Charlie Bell wrote:
But also, I hope PF2E does the following:
1. Jettison any complexity that gets in the way of play.
2. Fix character creation.
3. Fix high-level play: get rid of the buff-stacking and rocket-tag games.
4. Give us a robust conversion document so we can easily convert past content to PF2E.
4b. Make that conversion document robust enough that the community can convert and share past PFS content converted to 2E, and run it for credit. Don't abandon the old content! Crowdsource conversion so your PFS designers aren't trying to tackle it alone.
5. Don't try to make adversaries play by PC rules. There are some things boss monsters need that should never, ever be in PC hands. In particular, absolute immunities (e.g. freedom of movement) and things that affect action economy (haste, dazes, etc.) should be really, really hard for PCs to get.
6. Fix magic items. No magic item should ever be "required" for a PC's "build" to function. Make magic items feel special again. Put control over magic item acquisition back in the GM's hands, not the PCs'.
I'd like to add to this...7. Make it practically impossible for ridiculous broken power gaming. Too many times have I've seen players become absolutely invincible by level 4 with their 34 AC and assembling of feats that give them six attacks of opportunity before they even have their turn. All because they own all the books and min-max the hell out of their multiple classes. And I especially never again want to see someone be able to have AC 108 by the time they're level 20.
100 is for chumps! We can crank that AC all the way to 150!