Having traveled by quite a number of gates, the succubus led us towards Thorn's end. We drew the attention of a host of demons. In a face-to-face battle a few of them looked like they would be a challenge for us individually, let alone in the numbers that greeted us. Aubrey confirmed this.
The leader seemed familiar with Quilindra and she quickly convinced him (a Nalfeshnee) to allow us entry. She encouraged us to be quick about returning with the Spike. We assured her that we would do our best.
Approaching the building protected by the Spike, Phos scouted ahead. Approaching the entrance, vicious plant creatures rose up out of the nearby muck to attack. He and the rest of the squad made quick work of them. The demons seemed highly amused at having had their bit of fun at our expense.
We briefly debated ways to signal to whoever might be behind the door that we were allies. We decided that it would be too risky to allow the watching demons to learn any of our signals. We settled for simply calling out that we were not demons, but elven allies and slowly opening the door.
Greeted with a wall of readied weapons, we were brusquely invited to 'prove it' by stepping across the threshold. Hurrying inside, we all gave various confirmation signs once we were safely behind closed doors (and the prying eyes of any of the demons).
The leader of the guard, Armistril, established who we were. Hearing that some of the squad is originally from Squad 23, he separated us. His choice of words made it seem that 23 might be facing the points of the guards arrows, on the spot. However, he wanted to inform us that their council member had turned to the path of the Others. Taking charge, the captain assured him that they are trustworthy. (She seemed to have made an almost full recovery since the time Below. Cyl seems to take a perverse pleasure in needling her, though).
Armistril filled us in on the situation. Alevra had revealed herself by killing Auremestes, head of the Council. With such a betrayal and no strong leader, the rest of the council had fallen into various states of apathy or seeming madness, although Armistril was somewhat diplomatic in his description. All of them seemed to have one thing in common - they wanted to end the siege by deactivating the Spike's protection. They, and the guards, believed that as long as they held out as long as the Spike did, they would go on to their just reward in the afterlife.
The guards had been just hanging on to this promise to keep them going. Food stores had run out long before - they subsisted on magically created gruel and duty.
Thing were worse than I had imagined possible. I had been prepared to find that our leaders had been viciously and utterly destroyed - or maybe held and tortured. That they had simply given up was almost too much to fathom. We had been killed on the shadow plane, fought our way back to our former selves, discovered an Others plot, been instrumental in foiling an incursion into one of our oldest cities - relying on just ourselves almost completely. And these SUPPOSED(!) leaders couldn't be bothered to even try! How could the actions of one person have brought the core of our oldest and strongest organisation to it's knees?! The only thing keeping them from ending it all for themselves and all the Council Guard was the Guardian of the Maleficus Spike - Ghaele (or possibly a Ghaele).
We decided that we would try to get through to Council as well as investigate Alevra's lab. We still needed the location of the Land of Black Blood at this stage. Armistril gave us information on the members (Names, areas of interest, assigned squads). He seemed to think that He'alin was the least insane/erratic. He was the wizard liaison of squads 11-15.
Before going to the upper levels, we distributed what food we had. Merisiel's gift of a bag of salt was treated as if it were the greatest treasure these men had ever seen. [*One of the things that Merisiel "Mule" does is try to always have whatever it is the party could possibly need. I think that she has at least one of everything off of the basic equipment list.*]
After a little back and forth to sort out how we would proceed through Thorn's end without having to convince each guard that we were not invaders we began in earnest.
On our way to the wizard, we passed through the council chamber. Like the majority of our most important places, much attention had been lavished on its decoration. It was marred only by the Spike, impaled in a wall. We made sure to give the artifact a wide berth and loudly declared our intention to leave it alone. We did not encounter Ghaele.
The guards closer to He'alin told us about a golem that guarded the path to the rooms where he spent his time. As we had no desire to disturb any guardians unnecessarily, we called out to him from the threshold of the golem's room. He told us to go away at first. He had now intention of talking to us "anymore". However, when he heard that we had members of Squad 23 amongst us, he deigned to speak approach us. He dismissed Squad 5 almost immediately. [*The backstory on the Squads is that 5 was more of the real-world type of special ops force (Thugs, in He'alin's mind). 23 often dealt with missions of historical, cultural or esoteric significance*]
Squad 5 retreated to the nearest guard room, where all the guards were eavesdropping (He'alin was not the quietest of speakers). He'alin seconded Aubrey, current leader of 23, to Squad 11 (one of the ones under his control). He gave Aubrey a day to get rid of the rest of her squad, as only captains are supposed to enter Thorn's End. After that, he would allow her past the golem to our destination. There was, of course, just one thing. It seemed there was this pesky item in the council chamber. It blocked magical travel, which was needed to proceed. If Aubrey would just remove that item, He'alin would be able to help her.
We were out of luck with the 'least erratic' of the Countil. We determined that we would escape, resurrect Auremestes (leader of the council) and hope that his influence (if not mere presence) would work to fix the Council. Aubrey and I devised a way to create a save and secret exit. She would Passwall downwards, beyond the influence of the Spike, I would shape the stone into a distinctive room and we could teleport to and from there. This would keep us from the eyes of the demons and, even though the entrance would be sealed by the magic of the Spike, the room would remain.
With our plan set, we decided to make contact with 5's Council member. Apparently she (Malandil) had become entirely apathetic, other than for her...amorous...pursuits with one of the other council members. We decided that we would try to have her pay us our back pay, offsetting some of the cost of having someone cast True Resurrection on Auremestes. Not finding her in her own room, we made the circuitous trip to Arlindil's room (The object of her affection).
Our wanderings took us through a map room. We checked for a listing of the Land of Black Blood. To our amazement, there was one. Of course, Alevra had been thorough and the scroll, itself, was missing.
We also came across a Chapel with one statue of Calistria in it. Its twin was notably absent. We guessed that Alevra probably made off with it during her escape.
We found Malandil in Arlindil's rooms. She seemed only mildly surprised to see us and readily agreed to our request, asking only for a few more minutes. We chose to spend the next ten minutes well out of earshot of the chamber. We thought it best not to speculate too long on the activities of an amorous druid. Finding us after a while, Malandil was content to pay us, as long as we understood that we were to immediately disband afterward. She encouraged us to follow whatever pursuits might make us happy. A most disturbing attitude for a leader of the Winter Council.
As she led us through the building, we wrung all the information from her that we could, regarding the appointment of new Council members and the authority of the leader of the Council. Arriving at the treasury, she was surprised to find magical seals on the doors. Aubrey made short work of them. Malandil scooped coins into our bag without any real concern for amount or type. Once satisfied, she wished us well and dismissed us. Phos made sure to lock and then disable the locks on the treasury.
We left for Absalom. We had high hopes that we would be able to raise Auremestes and that the return of his leadership would begin the rebuilding of our organisation.
PCs:
Celias "Syl" Gorgorathtel'taur (ranger 8/fighter 3)
Elidlara "Aubrey" Seldanica (evoker 11)
Merisiel "Mule" Galanodel (cleric 11)
Phos Adanien (rogue 9)
Seldon "Quill" Galanodel (cloistered cleric 11)
Zara (paladin 11)