Demon

Raging Ragnorak's page

16 posts. Alias of Tech5bb.


Full Name

Raging Ragnorak

Race

Half-Orc

Classes/Levels

Bloodrager 10

Gender

[ HP 104/104 | AC 22/11T/19FF (20% miss chance + Haste) | Fort +14, Ref +9, Will +6 | Init +8 | Perception +12 | CMD 31 | DR 2/- | Size: Large | 10ft Reach]

Strength 26
Dexterity 14
Constitution 18
Intelligence 8
Wisdom 10
Charisma 14

About Raging Ragnorak

Crunch:

Ragnorak
Male half-orc bloodrager (crossblooded, rageshaper) 10 (Pathfinder RPG Advanced Class Guide 15, 83, 84)
LN Large humanoid (human, orc)
Init +8; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 22, touch 11, flat-footed 19 (+8 armor, +1 deflection, +2 Dex, +1 dodge, -2 rage, +3 shield, -1 size)
hp 104 (10d10+40)
Fort +14 (+5 circumstance bonus vs. cold weather), Ref +9, Will +6; +2 morale bonus vs. ongoing effects with recurring saves, +4 and one size larger to resist effects of wind
Defensive Abilities sacred tattoo[APG], uncanny dodge; DR 2/—
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Offense
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Speed 70 ft. (60 ft. in armor)
Melee +2 Claws +17/+17/+17 (3d6+16 + 1d6 acid) or
ogre hook +15/+15/+10 (2d8+21/×3)
Ranged javelin +12/+12 (1d8+8)

Space 10 ft.; Reach 10 ft.

Special Attacks blood casting, bloodrage (34 rounds/day), claws
Bloodrager (Crossblooded, Rageshaper) Spells Known (CL 10th; concentration +12)
3rd (1/day)—fly, vampiric touch
2nd (2/day)—animal aspect[UC], false life, invisibility, rovagug's fury, see invisibility
1st (3/day)—blade lash[ACG], infernal healing[ISWG], long arm[ACG], ray of enfeeblement (DC 13), shield, true strike
Bloodline Abyssal, Arcane
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Statistics
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Str 26, Dex 14, Con 18, Int 8, Wis 10, Cha 14
Base Atk +10; CMB +17; CMD 31

Feats Combat Reflexes, Disruptive, Eschew Materials, Improved Initiative, Intimidating Prowess, Iron Will, Lunge, Power Attack

Traits fate's favored, reactionary

Skills Acrobatics -1 (+11 to jump), Climb +12, Intimidate +25, Knowledge (arcana) +3, Perception +12, Survival +5, Swim +12; Racial Modifiers +2 Intimidate

Languages Common, Orc

SQ arcane bloodrage, bestial aspect, bestial aspect, demonic bulk, fast movement, furious transformation, greater arcane bloodrage, orc blood

Combat Gear cloak of fangs[ARG], deliquescent gloves[UE], potion of cure light wounds (2), potion of invisibility, potion of remove curse, potion of remove disease, sandals of quick reaction[UE], scroll of fly, wand of cure light wounds; Other Gear +2 bloodthirsty mountain pattern armor[UC], +2 buckler, javelin (3), ogre hook[UE], sling, belt of giant strength +4, furious amulet of mighty fists, golembane scarab, goz mask[ISWG], headband of deathless devotion[UE], ring of lingering blood magic[ACG], ring of protection +1, bandolier[UE], bandolier[UE], cold weather outfit, 1,089 gp, 5 sp
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Special Abilities
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Arcane Bloodrage (Blur) (Sp) As a free action apply chosen spelll to self when enter bloodrage.

Bestial Aspect (+10' polymorphed movement) (Su) Increase dam of nat attacks & +10 ft. to movement types granted by polymorph spell.

Bestial Aspect (increased polymorphed damage) (Su) Increase dam of nat attack granted by polymorph spell.

Blood Casting (Su) Cast bloodrager spells while in bloodrage.

Bloodrage (34 rounds/day) (Su) +4 Str, +4 Con, +0 to Will saves, -2 to AC when enraged.

Claws (Su) 2 Magic Claw attacks deal 1d8 damage.

Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.

Damage Reduction (2/-) You have Damage Reduction against all attacks.

Darkvision (60 feet) You can see in the dark (black and white only).

Demonic Bulk (Su) When entering bloodrage, can choose to increase size by one category (as enlarge person).

Disruptive +4 DC to cast defensively for those you threaten.

Eschew Materials Cast spells without materials, if component cost is 1 gp or less.

Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Transformation (Su) Extend polymorph spells while bloodraging with a concentration check.

Greater Arcane Bloodrage (Haste) (Sp) As a free action apply chosen spelll to self when enter bloodrage.

Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.

Orc Blood Half-orcs count as both humans and orcs for any effect related to race.

Power Attack -3/+6 You can subtract from your attack roll to add to your damage.

Sacred Tattoo +1 to all saves.

Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.