B'kruss

Sarcastic Jazz Hands's page

RPG Superstar 7 Season Star Voter, 8 Season Star Voter. Organized Play Member. 128 posts. No reviews. No lists. 2 wishlists. 4 Organized Play characters.



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Welcome back,

The new Core Set will have modular capabilities. Instead of each Adventure Path having their own big box, the Core set would have a big box, and the Adventure Paths would each add onto that core set, adding elements specific to that area, or theme.

Everything will be compatible with the others, from what we've heard. There will be minor rules changes, but nothing that will complete remove previously released characters or elements from being unplayable.

THe new set will have alot of short hand and key word use, even more than now. For instance, "Local" will mean character at your location. THis will reduce the amount of text needed on each card.

That's what I can recall of fthe top of my head while on break. I'm sure other sill fill in items too.


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Greetings again everyone.

I've been hitting a bit of a wall with my Harrow decks, so I am trying my hand at a few new things. Based on some ideas from one of the speculation threads, as well as some of the preview things for the new Core set, I am putting together my ideas for such, and welcoming thoughts and opinions.

My basic idea is along the lines of the smaller source books be they heritage books or regional books. Each deck would provide location, boons and banes to help fill in with the core set and provide for expanding on self made scenarios. The decks would also have 1-3 new characters that matched with the theme. These characters would be tied to a Class deck as well as the cards in the expansion deck. Example, the Dragon Expansion deck would have a Triaxian Dragonkin Rider. He would use the Paladin class deck and the Dragon Expansion deck to draw his potential cards from.

Going on the similar 109 card sized deck from the Class decks, I imagine a breakdown along the following lines. One of each level (1-6) for Barriers, Monsters, Blessings and Armors, and two of each for Weapons, Allies, Spells and items. Some of the remaining cards would be a selection of locations and villains/henchmen as well as a sample scenario card drawing upon the deck theme. Then there would be up to 12 character cards, 3 new characters and a owned card for each.

I will post up some of the deck ideas and make separate posts to start breaking them down.


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I thought I would also update some of the other behind the scenes stuff I am working on.

I am working up an adventure path for the Harrowing. You can attempt the adventure once you have a Role card. It will encompass Deck 4 and 5. I liked to idea of presenting the Harrow cards to gain boons against the various parts of the Harrow Realm, so I thought I would incorporate that into the enemies, villains, barriers and locations in the adventure. To this end, I wanted to have every card available between the various decks and be accessible by Deck 4 to have a chance of using them against the various targets.

We already put together at least one of each card, and there may be some more options being added to the various decks.

More updates to come.


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Hey there, I am back, again! LOL

Okay, here is what I've been working on:

I've been doing preliminary stuff on the Harrowing Adventure set, sort of planing ahead for how I want/think the decks should function for how that adventure will work.

In the adventure you can use cards from the harrow deck to gain bonuses against particular enemies and events inthe campaign. I wanted to replicate that with the adventure, but knew that I would have to make some new cards so that there would be atleast one corrisponding card of each from the Harrow deck in each of the class decks at a level that they would be able to be used. Basically, we need alternates for the Deck 6 cards at lower levels, but don't need them in each deck.

Hope that made sense, little rambly.

So with that in mind, I rethought how the decks should be composed.

We have the 100 cards, plus the 9 character cards. Within those 100 cards, we already have set 7 blessings, 1 Mythic Harrower, 5 spreads, 1 deck specific cohort, and 5 Lost Card items. The Harrow Deck has 54 cards in it, so that gives us a fixed amount of 73, so we need to get another 27 cards.

Most of those new cards need to be basics. SOme of them could be easy, like Fortuneteller and similar befitting cards.

I am putting together 6 "suit" cards, some basic items, like a Suit of Shields that is a basic Armor, Suit of Keys would be an Item, that sort of thing.

I would also like to make an owned item for each character as well, like the Inquisitor's thrown spikes, or the Cavaliers huge hammer.

I also saw the blog post with the homebrew profile, and am very interested in posted something for that once we have things completed.

I will give more details on the new/alt cards coming up, but a preview is...

Blue Dragonscale Breastplate (Armor 2) [Tyrant]
Traits: Light Armor, Magic, Harrow
Check to Acquire Constitution/Fortitude 8 or Crafts 7
Recharge this card to reduce combat damage to you by 2.
Recharge this card to reduce Electricity damage to you by 3.
Banish this card to reduce all damage dealt to you to 0; If you are proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.

More to come shortly.

Thanks for sticking with me!