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Ray Hogan's page

301 posts. Organized Play character for PJP.


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Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Hmm... a dragon. What an interesting turn of events. I, for one, am all about diversity in leadership. I vote for the dragon."

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray comes in, breathing hard from his running from danger. "So we won, right?"

Ray is clearly not one of the brightest minds in the room.

"If we are taking applications, how can I be a jeweled sage?"

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Awesome - thanks!

Chronicle: 5
Name: PJP
AKA: Ray Hogan
Faction: Grand Lodge
PFS: # 150786-22
XP: 6
Prestige: 10
Fame: 10
Gold: 1954.2
Day job: N/A
Spend: N/A

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray sticks to what is working for him, but increases the distance to see how fast this thing is. I had put extra move as one of my mythic powers, which has been rather useless so far!

Standard action to use total defense (+3 AC) which should make my total AC 24. Acrobatics to move out of threatened square so I can move 30' back up the stairs (looks like it is partway up that 40' section). Using another Mythic point to again reduce any damage, and another for surge - leaving me with 4, I believe.

Acrobatics: 1d20 + 5 ⇒ (14) + 5 = 19
Surge: 1d6 ⇒ 2

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"I hope you all are doing something useful!"

Ray stays completely on the defensive, trying he best to avoid certain death. "Keep coming, big man! You know you want to smash me."

Standard action to use total defense (+3 AC) which should make my total AC 24. Acrobatics to move out of threatened square so I can move 10'-20' back to the stairs - figure risk of an AoO is better than allowing him a full attack. Using another Mythic point (leaving me with 6) to again reduce any damage.

Acrobatics: 1d20 + 5 ⇒ (16) + 5 = 21
Can I use 2 mythic points in a round? If so, let's surge to add 1d6 here - if not, stick with the reduce damage.
Surge: 1d6 ⇒ 4

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Clear your minds!

Thinking his usefulness as a combatant here is nil, Ray decides maybe he is best used as a target. He withdraws 10' to see if the monster will follow him out of the room, thereby giving the others some more space to work.

"Come at me bro! Come on!"

If he follows and attacks, Ray will use the Unbeatable mythic power to reduce the damage.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Ow! Hey! Get off me!"

Ray instinctively steps back from the construct, and hopes it is far enough.

He tries firing off a ray of frost, to see if that will do anything.

Ranged Touch Attack, PBR: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Overcome Spell Resistance: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Crit Confirm? PBR: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Fair enough - thanks!

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray tries to help take the moving statues down a peg or two. He casts a ray of enfeeblement on red.

Ranged Touch Attack: 1d20 + 7 ⇒ (5) + 7 = 12

Geez... using a mythic point to Surge.
Add to that roll: 1d6 ⇒ 1

What did I ever do to you, Die Roller!?!

On the off chance that actually hits...

Strength Dmg: 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

initiative: 1d20 + 8 ⇒ (12) + 8 = 20

Ray is going to retrieve a scroll of shield and cast it on himself.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Confident that the gem has already determined him worthy, Ray just silently follows along. Silent, that is, until the door is open.

"Wow! Look at that!" Ray's eyes light up as he glimpses what is in the next room.

He attempts to use the scroll of bless once everyone is close.

UMB: 1d20 + 9 ⇒ (14) + 9 = 23

Can I assume Mage armor and reduce person are still active? RP was only 3 min duration, so it may have passed...

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Go ahead... try it out!"

Ray watches from behind.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Well, the truth is, Pathfinders have an interesting way of overlooking past transgressions, especially if you bring them some value."

Diplomacy: 1d20 + 10 ⇒ (2) + 10 = 12

Apparently he put a little too much emphasis on that "value" thing.

Ugh! What a roll...

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray stands ready with a wand, trying to look menacing.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Wait up guys!"

Ray double moves again.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray moves as fast as his little legs can go!

Double move forward.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray is, if nothing else, well practiced at evading trouble.

Reflex Save: 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Sure, I'll spend the point to help everyone through.

"Come with me if you want to ... well, just come with me!"

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Wow - missed a lot! Sure, I'll cast mage armor

"Quick, before they spot us!"
Initiative: 1d20 + 4 ⇒ (13) + 4 = 17

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Fort Save: 1d20 + 1 ⇒ (6) + 1 = 7

"First it was the heat, and now this thin... air.. (huff)..ugh!"

Ray seems awfully whiny.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Heat: 1d20 + 3 ⇒ (7) + 3 = 10
Heat: 1d20 + 3 ⇒ (20) + 3 = 23

"This heat is a killer. Where is that camel?"

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Pretty ring, but I think I learned my lesson with that last ring!" Of course, if he were still wearing that ring of truth, he couldn't have made this claim so boldly.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"I was trying to be nice before, but now I see we are not going to be friends..."

Hoping that this ligntning blast is something that needs some time to recharge, Ray stays on the offensive, casting another round of magic missiles.

Force Damage: 2d4 + 2 ⇒ (2, 3) + 2 = 7

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Cool trick! But hey, Yikes!" As Ray takes the blast staright to the chest, a power within him pushes back. "I am unbeatable!"

Ref Save: 1d20 + 5 ⇒ (3) + 5 = 8

Use 1 mythic power point to become Unbeatable: As an immediate action, you can reduce the damage you take from one attack, spell, or special ability by 10. Between that and the healing, Ray should be back to full. Thanks Kyra!

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Due to the 50' high cliff, this thing is out of range for Yoon's fire blast, so according to her bot instructions, it seems like magic missile with UMD is the backup plan. Shall we run with that?

UMD: 1d20 + 7 ⇒ (10) + 7 = 17

UMD: 1d20 + 7 ⇒ (5) + 7 = 12

"Come on! Work, you blasted blaster thing!"

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray tries hitting it with a little something to soften it up for the others.

Magic Missle damage: 2d4 + 2 ⇒ (2, 1) + 2 = 5

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray shrugs at the change in Ezren's appearance. Wizards...

Does the moving creature and the dead one appear to be the same species? Or does it look like our current foe may have killed the one at our feet?

Ray casts a ray of enfeeblement at the flying creaure. "Not sure what it can do, but zapping some of it's strength looks like a good idea to me!"

Ranged Touch Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Strength zap: 1d6 + 1 ⇒ (2) + 1 = 3

Spell Details:

Spell DC: 16
Spell Resistance: Yes
A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject’s Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Nice recap - and thanks Aerondor!

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Yes, low tier and some pregens. A few of us were just within the scenario range after part 2, and the ones who were not went with pregens.

Thanks!

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Well, I hope nothing bad is preventing GM Scott from rejoining us, but 2 more weeks have passed and no comment leaves me to believe he is not coming back for a while.

I suggest we ask for someone to step in and finish up for us, although we may still have to wait a but fro someone to be available. I had to not finished up the third part, though.

I can reach out to GM Tyr if everyone agrees?

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Yah, let's give him a bit. Sometimes real life just intervenes and can take all your time, and certainly things are crazy for many these days. I hope everything is ok, but I am willing to hold out for a while.

Stay safe Bossk! Well, really that goes for all of you, but those on the front line can always use a little extra support.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray moves (double) to get to that big rock nearby and climbs up as much as 5' to get a better view.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"I don't even see what you are talking about..."

Ray casts reduce person on himself to become even less of a target.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"We should stick together. I don't want to get stranded in a sandstorm!"

Ray's perception isn't good enough to even make the attempt.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"What do you think made these tunnels? Are we in any danger?"

Ray is going to take this opportunity to use a scroll of mage armor. Brings AC up to 18

He also gets a scroll of resist energy ready, not really sure who to cast it on.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Perception check: 1d20 + 2 ⇒ (7) + 2 = 9
Perception check: 1d20 + 2 ⇒ (16) + 2 = 18
Knowledge (planes) check: 1d20 + 0 ⇒ (9) + 0 = 9
Survival check: 1d20 + 0 ⇒ (11) + 0 = 11
Knowledge (dungeoneering) or Perception check: 1d20 + 2 ⇒ (12) + 2 = 14

Almost like I didn't even roll...

"Whatcha all looking at? Think we can break into a lower tunnel? That sounds like fun!"

I vote for tunnel

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray stops casting his spell since the immediate danger seems to have passed.

"Can anyone explain that monster? It was like it was everywhere at once!"

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Then as far as I can tell, Ray is still in the fog and therefore sees none of this. Given that, I don't think I can target a magic missile since I can't see it.

Ray pulls out the scroll of magic weapon and casts it on his sling. "We gotta fight this thing at some point, don't we?"

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

How does Ray see the thing? It is green #3 on the map, right?

Assuming Ray can target the beast, he does so and casts more magical missiles of force.

MM Damage: 2d4 + 2 ⇒ (3, 2) + 2 = 7

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray gets up and moves with the group, terrified of what he hears around him and unsure of how he can help. He casts some dancing lights to help illuminate the areas near the ceiling to see if that provides any help, but the fog cloud makes it hard to do much of anything.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Wha?? I was sure that thing was come back from the dead!" Ray is certainly not known for his intelligence.

Ray casts Magic Missile and targets green again.

Damage: 2d4 + 2 ⇒ (3, 4) + 2 = 9

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

This was my understanding as well.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray fires a disrupt undead attack at green, using a bit of his new mythic power to make it a penetrating strike.

Ranged attack, PBR: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Damage: 1d6 + 1 + 3 ⇒ (1) + 1 + 3 = 5

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Thanks... that does feel better. Boy, does it get hot out there!"

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"What" Oh yah, firing from a safe distance... I can get behind that plan!"

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Perception: 1d20 + 2 ⇒ (4) + 2 = 6

Ray is so waylaid by the oppressive heat, he just isn't paying mush attention to his surroundings.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray watches Kyra collect information like an expert, and lends a hand making a few introductions to some of the seedier contacts.

I'll provide an assist.

Diplomacy, gather info: 1d20 + 10 ⇒ (3) + 10 = 13

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray is leveled up, but I still need to apply mythic. This doubles his hit points!

I will take Heroic Resilience: You gain a +1 bonus on saving throws.
and then assuming my "ray" attacks are considered weapons, then I will take Heroic Warrior: You gain a +1 bonus on all weapon attack and damage rolls.

if not, then I will replace Warrior with Heroic Speed: Increase your base speed by 10 feet.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Player name: PJP
Character name: Ray Hogan
PFS # 150786-22
Faction: Grand Lodge
Speed: Normal
Current level: 2 (3 after this chronicle)
Day Job: N/A

So, Ray will be level 3 starting this scenario, so he should be good to go (once I level him), right?

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray moves closer again to cast Disrupt Undead at th green zombie, trying to help as much as he can. "I really hate these undead things..." Yep, that's the truth.

Ranged Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Crit confirm?: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 1d6 ⇒ (3) + (6) = 9

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