Female Elf Magus 2 AC16(T14,FF12) CMD 16| HP 17/17| F +4 R +4 W +3 | Init +4, Perc +2, Sense Motive +0
yeah, I thought grappled creatures couldn't aoo, and flat-footed creatures can't but grappled doesn't = flat-footed. The minotaur can't use the greataxe because its two handed but if she's got a natural attack, she can at a -2 penalty
Female Elf Magus 2 AC16(T14,FF12) CMD 16| HP 17/17| F +4 R +4 W +3 | Init +4, Perc +2, Sense Motive +0
I really wanted to find a way to avoid casting defensively and the AoO, and I can't figure out a way to do it without asking one of my teammates to provoke. My best bet is to cast and hope he'll miss the AoO (since he should have a -2 to attack from the grapple), Saito is supposed to be reckless and this seems to be reckless. Saito recklessy encases her hand in acid and attempts to touch the minotaur. Spell Attack vs touch, flank: 1d20 + 4 - 2 + 2 ⇒ (16) + 4 - 2 + 2 = 20
mwkWakizashi: 1d20 + 5 - 2 + 2 ⇒ (18) + 5 - 2 + 2 = 23
if he hits his AoO: Concentration: 1d20 + 3 ⇒ (3) + 3 = 6
Female Elf Magus 2 AC16(T14,FF12) CMD 16| HP 17/17| F +4 R +4 W +3 | Init +4, Perc +2, Sense Motive +0
I always forget, is it Arcana for monstrous humanoids? Dungeoneering? Kn. Dungeoneering: 1d20 + 8 ⇒ (2) + 8 = 10 one lower if its arcana. oh brother. I'm going to attempt to cross the log at full speed by increasing the DC by 10 Acrobatics, DC 17: 1d20 + 9 ⇒ (2) + 9 = 11
With her free hand, she tries to blast the minotaur with acid. Acid Splash, Bless, vs touch: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Female Elf Magus 2 AC16(T14,FF12) CMD 16| HP 17/17| F +4 R +4 W +3 | Init +4, Perc +2, Sense Motive +0
Who says anything about doing this safely? We're supposed to be Pathfinders, are we not? "<For Shizuru! For Clan Ishigo!>" Saito shrieks in Tien was rushing forward, waving her wakizashi in the air. Full-round action to run.
Female Elf Magus 2 AC16(T14,FF12) CMD 16| HP 17/17| F +4 R +4 W +3 | Init +4, Perc +2, Sense Motive +0
Seren Elberion. wrote:
sounds cool, but doesn't it last a round? I'd like that on a round that I'm doing spell combat.
Female Elf Magus 2 AC16(T14,FF12) CMD 16| HP 17/17| F +4 R +4 W +3 | Init +4, Perc +2, Sense Motive +0
Saito uses the ninja training from her aunts to attmept to get into position on yellow. Acrobatics to avoid AoO: 1d20 + 9 ⇒ (16) + 9 = 25 Then she tries to slash this creature with her wakizashi! mwk wakizashi, flanking: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Female Elf Magus 2 AC16(T14,FF12) CMD 16| HP 17/17| F +4 R +4 W +3 | Init +4, Perc +2, Sense Motive +0
Saito draws her wakisashi as she steps forward, and with her free hand, lets loose with a burst of positive energy. disrupt undead vs Blue Skeleton touch, in melee combat: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7 dmg: 1d6 ⇒ 4
Female Elf Magus 2 AC16(T14,FF12) CMD 16| HP 17/17| F +4 R +4 W +3 | Init +4, Perc +2, Sense Motive +0
Saito will take some notes on the Fisherman reliefs, but as devout follower of Shizuru, feels its inappropriate for her to take part in Aroden rituals. ''Should we continue exploring the caves? Or possibly go and save our mentor from that minotaur?"
Female Elf Magus 2 AC16(T14,FF12) CMD 16| HP 17/17| F +4 R +4 W +3 | Init +4, Perc +2, Sense Motive +0
"We're scholars, curious about why you and your fellow gillmen have been traveling here into the cave. Did you build this?" she points to the Absalom-in-miniature. Diplomacy: 1d20 - 2 ⇒ (17) - 2 = 15
Female Elf Magus 2 AC16(T14,FF12) CMD 16| HP 17/17| F +4 R +4 W +3 | Init +4, Perc +2, Sense Motive +0
Stiggur, mage armor is on the psychic spell list, so our psychic investigator should have no issue casting it from a scroll. I'll take the thrown weapon stuff, sure. Holy water sounds like it'd be useful.
Female Elf Magus 2 AC16(T14,FF12) CMD 16| HP 17/17| F +4 R +4 W +3 | Init +4, Perc +2, Sense Motive +0
Saito will take some notes on the inscriptions. She'll also use her racial ability to cast comprehend languages and attempt to decipher more of the reliefs. Appraise, bonus for being able to read Aquan and Azlanti?: 1d20 + 3 + 2 + 2 ⇒ (13) + 3 + 2 + 2 = 20
Female Elf Magus 2 AC16(T14,FF12) CMD 16| HP 17/17| F +4 R +4 W +3 | Init +4, Perc +2, Sense Motive +0
Saito find the prospect of climbing daunting, her upper body strength isn't much. On the other hand, she's a trained gymnast, and leaping across seems eminently doable with a running start. I'd like to take 10 for 19 acrobatics, but if I need to roll
Spoiler: 1d20 + 9 ⇒ (3) + 9 = 12
Female Elf Magus 2 AC16(T14,FF12) CMD 16| HP 17/17| F +4 R +4 W +3 | Init +4, Perc +2, Sense Motive +0
"Back away, get away from the stinging insects!" Saito shouts as she walks forward to get in range Technically I'm readying the acid flask if Elena moves out of the way. if Elena gets out of the blast zone of the acid's splash: Acid flask, bless, inspire courage: 1d20 + 4 + 1 + 1 ⇒ (16) + 4 + 1 + 1 = 22
Dmg, inspire courage: 1d6 + 1 ⇒ (5) + 1 = 6
Female Elf Magus 2 AC16(T14,FF12) CMD 16| HP 17/17| F +4 R +4 W +3 | Init +4, Perc +2, Sense Motive +0
"I'm afraid my Taldane must be lacking. What does it mean, 'paunch'?" "Is there anything dangerous we should be aware between here and the caves?" "My name is Saito of the clan Ishigo," she says, introducing himself, "My grandmother was once an ally of Venture Captain Shengrah of Amanadar. There was a falling out, and my grandmother mistakenly attacked Bakten. As a means to make amends between my clan and the Lantern Lodge, I have pledged my service to the society."
Female Elf Magus 2 AC16(T14,FF12) CMD 16| HP 17/17| F +4 R +4 W +3 | Init +4, Perc +2, Sense Motive +0
"What is the meaning of the 'Pig's Paunch?'" Saito said. She had to get another Pathfinder to tell her where it was. To be fair, she was from the other side of the planet. Absalom was far from Ayajinbo. |