This is the discussion thread for my new game. We already have enough players, so we'll skip the recruitment page unless too many duck out.
We won't be starting play on this until Starfinder is done or at least close to done, so no rush posting here; I just want this around so we don't pollute the SF discussion thread more than we already have.
Campaign World Basics
The year is 5502 according to the Lexandrian Calendar. The World is named Faldriene (in your language, anyway). On the subcontinent of Pretronia, in a country named Mercuria, a lot of changes are taking place. Just 168 years ago, Mercuria was a few small Britanglian colonies.
Over the course of time, Mercuria became independent (via a brutal war with its motherland), grew across a large portion of Pretronia, and has now entered a phase called The Industrial Age. Mass production, steam powered locomotion, and improvements in the technologies of war have vastly changed the cities of Mercuria (as they have done to other parts of Pretronia). Swords have largely (but not entirely) given way to rifles and revolvers, obviating most of the benefits of armor to the point where most modern nations now shun it entirely. No armor has been developed that will protect against bullets.
But rumblings of war abound both within Mercuria and across Pretronia in general. Southern states (many of which still keep Dwarves as Indentured servants) are speaking of rebellion against the north, and skirmishes have broken out when such servants are "freed" by northern abolitionists. Meanwhile, across greater Pretronia, The Ugrinian baron Andre Fader was just assassinated by an extremist from the nearby vassal-state of Brask. Tensions run high as Ugrin debates whether to send troops to suppress the activists. Ancient allies of both nations prepare to throw their power behind long-time friends.
Science and (lack of) Magic