Silver Dragon

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Organized Play Member. 350 posts (3,818 including aliases). No reviews. No lists. No wishlists. 18 aliases.


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:
Akrynn wrote:
"Who put the sticks up their butts? So cruel!" Guesses?

Obviously, it was evil aligned druids.

... those poor sticks...


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Ah crap, did I let an uncontrolled shambler out again?


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Nik, finally rejoining the others after a long afternoon of inducing zombification, brings his newest creation to the Wayfarer.
"Everyone, Zombington the second. She doesn't bite. Zombington, don't hurt any of these guys." Nik says as a way to introduce it.

Looking at the cranium rat that Jek pointed out, Nik shrugs.
I like those things, they look a bit like shamblers

Turning away from the rats to notice his friend addressing a gnome, Nik decides to stand next to the bariaur and glare at Jek's competition. Nik also rotates Zombington to utilize it's empty stare in making the gnome feel less comfortable.


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NG Human Wizard (Diviner) 4 | AC 12 T 12 FF 10 | max HP 34 | F +3 R +3 W +2 | Init +10 | Perc +2\+4 | spells etc | Active Conditions: Fastidiousness

Definitely been interesting xD


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Oooh, does that mean Nik would have 8 hours to make a shambler and meet them there?
We could pretend that that was the plan all along :3
Also, I got the feeling that if you spoke loudly about where you'd meet up after in front of her *wink wink nudge nudge*, Elchis might show up xD


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Just got back from a hackathon I forgot to mention that I now realize was rather well timed xD
Also, really enjoying catching up xD


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Female N Human Wizard / Cleric 3 | HP: 11/21 | AC: 10 (10 TAC, 10 FAC) | CMB: +2, CMD: 12 | F: +4, R: +2, W: +7 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

"In short, pyrrhic victory?" Thawm suggests.


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Finally updated Nikrir's undead with Zombington the second's stats
Also updated the treasure sheet to not have Skellingtons weapon, chain shirt, or shield :(
Oh well, we'll find plenty of otherwise almost useless loot...


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Nik was tasked with disposing graciously given what would become Skellington the second that day, muwhahaha~
@Jek (unrelated): oh lawd, have you been reading what Gage and Mamise got up to, then?
Either way, I'm going to pretend this corpse belonged to a female red-haired/furred Kitsune, just for lulz...

Nik waves to Jek as he returns with the boxes.
"Heh, you just love delivering things, eh Jek?"

Nik nods and walks over to the large crate and cracks the top open to look inside.
"A foxy lady. I've always wanted one. Thanks, Jek. I'll call this one Zombington the second, I think. Or... would anyone around town recognize the face? Maybe Skellington the fourth?"

I'll bring up library team's findings if no one else particularly cares to ^^


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Nik shrugs.
"I worry that it might be a bit dangerous to ask anyone around about something so secret. Definitely yes on finding the previous church owner's records tomorrow."
Although, I suppose that dangerous might mean more mortuary material...

I just noticed that I keep alliterating; I think I'll leave it in though...


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Sounds good to me :)
Maybe I'll need some flaming bolts or something, though xD


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NG Human Wizard (Diviner) 4 | AC 12 T 12 FF 10 | max HP 34 | F +3 R +3 W +2 | Init +10 | Perc +2\+4 | spells etc | Active Conditions: Fastidiousness

Thanksgiving is over, time to come out and play :D


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Female CE Tiny Aberration (augmented, cold) | max HP: 35 | AC: 19 (17 TAC, 14 FAC) | CMB: +1, CMD: 16 | F: +6, R: +8, W: +1 | Init: +9 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +4 | 30' burrow, 100' fly, 60' swim/walk | Active conditions:

"Snowball can be mommy!" Snowball volunteers excitedly while swooping down next to Cindy.


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Oh yeah?
Well I'm... going to take a nap!
Hah!


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

wait, something that gets cast upon your attacker if you get tagged? :O

I think you could convince our resident scrooge to give you shocking grasp if he thought it was part of prep for the mission. Also I can prep and store the cantrip Touch of Fatigue unlimited times per day if you really want xD

I could store Mage Armor or Levitate in the armor, but that wouldn't be helpful unless a harmless pat on the back counts for the armor's ability xD
...OOOOhhhh what about an unarmed strike for almost no damage? (nonlethal to boot)

OK I have a plan:
I've only got Repair Undead at the moment. I can put that in the armor and then Rinika can punch you for a free heal later xD


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Female CE Tiny Aberration (augmented, cold) | max HP: 35 | AC: 19 (17 TAC, 14 FAC) | CMB: +1, CMD: 16 | F: +6, R: +8, W: +1 | Init: +9 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +4 | 30' burrow, 100' fly, 60' swim/walk | Active conditions:

"Big like horse. Dumb... like horse. Mean like... mean horse." Snowball struggles to think of non-horse comparisons, and scratches the back of her neck with her left hind foot.
She adds hesitantly "stronger than horse."


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Probably?

Doesn't help that we're all lonely basement dwellers and Rinika is a cat-girl in addition to half undead :3


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:
DM_Delmoth wrote:
He holds out his hand and a book floats to it, Akin hands it to Nik, "Just got this in this morning. Supposed to be the spellbook of some chosen one of Shelyn, whoever that is."

I lol'd, you got me.

Does this mean a certain monosyllabically named wizard lost his book and/or died? xD

Related: Anyone know why monosyllabic is such a darn long word?


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Female CE Tiny Aberration (augmented, cold) | max HP: 35 | AC: 19 (17 TAC, 14 FAC) | CMB: +1, CMD: 16 | F: +6, R: +8, W: +1 | Init: +9 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +4 | 30' burrow, 100' fly, 60' swim/walk | Active conditions:

Cindy: girl of my dreams


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Shoot, he grew two new toes too?
Well, I'll definitely need to make him pay after all! xD

In other news, I'm 99% done leveling up in my lil spreadsheet-o-doom, but I can't decide on my feat:
+4 initiative?
doodle on all the vellum?
Especially now that I have glitterdust, maybe +4 initiative > Scribe Scroll?


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Nik frowns.
"Spy maybe?" he ventures.

"Eighttoes tossed me in too. Said something about getting rid of an identity..." Nik shrugs and pulls out a scroll of Passwall and a scroll of Protection from Elements.
Looking back and forth he tries to decide which looks more like vellum.


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Female N Human Wizard / Cleric 3 | HP: 11/21 | AC: 10 (10 TAC, 10 FAC) | CMB: +2, CMD: 12 | F: +4, R: +2, W: +7 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

part of me wants more nat 1s for Basil now :>


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

"I guess we just go up the stairs?" Nik suggests before checking behind the many arrases for alternatives.


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Male LG Dwarven Cleric 5 | HP: 53/53 | AC: 21\25 (12\16 TAC, 19\19 FAC) | CMB: +5, CMD: 17\21 | F: +7\9, R: +3\5, W: +7\9 | Init: +2 | Perc: +8\10, SM: +7 | Spells etc | Active conditions: Longstrider (3?/5 hours; 40' move); Shield Other (@Brynn; 5 hours)

Grilnik smashes the floor with his longhammer in frustration before answering Bethany.

"We save the town."
He pats his humongous and elaborately braided beard "by my beard, we will save the town."

He approaches the corpse of the half-orc, muttering "just had to be a hero, huh?"

Grilnik stands over the lifeless form and tries his orison again, once again feeling the feedback of failure.
"Think the Abadarians could help? Who saw us enter besides the druid?"

Grilnik stares down hard and Vors's remains, wondering if they should bother with some sort of stretcher.


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

KK, I'll just retcon muh spells and turn some infernal healing into some Warp Sense :3
I'll also pretend that no one PMd me to remind me that we have Warp Sense available from Imogen's spellbook ;p


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

"Sounds good to me. Maybe someone besides Skellington can open the door this time. Or we can try to be fire-cats and smash it. Actually, why don't we just have him smash the door open while we watch? It's waaay too hot for hard labor."


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

He could become an unintelligent undead if I were willing to let go of Skellington...

"Isn't Skellington already...?" looking around, Nik sees his pet undead standing guard by the wrong door.

"Oh for- Skellington! Not the closet, the FRONT door! The one next to Vaascht! Attack the fire cat after the door isn't in the way.
Always have to be specific with shamblers..."

Turning back towards the cat, Nik gets off one final shot.
Xbow vs cat: 1d20 + 4 ⇒ (6) + 4 = 10
Damage (P): 1d10 ⇒ 3

Then he travels downstairs towards Skellington.

SA: shoot a useless bolt
MA: move 30' towards Skellington who should be able to move to the front door with a 60' double-move...


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Yeah, Nik was lucky in that regard, but we got to go find the stuff D:
Or at least reasonable replacement stuff...

Also a second title:
Skellington the 3rd: undefeatable weight loss champion of Sigil and mage slayer.


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Don't give the GM ideas xD

In other news, Skellington dodges destruction once again. Maybe he'll add another title to his name after all :3


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

As long as Nik survives and hits level 3, with enough onyx we can all be friends forever no matter what :D


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:
Vaascht wrote:

Serially, I recommend moving out of LOS to those Max damage arrowers.

Your grease spell may very well have saved Vasschts life, though Skellington might face her ire

A good plan; Nik will run for his life xD

Also I just double checked the range of Grease; 30' range at lvl 2 means it can't be square where I plopped it down (the upper right square would be 35' away, so the slick is L shaped. The same to targets got hit with it tho)

Hopefully our glorious leader GM notices the fix before he decides what Imogen would do :3

edit: BTW, the other guy with the heavy crossbow needs to either spend two standards to reload (if he draws as a move) or he needs a feat to drop the reload heavy crossbow action from Full Round to a Move :3


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

No worries! Welcome back!
Also: Toughness is a good feat O.O


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provoke AoO from Trent
Also, is Imogen prone yet? :D
.
AC 17
HP: 6/6
DR 5/bludgeoning

Skellington thoughtlessly advances and swings his sword at his new target.

Attack vs Imogen: 1d20 + 2 ⇒ (20) + 2 = 22
Damage (S): 1d8 + 2 ⇒ (8) + 2 = 10
Crit? vs Imogen: 1d20 + 2 ⇒ (1) + 2 = 3
Damage (S): 1d8 + 2 ⇒ (5) + 2 = 7

MA: 20' move (around Trent)
SA: attack: a very sexy attack roll followed by a very big fail to confirm


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

minimum damage is a thing. That... crit... still does 1 nonlethal damage...
It's fine!
...at least Skellington isn't sickened! :D


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Did someone summon Maxwell's demon? 'cause I think it took heat from Vaascht's dice and put them into Nik's...


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Female CE Tiny Aberration (augmented, cold) | max HP: 35 | AC: 19 (17 TAC, 14 FAC) | CMB: +1, CMD: 16 | F: +6, R: +8, W: +1 | Init: +9 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +4 | 30' burrow, 100' fly, 60' swim/walk | Active conditions:

ballz of snow:
"Dead cat. No kick." Snowball replies, still otherwise playing dead.


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Hi, I heard you needed a zombie hoard another PC.

Nikrir wasn't originally supposed to have gray skin, but I like the picture and I'm beginning to think that Nik has been going palpatine-pale via magic experimentation...

Also I keep flip flopping between Undead Lord and Undead Master. Do you guys have a strong opinion on getting a cleric or a wizard as your next teammate? xD

I hope you don't mind a member of the Dustmen joining you :3

@GM: would it be good if the PC I'm replacing happens to one of Nik's 3 rivals?


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Female CE Tiny Aberration (augmented, cold) | max HP: 35 | AC: 19 (17 TAC, 14 FAC) | CMB: +1, CMD: 16 | F: +6, R: +8, W: +1 | Init: +9 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +4 | 30' burrow, 100' fly, 60' swim/walk | Active conditions:

Shocked at both the sudden contact with Sevren and with the feeling of the magic flowing through her, Snowball lands in a heap on the ground.
Getting up she shakes her head and snorts a couple of times.

Survival (roll 2 d20s and take the highest): 2d20 ⇒ (17, 8) = 25
17 - 2 + 3 = 18
"Peculiar. Anyway, just like Piedmontina Mumblethunder said, anyone with wings can probably find the way to town. I'm sure I must have seen it to the north-east while I was flying overhead!"

The magic spent on that revelation, Snowball sneezes and then once again takes flight.
"Snowball find town! Follow Snowball!"

Snowball didn't see the town to the north-east, she just can't figure out how she knows that xD


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Male Lashunta (Korasha) cyberborn Mechanic 3 | Stamina 18/18 | HP 22/22 | Resolve 3/3 | KAC 16, EAC 14 | Fort 3, Ref 5, Will 0 | +4/5 attack | Init: +2, Perception: +6, SM: -1 | Condition: Life Bubble, Sluggish (until the morning of Day 6)
Ammo/Abilities:
laser 20(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 1/1 Detect Thoughts; Daze; Psychokinetic Hand

Yay 2e ^^

Sybil Surefoot wrote:
Sorry all... I am still here... Got caught up in somethings... I am here and trying to catch up what is happening.

Yay ketchup! The great American past-time ;p


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Female CE Tiny Aberration (augmented, cold) | max HP: 35 | AC: 19 (17 TAC, 14 FAC) | CMB: +1, CMD: 16 | F: +6, R: +8, W: +1 | Init: +9 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +4 | 30' burrow, 100' fly, 60' swim/walk | Active conditions:

Sounds reasonable, except white dragons definitely get all their skills at +3 for some "unknown" reason, which I'm guessing means they get it as a class skill xD
Also, only barbarians don't get profession as a class skill iirc. I'm not sure about oozes, unfortunately xD

...

After double checking the creature type section, Dragons get almost everything as a class skill. As such, I'll be adding a +3 to Snowball's linguistics later...

"Oozes do not have any class skills" after all :(

...same for constructs

Fey get a bunch: Acrobatics, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (geography), Knowledge (local), Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, Use Magic Device.

"The following are class skills for undead: Climb, Disguise, Fly, Intimidate, Knowledge (arcana), Knowledge (religion), Perception, Sense Motive, Spellcraft, and Stealth."

...no one is an aberration except from the mutant template, right? Which reminds me:
@GM: when a template says not to recalculate skill points (even after changing type etc), does that also mean we keep our previous class skills? (i.e. change type without adding or subtracting any "class skills")

edit: mutants specifically just add a few class skills, so maybe my question is moot after all xD
(Also it says not to recalc HD, BAB, or saves with skills being listed separately, so I misunderstood the template slightly)


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NG Human Wizard (Diviner) 4 | AC 12 T 12 FF 10 | max HP 34 | F +3 R +3 W +2 | Init +10 | Perc +2\+4 | spells etc | Active Conditions: Fastidiousness

Maybe the spears are actually javelins?
Oh wait, I know! For underwater combat! The one place where having a piercing weapon is best xD


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Female CE Tiny Aberration (augmented, cold) | max HP: 35 | AC: 19 (17 TAC, 14 FAC) | CMB: +1, CMD: 16 | F: +6, R: +8, W: +1 | Init: +9 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +4 | 30' burrow, 100' fly, 60' swim/walk | Active conditions:

please remember to teach Snowball well so she can avoid screwing up those plans xD
Or wait until CR 5 when she gets 6 int? :o

@Gorthug: placed you on map at north edge, then moved you 6 tiles (30') south :3


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NG Human Wizard (Diviner) 4 | AC 12 T 12 FF 10 | max HP 34 | F +3 R +3 W +2 | Init +10 | Perc +2\+4 | spells etc | Active Conditions: Fastidiousness

Seeing Junior try to distract the Brute, Unk decides that the team needs a larger distraction. As Unk finishes his incantation, Junior grows to heroic proportions to make up for his current lack of heroism.
@Junior & GM: Enlarge Person on Junior (after the AoO) for the next 4 minutes
"Yes, worry not! I've conjured up a larger distraction!"
Unk turns his attention to the creature frothing at the mouth on the other side of Wizzer. "I foresee him dropping his weapon!" Unk says, before quickly casting Grease on the fish-man's spear.
Grease on the Sahaugan Brute's weapon. DC 16 reflex or drop the weapon. Also if the grease sticks, you'll need to make a reflex save each round to successfully pick it up and/or use it. Grease is also 4 minutes ^_^

Spells etc:

Spell-like Abilities
. 6/8 Diviner's Fortune
. 1/1 Stabilize

Spells Prepared
. 2nd 3+1/day {S} See Invisibility, Flaming Sphere (DC 17), Glitterdust (DC 17) [x2]
. 1st 5+1/day {S} Identify, Celestial Healing, Enlarge Person, Fastidiousness, Grease (DC 16) [x2]
. 0 (at will) Detect Magic, Light, Message, Ray of Frost


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NG Human Wizard (Diviner) 4 | AC 12 T 12 FF 10 | max HP 34 | F +3 R +3 W +2 | Init +10 | Perc +2\+4 | spells etc | Active Conditions: Fastidiousness

yeah, I get to pick the target when I'm done casting at the start of my next turn xD


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Male LG Dwarven Cleric 5 | HP: 53/53 | AC: 21\25 (12\16 TAC, 19\19 FAC) | CMB: +5, CMD: 17\21 | F: +7\9, R: +3\5, W: +7\9 | Init: +2 | Perc: +8\10, SM: +7 | Spells etc | Active conditions: Longstrider (3?/5 hours; 40' move); Shield Other (@Brynn; 5 hours)

Grilnik takes the lead, not taking any hints from Vors, and walks up to the 'pet human' first.

Perception (take 10): 10 + 8 = 18
"Clausyre? So you serve the dragon, huh? I thought it was weird when the dragon said he tried to buy the books legally. Hm.
What if I told you that we bring something that will end Aeteperax's need for treasure?"

spoilers: we bring DEATH


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Male LG Dwarven Cleric 5 | HP: 53/53 | AC: 21\25 (12\16 TAC, 19\19 FAC) | CMB: +5, CMD: 17\21 | F: +7\9, R: +3\5, W: +7\9 | Init: +2 | Perc: +8\10, SM: +7 | Spells etc | Active conditions: Longstrider (3?/5 hours; 40' move); Shield Other (@Brynn; 5 hours)

"What if we had enough with us to make a down payment on the ransom? Could we come up instead of er- pinching off?" Grilnik asks as he puts down the oil he was holding and pulls out a pair of amethysts.

not even technically offering to pay xD


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xD

Are you sure you don't want an Undead Lord on your team? :P


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NG Human Wizard (Diviner) 4 | AC 12 T 12 FF 10 | max HP 34 | F +3 R +3 W +2 | Init +10 | Perc +2\+4 | spells etc | Active Conditions: Fastidiousness

I'm willing to wait another day for Matra, but I'll bot him tomorrow if no one else takes his turn for him...


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NG Human Wizard (Diviner) 4 | AC 12 T 12 FF 10 | max HP 34 | F +3 R +3 W +2 | Init +10 | Perc +2\+4 | spells etc | Active Conditions: Fastidiousness

Matra? :3


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We could say the choice would be... unfortunate? :D

amusingly enough, I'd only ever get 9 levels in the paladin class :3

Specifically: paladin 6 / sorc 1 / arcane archer 10 / paladin 3
The only thing that changes from a standard paladin from that archetype (by 9th level) is the 6th level mercy is replaced with that confusion remover thing. It's basically just for flavor, though I suppose I might remove confusion at some point? xD

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