Goblin Squad Member. RPG Superstar 6 Season Star Voter, 8 Season Star Voter, 9 Season Star Voter. Pathfinder Society GM. 34 posts (79 including aliases). 15 reviews. No lists. No wishlists. 51 Organized Play characters. 1 alias.
The information and opinions expressed above are shared by our 6 player table, who really enjoyed this at FlatCon today in Bloomington, IL. Most of the PCs date back to when the Pasha Muhlia al-Jakri was our faction leader for the Qadiran faction, so my take on the social encounter moment was totally at odds with what the Decemvirate thinks. You have to be familiar with 2-21 The Dalsine Affair to fully understand this. I will be petitioning the Decemvirate to reconsider their position on my former faction leader. Brief though the "social moment" may be, it mattered a lot to some of us. Great scenario - we played it in just under 5 hours with highly experienced players who all have played together before.
I have no space at home to put this on a wall where it belongs, but I have brought it along time after time when I'm GMing and it really clarifies locations for most of the players. I feel it is important to have a frame of reference like this available, especially since a good half of the players don't have any idea where they are when you just give them a name and a country. Depth of the gaming experience matters.
This is a particularly good one. If you've read the previous reviews, you know that there is a level of complexity to the story. There are points that some players will never get, especially if they are more into combat. It is not easy to run or play, which is great! I had an excellent GM at Winter War and had a blast running it later on.
Players and characters that like a "sleuth" scenario will have a challenge on their hands here. The moment of epiphany when suddenly everything falls into place is an amazing experience. The fighters, barbarians, bloodragers and such will not have much to do here. PCs with a few skills are needed, and the more experienced players should find this a very interesting adventure.
What an outstanding book! Can I nominate Dave Gross for a major award from somewhere? All of his characters are amazing! I used to have the itch to write some fantasy fiction, but as I marvel at his work here, I realize again that I could never come up with his skill of description, of dialog, of character conceptualization or sheer artistry of prose. I count myself lucky to have the chance to read his stories.
By all means, though, read the four predecessor tales of Count Jeggare and Radovan. This is exemplary work!
You're in Sarkoris, so of course there's treachery afoot. But coming from where - that's the issue. Andy Hoskins has great style and it shows up in this artful and deep scenario. Played up with a 7 and survived, so don't let the horror stories scare you. Enjoy this, everyone!