paizo.com Favorited Posts by Pouncepaizo.com Favorited Posts by Pounce2024-03-25T08:13:28Z2024-03-25T08:13:28ZRe: Forums: Advice: Any suggestions on how to recreate a blue mage?Pouncehttps://paizo.com/threads/rzs43psd?Any-suggestions-on-how-to-recreate-a-blue-mage#62022-11-26T06:29:54Z2022-11-25T09:53:44Z<p>Something like a <a href="https://www.aonprd.com/MagicRingsDisplay.aspx?FinalName=Ring%20of%20Spell%20Knowledgetype%20I" target="_blank" rel="nofollow">Ring of Spell Knowledge</a> might be helpful.</p>Something like a Ring of Spell Knowledge might be helpful.Pounce2022-11-25T09:53:44ZRe: Forums/Pathfinder First Edition: General Discussion: DeadCoffee's guide to the Brewkeeper prestige class - 1ePouncehttps://paizo.com/threads/rzs43joj?DeadCoffees-guide-to-the-Brewkeeper-prestige#32022-01-06T16:26:08Z2022-01-02T17:58:18Z<p>I'd probably mention Cayden's Divine Fighting Technique - Blade and Tankard style. It lets you treat mugs/tankards as a light mace, and do Two-Weapon Fighting with a light weapon / rapier where you can replace attacks with a mug with drinking a potion contained in said mug. Wield two mugs, take two chugs.</p>I'd probably mention Cayden's Divine Fighting Technique - Blade and Tankard style. It lets you treat mugs/tankards as a light mace, and do Two-Weapon Fighting with a light weapon / rapier where you can replace attacks with a mug with drinking a potion contained in said mug. Wield two mugs, take two chugs.Pounce2022-01-02T17:58:18ZRe: Forums: Advice: Pieces of a pit fiend.Pouncehttps://paizo.com/threads/rzs439bo?Pieces-of-a-pit-fiend#52020-12-14T12:08:09Z2020-12-14T09:14:14Z<p>I suppose you could potentially look into <a href="https://www.aonprd.com/MagicDemonicImplants.aspx" target="_blank" rel="nofollow">Demonic Implants</a>, if you want to make literal use of body parts. </p>
<p>The blood can be used as a component for Infernal Healing by RAW - potentially you could argue that consuming some of it would give fast healing X for X rounds, as some sort of a makeshift potion.</p>
<p>There is also <a href="https://www.aonprd.com/SpecialMaterials.aspx" target="_blank" rel="nofollow">Angelskin</a> (CTRL + F: Angelskin for the entry), which I guess you could use as a base for if they want to craft armour out of it - or perhaps more fun, given the resistances of a pit fiend, you might want to use Dragonhide in place. </p>
<p>It might be worth looking into <a href="https://www.aonprd.com/EquipmentMisc.aspx?Category=Dragoncraft" target="_blank" rel="nofollow">Dragoncrafts</a> too.</p>I suppose you could potentially look into Demonic Implants, if you want to make literal use of body parts.
The blood can be used as a component for Infernal Healing by RAW - potentially you could argue that consuming some of it would give fast healing X for X rounds, as some sort of a makeshift potion.
There is also Angelskin (CTRL + F: Angelskin for the entry), which I guess you could use as a base for if they want to craft armour out of it - or perhaps more fun, given the resistances of a...Pounce2020-12-14T09:14:14ZRe: Forums: Advice: Uses for Unseen Servant in this edition?Pouncehttps://paizo.com/threads/rzs42qyt?Uses-for-Unseen-Servant-in-this-edition#222021-10-23T14:55:05Z2020-08-06T16:10:09Z<p>Slight necro, but I figure it's threadworthy: </p>
<p>As of the APG, I'm pretty sure an Unseen Servant is an excellent candidate for receiving a Final Sacrifice spell. It is a low level spell slot that can be cast before encounters, mindless, summoned (so it has the minion trait), flies, and it's naturally invisible, making it harder for enemies to smack.</p>
<p>Boom.</p>Slight necro, but I figure it's threadworthy:
As of the APG, I'm pretty sure an Unseen Servant is an excellent candidate for receiving a Final Sacrifice spell. It is a low level spell slot that can be cast before encounters, mindless, summoned (so it has the minion trait), flies, and it's naturally invisible, making it harder for enemies to smack.
Boom.Pounce2020-08-06T16:10:09ZRe: Forums/Pathfinder Second Edition: General Discussion: APG Noteworthy SpellsPouncehttps://paizo.com/threads/rzs434az?APG-Noteworthy-Spells#322020-08-02T16:51:03Z2020-08-01T06:34:50Z<p>I am a fan of <a href="https://2e.aonprd.com/Spells.aspx?ID=767" target="_blank" rel="nofollow">Animal Feature</a> off the Ranger focus spell selection, simply because it is a single action focus spell that gives flight available to pretty much any character come level 8. To the skies, gentlemen!</p>I am a fan of Animal Feature off the Ranger focus spell selection, simply because it is a single action focus spell that gives flight available to pretty much any character come level 8. To the skies, gentlemen!Pounce2020-08-01T06:34:50ZRe: Forums: Advice: What would you do with Runescarred?Pouncehttps://paizo.com/threads/rzs42t4u?What-would-you-do-with-Runescarred#42022-11-16T22:49:48Z2019-10-17T21:52:58Z<p>My thought is to combine it with either Champion or Monk, but probably Champion due to the charisma synergies.</p>
<p>Why? The proficiency of innate spells is equal to the highest spellcasting proficiency your character has. Champions are trained with divine spells, which progresses to expert at 9th level, and master at 17th. Compare that to an MC caster that gets expert at 12th, and master at 18th. Then add in that you get 4th, 5th, and 6th level spells 2 levels earlier - in other words, it seems like the quickest way of making a martial gish, of sorts. (Sure, you miss out on 7th and 8th level spells, but those only show up from level 18 onwards...) </p>
<p>Champion can also get a free weapon rune, so combine that with the living rune feat for all the free stuff :) </p>
<p>My personal thought is to make a Runescarred Champion that emphasises charisma, and takes most of the innate spell-granting tattoo feats from the recently released Inner Sea Character Guide, and maybe even the Irriseni Ice-Witch feat at level 13 for that extra 1/day Wall of Ice. Since you'll still be quite behind on what you can do with your spells, I figure that the best usage is to focus on flexible spells - in other words, illusions like Illusory Object and Illusory Creature. Shrink Item is also noteworthy, seeing as it lasts for 24 hours, but indefinitely if it is kept somewhere it can't expand. In other words, shrink everything, pack it tightly, bring it with you - and hide it behind your illusions. </p>
<p>Champion is also neat because it gives you access to some rather amazing focus spells, depending on what deity you worship. Sarenrae is pretty amazing for Dazzling Flash, but Shelyn is also pretty baller with Splash of Art. Regardless, there is plenty of customisation available - but I personally suspect that this is likely to be one of the quickest "gishes" to get online.</p>My thought is to combine it with either Champion or Monk, but probably Champion due to the charisma synergies.
Why? The proficiency of innate spells is equal to the highest spellcasting proficiency your character has. Champions are trained with divine spells, which progresses to expert at 9th level, and master at 17th. Compare that to an MC caster that gets expert at 12th, and master at 18th. Then add in that you get 4th, 5th, and 6th level spells 2 levels earlier - in other words, it seems...Pounce2019-10-17T21:52:58ZForums: Rules Discussion: Do you get the +2 to attack when using Wild Shape (Humanoid Form)?Inko G. Neeto (alias of Pounce)https://paizo.com/threads/rzs42r57?Do-you-get-the-2-to-attack-when-using-Wild#12019-09-05T01:31:36Z2019-09-04T16:11:55Z<p>Question as posed in title.</p>Question as posed in title.Inko G. Neeto (alias of Pounce)2019-09-04T16:11:55ZRe: Forums: Rules Discussion: Healing, Clerics, and HP as a resourcePouncehttps://paizo.com/threads/rzs42r4w?Healing-Clerics-and-HP-as-a-resource#62019-09-04T23:29:01Z2019-09-04T16:01:10Z<div class="messageboard-quotee">Draco18s wrote:</div><blockquote><p> Channel is a monster amount of healing. 1+CHA is a good spot for that power. It was 3+ in the playtest and it was so much as to dwarf the amount of healing you could get from any two other sources <i>combined</i>.</p>
<p>The "infinite healing" you are claiming isn't actually infinite. Focus comes back at the max rate of 1 point per 10 minutes, and 6 hp isn't that much. Yes, that's 864 over the course of one day, but you need to sleep too. That drops it down to 576. But you're probably not able to actually use the power every 10 minutes. Lets cut that down to once every 30 on average because you're doing other things too. 192 hp.</p>
<p>192 is probably enough to fully heal a 10th level fighter one and a half times.</p>
<p>Lets look at Channel. Er, Divine Font.</p>
<p>For <i>2 actions</i> at 10th level you can heal one person for 5d8+40 or about 62hp. That's almost <i>eleven</i> uses of Lay on Hands (110 minutes!)</p>
<p>How many does the cleric get every day? Well, if they're not completely antisocial, 3-4 (a 14 or 16 CHA). 186 or 248 healing every day.</p>
<p>What if they go 3-action? 5d8 • targets. We'll assume a party of 4 and that we only get 3 people's worth of full healing each time (someone wasn't hurt, they were out of range, otherwise didn't get full benefit), average 67hp. Gosh, that's actually <i>better</i> than the 2 action version! </blockquote><p>Um, Lay on Hands scales too (6 HP for every level it is heightened). At 9th level, it'll restore 30 HP per use.Draco18s wrote:Channel is a monster amount of healing. 1+CHA is a good spot for that power. It was 3+ in the playtest and it was so much as to dwarf the amount of healing you could get from any two other sources combined.
The "infinite healing" you are claiming isn't actually infinite. Focus comes back at the max rate of 1 point per 10 minutes, and 6 hp isn't that much. Yes, that's 864 over the course of one day, but you need to sleep too. That drops it down to 576. But you're probably not...Pounce2019-09-04T16:01:10ZRe: Forums: Advice: Aether Elemental vs Aether Wysp?Pouncehttps://paizo.com/threads/rzs42kpq?Aether-Elemental-vs-Aether-Wysp#32019-05-27T14:57:15Z2019-05-27T00:28:20Z<p>Also, you probably don't have the Aether subtype, so you're getting the +1 competence bonus from the Wysp (which won't stack with things like a bard's inspire courage), and the bonus to aid another won't apply to you. </p>
<p>Might make the choice easier on your end.</p>Also, you probably don't have the Aether subtype, so you're getting the +1 competence bonus from the Wysp (which won't stack with things like a bard's inspire courage), and the bonus to aid another won't apply to you.
Might make the choice easier on your end.Pounce2019-05-27T00:28:20ZRe: Forums: Advice: Help with creating a (somewhat) viable “traditional” Mystic TheurgePouncehttps://paizo.com/threads/rzs42kbr?Help-with-creating-a-viable-traditional#282019-05-19T21:46:54Z2019-05-19T18:51:28Z<div class="messageboard-quotee">Scott Wilhelm wrote:</div><blockquote> <div class="messageboard-quotee">Xaimum Mafire that Smoke Wizard subschool wrote:</div><blockquote> Smokesight (Su): You can see normally through natural fog and smoke, as well as any fog and smoke that you (but not others) magically create. A number of times per day equal to 3 + your Intelligence bonus, you can touch another creature as a standard action to grant it this vision for 1 hour. </blockquote><p>Plus Pyrotechnics. Then,
<div class="messageboard-quotee">Xaimum Mafire wrote:</div><blockquote> you can smoke/fog up the battlefield, give your Rogue Smokesight, and give him free Sneak Attacks for an hour. </blockquote><p>To achieve a similar effect, I was thinking <a href=" http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-archetypes/flame-dancer" target="_blank" rel="nofollow"> Flame Dancer Bard </a>.
<div class="messageboard-quotee">Flame Dancer wrote:</div><blockquote> Song of the Fiery Gaze (Su): At 3rd level, a fire dancer can allow allies to see through... fire, fog, and smoke without penalty as long as the light is sufficient to allow him to see normally </blockquote><p>and just getting an <a href="http://www.d20pfsrd.com/magic-items/wondrous-items/a-b/bottle-eversmoking" target="_blank" rel="nofollow"> Eversmoking Bottle </a>.
<div class="messageboard-quotee">Eversmoking Bottle wrote:</div><blockquote> The amount of smoke is great if the stopper is pulled out, pouring from the bottle and totally obscuring vision across a 50-foot spread in 1 round. </blockquote>The Bardic Performance doesn't last as long, but you hit all your allies with a single action. Also, I'm not suggesting a Mystic Theurge Bard, so your suggestion is more on-topic, but I thought it would be interesting to compare ideas. </blockquote><p><a href="https://www.aonprd.com/SpellDisplay.aspx?ItemName=Ashen%20Path" target="_blank" rel="nofollow">Ashen Path</a> is also a thing, and is widely accessible from level 3 onwards. Otherwise twenty thumbs up.Scott Wilhelm wrote:Xaimum Mafire that Smoke Wizard subschool wrote: Smokesight (Su): You can see normally through natural fog and smoke, as well as any fog and smoke that you (but not others) magically create. A number of times per day equal to 3 + your Intelligence bonus, you can touch another creature as a standard action to grant it this vision for 1 hour.
Plus Pyrotechnics. Then, Xaimum Mafire wrote:you can smoke/fog up the battlefield, give your Rogue Smokesight, and give him free...Pounce2019-05-19T18:51:28ZRe: Forums: Advice: Considering Playing a Full Caster But not sure what onePouncehttps://paizo.com/threads/rzs42jfr&page=2?Considering-Playing-a-Full-Caster-But-not#562019-05-07T00:09:56Z2019-05-02T20:00:24Z<div class="messageboard-quotee">ShroudedInLight wrote:</div><blockquote> <div class="messageboard-quotee">nicholas storm wrote:</div><blockquote> Really thinking my next character is going to be a sorcerer with the unicorn bloodline. Bonus spells are healing spells (including heal at level 6). Your bloodline arcana gives light healing every time you cast a spell. </blockquote>There are some bloodlines I'm not comfortable with because of the parental implications. Unicorn is one of them. </blockquote><p>Justify it by saying that "It was at truly great cost that I got that first level of sorcerer, but that is a sacrifice I was willing to make. So sure, my blood does carry power, but it's not exactly all <i>my</i> blood..."ShroudedInLight wrote:nicholas storm wrote: Really thinking my next character is going to be a sorcerer with the unicorn bloodline. Bonus spells are healing spells (including heal at level 6). Your bloodline arcana gives light healing every time you cast a spell.
There are some bloodlines I'm not comfortable with because of the parental implications. Unicorn is one of them. Justify it by saying that "It was at truly great cost that I got that first level of sorcerer, but that is a sacrifice...Pounce2019-05-02T20:00:24ZRe: Forums: Product Discussion: Pathfinder Roleplaying Game: Planar AdventuresPouncehttps://paizo.com/products/btpya1am/discuss&page=18?Pathfinder-Roleplaying-Game-Planar-Adventures#8952018-06-29T18:54:45Z2018-06-29T14:44:53Z<p>Apocalyptic Spell is a quite neat metamagic feat for combining battlefield control and blasting - let alone the fact that Apocalyptic Metamagic Rods is a thing as well. I'm a fan!</p>Apocalyptic Spell is a quite neat metamagic feat for combining battlefield control and blasting - let alone the fact that Apocalyptic Metamagic Rods is a thing as well. I'm a fan!Pounce2018-06-29T14:44:53ZRe: Forums: Product Discussion: Pathfinder Player Companion: Blood of the AncientsPouncehttps://paizo.com/products/btpya1ao/discuss&page=4?Pathfinder-Player-Companion-Blood-of-the-Ancients#1892018-06-06T19:08:41Z2018-05-31T13:27:22Z<p>Two thoughts:</p>
<p>Jistkan Artificer + <a href="https://www.d20pfsrd.com/traits/campaign-traits/skull-shackles/peg-leg/" target="_blank" rel="nofollow">Peg Leg</a> trait = fully functional Edward Elric. Full Metal Alchemist ahooooooy!</p>
<p>Shared Training looks really, really, <b>really</b> good.</p>Two thoughts:
Jistkan Artificer + Peg Leg trait = fully functional Edward Elric. Full Metal Alchemist ahooooooy!
Shared Training looks really, really, really good.Pounce2018-05-31T13:27:22ZRe: Forums/Pathfinder First Edition: General Discussion: Who is the most powerful being in Pathfinder?Pouncehttps://paizo.com/threads/rzs2v51j&page=2?Who-is-the-most-powerful-being-in-Pathfinder#552018-05-16T22:02:09Z2018-05-16T12:19:39Z<p>Isn't a part of the Awaken Nature Oracle loop to cast Miracle -> Contingency, for a simple "When Intelligence has been drained to <3, cast Awaken" contingency? Simple and self-contained.</p>Isn't a part of the Awaken Nature Oracle loop to cast Miracle -> Contingency, for a simple "When Intelligence has been drained to <3, cast Awaken" contingency? Simple and self-contained.Pounce2018-05-16T12:19:39ZRe: Forums/Pathfinder First Edition: General Discussion: Who is the most powerful being in Pathfinder?Candu C'thór (alias of Pounce)https://paizo.com/threads/rzs2v51j?Who-is-the-most-powerful-being-in-Pathfinder#142018-05-12T07:16:28Z2018-05-11T13:28:57Z<p>As for things you can theoretically fight, my vote goes to Baba Yaga. Have fun.</p>As for things you can theoretically fight, my vote goes to Baba Yaga. Have fun.Candu C'thór (alias of Pounce)2018-05-11T13:28:57ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Goblins in PF2ndPouncehttps://paizo.com/threads/rzs2uydo&page=4?Goblins-in-PF2nd#1912018-03-12T22:21:42Z2018-03-12T17:24:10Z<p>I'm calling it - the Goblins will be lifted from their age-long curse as in Return of the Runelords, Xanderghul himself will come down to Golarion, reclaiming his throne as an enlightened goblin-philosopher king, ushering in a new age of prosperity for the humanoids in PF with the clearly largest brain-to-body ratio in the game.</p>
<p>Just you wait!</p>I'm calling it - the Goblins will be lifted from their age-long curse as in Return of the Runelords, Xanderghul himself will come down to Golarion, reclaiming his throne as an enlightened goblin-philosopher king, ushering in a new age of prosperity for the humanoids in PF with the clearly largest brain-to-body ratio in the game.
Just you wait!Pounce2018-03-12T17:24:10ZRe: Forums: Advice: Best bloodrager dip for skaldHaralðr Magnusson (alias of Pounce)https://paizo.com/threads/rzs2uwia?Best-bloodrager-dip-for-skald#222018-02-26T15:58:58Z2018-02-26T12:38:42Z<p><b>Feat-starving fated champion
<br />
Dipping deep in words of verse
<br />
Know your kennings, know your classes
<br />
That you'll death in rage disperse</p>
<p>If for flavour you are searching
<br />
Swans of blood will willingly serve
<br />
Swing the raven's feeder swiftly
<br />
and your enemies end ensure</p>
<p>Bloodragers are born of battle
<br />
Familiar to fey and kin
<br />
Share your rage and ramp it upwards
<br />
Do it early - fight, and win</p>
<p>Skalds will seldom fight flat-footed
<br />
Consider then what gain you'll get
<br />
If investing in reflexes
<br />
Half a feat you may forget</p>
<p>Thus, my bellowed battle-brother
<br />
Rend redundancies from fate
<br />
Read the tapestry, relish strength, and
<br />
scratch "reflexes" off thine slate</p>
<p>——</p>
<p>A suggestion from a servant -
<br />
<a href="http://www.archivesofnethys.com/ArchetypeDisplay.aspx?FixedName=Bloodrager%20Hag-Riven" target="_blank" rel="nofollow">Raven's claws cause quite a stir</a>
<br />
Orcish origins, tough and tusky
<br />
Bite / Claw / Claw is sure to hurt</p>
<p>Thusly bring thine foes to tremble
<br />
Send them to the sleep of swords
<br />
But don't postpone your poet's duty
<br />
The plural of skald (and wizard) is WAR</b></p>Feat-starving fated champion
Dipping deep in words of verse
Know your kennings, know your classes
That you'll death in rage disperse
If for flavour you are searching
Swans of blood will willingly serve
Swing the raven's feeder swiftly
and your enemies end ensure
Bloodragers are born of battle
Familiar to fey and kin
Share your rage and ramp it upwards
Do it early - fight, and win
Skalds will seldom fight flat-footed
Consider then what gain you'll get
If investing in reflexes
Half a feat...Haralðr Magnusson (alias of Pounce)2018-02-26T12:38:42ZRe: Forums: Advice: Best buffer in the gamePouncehttps://paizo.com/threads/rzs2uwei?Best-buffer-in-the-game#382018-02-25T08:27:07Z2018-02-24T09:45:22Z<p>I'd argue that the <a href="https://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-archetypes/stonesinger/" target="_blank" rel="nofollow">Stonesinger</a> is up there when it comes to being a buffer for the party.</p>
<p>Not only does your regular Inspire Courage stuff with Master Performer + Flagbearer + Banner of the Ancient Kings + Dervish Sikke apply, but starting at level 1, you're giving all enemies within 30 feet (that's touching the ground, not exactly an uncommon occurrence) a -1 penalty to AC just by performing. This penalty keeps on scaling with Inspire Courage naturally, so at level 5, your Inspire Courage gives a +2 to attack / damage, and Tremor gives a -2 penalty to your opponents AC.</p>
<p>Hit level 8, and whenever you start a bardic performance, you're forcing a scaling reflex save for your enemies to save or fall prone. Since level 7, you've been doing this as a MOVE action.</p>
<p>So, not only does it give your allies the standard bonuses to hit, it also gives your enemies up to -8 AC depending on your level, and severely restricts their actions if they fail their reflex save. Not to mention, the 8th level ability seems good enough action-economy wise that it might even be advisable to stop performing and start performing every round, in order to lock your opponents in a prone position. It seems... remarkably strong.</p>I'd argue that the Stonesinger is up there when it comes to being a buffer for the party.
Not only does your regular Inspire Courage stuff with Master Performer + Flagbearer + Banner of the Ancient Kings + Dervish Sikke apply, but starting at level 1, you're giving all enemies within 30 feet (that's touching the ground, not exactly an uncommon occurrence) a -1 penalty to AC just by performing. This penalty keeps on scaling with Inspire Courage naturally, so at level 5, your Inspire Courage...Pounce2018-02-24T09:45:22ZRe: Forums/Pathfinder First Edition: General Discussion: Interesting/Build-Defining FCB'sPouncehttps://paizo.com/threads/rzs2uvx3?InterestingBuildDefining-FCBs#272018-02-18T16:01:02Z2018-02-17T12:21:59Z<p>Orc (or Half-Orc) Druids have a pretty nifty option for boosting Animal Companions:
<br />
<div class="messageboard-quotee">Quote:</div><blockquote>Orc (Advanced Race Guide pg. 1): Add +1/2 to the damage dealt by the druid's animal companion's natural attacks.</blockquote><p>Orc (or Half-Orc) Druids have a pretty nifty option for boosting Animal Companions:
Quote:Orc (Advanced Race Guide pg. 1): Add +1/2 to the damage dealt by the druid's animal companion's natural attacks.Pounce2018-02-17T12:21:59ZRe: Forums: Advice: Old School Hellknight Test TacticsPouncehttps://paizo.com/threads/rzs2uupm?Old-School-Hellknight-Test-Tactics#52018-02-07T18:09:40Z2018-02-01T21:20:37Z<p>Buffing before fighting someone is cool. That being said...</p>
<div class="messageboard-quotee">Path of the Hellknight, p. 9 wrote:</div><blockquote>Those taking the test are allowed to carry into battle any weapons, armor, wands, potions, and other equipment they wish. Additionally, they may receive the benefits of allies’ magic, so long as it is cast prior to the test’s start. The ceremony preceding the test typically lasts over an hour, meaning that spells with a duration in minutes typically wear off before combat begins. During the test, should an armiger receive aid from outside the testing ring, she is disqualified and imprisoned (along with her conspirators). Such cheaters typically face a brief trial and execution. </blockquote><p>When I was building my prospective Hellknight Armiger, I figured that it'd make sense to build him as an oracle with one of the fog-seeing revelations + obscuring mist, since that'd give you a rather massive advantage - and for once, you wouldn't have to worry about your allies getting annoyed about being unable to fight in the fog. Might be worth thinking about?Buffing before fighting someone is cool. That being said...
Path of the Hellknight, p. 9 wrote:Those taking the test are allowed to carry into battle any weapons, armor, wands, potions, and other equipment they wish. Additionally, they may receive the benefits of allies’ magic, so long as it is cast prior to the test’s start. The ceremony preceding the test typically lasts over an hour, meaning that spells with a duration in minutes typically wear off before combat begins. During the test,...Pounce2018-02-01T21:20:37ZRe: Forums: Off-Topic Discussions: The "favourite-culture" on the Paizo messageboardsPouncehttps://paizo.com/threads/rzs2usbr&page=2?The-favouriteculture-on-the-Paizo-messageboards#612017-12-19T23:23:06Z2017-12-19T20:13:28Z<p>Well, I guess I should've seen this coming :P</p>
<p>At least I'm glad that I seem to be an outliner then, it was more of a worry that some might find it intimidating to be part of this community, but by all means, if I'm wrong, that's a good thing!</p>Well, I guess I should've seen this coming :P
At least I'm glad that I seem to be an outliner then, it was more of a worry that some might find it intimidating to be part of this community, but by all means, if I'm wrong, that's a good thing!Pounce2017-12-19T20:13:28ZForums: Off-Topic Discussions: The "favourite-culture" on the Paizo messageboardsPouncehttps://paizo.com/threads/rzs2usbr?The-favouriteculture-on-the-Paizo-messageboards#12017-12-18T22:26:39Z2017-12-18T19:33:14Z<p>Note: This small ramble has been inspired mostly from seeing the Ultimate Wilderness product thread, but due to the fact that I don't want to derail it and touch upon a topic that is general for the messageboards, I'll just post it here, I guess.</p>
<p>Is it just me, or does it seem like there's been an increase in "aggressive favouriting" going on recently when some discussions get heated? Like, I get that there's a point to showing that you like something, that you want to retain easy access to something later, or find something funny, but there seems like there can be a ridiculous amount of bandwagoning happening in order to drown out a different opinion with a "silent majority". I'm pretty sure this isn't a healthy thing for the community. Really, there's nothing else that I would like than to see that there can be held respectful conversations without the need of making someone feel isolated for what they are saying.</p>
<p>Maybe we could try to do something about that?</p>Note: This small ramble has been inspired mostly from seeing the Ultimate Wilderness product thread, but due to the fact that I don't want to derail it and touch upon a topic that is general for the messageboards, I'll just post it here, I guess.
Is it just me, or does it seem like there's been an increase in "aggressive favouriting" going on recently when some discussions get heated? Like, I get that there's a point to showing that you like something, that you want to retain easy access to...Pounce2017-12-18T19:33:14ZRe: Forums: Advice: Best Cleric DomainPouncehttps://paizo.com/threads/rzs2uq3q&page=2?Best-Cleric-Domain#742017-12-13T20:20:00Z2017-12-13T14:49:55Z<p>In order to make the creatures you call with the <a href="http://www.d20pfsrd.com/magic/all-spells/p/planar-binding#TOC-Planar-Binding-Lesser" target="_blank" rel="nofollow">Planar Binding</a> spells actually do something, you need to make a charisma check to make them agree to terms of service. That's where Touch of Glory comes in and makes all the difference:</p>
<div class="messageboard-quotee">Touch of Glory wrote:</div><blockquote>Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to <b>touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. </b>This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier.</blockquote><p>So, essentially you're getting a massive boost to binding creatures, for free.In order to make the creatures you call with the Planar Binding spells actually do something, you need to make a charisma check to make them agree to terms of service. That's where Touch of Glory comes in and makes all the difference:
Touch of Glory wrote:Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability...Pounce2017-12-13T14:49:55ZRe: Forums: Advice: Best Cleric DomainPouncehttps://paizo.com/threads/rzs2uq3q&page=2?Best-Cleric-Domain#722017-12-13T14:37:08Z2017-12-13T14:31:49Z<p>While the domains by themselves are pretty amazing, it bears mention that some of them are quite synergistic, and should be considered for what they offer together.
<br />
Some of these have probably been mentioned before, but I think these are some of the neat combos that can be done:</p>
<p>Luck + Animal / Scalykind (Saurian): Bit of Luck requires either teamwork or reach tactics in order to maximise its potential. If you add in a pouncing beast, you've got the teamwork nailed down by yourself.</p>
<p>Glory (Heroism) / Magic (Divine) + Animal / Scalykind / Chivalry Inquisition: As the above, only combining swift-action party buffs rather than standard action buffing. The more, the merrier.</p>
<p>Glory + Void: If you want to be the very best at planar binding, this is how you do it. Touch of Glory lets you add your level to those Cha-checks, and Void gives you access to the planar binding spells. Happy minionmancy.</p>
<p>Travel (Trade) + Chaos (Revelry): The "do-it-all" combination. Touch of Chaos lets you debuff, Silver-Tongued turns you into a great face, and the domain spells are pretty much all amazing. </p>
<p>Sun + Death (Undead): Get a conductive weapon and smack someone with Death's Kiss, before then using Channel Smite to deal xd6+level bonus damage on the swing. Silly, but fun.</p>While the domains by themselves are pretty amazing, it bears mention that some of them are quite synergistic, and should be considered for what they offer together.
Some of these have probably been mentioned before, but I think these are some of the neat combos that can be done:
Luck + Animal / Scalykind (Saurian): Bit of Luck requires either teamwork or reach tactics in order to maximise its potential. If you add in a pouncing beast, you've got the teamwork nailed down by yourself.
Glory...Pounce2017-12-13T14:31:49ZRe: Forums/Pathfinder First Edition: General Discussion: Worst Archetype?Pouncehttps://paizo.com/threads/rzs2urtp&page=2?Worst-Archetype#662020-10-07T20:48:21Z2017-12-13T14:03:17Z<div class="messageboard-quotee">Rysky wrote:</div><blockquote> <div class="messageboard-quotee">Pounce wrote:</div><blockquote> <div class="messageboard-quotee">ohako wrote:</div><blockquote> <div class="messageboard-quotee">Rysky wrote:</div><blockquote> Also with the new Patron groups in Blood of the Coven that gives you an additional Hex at first level The White Haired Witch archetype becomes a lot more fun. </blockquote><p>Wow, that is pretty nifty. Grab a hex from your patron, and use that gross blouse to get the cackle hex, and you're in business.
<p>The misfortune hex is pretty cool, but I'm not sure I would trade the ability to cast <i>divine power</i> and <i>righteous might</i> for it (from the Strength patron).</p>
<p></blockquote>The big question is whether you'd be able to pick up extra hex. If that's allowed, I'd definitely think that it's worth a swap of patron spells. </blockquote>I'd say so since you still retain the Hex class feature because of that bonus Hex (I'm pretty sure this was even brought up in the product thread). </blockquote><p>I know, I was the one who brought it up :PRysky wrote:Pounce wrote: ohako wrote: Rysky wrote: Also with the new Patron groups in Blood of the Coven that gives you an additional Hex at first level The White Haired Witch archetype becomes a lot more fun.
Wow, that is pretty nifty. Grab a hex from your patron, and use that gross blouse to get the cackle hex, and you're in business. The misfortune hex is pretty cool, but I'm not sure I would trade the ability to cast divine power and righteous might for it (from the Strength patron).
...Pounce2017-12-13T14:03:17ZRe: Forums/Pathfinder First Edition: General Discussion: Worst Archetype?Pouncehttps://paizo.com/threads/rzs2urtp&page=2?Worst-Archetype#612020-10-07T20:48:05Z2017-12-13T12:47:31Z<div class="messageboard-quotee">ohako wrote:</div><blockquote> <div class="messageboard-quotee">Rysky wrote:</div><blockquote> Also with the new Patron groups in Blood of the Coven that gives you an additional Hex at first level The White Haired Witch archetype becomes a lot more fun. </blockquote><p>Wow, that is pretty nifty. Grab a hex from your patron, and use that gross blouse to get the cackle hex, and you're in business.
<p>The misfortune hex is pretty cool, but I'm not sure I would trade the ability to cast <i>divine power</i> and <i>righteous might</i> for it (from the Strength patron).</p>
<p></blockquote><p>The big question is whether you'd be able to pick up extra hex. If that's allowed, I'd definitely think that it's worth a swap of patron spells.ohako wrote:Rysky wrote: Also with the new Patron groups in Blood of the Coven that gives you an additional Hex at first level The White Haired Witch archetype becomes a lot more fun.
Wow, that is pretty nifty. Grab a hex from your patron, and use that gross blouse to get the cackle hex, and you're in business. The misfortune hex is pretty cool, but I'm not sure I would trade the ability to cast divine power and righteous might for it (from the Strength patron).
The big question is whether...Pounce2017-12-13T12:47:31ZRe: Forums/Pathfinder First Edition: General Discussion: Rules question for Ironskin spellPouncehttps://paizo.com/threads/rzs2urrh?Rules-question-for-Ironskin-spell#142017-12-11T13:34:55Z2017-12-11T08:18:04Z<p>I'd allow it.
<br />
Even though it's in the duergar section of Monster Codex, it doesn't have the (duergar) tag that racially restricted spells have, whether it is on the d20pfsrd, the archives of nethys, or <a href="http://paizo.com/pathfinderRPG/prd/monsterCodex/duergar.html#ironskin" target="_blank" rel="nofollow">paizo's own website</a>. Furthermore, the prd says about the spells in that section that they are "known and likely developed by duergar spellcasters", but due to the phrasing it certainly doesn't seem exclusive or conclusive that this is a spell exclusively used by duergar.</p>I'd allow it.
Even though it's in the duergar section of Monster Codex, it doesn't have the (duergar) tag that racially restricted spells have, whether it is on the d20pfsrd, the archives of nethys, or paizo's own website. Furthermore, the prd says about the spells in that section that they are "known and likely developed by duergar spellcasters", but due to the phrasing it certainly doesn't seem exclusive or conclusive that this is a spell exclusively used by duergar.Pounce2017-12-11T08:18:04ZRe: Forums: Rules Questions: Bard Masterpieces and Bardic PerformancePouncehttps://paizo.com/threads/rzs2swgz&page=15?Bard-Masterpieces-and-Bardic-Performance#7472017-12-06T15:17:46Z2017-12-04T21:07:03Z<p>What masterpieces are there that are combat relevant, that would potentially be open for usage while in initiative? (I'll be mainly noting down those with short durations, rather than the ones that last for several minutes, as if MPs are ruled to stack with bardic performances, you'll probably want to have those up and running pre-combat. Also, I’ll only be noting the ones that I think have potential combat applications, even if they are somewhat niche.)</p>
<p>Based off a quick scroll:</p>
<p>> <b>Ancient's Flight:</b> (Req: level 13) - lock dragons out of certain options.
<br />
Cost: 2/round / Activation: 1 full round (Earliest available with other performances: level 13 (Swift))</p>
<p>> <b>Ballad of the Homesick Wanderer:</b> (Req: level 5) - dismiss outsiders.
<br />
Cost: 1/round / Activation: 1 full round (Earliest available with other performances: level 13 (Swift))</p>
<p>> <b>Banshee's Requiem:</b> (Req: level 17) - SoS, take 2 negative levels on failed save.
<br />
Cost: 3/round / Activation: 1 full round (Earliest available with other performances: level 17 (Swift))</p>
<p>> <b> Battle Song of the People's Revolt:</b> (Req: level 4) - give everyone a TW feat you have.
<br />
Cost: 1/round / Activation: 1 standard action (Earliest available with other performances: level 7 (Move))</p>
<p>> <b>Blazing Rondo:</b> (Req: level 7) - variant Haste.
<br />
Cost: 1/round / Activation: 1 standard action (Earliest available with other performances: level 7 (Move))</p>
<p>> <b> Clamor of the Heavens:</b> (Req: level 10) - heavily debuff evil opponents.
<br />
Cost: 3/ initial round, +1 for every round following / Activation: 3 full rounds (Earliest available with other performances: level 13 (Swift))</p>
<p>> <b>Dance of Captivating Desires:</b> (Req: level 5) - debuff saves vs your enchantments.
<br />
Cost: 1/round / Activation: 1 standard action (Earliest available with other performances: level 7 (Move))</p>
<p>> <b>Dirge of the Torn Sail:</b> (Req: level 7) - Greater Command (Flee).
<br />
Cost: 1/round / Activation: 1 standard action (Earliest available with other performances: level 7 (Move))</p>
<p>> <b> Endless Waltz of the Eldest:</b> (Req: level 4) - Fast Healing 3+ for one ally.
<br />
Cost: 1/round / Activation: 1 standard action (Earliest available with other performances: level 7 (Move))</p>
<p>> <b> Hymn of Restorative Harmonics:</b> (Req: level 6) - Ally within 30 feet can make a new save vs certain conditions + delay poison for all allies.
<br />
Cost: 3/cast (not continuous) / Action: 1 full round (Earliest available with other performances: level 13 (Swift))</p>
<p>> <b> Illusion’s Decree:</b> (Req: level 5) - Give yourself and allies +4 vs illusions.
<br />
Cost: 1+n/round, n = allies you want to affect / Activation: 1 full round (Earliest available with other performances: level 13 (Swift))</p>
<p>> <b> Life Budding in Salted Earth:</b> (Req: level 4) - Give allies fast healing 1+.
<br />
Cost: 1/round / Activation: 1 standard action (Earliest available with other performances: level 7 (Move))</p>
<p>> <b>Melody of Frightful Death:</b> (Req: level 7) - Deal 1d6 energy damage to everyone close to you.
<br />
Cost: 1/round / Activation: 1 standard action (Earliest available with other performances: level 7 (Move))</p>
<p>> <b>Melody of Surrender:</b> (Req: level 4) - Give -2 penalty on Sense Motive & vs enchantment effects.
<br />
Cost: 1/round / Activation: 1 round (Earliest available with other performances: level 13 (Swift))</p>
<p>> <b>Minuet of the Midnight Ivy:</b> (Req: level 4) - Can take 5-foot steps into difficult terrain, etc. Can also gain a climb speed. Allies can gain benefit if succeeding at dance check.
<br />
Cost: 1/round / Activation: 1 full round (Earliest available with other performances: level 13 (Swift))</p>
<p>> <b>Music Beyond the Spheres:</b> (Req: level 13) - Limited Wish, take ability drain. (level 17: Wish, but with material components)
<br />
Cost: 1/cast (not continuous) / Activation: 1 full round action (Earliest available with other performances: level 13 (Swift))</p>
<p>> <b>Pallavi of Nirvana’s Blossoming:</b> (Req: level 11) - Divine Sunlight, 100 ft radius, lasting for 1 minute.
<br />
Cost: 3/cast (not continuous) / Activation: 3 full rounds. (Earliest available with other performances: level 13 (Swift))</p>
<p>> <b>Ragadahn’s Spiraling Ascent:</b> (Req: level 7) - Immobile cyclone that can move opponents around, gaining power as you perform.
<br />
Cost: 1/round / Activation: 1 standard action (Earliest available with other performances: level 7 (Move))</p>
<p>> <b>Rat Quadrille:</b> (Req: level 4) - Penalise an opponents attack rolls & concentration for a set period.
<br />
Cost: 3/cast (not continuous) / Activation: 1 standard action (Earliest available with other performances: level 7 (Move))</p>
<p>> <b>Rondeau of Heavenly Order:</b> (Req: level 4) - Restrict opponents movement options.
<br />
Cost: 1/round / Activation: 1 standard action (Earliest available with other performances: level 7 (Move))</p>
<p>> <b>Song of Extinction:</b> (Req: level 15) - Earthquake as the spell, plus Reflex DC 25 save or die.
<br />
Cost: All bardic performance rounds / day. Activation: 5 full rounds (Earliest available with other performances: -, uses up all bardic performance rounds)</p>
<p>> <b>Symphony of Sylandurla’s Ascent: </b> (Req: level 7) - Allies become immune to a chosen condition. Allies already affected can make new saves every round.
<br />
Cost: 1/round / Activation: 1 full round (Earliest available with other performances: level 13 (Swift))</p>
<p>> <b>Symphony of the Elysian Heart: </b> (Req: level 7) - Limited Mass Freedom of Movement.
<br />
Cost: 1/round / Activation: 1 full round (Earliest available with other performances: level 13 (Swift))</p>
<p>> <b>The Canticle of Joy: </b> (Req: level 7) - Bestow Curse as long as the bard maintains the performance.
<br />
Cost: 1/round / Activation: 1 round (Earliest available with other performances: level 13 (Swift))</p>
<p>> <b>The Dance of 23 Steps </b>: (Req: level 4) - A better Combat Expertise that stacks with Combat Expertise.
<br />
Cost: 1/round / Activation: 1 free action (Earliest available with other performances: level 4 (Free))</p>
<p>> <b>The Dumbshow of Gorroc: </b> (Req: level 6) - AoE damage plants & oozes.
<br />
Cost: 2/cast (not continuous) / Activation: 1 full round (Earliest available with other performances: level 13 (Swift))</p>
<p>> <b>The House of Imaginary Walls: </b> (Req: level 10) - Sort of Wall of Force for creatures who can see you perform.
<br />
Cost: 1/round / Activation: 1 standard action/10 foot square (Earliest available with other performances: level 10 (Move))</p>
<p>> <b>The Lullaby of Ember the Ancient: </b>(Req: level 7) - Single target Deep Slumber.
<br />
Cost: 1/round / Activation: 1 round (Earliest available with other performances: level 13 (Swift))</p>
<p>> <b>The Quickening Pulse: </b> (Req: level 7) - Enemies take 1d6 bleed damage every round you perform.
<br />
Cost: 1/round / Activation: 1 standard action (Earliest available with other performances: level 7 (Move))</p>
<p>> <b>The Rheumy Refrain: </b> (Req: level 5) - Single target "stagger" foe.
<br />
Cost: 1/round / Activation: 1 standard action (Earliest available with other performances: level 7 (Move))</p>
<p>> <b>The Sea Is Now My Sky: </b>(Req: level 9) - You & allies gain swim speed.
<br />
Cost: 1/hour / Activation: 1 full round (Earliest available with other performances: level 13 (Swift))</p>
<p>> <b>The Winds of the Five Heavens: </b> (Req: level 10) - Control Winds.
<br />
Cost: 3/cast (not continuous) / Activation: 3 full rounds (Earliest available with other performances: level 7 (Move))</p>
<p>So - I suppose the big question is, is there anything in here that's actually going to beat out casting a spell post level 7, rather than getting a masterpiece up and going? It seems to me as if it's mainly the Battle Song of the People's Revolt masterpiece that has some serious in-combat applications, but maybe I'm missing something?</p>What masterpieces are there that are combat relevant, that would potentially be open for usage while in initiative? (I'll be mainly noting down those with short durations, rather than the ones that last for several minutes, as if MPs are ruled to stack with bardic performances, you'll probably want to have those up and running pre-combat. Also, I’ll only be noting the ones that I think have potential combat applications, even if they are somewhat niche.)
Based off a quick scroll:
>...Pounce2017-12-04T21:07:03ZRe: Forums/Pathfinder First Edition: General Discussion: ultimate wilderness archetypes and other featuresPouncehttps://paizo.com/threads/rzs2uqbe&page=2?ultimate-wilderness-archetypes-and-other#692017-12-03T04:48:17Z2017-12-02T22:50:57Z<div class="messageboard-quotee">Forester wrote:</div><blockquote><p>Animal Focus (Su): As a forester has no animal companion, the aspects granted by this ability always apply to the forester herself, just as if a normal hunter’s companion were dead.
</p>
This alters animal focus.</blockquote><div class="messageboard-quotee">Hunter wrote:</div><blockquote>If the hunter’s animal companion is dead, the hunter can apply her companion’s animal focus to herself instead of her animal companion. This is in addition to the normal one she can choose, and (as with a companion’s focus) remains in effect until the hunter changes it instead of counting against her minutes per day.</blockquote><p>Seems like it!
<p>Quick question for anyone else that has the book and has looked at the archetypes; am I missing something about the Avalancher Slayer, or does it seem... incredibly circumstantial?</p>Forester wrote:Animal Focus (Su): As a forester has no animal companion, the aspects granted by this ability always apply to the forester herself, just as if a normal hunter’s companion were dead.
This alters animal focus.
Hunter wrote:If the hunter’s animal companion is dead, the hunter can apply her companion’s animal focus to herself instead of her animal companion. This is in addition to the normal one she can choose, and (as with a companion’s focus) remains in effect until the hunter...Pounce2017-12-02T22:50:57ZRe: Forums/Pathfinder First Edition: General Discussion: RIP Drake Companions.Crazy Hassan (alias of Pounce)https://paizo.com/threads/rzs2ur8u?RIP-Drake-Companions#72017-12-19T13:24:27Z2017-12-01T15:55:07Z<p>On the even brighter side, the Draconic Companion means that my camels can now have a natural progression, from spitting, to spitting acid, to nauseating anything it bites with Noxious Bite.</p>
<p>Best deal you'll ever make!</p>On the even brighter side, the Draconic Companion means that my camels can now have a natural progression, from spitting, to spitting acid, to nauseating anything it bites with Noxious Bite.
Best deal you'll ever make!Crazy Hassan (alias of Pounce)2017-12-01T15:55:07ZRe: Forums: Product Discussion: Pathfinder Roleplaying Game: Ultimate WildernessPouncehttps://paizo.com/products/btpy9ujo/discuss&page=62?Pathfinder-Roleplaying-Game-Ultimate-Wilderness#30872017-11-29T18:43:36Z2017-11-29T13:10:52Z<p>Xenocrat is referring to this passage from the familiar section: <div class="messageboard-quotee">Ultimate Wilderness, p. 210 wrote:</div><blockquote>Shapechanging Familiars: Familiars that can take various forms, such as the magical child’s animal guide, imps, and quasits, must have the same archetype for each form, and it must be legal for all of those forms (meaning if any form is an improved familiar, it can’t take archetypes that don’t stack with improved familiar).</blockquote><p>So, no more diverse familiars off the Magical Child vigilante. Which is a bit sad, really, it gave it a niche.Xenocrat is referring to this passage from the familiar section: Ultimate Wilderness, p. 210 wrote:Shapechanging Familiars: Familiars that can take various forms, such as the magical child’s animal guide, imps, and quasits, must have the same archetype for each form, and it must be legal for all of those forms (meaning if any form is an improved familiar, it can’t take archetypes that don’t stack with improved familiar).
So, no more diverse familiars off the Magical Child vigilante. Which is...Pounce2017-11-29T13:10:52ZRe: Forums: Advice: Energizer characters? (They keep going and going...) :)Pouncehttps://paizo.com/threads/rzs2up6e?Energizer-characters#22017-10-31T01:14:32Z2017-10-30T22:06:34Z<p>Witches, Shamans, and Divine Scourge Clerics come to mind - simply because of access to Hexes.</p>Witches, Shamans, and Divine Scourge Clerics come to mind - simply because of access to Hexes.Pounce2017-10-30T22:06:34ZRe: Forums/Pathfinder First Edition: General Discussion: Is there any deity that has a camel as their sacred animal?Pouncehttps://paizo.com/threads/rzs2uoic?Is-there-any-deity-that-has-a-camel-as-their#42017-10-23T15:52:26Z2017-10-21T09:12:01Z<p>Way to go, Goz!</p>
<p>Still, seems a bit odd that there's no camel-specific love to be had.</p>Way to go, Goz!
Still, seems a bit odd that there's no camel-specific love to be had.Pounce2017-10-21T09:12:01ZForums/Pathfinder First Edition: General Discussion: Is there any deity that has a camel as their sacred animal?Pouncehttps://paizo.com/threads/rzs2uoic?Is-there-any-deity-that-has-a-camel-as-their#12017-10-23T15:52:13Z2017-10-20T22:15:05Z<p>....asking for a friend.</p>....asking for a friend.Pounce2017-10-20T22:15:05ZRe: Forums: Rules Questions: Bard Masterpieces and Bardic PerformancePouncehttps://paizo.com/threads/rzs2swgz&page=13?Bard-Masterpieces-and-Bardic-Performance#6432018-05-09T13:45:58Z2017-10-15T12:57:39Z<p>Well, if we're already on the Les Mis train...</p>
<p><b>Who is this bard?
<br />
What sort of devil is he?
<br />
To choose mechanical traps
<br />
And Paizo let him go free?</p>
<p>It was their hour at last
<br />
To put a seal on his fate
<br />
Whip out the FAQs - Masterpieces, off the slate!
<br />
All it would take
<br />
Was a hard-fought RAW strife
<br />
Errata was theirs
<br />
And they gave him back his life!</p>
<p>Damned if I live in the debt of JJ!
<br />
Damned if I yield at the end of the chase!
<br />
I am the RAW and the RAW is not mocked
<br />
I'll spit their intentions right back in his face
<br />
There is only the text that we share
<br />
Stating "either Stone Face, or Inspire!"</p>
<p>And my thoughts fly apart
<br />
Can this bard be believed?
<br />
Will peacocks be accepted?
<br />
Will teamwork feats be received?</p>
<p>And must I now begin to doubt,
<br />
Who never doubted, all these years?
<br />
I'm set in stone, and yet I'm trembling
<br />
The PDT I have known, is lost in action
<br />
Is the bard from heaven, or from hell?
<br />
And do they know?
<br />
By granting m'pieces life today
<br />
This FAQ might kill me, even so?</p>
<p>I am reaching, but I fall
<br />
And the parts are black and cold
<br />
As I stare into the void
<br />
Of a clash that cannot hold
<br />
I'll escape now, from that world
<br />
From the world of "RAW is LAW"
<br />
But there's nowhere I can turn
<br />
There is no way to go on!</b></p>
<p><span class=messageboard-ooc>Source: Les Miserables - Javert's Suicide</span></p>
<p>•cue dramatic FAQ announcement•</p>Well, if we're already on the Les Mis train...
Who is this bard?
What sort of devil is he?
To choose mechanical traps
And Paizo let him go free?
It was their hour at last
To put a seal on his fate
Whip out the FAQs - Masterpieces, off the slate!
All it would take
Was a hard-fought RAW strife
Errata was theirs
And they gave him back his life!
Damned if I live in the debt of JJ!
Damned if I yield at the end of the chase!
I am the RAW and the RAW is not mocked
I'll spit their intentions right...Pounce2017-10-15T12:57:39ZRe: Forums: Advice: Best Class for the StargazerPouncehttps://paizo.com/threads/rzs2unwa?Best-Class-for-the-Stargazer#212017-10-14T01:43:45Z2017-10-13T22:10:58Z<div class="messageboard-quotee">Azten wrote:</div><blockquote> The problem comes from the fact, but the rules for sub domains, Pulura can't give you Stars because she lacks Void. </blockquote><p><a href="http://paizo.com/threads/rzs2l7ns&page=777?Ask-James-Jacobs-ALL-your-Questions-Here#38829" target="_blank" rel="nofollow">This</a> seems pretty relevant.Azten wrote:The problem comes from the fact, but the rules for sub domains, Pulura can't give you Stars because she lacks Void.
This seems pretty relevant.Pounce2017-10-13T22:10:58ZRe: Forums: Advice: Planar Binding - as a ClericPouncehttps://paizo.com/threads/rzs2udxo?Planar-Binding-as-a-Cleric#32017-06-03T18:17:31Z2017-06-03T17:13:55Z<p>Void domain gets all Planar Binding spells. Add together with the Glory domain for easy charisma checks to impose your will >:)</p>Void domain gets all Planar Binding spells. Add together with the Glory domain for easy charisma checks to impose your will >:)Pounce2017-06-03T17:13:55ZRe: Forums: Rules Questions: Circumventing Shadowbound curse with Lightbringer?Pouncehttps://paizo.com/threads/rzs2uczo&page=3?Circumventing-Shadowbound-curse-with#1232017-05-26T13:33:59Z2017-05-24T22:50:27Z<p>I mean, when it comes to the low opportunity cost for ignoring your curse, taking the Aboleth curse of corruption together with the <a href="http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Deathtouched" target="_blank" rel="nofollow">Deathtouched</a> trait or the <a href="http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Sound%20of%20Mind" target="_blank" rel="nofollow">Sound of Mind</a> trait, gives you a class feature that gives you Charm Person, Hypnotism, Minor Image, Modify Memory, and Veil as spells known, with no other side effects...</p>
<p>(Incidentially, I think you've mix-matched a bit from the Aboleth and Demonic curses from Horror Realms, UnArcaneElection. Aboleth CoC gives some spells known for -2 to saves vs. mind-affecting, and Demonic CoC gives restrictions on spells you can cast, social penalties vs lawful / good folks, and +2 on Bluff / Intimidate w/ one as class skill (Diplomacy no longer being one). Sorry for being nitpicky!)</p>I mean, when it comes to the low opportunity cost for ignoring your curse, taking the Aboleth curse of corruption together with the Deathtouched trait or the Sound of Mind trait, gives you a class feature that gives you Charm Person, Hypnotism, Minor Image, Modify Memory, and Veil as spells known, with no other side effects...
(Incidentially, I think you've mix-matched a bit from the Aboleth and Demonic curses from Horror Realms, UnArcaneElection. Aboleth CoC gives some spells known for -2...Pounce2017-05-24T22:50:27ZRe: Forums: Advice: Who do YOU think the best TWF build is?Pouncehttps://paizo.com/threads/rzs2uc6g?Who-do-YOU-think-the-best-TWF-build-is#302017-05-10T19:48:38Z2017-05-10T08:21:18Z<div class="messageboard-quotee">Secret Wizard wrote:</div><blockquote><p> Inquisitors aren't that great at TWF. Having to get double bane eats your bane rounds super fast. </p>
<p>If you go Slayer, <b>get the Focused Target feat. </b>Starts off as a super flexible bonus and then becomes applicable to many other things. </p>
<p>Accomplished Sneak Attacker is also a must have. </blockquote><p>Where is the Focused Target feat from? Can't seem to find any info on it anywhere.
<p>EDIT: Nevermind, based AoN to the rescue :D</p>Secret Wizard wrote:Inquisitors aren't that great at TWF. Having to get double bane eats your bane rounds super fast.
If you go Slayer, get the Focused Target feat. Starts off as a super flexible bonus and then becomes applicable to many other things.
Accomplished Sneak Attacker is also a must have.
Where is the Focused Target feat from? Can't seem to find any info on it anywhere. EDIT: Nevermind, based AoN to the rescue :DPounce2017-05-10T08:21:18ZRe: Forums: Rules Questions: Am I reading the Crane Style feats correctly?Pouncehttps://paizo.com/threads/rzs2uarm?Am-I-reading-the-Crane-Style-feats-correctly#112017-04-20T15:29:07Z2017-04-20T15:26:47Z<p>Or to make good use out of the trait <a href="http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Aldori%20Caution" target="_blank" rel="nofollow">Aldori Caution</a> for a further +1 dodge bonus when you use Crane Style :)</p>Or to make good use out of the trait Aldori Caution for a further +1 dodge bonus when you use Crane Style :)Pounce2017-04-20T15:26:47ZRe: Forums: Product Discussion: Pathfinder Player Companion: Psychic Anthology (PFRPG)Pouncehttps://paizo.com/products/btpy9qhr/discuss&page=19?Pathfinder-Player-Companion-Psychic-Anthology#9272017-02-22T12:27:29Z2017-02-22T12:23:28Z<p>Kinetic Invocation can be used to pick up Etheric Shards? SOLD</p>
<p>Edit: Now, if only I could use VMC Vigilante for <a href="http://i.imgur.com/Iicy74n.jpg" target="_blank" rel="nofollow">the best dual identity</a></p>Kinetic Invocation can be used to pick up Etheric Shards? SOLD
Edit: Now, if only I could use VMC Vigilante for the best dual identityPounce2017-02-22T12:23:28ZRe: Forums/Pathfinder First Edition: General Discussion: what oracle curse is not really a curse?Pouncehttps://paizo.com/threads/rzs2u5yf?what-oracle-curse-is-not-really-a-curse#282017-02-10T19:35:47Z2017-02-07T01:28:50Z<p>The Deep One corruption curse does practically nothing if you are a medium creature wearing heavy armor, since it reduces your speed by 5' (from 30' to 25'), and a creature with a base speed of 25' is reduced to 20' in heavy armor. </p>
<p>In return for a swim speed, +1 NA bonus, +1 to caster level in water, and permanent freedom of movement underwater, that seems like a pretty raw deal to me.</p>The Deep One corruption curse does practically nothing if you are a medium creature wearing heavy armor, since it reduces your speed by 5' (from 30' to 25'), and a creature with a base speed of 25' is reduced to 20' in heavy armor.
In return for a swim speed, +1 NA bonus, +1 to caster level in water, and permanent freedom of movement underwater, that seems like a pretty raw deal to me.Pounce2017-02-07T01:28:50ZRe: Forums: Advice: Ravener Hunter Inquisitor ArchetypePouncehttps://paizo.com/threads/rzs2u5cz?Ravener-Hunter-Inquisitor-Archetype#472017-02-01T18:19:55Z2017-02-01T09:07:39Z<p>Re: Volcano Mystery + Sanctified Slayer Inquisitor - I'm loving this idea.</p>
<p>Ash Cloud + Sneak Attack + Studied Target makes for a 'mundane' character that doesn't have resource issues at low levels (and is self-sufficient with setting up their own sneak attack), while still being able to kick it up a few notches through spells and bane.</p>
<p>During the later levels, you can grab Whirlwind Attack off Sarenrae's Ranger Combat Style, and couple it up with Greater Invisibility + Magma Elemental + Greater Bane to deliver a quick whirl of death as you earth glide through the opposition. Abundant Revelations should ensure that you can stay a Magma Elemental 24/7 by level 12.</p>
<p>Hot.</p>Re: Volcano Mystery + Sanctified Slayer Inquisitor - I'm loving this idea.
Ash Cloud + Sneak Attack + Studied Target makes for a 'mundane' character that doesn't have resource issues at low levels (and is self-sufficient with setting up their own sneak attack), while still being able to kick it up a few notches through spells and bane.
During the later levels, you can grab Whirlwind Attack off Sarenrae's Ranger Combat Style, and couple it up with Greater Invisibility + Magma Elemental +...Pounce2017-02-01T09:07:39ZRe: Forums: Homebrew and House Rules: Inquisitor Help: Too many options, not enough obvious winnersPouncehttps://paizo.com/threads/rzs2u1oc&page=4?Inquisitor-Help-Too-many-options-not-enough#1542016-12-07T08:20:52Z2016-12-06T22:51:40Z<div class="messageboard-quotee">ChaosTicket wrote:</div><blockquote> <div class="messageboard-quotee">Pounce wrote:</div><blockquote> <div class="messageboard-quotee">ChaosTicket wrote:</div><blockquote> Actually there's something I can focus on. Why not take a Cleric that masters using Advanced Firearms or has Pounce with dual tomahawks? What would those take? </blockquote><p>Eh.
</p>
Worship <a href="http://www.archivesofnethys.com/DeityDisplay.aspx?ItemName=Pirias" target="_blank" rel="nofollow">Pirias</a> for the throwing axe proficiency.
<br />
Ask your GM if you can get the Plains domain (he does have the Plant domain, so) + Anger Inquisition to beef up your attacks when needed. </p>
<p>As a dual talent human on a 20 point buy, you can go 15+2/14+2/14/10/13/10 if you don't like dumping, sticking to buff spells + summoning as a cleric. You'll still be able to cast 9th level spells with a headband, so, no big loss if you don't care about spell DCs.</p>
<p>Might do as a start? </blockquote>You made me laugh. You completely missed the key detail for a melee build AND Its your name "Pounce". </blockquote><p>I'm glad you at least got something out of this thread!ChaosTicket wrote:Pounce wrote: ChaosTicket wrote: Actually there's something I can focus on. Why not take a Cleric that masters using Advanced Firearms or has Pounce with dual tomahawks? What would those take?
Eh.
Worship Pirias for the throwing axe proficiency.
Ask your GM if you can get the Plains domain (he does have the Plant domain, so) + Anger Inquisition to beef up your attacks when needed. As a dual talent human on a 20 point buy, you can go 15+2/14+2/14/10/13/10 if you don't like...Pounce2016-12-06T22:51:40ZRe: Forums: Homebrew and House Rules: Inquisitor Help: Too many options, not enough obvious winnersPouncehttps://paizo.com/threads/rzs2u1oc&page=3?Inquisitor-Help-Too-many-options-not-enough#1472016-12-06T01:02:17Z2016-12-06T00:39:28Z<div class="messageboard-quotee">ChaosTicket wrote:</div><blockquote> Actually there's something I can focus on. Why not take a Cleric that masters using Advanced Firearms or has Pounce with dual tomahawks? What would those take? </blockquote><p>Eh.
</p>
Worship <a href="http://www.archivesofnethys.com/DeityDisplay.aspx?ItemName=Pirias" target="_blank" rel="nofollow">Pirias</a> for the throwing axe proficiency.
<br />
Ask your GM if you can get the Plains domain (he does have the Plant domain, so) + Anger Inquisition to beef up your attacks when needed. </p>
<p>As a dual talent human on a 20 point buy, you can go 15+2/14+2/14/10/13/10 if you don't like dumping, sticking to buff spells + summoning as a cleric. You'll still be able to cast 9th level spells with a headband, so, no big loss if you don't care about spell DCs.</p>
<p>Might do as a start?</p>ChaosTicket wrote:Actually there's something I can focus on. Why not take a Cleric that masters using Advanced Firearms or has Pounce with dual tomahawks? What would those take?
Eh.
Worship Pirias for the throwing axe proficiency.
Ask your GM if you can get the Plains domain (he does have the Plant domain, so) + Anger Inquisition to beef up your attacks when needed. As a dual talent human on a 20 point buy, you can go 15+2/14+2/14/10/13/10 if you don't like dumping, sticking to buff spells...Pounce2016-12-06T00:39:28ZRe: Forums: Advice: Best Race/Bloodline/Spells for Ancestor Eidolon?Pouncehttps://paizo.com/threads/rzs2u1tg?Best-RaceBloodlineSpells-for-Ancestor-Eidolon#52018-03-08T14:01:03Z2016-12-04T20:23:26Z<p>Ratfolk summoner? Abuse swarming like nothing else!</p>Ratfolk summoner? Abuse swarming like nothing else!Pounce2016-12-04T20:23:26ZRe: Forums: Advice: Occultist vs Battle hostPouncehttps://paizo.com/threads/rzs2tzox?Occultist-vs-Battle-host#72016-10-31T18:05:51Z2016-10-31T17:44:02Z<p>In defense of the Battle Host, I find that it is really handy for the mental focus-hungry implements, like the Divination and Transmutation ones - you don't lose as much if you are going to be specialised, anyway. </p>
<p>At level 12, you are looking at a max of 12 (Level) +6 (FCB)+INT (anywhere from 4-8 at this point, I'd imagine) +2 (Extra Mental Focus) = 24-28 points. </p>
<p>In order to get the max juice out of the Divination implement, you'd probably put at least 9 points in it for the permanent see invisibility + darkvision, maybe 10 for the extra +1. </p>
<p>That leaves you with 14-18 points. At level 12, the Transmutation passive gives you a free +6 belt for 9 mental focus.. leaving you with 5-9 points to spend in your third implement school. Doubling up on Transmutation then effectively gives you another +6 belt, and you've directed all your mental focus.</p>
<p>I'm not claiming that it's the most ideal way of doing it, but what I like about the Battle Host is that it ensures that you aren't spread thin if you actually want to get some use out of your passive abilities, because it doesn't after all change the baseline mental focus mechanic.</p>In defense of the Battle Host, I find that it is really handy for the mental focus-hungry implements, like the Divination and Transmutation ones - you don't lose as much if you are going to be specialised, anyway.
At level 12, you are looking at a max of 12 (Level) +6 (FCB)+INT (anywhere from 4-8 at this point, I'd imagine) +2 (Extra Mental Focus) = 24-28 points.
In order to get the max juice out of the Divination implement, you'd probably put at least 9 points in it for the permanent see...Pounce2016-10-31T17:44:02ZRe: Forums: Advice: How do I solo Pathfinder?Pouncehttps://paizo.com/threads/rzs2tync&page=3?How-do-I-solo-Pathfinder#1052016-10-22T01:47:26Z2016-10-20T18:10:05Z<div class="messageboard-quotee">Tarantula wrote:</div><blockquote>...And, even if you can cure a status, if you get nauseated, you're basically done for because most characters can't cure it as a move action...</blockquote><p><a href="http://www.archivesofnethys.com/EquipmentMiscDisplay.aspx?ItemName=Stillgut%20(vial)" target="_blank" rel="nofollow">Stillgut STILLGUT STILLGUT STILLGUT </a> don't leave home without itTarantula wrote:...And, even if you can cure a status, if you get nauseated, you're basically done for because most characters can't cure it as a move action...
Stillgut STILLGUT STILLGUT STILLGUT don't leave home without itPounce2016-10-20T18:10:05ZRe: Forums: Advice: Everybody starts somewhere: N. Jolly's guide to creating Pathfinder CharactersPouncehttps://paizo.com/threads/rzs2ru9j&page=2?Everybody-starts-somewhere-N-Jollys-guide-to#622017-02-07T13:02:46Z2016-10-05T10:09:19Z<p>The link seems to be down - did you delete the guide, or did just some funky business happen? It's a pity, because I was hoping to show this to a friend who's just investigating PF.</p>The link seems to be down - did you delete the guide, or did just some funky business happen? It's a pity, because I was hoping to show this to a friend who's just investigating PF.Pounce2016-10-05T10:09:19ZRe: Forums: Advice: Summoned creatures against demons (DR)Pouncehttps://paizo.com/threads/rzs2tvdg?Summoned-creatures-against-demons#142016-08-30T17:50:03Z2016-08-29T14:54:19Z<div class="messageboard-quotee">Fourshadow wrote:</div><blockquote><p> There are feats for this that should be considered...</p>
<p>Starlight Summons makes natural weapons cold iron.
<br />
Moonlight Summons makes them silver.
<br />
Sunlight Summons makes them magic.</p>
<p>Also, there is a simple trait that can do the cold iron thing...has to do with Sarkoris, the nation extinguished by the Worldwound. Cannot recall the name at the moment. </blockquote><p><a href="http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Demonbane%20Summoner" target="_blank" rel="nofollow">Demonbane Summoner</a> is the trait you're thinking of :)Fourshadow wrote:There are feats for this that should be considered...
Starlight Summons makes natural weapons cold iron.
Moonlight Summons makes them silver.
Sunlight Summons makes them magic.
Also, there is a simple trait that can do the cold iron thing...has to do with Sarkoris, the nation extinguished by the Worldwound. Cannot recall the name at the moment.
Demonbane Summoner is the trait you're thinking of :)Pounce2016-08-29T14:54:19Z