| Relic123 |
| 1 person marked this as a favorite. |
Don't get me wrong, I fully agree that once it comes to mechanical benefits the player who actually is doing the talking should have the skill appropriate for the situation (as athletics for kicking in a door, which wizards seldom do), however I have seen too many "silent" players because of the reverse conclusion, aka "if the GM will have me roll a check at the end of this conversation I will most probably terribly fail, so I better stay silent all the time", which can leave many characters and gaming rounds very very bland.
I've seen quite a few situations where a player is just playing their character naturally, not thinking about mechanics or anything, and then their called upon for a die roll to figure out the results because they were doing something that might have an important outcome and they go "...can someone else roll, my character sucks at this?"And no, someone else can't roll. You don't get to say "I kick the door open" and it's actually the player whose character has the best Athletics that makes that roll, so you don't get to say "I ask the NPC for a favor" or something like that and get the player whose character actually didn't dump charisma and skip all the social skills to roll.
Just chiming in that this has inevitably been my experience in all ttrpgs (5e, starfinder, and pathfinder). If I'm not the party face (Cha main stat and relevant max skill), I keep my damn mouth shut. Out of character I might have a good angle or negotiation approach, but without the numbers to back it up I'm more likely to do FAR more harm than good. There's zero incentive for my character to participate in the conversation. This is even more true with critical failures in PF2, one of those on Make an Impression will screw your entire party.