Ronin3058 |
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In my opinion, both, players and gm have the responsibility to make a game really fun.
Optimized or even highly specialized encounters/characters tends to be boring.
In my first campaign as gm I have had a similar problem.
My players killed my monsters within 1-2 rounds. So I build harder encounters, harder monsters and so on. In the end, they killed a apl 4+ encounter in 5 rounds.
It was no fun for me. To watch, that every encounter I build was wiped out with ease was simply boring.
So I stopped building encounters and the fights looks like: "You found a hill giant. You kill the hill giant. Here is the loot."
After that we rebuild campaign AND characters
Long story short:
You complain that the gm is ruining your fun, but you have no problems with ruining the fun for the gm?
ps
After the experience with my campaign, I stopped building highly optimized characters