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In my opinion, both, players and gm have the responsibility to make a game really fun.

Optimized or even highly specialized encounters/characters tends to be boring.

In my first campaign as gm I have had a similar problem.
My players killed my monsters within 1-2 rounds. So I build harder encounters, harder monsters and so on. In the end, they killed a apl 4+ encounter in 5 rounds.

It was no fun for me. To watch, that every encounter I build was wiped out with ease was simply boring.

So I stopped building encounters and the fights looks like: "You found a hill giant. You kill the hill giant. Here is the loot."

After that we rebuild campaign AND characters

Long story short:
You complain that the gm is ruining your fun, but you have no problems with ruining the fun for the gm?

ps
After the experience with my campaign, I stopped building highly optimized characters


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Serisan wrote:

Summon Monster and Summon Nature's Ally must place the creature on a surface. You can't summon things into the air, even if they fly.

Edit: From the Magic chapter, Conjuration:

Quote:
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.

Wouldn't that mean you have to summon a swimming creature on the ground of the sea instead of summoning it somewhere in the water?


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Here is my first version of the Paladin of Besmara
(It looks like a Paladin but it isn't one! Iomedae doesn't kill kittens and everybody is fine who thinks paladins have to be LG. hint: Never look at page 122 in the APG!)

Alignment: CN
Code: Spread chaos, plunder as much as you can, protect the ship and it's crew.

Proficient with all simple weapons, pirate weapons (pirates of the inner sea), rapier, whip, sap, net and medium armor. (no shields or heavy armor)

Class skills: add swim and intimidate, remove ride

1. Aura of chaos, smite lawful, detect lawful
2. chaotic touch (like Lay on hands but heals chaotic creatures and harms lawful)
Besmaras Bond: every friendly member of the crew count as chaotic for the Besamara Paladin (replace divine Bond)
3. Mercy/Cruelty At level three and every three levels thereafter select one mercy and the equal cruelty. Chaotic creatures receive the effects of mercies and lawful creatures suffers the effects of the cruelty.
4. Channel Energy: on chaotic creatures it works like channel positiv energy and on lawful creatures it works like channel negativ energy
Gain Favorite Terrain: Water (like a Ranger)
5. Besmaras curse: Every enemy currently on your ship (or attacking it) count as lawful for the Besmara Paladin
7. Gain Terrain dominance: water (like a Horizon Walker)
11. Aura of Justice replace smite evil with smite lawful
Gain Terrain mastery: water (like a horizon walker)
14. the weapons cout as chaotic for overcoming damage reduction
17. gain DR 5/lawful
20. DR 10 /lawful

All other Paladin features are unchanged
Spells: add Freedom of movement and change all evil related spells to their lawful related equals.

Please give me some advice on this and excuse my bad english
I am sorry ;)

Oh look!
cute evil kittens!