Khavith

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Organized Play Member. 183 posts. No reviews. 1 list. 2 wishlists. 2 Organized Play characters.



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I have GM everything from 2 players to 10.

1) Delegate
Have one of the Player run initiative. They get everyone's Initiative Rolls and they calls out who up during combat.

One Player is in charge of loot. I have prepared list and I give it to that person.

Any NPC get delegated out to a player for combat and sometime for role-playing.

2) Beef up the monsters

Boost monsters HP. Most of the pre-written monsters have high average for HPs. I just increase their HPS to max.
Example Goblin warrior 1 has hp 6 (1d10+1) which goes to HP 11 (1d10+1)

I also like to add Templates. Advanced and Fiendish are a couple of my favorites.

It has been said add more monster per encounter.

Add class levels also helps.

I hope this helps. I will think about it some more tonight after I get home.


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I ran this module last night and we had a great time. Everyone got into character.

I changed the dares up so it involved the whole group. Everyone who wanted to do a dare could do it, and then Gutwad would decide the winner. The winner got the prize and the runner up got fireworks. This worked out great and it got the firework into the hands of the goblins adventures without it becoming a gift.

This is a great Adventure.


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William,

I found it on this Freeport page.


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Note: this whole email is IMHO. If you option differ that fine. Change the skills or focus on some other class.

Dr. Who biggest ‘weapons’ is his knowledge and charisma.

90% of the time the TARDIS is a plot device just to get him and his companions into the setting.

The Sonic Screwdriver is a gadget therefore it could be a magic wand or set of magic wands in a fantasy setting… like a wand of knock? So let’s take it out of the equation.

Let look at the skill he uses…

No - Acrobatics
No - Appraise
Yes – Bluff – He uses Bluff ever so often.
Yes – Climb – He climb stuff a couple times a season
No - Craft
Yes – Diplomacy – He uses this almost ever show
Yes - Disable Device – Most of the time he uses the Sonic Screwdriver to break thing or pick lock. So this could be a maybe.
Yes – Disguise – he sometime dress up in the culture clothes.
Yes - Escape Artist – every other show he escaping from being captured.
No - Fly
No - Handle Animal
No - Heal
Yes – Intimidate – He just intimidates the bad guys
Yes - Knowledge – Every Show he using some knowledge skill
Yes – Linguistics – he seem to talk to every race in their native tongue
Yes – Perception – again every show
Yes – Perform – He only uses Oratory and maybe Acting
No - Profession
No - Ride
Yes - Sense Motive – he uses the every other show
Yes - Sleight of Hand – He uses the to ‘palm’ little things
No - Spellcraft
No – Stealth – well maybe some times
No - Survival
No - Swim
Yes - Use Magic Device – He does not uses magic device but he figure out Alien technology all the time, which in a Pathfinder world could be magic.

What class or classes do you think of when you think about knowledge and charisma…

Bard – A Bard has 13 of the 14 skills Dr. Who uses. Dr. Who does not sing… but he talk a lot… maybe you house rule that does not need to sing but just need to be talking.
I would have to agree that a Bard – Archivist is a good match but he does not study a lot on the show so maybe he is more of a Bard – Detective.

Rogue - A Rogue also have 13 of the 14 skill Dr. Who uses on the show. the rogue does not have all the knowledge skill that a Bard has. Dr. Who would not really back stab. Maybe a Rogue – Investigator. I don’t know Dr. Who does not hit me as a rogue type.

Wizard seems too studious for Dr. Who. Maybe a Sorcerer…Lets look

Sorcerer has 3 class skills that Dr. Who uses. Looking at the blood line I would say he a Destined bloodline, which would give him Knowledge(History), which gives him 4 class skills.

My favorite is a Bard – Detective…