Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
Quresha watches slack-jawed as Moves With Grace one-shots the giant, barely jumping out of the way in time as it collapses. What incredible skill and poise! She takes a few moments to regain her wits, and remembers that Allysen was still wounded. "I will intercede for another blessing on your behalf." Faith to cast Healing: 1d8 ⇒ 5 Wild: 1d6 ⇒ 6
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
Seeing that the goblins had all been dealt with and were no longer a threat, Quresha moves by Bizzle's side to assist with the... whatever that large one was. Hows does it even fit in some of these caverns? Memories of claustrophobic passages flash through her mind as she jabs with her spear at a trunk-thick leg. Fighting: 1d6 ⇒ 2 Wild: 1d6 ⇒ 1
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
Seeing that Allysen has mended a little, Quresha lunges after the fleeing goblin, attempting to sweep its legs from under it. Then she reverses the grip on her spear and stabs it into the prone goblin, killing it instantly. Fighting: 1d6 ⇒ 6 Wild: 1d6 ⇒ 6
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
Seeing that the goblin she had wounded was no longer a threat, Quresha moves around it to stand by Allysen protectively, and calls upon the power of Al'Akbar to heal her wounded companion. Faith: 1d8 - 2 ⇒ (3) - 2 = 1 Wild: 1d6 ⇒ 4
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
Quresha comes up from behind the rock formation. "Face me!" Her honour code would not allow her to strike an enemy from behind, so she waits until she has the goblin's full attention before jabbing at it with her spear. Fighting: 1d6 ⇒ 2 Wild: 1d6 ⇒ 5
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
Seeing their companion beset on all sides, Quresha seeks to come to Allysen's aid, but a line of goblins stand between her and her companion. "Away! Away!" she barks, unconsciously repeating what Bizzle was shouting just moments earlier. Fighting, confused: 1d6 + 2 ⇒ (3) + 2 = 5 Wild: 1d6 ⇒ 5
Is it dead? I think it's dead. Gripping her spear in both hands, she impales the goblin in front of her through the midriff, shaking it off and jogging towards the second group, taking a roundabout way to come at the goblins from behind.
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
As much as they were clearly a threat, Quresha is reluctant to slay sentient creatures, so she reverses the grip on her spear and tries to whack one of the fleeing goblins with the butt - an incentive to keep running more than anything else. Free attack, Fighting: 1d6 ⇒ 6 Wild: 1d6 ⇒ 6
The hit connects and sends the goblin stumbling, so she follows up with another blow aimed at the other one's knees. Fighting: 1d6 ⇒ 4 Wild: 1d6 ⇒ 5
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
Quresha rushes after Lord Belros, in the direction where she can hear Allysen fighting. What a bold move, to attack the goblins on her own! Fighting: 1d6 ⇒ 1 Wild: 1d6 ⇒ 2 She raises her spear to strike at one of the goblins, but the one that Lord Belros pushed bumps into her and fouls her attack.
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
"Err, right." Quresha's eyes dart between the argumentative parties, her spear held at the ready. At the mention of goblins sneaking up on them, she grows alarmed and begins to scan their surroundings. Notice: 1d4 ⇒ 3 Wild: 1d6 ⇒ 2
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
Faith: 1d8 ⇒ 5 Wild: 1d6 ⇒ 5 "No, wait, I think it's working. And Allysen, if you are going as well..." Quresha calls upon another blessing of protection for the half-elf. Casting Protection, which grants 2 armor on success. Does not stack with natural or worn armor.
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
"It's at least 100 feet away, if my nose doesn't deceive me." Quresha adds. "Before you go..." She closes her eyes in concentration for a moment, calling a blessing of protection upon Moves With Grace. Faith: 1d8 ⇒ 3 Wild: 1d6 ⇒ 4 Nothing happens. "Ah, umm, I think he's busy." Quresha looks sheepish.
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
Grakkus' constant prodding and obvious concern make Quresha nervous, and she opts to eat her breakfast as they walk, chewing on pieces of jerky and dried fruit. She quickly ties the loads to the mules again, leading one towards the front of the caravan.
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
Quresha was about to go inspect the interesting-looking patch on the wall when Lord Belros's words stop her in her tracks. "Right, right, good to know." She backtracks, glancing over her shoulder and trying to imprint in her memory the appearance of the hazardous fungus. Once back with the rest of the group, she sets to redistributing the packs on the mules as directed.
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
Quresha steps forward, thumping the butt of her spear against the cavern floor. "I can investigate." To demonstrate what she has in mind, she steps up to the water's edge and extends the arm bearing the spear into the water. Upon retrieving it, the waterline is clear on the light-coloured wood.
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
This much moisture was not something that Quresha was used to, and she keeps adjusting the straps of her armour as she feels that she cannot breathe properly. At first, she listens intently to Isagoras, but after a few moments her eyes glaze over and she starts taking backward glances, in case they were being pursued. Notice: 1d4 ⇒ 3 Wild: 1d6 ⇒ 4
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
Quresha looks quite dejected as the rats turn to flee. Perhaps it was the cramped quarters, but her fighting skills seemed to have deserted her. She brightens up at Bizzle's compliment. "Al-Akbar protects those who are worthy, I am simply a conduit for His power." She turns to Allysen with an awed expression. "Your magic was quite strong as well!" Is she worshiping a dark deity? Quresha wonders, but does not give voice to her thoughts.
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
They had one of the creatures cornered amongst themselves now, so Quresha stabs at it again with her spear. As Amelius calls out, she instinctively glances over her shoulder at him, and almost impales her own foot in the process. "Damn it! Focus!" she admonishes herself. Fighting & Wild: 1d6 + 1d6 ⇒ (1) + (2) = 3
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
Quresha shudders in revulsion as the furry creatures rush towards them and start snapping at their legs. Unslinging her spear, she jabs at the closest one. Fighting & Wild: 1d6 + 1d6 ⇒ (4) + (1) = 5
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
Quresha turns at the sound and almost freezes. The claustrophobia of the tunnels was already getting to her, and now they were going to fight in these cramped spaces? But a duty was a duty, and the Al-Akbar devotee straps her shield to her arms and takes up her spear, stepping up next to the gnome. "We can try to hold them here! Stand ready!" With that brief, but inspiring speech, she murmurs a few words as she invokes al-Akbar's protection unto her companion. Faith & Wild: 1d8 + 1d6 ⇒ (7) + (6) = 13
Bizzle gains 4 armor from Protection.
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
Quresha was listening in astonishment to the tales that Isagoras was spinning, drinking in every word. She opens her mouth to ask the barrage of questions that sprung in her mind, when Allysen warns them all to the whispering presence. Hurriedly rising from the rim of the basin, she grabs her spear and falls into a battle-ready stance. I have no idea how this system works, so please tell me what I need to roll, if anything.
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
Quresha fiddles with the hem of her white robe as the attention from Bizzle becomes a little much for her. "Err, not magical as such, no, it is a sacred item mostly. There are two, in fact - The Cup, and The Talisman - but they are thought of together, like so: thecupandthetalismanofAl-Akbar. They are so important that their loss caused a rift in our faith." Again, she glances at Father Abraham. If she had understood correctly, he was from Ket, a bastion of the True Faith, which was the other major faction of the faith of Al-Akbar, and opposed to her own, the Exalted Faith, which was prominent in her native land, the Caliphate of Ekbir. Allysen's mutter grabs her attention, and she waves her hand reassuringly. "Oh, no need to apologize, after all it make sense to consume the water in the skins first, and refill them with fresh water." She smiles in what she hopes is a friendly manner.
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
Quresha glances at Father Abraham before answering. "What I am looking for has value beyond gems and precious metals. It is an artifact sacred to my faith, and it pains me to say that it was lost a long time ago. It is the holy duty of the paladins and clerics of my order to seek for them." She pauses for a moment as her gaze is briefly lost in the distance. "The qadi who taught me suggested that I might search for it here. He was very enthusiastic in his recommendation, so my hopes are high that my quest will be blessed with success." The Bakluni woman's eyes shine with excitement as her fist clenches. Has Father Abraham indicated anything of his faith so far?
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
"Yes, this water is good to drink." Quresha proclaims after sipping from the fountain. The offer of the waterskin confuses her briefly - she had plenty of water to drink right there, and her own waterskin, but not wishing to offend she accepts it and takes a polite sip from the other woman's waterskin. In return, she offers Allysen some of her dried fruit and nuts which she keeps in a leather pouch at her belt. "But wouldn't the treasure be cursed? It usually, is, in stories. The hapless peasant tilling his field and coming across an ancient sealed urn, thinking his luck has turned, but instead..." She wiggles her fingers in what she hopes is a suspenseful and spook-inducing manner. "And in any case, we have a job to do. Maybe we can come back after and look for treasure." A thought occurs to her and she suddenly sits up straighter. "Master Grakkus, were your people in the possession of any... artifacts? Sacred objects from far away?"
Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10
The Balkuni woman is also breathing somewhat rapidly, but in her case not from vigorous exercise, but rather from fear. Quresha hadn't imagined that an underground route would be quite so cramped and she is keenly aware of the thousands of tons of rock and soil that stand between her and the open sky. This was a very inconvenient time to discover that one had claustrophobia, indeed. More to distract herself than anything else, she sits on the edge of the basin, letting the water run over her hand. "Where do you think this water is coming from? Interesting that the pipe is still here and functioning after all this time. I wonder if the water is good to drink?" Not waiting for a response, she cups her hand under the trickle and brings a handful to her lips, taking a sip. |