paizo.com Favorited Posts by Saethoripaizo.com Favorited Posts by Saethori2021-01-11T09:00:36Z2021-01-11T09:00:36ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Your Top 5 ArchetypesSaethorihttps://paizo.com/threads/rzs2uzme?Your-Top-5-Archetypes#62018-03-24T21:04:53Z2018-03-18T00:49:47Z<p>Narrowing it to core certainly limits some of my preferences; my favorites tend to be either base or occult classes. However! My favorite five among the base 11+alchemist, in no particular order:</p>
<p><b>Nature Fang (Druid)</b>
<br />
Wild Shape can be very clunky at times, and often a headache to manage if you want multiple forms. On top of that, shapeshifting to be decent at combat may not at all fit one's concept. This archetype is amazing because it subs out the shapeshifting for combat potency with ways to be effective in combat regardless.</p>
<p><b>Scout (Rogue)</b>
<br />
Being rewarded to stay mobile is great. The advantage of being able to maintain your key source of damage even while darting around the battle is very useful. Furthermore, the flavor is excellent at capturing the essence of somebody who's not fighting head-on, but isn't a skulk.</p>
<p><b>Virtuous Bravo (Paladin)</b>
<br />
Not all knights in shining armor are knights... or wearing armor, at that! Virtuous Bravo turns what it means to be a paladin on its head, letting you be one who darts into battle nimbly and skillfully in your eternal pursuit of removing evil from the land.</p>
<p><b>Zen Archer (Monk)</b>
<br />
The use of a bow, the careful precision of one's arrow, the training and mastery in mastering your form; the use of bows in monk training has always felt right to me. While the archetype's mechanics have certainly verged on the overly powerful, with a little rebalancing one can allow the monk to build themselves around ranged combat, for honing their mind rather than only their body.</p>
<p><b>Chirurgeon (Alchemist)</b>
<br />
Not all get into medicine to harm. Being able to heal with one's concoctions is a critical calling of many an alchemist, and the ability to apply salves to wounds or otherwise ensure your community or friends are safe from harm has always been what being an alchemist was to me.</p>Narrowing it to core certainly limits some of my preferences; my favorites tend to be either base or occult classes. However! My favorite five among the base 11+alchemist, in no particular order:
Nature Fang (Druid)
Wild Shape can be very clunky at times, and often a headache to manage if you want multiple forms. On top of that, shapeshifting to be decent at combat may not at all fit one's concept. This archetype is amazing because it subs out the shapeshifting for combat potency with ways...Saethori2018-03-18T00:49:47ZRe: Forums: Pathfinder Playtest Prerelease Discussion: 2E undermines what drove Pathfinder in the first place.Saethorihttps://paizo.com/threads/rzs2uyjm?2E-undermines-what-drove-Pathfinder-in-the#32018-05-07T00:27:21Z2018-03-08T21:58:33Z<div class="messageboard-quotee">Marvelous Meowstic wrote:</div><blockquote>Surely Paizo will listen and realize this isn't what we, as a community, want. </blockquote><p>You know, it's interesting. I see a lot... and I mean a LOT of praise in these forums over the 2E announcement, and a lot of what they were sharing of it.
<p>I haven't seen much at all in the way of "this entire thing is terrible", only particular, pinpoint concerns.</p>
<p>So, when it comes to speaking for communities as a whole, I'm not entirely convinced your viewpoint is the majority one.</p>Marvelous Meowstic wrote:Surely Paizo will listen and realize this isn't what we, as a community, want.
You know, it's interesting. I see a lot... and I mean a LOT of praise in these forums over the 2E announcement, and a lot of what they were sharing of it. I haven't seen much at all in the way of "this entire thing is terrible", only particular, pinpoint concerns.
So, when it comes to speaking for communities as a whole, I'm not entirely convinced your viewpoint is the majority one.Saethori2018-03-08T21:58:33ZRe: Forums: Rules Questions: Swashbuckler's Finesse QuestionSaethorihttps://paizo.com/threads/rzs2uhdp?Swashbucklers-Finesse-Question#32017-07-27T20:29:16Z2017-07-27T20:12:26Z<p>There are quite a lot of instances within Paizo-published material that imply it is the former reading, to apply to either light piercing weapons or one-handed piercing weapons.</p>There are quite a lot of instances within Paizo-published material that imply it is the former reading, to apply to either light piercing weapons or one-handed piercing weapons.Saethori2017-07-27T20:12:26ZRe: Forums: Rules Questions: Just started looking at the warpriestSaethorihttps://paizo.com/threads/rzs2ugr1?Just-started-looking-at-the-warpriest#22017-07-18T15:45:33Z2017-07-18T15:26:35Z<div class="messageboard-quotee">Molthuni Arsenal Chaplain wrote:</div><blockquote>Sacred Weapon (Su): The base damage of a Molthuni arsenal chaplain’s sacred weapon does not increase above 1d6. This alters sacred weapon.</blockquote><p>This alters Sacred Weapon, and doesn't perform any particular modifications to it. So, you apply the modification to the Sacred Weapon ability.
<div class="messageboard-quotee">Warpriest wrote:</div><blockquote>Sacred Weapon (Su): At 1st level, weapons wielded by a warpriest are charged with the power of his faith. In addition to the favored weapon of his deity, the warpriest can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat; if he has multiple Weapon Focus feats, this ability applies to all of them. Whenever the warpriest hits with his sacred weapon, the weapon damage is based on his level and not the weapon type<i>, but does not increase above 1d6</i>. The damage for Medium warpriests is listed on Table 1–14; see the table below for Small and Large warpriests. <b>The warpriest can decide to use the weapon’s base damage instead of the sacred weapon damage—this must be declared before the attack roll is made. (If the weapon’s base damage exceeds the sacred weapon damage, its damage is unchanged.)</b> This increase in damage does not affect any other aspect of the weapon, and doesn’t apply to alchemical items, bombs, or other weapons that only deal energy damage.</blockquote><p>You do not change the base damage of weapons who innately exceed 1d6 damage. Your greataxe remains 1d12.Molthuni Arsenal Chaplain wrote:Sacred Weapon (Su): The base damage of a Molthuni arsenal chaplain’s sacred weapon does not increase above 1d6. This alters sacred weapon.
This alters Sacred Weapon, and doesn't perform any particular modifications to it. So, you apply the modification to the Sacred Weapon ability. Warpriest wrote:Sacred Weapon (Su): At 1st level, weapons wielded by a warpriest are charged with the power of his faith. In addition to the favored weapon of his deity, the...Saethori2017-07-18T15:26:35ZRe: Forums: Rules Questions: Weapon Finesse Feat QuestionSaethorihttps://paizo.com/threads/rzs2obar?Weapon-Finesse-Feat-Question#102017-07-17T09:28:48Z2017-07-16T20:02:10Z<p>None of those options existed in 2012, which is where the thread originated. You cannot fault them for mentioning information that was completely accurate at the time they stated it.</p>None of those options existed in 2012, which is where the thread originated. You cannot fault them for mentioning information that was completely accurate at the time they stated it.Saethori2017-07-16T20:02:10ZRe: Forums: Rules Questions: I need a little Help with kukri of life drinking.Saethorihttps://paizo.com/threads/rzs2ugk8?I-need-a-little-Help-with-kukri-of-life-drinking#32017-07-15T03:06:55Z2017-07-15T02:21:38Z<p>From reverse-engineering the NPC in question's stat block, I have determined that the Kukri of Life Stealing they have equipped is functioning as a +2 weapon. In this way, it is identical to the <a href="http://archivesofnethys.com/MagicWeaponsDisplay.aspx?ItemName=Sword%20of%20Life%20Stealing" target="_blank" rel="nofollow">Sword of Life Stealing</a>, just as a kukri.</p>
<p>While not clarified within the book itself, it does appear to just simply be a variant of the sword, so I would generally recommend you treat it as such.</p>From reverse-engineering the NPC in question's stat block, I have determined that the Kukri of Life Stealing they have equipped is functioning as a +2 weapon. In this way, it is identical to the Sword of Life Stealing, just as a kukri.
While not clarified within the book itself, it does appear to just simply be a variant of the sword, so I would generally recommend you treat it as such.Saethori2017-07-15T02:21:38ZRe: Forums: Rules Questions: Freedom of movement vs Paralysed by fearSaethorihttps://paizo.com/threads/rzs2ugj8?Freedom-of-movement-vs-Paralysed-by-fear#42017-07-14T19:41:38Z2017-07-14T19:34:34Z<p>The answer is 5: You are paralyzed in fear for 1d4 rounds, but FoM lets you act normally during those rounds as if you weren't paralyzed. The duration of paralysis is still tracked (for example, in case Freedom of Movement wears off or is dispelled). When it ends, you are staggered for one round.</p>
<p>The important thing to remember is that Freedom of Movement doesn't prevent you from being paralyzed. It just lets you act as if you weren't.</p>The answer is 5: You are paralyzed in fear for 1d4 rounds, but FoM lets you act normally during those rounds as if you weren't paralyzed. The duration of paralysis is still tracked (for example, in case Freedom of Movement wears off or is dispelled). When it ends, you are staggered for one round.
The important thing to remember is that Freedom of Movement doesn't prevent you from being paralyzed. It just lets you act as if you weren't.Saethori2017-07-14T19:34:34ZRe: Forums: Rules Questions: Does snakebite striker's level treat its level as brawler when multi with free-style fighter?Saethorihttps://paizo.com/threads/rzs2uggw?Does-snakebite-strikers-level-treat-its-level#22017-07-13T19:20:49Z2017-07-13T19:13:16Z<p>No. In this case, Martial Flexibility is made a Fighter class feature due to the Free-Style Fighter archetype, so its effectiveness is based on your Fighter level, not your Brawler level.</p>
<p>If your Brawler did not take an archetype that replaced Martial Flexibility, you would gain two different pools of uses, and they would not stack for determining how quickly you can use it or how many feats at once you can maintain.</p>No. In this case, Martial Flexibility is made a Fighter class feature due to the Free-Style Fighter archetype, so its effectiveness is based on your Fighter level, not your Brawler level.
If your Brawler did not take an archetype that replaced Martial Flexibility, you would gain two different pools of uses, and they would not stack for determining how quickly you can use it or how many feats at once you can maintain.Saethori2017-07-13T19:13:16ZRe: Forums: Rules Questions: Barbarian and Stalwart Defender DR stackingSaethorihttps://paizo.com/threads/rzs2ugf1?Barbarian-and-Stalwart-Defender-DR-stacking#22017-07-13T02:53:26Z2017-07-13T00:27:50Z<div class="messageboard-quotee">Stalwart Defender wrote:</div><blockquote>At 5th level, a stalwart defender gains DR 1/—. At 7th level, this DR increases to 3/—, and at 10th level it increases to 5/—. <b>Damage reduction from different sources does not stack; however, a stalwart defender of 5th or higher level that gains DR from armor <i>(but not from any other source)</i> increases his class-based DR by the value of the armor’s DR.</b> Thus a 7th-level stalwart defender wearing adamantine full plate (DR 3/—) has DR 6/—.</blockquote><p>Your DR between the two do not stack. Only the best individual source applies.Stalwart Defender wrote:At 5th level, a stalwart defender gains DR 1/—. At 7th level, this DR increases to 3/—, and at 10th level it increases to 5/—. Damage reduction from different sources does not stack; however, a stalwart defender of 5th or higher level that gains DR from armor (but not from any other source) increases his class-based DR by the value of the armor’s DR. Thus a 7th-level stalwart defender wearing adamantine full plate (DR 3/—) has DR 6/—.
Your DR between the two do not...Saethori2017-07-13T00:27:50ZRe: Forums: Rules Questions: familiar level stackingSaethorihttps://paizo.com/threads/rzs2ugc5?familiar-level-stacking#22017-07-11T21:45:38Z2017-07-11T21:43:22Z<div class="messageboard-quotee">Familiar wrote:</div><blockquote>Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities that depend on the master’s level.</blockquote><p>You stack them together.Familiar wrote:Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities that depend on the master’s level.
You stack them together.Saethori2017-07-11T21:43:22ZRe: Forums: Rules Questions: Goblin Gunslinger featSaethorihttps://paizo.com/threads/rzs2ufp9?Goblin-Gunslinger-feat#22017-07-02T01:36:47Z2017-07-01T19:44:55Z<div class="messageboard-quotee">Estrosiath wrote:</div><blockquote>Given the feat and the following errata, the goblin gunslinger feat is literally useless.</blockquote><p>I disagree, for the reason you quoted.
<div class="messageboard-quotee">Estrosiath wrote:</div><blockquote><p>The feat goblin gunslinger reads:
</p>
You have learned how to fire the big guns.
<br />
Prerequisites: Goblin.
<br />
Benefit: You can wield Medium firearms without taking the penalty for an inappropriately sized weapon.
<br />
Normal: You take a –2 penalty when using an inappropriately sized weapon.</blockquote><p>You don't take any penalty for using a Medium firearm. This includes not only the -2 for wielding a medium pistol, but also any handedness rules there might exist (even though these don't seem to apply to firearms).
<p>So a goblin with this feat can use a medium firearm in the exact same number of hands he could have used a small firearm of the same type. So this feat grants him the flexibility to use medium-sized firearms he finds/purchases, and when he does so, he benefits from the greater damage dice (as small of a difference as that might be).</p>Estrosiath wrote:Given the feat and the following errata, the goblin gunslinger feat is literally useless.
I disagree, for the reason you quoted. Estrosiath wrote:The feat goblin gunslinger reads:
You have learned how to fire the big guns.
Prerequisites: Goblin.
Benefit: You can wield Medium firearms without taking the penalty for an inappropriately sized weapon.
Normal: You take a –2 penalty when using an inappropriately sized weapon.
You don't take any penalty for using a Medium firearm....Saethori2017-07-01T19:44:55ZRe: Forums: Rules Questions: Mythic Slow vs HasteSaethorihttps://paizo.com/threads/rzs2uf6p?Mythic-Slow-vs-Haste#102017-06-30T01:12:27Z2017-06-30T00:20:04Z<p>I stand pleasantly corrected, then! It's nice to know Mythic isn't completely forgotten about by Paizo.</p>I stand pleasantly corrected, then! It's nice to know Mythic isn't completely forgotten about by Paizo.Saethori2017-06-30T00:20:04ZRe: Forums: Rules Questions: damnation feats - what happens when you become an outsider?Saethorihttps://paizo.com/threads/rzs2uflu?damnation-feats-what-happens-when-you-become#32017-06-30T02:29:19Z2017-06-30T00:18:43Z<p>Yes and no.</p>
<p>Whatever creature type you had before is replaced with being an outsider, and you gain all the associated changes as you mentioned, including hit dice, BAB, and skills per hit die.</p>
<p>However, none of this impacts <i>class levels</i>, which is what the majority of PCs are going to have. A human has zero racial hit dice, so none of these are changed. You don't have any 'levels' in human, they're all class levels instead.</p>
<p>An awakened fox, in contrast, has three racial hit dice (one naturally, two granted to it from being awakened), and then any number of class levels beyond that. If he sold his soul and became an outsider, those three racial hit dice would change, but none of his class levels would.</p>Yes and no.
Whatever creature type you had before is replaced with being an outsider, and you gain all the associated changes as you mentioned, including hit dice, BAB, and skills per hit die.
However, none of this impacts class levels, which is what the majority of PCs are going to have. A human has zero racial hit dice, so none of these are changed. You don't have any 'levels' in human, they're all class levels instead.
An awakened fox, in contrast, has three racial hit dice (one...Saethori2017-06-30T00:18:43ZRe: Forums: Rules Questions: Earth Kineticist, VMC Inquisitor, and alignment DR.Saethorihttps://paizo.com/threads/rzs2ufif?Earth-Kineticist-VMC-Inquisitor-and-alignment-DR#22017-06-30T01:38:12Z2017-06-29T15:35:36Z<div class="messageboard-quotee"><a href="http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9uxg" target="_blank" rel="nofollow">Special Attack FAQ</a> wrote:</div><blockquote><p>However, there is a category of abilities that deserve a special note: Abilities like Arcane Strike that specifically enhance a character’s weapon or weapons themselves never apply to special abilities (with the exception of special abilities like the warlock’s mystic bolts that specifically call out that Arcane Strike applies).</p>
<p>In the same vein as abilities like Arcane Strike that affect a character’s weapons, abilities that say “with a weapon,” “with a melee weapon,” and “with a ranged weapon” almost never work with special abilities because such wording is almost always used as shorthand for “manufactured weapon,” “manufactured melee weapon,” and “manufactured ranged weapon.” The exception is abilities that deal damage when a creature touches or hits you in melee (for instance, the occultis’s energy ward focus power), which should also deal damage when a creature makes a melee touch attack against you but rarely call them out directly.</p>
<p>Certain special abilities (for instance rays, kinetic blasts, and mystic bolts) can specifically be selected with feats like Weapon Focus and Improved Critical. They still aren’t considered a type of weapon for other rules; they are not part of any weapon group and don’t qualify for the effects of fighter weapon training, warpriest sacred weapon, magus arcane pool, paladin divine bond, or any other such ability. </blockquote><p>Your kinetic blasts do NOT count as aligned in this combination.
<p>However, in addition to Kinetic Fist, Kinetic Blade would work to allow you to pierce DR, as it is very specifically forming a weapon and uses a lot of rules typically reserved for weapons.</p>Special Attack FAQ wrote:However, there is a category of abilities that deserve a special note: Abilities like Arcane Strike that specifically enhance a character’s weapon or weapons themselves never apply to special abilities (with the exception of special abilities like the warlock’s mystic bolts that specifically call out that Arcane Strike applies).
In the same vein as abilities like Arcane Strike that affect a character’s weapons, abilities that say “with a weapon,” “with a melee...Saethori2017-06-29T15:35:36ZRe: Forums: Rules Questions: Mythic Slow vs HasteSaethorihttps://paizo.com/threads/rzs2uf6p?Mythic-Slow-vs-Haste#42017-06-26T21:56:12Z2017-06-26T14:56:55Z<div class="messageboard-quotee">Lady-J wrote:</div><blockquote> no you would need a mythic haste to counter/dispel/counteract mythic slow the spell would do nothing </blockquote><p>There is no rules grounding for this that I could find.
</p>
<div class="messageboard-quotee">Mythic Adventures wrote:</div><blockquote><p>Effects of Mythic Spells: <b>Unless otherwise specified, a mythic spell works just like the non-mythic version of the spell.</b> For example, zombies created by both animate dead and mythic animate dead count toward the spell’s HD limit of how many undead you can control at one time, and a chaotic creature is immune to mythic chaos hammer in the same way it’s immune to chaos hammer.
</p>
<b>Unless a mythic spell’s description says it improves, replaces, or upgrades an effect of the non-mythic spell, or says that it creates an effect instead of the non-mythic spell’s effect, it retains all the effects of the non- mythic spell in addition to the effects of the mythic version.</b> For example, the mythic blasphemy spell has penalties for creatures that fail their saves; because the description doesn’t indicate that these penalties replace those of non-mythic blasphemy, the penalties are in addition to the non-mythic spell’s effects.</blockquote><p>Slow says "Slow counters and dispels haste.". And Haste says "Haste dispels and counters slow.". Nothing about either of these spells' mythic text says anything in regards to making these effects different; therefore, normal Haste can dispel mythic Slow (and vice versa).Lady-J wrote:no you would need a mythic haste to counter/dispel/counteract mythic slow the spell would do nothing
There is no rules grounding for this that I could find.
Mythic Adventures wrote:Effects of Mythic Spells: Unless otherwise specified, a mythic spell works just like the non-mythic version of the spell. For example, zombies created by both animate dead and mythic animate dead count toward the spell’s HD limit of how many undead you can control at one time, and a chaotic creature...Saethori2017-06-26T14:56:55ZRe: Forums: Rules Questions: Magic Missle Glove of Blasting.... Is this legal?Saethorihttps://paizo.com/threads/rzs2udtd?Magic-Missle-Glove-of-Blasting-Is-this-legal#32017-06-03T05:37:14Z2017-06-02T04:35:58Z<p>What is the price of this item?</p>
<p>By default, activating a magic item with a command word is a standard action. The rules don't allow you to stack command words in such a significant manner, because this is literally cheating action economy.</p>
<p>At the base, an item that casts a CL 1 Magic Missile by command word would cost (1 x 1 x 1800), or 1800 gp. A CL 9 Magic Missile, to fire 5 missiles at once, would cost (9 x 1 x 1800), or 16,200 gp to use at will.</p>
<p>Temporarily setting aside that Magic Missile caps at 5 bolts, being able to hypothetically fire twenty-five at once would require Caster Level 49, so the cost of the item would be 88,200 gp. (and require extreme GM fiat)</p>
<p>But that requires changing up the rules for Magic Missile, of course. And, honestly, 88k for an at-will infinite-use automatic-hit 25d4+25 force damage attack (average of 87.5 damage) would be several layers of overpowered.</p>
<p>You can mitigate it somewhat by saying Intensified Spell works on Magic Missile. At this point, a CL 19 Intensified Magic Missile to fire 10 bolts would cost 102,600gp. A hypothetical CL49 quadruply-intensified Magic Missile (not that the rules support this) would cost 441,000gp. This is looking a lot more reasonable a price tag for the automatic 87 damage a round.</p>
<p>(information of pricing <a href="http://paizo.com/pathfinderRPG/prd/coreRulebook/magicItems/magicItemCreation.html" target="_blank" rel="nofollow">directly from Paizo's SRD</a>)</p>What is the price of this item?
By default, activating a magic item with a command word is a standard action. The rules don't allow you to stack command words in such a significant manner, because this is literally cheating action economy.
At the base, an item that casts a CL 1 Magic Missile by command word would cost (1 x 1 x 1800), or 1800 gp. A CL 9 Magic Missile, to fire 5 missiles at once, would cost (9 x 1 x 1800), or 16,200 gp to use at will.
Temporarily setting aside that Magic...Saethori2017-06-02T04:35:58ZRe: Forums: Rules Questions: Master Sniper + Sneaking PrecisionSaethorihttps://paizo.com/threads/rzs2ud68?Master-Sniper-Sneaking-Precision#22017-05-23T06:02:29Z2017-05-23T05:53:14Z<p>The implication that I see behind Master Sniper is that both of the attacks are considered as part of you hitting the enemy unaware (unlike attacking from Invisibility, where the first attack of your full-attack action 'breaks' your invisibility, and then the rest aren't against flat-footed AC).</p>
<p>Because both of your attacks are eligible for sneak attack, if they both connect then Sneaking Precision gets to apply.</p>The implication that I see behind Master Sniper is that both of the attacks are considered as part of you hitting the enemy unaware (unlike attacking from Invisibility, where the first attack of your full-attack action 'breaks' your invisibility, and then the rest aren't against flat-footed AC).
Because both of your attacks are eligible for sneak attack, if they both connect then Sneaking Precision gets to apply.Saethori2017-05-23T05:53:14ZRe: Forums: Rules Questions: Circumventing Shadowbound curse with Lightbringer?Saethorihttps://paizo.com/threads/rzs2uczo&page=2?Circumventing-Shadowbound-curse-with#822017-05-26T13:09:32Z2017-05-23T05:33:11Z<p>It really does come down to a mechanical versus fluff issue, doesn't it?</p>
<p>On a purely mechanical basis, as my previous post mentioned (and my stance remains even through reading everybody else's opinion), yes, a Lightbringer elf would be immune to the negative effects of their Shadowbound curse. The same situation exists for other examples, such as a lame strix or merfolk or a mute astomoi.</p>
<p>But this mechanical interaction doesn't work from a fluff perspective whatsoever. For such an antithetical combination to come into being, the character must be designed almost entirely at the 'player level', to use a phrase from earlier in the thread. In that the character is a wholly artificial entity created by the player, and have as much backstory and connection to the world around them as any given player character in an MMORPG.</p>
<p>On a fluff perspective, the source of the oracle's powers would be extremely unlikely to instill that character with a curse that they would not be subject to. A shadowbound lightbringer, for example, would not have a single day in his life where he would notice the curse. The counterbalancing curse that the Powers That Be gave the oracle now is exclusively upside.</p>
<p>Maybe the Powers That Be were stupid or didn't foresee it? It's possible. But that's demanding a pretty big lenience from the lore to explain the antithetical curse. It's far more likely to assume they would have picked a curse the character actually noticed?</p>
<p>Besides, isn't "hero learns to overcome their weakness" a better story than "hero has no weakness"?</p>It really does come down to a mechanical versus fluff issue, doesn't it?
On a purely mechanical basis, as my previous post mentioned (and my stance remains even through reading everybody else's opinion), yes, a Lightbringer elf would be immune to the negative effects of their Shadowbound curse. The same situation exists for other examples, such as a lame strix or merfolk or a mute astomoi.
But this mechanical interaction doesn't work from a fluff perspective whatsoever. For such an...Saethori2017-05-23T05:33:11ZRe: Forums: Rules Questions: Cold Weather VS Natural FurSaethorihttps://paizo.com/threads/rzs2ucs3?Cold-Weather-VS-Natural-Fur#282017-05-21T12:20:24Z2017-05-20T18:48:53Z<div class="messageboard-quotee">Daw wrote:</div><blockquote>what, exactly are we really trying to achieve here? </blockquote><p>Killing off Golarion's polar bear and penguin population, of course.
<p>...Did we have another goal? If so, I forgot it.</p>Daw wrote:what, exactly are we really trying to achieve here?
Killing off Golarion's polar bear and penguin population, of course. ...Did we have another goal? If so, I forgot it.Saethori2017-05-20T18:48:53ZRe: Forums: Rules Questions: Circumventing Shadowbound curse with Lightbringer?Saethorihttps://paizo.com/threads/rzs2uczo?Circumventing-Shadowbound-curse-with#22017-05-26T12:03:38Z2017-05-20T12:30:35Z<div class="messageboard-quotee">Shadowbound Curse wrote:</div><blockquote>You are blinded for 1 round when exposed to normal or bright light and dazzled while in such a lit area. You gain darkvision to a range of 30 feet.</blockquote><div class="messageboard-quotee">Lightbringer wrote:</div><blockquote>Elves with this racial trait are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spell or effect they cast (including spell-like and supernatural abilities).</blockquote><p>On one hand, this looks completely legal. You are immune to light-based blindness and dazzling, and Shadowbound... does light-based blinding and dazzling. So you become immune to your own curse.
<p>On the other hand, this is selecting an Oracle Curse that has absolutely no mechanical drawback whatsoever, and thus walks all over both the fluff of the Shadowbound curse, and the fluff that oracles suffer the curse as a counterbalance for their divine powers.</p>
<p>If you as the GM would allow it, then mechanically it works and he safely can ignore a major class drawback. If it were me, however, I would ask him to pick another curse.</p>Shadowbound Curse wrote:You are blinded for 1 round when exposed to normal or bright light and dazzled while in such a lit area. You gain darkvision to a range of 30 feet.
Lightbringer wrote:Elves with this racial trait are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spell or effect they cast (including spell-like and supernatural abilities).
On one hand, this looks completely legal. You are immune...Saethori2017-05-20T12:30:35ZRe: Forums: Rules Questions: Mystic Theurge: "gain other benefits"Saethorihttps://paizo.com/threads/rzs2ucud?Mystic-Theurge-gain-other-benefits#22017-05-18T02:17:43Z2017-05-18T01:56:03Z<p>You make no progress on your bloodline. You do not increase in level for the purposes of your bloodline, you do not gain additional bloodline spells, and you do not gain any more bloodline feats.</p>
<p>You gain spell slots per day, caster level, and (if spontaneous) spells known. Nothing more.</p>You make no progress on your bloodline. You do not increase in level for the purposes of your bloodline, you do not gain additional bloodline spells, and you do not gain any more bloodline feats.
You gain spell slots per day, caster level, and (if spontaneous) spells known. Nothing more.Saethori2017-05-18T01:56:03ZRe: Forums: Rules Questions: Paladins with Poison Minion racial traitSaethorihttps://paizo.com/threads/rzs2ucpc&page=2?Paladins-with-Poison-Minion-racial-trait#522017-05-18T19:34:50Z2017-05-17T22:32:12Z<p>I've GMed for a few paladins throughout my campaigns, and played alongside them in a few other campaigns, and have been keeping an eye on codes of ethics (not as a way to 'catch them wrong', but to just kind of observe that they're actively following a paladin-like way of behavior).</p>
<p>Among this, I certainly noticed... that absolutely everything that has either bitten or tried to bite any of the paladins has died. Generally, on the basis that they are an enemy, and if they possess bite attacks, they are either a wild animal or they are a fiend. I don't see how the paladin happening to be poisonous would have a significant influence in the survival rate of the enemy.</p>
<div class="messageboard-quotee">Paladin Code of Conduct wrote:</div><blockquote>not using poison</blockquote><p>This quote is relied on a few times, but what is generally omitted is that it is part of a subset. The entire part it is referencing...
</p>
<div class="messageboard-quotee">Quote:</div><blockquote>act with honor (not lying, not cheating, not using poison, and so forth)</blockquote><p>...is all supposed to be examples of "act with honor". Is it honorable to set out to poison an enemy? Of course not. Is it honorable to intentionally lie to someone in order to gain an advantage? Definitely not.
<p>But the paladin is not trying to use poison. He is not acting dishonorably by <i>having had a history of unwanted fleshwarping</i>. He happens to be poisonous, but is not setting out to use it to his advantage.</p>
<p>If he knew he was poisonous, then he may feel obligated to treat the poison in his 'victims'. But to do so in the middle of combat borders on Lawful Stupid, and after combat, the grand majority of enemies that would have been poisoned by biting the paladin are dead anyways.</p>I've GMed for a few paladins throughout my campaigns, and played alongside them in a few other campaigns, and have been keeping an eye on codes of ethics (not as a way to 'catch them wrong', but to just kind of observe that they're actively following a paladin-like way of behavior).
Among this, I certainly noticed... that absolutely everything that has either bitten or tried to bite any of the paladins has died. Generally, on the basis that they are an enemy, and if they possess bite...Saethori2017-05-17T22:32:12ZRe: Forums: Rules Questions: Spellslinger mage bullet enhancement questionSaethorihttps://paizo.com/threads/rzs2ucr5?Spellslinger-mage-bullet-enhancement-question#22017-05-18T07:53:37Z2017-05-17T04:13:37Z<p>While it does not specify that it requires the +1 enhancement bonus first, it also does not specify that it does not (as Amulet of Mighty Fists does).</p>
<p>With no text either for or against, we resort to the default rules for magic weapons, which includes the text:
<br />
<div class="messageboard-quotee">Quote:</div><blockquote>A weapon with a special ability must also have at least a +1 enhancement bonus.</blockquote><p>So in order to get something like Flaming or Shock on your gun, you must either sacrifice a 2nd level spell or you must have a +1 gun as your bonded gun to begin with.While it does not specify that it requires the +1 enhancement bonus first, it also does not specify that it does not (as Amulet of Mighty Fists does).
With no text either for or against, we resort to the default rules for magic weapons, which includes the text:
Quote:A weapon with a special ability must also have at least a +1 enhancement bonus.
So in order to get something like Flaming or Shock on your gun, you must either sacrifice a 2nd level spell or you must have a +1 gun as your...Saethori2017-05-17T04:13:37ZRe: Forums: Rules Questions: Humanoid Subtypes questionSaethorihttps://paizo.com/threads/rzs2ucnk?Humanoid-Subtypes-question#52017-05-16T16:03:07Z2017-05-16T05:37:36Z<div class="messageboard-quotee">Daw wrote:</div><blockquote><p> I would want to allow a better than base success to be able to identify the Orc bloodline. Thematically, your halfling might have a greenish tint to skin, hints of tusks or whatever.</p>
<p>Since this is the rules forum, I don't think it has been ruled on. </blockquote><p>...Except somebody could easily go several years without it.
<p>Gain levels from 1 to 14 in some other classes you like. For your 15th level, take 1 level in Sorcerer (and get the orc bloodline).</p>
<p>Now you have the orc subtype, when you did not for the entire previous decades of your life. Suddenly, all those orc-hating rangers that were hanging around are getting massive bonuses to find and attack you, when they barely even recognized you before.</p>Daw wrote:I would want to allow a better than base success to be able to identify the Orc bloodline. Thematically, your halfling might have a greenish tint to skin, hints of tusks or whatever.
Since this is the rules forum, I don't think it has been ruled on.
...Except somebody could easily go several years without it. Gain levels from 1 to 14 in some other classes you like. For your 15th level, take 1 level in Sorcerer (and get the orc bloodline).
Now you have the orc subtype, when you...Saethori2017-05-16T05:37:36ZRe: Forums: Rules Questions: Animal Companion questionSaethorihttps://paizo.com/threads/rzs2ucek?Animal-Companion-question#252017-05-14T07:28:42Z2017-05-14T06:18:35Z<div class="messageboard-quotee"><a href="http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9o81" target="_blank" rel="nofollow">Familiar FAQ</a> wrote:</div><blockquote>Once dismissed, an animal familiar is just a normal animal of its type (a special familiar from the Improved Familiar feat reverts to a normal creature of its type). Whether or not it wants to remain with you is up to your GM and probably based on how you treated the creature while it was your familiar.</blockquote><p>Not directly related to animal companions but rather relevant never-the-less.
<p>If your pet Fluffy the tiger wants to stick around with the party after your untimely death, because they've been treating it well and have proven themselves as a repeatable source of noms? Sure, why not? But without the druid there, it isn't going to have much reason to risk itself in combat, especially against weird freaky things. And without the animal companion bond, it's not going to be any different than an ordinary animal of its type and size.</p>
<p>So at this point, it is no different than <a href="http://archivesofnethys.com/EquipmentMisc.aspx?Category=MountsPets" target="_blank" rel="nofollow">any of the ordinarily purchasable animals</a> available.</p>Familiar FAQ wrote:Once dismissed, an animal familiar is just a normal animal of its type (a special familiar from the Improved Familiar feat reverts to a normal creature of its type). Whether or not it wants to remain with you is up to your GM and probably based on how you treated the creature while it was your familiar.
Not directly related to animal companions but rather relevant never-the-less. If your pet Fluffy the tiger wants to stick around with the party after your untimely death,...Saethori2017-05-14T06:18:35ZRe: Forums: Rules Questions: Treesinger and Tiny PlantsSaethorihttps://paizo.com/threads/rzs2ucc7?Treesinger-and-Tiny-Plants#22017-05-12T01:12:58Z2017-05-12T00:23:04Z<p>As written, Plant Shape does not allow you to take the form of a Tiny (or smaller) plant. So using the spell won't work.</p>
<p>Treesinger, the archetype, explicitly allows you to use wild shape to take the form of a Tiny Plant, so one could say this part overwrites the usual inability for you to. However, due to the ability otherwise functioning as Plant Shape, and said spell series lacking text that explains what statistics you gain for taking the form of a Tiny Plant, you would gain no statistical benefits from becoming a Tiny Plant.</p>
<p>A lenient GM could simply allow you to use the attributes under that for Small plants, however.</p>As written, Plant Shape does not allow you to take the form of a Tiny (or smaller) plant. So using the spell won't work.
Treesinger, the archetype, explicitly allows you to use wild shape to take the form of a Tiny Plant, so one could say this part overwrites the usual inability for you to. However, due to the ability otherwise functioning as Plant Shape, and said spell series lacking text that explains what statistics you gain for taking the form of a Tiny Plant, you would gain no...Saethori2017-05-12T00:23:04ZRe: Forums: Rules Questions: Beast Rider Cavalier giving medium players Medium mounts?!?Saethorihttps://paizo.com/threads/rzs2ucbz?Beast-Rider-Cavalier-giving-medium-players#22017-05-11T23:53:44Z2017-05-11T23:21:49Z<p>Take the Undersized Mount feat? It lets you ride a Medium mount.</p>
<p>You can always retrain out of it once your mount is naturally Large.</p>Take the Undersized Mount feat? It lets you ride a Medium mount.
You can always retrain out of it once your mount is naturally Large.Saethori2017-05-11T23:21:49ZRe: Forums: Advice and Rules Questions: A NEW question about multiple archetypes...really.Saethorihttps://paizo.com/threads/rzs2uc7j?A-NEW-question-about-multiple-archetypesreally#22017-05-17T17:21:52Z2017-05-10T13:31:51Z<p>This is a third party content exclusive question, so I have flagged it appropriately for being moved.</p>
<p>If such a situation existed in the first-party Pathfinder Rules, however, I will note that you will be, say, a Fighter (Blacksnake) 3, and a Wizard (Blacksnake) 3, replacing all abilities as appropriate and likely getting redundant abilities from the archetypes.</p>This is a third party content exclusive question, so I have flagged it appropriately for being moved.
If such a situation existed in the first-party Pathfinder Rules, however, I will note that you will be, say, a Fighter (Blacksnake) 3, and a Wizard (Blacksnake) 3, replacing all abilities as appropriate and likely getting redundant abilities from the archetypes.Saethori2017-05-10T13:31:51ZRe: Forums: Rules Questions: Psychic (Faith Discipline) questionSaethorihttps://paizo.com/threads/rzs2ub1q?Psychic-question#32017-05-20T18:37:12Z2017-04-24T00:21:48Z<p>Agreed with Psuedonym. Mindtouch on Cure Light Wounds is the favored tactic of my psychic when he's trying to surreptitiously gather information while offering clerical services; since they forfeit the save on CLW, they don't get one against Mindtouch.</p>Agreed with Psuedonym. Mindtouch on Cure Light Wounds is the favored tactic of my psychic when he's trying to surreptitiously gather information while offering clerical services; since they forfeit the save on CLW, they don't get one against Mindtouch.Saethori2017-04-24T00:21:48ZRe: Forums: Rules Questions: Fellow Kineticists, how do you wake up?Saethorihttps://paizo.com/threads/rzs2uags?Fellow-Kineticists-how-do-you-wake-up#82017-04-16T18:59:51Z2017-04-14T03:59:30Z<p>The problem with smelling salts is that they do nothing about the fact that falling unconscious due to having nonlethal damage is an automatic thing; getting an extra saving throw does you no good when it doesn't use a save.</p>
<p>The second function, when you're dying, doesn't work when unconscious because, as a kineticist, you almost are never "dying", which specifically requires negative hit points.</p>
<p>Really, the only way to recover in this given situation is either be fed a potion (or some other form of healing)... or have your party haul your comatose body back to town for emergency healing or rest.</p>
<p>In any event, there should always be a way for the party to heal the healer. Especially if the healer is a Kinetic Knight and therefore regularly in harm's way.</p>The problem with smelling salts is that they do nothing about the fact that falling unconscious due to having nonlethal damage is an automatic thing; getting an extra saving throw does you no good when it doesn't use a save.
The second function, when you're dying, doesn't work when unconscious because, as a kineticist, you almost are never "dying", which specifically requires negative hit points.
Really, the only way to recover in this given situation is either be fed a potion (or some...Saethori2017-04-14T03:59:30ZRe: Forums: Rules Questions: Compatibility with Mighty Strike from the Heritor KnightSaethorihttps://paizo.com/threads/rzs2uabl?Compatibility-with-Mighty-Strike-from-the#62017-05-13T21:13:57Z2017-04-11T15:52:03Z<p>I believe it still works.</p>
<p>The Heritor Knight uses the wording "Whenever the heritor knight makes a melee attack as a standard action", without specifying anything more.
<br />
In contrast, Vital Strike uses the wording "When you use the attack action", which the FAQ clarifies is the specific ability to make a single attack as a standard action inherent to combat rules.</p>
<p>Heritor Knight's wording is broad enough to include any melee attacks made as standard actions, since it specifically is not restricting it to only "the attack action".</p>I believe it still works.
The Heritor Knight uses the wording "Whenever the heritor knight makes a melee attack as a standard action", without specifying anything more.
In contrast, Vital Strike uses the wording "When you use the attack action", which the FAQ clarifies is the specific ability to make a single attack as a standard action inherent to combat rules.
Heritor Knight's wording is broad enough to include any melee attacks made as standard actions, since it specifically is not...Saethori2017-04-11T15:52:03ZRe: Forums: Rules Questions: How can I combine Warpriest and VMC Fighter?Saethorihttps://paizo.com/threads/rzs2ua61?How-can-I-combine-Warpriest-and-VMC-Fighter#22017-04-09T05:15:33Z2017-04-09T04:49:13Z<div class="messageboard-quotee">Letric wrote:</div><blockquote>For example it says that at level 7 I gain Armor Training I, but there is not AT I, just Armor Training. What exactly do I gain?</blockquote><p>At 7th level, you gain the first iteration of Armor Training, the version Fighters typically gain at 3rd level. Which is to say, you reduce the ACP of all armor you wear by -1, and gain the ability to move at full speed in medium armor. At 15th level, when your VMC gives you the second iteration of Armor Training, your ACP decreases by an additional -1, and you gain the ability to move at full speed in heavy armor.
<div class="messageboard-quotee">Letric wrote:</div><blockquote>How does VMC interact with Arsenal Chaplain?</blockquote><p>For Armor Training, there is no clash, so this much is no problem.
</p>
For Weapon Training, there is a clash as the Molthuni Arsenal Chaplain also gets it, but a more limited form.</p>
<p>I would rule it that the VMC version works simultaneously with the MAC version. So at 5th, 9th, 13th, and 17th, you get the MAC version that increases the weapon training bonus only with your sacred weapons, without allowing you to choose a weapon group. And at 9th and 17th, you also get the VMC version that increases the weapon training bonus in any one weapon group, which may or may not coincide with sacred weapons.</p>Letric wrote:For example it says that at level 7 I gain Armor Training I, but there is not AT I, just Armor Training. What exactly do I gain?
At 7th level, you gain the first iteration of Armor Training, the version Fighters typically gain at 3rd level. Which is to say, you reduce the ACP of all armor you wear by -1, and gain the ability to move at full speed in medium armor. At 15th level, when your VMC gives you the second iteration of Armor Training, your ACP decreases by an additional...Saethori2017-04-09T04:49:13ZRe: Forums: Rules Questions: Warpriest's fervor and Mystic Theurge's combined spellsSaethorihttps://paizo.com/threads/rzs2ua2h?Warpriests-fervor-and-Mystic-Theurges#22017-04-07T20:37:09Z2017-04-07T18:25:36Z<p>By "warpriest spell", it means any spell you have prepared or are able to cast as a warpriest, without benefit of multiclassing. You could not, for instance, take sorcerer levels and use fervor on a sorcerer spell, even if it's a spell also on your warpriest spell list.</p>
<p>Combined Spells allows you to prepare spells from your other class(es) as a warpriest spell. In this case, the fact that it's not on your spell list is a moot point; you have prepared it in one of the warpriest's spell slots, and you are casting it as a warpriest (divine, using a prepared spell, etc).</p>
<p>So in this situation, you will, in fact, be able to Fervor out Enlarge Person as a swift action.</p>By "warpriest spell", it means any spell you have prepared or are able to cast as a warpriest, without benefit of multiclassing. You could not, for instance, take sorcerer levels and use fervor on a sorcerer spell, even if it's a spell also on your warpriest spell list.
Combined Spells allows you to prepare spells from your other class(es) as a warpriest spell. In this case, the fact that it's not on your spell list is a moot point; you have prepared it in one of the warpriest's spell slots,...Saethori2017-04-07T18:25:36ZRe: Forums: Rules Questions: Witch doubt - Frozen CaressSaethorihttps://paizo.com/threads/rzs2u9wq?Witch-doubt-Frozen-Caress#22017-04-05T15:56:29Z2017-04-05T02:10:34Z<p>It specifies "touch". It does not specify "melee touch" or "ranged touch".</p>
<p>You can apply it to Ray of Frost to make it 1d3+1d4 cold.</p>It specifies "touch". It does not specify "melee touch" or "ranged touch".
You can apply it to Ray of Frost to make it 1d3+1d4 cold.Saethori2017-04-05T02:10:34ZRe: Forums: Rules Questions: What happens when you cast create a juju zombie from a planetar or a cleric ?Saethorihttps://paizo.com/threads/rzs2u9sg?What-happens-when-you-cast-create-a-juju#32017-04-07T02:39:02Z2017-04-04T03:14:39Z<p>At least where it applies to clerics, there is a section regarding ex-clerics.</p>
<div class="messageboard-quotee">Ex-Cleric wrote:</div><blockquote>A cleric who grossly violates the code of conduct required by her god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. She cannot thereafter gain levels as a cleric of that god until she atones for her deeds (see the atonement spell description).</blockquote><p>So a cleric would lose absolutely all class features until they atone, or choose a new deity. One raised as a juju zombie would likely switch to the deity of the person who animated them.
<p>Regarding outright outsiders, if their spellcasting is similar to any class that relies on a deity, then they, too, would find their spells similarly hindered. However, spell-like abilities tend to be inherent; not explicitly granted by their gods but rather simply part of their being. (Though they will likely lose access to any that defy their new alignment, such as Holy Smite.)</p>At least where it applies to clerics, there is a section regarding ex-clerics.
Ex-Cleric wrote:A cleric who grossly violates the code of conduct required by her god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. She cannot thereafter gain levels as a cleric of that god until she atones for her deeds (see the atonement spell description).
So a cleric would lose absolutely all class features until they atone, or choose a new...Saethori2017-04-04T03:14:39ZRe: Forums/Pathfinder First Edition: General Discussion: Is conscription evil?Saethorihttps://paizo.com/threads/rzs2u9st?Is-conscription-evil#412017-04-04T03:21:59Z2017-04-04T00:47:36Z<p>I really do appreciate a lot of the comments and thoughts here! It's definitely been an engaging read and I've enjoyed the varying opinions.</p>
<p>In general, the way I as a GM handled it (and how the NPC proposing the plan to the party mentioned it) was that conscripting able-bodied people to fight, in order to hold out against the battle, was very much a last resort; they had about one week to prepare, because they did not know their militia was woefully inadequate for handing the invading force until the enemy forces were already on the march and the movements were reported by scouts. The party was on good terms with the royalty and had no reason to believe the conscription would not end the moment the nation was no longer in danger.</p>
<p>Meanwhile, the idea of letting the invading nation win was generally unpleasant. Due to the enemy nation being stanchly anti-nonhuman, and the party containing only one actual human, switching sides was generally unthinkable for almost all of them. (Except the human, who... was the player that protested, ironically.)</p>
<p>Whether conscription is a neutral or an evil act in general, it was very much the best option available to the party at the time.</p>
<p>(As for the player herself, I have generally been avoiding any forms of discussing things like "how long has she been playing, what else she was doing", because I did not want to detract from the core of the question.)</p>I really do appreciate a lot of the comments and thoughts here! It's definitely been an engaging read and I've enjoyed the varying opinions.
In general, the way I as a GM handled it (and how the NPC proposing the plan to the party mentioned it) was that conscripting able-bodied people to fight, in order to hold out against the battle, was very much a last resort; they had about one week to prepare, because they did not know their militia was woefully inadequate for handing the invading force...Saethori2017-04-04T00:47:36ZForums/Pathfinder First Edition: General Discussion: Is conscription evil?Saethorihttps://paizo.com/threads/rzs2u9st?Is-conscription-evil#12017-04-04T20:06:29Z2017-04-03T16:48:09Z<p>In the campaign I run (homebrew setting), a war is initiated between two nations, one of which is very much stronger than the other (and generally portrayed as villainous, using propaganda to spread racism heavy enough to make non-human characters kill-on-sight).</p>
<p>The party, as high-ranking residents of the smaller nation and having previously established their value and strength, were consulted on military matters on what to do with the oncoming war. The military commander mentioned that one way to shore up the difference between the two armies and give the smaller nation more of a chance was to conscript additional soldiers into the army—require a strong part of their population to serve in the military and fight in this war to save their nation—a suggestion that the party's paladin agreed to.</p>
<p>However, one of the players complained heavily about this. Her opinion was that because conscription involves forcing people to fight, and potentially die, against their own free will, that it was without doubt an evil act to do so, and that the paladin should have fallen on the spot for agreeing to it. In this situation, she argued that the propaganda the other nation was using was far more moral, since it's still allowing people to battle and murder under their own free will, even if said free will is horribly misguided and innocent demihumans are slain in the process.</p>
<p>What are all of your thoughts on the situation?</p>In the campaign I run (homebrew setting), a war is initiated between two nations, one of which is very much stronger than the other (and generally portrayed as villainous, using propaganda to spread racism heavy enough to make non-human characters kill-on-sight).
The party, as high-ranking residents of the smaller nation and having previously established their value and strength, were consulted on military matters on what to do with the oncoming war. The military commander mentioned that one...Saethori2017-04-03T16:48:09ZRe: Forums: Rules Questions: Omnikinesis misunderstanding?Saethorihttps://paizo.com/threads/rzs2u9pa?Omnikinesis-misunderstanding#42017-04-02T01:48:43Z2017-04-02T01:21:39Z<p>You don't need to worry about the -4, as you can ignore the elemental prerequisites. And, as mentioned, you typically already are eligible for 9th level talents by the time you have Omnikinesis.</p>
<p>Therefore, the only wild talents you specifically have to worry about are those that require other wild talents, such as Wings of Air, Cloud, or composite blasts.</p>You don't need to worry about the -4, as you can ignore the elemental prerequisites. And, as mentioned, you typically already are eligible for 9th level talents by the time you have Omnikinesis.
Therefore, the only wild talents you specifically have to worry about are those that require other wild talents, such as Wings of Air, Cloud, or composite blasts.Saethori2017-04-02T01:21:39ZRe: Forums: Rules Questions: How to parse this feat's prerequisites?Saethorihttps://paizo.com/threads/rzs2u9eg?How-to-parse-this-feats-prerequisites#142017-03-29T16:36:53Z2017-03-29T01:08:57Z<p>The core issue here is the absence of the oxford comma.</p>
<p>If it had the oxford comma (it was meant to be a selection among three), it would have been written "Ability to cast divine spells, domain<b>,</b> or mystery class feature." That one comma matters a LOT for parsing the text.</p>
<p>I know it seems a little nitpicky to care so much about a single comma, but the absence of it causes the feat's prerequisites to fit with Paizo's typical method of listing them, in which commas separate prerequisites (unless they actually DO need to use the oxford comma, where they start using semicolons to separate prerequisites instead).</p>
<p>The prerequisites of this feat is:
<br />
1) Ability to cast divine spells
<br />
2) Domain or mystery class feature</p>
<p>Interpretation A is correct.</p>The core issue here is the absence of the oxford comma.
If it had the oxford comma (it was meant to be a selection among three), it would have been written "Ability to cast divine spells, domain, or mystery class feature." That one comma matters a LOT for parsing the text.
I know it seems a little nitpicky to care so much about a single comma, but the absence of it causes the feat's prerequisites to fit with Paizo's typical method of listing them, in which commas separate prerequisites...Saethori2017-03-29T01:08:57ZRe: Forums: Rules Questions: Would Indomitable Faith and Latent Psion traits stack against Charm person?Saethorihttps://paizo.com/threads/rzs2u9eo?Would-Indomitable-Faith-and-Latent-Psion#22017-03-28T21:03:49Z2017-03-28T20:55:11Z<p>They're both trait bonuses to your saving throw. As you surmise, they do not stack.</p>They're both trait bonuses to your saving throw. As you surmise, they do not stack.Saethori2017-03-28T20:55:11ZRe: Forums: Rules Questions: Two-Weapon GraceSaethorihttps://paizo.com/threads/rzs2u2p4?TwoWeapon-Grace#22017-09-25T15:04:00Z2016-12-16T15:27:15Z<div class="messageboard-quotee">Villain Codex; Two-Weapon Grace wrote:</div><blockquote>You can gain the benefits of the Fencing Grace, Slashing Grace, or Starry Grace feats while fighting with two two weapons. Your penalties from two-weapon fighting increase by 2 on all attack rolls you make while doing so, and you can't decrease the penalties to less than -2 even if other abilities would reduce the penalties further. Add 1/2 your Dexterity bonus to damage with your off-hand weapon instead of 1/2 your Strength modifier. If you attack without using your off-hand weapon, you can use the aforementioned feats despite your other hand being occupied.</blockquote><p>There is no mention of the swashbuckler's precise strike, and it only says you can use the three "Grace" feats despite your other hand being occupied.
<p>The intent is clearly to not allow you to use everything that asks your off-hand to be free. Precise Strike continues to fail to function, and the assessment that it is "clearly a swashbuckler feat" and therefore supposed to work for Precise Strike is in error.</p>Villain Codex; Two-Weapon Grace wrote:You can gain the benefits of the Fencing Grace, Slashing Grace, or Starry Grace feats while fighting with two two weapons. Your penalties from two-weapon fighting increase by 2 on all attack rolls you make while doing so, and you can't decrease the penalties to less than -2 even if other abilities would reduce the penalties further. Add 1/2 your Dexterity bonus to damage with your off-hand weapon instead of 1/2 your Strength modifier. If you attack...Saethori2016-12-16T15:27:15ZRe: Forums: Rules Questions: A few questions about the Paladin's mountSaethorihttps://paizo.com/threads/rzs2u24o?A-few-questions-about-the-Paladins-mount#32016-12-07T06:31:21Z2016-12-07T06:27:02Z<div class="messageboard-quotee">Jader7777 wrote:</div><blockquote>Does the paladin have to choose a mount specifically? Can it get a snake or a bird?</blockquote><p>It must be a horse, pony, or other creature suitable for a mount.
<div class="messageboard-quotee">Jader7777 wrote:</div><blockquote>Is that creature a summoned creature or is it native to the material plane? If yes... Can the creature be dismissed/banished?</blockquote><p>It is an actual creature, just like the druid's animal companion. It is native to the material plane, and is therefore not extraplanar. It can't be banished while on the material plane.
<div class="messageboard-quotee">Jader7777 wrote:</div><blockquote>After arriving does it just exist forever until it (or the paladin) dies?</blockquote><p>It exists for the entirety of its natural lifespan; it's an actual animal that your god chose to serve you. If you die, it still lives (though it might forget its purpose until you return).
<div class="messageboard-quotee">Jader7777 wrote:</div><blockquote>Does it poof and disappear on death? If yes... Does it leave behind anything it was carrying?</blockquote><p>It's native to the material plane and is an animal, so it leaves a corpse on death, and must be raised in the same manner as other living creatures.
<div class="messageboard-quotee">Jader7777 wrote:</div><blockquote>If the Paladin is 30f away from the companion and then re-summons the creature does the creature leave behind it's carried items and appear next to the paladin like some sort of rapture?</blockquote><p>No. The ability to summon it includes anything it is currently carrying.
<div class="messageboard-quotee">Jader7777 wrote:</div><blockquote>If the creature dies, the paladin has to wait 30 days before he can re-summon it, is this the same "Smokey" "Whisky" "Buttercup" or "Balderdasher" I have grown to love and cherish forever or is it a different one?</blockquote><p>If it dies and you wait out the timer, you get a completely different animal. If you want your old one back, you must raise it from the dead.
<div class="messageboard-quotee">Jader7777 wrote:</div><blockquote>The creature gets an int score of 6, how does this affect its tricks/general handling of the animal?</blockquote><p>It gains extra tricks as appropriate (3 per INT point), and can understand a language. You still must use Handle Animal to convince it to do things it might not want to.
<div class="messageboard-quotee">Jader7777 wrote:</div><blockquote>Does it still work on Handle Animal checks or is it treated like a cohort?</blockquote><p>It's treated like an animal companion, just an incredibly intelligent one.
<div class="messageboard-quotee">Jader7777 wrote:</div><blockquote>At 11th level it gains the celestial template and is treated as a magical beast, does this interact with any of the previous questions? </blockquote><p>It's only treated as a magical beast for how spells affect it. It's still an animal.Jader7777 wrote:Does the paladin have to choose a mount specifically? Can it get a snake or a bird?
It must be a horse, pony, or other creature suitable for a mount. Jader7777 wrote:Is that creature a summoned creature or is it native to the material plane? If yes... Can the creature be dismissed/banished?
It is an actual creature, just like the druid's animal companion. It is native to the material plane, and is therefore not extraplanar. It can't be banished while on the material plane....Saethori2016-12-07T06:27:02ZRe: Forums: Rules Questions: Flurry of Blows and Number of Attacks QuestionsSaethorihttps://paizo.com/threads/rzs2piy4?Flurry-of-Blows-and-Number-of-Attacks-Questions#132016-12-07T06:17:27Z2016-12-07T06:16:21Z<div class="messageboard-quotee">theticklemonster82 wrote:</div><blockquote>P.S. What is a "necro"?</blockquote><p>The act of bringing back a thread that has been laying inactive for a very long time, as if bringing it back from the dead (as if through necromancy). The amount of time necessary for it to be considered a "necro" is debatable, but anything that has been resting for over half a year certainly qualifies, and the one you raised here was inactive for more than three.
<p>When you find posts via searches, please pay attention to the dates of the last posts before posting a reply. If it has been gone for too long, consider making a new thread instead.</p>theticklemonster82 wrote:P.S. What is a "necro"?
The act of bringing back a thread that has been laying inactive for a very long time, as if bringing it back from the dead (as if through necromancy). The amount of time necessary for it to be considered a "necro" is debatable, but anything that has been resting for over half a year certainly qualifies, and the one you raised here was inactive for more than three. When you find posts via searches, please pay attention to the dates of the last...Saethori2016-12-07T06:16:21ZRe: Forums: Advice: Dragonkin as a Player CharacterSaethorihttps://paizo.com/threads/rzs2u1rn?Dragonkin-as-a-Player-Character#82017-09-20T18:29:56Z2016-12-06T19:28:20Z<p>I'm surprised there has been so little mention of <a href="http://www.archivesofnethys.com/MonsterDisplay.aspx?ItemName=Wyvaran" target="_blank" rel="nofollow">Wyvarans</a> so far. They have specific rules that allow them to be player characters, and Legacy of Dragons even included a bunch of favored class bonuses and alternate racial traits for them.</p>I'm surprised there has been so little mention of Wyvarans so far. They have specific rules that allow them to be player characters, and Legacy of Dragons even included a bunch of favored class bonuses and alternate racial traits for them.Saethori2016-12-06T19:28:20ZRe: Forums: Rules Questions: Is there a way to get more Knacks?Saethorihttps://paizo.com/threads/rzs2u21f?Is-there-a-way-to-get-more-Knacks#72016-12-07T23:51:51Z2016-12-06T01:58:45Z<p>I propose a new solution; <a href="http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Expanded%20Arcana" target="_blank" rel="nofollow">Expanded Arcana</a>. It only has the prerequisite of Caster Level 1st (which any class with knacks meets), and it adds two spells known of any spell level lower than the highest you can cast (which includes 0th-level spells for any caster other than low-level Mediums). You can even take it multiple times.</p>
<p>So, for this purpose, it's strictly better and works by the book on knacks, no fuss.</p>I propose a new solution; Expanded Arcana. It only has the prerequisite of Caster Level 1st (which any class with knacks meets), and it adds two spells known of any spell level lower than the highest you can cast (which includes 0th-level spells for any caster other than low-level Mediums). You can even take it multiple times.
So, for this purpose, it's strictly better and works by the book on knacks, no fuss.Saethori2016-12-06T01:58:45ZRe: Forums: Rules Questions: Expanded Inspiration and Versatile Performance – will they work in synergy?Saethorihttps://paizo.com/threads/rzs2u1eu?Expanded-Inspiration-and-Versatile#122016-11-26T23:58:38Z2016-11-26T16:36:52Z<p>I'm surprised this is as divisive as it is, when the rules text was quoted.
<br />
<div class="messageboard-quotee">Versatile Performance (Ex) wrote:</div><blockquote>At 2nd level, a bard can choose one type of Perform skill. <b>He can use his bonus in that skill in place of his bonus in associated skills.</b> When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill...The types of Perform and their associated skills are:...Oratory (Diplomacy, Sense Motive),...</blockquote><p>You use your Perform skill bonus, including things like Class Skill bonuses, Skill Focus, and all those skill ranks, <i>when performing Diplomacy and Sense Motive checks</i>. You don't use Perform instead; nothing about what Versatile Performance says lets you make Perform (Oratory) checks in place of Diplomacy or Sense Motive checks.
<div class="messageboard-quotee">Inspiration wrote:</div><blockquote>An investigator has the ability to augment skill checks and ability checks through his brilliant inspiration. The investigator has an inspiration pool equal to 1/2 his investigator level + his Intelligence modifier (minimum 1). An investigator's inspiration pool refreshes each day, typically after he gets a restful night's sleep. <b>As a free action, he can expend one use of inspiration from his pool to add 1d6 to the result of that check,</b> including any on which he takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An investigator can only use inspiration once per check or roll. The investigator can use inspiration on any Knowledge, Linguistics, or Spellcraft skill checks without expending a use of inspiration, provided he's trained in the skill.</blockquote><p>Inspiration cares only about what check you're using, not the skill bonus. It adds the inspiration die to the end result, after Versatile Performance has already allowed you to use your bonus on Perform (oratory) for your Diplomacy skill check. And since you're making a Diplomacy skill check, Expanded Inspiration applies and lets it cost zero inspiration.
<p>The two work together.</p>I'm surprised this is as divisive as it is, when the rules text was quoted.
Versatile Performance (Ex) wrote:At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill...The types of Perform and their...Saethori2016-11-26T16:36:52ZRe: Forums: Advice: Achieving UndeathSaethorihttps://paizo.com/threads/rzs2u1b3?Achieving-Undeath#42016-11-26T23:15:20Z2016-11-24T19:03:32Z<p>Give the party wizard a scroll of Animate Dead, then end your own life and have him raise you right after.</p>
<p>I mean, sure, you won't be a PC anymore, or even sentient, but you'll be undead!</p>
<p>If actual sentience is important to you, lich or vampire are the most attractive routes. You need to undergo one of a few different rituals for becoming a lich, with grave penalties for failing, but to become a vampire, you need only find another one.</p>Give the party wizard a scroll of Animate Dead, then end your own life and have him raise you right after.
I mean, sure, you won't be a PC anymore, or even sentient, but you'll be undead!
If actual sentience is important to you, lich or vampire are the most attractive routes. You need to undergo one of a few different rituals for becoming a lich, with grave penalties for failing, but to become a vampire, you need only find another one.Saethori2016-11-24T19:03:32ZRe: Forums: Rules Questions: Playable Race?Saethorihttps://paizo.com/threads/rzs2u1bz?Playable-Race#32016-11-24T18:08:39Z2016-11-24T17:37:19Z<p>A shot at the race builder.</p>
<p>Fastachee
<br />
Race - Fey (2 RP)
<br />
Size - Tiny (4 RP)
<br />
Ability - Standard [-4 Str, +4 Dex, +2 Wis] (0 RP, includes size)
<br />
Language - Standard [Sylvan] (0 RP)
<br />
Other - Fey Damage Resistance (3 RP)
<br />
SLA Speak with plants (1/day) [2 RP]
<br />
SLA Plant Growth (1/day) [3 RP, estimated]
<br />
Total [14 RP]</p>
<p>This is the closest I can get without being ridiculously powerful. Others might be better at estimating what makes a fastachee one.</p>A shot at the race builder.
Fastachee
Race - Fey (2 RP)
Size - Tiny (4 RP)
Ability - Standard [-4 Str, +4 Dex, +2 Wis] (0 RP, includes size)
Language - Standard [Sylvan] (0 RP)
Other - Fey Damage Resistance (3 RP)
SLA Speak with plants (1/day) [2 RP]
SLA Plant Growth (1/day) [3 RP, estimated]
Total [14 RP]
This is the closest I can get without being ridiculously powerful. Others might be better at estimating what makes a fastachee one.Saethori2016-11-24T17:37:19ZRe: Forums: Advice: Negative Energy damageSaethorihttps://paizo.com/threads/rzs2u16r?Negative-Energy-damage#42016-11-23T15:36:15Z2016-11-22T19:54:36Z<p>I describe negative energy as, well, the absence of living. Affected areas pale and darken as if no longer receiving blood. Particularly powerful negative energy effects actively cause the target to decay somewhat.</p>
<p>Of course, negative energy has unique ramifications in my campaign setting than typical Golarion, so take that as you will.</p>I describe negative energy as, well, the absence of living. Affected areas pale and darken as if no longer receiving blood. Particularly powerful negative energy effects actively cause the target to decay somewhat.
Of course, negative energy has unique ramifications in my campaign setting than typical Golarion, so take that as you will.Saethori2016-11-22T19:54:36ZRe: Forums/Pathfinder First Edition: General Discussion: Mounted Goblin Druid HELP!Saethorihttps://paizo.com/threads/rzs2u12x?Mounted-Goblin-Druid-HELP#22016-11-23T02:18:11Z2016-11-21T03:59:55Z<p>Four feats? Wouldn't you only have three at level five?</p>Four feats? Wouldn't you only have three at level five?Saethori2016-11-21T03:59:55Z