. The sorcerer wasn't relying on divination to draw a line from her position to a painful future.
Discarding Blessing of Achaekek to explore Garden of Symmetry 2: Blessing of Abadar
Blessing of Abadar:
Blessing C
Traits:
Divine
Abadar
To Acquire:
Dexterity
Disable 6
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Knowledge 5:1d8 + 4 ⇒ (6) + 4 = 10 Blessing of Abadar is acquired and banished. Ezren transmogrifies Blessing of Abadar into Random non-Basic, non-Elite Blessing2: of the Elements 3: of the Elements 4: of Thoth 5: of the Elementsfrom websiteof Anubis
Blessing of Anubis:
Blessing 4
Traits: Divine Anubis Poison Mummy
To Acquire: Divine 8 OR Charisma Diplomacy 11
Discard this card to add 1 die and the Poison trait to any check. Discard this card to add 2 dice to any Charisma check. Discard this card to add 2 dice to any check against a bane that has the Mummy or Undead trait; ignore the bane's immunities. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Recharging Surgeon to heal Blessing of Achaekek
Seoni tapped a key-shaped tattoo. "Poison all around." The surgeon misinterpreted the mystic's words and offered a healing potion. Seoni smiled, "It is a metaphorical poison." But she sipped the potion nonetheless.
Discarding Blessing of Anubis to explore Garden of Symmetry 3: Venomous Heavy Crossbow +2
Venomous Heavy Crossbow +2:
Weapon 5
Traits:
Bow
Ranged
Piercing
2-Handed
Magic
To Acquire:
Dexterity
Ranged 10
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10+2; you may additionally discard this card to add another 1d12 and the Poison trait. If not proficient with weapons, the difficulty of this check is increased by 4.
If proficient with weapons, you may discard this card to add 1d4+2 and the Poison trait to a combat check by a character at another location.
Magic
Knowledge 10:1d8 + 4 + 4 ⇒ (6) + 4 + 4 = 14
Venomous Heavy Crossbow is acquired
The mystic traced an arrow on her skin that pointed upwards, towards the pentad apex- and towards Ezren.
Displayed: Deck: 17 Discard: 1 Buried: 0
Notes: If Ezren comes and explores at Garden of Symmetry, Seoni will Dimension Leap back to cover Five-Pointed Sun.
Ask before using: Can use without asking: Game of Afterlife; Dimension Leap; Coordinated Blast
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 6
Summary:
Random Spell 3 (Whip of Centipedes) is acquired.
Random Blessings 2-5 are banished.
Random Blessing of Anubis is acquired.
Garden of Symmetry 1, 2 are banished.
Garden of Symmetry 3 is acquired.
Seoni is at Garden of Symmetry.
Female Human Sorcerer/Tattooed Mystic Deck Handler
Gaining Hero Point
Upgrading Item B Spellbook into Item 5 Samisen of Oracular Vision
Replacing Loot Disable Mechanism with Wall of Fire.
Replacing Headband of Alluring Charisma with Loot Game of Afterlife Ghoul Market: Trading Blessing 3 of Gozreh for Armor 4 Steel Ibis Lamellar
Starting at Scorched Ruins
"And I thought Neferekhu was loud." Seoni strummed a few strings to clear the sound of Dusk-Taker's harsh words echoing through the scorched landscape. There was no other option but to slip her armored shirt back on and prepare for the next battle.
Seoni wrote:
Hand:Game of Afterlife (banish to recovery to banish displayed curse), Fire Snake, Dimension Leap (banish to recovery at start of encounter to move Seoni to/from encounter location), Blessing of Achaekek (discard to bless/doublebless if to defeat story bane), Surgeon (recharge to heal 1 local card), Coordinated Blast (banish to recovery for +1d12+6 to local defeat),
Displayed: Deck: 15 Discard: 0 Buried: 0
Notes: Ask before using: Blessing of Achaekek
Can use without asking: Blessing for villain/henchman/closing/Boon 5; Game of Afterlife; Dimension Leap; Surgeon; Coordinated Blast
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Spell B
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 4
Display this card next to a character's deck. While displayed, that character adds 1 die to his Perception checks. After that character explores, he may examine the top card of his location deck. At the end of your turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 6 check to recharge it instead.
Recharging Acute Senses into Silver Forge
Giving Named Bullet to Mavaro
Named Bullet:
Spell 5
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 12
When you would banish a monster you encounter, display this card and put the monster on this card. While displayed, add 1d6 to your Ranged combat check against a monster that shares a trait with the monster on this card other than Basic, Elite, or Veteran.
At the end of the scenario, if you do not have the Arcane or Divine skill, banish this card.
"Here's another riddle for you, Mavaro. When can you bring a knife to a gun fight?"
Exploring Stonework Passages 6: Toxic Geyser
Toxic Geyser:
Barrier B
Traits:
Trap
Acid
Fire
Poison
Veteran
To Defeat:
Dexterity
Acrobatics
Wisdom
Survival 5
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, roll a number of d6s equal to the scenario's adventure deck plus 1. For each:
1-2. You are dealt 2 Fire damage.
3-4. You are dealt 2 Acid damage; discard a weapon or an armor.
5-6. You are dealt 2 Poison damage.
Revealing Neferekhu. Ezren banishes Mistform to recovery WIS 5+10=15 (21):5d6 ⇒ (6, 6, 2, 2, 4) = 20
Neferekhu: Revealing Headband of Alluring Charisma, revealing Binder's Tome
Diplomacy 8:1d12 + 5 + 1 + 1d4 ⇒ (8) + 5 + 1 + (2) = 16
Toxic Geyser is banished
As predicted, the geyser was returning. As expected, Neferekhu had something to say. "IT IS INEVITABLE."
But Ezren transmogrified the scalding plasma into harmless mist, and it would remain that way forever.
Displayed: Deck: 19 Discard: 0 Buried: 0
Notes: Seoni autosucceeds at Neferekhu's Diplomacy check, so use without hesitation.
Ask before using: Can use without asking: Blessing of Achaekek; Binder's Tome; Neferekhu
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 6
Summary:
Stonework Passages 5 (Acute Senses) is recharged into Silver Forge.
Stonework Passages 6 is banished.
Ezren casts Mistform.
Mavaro receives Named Bullet.
Board Status:
Most Recent BR Refresh 4 Elusive Knowledges displayed (from Altar & Library & Sculptor's Lair & Vault) Level 1/2/3/4/5 are in Altar of Riddles
Notes for Ezren:Banished Curse of Blindness
Notes for Raz:Retconned transmogrifying Blessing of the Elements into Blessing of Osiris
Discarded Blessing of Osiris, and healed the rest of your cards Notes for Mavaro:Received Named Bullet
Altar of Riddles 1-5 remain // Create Mindscape is displayed here. 5=Coffer Corpse. Contains 1/2/3/4/5 Aric - Ruined Temple 1-6 remain // Shocking Scimitar +2, 6=Blessing of Thoth Mavaro, Seoni, Raz - Stonework Passages 7 remain // 7=Elusive Knowledge Silver Forge 2-4,1, Acute Senses remain // all known, Acute Senses from Stonework Passages Ezren - Great Library of Tephu CLOSED Sculptors Lair 2-10, Elemental Arachnid remain // all cards in the location are known, Elemental Arachnid from Stonework Passages on the bottom. Vault of Hidden Wisdom CLOSED
Female Human Sorcerer/Tattooed Mystic Deck Handler
Hourglass 2: Maat o'clock
Altar of Wishes: Guessing blessing
Shuffled Altar of Riddles (5=Alchemist's Suit):1d5 ⇒ 4
Examining Altar of Riddles 4: Coffer Corpse
Coffer Corpse:
Monster 1
Traits:
Undead
To Defeat:
Combat 8
THEN Combat 10
The Coffer Corpse is immune to the Mental and Poison traits.
If undefeated, move to a random location.
Examining Altar of Riddles 4: Coffer Corpse
Coffer Corpse:
Monster 1
Traits:
Undead
To Defeat:
Combat 8
THEN Combat 10
The Coffer Corpse is immune to the Mental and Poison traits.
If undefeated, move to a random location.
Recharging Coffer Corpse into Altar of Riddles
Moving to Stonework Passage
The lawful neutral sorcerer left the altar in the same condition that she found it.
Exploring Stonework Passages 5: Tephu Librarian
Tephu Librarian:
Henchman 3
Type: Monster
Traits:
Construct
To Defeat:
Combat
Wisdom
Knowledge
Diplomacy 12
The Tephu Librarian is immune to the Mental and Poison traits.
Before you act, succeed at a Stealth 8 check or the difficulty of the combat check to defeat is increased by 4.
If undefeated, move to a random other location.
If defeated, draw an item from the box, then you may immediately attempt to close the location this henchman came from.
Revealing Neferekhu
Knowledge 12:3d8 + 4 ⇒ (2, 7, 6) + 4 = 19
Neferekhu: Revealing Binder's Tome, revealing Headband of Alluring Charisma
Diplomacy 8:1d12 + 5 + 1d4 + 1 ⇒ (5) + 5 + (1) + 1 = 12
Tephu Librarian is banished. Drawing Random Item 1: Ring of the Godless
Ring of the Godless:
Item B
Traits:
Accessory
Magic
To Acquire:
Wisdom 5
During your encounter, recharge this card to gain the skill Divine: Wisdom +2; characters may not play blessings that have the Divine trait.
Recharge this card to add the Magic trait to your check.
Leaving Stonework Passages open
A librarian approached Seoni in the passage. "The riddle has not been solved yet." Neferekhu's retort was quick. "THE ANSWER WILL BE REVEALED WHEN I AM READY!"
Discarding Cleric of Nethys to examine Stonework Passages 3: Plasma Ooze, Stonework Passages 4: Toxic Geyser
Plasma Ooze:
Monster 5
Traits:
Ooze
Electricity
Fire
To Defeat:
Combat 20
The Plasma Ooze is immune to the Acid, Bludgeoning, Electricity, Mental, Piercing, and Poison traits. Damage dealt by the Plasma Ooze is dealt to each character at your location.
Before you act, succeed at a Strength 13 check or discard a weapon.
Toxic Geyser:
Barrier B
Traits:
Trap
Acid
Fire
Poison
Veteran
To Defeat:
Dexterity
Acrobatics
Wisdom
Survival 5
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, roll a number of d6s equal to the scenario's adventure deck plus 1. For each:
1-2. You are dealt 2 Fire damage.
3-4. You are dealt 2 Acid damage; discard a weapon or an armor.
5-6. You are dealt 2 Poison damage.
Using Cleric of Nethys to explore Stonework Passages 3: Plasma Ooze
Plasma Ooze:
Monster 5
Traits:
Ooze
Electricity
Fire
To Defeat:
Combat 20
The Plasma Ooze is immune to the Acid, Bludgeoning, Electricity, Mental, Piercing, and Poison traits. Damage dealt by the Plasma Ooze is dealt to each character at your location.
Before you act, succeed at a Strength 13 check or discard a weapon.
Seoni cannot make a STR 13 check. (No weapons in hand)
Revealing and recharging Sunrod, revealing Headband of Alluring Charisma
Combat 20:1d12 + 5 + 3d6 + 1 ⇒ (7) + 5 + (6, 2, 2) + 1 = 23
Plasma Ooze is banished
The mystic used the sunrod to clear the ooze from the passage. "Plasma above and plasma below," observed Eltin. "It will inevitably erupt again."
Seoni smiled. "I suspected Neferekhu will have something to say about inevitability."
Displayed: Deck: 15 Discard: 5 Buried: 0
Notes: Seoni autosucceeds at Neferekhu's Diplomacy check, so use without hesitation.
Ask before using: Can use without asking: Binder's Tome; Neferekhu
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 6
Summary:
Random Item 1 (Ring of the Godless) is acquired.
Altar of Riddles 4 (Coffer Corpse) is recharged into Altar of Riddles.
Stonework Passages 3, 5 are banished.
Seoni is at Stonework Passages.
Board Status:
Most Recent BR Refresh 4 Elusive Knowledges displayed (from Altar & Library & Sculptor's Lair & Vault) Level 1/2/3/4/5 are in Altar of Riddles
Notes for Raz:Maybe use a blessing to retcon Mavaro's Call Spirit?
SHUFFLED Altar of Riddles 1-3 + Alchemists Suit (shuffled), 4 on bottom remain // Create Mindscape is displayed here. 4=Coffer Corpse. Alchemist's Suit from Silver Forge). Contains 1/2/3/4/5 Aric - Ruined Temple 2-8 remain // Shocking Scimitar +2 Mavaro, Seoni - Stonework Passages 4,6-11 remain // 4=Toxic Geyser, Elusive Knowledge is here! Raz - Silver Forge 4-6, Augury remain // 4=Falcon Crown. 5=Life Lantern, 6=Find Traps, Augury (from Ruined Temple) Great Library of Tephu 1-5 remain // Sun Falcon, Stone Weasel. Safety Bubble is displayed here. Sculptors Lair 1-8, Keferuzagra remain // all cards in the location are known, in order. Keferuzagra recharged from Silver Forge Ezren - Vault of Hidden Wisdom CLOSED
Female Human Sorcerer/Tattooed Mystic Deck Handler
(Resuming turn. Mavaro does *not* use Harrow Deck)
Shuffled Altar of Riddles:1d3 ⇒ 3
Exploring Altar of Riddles 3: Smoked Glass Goggles
Smoked Glass Goggles:
Item B
Traits:
Accessory
To Acquire:
Intelligence
Craft
Wisdom
Survival 6
Recharge this card to add 1 die to your check that invokes the Electricity or Fire trait.
Revealing Headband of Alluring Charisma, revealing Binder's Tome, using Create Mindscape
Craft 6 (12):1d12 + 5 + 1 + 1d4 + 1d4 ⇒ (6) + 5 + 1 + (2) + (4) = 18 Banishing Raz's Curse of Blindness. Drawing Random Item 2: Bird Feather Tokens
Bird Feather Tokens:
Item 3
Traits:
Object
Magic
To Acquire:
Intelligence
Arcane 9
Recharge this card to reroll 1 die on a check by a character at your location.
On your turn, you may give this card to a character at another location; that character recharges it. You may additionally give that character a weapon, an armor, or an item.
Smoked Glass Goggles are acquired and banished. Ezren transmogrifies Smoked Glass Goggles into Random Item 3: Ring of the Godless 4: Seer's Tea 5: Sunrod
Sunrod:
Item 4
Traits:
Staff
Attack
Alchemical
To Acquire:
Strength
Melee 10
OR Intelligence
Craft 12
For your combat check, reveal this card and recharge an item that has the Alchemical trait to use your Melee or Craft skill + 3d6. If the bane has the Poison or Undead trait, add another 1d6.
Seoni fearlessly decided not to wait for Mavaro. "There's only one reason for someone to have put goggles here." The sorcerer twisted a rod off of the altar paneling, and it emitted a burst of light that removed the darkness surrounding Raz.
Giving Bird Feather Tokens and Shattertouch Shotel +2 to Aric. Aric recharges Bird Feather Tokens
She flew the shotel over to the ruined temple. Aric or perhaps Mavaro could continue breaking down the puzzle.
Displaying Symbol of Pain.
Ending turn
Recovery: Revealing Headband of Alluring Charisma, revealing Binder's Tome, using Create Mindscape
Arcane 11:1d12 + 6 + 1 + 1d4 + 1d4 ⇒ (12) + 6 + 1 + (1) + (3) = 23
Symbol of Pain is recharged
Summary:
Random Items 2 (Bird Feather Token), 5 (Sunrod) are acquired.
Random Items 3, 4 are banished.
Altar of Riddles 3 is banished.
Silver Forge 1 is acquired.
Aric receives and recharges Bird Feather Token.
Aric receives Shattertouch Shotel +2.
Raz banishes Curse of Blindness.
Board Status:
Most Recent BR Refresh 3 Elusive Knowledges displayed (from Altar & Library & Sculptor's Lair) Level 3/4/5 are in Altar of Riddles, need level 1/2
Notes for Aric:Receive Bird Feather Tokens (recharged) and Shattertouch Shotel +2 Notes for Raz:Banish Curse of Darkness Notes for Mavaro:Harrow Deck *not* used
Seoni - Altar of Riddles 1-2 (shuffled) + 4 (on bottom) remain // 1=Sky Pharaoh Guardian, 2=Symbol of Fear, 4=Fate Blade. Create Mindscape is displayed here. Aric, Mavaro - Ruined Temple 2-10 remain Stonework Passages 1-11 remain Raz - Silver Forge 6-12 remain // Find Traps is on bottom. Ezren - Great Library of Tephu 1-6 remain // Sun Falcon, Stone Weasel. Safety Bubble is displayed here. Sculptors Lair 1-8 remain // all cards in the location are known, in order. Vault of Hidden Wisdom 1-10 remain // 1=Blast Glyph 2=Lightning Storm
Female Human Sorcerer/Tattooed Mystic Deck Handler
(Correction to Mavaro's turn: Sky Pharaoh Guardian and Smoked Glasses remain in Altar of Riddles)
The riddles were getting too confusing.
Hourglass 2: Lady o'Graves o'clock
Shuffled Altar of Riddles (5=Shattertouch Shotel +2):1d5 ⇒ 4
Examining Altar of Riddles 4: Fate Blade
Fate Blade:
Weapon 4
Traits:
Knife
Ranged
Piercing
Magic
Pharasma
To Acquire:
Dexterity
Ranged
Wisdom
Divine 11
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+1; you may additionally recharge this card to add another 1d4. If you reveal a blessing that has the Pharasma trait, or if the bane has the Undead trait, add another 1d8.
On your combat check, if you played another weapon, discard this card to add 1d4+1.
Recharging Fate Blade into Altar of Riddles.
Altar of Riddles: Guessing Weapon Shuffled Altar of Riddles (5=Shattertouch Shotel +2):1d5 ⇒ 5 Examining Silver Forge 1: Shattertouch Shotel +2
Shattertouch Shotel +2:
Weapon 4
Traits:
Scythe
Melee
Slashing
Finesse
Magic
To Acquire:
Strength
Melee
Wisdom
Dexterity 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2. If the bane has the Construct or Golem trait, add another 1d8 and ignore the bane's immunities during this check. If proficient with weapons, you may additionally discard this card to add 2 to your check for each die you roll and the Cold and Electricity traits.
Drawing Shattertouch Shotel +2
"Fate will be made another day," said the Pharasman. "How about we use brute force to solve this puzzle?" She waited to see if Mavaro saw a better plan...
Spell B
Traits:
Magic
Divine
To Acquire:
Wisdom
Divine 6
Discard this card to add 2 dice to any check to defeat a barrier.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.
Recharging Find Traps into Silver Forge
Altar of Riddles: Guessing Blessing
Examining Altar of Riddles 10: Blessing of the Elements
Blessing of the Elements:
Blessing B
Traits:
Basic
To Acquire:
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma 6
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.
Drawing Blessing of the Elements
Seoni left the divining to Raz. She had an easier way of solving the riddle: copying Mavaro's answer. "Elementary, my dear."
Shuffled Altar of Riddles (12=Planchette):1d12 ⇒ 12 Banishing Wand of Treasure Finding to examine Mavaro's Planchette
Planchette:
Item B
Traits:
Object / Mental / Basic
To Acquire:
WIS/Perception 4
Discard this card and choose a type of boon, then examine the top card of your location deck. If it is that type, you automatically acquire it.
After playing this card, you may succeed at a Perception 6 check to recharge this card instead of discarding it.
Wand of Treasure Finding: Shuffling Altar of Riddles. Reloading Mavaro's Planchette into Altar of Riddles
Exploring Mavaro's Planchette
Planchette:
Item B
Traits:
Object / Mental / Basic
To Acquire:
WIS/Perception 4
Discard this card and choose a type of boon, then examine the top card of your location deck. If it is that type, you automatically acquire it.
After playing this card, you may succeed at a Perception 6 check to recharge this card instead of discarding it.
Using Create Mindscape
Knowledge 4 (10):1d8 + 4 + 1d4 ⇒ (3) + 4 + (2) = 9
Planchette is acquired
The sorcerer's wand quickly found Mavaro's missing planchette.
Shuffled Altar of Riddles:1d11 ⇒ 6 Discarding Blessing of the Elements to explore Altar of Riddles 6: Rukh
Rukh:
Monster 3
Traits:
Animal
Acid
To Defeat:
Combat 13
THEN Combat 13
All damage dealt by the Rukh is Acid damage.
If the check to defeat does not have the Attack or Ranged trait, the difficulty is increased by 4.
If undefeated, move to a random location.
Discarding Planchette as an Attack Force Magic spell, revealing Binder's Tome, using Create Mindscape
Combat 13:1d12 + 6 + 1d6 + 2 + 1d4 + 1d4 ⇒ (4) + 6 + (6) + 2 + (2) + (4) = 24
Discarding Golden Serpent Armband as an Attack Force Magic spell, revealing Binder's Tome, using Create Mindscape
Combat 13:1d12 + 6 + 1d6 + 2 + 1d4 + 1d4 ⇒ (7) + 6 + (1) + 2 + (4) + (3) = 23
Rukh is banished
And two quick magic missiles blasted a rukh before it got anywhere near the party.
Ending turn.
Recovery: Revealing Binder's Tome, using Create Mindscape
Arcane 8:1d12 + 6 + 1d4 + 1d4 ⇒ (11) + 6 + (3) + (3) = 23
Wand of Treasure Finding is recharged
Resetting hand
Displayed: Deck: 15 Discard: 3 Buried: 0
Notes: Seoni autosucceeds at Neferekhu's Diplomacy check, so use without hesitation.
Ask before using: Blessing of Abadar
Can use without asking: Blessing if would recharge; Blessing for henchman/closing/Boon 5; Binder's Tome; Neferekhu
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 6
Summary:
Altar of Riddles 6 is banished.
Altar of Riddles 7 (Find Traps) is recharged into Silver Forge.
Altar of Riddles 10 is acquired.
Altar of Riddles is shuffled.
Mavaro's Planchette is acquired.
Board Status:
Most Recent BR Refresh Mavaro, Seoni, Ezren, Aric - Altar of Wishes 1, 4, 5, 8, 9, 11 (shuffled) remain // 1=Meehr Zet. (boons: 1 weapon, 1 item, 1 ally) Ruined Temple 1-11 remain Stonework Passages 1-11 remain Raz - Silver Forge 1-11 + Find Traps remain // Find Traps is on bottom Great Library of Tephu 1-11 remain Sculptors Lair 1-11 remain Vault of Hidden Wisdom 1-11 remain
Female Human Sorcerer/Tattooed Mystic Deck Handler
Hero Point: Skill Feat: INT+2
Upgrading Ally B Apprentice into Ally 5 Sand Elemental
Replacing Loot Disable Mechanism with Dimension Leap. Replacing Wall of Fire with Loot Disable Mechanism
Replacing Loot Golden Serpent Armband with Wand of Treasure Finding. Replacing Gem of Mental Acuity with Loot Golden Serpent Armband
Replacing Loot Eruption with Create Mindscape. Replacing Create Mindscape with Loot Symbol of Pain Falsin Deek: No trade
Starting at Altar of Riddles
"Do I look like a mere apprentice to you?" Seoni was so insulted by Falsin Deek's offerings that the sorcerer left without even bothering to haggle. The sand elemental remained drawn to her aura, however, and swished along after her as she returned to the altar. "Thinking caps on," mused Seoni as she considered the next puzzle.
Displayed: Deck: 16 Discard: 0 Buried: 0
Notes: Ask before using: Blessing of Abadar
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing/Boon 5; Binder's Tome
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Female Human Sorcerer/Tattooed Mystic Deck Handler
(During Ezren's turn)
Recovery:
Arcane 12:1d12 + 6 ⇒ (10) + 6 = 16
Disable Mechanism is recharged
Seoni used a little brute sorcerous force to assist Ezren in setting a sekrephere.
(Seoni's turn)
Hourglass 2: Elements o'clock
Element:1d6 ⇒ 4
(No Electricity cards in hand)
Moving to Windswept Chasm
Exploring Windswept Chasm 1: Desert Trapper
Desert Trapper:
Monster B
Traits:
Human
Veteran
To Defeat:
Combat 7
The difficulty to defeat is increased by the scenario's adventure deck number.
Each character may play no more than 1 card on the check to defeat.
Discarding Gem of Mental Acuity as an Attack Magic Force spell, using Call Spirit
Combat 7+5=12:1d12 + 6 + 1d6 + 2 + 1d4 ⇒ (4) + 6 + (3) + 2 + (1) = 16
Desert Trapper is banished
A spark of static pulled Seoni from the trenches into the chasm. Mavaro or Ezren could deal with the detonate trap; Seoni directed her magic missiles directly at the trapper.
Displayed: Deck: 12 Discard: 4 Buried: 0
Notes: Ask before using: Can use without asking: Blessing of Abadar; Coordinated Blast; Symbol of Fortune; Neferekhu
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 6
Board Status:
Most Recent BR Refresh If you are going to end turn with a Sekrephere displayed at your location, make sure you have an Ally or Blessing to recharge. Dance of the Dead displayed - While displayed, after you defeat a monster that has the Undead trait on your exploration, shuffle an item from the box into a random open location deck, then you may explore your location.
Barrier 3
Traits:
Trigger
Trap
Skirmish
Magic
To Defeat:
Intelligence
Arcane
Knowledge 13
OR Wisdom
Survival 10
When you examine this card, encounter it.
If undefeated, each character at your location summons and encounters the henchman Blightwing. Then banish this card.
Arcane 13 (19):1d12 + 6 ⇒ (7) + 6 = 13 Inevitable Trap is banished
Seoni recognized the conjuration magicks running down the trenchline. A simple counterblast dispelled the summoning trap.
Displaying Wall of Fire
Ending turn. 3 Sekrepheres.
Recovery:
Arcane 13:1d12 + 6 ⇒ (3) + 6 = 9
Wall of Fire is discarded
Seoni's flashy sorcery wasn't necessary to maintain the sekrepheres. But it was undeniably flashy.
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 6
Board Status:
Most Recent BR Refresh If you are going to end turn with a Sekrephere displayed at your location, make sure you have an Ally or Blessing to recharge.
Notes for Raz:Bird Feather Tokens, Shadowless Sword
Female Human Sorcerer/Tattooed Mystic Deck Handler
Hourglass 1: Elements o'clock
Moving to Scorched Obelisk
Exploring Scorched Obelisk 1: Quicksand Bunyip
Quicksand Bunyip:
Monster C
Traits:
Trigger
Bunyip
To Defeat:
Combat 12
When you examine this card, either discard a card that has the Bludgeoning or Liquid trait or you are dealt 1d4 Electricity damage. Then shuffle the Quicksand Bunyip into your location deck.
Damage dealt by the Quicksand Bunyip may not be reduced.
Discarding Golden Serpent Armband as an Attack Force Magic spell
Combat 12 (16):1d12 + 6 + 1d6 + 2 ⇒ (2) + 6 + (1) + 2 = 11
Discarding Blessing of Maat for +3=14. Quicksand Bunyip is banished
Seoni went to blast the bunyip guarding the second obelisk, but all she saw was quicksand. "Are you sure?" she asked Mavaro, doubtfully. "Aim for the feather," said the occultist. Seoni did, and was rewarded with a snarling yelp.
Ending turn: Recharging Apprentice
Resetting hand
An apprentice maintained the activation on the first sekrephere.
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 6
Summary:
Scorched Obelisk 1 is banished.
Seoni is at Scorched Obelisk.
Board Status:
Most Recent BR Refresh If you are going to end turn with a Sekrephere displayed at your location, make sure you have an Ally or Blessing to recharge. Note that both the Sekrephere and the scenario want us recharging these things at end of turn.
Female Human Sorcerer/Tattooed Mystic Deck Handler
Hero Point: Power Feat: For your combat check, you may discard a card to use your Arcane skill +1d6 +2 and add the Attack, Force, and Magic traits. This counts as playing a spell.
Upgrading Blessing B of Pharasma into Blessing 5 of Achaekek
Replacing Loot Disable Mechanism with Coordinated Blast. Replacing Dimension Leap with Loot Disable Mechanism
Replacing Create Mindscape with Loot Eruption
Replacing Golden Serpent Armband with Binder's Tome. Replacing Wand of Treasure Finding with Loot Golden Serpent Armband Ghoul Market: Trading Blessing 3 of Gozreh for Armor 4 Steel Ibis Lamellar
Seoni etched down her forearm a continuation of the insignia on her wrist. The pattern looked almost like a claw, bright and red and ready to lash out.
Satisfied, she tugged a new lameller down to cover her arms, and joined the rest of the party in contemplation.
Displayed: Deck: 15 Discard: 0 Buried: 0
Notes: Ask before using: Blessing of Maat
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing/Boon 5;
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Female Human Sorcerer/Tattooed Mystic Deck Handler
Hourglass 2: Ancients o’clock
Moving to Canny Jackal
Exploring Canny Jackal 4: Necklace of Fireballs
Necklace of Fireballs:
Item 4
Traits:
Accessory
Attack
Fire
Magic
To Acquire:
Intelligence
Arcane 9
For your combat check, banish this card to roll 3d6+12. You may succeed at an Arcane 9 check to recharge this card instead of banishing it.
Magic, using Create Mindscape
Arcane 9 (15):1d12 + 6 + 4 + 1d4 ⇒ (10) + 6 + 4 + (3) = 23
Necklace of Fireballs is acquired. Banishing Raz’s Curse of the Ravenous. Drawing Random Item 1: Sunrod
Sunrod:
Item 4
Traits:
Staff
Attack
Alchemical
To Acquire:
Strength
Melee 10
OR Intelligence
Craft 12
For your combat check, reveal this card and recharge an item that has the Alchemical trait to use your Melee or Craft skill + 3d6. If the bane has the Poison or Undead trait, add another 1d6.
Seoni returned to the Canny Jackal but didn’t need to tap into the reserve fund. There was a fire sale going on, and she took full advantage. “Buy one get one free? Hm, throw in a decurse for my friend and you’ve got a deal.”
Discarding Blessing of Abadar to explore Canny Jackal 5: Spellsword +2
Spellsword +2:
Weapon 4
Traits:
Sword
Melee
Slashing
Magic
To Acquire:
Strength
Melee
Arcane
Divine 11
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4.
Recharge this card to recharge a random spell from your discard pile.
Magic, using Create Mindscape
Arcane 11:1d12 + 6 + 4 + 1d4 ⇒ (11) + 6 + 4 + (4) = 25
Spellsword +2 is acquired
Recharging Spellsword +2 to recharge Life Leech
The sorcerer bought the magic sword to release more healing energy.
Ending turn
Freed Soul: Blessing of Abadar is recharged
Resetting hand
Curse of Poisoning: Gem of Mental Acuity is recharged
With so much Osirian healing magic, the poison almost didn’t matter.
Displayed:Curse of Poisoning, Freed Soul,
Deck:2019Discard: 2 Buried: 1
Notes: Curse of Poisoning is low priority for descourging
Ask before using: Can use without asking: Coordinated Blast; Game of Afterlife
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Ezren, Zelhara, Seoni - Canny Jackal 6, 3 remain // 6=Coin Swarm, 3=Earth Ossumental Raz - Dye Market 4-12 remain // 4=Coin Swarm Precinct of Left Eyes CLOSED Smoking Den 1-12 remain // Wand of Scorching Ray Aric - Vizier's Hill CLOSED Glass Pavilion CLOSED Tooth and Hookah CLOSED
Summary:
Random Item 1 (Sunrod) is acquired.
Canny Jackal 4,5 are acquired.
Raz’s Curse of the Ravenous (or some other curse) is banished.
Seoni is at Canny Jackal.
Henchman 5
Type: Barrier
Traits:
Construct
Swarm
Veteran
To Defeat:
Combat 6
The Coin Swarm is immune to the Mental and Poison traits.
The difficulty to defeat is increased by twice the scenario’s adventure deck number. If the check to defeat does not have the Attack trait, the difficulty to defeat is additionally increased by 4.
If you do not defeat the Coin Swarm by at least 4, shuffle it into the deck it came from; it is still defeated.
If defeated by 4 or more, but by less than 10, you may display this card next to the scenario. While displayed, any character may banish this card to add 1d12 to any check to acquire.
Banishing Life Leech to recovery, attack
Combat 6+10=16 (20) (22) (26):1d12 + 6 + 2d4 ⇒ (4) + 6 + (4, 3) = 17 Zelhara buries Blessing of the Lady of Graves Combat 6+10=16 (20) (22) (26):17 + 1d6 ⇒ 17 + (3) = 20 Life Leech:1d4 + 1 ⇒ (3) + 1 = 4
Sand Elemental, Wall of Fire are healed.
Coin Swarm is displayed
Closing Vizier's Hill: Discarding Blessing of Pharasma for 1 Poison damage. Discarding Blessing of Pharasma
INT 6:2d8 + 1 ⇒ (8, 6) + 1 = 15
Vizier's Hill is closed
Random other open location:1d4 ⇒ 4
Shuffling Vizier's Hill 6: Wand of Scorching Ray into Smoking Den
Wand of Scorching Ray:
Item 3
Traits:
Wand
Attack
Fire
Ranged
Magic
Arcane
To Acquire:
Intelligence
Arcane 8
For your combat check, bury this card to roll 4d6.
After playing this card, you may succeed at an Arcane 8 check to recharge this card instead of burying it.
Aric might be careless with his coin, but Seoni had a Pharasman hunch that the vizier would be more appreciative. Like before, the vizier was able to restore her vitality, but she still felt the pang of poison. "Where there's smoke, there's fire," she prophesized.
Recovery:
Arcane 15:1d12 + 6 ⇒ (5) + 6 = 11
Life Leech is discarded
Seoni wrote:
Hand:Blessing of Abadar (discard to bless/double bless if to defeat barrier),
Displayed:Curse of Poisoning, Freed Soul,
Deck: 20 Discard: 3 Buried: 1
Notes: Curse of Poisoning is low priority for descourging
Ask before using: Blessing of Abadar
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing/Boon 5
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 6
Summary:
Vizier's Hill 2 is displayed.
Vizier's Hill 6 (Wand of Scorching Ray) is shuffled into Smoking Den.
Vizier's Hill is closed.
Female Human Sorcerer/Tattooed Mystic Deck Handler
(During Raz's turn)
Mass Cure: Gem of Mental Acuity, Wand of Treasure Finding are healed
Neferekhu: Diplomacy 8:1d12 + 5 ⇒ (8) + 5 = 13
"SHARE THE LOVE" barked Neferekhu at the paladin.
(Seoni's turn)
Hourglass: Abadar o'clock
Moving to Vizier's Hill
Exploring Vizier's Hill 1: Galvanic Kopis +2
Galvanic Kopis +2:
Weapon 5
Traits:
Knife
Ranged
Slashing
Electricity
Magic
To Acquire:
Dexterity
Ranged 10
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+2; you may additionally recharge this card to add 2 for each die you roll.
On your combat check, if you played another weapon, recharge this card to add 1d4+2 and the Electricity trait.
Revealing Neferekhu, magic
Knowledge 10:3d8 + 3 + 4 ⇒ (3, 6, 4) + 3 + 4 = 20
Neferekhu:
Diplomacy 8:1d12 + 5 ⇒ (7) + 5 = 12
Galvanic Kopis +2 is acquired
"We should probably report in to the vizier," considered Seoni, but she got distracted by the guard's sparking blades. The mystic tapped 2 tattoos simultaneously, one shaped like a lightning bolt, one shaped like a sword. "Nice combination."
Ending turn.
Freed Soul: Recharging Blessing of Osiris
Resetting hand
Curse of Poisoning: Neferekhu is recharged
The healing spirit kept ineffectively trying to counteract the poison.
Displayed:Curse of Poisoning, Freed Soul,
Deck:1817Discard: 2 Buried: 0
Notes: Curse of Poisoning is low priority for descourging
Ask before using: 2 Blessings of Pharasma; Blessing of Abadar
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing/Boon 5; Neferekhu
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 6
Summary:
Vizier's Hill 1 is acquired.
Seoni is at Vizier's Hill.
Female Human Sorcerer/Tattooed Mystic Deck Handler
(During Raz’s turn)
Acid damage:1d4 ⇒ 3
Earth Ossumental: Discarding Gem of Mental Acuity, Wall of Fire, Wand of Treasure Finding for 3 Acid damage
Not for the first time, Seoni noticed that Raz did like to make a splashy entrance.
Seoni wrote:
Hand:Life Leech, Neferekhu (reveal to double bless local non-combat WIS/Knowledge),
Displayed:Curse of Poisoning, Freed Soul,
Deck: 17 Discard: 5 Buried: 0
Notes: Curse of Poisoning is low priority for descourging
Ask before using: Can use without asking: Neferekhu
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Female Human Sorcerer/Tattooed Mystic Deck Handler
Hourglass 2: Horus o'clock
Moving to Precinct of Left Eyes
Exploring Precinct of Left Eyes 1: Blessing of Osiris
Blessing of Osiris:
Blessing 4
Traits:
Divine
Osiris
Healing
To Acquire:
Divine 8
Discard this card to add 1d4 to any check that invokes the Healing trait.
When a character shuffles cards from his discard pile into his deck, discard this card to allow him to shuffle in an additional 1d4 cards.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, each character at your location may recharge a random card from her discard pile.
Revealing Neferekhu
Knowledge 8:3d8 + 3 ⇒ (2, 6, 3) + 3 = 14 Diplomacy 8:1d12 + 5 ⇒ (11) + 5 = 16
Blessing of Osiris is acquired
Seoni went to the precinct doctor to see if they had a cure. The Osirian medic traced a sigil into her arm. It didn’t help with the poison, but Seoni was fascinated by the technique nonetheless.
Discarding Blessing of Pharasma to explore Precinct of Left Eyes 2: Fire Gecko
Fire Gecko:
Ally C
Traits:
Animal
Elemental
Fire
To Acquire:
Wisdom
Survival 4
Reveal this card to add 1d4 and the Fire trait to your Combat check. If you do not defeat the bane, discard this card before taking damage.
Discard this card to explore your location. Add 1d4 and the Fire trait to your combat checks during this exploration.
Knowledge 4:1d8 + 3 ⇒ (4) + 3 = 7 Fire Gecko is acquired and banished. Ezren transmogrifies Fire Gecko into Random non-Basic, non-Elite Ally1: Reed Moccasin, 2: Reta Bigbad, 3: Sebti the Crocodile, 4: Pard, 5: Fire Geckofrom website: Freed Soul
Freed Soul:
Ally 5
Traits: Undead Incorporeal Ghost
To Acquire: Charisma Diplomacy 13
Display this card. While displayed, at the end of your turn, you may recharge a blessing from your discard pile. When you suffer a scourge, bury this card.
“Perhaps try applying heat?” The Pharasman closed her eyes as if listening. “What about something colder?”
Discarding Sand Elemental to explore Precinct of Left Eyes 3: Evocation Staff
Evocation Staff:
Item 5
Traits:
Staff
Attack
Magic
Arcane
To Acquire:
Intelligence
Arcane 14
For your combat check, reveal this card and discard a spell to use your Arcane skill + 1d10; you may additionally discard this card to add 2d10 and the Cold, Electricity, Fire, or Force trait.
When a character at your location encounters a monster, reveal this card and discard a spell to allow that character to evade the monster; put the monster on top of its location deck.
Revealing Neferekhu, Magic
Knowledge 14 (20):3d8 + 3 + 4 ⇒ (1, 2, 8) + 3 + 4 = 18 Diplomacy 8:1d12 + 5 ⇒ (12) + 5 = 17
Evocation Staff is acquired
The elemental meanwhile was attracted to the precinct’s offensive mages. Seoni traced a sympathetic linear tattoo down her arm.
Osiris:1d4 ⇒ 1 Revealing and discarding Blessing of Qi Zhong and discarding Blessing of Osiris to heal Wall of Fire and Blessing of Pharasma and explore Precinct of Left Eyes 4: Evil Eye
The Evil Eye:
Barrier C
Traits:
Trigger
Curse
Arcane
Veteran
To Defeat:
Stealth
Knowledge
Arcane
Divine
Diplomacy 6
When you examine this card, suffer a scourge then banish this card.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge then banish this card.
Recharging Jet of Anubis
Arcane 6+10=16 (22):2d12 + 6 ⇒ (9, 6) + 6 = 21
Evil Eye is banished
Seoni did not like the way the medics were eying her jewelry. “No payment until I’m better.” Their gaze shifted elsewhere.
Ending turn. Displaying Freed Soul to recharge Blessing of Qi Zhong
Resetting hand.
Curse of Poisoning: Evocation Staff is recharged
The poison remained, but so did the whispers.
Displayed:Curse of Poisoning, Freed Soul,
Deck: 16 Discard: 2 Buried: 0
Notes: Curse of Poisoning is low priority for descourging
Ask before using: Can use without asking: Neferekhu
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 6
Summary:
Random Ally (Freed Soul) is acquired.
Precinct of Left Eyes 1, 3 are acquired.
Precinct of Left Eyes 2, 4 are banished.
Seoni is at Precinct of Left Eyes.
Board Status:
Most Recent BR Refresh Coin Swarm (Tooth & Hookah) displayed next to the scenario. Create Mindscape is displayed at Canny Jackal. Aric has a check vs Eternal Captives
Ezren, Aric, Raz - Canny Jackal all (shuffled) remain Dye Market all remain Seoni - Precinct of Left Eyes 5-10 remain Smoking Den all remain Vizier's Hill all remain Zelhara - Glass Pavilion 3-10 remain // 3=Sightless Starvation (moved to bottom) Tooth and Hookah CLOSED
Female Human Sorcerer/Tattooed Mystic Deck Handler
Hourglass 1:Wadjet o’clock
Moving to Tooth and Hookah
Exploring Tooth and Hookah 1: Coin Swarm
Coin Swarm:
Henchman 5
Type: Barrier
Traits:
Construct
Swarm
Veteran
To Defeat:
Combat 6
The Coin Swarm is immune to the Mental and Poison traits.
The difficulty to defeat is increased by twice the scenario’s adventure deck number. If the check to defeat does not have the Attack trait, the difficulty to defeat is additionally increased by 4.
If you do not defeat the Coin Swarm by at least 4, shuffle it into the deck it came from; it is still defeated.
If defeated by 4 or more, but by less than 10, you may display this card next to the scenario. While displayed, any character may banish this card to add 1d12 to any check to acquire.
MM
Ally 5
Traits:
Outsider
Elemental
To Acquire:
Constitution
Fortitude 9
Recharge this card to reduce Cold or Fire damage dealt to any character to 0.
Recharge this card to ignore a non-villain bane's power that happens before you act.
Discard this card to explore your location.
Revealing Neferekhu
Knowledge 9:3d8 + 3 ⇒ (2, 1, 2) + 3 = 8
Discarding Blessing of Maat for +3=11
Diplomacy 8:1d12 + 5 ⇒ (12) + 5 = 17
Sand Elemental is acquired. Tooth and Hookah is closed
Random other open location:1d6 ⇒ 1
Shuffling Tooth and Hookah 3: Spellsword +2 into Canny Jackal
Spellsword +2:
MM
Weapon 4
Traits:
Sword
Melee
Slashing
Magic
To Acquire:
Strength
Melee
Arcane
Divine 11
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4.
Recharge this card to recharge a random spell from your discard pile.
“Is Aric throwing his money around?” Seoni followed the jangling noise into Tooth and Hookah, making a blazing entrance as she passed through the hearth wall. The elemental bouncer was startled at first and released a shower of sand, but the mystic used a feather to brush away the grains from her granular tattoos underneath. But the coins settled down enough for Seobi to pocket them. “Enough to bid on a magic sword?” mused Neferekhu.
Ending turn. Recharging Surgeon to heal Blessing of Maat
Recovery:
Arcane 13:1d12 + 6 ⇒ (4) + 6 = 10
Wall of Fire is discarded.
Resetting hand.
Curse of Poisoning: Golden Serpent Armband is recharged
Seoni’s arm remained blotchy. “You had an allergic reaction to the sand,” observed the surgeon.
Displayed:Curse of Poisoning,
Deck:1615Discard: 1 Buried: 0
Notes: Ask before using: Blessing of Pharasma; Blessing of Qi Zhong
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing/Boon 5; Neferekhu; Sand Elemental
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 6
Summary:
Random Ally 1 (Sand Elemental) is acquired.
Tooth and Hookah 1 (Coin Swarm) is displayed.
Tooth and Hookah 3 (Spellsword +2) is shuffled into Canny Jackal.
Tooth and Hookah is closed.
Seoni is at Tooth and Hookah.
Female Human Sorcerer/Tattooed Mystic Deck Handler
Hero Point: Card Feat: 5 items (taking Basic Item B Spellbook)
Upgrading Spell 1 Life Drain into Spell 5 Life Leech
Replacing Loot Disable Mechanism with Dimension Leap. Replacing Coordinated Blast with Loot Disable Mechanism.
Replacing Loot Blessing of Maat with Blessing of Pharasma. Replacing Blessing of Gozreh with Loot Blessing of Maat.
Replacing Loot Golden Serpent Armband with Gem of Mental Acuity. Replacing Binder's Tome with Loot Golden Serpent Armband.
Replacing Spellbook with Loot Game of Afterlife.
Falsin Deek: Trading Blessing 3 of Gozreh for Item 4 Jet of Anubis
Starting at Canny Jackal.
Seoni was excited by the discoveries. "So many treasures!" She compiled her notes at the Canny Jackal, cataloguing the various mystical auras that she had encountered, empowering her sorcery to tap into the life energies. Some of the magical items she wanted to study a little longer- well, at least until something shinier caught her eye, like that mesmerizingly black jet gemstone at Falsin's.
Displayed: Deck: 15 Discard: 0 Buried: 0
Notes: Ask before using: Blessing of Maat; Blessing of Qi Zhong
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing/Boon 5; Neferekhu; Surgeon
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Female Human Sorcerer/Tattooed Mystic Deck Handler
Hourglass 20: Ancients o’clock
Moving to Vault of Hidden Wisdom
Exploring Vault of Hidden Wisdom 4: Toxic Geyser
Toxic Geyser:
Barrier B
Traits: Trap Acid Fire Poison Veteran
To Defeat: Dexterity Acrobatics Wisdom Survival 5
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, roll a number of d6s equal to the scenario's adventure deck plus 1. For each:
1-2. You are dealt 2 Fire damage.
3-4. You are dealt 2 Acid damage; discard a weapon or an armor.
5-6. You are dealt 2 Poison damage.
Revealing Neferekhu, discarding Blessing of Thoth, displaying Create Mindscape
WIS 5+10=15 (21):5d6 + 1d4 ⇒ (5, 2, 4, 6, 2) + (1) = 20
Neferekhu: Using Create Mindscape
Diplomacy 8:1d12 + 5 + 1d4 ⇒ (7) + 5 + (2) = 14
Toxic Geyser is banished
Inspired by the whispers of Thoth, Seoni returned to the vault. “Let’s get creative.” She unleashed a torrent of water to wash out the remains of the rukh- and everything else. “CLEAN IT ALL OUT.”
Closing empty Vault of Hidden Wisdom: Summoning Random Barrier 1: Lightning Storm
Lightning Storm:
Barrier C
Traits: Obstacle Weather Electricity
To Defeat: None
Display this barrier next to your location.
While displayed, when you start your turn at this location, roll 1d4. On a 4, banish this barrier. On any other result, you are dealt that amount of Electricity damage; display this barrier next to a random location.
Lightning Storm is banished. Vault of Hidden Wisdom remains open
The vault was empty, but the puzzle remained. This time, the mystic tried poking the rod through the bracelet into the sand. Again there was another ominous thunderclap, but still no lightning. Wisdom still remained hidden.
Seoni looked around at her companions. “Is it just me?”
Displayed:Create Mindscape (display at any location to add 1d4 to local INT/WIS/CHA until closed),
Deck: 16 Discard: 3 Buried: 3
Notes: Create Mindscape is at Vault of Hidden Wisdom
Ask before using: Can use without asking: Blessing of Gozreh; Blessing of Pharasma; Neferekhu; Create Mindscape
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 6
Summary:
Random Barrier 1 (Lightning Storm) is banished.
Vault of Hidden Wisdom 4 is banished.
Create Mindscape is displayed at Vault of Hidden Wisdom.
Seoni is at Vault of Hidden Wisdom.
Female Human Sorcerer/Tattooed Mystic Deck Handler
(During Seoni's turn, instead of duplicate Knot of Isis, she actually draws and buries Random Item 3: Jet of Anubis)
"Of course, the stone matches the staff," realized the sorcerer belatedly.
Female Human Sorcerer/Tattooed Mystic Deck Handler
Hourglass 15: Ra o'clock
Moving to Sculptors' Lair
Exploring Sculptors' Lair 3: Deliquescent Gloves
Deliquescent Gloves:
Item 3
Traits: Accessory Alchemical Acid
To Acquire: Dexterity Intelligence Craft 8
Reveal this card to add the Acid trait to your Melee check. You may play another item on this check.
Recharge this card to add 1d8 to your check that invokes the Acid trait. You may play another item on this check.
Revealing Neferekhu
Knowledge 8 (14):3d8 + 3 ⇒ (2, 7, 7) + 3 = 19
Drawing Random Item 1: Knot of Isis (which may be already acquired by Mavaro?)
Knot of Isis:
Item 3
Traits: Trigger Object Magic
To Acquire: Intelligence Arcane 11
When you examine this card, you may reveal a blessing that has the Isis trait to automatically acquire this card.
Recharge this card to add 1 die to your Intelligence non-combat check or your check that invokes the Acid trait.
Recharge this card to add the Acid trait to your check.
Banishing Ezren's Curse of Blindness Diplomacy 8:1d12 + 5 ⇒ (7) + 5 = 12
Deliquescent Gloves are acquired and banished. Ezren transmogrifies Deliquescent Gloves into Random non-Basic Item 2: Anubis Staff
Anubis Staff:
Item 1
Traits: Staff Attack Magic Arcane Divine Anubis
To Acquire: Arcane Divine 6
For your combat check, reveal this card and discard a spell to use your Arcane or Divine skill + 1d6; this counts as playing a spell. If the bane has the Construct or Undead trait, add another 1d6.
Bury this card to evade a monster you encounter that has the Undead trait.
Closing Scultors' Lair: Summoning Warrior Dolls
Warrior Dolls:
Henchman 1
Type: Monster
Traits: Construct Swarm Veteran
To Defeat: Combat 10
The Warrior Dolls are immune to the Mental and Poison traits.
The difficulty to defeat is increased by twice the current scenario's adventure deck number. If the check to defeat has the Fire trait, add 1 die.
If you do not defeat the Warrior Dolls by at least 2, shuffle a random barrier from the box into a random open location deck.
If defeated, you may immediately attempt to close the location this henchman came from.
Revealing Sunrod by recharging Alchemist's Kit, using Paracountess Zarta Dralneen by recharging Life Drain
Combat 10+10=20 (22):1d12 + 5 + 3d6 + 1d6 ⇒ (10) + 5 + (6, 2, 5) + (3) = 31
Warrior Dolls are banished
Burying Knot of Isis (or whatever Item was acquired), Anubis Staff, displayed Burglar's Bracers
Sculptors' Lair is closed. Drawing Random Elemental/Undead Ally 1: Kafar Ally 2: Ubashki
Ubashki:
Ally B
Traits: Undead Mummy
To Acquire: Bury a card
Recharge this card to reduce damage dealt to you by 2.
When you examine a card that has the Trigger trait, bury this card to ignore any power on that card that happens when you examine it; shuffle it into its deck.
Discard this card to explore your location.
Seoni went to check on Ezren. The wizard was stumbling in the dark, but the mystic traced tattoos along each finger until her hands glowed, and touched her fingertips to Ezren's eyes, restoring his sight.
The mages approached the sculpture. Seoni placed a staff in its arms. Ezren slipped the gloves on its hands. And they tied a knot around its brow. (At least, she thought they did; it was always tricky to tell with Ezren's transmogrifications.) The sculpture started to rumble to life, but Seoni focused a beam of energy on some hinges along the statue's chest, cutting seams into the clay shell. The statue suddenly stopped moving, and a hatch opened where Seoni had cut. Out popped a mummified creature that flopped onto the floor next to the mystic.
Seoni turned to Zarta and shrugged. "I suppose that's one way to animate a sculpture." The paracountess was unimpressed. "Let's look elsewhere."
Displayed: Deck: 18 Discard: 2 Buried: 3
Notes: Ask before using: Blessing of Thoth
Can use without asking: Blessing if would recharge; Blessing for closing/Boon 5; Neferekhu; Create Mindscape
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 6
Summary:
Random Item 1, 2 (Knot of Isis, Staff of Anubis) are acquired. (needs confirmation)
Random Ally 1 is banished.
Random Ally 2 (Ubashki) is acquired.
Sculptors' Lair 1 is banished.
Sculptors' Lair is closed.
Ezren's Curse of Blindness is banished.
Seoni is at Sculptors' Lair.
Spell B
Traits: Magic Arcane Divine
To Acquire: Intelligence Arcane Wisdom Divine 4
Display this card next to a character's deck. While displayed, that character adds 1 die to his Perception checks. After that character explores, he may examine the top card of his location deck. At the end of your turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 6 check to recharge it instead.
Magic
Arcane 4:1d12 + 6 + 4 ⇒ (4) + 6 + 4 = 14
Acute Senses is acquired and banished. Ezren transmogrifies Acute Senses into Random non-Basic Spell 3: Commune
Commune:
Spell 1
Traits: Magic Divine
To Acquire: Wisdom Divine 12
Bury this card to draw a random non-Basic blessing from the box and add it to your hand.
After playing this card, if you do not have the Divine skill, banish this card instead of burying it.
Banishing Commune to draw Random non-Basic Blessing 1: of Thoth
Blessing of Thoth:
Blessing 1
Traits: Divine Thoth Cold
To Acquire: WisdomKnowledge 10 OR Divine 6
Discard this card to add 1 die and the Cold trait to any check.
Discard this card to add 2 dice to any Wisdom non-combat check or to any check that invokes the Cold trait.
Discard this card to examine the top card of your location deck. If the card has the Undead trait, you may explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
The sorcerer typically wasn't one for random prayer, but she still didn't fully trust her senses. "Thoth, if you're listening, let's chat."
Displayed: Deck: 17 Discard: 2 Buried: 0
Notes: Ask before using: Blessing of Thoth
Can use without asking: Blessing if would recharge; Blessing for closing/Boon 5; Neferekhu
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 6
Summary:
Stonework Passages 1 is banished.
Random Spell 3 (Commune) is banished.
Random Blessing 1 (of Thoth) is acquired.
Seoni is at Stonework Passages.
Female Human Sorcerer/Tattooed Mystic Deck Handler
(During Seoni's turn, Ezren actually transmogrifies Sands of Time into Random Spell 2: Spite Cloud, and Kohl of Uncanny Discernment into Random Item 4: Sunrod)
Spite Cloud:
Spell 5
Traits: Magic Arcane Attack Acid
To Acquire: Intelligence Arcane 12
For your combat check, discard this card to use your Arcane skill + 4d6. If the bane has the Construct or Ooze trait, add another 1d6. If the bane is a monster, you may use the result for any subsequent combat checks against it.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 14 check to recharge this card instead of discarding it.
Sunrod:
Item 4
Traits: Staff Attack Alchemical
To Acquire: Strength Melee 10 OR Intelligence Craft 12
For your combat check, reveal this card and recharge an item that has the Alchemical trait to use your Melee or Craft skill + 3d6. If the bane has the Poison or Undead trait, add another 1d6.
Seoni couldn't be certain if her eyes were still playing tricks on her, or if it was just more of Ezren's transmogrifications.
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Female Human Sorcerer/Tattooed Mystic Deck Handler
Hourglass 5: Elements o'clock
Moving to Vault of Hidden Wisdom
Exploring Vault of Hidden Wisdom 2: Blessing of the Ancients
Blessing of the Ancients:
Blessing B
Traits: Divine Basic
To Acquire: Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
Knowledge 3:1d8 + 4 ⇒ (1) + 4 = 5 Blessing of the Ancients is acquired and banished. Ezren transmogrifies Blessing of the Ancients into Random non-Basic Blessing 1: of Isis
Blessing of Isis:
Blessing 3
Traits: Divine Isis Acid
To Acquire: Divine 7 OR Intelligence Craft 11
Discard this card to add 1 die and the Acid trait to any check.
Discard this card to add 2 dice to any Intelligence check or any check that invokes the Acid or Construct traits.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile.
Seoni tapped a twisted tattoo and swirled her finger through the symbol Mavaro found until it matched the knot he found.
Discarding Blessing of Gozreh to explore Vault of Hidden Wisdom 4: Sands of Time
Sands of Time:
Spell 1
Traits: Magic Arcane Divine
To Acquire: Intelligence Arcane Wisdom Divine 8
Display this card next to your location. While displayed, add 1 die to checks by characters at this location to defeat banes that have the Construct or Undead trait. When this location is closed, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 10 check to recharge it instead.
Magic
Arcane 8:1d12 + 6 + 4 ⇒ (4) + 6 + 4 = 14
Sands of Time is acquired and banished. Ezren transmogrifies Sands of Time into random non-Basic spell 1: Find Traps
Find Traps:
Spell B
Traits: Magic Divine
To Acquire: Wisdom Divine 6
Discard this card to add 2 dice to any check to defeat a barrier.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.
There was a timeless magic in the vault’s sand, but the sorcerer was more curious about the telltale signs left in the particles.
Revealing and recharging Blessing of Qi Zhong with WIS hour to heal Blessing of Gozreh and explore Vault of Hidden Wisdom 5: Telekinetic Enucleation
Telekinetic Enucleation:
Barrier 5
Traits: Trigger Curse
To Defeat: Intelligence Perception Dexterity Disable 16
When you examine this card, encounter it.
If undefeated, each character at your location suffers the scourge Curse of Blindness.
Discarding Blessing of Isis, using Paracountess Zarta Dralneen by recharging Find Traps
INT 16 (22):3d8 + 2 + 1d6 ⇒ (4, 3, 1) + 2 + (3) = 13
Telekinetic Enucleation is shuffled back into Vault of Hidden Wisdom. Displaying Curse of Blindness
Curse of Blindness:
Scourge 5
Traits: Curse
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck.
If you already have Curse of Blindness displayed, banish this card.
Following the Paracountess’s lead, the sorcerer spun the symbol. For a moment, she felt a soothing energy but then... “My eyes!”
Shuffled Vault of Hidden Wisdom:1d6 + 4 ⇒ (3) + 4 = 7 Discarding Blessing of Abadar to explore Vault of Hidden Wisdom 7: Ambush
Ambush:
Barrier 2
Traits: Skirmish Veteran
To Defeat: Dexterity Acrobatics Wisdom Perception 9
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, examine your location deck until you find a monster; encounter it, subtracting 1 from each die you roll in your checks against it. Banish this card and shuffle the remaining cards into the location deck.
If defeated, you may immediately explore again.
Revealing Neferekhu
WIS 9+5=14 (20):3d6 ⇒ (6, 6, 3) = 15 Diplomacy 8:1d12 + 5 ⇒ (5) + 5 = 10
Ambush is banished
Without eyes, Seoni was a sitting duck, but Neferekhu was unperturbed. “I STILL SEE ALL.”
Shuffled Vault of Hidden Wisdom:1d6 + 4 ⇒ (5) + 4 = 9 Ambush: Exploring Vault of Hidden Wisdom 9: Kohl of Uncanny Discernment
Kohl of Uncanny Discernment:
Item B
Traits: Accessory Alchemical
To Acquire: Intelligence Perception 6
Reveal this card to add 1d4 to your Perception check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order.
Revealing Neferekhu
Knowledge 6 (12):3d8 + 2 ⇒ (7, 5, 2) + 2 = 16 Diplomacy 8:1d12 + 5 ⇒ (6) + 5 = 11
Kohl of Uncanny Discernment is acquired and banished. Ezren transmogrifies Kohl of Uncanny Discernment into Random non-Basic Item 2: Kohl of Uncanny Discernment
Kohl of Uncanny Discernment:
Item B
Traits: Accessory Alchemical
To Acquire: Intelligence Perception 6
Reveal this card to add 1d4 to your Perception check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order.
Banishing Curse of Blindness. Drawing Item 3: Alchemist’s Kit
Alchemist's Kit:
Item B
Traits: Tool Alchemical
To Acquire: Intelligence Craft 6
Display this card. While displayed, when you would banish a card that has the Alchemical trait for its power, discard it instead.
While displayed, bury this card to draw 1d4+1 random cards that have the Alchemical trait from your discard pile. Then you may shuffle any number of cards that have the Alchemical trait into your deck.
Closing Vault of Hidden Wisdom: Summoning Random Barrier 1: Lightning Storm
Lightning Storm:
Barrier C
Traits: Obstacle Weather Electricity
To Defeat: None
Display this barrier next to your location.
While displayed, when you start your turn at this location, roll 1d4. On a 4, banish this barrier. On any other result, you are dealt that amount of Electricity damage; display this barrier next to a random location.
Lightning Storm is banished. Vault of Hidden Wisdom remains open
Seoni followed Neferekhu’s voice and felt her way to a powdery substance. “Perfect.” The mystic traced her eyes back onto her face. Her sight restored, she took stock of where she was. “Some kind of alchemist’s vault, hm.” Curious, she tapped the sand and the powder and the reagents. There was a ominous thunderclap, and Seoni leapt back, but no lightning emerged. “Huh.”
Wisdom remained hidden.
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 6
Summary:
Random Barrier 1 (Lightning Storm) is banished.
Random Spell 1 (Find Traps) is acquired.
Random Items 2,3 (Kohl of Uncanny Discernment, Alchemist’s Kit) are acquired.
Random Blessing 1 (of Isis) is acquired.
Vault of Hidden Wisdom 2, 4, 7, 9 are banished.
Vault of Hidden Wisdom is shuffled (contains Telekinetic Enucleation).
Seoni is at Vault of Hidden Wisdom.
Female Human Sorcerer/Tattooed Mystic Deck Handler
Gaining Hero Point
Upgrading Item 1 Wand of Detect Magic into Item 4 Wand of Treasure Finding
Replacing Loot Blessing of Maat with Blessing of Gozreh. Replacing Blessing of Pharasma with Loot Blessing of Maat
Replacing Gem of Mental Acuity with Loot Golden Serpent Armband Falsin Deek: Trading Blessing 3 of Gozreh for Item 4 Sandstorm Dust
Starting at Guardian Vault
The battle was ended, the trek was over, the storm was just a fanciful swirl of dust, but best of all... "It's treasure time!" The mystic gave a happy skip as she followed Raz and Aric down into the vault.
Displayed: Deck: 14 Discard: 0 Buried: 0
Notes: Ask before using: Blessing of Abadar; Blessing of Gozreh; Blessing of Qi Zhong
Can use without asking: Blessing if would recharge; Blessing for closing/Boon 5; Disable Mechanism; Neferekhu
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Female Human Sorcerer/Tattooed Mystic Deck Handler
Hourglass 25: Pharasma o'clock
Exploring Magical Mansion
Magical Mansion:1d4 + 1 ⇒ (4) + 1 = 5
Blessing of Abadar, Cleric of Nethys, Blessing of Maat, Binder's Tome, Disable Mechanism are healed
Ezren had infused the mindscape with such restorative energy that the ruins regained their former structure.
Revealing and discarding Blessing of Qi Zhong to heal Blessing of Pharasma and explore Siege Deck 22: Bonecrusher Hunter
Bonecrusher Hunter:
MM Monster B
Traits: Trigger Gnoll Veteran
To Defeat: Combat 9
When you examine this card, encounter it; the difficulty to defeat is increased by 3.
The difficulty to defeat is increased by the scenario's adventure deck number.
Discarding Gem of Mental Acuity as an Attack Force Magic spell, revealing Headband of Alluring Charisma, using Create Mindscape x2
Combat 9+4=13:1d12 + 6 + 1d6 + 1 + 1 + 2d4 ⇒ (4) + 6 + (3) + 1 + 1 + (2, 3) = 20
Bonecrusher Hunter is banished
Koth'Vaul and Heqet are shuffled into Siege Deck.
Refreshed, Seoni rolled back out and blasted a gnoll hunter, leaving the battlefield empty except for the two enemy commanders.
MM Henchman 4
Type: Monster
Traits: Trigger Undead Cultist Cleric
To Defeat: Combat 18 OR Divine 13
When you examine this card, encounter it; the difficulty to defeat is increased by 5.
Heqet is immune to the Mental and Poison traits.
After you act, if the result of the check to defeat is greater than 24, summon and encounter the henchman Natron Zombie.
If defeated, you may attempt to close the location this henchman came from.
Discarding Neferekhu as an Attack Force Magic spell, revealing Headband of Alluring Charisma, using Create Mindscape x2
Combat 18 (25):1d12 + 6 + 1d6 + 1 + 1 + 2d4 ⇒ (7) + 6 + (3) + 1 + 1 + (4, 1) = 23
Heqet is banished
Random open location:1d7 ⇒ 5
Dance of the Dead: Shuffling Random Item 1 into Crypt
Still healthy, Seoni challenged their opponents. "Let's dance." First she struck the undead commander with magic missiles, flinging her corpse back into the crypt.
Using Dance of the Dead to explore Siege Deck: Koth'Vaul
Koth'Vaul:
FF Henchman 4
Type: Monster
Traits: Demon Outsider
To Defeat: Combat 24
Koth’Vaul may not be evaded and is immune to the Electricity and Poison traits.
Before the encounter, succeed at a Wisdom 12 check or a random character at your location is dealt an amount of Combat damage equal to the number of spells that have the Attack trait and weapons in your hand.
If undefeated, discard 2 cards from the top of your deck. If defeated, draw 2 cards.
Using Create Mindscape x2
WIS 12:1d6 + 2d4 ⇒ (6) + (2, 3) = 11
No Attack spells or weapons in hand
Discarding Headband of Alluring Charisma as an Attack Force Magic spell, using Create Mindscape x2. Reiko discards Blessing of the Quartermaster Combat 24:2d12 + 6 + 1d6 + 1 + 2d4 ⇒ (7, 1) + 6 + (5) + 1 + (2, 4) = 26
Koth'Vaul is banished. Drawing Life Drain, Wall of Fire
The demon commander attempted a different tactic. "You and I are the two most powerful forces here. Imagine how powerful we could be if we worked together. Wouldn't you like more power?" Seoni paused, an amused smile on her face. "Oh, certainly."
Koth'Vaul smiled. "Very will. I will let you live. You will let me live. We join our power..." He gestured to the rest of the party. "And everyone else here perishes!"
Nothing happened.
Seoni could only giggle. "Oh, you silly, silly demon. Sorcery is not something to be apportioned out like a quartermaster's pay. Yes, I will take your power. But you can't take control of my sorcery- my tattoos bind my magic to my will!" And she demonstrated her will with a final strike of magic missiles.
Displayed:Create Mindscape (display at any location to add 1d4 to local INT/WIS/CHA until closed),
Deck: 4 Discard: 10 Buried: 0
Notes: Create Mindscape is displayed at Scorched Ruins.
Ask before using: Blessing of Qi Zhong; Surgeon
Can use without asking: Neferekhu; Game of Afterlife
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Female Human Sorcerer/Tattooed Mystic Deck Handler
(Resuming turn)
Revealing Steel Ibis Lamellar to prevent 1 Electricity damage. Revealing Steel Ibis Lamellar to prevent 1 Fire damage.
Discarding Binder's Tome as an Attack Force Magic spell, using Create Mindscape x2
Combat 17:1d12 + 6 + 1d6 + 1 + 2d4 ⇒ (10) + 6 + (3) + 1 + (3, 4) = 27
Elemental Arachnid is banished
...but Seoni's armor held back the sparking web. The sorcerer unleashed a powerful volley of magic missiles, shattering the web and destroying the arachnid that was at the center of the elemental convergence.
Discarding Blessing of Isis to explore Siege Deck 6: Crawling Hands
Crawling Hands:
MM Henchman 2
Type: Monster
Traits: Undead Swarm
To Defeat: Combat 13
Crawling Hands is immune to the Mental and Poison traits.
If you do not defeat Crawling Hands by at least 4, each character at your location rolls 1d4, 1d6, 1d8, 1d10, and 1d12. For each value of 1, that character buries a card.
Discarding Steel Ibis Lamellar as an Attack Force Magic spell, using Create Mindscape x2
Combat 13 (17):1d12 + 6 + 1d6 + 1 + 2d4 ⇒ (3) + 6 + (2) + 1 + (3, 2) = 17
Crawling Hands are banished
And without missing a beat, the sorcerer pivoted, directing her attacks against the remnants of the crawling undead. The last few hands were picked off with pinpoint precision.
Discarding Cleric of Nethys to examine Siege Deck 7: Hungry Fog, Siege Deck 8: Hepsushep, and then explore Siege Deck 7: Hungry Fog
Hungry Fog:
MM Barrier 3
Traits: Obstacle Magic Acid
To Defeat: Wisdom Perception 10
The Hungry Fog is immune to the Acid and Electricity traits.
When you encounter this card, you may succeed at a Dexterity or Stealth 10 check to evade it.
If undefeated, bury the top card of your deck and put the Hungry Fog on top of your location deck.
Hepsushep:
MM Barrier 2
Traits: Obstacle Lamia Elite
To Defeat: Stealth Charisma Diplomacy 8 OR Combat 15
If undefeated, put this card on top of your location deck.
If defeated, you may examine the top 3 cards of your location deck and put them back in any order.
Revealing Neferekhu, using Create Mindscape x2
WIS 10 (16):3d6 + 2d4 ⇒ (4, 2, 4) + (4, 3) = 17
Using Concordance's Favor
WIS 10 (16):17 - 1d6 ⇒ 17 - (3) = 14 Banishing Raz's Curse of Daybane
Neferekhu: Using Create Mindscape x2
Diplomacy 8:1d12 + 5 + 2d4 ⇒ (1) + 5 + (1, 3) = 10
Hungry Fog is banished
Neferekhu's glistening aura had expanded into a heavy fog that covered the ruins. Eltin spotted a figure within who seemed neither demon nor undead. "She could be a friend or a foe," proclaimed the Nethysian cleric.
Neferekhu inhaled the cloudy auras back in. "I CONSUME ALL! I SEE ALL!" The fog receded so much that natural light shone down on the ruins once more, and Raz perked up noticeably. "Sorcery brings everything into concordance," declared Seoni triumphantly.
Ending turn. Ezren banishes Elemental Skin to recovery
Resetting hand
Displayed:Create Mindscape (display at any location to add 1d4 to local INT/WIS/CHA until closed),
Deck: 3 Discard: 10 Buried: 0
Notes: Create Mindscape is displayed at Scorched Ruins. Seoni will avenge Baited Jewel Box if she can.
Ask before using: Blessing of Qi Zhong; Surgeon
Can use without asking: Neferekhu; Game of Afterlife
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 5
Summary:
Siege Deck 3-7 are banished.
Siege Deck 8 is known (Hepsushep).
Random Blessing 1 (of Isis) is acquired.
Ezren receives Coordinated Blast.
Ezren casts Elemental Skin.
Raz banishes Curse of Daybane.
Female Human Sorcerer/Tattooed Mystic Deck Handler
Hourglass 19: Concordance's Favor
Drawing Random Acid Blessing 1: of Isis
Blessing of Isis:
MM Blessing 3
Traits: Divine Isis Acid
To Acquire: Divine 7 OR Intelligence Craft 11
Discard this card to add 1 die and the Acid trait to any check.
Discard this card to add 2 dice to any Intelligence check or any check that invokes the Acid or Construct traits.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile.
Giving Coordinated Blast to Ezren
The energy resonating between the mages exploded in concordance.
Exploring Siege Deck 3: Ulkreth
Ulkreth:
Henchman 4
Type: Monster
Traits: Demon Outsider
To Defeat: Combat 16 OR Acrobatics 12
The Ulkreth may not be evaded; it is immune to the Electricity and Poison traits. If you succeed at a Knowledge 8 check, or if your check has the Acid, Cold, or Fire trait, add 5 to your check to defeat.
If you fail the check to defeat, when you would be dealt damage, each character at your location is instead dealt Combat damage equal to the scenario’s adventure deck number plus the number of cards in your location deck.
Revealing Neferekhu, revealing Binder's Tome. Ezren displays Elemental Skin for Acid Combat 16:1d4 + 1d8 + 1d4 + 1d6 + 5 ⇒ (2) + (3) + (3) + (3) + 5 = 16
Ulkreth is banished
And amid the mindscape, Neferekhu came alive. Roused by the ulkreths, the mummy took her true form, shimmering in acidic sheen. "BEGONE DEMONSPAWN. I KNOW WHAT YOU TRULY ARE."
Discarding Blessing of Pharasma to explore Siege Deck 4: Ulkreth
Ulkreth:
Henchman 4
Type: Monster
Traits: Demon Outsider
To Defeat: Combat 16 OR Acrobatics 12
The Ulkreth may not be evaded; it is immune to the Electricity and Poison traits. If you succeed at a Knowledge 8 check, or if your check has the Acid, Cold, or Fire trait, add 5 to your check to defeat.
If you fail the check to defeat, when you would be dealt damage, each character at your location is instead dealt Combat damage equal to the scenario’s adventure deck number plus the number of cards in your location deck.
Revealing Neferekhu, revealing Binder's Tome, using Acid Elemental Skin
Combat 16:1d4 + 1d8 + 1d4 + 1d6 + 5 ⇒ (2) + (6) + (4) + (1) + 5 = 18
Ulkreth is banished
The demons melted before Neferekhu's blows. "MY WRATH IS ETERNAL. I KNOW ALL. YOUR DOOM IS ETERNAL. I RULE ALL."
Discarding Blessing of Abadar to explore Siege Deck 5: Elemental Arachnid
Elemental Arachnid:
MM Monster 4
Traits: Construct
To Defeat: Combat 17
The Elemental Arachnid is immune to the Mental and Poison traits. You may play any number of armors during this encounter.
Before you act, you are dealt 1 Acid damage, then 1 Cold damage, then 1 Electricity damage, then 1 Fire damage.
If undefeated, the Elemental Arachnid does not deal damage as usual; instead you are dealt 1d4 Acid damage, then 1d4 Cold damage, then 1d4 Electricity damage, then 1d4 Fire damage.
Acid Elemental Skin prevents 1 Acid damage. Revealing Steel Ibis Lamellar to prevent 1 Cold damage
A web of elemental energy sparked around them, and Seoni genuinely didn't know whether she could absorb it all....
Female Human Sorcerer/Tattooed Mystic Deck Handler
Hourglass 13: Elements o’clock
Giving Coordinated Blast to Ezren
Coordinted Blast:
Spell 3
On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise you may succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it.
Magic / Arcane / Divine / Attack
Seoni gave Ezren a wicked smile. “Shall we kick it up a notch?” An packet of arcane energy began bouncing between the two mages, growing more and more unstable with each pass.
Exploring Siege Deck 13: The Evil Eye
The Evil Eye:
MM Barrier C
Traits: Trigger Curse Arcane Veteran
To Defeat: Stealth Knowledge Arcane Divine Diplomacy 6
When you examine this card, suffer a scourge then banish this card.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge then banish this card.
Recharging Apprentice, using Create Mindscape
Arcane 6+8=14:1d12 + 6 + 1d6 + 1d4 ⇒ (11) + 6 + (6) + (2) = 25
Evil Eye is banished
The clock struck 13, but Seoni was no triskaidekaphobe.
Discarding Blessing of Pharasma to explore Siege Deck 14: Ubashki Swarm
Ubashki Swarm:
MM Monster 1
Traits: Trigger Undead Mummy Swarm
To Defeat: Combat 8 THEN Combat 8
When you examine this card, succeed at a Stealth 6 check or each character at your location summons and encounters the Ubashki Swarm.
The Ubashki Swarm is immune to the Mental and Poison traits.
If you do not exceed the difficulty of each check to defeat the Ubashki Swarm by at least 2, succeed at a Constitution or Fortitude 7 check or bury a card.
Discarding Fire Snake as an Attack Force Attack spell, using Create Mindscape
Combat 8 (10):1d12 + 6 + 1d6 + 1 + 1d4 ⇒ (10) + 6 + (2) + 1 + (1) = 20
Discarding Blessing of Maat as an Attack Force Attack spell, using Create Mindscape
Combat 8 (10):1d12 + 6 + 1d6 + 1 + 1d4 ⇒ (6) + 6 + (2) + 1 + (3) = 18
Ubashki Swarm is banished
A swarm of undead approached the ruins, but some well placed magic missiles kept them well at bay.
Displayed:Create Mindscape (display at any location to add 1d4 to local INT/WIS/CHA until closed),
Deck: 8 Discard: 4 Buried: 0
Notes: Create Mindscape is displayed at Scorched Ruins
Ask before using: Blessing of Abadar; Blessing of Pharasma
Can use without asking: Blessing if would recharge; Neferekhu; Binder's Tome
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Female Human Sorcerer/Tattooed Mystic Deck Handler
(Seoni should actually be at Scorched Ruins)
Hourglass 7: Wadjet o'clock
Exploring Siege Deck 3: Crawling Hands
Crawling Hands:
MM Henchman 2
Type: Monster
Traits: Undead Swarm
To Defeat: Combat 13
Crawling Hands is immune to the Mental and Poison traits.
If you do not defeat Crawling Hands by at least 4, each character at your location rolls 1d4, 1d6, 1d8, 1d10, and 1d12. For each value of 1, that character buries a card.
Displaying Wall of Fire, undead, using Create Mindscape
Combat 13 (17):1d12 + 6 + 2d10 + 1d4 ⇒ (1) + 6 + (2, 2) + (2) = 13 Crawlies (Seoni):1d4 + 1d6 + 1d8 + 1d10 + 1d12 ⇒ (2) + (6) + (2) + (4) + (12) = 26 Crawlies (Ezren):1d4 + 1d6 + 1d8 + 1d10 + 1d12 ⇒ (4) + (2) + (6) + (6) + (12) = 30
Crawling Hands is banished
The crawling hands were everywhere! Seoni tried to ward them off with a wall of fire, but a few of them pushed through, and Ezren and she had to dodge a few groping fingers.
Discarding Surgeon to explore Siege Deck 4: Sun Falcon
Sun Falcon:
MM Monster 1
Traits: Animal Fire
To Defeat: Combat 11
The Sun Falcon is immune to the Fire trait. If the check to defeat has the Cold trait, add 1d8. All damage dealt by the Sun Falcon is Fire damage.
If defeated, shuffle the Sun Falcon into the blessings deck.
When this card is discard from the blessings deck, banish it and draw a blessing from the box.
Banishing Life Drain to recovery, using Create Mindscape
Combat 11 (17):1d12 + 6 + 2d4 + 1d4 ⇒ (8) + 6 + (2, 2) + (3) = 21
Life Drain: Surgeon is healed
Scourge:1d8 ⇒ 3
Displaying Curse of Vulnerability
Curse of Vulnerability:
Scourge B
Traits: Curse
While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.
If you already have Curse of Vulnerability displayed, banish this card.
Random other open location:1d7 ⇒ 5 Scorched Ruins: Sun Falcon is shuffled into Crypt
The surgeon pointed to a bright light shining through the fire wall. "This will buy us time!" Seoni absorbed the falcon's fiery aura and tried to fling it back at the besieging armies, but her aim was off. The fiery energy did restore her, but the extreme heat frazzled the sorcerer's defensive auras, and she quickly shunted the falcon into the cold crypt.
Ending turn.
Recovery: Using Create Mindscape
Arcane 9:1d12 + 6 + 1d4 ⇒ (2) + 6 + (3) = 11
Life Drain is recharged. Using Create Mindscape
Arcane 13:1d12 + 6 + 1d4 ⇒ (8) + 6 + (4) = 18
Wall of Fire is recharged.
Resetting hand
Displayed:Create Mindscape (display at any location to add 1d4 to local INT/WIS/CHA until closed), Curse of Vulnerability,
Deck: 12 Discard: 1 Buried: 0
Notes: Create Mindscape is displayed at Scorched Ruins
Ask before using: Blessing of Maat; Blessing of Pharasma
Can use without asking: Blessing if would recharge; Coordinated Blast
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 5
Summary:
Siege Deck 3 is banished.
Siege Deck 4 is shuffled into Crypt.
Female Human Sorcerer/Tattooed Mystic Deck Handler
Hourglass: Osiris o'clock
Moving to Scorched Ruins
Displaying Create Mindscape at Scorched Ruins
Seoni slid down the obelisk to land next to Ezren amid the ruins. She nodded to the wizard. "Let's do this."
Exploring Siege Deck 1: Corridor Dart Trap
Corridor Dart Trap:
MM Barrier B
Traits: Trap Construct Veteran
To Defeat: Dexterity Disable Stealth Perception 6
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, each character at your location is dealt 1d4 Ranged combat damage, and must first choose allies to discard as damage, if he has any.
Banishing Disable Mechanism to recovery
DEX 6+8=14:1d6 + 2d8 ⇒ (5) + (6, 8) = 19
Corridor Dart Trap is banished
The sorcerer's movement had activated a dart trap on the obelisk, but a wave of sorcery froze the contraption before it could fire.
Ending turn
Recovery: Using Create Mindscape
Arcane 12:1d12 + 6 + 1d4 ⇒ (1) + 6 + (3) = 10
Create Mindscape is discarded
Resetting hand
Displayed:Create Mindscape (display at any location to add 1d4 to local INT/WIS/CHA until closed),
Deck: 12 Discard: 1 Buried: 0
Notes: Create Mindscape is displayed at Scorched Ruins
Ask before using: Blessing of Maat
Can use without asking: Coordinated Blast; Surgeon
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 5
Summary:
Siege Deck 1 is banished.
Create Mindscape is displayed at Scorched Ruins.
Seoni is at Scorched Ruins.
Female Human Sorcerer/Tattooed Mystic Deck Handler
Gaining Hero Point
Upgrading Blessing B of Pharasma into Blessing 2 of Abadar
Replacing loot Disable Mechanism with Coordinated Blast. Replacing Dimension Leap with loot Disable Mechanism.
Replacing loot Neferekhu with Apprentice. Replacing Chronicler with loot Neferekhu.
Replacing Blessing of Gozreh with loot Blessing of Maat Ghoul Market: Trading Blessing 3 of Gozreh for Armor 4 Steel Ibis Lamellar
Starting at Scorched Obelisk
From atop the obelisk, Seoni surveyed the approached waves of demons and undead, and laughed. "Well, that unlocks that mystery." Her migranes gone, she donned the steel lamellar and prepared for the onrushing armies.
Displayed: Deck: 14 Discard: 0 Buried: 0
Notes: Ask before using: Create Mindscape; Blessing of Maat
Can use without asking: Coordinated Blast; Disable Mechanism
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Female Human Sorcerer/Tattooed Mystic Deck Handler
Hourglass 10: Khepri o'clock
Moving to Scorched Obelisk
Exploring Scorched Obelisk 1: Blessing of Ancients
Blessing of the Ancients:
MM Blessing B
Traits: Divine Basic
To Acquire: Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
Knowledge 3:1d8 + 3 ⇒ (5) + 3 = 8 Blessing of the Ancients is acquired and banished. Ezren transmogrifies Blessing of the Ancients into Random non-Basic Blessing 3: of Maat
Blessing of Maat:
MM Blessing 2
Traits: Divine Maat Healing
To Acquire: Divine 6
OR ConstitutionFortitude 10
After a character rolls the dice on any check, discard this card to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
On any non-combat check, when a character assembles the dice, discard this card to replace each die with a d8.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.
Seoni followed the scarab inscriptions outside, to a darkened obelisk. This time she traced a feather tattoo to trigger the glowing.
Displayed: Deck: 9 Discard: 7 Buried: 0
Notes: Ask before using: Blessing of Maat; Blessing of Gozreh; Blessing of Qi Zhong
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing/Boon 4; Neferekhu
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 4
Summary:
Scorched Obelisk 1 is banished.
Random Blessing 3 (of Maat) is acquired.
Seoni is at Scorched Obelisk.
Female Human Sorcerer/Tattooed Mystic Deck Handler
(During Ezren’s turn)
Banishing Dimension Leap to recovery to move to Crypt.
Guarding Crypt: Banishing Fire Snake to recovery
Arcane 4+4=8:1d12 + 6 ⇒ (1) + 6 = 7 Using an Accessory Perk reroll on the d12 Arcane 4+4=8:7 - 1 + 1d12 ⇒ 7 - 1 + (9) = 15
Crypt is guarded
Deck damage:1d4 ⇒ 2
Discarding Life Drain, Binder’s Tome from deck
Recovery:
Arcane 12:1d12 + 6 ⇒ (7) + 6 = 13
Dimension Leap is recharged
Arcane 8:1d12 + 6 ⇒ (7) + 6 = 13
Fire Snake is recharged
The tranquility of the temple was shattered. Seoni dimension doored deep into the crypt, where it was so cold that her fire snake nearly didn’t catch. But it seemed a critical moment, so the sorcerer fed the summoned creature some expensive spell components, and the flickering being stayed materialized. “At least the pain isn’t as bad in here.”
Displayed: Deck: 12 Discard: 6 Buried: 0
Notes: Ask before using: Blessing of Gozreh; Blessing of Thoth
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing/Boon 4
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Female Human Sorcerer/Tattooed Mystic Deck Handler
Hourglass 4: Ancients o’clock
Altar of Riddles: Guessing Loot
Examining Altar of Riddles 2: Beheaded
Beheaded:
MM
Henchman 1
Type: Monster
Traits: Undead
To Defeat: Combat 12 OR Arcane Divine 10
The Beheaded is immune to the Mental and Poison traits.
Before you act, roll 1d4. Each character at your location is dealt 1 damage of this type:
1. Fire
2. Acid
3. Cold
4. Electricity
If defeated, you may immediately attempt to close the location this henchman came from.
“Decapitation is no cure for a headache.” The sorcerer was not in the mood for riddles.
Moving to Ruined Temple
Exploring Ruined Temple 1: Blessing of the Ancients
Blessing of the Ancients:
MM Blessing B
Traits: Divine Basic
To Acquire: Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
Knowledge 3:1d8 + 3 ⇒ (3) + 3 = 6 Blessing of the Ancients is acquired and banished. Ezren transmogrifies Blessing of the Ancient into Random non-Basic Blessing 4: of Thoth
Blessing of Thoth:
MM Blessing 1
Traits: Divine Thoth Cold
To Acquire: WisdomKnowledge 10 OR Divine 6
Discard this card to add 1 die and the Cold trait to any check.
Discard this card to add 2 dice to any Wisdom non-combat check or to any check that invokes the Cold trait.
Discard this card to examine the top card of your location deck. If the card has the Undead trait, you may explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
She went to a quiet corner of the ancient temple. A curious emblem was inscribed in the wall, a scarab facing a perfect circle. The mystic tapped a similarly circular tattoo on her arm. Both began to glow.
Displayed: Deck: 12 Discard: 3 Buried: 0
Notes: Ask before using: Blessing of Gozreh; Blessing of Pharasma; Blessing of Thoth
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing/Boon 4; Dimension Leap
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Hero points: 4
Summary:
Ruined Temple 1 is banished.
Random Blessing 4 (of Thoth) is acquired.
Seoni is at Ruined Temple.
Female Human Sorcerer/Tattooed Mystic Deck Handler
(During Raz’s turn)
Healing:1d4 + 1 ⇒ (3) + 1 = 4
Mass Cure: Cleric of Nethys, Disable Mechanism, Create Mindscape, Neferekhu are healed
“Raz to the rescue!” cheered Seoni as the paladin made a very welcome entrance.
Displayed: Deck: 12 Discard: 3 Buried: 0
Notes: Ask before using: Blessing of Gozreh; Blessing of Pharasma
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing/Boon 4; Dimension Leap
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Female Human Sorcerer/Tattooed Mystic Deck Handler
(During Raz's turn)
Guarding Altar of Riddles:
Knowledge 10:1d8 + 3 ⇒ (7) + 3 = 10
Altar of Riddles is guarded
Deck damage:1d4 ⇒ 4
Discarding Blessing of Pharasma, Neferekhu, Wall of Fire, Cleric of Nethys from deck
The sphinx wasn't here, but its wail echoed painfully in Seoni's mind.
Displayed: Deck: 8 Discard: 7 Buried: 0
Notes: Ask before using: Blessing of Gozreh; Blessing of Pharasma
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing/Boon 4; Dimension Leap
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.
Female Human Sorcerer/Tattooed Mystic Deck Handler
Hero Point: Card Feat: 6 blessings
Upgrading new blessing into [b]Blessing 3 of Gozreh
Ghoul Market: Trading Blessing 3 of Gozreh for Armor 3 Reed Snake Armor (or Armor 4 Falcon Crown if Reiko prefers)
Starting at Altar of Riddles Deck damage:1d4 ⇒ 4
Discarding Life Drain, Game of Afterlife, Create Mindscape, Disable Mechanism from deck
(At the start of the first turn)
Recharging Surgeon to heal Life Drain
Seoni was only concerned with one riddle at the moment: “How long is this migraine going to last?”
The surgeon picked out some magical leaves and applied a poultice to sorcerer’s brow, and the pain started to lessen. But she exchanged the steel lamellar for some more comfortable garb.
Displayed: Deck:1210Discard:34Buried: 0
Notes: Ask before using: Blessing of Gozreh; Blessing of Pharasma
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing/Boon 4; Dimension Leap
Powers:
Favored Card: Spell
Hand Size 6 [] 7 [] 8
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) ([] +3) ([] +4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
[X] When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for your check.
[X] You gain the skill Craft: Charisma +1.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card ([] 2 cards). [] You may bury a card to add its adventure deck number to your check.