Intended Build:
Level 1 - Bloodrager (Urban Bloodrager) [Arcane Bloodline]
Level 2 - Bloodrager (Urban Bloodrager) [Arcane Bloodline]
Level 3 - Bloodrager (Urban Bloodrager) [Arcane Bloodline]
Level 4 - Bloodrager (Urban Bloodrager) [Arcane Bloodline] +1 Str
Level 5 - Bloodrager (Urban Bloodrager) [Arcane Bloodline]
Level 6 - Bloodrager (Urban Bloodrager) [Arcane Bloodline]
Level 7 - Bloodrager (Urban Bloodrager) [Arcane Bloodline]
Level 8 - Bloodrager (Urban Bloodrager) [Arcane Bloodline] +1 Con
Level 9 - Bloodrager (Urban Bloodrager) [Arcane Bloodline]
Level 10 - Bloodrager (Urban Bloodrager) [Arcane Bloodline]
Level 11 - Bloodrager (Urban Bloodrager) [Arcane Bloodline]
+2 to One Ability Score: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-orcs have a base speed of 30 feet.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Shaman’s Apprentice: Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs with this trait gain Endurance as a bonus feat.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws.
City-Raised: Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks.
Languages: Half-orcs start play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.
Traits:
1. Fate's Favored (Faith) - Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
2. Tireless (Faction) - +2 trait bonus on Constitution checks made to resist nonlethal damage from swimming, forced marches, starvation, thirst, and hot and cold environments. In addition, you gain 1 hit point.
Feats:
1. Endurance
1. Power Attack
3. Combat Reflexes
4. Eschew Materials
5. Razortusk
6. Iron Will
7. Toughness
9. Improved Initiative
9. Improved Critical (Bardiche)
11. Resilient Brute
Favored Class Bonus: Bloodrager (+1 Hp point per level)