Randalfin's page

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No offense meant. XD I played a gangrel last time.


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Aaaand on that note I'm done here. I've given multiple ways for using the RAW, I've given a few ways to tweak it yourself, and still people are not happy.

Yes, Paizo rushed it. Is it perfect? No. But if they introduced everything that people wanted to do, the core book would be utterly massive. The developers had a limited amount of pages to work with, and IMO, didn't polish the system enough. But they did what they could. There's still tons of material still left to publish, and us non subscribers haven't even gotten our alien archive yet.

So you guys, girls, and hosts can all sit back and complain that your magical book doesn't have the content you want, all you want. But you still have three options until expanded material comes out.
1. Use RAW. Be happy.
2. Fix it yourself or with advice.Be happy.
3. Go play VtM where you are surrounded by characters as pessimistic as you. Be melancholy.

And that's it. Everyone on this thread, I hope you have a nice day.


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And I apologize, I just woke up when I posted that and realized I didn't give any information.

SF core book, page 406 to 409.

Starfinders system doesn't have energy attacks doing half damage to objects anymore. So if said creature doesn't quite have the strength to rip pieces of the hull off, it can still use any of its special abilities... Like a breath weapon... To do some serious damage to the hull. Even a colossal ship would only have a hardness of about the 50 or 60 per section. So if the attack did 120 points of damage to 4 sections at once, well, that's a harsh hit.

Though considering the bigger you get, the higher bonus you have to break things, anything that's huge or bigger could land on your ship, rip your thruster off, and beat the rest of the ship with it until the life support gives out.

And quick tip. Hulls have 'alot' of hp per section. Airlock doors... Not so much.


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If you ask me, it honestly depends on the monster now doesn't it?

Take say... A giant flying space tarrasque. A monster like that should definitely be treated as its own ship. If it doesn't have a ship status block, 'make' one. Once the archive comes out we will have the rules to do so hopefully.

If it's not something that awesome, like a large size category void dragon, you run it just like the book says. It's too fast to lock on to directly, but your weapons count as AoEs against it. And while it can't nuke your ship like a colossal size one could, it could still latch on despite any shields you have (because it's not fast enough to trigger them) and could start tearing your ship apart using the item breaking rules as stated.

It would force your characters to get out of said ship to do some zero g combat...or get really creative by flying close to a sun or something.

Be creative! Come up with interesting ideas on how to run it.


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I would prefer changing my giant pneumatic hammer into a parking meter.

That way we can walk around and literally beat "common cents" into stupid people.


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Just an observation on rules as a forum lurker, I'd like to point out you can absolutely see the sun via Pathfinder perception rules.

The distance modifier for perception is +1 per 10 feet. Which means that the distance to the sun, assuming it's still 93 million miles from Golarion, gives it about a +49 billion on its perception DC.

However, with the exponentially increasing penalty from size modifiers over colossal, that gives it a negative somewhere in the 95 billions.

If my math is off, it should still only be by 10 billion or so. Hence, even if the sun managed to roll a stealth check, it's penalty is way too high.

Just a note from a random lurker. Don't mind me.