Red Dragon

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FullStarFullStarFullStar Venture-Lieutenant, South Dakota—Sioux Falls 1,909 posts (3,878 including aliases). No reviews. No lists. No wishlists. 23 Organized Play characters. 11 aliases.


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I'd be willing to run an evergreen once my outpost tables conclude. As it is, I just have too many games I'm running, and picking up another seems highly irresponsible. I'm partial to confirmation and consortium compact, but if there's a module or something else you'd prefer I can do that too. I've done crypt of the everflame, godsmouth heresy, and a bunch of others. I'm not running a spire level 1 run on here, and I'd think not a thornkeep, but let me know if you have any other preferences.


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I am similarly desirous of joining. I have a gunslinger deck I've never gotten to play.


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I would argue, and as I'm the GM my argument is the one that matters here, that a saving throw, while partially based of a stat modifier, is not a check with that attribute. I will rule that skill checks and stat checks DO take this penalty, I.E. Diplomacy, Knowledge, Heal/Survival, etc., or any base Wisdom or Int checks. I don't want to research something that just causes me to be meaner to y'all.

Your group has little trouble navigating the streets of Dis, though it still takes you the better part of an hour. For future attempts, I need one person "taking the lead" in navigating, with others able to aid. My fault for not specifying there.

You do find traversing the distance between ground and tower is a bone barge carried by a fiendish roc. The ferryman says it's 10 gold pieces each way, and that he'll ferry you unharmed and unchanged from here to there for that price.

Assuming you're fine paying the reasonable fee to get from A to B...

The floating tower drips a constant rain of pitch onto the streets below and vibrates with a chorus of screams from the countless living tongues layered into its walls. In contrast, the upper portico hums pleasantly with commerce. Pergolas covered in thorny vines and quivering flesh loom over the maze-like cobbled streets. Snaking flames illuminate storefronts promising life, death, and everything in between, while tents of all shapes and construction host the quick patter of haggling and the predatory gaze of shopkeepers. Fiends, mortals, and more barter and deal, all under the watchful gaze of an enormous blue dragon perched atop the tower.

The merchants here are odd, and you see that in many cases items are exchanged without money passing from hand to hand. Bargains seem to be made as a primary form of currency. As if to perfectly demonstrate, one of the merchants tries to draw Lucija over. "You there, pretty girl, I can feel your feelings from here, such strong feelings... you could do so much more without them! Imagine your power without fear, without apprehension, without doubt. I will give you a good price for them. Come, see my wares!"

You have several options while within the markets here. Bargains can be made, and you can offer a number of unconventional items to receive a discount on purchases made. The items you may bargain with (and there may be other chances to make similar bargains later in the scenario) are: Soul (7500gp equivalent), Power (7500), Hope (5000), Emotions (2500), Fate (2500). You may purchase any item up to your purchase limit here, with a discount equal to what you bargain away.

A second option is gathering information, which will take 1d2 hours per attempt. As per that other check, if doing so please let me know who's making the check and who's aiding.


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Dots:
Sapiens ??? Medium
motteditor ??? Oracle
HatersInHeaven dot
Helikon dot
BeefLaRoux dot
Gramork dot
Drogeney dot
Yttras dot
Rabscuttle dot
Litejedi dot
Nairb the Grey dot

For those who may want to know.

List of Applications:
SamuraiNitta // Fane Nulvshanti // Human Magus (Card Caster / Kensai)
Blaydsong // Henric Drake // Human Occultist
Something Wicked // Kera Mvashti // Human Cleric (Varisian Pilgrim) of Desna
AdamWarnock // Kiley Sherrow // Tiefling Slayer
Daedalus // Maddie Elthis// Human Wizard (Chronomancer / Transmuter)
Delightful // Renae Sherson// Human Enchanter
stormraven // Senna Proviso// Human Sorcerer (Tattooed Sorcerer)
Ouachitonian // Shamgar Spellbane// Dwarf Bloodrager
Dakcenturi // Stryn // Goblin Unchained Rogue (Scout, Underground Chemist)
theasl // Samaedral Mareynlara // Elf Shifter (Weretouched)

I see your fearless GM will be doing this, so I'll stop updating. :)

Grand Lodge

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Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug worry about losing new Nigel like old Nigel. That make Doc-tor very sad. Not want Doc-tor be sad.

The Exchange

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TN Gnome Kineticist 9 (Water) | HP 83/102 (36 NL) | AC 23 T 14 FF 20 | CMB +5, CMD 18 | F: +14, R: +12, W: +7 | Init: +3 | Perc: +17, SM: +4 | Speed 20ft | Burn: 2/8 | Active conditions: Cold Snap (-45)

Dax looks around at those assembled. "You truly think this serves our cause? You disappoint. I expected more of Pathfinders. I expected more of humans. You disappoint. We of the blue fight for you, you cower in fear? I have not time to spend on this. Should you find your nerve, you will find us at the front. Should you not... may the god you serve have mercy on you for neither Pharasma nor Abadar will." The gnome's head shakes, and with that at least Dax departs for the next stop, whether the others come with or not.

Diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23


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Male Human Fighter (Dragonheir Scion) 4 | HP: 29/39 | AC: 21/T 12/FF 19 | Init: +2 | Perc: +5 | Fort: +6 | Ref: +3 | Will: +2| CMB: +8 | CMD: 20 | Scimitar: +9; 1d6+4/18-20 | Eldritch Strike

Edgar chokes up a bit, from what specific thing it is hard to say. "Then take her head and burn the rest. I won't defile a corpse. You don't have to worry about the authorities, I'm not going to seek punishment. No one is served by that. I cannot sit idly by and let murder happen." His emotions are both fighting to overwhelm him and straining to hold themselves back. He brushes something from his eye, then stands.

The Exchange

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TN Gnome Kineticist 9 (Water) | HP 83/102 (36 NL) | AC 23 T 14 FF 20 | CMB +5, CMD 18 | F: +14, R: +12, W: +7 | Init: +3 | Perc: +17, SM: +4 | Speed 20ft | Burn: 2/8 | Active conditions: Cold Snap (-45)

I did run a module and level up, I'll have those updated stats before we begin.

Grand Lodge

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Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Ooh, Karzug can take 10 for a 20 on Planes!

"Karzug know these! They teach about these for hellknight training. These demons! That one have weird name." He doesn't really remember much though, but really enjoys being "smart" for once in his life.

Grand Lodge

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Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Sincerest apologies all, I am positively swamped in both work and personal life. I plan to be able to resume proper posting on Monday, November 12th. Your patience is sincerely appreciated.


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Sincerest apologies all, I am positively swamped in both work and personal life. I plan to be able to resume proper posting on Monday, November 12th. Your patience is sincerely appreciated.


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I will get that corrected for the next go-round.


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Dots:

Hayato Ken
Nemroider
Chandlore
The Lobster
Brolof
Tavarokk
Chandlore
Ouachitonian
haydenmccullen
Redac
The KGB
Valjoen_KC
Kobolum
Cyrene Syrinx
Steelguts

Applications:
Purple Dragon Knight - Valeria Tanessen, Human Bard
Oniwaban – Celad, Aasimar Paladin (Hospitaler)
Tazo – Bimble Ficklebopper, Gnome Transmuter
Phntm888 - Eregos Villarius Human Vigilante
Jovich - Trakas Aeramirdal, Human Swashbuckler (Inspired Blade)
Shalm – Marcus Beto, Human Slayer (Sniper, Stygian Slayer)
Simling – Eric Merosett, Aasimar Paladin
DarkwingD – _Valerian_, Human Investigator (Cipher)
hustonj - Cillian O’Shea, Unchained Rogue (Burglar/Phantom Thief)
rutaskadis - Major Fothergilla, Tiefling Brawler
Darkmeer – Alessand, Cleric (Hidden Priest)
ScorchedOne – Nimall, Aasimar Bard (Songhealer)
theasl - Tereliel Pamyron, Elf Magus (Spell Dancer)

Preliminary list. If you aren't on here let me know. (Or if I am missing / got something wrong)


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Do not let the amount of time this appears to have taken to detract from what I think of the quality of your applications. I had mostly, as I said, made this decision 3 hours ago and only had a few changes to consider in the meanwhile. I've been reviewing my list since it started, and have delved deeply into your current characters, your character/posting history, and basically everything.

Thank you all for submitting your concepts for consideration. I strongly pondered doing a second table, and those not chosen if I do open up this or another AP know that you are on my list as having applied, which I also take into consideration. That having been said, so as to not dally and cause any further stress on the parts of our applicants, here are the chosen several:

Characters
Campincarl9127 - Vance Leroung, Human (Chelaxian) Transmuter Wizard
Remnar - Kurt Iron, Tiefling Fiend Flayer Magus
Sir Longears - Olaff Olaffson, Human (Ulfen) Fighter (Viking?)
pauljathome - Nikka, Halfling Druid
Grandlounge - Ryn, Half-Elf Oracle
Codanus - Sunishi Teinori, Human (Tian-Min) Ninja
Sapiens - Leandro Mvashti, Human Swashbuckler

You may head over to Discussion and post in, I'll have an IC post up in another short while.


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I usually follow the rule of 2. First two votes for the same place and off we go.

(That being said, right now I have two votes for different places, but hopefully one of the next people seconds and we get to proceed.)


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My group contributed their success. They did their part through an adamantine spear.

Acquisitives

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SP 0/7 | HP 6/10 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +4 | F/R/W: +1/+5/+2 Android Operative 1

Piloting: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26

6ix finally remembers everything from his flight training and attempts to steer the ship into a non-crash landing. He certainly says nothing about being a leaf on the wind.

Grand Lodge

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Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

"Nothing else, Mr. Dreng. Have a nice day." Karzug seemed to remember Drandle Dreng being more friendly when he was on the streets pretending to be a drunk. This all-business Dreng wasn't as pleasant. It made Karzug a little sad, to think there was less joy in the world. But then he thought about butterflies and smiled again.


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Shifty also seems to be following me session to session... that must mean I'm not terrible at this!


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Yes, the torch is now on fire.

Dark Archive

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Male NG Gnome Sorcerer 4 | HP 30/30 | AC 13 T 13 FF 12 | CMB +1, CMD 13 | F: +4, R: +4, W: +6 | Init: +1 | Perc: +3, SM: +1 | Speed 20ft | Celestial Fire: 6/7 | Spells: 1st 3/7 - 2nd 3/4 | Active conditions:

Andracar raises his hands in alarm, stepping up just enough to be in range of his spell, but not in range of their claws or fangs. "Oh no, it's happening again, the possession!" And with that, colors shoot forth from his hands, a blinding and dazzling array meant to confuse the senses and enthrall the mind. DC 17 will saves from those in my cone or the spoilered happens.

Color Spray:
COLOR SPRAY

School illusion (pattern) [mind-affecting]; Level sorcerer/wizard 1

Casting Time 1 standard action

Components V, S, M (red, yellow, and blue powder or colored sand)

Range 15 ft.

Area cone-shaped burst

Duration instantaneous; see text

Saving Throw Will negates; Spell Resistance yes

A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Sightless creatures are not affected by color spray.


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For anyone not following Discussion: Gameday VII announced

Dark Archive

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Male NG Gnome Sorcerer 4 | HP 30/30 | AC 13 T 13 FF 12 | CMB +1, CMD 13 | F: +4, R: +4, W: +6 | Init: +1 | Perc: +3, SM: +1 | Speed 20ft | Celestial Fire: 6/7 | Spells: 1st 3/7 - 2nd 3/4 | Active conditions:

Andracar happily signs off on this statement, basically attesting that there is no untoward activity occurring within the premises, using all manner of language to say nothing.


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Male CN Human Slayer 3 | HP 32/32 | AC 16 T 12 FF 14 | CMB +6, CMD 18 | F: +5, R: +5, W: +1 | Init: +2 | Perc: +6, SM: +6 | Speed 30ft | Active conditions: None.

I would just like to say you guys are REALLY playing up my "Fools for Friends" trait.


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Jhaeman wrote:
Man, everything on here fills up so fast! I need to set a reminder to check this thread every half hour or I'll never get in another game :)

Or befriend the most excellent of GM's, so that they might apprise you of their offerings beforehand.

shameless self-plug

Dark Archive

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Male NG Gnome Sorcerer 4 | HP 30/30 | AC 13 T 13 FF 12 | CMB +1, CMD 13 | F: +4, R: +4, W: +6 | Init: +1 | Perc: +3, SM: +1 | Speed 20ft | Celestial Fire: 6/7 | Spells: 1st 3/7 - 2nd 3/4 | Active conditions:

Yes, we will absolutely use that action.

Grand Lodge

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Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

"Karzug not like this. Very bored. Want hit things. Maybe start climbing rope?" He looks at the rope, and considers. Still full defense.

Grand Lodge

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Male N Aasimar Oracle 4 / Barbarian 2 | HP 47/47 | AC 24 T 12 FF 23 | CMB +10, CMD 21 | F: +6, R: +3, W: +6 | Init: +1 | Perc: +9, SM: +4 | Speed 20ft | Rage: 7/7, Martial Flexibility: 5/5 | Spells: 1st 7/7, 2nd 4/4 | Active conditions: None.

It's tough when OOC you totally know what's going on, but IC totally don't.

"Even more curious, there appear to be people in these that are not dead. A sort of prolonged rest perhaps? A more benign application of gentle repose? Can they be awoken, or are they in fact dead?" He gets curious and begins looking around the boxes for switches, levers, or other apparatuses.

Dark Archive

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Male NG Gnome Sorcerer 4 | HP 30/30 | AC 13 T 13 FF 12 | CMB +1, CMD 13 | F: +4, R: +4, W: +6 | Init: +1 | Perc: +3, SM: +1 | Speed 20ft | Celestial Fire: 6/7 | Spells: 1st 3/7 - 2nd 3/4 | Active conditions:

I have put 50gp from my share of the loot sale into the treasury, just for expediency. Also it won't hurt my money since this will all shake out in the chronicles, I imagine.

Dark Archive

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Male NG Gnome Sorcerer 4 | HP 30/30 | AC 13 T 13 FF 12 | CMB +1, CMD 13 | F: +4, R: +4, W: +6 | Init: +1 | Perc: +3, SM: +1 | Speed 20ft | Celestial Fire: 6/7 | Spells: 1st 3/7 - 2nd 3/4 | Active conditions:

We would like to donate 50gp from the fund to the treasury. If no one else wishes to, I can take it from my share.

"This is progressing well, now we just need to see about recruiting those street performers." Andracar mentions, as Merisiel reports on having made friends who might be supportive of the cause.

Dark Archive

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Male NG Gnome Sorcerer 4 | HP 30/30 | AC 13 T 13 FF 12 | CMB +1, CMD 13 | F: +4, R: +4, W: +6 | Init: +1 | Perc: +3, SM: +1 | Speed 20ft | Celestial Fire: 6/7 | Spells: 1st 3/7 - 2nd 3/4 | Active conditions:

Ah, I mixed members and supporters.

"I think that would be a splendid idea. Shall I put out feelers?" Andracar considers, as having those ears on the street would save them from being spotted out and about.

Looks like Secrecy DC 10 at +6?

Dark Archive

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Male NG Gnome Sorcerer 4 | HP 30/30 | AC 13 T 13 FF 12 | CMB +1, CMD 13 | F: +4, R: +4, W: +6 | Init: +1 | Perc: +3, SM: +1 | Speed 20ft | Celestial Fire: 6/7 | Spells: 1st 3/7 - 2nd 3/4 | Active conditions:

I feel that Merisiel would be well suited to leading the "Outlaws", whereas Kavor and his background as a merchant would have him lead the "Traders". I would seem to be the obvious choice for the "Advisors", as that tends towards Charisma, and Rebels could be literally anyone.


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Male CN Human Slayer 3 | HP 32/32 | AC 16 T 12 FF 14 | CMB +6, CMD 18 | F: +5, R: +5, W: +1 | Init: +2 | Perc: +6, SM: +6 | Speed 30ft | Active conditions: None.

"That is far too simple. I prefer a good flaying. Really lets you hear the screams." Taton preaches to a fellow true believer. "And then you carefully slice him so as not to cause too much bleeding, and show him what his entrails look like." Taton smiles, reminiscing.

Grand Lodge

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Male N Aasimar Oracle 4 / Barbarian 2 | HP 47/47 | AC 24 T 12 FF 23 | CMB +10, CMD 21 | F: +6, R: +3, W: +6 | Init: +1 | Perc: +9, SM: +4 | Speed 20ft | Rage: 7/7, Martial Flexibility: 5/5 | Spells: 1st 7/7, 2nd 4/4 | Active conditions: None.

"I've yet to meet a female thing which wasn't instantly swooning in my presence, so I'm sure this will be remarkably easy!" Carr in a revisionist history states, as there have been several times that this wasn't the case. "No matter, nothing we can't handle. When do we strike?"

Dark Archive

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Male NG Gnome Sorcerer 4 | HP 30/30 | AC 13 T 13 FF 12 | CMB +1, CMD 13 | F: +4, R: +4, W: +6 | Init: +1 | Perc: +3, SM: +1 | Speed 20ft | Celestial Fire: 6/7 | Spells: 1st 3/7 - 2nd 3/4 | Active conditions:

Andracar looks disapprovingly at the small dragon. "You should not override the wills of others! It's not very nice." The irony in his statement is completely lost on the gnome.

Dark Archive

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Male NG Gnome Sorcerer 4 | HP 30/30 | AC 13 T 13 FF 12 | CMB +1, CMD 13 | F: +4, R: +4, W: +6 | Init: +1 | Perc: +3, SM: +1 | Speed 20ft | Celestial Fire: 6/7 | Spells: 1st 3/7 - 2nd 3/4 | Active conditions:

Andracar gives Merisiel a flat look. He replies to her in Elven, Surely you have a more talented tongue than that, Merisiel? It would not do to have your name lessened, and as a mighty conjurer of cheap tricks, he preferred to have his name well known and properly pronounced.

Dark Archive

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Male NG Gnome Sorcerer 4 | HP 30/30 | AC 13 T 13 FF 12 | CMB +1, CMD 13 | F: +4, R: +4, W: +6 | Init: +1 | Perc: +3, SM: +1 | Speed 20ft | Celestial Fire: 6/7 | Spells: 1st 3/7 - 2nd 3/4 | Active conditions:

Hearing mention of a bar elsewhere and noting that the assemblage seems to have their marching orders, Andracar closes his book and stands. Of course standing doesn't tend to do much for his stature, in fact he may have even been taller in the chair. "Ah, so we are off? Good, good. I still can't make hide nor hair of what these scribblings mean. One of these days, however, I will understand what those scholarly types mean by it!" He packs up the spellbook into his pack and checks his various garments are in order. He sighs at the fact he can't wear whatever he would like, but such is life under the thumb. "Oh, and in case it was missed, I am Andracar, which is spelled with three A's, two R's, and all the flourishes I can manage."

Grand Lodge

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Male N Aasimar Oracle 4 / Barbarian 2 | HP 47/47 | AC 24 T 12 FF 23 | CMB +10, CMD 21 | F: +6, R: +3, W: +6 | Init: +1 | Perc: +9, SM: +4 | Speed 20ft | Rage: 7/7, Martial Flexibility: 5/5 | Spells: 1st 7/7, 2nd 4/4 | Active conditions: None.

"Tomorrow you die perhaps. I am immortal and whatnot. Angel. I am Carrsoth van Beldenar, yes of those Beldenars, and I am indeed an Angel. La, gaze upon my glorious countenance." Carr flexes and grins. "I do need supplies, I find my wand of curative magics depleted after our last adventure. I shall have to acquire another, lest our poor bird friend greet his maker once more. Additionally, I require a cloak of finest make to bolster my defenses against the nauseating influence of other creatures. Also to make me look fabulous." Spending 2 prestige for a CLW wand, 1k for cloak of resist +1.

Dark Archive

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Male NG Gnome Sorcerer 4 | HP 30/30 | AC 13 T 13 FF 12 | CMB +1, CMD 13 | F: +4, R: +4, W: +6 | Init: +1 | Perc: +3, SM: +1 | Speed 20ft | Celestial Fire: 6/7 | Spells: 1st 3/7 - 2nd 3/4 | Active conditions:

Player: Scorch
Character: Andracar
Pathfinder Society Number: # 41759-6
Faction: Dark Archive
Slow Track or Normal: Normal

This Chronicle #: 4
Starting XP: 7
Initial Prestige: 8
Initial Fame: 10
Prestige Spent on this Chronicle: 0
Starting Gold: 952.4

Day Job Roll: Profession(Librarian): 1d20 + 9 ⇒ (10) + 9 = 19
Gold Spent on this Chronicle:
Anything else you want me to note on your Chronicle:

★ --- ★ --- ★ --- ★

ADDITIONAL INFORMATION FOR THE GM (and Laria Longroad)

Has your character worked in Cheliax before? What adventures? Did anything particularly memorable happen on them?

Nope. No Cheliax.

How has your character grown in Pathfinder Society? Tell me a bit about one or two highlights on your personal journey.

Ventured to the emerald spire, caused mental anguish to a large number of goblins. Solved a mysterious murder at a carnival, gained a greater respect for illusions, which as a gnome was already a thing.

Are there any special rules, equipment or other abilities that I need to know about for this character? In addition, if you have something that is made legal only by a boon, please list it here.

Alignment

Neutral Good

What are your abilities with the following skills so that Laria can send you on the right missions?

Bluff +4
Diplomacy +4
Disable Device What's that?
Intimidate I'm tiny. (small)
Linguistics Nope
Perception +3
Sense Motive +1
Stealth +5

Do you have Wayfinders? Where do you wear them?
I do not have a wayfinder yet. I can make light, what do I need more light for?

Grand Lodge

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Male N Aasimar Oracle 4 / Barbarian 2 | HP 47/47 | AC 24 T 12 FF 23 | CMB +10, CMD 21 | F: +6, R: +3, W: +6 | Init: +1 | Perc: +9, SM: +4 | Speed 20ft | Rage: 7/7, Martial Flexibility: 5/5 | Spells: 1st 7/7, 2nd 4/4 | Active conditions: None.

Carr tries to stop the dogs. HA: 1d20 + 6 ⇒ (19) + 6 = 25

He does so, because of course he is angelic and dogs are such good, good boys and girls.

"They are going to regret having upset me. And throwing a net on me. And generally just being born."

Grand Lodge

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Male N Aasimar Oracle 4 / Barbarian 2 | HP 47/47 | AC 24 T 12 FF 23 | CMB +10, CMD 21 | F: +6, R: +3, W: +6 | Init: +1 | Perc: +9, SM: +4 | Speed 20ft | Rage: 7/7, Martial Flexibility: 5/5 | Spells: 1st 7/7, 2nd 4/4 | Active conditions: None.

Carr focuses his energy, and before Brallenera knows it, quite possibly the handsomest dwarf she has ever seen is driving the sled. At least handsome by the rest of the world's standards, she might perhaps think otherwise. Racial Alter Self, assuming form of a medium Humanoid. "Let them just try to catch us! Dogs, ho there. Slow down, bring them on."

HA: 1d20 + 6 ⇒ (15) + 6 = 21

Carr once more slows his sled, to be in better position to slam the opposing sled once it is in position.


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Yes. Thus sayeth I.

Grand Lodge

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Male N Aasimar Oracle 4 / Barbarian 2 | HP 47/47 | AC 24 T 12 FF 23 | CMB +10, CMD 21 | F: +6, R: +3, W: +6 | Init: +1 | Perc: +9, SM: +4 | Speed 20ft | Rage: 7/7, Martial Flexibility: 5/5 | Spells: 1st 7/7, 2nd 4/4 | Active conditions: None.

Carr does his best mannequin impersonation. It is very convincing.

Grand Lodge

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Male N Aasimar Oracle 4 / Barbarian 2 | HP 47/47 | AC 24 T 12 FF 23 | CMB +10, CMD 21 | F: +6, R: +3, W: +6 | Init: +1 | Perc: +9, SM: +4 | Speed 20ft | Rage: 7/7, Martial Flexibility: 5/5 | Spells: 1st 7/7, 2nd 4/4 | Active conditions: None.

Con: 1d20 + 1 - 5 ⇒ (17) + 1 - 5 = 13

Carr stabilizes, but is still on the ground and quite unconscious.

Grand Lodge

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Male N Aasimar Oracle 4 / Barbarian 2 | HP 47/47 | AC 24 T 12 FF 23 | CMB +10, CMD 21 | F: +6, R: +3, W: +6 | Init: +1 | Perc: +9, SM: +4 | Speed 20ft | Rage: 7/7, Martial Flexibility: 5/5 | Spells: 1st 7/7, 2nd 4/4 | Active conditions: None.

Fort: 1d20 + 6 ⇒ (20) + 6 = 26 Raging. Also have Resist 5 Cold, if that helps anything.

Grand Lodge

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Male N Aasimar Oracle 4 / Barbarian 2 | HP 47/47 | AC 24 T 12 FF 23 | CMB +10, CMD 21 | F: +6, R: +3, W: +6 | Init: +1 | Perc: +9, SM: +4 | Speed 20ft | Rage: 7/7, Martial Flexibility: 5/5 | Spells: 1st 7/7, 2nd 4/4 | Active conditions: None.

Couldn't you use inspiration points or something for those checks? I mean just saying, that would add 1d6 to each.

Grand Lodge

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Male N Aasimar Oracle 4 / Barbarian 2 | HP 47/47 | AC 24 T 12 FF 23 | CMB +10, CMD 21 | F: +6, R: +3, W: +6 | Init: +1 | Perc: +9, SM: +4 | Speed 20ft | Rage: 7/7, Martial Flexibility: 5/5 | Spells: 1st 7/7, 2nd 4/4 | Active conditions: None.

Carr smiles as he wakes up, knowing the outcome of what had happened. He had, after all, survived the stabbing and had wreaked precious vengeance upon the traitors. Nightmares were not something that impacted Carr. If he had fear it would stem from a lack of preparedness, and he trusted these allies... perhaps less so that Quinn gentleman, but they'd been together for a bit.

Grand Lodge

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Male N Aasimar Oracle 4 / Barbarian 2 | HP 47/47 | AC 24 T 12 FF 23 | CMB +10, CMD 21 | F: +6, R: +3, W: +6 | Init: +1 | Perc: +9, SM: +4 | Speed 20ft | Rage: 7/7, Martial Flexibility: 5/5 | Spells: 1st 7/7, 2nd 4/4 | Active conditions: None.

"I think after the last time we slept in beds not our own, that I won't be taking an individual room, and will wear breeches to bed." Carr for one doesn't much like the idea of getting stabbed.

Grand Lodge

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Male N Aasimar Oracle 4 / Barbarian 2 | HP 47/47 | AC 24 T 12 FF 23 | CMB +10, CMD 21 | F: +6, R: +3, W: +6 | Init: +1 | Perc: +9, SM: +4 | Speed 20ft | Rage: 7/7, Martial Flexibility: 5/5 | Spells: 1st 7/7, 2nd 4/4 | Active conditions: None.

"Well we went into the maze, and got properly lost. A few times, actually. We fought several creatures and eventually found ourselves in a chamber with a complete lunatic hurling chains about, whom the rest of the group beat to a firm pulp." He tries to rack his brain to see if there was more he recalled. "Oh, and we cooperated very well with one another."


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http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/spiritualWeapon.html #spiritual-weapon

Were you thinking that?

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