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Have done a little playtesting with the class and am more than pleased in terms of flavor, (which isn't a question here) My problem lies with their ability to do anything at low lv's as has been stated throughout thread.
The oracle does end up wasting it's spell slots to fill the heal@#$&* role, leaving it with it's revelations as it's only actual ability. My first ability chosen is Heat Wave (Flame Focus) in order to make me not utterly useless and bored my DM and I came up with the feat Extra revelation, similar to extra ki/rage/channel

1. Extra Revelation (revelation name) Increase the number of times per day you can use selected revelation by your charisma score. This Feat may be selected multiple times, each time applied to a new revelation. (the vervion we decided on)

2. Extra Revelation (Focus Name) You may use revelations from your chosen focus 1 additional time per day.

Think this feat either way gives a little bit more to do then wait till someone calls for healing, without causing the oracle to be to powerful. Not against the idea of additional spells know though, no more than 2.


CaspianM wrote:
I get the impression despite the volume of special abilities the PF Monk gets it still somehow lags behind the other classes in use, up until high treasure levels where you can get a pretty crazy AC. What would need to change to get them to contribute better to a party?

They aren't underpowered, very mobile heavey on flavor. Easiet way around weapon enhancement problem is rip off sashes from outfit and enchant em, tie around hands feet knees etc. For AC, invest on rings amulets scrolls of mage armor pots of dex and wis