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So. I've discovered that fire is certainly the dominate element in pathfinder. Hands down. And it makes sense!!! Everyone wants to throw fireballs and blow **** up, everyone has to do it at least once! I'm not interested in exercising my secret pyro side though, I want to make an Ice Mage!

So far I have a rough build as xblood sorc 1/admix wiz x, picking up some of the cold spells from 3.5. It seems legit to me, but I was wondering if anyone had some crazy sweet concept or idea for the character. We are playing in a home brew campaign that basically comes down to dwarves vs Orcs and friends. My party consists of an unchained summoner, a ranger (who has fav enemy orc and orc bane bow so you can imagine), and a two weapon fighter who may or may not actually play. So, we obviously need control, but our group is more or less a kill everything before it kills us type of group...there's not a ton of synergy between players/characters.

So yes, I am just putting it out there to see if anyone has anything other than what I have that would pile on the hurt while having some control aspects. And I refuse to use dazing fireballs admixed to cold. That's cheap and dull.

Homebrew is open, as well as 3p and anything else within reason.

Hello all, firstly thanks for reading!

So I'm starting up a campaign and basically its dwarves vs Orcs. I want to be a dwarf. That's pretty concrete =] but I want to have this hammer wielding elementalist type of character mostly with the feel of am echance shammy from wow (wildhammers). Basically I'm thinking something like a cross between druid without wildshape and a magus. I am playing a magus in the campaign I'm in now so that crosses off reflavoring magus.

3pp is open and home brew is mostly do-able in reason (the campaign is home brew mostly). Any suggestions would be awesome!!!

In short- dwarf. Two weapon fighting hammers. (unchained action economy) elemental (probably earth)

Its probably right in front of me I'm just too blind to see lol. Anyways thanks a lot for any response given!

So I'm in skull and shackles campaign currently at the end of 2nd book and our necro-cleric kindly killed half our crew to renimate into undead. So I decided if I'm going to be captaining this ship, I want to take this all the way! I'm really digging the idea of a death knight-ish type of character and I'm locked into the magus, though I feel the magus is mot a bad start at all. Our GM is very open to home brew and taking, its just I don't know exactly how this character should look. I feel like everywhere I look there is just one small thing missing to make me feel like a bad ass death knight. We are currently at level 7 and I'm able to retrain most of what I have. Any ideas would be awesome!

About to start a Carrion Crown this week, and I'm not sure which domain to take D=

I'm weapon-sworn, so I don't get the bonus spells, just the 2 domain powers, i'm stuck between Rage(Destruction) and Demon(Chaos).

Any advice?

Also: I am an angel-blooded aasimar:
18 str
13 dex
16 con
14 int
15 wis
17 cha

I'll pretty much be the tank, and since I get full BAB and fighter bonus feats, it's very doable. (Basically I'm a channeling fighter with a domain) I'll be using greatsword.

So we're going to be starting up a carrion crown ap soon, and I have no idea what to play. Normally, I play the rogue/sneaky type. But i'm wanting to branch out. The players i'll be with are not the most experienced, in fact out of them I will have the most experience...

Nothing is set in stone yet but it looks like:

Sword and Board TWF Fighter
Corpse-hunter Archer Ranger
Ninja-flavored Two-hander rogue (1st time playing any RP)
Some caster cleric

then me. I can see the usefulness to the party if I were some utility, but at the same time I would like to be somebody who would lead the party in game, and out of game. All material is available. I am totally looking for something really fun to role play as, while maintaining high viability in combat.

Open to all suggestions. Go at it

So first off, i'm not trying to find the most optimal build per say. I'm not trying to find a 'kill everything while you go make some hot pockets and ignore roll playing' build/character idea.

That being said, I am however looking for a strong build, that can perform but also that I can have fun with. I was thinking generally about a ranged character...seeing as our party thus far consists of a melee cleric planning for hellknight, and a rogue going assassin, and then whoever else joins up within the next few weeks of planning.

So as you can see, i'm not necessarily looking at any melee builds (although I do have a Fighter1 Monk2 Sorc2 -> Dragon Disciple character made on backup), but at the same time i'm not going to be the last piece of our party. We're probably going to be picking up 1 or 2 others, who can fill what's needed if needed.

Anyways so i'm looking preferably for a ranged build, and I really like the idea of going Arcane Archer3, for essentially perma-enchanted arrows, however I don't like the popular ideas for how to get there and where to go afterwards (mainly due to the major optimization blab...I mean really can't I just be a really strong character that I can always have fun with whether we're role playing or fighting =|) So basically i'm open to any suggestions. Powerful builds, flat out fun builds, whatever. Please take it away.

(P.s. this is only my 2nd character i'll be playing in pathfinder, the first being a character i'm currently playing that we just started a few weeks ago, so i'm by far not anywhere near experienced, but at the same time i've played 2e D&D for a while, and also got into Edge of the Empire, and a bit of 4e D&D; so i'm not necessarily a noob.)

I'm kind of a picky and somewhat indecisive player when it comes to making pathfinder characters, so just throw out whatever comes to mind!

(p.s p.s this is my first post on this site...... pretty exciting ^_^ )