Game 5: Pathfinder 2 Delve with GM Whitney
Sadly, this was my only opportunity to play PF2 over the convention. Things had improved over the playtest, but I still didn't get much of a feel for the new ruleset.
Still, a fun little encounter.
Death: Poor, poor Merisiel got crushed after several rounds of maneuvering to get into a flanking position.
Game 4: Starfinder Beginner Box Delve with GM Cosmo
I played Keskodai in a fun, quick encounter using the stripped down Starfinder rules.
At least, it would have been before Cosmo got a hold of it and turned our opponent into a nanite clown.
Death: Keskodai survived, but my soul died a little when Cosmo attacked with the rubber chicken of doom.
Game 3: Depths of Despair with GM's Brian Bauman and Erik Keith
We played a crew of an experimental submarine out on a shakedown cruise, when things went horribly horribly wrong. Used the Basic RPG System.
The GM's really went all out with the preparation for this scenario, with great props, lighting, and sound, as well as a solid feel for the plotline.
Between this and Grimmerspace, Friday was my favourite day of the con.
Death: My Communications Officer was slow to abandon ship, and was the 5th to arrive as the 4-man decompression chamber separated. He further failed to pilot the doomed sub in an attempt at a heroic sacrifice.
Game 2: Grimmerspace Abattoir 8 with GM Lou Agresta
A scenario set in the new Grimmerspace setting for Starfinder. Our plucky band of entertainers set out for a gig in a food production facility, when things went horribly horribly wrong.
I was lucky to game with a really fun group, and we came up with creative solutions and roleplay as we made our way around the facility.
It is always important to look at the equipment provided for your pre-generated characters :)
Death: My envoy technically survived this session, because he was at 4 hp when our time was up, but we were nowhere near completing the scenario. I still got an "I died in Grimmerspace" ribbon.
Game 1: ACG Core Set Demo
A fun little appetizer for a weekend of gaming. I got to check out the revamped Adventure Card Game. In my opinion, every change to the game was an improvement, from packaging, to wording, to variable difficulty.
Death: We actually survived and succeeded at our goal! So the only deaths wer the happy passing of confusing language, multiple basic cards, and temporary closing.
PaizoCon was a lot of fun, and I had a great time seeing old friends and making new ones, playing games, shopping, and at the banquet.
It was a bit less successful, however, for my characters.
Not counting the Monday open boardgames with the staff, my characters died in 4 of the 8 sessions I played in, and didn't make out too well in some of the others.
I thought my many failures could serve as an object lesson to my fellow board followers.
These all look good.
I also prefer 3D swarms, but liked them when they were small (like the earlier grub swarm). I put them on a grid intersection to show where they are, and they are usually small enough that you can fit minis around it. And I prefer them over the bumpy coins because you only need one, and you don't ever need to worry about balancing a mini on top of one.
Not a complaint, just a personal preference.
The Archives of Nethys wrote:
Congratulations to Blake on this well-deserved selection.
Things I love about Archives of Nethys...
Things I'd like to see improved eventually...
Still, people should know that this is awesome news.
I bolded the problem. A strength penalty is not Resistance.I agree this is probably what happens (if damage can be reduced to 0), but it's another thing where the wording needs to be tightened up. It's another thing which makes me think there is a minimum of 1.
Thanks for the citations, Draco18s. There is also a mention in the Monk section (where they are able to use nonlethal weapons as lethal without penalty).
In Pf1, damage reductions from low strength would end up at a minimum of 1 point of non-lethal.
Doomsday Dawn example:
For example, one of our companions was attacked by giant centipedes. A few of them bit him for 1d4-1 damage (+ poison), and 3 of them rolled 1's. Do they each do a point of non-lethal? No damage? A point of lethal? Does poison apply?
This is a very timely blog for me.
I'm currently running an AP where the heroes each get their pick of a masterwork weapon crafted by one of the best weaponsmiths in a town of smiths. The smith in question has 5 NPC levels and a forge.
I figure that, under the PF1 rules, it will take this expert smith about 6-7 weeks to craft each weapon, assuming the base weapon cost is low.
Assuming max skill ranks (5), Skill focus, Int 12, Masterwork tools will give a +14. So Take 10 (or average roll) gives a 24.
Masterwork weapon cost is 3000 sp at DC 20.
One week's average work gives result 24 x DC 20 = 480 sp in progress.
So it takes over 6 weeks to total 3000.
It's unlikely the party will still be in town long enough in the first adventure for more than one of those weapons to be completed.
4 days sounds a bit better than 6 weeks :)
As the title says, none of the dropdowns available from play-by-post gameplay threads allow you to quickly call up the PRD.
A minor annoyance, but quick access to the rules would make running that much simpler. Especially if I'm on a device where I don't want to bookmark the PRD (ie public).
Thanks for all your hard work!
Logan Bonner wrote:
So would this mean that Challenge Rating is a thing of the past, at least as a term for individual foes? It looks like it has been replaced by good ol' "level".
Goblins as core PC's is one of two items in previews which concern me from a canon/headcanon standpoint (the other being resonance).
That said, it's certainly not something that is make or break for me until I see the entire system. After all, these are designers who have helped me to have a lot of fun with my friends over the last 10+ years.
New Details from Glass Cannon Podcast Pathfinder Playtest Impressions - Ability damage is gone, Magic Missile mechanics, crit / fumble discussion
Doktor Weasel wrote:
I think you're referring to the iconic multi-class character ;)
(Seriously, Seltyiel was originally the iconic multi-class)
Unfortunately, I got hit again. The postal worker where I picked up my order told me that far more packages are getting flagged now for duties and the corresponding collection fee.
I'm quite sure this is not Paizo's fault. However, if it continues I will probably have to cancel, as an extra $10 per order for 1 or 2 AP volumes is crazy.
My problem is with Canada Post. I've got no problem with paying the taxes I'm supposed to on the products, as that's only a couple of bucks. It's the $10 fee to collect that small amount that's ridiculous.
I know Paizo is always looking at shipping methods, but could you please look again at alternatives for your northern neighbours? Bypassing Canada Post eliminates the problem.
Not NAFTA, I did some further digging.
Packages like this are randomly assessed (for now). If it gets flagged, any book over C$20 has taxes on it assessed by Customs. The $10 service fee is actually for Canada Post collecting that tax.
Price on the item was US$17.49, which they converted to C$20.73, so we got randomly hosed.
We may or may not see this regularly, depending on how the sorting works, changes in technology (they may start hitting every package), exchange rate, price, etc.
Best to take it up with Canada Post/your MP.
I agree with every individual statement you have made here but the 4th sentence.
However, I still feel that having multiple legal versions of the same thing increases the workload for GM's, designers/developers, and organizers. IMO, the increase in workload is a bigger negative than the positive of keeping absolutely every option open.
The problem with this is that system mastery is already a monumental task for GM's. A player can focus their knowledge to the type of characters they want to play. A GM needs at least a passing familiarity with most available options. Expecting GM's to keep multiple published versions of the same thing straight is adding a fair bit of work for some volunteer fun. Discouraging people from GMing is bad for the campaign.
The same is even more true for designers/developers.
Having a big sandbox to play in is fun. Being expected to be able to track every grain of sand is not.
Paul Jackson wrote:
I know, I GM'ed for you when you were starting.
There are many people who did not enjoy the arms race that PFS has become (which speedruns are a symptom of), who ended up leaving the campaign.
This is not to say your fun is wrong, but I want to counter your implication that nobody has had issues with speedruns or the planetouched kerfuffle in your area.