Hellknight

Riceak Swordhand's page

143 posts. Alias of SCKnightHero1.


Full Name

Riceak Swordhand

Race

Human (Varisian)

Quick Stats:
Init +6,Perc +2,AC23,T14,FF 21, HP 44/52, F +6, R +3, W +1, +1 trait bonus on saving throws made to resist diseases DR 2/-;Imm. Vorel's Phage & Blood Veil; Base Atk[/b] +5; CMB +8; CMD 20

Classes/Levels

Fighter (Armor Master)

Quick Skills:
Climb +9, Handle Animal +4, Intimidate +5, Knowledge (Dungeoneering) +9, Knowledge (History) +4, Knowledge (Local) +4, Linguistics(Vudrani) +2, Perception +2, Sense Motive +1, Survival +5,

Gender

Male

Age

24

Alignment

Neutral Good

Deity

Desna

About Riceak Swordhand

Stats:

Riceak Swordhand
Male Human (Varisian) fighter 5 Archetypes Armor Master,
NG Medium humanoid (human)
Init +6, Senses Perception +2
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DEFENSE
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AC 23, touch 14, flat-footed 21 (+7 armor, +2 Dex, +4 shield, )
hp 52 ((5d10)+18)
Fort +6, Ref +3, Will +1, +1 trait bonus on saving throws made to resist diseases
DR2/-; Immunities Vorel's Phage and Blood Veil
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OFFENSE
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Speed 30 ft.
Melee longsword +1 +10 (1d8+4/19-20)
Melee throwing axe +8 (1d6+3)
Ranged throwing axe (thrown) +7 (1d6+3)
Melee silver dagger, masterwork +9 (1d4+2/19-20)
Ranged silver dagger, masterwork (thrown) +8 (1d4+2/19-20)

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TACTICS
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STATISTICS
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Str 17, Dex 15, Con 14, Int 13, Wis 10, Cha 10,
Base Atk +5; CMB +8; CMD 20
Feats Improved Initiative, Improved Shield Bash, Saving Shield, Shield Focus, Toughness, Two-Weapon Fighting, Weapon Focus (Longsword)
Skills Climb +9, Handle Animal +4, Intimidate +5, Knowledge (Dungeoneering) +9, Knowledge (History) +4, Knowledge (Local) +4, Linguistics(Vudrani) +2, Perception +2, Sense Motive +1, Survival +5,
Traits Steel Skin, Varisian Immunity,
Languages Common, Shoanti, Varisian, Vudrani
SQ armored defense, armor training, bonus feat, bonus feats, deflective shield, skilled,
Combat Gear rations (trail/per day) (4), potion of cure light wounds (3), potion of shield of faith +2, oil of bless weapon, potion of haste, potion of cure moderate wounds (2),
Other Gear longsword +1, explorer's outfit, agile breastplate +1, mithral heavy shield +1, bag of holding (type i), bedroll, dungeoneering kit (deluxe), grappling hook, common, mess kit, whetstone, belt pouch, waterskin (filled), canteen, weapon cord, signal horn, throwing axe, silver dagger, masterwork, 46.58 gp
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SPECIAL ABILITIES
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Armored Defense (Ex) An armor master gains DR 1/- when wearing light armor, DR 2/- when wearing medium armor, and DR 3/- when wearing heavy armor. This damage reduction stacks with that provided by adamantine armor, but not with other forms of damage reduction. This damage reduction does not apply if the armor master is stunned, unconscious, or helpless. This ability replaces weapon training 1 and 3, and armor mastery.

Armor Training (Ex) You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1

Bonus Feat Humans select one extra feat at 1st level.

Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

Deflective Shield (Ex) An armor master specializes in using his shield to deflect attacks. He gains a +2 bonus to his touch AC; however, this bonus cannot exceed the sum of the armor and enhancement bonus to AC provided by the shield that the armor master is currently carrying. This ability replaces bravery.

Immunity to Disease (Blood Veil) (Ex) You can immune to the Blood Veil disease.

Immunity to Disease (Vorel's Phage) (Ex) You are immune to the Vorel's Phage disease.

No Racial Subtype You have chosen no racial subtype.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Steel Skin You gain the ability to don or remove heavy armor in half the normal time. Additionally, you begin play with a great helm bearing the iconography of your family (this helm grants no special defensive benefits). While wearing this helm with a suit of heavy armor, you gain a +2 trait bonus on Intimidate checks.

Varisian Immunity Your family is particularly hearty, and has even passed down tales of a Varisian ancestor who sought to cure (or, some loose-lipped relatives say, create) diseases. You gain a +1 trait bonus on saving throws made to resist diseases. Additionally, you are immune to the diseases Vorel's Phage and Blood Veil. You DO NOT need to be of the Varisian ethnicity to take this campaign trait, but if you're not, your background should explain how you have a Varisian ancestor.

Background:

Riceak Swordhand was born amongst the the Varisians living in the city of Korosva. While he did share his family's contempt of the Chelish nobles and citizens, he always gave them the benefit of the doubt (which didn't always work out too well unfortunately). Skilled in swordsmanship, he was nicknamed Swordhand because his neighbors often joked that he was born to hold a sword.

When the king of Korosva died plunging the city into chaos, Riceak did what he could to stem the tide and help those in need out. What many did not know (except for Riceak's family and their Varisian neighbors) was that Riceak had an ancestor who attempted to bring hope to those suffering from plague and disease and tried to wipe out all disease. While his ancestor was not successful in this noble quest, Riceak's family did inherit a strong and robust immune system making them resistant to disease, while also making them immune to the diseases Vorel's Phage and Blood Veil. Riceak has sworn to use his sword to protect those from harm and to see them through the turmoil inflicting the city and its citizens.

Personality:

Riceak Swordhand strikes a strange paradox to many people. While appearing muscular and quite tall, he is a soft-spoken man who treats others with politeness. An avid reader, he is often quiet and usually doesn’t speak unless he has something important to say, but allows others to speak first before he opens his mouth. The Varisian swordsman values his friends deeply and will use sword, armor, and shield to protect them from harm.

Physical Description:

Riceak Swordhand is a tall, pale skinned dark haired hazel eyed man with a tattoo of a butterfly trailing stars on his left arm. He tries to remember to shave, but occasionally forgets to however. Being nearsighted, he wears glasses, but lucky his great helm keeps his glasses on his face and he tends to wear a strap to keep his glasses on his face. He has a muscular built and is left-handed.