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Very good work magnuskn.
I hope your impressive work will be acknowledged by the devs and lead to the necessary changes that need to happen.


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I agree.
After the recent errata the wizard is the only class with 2+INT skills, which makes no sense.
Maybe it would be a good idea to add signature skills based on the spell schools?

Something like this:
Abjuration - Survival
Conjuration - Occult or Religion
Divination - Society
Enchantment - Diplomacy
Evocation - Intimidate
Illusion - Deception
Necromancy - Medicine
Transmutation - Acrobatics or Athletics
Universalist - 1 free


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Vic Ferrari wrote:
You would have to adjust elsewhere, because there would be a lot more crits (the legendary guy has an extra +3).

I think more crits for players is not necessarily a bad thing.

Even more so when you take the new monster stats into account.


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Why not change the proficiency modifier to -2 untrained, +0 trained, +2 expert, +4 master and +6 legendary?

That way the difference between untrained and legendary will be a lot more noticable.

This also leads to better skills/ saves/ attacks/ Spell DCs in line with the new monster stats and gives player classes an edge over them at high levels.