Hey there, I am back, again! LOL
Okay, here is what I've been working on:
I've been doing preliminary stuff on the Harrowing Adventure set, sort of planing ahead for how I want/think the decks should function for how that adventure will work.
In the adventure you can use cards from the harrow deck to gain bonuses against particular enemies and events inthe campaign. I wanted to replicate that with the adventure, but knew that I would have to make some new cards so that there would be atleast one corrisponding card of each from the Harrow deck in each of the class decks at a level that they would be able to be used. Basically, we need alternates for the Deck 6 cards at lower levels, but don't need them in each deck.
Hope that made sense, little rambly.
So with that in mind, I rethought how the decks should be composed.
We have the 100 cards, plus the 9 character cards. Within those 100 cards, we already have set 7 blessings, 1 Mythic Harrower, 5 spreads, 1 deck specific cohort, and 5 Lost Card items. The Harrow Deck has 54 cards in it, so that gives us a fixed amount of 73, so we need to get another 27 cards.
Most of those new cards need to be basics. SOme of them could be easy, like Fortuneteller and similar befitting cards.
I am putting together 6 "suit" cards, some basic items, like a Suit of Shields that is a basic Armor, Suit of Keys would be an Item, that sort of thing.
I would also like to make an owned item for each character as well, like the Inquisitor's thrown spikes, or the Cavaliers huge hammer.
I also saw the blog post with the homebrew profile, and am very interested in posted something for that once we have things completed.
I will give more details on the new/alt cards coming up, but a preview is...
Blue Dragonscale Breastplate (Armor 2) [Tyrant]
Traits: Light Armor, Magic, Harrow
Check to Acquire Constitution/Fortitude 8 or Crafts 7
Recharge this card to reduce combat damage to you by 2.
Recharge this card to reduce Electricity damage to you by 3.
Banish this card to reduce all damage dealt to you to 0; If you are proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.
More to come shortly.
Thanks for sticking with me!