Imeckus Stroon

Randuril's page

Goblin Squad Member. RPG Superstar 6 Season Star Voter, 8 Season Star Voter, 9 Season Star Voter. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 34 posts (80 including aliases). 15 reviews. No lists. No wishlists. 49 Organized Play characters. 1 alias.



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Our PFS past comes alive

*****

The information and opinions expressed above are shared by our 6 player table, who really enjoyed this at FlatCon today in Bloomington, IL. Most of the PCs date back to when the Pasha Muhlia al-Jakri was our faction leader for the Qadiran faction, so my take on the social encounter moment was totally at odds with what the Decemvirate thinks. You have to be familiar with 2-21 The Dalsine Affair to fully understand this. I will be petitioning the Decemvirate to reconsider their position on my former faction leader. Brief though the "social moment" may be, it mattered a lot to some of us. Great scenario - we played it in just under 5 hours with highly experienced players who all have played together before.


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Beautiful and so useful.

*****

I have no space at home to put this on a wall where it belongs, but I have brought it along time after time when I'm GMing and it really clarifies locations for most of the players. I feel it is important to have a frame of reference like this available, especially since a good half of the players don't have any idea where they are when you just give them a name and a country. Depth of the gaming experience matters.


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If you want a scenario with role play...

****( )

This is a particularly good one. If you've read the previous reviews, you know that there is a level of complexity to the story. There are points that some players will never get, especially if they are more into combat. It is not easy to run or play, which is great! I had an excellent GM at Winter War and had a blast running it later on.

Players and characters that like a "sleuth" scenario will have a challenge on their hands here. The moment of epiphany when suddenly everything falls into place is an amazing experience. The fighters, barbarians, bloodragers and such will not have much to do here. PCs with a few skills are needed, and the more experienced players should find this a very interesting adventure.


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Outstanding!

*****

What an outstanding book! Can I nominate Dave Gross for a major award from somewhere? All of his characters are amazing! I used to have the itch to write some fantasy fiction, but as I marvel at his work here, I realize again that I could never come up with his skill of description, of dialog, of character conceptualization or sheer artistry of prose. I count myself lucky to have the chance to read his stories.

By all means, though, read the four predecessor tales of Count Jeggare and Radovan. This is exemplary work!


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Nice twist!

*****

You're in Sarkoris, so of course there's treachery afoot. But coming from where - that's the issue. Andy Hoskins has great style and it shows up in this artful and deep scenario. Played up with a 7 and survived, so don't let the horror stories scare you. Enjoy this, everyone!


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Goka's Underbelly Rocks

*****

Played with a former Lantern Lodge PC (highly recommended) with close ties to Goka, where our scene is laid. Also had the honor of having the author as our GM.

This scenario involves plenty of investigative work, and you can feel the vibe of a shadowy, thriving black market as you work your way towards your goal. This gets more shadowy and more grim the deeper you go, as it totally should, culminating in a masterful finish. Highly recommend this one, but bring your "A" game.


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That naked feeling

****( )

Played this with a melee character, who gets to leave all of his regular stuff locked up while dealing with RP situations in the early going. Rather interesting characters mixed with archetypical Chelish situations keep you on your toes in town. Good RP stuff leads to more exploration and even more interesting things later. People expecting a feeling of closure at the end of this are advised to remember that this is a "part 1 of 3" scenario. You end up with clues leading you on to part 2.

Really enjoyed the unique flavor of some of the encounters - play this, folks! Brian does a great job!


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Experience the Lore of Osirion

*****

I have played and run this scenario. This is a creative, immersive scenario that goes deep into Osirion lore. Everything made sense to me from a plot point of view as a judge, and it was far more apparent than usual to the players. My chief regret is that I did not have a 6-hour time slot, because this deserves one and can't be run in 4 hours without cutting a large hole in the play experience. And forget about the optional encounter unless you have a two-slot time frame to run the entire scenario.

When I played Sanctum of the Sages I was hoping for a followup that would expand the glimpse of ancient Osirion into a more vivid view, and Matt Duval has done exactly that. This is a work of art.

By the same token, I must acknowledge the review by one of my favorite judges, Mr. Doug Miles. It is true that there will probably be times when the GM needs to give the players a "clue by four" to the side of the head, depending on the experience and understanding of the milieu of the players. There is so much here that some folks will be a bit overwhelmed. I'm glad that there is so much depth to work with - thanks Matt - great scenario!


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Like a challenge?

*****

I'm not the sort of player who likes things handed to them on a silver platter, which makes this an excellent scenario in my book. The combats are not pushovers and can be really dangerous if you aren't paying attention. The choices that you have to make in dealing with the various NPC groups are part of the charm. You have to use your head a bit.

Mix in a bit of spookiness and a substantial helping of Worldwound nastiness and you have a memorable scenario. I've had 3 players at separate tables say that this is the best scenario they've played in PFS. I'll agree - this is worthy of high level play!


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Life in the Society

*****

Kyle has taken aim at showing how many situations a Pathfinder might stumble into and has hit the mark perfectly. This is the best intro scenario in any system that I've seen, and the replayability factor works just like he planned it. Well done Kyle!

It's still possible to come back to Absalom in a body bag here, this is no cake walk. The idea is to make you think, make you get into your character and plan for diverse encounters in your character's future. This scenario accomplishes that very necessary task. I will run it and play it again!


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Lights, Camera, Role Play!

*****

Once again Mr.Lundeen brings us a scenario that has all the elements that make this the best game in the world! Deception, negotiation, and deadly surprises that challenge you and keep you nervously fumbling with your d20s, and suddenly you notice that four hours have gone by but you don't want this to end! An exciting ride - I highly recommend it!


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Great Concept

***( )( )

I found the adventure both imaginative and consistent within its theme. There are surprises for the players, there is a touch of the comedic at certain points, and the flow of the adventure is paced well. There are some memorable NPCs in here.

On a less positive note, I ran this for (6) 13th level characters, all experienced players, and this was nowhere near the challenge that the author intended. The consensus of the group, as we rehashed the course of the module, was that this was appropriately challenging for these characters when they were all 9th level. I would advise any judge who knows the players who are going to be at the table well enough to consider carefully if the encounters are challenging enough for those players, and act accordingly.

We played this for PFS credit - if you are considering running this as part of a home campaign or as part of an adventure path, I recommend bringing this out before your players reach 11th level.


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Worth running again and again

*****

I wish every scenario could flow so clearly while still bringing the variety of this one. The intensity of the time frame is a tried and true motivator, and the encounters are challenging enough if the DM is as prepped as he should be. This is a keeper.


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Improving a good thing

****( )

For a GM running the Kingmaker Adventure Path, this offering represents a significant improvement over the presentation in AP#35. The Jon Brazer version does cover the same material presented in AP#35, however the examples actually show all of the features in their description blocks, some of which are omitted in the AP version. There are far more sample armies, for your convenience, and the naming conventions for them make more sense.

This is important when you are trying to explain the system to a table full of gamers that may be completely baffled by this concept. Additional tactical modifications & capabilities are a help as well. I like the army build chart, too. Nice to have convenient tools for the task at hand!

For further details, if you haven't already done so, please read the Dark Mistress' review.


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Rinse and repeat

***( )( )

Mr. Moreland's points are valid, especially that there is no sense in the player's perspective of how this ties into a series. That is true for all of the first 3 for that matter. The combats are repetitive necessarily, as you encounter minions and then their leader, along with an unrelated encounter akin to the LG Obligatory Thug Encounter syndrome. That doesn't make them easy! Some lower tier parties have fled before completing it.