Goblin

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Hi all, does anyone have any premade inventory lists for shops in Torch or any of the other locations? Ive been looking through the forum and will continue to do so, but figured I would ask as well.
Any help would be appreciated.
Thanks


Thought I would share my story. My wife doesn't have much experience with rpgs but I talked her into letting me run her through the beginner box. I had her choose two characters to start she picked merisiel and valeros. Halfway through when she was getting the hang of it I had her find ezren wrapped up in a spider coccoon. Then while fighting the skeletons in the crypt I had her find kyra trapped in a sarcophagus where she was trying to hide because she was in over her head. I warned her right before the dragon battle to get prepared and think about a strategy or plan of attack. She looked at me dead serious and said Leeeeeroyyyyy Jennnnkins. No idea where she picked that up. Great time! And she killed the dragon witth only valeros going down.


Distant Scholar wrote:
As alluded to before, the javelins of lightning don't use an attack roll. Or, are you thinking of using them as regular javelins before using them up as magical lightning javelins? Pricing that seems ... tricky. (It's not quite as consumable as, say, an arrow, but it is consumed when the lightning is used...)

Yeah, basically what I wanted was to be able to have a solid melee weapon, that I can enhance or replace as i advance in levels. like +1 javelin, +1 keen javelin etc etc, something for the rogue to use in melee, but to be able to throw it when i want to, for the 5d6 lightning damage.

Tels, excellent advice and options i might use instead, particularly Zeus. I guess the 5d6 damage sounds so much more appealing than the one shot 1d6 extra for a shock, or the critical only of shocking burst.
It seems like if ive got a javelin of lighting i should be able to make it better, i understand the consumable part of the ranged "becomes a lightning bolt" aspect, i wasnt expecting to hit for 5d6 extra damage for each hit in melee. But flavor wise it sounds like you could have a shock javelin that normally does the extra 1d6 damage, then when thrown turns into the lightning bolt and is consumed.

Another character does have an efficient quiver so maybe i'll stick with my dual wield +1 keen rapiers and just drop the off hand and pull a javelin of lightning when i need to.

Thanks for the advice, super helpful community.


I do not believe this is possible, but here goes...

Is there any way to enchant a Javelin of Lightning, +1, +2 etc

I would really like to dual wield two Javelins of Lightning, but be able to maintain this at higher levels. I dont really want just a normal javelin with shock or shocking burst.

Would be a Rogue build that can wade in and out of battle and chuck them for high damage. Anyone read Robert Jordan, the Aiel fight like this with short spears.

Also, I use Hero Lab to build characters to play in Fantasy Grounds II. Hero lab doesnt appear to allow this, but i can certanily make a custom weapon in FGII. However, in Herolab if i add a simple non magical Javelin it states it is not meant for melee and you suffer -4 in melee even if proficient in simple weapons, but if its is enchanted the melee attack bonus switches back to normal(strength), for anyone familiar, is that just a glitch or rules based?

Thanks