paizo.com Favorited Posts by Roaming Shadowpaizo.com Favorited Posts by Roaming Shadow2017-10-29T22:29:20Z2017-10-29T22:29:20ZRe: Forums/Pathfinder First Edition: General Discussion: Suffocation and combatRoaming Shadowhttps://paizo.com/threads/rzs2nhuw?Suffocation-and-combat#102012-01-23T10:37:10Z2012-01-23T04:59:18Z<div class="messageboard-quotee">Talonhawke wrote:</div><blockquote> Remember he is gonna lose two round each time he tries to get loose thats gonna add up quick.</blockquote><p>Not really. 10 rounds is a lot of time, longer than the average combat even lasts in my experience, and that's using an action every ronud in an attempt to escape. And remember, that's at a base 10 Constitution. At even 14, that's four additional rounds of concentrated resistance.
<p>Even if you do have him in a chokehold as a monk, you'll kill him maintaining a grapple for damage (and still maintaining the chokehold at the same time) likley before it even needs to make Constitution checks, and that's if the rogue doesn't stab him to death first.</p>Talonhawke wrote:Remember he is gonna lose two round each time he tries to get loose thats gonna add up quick.
Not really. 10 rounds is a lot of time, longer than the average combat even lasts in my experience, and that's using an action every ronud in an attempt to escape. And remember, that's at a base 10 Constitution. At even 14, that's four additional rounds of concentrated resistance. Even if you do have him in a chokehold as a monk, you'll kill him maintaining a grapple for damage (and...Roaming Shadow2012-01-23T04:59:18ZRe: Forums: Rules Questions: Is selling your soul to a Devil an evil act?Roaming Shadowhttps://paizo.com/threads/rzs2mun7?Is-selling-your-soul-to-a-Devil-an-evil-act#142012-01-30T14:34:26Z2011-09-14T17:30:37Z<div class="messageboard-quotee">Mogart wrote:</div><blockquote><p> Essentially it was to pay off a massive gold debt that the character had, and partially to keep him out of jail for the numerous rapes that the character committed in acting with his Chaotic Neutral alignment.(The DM and I had another argument about this, apparently rape is simply chaotic, I will not budge when I say it is evil.)</p>
<p>The rape issue is another story all together, and not part of the current discussion, but it was how he amassed the debt. </blockquote><p>Endebting his soul to a devil to get rid of a monetary debt is more sheer stupidity than an evil act. After all, the act is self destructive. However, what then caused him to turn on the party?
<p>As for the rape, I agree with you. Especially if it's numerous charges, that goes beyond the whims of Chaotic; the character is <i>assualting</i> someone without any regard for them. Doing it and enjoying it goes past grey area and into evil. Not hardcore evil, but really, who in modern days doesn't see a rapist as clasifying in some way as being a bad/evil person? That's almost as bad as saying randomly stabbing passerbys isn't evil, but chaotic.</p>Mogart wrote:Essentially it was to pay off a massive gold debt that the character had, and partially to keep him out of jail for the numerous rapes that the character committed in acting with his Chaotic Neutral alignment.(The DM and I had another argument about this, apparently rape is simply chaotic, I will not budge when I say it is evil.)
The rape issue is another story all together, and not part of the current discussion, but it was how he amassed the debt.
Endebting his soul to a...Roaming Shadow2011-09-14T17:30:37ZRe: Forums: Rules Questions: Advanced Firearms and Rapid ReloadRoaming Shadowhttps://paizo.com/threads/rzs2mq4y?Advanced-Firearms-and-Rapid-Reload#282011-09-12T01:36:31Z2011-09-12T00:09:45Z<p>What makes things really silly when talking about the reloading speeds of the various firearms is that by strict reading of the rules, you can easily reload a black powder firearm faster than you can a cartridge based firearm. It doesn't make a lot of sense for someone to load a musket faster than what is likely essentially a bolt action rifle.</p>
<p>Rapid Reload should simply be that you reload a weapon one step faster than normal, simple as that. The calling out of specific actions, by strict letter of the rules interpretation, means that one cannot reload an advanced firearm any quicker than normal, but someone with an early firearm (or heck, even a crossbow that has to be freaking <i>cranked back</i> for crying out loud) can reload a heck of a lot faster than the base. Seriously, if someone can take the reload speed from full-round action to a free action, why can't the guy reloading as a move action go any faster? Honestly, if you can reload a heavy crossbow (that requires you to turn a winch to pull the string back) as a free action (with Crossbow Mastery) and get iterative attacks out of it, why can't someone reload a rifle multiple times a turn, which can easily be reloaded in less time than a crossbow, and get itterative attacks out of it? Again, this doesn't make any sense, from both a logical and a mechanics standpoint. It's just another thing that got past editing that really shouldn't have (like the stupid Prone Shooter feat that is 100% useless as it "eliminates" a penalty that doesn't even exist).</p>What makes things really silly when talking about the reloading speeds of the various firearms is that by strict reading of the rules, you can easily reload a black powder firearm faster than you can a cartridge based firearm. It doesn't make a lot of sense for someone to load a musket faster than what is likely essentially a bolt action rifle.
Rapid Reload should simply be that you reload a weapon one step faster than normal, simple as that. The calling out of specific actions, by strict...Roaming Shadow2011-09-12T00:09:45ZRe: Forums: Rules Questions: Gunslinger confusion, help answer these questions.Roaming Shadowhttps://paizo.com/threads/rzs2mtas?Gunslinger-confusion-help-answer-these-questions#32011-09-06T18:46:16Z2011-09-06T17:23:55Z<p>1. Under normal circumstances, they can't, which is why they get Dead Shot at 7th level, allowing that itterative attack potential to be made into a single, powerful shot. However, using paper cartridges with Rapid Reload gets a pistol down to a free action. Rapid Reload takes it from Standard to Move, and paper cartridges take it down one step further, from Move to Free (reloading times do not take Swift Actions into account). If you are a Musket Master archetype, you can do the same thing with a Musket (or other two handed firearm if you take Rapid Reload for a different one). So with one feat and the right ammunition (and the right class feature for two handeds), a gunslinger can make iterative attacks.</p>
<p>2. The whole dual wielding pistols has actually been discussed quite thoroughly on the boards actually, and yes, you need a hand free. Most people use weapon cords, though some GMs allow for the Quick Draw feat to apply to both draw and sheath actions, allowing for the same thing, though that still leads to the thematic of only shooting one gun at a time, firing it as many times as your iterative attacks allow before switching guns and doing it with the other. Awkward, yes, but doable by the rules, as free actions can be taken in the middle of a full round action. It's kinda like how you don't see a lot of dual hand crossbow users.</p>
<p>3. Not too familiar with the Holy Gun, sorry.</p>
<p>4. Firing a bullet from a blunderbuss is like firing a bullet from any other firearm; scatter weapons only attack differently when using pellets. A level 2 Gunsilnger, with no archetypes and no Rapid Reload, firing a blunderbuss would go something like this:</p>
<p>Round 1: Standard Action - shoot blunderbuss
<br />
Round 2: Full Round Action - reload blunderbuss
<br />
Round 3: Standard Action - shoot Blunderbuss
<br />
Round 4: Full ROund Action - reload blunderbuss</p>
<p>That simple really.</p>
<p>5. Well, Mysterious stranger uses Cha instead of Wisdom by default, so I'm not sure what you're getting at. That's what level 1 gunslinger with the Mysterious Stranger archetype does. I'm not sure about the interaction once a Holy Gun hit's 11th level, but I'm pretty sure if you already have a feature (In this case, a grit pool), than it supercedes getting it again from another source. You'd still have the same, unaltered grit pool. I'm pretty sure being a ninja monk doesn't give you a bunch of ki either.</p>
<p>6. First, you seem to be applying real world logic to a tabletop RPG, a very dangerous line of thought. Given that logic, a knife or sneak attack should be doing that much damage, as in the real world, a knife stab to the right place will kill someone instantly. A 10d8 weapon is overpowered, and you should know that. Some abstraction must be made in order to maintain game balance. If a shotgun was 10d8, would there be any reason whatsoever to pick up any other firearm? Remember, there is an abstraction for fantasy's sake. Yes, that means it's a bit odd that when rolling dice, you're doing the same as a longbow, but remember, their idea of additional firepower is the ability to punch through armor as if it weren't even there. You're blowing a whole through that plate armor, not hitting a light spot. But, again, you can't really make real world comparisons to damage dice. It's just not going to work, and you'd never be able to balance firearms in a fantasy setting like that.</p>1. Under normal circumstances, they can't, which is why they get Dead Shot at 7th level, allowing that itterative attack potential to be made into a single, powerful shot. However, using paper cartridges with Rapid Reload gets a pistol down to a free action. Rapid Reload takes it from Standard to Move, and paper cartridges take it down one step further, from Move to Free (reloading times do not take Swift Actions into account). If you are a Musket Master archetype, you can do the same thing...Roaming Shadow2011-09-06T17:23:55ZRe: Forums: Rules Questions: Can arrows be thrown?Roaming Shadowhttps://paizo.com/threads/rzs2mpe7?Can-arrows-be-thrown#162018-06-13T21:15:47Z2011-08-14T20:28:38Z<div class="messageboard-quotee">Calypsopoxta wrote:</div><blockquote><p> I was really only trying to get some extra hit chance for using telekinesis without having to buy a whole mess of enchanted weapons. Back to the drawing board.</p>
<p>Edit: Just occured to me...greater magic weapon on a stack I plan to use beforehand...? </blockquote><p>See, Telekinesis changes the equation, and you really should have mentioned that from the get-go, as that's a lot different from simply "throwing" an arrow. Telekinesis even specifically mentions how arrows and bolts interact with the spell, dealing damage as if they were daggers. However, because they are essentially launched ammunition, I would say they still suffer the same rules as if launched from the appropriate weapon; destroyed on a hit, 50% chance recovery on a miss.
<p>So yes, I believe you can enchant arrows and hurl them with telekinesis (which is actually an interesting combo seeing as how you could launch up to 15 arrows at the same time per casting of the spell). Whether or not it would still recieve its enhancement bonus to hit if used in such a matter is up for debate, but damage and special qualities I think should activate just fine.</p>Calypsopoxta wrote:I was really only trying to get some extra hit chance for using telekinesis without having to buy a whole mess of enchanted weapons. Back to the drawing board.
Edit: Just occured to me...greater magic weapon on a stack I plan to use beforehand...?
See, Telekinesis changes the equation, and you really should have mentioned that from the get-go, as that's a lot different from simply "throwing" an arrow. Telekinesis even specifically mentions how arrows and bolts interact...Roaming Shadow2011-08-14T20:28:38ZRe: Forums: Rules Questions: Gunslinger Deeds level questionRoaming Shadowhttps://paizo.com/threads/rzs2molx?Gunslinger-Deeds-level-question#22013-10-07T07:45:52Z2011-08-10T13:49:45Z<div class="messageboard-quotee">Karse wrote:</div><blockquote><p> I just noticed that Deeds are organized by level rather than alphabetic order and also they all say "At Level X", unlike Ninja Trick, Rogue talents, Magus Arcana that have an entry at the end that says "you must be Level X to be able to choose this..."</p>
<p>So my question is that if a Gunslinger can choose Deeds of the same level or lower, or he is just limited to pick one from a given Level options? </blockquote><p>Gunslingers don't choose deeds, they simply get the deeds listed as part of leveling up at the indicated level for the deed. That's why they don't have a laundry list of abilities like the classes you mentioned. All of the gunslingers deeds that aren't acquired by feats are static class features the gunsliger attains at the indicated level automatically.Karse wrote:I just noticed that Deeds are organized by level rather than alphabetic order and also they all say "At Level X", unlike Ninja Trick, Rogue talents, Magus Arcana that have an entry at the end that says "you must be Level X to be able to choose this..."
So my question is that if a Gunslinger can choose Deeds of the same level or lower, or he is just limited to pick one from a given Level options?
Gunslingers don't choose deeds, they simply get the deeds listed as part of leveling...Roaming Shadow2011-08-10T13:49:45Z