Combat Gear cloak of fangs[ARG], deliquescent gloves[UE], potion of cure light wounds (2), potion of invisibility, potion of remove curse, potion of remove disease, sandals of quick reaction[UE], scroll of fly, wand of cure light wounds; Other Gear +2 bloodthirsty mountain pattern armor[UC], +2 buckler, javelin (3), ogre hook[UE], sling, belt of giant strength +4, furious amulet of mighty fists, golembane scarab, goz mask[ISWG], headband of deathless devotion[UE], ring of lingering blood magic[ACG], ring of protection +1, bandolier[UE], bandolier[UE], cold weather outfit, 1,089 gp, 5 sp
Arcane Bloodrage (Blur) (Sp) As a free action apply chosen spelll to self when enter bloodrage.
Bestial Aspect (+10' polymorphed movement) (Su) Increase dam of nat attacks & +10 ft. to movement types granted by polymorph spell.
Bestial Aspect (increased polymorphed damage) (Su) Increase dam of nat attack granted by polymorph spell.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Bloodrage (34 rounds/day) (Su) +4 Str, +4 Con, +0 to Will saves, -2 to AC when enraged.
Claws (Su) 2 Magic Claw attacks deal 1d8 damage.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Demonic Bulk (Su) When entering bloodrage, can choose to increase size by one category (as enlarge person).
Disruptive +4 DC to cast defensively for those you threaten.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Transformation (Su) Extend polymorph spells while bloodraging with a concentration check.
Greater Arcane Bloodrage (Haste) (Sp) As a free action apply chosen spelll to self when enter bloodrage.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.