paizo.com Recent Posts by Sagawork Studiospaizo.com Recent Posts by Sagawork Studios2015-06-09T13:49:29Z2015-06-09T13:49:29ZRe: Forums: Product Discussion: What is Secret Plan X and what does it mean for Pathfinder fans?Sagawork Studioshttps://paizo.com/threads/rzs2q1x7&page=5?What-is-Secret-Plan-X-and-what-does-it-mean#2192013-08-30T04:07:09Z2013-08-30T04:07:09Z<p>And I probably should have added in my last post I like the two page layout.</p>And I probably should have added in my last post I like the two page layout.Sagawork Studios2013-08-30T04:07:09ZRe: Forums: Product Discussion: What is Secret Plan X and what does it mean for Pathfinder fans?Sagawork Studioshttps://paizo.com/threads/rzs2q1x7&page=5?What-is-Secret-Plan-X-and-what-does-it-mean#2172013-08-30T00:52:38Z2013-08-30T00:52:38Z<div class="messageboard-quotee">LMPjr007 wrote:</div><blockquote><p> OK for all those who are "debating" and still thinking it over, <b><a href="http://www.lpjdesign.com/sample.pdf" target="_blank" rel="nofollow">here is some sample layout</a></b> I put together to examine both sides of the argument of 1-page or 2-page monster write ups. These pages are rough drafts and have placement text in certain places just to test the layout. </p>
<p>Page 1 is the Single page monster write-up that is standard for Paizo</p>
<p>Pages 2 & 3 are the double page set up with of course more information on the monster.</p>
<p>So tell us what you think? </blockquote><p>My opinion is that it is a good layout, if a bit 'Pathfinder' generic —but that might be the look you're going for. The colors are very pleasing to the eye; suitably contrasting with the artwork.
<p>I'd consider the changing the capsules. My opinion is that the capsules are a bit 'busy', especially the 'Creator Notes' heading. Use an eyedropper tool in your favorite publishing program and pick a color from the page background; something a few shades darker than the center area of the page. Make your capsule out of that color and don't use a gradient, maybe drop a soft-ish shadow instead. Boom!</p>
<p>Also, I attempted tuned out most of the off-topic stuff, so I may have missed...
<br />
Did an alternate title for the book get decided?</p>
<p>In any case, what about <b>Ultimate Bestiary</b>?</p>LMPjr007 wrote:OK for all those who are "debating" and still thinking it over, here is some sample layout I put together to examine both sides of the argument of 1-page or 2-page monster write ups. These pages are rough drafts and have placement text in certain places just to test the layout.
Page 1 is the Single page monster write-up that is standard for Paizo
Pages 2 & 3 are the double page set up with of course more information on the monster.
So tell us what you think?
My opinion is...Sagawork Studios2013-08-30T00:52:38ZForums: Customer Service: Please to cancel Adventure Path subscription where Paizo order # 2171539 is the last.Sagawork Studioshttps://paizo.com/threads/rzs2ol8s?Please-to-cancel-Adventure-Path-subscription#12012-08-03T10:44:03Z2012-08-03T10:44:03Z<p>I would like to cancel my subscription for the time being please. As the thread title states, I would very much like for the above order to be the last one shipped to me.</p>
<p>Thank you in advance and all the best :)</p>I would like to cancel my subscription for the time being please. As the thread title states, I would very much like for the above order to be the last one shipped to me.
Thank you in advance and all the best :)Sagawork Studios2012-08-03T10:44:03ZRe: Forums: Pathfinder Online: Paizo Blog: I've Come Full Circle!Sagawork Studioshttps://paizo.com/community/blog/v5748dyo5lcut&page=8?Ive-Come-Full-Circle#3762011-11-26T01:28:19Z2011-11-26T01:28:19Z<p>I was going to ask; 'Why not call it Kingmaker Online?' but having thought about it a little more, I think that this MMOG is somehow tied to the basic story behind Organized Play. At a guess, the players are Pathfinders sent to the region in order to stake a claim for their faction? </p>
<p>That way —if the game is successful, further regions and different goals could be introduced via expansions. That said, I don't see this game having any bearing on the existing PFS Organized Play.</p>
<p>...or maybe it would? Eh, I'm only guessing.</p>I was going to ask; 'Why not call it Kingmaker Online?' but having thought about it a little more, I think that this MMOG is somehow tied to the basic story behind Organized Play. At a guess, the players are Pathfinders sent to the region in order to stake a claim for their faction?
That way --if the game is successful, further regions and different goals could be introduced via expansions. That said, I don't see this game having any bearing on the existing PFS Organized Play.
...or maybe...Sagawork Studios2011-11-26T01:28:19ZRe: Forums: Product Discussion: A question about monster names in the Tome of HorrorsUngoth (alias of Sagawork Studios)https://paizo.com/threads/rzs2myjz?A-question-about-monster-names-in-the-Tome-of#52011-10-09T09:14:51Z2011-10-09T09:14:51Z<p>My recollection is likely skewed, but this thread sparked a memory. Back in the halcyon days of twenty 'aught two, the Book of Vile Darkness had just come out and as an owner of the original Tome of Horrors hardback, I asked Necromancer Games the question of duplicate demon lords and varying statistics between the two publications. I seem to remember Necromancer Games mentioning that prior to the publication of ToH, they reached an agreement with Wizards of the Coast allowing them to go ahead with some key monsters and personalities from previous editions of D&D. </p>
<p>I believe this agreement stemmed from WotC's desire to not explore those key creatures and personalities for 3rd edition D&D or something, and Necromancer Games were very keen to see these old school factors not only survive into 3rd edition, but prosper. I guess at some point, Wizards changed their mind and went ahead with their own versions.</p>
<p>NOTE: I have no way of backing this up and my memory is not what it used to be. I am sure Clark P. or Bill W. could answer this for you.</p>My recollection is likely skewed, but this thread sparked a memory. Back in the halcyon days of twenty 'aught two, the Book of Vile Darkness had just come out and as an owner of the original Tome of Horrors hardback, I asked Necromancer Games the question of duplicate demon lords and varying statistics between the two publications. I seem to remember Necromancer Games mentioning that prior to the publication of ToH, they reached an agreement with Wizards of the Coast allowing them to go ahead...Ungoth (alias of Sagawork Studios)2011-10-09T09:14:51ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Good modules for a pirates campaign?Sagawork Studioshttps://paizo.com/threads/rzs2m6ks?Good-modules-for-a-pirates-campaign#202011-04-29T04:13:16Z2011-04-29T04:13:16Z<p><a href="http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderAdventurePath/serpentsSkull/v5748btpy8fw1" target="_blank" rel="nofollow">Souls for Smuggler's Shiv</a> is a good start. It could be used almost as-is.</p>
<p><a href="http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderAdventurePath/serpentsSkull/v5748btpy8gng&source=search" target="_blank" rel="nofollow">Racing to Ruin</a> also strikes me as something that would fit nicely in a pirate-y campaign.</p>
<p>Thinking about it the entire Serpent's Skull Adventure Path makes for a nice pirate-y campaign, with a few tweaks here and there.</p>Souls for Smuggler's Shiv is a good start. It could be used almost as-is.
Racing to Ruin also strikes me as something that would fit nicely in a pirate-y campaign.
Thinking about it the entire Serpent's Skull Adventure Path makes for a nice pirate-y campaign, with a few tweaks here and there.Sagawork Studios2011-04-29T04:13:16ZRe: Forums: Homebrew and House Rules: Some Advice for a Bad IdeaSagawork Studioshttps://paizo.com/threads/rzs2m5me?Some-Advice-for-a-Bad-Idea#42011-04-29T02:22:11Z2011-04-29T02:22:11Z<p>This one maybe:
<br />
<a href="http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/houseRules/pFRaceBuildingGuide&page=1&source=search#0" target="_blank" rel="nofollow">PF Race Building Guide</a></p>
<p>Good luck.</p>This one maybe:
PF Race Building Guide
Good luck.Sagawork Studios2011-04-29T02:22:11ZForums: Customer Service: Order #1666631 water damagedUngoth (alias of Sagawork Studios)https://paizo.com/threads/rzs2m6sn?Order-1666631-water-damaged#12011-04-29T02:15:54Z2011-04-29T02:15:54Z<p>Hi Paizo,</p>
<p>I feel kinda bad for commenting and I don't want to complicate things for you guys; you do a great job.</p>
<p>I wanted to highlight some water damage that has occured to Pathfinder #44. Only the first 10 pages were stuck together and I managed to pry them apart with only minor damage. </p>
<p>So no real harm done, but I'd like to minimize such instances as much as possible. Thinking about it, I believe that this what may have happened with Pathfinder #40 (Order #1574047).</p>
<p>Is there any chance that I might be able to get future Adventure Path Subscription issues sent in one of those slim boxes you normally reserve for multiple orders, instead of a cardboard envelope? I find that when things arrive in a box, there is less wear on the innards, particularly from the weather.</p>
<p>Thanks for your time and I abide by whatever decision is made.</p>Hi Paizo,
I feel kinda bad for commenting and I don't want to complicate things for you guys; you do a great job.
I wanted to highlight some water damage that has occured to Pathfinder #44. Only the first 10 pages were stuck together and I managed to pry them apart with only minor damage.
So no real harm done, but I'd like to minimize such instances as much as possible. Thinking about it, I believe that this what may have happened with Pathfinder #40 (Order #1574047).
Is there any chance...Ungoth (alias of Sagawork Studios)2011-04-29T02:15:54ZRe: Forums/Pathfinder First Edition: General Discussion: Newbie player, but opinionatedHound of Tindalos (alias of Sagawork Studios)https://paizo.com/threads/rzs2lvtw&page=3?Newbie-player-but-opinionated#1232011-02-20T04:47:13Z2011-02-20T04:47:13Z<div class="messageboard-quotee">Holt wrote:</div><blockquote> Welcome to the board. Seems to be a good place to hang out, so find a corner and hang out. </blockquote><p>Corner?! Bad Idea!
</p>
<b>Angled Entry (Su)</b> Hounds of Tindalos move through the dimensions in ways other creatures cannot comprehend. [snip]....but its destination point must be adjacent to a fixed angle or corner in the physical environment...[snip].</p>
<p>Pwned you Holt! Roll a new toon!</p>Holt wrote:Welcome to the board. Seems to be a good place to hang out, so find a corner and hang out.
Corner?! Bad Idea!
Angled Entry (Su) Hounds of Tindalos move through the dimensions in ways other creatures cannot comprehend. [snip]....but its destination point must be adjacent to a fixed angle or corner in the physical environment...[snip].Pwned you Holt! Roll a new toon!Hound of Tindalos (alias of Sagawork Studios)2011-02-20T04:47:13ZRe: Forums: Homebrew and House Rules: Disable Device: Why is this even a skill?Sagawork Studioshttps://paizo.com/threads/rzs2lvt8?Disable-Device-Why-is-this-even-a-skill#122011-02-17T08:53:54Z2011-02-17T08:53:54Z<div class="messageboard-quotee">Dave O'Brien wrote:</div><blockquote><br />
<br />
Oops, didn't realize that. My group still plays mostly 3.5 because were lazy and poor. </p>
<p></blockquote><p>Here is the <a href="http://paizo.com/pathfinderRPG/prd/" target="_blank" rel="nofollow">Pathfinder Reference Document</a>.
</p>
There is also a similar one at: <a href="http://www.d20pfsrd.com/" target="_blank" rel="nofollow">www.d20pfsrd.com</a></p>
<p>If anyone has not said so already: Welcome to Paizo's Messageboards :)</p>
<p>Andrew Gale
<br />
SAGAWORK STUDIOS</p>Dave O'Brien wrote:Oops, didn't realize that. My group still plays mostly 3.5 because were lazy and poor.
Here is the Pathfinder Reference Document.
There is also a similar one at: www.d20pfsrd.comIf anyone has not said so already: Welcome to Paizo's Messageboards :)
Andrew Gale
SAGAWORK STUDIOSSagawork Studios2011-02-17T08:53:54ZRe: Forums: Homebrew and House Rules: The Pathfinder Space RPG!Sagawork Studioshttps://paizo.com/threads/rzs2lr1g&page=6?The-Pathfinder-Space-RPG#2612011-02-16T11:44:43Z2011-02-16T11:44:43Z<div class="messageboard-quotee">Urizen wrote:</div><blockquote><p>I don't feel that DSP will have an issue about utilizing their product. I've seen previous intra-working relationships with Louis Porter Jr. using their psionics to be integrated with some of the campaign projects he's working on. And besides, it supports the spirit of the OGL. It also is the current standard bearer of psionics for those wanting to see it supported in Pathfinder.
</p>
As for skills (and further down, classes), I managed to pick James Jacobs' brain a little as to how he would synergize skills and create classes into his post-apocalyptic campaign setting he's doing in his spare time. At the least, it gives a mind-set how an employee of the company would envision things once they've gone beyond the traditional fantasy campaign setting they're supporting. Here. </blockquote><p>Appreciate the viewpoint Urizen. And thanks for that link regarding skill and classes beyond a traditional fantasy setting.
<p>I was thinking <b>•in game terms•</b> how FTL works. I'd like to just post it here, but it is tied to how certain abilities work, how spacecraft are statted, and how PCs interact with them. I will have to organize these notes into some actual game rules, and then into a release like the UM/UC playtests.</p>
<p><i>Tom_Kalbfus, could you please email me at Sagawork[dot]Studios[at]gmail.com?</i></p>
<p>Andrew Gale
<br />
SAGAWORK STUDIOS</p>Urizen wrote:I don't feel that DSP will have an issue about utilizing their product. I've seen previous intra-working relationships with Louis Porter Jr. using their psionics to be integrated with some of the campaign projects he's working on. And besides, it supports the spirit of the OGL. It also is the current standard bearer of psionics for those wanting to see it supported in Pathfinder.
As for skills (and further down, classes), I managed to pick James Jacobs' brain a little as to how...Sagawork Studios2011-02-16T11:44:43ZRe: Forums: Homebrew and House Rules: The Pathfinder Space RPG!Sagawork Studioshttps://paizo.com/threads/rzs2lr1g&page=5?The-Pathfinder-Space-RPG#2452011-02-15T00:45:01Z2011-02-15T00:45:01Z<div class="messageboard-quotee">Urizen wrote:</div><blockquote>...figure out whether the classes are going to follow Paizo's designs or stick to the talent/basic classes/advance classes as modeled in d20 Modern...</blockquote><p>The basis of the rules are what makes the game, so you are right in bringing that up, Urizen.
</p>
For me: I am trying to follow Paizo's designs to keep it in line with being Pathfinder. At the moment, the concept I was running with was base class variants featured in various core books and third party publishers. Along the way, I am not interested in 'fixing' existing classes to assuage those who do not like how certain classes play. That means if there are those who do not like like how some of the classes play (and forget for the moment whether classes like —say— Druid, and Witch belong in space opera); then my space opera Pathfinder may not be for them.</p>
<p>I was going to talk about the synergies and dynamics of Pathfinder's existing classes and how it relates to space-opera, but I think people get that already. Healing is one of those important synergies and needs to be handled carefully. Here are some of my thoughts:
<br />
<li>The Heal skill needs to be indicative of a high(er) knowledge and better technology. As such, it will do more.
<br />
<li>I am trying to avoid mundane classes like 'Doctor' and 'Medic' for two reasons: 1. Neither class is Pathfinder Superstar material. 2. Having a class whose main job it is to heal is a step back from being Pathfinder.
<br />
<li>I have two classes earmarked as the cleric's replacement; one psi-related and the other more conventional. Neither is religious based.</p>
<p>Currently, there are about 15 classes on my shortlist, as well as the ethical dilemma of perhaps including around 60%+ of the OGL material in <a href="http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/dreamscarredPress/v5748btpy8i42&source=top" target="_blank" rel="nofollow">Psionics Unleashed</a> if people want to use psionics (especially for the psi-related cleric replacement). Such a move will dictate the price of the final product, at the very least: I cannot steal Dreamscarred's profits or their baby from beneath them. I messaged Jeremy Smith about it, and am waiting to hear back.</p>
<p>Andrew Gale
<br />
SAGAWORK STUDIOS</p>Urizen wrote:...figure out whether the classes are going to follow Paizo's designs or stick to the talent/basic classes/advance classes as modeled in d20 Modern...
The basis of the rules are what makes the game, so you are right in bringing that up, Urizen.
For me: I am trying to follow Paizo's designs to keep it in line with being Pathfinder. At the moment, the concept I was running with was base class variants featured in various core books and third party publishers. Along the way, I am...Sagawork Studios2011-02-15T00:45:01ZRe: Forums: Homebrew and House Rules: The Pathfinder Space RPG!Sagawork Studioshttps://paizo.com/threads/rzs2lr1g&page=5?The-Pathfinder-Space-RPG#2362011-02-13T06:00:17Z2011-02-13T06:00:17Z<div class="messageboard-quotee">Sagawork Studios wrote:</div><blockquote> One of the key aspects I am working toward was for the time-poor GM: She should be able to take the Starfinder book in one hand, any Pathfinder Adventure Module or Adventure Path in the other and do a conversion for a space opera game relatively easily.</blockquote><p>As an example:
<p>"Savage Tide in Space."</p>Sagawork Studios wrote:One of the key aspects I am working toward was for the time-poor GM: She should be able to take the Starfinder book in one hand, any Pathfinder Adventure Module or Adventure Path in the other and do a conversion for a space opera game relatively easily.
As an example: "Savage Tide in Space."Sagawork Studios2011-02-13T06:00:17ZRe: Forums: Homebrew and House Rules: The Pathfinder Space RPG!Sagawork Studioshttps://paizo.com/threads/rzs2lr1g&page=5?The-Pathfinder-Space-RPG#2352011-02-13T05:49:27Z2011-02-13T05:49:27Z<div class="messageboard-quotee">Kryzbyn wrote:</div><blockquote> <div class="messageboard-quotee">Tom_Kalbfus wrote:</div><blockquote>stuff</blockquote><p>Interesting.
</p>
1) The presence of demons just means there are planes for them to come from. They dont depend on a religion for their existence.
<br />
2) In an era where such possibilites have been refuted or forgotten, they'd be viewed as alien life forms, but none-the-less dangerous.</p>
<p>I get the feeling from your posts here you lean toward a more "hard science" kind of sci-fi. That's fine, but certainly you can entertain other possibilites. </blockquote><p>I get the same feeling as well. I haven't commented a lot here, mostly because I am trying to take notes on what people do and don't want. What I am getting from this thread is that people have a respectively different picture in their mind as to what Space Opera is to them. The hard thing is going to try and appeal to the broadest cut of the audience. Me personally, I like Arthur C. Clarke's third law: <i>Any sufficiently advanced technology is indistinguishable from magic.</i>
<p>So how close did you all want to cleave to Pathfinder? I figured that 'A whisker's breadth' was the general consensus. One of the key aspects I am working toward was for the time-poor GM: She should be able to take the Starfinder book in one hand, any Pathfinder Adventure Module or Adventure Path in the other and do a conversion for a space opera game relatively easily. Please let me know now if that is not what people want.</p>
<p>And lastly —Demons in space:<a href="http://rpg.drivethrustuff.com/product_info.php?products_id=1344&it=1&filters=0_0_0_10107" target="_blank" rel="nofollow">Aliens and Deviltry</a> was pretty cool in its time.</p>
<p>Andrew Gale
<br />
SAGAWORK STUDIOS</p>Kryzbyn wrote:Tom_Kalbfus wrote:stuff
Interesting.
1) The presence of demons just means there are planes for them to come from. They dont depend on a religion for their existence.
2) In an era where such possibilites have been refuted or forgotten, they'd be viewed as alien life forms, but none-the-less dangerous.I get the feeling from your posts here you lean toward a more "hard science" kind of sci-fi. That's fine, but certainly you can entertain other possibilites. I get the same feeling...Sagawork Studios2011-02-13T05:49:27ZRe: Forums: Advice: Your favorite/best elf nameSagawork Studioshttps://paizo.com/threads/rzs2lv7z?Your-favoritebest-elf-name#132011-02-13T02:47:40Z2011-02-13T02:47:40Z<p>My favorite?</p>
<p>I have two.
<br />
<li>Gilfane. (From <a href="http://www.fightingfantasy.com/index.php?%20option=com_content&view=article&id=83&Itemid=37" target="_blank" rel="nofollow">Skullcrag</a>)
<br />
<li>Aalandrin. (From Sceptre of the Elvenking)</p>My favorite?
I have two.
Gilfane. (From Skullcrag)
Aalandrin. (From Sceptre of the Elvenking)Sagawork Studios2011-02-13T02:47:40ZRe: Forums: Homebrew and House Rules: The Pathfinder Space RPG!Sagawork Studioshttps://paizo.com/threads/rzs2lr1g&page=5?The-Pathfinder-Space-RPG#2042011-02-10T03:50:15Z2011-02-10T03:50:15Z<div class="messageboard-quotee">jmberaldo wrote:</div><blockquote><p> I'm away for these few days as I'm moving to another state, but I'll post up something about our pathfinder sci-fi setting soon just as I promised. In fact, I'll probably add in a couple of illustrations and actual game elements.</p>
<p>But I'd like to ask your opinion on something.</p>
<p>How do you guys see Psionics in this game? Exactly like in PXH/Psionics Unleashed? Like magic? The Force? Something completelly different? Thats one of the things we are tackling right now so your opinion is very much welcome. :) </blockquote><p>I have arrived at the same question myself, and I think I know which way I want to head. Because we are both pursuing a similar goal here — João, would you mind emailing me at sagawork[dot]studios[at]gmail.com? In any case, good luck on the move and I look forward to seeing how your illustrations and elements turn out.
<p>Andrew Gale
<br />
SAGAWORK STUDIOS</p>jmberaldo wrote:I'm away for these few days as I'm moving to another state, but I'll post up something about our pathfinder sci-fi setting soon just as I promised. In fact, I'll probably add in a couple of illustrations and actual game elements.
But I'd like to ask your opinion on something.
How do you guys see Psionics in this game? Exactly like in PXH/Psionics Unleashed? Like magic? The Force? Something completelly different? Thats one of the things we are tackling right now so your...Sagawork Studios2011-02-10T03:50:15ZRe: Forums: Homebrew and House Rules: The Pathfinder Space RPG!Sagawork Studioshttps://paizo.com/threads/rzs2lr1g&page=5?The-Pathfinder-Space-RPG#2032011-02-10T03:38:03Z2011-02-10T03:38:03Z<div class="messageboard-quotee">Tom_Kalbfus wrote:</div><blockquote> Mentioned portraying spacecraft/vehicles/etc as a creature entry. </blockquote><p>I think that this is a good idea (because I also had it!). I see them however, purely as Constructs.Tom_Kalbfus wrote:Mentioned portraying spacecraft/vehicles/etc as a creature entry.
I think that this is a good idea (because I also had it!). I see them however, purely as Constructs.Sagawork Studios2011-02-10T03:38:03ZRe: Forums: Homebrew and House Rules: The Pathfinder Space RPG!Sagawork Studioshttps://paizo.com/threads/rzs2lr1g&page=4?The-Pathfinder-Space-RPG#1792011-02-09T11:15:18Z2011-02-09T11:15:18Z<div class="messageboard-quotee">yellowdingo wrote:</div><blockquote> <div class="messageboard-quotee">Tom_Kalbfus wrote:</div><blockquote><p> In a Space Opera there are a number of interesting destinations which I have taken from a magazine article titled <b>DESTINATION: Alien Stars</b> from the January/February issue of <b>SCIENCE ILLUSTRATED</b>.</p>
<p><b>ALPHA CENTAURI</b>
<br />
DISTANCE: 4.2 light years
<br />
TYPE: Triple star composed of a sunlike star, a dimmer orange star and a red dwarf.
<br />
WHY GO: Alpha Centauri is our nearest stellar neighbor. Scientists suspect it may contain Earthlike planets.</p>
<p><b>BARNARD'S STAR</b>
<br />
DISTANCE: 6 Light years
<br />
TYPE: Red dwarf
<br />
WHY GO: Measurements indicate that there are two-medium-size planets orbiting this star—the third closest to our Sun.</p>
<p><b>40 ERIDANI</b>
<br />
DISTANCE: 16 light years
<br />
TYPE: Triple star. The A star is just slightly smaller and cooler than our sun.
<br />
WHY GO: No planets detected yet, but this is where Star Trek creator Gene Roddenbery located Vulcan, Spock's home planet.</p>
<p><b>GLIESE 581</b>
<br />
DISTANCE: 20.4 Light years
<br />
TYPE: Single star with six planets.
<br />
WHY GO: One of the planets orbiting Gliese 581 is in the habitable zone, where an Earth-like planet could have liquid water and support life.</p>
<p><b>18 SCORPII</b>
<br />
DISTANCE: 46 Light years
<br />
TYPE: So similar to our own sun, its sometimes called the solar twin.
<br />
WHY GO: Small, undetected planets may be orbiting 18 Scorpii. </blockquote>How do you map the system connections? </blockquote><p>Maybe isometrically?yellowdingo wrote:Tom_Kalbfus wrote:In a Space Opera there are a number of interesting destinations which I have taken from a magazine article titled DESTINATION: Alien Stars from the January/February issue of SCIENCE ILLUSTRATED.
ALPHA CENTAURI
DISTANCE: 4.2 light years
TYPE: Triple star composed of a sunlike star, a dimmer orange star and a red dwarf.
WHY GO: Alpha Centauri is our nearest stellar neighbor. Scientists suspect it may contain Earthlike planets.
BARNARD'S STAR
DISTANCE: 6...Sagawork Studios2011-02-09T11:15:18ZRe: Forums: Homebrew and House Rules: The Pathfinder Space RPG!Sagawork Studioshttps://paizo.com/threads/rzs2lr1g&page=4?The-Pathfinder-Space-RPG#1732011-02-08T14:51:41Z2011-02-08T14:51:41Z<div class="messageboard-quotee">jmberaldo wrote:</div><blockquote><p> Would you look at that... I didn't know there was so much interest in a PF space opera game.
</p>
Looks like Eridanus Books got a new project to consider... ;) </blockquote><p>I'd like to toss my hat into the ring as well. I have been returning this thread often and I just cannot stay away!
<p>Andrew Gale
<br />
SAGAWORK STUDIOS</p>jmberaldo wrote:Would you look at that... I didn't know there was so much interest in a PF space opera game.
Looks like Eridanus Books got a new project to consider... ;)
I'd like to toss my hat into the ring as well. I have been returning this thread often and I just cannot stay away! Andrew Gale
SAGAWORK STUDIOSSagawork Studios2011-02-08T14:51:41ZRe: Forums: Samurai Discussion: Round 1: A 3PPs view on the SamuraiSagawork Studioshttps://paizo.com/threads/rzs2lsa4?A-3PPs-view-on-the-Samurai#62011-02-04T23:19:45Z2011-02-04T23:19:45Z<p>It was a risky thing posting back in this thread and I am not sure if I have confused anyone with my second post.</p>
<p>My question to Jason and Stephen stands because I think that there might be a section of <i>Ultimate Combat</i> that is devoted to warrior castes from different cultures. If that is the case: Samurai makes more sense. Ninja makes more sense. Even Gunslinger makes more sense. Of course, I am only assuming, but a little bit of context goes a long way :)</p>
<p>So, to clarify:
<br />
<i>I like Samurai as it is. Bringing a swathe of options to make this class fit different types of Samurai is <b>not</b> something I wish to see done with what is supposed to be an alternate class to Cavalier. Also: Options that leave Samurai without a mount is in my opinion irrelevant. Please disregard those parts of my initial critique</i></p>
<p>Andrew Gale
<br />
SAGAWORK STUDIOS</p>It was a risky thing posting back in this thread and I am not sure if I have confused anyone with my second post.
My question to Jason and Stephen stands because I think that there might be a section of Ultimate Combat that is devoted to warrior castes from different cultures. If that is the case: Samurai makes more sense. Ninja makes more sense. Even Gunslinger makes more sense. Of course, I am only assuming, but a little bit of context goes a long way :)
So, to clarify:
I like Samurai as...Sagawork Studios2011-02-04T23:19:45ZRe: Forums: Samurai Discussion: Round 1: A 3PPs view on the SamuraiSagawork Studioshttps://paizo.com/threads/rzs2lsa4?A-3PPs-view-on-the-Samurai#32011-02-04T15:09:01Z2011-02-04T15:09:01Z<p>Further to my last post and this one in another thread:
<br />
<div class="messageboard-quotee">Sagawork Studios wrote:</div><blockquote> <div class="messageboard-quotee">KaeYoss wrote:</div><blockquote> So bring the options. Make the class fit the image of "super anime warriors". Make the class fit Rokugani samurai. Make it fit as many samurai as possible. And since all this requires is changing one class option or two here, it's very possible. </blockquote>+1 </blockquote><p>Since my initial postings Thursday I have taken a long and hard think about why I also agreed to this. I believe that I need to recant this much, at least.
<p>Jason and Stephen, this is a question for you and your team:
<br />
<i>Would I be correct in assuming that Ninja and Samurai will appear as part of a section of culture-specific archetypes or similar?</i></p>
<p>Andrew Gale
<br />
SAGAWORK STUDIOS</p>Further to my last post and this one in another thread:
Sagawork Studios wrote:KaeYoss wrote: So bring the options. Make the class fit the image of "super anime warriors". Make the class fit Rokugani samurai. Make it fit as many samurai as possible. And since all this requires is changing one class option or two here, it's very possible.
+1 Since my initial postings Thursday I have taken a long and hard think about why I also agreed to this. I believe that I need to recant this much, at...Sagawork Studios2011-02-04T15:09:01ZRe: Forums: Samurai Discussion: Round 1: Make the mount an optionSagawork Studioshttps://paizo.com/threads/rzs2lshm&page=2?Make-the-mount-an-option#952011-02-01T13:59:05Z2011-02-01T13:59:05Z<div class="messageboard-quotee">KaeYoss wrote:</div><blockquote> So bring the options. Make the class fit the image of "super anime warriors". Make the class fit Rokugani samurai. Make it fit as many samurai as possible. And since all this requires is changing one class option or two here, it's very possible. </blockquote><p>+1KaeYoss wrote:So bring the options. Make the class fit the image of "super anime warriors". Make the class fit Rokugani samurai. Make it fit as many samurai as possible. And since all this requires is changing one class option or two here, it's very possible.
+1Sagawork Studios2011-02-01T13:59:05ZRe: Forums: Samurai Discussion: Round 1: Samurai is an Alternate CavalierSagawork Studioshttps://paizo.com/threads/rzs2lt30?Samurai-is-an-Alternate-Cavalier#92011-01-31T13:05:03Z2011-01-31T13:05:03Z<div class="messageboard-quotee">seekerofshadowlight wrote:</div><blockquote> I do not think you should force them into full class just because the name when an archetype works. As I said,I like it as is myself. </blockquote><p>By presenting Samurai as an alternate class instead of an archetype eliminates the need for having to own both the <i>Advanced Player's Guide</i> <b>and</b> <i>Ultimate Combat</i> to play one. FWIW, I think that this is a good move on Paizo's behalf.
<p>Andrew Gale
<br />
SAGAWORK STUDIOS</p>seekerofshadowlight wrote:I do not think you should force them into full class just because the name when an archetype works. As I said,I like it as is myself.
By presenting Samurai as an alternate class instead of an archetype eliminates the need for having to own both the Advanced Player's Guide and Ultimate Combat to play one. FWIW, I think that this is a good move on Paizo's behalf. Andrew Gale
SAGAWORK STUDIOSSagawork Studios2011-01-31T13:05:03ZForums: Samurai Discussion: Round 1: A 3PPs view on the SamuraiSagawork Studioshttps://paizo.com/threads/rzs2lsa4?A-3PPs-view-on-the-Samurai#12012-11-15T23:10:25Z2011-01-27T01:57:48Z<p>Samurai was the first class I turned to purely out of personal interest with the genre. I shall try and keep this critique constructive, short and to the point.</p>
<p><li>The Samurai states in the last line of the 'Role' section of the class writeup that it is an alternate to the Cavalier base class. Up until that point, I had different set of expectations of the Samurai class.
<br />
My personal preferences aside, I would suggest that the term (ALTERNATE CLASS) be printed alongside the class heading, exactly the same way as the Antipaladin alternate class is featured in the <i>Advanced Player's Guide</i>. This format should be applied to <b>all</b> alternate classes so the reader knows exactly what to expect from the class right from the outset.</p>
<p><li>As with cavalier, some of this class' abilities are hinged upon owning a mount, which can preclude some people from playing such a class out of preference. As such, I am sure that people would like to see (at least one) archetypes for the Samurai/Cavalier that does away with this. Again, my personal preferences aside, varying archetypes (and I do not mean additional Orders to belong to) for Samurai (and Cavalier) might appeal to people who would not normally play these classes. It also allows you to keep what you want as the main thrust of your class concept. As a point of interest; this year's superstar has two Cavalier archetypes. </p>
<p><li>As a side note: I think that I understand why the Samurai is written up as an alternate class as opposed to being an Archetype of Cavalier (despite them sharing a large amount of abilities). It is because it eliminates the requirement of having to own both the <i>Advanced Player's Guide</i> and <i>Ultimate Combat</i> in order to play a Samurai. This is a good design choice.</p>
<p>If you need any clarification on anything I have stated here, please let me know. I am interested to see where this class goes:) Good start. Thank you for your time.</p>
<p>Andrew Gale
<br />
SAGAWORK STUDIOS</p>Samurai was the first class I turned to purely out of personal interest with the genre. I shall try and keep this critique constructive, short and to the point.
The Samurai states in the last line of the 'Role' section of the class writeup that it is an alternate to the Cavalier base class. Up until that point, I had different set of expectations of the Samurai class.
My personal preferences aside, I would suggest that the term (ALTERNATE CLASS) be printed alongside the class heading,...Sagawork Studios2011-01-27T01:57:48ZRe: Forums: Product Discussion: You can just ask your GM to ban it at your table/Some of us newbies get excited about new classesSagawork Studioshttps://paizo.com/threads/rzs2lrzn?You-can-just-ask-your-GM-to-ban-it-at-your#192011-01-27T01:05:02Z2011-01-27T01:05:02Z<p>I think that it is important to have a vocal audience because it helps refine an idea into a killer piece of game. That said, I will admit to being frustrated at the message-boards in trying to mine through countless posts in order to find a vein of constructive criticism. </p>
<p>FWIW, I would have to set my tent in the camp of people who does not wholly like what he see coming to Ultimate Combat. I generally stay quiet about design for the most part. This is primarily because there are so many more people out there —both within Paizo and without— that do a way better job at the designing end of the game than I do (TriOmegaZero, I am looking at you). I also signed on to support Paizo as an adventure writer, so it is in my best interest to embrace future products from Paizo and its 3PPs.</p>
<p>In the end, I'll support Ultimate Magic and Ultimate Combat, regardless of how well I like the finished product.</p>
<p>Andrew Gale
<br />
SAGAWORK STUDIOS</p>I think that it is important to have a vocal audience because it helps refine an idea into a killer piece of game. That said, I will admit to being frustrated at the message-boards in trying to mine through countless posts in order to find a vein of constructive criticism.
FWIW, I would have to set my tent in the camp of people who does not wholly like what he see coming to Ultimate Combat. I generally stay quiet about design for the most part. This is primarily because there are so many...Sagawork Studios2011-01-27T01:05:02ZRe: Forums: Round 2: Design an archetype: Hound Master (Cavalier)Sagawork Studioshttps://paizo.com/threads/rzs2lqzy&page=2?Hound-Master#632011-01-26T14:19:06Z2011-01-26T14:19:06Z<p>This archetype strikes me as leaps and bounds ahead of the other entries for this round. I especially like this concept because it is a good variation on a class that relies somewhat on a mount to do its day to day business.</p>
<p>I was kinda hoping that the Hound Master may have had some access to other dog like animal companions, but given the constraints of the contest, this is something that could be tweaked at a later stage.</p>
<p>Overall, this is the type of character I can see myself playing. You have my vote. Well done and I hope to see you progress to round 3 and beyond.</p>
<p>Andrew Gale
<br />
SAGAWORK STUDIOS</p>This archetype strikes me as leaps and bounds ahead of the other entries for this round. I especially like this concept because it is a good variation on a class that relies somewhat on a mount to do its day to day business.
I was kinda hoping that the Hound Master may have had some access to other dog like animal companions, but given the constraints of the contest, this is something that could be tweaked at a later stage.
Overall, this is the type of character I can see myself playing....Sagawork Studios2011-01-26T14:19:06ZRe: Forums: Rules Questions: Questions on a couple of subjectsSagawork Studioshttps://paizo.com/threads/rzs2lri9?Questions-on-a-couple-of-subjects#92011-01-25T23:53:50Z2011-01-25T23:53:50Z<div class="messageboard-quotee">andromada369 wrote:</div><blockquote><br />
<br />
Sagawork you mentioned multiclassing from a commoner. What I would like to do is start off with a prolog where the skeleton is found somewhere (I'm not sure just yet.) and is a lvl 1 commoner. After the whole back story is told and the skele joins the rest of the party, s/he gets training in his chosen class (chosen at character creation) whether it be from one of the other pc's if applicable or they find someone willing to train them. After said training is done they drop the commoner class along with associated bonuses, skills, etc. and picks up capabilities etc. of chosen class. Would this be possible? </blockquote><p>Anything is possible at your own gaming table and I don't think that keeping or removing one level of Commoner will make much difference at higher levels. I figure you are already hand-waving the alignment requirements anyway.
<p>Ultimately, the only way to add new things is to try them out. If you find that your skeletal champion is affecting play in an adverse manner, you need to dial things back or remove it from play. </p>
<p>Oh, one thing to consider when the skeleton champion take a level in something else might be to 'cap' hit points to d8s, in reflection of his/her undead state; that is to say if the skeleton champion take a level in <a href="http://www.d20pfsrd.com/classes/core-classes/barbarian" target="_blank" rel="nofollow">Barbarian</a>, <a href="http://www.d20pfsrd.com/classes/core-classes/fighter" target="_blank" rel="nofollow">Fighter</a>, <a href="http://www.d20pfsrd.com/classes/core-classes/ranger" target="_blank" rel="nofollow">Ranger</a>, <a href="http://www.d20pfsrd.com/classes/base-classes/cavalier" target="_blank" rel="nofollow">Cavalier</a> or <a href="http://www.d20pfsrd.com/classes/base-classes/antipaladin" target="_blank" rel="nofollow">(Anti-)</a><a href="http://www.d20pfsrd.com/classes/core-classes/paladin" target="_blank" rel="nofollow">Paladin</a>, don't use their respective d12 and d10s, but use the d8 instead.
<br />
(Of course, any class that has d8 or smaller hit dice, you do not need to cap it.)</p>andromada369 wrote:Sagawork you mentioned multiclassing from a commoner. What I would like to do is start off with a prolog where the skeleton is found somewhere (I'm not sure just yet.) and is a lvl 1 commoner. After the whole back story is told and the skele joins the rest of the party, s/he gets training in his chosen class (chosen at character creation) whether it be from one of the other pc's if applicable or they find someone willing to train them. After said training is done they drop...Sagawork Studios2011-01-25T23:53:50ZRe: Forums: Rules Questions: Questions on a couple of subjectsSagawork Studioshttps://paizo.com/threads/rzs2lri9?Questions-on-a-couple-of-subjects#72011-01-24T21:50:29Z2011-01-24T21:50:29Z<p>Firstly, hello and welcome to Paizo's Messageboards :)
<br />
I do not own Ironborn of Questhaven nor any material on Warforged, so I cannot comment on those. In regards to the other questions: </p>
<div class="messageboard-quotee">andromada369 wrote:</div><blockquote><br />
<br />
Would the skeleton champion template be applied during or after character creation?
<br />
</blockquote><p>The Skeletal Champion is an acquired template, meaning that it is applied to the 'base creature'. In your case, your 'Base Creature' is a Commoner 1. Your Commoner character is created first, then the Skeletal Champion template is applied.
<div class="messageboard-quotee">andromada369 wrote:</div><blockquote><br />
<br />
I'm assuming I can ignore adding the racial hit die?
<br />
</blockquote><p>If the Skeletal champion is designed to be a challenge for PCs of appropriate levels, I would keep the extra HD. If not, it would be at your discretion.
</p>
But, I am guessing that this guy •might• be adventuring alongside other PCs, so -were it me- I would keep the extra in either case. Remember that Undead are destroyed at 0hp, not at -CON, like living PCs are. Not having racial Hit Dice also reduces your total BAB, as explained below.</p>
<div class="messageboard-quotee">andromada369 wrote:</div><blockquote><br />
<br />
I'm also assuming when it says BAB 3/4 of hit die it means if I've got a lvl 20 fighter his BAB is that of a lvl 15 Fighter or does that only apply to racial hit die?
<br />
</blockquote><p>The 3/4 BAB applies to the racial Hit Die only. A Human Skeleton Champion Fighter 20 would have a BAB of +21 (+20 for twenty levels of Fighter at full progression and +1 for 2 racial Hit Dice at 3/4 progression, rounded down). To break it down using another example; the existing Skeletal Champion in the PF Bestiary has a BAB of +2 (+1 for a level of warrior at full progression and +1 for 2 racial Hit Dice at 3/4 progression rounded down). Say I wanted to make the racial Hit Dice 4 instead of 2 just to make the challenge a little tougher. The total BAB becomes +4 (+1 for a level of warrior at full progression and +3 for 4 racial Hit Dice at 3/4 progression).
<p>I imagine that your Skeletal Champion is going to advance as a character class, so all you need to do is use the progression appropriate to the class.</p>
<p>Just to recap on what you want to do:
<br />
1. Roll your base creature (you mentioned a Commoner)
<br />
2. Apply the Skeletal Champion template
<br />
3. Play/GM as normal, when it comes time to progress the Skeletal Champion in a character level, it is the same as multiclassing as described in the <i>Pathfinder Core Rulebook</i>.</p>
<p>NOTE: I do not have my books on hand at the moment and am going from memory, so anyone spotting any glaring inconsistencies, please correct as appropriate :)</p>Firstly, hello and welcome to Paizo's Messageboards :)
I do not own Ironborn of Questhaven nor any material on Warforged, so I cannot comment on those. In regards to the other questions:
andromada369 wrote:Would the skeleton champion template be applied during or after character creation?
The Skeletal Champion is an acquired template, meaning that it is applied to the 'base creature'. In your case, your 'Base Creature' is a Commoner 1. Your Commoner character is created first, then the...Sagawork Studios2011-01-24T21:50:29ZRe: Forums: Rules Questions: Grappling and Dimension DoorSagawork Studioshttps://paizo.com/threads/rzs2lqlr?Grappling-and-Dimension-Door#142011-01-20T13:33:19Z2011-01-20T13:33:19Z<p>I wanted to thank SlimGauge for picking this error up for me. Even though there is no issue with naming the module in which the error was printed, I appreciated the discretion in any case.</p>
<p>For the curious, Horror at Dagger Rock may be found <a href="http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/sagaworkStudios/v5748btpy8aw4" target="_blank" rel="nofollow">here</a>, and the error is under the tactics section of the.... [Spoiler omitted]
<br />
If SlimGauge could email me again, there is something I'd like to discuss.</p>
<p>Andrew Gale
<br />
SAGAWORK STUDIOS</p>I wanted to thank SlimGauge for picking this error up for me. Even though there is no issue with naming the module in which the error was printed, I appreciated the discretion in any case.
For the curious, Horror at Dagger Rock may be found here, and the error is under the tactics section of the.... [Spoiler omitted]
If SlimGauge could email me again, there is something I'd like to discuss.
Andrew Gale
SAGAWORK STUDIOSSagawork Studios2011-01-20T13:33:19ZRe: Forums/Paizo: General Discussion: PDF TheftObtuse Nitpicker (alias of Sagawork Studios)https://paizo.com/threads/rzs2lqia?PDF-Theft#222011-01-18T13:38:05Z2011-01-18T13:38:05Z<div class="messageboard-quotee">Set wrote:</div><blockquote><br />
<br />
But, if a possessing-thing of some sort possessed someone, and from within their body, committed seppuku, (snip)
<br />
</blockquote><p><span class=messageboard-ooc>Aha! I knew someone would say it! Seppuku is never committed, but a ritual that is <i>performed</i>.</span>
<p>Er...back on topic (sorry Set for launching at you; this post is aimed at the current spirit of the 'fread):</p>
<p>Account downloads are removed upon discovery of offending material being traced to an account.</p>
<p>IMO I think that it is a good thing that customer loyalty is what it is, in regards to Paizo and protecting their (and ultimately our) products.</p>Set wrote:But, if a possessing-thing of some sort possessed someone, and from within their body, committed seppuku, (snip)
Aha! I knew someone would say it! Seppuku is never committed, but a ritual that is performed. Er...back on topic (sorry Set for launching at you; this post is aimed at the current spirit of the 'fread):
Account downloads are removed upon discovery of offending material being traced to an account.
IMO I think that it is a good thing that customer loyalty is what it is,...Obtuse Nitpicker (alias of Sagawork Studios)2011-01-18T13:38:05ZRe: Forums/Dragon Magazine: General Discussion: I have to ask this about the current state of Dragon and Dungeon magsUngoth (alias of Sagawork Studios)https://paizo.com/threads/rzs2lqj3?I-have-to-ask-this-about-the-current-state-of#162011-01-18T13:11:42Z2011-01-18T13:11:42Z<div class="messageboard-quotee">TriOmegaZero wrote:</div><blockquote> <div class="messageboard-quotee">seekerofshadowlight wrote:</div><blockquote> As far as I count, they died when they stopped printing them. This news does not shock me and is not unexpected. </blockquote><p>+1
<p>Doesn't affect me in the slightest. </blockquote><p>+1 for me, too.TriOmegaZero wrote:seekerofshadowlight wrote: As far as I count, they died when they stopped printing them. This news does not shock me and is not unexpected.
+1 Doesn't affect me in the slightest. +1 for me, too.Ungoth (alias of Sagawork Studios)2011-01-18T13:11:42ZRe: Forums: Customer Service: Paizo Order #1574047 AP40 Vaults of MadnessSagawork Studioshttps://paizo.com/threads/rzs2lnsn?Paizo-Order-1574047-AP40-Vaults-of-Madness#32010-12-31T12:54:53Z2010-12-31T12:54:53Z<div class="messageboard-quotee">Cosmo wrote:</div><blockquote><br />
<br />
I will put a replacement copy in with your next subscription shipment. Even though it sounds likely to be a printing error, please do provide pictures of the damage for our records. </p>
<p>Thanks,
<br />
cos </blockquote><p>As requested:
</p>
<a href="http://img26.imageshack.us/i/31122010390.jpg/" target="_blank" rel="nofollow">Back of book, top left hand corner.</a>. I have used a light source to show it a little better.</p>
<p><a href="http://img521.imageshack.us/i/31122010391.jpg/" target="_blank" rel="nofollow">3 pages still stuck together and evidence of what happens when you try to unstick them</a> (shown pages are 31-36 inclusive)</p>
<p>Appreciated Cos! Thank you very much :) Happy New Year, Paizo!</p>Cosmo wrote:I will put a replacement copy in with your next subscription shipment. Even though it sounds likely to be a printing error, please do provide pictures of the damage for our records. Thanks,
cos
As requested:
Back of book, top left hand corner.. I have used a light source to show it a little better.3 pages still stuck together and evidence of what happens when you try to unstick them (shown pages are 31-36 inclusive)
Appreciated Cos! Thank you very much :) Happy New Year, Paizo!Sagawork Studios2010-12-31T12:54:53ZForums: Customer Service: Paizo Order #1574047 AP40 Vaults of MadnessSagawork Studioshttps://paizo.com/threads/rzs2lnsn?Paizo-Order-1574047-AP40-Vaults-of-Madness#12012-11-15T23:02:12Z2010-12-30T12:57:21Z<p>Firstly, hi. Please delete the <a href="http://paizo.com/paizo/messageboards/paizo/customerService/order1585310PathfinderAdventurePath40VaultsOfMadness" target="_blank" rel="nofollow">linked thread here</a>. It is the incorrect order number for why I am writing. Sorry. It is 11:57pm here and I need my bed.</p>
<p>Secondly, thank you very much for the Season's Greetings card enclosed with my copy of AP#40 Vaults of Madness! A belated seasons greetings right back to the Paizo staff and I hope you have a good new year :)</p>
<p>Unfortunately, my copy of AP#40 appears damaged :(</p>
<p>For want of better descriptive terms, it appears heat damaged. A largish wrinkle occupies the back corner of the book, measuring about 2 by 1 inches, and a line of wrinkles extends across the entire top of the book (which is better felt than seen, but this line is consistent with the other wrinkle). Furthermore, <i>all pages are stuck together in that very same corner!</i> I have tried opening the pages carefully, but each time I do, the stuck pages tear, leaving part of the facing of the previous page on the next. To explain it better, I am happy to try and provide photos if you wish, or even send it back for further examination.</p>
<p>Anyways, I thought there is no harm in asking: May I please have a replacement copy of AP#40? —I would even be happy to wait until the next installment of my subscription and perhaps send both together? Please let me know. Thanks again.</p>
<p>Andrew Gale</p>Firstly, hi. Please delete the linked thread here. It is the incorrect order number for why I am writing. Sorry. It is 11:57pm here and I need my bed.
Secondly, thank you very much for the Season's Greetings card enclosed with my copy of AP#40 Vaults of Madness! A belated seasons greetings right back to the Paizo staff and I hope you have a good new year :)
Unfortunately, my copy of AP#40 appears damaged :(
For want of better descriptive terms, it appears heat damaged. A largish wrinkle...Sagawork Studios2010-12-30T12:57:21ZRe: Forums: Homebrew and House Rules: Kirth Gersen's v2 HouserulesSagawork Studioshttps://paizo.com/threads/rzs2lnjp?Kirth-Gersens-v2-Houserules#222010-12-29T09:35:55Z2010-12-29T09:35:55Z<div class="messageboard-quotee">kyrt-ryder wrote:</div><blockquote><br />
<br />
The problem with this (unless there are some dramatic changes from before) is that this system isn't intended to be played alongside core. The casters are toned down (through action economy) and the martial classes get big boosts, especially at the higher levels.</p>
<p>If you tried playing a PF monk next to a Kirth monk, the PF monk would probably feel SEVERAL levels (depending on the level of play. At first level it wouldn't be huge, but that gap over time will be painful) behind, because these classes are a 'rebalancing' of sorts, and the monk had the farthest to go. </blockquote><p>You are quite correct. I am not sure if one would play the IH classes against the vanilla 3.5 classes either —but in any case, I still think that the ideas presented here deserve some merit as Variant Player's Handbook in some capacity. This is all IMO, of course :)kyrt-ryder wrote:The problem with this (unless there are some dramatic changes from before) is that this system isn't intended to be played alongside core. The casters are toned down (through action economy) and the martial classes get big boosts, especially at the higher levels.If you tried playing a PF monk next to a Kirth monk, the PF monk would probably feel SEVERAL levels (depending on the level of play. At first level it wouldn't be huge, but that gap over time will be painful) behind,...Sagawork Studios2010-12-29T09:35:55ZRe: Forums: Homebrew and House Rules: Kirth Gersen's v2 HouserulesSagawork Studioshttps://paizo.com/threads/rzs2lnjp?Kirth-Gersens-v2-Houserules#182010-12-29T05:52:32Z2010-12-29T05:52:32Z<div class="messageboard-quotee">Christopher Hauschild wrote:</div><blockquote> I enjoy your house rules, but I noticed I was not able to open the barbarian, druid, ranger, sorcerer, and wizard files for some reason on my computer. Are you using a special program for them? </blockquote><p>Some of those appear to have been created with newer versions of MSWord, perhaps 2007 or a later variant. I can open them with MSword 2003 seemingly okay, but I do not have Open Office to confirm if it opens with that.
<p>On the OP:</p>
<p>Just my first thoughts — it is still early days for me as I read through this. I am no expert; just an adventure writer.</p>
<p>There is some stuff I like here. (All I need now is a more regular game in which to playtest these...but Saint Nick didn't bring me new friends in this new town this Christmas). I'd like to see this stand alongside the actual PFRPG rules, on its own two feet. It would require tidying up a lot of the text to remove/rename the non-OGL references and class name changes so they could stand alongside the core classes...kinda like what happened with Iron Heroes for 3.5 (e.g. rename Kirth's Monk to Exemplar; Ranger to Hunter; Wizard to Arcanist, Sorcerer to Occultist, that type of thing). Just a thought.</p>Christopher Hauschild wrote:I enjoy your house rules, but I noticed I was not able to open the barbarian, druid, ranger, sorcerer, and wizard files for some reason on my computer. Are you using a special program for them?
Some of those appear to have been created with newer versions of MSWord, perhaps 2007 or a later variant. I can open them with MSword 2003 seemingly okay, but I do not have Open Office to confirm if it opens with that. On the OP:
Just my first thoughts -- it is still early...Sagawork Studios2010-12-29T05:52:32ZRe: Forums: Carrion Crown: Carrion Crown: MusicUngoth (alias of Sagawork Studios)https://paizo.com/threads/rzs2l82y?Carrion-Crown-Music#292010-12-26T16:20:44Z2010-12-26T16:20:44Z<p>For creepy stuff, I cannot go past the Thief: Deadly Shadows Offical Soundtrack.
<br />
It is atmospheric and ominous; working well when reading flavor text. I played Deadly Shadows some years ago, and memories of the Shalebridge Cradle still gives me chills.</p>
<p>The best thing is that the music is not intrusive.
<br />
Some of my favorites are:
<br />
<li><a href="http://www.youtube.com/watch?v=SiUnoY_mf9s" target="_blank" rel="nofollow">The Blue Heron Inn</a>
<br />
<li><a href="http://www.youtube.com/watch?v=dA5jVAlOZfY" target="_blank" rel="nofollow">The Kurshok Citadel</a>
<br />
<li><a href="http://www.youtube.com/watch?v=Md0FLVpdPnw" target="_blank" rel="nofollow">Shalebridge Cradle</a> —by far my •most• favorite.</p>
<p>How to describe it? Ambient as most game music is, but very eldritch and dark; suitable for gothic horror or any driven-darkly campaign. It is something that you have to listen to yourself. Fans of <a href="http://en.wikipedia.org/wiki/Eric_Brosius" target="_blank" rel="nofollow">Eric Brosius'</a> work (Thief, Thief 2, Thief:Deadly Shadows and System Shock 2) will know what I mean. You can find <a href="http://www.youtube.com/results?search_query=Thief+Deadly+Shadows+OST&aq=f" target="_blank" rel="nofollow">most of the OST</a> content here to get a better understanding.</p>For creepy stuff, I cannot go past the Thief: Deadly Shadows Offical Soundtrack.
It is atmospheric and ominous; working well when reading flavor text. I played Deadly Shadows some years ago, and memories of the Shalebridge Cradle still gives me chills.
The best thing is that the music is not intrusive.
Some of my favorites are:
The Blue Heron Inn
The Kurshok Citadel
Shalebridge Cradle --by far my *most* favorite.
How to describe it? Ambient as most game music is, but very eldritch and dark;...Ungoth (alias of Sagawork Studios)2010-12-26T16:20:44ZRe: Forums: Product Discussion: Adventure, Dungeons & Danger: Horror at Dagger Rock (PFRPG) PDFSagawork Studioshttps://paizo.com/products/btpy8aw4/discuss?Adventure-Dungeons-Danger-Horror-at-Dagger-Rock#112010-12-01T22:43:10Z2010-12-01T22:43:10Z<div class="messageboard-quotee">d20pfsrd.com wrote:</div><blockquote><br />
<br />
If there is anything d20pfsrd.com can do to assist, you know my personal email :) We'd love to help in any way, from promotions, to editing assistance (the crew is extremely knowledgeable of monsters and has already helped some other publishers). Just let us know, we're ready to help if needed. </blockquote><p>Brilliant. I may just take you up on that offer. Thanks again.
<p>Andrew C Gale
<br />
SAGAWORK STUDIOS</p>d20pfsrd.com wrote:If there is anything d20pfsrd.com can do to assist, you know my personal email :) We'd love to help in any way, from promotions, to editing assistance (the crew is extremely knowledgeable of monsters and has already helped some other publishers). Just let us know, we're ready to help if needed.
Brilliant. I may just take you up on that offer. Thanks again. Andrew C Gale
SAGAWORK STUDIOSSagawork Studios2010-12-01T22:43:10ZRe: Forums/Pathfinder First Edition: General Discussion: Best Open ContentSagawork Studioshttps://paizo.com/threads/rzs2k2y8&page=4?Best-Open-Content#1582010-11-26T10:53:41Z2010-11-26T10:53:41Z<p>+1 For the MIDNIGHT Campaign Setting and the umpteen supplements they published. I am lucky enough to own them all and it still holds one of the few coveted places on my current gaming bookshelves.</p>
<p>The rules I liked:</p>
<p><li>The bartering system.
<br />
<li>The Heroic Paths and their options.
<br />
<li>The Covenant Items.
<br />
<li>The Orcs, Dworgs (Dwarf/Orc crossbreeds) the Elf races and the Fell.
<br />
<li> The truckload of prestige classes.</p>
<p>I especially liked the Heroic Paths. It worked on giving abilities (much like the PF Sorcerer bloodlines do), per character level —regardless of race or class(es) taken. Given that magic behaved differently in this setting, it gave the 3.5 classes an edge against Izrador's legion evils.</p>
<p>I thought about (but I never tested) adapting the Heroic Path system in an attempt to downplay ECLs for non-core races in vanilla 3.5ed., much like taking levels of —say— a 'minotaur' <i>class</i> as detailed in WotC's <i>Savage Species</i>. There would also have to be equivalent ones for the core races to keep things balanced, and lastly, please let me remind you that this was back in the days of 3rd and 3.5ed., so I don't know how well this would translate to PFRPG.</p>
<p>All the OGC for the MIDNIGHT Campaign Setting may be found <a href="http://darknessfalls.leaderdesslok.com/index.htm" target="_blank" rel="nofollow">here</a>.
<br />
Specifically, the Heroic Paths may be found <a href="http://darknessfalls.leaderdesslok.com/character_heroic-paths.htm" target="_blank" rel="nofollow">here</a>.</p>
<p>Andrew Gale
<br />
SAGAWORK STUDIOS</p>
<p>edit: I had a Dornish Giantblooded Defender (a monk equivalent class) in one campaign. He was 55, had a shaven head, a big walrus mustache, a tartan kilt and an oversize ogham-carved quarterstaff called Ydgrasl. Despite the heinous mashing of cultures, he was the character that made me realize that unusual character concepts are sometimes cool.</p>+1 For the MIDNIGHT Campaign Setting and the umpteen supplements they published. I am lucky enough to own them all and it still holds one of the few coveted places on my current gaming bookshelves.
The rules I liked:
The bartering system.
The Heroic Paths and their options.
The Covenant Items.
The Orcs, Dworgs (Dwarf/Orc crossbreeds) the Elf races and the Fell.
The truckload of prestige classes.
I especially liked the Heroic Paths. It worked on giving abilities (much like the PF Sorcerer...Sagawork Studios2010-11-26T10:53:41ZRe: Forums: Product Discussion: Adventure, Dungeons & Danger: Horror at Dagger Rock (PFRPG) PDFSagawork Studioshttps://paizo.com/products/btpy8aw4/discuss?Adventure-Dungeons-Danger-Horror-at-Dagger-Rock#92010-11-26T04:52:40Z2010-11-26T04:52:40Z<p>....Aaaand we're back on the air.</p>
<p>Yes, I must say that it has been a while since I have been around. Some of you may know that I had to make some hard decisions about delaying product releases so I could support my partner whilst she recovered from injuries sustained during a gas explosion earlier this year. The repercussions from that accident has been a costly and time-consuming exercise, requiring us to sell up, relocate 600 miles and me to find more work in order to pay living and medical expenses, but I am happy to report that she is well on the road to recovery; both physically and psychologically. We are now entering the last month of 2010 and I realize that I am well behind where I expected to be. I must apologize to everyone for that, but I also hope that everyone understands the factors that are behind it.</p>
<p>Excuses aside; the buck stops with me. Especially with fixing the embarrassing error in <i>Horror at Dagger Rock</i>. I consider myself very lucky to have an astute audience and the support of a kind-hearted publisher like Paizo.</p>
<p>I have since uploaded a new version of <i>HaDR</i> that is pending approval by Paizo. Being Thanksgiving, I do not expect that it will be available until the 29th of November 2010. In any case, the changes I have made include:</p>
<p><li> Replaced the non-OGL creature with one from <a href="http://www.necromancergames.com/previews/toh2.html" target="_blank" rel="nofollow">Tome of Horrors 2</a> by Necromancer Games. The stat block is included, along with the appropriate changes to the Section 15.
<br />
<li> Replaced 'Krenshar' with 'Assassin Vine' from the wandering monster table on page 9
<br />
<li> Changed all instances of 'Cure Minor Wounds' to 'Stabilize'</p>
<p>I am still working on Temple of the Kraken, along with a color map of Rel-Draxa. Despite the delays, work is slowly but steadily progressing. It will be worth the wait. I promise :)</p>
<p>Andrew C Gale
<br />
SAGAWORK STUDIOS</p>....Aaaand we're back on the air.
Yes, I must say that it has been a while since I have been around. Some of you may know that I had to make some hard decisions about delaying product releases so I could support my partner whilst she recovered from injuries sustained during a gas explosion earlier this year. The repercussions from that accident has been a costly and time-consuming exercise, requiring us to sell up, relocate 600 miles and me to find more work in order to pay living and...Sagawork Studios2010-11-26T04:52:40ZRe: Forums/Pathfinder First Edition: General Discussion: Whoever made "Use Magic Device" a charisma-based skill?Sagawork Studioshttps://paizo.com/threads/rzs2l5ss&page=3?Whoever-made-Use-Magic-Device-a-charismabased#1342010-08-19T03:13:45Z2010-08-19T03:24:09Z<p>The explanation for Charisma as the force of someone's ability to influence others, lends itself to describe Charisma as a force of someone's personality or ego. To me, Undead use Charisma to maintain their existence and Clerics use Charisma to use Channel Energy in the same way that Use Magic Device works in PFRPG; by exerting their ego over the very thing they are attempting to control or maintain (i.e. if you really, really, <i>really</i> believe that it might work, it <i>will</i> work....pending the outcome of the dice vs the DC).</p>
<p>That is why the Rogue should always have first dibs on a <i>Holy Avenger</i> :P Or at least not be afraid to pick it up and use it after the Paladin has fallen.</p>The explanation for Charisma as the force of someone's ability to influence others, lends itself to describe Charisma as a force of someone's personality or ego. To me, Undead use Charisma to maintain their existence and Clerics use Charisma to use Channel Energy in the same way that Use Magic Device works in PFRPG; by exerting their ego over the very thing they are attempting to control or maintain (i.e. if you really, really, really believe that it might work, it will work....pending the...Sagawork Studios2010-08-19T03:24:09ZRe: Forums: Rules Questions: [APG] How do I display Core Class archetypes in a stat block?Sagawork Studioshttps://paizo.com/threads/rzs2l4js?APG-How-do-I-display-Core-Class-archetypes-in#92010-08-19T02:58:30Z2010-08-19T03:10:22Z<p>This is a shameless •bump•, on account the thread was started during Paizocon.</p>
<p>Is there a more decent/preferred/official way to express stat blocks that use (one or more) Core Class Archetypes from the <i>Advanced Player's Guide</i>? By looking at several books published by Paizo and riffing from fellow posters, <a href="http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/rules/archives/aPGHowDoIDisplayCoreClassArchetypesInAStatBlock&page=1#5" target="_blank" rel="nofollow">I came up with this method</a>, but I wanted to see if the folks at Paizo had anything that was more correct. Getting this right is important to me.</p>This is a shameless *bump*, on account the thread was started during Paizocon.
Is there a more decent/preferred/official way to express stat blocks that use (one or more) Core Class Archetypes from the Advanced Player's Guide? By looking at several books published by Paizo and riffing from fellow posters, I came up with this method, but I wanted to see if the folks at Paizo had anything that was more correct. Getting this right is important to me.Sagawork Studios2010-08-19T03:10:22ZRe: Forums: Pathfinder Society: Are Asmodean paladins legal for play?Sagawork Studioshttps://paizo.com/threads/rzs2l5j2?Are-Asmodean-paladins-legal-for-play#502010-08-13T07:06:30Z2010-08-13T07:06:04Z<div class="messageboard-quotee">Enevhar Aldarion wrote:</div><blockquote><p>Not a problem. :)</p>
<p>But I am talking about what has been said in general for the Pathfinder rules and not just for PFS. It was posted in another very long paladin thread in the non-PFS section of the forums. </blockquote><p>Lol, I cannot backpedal any more than I have. Like I said, I have deleted the post to avoid confusion. This very topic came up in a discussion I was having with a friend, which is why I made my thoughts known in the first place; I wasn't aware of the longer discussions that have taken place. In any case though, my thoughts remain the same, but my opinions on the matter do not belong on this thread.Enevhar Aldarion wrote:Not a problem. :)
But I am talking about what has been said in general for the Pathfinder rules and not just for PFS. It was posted in another very long paladin thread in the non-PFS section of the forums.
Lol, I cannot backpedal any more than I have. Like I said, I have deleted the post to avoid confusion. This very topic came up in a discussion I was having with a friend, which is why I made my thoughts known in the first place; I wasn't aware of the longer...Sagawork Studios2010-08-13T07:06:04ZRe: Forums: Pathfinder Society: Are Asmodean paladins legal for play?Sagawork Studioshttps://paizo.com/threads/rzs2l5j2?Are-Asmodean-paladins-legal-for-play#462010-08-13T06:56:59Z2010-08-13T06:56:14Z<div class="messageboard-quotee">Enevhar Aldarion wrote:</div><blockquote></p>
<p>The only problem with all of that is that in other threads both James and Josh have officially stated that a cleric must be within one step, period, no matter the axis. So a cleric of Asmodeus must be either LE, LN, or NE.
<br />
</blockquote><p>Very true and I defer to that. Please see my previous post. I responded to the thread via the ticker and did not see that it was PFS. To avoid further confusion, I have deleted the post.Enevhar Aldarion wrote:The only problem with all of that is that in other threads both James and Josh have officially stated that a cleric must be within one step, period, no matter the axis. So a cleric of Asmodeus must be either LE, LN, or NE.
Very true and I defer to that. Please see my previous post. I responded to the thread via the ticker and did not see that it was PFS. To avoid further confusion, I have deleted the post.Sagawork Studios2010-08-13T06:56:14ZRe: Forums: Pathfinder Society: Are Asmodean paladins legal for play?Sagawork Studioshttps://paizo.com/threads/rzs2l5j2?Are-Asmodean-paladins-legal-for-play#432010-08-13T06:48:55Z2010-08-13T06:48:55Z<div class="messageboard-quotee">seekerofshadowlight wrote:</div><blockquote><p> Sigh this has been done to death, ask josh put a FAQ flag on it but by the PFS guide they need to be one step and PF 29 is not on the allowed list</p>
<p>But if yall want LN and LE paladins in your game cool they are not however allowed in PFS as of yet. </blockquote><p>Apologies, I should have read the category in which the thread was entered. I missed the PFS part entirely. That's what happens when you respond to a thread that comes up on the front page ticker.
<p>I have deleted my previous post.</p>seekerofshadowlight wrote:Sigh this has been done to death, ask josh put a FAQ flag on it but by the PFS guide they need to be one step and PF 29 is not on the allowed list
But if yall want LN and LE paladins in your game cool they are not however allowed in PFS as of yet.
Apologies, I should have read the category in which the thread was entered. I missed the PFS part entirely. That's what happens when you respond to a thread that comes up on the front page ticker. I have deleted my...Sagawork Studios2010-08-13T06:48:55ZRe: Forums: Advice: Is there a good way to determine if a Player (including oneself) is "qualified" to play a Paladin?Sagawork Studioshttps://paizo.com/threads/rzs2l4qf?Is-there-a-good-way-to-determine-if-a-Player#492010-08-11T23:09:02Z2010-08-11T23:09:01Z<p>Lawful Good means different things to different people. Me: I always try and take the honorable and just outcome to a given situation. In roleplaying a Paladin, I try to channel the Batman. Here's a guy who wants to clean up Gotham and make it safe, but he battles his own darker side in doing so. He comes close to killing the bad guys but ends up giving them over to the authorities. I know that most games don't work like that, so I try to channel Darth Vader from Empire Strikes Back when I defeat the bad guys "You are beaten! It is useless to resist. Don't let yourself be destroyed as (Obi-Wan) <i>your comrades</i> did!"</p>
<p>Of course, the latter action might go against the sensibilities of the greater RPG community, but it works enough for me.</p>Lawful Good means different things to different people. Me: I always try and take the honorable and just outcome to a given situation. In roleplaying a Paladin, I try to channel the Batman. Here's a guy who wants to clean up Gotham and make it safe, but he battles his own darker side in doing so. He comes close to killing the bad guys but ends up giving them over to the authorities. I know that most games don't work like that, so I try to channel Darth Vader from Empire Strikes Back when I...Sagawork Studios2010-08-11T23:09:01ZRe: Forums: Off-Topic Discussions: The Inane Battle of Ninja and Katana Awesomeness (aka, they are Super Awesome!)Ungoth (alias of Sagawork Studios)https://paizo.com/threads/rzs2l4wh&page=3?The-Inane-Battle-of-Ninja-and-Katana#1382010-08-12T18:00:09Z2010-08-11T08:34:49Z<div class="messageboard-quotee">Mothman wrote:</div><blockquote><br />
<br />
Wow, katana lightsaber - surely the world would explode from the sheer awesomeness? </blockquote><p>You talk as if it had •never• been considered!
</p>
<a href="http://www.google.com.au/search?sourceid=chrome&ie=UTF-8&q=katana+lightsaber" target="_blank" rel="nofollow">Here, let me google that for you</a></p>
<p>EDIT: Oop! Even better! <a href="http://www.youtube.com/watch?v=8rH5l-VrkCY" target="_blank" rel="nofollow">Check this Awesomesauce out.</a></p>Mothman wrote:Wow, katana lightsaber - surely the world would explode from the sheer awesomeness?
You talk as if it had *never* been considered!
Here, let me google that for youEDIT: Oop! Even better! Check this Awesomesauce out.Ungoth (alias of Sagawork Studios)2010-08-11T08:34:49ZRe: Forums: Off-Topic Discussions: The Inane Battle of Ninja and Katana Awesomeness (aka, they are Super Awesome!)Ungoth (alias of Sagawork Studios)https://paizo.com/threads/rzs2l4wh&page=3?The-Inane-Battle-of-Ninja-and-Katana#1322010-08-12T18:00:09Z2010-08-11T06:33:03Z<div class="messageboard-quotee">Mothman wrote:</div><blockquote></p>
<p>On the same theme as yours, <a href=" http://www.imdb.com/media/rm3939336192/tt0978764" target="_blank" rel="nofollow">Korean Americans</a> make great school girl army girls / strippers. But <a href=" http://www.imdb.com/media/rm617512960/tt0978764" target="_blank" rel="nofollow">Australians</a> also make great ... pants-less paladins? </p>
<p>(images are semi-safe for work ... or not) </blockquote><p>Hmm, Australian, pants-less pally or not, she appears as if she wants to lose, owing to the fact she brought a bastard sword to a katana fight. My money is on pouty Ms Browning.
<p>Maybe if the pally got a katana lightsaber...?</p>Mothman wrote:On the same theme as yours, Korean Americans make great school girl army girls / strippers. But Australians also make great ... pants-less paladins?
(images are semi-safe for work ... or not)
Hmm, Australian, pants-less pally or not, she appears as if she wants to lose, owing to the fact she brought a bastard sword to a katana fight. My money is on pouty Ms Browning. Maybe if the pally got a katana lightsaber...?Ungoth (alias of Sagawork Studios)2010-08-11T06:33:03ZRe: Forums: Off-Topic Discussions: The Inane Battle of Ninja and Katana Awesomeness (aka, they are Super Awesome!)Ungoth (alias of Sagawork Studios)https://paizo.com/threads/rzs2l4wh&page=3?The-Inane-Battle-of-Ninja-and-Katana#1172010-08-12T18:00:09Z2010-08-11T02:05:12Z<div class="messageboard-quotee">Shuriken Nekogami wrote:</div><blockquote> japanese schoolgirls by far make the best ninja. especially with twin katana. Seifuku Top, Sukumizu, Katana, Cat Ears, Loli, Zettai Ryouiki, Glasses, Japanese Schoolgirl, Vampire plus ninja all together makes awesomeness. the ultimate loli assassin. </blockquote><p>Oh my god, how wrong you are. Australians make the best schoolgirl ninjas:
<p><a href="http://www.imdb.com/media/rm600735744/nm0115161" target="_blank" rel="nofollow">Emily Browning in Suckerpunch</a>.</p>
<p>Woot! I win teh fread!</p>Shuriken Nekogami wrote:japanese schoolgirls by far make the best ninja. especially with twin katana. Seifuku Top, Sukumizu, Katana, Cat Ears, Loli, Zettai Ryouiki, Glasses, Japanese Schoolgirl, Vampire plus ninja all together makes awesomeness. the ultimate loli assassin.
Oh my god, how wrong you are. Australians make the best schoolgirl ninjas: Emily Browning in Suckerpunch.
Woot! I win teh fread!Ungoth (alias of Sagawork Studios)2010-08-11T02:05:12ZRe: Forums: Homebrew and House Rules: Homebrew Campaign World: Building TerrafumusSagawork Studioshttps://paizo.com/threads/rzs2l4zn?Homebrew-Campaign-World-Building-Terrafumus#42010-08-09T11:02:53Z2010-08-09T11:01:26Z<p>It sounds interesting what you have going. It feels like a 'Sword and Planet' type of setting, so if that is the way you are going, it might be worth looking towards Speed....er <i>Flash</i> Gordon for a little more inspiration. I am assuming you know who that is, but if you don't here is the <a href="http://en.wikipedia.org/wiki/Flash_Gordon" target="_blank" rel="nofollow">wiki link</a>. I can see each of your City Nations plotting to destroy the other in order to curry the favor of a deathless lich overlord that rules your world from the largest and most powerful of the City Nations (this lich is the last of his race and has access to vast amounts of technology and magic). Despite his formiddable armies, bountiful coffers and absolute power, he keeps the various nations of Terrafuma fighting so they don't ally and overthrow him. Granted, it is merely a cloned characterization of Ming the Merciless, but you could take it any way you wanted to.</p>
<p>I think it was the tall cities in the clouds that reminded me of Flash Gordon, but it also reminded me of something else too. Something I am sure you can draw stuff from. It is called <a href="http://www.youtube.com/watch?v=vORsKyopHyM" target="_blank" rel="nofollow">The Mysterious Explorations of Jasper Morello</a>. Cities that stretch into the clouds...steampunk...airships....where the world beyond civilization is a savage one and a man lost can be easy prey. The video runs for about 26 minutes. You can find the main website <a href="http://www.jaspermorello.com/gazette/" target="_blank" rel="nofollow">here</a>.</p>It sounds interesting what you have going. It feels like a 'Sword and Planet' type of setting, so if that is the way you are going, it might be worth looking towards Speed....er Flash Gordon for a little more inspiration. I am assuming you know who that is, but if you don't here is the wiki link. I can see each of your City Nations plotting to destroy the other in order to curry the favor of a deathless lich overlord that rules your world from the largest and most powerful of the City Nations...Sagawork Studios2010-08-09T11:01:26ZRe: Forums: Homebrew and House Rules: New Base Class ConceptsSagawork Studioshttps://paizo.com/threads/rzs2l3s2&page=2?New-Base-Class-Concepts#712010-08-08T07:49:03Z2010-08-08T07:49:03Z<p>Back in the day of 2nd Edition AD&D, there was a table in the Dungeon Master's Guide that allowed enterprising players to build their own classes from the existing abilities of the other core classes.</p>
<p>I'd like to see something like that instead of more —specifically designed— base classes.</p>Back in the day of 2nd Edition AD&D, there was a table in the Dungeon Master's Guide that allowed enterprising players to build their own classes from the existing abilities of the other core classes.
I'd like to see something like that instead of more --specifically designed-- base classes.Sagawork Studios2010-08-08T07:49:03ZRe: Forums/Paizo: General Discussion: Paizo Blog: Red Mantis Assassin miniSagawork Studioshttps://paizo.com/community/blog/v5748dyo5lbbm?Red-Mantis-Assassin-mini#32010-08-08T07:12:51Z2010-08-08T07:12:51Z<div class="messageboard-quotee">Research wrote:</div><blockquote> .... Shouldn't the sabre be pointed down? </blockquote><p>On a closer look, his trailing weapon is pointing down.Research wrote:.... Shouldn't the sabre be pointed down?
On a closer look, his trailing weapon is pointing down.Sagawork Studios2010-08-08T07:12:51ZRe: Forums: Rules Questions: [APG] How do I display Core Class archetypes in a stat block?Sagawork Studioshttps://paizo.com/threads/rzs2l4js?APG-How-do-I-display-Core-Class-archetypes-in#62010-08-07T06:51:25Z2010-08-07T06:37:22Z<div class="messageboard-quotee">Darkholme wrote:</div><blockquote><p> Well I did it like this:</p>
<p>Male Elven Urban Skirmisher Ranger 8 [APG] </blockquote><p>That gave me the idea to do this:
<p>[gender] [race] [class1] [level] ([first_archetype], [subsequent_archetypes])/[class2] [level] ([first_archetype], [subsequent_archetypes]) ([book] [first_relevant_page_OR_range], [subsequent_relevant_page_OR_range])</p>
<p>In action:
<br />
<b><span class=messageboard-bigger>AALANDRIN THE WAYWATCHER CR11</span>
<br />
XP 12,800</b>
<br />
Male elf ranger 4 (infiltrator)/rogue 8 (scout, sniper) (<i>Pathfinder Advanced Player’s Guide 125-126, 134-135</i>)
<br />
CN Medium humanoid</p>
<p>This one is long because is using three archetypes across two classes. Gripper Longshanks' stat block would be like this:</p>
<p>Male halfling rogue 6 (burglar) (<i>Pathfinder Advanced Player’s Guide 132</i>)</p>
<p>I guess the good thing is that the level is no longer isolated between closed and open parentheses, respectively.</p>Darkholme wrote:Well I did it like this:
Male Elven Urban Skirmisher Ranger 8 [APG]
That gave me the idea to do this: [gender] [race] [class1] [level] ([first_archetype], [subsequent_archetypes])/[class2] [level] ([first_archetype], [subsequent_archetypes]) ([book] [first_relevant_page_OR_range], [subsequent_relevant_page_OR_range])
In action:
AALANDRIN THE WAYWATCHER CR11
XP 12,800
Male elf ranger 4 (infiltrator)/rogue 8 (scout, sniper) (Pathfinder Advanced Player’s Guide 125-126,...Sagawork Studios2010-08-07T06:37:22ZRe: Forums: Rules Questions: [APG] How do I display Core Class archetypes in a stat block?Sagawork Studioshttps://paizo.com/threads/rzs2l4js?APG-How-do-I-display-Core-Class-archetypes-in#42010-08-07T02:34:04Z2010-08-07T02:16:11Z<div class="messageboard-quotee">Joe Wells wrote:</div><blockquote>Labeling a character as an Admixturist or a Breaker will likely cause confusion.</blockquote><p>This outcome concerns me as well. Space for text in an adventure module is a premium and I feel that adding a capsule explaining such variances is perhaps a little indulgent. A GM should be able to just look at the stat block and say: 'Ah, that is something from the APG.' And be able to deal with it accordingly (that is, to change it to a vanilla core class or run with it as it as written).
<p>Hmm thinking more about it now, perhaps it might read similar to a monster entry?</p>
<p><span class=messageboard-bigger><b>Gripper Longshanks CR5</span>
<br />
XP 1,600</b>
<br />
Male halfling burglar 6 (<i>Pathfinder RPG Advanced Player's Guide 132</i>)</p>
<p>I know by association that a 'burglar' may be a type of 'rogue', but I cannot chance that the reader will, even if I spend time listing in detail the the abilities 'Careful Disarm (Ex)' and 'Distraction (Ex)' within the stat block. Even this may still need a capsule explaining what to do in case the GM doesn't have access to the APG or wishes to run the normal core class instead. Argh.</p>
<p>EDIT:
<br />
Grabbing the old school <i> Unearthed Arcana</i>, it uses a hyphen (-) to delineate Thief from Thief-Acrobat. So maybe this?</p>
<p><span class=messageboard-bigger><b>Gripper Longshanks CR5</span>
<br />
XP 1,600</b>
<br />
Male halfling rogue-burglar 6 (<i>Pathfinder RPG Advanced Player's Guide 132</i>)</p>
<p>Or even my original entry, modified for the addition of the referencing rules:</p>
<p><span class=messageboard-bigger><b>Gripper Longshanks CR5</span>
<br />
XP 1,600</b>
<br />
Male halfling rogue (burglar) 6 (<i>Pathfinder RPG Advanced Player's Guide 132</i>)</p>
<p>Eesh. I am not sure if either looks right. Any more thoughts or suggestions are welcome.</p>Joe Wells wrote:Labeling a character as an Admixturist or a Breaker will likely cause confusion.
This outcome concerns me as well. Space for text in an adventure module is a premium and I feel that adding a capsule explaining such variances is perhaps a little indulgent. A GM should be able to just look at the stat block and say: 'Ah, that is something from the APG.' And be able to deal with it accordingly (that is, to change it to a vanilla core class or run with it as it as written). Hmm...Sagawork Studios2010-08-07T02:16:11ZForums: Rules Questions: [APG] How do I display Core Class archetypes in a stat block?Sagawork Studioshttps://paizo.com/threads/rzs2l4js?APG-How-do-I-display-Core-Class-archetypes-in#12012-11-15T22:45:53Z2010-08-06T10:26:02Z<p>The title screams loudly that I am mostly a raving Luddite, but I believe it is a fair question and any advice Paizo and the community could pass on will be certainly appreciated. I was curious as to what the correct syntax is when displaying stat blocks that use core class archetypes (such as Barbiarian Totem Warrior or Rogue Acrobat) from the APG?</p>
<p>Obviously, the key abilities of a core class archetype replace the associated abilities of the original and would be listed in due course, but what I am driving at is: <i>What sort of indication is there to show that the following/preceding stat block of a NPC has abilities a little different from the norm?</i></p>
<p>Perhaps something like this?</p>
<p><span class=messageboard-bigger><b>GRIPPER LONGSHANKS CR5</b></span>
<br />
<b>XP 1,600</b>
<br />
Male halfling rogue (burglar) 6</p>
<p>I am assuming an awful lot, however I am keenly interested in getting it right.</p>The title screams loudly that I am mostly a raving Luddite, but I believe it is a fair question and any advice Paizo and the community could pass on will be certainly appreciated. I was curious as to what the correct syntax is when displaying stat blocks that use core class archetypes (such as Barbiarian Totem Warrior or Rogue Acrobat) from the APG?
Obviously, the key abilities of a core class archetype replace the associated abilities of the original and would be listed in due course, but...Sagawork Studios2010-08-06T10:26:02ZRe: Forums/Pathfinder First Edition: General Discussion: Do Monks Fit the Genre?Sagawork Studioshttps://paizo.com/threads/rzs2l37h&page=4?Do-Monks-Fit-the-Genre#1772010-08-02T13:38:56Z2010-08-02T13:27:05Z<p>I was running Savage Tide some years ago now and one of my players —Simon wanted to play a dwarf monk. At first I balked a little bit until I saw where he was going. He had Martin Klebba's character from Pirates of the Caribbean in mind when he was rolling his character. Really, how could I say to him that a dwarf monk does not fit the genre? Simon's character —in a word— rocked.</p>
<p>That was when I realized that the term 'monk' is just a name for a generic character concept. Call him what you will; a fistfighter, a pugilist, a prize-fighter. I am not suggesting that one should compare apples to oranges, but as long as a player can find an analog to class abilities for whatever theme they desire, the character concept can fit any genre.</p>
<p>Imagine a Shoanti tribesman, who lives in solitude within a cave in a mountain. He sits up here, beyond the mere barbarism of his brethren, where his long dead mentor has told him to 'be as the bear'. This Shoanti embodies a different savagery; the age old tradition of the bear-warriors. His quarterstaff is a totem pole, his dagger is the claw of a dire bear. His shuriken are merely flint shards. Scorpion Style is called Bear's Grip in the Shoanti tongue. Whenever he performs a ki strike, he unleashes the bear spirit deep within him as a bestial roar. These Shoanti Bear-Warriors call the Empty Body ability 'Walks-with-Ghosts'.</p>
<p>To me, that is a monk by any other name.</p>I was running Savage Tide some years ago now and one of my players --Simon wanted to play a dwarf monk. At first I balked a little bit until I saw where he was going. He had Martin Klebba's character from Pirates of the Caribbean in mind when he was rolling his character. Really, how could I say to him that a dwarf monk does not fit the genre? Simon's character --in a word-- rocked.
That was when I realized that the term 'monk' is just a name for a generic character concept. Call him what...Sagawork Studios2010-08-02T13:27:05ZRe: Forums: Product Discussion: Sunken Empires (PFRPG)Sagawork Studioshttps://paizo.com/products/btpy8ezw/discuss&page=3?Sunken-Empires#1312010-07-30T05:19:36Z2010-07-30T05:19:32Z<p>Heyya, as a fan of all thing dark and forgotten I •had• to pick this up. It was well worth the price of the PDF.</p>Heyya, as a fan of all thing dark and forgotten I *had* to pick this up. It was well worth the price of the PDF.Sagawork Studios2010-07-30T05:19:32ZForums: Product Discussion: [SAGAWORK STUDIOS] Game Module Title Competition!Sagawork Studioshttps://paizo.com/threads/rzs2l01e?SAGAWORK-STUDIOS-Game-Module-Title-Competition#22010-07-09T02:40:44Z2010-07-09T02:40:44Z<p>Bumping post. The first few entries are in. Remember you have to be in it to win it.</p>
<p>Andrew Gale
<br />
<a href="http://sagaworkstudios.wordpress.com/" target="_blank" rel="nofollow"><b>SAGAWORK</b>STUDIOS</a></p>Bumping post. The first few entries are in. Remember you have to be in it to win it.
Andrew Gale
SAGAWORKSTUDIOSSagawork Studios2010-07-09T02:40:44ZForums: Product Discussion: [SAGAWORK STUDIOS] Game Module Title Competition!Sagawork Studioshttps://paizo.com/threads/rzs2l01e?SAGAWORK-STUDIOS-Game-Module-Title-Competition#12010-07-07T17:05:22Z2010-07-07T13:41:14Z<p>I am an April Fool. My last post on my website was on April 1st 2010 and stated that I was moving in a particular direction with my retro style Game Modules for the Pathfinder RPG. As it happens, I am running the risk of confusing my work with someone else who is tied to fantasy literature, but not RPGs <i>per se</i>.</p>
<p>So, I want to pass the buck and make it someone else's problem.</p>
<p>:) Lol. No really, I thought that this was a good opportunity to open the floor to the brains-trust that is the Pathfinder RPG community, given that its track record is good in deciding what it wants and I could use the help in steering my products. The added incentive that it is a competition. It is not much: The prize is <b><a href="http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8ffn" target="_blank" rel="nofollow">1x Hardcover Pathfinder GameMastery Guide</a> which will be shipped to some lucky person at my expense</b>. It is not my intention to use Paizo's messageboards for furthering Sagawork Studios' agenda, so I invite you to read my post's <a href="http://www.enworld.org/forum/pathfinder-rpg-discussion/281271-sagawork-studios-competition-pathfinder-gamemastery-guide-up-grabs.html#post5236379" target="_blank" rel="nofollow">full details over at EnWorld</a>.</p>
<p>Please <b>DO NOT</b> post your suggestions here. <a href="http://www.enworld.org/forum/pathfinder-rpg-discussion/281271-sagawork-studios-competition-pathfinder-gamemastery-guide-up-grabs.html#post5236379" target="_blank" rel="nofollow">Go here instead</a>.</p>
<p>Again, I invite you to take the time to read through the instructions and put your thinking caps on. I look forward to some title suggestions.</p>
<p>Andrew Gale
<br />
<a href="http://sagaworkstudios.wordpress.com/" target="_blank" rel="nofollow">SAGAWORK STUDIOS</a></p>I am an April Fool. My last post on my website was on April 1st 2010 and stated that I was moving in a particular direction with my retro style Game Modules for the Pathfinder RPG. As it happens, I am running the risk of confusing my work with someone else who is tied to fantasy literature, but not RPGs per se.
So, I want to pass the buck and make it someone else's problem.
:) Lol. No really, I thought that this was a good opportunity to open the floor to the brains-trust that is the...Sagawork Studios2010-07-07T13:41:14ZRe: Forums: Advice: Science fiction in my fantasy? It's more likely than you think!Sagawork Studioshttps://paizo.com/threads/rzs2kzgl?Science-fiction-in-my-fantasy-Its-more-likely#122010-07-05T00:37:16Z2010-07-05T00:35:37Z<div class="messageboard-quotee">Umbral Reaver wrote:</div><blockquote> But after discussing this with a few people (not my players, since I intend such things to remain secret until they discover things), I've generally found that they dislike it, saying it's too 'WoWish' or that the science fiction elements cheapen the fantasy. I've never played WoW so I don't really know much about how that relates. </blockquote><p>I may jump from topic to topic, so please bear with me while I try to keep this reply on course.
<p>The reference to World of Warcraft is simply with your ship breaking up over the planet. Within WoW's first expansion (Burning Crusade) a planar ship from Draenor comes through the twisting nether into Azeroth (the main world of WoW). The ship breaks up and crashes, scattering its ruinous expanse across the world, particularly in NE Kalimdor. The ship's inhabitants —the Draenei— eventually join the alliance.</p>
<p>That is where your friends are drawing their parallels.</p>
<p>In actual fact, craft crashing over pseudo medieval world (effectively melding of science fiction and fantasy RPG elements) is a tried-and-true combination, having been used a number of times since the inception of D&D. Two examples include:</p>
<p>1. <a href="http://en.wikipedia.org/wiki/Expedition_to_the_Barrier_Peaks" target="_blank" rel="nofollow">Expedition to the Barrier Peaks</a>
<br />
2. <a href="http://en.wikipedia.org/wiki/Warhammer_Fantasy_Battle" target="_blank" rel="nofollow">Warhammer Fantasy Battles</a> (read the part about 'The Warhammer World')</p>
<p>Just on melding science-fiction technology and fantasy as a whole; there are also a number of novels that deal with it. To me, none stand out more than a lot of David Gemmell's Drenai Saga. David Gemmell is superb at describing technological legacies in a sword and sorcery fueled milieu. Without giving too much away, I must insist that you read the <a href="http://www.amazon.com/Swords-Night-Day-David-Gemmell/dp/0345458338" target="_blank" rel="nofollow">Swords of Night and Day</a>, for those descriptions alone. You could use those same descriptive tools to flavor your creation. (As a fan of his work, I want you to get the most out of it as a great story, so I tentatively cringe having to tell you that you would do well reading <i>Legend, The First Chronicles of Druss the Legend, Legend of Deathwalker, King Beyond the Gate, Waylander, Waylander II/Realm of the Wolf, Hero in the Shadows, White Wolf</i> —and maybe <i>Morningstar</i> and <i>Knights of Dark Renown</i> as well— in order to get the most out of it.)</p>
<p>Further reading of David Gemmell's work also include <i>Wolf in Shadow, Last Guardian</i> and <i>Bloodstone</i>. These books deal with time travel and alternate timelines.</p>
<p>Science Fiction does not cheapen fantasy at all, in my opinion. Handled correctly, it can add an interesting dimension for your players to discover.</p>Umbral Reaver wrote:But after discussing this with a few people (not my players, since I intend such things to remain secret until they discover things), I've generally found that they dislike it, saying it's too 'WoWish' or that the science fiction elements cheapen the fantasy. I've never played WoW so I don't really know much about how that relates.
I may jump from topic to topic, so please bear with me while I try to keep this reply on course. The reference to World of Warcraft is simply...Sagawork Studios2010-07-05T00:35:37ZRe: Forums: Off-Topic Discussions: Son of Forums is too long? Have you seen the Gish thread lately? I have lost sight of what it was trying to achieve in the first place! (or, a grognard's rant)Ungoth (alias of Sagawork Studios)https://paizo.com/threads/rzs2k7n9?Son-of-Forums-is-too-long-Have-you-seen-the#62009-12-03T14:32:40Z2009-12-03T14:32:40Z<div class="messageboard-quotee">Aberzombies wrote:</div><blockquote> Dude, someone stole my face. Stupid Hippeh! </blockquote><p>"Hippeh? Is that some kinda leet-speaking balderdash that kids bring to their gaming tables nowadays? That tears it!" <span class=messageboard-ooc>•twists ring on finger that looks suspiciously like a <i>ring of three wishes</i>•</span>
<p>"Take that!"</p>
<p><span class=messageboard-ooc>•Three Githyanki Fighter/Wizards appear in a puff of sugary-pink smoke and stand around, looking confused•</span></p>
<p>"Consarn it! Where's my glasses?" <span class=messageboard-ooc>•reads inscription on ring•</span></p>
<p>"My mistake, I have used my <i>Ring of Three Gishes</i> instead. Well at least their class makeup is correct; not some base-class tomfoolery!"</p>
<p><span class=messageboard-ooc>•The Gish still stand there, waiting for something to happen•</span></p>
<p>"Well don't just stand there like a bunch of slack-jawed astral yokels! Attack !!!!1111!!"</p>Aberzombies wrote:Dude, someone stole my face. Stupid Hippeh!
"Hippeh? Is that some kinda leet-speaking balderdash that kids bring to their gaming tables nowadays? That tears it!" *twists ring on finger that looks suspiciously like a ring of three wishes* "Take that!"
*Three Githyanki Fighter/Wizards appear in a puff of sugary-pink smoke and stand around, looking confused*
"Consarn it! Where's my glasses?" *reads inscription on ring*
"My mistake, I have used my Ring of Three Gishes...Ungoth (alias of Sagawork Studios)2009-12-03T14:32:40ZForums: Off-Topic Discussions: Son of Forums is too long? Have you seen the Gish thread lately? I have lost sight of what it was trying to achieve in the first place! (or, a grognard's rant)Ungoth (alias of Sagawork Studios)https://paizo.com/threads/rzs2k7n9?Son-of-Forums-is-too-long-Have-you-seen-the#12012-11-15T22:17:04Z2009-12-03T14:13:18Z<p>Just sayin' is all. </p>
<p>Besides, since Gish is synonymous with githyanki, it is therefore not Pathfinder-centric or OGL for that matter. Shame on you all! Everyone, please do the right thing and report yourselves to Wizards of the Coast for a copy of their standard cease and desist letter.</p>
<p>Mark my words, you whippersnappers; if there are too many base classes, multi-classing will break. And where will you be then? <span class=messageboard-ooc>•pokes you with walking stick•</span> Not old school anymore! Bah! Its like I've always said: If it is not in the Core Rulebook; it not showin' its ugly face in any game hereabouts! </p>
<p>...or thereabouts!</p>
<p>...and get off my lawn, ya punk kids!</p>Just sayin' is all.
Besides, since Gish is synonymous with githyanki, it is therefore not Pathfinder-centric or OGL for that matter. Shame on you all! Everyone, please do the right thing and report yourselves to Wizards of the Coast for a copy of their standard cease and desist letter.
Mark my words, you whippersnappers; if there are too many base classes, multi-classing will break. And where will you be then? *pokes you with walking stick* Not old school anymore! Bah! Its like I've always...Ungoth (alias of Sagawork Studios)2009-12-03T14:13:18ZRe: Forums: Off-Topic Discussions: Twisted WishesUngoth (alias of Sagawork Studios)https://paizo.com/threads/rzs2jhgz&page=15?Twisted-Wishes#7172009-11-15T02:48:50Z2009-11-15T02:45:35Z<div class="messageboard-quotee">Orthos wrote:</div><blockquote>I wish for a ka'kari. </blockquote><p>Granted!
</p>
You are given the Silver Ka'Kari but somehow contract acute apppendicitis when it bonds with you. Owing to your newfound immunity to blades, you are going to have a heck of a time trying to find someone to operate on it successfully.</p>
<p>I wish for someone to alter time, speed up the harvest or teleport me off this rock.</p>Orthos wrote:I wish for a ka'kari.
Granted!
You are given the Silver Ka'Kari but somehow contract acute apppendicitis when it bonds with you. Owing to your newfound immunity to blades, you are going to have a heck of a time trying to find someone to operate on it successfully.I wish for someone to alter time, speed up the harvest or teleport me off this rock.Ungoth (alias of Sagawork Studios)2009-11-15T02:45:35ZRe: Forums: Off-Topic Discussions: Halp!Ungoth (alias of Sagawork Studios)https://paizo.com/threads/rzs2jnwc?Halp#492009-06-18T14:48:48Z2009-06-18T14:41:39Z<div class="messageboard-quotee">CourtFool wrote:</div><blockquote><p> That is what I am saying. I do not whine (much) about the situation. I do snark, maybe that is the same thing. </p>
<p>I accept that I am the only one that can do anything about it. I am exactly where I am because of the choices <b>I</b> made.</p>
<p>I do appreciate the sentiment, Taig. I do find it a little sad I do not have any close friends near by that I can talk to. All my old Army buddies, the ones I consider close friends, are several hours away. Some in different states. I do not feel comfortable airing my dirty laundry to my acquaintances. Sometimes, it is easier to open up to sympathetic strangers.
<br />
</blockquote><p>I left the Navy back in 2001, though my closest friend lives maybe less than 30 mins drive away, it is sometimes awkward to catch him at an opportune time to talk. It is also hard trying to open up sometimes, especially if all you have is a voice on the other end of a line. Like you, I have a number of acquaintances, but to me, they are easy come, easy go in that regard.
<p>If you want to discuss at something at length I am happy to try and help. I am not sure if I am able to post an email address here, but I am not one to chance the wrath of the indomitable Vic Wertz (and by indomitable, I mean unconquerable, invincible or untouchable, not stubborn). As Ungoth is an alias, I am sure you can find the real me. That is your google challenge for today: Give me an ego trip the size of the Jersey Turn-Pike.</p>CourtFool wrote:That is what I am saying. I do not whine (much) about the situation. I do snark, maybe that is the same thing.
I accept that I am the only one that can do anything about it. I am exactly where I am because of the choices I made.
I do appreciate the sentiment, Taig. I do find it a little sad I do not have any close friends near by that I can talk to. All my old Army buddies, the ones I consider close friends, are several hours away. Some in different states. I do not feel...Ungoth (alias of Sagawork Studios)2009-06-18T14:41:39ZRe: Forums: Off-Topic Discussions: Halp!Ungoth (alias of Sagawork Studios)https://paizo.com/threads/rzs2jnwc?Halp#452009-06-18T14:13:51Z2009-06-18T13:55:38Z<p>Hey CF, I'll share and hope that it helps.
<br />
I got married to a great girl when I was 23. I think the problem my end was that I raced into a commitment that I was not ready for, nor did I fully understand what marriage means to other people. Ultimately I felt alone and I needed someone. When someone did show an interest in me, I latched on tightly. Things were great because I always had someone I could go home to for a short period (I was in the military and was away for up to 6 months of the year). When I got out of the military, i had a steady job and was home all the time. We were at each others throats constantly. Whilst we loved the concept of being a married couple, things just didn't work. We'd fight over the stupidest little things and then a symptom of that was the gradual decline of an intimate relationship. She bought two cats that saw more love than what I got - I was coming a distant third in that respect. What had been something fantastic had withered into a vile existence that I was too afraid to get out of.</p>
<p>I was too worried what other people were going to think if I divorced her.</p>
<p>At one point we had a trial separation but we got back together because of the same thing reared its head; I capitulated because I was lonely. I gave in and promised to be a better husband, which just meant that I had to shut up and only do couple things as well as pander to her idiosyncrasies.</p>
<p>Thing is, I gladly went back to that because I had come to the revelation that 'This is as good as it gets.' Resentment builds as it often does; I'd blow up, she'd throw stuff and I'd walk out. Rinse and repeat. These were over little things like wanting my own bank account or credit card, stuff like that. In the bedroom, things just stopped happening altogether. The day I realised I wanted out was a winter's day. We bought a heater during a long cold snap. It was the last one in the store and also the display model. I dislike display models and I didn’t want to get it. Naturally, I was glared at and berated in private. Imagine my surprise when we took it home and it didn't work.
<br />
I said: I told you so.
<br />
She said: So it doesn't work. Boo effing hoo: Why don’t you go kill yourself!?' </p>
<p>A chill settled on me then. I didn't talk to her for two weeks. She knew that she had crossed a line. I suffer from depression from time to time.</p>
<p>So this goes on for a few years, as I was still afraid of what other people were thinking. One day, I met a fantastic person, of course a girl. I can see that she is interested in me, so what the hell can I do? Do I have an affair? No, that isn’t right. Do I dump all this baggage on her? No, that is not right either. It is not her burden to bear.</p>
<p>And I didn't want to be relationship hopping. That is not solving my problem of being alone and being worried about what other people think. </p>
<p>So I manned up.</p>
<p>I told my wife that it was over. The pain on her face stays with me today. It is like experiencing the death of a loved one.
<br />
I moved into my own place for six months; it was hard, but it helped having a flatmate to keep me on the level. On weekends I went on camping trips, hikes and learnt to be a more self sufficient. It helped a lot. I played it cool with the girl and I asked her out after six months. She said yes.</p>
<p>That was six years ago last May, we are still together. I am turning 37 at the end of the year. I am confident enough to say that I am learning more about me as life goes on. My partner encourages me to do the things that I want to do, as long as we leave room for her to do the thing that she wants to do as well. We discuss compromise and respect each other. Of course nobody is perfect and during those times, we talk things through like adults. I respect her opinion and she respects mine. As humans do, we fail, we get angry or frustrated, but we work through it. It is easy, not because we have to work hard at it, but because we are compatible in that way. I can also confidently say we would not be together if we weren't.</p>
<p>If I am ever going to pass on anything to my children and grandchildren (which I can actually imagine having now) it would be to 'Follow your heart.' In my experience, I am glad that I did. Though Mr Global Recession has had me out of work since last year, I have turned my self-sufficiency to full time-writing. I'll let you know how that turns out one day ;)</p>
<p>I filed for divorce a few years ago. Happily, we have had an amicable separation and dissolution of marriage. We met for coffee a little while ago and she apologised for being so overbearing and abusive. I apologised for my own part and not taking responsibility sooner.</p>
<p>To end this post on an up-note: We love making fun of kitsch things by doing them. We have nearly completed our tour of regional New South Wales Chinese restaurants (where forks are common eating utensils —you have to ask for Chopsticks) where we get dressed up to the nines and opt to eat in while mingling with locals in tracksuit pants (sweatpants) ordering take-away Lemon Chicken.</p>
<p>One day, we'd both like to fly to Vegas and get married by an Elvis impersonator who's real name is Billy-Bob. I have asked to go to Gen Con for our honeymoon (not that that is kitsch, just plain crazy). We then have to somehow work in Route 66 as well.</p>
<p>So I am not going to offer you advice CF. Yours is your own life. We are here if you want to talk.</p>Hey CF, I'll share and hope that it helps.
I got married to a great girl when I was 23. I think the problem my end was that I raced into a commitment that I was not ready for, nor did I fully understand what marriage means to other people. Ultimately I felt alone and I needed someone. When someone did show an interest in me, I latched on tightly. Things were great because I always had someone I could go home to for a short period (I was in the military and was away for up to 6 months of the...Ungoth (alias of Sagawork Studios)2009-06-18T13:55:38ZRe: Forums: General Discussion (Prerelease): OK need some help on a rogue configUngoth (alias of Sagawork Studios)https://paizo.com/threads/rzs2jlux&page=2?OK-need-some-help-on-a-rogue-config#782009-05-30T14:35:00Z2009-05-30T14:31:46Z<div class="messageboard-quotee">Kalis wrote:</div><blockquote><p> The problems with feinting include:</p>
<p>It relies on the same stand there and slog it out with the enemy in melee position as Two weapon fighting, even with improved feint.</p>
<p>Without improved feint, you only get 1 attack every 2 rounds, and even with improved feint you can only perform 1 attack per round.</p>
<p>It does way less damage than a decent two weapon fighting(or even 1 weapon fighting) build with a halfway decent party.</p>
<p>Opposition(in 3.5 anyway) gets their BAB as a bonus to Sense Motive attempts, so even if you bend over backwards to increase bluff, every melee class gets a scaled bonus to defend against it to various degrees.</p>
<p>Also, dropping Two Weapon Defense would be smart, since it adds basically nothing. A good feat would be Savvy Rogue from Complete Scoundrel, if you plan to take any of the Advanced Rogue Talents(and you should, some are very good). </blockquote><p>The build was Pathfinder RPG I believed, I am unaware if the OP's uses the <i>Complete</i> books. What I was trying to work with his apparent play style of a swashbuckler.
<p>To underline what I was trying to say before; I wanted my original post's point to be about versatility in keeping with being a rogue, not a strict shot rotation he must adhere to. Granted, twin-weapon fighting will churn out comparitively more damage when the OP faces a standard foe, but when he faces a foe with Damage Reduction (a Pathfinder Skeleton or Zombie will suffice in terms of meeting criteria as undead susceptible to sneak attack), DR5/bludgeoning and/or DR5/Slashing are going to make a mockery of his multiple, <i>piercing</i> attacks at low level unless his adds are comparitively high enough or he has an appropriate weapon to mitigate it. In terms of versatility, I am sure he can keep twin maces and twin sabers flapping at his belt for just such an occasion, toy with Power Attack if he has the feat, or he could feint and make one sneak attack with the rapier he already has in hand.</p>Kalis wrote:The problems with feinting include:
It relies on the same stand there and slog it out with the enemy in melee position as Two weapon fighting, even with improved feint.
Without improved feint, you only get 1 attack every 2 rounds, and even with improved feint you can only perform 1 attack per round.
It does way less damage than a decent two weapon fighting(or even 1 weapon fighting) build with a halfway decent party.
Opposition(in 3.5 anyway) gets their BAB as a bonus to Sense...Ungoth (alias of Sagawork Studios)2009-05-30T14:31:46ZRe: Forums: General Discussion (Prerelease): OK need some help on a rogue configUngoth (alias of Sagawork Studios)https://paizo.com/threads/rzs2jlux&page=2?OK-need-some-help-on-a-rogue-config#752009-05-30T06:24:29Z2009-05-30T06:13:24Z<div class="messageboard-quotee">The black raven wrote:</div><blockquote></p>
<p>Not sure about this. </p>
<p>My 2-weapon fighting Rogue2/Fighter1 character used Charisma for his dump stat, so any chance of feinting an enemy is not that good.</p>
<p>Furthermore, taking a standard action to bluff prevents me from attacking. Heck, even the move action still required after taking Improved Feint would get in the way of the full-attack required to use my 2 weapons.</p>
<p>Finally my sneak attack does not do that much damage (from being at lower levels AND adding Fighter levels).</p>
<p>I did not do the exact math, but I have the feeling that in such a config, feinting is in fact counter-productive, as the sneak attack damage you can get once in a while does not make up for the normal damage of all the attacks you gave up to feint.</p>
<p>IMO, feinting should be reserved to Charisma-based Rogues who are already good at bluffing. Not to fighting-type Rogues wielding two weapons. </blockquote><p>Being counter-productive is really a matter of personal opinion on how a roguish character is played. But that was where I was going: Improved feint makes it into a move action, allowing you to sneak attack on your very next standard action (which I would have thought would have been appealing to a character who prefers to face his opponents head-on instead of flanking or sneaking), but each time you do it, you are -of course- denied the use of a full attack (plus one attack for your off hand) if you do. To me, it sounds like two weapons and standing toe-to-toe with your adversary is more important to you than actual sneak attack at this stage, but I think you wanted the Rogue class for its versatility —which brings me to the second point:
<p>Rogues come in all shapes and are nothing if not versatile. The DM may throw the players a curve-ball at some point (steal your favorite weapons, has you grappled, or pinned, or swallowed by a gigantic creature, facing an opponent with insane DR —where sneak attack has it in spades over multiple attacks—, or even having all the spellcasters knocked out and you desperately need a Fireball from a wand, for example) and the Rogue needs to be ready for it when it happens, because that's when they shine.</p>The black raven wrote:Not sure about this.
My 2-weapon fighting Rogue2/Fighter1 character used Charisma for his dump stat, so any chance of feinting an enemy is not that good.
Furthermore, taking a standard action to bluff prevents me from attacking. Heck, even the move action still required after taking Improved Feint would get in the way of the full-attack required to use my 2 weapons.
Finally my sneak attack does not do that much damage (from being at lower levels AND adding Fighter...Ungoth (alias of Sagawork Studios)2009-05-30T06:13:24ZRe: Forums: General Discussion (Prerelease): OK need some help on a rogue configUngoth (alias of Sagawork Studios)https://paizo.com/threads/rzs2jlux&page=2?OK-need-some-help-on-a-rogue-config#652009-05-27T23:09:45Z2009-05-27T23:00:44Z<p>I am chiming in here very late, so please take this with the grain of salt it deserves. There are some very good points and suggestions here and I only seek to add to that:</p>
<p>1. Twin Weapon Fighting still needs a Rogue —or anyone for that matter— using his full-round action to benefit from the extra attack, which means a Rogue generally standing in one spot to do so. To quote <a href="http://paizo.com/paizo/messageboards/paizoPublishing/olderProducts/dungeon/shackledCity/helpMy8thLevelRogue&page=1#3" target="_blank" rel="nofollow">this post</a>, even a Rogue with D8 HP are still not going to stand up long against another fighter-type. There have been a number of posts regarding fighter levels: I fully support them if you want a Rogue who can go toe-to-toe with a bruiser.</p>
<p>2. Don't forget to overuse Bluff at lower levels. Using Bluff to feint in combat (thus denying an opponent his dex bonus) is your friend.</p>I am chiming in here very late, so please take this with the grain of salt it deserves. There are some very good points and suggestions here and I only seek to add to that:
1. Twin Weapon Fighting still needs a Rogue --or anyone for that matter-- using his full-round action to benefit from the extra attack, which means a Rogue generally standing in one spot to do so. To quote this post, even a Rogue with D8 HP are still not going to stand up long against another fighter-type. There have been...Ungoth (alias of Sagawork Studios)2009-05-27T23:00:44ZRe: Forums: Gamer Connection: SYDNEY AUSTRALIA - Pazionian Pub Gathering in late JuneUngoth (alias of Sagawork Studios)https://paizo.com/threads/rzs2jkmj?SYDNEY-AUSTRALIA-Pazionian-Pub-Gathering-in#162009-05-22T14:03:07Z2009-05-22T14:03:06Z<div class="messageboard-quotee">Mothman wrote:</div><blockquote><p> Yep, day is good with me.</p>
<p>I think we settled on The Royal Exhibition Hotel, Chalmers Street Surry Hills (opposite the entrance to Central Station, corner Devonshire Street). </blockquote><p>Hey, I saw that there are gamers meeting at a •pub• on Sunday in late June.
<p>And did someone mention PF Society? Can anyone show up to this?</p>
<p>(Well when I say 'anyone' I don't just mean <i>•aaaaanyone•</i>, I actually mean me: I even have dice.)</p>Mothman wrote:Yep, day is good with me.
I think we settled on The Royal Exhibition Hotel, Chalmers Street Surry Hills (opposite the entrance to Central Station, corner Devonshire Street).
Hey, I saw that there are gamers meeting at a *pub* on Sunday in late June. And did someone mention PF Society? Can anyone show up to this?
(Well when I say 'anyone' I don't just mean *aaaaanyone*, I actually mean me: I even have dice.)Ungoth (alias of Sagawork Studios)2009-05-22T14:03:06Z