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Well, the description states a saving throw when you pass through them, so to answer the last portion of post that's the saving throw.

Could you just float around the battle field passing through people? Sure, but the description also lists the effect as the ghost doesn't know its dead. Did your character prior to his sudden demise dance around the battle field attempting to pass through opponents? If not I doubt he would pick up the practice not knowing hes dead.

Assuming your character has figured out hes dead, and a ghost. I suppose you could pass through people, and try this sleep thing. Again, that leads back to the Will save, and provoking attacks.


Now just so I'm clear on this, Lightning Stance doesnt require two move actions it requires two actions to move. With that in mind, does Spring Attack fulfill one of those actions to move?

If so, I'm currently playing a Courser Swashbuckler. Would the 7th level ability Impossible Leap fulfill a second action to move, if I was burning panache and my immediate action?

Impossible Leap (Ex):
At 7th level, as long as the courser has at least 1 panache point and is wearing light armor or no armor, she adds her swashbuckler level on all Acrobatics checks to jump. She can spend 1 panache point as an immediate action to jump 10 feet in the direction of her choice. This ability can be used to extend another jump or change direction mid-jump. If used in response to an attack, this deed functions as the dodging panache deed, but it allows the courser to move 10 feet.


So before anyone starts with an automatic response of Spring Attack doesn't count as two movements its a full round action or what have you that isnt the exactly the spring I'm referencing.

So to start, Lightning Stance gives a 50% concealment on a double move or two actions to move I should say.

Spring Attack allows an attack during movement at any point, as a full round action.

Ive been looking for a way for my acrobatic swordsman to make the best use of Lightning Stance in a fight and came across Spring-Heeled Style, and the feat thats making me ask this question, Spring-Heeled Sprint.

Spring Heeled Sprint allows you two move twice your movement when using the spring attack feat. Would this fall under the terms required for Lightning Stance to work?


Doubtful, in the text is stated you cant have an offhand weapon. And you are saying you are holding the weapon in your off hand. Regardless of how you twist it you have a main hand and an off hand. Maybe you're right handed, maybe you're left handed. In either case you have main hand, your dominant hand, and an offhand. If you hold the crossbow in your main hand that means you are holding a weapon, the dueling sword, in your offhand.

I would assume it follows the rules of why magus cant spell combat with 2h weapons, holding the weapon in one hand, casting the spell, then 2hing the qeapon after to gain the bonus damage from 2hing. I could he completely wrong however, but that's my understanding.


You could still get your 1d6 metal wing damage by taking improved Natural Attack, or up to 1d8 without metal wings, taking powerful wings, and then improved natural attack.


So the two untyped negatives dont stack in this case?


I was going through the class feature Bold Stare and noticed some have an effect on the same stuff. Allure, and Infiltration both effect Perception. Does this mean if you have both bold stares the target would suffer twice the negative? The negatives aren't described as a specific type of negative (Insight, luck, etc). The feature states they dont stack with other Mesmerists, but nothing about self stacking.


Any thoughts on occult classes and touch spells via weapons?


Hi folks, just looking for some help in allowing casters to channel touch spells through weapons, namely a sword in this case. I realize the best way to do this is just going Magus, but I'm trying to stay away from that class in this build.

Would a Monk with a Ki Focus Weapon, and Ascetic Style feat allow them to channel spells, assuming they multi-classed into a caster?

Ascetic Style says they can apply effects of feats, and effects that augment an unarmed strike,a nd if I read correctly you can deliver a touch spell with an unarmed strike? Maybe?

Assuming it can't be done, would you be able to deliver a "Touch spell" as a normal attack with a weapon, rather then a touch attack with a weapon and deal both weapon damage and spell damage? Meaning could I cast shocking grasp, make a normal melee attack with a sword the next round and deal both sword and shocking grasp damage?


Hamatula strike allows a grapple check if you deal damage with a piercing weapon, which a rope dart is. Or do you mean I need an actual weapon that has the grapple quality?


So if I use rope dart, hamatula strike and make the grapple from 20' out my character automatically pulls them to the adjacent square to myself?


Crud, guess its back to the drawing board.


I'm sorry, in my rush to write this I just realized, its Wolf Trip, not Style that would be the feat in question. My mistake.


Before i start, no this isn't a toppling magic missile + Wolf Style question.

I was helping a friend with a character concept and a list of feats came up that I haven't used together before. We were building Scorpion from Mortal Kombat for fun and were curious if this feat line would actually work.

If attacking with a Rope Dart, throwing it using Ranged Trip while having Wolf Style active, does this trigger the opponent to land tripped at our feet? Assuming yes, even at the max distance of the rope darts 20' range?

To add more to the pile, if you added Hamatula Strike, because ranged trip also deals damage, would you also get a free grapple attempt in this exchange?


Looks like my idea is dead in the water, however Elemental Ascetic seems fun, thanks all for your input, appreciate the time!

:D


Are the bombs created by Alchemist's bomb class feature only ranged weapons? I can't seem to find a spot to indicate what they are, in terms of what type of weapon they would fall under.


Hi guys, I tried to make this happen before, and failed in the process. I'm hoping someone might be able to give me a little help with this to make it come to life this time.

I want to make an unarmed fighter who channels alchemist bombs into unarmed strikes/gauntlets. I was thinking of going Tiefling Grenadier Alchemist to infuse gauntlets with grenades, and strike people with then, and later using the channel enchant to attempt to channel a alchemist bomb into it as well. The Tiefling favored class bonus to increase bomb damage. My issue with this idea is I feel it may be to much of a "one trick pony". Is there anyone that can either help in making the idea more appealing, or show me a way of improving the build idea so that one trick would be great?

I would be working with a 25pt buy, Im pretty set on Tiefling, and it would be for a Gestalt game coming up. The rest of the party is unaccounted for at this time as its still a while off.

Side note, i have zero knowledge on many of the alchemist skills or abilities.


So Slayer Totem Spiritualist seems the most likely to work out of this, guess ill try my hand at a build and see how it turns out, thanks for the help! Any further options of advice are still welcome! :)


I would be starting around lvl 5 or close to it, low on the wealth scale as our GM assigns loot and such.


Hi folks, Im looking for some help making a character outside my typical wheelhouse. I came across an image of a character named Kindred from League of Legends. I was intrigued by the idea and now am seeking your help to make it come to life in upcoming game.

Ill be playing in a Gestalt, 20pt buy, all 1st party books available homebrew campaign. I typically play Tieflings, and melee builds, such as Magus, or Swashbuckler. Kindred however an archer with a "spirit" companion that also attacks with her. They are each one half to a whole character based on if Death split himself in half, you would end up with Lamb, the light half of Kindred, and Wolf the dark spirit based half.

With this in mind, i wanted to make an Assimar Archer with a Spirit companion, but Im unsure how best to make this work. I thought maybe a Hunter Forester mixed with Spiritualist. Without playing much other then melee casters Im not sure how to go about this build, so any and all help would be great!


Ive read a little into it, but it seems the weapons its used to make are a single weapon, not modular weapons. outside that hammer with reach, which i don't understand how it works (using the system to make it that is).


So I'm not sure if this should be in the rules, or the advice forum, so my apologies if I'm in the wrong area.

I want to design a weapon based on the Butterfly sword concept of two swords nested together drawn at the same time and separated as a free action into the two swords. So why not use a set of butterfly swords? I want to have the swords be "bigger" and deal more damage, and also I can't find anything on "Not separating the swords, and swinging with both at once".

The idea would be a two handed sword, with the ability to split into twin swords. Is there a weapon similar to this in Pathfinder anywhere, or rules to make it using the custom weapon rules? Or has anyone built a weapon like this in the past?


So just to be clear, as Im building this character for a game on Saturday, and want my ducks in a row.

Using the examples above, and my request, which I admit is vague after reading it again...

Assuming my character is level 9, gestalted Bonded Wizard / Swashbuckler (just for this example). Wearing +1 Haramaki Stanching*, then uses the class feature Bonded Force to gain Mage armor. At this point the Mage Armor could apply Light Fortification. At level 9 the Bonded Force Mage Armor would be AC 5, dropping it back to 4 to gain Light Fortification.

So after the Bonded Force is used, would the Stanching* from the actual armor worn still be in effect? Actual AC applied here would be 4, if Im correct.

Also if it makes any difference does the fact Mage armor isn't actually worn effect this in any way?

* = Feel free to assume this any enchantment as this is only an example.


So no one can source where the enchantments abilities don't stack from multiple sources?

Again I realize ARMOR bonuses don't stack, this is specifically about the enchantments ability, not the enchantment bonus either.


I assume you dont mean just the Armor increase, and you also mean the enchantment from only one armor can be active at a time


So I was building a character for a gestalt game with a friend and decided to go Wizard/Swashbuckler. Looking over Archetypes for both, I was going to go vanilla of both classes, but stumbled onto the Bonded Wizard Archetype. Now Swashbuckler gives armor pro, allowing me to use a Haramaki and not have to worry about Arcane spell failure for my wizard and bumping up the AC a touch. Level 5 I get Bonded Force, which can be mage armor, also being able to apply Light Fort on the Mage armor. Now I know AC from Armor doesnt stack, but does the enchantment from the armors still apply.

Meaning if i have an Enchantment on my haramaki, and then activate Bonded Force with Light Fortification, does the enchant from the haramaki remain active?


Hello folks, looking for some assistance on a build that I cant figure out how to do. The character is for a game starting tomorrow, starting at lvl 1, gestalt, with a 20pt buy, anything 1st party, 2 traits, flaws can be taken to increase amount of traits taken.

The idea is a polearm user, possibly a Glaive, type martial character with a dash of casting. The magical side must be wood based, like the Wood Elemental School from Wizard. Possibly the ability to "charge" or enhance his weapon with magic would be helpful. The character is also the twin/partner to another character, a TWF Inquisitor/Slayer. The other player is 100% going with Tiefling, so that's also a must.

I debated Kensai Magus / Wizard but felt it wouldn't hold up well in melee. A Sohei Monk / Wizard was another thought, and finally a Sohei Monk / Arcanist to get the School, and Weapon Enhancements from Exploits.

TL:DR

Gestalt Teifling Glaive user who uses Wood elemental school magic to fight and enhance self/weapon.


Oooh, thats a good point on the fact it doesnt specifically state i CAN do this, I hadn't considered that point.

So assuming i can't do my Bomb class feature, could you infuse a Fuse Grenade? The item's description says it a black powder grenade, which sounds like a powder, and if so would fall on the list of liquids and powders that can be infused.


Is a Alchemist's Bomb class feature a liquid?


I can see your point on Cure light wounds and using it offensively vs Undead, but Alchemist already has a "holy" bomb, so either way they can make use of the holy natured attacks.


First Ill apologize, Vial of Catalyst is Liquid Catalyst which is an item you make using an alchemist lab at the start of a day, or any other day as part of the requirement to make bombs. I realize now that last night I didn't make that link between my two posts.

The game wouldn't list Alchemist Bomb as a Alchemical item on the list of items in Ult Equip as they are worthless. Once they leave a Alchemist possession they are inert, and as such worthless. You cant sell worthless, so why list a gold value? Holly and Mistletoe being the only non-gold valued items on the list are still not worthless.

As for your argument people would be applying cure light wounds, and the such to weapons. Alchemical Weapon class feature of Grenadier states only harmful effects can be infused, and cure light wounds is listed as Harmless in the spell description. Assuming your referring to panacea from 3.5 as i cant find it in the Pathfinder lists that spell is also listed as a harmless one or if your referring to Polypurpose Panacea the target is you, so it would be out as well. Unless you had infusion Discovery I suppose.

Working on the idea bombs are Alchemical items (which I assume they are, but have yet to be proven Right, but have people agreeing with) you would be able to load a bomb into a weapon and use it a round later. Rules in the game have always been specific over general, and Alchemical Weapon states the item infused goes off on the next strike, or wears off after a minute. Now if all this takes is Delay Bomb then Ill be taking it anyway for random tricks,

The argument against infused friends weapons makes complete sense as the bomb does leave your possession in this case.

I've since sent a message off to my DM about it, and we'll see what he says, but I typically come here to have my ducks in a row before I attempt a build, and this being my first Alchemist to go live is new :D

Also I hope that none of this has come off as rude, as it is not meant to be so.


I'm having a hard time dropping the idea a bomb is not an alchemical item. Under alchemical items list there are many items with the words bomb in the name and others that behave the same was bombs do, with different names.

Alchemist’s Fire, Stink Oil, Sneezing Powder, Tar Bomb to name a few. All can be made using an Alchemist Lab/Portable Lab. Liquid Catalyst used to make the Bomb class feature is also made using the Lab/Portable Lab. Would that mean a Catalyst is also a Alchemical item, much like the listed items before it?


I know this is beyond reaching, but who knows, maybe its not.

Is vial of catalyst an alchemical item? If so, i could infuse a weapon with the catalyst making the weapon take on its properties, and then use my magic to "infused" the weapon with the other half of the requirement to make a bomb, then slap someone with it? maybe?


Grenadier alchemists have a skill to infuse a weapon with a "Alchemical item" and they have the ability to Infuse chemicals and magical reserves to make "Bombs".

The question here is, is a bomb an Alchemical item?

The skill itself is a super natural skill, but the final product is what Im looking for.


So if we delay our turn to act at the same time, then i can provide an explosive arrow to an archer. Because it would be used on the same round it was created. Or I can ready an action to infuse an arrow before the archer fires.


The idea right now is a Brawler/Alchemist build right now, using either fist, or another close weapon like Cestus, or Gauntlet to be the weapon delivery device.

Now onto a slightly off topic, yet still sort of on, is it possible for a Grenadier to infuse an arrow with a bomb, and hand that infused arrow to an ally to fire? Or to infuse an already drawn arrow an archer has readied?


So I'm thinking of building a unarmed bomber, but got to thinking about how this exactly will work.

Second level Grenadier alchemists have Alchemical Weapon, does this allow you to infuse a bomb into a weapon, not just alchemical items?

Is a bomb an alchemical item?

Assuming you can infuse a bomb into a melee weapon, bombs are considered range weapons, while infused would you get an bonus from Point Blank Shot?

Weapon Focus Bomb wont help my attack, but would weapon specialization bomb increase my damage still?


Hello forum folk, hope the day is going well. Last evening I was debating possible builds due to a game ending and a new one starting. I'm part of a team of 3 that are going to be using teamwork feats in the near future, but i need help with a base build.

My character is going to be a twin of another character, who is also in on the team fighting build. We're playing Tieflings and we plan on being Front-liners with our 3rd partner.

The build, inspired heavily on My Hero Academia, Katsuki Bakugo. For those who dont know, or know little like myself. He's an unarmed fighter who can use explosives from his own body sweat. We're going to by pass that sweat idea and look at bombing people while using unarmed fighting. To the build!

Using a 25 pt buy, I planned so far on a Brawler/Grenadier Alchemist. Infused fists with bombs and punch people in the jaw with them. All base bombs are fire, so using Hellfire bomb to get around fire immunity, or using other elements if they have a weakness, but sticking close to fire.

Any magical items or ideas to help bring this to life. Its pretty straight forward at level 1, but with knowing zero things about alchemists I figured you were my best shot. Thanks in advance!


Just wanted to know if I were to play a mesmerist, and Two-weapon fight, with 2 swords would I be able to cast spells with my hands full?

I know its a terrible idea, but its more for curiosity then being practical.

Im debating a Swashbuckler Mesmerist Gestalt build for a group coming up and wanted to use Two-Weapon Grace for Dex to damage and keeping Swashbuckler skills working, any cast magic. Psychic seemed the best way of doing it with hands full, assuming of course that it works. Thanks ahead of time for any help!


Hi guys! I have a friend who doesnt use the boards here, and wants a 100% ruling on a idea he has for a character.

The idea is, from Anime's seen, a swordman who "fires/slashes" beams of energy from his sword. I suggested magus, and picked up Shocking Grasp, and reach spell. hes completely happy with this, however, hes unsure of something.

Assuming your opponent is at range, and you use reach spell, you swing your sword the blast of lightning arcs off and strikes your opponent. Whats the crit range assuming a longsword?

I want to say Im positive its 20 x2, but the spell is originating from the sword.

To hit would just be BAB +Dex +3(if wearing lots of metal)+any other range mods he may have like point blank, etc


Thank you Matthew, just wanted to be sure, Appreciate the speedy reply!


Is it possible for a Brawler to wear a light armor with the Brawling enchant, and wear Monk's Robes on top of the armor for the increase in unarmed damage, and possible increase to stunning fist, if he wanted to forgo the bonus to AC granted by the robes?

Are there other types of magic items that can stack over each other as layers of "clothes"?


Wow, I've actually never seen that. That's actually pretty great for unarmed/grappling and casting. Thanks! :D


hello all, just looking for some assistance with a build for a game I have tomorrow night. I work night shifts, so I don't have a ton of time to work with tonight, and will likely be asleep most of tomorrow so i need some insight until i can sit down and push this build together. The only things Ive got so far are a religion, a "clan", and possible a Snakebite Striker Brawler as a base. This is for a non-PFS Gestalt game. However only Pathfinder books are permitted.

I want to make an unarmed fighter with a snake theme, who also uses a touch of magic. For combat Id like to focus on unarmed, not looking to build a crit fisher as I want to try out a grappling type build. I know what your thinking. Spell Casting and Grappling don't really mix. Im not looking to Min/Max this, just looking for a fun build that can work while grappling, or when I cant. Id like to focus on Wind/Lightning magic, and have a serpent familiar if possible for flavor reasons. Id like to possible add in Electric Eel Style feats as it adds to the lightning and grappling theme, and eels are kinda snakey right?

Part of my backstory is Im a "ninja" from "The Dragonshadow" clan, and who worships Nethys as his god. These are pretty much set in stone. Its a 25 pt buy game, and any race is available. I was debating a Tiefling, or maybe a Vishkanya, but Im not sold on either as of yet. Id like to avoid human, to keep up with his odd look.

I know its a lot of moving parts, and stuff that doesn't mesh well together, but any assistance would be great.


If your looking for a "dark half" for your Raven I would suggest psychic with the abomination discipline. Gives a rage like power for a mind magic caster. While I'm not 100% familiar with Raven I think this may be worth checking out. Would capture mind magic perfectly. Dimensional travel should be easy for the class.


The main idea here is I wanted to make a character who could possibly have a needle / small weapon hidden in the mouth, that could be spat at someone should his hands become full, or he becomes tied up or something crazy.

Its far fetched and next to useless, but I was curious how people would come to make it work.

Assuming a single needle, how would it work?

Assuming a single poisoned needle, how would that work? (User isn't immune to poison, but could have poison use)


I never even considered the fact I need to burn my standard in order to maintain my grapple. This changes things for me. I really appreciate that eye opener on that, :D Thank you!

I realize its very inefficient, and a complete waste of time, but Im just looking for weird ways to defeat opponents now. Shocking Grasp crit fisher has become boring.

Now you say, while grappled, they get a save to not end up in the orb, can I drag an opponent into an orb? Would that negate the save, or do they just save again?


Hello all, In the advice forum Im working on building a Grappler Spell caster and require a few rules to be clarified with your help if possible!

Assuming you are the grappler, What is the DC of the concentration check?

Spell casting while grappling:
Casting a spell while you have the grappled or pinned condition is difficult and requires a concentration check (DC 10 + the grappler’s CMB + the level of the spell you’re casting). Pinned creatures can only cast spells that do not have somatic components.

Does that mean the DC is 10+spell level as I am the grappler and not the Grapplee? Grappled?

Would grabbing Style assist in anyway for this idea? Freeing up a hand for casting.

Assuming I Cast a spell, do I provoke an attack from the grappled opponent? Do I provoke if they are pinned?

Now on the the first side of this...

Assuming I grapple an opponent, and I cast Aqueous Orb on us, is there any rule to help reduce the time they can hold there breath, while grappling damage wise? I realize if you dont full round to hold your breath you start losing rounds faster if you use standard actions, etc.

Now, assuming my opponent is inside the aqueous orb, and I use the spell Steal Breath, does my opponent immediately start drowning?


Brawler has a sarchtype that allows grappling but you don't take the negatives from the grapples condition. So I was thinking that would help with casting while grappling. And grappling style let's you grapple with one hand. Would this allow casting and grappling at the same time?

Would Steal Breath make a person begin drowning on the first round of being submerged?


So I had an idea after watching an anime for a character for a game i play this coming Saturday. Before anyone is like "WHOA NO, DONT DO THIS!" Its not 100% just curious if possible and a few issues clarified.

I want to build this grappling spell caster for a gestalt game. So maybe Brealer / Sorcerer, or Magus. The idea here is I want a super sneaky attack and what I came up with seems like the winner. Hear me out, then if you can, help me out in making it work (if possible).

The character will be snake themed, which is why grappling is a must. With either Bloodline or Eldritch Heritage Aberrant to get long limbs. Grabbing style to grapple using one hand, and casting Aqueous Orb to drown my opponent. Is there a way to have long limbs work to grapple, then cast Aqueous Orb using the other hand, and drown someone by making it so they fail to get out of the water? Can you actually drown in an Aqueous Orb? Does this appear to be remotely possible or what kind of negatives am I looking at?

No classes, races, etc have been set in stone, and stats not provided but it would be a 25pt buy, and level 7.

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