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Personally I'm glad perception isn't a skill anymore.
Skills are not a fundamental part of the characters abilities, they are like iceing on the cake. They look nice but dont improve the taste.
Having a skill like perception that is a "must have" makes no sense. It also made little sense in relation to its purpose. how can one learn to be more perceptive? I know perception was originally the attempt to reduce the number of skills by combining spot and listen into one but again the same argument stands, you cant really train someone to be better at seeing or hearing. People can be trained to look out for key things like a guard trained to spot poick pockets, a scout trained to find tracks or a rogue listening out for movement in the next room, but picking out details or listening for key sounds is different to what the general perception is about.
In the past there have been house rules and such that have added perception as a 7th stat which felt more balanced. In PF2, having Perception as a seperate mechanic (it basically replaces initiative) makes sense but what seems to confuse people is its connection to the skills proficiency system.
It would be nice to see more circumstance benefits to perception due to your skills, class or ancestry but I like that only certain classes can get to mastery+.