Squealy Nord

Professor Snouts Oinkerton's page

193 posts. Alias of mechaedd.


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Grand Lodge

Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast
    Aakif Hazam wrote:
    Thanks for handling the fear, Brachus! Now the gm doesn't have to make on ruling on my shenanigans... You know, wizards have arcane focus, I think clerics should have divine focus!

    If you don't mind not wearing armour...

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    I have time, so its Professor Time! Oink oink.

    Ernest Kalthet wrote:

    Lessons in Pitomancy: Chapter 4, Section 6

    ... Giants often make very alluring targets of the Create Pit line of spells, but don't underestimate the burly oafs! Not only do their ample muscles, lifestyle choices, and typical terrain provide them with a commonplace ability to climb, they also use their utter girth to their advantage.

    You see, when a creature can exert diametrically opposed forces from its body, that gives them a sizable -10 to DC advantage to their ability to climb! This means that only the slipperiest of pits or the most climbing-deficient bigfolk are unlikely to fail a climb out of the extra dimensional chimney...

    Sources page referenced

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Part one is very discussable, though I'm in the camp of "Mithral adds 1000 to the chain shirt's cost, thus the cost multiplied includes the mirthral." There is very little "proof" to it, but that's kinda the case on both camps.

    The lack of permanent (in a cross-scenario sense) effects in PFS makes part two very tricky. There is a magic item in Inner Sea Gods to resize armour (doable to large with Enlarge Person Shenanigans), but the effect carrying over to the next scenario is unlikely to get okayed, since even weapon blanches had to get specifically ruled to carry over at end of scenario. If it is a viable alternative for you, getting a wand of Mage Armour or Shield of Faith (preferably the former for an hour of a higher bonus) for someone to hit your companion with may be your best Society option. If your creature has a wrist slot, Bracers of Armour are universally sized.

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Yeah, in all but one case of picking the "Keep Space Truckin'" option a fun 2-parter, if it's damage, all damage (be it hit point or ability) heals up. I don't recall there being drain in the confirmation, but iI might be wrong.

    (I do believe that during the Frost years of PFS that ALL conditions did need cleared, so it might be a confusing point of change. Twas a while ago, though, so I could be wrong.)

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Technically, until Breakfasts of the Inner Sea hardcover drops, though, pancakes, grits, orange juice, and other foods are not PFS-legal. Just a lot of booze in the Ultimate Equipment.

    Ironically, this includes waffles, but not waffle irons (except as part of a good Meal.)

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    A good parallel to that is "Barbarian dying as he runs out of Rage" mechanic, though the item's health is only "temporary" in the logical sense.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast
    DM Beckett wrote:
    You can rebuild as many times as you want until you have played for the ... same time, I also kind of wish they made all Summoners retrain regardless of level.

    Not that anything below 2nd has to stay a class that can summon, which is why the classics are grandfathered in; Folks that would have to rebuild could arguably full rebuild characters of potentially 10-16+ levels and get a LOT of full money return value on a lot of items, since class features are 'changing', per se. Anything but what they did beyond "not ban the regular summoner" would have been a nightmare of discussion of "what's kosher to rebuild" on a scale much bigger than the first couple weeks after the Necromancy-theme and Synthesist class ban (mostly the latter.)

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast
    Wei Ji the Learner wrote:
    Can you play WBG2 if WBG hasn't been played yet, or do they need to be played in order?

    The only thing lost is some story and a reason to appreciate a certain NPC. If you're fine with that, it is totally legal.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    A film that I think I still have the vhs for!

    Snouts is ecstatic at the promise of (what he assumes is), two meals and drinks! He sings out a few squelch-y sounding few bars...

    perform (sing): 1d20 - 3 ⇒ (13) - 3 = 10

    ... mostly in- tune .

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Negatory, since we also finished the one I'm running. That said, I've still got plenty in-tier for a 3-7.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    I can play these things! Though if I'm a limiting factor (because I've played a LOT of Season 0-4), feel no remorse picking something I can't play.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast
    Eadie Navhelan wrote:
    "ICE CREAM"

    Snouts snaps to attention and initiates Operation: Beg again.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    I actually couldn't find anything that says ability checks are aid-able. Skills are aidable if you can convince the GM, which seems to have already happened. Even the Portable Ram states that the items actually allows someone else to aid. However, fortunately, the Sleight of Hand skill states the following:

    SoH, CRB wrote:
    Untrained: An untrained Sleight of Hand check is simply a Dexterity check. Without actual training, you can't succeed on any Sleight of Hand check with a DC higher than 10, except for hiding an object on your body.

    This means that as long as our militia of NPCs two folks with the best rolls (Ernest is at +2 since it's untrained) can help someone with at least one rank in it (or me, with my Improvisation and Improved Improvisation) cart it back, we're gold. Bonus points if using our Chest of Holding will actually help in the long run.

    If anyone has Guidance, that'd also help beyond the 2-person limit set by our GM.

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Snouts returns excitedly, hopefully richer in cake consumption experience. He snorts and looks around, very happy to look for something.

    oinks:
    "I came as fast as I could; did Ernest get beaten up by the snacks lady yet?"

    It looks like neither of us here have SoH. Improvisation would let me roll it as a +2, but Joh's dex is +4. Alternatively, what of the Bellflower Network Lady downstairs? Might want to see if she has da skills we need.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Job roll above was a 36 result for "35 ~ 100gp"

    Thanks for running!

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast
    August Autumnwind wrote:

    [dice=Will]d20+4+2 Thank you Hardy trait.

    August follows the caster and strikes out at him!

    [dice=Attack]d20+11 for [dice=Damage]2d6+17

    You may also want to just provoke from the caster by moving around them, because you're ending your turn in the "Fall into the Kalthet Spiny Pit if you fail a Reflex" zone (and you're not full-attacking anyways.

    Waiting to see if PC placement changes for Grease/Pit/Featherfall decisions. (Forgot I didn't move in and Feather Fall is close-range so that one isn't helping here. Oops.

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Linked reference

    More info: The gnoll has the option to follow (assuming she doesn't have Merfolk-tier movement) the push-party if she wants. This choice normalls has zero effects on the actual results of the Rush, though it does allow full-attacking and hilarious double-rushes thanks to Shield Slam if it's only a 5' step (though the "taking a move action" to go with a Shield Slam does preempt a full attack.)

    Insert (1) Cupcake(s) to Continue Learning More (about a build I was going to run through Wrath of the Righteous)

    Post-post thought: If you just use that "invalid" roll as the secondary bull rush, you don't need to update anything because that wouldn't push anything. Plus, it was technically the next roll. More importantly, it's less work and altering.

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    I believe the bull rush interaction is as such (with a number of differences from Shield Slam, including object interaction and "that using the attack roll's die instead of a separate check" weirdness. Such a good Ranger Style, though.);

    • Determine distance for initial Bull Rush. If there is a collision with a new creature, make a new CMB check with a -4 penalty versus the new target's CMD.
    • If you succeed, calculate the distance this new check would move them. Push both creatures the distance of the lesser result between the two (factoring in distance already moved into the original distance.)

      If that additional CMB fails, then all bull rushing is complete.

    In this case, the gnoll would get another check at -4 vs our cleric. On the assumption that succeeds, both of them would be pushed back either the distance that Eadie was going or how far the gnome would go, whichever is lower.

    A CMB check of 35 vs CMD 25 should be 15 feet (5' for succeeding and an additional 5' for every 5 points over the CMD.) Now this sets the maximum at "ten more feet". If Basher the Gnoll's new check (remembering the -4 penalty) vs the gnome can't beat her CMD by more than 5, then they'd both only go back 5 more.

    Disclaimer: I only just looked at the situation after typing this up on mobile, because mobile typing is Butts.)

    Sources: Core Rulebook; Combat chapter; Combat Maneuvers, Bull Rush.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Having run out of confectionary conjurations, Snouts gives the Outsider his Hungry Eyes while he stacks the cupcake liners in a neat pile (after having double-checked for crumbs.)

    Ernest doesn't have any non-control conjurations, so he's in no need of buff time (though I'm sure the other casties do.

    Ernest Knowledge(Legacy of Fire) on Unlucky Gnoll: 1d20 + 11 ⇒ (2) + 11 = 13

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Perhaps we should just knock him out after doing some lethal damage. It's "not homicide", but that's not what's truly important here. What is important is frosting.

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    a singular oink:
    "Me."

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    They must have changed something with the Drive site code, because I can now access the Comments section without crashing out the page (which I like for little notes that I don't want to waste the excitement of a whole new post on, like pointless familiar placement.) Lemme know if it's futile to use those and I'll avoid using them for more statistical purposes.

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Snouts looks back and snouts a few short notes in response...

    Oinks:
    "Who? What? Shut up. I did the thing."
    ... before promptly returning to maintain his patented food-beg stance.
    oinks @ Jairo, in case he has Tongues or something:
    "Yes, I would like all the food, please. I have walked far too much for one day without many eats."

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Snouts, however, will apply his learned begging techniques to the giant food genie, avoiding breaking his new "don't go any farther" rule.

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    1: Weiman
    2: Amira
    3: Weiman

    So none on this character, but I did play The Dalsine Affair with Ernest, so I can confirm/deny Pasha, facially. Especially if she's cutting someone's head off.

    Nothing but some tangential references with the family I think you're asking about, though.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Snouts, while avoiding any threatening range movement entirely with a 10ft berth, will move over and dig out any potions (or whatnot folks want removed from the chest) for slightly easier retrieval.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    I believe that, if its like a Pathfinder Pouch, you'd have to switch content modes to Magic put it in the Magic compartment (though I don't know which side you kept it in.)

    Snouts cowers indefinitely, avoiding looking delicious.

    -Posted with Wayfinder

    Grand Lodge

    Saving Cap'n Crunch wrote:
    WAIT, Tengus are free to play right now?!

    They weren't removed from open legality, like Aasimar and Tieflings.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Snouts, however, is eager to answer the query.

    oinks:
    "Oh, wow, yeah. Mom's great. Good-sized person, makes lots of squishy grain stuffs, calls them 'noodles'. She also makes a good tomato juice sauce for noodle stuff. She always makes way too much all the time, which is great, because then there is stuff for later, though I usually try to eat it now. When Ernest listened to what she said, we used to eat a lot more. Now we don't, which is bad."

    He is passionate and excited at the thought of something, though it appears he has forgotten that most people can't actually understand him.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Snouts will attempt to find similar implements for future food negotiations, being sneaky under the guise of being a simple hungry piggy.

    stealth? (Size): 1d20 + 1 + 4 ⇒ (15) + 1 + 4 = 20

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    If this weren't such a stealth-oriented scenario, I'd be seriously tempted to buy a Tiny lance and set of Tiny False Armour for Joh's familiar to wield while riding Snouts. Even if only for a bad Tiny DLancer joke.

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Snouts doth protest too much.

    Oinks:
    "I can do it, you dumb. We share thinks."

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Snouts does not back down from food and food-like supplements. He oinks a message between bites and actually seems to be sarcastic at one point, were he speaking.

    Oinks:
    "Only twice."

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Snouts oinks and snorts at the newest party member some.

    Oinks:
    "You're being sold into slavery. Now where's my snacks?"
    He then appears to be expecting something from the mage.

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Sense Bacon: 1d20 + 2 ⇒ (2) + 2 = 4 Dang, after the Agent level, I'll actually have to update more than the HP block of Snouts' header...

    "This woman does not have food, but I listened to things she said. Job done. Now where is that jerk with my snack?" Snouts thinks, snorting and sniffing noisily as he barely listens to keywords of the briefing.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    The pig nods, his master still apparently trying to figure out how to upgrade a headband.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Sweet; I'll get Ernest's gear finished up later, maybe over lunch. Thursdays are my local game day.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    I was told to shoot for high-tier, so I think so? Ernest is now Character level 7 as of applying the last two chronicles he's been on.

    That said, more recent GMs: I know it used to be "Your GM Credit gets low tier if they are between tiers" was always the standard. Is this still true in this day where Out-of-tier gold exists? I am finished leveling aside from that, though my purchases will differ based on the answer to the gold question.

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    A pig wearing a wig and false Groucho glasses shows up to the briefing with a note on his collar.

    Quote:
    Going to be late. Research problems. If needed, brief Professor; I can talk to him now later. ~EK

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    If you could remove my main profile "mechaedd" from the active characters list, I'd be grateful.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast
    Fuzzfoot Hogan wrote:
    Qwerty has inspired my to look into e...

    Given that you're posting on here, you've already got a Paizo account. Conveniently enough, that's the only registration required! And if you've been playing PFS, that would mean that you're familiar with (or at least aware of) the Guide to Organized Play. Once you're comfortable with that, then just buy a scenario and find some players.

    There's always more minute details like FAQs and Reporting, but that's the gist of what you asked.

    Or Thunderspirit will beat me to the punch with a more through post...

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    I'm not EffortlessForms, but he's the guy who'll eventually see that message and is owner of this thread. In the meantime, set up a GoogleDocs (or other preferred filesharing site) with the proper share permissions to let everyone edit, and post the share link here.

    -Posted with Wayfinder

    Grand Lodge

    1 person marked this as a favorite.
    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    If my geography is correct, you're currently upside down so you might have just misclicked. Understandable.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    I thought management once said they track how many new events happen and that they preferred a new one per game day, though this is old and possibly wrong info.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Do we have any idea of low/high subtier? If low, I have to get a few sheets uploaded if I'm doing one of my boon characters, so "not immediately" is super.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    The Professor oinks at the mage as he wriggles away, with obvious emphasis on a few parts. "You're not decent, you nerd. I'm going to find something to eat, since you're clearly not." He then begins his journey for snacks.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Honestly, if I get into the higher tier, you can take me out of the lower; no need to hog up game spaces.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    With the removal of the Only Legitimate Faction, I only lament that I cannot remove this absurd bird off of my retired Cavalier who was loyal first to the Crown and second to the Dalsine family.

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    I've got a 10th Archaeologist Lucky Halfling, if you get nobody for a low tier scale.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    At least with the first two, it's Mists of Mwangi to Penumbral Accords kind of deal than any of the actual "Part 1" - "Part 2" type things. E.g. Shades of Ice, Destiny of the Sands, Bloodcove Disguise, etc

    -Posted with Wayfinder

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