Ravalon Lightborn's page

17 posts (3,037 including aliases). No reviews. 1 list. No wishlists. 22 aliases.


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Female Pitborn Fighter (Two-Handed Mutation Warrior) 2 | Perc +5 | Init +1 | AC 18 (+8 Armor) | HP 26/26 | Fort +5 | Ref +1 | Will +1 | large bastard sword +5 (2d8+6/19-20) | javelins 5/5 +6 (1d6+4) | Gluttony Points: 0

Tonya nods grimly but says nothing else, content to just let Mylyna cuddle up to her. As much as it felt like a betrayal to Zasazi's memory, it felt... nice. Calming. She just lets herself bask in the warmth of the lamae, contentedly snacking.

All of our characters are super gay, aren't they XD


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Female Pitborn Fighter (Two-Handed Mutation Warrior) 2 | Perc +5 | Init +1 | AC 18 (+8 Armor) | HP 26/26 | Fort +5 | Ref +1 | Will +1 | large bastard sword +5 (2d8+6/19-20) | javelins 5/5 +6 (1d6+4) | Gluttony Points: 0

By "kicking in now," I mean, "finally hammering out the mechanical effects of the curse with Rysky" XD

This is honestly a lot more fun than I was expecting it to be. Have to think of... unconventional problems that may come up with the gluttony curse rather than just leaning on "angry or horny all the time."


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Female Pitborn Fighter (Two-Handed Mutation Warrior) 2 | Perc +5 | Init +1 | AC 18 (+8 Armor) | HP 26/26 | Fort +5 | Ref +1 | Will +1 | large bastard sword +5 (2d8+6/19-20) | javelins 5/5 +6 (1d6+4) | Gluttony Points: 0

Tonya somehow manages to blush furiously despite her ashen skin, but still lets Mylyna cuddle her all the same, reasoning that a drowsy snake lady was better than a cranky snake lady. At least Tonya is quite cuddable, due to her squishiness and relaxation once she gets used to it.


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Female Pitborn Fighter (Two-Handed Mutation Warrior) 2 | Perc +5 | Init +1 | AC 18 (+8 Armor) | HP 26/26 | Fort +5 | Ref +1 | Will +1 | large bastard sword +5 (2d8+6/19-20) | javelins 5/5 +6 (1d6+4) | Gluttony Points: 0

I commissioned a reference pic for Tonya, clicking on "Pitborn" in her stat line will take you to it.


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Female Pitborn Fighter (Two-Handed Mutation Warrior) 2 | Perc +5 | Init +1 | AC 18 (+8 Armor) | HP 26/26 | Fort +5 | Ref +1 | Will +1 | large bastard sword +5 (2d8+6/19-20) | javelins 5/5 +6 (1d6+4) | Gluttony Points: 0

Tonya sighs. "At least show me who - or what - you are. Then maybe. Honestly, bored isn't helping your case, since I have had the unpleasant experience of seeing what a real sadist can do because they're bored."


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102. After the PCs have thrown everything they have at the BBEG in one round: "In the cloud of dust brought on by your ferocious onslaught, there is silence for a few moments. Then hysterical laughter. The cloud clears, revealing the man in the blue suit doubled over in laughter, completely untouched. He composes himself, clears his throat, smiles, and says, 'F for effort, as they say! Now it's my turn. Let me show you how it's really done.'" Followed by saying you need two extra d20s to determine initiative order.

???. "Oh gee. Um, this is awkward. You said you stab him in the wound? ****." *rolls dice, since I DM without a screen it comes up as 00* "Um... how much alchemist's fire did you store in the base again?"

666. "Okay. Um, so first and least important is that you've all just blown a hole in the sky. Great job, guys. Hold on a moment, I need to figure out the mass combat rules for a legion of demons versus four idiots."


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Question for Syrus: does it count as netdecking if I came up with the brew first, found out it was a thing online, then tweaked it a little based on recommendations?


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You should just be grateful that anything Freehold says isn't some weird sex thing you haven't heard of before.

[/joke]


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I was mostly framing that as a question as an excuse to rant and to thank you.

Um, need to think of an actual question now...

When Starfinder releases, are you planning on participating on any campaigns using the system?

What is Shensen's (your PC's) most awesome moment in her history? We all know that she was on the verge of turning the Red Wizards into a force for good, but is there a particular moment that defined that arc before the campaign came crashing down?


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Why can't people enjoy our lesbian space pirate communist? I repeat: PAIZO HAS PUBLISHED A LESBIAN SPACE PIRATE COMMUNIST ICONIC AND PEOPLE ARE ARGUING ABOUT HER! Can't we just enjoy the fact that Navasi exists?

In all seriousness, I have to thank everybody at Paizo for their continual support and representation of all kinds of minorities. You guys legitimately make both fiction and the real world a better place for all you do.


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WOOO BIRTHDAYS FOR EVERYONE


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AAAAAAAAAA

NEW STEVEN UNIVERSE EPISODE ON THE 8TH

AAAAAAAAAA


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Participating in the GLSEN day of silence at my school.

In other news, people are extremely confused as to why I'm not randomly bursting into song in the hallway or in class.


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I have discovered the disadvantage of keeping my bangs extremely long.

Apparently, I have been growing sideburns for a month.

I am trying my best not to freak the f@&$ out about this, and failing miserably.

*listens to Here Comes a Thought on repeat*


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Female Troll

AAAAAA EVERYTHING IS ON FIRE

DON'T HAVE TIME TO UPDATE

SORRY


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No. This can't be. EXPERIMENT FAWTL SIX HAS ESCAPED AND IS MULTIPLYING! I REPEAT, EXPERIMENT FAWTL SIX HAS ESCAPED AND IS MULTIPLYING!

May whatever higher powers be up there have mercy on our souls.


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*looks up from writing for a moment.* Woo, Friday! Wait, crap. That means I need to keep editing. Deadline for the next chapter is tomorrow. *dives back into work*


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Awesome, Selene! Glad to hear you're doing well.

In other news, I was up until 12:30 this morning writing Steven Universe fanfiction. WHAT AM I DOING WITH MY LIFE


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Dang. That's... really rough, Cindy. As a person who's been depressed, I for one can say that everyone's depression is completely different, just like everyone's brain is different. I can't really offer good insight as to how your friend's mind is working, especially as I don't know her, but I do have a little bit of advice. A depressed person isolating themselves for a little while-a few days, a week-is, at least in my experience, that they're trying to get their head together without everybody smothering them with affection. That's generally a good thing. However, if it's any longer than that, then you really need to go talk to her. Like, really really, as soon as it's possible.


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Female Pitborn Fighter (Two-Handed Mutation Warrior) 2 | Perc +5 | Init +1 | AC 18 (+8 Armor) | HP 26/26 | Fort +5 | Ref +1 | Will +1 | large bastard sword +5 (2d8+6/19-20) | javelins 5/5 +6 (1d6+4) | Gluttony Points: 0

Dotting. Hello, all!


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So I'm watching Steven Universe. It's one of my favorite shows, and I'm already in the middle of the third season despite only starting watching it this last Friday.

A Few Random Thoughts, Spoilers Abound:

  • It's interesting see how, in the show, Rebecca Sugar is talking with the CN executives over how overt the LGBTQIA+ elements are. At first, it's implied, but it's never outright said. As the series progresses, however, the LGBTQIA+ elements gradually come more prominent, climaxing at "Jailbreak," where it is revealed that Garnet is literally the incarnation of a healthy romantic lesbian relationship. I personally laud Rebecca Sugar for giving LGBTQIA+ kids watching the show positive, but still realistic role models (more on that later).
  • My friend and I were having a debate over Stevonnie's gender identity recently. Although both of us agreed that they were non-binary, we couldn't quite agree where exactly she fell on that. And then I realized that was exactly the point. They're obviously non-binary, but it's not very specific, so genderqueer kids watching the show could map their own feelings and experiences onto them. I personally read Stevonnie more as a demigirl, but my friend sees them more as bigender, and we're both right.
  • What I love about the show in particular is how it has a bunch of positive role models, but all of those role models have flaws. Pearl is somebody that I look up to, personally, but she's neurotic, obsessive about Rose, and overprotective. That doesn't diminish my admiration of her, but rather strengthens it, because she's such a strong person despite all of that. And I think kids watching the show need to be shown that you don't have to be perfect to be strong and good.
  • The fusions are an excellent way of introducing the idea of consent to kids of a young age, even before they're getting sex ed. When Malachite is formed, it's explicitly a terrible thing, with Jasper enticing Lapis Lazuli into doing it.
  • While we're on the subject of Lapis and Jasper, it was absolutely heart-wrenching to see Lapis behaving like an abuse victim inside the ship, and I must applaud everybody on the team and CN itself for taking the issue of emotional abuse seriously on a PG show.
  • Sardonyx is amazing. That's all for this point.
  • I have to repeat this, but, the way that the show's characters are written is fantastic. All the main characters are good, kind people, but they all have problems. Steven has a huge guilt complex and is feeling the strain as acting as emotional support for literally everybody in his life. Greg and Pearl are both taking the loss of Rose extremely hard. Amethyst is still dealing with angst about both being "defective" and being created on an Earth kindergarten. Connie is dealing with some inferiority issues, but she's working through them (she's also my favorite character on the show, hands-down). Lapis is only really open to Steven and is still dealing with the consequences of her abuse at the hands of Jasper. Peridot, at least in my opinion, is somewhere on the autism spectrum and is struggling with both her past and her place in the gems.
  • In "Love Letters," the message that true love takes time to flourish is massively important.
  • Actually, the show does an amazing job of delivering important messages without them being hamhandedly thrust in there.
  • The songs are great.

I absolutely adore the show, and recommend it to everyone.


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Aw, this episode is-HOLY SHIT THAT'S DEPRESSING AND TOUCHED ON A BUNCH OF MEANINGFUL STUFF


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Started watching Steven Universe.

Few remarks on first episode:

Seems a bit silly, but in a feel-good, above average way.

The way Pearl, Garnet, and Amethyst explained how they summoned their weapons pretty much perfectly maps onto Intelligence, Wisdom, and Charisma based casting.

Hints of a bigger plot?


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WAAAAGH IT'S A CLONE OF ME

Oh, wait, it's Cindy! *hugs*

In other news, the date as been officially set to go the endocrinologist. That is to say, the date is after we change our insurance in March, since it is currently absolutely terrible and doesn't cover anything.


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We were each given 500 gp to get our gear for a new campaign.

Everybody else was sane and got their primary weapon, armor, ranged weapon, secondary weapon, a backpack, bedroll, and rations, and had some gold to spare.

Me, though?

I'm not crazy, you're crazy!:

scale mail
masterwork large-sized bastard sword
5 javelins
2 daggers
shortsword
light wooden shield
warhammer
backpack
bedroll
winter blanket
chalk
crowbar
flask
flint and steel
grappling hook
3 belt pouches
portable ram
7 days of rations
10 torches
3 waterskins
cold weather outfit
shovel


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That's actually pretty cool of Nintendo. And makes me wish I had the money to buy a $360 dollar game :P

And augh, writing. Why do you have to come so easily sometimes, and be utterly laborious others?


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Bob_Loblaw wrote:
On a different note, Laverne Cox landed a role written for a non-trans actor. In other words, she was hired solely because of her skills.

It's depressing how transgender actors are always cast as transgender actors. On the one hand, literally nobody else could relate to the character on a fundamental level, but on the other, it kinda sucks that they never get any other role. Glad Laverne's skills are finally being recognized.


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You know how some video games are played, and some are beaten mercilessly into the ground, until you stand above it's blooded corpse with nothing but your cramped fingers gleaming back into your cold, hard eyes?

I appear to have entered a similar stage of advanced mathematics.


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captain yesterday wrote:
I apologize for my sudden rash of not disappearing.

Don't worry. That'll hopefully be rectified soon.


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Of course not. Absolutely nothing to do with Freehold's Weather Dominator, the state of Florida, and the Zuckerberg-Brown-Whedon wyrm amalgamate, either.


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Hm.

It appears that none of you have disappeared in my absence.

Completely normal of course. Absolutely normal. No plans have failed. None at all.


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Metal Elf.


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I'm curious, do you guys have a full set of kinks finalized yet?

(Mine is, or I guess it is, rather exotic, so I'm assuming that it's not in there, but it would make me extraordinarily happy.)


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I would just like to say that the immense amount of love, warmth, and positivity coming from this thread has helped me and a bunch of other people through the past few weeks. Thank you all ^_^


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Yessss... let the love and warmth wash over you...


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Limeylongears wrote:
I've always been interested in learning more about the M:tG setting, though the game itself has never particularly drawn me in. Are any of the novels any good?

Magic's setting is vast, varied, and diverse, as befits a game that is about summoning monsters and using magic from a functionally infinite multiverse. It depends on what you're looking for, really.

Quite possibly the most definitive piece of Magic fiction are the books surrounding the (first) Phyrexian saga, which spans thousands of years. Epic fantasy, nightmarish biotechnology, tragedy, pretty much everything you could ever ask for. The primary books in this series are the Weatherlight Saga, but there are a variety of supplemental materials, primarily the Time of the Thran and the Brothers' War, which will help your understanding of the story and the plane of Dominaria.

After that, for eight years Wizards published a novel for each of the sets that they created for M:tG. Each catered to specific tastes: a pseudo-science fiction trilogy mixed with high fantasy elements for the original Mirrodin, a trilogy of Japanese fantasy for Kamigawa, a trilogy a series of fantasy detective novels in a megacity for Ravnica, dimensional and time travel for Time Spiral, and gritty fairy tale style novels for Lorwyn and Shadowmoor.

It was eventually determined that putting out three novels a year would somewhat lower the quality of the writing, so they instead, for a brief period of time, released a single novel per block. These were all deemed pretty fantastic, and are Alara Unbroken for Shards of Alara, In the Teeth of Akoum for Zendikar, and The Quest for Karn for Scars of Mirrodin.

They skipped Innistrad block, sadly, for the next series of novels, but then published a trilogy of novels each concerning one of the game's iconic post-Mending planeswalkers. Agents of Artifice is the only one that's really any good, in my opinion, and all of them are now in the realm of pseudo-canon: canon until new material contradicts it.

For the Return to Ravnica block, they instead released a trilogy of decent novellas for each individual sets. For Theros, they released a duology of absolutely fantastic novels, that are utterly heartbreaking and totally worth the read.

Ever since Theros, however, they've started publishing short stories online instead of dedicated novels. All of them are fantastic, and the new format also allows to focus on individual character moments and small side-scenes a lot more.


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NO! You monster! You do not realize what havoc you have wrought with your dread necromancy!


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*pops out of hiding to huge Rosita*


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Note: I'm going to try to make this as in-character as possible, from the perspective of an agent dissecting the (mis)adventures of my two favorite PCs/players to GM for.

Background information on the setting is spoilered below, to prevent unnecessary clutter. This is also out of character.

Aviros:

When creating this world, I basically took all of my best ideas for campaigns from every genre and mashed them together. I'm dead serious here. Aviros began as me doodling about sky-citadels filled with kinda racist robots in my notebook one day, then forgetting about it until I got press-ganged into GMing. I was searching for an interesting setting, stumbled across my notes about these navara folk, and figured I might as well expand it into a full-on campaign setting.

It quickly spiraled out of control into an amalgamation of all of my fever dreams about cyberpunk, high adventure, science fiction, and fantasy.

The Races
There are five main races in Aviros. I say, "main," because there are many other races in the world, but these are the only ones with a human enough mind and body to be suitable player characters. For the NPC races, we have hive-minded insect people who use magic to warp the only other surviving species in the inhospitable wasteland they inhabit to create an odd type of biotechnology, plant elephants with no opposable thumbs that use mutualistic tendril-based organisms that live on their backs to manipulate objects, fungal xenophobic owl-people, and a whole host of other weird shit that would be in no way appropriate for a PC to play. But don't worry about them. At least for now.

Humans: Obligatory, of course, if just to give my players a nice touchstone to center their experience around. Enslaved to the navara until they lead a coalition of the other races (excluding the kransa, who were just war profiteering) to cast off the shackles of slavery. Although they succeeded, it was a Pyrrhic victory, and most of the humans have been wiped out. In the thousand years since the Liberation War, they've slowly managed to rebuild into a dozen or so small countries, and two empires big enough for the other races to consider negotiating with instead of just blowing away should conflict ever arise. Of course, nobody else is doing any better. Except maybe the navara. Those smug bastards.

Navara: The only sophisticated AI on the planet, and even they're not sure how they work. Back at the dawn of the world (which none of them can remember, since all of those memories take up a lot of space), they got a leg up on all the other races by the virtue of, well, whoever designed them granting them knowledge of advanced technology, if only to maintenance themselves and the three huge sky-citadels that they live on. They promptly enslaved the other races, not out of any sense of "synthetic superiority," (well, that was a part of it too, but not the biggest part) but because they just wanted to research magic and technology at their own pace and not have to worry about anything else. Even when they developed the ability to make animal-level AI and stick them in basic shells to do the work, they kept the slaves, mostly out of habit. For most of their existence, they didn't even notice the organics, until the organics got kinda pissed and revolted. Over the thousand years since the Liberation War, the navara have been instictually reprogramming themselves to be less alien to the other races, lest they fall into their old habits and whoops, the organics blow the other two citadels out of the sky. The navara are rooted in a soulstone, a flowing amalgamation of mindbogglingly complex nanites which each contain the computing power of a supercomputer the size of Earth, somehow. These soulstones are installed in shells in the physical world, which, until the Liberation War, the navara didn't bother with, until the organics forced them, at gunpoint, to be on the physical plane so that they would have to do their own work, dammit. The navara reproduce by taking a random seed of their personality programming and combining it with another in the core of a citadel, which produces a new soulstone for the newly-made navara through an unknown process. A common misconception about the navara is that they don't have feelings. Well, they didn't, until about a thousand years ago when a brilliant human mage unleased a Pulse (the world's magic) phage into the navara system and gave them emotions, which ended the war in a single stroke, as they were unable to adapt to emotions quickly enough to the organics to storm the citadels and negotiate peace. Forcibly.

Wow, that was a lot of text. Onto the other races!

Kransa: Rysky, if you're reading this, then you'll love this. I designed this before the 3PP supplement came out, so you can't accuse me of being derivative, but they're... wait for it... corporate murder bunnies. You read that right. The kransa, by virtue of being the last race on Aviros to gain sentience, managed to escape the navara. And they seemed harmless, at first, until they got a stranglehold on all of the raw building materials that the navara needed to build workershells and maintenance their sky citadels. And the resources that they needed to build warshells to get those resources back. And so, an uneasy truce was formed. The navara would leave the kransa alone, and in return the kransa wouldn't starve the navara out. They seemed pretty happy with this arrangement and, over the years, built a huge megacity that encompasses the southern tip of the main continent. Kransa society was shaped by this first act of pragmatism. The megacity became a steaming hive of political and corporate backstabbing, and a kransa had to learn both how to navigate the boardroom and how to wield a blade and gun if they were to survive the ruthless atmosphere. The kransa outsourced workershells from the navara to do most of the grunt work-they calculated (correctly), that the organic slaves would revolt at some point, and figured that they wanted to profit from the rebellion, not be on the receiving end of it. It was a good move on their part. They quickly became completely untouchable at the end of the Liberation War, as anybody who got ideas about "Hey, maybe we should make our own guns," quickly found themselves without working guns, armor, artillery, vehicles, or power.

Avash: I will be straight with you: the illustration of the ogre in the 5E Monster Manual is one of my favorite monster illustrations, ever. I can't explain why. So I decided to make a race out of them. Then cover them in fur and give them huge horns. The avash were the main labor race of the navara, given their massive physical strength. Despite their large size, tendency to go into a blood rage, and the ability to tear apart your average human with their bare hands, the avash are by no means stupid. Not being stupid, however, carries a lot of disadvantages, such as internal politics. When the humans started waging the Liberation War, the avash held a great debate on whether they should wait it out and side with the winners, or join the humans for a better chance at freedom. Eventually, one of the avash elders, a female known as Tafara, got fed up with all of this, and led her clan and all the others away to fight alongside the humans while the other elders were still debating. Coincidentally, avash society has been matriarchal ever since. The avash were instrumental on the ground, being the only race able to take on a warshell one-on-one without magic or experimental technology on their side. After they were freed, the avash briefly wondered by they were going to do until they remembered that Tafara united them, and unanimously named her the Great Han of the Avash. She led her people proudly into a golden age, building the one city that they were allowed under the navara into a great monument of freedom, and expanding her country's reach until it became the size of the Roman Empire at its peak, through diplomacy, economic savvy (which means knowing how to deal with the kransa), and might when necessary. However, due to her preference for other women, when she died of old age at 800 years old, she left no heirs. Which sparked a massive succession crisis. Now, the avash are divided into two groups: the nomadic wasteland avash, who barely remember how to use bolters, and the decadent city-state avash, who enslave their wasteland counterparts as their cities slowly spiral into decay, corruption, and control by all the other races. The only thing that the avash still have to be proud of is Tyhara, the great sanctum city. With two great horns at the center, representing the duality of justice and morality which the avash based their religion around, Tyhara remains a truly solemn, holy place, home to some of the best hospitals in Aviros.

Kasharn: I love games like Genius: The Transgression, where you play as brilliant scientists, more than slightly mad and able to cobble together a working Tesla coil from a fork, a battery, some gum, and copper wire. So I decided to crank the concept up to 11, set on fire, and make it a whole race. The kasharn are, physically, very buff red-skinned tieflings. Some speculate that the kasharn and the avash descend from the same origin species, but that has been probably been disproven by the kasharn, since they reportedly devolved a volunteer and a non-volunteer back about a 100,000 years and said that it was inconclusive, since they both disintegrated into slightly different-looking piles of flesh goo. The kasharn have an addiction to inventing. They always have to be working on something, building something, tweaking something. It's an instinctual drive that no-one understands, not even the kasharn. Well, they would probably understand it if they set their minds to it, but they're too concerned with SCIENCE to worry about it. And this is after puberty, when the kasharn are harshly trained to the point where they're able to slightly control their manic inventive energy, enough to go out in public, at the very least. The sole purpose of the kasharn under navara rule was to figure out how the navara and the sky-citadels worked. In the process of pursuing the goal, the kasharn blew a large chunk out of their home continent, and reduced everything aboveground on it to a smoking, volcanic wasteland. Once the revolution started, the kasharn were split down the middle on whether or not to join the humans' revolution. That is, until the humans promised them that they were going to take down a sky-citadel, and the kasharn had free rein to come in and investigate it, take it apart if they wanted to. Having only worked with secondhand parts that were essentially the equivalent of wingnuts for the sky-citadel, the kasharn readily agreed, and even manufactured the weapon that too down the third citadel. Today, the kasharn function and important role in worldwide civilization: although much of the technology they produce is too unstable to be released into the wider world, every time that they stumble across something that could, potentially, be used widely, it causes a massive spike in the overall technological level of the world.

Wow. That's a lot. And it explained pretty much everything about the world. I'll return soon with the actual dossier.


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Angry, Insecure Potential 1/5

Atoms:

Tectonic clearly wants you to be the leader of the team. To take charge, to name them, to keep them all together. Despite her bravado, Tectonic's terrified of losing the team, as it's almost the only thing she has left. And she thinks that Atoms is the only one who has a clear enough head to do that.

Tectonic shrugs. "Well, I..." She pauses for a moment, looking out of the corner of her eye at... something. "Martial arts... martial arts would be good."


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I don't really frequent the rules forum, so I can't offer any good advice.

But I'm just going to drop this song here.


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Yeah. Much better now. He actually apologized later, although I did as well, profusely. He was just trying to stir up some shit.


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As much as I preach education and tolerance over violence on these boards, it is incredibly hard to keep a level head when somebody is personally insulting you, your friends, and impersonally insulting Muslims and LGBT people.

Which is why I'm typing this from lunch detention.

At least I managed to stop myself from punching him and restrained myself to a slap to the back of the head.


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Angry, Insecure Potential 1/5

Tectonic nods. "Okay." she then reaches for her communicator, pauses, then says, "Passing out suddenly or starting to freak out at random things may become a regular thing."

Unleash my (new) Powers: 2d6 ⇒ (3, 5) = 8

Tectonic is trying to make sense of the weird visions she got during the dream. Marking Angry.

Although her view of what had happened in her absence was somewhat... distorted, by the sheer primalness of it, it was still understandable, if only barely. And what the young woman saw pissed her off.

"And, Atoms," she says, "Be glad that you're not on the receiving end of what I'm about to give to Wingblade," before finally opening up her communicator.

She starts out simply. "You b#*+&," she snarls. "How f~$$ing dare you! You have no idea what Vick was going through, and you have the bravado to make it out as if he's the bad guy when you try to bully and mock him into going on a dangerous mission while he's clearly not ready? And then to flat out lie to the rest of the team that he threatened you? I don't care who taught you, if you start melting down the moment something goes wrong, you are not qualified to lead!"

Changing Atoms to Tectonic's Love and Wingblade to Tectonic's rival.


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Female Timelady Nerd 3/Geek 2/Whovian 13/Writer 2

AHHH SO MANY BIRTHDAYS

Hap Birthsaversary, Dalesman!


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Quote:


A new corruption arising from raw psychic energy that, if left unchecked, could mutate one's form into an all-consuming horror of writhing flesh.

Soo... Tetsuo?


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Female Human Magus (Mindblade Kensai) 1 | HP: 9/10 | AC: 16, T: 15, FF: 14 | CMB: -1, CMD: 13 | Fort: +3, Ref: +1, Will: +3 | Init: +1 | Perc: +2 | Pool 0/2 | Speed: 30 ft. | +1 aldori dueling sword +3 (1d8+2/19-20) | Spells: 0: At-will, 1st: 1/1

"Indeed! I mean, can you name a single person you know who can perform that strange, eldritch elemental magic as well as you?" Jacqueline pauses. "Well, you don't! Because we're all near-total amnesiacs, but my point still stands."


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Female Human Magus (Mindblade Kensai) 1 | HP: 9/10 | AC: 16, T: 15, FF: 14 | CMB: -1, CMD: 13 | Fort: +3, Ref: +1, Will: +3 | Init: +1 | Perc: +2 | Pool 0/2 | Speed: 30 ft. | +1 aldori dueling sword +3 (1d8+2/19-20) | Spells: 0: At-will, 1st: 1/1

"No? None of you read minds? Yes, I thought so, by the lack of furious blushing and/or furious reprisals." Jacqueline gets up, albeit slowly. "Anyways, the worst of it seems to have passed. I feel numb, and clumsy, but that should pass with rest."


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Female Human Magus (Mindblade Kensai) 1 | HP: 9/10 | AC: 16, T: 15, FF: 14 | CMB: -1, CMD: 13 | Fort: +3, Ref: +1, Will: +3 | Init: +1 | Perc: +2 | Pool 0/2 | Speed: 30 ft. | +1 aldori dueling sword +3 (1d8+2/19-20) | Spells: 0: At-will, 1st: 1/1

"...that seems to be helping a bit." She turns her head to the rest of the party. "Can any of you read minds?"


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Female Timelady Nerd 3/Geek 2/Whovian 13/Writer 2

WOOO BIRTHDAY

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