Aspen Thatcher wrote: However, if I am remembering correctly, some of the command undead spells allow saving throws and can backfire. Woah Scary! I can't find that anywhere, is that a house rules thing? From what I was reading in the core book it says that the spell has no other effect besides attempting to control the undead creatures?DM Avian Aloft wrote: ...the choices are Red, Green, Blue, and Yellow, if there's two teams trying for the same portal I'll use the dice to decide ;) Well I was leaning towards Red butI also have an questionably healthy love of the color blue So Two Votes Blue! Spoiler: Aspen Thatcher wrote:
I'm honestly on guard for the ol' Shoreborn Switcheroo
Sedoriku wrote: Patos and Adam are welcome, as far as I am aware (it may not be my invitation to extend), to join as well. Completely within your rights Sedoriku. As far the current back story goes the PC's had freedom to choose their attachment (either hired help or vetted guild member). Seems since you've chosen to be a guild member you'd most likely be in charge of the fiddly-bits of getting us where we need to go safely (e.g. hiring a guide and such)
The addition of the wagons and staff was intended "post-cataclysm" and hammering out the acquirement of them before we started the game was ideal to prevent our game from turning into spread sheets and GP the adventure(slowing us down with paperwork when we are just starting out seemed silly.)
Team 3: Ralwind Winterbreath (Eskul, Necromancer) *checked in Sedoriku (Aspen Thatcher, fighter/cleric) *checked in Juan Adriel (Adam, Skirmisher Ranger) *checked in Grimdog73 (Patros, rogue) *awaiting confirmation
Sedoriku wrote: Sounds good the nurse idea does have some merit as well, but could we afford it? I also have a few kinds of arrows: durable, blunt, smoke and thistle arrows. Tweaked it so we can afford a nurse at the normal 1.5x multiplier. (dropped a few weapons and some extra healing items) Got about 29gp left over after tweaking, planning on either using it for arrows or taking on more trade goods. Okay with that modification we should be good to go! @DM Avian Aloft What do you need from us to light this candle?
grimdog73 wrote: What about some backup weapons? Like spears as well as additional arrowsand bolts? As for equipment how about fishhooks and fishnets? We could catch our food...maybe cold weather gear? I was thinking we could make more arms and armor when we got to the other side but you make a great point. I've added arrows and bolts and several additional weapons. We've got 2 fishing kits, should I grab more? Also added a fishing net and 4 cold weather gear outfits.
JuanAdriel wrote:
Thank you very much. What's your current carry capacity? 100 arrows going to be enough? If you would like more, did you want any special type of ammo?
Spoiler:
blunt(can deal non lethal), flight(longer range (+10ft with shortbow) but sacrifices damage), whistling arrows(makes a keening sound audible within 500ft of flight path, functions as normal arrow), Masterwork Arrows? ================ Awesome! just need Sedoriku's approval, put the finishing touches on, and then we can get this game started!
Sedoriku wrote:
Bought 4 of em. ------------------ATTN: PARTY Okay Team ive made some changes with the added influx of cash. Please cheer or jeer. Major changes listed below with TLDR at the bottom:
===========
What I need from you: Yay or Nay on the party item list
==========
grimdog73 wrote: oh yeah, i forgot..I bought a bunch of cure light pots. maybe would be better to allocate fundage to make them right? that way we casn get double the potions....I bought 6....so that would get us 12. Excellent! We'll have to brew them on the other side of the portal, possibly when we get basecamp setup. Going to grab some zzzs at the moment then tomorrow work out hiring some people to tend our basecamp.
grimdog73 wrote:
I did the same, only had 10gp remaining! haha! I'll add it to the party fund now. Did you want a spare climbers kit then? If we can afford it and the weight is low enough I'll allocate for it. That goes for any item any of ya'll might need/want.
Hopefully the final version of this: Eskul Rashier Male Human Wizard Level 3 Crunch
Spoiler:
Eskul Rashier Male Human Wizard Level 3 NE Medium humanoid (Human) Eskul Rashier -------------------- Defense -------------------- AC 12(10+2 Light Armor), touch 10, flat-footed 12 hp 24 Fort +2, Ref +1, Will +3 --------------------
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]] --------------------
Feats: Eschew Materials, Brew Potion, Skill Focus(Handle Animal), Scribe Scroll, Command Undead Skills:
Languages: Common, Dwarven, Draconic, Elven, Gnome, Infernal, Orc --------------------
Spells Per Day:
Word Bank
(Illusion), Flame Jet (Fire), Force Block (Armor), Lift (Gravity), Sense Magic (Detection), Spark (Electricity) 1lvl:
Target words:
Meta words:
===============
0lvl x5
2lvl x3
History
Spoiler: Eskul is a human wizard born into an affluent family whom have long had a history of studying the necromantic arts. Eskul was not spared this education and much of his early life was dominated by studying the secrets of the dead. As he progressed in the middle of his life his education grew to include the skills he would eventually need to join his family’s guild. All manner of tomes on construction were provided and were added to his scholastic regimen. In his late youth he was sent out to apprentice with the guild, this included practical instruction on the teachings from his youth as well as survival training by various mentors whom were members of the guild. As a part of the survival training Eskul was tasked with assisting in caring for the guild’s animals, chiefly large dogs and gained an affinity for working with them. For his coming of age ceremony he was presented with a riding dog pup of his own and over the following years formed a bond with it. After completing his apprenticeship Eskul like much of his progeny established himself as a trusted asset within his family’s guild; the Farris-Northwind-Rashier Construction Guild, as a journeyman constructor.
Initially this deal was met with great mistrust, by both the lich and the paladin. However, the Rogue’s idea developed and over time the firm rose to be one of the most prestigious construction groups in the known world and have completed many great works for many empires. The main reason responsible for this success was the creative use of undead labor in difficult or otherwise dangerous construction works. Before the cataclysm Eskul was traveling to the next jobsite to preform advance setup work while the rest of the guild chapter he worked with was finishing another job. The area to travel between the work sites was known to be dangerous and the guild assigned escorts and hired a guide native to the area to travel with Eskul to ensure his safe arrival. Now stranded as a refugee, along with his guildmates and the hired guide, the opportunity to re-establish his family and guild’s name in foreign lands beckoning, he faces a difficult decision within himself. Either try to wait to find more members of his family and guild that might have survived, or take Silias Shoreborn’s request to heart and ask his companions if they wish to risk what could remain of the rest of their lives on what could very well be a fools errand.
Sedoriku wrote: If you want I have about a 1,500 more as well, I redid the prices for crafted armor (1/3rd not 1/2) and have taken about 200 for personal small items. I'll have a final crunch with background up this evening. Neat! Thank you! I'll follow your lead and get my final crunch and background up as well. After I finish getting that put together I'll work on utilizing that extra 1500gp.
@Grimdog73, Juan Adriel, Sedoriku Here's what I chose for our current load out. As you'll notice there is the main listing with a wish-list off to the side for items that would be nice to have but are currently beyond our means (as i see it anyway). Additional monetary donation would be nice but is not necessary. I can probably tweak what we have to get us at least one hireling to watch our base camp for us. If there are no objections or added thoughts I'm going to lock this in.
JuanAdriel wrote:
I'm going to guess that since we start the adventure with the equipment that it was an auto success on the craft check. Using the 1262gp 5sp that JuanAdriel fronted I've started work on an party equipment wagon. Will post when I'm done working the kinks out. Will be another hour or two, barring interruptions.
DM Avian Aloft wrote: You will be pioneers, innovators and risk takers on the forefront and out of the comfort zone! And that's why I'm really excited to start playing! I am really looking forward to this adventure! I am Very happy to hear that non-magic healing with time skip and co-op magical item creation is approved, despite non-magical heals are not popular but I think it will be essential in our parties case. Looks like we'll be crafting some potions Sedoriku! ---
Here's whats tumbling around my noggin:
Gotta switch up my skills again and put some ranks into handle animal but after that should be fine. //reminder-grabsilentwhistle(9sp)// It's a work in progress I'll be using the reserve gold JuanAdriel offered up until the rest of the party members report back with their cash monies saved from crafting items.
@Sedoriku The adjusted price for a mithral shirt would be 366gp 6sp and 6cp. @MyParty Please use the price adjustments as reflected in above posts and let me know how much cash yall have left-over. I'm combing through the Advanced Equip Guide for some better scouting stuff we can get. (Unless there was something you wanted to buy, in which case please purchase and then provide remaining gold levels.)
DM Avian Aloft wrote: The Witch class is a separate base class found in the Advanced Players Guide. It is a full progression casting class similar to the warlock of D&D past. There is no reason you couldn't multiclass into it if you wanted at some point. It's one of the three arcane spellcasting classes with easy access to healing. AH HA! I've only been reading the Pathfinder Core and the Advanced Equipment guide. Seems like I need to boost my knowledge some more! Thank you again for correcting me and pointing me in the right direction. @My Party Okay clearly we need to either re-spec one of our characters to have magical healing
Additionally the only real problem with healing the slow way seems to be the time lost. So long as we pack enough healing kits we should be okay methinks? @DM Avian Aloft
DM Avian Aloft wrote: Wizards and Witches ARE separate classes, they have separate spell lists, so they have separate word lists. Thus a wizard does not get to select off the witch list. Thank you for clarifying, witches are female wizards then im guessing? Or could I possibly do multi-classing later on and nab some witch spells?
DM Avian Aloft wrote:
Sweet! I love being wrong when it means saving money! Thank you for the clarification DM Avian Aloft. Something I've been meaning to ask you about is with the words of power it lists words for wizards and witches seemingly as separate classes. Where wizards can't cast spells listed as witch and vise versa. Is this true or can I have Eskul cast words that are classified as "witch"?
Sedoriku wrote: Mithral isn't magic, is it? Not sure, this is why I think it's magical There is also this discussion on healing options I found. and we might be able to summon creature "archon" down the line but at level 3 that's not an option.
Forgot Pathos's masterwork buckler - 155gp->1550sp->1/3(1550sp)= 516.6sp= 51gp 6sp 6cp
I'm going to guess that JuanAdriel already took the craft cost for his weapons and leave that off. I'll spec out the rest of the party's equipment via Aspen and Adam's skills of craft armor, weapons, and bows. Weapons!: Spoiler:
Adam(JuanAdriel): Masterwork Composite(+2) longbow - 400gp->4000sp->1/3(4000sp)= 1333.3sp-> 133gp 3sp 3cp Warhammer - (not calculated)
Eskul(Ralwind):
Pathos (Grimdog73):
Aspen(Sedoriku):
As for our healing issue I found This spell. But I'm not really sure how to make it work with words of power yet.
Sedoriku wrote:
I decided on having Eskul have craft skills in: Craft (Carpentry/Woodworking), Craft (Stoneworking), Craft (Armor/Metal working), with Profession (Construction) So if we need to construct something I've got it! haha Adam(JuanAdriel) has Craft weapons, so we should be able to use that, and Pathos (Grimdog73) didn't take any crafting skills which is fine! Lemme just spec out armor crafting for our party really quick,
Spoiler:
Lets see, you already spec'd out your own equipment so that leaves: Pathos (Grimdog73):
Adam(JuanAdriel):
Eskul(Ralwind):
Next on to weapons!
Sedoriku wrote:
Explain this wizardry! You can reduce prices of items? I might have gold left? NEAT! As for having the right feats/skills to craft magic items, let me look into that. Thinking about it you might have to be able to cast the spell you want to imbibe the item with so that plan could be out the window. Maybe there's some other way we can do this. Let me look through the core book a bit. I was considering asking DM Avian Aloft if they were open to open to me knowing a method of raising the dead due to my character's background fluff. Maybe we can work in one of our party having healing magic knowledge in similar method?
Sedoriku wrote:
Since JuanAdriel is allowing use of his remaining gold we could possibly purchase reagents and craft wands of cure light wounds?
@Sedoriku, others, ect. I want to get this out of the way right now: [incoming text wall spoiler'd for convenience!] And I hate to disappoint, but I'm going to stick with the Neutral Evil alignment of my character.
Spoiler:
I've never played an Evil character but from what I've been told alignment is more of a guideline how to act then the absolute. From my research it seems that being motivated by power (through money acquirement, learning new spells, ect) will be the main motovation that should drive my actions. With a bit of cruelty mixed in (burining innocents and the like apparently). I'm fully intending to treat my alignment as a guidelines how to act rather than "I must burn this family because of my alignment" randomly burning people probably won't further my goals in anyway so yep. Anyway I think you have to be evil to cast necromancy spells, that's what i took away from the descriptions anyway. I wasn't really excited about chaotic evil (to much "lel random death because I'm cayoootic!") and Lawful evil seemed to constraining than I wanted to try to deal with. Reading what I have, they claim that NE is the hardest to play but the guidelines seem pretty simple, do what benefits you the most essentially.
Sedoriku wrote:
Heh heh magical hovel on the outside, parthenon of Silas Shoreborn on the inside. I'm glad you like the undead construction crew idea! I am totally ripping it from a greentext i read a while back. I've always wanted to try it! I'll have a personal back story pounded out sometime tomorrow. Currently beer-ing it up because MURICA and all that. ========================================================================
We were an advance survey group for the larger crew that was finishing up a different job. Travel is dangerous through the region between the two job sites so [local escorts who know the land / extra protection] were [hired/sent with] by the company to ensure the next site's preparation. Job site was being surveyed for [silas shoreborn / community near by silas shoreborn / DM Avian Aloft's Choice] Reality Cataclysm happens and we were drawn in with the other refuges. Thoughts/Critisism/Approval/Denoucement of this please!
JuanAdriel wrote:
Somehow I completely missed that you had said that. This is incredibly generous of you! As part of my selected equipment I purchased a riding dog to help carry my crap, he's pretty loaded up at the moment but more pack animals or possibly even a wagon is something we can look into. If the party wants I can start pricing up some extra survival equipment to aid us with scouting and have it ready for review in a google spreadsheet? Or if someone needed an item and couldn't afford it before now would be a good time to speak up even! Thank you again JuanAdriel for your generosity!
@JuanAdriel
Little confused on this bit:
JuanAdriel wrote:
Do you mean you have 1262gp left over? I can think of a hell of a lot of stuff to suggest purchasing with that kinda cash. (from what I can tell DM Avian Aloft is implying that we can't take it[our gold] with us and expect it to be useful. maybe items to barter would be something to grab?) As for background I myself was thinking about what I should have for mine and then I remembered something I read forever ago about a necomancer using the undead as a workforce. I think I'll run with that idea! Something along the line of working in the construction business with a group of people who used the undead as general laborers. Maybe you could be from the same crew? Or maybe you're investigating them for un-sanitary practices (unsanitary according to the church anyway who listens to them anyhow) Could be that I was sent out in advance to prospect a location of a new dungeon site and you were hired to ensure I got around the location safely? (dat low str. man, kills every time) Those would all be good if you wanted a story as to why we were traveling together. If you're looking for something with a more solitary flare could be that you had to flee the woods you were chilling in when reality started to break down, maybe you were on a pilgrimage to visit Silas Shoreborn when things went to crap?
SamuraiRuy wrote: No matter how we arrange the teams if we can't find healers I tweaked Eskul's equipment load out and skills/profession to be a non-magical healer. As far as I can tell wizwards cannot cast healing nor life spells. If I could take ranks in Wizard and Witch I could but I have no idea how you would multiclass wizard/witch. Zelit wrote: I might be willing to make a healer. How much time do I have? No clue, I would say plenty of time but DM Avian Aloft hasn't said a set start time that I can remember. I would say go for it because both the forming teams are going to need a healer. If you got a character posted tonight I would be impressed, and I doubt that DM Avian Aloft is going to start us off on the US Holiday. What did you have in mind?
LilWilly5 wrote:
No insult taken! Posts get eaten and the like. Was only confused about it and thinking I managed to piss you off in a way which i was oblivious to. Thanks for clearing that up! grimdog73 wrote:
I think we'll make a great team! I'm pretty sure I've got no way of healing people magically because ->wizard, but I'll check over the words of power and see if there is something I missed! I'm not opposed to tweaking Eskul a bit to provide healing. At the very least I can take skill ranks in healing and switch up my equipment a bit. Arrahska Simik wrote: Ah yes it seems there has been a rearrangement, so Ralwind, Ruy and Grimdog are one team now? As far as I know the only set deal at this point is that Grimdog73 and I are on a team. I would be happy to have SamuraiRuy on the team but it's up to them to choose what they want to do!
SamuraiRuy wrote:
Awesome! Any idea what you wanted for other team mates? Maybe we should look for a healer? Or, [I'm a bit confused here] did you decide otherwise[as Arrahska Simik summarized the teams]? No big deal just trying to figure out the roster. @LilWill5
SamuraiRuy wrote:
Nice setup! Want to team with me and find two more people? Also did you factor in adventuring equipment as well? I'm looking at the left over 191g you have and thinking you could grab a backpack and some rations/waterskins at the very least. I not sure what DM Avian Aloft means when they talk about gold not being usable in the begining so you might want to try to squeeze every last piece of equipment you can from those 191 gold pieces leftover.
LilWilly5 wrote: Now I'm unfamiliar with the words of power so can you tell me what magic you two can do? Words of power is interesting, Not anything I would call my favorite at the moment but workable and will be interesting to try. Eskul's best spells at the moment would be: LvL2
Spoiler:
The target of a wordspell with this effect word can take one additional move action each turn. This move action can come before, after, or between other actions, but not during a full-round action. ---------------------------------------------------------------------- (Changing Cone Spark to FlameJet Cone) Flame Jet Cone - Spoiler:
deals 1d4 points of fire damage. If the wordspell with this effect has only a single target, it requires a melee or ranged touch attack to hit and does not allow a saving throw. MODIFIED BY - CONE range: 10ft; A wordspell with this target word affects everything in a cone-shaped burst. ----------------------------------------------------------------------- Lvl1 ==== Burning Flash - Spoiler:
his effect word deals 1d4 points of fire damage per caster level (maximum 5d4). If the wordspell with this effect word has only a single target, it requires a ranged touch attack to hit and does not allow a saving throw. ----------------------------------------------------------------------- Shocking Arc - Spoiler:
This effect word deals 1d4 points of electricity damage per caster level (maximum 5d4). ----------------------------------------------------------------------- Lvl0 ==== Various general cantrips that can be cast unlimited times per day: Spoiler:
Detect Magic Comprehend Written Languages Lift - like mage hand but requires concentration to perform Cramp - A spell that makes people run slower
=Various other cantrips=
========================== Revised list of my Prepared Spells: Spoiler: Prepared Spells --------------- Necromacny Arcane School Level0: Bleeding Wounds Level1: Spook Level2: Boosted Bleeding Wounds 0lvl x5
1lvl x5
2lvl x3
As complete as I can get him. Cant wait till we get to level 4! Eskul is ready to join a party. Spoiler: Male Human Wizard 3 NE Medium humanoid (Human) Eskul Rashier -------------------- Defense -------------------- AC 12(10+2 Light Armor), touch 10, flat-footed 12 hp 24 (6,6,6) Fort +2, Ref +1, Will +3 --------------------
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]] --------------------
Feats: Eschew Materials, Armor Proficiency (light), Arcane Armor Training, Scribe Scroll Skills: Acrobatics (0), Appraise (11), Bluff (6), Climb (3), Craft (Carpentry/Woodworking) (11), Craft (Clothing) (8), Craft (Armor/Metalworking) (8), Diplomacy (1), Disable Device (1), Disguise (1), Escape Artist (0), Intimidate (1), Knowledge (arcana) (10), Knowledge (dungeoneering) (10), Knowledge (engineering) (10), Knowledge (planes) (11), Linguistics (10),Perception (0), Perform (1), Profession (0), Sense Motive (0), Sleight of Hand (0), Stealth (0), Survival(5), Swim (4), Use Magic Device (0). Languages: Common, Dwarven, Draconic, Elven, Gnome, Halfling, Infernal, Orc --------------------
Spells Per Day:
Word Bank
Echo (Illusion), Flame Jet (Fire), Force Block (Armor), Lift (Gravity), Sense Magic (Detection), Spark (Electricity) 1lvl:
Target words:
Meta words:
===============
0lvl x5
Chyrone wrote:
I did not fully read your post before commenting sorry!
DM Avian Aloft wrote:
Dm Avian Aloft I'm having a little trouble chewing through the Pathfinder Ultimate Words of Power page on the subject. Is there a easier to understand guide available? I will continue absorbing the info as best I can if not and provide you an appropriately modified spell setup asap. LilWilly5 wrote: what are the current teams any way? Well I think Ashe, Donald, and Algar are on a team and looking for a bard. I am bereft of allies at the moment and I've expressed interest in joining up with you in previous posts. Other than that I think there are no other established teams.
DM Avian Aloft wrote: I'm guessing by Cast Control Undead you mean to put Use Command Undead for the Power over the Undead ability? Other than that and a list of your words of power and gear it looks alright. OKAY FINALLY SATISFIED (sorta) I've PM'd you my equipment list because I spent way to much time tweaking it I'd be horribly embarrassed if it was screwed up. I'm listing my Prepared spells here: Focus = Necomancy // gave up conjuration and illusion
DM Avian Aloft wrote:
Well neat I have double monies than I thought I had to buy things. Gotta rework some stuff.
DM Avian Aloft wrote: I'm guessing by Cast Control Undead you mean to put Use Command Undead for the Power over the Undead ability? Other than that and a list of your words of power and gear it looks alright. Yes! Command Undead. sorry been going kind of cross-eyed trying to absorb all the info on wizards. Thank you for catching that. I'll have an equipment/spell list posted asap. working on it now.
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