Telandia Edasseril

Rylassa Kaelfara's page

10 posts. Alias of DeathQuaker (RPG Superstar 2015 Top 8).


About Rylassa Kaelfara

RYLASSA KAELFARA
NG (Sun/High) Elf Starsoul Sorcerer 2

Init: +2 ; Senses: Perception +3; Low-light vision

===DEFENSES AND DEFENSIVE ABILITIES===

Spoiler:
AC 13 T12 FF11 (Armor+1 Dex +2) | CMD 13
hp 10 (2d6+0) |
Fort + 0 (Base 0 + Con 0); Ref +2 (Base 0 + Dex 2); Will +4 (Base 3 + Wis 1)
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.

===COMBAT AND ADVENTURING ABILITIES===

Spoiler:
BAB +1; CMB +1
Melee
Rapier +1 (1d6/18–20x3)

Ranged
Mwk Longbow +4 (1d8/x3) Range 100 ft.

Starsoul Sorcerer Bloodline:

Class Skill: Knowledge (nature); Bonus Feat Choices (She does not have any of these yet): Blind-Fight, Craft Rod, Dodge, Endurance, Improved Counterspell, Improved Iron Will, Iron Will, Quicken Spell, Skill Focus (Perception), Toughness.

Bloodline Arcana: Whenever you cast an evocation spell, targets that fail their saves are dazzled by tiny sparkling starlights for 1 round per level of the spell. (I’ve marked evocation combat spells with an * to remind myself they do this.)

Bloodline Powers: Your skyward gaze and communion with the heavens focus and enhance your magical talents.

Minute Meteors (Sp) (1d4+1 damage, DC 14, 6/day): At 1st level, you can summon a rain of tiny meteorites as a standard action to fall in a 5-foot column, 30 feet high, with a range of 30 feet. The meteors inflict 1d4 points of fire damage + 1 per 2 sorcerer levels. A Reflex save negates this damage. The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. You may use this ability a number of times per day equal to 3 + your Charisma modifier.

Bonus Spells (She does not have any of these yet): unseen servant (3rd), glitterdust (5th), blink (7th), call lightning storm (dealing fire damage, damage increased outdoors at night) (9th), overland flight (11th), repulsion (13th), reverse gravity (15th), greater prying eyes (17th), meteor swarm (19th).

Spellcasting:

Caster Level 1; Concentration +4

Spells Known
Level 0 (DC 13) (4) (At will)
Dancing Lights: Creates torches or other lights.
Detect Magic: Detects spells and magic items within 60 ft.
Message: Whisper conversation at distance.
Prestidigitation: Performs minor tricks.
Ray of Frost: Ray deals 1d3 cold damage.*

Level 1 (DC 14) (2) (Cast 5 per day)
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).*
Shield: Invisible disc gives +4 to AC, blocks magic missiles.

===STATISTICS, FEATS, SKILLS, AND RELATED ABILITIES===
STR 10 / DEX 15 / CON 10 / INT 12 / WIS 12 / CHA 17
(20 point buy, elf +2 to Dex and Int, -2 to Con)

Feats, Proficiencies, and Traits:

Feats
Eschew materials (Sorcerer Bonus): You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.

Point Blank Shot (L1): Gain a +1 to attack and damage when making ranged attacks within 30 feet or less.

Proficiencies: All simple weapons, longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows). Armor interferes with a sorcerer's gestures, which can cause her spells with somatic components to fail.

Traits
Rich Parents (Social): You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure, you enjoy a one-time benefit to your initial finances—your starting wealth increases to 900 gp.

Fey Mediator (Source Legacy of the First World pg. 3)
You gain Sylvan as a bonus language. Additionally, choose Bluff, Diplomacy, or Knowledge (nature). That skill is a class skill for you. (My rationale for taking this is Evermeet is connected to the Feywild. I can take a different trait if desired.)

Skills and Skill-Related Abilities:

Skills
(2 + Int 1/level +1 favored class = 4; 2 background skills/level marked with *)
(skills listed with no ranks are class skills she has not trained)
Appraise +1 (0 Ranks + Int 1)
Bluff +3 (0 Ranks + 3 Cha)
Craft (woodcarving)* +6 (2 Ranks + Int 1 + Class 3)
Diplomacy +8 (2 ranks + Cha 3 + Class 3)
Fly +2 (0 Ranks + 2 Dex)
Intimidate +3 (0 Ranks + 3 Cha)
Knowledge (arcana) +6 (2 Ranks + Int 1 + Class 3)
Knowledge (nature) +6 (2 Ranks + Int 1 + Class 3)
Knowledge (nobility)* +2 (1 rank + Int 1)
Perform (dance)* +3 (1 rank + Dex 2)
Profession -
Spellcraft +6 (2 Rank + 1 Int + Class 3) (+2 to ID magic items)
Use Magic Device -

Skill-Related Abilities
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.

Languages: Common, Elven, Sylvan, Draconic

===EQUIPMENT===

Gear:

=Worn/Equipped=
Mwk Longbow (1d8x3 100 ft) (375 gp; 3 lbs)
Quiver of arrows (x20) (1 gp, 3 lbs)
Rapier (1d6/18–20x2) (20 gp; 2 lbs)
Haramaki (Armor +1, ACP 0, ASF 0%) (3 gp, 1 lb)
Necklace (gift from Laurelin) (10 gp)
Signet ring (Kaelfara family seal (mother’s side of the family)) (5 gp)
Traveler’s Outfit (free)
Mwk Backpack (50 gp, 4 lbs)
Belt pouch (1 gp, 1/2 lb)
Canteen (2 gp, 1 lb)

=In Backpack=
Artisan’s Tools (mwk) (woodcarving) (55 gp, 5 lbs)
Blanket (5 sp, 3 lbs)
Compass (10 gp, ½ lb)
Elven trail rations (x2) (4 gp, 2 lbs)
Gear maintenance kit (5 gp 2 lbs)
Grooming kit (1 gp 2 lbs)
Hammock (1 sp, 3 lbs)
Journal (10 gp, 1 lb)
Mess kit (2 sp, 1 lb)
Spidersilk Rope (30 ft.) (60 gp; 2.5 lbs)
Scrivener’s Kit (2 gp, 1 lb)
Signal Whistle (8 sp, —)

=Belt pouch=
Potion of cure light wounds (50 gp, —)
Potion of endure elements (50 gp)
Antiplague (x1) (50 gp each, —)
Antitoxin (x2) (50 gp each, —)
Box of tindertwigs (x10) (10 gp)

Cash: 25 gp, 2 sp (Starting gold 900; spent 874.8)
Total Carry Weight: 36.5 lbs (Max Light Load 38 lbs (33 without mwk backpack))

===DESCRIPTION===

Background (Warning: Unnecessarily Long):

Should it have been such a crime to have blue eyes? Lord Niben Sulmegil of Astaldalda (an estate in Ruith, Evermeet), seemed to think so. He had green eyes, his family had green eyes, his mother had green eyes and her family did, and besides, no true sun elf had ever been seen with blue eyes. To Niben, there could only be one reason that his youngest daughter Rylassa had such eyes, and that was that her mother had been unfaithful. Alas, his poor wife Tariel had died giving birth to Rylassa, and he could find no proof of the deed. So Rylassa grew up with her father rarely speaking to her, and the whispers that surrounded her family home in Evermeet referred to her as “the bastard” and never by name, all for the audacity of having the wrong color eyes. (The truth: her mother did not cheat on her husband; Rylassa’s eyes were an early indicator of a reawakened ancient bloodline from the days of Myth Drannor. Her father was just a jerk and irrationally blamed her for her mother’s death.)

Lord Niben never actively harmed the child—and indeed, fulfilled to the letter his parental obligations of ensuring Rylassa received an education, including in basic martial skills, hunting, and artisanship (Rylassa chose woodcraft). But he was coldly indifferent toward her at the best of times, and downright insulting at the worst. However, Rylassa took to heart what her elder half-sister Laurelin told her: “Do not make the mistake I made and try to live to please a man who will never be pleased. Look and see the beauty we elves can create! Look at the magic in this land! So much exists to give us joy—do not let anyone take it from you, ever.” She added, after thinking a moment, “And if that doesn’t make sense, just remember that father is an idiot.”

So Rylassa did not live to please her father, though she strived to be a valuable member of the noble society of Evermeet. She returned kindness with kindness, and in fact often cruelty with kindness, as the particular kind of bullies she faced were confused by it. She spoke well, and many adored her—save her father and his brothers. Unfortunately, she realized as she came of age, she would need family approval to do anything other than more or less remain exiled to the gardens of the family estate, where no one who father thought important could find her. Her father was an accomplished wizard. She thought if she could master wizardry, she could prove she belonged, and choose whatever fate she liked. She sought out tutelage from a family friend, Turin.

This plan did not go well at all. Rylassa excelled at magical theory with the house tutors, but when it came to practice, she stumbled over the arcane formulae. She would cast a mote of starlight when trying to cast dancing lights or ray of frost when she was aiming for a simple prestidigitation. Turin had a sudden insight into her difficulty, and asked her how she had managed to cast the ray spell. Rylassa spoke of summoning the energy from within—she felt it “burst forth” from her, as if it suddenly needed to come out.

“Wizards,” Turin said, “Learn to shape the Weave threading throughout the world with their will. Sorcerers are those who can draw the energies from within. What you lack in arcane mastery, Rylassa, you appear to make up for in natural arcane talent.”

Lord Nebin was furious when he learned of this. A sorcerer? Clearly more signs his “daughter’s” blood was tainted. Turin offered to train her—she was still learning spellcraft theory well enough and eager to learn more; he believed in time she’d likely become a formidable spellcaster. However, the situation gave Nebin an out to gracefully get rid of this stupid, embarrassing, blue-eyed girl who could not even cast the correct cantrip when asked. She was a sorcerer—she should be trained by sorcerers. Sadly, Nebin declared, he knew of no good sorcerers on Evermeet (the truth of this is widely debatable). Best for Rylassa to go to the mainland of Faerun and seek a proper tutor there. As Evermeet had largely been very cut off from Faerun since various cataclysmic events and had only returned from the Feywild a little over a decade ago, many saw this as an extreme solution, but Lord Nebin pulled every favor he could to get Rylassa on the next ship exporting wine and wanderale to Faerun.

Rylassa did not mind one bit, however--even though she was only told about her planned trip to the mainland of Faerun the day before the ship was scheduled to depart. She smiled at her father gratefully and hugged and kissed him. He walked away, wiping his face in disgust, unable to understand that he could have given Rylassa no greater gift: an all-expenses paid, one-way ticket out of his home, forever. Still, she was distraught to have to quickly say goodbye to those she loved—her dear sister, Master Turin, and a handful of lower nobles who enjoyed dancing with her at local balls. She tearfully gave her farewells to Laurelin, giving her a wooden flute she’d lovingly carved, and to Master Turin, a wooden nightingale.

With a rapier that had belonged to her mother’s brother, a family-made bow, carving tools, and more books than she should have tried to carry—Rylassa boarded the ship, and set off for Faerun. The moment she boarded the ship, she decided to go by her mother's family name, Kaelfara, rather than her father’s.

The journey was the first indication to Rylassa that the world was not always joyful and golden as it was in Evermeet. Rylassa quickly adapted to the threat of sahuagin raids and giant tentacle monster attacks, using her budding magical talents to help the crew. However, she never got over her seasickness. After the journey of almost 2,000 miles, she kissed the dirty cobbled pavement of the Waterdeep docks district, she declared the City of Splendors the most wonderful thing she had ever seen, despite the fact that her immediate surroundings were warehouses, stunted stone buildings, and halfling pickpockets. She had no plans to seek a sorcery tutor. She wanted to see the world. She sold most of her books to be sure she had proper traveling gear.

Waterdeep had no shrine to Sehanine Moonbow, whom Rylassa sent many prayers to. She decided to pay her respects to her human “cousin” Selune, since the city had a prominent temple to her—and hoped some of the clergy might enlighten her to some local practices. Fortunately a friendly acolyte, grateful for an excuse not to deal with some of his more mundane duties, allowed her to question him at length, which she did. Another priestess overheard their conversation and suggested that if Rylassa was set on exploring Faerun, she would be safest in a group. The church, hearing of concerns from their sister temple to the south in Baldur’s Gate, was sending a group to reinforce a party they sent to investigate an issue in the Wood of Sharp Teeth. It would take this group longer to get there since they were coming from further away, but just in case anything was really wrong, additional help would never hurt. Rylassa agreed to join the party, confident she could help with her magical skills. Her traveling companions suffered great hardship as they traveled southeast, however, suffering a massive bandit attack that killed most of their members. Only she and a halfling ranger named Milla survived. Spooked, Milla decided to backtrack to a nearby temple, but more fearful of failure than additional dangers, Rylassa headed on toward the Glade alone.

Personality and Goals:

Outwardly, Rylassa seems to be an easily distracted and very naïve elf. However, considering she has spent the first 121 years of her life being hidden away amid the already enormously safe and sheltered world of Evermeet, Rylassa is actually handling her situation pretty well. She is distracted because everything around her is new; she had never seen a human, a halfling, or even a half-elf. She finds dwarves fascinating, much to the discomfort of any she meets. The concept of plains—entire, vast stretches of land without trees—is amazing to her, let alone any greater complexities of the Faerunian world around her. She is enormously distraught by the concept of poverty, though is less shocked by crime and corruption than one might imagine—of course such things would exist if people are denied basic resources! Growing up under her father, she is also no stranger to ambition and deceit, and despite her seeming innocence, she is actually not inclined to trust any person until she has had a chance to get a good read on them.

Rylassa is kind and polite to all but does not give in to bullies; she is compassionate, but surprisingly pragmatic when she needs to be. Rather unflappable, Rylassa takes threats seriously but doesn’t tend to dwell on past tragedies or traumas. Perhaps as a result of becoming adept at navigating around her emotionally abusive father, she seats her thoughts in the here and now and focuses on what she can control, and not what she can’t.

The primary god she worships as Sehanine Moonbow. Something about her sorcerous blood makes her drawn to the mysteries of the night sky particularly, and she often feels more at ease when she can see the moon and the stars.

Appearance:

Heroforge Mini
Rylassa is 5’8” with deep golden skin, blonde hair, and vibrant twilight blue eyes. Like most elves, she is slender, graceful, with long everything (fingers, legs, ears). She tries to keep herself clean and dresses in durable but pretty travel clothes in blues, greens, and purples, to compliment her eyes. She keeps her family blade and bow close at hand, though prefers, unsuprisingly, to relying on her magical gifts than drawing a weapon.