Rhyfelwr blinks in astonishment at the dragon drops to the ground, Dropping his bow he draws his Elven blade and advances on the winged beast. He waits before delivering his blow...as the others have clearly beat him to the punch. Delayed Action; will only attack if the dragon is still alive: Attack: 1d20 + 6 ⇒ (2) + 6 = 8, Damage: 1d10 + 4 ⇒ (7) + 4 = 11
"Well this just got interesting.." Rhyfelwr moves into the room and becomes a bit awestruck by the dragon flying about. He nocks and arrow and lets loose on the flying beast; sneezing at the last second and watching his arrow drop to the ground long before reaching its mark. Well that didn't go well... Attack: 1d20 + 8 ⇒ (3) + 8 = 11, Damage: 1d8 + 4 ⇒ (7) + 4 = 11
”Your highness...surely even the greatest armies can not defeat their enemies if they become lost on their way to battle. Even when in an unfamiliar land if one can determine the location of true north one is never truly lost.” Looking toward the sky, Rhyfelwr dramatically points toward the north. Survival: 1d20 + 7 ⇒ (10) + 7 = 17
King Vallahk...your majesty. While my membership in the Pathfinder Society has me traveling to many cities, I share my roots with the trees in the forest. I can empathize with your concerns as I see “civilization” encroaching on the wilderness...but the best way to defend it is to use my skills against the greater evils in the world while helping others see the value in preserving what remains of the wilds.” With that Rhyfelwr looks around. ”For example...the red berries that grow on that row of bushes to my left all look identical. However three of those bushes have leaves with five points as opposed to the typical four...which means that the fruit on those particular bushes can be mashed into a paste that can prevent an open wound from becoming infected. Nature is full of miracles...sharing such knowlede is the best way to ensure it is never lost.” Survival: 1d20 + 7 ⇒ (19) + 7 = 26
Rhyfelwr moves closer to the skeleton while remaining outside the circle. While he knows his arrows won't do much damage to the undead he hopes to at least draw it way from his fallen comrade. Rapid Shot: 1d20 + 6 ⇒ (14) + 6 = 20, 1d8 + 4 ⇒ (2) + 4 = 6
Reflex: 1d20 + 3 - 1 ⇒ (19) + 3 - 1 = 21 "What the...! Rhyfelwr is struck by some strange, sticky substance...hindering his movement. "Careful..something is coming from somewhere!" He hopes his advice is helpful. He moves closer to the wards with the grace and speed of a blindfolded, one-legged duck.
”Not quick to trust; has difficultly working with others.” Rhyfelwr could hardly believe his eyes when he read those words on his most recent evaluation. While the other agents spent their day on worthwhile activities like fighting techniques, target practice and survival skills Rhyfelwr spent several excruciating hours being lectured on communication skills by a tiny gnome who was too cheerful for her own good. ”Banish negativity, embrace positivity.” I can’t get that tiny, squeaky voice out of my head. Perhaps it will make me a better person? Or slightly easier to deal with? +1 to Diplomacy and I’ll make it fun to watch him try!
Well that was a long week. Rhyfelwr assumes his thoughts echo those of his fellow agents. He begins to feel guilty as the initiates clear the tables for the next course...probably because he was always nowhere to be found when such work was to be done back when he was in their shoes, Not that he didn’t do his fair share of grunt work back in the day, mind you. Maybe a quick walk before the next course is served.
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