Psionic Powers - 1st Level
Skills Craft (Food) +8, Diplomacy +7, Disable Device +8, Intimidate +10, Knowledge (Arcana) +7, Knowledge (Dungeoneering) +7, Knowledge (Local)+7, Knowledge (Planes) +7, Knowledge (Nature) +7, Knowledge (Religion)+7, Perception +7, Sense Motive +6, Survival +8, Sneak +12
As with most of his folk, Reckt doesn’t look that scary. A meagre 3ft 4 inches tall is very easy to overlook. Reckt, however, is noticeably bulkier than most of Goblin kind. Wide shoulders and heavy arms fill out his clothes, and his bandy legs are also fairly hefty. This is, of course, by Blue standards - to most humans he simply looks like a bulky Goblin.
His size is probably the only part that’s easy to overlook, however. He has the traditional bald head of his kind, sharp teeth and one glimmering yellow eye in a flat face above a maw full of sharp teeth. His left eye, however, is black and surrounded by angry, inflamed skin running down his neck and to his shoulder. This mark is boxed in by odd tattoos in the Goblin tongue that cover the rest of the left side of his face, running down his neck and shoulder and to his back and left arm. When he uses Psionics these tattoos glow an eerie white-blue.
Reckt’s skin tone is a dark greyish-blue over the rest of his form. He typically smells of nothing, if he can manage it, and he speaks in a piping growl. His usual garb is a massive fur lined overcoat with a heavy collar, covered in his Aegis suit - usually plates of dark, smokey crystal covered with small flecks of colour. His ears are each pierced three times at even intervals, and a fire opal in a silver setting hangs from each. A large silver neck that matches the earrings hangs around his neck.
Finally, Reckt is rarely seen without the Lantern Staff that gave him his epitaph of Lamplighter, and will only give the weapon up grudgingly. If given the choice he will uses his powers to stow it as a tattoo.
A leader without a people and a man without a purpose, Reckt is focused on serving with the Hounds more because he has nothing else in his life anymore. Part of him is broken, barely functional. But he is also far too stubborn to curl up and die, and too smart to waste his life on living pointlessly. He is well aware of how unusual he is, and refuses to waste it. If he will carry the memory of his people then he will make sure it’s a memory for the world to treasure.
Reckt prefers to work with others, as he has rarely been alone since he can remember, although he can operate as a scout quite cheerfully. If he can, however, he’ll work with others even then. In the end, Reckt searches for a place and a people to belong - truly, permanently belong - and as such when he makes friends he makes them for life. Betrayal...does not end well.
Surprisingly chatty much of the time, Reckt is still a Blue, and his thought and priorities can be a little...foreign to other races. He certainly doesn’t share in some moral quandaries. He understands the concepts of good and evil, however he tends to view them from a more pragmatic standpoint.
Born to a Goblin tribe, Reckt was born a gifted little monster. No bigger than the others, he was stronger and smarter. He used that strength to impose his own will on the other children his age, but soon learned that hoarding all the best food and supplies for himself lacked in reward. After all, it was scraps. Instead he started to mold the smaller goblins into something useful, more efficient...it was better for the whole to be fed and work together than one be fed and on his own.
As he grew Reckt continued this philosophy, and his chieftan occasionally tried to kill him. It was obvious that Reckt was different, and would become a threat. Reckt took this in stride. After all, the tribe saw him survive - again, and again - growing stronger, gaining new gifts. He forged a suit of armour with his mind, wrenched open the secrets of the universe with his will, and when he decided he was ready he used that and main strength to take the position of chief - as was his due and destiny.
Looking around, it came as something of a shock to realize that there was a war on. It was possible that the rest of the tribe hadn’t noticed - who cared what bigguns did? Well, Reckt did. He chose to put the scouting abilities of his people to good use, signing up with the Hounds of Khorvaire as a full member himself while using his people as scouts and irregular fighters. The locals in Cyre weren’t overly fond of the tribe, after all. Reckt hoped to use the war to gain some standing for his people.
Serving for sometime, Reckt was wounded in a battle on the border and forced to rest, as his neck had been gashed open and his eye almost destroyed by an enemy greatsword. As a result he was not with his people or at the village they called home when Cyre was destroyed. Hearing the destruction, Reckt ran to the tent but was thrown back before he could reach it, the twisted magics that destroyed the nation twisting the healing wound as it touched him, forever brainding him with its mark.
When he could, he began to hunt for survivors...but his people were gone. Of his tribe, Reckt was all that remained.
With no better options and his purpose gone, Reckt returned to serve the Hounds, hoping that one day he could find something to fill the void. He had a staff crafted, one with a lamp attached, both as a weapon and a symbol - he was looking for a new life.