Hello, I'm new to the community so sorry if this is in the wrong section.
Anyhow, I don't really have a lot of experience with d20 based games (casually played D&D 2nd edition for ~2years)and I plan on starting Pathfinder with some friends (DM + 6 players) so looking to make a good, well rounded Elf Wizard Conjurer (teleportation)(enchantment and necromancy opp. schools)with bonded ring and would be great if you could provide some help. :D
While I'm not really sure which spells I'll take considering I don't even know yet what other classes there will be I certainly plan focusing on battlefield control (clouds, pits, summon monsters), buffs and obligatory defense (invisibility, teleport, mirror image, etc...) so I guess in that part I'll kinda have to figure it out by myself.
What I really need help with is Feats. My current plan looks something like this:
Haven't gone past that since I'm not sure we'll get to or past level 10 although I'm 90% sure I'd take Quicken Spell at 15th)
If DM allows I plan on taking Fleet Footed (elf alternate racial) for +2 initiative aswell as traits Warriors of Old/Reactionary for +2 trait initiative and Focused Mind(+2 concentration) as my 2nd trait.
The thing that troubles me about Feats is Augment Summoning and I'm not sure how good would Greater Spell Specialization be with Spell Focus (conjuration) so my question is how good is augment summoning and summoning in general at higher levels (specifically SM V and higher) and any advice on which conjuration spell to use for Spell Specialization and is it even worth it without different spell focus?
Also, I didn't go with Metamagic feats because outside of Quicken spell I don't find then very useful and those that can really be handy (daze, reach, extend) I feel I could get away with just having respective rods and learning them past level 10 where I guess most of them shine since low level wizard doesnt really have many spare high level spell slots.
Hope I didn't confuse you much, any and all help is very much appreciated. :)