Riccardo Almerighi's page

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Thank you all very much for the hints! I admit I had overlooked many (Slayer and Medium on top, and Blind Fight)
On the top, I had forget to mention Fighter chances (I love the unbreakable archetype, thematically)but what makes me unsure about it is the lacking of sinergy with Wis.
Going to check on the aforementioned classes, thanks!


Hello everybody guys. I am pretty new in regard of writing on the forum, not a veteran of PF (3 campaings never ended for players abandoning) yet a very passionate one,who knows pretty well manuals, rules, similiars and so on. So don't worry about complexity.
We're going to start another campaing, perhaps, and I'd like to do my dream's build: A Mage slayer (always hated Evil Casters, I'm a very "in-role" player").
I've been reading dozens of similiar threads that already cleared my ideas, getting those down to the following doubts: any suggesting for a lv 1-20 progression will be accepted ! (bear in mind so far I've been a LV8 Paladin, a LV5 Ranger Trapper and a LV10 Fighter PC Duelist) I am not very used to mastering spells as far as I'd like, but I am reading a lot.
So, down to the analysis:

I'd prefere a Melee over a Ranged, No pure casters.
Ethically, a CG walking around saving folks from evil casters.

Priorities:
1)Over-the-top Will save (Generally, good saving throws)
I hate Enchantement spells, that would be what my BG would be about, too. For this reason, my first level will be
-Spellbreaker Inquisitor for the good saves and, mostly, Strong-Willed (IDK if my Master will allow Spellbreaker inquisition to me. Shouldn't, I'm considering Persistance or Magic, also depending on the other levels and the race I will pick.)
Should I go for an high Wis character (That I'd highly prefere), I'd probably pick LV2 2, too, for Initiative boost.

2)Other reliable spell defences (Under evaluation)
What I mean, is that I've been reading tons of stuffs about SR, Touch AC boosting, Counterspelling and Dispelling, and still didn't get a precise idea on which is the best. Of course, the best for such a character, I mean.
I have been reading many don't like SR and investing into Touch AC because are easy to outscale at high levels, and require too resources investment. Similiar regarding the Counterspell mechanic, too lowly reliable if compared to simply damaging or dispelling.
However, the build options to follow all consider these possibilities .

3)Reliable ways to damage casters
Again, I'd prefere melee, but am open to ranged possibilities. Speaking of melee, this point refers to Step-Up and Disruptive feat tree, High damage output obv and other ways you find unavoidable to land useful damage on casters (Initiative, Stealth and so on)

Now, the options I've been considering:
-Pure Spellbreaker Inquisitor
PROS:Good saves except REF which can be fixed (Mainly through the optimal Defense against magic), many cool offensive options that do not highly rely on stats and help the not optimal BAB (Judgement,Bane,Foil Casting), good Skills and ranks, good versatility.
CONS:Not highest BAB, No SR( or High Touch AC, Counterspell, Dispel) Shouldn't Spellbreaker domain be allowed, I'd have almost no way to get Disruptive, which would be bad), probably slow, meh HD.

-Warpriest (Pure with Alternative Channeling-Magic or Disenchanter)
PROS:Versatile combat features (Sacred Weapon, Sacrd armor-SR possibility), Versatile SL abilities (Channel Energy Alternative Magic or the Disenchanter sobstitute version which basically is a mass ST boost for Round/Level; Fervor which is wonderful, Blessings which are very good. Disenchanter also can convert 2 fervors into 30 ft. Dispel magic. Oh, and bonus combat feats and considerd as a Fighter for requisites: Say Hi to Disruptive feats)
Also, consider that a Quickened Alternative channeling (Magic) would practically allow me to force casters in the range of the channeling to concentration checks.
CONS:Few. No good Ref, probably no good Touch AC, no full BAB (seems pointless, with his many offensive features), low skill ranks, probably slow, meh HD

-Barbarian (Breaker)
I know about the Superstitious, which doesn't particularly appeals me.
Yet, among the Rage powers there is the (in)famous Sunder Spell. Now, what if I'd add 1/2 my LV to sundering ?
PROS:Though, high-outpout damage, full BAB, Sunder Spell. Highest H
CONS:Low will save, the Breaker has not fast movement, losing an important feature against casters, not very versatile.

-Monk (Archetype?)
I've been considering one or two levels of Monk, not the unchained to keep the will save, for a Touch AC oriented build (Together with same melee dex-to-damage feat) and Evasion.
I don't dislike it, just the features of the following levels do not seem optimal, to me, for the purpose I have.

-Skald (Spell Warrior)
I don't like this class very much, but basically, if I understood it well
PROS: Can counterspell while Rage Singing, so as a sort of immediate action ? Also, good versatilty, team buffs, Middle SR and BAB
CONS: I honestly don't like it very much. Shouldn't be for the feature mentioned above, I'd not even consider this.

-Bard (Magician)
I don't like this class very much, too
PROS: Similiar to the Skal Spell Warrior, while singing can counterspell a spell of a level equal or lower the number of rounds has been singing.Meh.
Other prose are well-known: Versatile, Knowledger, Face of party, etc.
CONS: I honestly don't like it very much. Shouldn't be for the feature mentioned above, I'd not even consider this.

-Arcane Archer (Prestige Class)
I just have been reading it is a good tactic to place Anti Magic Field on arrows and shoot those. Due to my low experience with casting, I've not been able to understando how reliable this is, yet.

-Magus (I haven't realize if there is any Archetype particularly fitting my needs)
More interesting than the previous three ones to me
PROS: Many, but except the Good will saving throw, here we really have a very versatile and customizable arsenal. Also, heavy good Fighter's features (Bonus feats, armor). More than all, Dispelling strike at LV 9 (Dispel through an attack) and can learn Disruptive.I think he halso can get access to good Counterspell combos.
CONS: Sounds a little complicated in terms of mechanics, but should I find it's optimal, that would not be a problem. I like the concept a lot. Low ranks, meh HD.

Races:
I will be brief, since this will highly depend on class

Dwarf:
PROS:Good saving throws, Wis bonus adn the Con one also is appropriate for almost any class I'm going to pick, many optimal features to fight spells, included possible SR+6 and Shatter Spell (Basically, One-per-day Sunder Spell race feat), optimal ST features.
CONS: Basically, just being Slow.

Half-Elf:
PROS:Good ST Vs spells, possible boost to thos vs enchantment, immune to sleep, versatile.
Some interesting traits,like Fey Thoughts and Mismatched. Faster than dwarves.
CONS:Mainly, overall inferior to dwarves, except for speed and sleep immunity.

Svirfneblin:
PROS:Basically, the +11 SR and the +4 Dex +2 Wis for Touch AC oriented builds. Integrate ST boost. Intergrate +3 AC bonus.
CONS:Slow, inferior to Dwarves and half-elves(IMO) except for the SR and AC.(which is pretty good, to be honest) The strenght malus could be troublesome in some cases, and should I carry gears to fight the casters.

Humans:
Vesatile, I'd consider these only for the Warpriest because he gets, as favored class, 1/6 more bonus feats.

Guys, forgive me for the immense speeching and thanks everybody! Phew!