Hey guys!
we're doing a campaign with an assassination theme, the goal is to remain silent (We throw stealth/perception on any noise or movement which might get us detected) and take out our targets.
After a lot of thinking I've set my sights on a Vanguard Slayer, i think he will compliment the party we have, fit the campaign and be fun to play.
I do however need help - i know Slayers have millions of variations, and I'm not even sure where to start with Attribute points.
Premise + attributes:
i was hoping on building a melee character (was archer previous campaign), maybe utilize a Scimitar/Rapier with weapon Finess so i can focus on Dex and leave STR at 10-12, but im not sure if that's wise. i need Dex for Stealth(and other skills), AC and Saves - so it will probably be my main invetment+equipment stat, if i can get +enchantment weapons and take weapon finesse i can keep STR low, and still get extra damage while keeping WIS (Weak save and Perception) high.
INT - it's only good for "Vanguard’s Bond" (which is awesome), but if i want additional benefits from it i need 14 INT (because 10-13 will still be 1 round only), maybe i should even dump it to 8 (5 skill points per level should be enough: perception, stealth and 3 whatever? or are there any class staples that i'm missing?)
i can also decide i'll put "Agile" on my Rapier/Scimitar and leave STR at 10, wouldn't that work perfectly?
Race wise:
Interesting races such as Aasimar(+ variations) and Tiefling are allowed, should i still take human for the extra feat? or focused study? or is the +2 Dex +2 Wis of the Garuda-Blooded too good to give up on?
Feats:
these are the hardest, I've never played melee so besides my thoughts about Weapon Finesse i have no idea what to take)
Hey guys!
this is unclear to me, i know that most bonuses don't stack with themselves, but the "Studied target" text says "A slayer can study an opponent he can see as a move action. The slayer then gains a '...' and a +1 bonus on weapon attack and damage rolls against it. "
It doesn't specify what bonus this is, but since its both attack and damage (like enchantment) i was wondering what is the common verdict on this
Playing a Druid for the first time i'm going over his abilities, and this one strikes me as one of those "if you don't use it, its a huge waste"
as a Synth Summoner i saw a player gain an incredible amount of ability points using an very old character.
the issue is, i need to reach level 15 first (this campaign is till 20) and i'd be a fool not to use this, but i can't find ANY way to make my character age permanently, how would i do it?
thanks!
P.S
i know this is slightly cheese, but otherwise this ability is wasted.
Hey guys!
so i'm no veteran just yet, i only played 2 APs as a player and one as GM/DM.
My friends and i are starting a new AP with assassinations (no idea what that means) called "Culling the weak" and im having trouble choosing a class. so far we have a: Witch, Slayer and a fighter (Going to be Eldich Knight)
what i can't/wont take:
Summoner - played it, owned with it.
Paladin archer - played in carrion crown and OMG owned with it
arcane trickster - helped a buddy build when i was GM
What im looking for:
interesting race (no dragons or ogres) - i've always taken Human so if it works with the char i'd like to give a cool race a shot
a character without a companion that needs to be manged every turn (Eidolon)
something that would utilize a prestige class early and powerfully - this campaign is up to levels 16-20, so a powerful carry would work here and i never played a prestige class
if possible - something that is slightly less item dependent and strong because of correct feat/abilities combination choices) as much as possible ofc.
if possible - high charisma/diplomacy (since the others skipped it) but its not a must.
That's it!
any help or even a nudge in the right direction would help!
Hey guys!
so, we're playing "Way of the Wicket" and are facing a leech and it's allies. i'm a level 16 Summoner with an amazingly powerful Quad Eidolon.
in order to reach the leech and it's strongest helpers with my Eidolon i have to pass some walls and enemies(While they are casting level 9 spells against us), so i decided to cast "Evolution surge" and grant my Eidolon the "Incorporeal Form" evolution, and have him bypass all the blockage and face the casters up close.
Questions:
1. The wording says "Once per day, an eidolon can become incorporeal for 1 round per summoner level." does that mean i can CHOOSE for it to last UP-TO 16 turns? or is my Eidolon FORCED to stay incorporeal for 16 turns
2. if it is 1 turn, will he be incorporeal until the end of his turn (I.E until the person after me acts), or until the next time the Eidolon has to act?
3. is the activation\turning into incorporeal a free action?
4. how does damage/armor work in this form? Incorporeal creatures have no STR and Natural Armor. so my huge 46 STR/54 AC Eidolon does zero damage to corporal creatures?
OR maybe the eidolon doesnt even "Become" incoporeal, but only gains its qualities and subtypes. which means he simply effected by:
http://www.d20pfsrd.com/gamemastering/conditions#TOC-Incorporeal
and
http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Inco rporeal
Hey,
So in yesterday's game our DM used incorporeal monsters and as a Summoner i wanted to cast Evolution Surge to add the incorporeal form to my Eidolon.
My party said that since the Eidolon is in melee combat i must try to "hit" him with a touch attack for the spell to work.
No one was able to show me written rule but we went on with this as a solution at that moment.
Can i get clarification on that rule please? And ac link?
Hey guys!
As a way to make my Eidolon less weak VS will i decided to get a weapon with the Guardian Enchantment and ALWAYS transfer that bonus to my Saves.
Question is, the guardian bonus says "Stacks with all" does that mean if i dual-wield two Guardian +1 swords (costs 8000) they will have the same effect as one "Guardian +9 (costs 9000) swords? or since their origin is "the same", they won't?
it also occurred to me that since Eidolons only have a limit on NATURAL attacks, i could use the swords to deal damage as well.
Hey guys!
my party is going up against a copper ancient dragon in a few days, and our DM is not simple as it is - he will try to TPK us any way he can.
After reading a-bit i saw a suggestion to do Dex damage as a means to render him motionless, which should allow us to kill him fast.
What are the best ways, or any ways for that matter that you can suggest for us to cause Dex damage?
Hey guys,
We are on book 4 of Way of the Wicked and about to face a good dragon.
I am a 13th level summoner and i wanted to ask a few questions about Shadow Demon summons (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/demon-sh adow)
1. As incorporeal, "Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature" does that include buffs/beneficial spells?
2. As above, does that include auras ans SUs? Such as dragon's frightful presence or slow?
3. are a dragons attacks automatically magical? If not, does that mean that their claws, tail bite and even breath (20d6) don't effect incorporeal creatures at all?
4. Anything else that is important or that i need to be aware of?
Hey guys!
So, my group and i are trying to understand this.
If an Eidolon is large, and the summoner casts Enlarge Person on it, it is now huge - but which of the benefits of the Huge evolution dues he get? Just the reach?
Alternatively, if i have a Huge quad Eidolon, if i cast reduce person on it, wouldn't he maintain the +16 STR +8 CON and just lose the 10 reach? Giving me a very strong Eidolon that can pounce more easily? (Hard to pounce as huge)
Simple question.
DM says that since its not a save from the spell itself, but an effect the spell does (grapple), i cannot use persistent spells - i disagree.
So i might be REALLY stupid here, but looking here:
paizo.com/pathfinderRPG/prd/advancedPlayersGuide/baseClasses/summoner.html
in "Table: Eidolon Base Statistics" it on 13th level (for example) it says the Eidolon's BAB is +10, however if you scroll just a little bit down there's a text saying:
Quote:
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
if i'm not mistaken, my "Hit Die" at 13th level is 13,not 10, right?
I'm joining a "Way of the Wicked" campaign and i need to create a 13th level LE Summoner - we're going by 140k character wealth, all can be used for crafting.
This is a long post with the entire stats, Thank you very much in advanced for helping!
Summoner wrote:
Half-Elf (Adaptability Skill focus = Perception)
STR 7
DEX 14
CON 14
INT 12 (10 base + 2 Scarlet and Blue Sphere/Perception)
Wis 12 (10 base + Headband of alluring charisma +6 (+2 Wis))
CHA 29 (18 base + 3 levels + 2 Racial + Headband of alluring charisma +6 (+2 Wis))
Traits: Reactionary, Eyes and Ears of the city.
Feats: Extra Evolution (x3), Improved initiative, Resilient Eidolon, Scribe Scroll (Change to wands?), missing 1.
Skills: Perception 26, UMD 25, Spellcraft 15, Diplomacy 18, linguistics 1, K,Arcana 3, K.Local/K.planes/K.Religion 1.
Fave Class: 1/4 evolution (Every level)
Spells 1:Feather fall, Grease, Long arm, Mage armor, reduce person, Shield
Spells 2:Barkskin, Evo surge (Lesser), Glitterdust, Haste, Protection from good (Communal)
Spells 3:Dimension door, Evolution surge (Useful?), Invisibility (Greater), Rejuv Eidolon, Restore Eidolon.
Spells 4:Baleful Plymorph, Evolution surge (Greater), Purified Calling, Wall of Stone.
Spells 5:Spell Turning, Teleport (Geater)
Items: Celestial Armor, Cloak of res +4, Handy Hoversack, Headband of alluring cha +6 (+2 wis), Scarlet and blue sphere/Preception, knights pennon(Batttle), Muleback cords, Rod(lesser/extend)
Eidolon wrote:
STR 32 (19 base +1 level +6 belt (+2 dex) +8 Large)
DEX 20 (19 base +1 level +2 belt -2 large)
CON 17 (13 base +4 huge)
INT 7
WIS 10
CHA 11
In addition to any advice you may be able to provide, i have a few Questions:
1. What should my last Feat be?
2. Should i replace Scribe Scroll for Craft Wand?
3. Should i put more in to knowledge? (we are low on that in the party) and which one?
4. I still have around 35k to spend, what should i spend it on?
5. should i go for a ring of wizardry\invisibility?
6.I fail to see what combination (Except HUGE) can i use with Evolution surge (Greater)
7. is there any way to defend my ioun stones?
8. is there any way to defend my eidolon against Smite Evil?
9.Any good ways to raise the Eidolons saves? (Summoner is using Shoulder slot)
Hey guys,
if i have an Eidolon with 5 attacks (4 claws 1 bite), with one Claw having the the Reach evolution - ill have four(4) attacks with a reach of 5feet and one(1) with a reach of 10feet.
When i pounce and enemy, can i pounce all the way to him, which will allow me to use all 5 attacks? or must i stop as soon as i am able to attack him (with my 10 reach claw)?
So -
I have protection against evil on me, and the boss tosses Insanity on me.
I claim i get a 2nd roll since the spell is "enchantment [compulsion]" however my DM says that 'spells or effects that possess or exercise mental control over the creature" doesn't include insanity.
So -
I have protection against evil on me, and the boss tosses Insanity on me.
I claim i get a 2nd roll since the spell is "enchantment [compulsion]" however my DM says that 'spells or effects that possess or exercise mental control over the creature" doesn't include insanity.
If i own a ring of invisibility - does that:
1. Equal Improved invisibility - if i attack i am not invisible anymore?
2. Normal Invisibility - after i attack i'm seen again.
If its the 1st, very simple, however if it's the 2nd, when do i return to being invisible? on my next turn - automatically?
the text says "By activating..." so, is this a free action? what's stopping me from attacking\casting a spell and then "Activating" it?
Quote out of Phase spider:
Bite—injury; save Fort DC 18; frequency 1/round for 8 rounds; effect 1d2 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.
so, the spider bites a PC, and he rolls Fortitude, lets assume he fails, the PC loses 1d2 CON, next turn he tries again, and it works, so no 1d2 CON, does he try again? ("cure 2 consecutive save") or does he wait for next turn? and THEN if on the next turn he succeeds, then he is cured?
more questions:
1. if he is bitten and poisoned again, does the frequency resent? 8 turns again?
2. if the PC fails to cure it over 8 turns (assuming he didn't die) and the fight ended, what now? is he stuck with minus 8 Con?
3. what else can save a poisoned PC (excluding Cure poison), keep in mind this is a part of 3, summoner, magus\ninja, paladin.
Hey guys,
First time DM and my party are all first timers. we're finishing the first book for Carrion Crown next meeting, and my party has a magus that asked me to buy scrolls for spells so he can study them (or borrow/view a spellbook and copy spells from that) and add them to his spellbook.
However, since a Magus is limited to 2 new spells per level i don't want to break the game and let him buy scrolls for every spell (assuming he has the money) and learn all of them.
is there any sort of calculation for spell availability when taking into account the city they are in, their level, the spell's level etc etc?
if not, how do you handle these things?
thank you!
Me and my group were always under the impression that Incorporeal creatures were immune to crits and preceise damage, however reading this:
http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules
i can only see two things that are immune to sneak: fortification & Amorphous...
there are also many posts in these forums stating incorporeals are immune, is that just a common mistake?
Reading the rules it seems like a character MUST have both Crafting feats (wondrous items & weapons and armor) to craft it.
My DM wanted me to ask if one of the feats can be considered a prerequisite, and simply raising the DC by 5, making it:
8 - CL
5 - Base
5 - missing feat
5 - lack of bow proficiency
23 - total.
Hey guys!
This is my first time DMing (as i said here before) and im trying to come up with a simple and fair method or selling items.
i assume that many of you dont use the appraise\bluff\diplomacy mess that is suggested (no offense to anyone)
and i was wondering, based on Diplmacy or any other skil, how can i set the sale price of the loot my party gets?
did anyone maybe make a CR based vs. Diplomacy table they uses? or any other smart solution?
thank you!
Hey guys,
First time DMing and my group of 3 use stealth 100% of the time.
According to my understanding of the rules i can't do anything about that
1. They stick to walls constantly (end their turns in cover) - as far as i understand as long as they don't attack\do actions like attack/cast/open doors they stay in stealth.
2. As long as they are outside of combat they keep trying stealth until they get a good score
This is problematic because they enter a room with a haunt\enemy that is hidden and nothing happens - they just sit there because no one is able to detect the other.
Any way to mitigate the first issue?
Can i mitigate the "Keep trying untill they stealth" thing somehow? i don't want to be an ass and say "only try once" without reason, but maybe if i explain that they don't know how how well they hid? any other idea?
Hey guys!
so I'm trying to figure out What else can i do/buy to improve my character except obviously improving the enchantment on my bow, this is
me currently at L10.
Spoiler:
Ability scores:
Str - 16 (Base 14 + 2 on the Dex belt)
Dex - 27 (Base 17 base + 2 level increases +2 racial +6 belt)
Con - 14
Int - 7
Wis - 7
Char - 24 (16 base + 6 headband + 2 Tome)
Saves: will 15, Fort 18, Ref 20.
Hit die +19/+19+/+14 (Deadly Aim+Rapid Shot)
Dmg die 1d8+13
Feats:
Deadly Aim
Manyshot
Point-Blank Shot
Precise shot
Rapid shot
Weapon Focus - Longbow (Couldn't find anything better to take at 9th)
@L11 will take Improved Precise Shot.
Offensive Items:
Longbow +3 Composite/Adaptive)
Boots of speed
Deliquescent Gloves
Bracers of Falcon’s Aim
Wand of "Gravity Bow" (on the Wizard)
Defensive Items:
Amulet of natural armor +2
Cloak of resistance + 2
Ring of protection +1
Celestial armor
Misc Items:
Stalker’s mask
Knight’s Pennon (Heroism)
Eyes of the eagle
Headband of Charisma +6
Belt of amazing Dex +6 (+2 str)
Where to from here?
i try to use my abilities as best i can, we're doing Carrion Crown, so there's a lot of Smite Evil + boots of speed + Litany of righteousness going on.
The damage is awesome, the chance to hit is good, i love the character, but it feels like I've hit the wall of my knowledge on how to improve this character.
Can i use the "add special abilities to items" rule to add a +1 to STR (or any other ability score) at 1.5x the price and enjoy the +1 enchantment bonus for as long as the stone works?
if so, it should cost 1575 GP? or half of that?
Hey guys,
so i can't seem to find an explanation on this.
AFAIK the calculation is this:
5 item creation
5 per any missing requirement
12 basic Longbow crafting cost.
in addition i also know that if i want to craft a +4 weapon, the caster level of the crafter must be at least X3 that, so since he is not caster level 12, making a new bow will be:
12 DC - crafting a bow
5 DC - basic crafting cost
5 DC - missing prerequisite
overall = 22
Assuming that's correct (is it?)
when i ALREADY HAVE the bow, and it is +3, by this calculation, wouldn't the DC be 22-12? because he is not crafting the bow, but merely adding to it.
My group did a part of the WotW AP before i joined them, and stopped to do other APs.
We are now going back to it, i need to choose a level 13 character and have ~160k to spend.
I know that AT's aren't very strong on lower levels but they are very resourceful and skillful. And if i get decent int ill have plenty of skill-points.
I was thinking of going 3 ninja, 4 magus, 6 AT.
Which should give me the nice spellstore/spellstrike/hit+sneak dmg in addition to Vanish a few times a day.
I could even go 3 ninja, 4 magus, 1 assassin, 5 AT, for an additional 1d6 sneak... But i think that might hurt my caster level too much, even with magical knack.
Hey guys!
some info: we're playing Carrion Crown, just finished book 2 and we have some gold to spend. My character is an 8th level Paladin Archer, and i have a Composite bow +1, corrosive, shock
i am allowed to sell it and buy a new one, i was wondering if i should get a
+5 bow with +1, +speed + corrosive (for example)
OR
+4 bow with +1, +3 energy type dmg + boots of speed.
I understand that in the long run, boots of speed is more financial because it doesn't bump up my weapon's price by a ton, but i'm not sure if 10 rounds per day is "good enough"
Thank you!
p.s
i have STR rating bonus on bow, left it out to prevent walls of text.
For the sake of this post lets assume the summoner/Eidolon has an infinite amount of Evolution points.
My Summoner player is level 4, and currently has a Q-pad Eidolon with 1 Bite attack (Default with Quad)and 2 Claw attacks.
First question:
In order to obtain Claw attacks, according to PCGen, even though the Eidolon starts with "Limbs (feet) X 2" we CAN'T add the "Clawed feet" evolution to one of these sets, we must first buy a third set (2 Evo points), before we took the "Clawed feet" evolution (1 Evo point),
*is this correct? or should he be able to immidietly take "Clawed feet without getting an additional set?
2nd question:
in an attempt to have 4 Claw attacks (The maximum attack # @ lvl 4)We added ANOTHER (4th) set of "Limbs (feet)" evolution to the Eidolon - and were going to purchase "Clawed feet" again, but the software didn't allow us to. It seems like the (Quadruped) Eidolon can only have 1 set of Feet with claws on them, which is contradicted by Claw evolution description:
"This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution."
So, should we be able to keep adding claws (at the cost of 3 points per set of feet + Claws) to the Eidolon without a limit? (We understand they won't be able to use all of them because of the attack limit"
Hey Guys,
I'm asking this as a DM, so i don't care one way or the other but i don't want to make a mistake.
The text says:
"At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus"
So - if i read this correctly, he can expend "1 point" to grant any bonus he is holding a "+1 enchantment bonus" - and after that, "the weapon gains ANOTHER +1 enchantment bonus"
From how this is written it i understand that at 5th level i can spend 1 Arcane Pool point to gain +2 to my weapon. this sounds very OP and IMBA but this is what the wording suggests.
Knowing Pathfinder i assume it they mean "i will be allowed to use two points to get +2 at once".
Hello,
Lets assume as a 5th level wizard I've prepared:
2 Scorching Rays (level 2)
1 Ice Storm (level 3)
According to Intensified Spell i can cast Scorching Rays as a 3rd level spell, increasing the die from 4d6 to 4d8 - one step above.
But, the feat also states: "Level Increase: +1 (an intensified spell uses up a spell slot one level higher than the spell’s actual level.)"
So casting it as a 3rd level spell will cost me the 3rd level slot, not the 2nd slot. but i cannot prepare a 3rd level Scorching ray, does that mean i can just "use up" one spell of my choice?
So im building an arcane trickster for a campaign, first time playing it and there is alot to know, this is also my first game as wizard/rogue.
I think this class will be really fun to play and i understand it also does decent damage but i have a few questions:
1. excluding the first attack from stealth, do i have to flank in order to add sneak damage? or are there more ways?
2. when i attack without spells (i will run out eventually), which weapons should i use?
3. what do i use for protection as wearing armors is problematic?
4. most importantly, how do i choose a heritage for my Aasimar?
5. i can't find the option in PCgen to choose the Aasimar heritage, im using the latest version and and i have the PCC for "blood of fiends" in the software folders.
My friends say the person with the "Scribe scroll" feat can only craft spells he knows according to the short description (p 132)
i claim that if my character knows a spell we can use his feat and my spell in unison to create scrolls (That have my spells in them).
Quote:
Scribe Scroll (Item Creation)
You can create magic scrolls.
Prerequisite: Caster level 1st.
Benefit: You can create a scroll of any spell that you
know. Scribing a scroll takes 2 hours if its base price is 250
gp or less, otherwise scribing a scroll takes 1 day for each
1,000 gp in its base price. To scribe a scroll, you must use up
raw materials costing half of this base price. See the magic
item creation rules in Chapter 15 for more information.
i claim that since the title states "Item Creation" - the following applies (both these snippets are from chapter 15):
p 461:
Requirements: Certain requirements must be met in order
for a character to create a magic item. These include feats, spells,
and miscellaneous requirements such as level, alignment, and
race or kind. The prerequisites for creation of an item are given
immediately following the item’s caster level.
<--snipped-->
It is possible for more than one character to cooperate in
the creation of an item, with each participant providing one
or more of the prerequisites. In some cases, cooperation may
even be necessary.
If two or more characters cooperate to create an item, they
must agree among themselves who will be considered the
creator for the purpose of determinations where the creator’s
level must be known.
p 549:
Note that all items have prerequisites in their descriptions.
These prerequisites must be met for the item to be created.
Most of the time, they take the form of spells that must be
known by the item’s creator (although access through another
magic item or spellcaster is allowed).
First of all, let me say me and my buddies gathered a lot of money so we are prepared to spend on the needed books.
2nd, i only played 2-3 games so far, and i don't understand many of the rules (my DM days im flatfooted and I'm like "Huh?" So -what is the book with all the basic rules?
And lastly, after I'm done with that, what should i read that will guide me in the ways of DM?
(P.S Will be starting with an already written AP, probably Carrion Crown)
Hey guys!
So we are playing carrion crown -lots of fun.
However, there are many Incorporwal monsters. After every attack (with a magical weapon) our DM asks us to roll 1d100, anything under 50 and we miss, above we roll for dmg and divide by 2.
So a few questions:
1. Is this really how Incorporal creatures work?
2. Shouldn't the DR bypass from my Smite ignore both 50% to hit and 50% dmg?
3. Are there any Paladin abilities that will allow me to bypass this?
4. Are there any items/other ways i don't know about to bypass this?
Hey guys!
Building a Half-Elf Summoner and i have two(2) favored classes to choose, so i took "Summoner" for the 1/4 evolution bonus, and i saw that the "Sorcerer" options seems nice, especially when it depends on my CHA (which is my highest stat)
i am using PCGen as an assist because this is my first time, and it lets me choose the "summoner" but there is no where to choose the "bloodline" - is this an issue with the program?
Thank you.
P.S
(if i can choose a bloodline, which will you recommend for a Eidolon+buff focused Summoner?)
Hey guys!
reading these three pages:
http://paizo.com/pathfinderRPG/prd/monsters/monsterCreation.html
http://www.d20pfsrd.com/bestiary/monster-listings/vermin/scorpion/scorpion- greensting
http://paizo.com/threads/rzs2lqdr?Scorpion-familiar
Im not sure how to nunmber my Greensting's INT.
the d20pfsrd page says "has an Intelligence score appropriate for its master's level" - so if i have 20 int (playing buy 25 - so have 18 plus 2 in elf ratial) i immidietly thought - he should have 20 int as well.
but then i read the other pages and im not sure about the math behind all of this.
USing PCgen i got:
STR: 2
DEX: 16
CON: 10
INT: 10
WIS: 10
CHA: 2
but im not sure if the math is correct.
please assist?