M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
Rastaf rents a small but cozy place in town, with a little fenced area for Pachemu. After all the excitement dies down, he starts writing, making a record of the heroic deeds of his companions. He hires a scribe to make copies, so the tale is documented and shared, and Izo's sacrifice is not forgotten. The cleric resumes his normal activities, serving at the cathedral and healing the injured and tending to the poor and orphaned. Pachemu becomes a local celebrity, accompanying Rastaf on his rounds, and bringing comfort and amusement to people who are sick or suffering. The pig seems to like all the attention. She can't see it, but enjoys being petted and fussed over, and given lots of treats. Rastaf tries everything he can think of to cure her blindness, but fails, and hopes against hope that someday Izo will find his way back to Sandpoint and his friends.
M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
Sure. After making sure that everyone is loaded down with all the loot we can carry, Rastaf casts the spell, taking pains to bring Pachemu along with us. If Val would rather have the pig, Rastaf won't object. Pachemu will have to be taken care of, one way or another. Her adventuring days are behind her. We should probably let someone know the task is done.
M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
We can try, but he may be beyond our help. He may be stuck in some void between planes. Rastaf tries to comfort the blind pig, offering a snack and some water from his rations. I'll take care of you, girl. I'll set you up in style. You'll be as safe and happy as a blind pig can be. Rastaf will help collect as much treasure as we can carry.
M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
Rastaf casts ALL the healing until Pachemu is OK. He's got a buttload of that. We're out of combat. Everyone gets full hp. We're not outta here, yet. He also has a scroll or two that would resurrect the wizard boy. He's not sure if that would work, or if it's even necessary. We need to locate Izo, or have an educated guess where he is. Desperate, the half orc tries talking to the pig. He knows she is probably just a pig again, but maybe not. Do you remember anything, or is it already too late?
M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
If that did hit, it's Dimensional Anchor. He's not teleporting anywhere for 16 minutes.
M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
Oh, s$!*. I can't believe I'm playing at 16th level and forgot that Rastaf has DR 20 fire. That means that 80 hp of that spell is ignored, and Rastaf is alive and well. Please pardon my stupid. I'll take the healing the giant can do, though. It's been a strange couple of weeks.
M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
will: 1d20 + 13 ⇒ (17) + 13 = 30
That's it for Rastaf. Good luck!
M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
Don't forget you've got a HolyAura going on, too. We have a +4 deflection bonus and SR 25. A bunch of stuff, really: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
Seeing that the giants are/were being controlled, he casts a targeted Greater Dispel Magic at Harold.
Well, that was a waste of a round.
M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
Sorry I'm late. Rastaf will pre-cast some spells, too. Rastaf casts Greater Heroism (160 min.), Ironskin (16 min.), Bless Weapon (16 min.), Fire Shield (warm) (16 rds.), Holy Sword (16 rds.) and Shield of Faith (16 rds.) on himself.
He gathers the party for his last spell before battle. Holy Aura (16rds.) You are buffed.
M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
Rastaf will take the Headband and the dagger. Who wants a MW dagger? If you don't have a dagger, you should IMO. The headband will give him 2 more channels, starting immediately. Rastaf stares at the opulent beauty of the room, revulsed by its purpose. We're going to melt this down, and share the gold with the good folks. Not today, but soon.
M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
It's an approximation. You have some room to place yourself elsewhere if you want. Rastaf gasps at the sight of the horrific creature.
He thinks this thing has got to be really dangerous, so he casts Destruction on it. Holy destruction, batman!: 160 = 160 DC 24 Fort save for still destruction, tho: 10d6 ⇒ (4, 1, 1, 1, 5, 5, 2, 1, 4, 4) = 28
M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
GM Euan - Rise wrote: Rastaf, I see you moved on the map, but you're in the tar zone (anything in the red circle). If you stay there - it's a DC 27 reflex to avoid being entangled by the tar and set on fire. My bad. A full move would get him out of it, so I completed his move 60. reflex, if still needed: 1d20 + 13 ⇒ (2) + 13 = 15Fire resistance 20
M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
While they're bunched together, Rastaf moves and casts Holy Smite. Holy energy: 5d8 ⇒ (6, 4, 8, 7, 5) = 30
M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
I'm assuming the last BoF wore off, so Rastaf will cast it again. Rastaf casts Blessing of Fervor on the party, because it's that good. BoF: With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
Before anyone does anything, Rastaf drops a channel. He's got 6 left.
Given that that's not enough, he channels again.
12 seconds. We're good. As much as he likes the falchion, his is way better, so the cleric just collects the treasure, and he'll divvy up when we're in a place where we can.
M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
Rastaf moves 5' and casts a Fireball, centered to affect the lamias, but not Valena.
ranged touch: 1d20 + 11 ⇒ (20) + 11 = 31 Noice!
Reflex save DC 20 for half, and any combustibles are on fire.
M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
Rastaf doesn't have to roll a will save. Feels like justice, since the last save killed him! lol Round 2 Rastaf casts Holy Smite through the door. They all get hit.
M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
Rastaf casts another Blessing of Fervor on his friends. BoF: With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
Izomandakus wrote:
Death is a weird thing, the cleric replies. I've died twice so far. Nobody's fault. It's just always smart to kill the cleric, first. That's just basic combat. Let's roll.
M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
Rastaf uses his wand on Seamus. CMW: 2d8 + 5 ⇒ (1, 7) + 5 = 13
And a CLW: 1d8 + 5 ⇒ (8) + 5 = 13
|
