Catfolk

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Organized Play Member. 37 posts (1,048 including aliases). No reviews. No lists. 1 wishlist. 7 Organized Play characters. 7 aliases.


Grand Archive

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CG Female Goblin Alchemist 1 | HP 15/15 | AC 17[T] | F: +6[E] R: +7[E] W: +3[T] | Perc: +3[T] Stealth: +5[T] | Speed 25 ft | Darkvision | Infused Reagents 1/5 | Infused Creations: Alchemist's Fire 2/2, Acid Flask 2/2, Elixir of Life (minor) 2/2, Eagle-Eye Elixir 1/2 | Active conditions: None

Society: 1d20 + 7 ⇒ (15) + 7 = 22

Kloink begins to point out different buildings in the scratched Absolom skyline, naming them and relating the function of each building to the creature, smiling all the while.

Player me doesn't know enough about absolom to make specific references. x.x

Grand Archive

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CG Female Goblin Alchemist 1 | HP 15/15 | AC 17[T] | F: +6[E] R: +7[E] W: +3[T] | Perc: +3[T] Stealth: +5[T] | Speed 25 ft | Darkvision | Infused Reagents 1/5 | Infused Creations: Alchemist's Fire 2/2, Acid Flask 2/2, Elixir of Life (minor) 2/2, Eagle-Eye Elixir 1/2 | Active conditions: None

Hey guys, sorry for disappearing. I'll be catching up soon, and we'll say I took on way too much in a short period of time last week. All is well, and I'll keep moving forward shortly!

The Concordance

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NG Sylph investigator 1 HP:10/10 | AC:15 T:13 FF:12 (+2 vs nonmagical ranged attacks)| CMB:+1 CMD:14 | Saves F:+1 R:+5 W:+2 | Resist: Electricity 5 | Init:+5 | Per:+4 darkvision (+5 trapfinding) | Extracts 1:1/2 (1 prepared 0 open)| Inspiration: 2/3 | Active conditions:

Thank you for botting me GM. I appreciate it. I'm doing better today

Grand Archive

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CG Female Goblin Alchemist 1 | HP 15/15 | AC 17[T] | F: +6[E] R: +7[E] W: +3[T] | Perc: +3[T] Stealth: +5[T] | Speed 25 ft | Darkvision | Infused Reagents 1/5 | Infused Creations: Alchemist's Fire 2/2, Acid Flask 2/2, Elixir of Life (minor) 2/2, Eagle-Eye Elixir 1/2 | Active conditions: None

I'm up for the optional encounter, and I'll get to work in a bit on updating my sheet and tagline. I believe my sheet is good, it's just my tagline.

Thank you for the well wishes. Fortunately, I'm already doing a bit better after seeing a specialist. Take care of your teeth, kids. Yowch.

The Concordance

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NG Sylph investigator 1 HP:10/10 | AC:15 T:13 FF:12 (+2 vs nonmagical ranged attacks)| CMB:+1 CMD:14 | Saves F:+1 R:+5 W:+2 | Resist: Electricity 5 | Init:+5 | Per:+4 darkvision (+5 trapfinding) | Extracts 1:1/2 (1 prepared 0 open)| Inspiration: 2/3 | Active conditions:

Niva doesn't have anything usable while unconscious, so...

"Zzz..."


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The Confirmation | Oathbreakers Die

Story time. On my playthrough of The Confirmation, I was playing a Kitsune Hunter that had the same idea Vipera had to get the gillman's attention. Except she rolled a nat 1 on the roll, and was 1 away on the d8 roll from landing the stone in the gillman's square. It was pretty pitiful, and I hope you all get a laugh at my bad dice rolls.

Grand Archive

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CG Female Goblin Alchemist 1 | HP 15/15 | AC 17[T] | F: +6[E] R: +7[E] W: +3[T] | Perc: +3[T] Stealth: +5[T] | Speed 25 ft | Darkvision | Infused Reagents 1/5 | Infused Creations: Alchemist's Fire 2/2, Acid Flask 2/2, Elixir of Life (minor) 2/2, Eagle-Eye Elixir 1/2 | Active conditions: None

Kloink clears her throat. "Kloink is curious. Me's loves to explore and learn, so me chose to join the Pathfinders under the Grand Archive banner. They're all about mysteries and records, and me's loves riddles." Her eyes shift a little, slightly embarrassed. "More so, Me's hopes to find long lost formulas. Alchemist's Fire is good, but me know it can be better."


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The Confirmation | Oathbreakers Die

Take 10 is allowed as there is no immediate danger, unfortunately Guidance has a range of touch, and I don't think a human has a reach of 15 ft. ;P I will say you cast it on all three of you before you made your jump Yaerstenn


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The Confirmation | Oathbreakers Die

I've moved you to where your aura would affect only the swarm and not Cynan


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NG Female Gnome Druid 1 | HP 18/18 | AC 14 | F +5 R +3 W +9 | Perc +7 | Stealth +3 | Speed: 25 ft. | Focus 2/2 | Spells 1: 2/2 | Hero Points: 2/3 | Active Conditions: ---

I've got you covered!

The Concordance

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NG Sylph investigator 1 HP:10/10 | AC:15 T:13 FF:12 (+2 vs nonmagical ranged attacks)| CMB:+1 CMD:14 | Saves F:+1 R:+5 W:+2 | Resist: Electricity 5 | Init:+5 | Per:+4 darkvision (+5 trapfinding) | Extracts 1:1/2 (1 prepared 0 open)| Inspiration: 2/3 | Active conditions:

Upon entering the temple:
Niva is quietly observant of everything going on around, and is a little weary of going inside someone else's head.

In the room with the undead:
Niva is momentarily nauseated by the shift, and just as she recovers in time to see the lid slam shut on the skeletons, the room shifts again.

In this library, Niva is able to recover much more quickly than the first shift, and she immediately knows to search for a replacement book for these acolytes.

Find a Holy Text: 1d20 + 4 ⇒ (6) + 4 = 10

As she frantically searches, She hears Cassiopia begin reciting and hopes that is enough.


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The Confirmation | Oathbreakers Die

Mischief and mayhem? On a boat and in a tavern? Why, I never... ;)

Shout out to everyone involved in making conventions like this happen. I can only imagine all the things that go on behind the scenes - like 3AM scenario drops - and all the hard work it takes, so thank you all that make this happen.

Grand Archive

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CG Female Goblin Alchemist 1 | HP 15/15 | AC 17[T] | F: +6[E] R: +7[E] W: +3[T] | Perc: +3[T] Stealth: +5[T] | Speed 25 ft | Darkvision | Infused Reagents 1/5 | Infused Creations: Alchemist's Fire 2/2, Acid Flask 2/2, Elixir of Life (minor) 2/2, Eagle-Eye Elixir 1/2 | Active conditions: None

Kloink is super ready to blow things up. I almost made the mistake of making sunrods with my infused creations, but party of full goblins with darkvision... that seems like a waste.


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Hello! I've been super excited to try to find a chance to play this AP, and I look forward to your consideration!

May I present, Rizz!

The short answers to your concept questions:

1. Druid
2. Worshiping Gozreh, Rizz wants to do everything she can to preserve nature. After having Haunting Visions, she is pulled by the Call for Heroes to save not only her city of Breachill, but Golarion herself.
3. In battle, she will provide Primal spelcasting tuned to the needs of those around her, leaning at buffing and healing. Out of battle, she will provide natural survival skills and medicinal support, as well as a bit of gnomish comedic relief.

For an example of writing, I wrote a short backstory about Rizz in the spoiler, and feel free to look at the few other play by posts I've been a part of.

Rizz, in more detail:

ABC's
A - Chameleon Gnome
B - Haunting Vision (Looking forward to having this interact with the chameleon gnome's traits)
C - Leaf Druid (If it would better fit the party, I'm also willing to look at animal or storm druid, this part of the build is flexible with the character concept. This could change exactly what she brings to the table both in and out of battle though)

Story Time
Rizz is a child of one of Breachill's lumberjacks, Wizzlefred Boughcrack. Growing up, she often got into arguments with her dad about their lumber practices, saying they over-harvest areas or should implement better practices for the animals of the forest, and most often fighting about how to prevent fires. As soon as she was of age, Rizz and her family parted ways, she abandoned her family name, and she devoted herself to Gozreh and protecting Golarion's natural beauty. The gnome set up a place for herself just outside of town, living in balance of civilization and wilderness.

Rizz woke up every morning with her skin hued the reds and oranges of fire. Most every night, she was plagued with nightmares of fires, both in the forest and in town. Years after she moved away from home, these nightmares started feeling more and more real. Rizz broke down and started trying to research the meanings of these dreams. She started at the Reliant Book Company, hoping to find some text on dreams. Instead, she was drawn to a tome on the dragon god of destruction, Dahak, and immediately knew that this fiery beast must have something to do with her dreams. She began researching this god in all her spare time, and started trying to document her own dreams, until one night, clear as crystal, she saw the town of Breachill burning to the ground. Rizz immediately joined the Call for Heroes, hoping to save the town that she feared would soon fall at the hands of Dahak.

Thank you for your time!

Grand Archive

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CG Female Goblin Alchemist 1 | HP 15/15 | AC 17[T] | F: +6[E] R: +7[E] W: +3[T] | Perc: +3[T] Stealth: +5[T] | Speed 25 ft | Darkvision | Infused Reagents 1/5 | Infused Creations: Alchemist's Fire 2/2, Acid Flask 2/2, Elixir of Life (minor) 2/2, Eagle-Eye Elixir 1/2 | Active conditions: None

Kloink the Goblin Alchemist is ready to roll!


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Pfft! That's fantastic. We could always make a Goblin Tower! Or better yet, goblins in a trench-coat!

Anyhow, a friend of mine who's already been shipped the 2E CRB said goblin society has splintered, but their reputation has remained unchanged. goblin adventurers are shunned/exiled by the rest of goblin society. With that in mind, plus the 1E 'goblins raise their children almost as pets communally,' my character is the kid that blew up the orphanage (or whatever you call the place goblins put their kids) with his science experiment.

I'm really looking forward to this game!


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I'm just over here soaking in all this info about 2E.

As player and GM (so far, as I'm rather inexperienced in both tabletops and PbP), I love seeing both the rp side and the mechanics side, however people tend to do that. I really like Lady Ladile's method.

For character concept, I don't have a clue how goblins are supposed to fit into society, so all I have so far is a personality. Socially awkward know-it-allish mad scientist would be a good tagline for what I've got so far.

As for GM pet peeves, I haven't ran into any so far. ^.^


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The Confirmation | Oathbreakers Die

I'm finalizing chronicle sheets and will link them here in a few hours.

I have a favor to ask all of you. This was my first time GMing a PbP, and my third time ever GMing a tabletop. I'd love any advice and feedback from you guys, from things I did well, things you enjoyed, places I failed, and things you didn't like so much.

Beyond that, it's been great running this, and I've enjoyed each of your characters, and hope to see some of you in my future games!


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The Confirmation | Oathbreakers Die

Tazra, you will get your answer, but it is my understanding that to identify the properties of a magic item, you must first cast detect magic or identify before making a spellcraft check.

Ronronne purrs with delight, despite her rat-like face. "I knew someone would be able to help us!"

Clortho grumbles. "I thought The Lantern King said we could only reclaim our camaraderie if all five of us reached in the bag while we thought about what we had done like we were two year olds!"

"Yesssss, and we are forbidden from taking the bag oursssselves anyhow," Xox hisses.

Garow eyes the group. "I take it Daisag has abandoned us? Maybe the four of us can go on without her..."

"Of course we can, Garow! Surely this group of people know how to work together and can teach us how to be one again!" Ronronne is relentless, and the others, though suspicious, will allow the group to try to teach them to be one again. The bindle bag cheers again.

Everyone needs to discuss how they would like to teach the wild hunt how to work together again. The book suggests guiding the hunt through an obstacle course and teaching them a complicated song, but also gives me freedom to reward good roleplay and/or creative solutions. Feel free to suggest associated skills to be used with your suggested solutions, but I'll ultimately decide what skill will be rolled. Creatively used spells can be substituted for skill checks. Ultimately there needs to be two successes. If three people agree on any given idea and who should do it, I'll go ahead and ask for the roll.

The Concordance

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NG Dwarf Druid 1 HP:10/14 | AC:16 T:12 FF:14 | CMB:+2 CMD:14 | Saves F:+4 R:+2 W:+5 (+2 v poison, spell, Sp)| Init:+4 | Per:+7 darkvision | Spells 1:2/2 | Active conditions:

Bwahaha! Huntress is identical in the stealth/perception department


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The Confirmation | Oathbreakers Die

One additional thought. Absolutely NOTHING is going to function as you'd expect. You'll get the same end result, but everything from the arc of an arrow shot from a bow to the color of spells to... well anything really, is very different. Please flavor accordingly. ;) I'll throw some of my personal thoughts in a spoiler below

Example flavor:

Boom Sticks: Your flowers take on a tie-dye hue

Umbaraki: Your frost hammer looks aflame with ice

Eranahu: Any time you shoot an arrow it does a loop mid-air, or curves

Grimaldi: Same as Eranahu, and maybe your light spell glows green instead of natural light

Tazra: Your extracts taste like candy

Vari: Your sneak attacks land in unexpected places for unexpected damage

The Concordance

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NG Dwarf Druid 1 HP:10/14 | AC:16 T:12 FF:14 | CMB:+2 CMD:14 | Saves F:+4 R:+2 W:+5 (+2 v poison, spell, Sp)| Init:+4 | Per:+7 darkvision | Spells 1:2/2 | Active conditions:

You wouldn't part an old man from his... walking-stick?

The Concordance

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NG Dwarf Druid 1 HP:10/14 | AC:16 T:12 FF:14 | CMB:+2 CMD:14 | Saves F:+4 R:+2 W:+5 (+2 v poison, spell, Sp)| Init:+4 | Per:+7 darkvision | Spells 1:2/2 | Active conditions:

Or *gasp* a fiery ifrit?


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The Confirmation | Oathbreakers Die

Falbin, once shown the footprint, refuses to back down. "This is evidence! Real, irrefutable evidence that there are giants here, and as everyone knows, those damned Briar Henge druids love shapeshifting into giants!" He continues to ramble, ignoring everyone's attempts to say otherwise. Jamila sighs, "While it may not be proof, I acknowledge this gives his theory credit. Tazra, I see you're helping us keep count. I'd say this is a point for Falbin." Falbin's jaw drops mid sentence and he's quiet for the first time since making the wager.

"Well Tazra! I had no idea you had such an interest in botany! You see, most any plant in Golarion has a use, we only have to figure it out, and..." Falbin begins rambling about what herbs are native here, even out of their usual season elsewhere, and how they are used in different alchemical remedies, potions, and the like, possibly much to Tazra's boredom, as she would have a decent bit of experience in alchemical studies.

With Falbin still rambling about herbs, Jamila acknowledges the clouds. "You're right Tazra, that often does accompany rifts. Falbin? What do you think?"

"Yeah yeah, sure sure, but about that pokeroot..." You take this as the closest to acknowledgement you will get from the gnome for some time.

Boom Sticks:
You really stretched my imagination here!
When Boom first approaches the vines near the mud, they are all very distraught. They keep making comments about the 'great bloom' and an 'unavoidable change'. Once spoken to, many voices assault you about the coming bloom, until you mention the marks on the ground. Their voices finally calm to a distinguishable level.
"Huge gnome. HUGE. Pointy ears. Not unusual. But the bloom! The Bloom! With that, the vines are in an uproar again.
You get the feeling these vines weren't terribly intelligent, but weren't upset about whatever made the tracks.

So each wager has 1/3 clues found, Boom feel free to retcon conversations about the spoilers, but both Jamila and Falbin will dismiss plant speech as unintelligible, and then quickly and ashamedly apologize to the humanoid plant.

Once the group reaches 5 miles South of Bellis--1 mile closer than Falbin anticipated-the landscape changes. Cool autumn winds become balmy zephyrs, trees bare of leaf yield to junglelike growth, and Falbin says, "These plants have no business growing in this time of year... nor those in this summery environment. Everything is out of place, and twice as big as it should be!" Although the undergrowth covers the path in places, it is not enough to make the trek difficult.

Once more assuming close examination due to the wagers, here's some more skill checks for you!

Knowledge(geography or planes) 15+:
By sheer observation and prior knowledge, you can calculate the rate at which this anomaly is expanding. You think Jamila would be interested in this information.

Knowledge(arcana) or Spellcraft 15+:
The vines underfoot closely resemble an augmented version of entangle, a favorite spell among druids of all kinds. You think Falbin would be interested in this information.

Edit: Yep. Same 15. Sorry!


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The Confirmation | Oathbreakers Die
Eranahu wrote:
"Falbin, Jamilia, it is a pleasure to meet you both. I'm sure that we do have questions. Concordance of the elements. Is that the name for the local druids then?"

Jamila covers her face with her hand, and Falbin cannot contain his laughter. They both nod at Boom Stick's explanation.

"It is much the same as most Pathfinder Society agents are associated with the Grand Lodge. The Concordance only recently allied with the Society, so it's not completely unsurprising you haven't heard." Jamila simply states.

Quote:

What do we know about the strange weather?

Localized?
Firsthand or Secondhand?

Falbin speaks up, "I saw it, clear as my own nose, and felt it on my gooseflesh. About 3 miles south of Bellis—a fine spot to gather pokeroot, even in autumn—everything suddenly gets hot. Summery. I dare say, even tropical! The flora overflows. It’s a jungle out there!”

Quote:

History of druidic aggression?

How long has this strange weather been occurring? And can either of you think of anything unusual that happened around the same time?

"We don't know enough to hazard a guess-" Jamila begins, but is quickly interrupted by Falbin

"Sure we do Jamila. I've tangled with a rank crop of druids from Briar Henge, east of here. It's just like that rotten lot to go mucking with the seasons." Falbin exclaims.

Jamila is just as quick to counter with, "It's a rift. A portal between planes. I lack proof, but I'd bet good money that's what we're dealing with."

Neither Jamila nor Falbin continue any further with their theories at this time. Falbin plans to guide the group to the verdant zone, and Jamila hopes to tag along, but they both express an interest in letting the Pathfinder agents fight any battles along the way, though for different reasons.

"Are there any further questions before we get going and prove I'm right?" Both Falbin and Jamila blink at each other as they seem to say this at the same time.


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Will the following characters please report to the Freewind for travel to Bellis.

Boom Stick
Eranahu
Grimaldi
Tazra
Umbaraki Kulgursson
Vair Varjo

There is clerical work that must be taken care of before departure!

The Concordance

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NG Dwarf Druid 1 HP:10/14 | AC:16 T:12 FF:14 | CMB:+2 CMD:14 | Saves F:+4 R:+2 W:+5 (+2 v poison, spell, Sp)| Init:+4 | Per:+7 darkvision | Spells 1:2/2 | Active conditions:

You're forgetting the - 20 for your lie being impossible. ;)

"I's impossible to stare at the sun at night, lass. Nice try though."


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Alright veteran GMs, I'll concede and only run one table to start with.

That said, I have 7 applicants in the 1-2 range, 2 out of subtier, and 2 4-5, all standard. Therefore, I will be running a standard subtier 1-2 table.

Dumpy, Kelsier Palance, Mykel Therinor, Zhatara Smirsset, and PaleDim feel free to submit an appropriate character if you'd like, and if not, thank you for your interest!

Mahuffma, as soon as you have an alias made, that character will go in the drawing.

The other six names are Boom Stick, Grimaldi, Tazra, Nevedno de'Morcaine, Umbaraki Kulgursson, and Vair Varjo. These are in my "hat" of sorts to be drawn from.

Any other applicants will be added to the hat as they are received.

Thank you all for your patience, I will reveal the results of the lottery noon CT on Friday, and look forward to starting on Monday.


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Open recruitment for a table for Down the Verdant Path, so characters level 1-5 are welcome. Let me know your intended character and anything snazzy about them you’d like me to know, as well as what faction they are in.

I’m willing to run this core or standard, based on interest. This is my first time GMing a Play by Post game, so I ask for patience as I work out pacing and the like. Beyond that, if I have more than a full table, I’ll take preference to staying within a subtier and hold an off-screen lottery.

I won’t be starting until at earliest Monday June 17, so I will leave recruitment open at least through end of day Friday. Bear with me while I get the off-screen stuff taken care of. ;)


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The support and love from this community is amazing! Worst case it'll be a month or so before I can start recruiting. Either way, be on the lookout in the recruitment in this lodge and in the general recruitment forum. And no one be afraid to throw curveballs at me. The Archives of Nethys are my best friend. =D

@Boom Sticks: Vine Leshy would be amazing for this one! Along with any anthropomorphic race really ;D


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I have yet to play a module or anything similar.

The majority of my nervousness comes from my newness. I've only been playing Pathfinder for a few months, and I consider this my first tabletop. I feel I've taken to it like a fish to water, but I've still been tinged with fear that my newness will catch up to me.

For reference, my only TTRPG experience can be counted by the four PbP games I have played/am playing in, plus the 5XP my -1 character that I play in my local PFS group, 2XP being GM credits..

All that said! I haven't even played a module, and all this talk of Emerald Spire... I'd love to run it as a player before anything. Anyone have plans of running it in the near future?

I plan to GM 9-14 once two of my four PbPs I'm playing in are finished, in the spirit of avoiding burnout. So if anyone wants to volunteer in advance to be my first victims (read volunteers), I'd appreciate it. ^.^


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Thank you for your input!

I have quite a bit going on right now behind the (computer) screen, so I just have to figure out when the best time is to dive in. My local GM really put something at ease for me. He told me that you don't have to know every rule or every option inside out, it's a table effort. Plus many other GMs will help clarify if you ask.

I have two scenarios that my local GM gave me so I could try my hand running games. Could I use those to run a PbP, or do I need to own the material? I did 9-14 Down the Verdant Path last weekend with very little time to prep and still loved it, my players seemed to like it, and the usual GM gave me some awesome feedback. Also, I know there's plenty of rules on replaying a scenario as a player, and that you can only GM for credit once, but could you GM a scenario for no credit yourself and still give others credit?

I love your step-by-step GM Hmm! That makes everything much less daunting.


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Out of curiosity, how does one get started GMing PFS PbP? I'm fairly inexperienced at all things tabletop RPG, but in my local group, our venture agent let me use some material to run a couple of scenarios, and I've quite enjoyed the player side of PbP so far, so naturally I'm curious to the other side of the screen. I've flipped through the kit for new PbP GMs and that's super informational, but how do you get started on your first PbP GM?

Note: I'm purely gathering information at this point, as I have a busy next few months ahead of me, but my curiosity knows no bounds. =)


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The more I read about 2E the more excited I get. I can't wait to see how it all pans out.

Welcome Numbat and congratulations!