Darkling36 |
I had some questions that I hoped others could help me out with the math on. I’m at work and can’t do it myself right now, and in some cases don’t have access to the book to do so anyway. The questions are concerning the weapon quality explode. Please presume heavy weapons for the questions not grenades or other options.
1, how many targets must you hit on average to deal equivalent or greater damage with an unwieldy explode weapon in comparison to a comparable single target weapon, either as single shots or full attacking. Single target weapons have higher damage but excluding special abilities even a successful save deals half damage, whereas a missed shot deals nothing.
2, is it generally an advantage to use deadly aim with this weapon? I know that in most cases the penalty to hit is worse than the bonus damage but with explode even on a save half that damage goes through. So making someone 10% more likely to save but still take half, and half the extra damage, seems like it would make the feat generally useful.
3, how hard is it to keep up with the save curve shown in alien archive? It should be roughly the same as the spell save curve. And so long as you’re willing to accept slightly lower damage less important to keep maxed. Unless I’m miss remembering something lower dex mod is only -2.5% damage per 1 instead of -5%.
Thank you in advance, and please ask if I wasn’t clear on what I’m trying to check. I had to post this in a bit of a hurry.