A Paladin and a Lich walk into a bar ...
The Paladin fights him outside if possible. Now I bet someone will ask, what if the lodge itself is the philactely of the lich, and it's impossible to kill it for good without breaking the rules.
I would say he's a bit like an older person, suspected to be a witch, lives outside of town because she's awkward and nobody likes her very much, but when the crops fail and the sheep die people know that she can help, but will shun her after she helped.
Also this feels like dirty munchkinism and you should be ashamed.
If you read Discworld novels, I would think of Granny Weatherhex when seeing those stats.
we always looked that for every important skill there was someone who maxed it.
But really the only thing we decided was who took what skill. Perception being of course maxed out by pretty much everyone.
I've been schooled in the "fudge till it's fun and admit nothing (to your players)"-school of DMing. By the way PF has GMs.
The problem I sometimes have is that I forget the contingency plan I noted earlier in my head and have to improvise a bit worse.
I still have the image of my heavy metal (=adamantine) dwarf, he has a two handed flaming and electric axe-guitarre, and knows some dirty songs to sing before passing out in a bar.
But it's truly hard to find a non-laughable bard idea. It's a bit the same as cackling every round for a witch. Altough there a sinister chuckle seems cooler. Anyhow, bards are still fun, altough alchemists took part of their splendor (and like 99% of the rogues splendor too).
yes to all, except intelligent item. It is an item, and it is intelligent, but it does not have any abilities from an intelligent item. Just think of it as a paralysed monkey familiar wrapped around your face, that you can later enchant as an item. I do not know how it would be handled if you would make it an intelligent item of its own. If you're interested in that I would happy to flag your post for FAQ.
if noone is saying it, then me, modified shield adamantine golem.
Modifications are normally homemade, but even the vanilla one scares the hell out of everyone. You can just run, but altough he is slower, you have to sleep.
it's evil in my book, but I often get criticised for my Disney view of alignments, even if the alignment implimentation suggests a Disney view of the initial developers in my opinion. But also it's pragmatic and smart of course, but still plain evil because it's torturing. Either they can feel pain, and it's evil, or they don't feel pain, then it's not torturing because they have no incentive at all to give you information.
@carn
I know that the price of the caster lvl is factored in, but for potions the assumption is that the caster lvl is the minimum possible to create it. I believe the availibility of items per city is based on that and will break down otherwise. Also I don't believe that everything is custom made. I bet there are a lot of clerics out there creating wands of cure light wounds in advance because most adventurer groups don't want to wait or have you ever waited for an NPC vendor to create such an item for you?
And rules of thumb like "items below price X are normally available" are there for the GM to apply, the item you ask for is not normal.
nitpicking such an item doesn't seem to be RAI.
I would houserule that something like that has to be custom made, and would cost a bit more for that reason. So it will probably have to be a quest reward as lvl 20 PC-classes have a high probability of being quest-givers I assume. From the balanced point of view its not "broken" (yep, some people want to get the torches when seeing that word) but it is highly questionable. But if you got a witch with slumber and a wizard casting black tentacles at the beginning of every encounter, than I guess you can also have such a staff.
just everytime they have to make a decision on how to build their character, remind them that optimizing is bad and takes away fun. Optimizing is like a reflex that has to be repressed constantly, it's not their fault, it's an illness, an addiction. If they still do it, either hit them with a stick or don't play with them.
@Detect Magic
as you mention history and literature quite often, you should focus your campaign around something out of history and literature.
for statistics, I would plan a few minutes at the end to talk about things like "averages" or stuff like that. If it's more advanced you could calculate probabilities for 3d6, and if it's like really advanced, probability in 4d6 drop lowest (actually brute force algorithm is the only solution I know). anyhow, great, and best of luck. And with historical fights you have a good excuse for the parents, history books are full of violence too. Perhaps keep the historical era where they are currently in history class.
I don't see it as a trolling thread or as badly formulated. But my answer is a question:
Because they can, and noone else could do it faster. I've never played a cheese build of someone else, altough I have a strong munchkin tendency I really try to supress.
the old carrot and stick trick works well:
no, seriously, there is not much we (I) can say, talk again with the player, talk with the GM and the other players, and possibly leave or accept the problem.
I'm not sure I fully get your idea, but if it is something like in magic the gathering with only clear keywords and an interaction compendium, then I'm against it.
So, no thanks for me, if rules are so clear that every human understands them and each other, it's too simple. If rules are so logical that every computer could be programmed to understand them, then you might aswell play a computergame. Don't get me wrong, I often understand rules wrong, but I love the first (zerot?) rule, that the word of the GM is law.
the rules really don't offer much to punish those who dump cha (it's the opposite for wisdom). Just accept that this can happen if you use pointbuy, or clearly state "no stat below 10". I would just tell the player that if his character is/plays vastly more powerful than the rest of the group and thus ruins their fun, he has to be replaced.
as said in the last thread, a mundane alternative to simple +X bonus on armor/weapons, (doesn't need to stack, I just don't want to be the shining beacon of detect magic). flamethrower loaded with alchemist fire (can be used with alchemist bombs). Bombs that explode, you know, things flying around, blast damage, perhaps some rules for that.
Goblin Gunslinger: double that hackbutt
elf wizard: sometimes you just want to be the very very best (personal opinion of course). Conjuration (Teleportation) or Divination.
players normally ask for leadership, thinking/knowing it is broken, if you are a little bit more strict, like using these suggestions above, players are sad.
But yes, you're totally right that the use you describe is way stronger than any feat should be.
nice read
I hope you adjusted encounters for 2 players, not sure if there is something to do this in the beginner box. A wizard and a rogue will have problem I expect, the rogue needs a flanker, the wizard wants to try to stay out of melee, and nobody can absorb much damage.
Leading to my next point, do you truly want to introduce your children to the notion of death this way? I'm not sure how mature they are, but try to keep them alife, they are children, it's one of their first games and they have a very suboptimal party :) Great to hear that there is a new generation of (pen & paper) roleplayers coming.
how about "charged" handwraps?
So perhaps you got a +5 around your foot, and a +2 shocking handwrap around a hand, you can still attack without the wrap, but if you need the extra power you give a hefty kick, or a shocking punch.
plasmagun, good idea, put perhaps flavored a little bit more fantasy style.
And the Alchemist can use his bombs with it, and deal appropriatly more damage. This would give him even more style, without the need of an archetype, and it's basicly the same thing as throwing the bomb.
it's a goblins holiday, goblin children will come knocking at the door and ask for a gift of books with the saying "book or beat", she doesn't have any books, or won't give any they'll all pull out saps and attack her till she looses conscience but will let her live.
p.s. the trick is, she has to diplomacy the NPCs to donate books if she hasn't got any, and if they attack and she kills at least one the parents will come and put the house on fire and hunt everyone, she has to realize that she has to deal nonlethal damage too.
I don't think he is being rewarded for being a coward, or what do you mean? Because he survives battles? Well, if you can run away, then so should you all before you die. Optimizing is not wrong, you all seem like a funny bunch Not contributing to combat is 100% okay. The Gm has to balance combats for one fewer character, but as long as he is contributing to fun. Yes, you are a huge drama queen, okay not really, but somehow I feel like calling you that. No, you're just a little bit too mix-maxing focused (which is okay), but you have to respect those that play for fun.
if leveling up is so important for you, then you should ask them what feats/Skills/classes they want to add before they get their level up because you have to provide the NPCs for them to do so. If you don't provide them and don't let them pick those things for that reason ... well then either a) you are the RP-GM and you can do whatever you want, or b) see title (no offense). I would never disallow a combination because I don't think such a character should exist or I can't think of background story.
you have an oracle of the SUN god and she wants the SUN blade and ANGEL gave to your group, damn she must be insane! I mean what roleplayer would ask the adamantine katana wielding ninja for that weapon? Sorry Blue Star, you've got good stuff, the oracle got fluff reasons (not the same as irrational) to want that weapon, let her have it and ask for something reasonable in return (not her holy symbol for example). |