paizo.com Recent Posts by PoorWanderingOnepaizo.com Recent Posts by PoorWanderingOne2024-03-21T21:30:59Z2024-03-21T21:30:59ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4462024-03-21T03:40:46Z2024-03-21T03:26:22Z<p><b>Evesk, Ciri, Mirri,</b> and <b>Jzero</b>. </p>
<p>Time to clean up!</p>Evesk, Ciri, Mirri, and Jzero.
Time to clean up!Poor Wandering GM (alias of PoorWanderingOne)2024-03-21T03:26:22ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4452024-03-21T03:30:46Z2024-03-21T03:24:38Z<p>goblin (former) rider.</p>
<p>The rider tries to carve an escape route straight through <b>Ceri's</b> stone body!
<br />
Their makeshift pole-arm clatters uselessly off the sorcerer's stone form. </p>
<p>[Spoiler omitted]</p>goblin (former) rider.
The rider tries to carve an escape route straight through Ceri's stone body!
Their makeshift pole-arm clatters uselessly off the sorcerer's stone form.
[Spoiler omitted]Poor Wandering GM (alias of PoorWanderingOne)2024-03-21T03:24:38ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4442024-03-21T03:20:46Z2024-03-21T03:11:13Z<p><b>Velrek's </b> big swing.</p>
<p>[<i>Parental warning for violence</i>]</p>
<p>Your sword carves a literal arc of death through the goblins surrounding you. The dismounted goblin rider is spun by your blow but recovers. Their mount was not so lucky as you open a long gash down their side. The warchanter is hit as they are trying to stand and fall again. Only the favor of their dark gods keeping them alive. The three other goblins were not so favored and fall silently to the ground.</p>
<p>You are left in relative peace, staring into the mad eyes of the former rider with the chanter coughing in the background. </p>
<p>[Spoiler omitted]</p>Velrek's big swing.
[Parental warning for violence]
Your sword carves a literal arc of death through the goblins surrounding you. The dismounted goblin rider is spun by your blow but recovers. Their mount was not so lucky as you open a long gash down their side. The warchanter is hit as they are trying to stand and fall again. Only the favor of their dark gods keeping them alive. The three other goblins were not so favored and fall silently to the ground.
You are left in relative peace,...Poor Wandering GM (alias of PoorWanderingOne)2024-03-21T03:11:13ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4432024-03-21T02:30:47Z2024-03-21T02:18:57Z<p>goblins</p>
<p>The three screaming goblins dance around you with their jagged knives and though some blows hit, your armor and your flashing sword prevent injury. </p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Ok I need better mooks!</span></p>goblins
The three screaming goblins dance around you with their jagged knives and though some blows hit, your armor and your flashing sword prevent injury.
[Spoiler omitted]
Ok I need better mooks!Poor Wandering GM (alias of PoorWanderingOne)2024-03-21T02:18:57ZRe: Forums: Play-by-Post Discussion: The green room at the Rusty Dragon. Or a more savage Sandpoint discussion thread.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/discussion&page=8#3622024-03-21T02:20:46Z2024-03-21T02:07:44Z<p>Becoming Stunned (core pg 138) seems a reasonable result for a critical failure on a roll to un-shake. Do you think so? Too harsh? Too boring?</p>Becoming Stunned (core pg 138) seems a reasonable result for a critical failure on a roll to un-shake. Do you think so? Too harsh? Too boring?Poor Wandering GM (alias of PoorWanderingOne)2024-03-21T02:07:44ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4422024-03-21T02:20:46Z2024-03-21T02:04:57Z<p>warchanter.</p>
<p>The Warchanter tries to pull themselves together but trips on a loose stone and falls down hard. Even over the screaming/singing goblins you hear their head hit the ground. </p>
<p>[Spoiler omitted]</p>warchanter.
The Warchanter tries to pull themselves together but trips on a loose stone and falls down hard. Even over the screaming/singing goblins you hear their head hit the ground.
[Spoiler omitted]Poor Wandering GM (alias of PoorWanderingOne)2024-03-21T02:04:57ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4412024-03-21T02:00:47Z2024-03-21T01:51:21Z<p><b>Velrek</b> You got lucky with the draw but you still act after the Warchanter and the Goblins.</p>Velrek You got lucky with the draw but you still act after the Warchanter and the Goblins.Poor Wandering GM (alias of PoorWanderingOne)2024-03-21T01:51:21ZRe: Forums: Play-by-Post Discussion: The green room at the Rusty Dragon. Or a more savage Sandpoint discussion thread.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/discussion&page=8#3612024-03-20T17:10:47Z2024-03-20T16:56:43Z<div class="messageboard-quotee">Jzero Katzu wrote:</div><blockquote> With all the enemies drawing face cards, the odds of a better draw are fairly low IMHO. I'll save my bennies for rerolls. </blockquote><p>True, getting better than a Jack is unlikely. Velrek got lucky.Jzero Katzu wrote:With all the enemies drawing face cards, the odds of a better draw are fairly low IMHO. I'll save my bennies for rerolls.
True, getting better than a Jack is unlikely. Velrek got lucky.Poor Wandering GM (alias of PoorWanderingOne)2024-03-20T16:56:43ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4372024-03-20T17:00:46Z2024-03-20T16:55:04Z<p><span class=messageboard-ooc>From the discussion page</span></p>
<p><b>Velrek</b> bennies a new card. Queen of Clubs.</p>
<p>Revised initiative</p>
<p>Aldern and dog. acted</p>
<p>Goblin dogs. acted
<br />
Warchanter. ace of clubs
<br />
Goblins. king of hearts</p>
<p><b>Velrek</b>. Queen of Clubs.</p>
<p>goblin rider. jack of diamonds</p>
<p><b>Evesk,</b> Ten of clubs
<br />
<b>Ciri,</b> Five of Clubs
<br />
<b>Mirri,</b> Three of Clubs
<br />
<b>Jzero,</b> Two of hearts</p>From the discussion page
Velrek bennies a new card. Queen of Clubs.
Revised initiative
Aldern and dog. acted
Goblin dogs. acted
Warchanter. ace of clubs
Goblins. king of hearts
Velrek. Queen of Clubs.
goblin rider. jack of diamonds
Evesk, Ten of clubs
Ciri, Five of Clubs
Mirri, Three of Clubs
Jzero, Two of heartsPoor Wandering GM (alias of PoorWanderingOne)2024-03-20T16:55:04ZRe: Forums: Play-by-Post Discussion: The green room at the Rusty Dragon. Or a more savage Sandpoint discussion thread.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/discussion&page=8#3582024-03-20T03:50:27Z2024-03-20T03:43:43Z<div class="messageboard-quotee">Velrek Savage PF wrote:</div><blockquote><p> Looks like we're at initiative again.</p>
<p>Velrek is holding in a mighty Sweep of a swing with lots of bennies! Come on fate, give him a high card! :)
<br />
</blockquote><p>Fate did not listen but you can spend bennies to draw a new card. And both jokers are available at the moment......Velrek Savage PF wrote:Looks like we're at initiative again.
Velrek is holding in a mighty Sweep of a swing with lots of bennies! Come on fate, give him a high card! :)
Fate did not listen but you can spend bennies to draw a new card. And both jokers are available at the moment......Poor Wandering GM (alias of PoorWanderingOne)2024-03-20T03:43:43ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4362024-03-20T03:50:27Z2024-03-20T03:41:02Z<p>goblin dogs</p>
<p>#1 and #3 attack <b>Evesk</b></p>
<p>#4 attacks (1-2 hunting dog, 3-4 <b>Jzero</b>, 5-6 <b>Evesk</b> <span class="messageboard-dice"><b>roll:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> Sorry <b>Evesk</b>)</p>
<p>#1 tries to <span class="messageboard-dice"><b>un-shake:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span> Success!
<br />
The goblin dog lands a bite beneath your left arm but your trusty mail leaves no purchase for its teeth. <span class=messageboard-ooc>(no effect)</span> </p>
<p>[Spoiler omitted]</p>
<p>#3 Tries to find an opening but is intercepted by your shield.[Spoiler omitted]
<br />
#4 Distracted by the wine and blood it misses its shot.
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Well that was depressing. More in the morning</span></p>goblin dogs
#1 and #3 attack Evesk
#4 attacks (1-2 hunting dog, 3-4 Jzero, 5-6 Evesk [dice=roll]1d6[/dice] Sorry Evesk)
#1 tries to [dice=un-shake]1d6[/dice] Success!
The goblin dog lands a bite beneath your left arm but your trusty mail leaves no purchase for its teeth. (no effect)
[Spoiler omitted]
#3 Tries to find an opening but is intercepted by your shield.[Spoiler omitted]
#4 Distracted by the wine and blood it misses its shot.
[Spoiler omitted]
Well that was depressing. More in...Poor Wandering GM (alias of PoorWanderingOne)2024-03-20T03:41:02ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4352024-03-20T03:30:28Z2024-03-20T03:23:26Z<p>Aldren and dog.</p>
<p>Aldren throws a clay wine jug out of the window. It hits the nearest goblin -dog solidly in the head. Wine and/or blood splash everywhere as the Goblin beat falls and does not rise again! </p>
<p>[Spoiler omitted]</p>
<p>Aldren's dog harries the beast before it but the goblin dog proves illusive. </p>
<p>[Spoiler omitted]</p>Aldren and dog.
Aldren throws a clay wine jug out of the window. It hits the nearest goblin -dog solidly in the head. Wine and/or blood splash everywhere as the Goblin beat falls and does not rise again!
[Spoiler omitted]
Aldren's dog harries the beast before it but the goblin dog proves illusive.
[Spoiler omitted]Poor Wandering GM (alias of PoorWanderingOne)2024-03-20T03:23:26ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4342024-03-20T03:12:08Z2024-03-20T03:06:20Z<p>Katie, bar the door! turn sic</p>
<p>Setting: Sandpoint, just inside the open north gate. Intersection of Church and Tomb streets. Pleasant late summer evening.</p>
<p>Illumination: Full daylight</p>
<p>Terrain: Flat, dry roadbed. Open ground. Buildings. North gate is Open.
<br />
The building wall closest to the 3 red x's and the long red box is lightly on fire. It is not spreading. The water-barrel near the building Aldren is hiding in has been shattered.</p>
<p><a href="https://docs.google.com/drawings/d/1Upwz80QlwCsql_vzzp3rZCj_3bR891SyyUgqQ6ktInA/edit" target="_blank" rel="nofollow"> Map link.</a></p>
<p>Active Effects:.
<br />
Ciri shapechange to small earth elemental 3 of 5 rounds used.</p>
<p>Benny count:{Please double check that this jibes with he bennies you think you should have}
<br />
Mirri 3
<br />
Evesk 3
<br />
Ciri 2
<br />
Velrek 7
<br />
Jzero 8
<br />
GM Bennies used 5
<br />
Dog rider bennies used 3
<br />
Warchanter bennies used 2</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>WOW that was a bad draw! Remember you can spend a benny to get a new card.(core pg 119) If you want to do this let me know ASAP. If a post has happened and you benny a better card than that post you will likely be treated as being on hold. I.e. you go now rather than ret-conning unless it is something important.</span></p>
<p>Token breakdown.
<br />
Side of the Angels:
<br />
.The person in the central building is Aldren Foxglove.
<br />
..The White dog/Frost Wolf marked 1 is Aldren's prize hunting dog.</p>
<p>Side of the Other:
<br />
.There are 3 goblin bodies under the X's in the long red box.
<br />
..The rat/dog things marked 1 through 4 between Evesk and Jzero are hideous Goblin dogs. You know these things are bred as hunting/guard dogs by some tribes. They are fast and their bite carries a disease or venom that has been likened to a dozen wasp stings. Not lethal but VERY painful.
<br />
...A handful of goblins have arrived via the open north gate.
<br />
....The guitar player marked 2 is a goblin Warchanter. A bard able to cast some useful magic and bolster their fellows. They are armed with a whip, a bow and a crude knife/shortsword.
<br />
.....And last but not least the fine gentleman in the north-central part of the map is a goblin, larger than the rest riding a larger than normal Goblin dog and wielding a bow and a crude Pole-arm.
<br />
========================================================================</p>
<p>Everyone as usual please feel free to ask questions/make suggestions.</p>Katie, bar the door! turn sic
Setting: Sandpoint, just inside the open north gate. Intersection of Church and Tomb streets. Pleasant late summer evening.
Illumination: Full daylight
Terrain: Flat, dry roadbed. Open ground. Buildings. North gate is Open.
The building wall closest to the 3 red x's and the long red box is lightly on fire. It is not spreading. The water-barrel near the building Aldren is hiding in has been shattered.
Map link.
Active Effects:.
Ciri shapechange to small...Poor Wandering GM (alias of PoorWanderingOne)2024-03-20T03:06:20ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4332024-03-20T03:00:28Z2024-03-20T02:40:46Z<p><b>Evesk</b></p>
<p>Your hammer just catches the goblin-dog as it leaps about. The force of the blow bowls it over but it quickly scrambles to its feet.</p>
<p>[Spoiler omitted] </p>
<p><span class=messageboard-ooc>Making you spirit roll to shrug off the <span class="messageboard-dice"><b>Lower trait:</b></span> <span class="messageboard-dice">1d8 ⇒ 7</span><span class="messageboard-dice">1d6 ⇒ 6</span>. <span class="messageboard-dice"><b>Ace:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> further rolls not needed. Spell is broken.</span></p>Evesk
Your hammer just catches the goblin-dog as it leaps about. The force of the blow bowls it over but it quickly scrambles to its feet.
[Spoiler omitted]
Making you spirit roll to shrug off the [dice=Lower trait] 1d8 ; 1d6 [/dice]. [dice=Ace]1d6[/dice] further rolls not needed. Spell is broken.Poor Wandering GM (alias of PoorWanderingOne)2024-03-20T02:40:46ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=80#39782024-03-19T00:40:47Z2024-03-19T00:33:56Z<div class="messageboard-quotee">Sir Andreas Eisfalke Von Ulm wrote:</div><blockquote> <span class=messageboard-ooc>I am assuming all are on the same page and we start the investigation tonight...</span> </blockquote><p><span class=messageboard-ooc>We could really use day or two of rest. I am <b>out</b> of spells and Albert and Von Ulm should still be quite down on hp. Von Ulm also does not have a sword if I am remembering correctly.</span>Sir Andreas Eisfalke Von Ulm wrote:I am assuming all are on the same page and we start the investigation tonight...
We could really use day or two of rest. I am out of spells and Albert and Von Ulm should still be quite down on hp. Von Ulm also does not have a sword if I am remembering correctly.Jackob Mulle (alias of PoorWanderingOne)2024-03-19T00:33:56ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=36#17982024-03-13T18:00:56Z2024-03-13T17:48:03Z<div class="messageboard-quotee">Merelda "The Widow" Widdomeria wrote:</div><blockquote><br />
<br />
<p><b>"My father always said the best enemy is one you can turn into an ally...."</b></p>
<p></blockquote><p><b>"Funny, my father said the exact opposite. The best ally is one you can turn into an enemy. Or the best ally is an enemy? Or the enemy of our ally? Something like that. He was missing most of his skin at the time but you need surprisingly little of that to speak."</b>
</p>
Castor and Pollux return to contemplative silence. </p>
<p><span class=messageboard-ooc>{rats not trained in Local. I doubt dc10 would cut it.}</span></p>Merelda "The Widow" Widdomeria wrote:"My father always said the best enemy is one you can turn into an ally...."
"Funny, my father said the exact opposite. The best ally is one you can turn into an enemy. Or the best ally is an enemy? Or the enemy of our ally? Something like that. He was missing most of his skin at the time but you need surprisingly little of that to speak."
Castor and Pollux return to contemplative silence. {rats not trained in Local. I doubt dc10 would cut it.}Pollux (alias of PoorWanderingOne)2024-03-13T17:48:03ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FuturePoor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=21#10122024-03-13T03:24:46Z2024-03-13T03:19:22Z<p>drones.</p>
<p>orange group scatters to the winds <span class="messageboard-dice"><b>run:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span>.</p>
<p>red group. three withdraw from the melee with their invisible foe.
<br />
<b>Psiclops</b> you may make one free attack against each of the three drones breaking melee with you.</p>
<p>The remaining red drone goes on hold.</p>
<p><span class=messageboard-ooc>{Further Drone action dependent on their continued existence once <b>Psiclops</b> is throught with them.}</span></p>drones.
orange group scatters to the winds [dice=run]1d6[/dice].
red group. three withdraw from the melee with their invisible foe.
Psiclops you may make one free attack against each of the three drones breaking melee with you.
The remaining red drone goes on hold.
{Further Drone action dependent on their continued existence once Psiclops is throught with them.}Poor Wandering GM (alias of PoorWanderingOne)2024-03-13T03:19:22ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FuturePoor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=21#10112024-03-13T03:04:46Z2024-03-13T02:53:54Z<p><span class=messageboard-bigger><b>Dog day afternoon</span> turn</b> 7</p>
<p>Exterior. Star City. Full daylight. Clear and calm conditions.</p>
<p>Scene elements.
<br />
Type T intersection.
<br />
There is a block long 6 story building at the head of the T.
<br />
The ground floor houses a defunct cafe and a closed nail salon.
<br />
The second and third floors appear to be abandoned.
<br />
The upper 3 floors appear to be inhabited.
<br />
There is a M'buna parked on the roof.</p>
<p>Other buildings around the intersection as you desire them.</p>
<p>Interior. Map link.</p>
<p><b>First floor:</b> Empty cafe and Nail salon. Staircase to second floor.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>There is a great deal of barking going on.</p>
<p>Known occupants and locations or notes:</p>
<p>Players and allies:</p>
<p><b>Karma</b> Invisible and Intangible in a decending elevator with a few V'sori.</p>
<p><b>Psiclops</b> Invisible on the 4th floor. In combat with a Canine horror and several K'tharen.</p>
<p><b>Doctor Toxic</b> is spending some time exploded for tax reasons.</p>
<p>The opposition:</p>
<p>Three K'tharen on the 4th floor. One is closing just outside of the Doctor's blast radius, the other two are swinging at something they cannot quite see.</p>
<p>One Canine Horror near the K'tharen on the 4'th floor.</p>
<p>Nine Drones Scattered about the 4th floor. Two more on the 5th floor near the cages</p>
<p>Another Canine Horror near the north end of the cages on the 5th floor.</p>
<p>Three V'sori near the elevators on the 5th floor.</p>
<p>Other
<br />
A Pack of Panicked Pooches on the 5th floor. They are now scattered and hiding. </p>
<p>Benny count
<br />
Doc Toxic 1
<br />
Psiclops 4
<br />
Karma 2
<br />
GM bennies spent 1</p>
<p>[Spoiler omitted]</p>
<p>Ouch, bad draw for the villains.</p>Dog day afternoon turn 7
Exterior. Star City. Full daylight. Clear and calm conditions.
Scene elements.
Type T intersection.
There is a block long 6 story building at the head of the T.
The ground floor houses a defunct cafe and a closed nail salon.
The second and third floors appear to be abandoned.
The upper 3 floors appear to be inhabited.
There is a M'buna parked on the roof.
Other buildings around the intersection as you desire them.
Interior. Map link.
First floor: Empty cafe and...Poor Wandering GM (alias of PoorWanderingOne)2024-03-13T02:53:54ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FuturePoor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=21#10102024-03-13T02:24:46Z2024-03-13T02:11:56Z<p><b><span class=messageboard-bigger>BOOM!</span></b></p>
<p><b>Doctor Toxic</b> explodes!</p>
<p>A wave of psychedelic fire consumes the good doctor and their foes. </p>
<p>[Spoiler omitted]</p>
<p>As the Doctor goes critical one of the shark-men manages to turn and almost ride the wave of chemical death before being slammed into a corner. <span class=messageboard-ooc>(no damage)</span></p>
<p><span class=messageboard-ooc>Doc you are Shaken</span></p>BOOM!
Doctor Toxic explodes!
A wave of psychedelic fire consumes the good doctor and their foes.
[Spoiler omitted]
As the Doctor goes critical one of the shark-men manages to turn and almost ride the wave of chemical death before being slammed into a corner. (no damage)
Doc you are ShakenPoor Wandering GM (alias of PoorWanderingOne)2024-03-13T02:11:56ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4292024-03-05T05:00:49Z2024-03-05T04:48:39Z<p><b>Evesk</b> you are up.</p>
<p>Your Vulnerable status will fade at the end of this turn, barring crit fails or the like. And in any case it does not effect rolls that you make. So it can be ignored.</p>
<p>You also have a +1 that applies to your next roll. </p>
<p>What do you do?</p>Evesk you are up.
Your Vulnerable status will fade at the end of this turn, barring crit fails or the like. And in any case it does not effect rolls that you make. So it can be ignored.
You also have a +1 that applies to your next roll.
What do you do?Poor Wandering GM (alias of PoorWanderingOne)2024-03-05T04:48:39ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4282024-03-05T04:50:47Z2024-03-05T04:36:01Z<p>Aldern and dog.</p>
<p>Seeing <b>Evesk</b> in trouble Aldern sends his hunting dog into the fray!</p>
<p>[Spoiler omitted]</p>
<p>The hunting dog harries their prey forcing it to pay attention to too many targets. <span class=messageboard-ooc>(Goblin Dog #4 is Vulnerable)</span></p>
<p>Aldren continues to exhort <b>Evesk</b> to greater effort! <b>"Stand strong Noble Warrior!"</b></p>
<p><span class="messageboard-dice"><b>Support Evesk:</b></span> <span class="messageboard-dice">1d8 ⇒ 7</span> success. +1 to your next roll <b>Evesk</b></p>Aldern and dog.
Seeing Evesk in trouble Aldern sends his hunting dog into the fray!
[Spoiler omitted]
The hunting dog harries their prey forcing it to pay attention to too many targets. (Goblin Dog #4 is Vulnerable)
Aldren continues to exhort Evesk to greater effort! "Stand strong Noble Warrior!"
[dice=Support Evesk]1d8[/dice] success. +1 to your next roll EveskPoor Wandering GM (alias of PoorWanderingOne)2024-03-05T04:36:01ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4272024-03-05T04:30:52Z2024-03-05T04:22:50Z<p>goblins</p>
<p>throwing down their bows the goblins charge the mighty swordsman (<b>Velrek</b>) who just cut their leader!</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>It is not so much that they wound you but their swarming and screaming activates some atavistic fear. <span class=messageboard-ooc>(you are shaken)</span></p>goblins
throwing down their bows the goblins charge the mighty swordsman (Velrek) who just cut their leader!
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
It is not so much that they wound you but their swarming and screaming activates some atavistic fear. (you are shaken)Poor Wandering GM (alias of PoorWanderingOne)2024-03-05T04:22:50ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4262024-03-05T04:10:47Z2024-03-05T04:01:50Z<p><b>Ceri</b></p>
<p>[Spoiler omitted]</p>
<p>Your stone fist backhands the goblin across the face spraying their black blood in an arc. <span class=messageboard-ooc>(1 wound)</span></p>Ceri
[Spoiler omitted]
Your stone fist backhands the goblin across the face spraying their black blood in an arc. (1 wound)Poor Wandering GM (alias of PoorWanderingOne)2024-03-05T04:01:50ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4252024-03-05T04:01:14Z2024-03-05T03:56:38Z<p>Rider</p>
<p>[Spoiler omitted]</p>
<p>Flustered and aching the rider clumsily scrambles to their feet.</p>Rider
[Spoiler omitted]
Flustered and aching the rider clumsily scrambles to their feet.Poor Wandering GM (alias of PoorWanderingOne)2024-03-05T03:56:38ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4242024-03-05T03:30:49Z2024-03-05T03:19:07Z<p><b>Jzero</b>
<br />
[Spoiler omitted]</p>
<p>The cur before you yelps in protest and bears it teeth in anger. <span class=messageboard-ooc>(no effect)</span></p>Jzero
[Spoiler omitted]
The cur before you yelps in protest and bears it teeth in anger. (no effect)Poor Wandering GM (alias of PoorWanderingOne)2024-03-05T03:19:07ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4232024-03-05T03:50:47Z2024-03-05T03:11:16Z<p><b>Velrek</b></p>
<p><span class=messageboard-ooc>You actually have 3 targets for your sweep, Warchanter, Rider, and dog/mount. Since you mentioned them I will apply the attacks in Chanter->Rider->Mount order.</span></p>
<p>[Spoiler omitted]</p>
<p>Reaching forward your sword slices across the Warchanter's chest drawing blood. <span class=messageboard-ooc>(1 wound)</span></p>
<p>[Spoiler omitted]</p>
<p>The deadly arc continues as the Rider is hit and hurled from their mount landing hard on the stony ground. <span class=messageboard-ooc>(1 wound)</span></p>
<p>[Spoiler omitted] </p>
<p>The tail end of the strike sparks off the Goblin-dog's metal bit causing the beast to rear up in panic <span class=messageboard-ooc>(shaken)</span></p>
<p><span class=messageboard-ooc>Oof that was a tough turn for the Rider. Can they recover?</span>
<br />
<b>1 Warchanter, 1 GM, and 3 Rider bennies spent</b></p>Velrek
You actually have 3 targets for your sweep, Warchanter, Rider, and dog/mount. Since you mentioned them I will apply the attacks in Chanter->Rider->Mount order.
[Spoiler omitted]
Reaching forward your sword slices across the Warchanter's chest drawing blood. (1 wound)
[Spoiler omitted]
The deadly arc continues as the Rider is hit and hurled from their mount landing hard on the stony ground. (1 wound)
[Spoiler omitted]
The tail end of the strike sparks off the Goblin-dog's metal...Poor Wandering GM (alias of PoorWanderingOne)2024-03-05T03:11:16ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=36#17832024-03-05T01:51:01Z2024-03-05T01:40:19Z<p>Pollux is quiet on the ride back into the city. Perhaps they find carriage rides agreeable?</p>
<p>Once back "home" in the coffee shop the stranger declines the steaming cup and heads down stairs to check in with Rexus and see if any more walls have fallen down. Castor riding calmly under Pollux's unruly hair.</p>
<p><span class="messageboard-dice"><b>Sense Shelyn's motive:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (3) + 5 = 8</span>. <span class=messageboard-ooc>The mystery of the Tiny goddess remains intact.</span></p>Pollux is quiet on the ride back into the city. Perhaps they find carriage rides agreeable?
Once back "home" in the coffee shop the stranger declines the steaming cup and heads down stairs to check in with Rexus and see if any more walls have fallen down. Castor riding calmly under Pollux's unruly hair.
[dice=Sense Shelyn's motive]1d20+5[/dice]. The mystery of the Tiny goddess remains intact.Pollux (alias of PoorWanderingOne)2024-03-05T01:40:19ZRe: Forums: Play-by-Post Discussion: The Little Game Master's Kingmaker (Table 1) DiscussionJackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/discussion&page=44#21962024-03-05T01:40:51Z2024-03-05T01:33:07Z<p>Welcome all.</p>
<p>Yes going back to the Wisp is a Bad Idea. Give us 2-3 levels and some specialist gear and we'll see then.</p>
<p>As far as missions <b>Saoirse's</b> news likely takes precedence. No bodies yet so they might still be alive.</p>
<p>I am loathe to shove my face into another missing-person meat-grinder but <b>Jackob</b> sees the chance of a rescue as paramount.</p>Welcome all.
Yes going back to the Wisp is a Bad Idea. Give us 2-3 levels and some specialist gear and we'll see then.
As far as missions Saoirse's news likely takes precedence. No bodies yet so they might still be alive.
I am loathe to shove my face into another missing-person meat-grinder but Jackob sees the chance of a rescue as paramount.Jackob Mulle (alias of PoorWanderingOne)2024-03-05T01:33:07ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=79#39332024-03-05T01:40:51Z2024-03-05T01:21:27Z<p>Jackob turns to the newcomers.
<br />
<b>"Welcome, a glad meeting though with bad news."</b></p>
<p>to business.</p>
<p><b>"I wonder if the three incidents are related? Where did Saki live and when waas her last shift? Where was Breven's flock and where were Merideth's animals killed?"</b></p>
<p><span class=messageboard-ooc>Jackob will not ask about Saki's residence if he knows where she lived. But I will need that info. :7)</span></p>Jackob turns to the newcomers.
"Welcome, a glad meeting though with bad news."
to business.
"I wonder if the three incidents are related? Where did Saki live and when waas her last shift? Where was Breven's flock and where were Merideth's animals killed?"
Jackob will not ask about Saki's residence if he knows where she lived. But I will need that info. :7)Jackob Mulle (alias of PoorWanderingOne)2024-03-05T01:21:27ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FuturePoor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=21#10072024-02-26T02:52:06Z2024-02-26T02:48:16Z<p><b>Doctor Toxic</b> is up.</p>Doctor Toxic is up.Poor Wandering GM (alias of PoorWanderingOne)2024-02-26T02:48:16ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FuturePoor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=21#10062024-02-26T02:51:40Z2024-02-26T02:47:40Z<div class="messageboard-quotee">PsiclopsNE wrote:</div><blockquote><p> <span class=messageboard-ooc>This is probably going to take some time...
</p>
I didn't see that Psiclops took any damage, and I'm assuming the -2 in Athletics-2 comes from my Distracted state. Please let me know if there's more bonuses/penalties...</span></p>
<p>[dice=Athletics-2(Distracted]d4-2; d6-2
<br />
[dice=Wild ACE!]d6 TN=9 </blockquote><p>You are free and return to floating above the fray.PsiclopsNE wrote:This is probably going to take some time...
I didn't see that Psiclops took any damage, and I'm assuming the -2 in Athletics-2 comes from my Distracted state. Please let me know if there's more bonuses/penalties...[dice=Athletics-2(Distracted]d4-2; d6-2
[dice=Wild ACE!]d6 TN=9
You are free and return to floating above the fray.Poor Wandering GM (alias of PoorWanderingOne)2024-02-26T02:47:40ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=36#17592024-02-26T02:50:48Z2024-02-26T02:43:44Z<p>Pollux replies to Points as the stranger fails to bring their hair under some kind of control.</p>
<p><b>"The dead can be quite useful. But too long in the water causes problems. Foot rot, they walk right through their own skin and fall over."</b></p>
<p>Pollux pulls a clean pigeon skull out of their hair.
<br />
<b>"It's sad really."</b></p>
<p><span class=messageboard-ooc>Assuming we head into town / back to the bakery after this?</span></p>Pollux replies to Points as the stranger fails to bring their hair under some kind of control.
"The dead can be quite useful. But too long in the water causes problems. Foot rot, they walk right through their own skin and fall over."
Pollux pulls a clean pigeon skull out of their hair.
"It's sad really."
Assuming we head into town / back to the bakery after this?Pollux (alias of PoorWanderingOne)2024-02-26T02:43:44ZRe: Forums: Play-by-Post Discussion: The green room at the Rusty Dragon. Or a more savage Sandpoint discussion thread.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/discussion&page=8#3522024-02-26T02:40:48Z2024-02-26T02:32:24Z<div class="messageboard-quotee">Ceri Featherwing wrote:</div><blockquote><p> ...
</p>
<span class=messageboard-ooc>... What is "the Elemental's Earth mastery re-roll"?</span> </blockquote><p>SWPF Bestiary pg 49-51. Earth Elemental. Earth Mastery "An earth elemental gets a free reroll on attack and damage rolls if both it and its target are touching the ground." This is listed under the base Earth Elemental on pg 50 but "Elementals" on pg 49 states that the Small and Elder versions have the same special abilities as the base form unless the specific form says otherwise.
<p>In this case it would NOT grant the reroll vs. the rider (my bad) as they are not touching the ground. Attacking their mount wound allow the reroll so the benny is still required.</p>Ceri Featherwing wrote:...
... What is "the Elemental's Earth mastery re-roll"?
SWPF Bestiary pg 49-51. Earth Elemental. Earth Mastery "An earth elemental gets a free reroll on attack and damage rolls if both it and its target are touching the ground." This is listed under the base Earth Elemental on pg 50 but "Elementals" on pg 49 states that the Small and Elder versions have the same special abilities as the base form unless the specific form says otherwise. In this case it would NOT...Poor Wandering GM (alias of PoorWanderingOne)2024-02-26T02:32:24ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4202024-02-26T02:40:48Z2024-02-26T02:30:12Z<p><b>Valrek</b> & <b>Jzero</b> are up!</p>
<p><span class=messageboard-ooc><b>Ciri</b> you are posting early but that should not be a problem. Unless you tell me otherwise this action will happen once your turn gets here.</span></p>Valrek & Jzero are up!
Ciri you are posting early but that should not be a problem. Unless you tell me otherwise this action will happen once your turn gets here.Poor Wandering GM (alias of PoorWanderingOne)2024-02-26T02:30:12ZRe: Forums: Play-by-Post Discussion: The green room at the Rusty Dragon. Or a more savage Sandpoint discussion thread.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/discussion&page=8#3512024-02-26T02:40:48Z2024-02-26T01:55:04Z<div class="messageboard-quotee">Evesk wrote:</div><blockquote><p> Oh forgot to do this:</p>
<p>[dice=Evesk Resist Pull]1d8
<br />
[dice=Evesk Wild Die]1d6</p>
<p>Well it looks like Evesk is still vulnerable</p>
<p>If I do not like my current Benny reroll can I use another Benny to make another reroll?
<br />
</blockquote><p>Yes you can. The only thing that stops you from spending bennies to re-roll multiple times is running out of bennies or rolling a critical failure. When making re-rolls you take the best total of all the re-rolls unless you crit-fail which ends the re-rolling and becomes the roll that is used.Evesk wrote:Oh forgot to do this:
[dice=Evesk Resist Pull]1d8
[dice=Evesk Wild Die]1d6
Well it looks like Evesk is still vulnerable
If I do not like my current Benny reroll can I use another Benny to make another reroll?
Yes you can. The only thing that stops you from spending bennies to re-roll multiple times is running out of bennies or rolling a critical failure. When making re-rolls you take the best total of all the re-rolls unless you crit-fail which ends the[/dice][/dice]...Poor Wandering GM (alias of PoorWanderingOne)2024-02-26T01:55:04ZRe: Forums: Play-by-Post Discussion: The green room at the Rusty Dragon. Or a more savage Sandpoint discussion thread.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/discussion&page=7#3502024-02-26T02:00:47Z2024-02-26T01:52:03Z<div class="messageboard-quotee">Jzero Katzu wrote:</div><blockquote> According to the key on the other map, vertical is shaken, horizontal is distracted, with both shaken and distracted a vertical and horizontal line. Does the color change any of that? </blockquote><p>Yup the color distinguishes between then. Purple for Shaken, Yellow for Distracted. I am open to other ideas on how to show status on the map if this way is annoying.Jzero Katzu wrote:According to the key on the other map, vertical is shaken, horizontal is distracted, with both shaken and distracted a vertical and horizontal line. Does the color change any of that?
Yup the color distinguishes between then. Purple for Shaken, Yellow for Distracted. I am open to other ideas on how to show status on the map if this way is annoying.Poor Wandering GM (alias of PoorWanderingOne)2024-02-26T01:52:03ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4192024-02-26T02:30:49Z2024-02-26T01:49:32Z<div class="messageboard-quotee"><b>Mirri Brightstep</b> wrote:</div><blockquote><p> Athletics 8
</p>
</blockquote><p>You easily act before the Goblin dogs. You total here was 10 as the Joker applies to this roll as well.
<div class="messageboard-quotee">Mirri Brightstep wrote:</div><blockquote><p> <span class=messageboard-ooc>Mirri is going to take 2 actions, and the multi-action penalty will be offset by the Joker. </span></p>
<p>Mirri will attempt a Test against the gobbo bard to try and make it Vulnerable. She lines up a shot and sends an arrow right past his nose.</blockquote><p>Shooting test total 8. <span class="messageboard-dice"><b>Warchanter resistance:</b></span> <span class="messageboard-dice">1d8 ⇒ 7</span><span class="messageboard-dice">1d6 ⇒ 5</span> Test succeeds. Warchanter is Vulnerable until the end of their next turn.
<div class="messageboard-quotee"><b>Mirri Brightstep</b> wrote:</div><blockquote>Then Mirri sends an arrow to (hopefully!) hit the villain!</blockquote><p>Shooting total 6 (4+2 vulnerable target) Damage 10 vs toughness 6(2) is 1 wound. Warchanter attempts to <span class="messageboard-dice"><b>soak:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span><span class="messageboard-dice">1d6 ⇒ 6</span> Success, ace irrelevant.
<p>The startled Warchanter now has an arrow sticking out of their shoulder guard </p>
<div class="messageboard-quotee"><b>Mirri Brightstep</b> wrote:</div><blockquote><span class=messageboard-ooc>If a 4 doesn't hit or a 10 doesn't cause a Wound, Mirri will spend a Benny.</span> </blockquote><p><span class=messageboard-ooc>you hit and caused a wound, even if it was soaked, so I did not activate your benny reroll</span>
<p><b>Warchanter Benny used</b></p>Mirri Brightstep wrote:Athletics 8
You easily act before the Goblin dogs. You total here was 10 as the Joker applies to this roll as well. Mirri Brightstep wrote: Mirri is going to take 2 actions, and the multi-action penalty will be offset by the Joker.
Mirri will attempt a Test against the gobbo bard to try and make it Vulnerable. She lines up a shot and sends an arrow right past his nose.
Shooting test total 8. [dice=Warchanter resistance]1d8;1d6[/dice] Test succeeds. Warchanter is...Poor Wandering GM (alias of PoorWanderingOne)2024-02-26T01:49:32ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4182024-02-26T02:11:14Z2024-02-26T01:44:31Z<div class="messageboard-quotee"><b>Jzero Katzu</b> wrote:</div><blockquote> <span class=messageboard-ooc>Jzero will spend a benny to remove the shaken condition....It sounds like Jzero will be better off not spending the benny until seeing if the spirit roll is successful. If some opportunity to act occurs before then, I can still spend the benny to make it possible if it matters. Thanks for the tip.</span> </blockquote><p>No problem, it is a rules mastery trick that sounds like it should be cheating/cheese but it really isn't. You are gambling not needing to spend the benny to un-shake vs. the chance for a critical failure on the roll to unshake.Jzero Katzu wrote:Jzero will spend a benny to remove the shaken condition....It sounds like Jzero will be better off not spending the benny until seeing if the spirit roll is successful. If some opportunity to act occurs before then, I can still spend the benny to make it possible if it matters. Thanks for the tip.
No problem, it is a rules mastery trick that sounds like it should be cheating/cheese but it really isn't. You are gambling not needing to spend the benny to un-shake vs. the...Poor Wandering GM (alias of PoorWanderingOne)2024-02-26T01:44:31ZRe: Forums: Play-by-Post Discussion: The green room at the Rusty Dragon. Or a more savage Sandpoint discussion thread.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/discussion&page=7#3462024-02-22T05:21:07Z2024-02-22T05:15:33Z<div class="messageboard-quotee">Jzero Katzu wrote:</div><blockquote><br />
<br />
<p>I made a couple of screen shots of the key from the other map and added it our current battle map. Is there any significance to yellow versus purple stripe?
<br />
</blockquote><p>The purple vertical stripe is Shaken, yellow is Distracted. It is possible to be both at the same time but it is pretty rare. We'll figure out how to mark that when it happens.Jzero Katzu wrote:I made a couple of screen shots of the key from the other map and added it our current battle map. Is there any significance to yellow versus purple stripe?
The purple vertical stripe is Shaken, yellow is Distracted. It is possible to be both at the same time but it is pretty rare. We'll figure out how to mark that when it happens.Poor Wandering GM (alias of PoorWanderingOne)2024-02-22T05:15:33ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FuturePoor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=21#10042024-02-22T05:11:08Z2024-02-22T05:02:23Z<p><b>Doc Toxic</b> needs to respond to their wound issue.</p>
<p>Meanwhile <b>Psiclops</b> can go now and <b>Doctor Toxic</b> can act once they deal with their incoming wounds and the 2 drone actions. </p>
<p>Savant decides the whole fighting thing is too much to deal with and slips quietly into the shadows.</p>Doc Toxic needs to respond to their wound issue.
Meanwhile Psiclops can go now and Doctor Toxic can act once they deal with their incoming wounds and the 2 drone actions.
Savant decides the whole fighting thing is too much to deal with and slips quietly into the shadows.Poor Wandering GM (alias of PoorWanderingOne)2024-02-22T05:02:23ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FuturePoor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=21#10032024-02-22T05:01:09Z2024-02-22T04:46:33Z<p>drones 4th floor</p>
<p>The Drones advance towards the visible fights.</p>
<p>[Spoiler omitted] Despite catching the villain twice as <b>Psiclops</b> writhes in the horror's grip the drones cannot land a telling blow.</p>
<p>orange group goes on hold. raising their guns in perfect unison. </p>
<p>black group actions are dependent on <b>Doc Toxic's</b> status after the k'tharen attack.</p>drones 4th floor
The Drones advance towards the visible fights.
[Spoiler omitted] Despite catching the villain twice as Psiclops writhes in the horror's grip the drones cannot land a telling blow.
orange group goes on hold. raising their guns in perfect unison.
black group actions are dependent on Doc Toxic's status after the k'tharen attack.Poor Wandering GM (alias of PoorWanderingOne)2024-02-22T04:46:33ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FuturePoor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=21#10022024-02-22T04:41:08Z2024-02-22T04:09:44Z<p>k'tharen warriors group green.</p>
<p>The shark men slice only air as they fail to connect with the invisible villain.</p>
<p>[Spoiler omitted]</p>k'tharen warriors group green.
The shark men slice only air as they fail to connect with the invisible villain.
[Spoiler omitted]Poor Wandering GM (alias of PoorWanderingOne)2024-02-22T04:09:44ZRe: Forums: Play-by-Post Discussion: The Little Game Master's Kingmaker (Table 1) DiscussionJackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/discussion&page=44#21642024-02-22T04:01:08Z2024-02-22T03:56:31Z<p>Saoirse looks like the sanest of the options so far. I would be fine with extending to the 29th as there are several folks expressing interest.</p>
<p>Our existing group is surprisingly Law/Chaos balanced so adding the new folks could easily tip us one way or the other.</p>
<p>As we asked for a sneak that usually means a chaotic alignment.
<br />
Maybe if we do expend and choose 2 folks we should look for a Lawful type to keep the balance.</p>Saoirse looks like the sanest of the options so far. I would be fine with extending to the 29th as there are several folks expressing interest.
Our existing group is surprisingly Law/Chaos balanced so adding the new folks could easily tip us one way or the other.
As we asked for a sneak that usually means a chaotic alignment.
Maybe if we do expend and choose 2 folks we should look for a Lawful type to keep the balance.Jackob Mulle (alias of PoorWanderingOne)2024-02-22T03:56:31ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=35#17472024-02-22T10:04:26Z2024-02-22T03:17:52Z<p>Pollux proves surprisingly useful in assisting Opera in setting up the tent.</p>
<p><b>"Fair Carcossa is below the horizon this month so it's not <i>that dangerous</i> to sleep beneath the eternal void."</b></p>
<p>Once the tent is up Pollux starts arranging the wood for a fire. Castor darts about finding dry moss, twigs and a fresh bird skull to use as kindling.</p>
<p><b>"A fire will draw less attention than the tent will in the moonlight. People move through here on occasion. Besides one should never pass up an opportunity to set something on fire."</b></p>
<p>Unless stopped Pollux will light the campfire just a <i>little</i> too close to the tent.</p>
<div class="messageboard-quotee">Tiny Litsy wrote:</div><blockquote></p>
<p><b>"<span class=tiny>Everything sucks,</span>..."</b></blockquote><p><b>"Yes it does."</b> Pollux says as the fire bursts into life.
</p>
Staring into flams with Castor on their shoulder the stranger begins to speak-sing with an odd cadence. </p>
<p><b>"The blood-dimmed tide is loosed, and everywhere</b>
<br />
<i>Now mind is clear</i>
<br />
<b>The ceremony of innocence is drowned;</b>
<br />
<i>as a cloudless sky.</i>
<br />
<b>The best lack all conviction, while the worst</b>
<br />
<i>Time then to make a home in wilderness</i>
<br />
<b>Are full of passionate intensity."</b></p>
<p><i><span class=tiny>Apologies to Yeates and Ginsburg.</i></span></p>Pollux proves surprisingly useful in assisting Opera in setting up the tent.
"Fair Carcossa is below the horizon this month so it's not that dangerous to sleep beneath the eternal void."
Once the tent is up Pollux starts arranging the wood for a fire. Castor darts about finding dry moss, twigs and a fresh bird skull to use as kindling.
"A fire will draw less attention than the tent will in the moonlight. People move through here on occasion. Besides one should never pass up an opportunity...Pollux (alias of PoorWanderingOne)2024-02-22T03:17:52ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=22#10622024-02-22T03:11:11Z2024-02-22T03:01:12Z<div class="messageboard-quotee">GM RePete wrote:</div><blockquote><p> Understood Merelda, hope you get on the mend quickly.</p>
<p>First post is up. </p>
<p>You'll see a link for "Combat Slides". As you have the opportunity, I'd like everyone to check it out to ensure you have access. While you're there, go ahead and please place setup your standard marching orders on slide 1. </p>
<p>Any questions don't hesitate to ask. </blockquote><p>I stick close to Thumbs unless I find something edible and/or sensitive. I'm not butting my tile in the line up and just using Pollux for where I am.GM RePete wrote:Understood Merelda, hope you get on the mend quickly.
First post is up.
You'll see a link for "Combat Slides". As you have the opportunity, I'd like everyone to check it out to ensure you have access. While you're there, go ahead and please place setup your standard marching orders on slide 1.
Any questions don't hesitate to ask.
I stick close to Thumbs unless I find something edible and/or sensitive. I'm not butting my tile in the line up and just using Pollux for where I...Castor the rat (alias of PoorWanderingOne)2024-02-22T03:01:12ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=22#10612024-02-22T03:01:34Z2024-02-22T02:57:48Z<div class="messageboard-quotee">TarkXT wrote:</div><blockquote><p> No worries from me.</p>
<p>Sorry guys, between mental health issues, ever piling work, and taking on way too many projects I found less and less time to put in the work this game deserves. Worse the longer I spent away the more anxiety I felt about coming back. I had finally worked the nerve to kill it but it looks like you took the initiative and weren't kept in limbo. So, if there's anything you need me to do real fast to make the transition easier lemme know so I can disappear back into the stress void. </blockquote><p>Hey boss, overjoyed to know you are ok. For a given value of ok anyway. Take things easy to the extent you can. You are more than the stress and the projects. I'll keep my eye open if/when you come back. I really enjoy your games.
<p>Good luck.
<br />
~Poor Wandering One</p>TarkXT wrote:No worries from me.
Sorry guys, between mental health issues, ever piling work, and taking on way too many projects I found less and less time to put in the work this game deserves. Worse the longer I spent away the more anxiety I felt about coming back. I had finally worked the nerve to kill it but it looks like you took the initiative and weren't kept in limbo. So, if there's anything you need me to do real fast to make the transition easier lemme know so I can disappear back...Castor the rat (alias of PoorWanderingOne)2024-02-22T02:57:48ZRe: Forums: Play-by-Post Discussion: The green room at the Rusty Dragon. Or a more savage Sandpoint discussion thread.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/discussion&page=7#3432024-02-15T04:01:12Z2024-02-15T03:57:52Z<p>Nearly. </p>
<p>The push (SWPF core pg 137), second attack, does NOT make you Vulnerable. It just moves you with a chance to knock you prone. You easily recited going prone. So you are safe there.</p>
<p>It was only the Test (SWPF core pg 140), the first attack, that had the chance to make you Vulnerable.</p>
<p>Does that help?</p>Nearly.
The push (SWPF core pg 137), second attack, does NOT make you Vulnerable. It just moves you with a chance to knock you prone. You easily recited going prone. So you are safe there.
It was only the Test (SWPF core pg 140), the first attack, that had the chance to make you Vulnerable.
Does that help?Poor Wandering GM (alias of PoorWanderingOne)2024-02-15T03:57:52ZRe: Forums: Play-by-Post Discussion: The Evil Lounge. Welcome to Star City DiscussionPoor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/discussion&page=23#11052024-02-15T03:00:47Z2024-02-15T02:53:32Z<p>Paging <b>Psiclops</b> and <b>Doctor Toxic</b>. <b>Psiclops</b> and <b>Doctor Toxic</b> please pick up the white courtesy phone...</p>Paging Psiclops and Doctor Toxic. Psiclops and Doctor Toxic please pick up the white courtesy phone...Poor Wandering GM (alias of PoorWanderingOne)2024-02-15T02:53:32ZRe: Forums: Play-by-Post Discussion: The green room at the Rusty Dragon. Or a more savage Sandpoint discussion thread.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/discussion&page=7#3412024-02-14T21:10:54Z2024-02-14T20:59:09Z<div class="messageboard-quotee">Jzero Katzu wrote:</div><blockquote><p> I added a key to the map at the upper right to remind me and others what the purple and the yellow stripes mean. If there are other marks that should be added, let me know or add them yourself.</p>
<p>Is there meaning to whether the stripe is vertical or horizontal?</p>
<p>I'm okay with the GM rolling inevitable rolls for me. </blockquote><p>Vertical yellow is Distracted horizontal yellow is Vulnerable.
<p>the full key is on the <a href="https://docs.google.com/drawings/d/1SSLRtdKNKSA7jkdLcSfiNDdPTUtqHiaeBHrpOnTjXtA/edit" target="_blank" rel="nofollow">Swallow tail map</a> off the map to the east.</p>Jzero Katzu wrote:I added a key to the map at the upper right to remind me and others what the purple and the yellow stripes mean. If there are other marks that should be added, let me know or add them yourself.
Is there meaning to whether the stripe is vertical or horizontal?
I'm okay with the GM rolling inevitable rolls for me.
Vertical yellow is Distracted horizontal yellow is Vulnerable. the full key is on the Swallow tail map off the map to the east.Poor Wandering GM (alias of PoorWanderingOne)2024-02-14T20:59:09ZRe: Forums: Play-by-Post Discussion: The green room at the Rusty Dragon. Or a more savage Sandpoint discussion thread.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/discussion&page=7#3402024-02-14T21:00:47Z2024-02-14T20:56:19Z<div class="messageboard-quotee">Evesk wrote:</div><blockquote></p>
<p>Also I do not quite understand this
<br />
odd is Evesk: 1d6 ⇒ 6 Evesk.</p>
<p>Last time I checked 6 was Even not Odd ??
<br />
Note not complaining just not understanding.</blockquote><p><b>@_•(&^%$#^^&#@%</b> That was a typo/thinko on my part, sorry for the confusion.
<div class="messageboard-quotee">Evesk wrote:</div><blockquote><br />
<br />
Also what would I be per se spending a Benny on. I did not take any damage from what I can see and I am not aware that one can negate being Vulnerable by using a Benny.</p>
<p>If you are asking if I would want to reroll any of the rolls in that combat the most logical one would be to reroll that first Resist but if I ended up being successfully that could change the entirety of the combat that you just fully rolled and fully outlined. So not sure if that is what you mean either.</p>
<p>So please clarify, so I do not accidentally commit a faux pas.
<br />
</blockquote><p>1. don't worry about faux pas. WE all make mistakes and nothing here is ever unrecoverable. It's all good.
</p>
2. Yes that initial opposed roll vs the first goblin dog would be the best one to re-roll. They rolled badly and only beat you by a hair. However on examining the rest of the Gdogs actions all the other rolls beat what they needed• by more than 2 so the loss of Vulnerable would have no effect. (•except for the damage roll that just failed to have an effect)
<br />
So if you do want to re-roll the resistance for that first test you will likely remove the Vulnerable, which may be a good idea as it lasts until the end of your turn and you are batting cleanup this round, but the other actions look like they would stand. Unless you are seeing something I missed.</p>Evesk wrote:Also I do not quite understand this
odd is Evesk: 1d6 ⇒ 6 Evesk.
Last time I checked 6 was Even not Odd ??
Note not complaining just not understanding.
@_*(&^%$#^^&#@% That was a typo/thinko on my part, sorry for the confusion. Evesk wrote:Also what would I be per se spending a Benny on. I did not take any damage from what I can see and I am not aware that one can negate being Vulnerable by using a Benny.
If you are asking if I would want to reroll any of the rolls in that...Poor Wandering GM (alias of PoorWanderingOne)2024-02-14T20:56:19ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FuturePoor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=20#10002024-02-13T23:00:48Z2024-02-13T22:54:26Z<div class="messageboard-quotee">Karma NE wrote:</div><blockquote><br />
<br />
<p><span class=messageboard-ooc>In my post, I indicated OOC that Karma would move after her attack but I was waiting to find out what the outcome of the attack was. </span> </blockquote><p>My bad entirely. I missed that in your post. My apologies. You are merrily tailgating the elevator as it descends. You hear an explosion behind you.Karma NE wrote:In my post, I indicated OOC that Karma would move after her attack but I was waiting to find out what the outcome of the attack was.
My bad entirely. I missed that in your post. My apologies. You are merrily tailgating the elevator as it descends. You hear an explosion behind you.Poor Wandering GM (alias of PoorWanderingOne)2024-02-13T22:54:26ZRe: Forums: Play-by-Post Discussion: The green room at the Rusty Dragon. Or a more savage Sandpoint discussion thread.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/discussion&page=7#3372024-02-13T20:40:48Z2024-02-13T20:37:43Z<p>"Paging <b>Mirri</b> and <b>Evesk</b> for action and benny use to avoid predicaments.".... "Paging <b>Mirri{/b] and [b]Evesk</b>......" </p>
<p>The goblin dogs action on the last turn brought up a question. Do you want me making opposed rolls for you? I was thinking my doing it might be faster but since you decide on spending bennies for re-rolls I don't think there is a net time savings.</p>
<p>Thoughts?</p>"Paging Mirri and Evesk for action and benny use to avoid predicaments.".... "Paging Mirri{/b] and [b]Evesk......"
The goblin dogs action on the last turn brought up a question. Do you want me making opposed rolls for you? I was thinking my doing it might be faster but since you decide on spending bennies for re-rolls I don't think there is a net time savings.
Thoughts?Poor Wandering GM (alias of PoorWanderingOne)2024-02-13T20:37:43ZRe: Forums: Play-by-Post Discussion: The Little Game Master's Kingmaker (Table 1) DiscussionJackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/discussion&page=44#21542024-02-12T22:11:40Z2024-02-12T22:08:20Z<p>I think a new player would be useful. A bard would be the classic 5th person choice while giving the group another spell list to draw on for Wands/Scrolls. But really anything could work.</p>
<p>I am also switching to the Clouded Vision curse even though we lost our potion fountain. It seems to be a better fit.</p>I think a new player would be useful. A bard would be the classic 5th person choice while giving the group another spell list to draw on for Wands/Scrolls. But really anything could work.
I am also switching to the Clouded Vision curse even though we lost our potion fountain. It seems to be a better fit.Jackob Mulle (alias of PoorWanderingOne)2024-02-12T22:08:20ZRe: Forums: Play-by-Post Discussion: The green room at the Rusty Dragon. Or a more savage Sandpoint discussion thread.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/discussion&page=7#3352024-02-12T20:40:48Z2024-02-12T20:33:21Z<div class="messageboard-quotee">Velrek Savage PF wrote:</div><blockquote><br />
<br />
Which advance helps DiceBot to roll better? :) </blockquote><p>Increase your Hacking skill. Pity that skill does not exist in this setting :7)Velrek Savage PF wrote:Which advance helps DiceBot to roll better? :)
Increase your Hacking skill. Pity that skill does not exist in this setting :7)Poor Wandering GM (alias of PoorWanderingOne)2024-02-12T20:33:21ZRe: Forums: Play-by-Post Discussion: The green room at the Rusty Dragon. Or a more savage Sandpoint discussion thread.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/discussion&page=7#3332024-02-12T16:30:49Z2024-02-12T16:20:27Z<p><b>Everyone</b></p>
<p>Your first advance is coming up soon. Might be worth thinking about in case you want to get any questions out of the way.</p>Everyone
Your first advance is coming up soon. Might be worth thinking about in case you want to get any questions out of the way.Poor Wandering GM (alias of PoorWanderingOne)2024-02-12T16:20:27ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4112024-02-12T05:50:47Z2024-02-12T05:38:46Z<p>goblin dogs choose to go first </p>
<p><b>Mirri</b> If you want to try to preempt them then make a free Athletics roll with a target <span class="messageboard-dice"><b>of:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span>. If you meet or beat that you will go before the goblin dogs. If not you will act immediately after them. On a crit fail you will likely go last but you would still have the Joker +2</p>
<p>[Spoiler omitted]</p>
<p>The dogs harry <b>Evesk</b> pulling him off balance and away from <b>Jzero</b>. </p>
<p><b>Jzero</b> trying to support <b>Evesk</b> takes a bite that staggers him with pain for a moment.</p>
<p><span class=messageboard-ooc><b>Evesk</b> is Vulnerable until the end of their next turn. <b>Jzero</b> is shaken.</span> </p>
<p>Pausing to allow <b>Mirri</b> to interrupt/act if desired</p>
<p><b>GM Benny used</b></p>goblin dogs choose to go first
Mirri If you want to try to preempt them then make a free Athletics roll with a target [dice=of] 1d6[/dice]. If you meet or beat that you will go before the goblin dogs. If not you will act immediately after them. On a crit fail you will likely go last but you would still have the Joker +2
[Spoiler omitted]
The dogs harry Evesk pulling him off balance and away from Jzero.
Jzero trying to support Evesk takes a bite that staggers him with pain for a moment.
...Poor Wandering GM (alias of PoorWanderingOne)2024-02-12T05:38:46ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4102024-02-12T04:40:48Z2024-02-12T04:31:05Z<p><span class=messageboard-bigger><b>Katie, bar the door!</span> turn</b> five</p>
<p>Setting: Sandpoint, just inside the open north gate. Intersection of Church and Tomb streets. Pleasant late summer evening.</p>
<p>Illumination: Full daylight</p>
<p>Terrain: Flat, dry roadbed. Open ground. Buildings. North gate is Open.
<br />
The building wall closest to the 3 red x's and teh long red box is lightly on fire. It is not spreading. The water-barrel near the building Aldren is hiding in has been shattered.</p>
<p><a href="https://docs.google.com/drawings/d/1Upwz80QlwCsql_vzzp3rZCj_3bR891SyyUgqQ6ktInA/edit" target="_blank" rel="nofollow">Map link.</a></p>
<p>Active Effects:
<br />
Lower trait targeting <b>Evesk's</b> faith -2 die types.
<br />
<b>Ciri</b> shapechange to small earth elemental 2 of 5 rounds used.</p>
<p>Benny count:{Please double check that this jibes with he bennies you think you should have}
<br />
Mirri 3
<br />
Evesk 4
<br />
Ciri 5
<br />
Velrek 8
<br />
Jzero 8
<br />
GM Bennies used 3
<br />
Dog rider bennies used 0</p>
<p>[Spoiler omitted]</p>
<p>I was wondering where the Jokers were.</p>
<p>Token breakdown.
<br />
Side of the Angels:
<br />
.The person in the central building is Aldren Foxglove.
<br />
..The White dog/Frost Wolf marked 1 is Aldren's prize hunting dog.</p>
<p>Side of the Other:
<br />
.There are 3 goblin bodies under the X's in the long red box.
<br />
..The rat/dog things marked 1 through 4 between <b>Evesk</b> and <b>Jzero</b> are hideous Goblin dogs. You know these things are bred as hunting/guard dogs by some tribes. They are fast and their bite carries a disease or venom that has been likened to a dozen wasp stings. Not lethal but VERY painful.
<br />
....The guitar player marked 2 is a goblin Warchanter. A bard able to cast some useful magic and bolster their fellows. They are armed with a whip, a bow and a crude knife/shortsword.
<br />
.....And last but not least the fine gentleman in the north-central part of the map is a goblin, larger than the rest riding a larger than normal Goblin dog and wielding a bow and a crude Pole-arm.
<br />
========================================================================</p>
<p>Everyone as usual please feel free to ask questions/make suggestions.</p>Katie, bar the door! turn five
Setting: Sandpoint, just inside the open north gate. Intersection of Church and Tomb streets. Pleasant late summer evening.
Illumination: Full daylight
Terrain: Flat, dry roadbed. Open ground. Buildings. North gate is Open.
The building wall closest to the 3 red x's and teh long red box is lightly on fire. It is not spreading. The water-barrel near the building Aldren is hiding in has been shattered.
Map link.
Active Effects:
Lower trait targeting Evesk's...Poor Wandering GM (alias of PoorWanderingOne)2024-02-12T04:31:05ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Poor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=9#4092024-02-12T04:10:48Z2024-02-12T04:02:07Z<p><b>Mirri</b> </p>
<p>Your arrow takes the rider in the calf. They cry out in pain!</p>
<p>[Spoiler omitted]</p>Mirri
Your arrow takes the rider in the calf. They cry out in pain!
[Spoiler omitted]Poor Wandering GM (alias of PoorWanderingOne)2024-02-12T04:02:07ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FuturePoor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=20#9982024-02-12T02:30:48Z2024-02-12T02:26:13Z<p>drones.</p>
<p>4th floor.
<br />
Actions dependent on how <b>Doc Toxic</b> and <b>Psiclops</b> respond to their respective predicaments.</p>
<p>5th floor.
<br />
.blue drone. Sighting on where the Horror was killed the drone opens fire.
<br />
[Spoiler omitted] A cage post melts where you were but a moment ago.</p>
<p>.red drone. The drone removes a grenade from their belt and, walking forward through the rubble, silently throws it towards you.
<br />
[Spoiler omitted]
<br />
The grenade lands nearby you have an instant to act. [Spoiler omitted]</p>
<p>Regardless of whether or not you choose to try to throw the grenade away you can make an Athletics roll at -2 to attempt to evade the blast. (See Core pg 100 Evasion for details.) A success or raise on this roll means you avoid the blast and are moved to just outside the blast template in the direction of your choice. Obviously there is no need/opportunity to evade the blast if you threw the grenade away and you are not in/under the template when it goes off.</p>drones.
4th floor.
Actions dependent on how Doc Toxic and Psiclops respond to their respective predicaments.
5th floor.
.blue drone. Sighting on where the Horror was killed the drone opens fire.
[Spoiler omitted] A cage post melts where you were but a moment ago.
.red drone. The drone removes a grenade from their belt and, walking forward through the rubble, silently throws it towards you.
[Spoiler omitted]
The grenade lands nearby you have an instant to act. [Spoiler omitted]
Regardless...Poor Wandering GM (alias of PoorWanderingOne)2024-02-12T02:26:13ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FuturePoor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=20#9972024-02-12T01:40:50Z2024-02-12T01:28:17Z<div class="messageboard-quotee">Karma NE wrote:</div><blockquote><p> <span class=messageboard-ooc>Karma was going to go for the V'sori next if she took the big dog down. I think she has enough movement to follow them into the elevator.</span></p>
<p>Karma sends a telepathic message to her allies in range, <b><i>Two dogs down. Three V'sori in elevator going down. I'm with them now.</i></b> </blockquote><p>You may have the movement but it is no longer your card so you cannot normally move at the moment. There is a way though, take a look at the Interrupt power stunt on pg 31 of the SPC3. If you spend a bennie you can take take another turn, starting as if you were on hold. You could technically do this as many times as you have bennies making for ONE VERY big turn. You would even get to keep the Joker bonus through all the extra turns. There is a small additional downside though. As soon as you activate this power stunt you immediately become Distracted and Vulnerable as you have all ready acted normally this turn.
<p>I have moved you back to where you killed the dog. Let me know if you are going to spend a benny to Inturrupt and then you can move and act again.</p>Karma NE wrote:Karma was going to go for the V'sori next if she took the big dog down. I think she has enough movement to follow them into the elevator.
Karma sends a telepathic message to her allies in range, Two dogs down. Three V'sori in elevator going down. I'm with them now.
You may have the movement but it is no longer your card so you cannot normally move at the moment. There is a way though, take a look at the Interrupt power stunt on pg 31 of the SPC3. If you spend a bennie you can...Poor Wandering GM (alias of PoorWanderingOne)2024-02-12T01:28:17ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FuturePoor Wandering GM (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=20#9962024-02-12T01:20:47Z2024-02-12T01:10:03Z<p>k'tharen warriors</p>
<p>.group green. Action is dependent on <b>Psiclops</b> deciding to spend a benny to re-roll their Athletics and the result.</p>
<p>.group red. Charge <b>Doctor Toxic.</b></p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>k'tharen warriors
.group green. Action is dependent on Psiclops deciding to spend a benny to re-roll their Athletics and the result.
.group red. Charge Doctor Toxic.
[Spoiler omitted]
[Spoiler omitted]Poor Wandering GM (alias of PoorWanderingOne)2024-02-12T01:10:03ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=79#39232024-02-08T23:20:48Z2024-02-08T23:13:29Z<div class="messageboard-quotee">GM_Coreyllon wrote:</div><blockquote> <span class=messageboard-ooc>The map should allow access to now. Does the group listen to Jackob, Albert or do something else?</span> </blockquote><p><span class=messageboard-ooc>Is it just me or is the grid hard to see on this map? <b>GM_Coreyllon</b> how far can my 50' move horse get going due up on this map? I think the edge is ~30' away but I can't tell exactly. In any case after casting the spell Jackob is riding up going around the right side of the big clump of bushes if Butternut can get that far. I would take a guess and move my tokens but the map says I need "edit" access to do that.</span>GM_Coreyllon wrote:The map should allow access to now. Does the group listen to Jackob, Albert or do something else?
Is it just me or is the grid hard to see on this map? GM_Coreyllon how far can my 50' move horse get going due up on this map? I think the edge is ~30' away but I can't tell exactly. In any case after casting the spell Jackob is riding up going around the right side of the big clump of bushes if Butternut can get that far. I would take a guess and move my tokens but the map...Jackob Mulle (alias of PoorWanderingOne)2024-02-08T23:13:29ZRe: Forums: Play-by-Post Discussion: The Little Game Master's Kingmaker (Table 1) DiscussionJackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/discussion&page=43#21462024-02-08T03:59:19Z2024-02-08T03:53:36Z<p>Seriously people we are in no condition to fight a Flumph right now. Time to make with the feet.</p>Seriously people we are in no condition to fight a Flumph right now. Time to make with the feet.Jackob Mulle (alias of PoorWanderingOne)2024-02-08T03:53:36ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=79#39212024-02-08T04:19:20Z2024-02-08T03:50:39Z<p><b>"Don't fight it! just <i>Run!</i></b></p>
<p><span class=messageboard-ooc>GM. No access to the map. But this shouln't take a map.</span></p>
<p>Lights and glowing multi colored fog gathers around the oracles hands. With a word Jackob sends the glowing, dancing cloud towards the Hydra.</p>
<p><span class=messageboard-ooc>Standard action: cast Hypnotic Pattern to only catch the Hydra. 150' range and a 10'spread should make this possible. <span class="messageboard-dice"><b>HD effected:</b></span> <span class="messageboard-dice">2d4 + 4 ⇒ (4, 1) + 4 = 9</span> Will dc 15 or Fascinated if it has 9 hd or less. Duration Concentration +2 rounds</span></p>
<p><b>"Weapons down, stay away, it only works if you do not threaten it!"</b></p>
<p><span class=messageboard-ooc>Move action: Ride directly away from the Hydra.</span></p>
<p>No Spells remaining.</p>"Don't fight it! just Run!
GM. No access to the map. But this shouln't take a map.
Lights and glowing multi colored fog gathers around the oracles hands. With a word Jackob sends the glowing, dancing cloud towards the Hydra.
Standard action: cast Hypnotic Pattern to only catch the Hydra. 150' range and a 10'spread should make this possible. [dice=HD effected]2d4+4[/dice] Will dc 15 or Fascinated if it has 9 hd or less. Duration Concentration +2 rounds
"Weapons down, stay away, it only...Jackob Mulle (alias of PoorWanderingOne)2024-02-08T03:50:39ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=79#39182024-02-07T01:06:28Z2024-02-07T01:01:53Z<p><span class=messageboard-ooc>Ok, was planning on waiting for nightfall and healing you for 20, But I suppose it's not too meta-gamy to heal you right before a possible encounter if you are so low that a fall from your horse will kill you.</span></p>
<p><span class="messageboard-dice"><b>tap1:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (7) + 1 = 8</span>
<br />
<span class="messageboard-dice"><b>tap 2:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (8) + 1 = 9</span></p>
<p><span class=messageboard-ooc>Have 17 shiny hit points</span></p>Ok, was planning on waiting for nightfall and healing you for 20, But I suppose it's not too meta-gamy to heal you right before a possible encounter if you are so low that a fall from your horse will kill you.
[dice=tap1]1d8+1[/dice]
[dice=tap 2]1d8+1[/dice]
Have 17 shiny hit pointsJackob Mulle (alias of PoorWanderingOne)2024-02-07T01:01:53ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=21#10462024-02-06T01:40:21Z2024-02-06T01:33:55Z<p>Hmmm post got eaten. Something was hungry.</p>
<p>I'm unfamiliar with slides but I'm sure it will work just fine.</p>
<p>Now I'm off to murder a salad. Where is my fauchard-fork.....</p>Hmmm post got eaten. Something was hungry.
I'm unfamiliar with slides but I'm sure it will work just fine.
Now I'm off to murder a salad. Where is my fauchard-fork.....Castor the rat (alias of PoorWanderingOne)2024-02-06T01:33:55ZRe: Forums: Play-by-Post Discussion: The Little Game Master's Kingmaker (Table 1) DiscussionJackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/discussion&page=43#21442024-02-04T21:30:45Z2024-02-04T21:21:14Z<p>So it looks like we lost a player unless anyone has news of our wandering alchemist. Re-open recruitment?</p>So it looks like we lost a player unless anyone has news of our wandering alchemist. Re-open recruitment?Jackob Mulle (alias of PoorWanderingOne)2024-02-04T21:21:14ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=79#39152024-02-04T21:30:45Z2024-02-04T21:20:22Z<div class="messageboard-quotee">GM_Coreyllon wrote:</div><blockquote> <span class=messageboard-ooc>Its late the same day. Spend whatever healing you wish to spend on people.</span> </blockquote><p><span class=messageboard-ooc>Well If I can bot Rhavi for a moment she would likely drink her CLW infusion <span class="messageboard-dice"><b>for:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (1) + 5 = 6</span>.</span>
<p><span class=messageboard-ooc>Then I can give my 2 CLW's to Albert and Von Ulm. +9hp each unless you want me to re-roll from the earlier post. </span></p>
<p><span class=messageboard-ooc>That leaves me with 1 lonely 2nd level spell slot to my name.</span></p>GM_Coreyllon wrote:Its late the same day. Spend whatever healing you wish to spend on people.
Well If I can bot Rhavi for a moment she would likely drink her CLW infusion [dice=for]1d8+5[/dice]. Then I can give my 2 CLW's to Albert and Von Ulm. +9hp each unless you want me to re-roll from the earlier post.
That leaves me with 1 lonely 2nd level spell slot to my name.Jackob Mulle (alias of PoorWanderingOne)2024-02-04T21:20:22ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=79#39112024-02-03T23:38:08Z2024-02-03T23:31:39Z<p><span class="messageboard-dice"><b>I spy with my little eye:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (13) + 6 = 19</span>
<br />
<span class="messageboard-dice"><b>Rhavi spies with their little eye:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (11) + 17 = 28</span>
<br />
<span class="messageboard-dice"><b>Tig spies with their little eye:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (20) + 1 = 21</span></p>
<p>Something that begins with initiative</p>
<p><b>GM</b> is this same day or have I been able to use the Empowered healing on Albert? Need to know how many spell slots I have available.</p>[dice=I spy with my little eye]1d20+6[/dice]
[dice=Rhavi spies with their little eye]1d20+17[/dice]
[dice=Tig spies with their little eye]1d20+1[/dice]
Something that begins with initiative
GM is this same day or have I been able to use the Empowered healing on Albert? Need to know how many spell slots I have available.Jackob Mulle (alias of PoorWanderingOne)2024-02-03T23:31:39ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=79#39072024-02-03T02:10:54Z2024-02-03T01:59:10Z<p><span class=messageboard-ooc>I'm for straight home as well</span></p>
<p><span class="messageboard-dice"><b>CLW, Rhavi:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (5) + 4 = 9</span>
<br />
<span class="messageboard-dice"><b>CLW, Von Ulm:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (5) + 4 = 9</span></p>
<p>The Oracle's magic mitigates the worst of Rhavi's and Von Ulm's wounds.
<br />
Once night falls Albert heals <span class="messageboard-dice"><b>CMW, empowered by Heavens spirit:</b></span> <span class="messageboard-dice">3d8 + 6 ⇒ (2, 6, 6) + 6 = 20</span> hp.</p>
<p><b>"Well that could have gone better."</b> Jackob wipes some blood off his face. <b>"At least that think is pretty far from any habitations. We will have to deal with it someday though."</b></p>I'm for straight home as well
[dice=CLW, Rhavi]1d8+4[/dice]
[dice=CLW, Von Ulm]1d8+4[/dice]
The Oracle's magic mitigates the worst of Rhavi's and Von Ulm's wounds.
Once night falls Albert heals [dice=CMW, empowered by Heavens spirit]3d8+6[/dice] hp.
"Well that could have gone better." Jackob wipes some blood off his face. "At least that think is pretty far from any habitations. We will have to deal with it someday though."Jackob Mulle (alias of PoorWanderingOne)2024-02-03T01:59:10ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=21#10362024-02-03T01:50:52Z2024-02-03T01:43:28Z<p><b>GM RePete</b></p>
<p>I have to admit I am a pretty random poster. I have been having some life issues lately so I have been extra random. I can aim for the pace you recommend but I guarantee I'll miss it sometimes.</p>GM RePete
I have to admit I am a pretty random poster. I have been having some life issues lately so I have been extra random. I can aim for the pace you recommend but I guarantee I'll miss it sometimes.Castor the rat (alias of PoorWanderingOne)2024-02-03T01:43:28ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=21#10352024-02-03T20:41:05Z2024-02-03T01:38:57Z<div class="messageboard-quotee">Tiny Litsy wrote:</div><blockquote><br />
<br />
Same. What worries me is that it'll take decades to complete at this pace, even if the GM comes back. </blockquote><p>It is not the end of the journey that is important it is the spleens you eat along the way.
<p><span class=messageboard-ooc>Seriously. PBP Adventure paths <i>never</i> reach the end of the story. At least not that I have seen. The format is just too fragile and too slow. You have to enjoy it while it lasts.</span></p>Tiny Litsy wrote:Same. What worries me is that it'll take decades to complete at this pace, even if the GM comes back.
It is not the end of the journey that is important it is the spleens you eat along the way. Seriously. PBP Adventure paths never reach the end of the story. At least not that I have seen. The format is just too fragile and too slow. You have to enjoy it while it lasts.Castor the rat (alias of PoorWanderingOne)2024-02-03T01:38:57ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=78#38962024-01-27T00:11:44Z2024-01-25T02:48:34Z<p><span class=messageboard-ooc><b>GM</b> I do not think Jackob is still invisible.</span></p>
<p>Double move to nearly catch up with Rhavi. Map updated.</p>
<p>3 of 4 second level spells used. 5 of 7 first level spells used.</p>GM I do not think Jackob is still invisible.
Double move to nearly catch up with Rhavi. Map updated.
3 of 4 second level spells used. 5 of 7 first level spells used.Jackob Mulle (alias of PoorWanderingOne)2024-01-25T02:48:34ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=78#38942024-01-27T00:11:44Z2024-01-24T23:47:09Z<p><span class=messageboard-ooc>Next turn, assuming the Skull does not catch us Jakob will stop at the water's edge and delay/hold to assist Andreas in swimming. Swim skill is +9 and I will take 10 on any rolls that I can. </span></p>
<p><span class=messageboard-ooc><b>GM</b> how long until nightfall?</span></p>
<p><b>Come on everyone! Keep moving!"</b></p>Next turn, assuming the Skull does not catch us Jakob will stop at the water's edge and delay/hold to assist Andreas in swimming. Swim skill is +9 and I will take 10 on any rolls that I can.
GM how long until nightfall?
Come on everyone! Keep moving!"Jackob Mulle (alias of PoorWanderingOne)2024-01-24T23:47:09ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=78#38932024-01-27T00:11:44Z2024-01-24T23:40:31Z<div class="messageboard-quotee">GM_Coreyllon wrote:</div><blockquote><br />
<br />
<span class=messageboard-ooc>I had to move Jackob back some. You cannot run and move around the Mounds, but you can still be out of town and into the river next turn.</span></blockquote><p>Thank you. Man they do like to hide little rules like that don't they.GM_Coreyllon wrote:I had to move Jackob back some. You cannot run and move around the Mounds, but you can still be out of town and into the river next turn.
Thank you. Man they do like to hide little rules like that don't they.Jackob Mulle (alias of PoorWanderingOne)2024-01-24T23:40:31ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=21#10232024-01-27T00:11:44Z2024-01-24T23:31:22Z<p>Still here. </p>
<p>Sometimes this happens. It is usually worth riding out the gaps.</p>Still here.
Sometimes this happens. It is usually worth riding out the gaps.Castor the rat (alias of PoorWanderingOne)2024-01-24T23:31:22ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=78#38832024-01-17T00:36:00Z2024-01-17T00:27:32Z<p>Assuming the others are right behind him the Nature Oracle makes like a tree and leaves!</p>
<p><span class=messageboard-ooc>Full round action: RUN! 120'(30x4 light armor) for the gate. I think I counted the squares properly to go around the south side of the central mound.</span></p>Assuming the others are right behind him the Nature Oracle makes like a tree and leaves!
Full round action: RUN! 120'(30x4 light armor) for the gate. I think I counted the squares properly to go around the south side of the central mound.Jackob Mulle (alias of PoorWanderingOne)2024-01-17T00:27:32ZRe: Forums: Play-by-Post Discussion: The Little Game Master's Kingmaker (Table 1) DiscussionJackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/discussion&page=43#21332024-01-17T00:52:12Z2024-01-17T00:19:11Z<p>I am a little cheesed, but at the game designers rather than anyone here. </p>
<p>I agree our only option if Albert and the King want to live is running flat out for the river and hoping neither the skull nor the lizard men want to follow.
<br />
I expect if we run like the cowards we are that the "God" will let us go. It will need to reestablish control of the tribe since we created a small power vacuum when we killed the L-King. </p>
<p>Letting us go is not the best tactical play for the skull but it is in keeping with genre/villain behavior. </p>
<p>I think our kindly GM has lamp-shaded that the run away plan will work so I urge all involved to leg it with all possible speed.</p>
<p>Esp since our king does not have their sword (dropped when you died and I did not grab it when I dragged you away) so attacking is even more futile than normal. Think about this, a 27! missed. Look at your attacks, you will be hitting on a 20. We are simply outclassed.</p>
<p>Assuming that works we can come back with 3rd level wands of MM for Rillka, Albert, and Rhavi and Resist energy potions for everyone and pound this thing into mulch. </p>
<p>As Khalid (I am playing Baldur's Gate I EE at the moment) would say "Better part of valor! Better part of valor!"</p>I am a little cheesed, but at the game designers rather than anyone here.
I agree our only option if Albert and the King want to live is running flat out for the river and hoping neither the skull nor the lizard men want to follow.
I expect if we run like the cowards we are that the "God" will let us go. It will need to reestablish control of the tribe since we created a small power vacuum when we killed the L-King.
Letting us go is not the best tactical play for the skull but it is in...Jackob Mulle (alias of PoorWanderingOne)2024-01-17T00:19:11ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=78#38762024-01-13T01:30:58Z2024-01-13T01:29:23Z<p><b>"Someone! Grab his legs, I can't carry him!"</b></p>
<p><span class=messageboard-ooc>{The King and his gear put me well over my 230 heavy encumbrance limit. I can drag him but I am not sure how fast I can move while doing so. The rules are strangely quiet on this.}</span></p>
<p>Actions: Delay if needed to get project Carry on King! moving. Move with partner wherever they choose to roam. If I have a standard action that I do not need to move the King then I will cast CLW on the king</p>
<p>If Albert or someone stronger than me can take the King solo then I will cast CLW on the King and follow whoever is carrying the payload.</p>
<p><span class="messageboard-dice"><b>CLW healing:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (4) + 4 = 8</span> healed.</p>
<p><b>GM</b> how long until nightfall?</p>"Someone! Grab his legs, I can't carry him!"
{The King and his gear put me well over my 230 heavy encumbrance limit. I can drag him but I am not sure how fast I can move while doing so. The rules are strangely quiet on this.}
Actions: Delay if needed to get project Carry on King! moving. Move with partner wherever they choose to roam. If I have a standard action that I do not need to move the King then I will cast CLW on the king
If Albert or someone stronger than me can take the King solo...Jackob Mulle (alias of PoorWanderingOne)2024-01-13T01:29:23ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=78#38742024-01-10T23:40:57Z2024-01-10T23:39:15Z<div class="messageboard-quotee">Sir Andreas Eisfalke Von Ulm wrote:</div><blockquote><p> [dice=Stabilize]1d20 + 2 -3
</p>
<span class=messageboard-ooc>The die roller keeps on giving...paizo, this is so much fun. </span> </blockquote><p><span class=messageboard-ooc>Ow!!! I mean I'll heal you ASAP but that dice roller is just being MEAN!</span>
<p><b>Botting Rhavi</b> Rhavi drinks an extract granting herself an <a href="https://www.d20pfsrd.com/magic/all-spells/i/illusion-of-calm/" target="_blank" rel="nofollow">Illusion of Calm</a> and moves north to engage the Green bordered figure on the map. Does it seem hostile?</p>
<p>Illusion of Calm 19 of 20 rounds remain.</p>Sir Andreas Eisfalke Von Ulm wrote:[dice=Stabilize]1d20 + 2 -3
The die roller keeps on giving...paizo, this is so much fun.
Ow!!! I mean I'll heal you ASAP but that dice roller is just being MEAN! Botting Rhavi Rhavi drinks an extract granting herself an Illusion of Calm and moves north to engage the Green bordered figure on the map. Does it seem hostile?
Illusion of Calm 19 of 20 rounds remain.Jackob Mulle (alias of PoorWanderingOne)2024-01-10T23:39:15ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=78#38712024-01-10T23:20:57Z2024-01-10T23:16:41Z<div class="messageboard-quotee">GM_Coreyllon wrote:</div><blockquote><p> <span class=messageboard-ooc>You can get Sir Andreas to there, but you two are not sharing a square.</span></p>
<p><span class=messageboard-ooc>Someone give orders for Rhavi and Sir Andreas needs a check to stabilize.</span> </blockquote><p><b>Re: square.</b> Oops. Thanks for the catch.
<p><b>Re: Sir Andreas</b> <span class="messageboard-dice"><b>Blood getting a vacation, -neg hp +Con:</b></span> <span class="messageboard-dice">1d20 - 3 + 2 ⇒ (3) - 3 + 2 = 2</span> Well he looks good in red.</p>
<p><b>Re: Rhavi</b> Rhavi goes after the Skull o' DOOOOMMM no? Actually so does Von Ulm. Are we jumping the gun here? The skull's action could change things.</p>GM_Coreyllon wrote:You can get Sir Andreas to there, but you two are not sharing a square.
Someone give orders for Rhavi and Sir Andreas needs a check to stabilize.
Re: square. Oops. Thanks for the catch. Re: Sir Andreas [dice=Blood getting a vacation, -neg hp +Con]1d20-3+2[/dice] Well he looks good in red.
Re: Rhavi Rhavi goes after the Skull o' DOOOOMMM no? Actually so does Von Ulm. Are we jumping the gun here? The skull's action could change things.Jackob Mulle (alias of PoorWanderingOne)2024-01-10T23:16:41ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=78#38692024-01-10T22:00:58Z2024-01-10T21:58:07Z<div class="messageboard-quotee">Jackob Mulle wrote:</div><blockquote><br />
<br />
Jackob darts in and grabs Von Ulm's body dragging him free. </p>
<p>3 of 4 second level spells used. 4 of 7 first level spells used. </blockquote><p><span class=messageboard-ooc>Gm is requesting a <span class="messageboard-dice"><b>Drag roll:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (14) + 6 = 20</span>. Assuming a CMD of 0, as the king has more important concerns at the moment, that should be enough to get us both to where we are on the map. I think anyway.</span>Jackob Mulle wrote:Jackob darts in and grabs Von Ulm's body dragging him free. 3 of 4 second level spells used. 4 of 7 first level spells used.
Gm is requesting a [dice=Drag roll]1d20+6[/dice]. Assuming a CMD of 0, as the king has more important concerns at the moment, that should be enough to get us both to where we are on the map. I think anyway.Jackob Mulle (alias of PoorWanderingOne)2024-01-10T21:58:07ZRe: Forums: Play-by-Post Discussion: The Little Game Master's Kingmaker (Table 1) DiscussionJackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/discussion&page=43#21242024-01-10T20:13:39Z2024-01-10T20:12:47Z<p><b>Re: squeeze and drag</b> Yes I did want to squeeze in to grab Von Ulm. Is it not possible to get clear this turn? Either as a Move/pick-up/finish Move or as a Move/Drag maneuver? I don't see a corpse as having a high CMD. If the Drag maneuver is needed I'll take 10 for a 16 if I can <span class="messageboard-dice"><b>or:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (7) + 6 = 13</span> if I can't.</p>
<p><b>Re: curse</b> Perfect I swap this out when we level.</p>Re: squeeze and drag Yes I did want to squeeze in to grab Von Ulm. Is it not possible to get clear this turn? Either as a Move/pick-up/finish Move or as a Move/Drag maneuver? I don't see a corpse as having a high CMD. If the Drag maneuver is needed I'll take 10 for a 16 if I can [dice=or]1d20+6[/dice] if I can't.
Re: curse Perfect I swap this out when we level.Jackob Mulle (alias of PoorWanderingOne)2024-01-10T20:12:47ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=78#38682024-01-10T19:20:57Z2024-01-10T19:12:45Z<div class="messageboard-quotee">Albert Malek Garess wrote:</div><blockquote><p> Prepared to make a last stand, Albert withdraws from the tent and prepares an attack action, should the creature pursue Tig outside.</p>
<p><span class=messageboard-ooc> Currently using my phone and can't move myself on the map. Could someone move me back a square?</span>
<br />
</blockquote><p><span class=messageboard-ooc>Got it!</span>Albert Malek Garess wrote:Prepared to make a last stand, Albert withdraws from the tent and prepares an attack action, should the creature pursue Tig outside.
Currently using my phone and can't move myself on the map. Could someone move me back a square?
Got it!Jackob Mulle (alias of PoorWanderingOne)2024-01-10T19:12:45ZRe: Forums: Play-by-Post Discussion: The Little Game Master's Kingmaker (Table 1) DiscussionJackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/discussion&page=43#21212024-01-09T22:18:44Z2024-01-09T21:59:58Z<p><b>Hey GM Coreyllon</b></p>
<p>Can I change my curse to <a href="https://www.d20pfsrd.com/classes/Base-classes/Oracle/oracle-curses" target="_blank" rel="nofollow">Clouded Vision?</a></p>
<p>The Haunted Curse is nice and both it and Clouded would fit my background but it occurred to me that Haunted actively disincentivizes cooperation esp with a potion fountain like Rhavi in the party. Cooperation/interaction is hard enough in pbp without rules making it harder.</p>
<p>Changes
<br />
~lose mage hand and ghost sound {ouch!}
<br />
~gain 30' darkvision and the ability to effectively use potions in combat. {yea!}</p>
<p>What do you say?</p>Hey GM Coreyllon
Can I change my curse to Clouded Vision?
The Haunted Curse is nice and both it and Clouded would fit my background but it occurred to me that Haunted actively disincentivizes cooperation esp with a potion fountain like Rhavi in the party. Cooperation/interaction is hard enough in pbp without rules making it harder.
Changes
~lose mage hand and ghost sound {ouch!}
~gain 30' darkvision and the ability to effectively use potions in combat. {yea!}
What do you say?Jackob Mulle (alias of PoorWanderingOne)2024-01-09T21:59:58ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=78#38642024-01-09T21:48:44Z2024-01-09T21:40:39Z<p><span class=messageboard-ooc>I guess we find out if it has Combat Reflexes...</span></p>
<p>Jackob darts in and grabs Von Ulm's body dragging him free. </p>
<p><span class=messageboard-ooc>I think this is 2 move actions? One to move and one to grab? If I am misreading this and I have an action then J will cast Cure Light on Von U. <span class="messageboard-dice"><b>healing:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (4) + 4 = 8</span></span></p>
<p>3 of 4 second level spells used. 4 of 7 first level spells used.</p>I guess we find out if it has Combat Reflexes...
Jackob darts in and grabs Von Ulm's body dragging him free.
I think this is 2 move actions? One to move and one to grab? If I am misreading this and I have an action then J will cast Cure Light on Von U. [dice=healing]1d8+4[/dice]
3 of 4 second level spells used. 4 of 7 first level spells used.Jackob Mulle (alias of PoorWanderingOne)2024-01-09T21:40:39ZRe: Forums: Play-by-Post Discussion: The Little Game Master's Kingmaker (Table 1) DiscussionJackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/discussion&page=43#21192024-01-08T23:51:44Z2024-01-08T02:05:04Z<p>Good luck!</p>Good luck!Jackob Mulle (alias of PoorWanderingOne)2024-01-08T02:05:04ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=78#38622024-01-04T17:30:57Z2024-01-04T17:22:48Z<p><b>Botting Rhavi</b></p>
<p>Rhavi takes a 5'step south to get clear of the Skull. And taking cover beside the doorway drinks a CLW potion. <span class="messageboard-dice"><b>Healing:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (7) + 4 = 11</span></p>Botting Rhavi
Rhavi takes a 5'step south to get clear of the Skull. And taking cover beside the doorway drinks a CLW potion. [dice=Healing]1d8+4[/dice]Jackob Mulle (alias of PoorWanderingOne)2024-01-04T17:22:48ZRe: Forums: Play-by-Post Discussion: The Little Game Master's Kingmaker (Table 1) DiscussionJackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/discussion&page=43#21152024-01-02T22:40:56Z2024-01-02T22:32:58Z<div class="messageboard-quotee">GM_Coreyllon wrote:</div><blockquote> If you choose to grapple to drag Tig it will drop the Invisibility. </blockquote><p>In that case I will attempt to drag Tig along willing or not.GM_Coreyllon wrote:If you choose to grapple to drag Tig it will drop the Invisibility.
In that case I will attempt to drag Tig along willing or not.Jackob Mulle (alias of PoorWanderingOne)2024-01-02T22:32:58ZRe: Forums: Play-by-Post Discussion: The Little Game Master's Kingmaker (Table 1) DiscussionJackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/discussion&page=43#21122024-01-01T21:10:57Z2024-01-01T21:10:05Z<p><b>Albert</b> I thing Enlarge was the right choice. The +1 to hit from the increased strength and the d10 damage from the Large scimitar are more valuable than one attempt at 4d4 damage. If anything the pearl should go to another Mirror Image. That is your best defense against the Wisp's touch attack.</p>
<p><b>GM</b> Yeah not finding Tig and taking the Dead Child penalty to the kingdom for a level or three is likely the best outcome for this side-quest. </p>
<p>My math is likely suspect. It is founded on significant guesswork about the Wisp and I was a Liberal Arts major so I do not speak math gud. :7)</p>
<p>On the non SR magic front from what I can see we have access to Rillka's caster level 1 wand of MM, Corrosive Touch, Magic Stone, Shillelagh oil, and Shocking grasp. Most of those require hitting, have only a few attempts, do minimal damage, or some combination. </p>
<p>As far as escaping I do not see an option here either. We have stolen Tig and killed the L.King. Maybe it's mind works differently but that seems a grave insult to me.
<br />
Carrying the kings corpse across the river is not an option. His corpse and gear plus my gear puts me over 230lb which is my max heavy load and I am the best swimmer. We could just tie a rope to the body and drag him across but that would take time that we don't have.</p>
<p>This skull can fly, it is doing so right now. Assume a fly speed of 20/move action as a low estimate, that is still faster than our 15/full action swimming speed. We are literally dead in the water. </p>
<p><b>Note:</b> I am looking at this rather pessimistically. Gm Coreyllon is likely to let us escape as TPK's are not fun. It is conceivable that we might hit a stretch of hot dice and at least do enough damage to this thing to make it think twice about chasing us. </p>
<p>All in all this is a VERY challenging encounter that we did not handle very well. No scouting/minimal diplomacy/not running after the L.King fight/etc </p>
<p><b>Suggested Plan</b> Jackob tries to get Tig out of the mound by squeezing them past Rhavi. If we all delay until after the Skull's action and Rhavi runs at the same time that will give Tig and Rhavi the best chance to survive the AoO as the Skull will have 3 targets if I can find a way to drop the Invisibility. Maybe Rillka can drop the spell? Note this means leaving Albert to face the thing alone for a turn as they have acted this round. Or we could try to escape next round esp if Tig gets out/killed by the AoO as my action of getting them out is committed for this round. Then next round Albert can run with the King-corpse and then whoever survived the Skull's turn all run together hoping that we can survive the Skulls AoO parting gift. After that we try to cross the river but our survival at that point depends of decisions I cannot foresee.</p>Albert I thing Enlarge was the right choice. The +1 to hit from the increased strength and the d10 damage from the Large scimitar are more valuable than one attempt at 4d4 damage. If anything the pearl should go to another Mirror Image. That is your best defense against the Wisp's touch attack.
GM Yeah not finding Tig and taking the Dead Child penalty to the kingdom for a level or three is likely the best outcome for this side-quest.
My math is likely suspect. It is founded on significant...Jackob Mulle (alias of PoorWanderingOne)2024-01-01T21:10:05ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=78#38592024-01-01T07:20:57Z2024-01-01T07:20:00Z<p><span class="messageboard-dice"><b>Diplomacy:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (10) + 8 = 18</span> well, dead average.</p>[dice=Diplomacy]1d20+8[/dice] well, dead average.Jackob Mulle (alias of PoorWanderingOne)2024-01-01T07:20:00ZRe: Forums: Play-by-Post Discussion: The Little Game Master's Kingmaker (Table 1) DiscussionJackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/discussion&page=43#21092024-01-01T01:50:58Z2024-01-01T01:43:28Z<p>Well we were warned this is a sandbox and there were a couple of exit ramps before our doom was sealed. </p>
<p>Running after the L.King fight would have been smart esp. if could have snagged a helpful informant from the village for Rhavi to talk to. We might have got enough info to guess at Will-o-the-Wisp or at least some more info. If nothing else we would be going back at full resources.</p>
<p>We also made a tactical error in fighting this thing in the doorway. If we had been able to draw it outside then we could get a double flank for at least a turn or two. Or maybe not. We just do not have the to-hit and HP to survive this fight even in optimal conditions. </p>
<p>Even if you were full you could only take 4 average hits Rillke 2 and rest of us 3 each. Albert with full Images might manage 5-6 barring bad luck.</p>
<p>Against ac 22 I do not see even with your challenge active and enlarged Albert flanking how we manage enough damage. </p>
<p>Yeah even in the best possible conditions this is a barely winnable fight.</p>
<p>Plot wise it is also a trap for good aligned rulers/parties. You hit this book at 4-5th level and that is when you learn the kid is missing. Can you see a good aligned party telling the mother to wait for them to grind a level or two before they head that far south? An Evil/neutral party, no issue, kid brought it on themselves. We'll get around to it when we can. But a good party or Paladin/King. No way to say no. So that means facing a L.King and Wisp at 4th level. </p>
<p>From a personal standpoint I would NEVER use a Wisp against a party below 10th level without massive lamp-shading and likely specialist magic items. The immune to magic thing likely makes at least one player in an average party useless. This is NOT FUN and should be avoided. If there were a way to bypass the immunity via clever play that would be another story and let the offensive spell caster feel they could contribute. </p>
<p>I think Kingmaker may have some design issues.</p>
<p>So what are you thinking for your next character?</p>Well we were warned this is a sandbox and there were a couple of exit ramps before our doom was sealed.
Running after the L.King fight would have been smart esp. if could have snagged a helpful informant from the village for Rhavi to talk to. We might have got enough info to guess at Will-o-the-Wisp or at least some more info. If nothing else we would be going back at full resources.
We also made a tactical error in fighting this thing in the doorway. If we had been able to draw it outside...Jackob Mulle (alias of PoorWanderingOne)2024-01-01T01:43:28ZRe: Forums: Play-by-Post Discussion: The Little Game Master's Kingmaker (Table 1) DiscussionJackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/discussion&page=43#21072024-01-01T00:00:58Z2023-12-31T23:52:11Z<div class="messageboard-quotee">Sir Andreas Eisfalke Von Ulm wrote:</div><blockquote> Well, it was fun...I will pop in every now and then to read the posts. IF we are able to get through this (doubtful)...we need another tank as I am getting VERY tired of being taken down in round 1 of the battles. If you need to flee with Tig do so. Do not worry about my character as if I stabilize, I will be taking the place of Tig. </blockquote><p>You will not be the only corpse left on this field.
</p>
This thing does an average of 11hp and with a +18 vs touch AC only misses on a 1. Ravi can likely take 1 hit, Albert 2 or 3 if they are lucky with their remaining Image. Rillka 2, and I can take ~3. </p>
<p>We have no offensive actions that can even annoy this thing. Judging from its initiative bonus it has a <i>minimum</i> AC of 22.(Init bonus of +15 assume Imp.Init feat for +4 leaving +11. That gives a minimum AC of 22 {10+11dex +1size}.)</p>
<p>I hit AC22 on a 16 due to Bless, if I can flank that drops to a 14. My average damage is (1d6+3) 6.5 or 2hp inflicted per round if flanking.</p>
<p>Albert does a little better at 5.5hp/round if flanking, 7 if flanking and enlarged.</p>
<p>Rillka's wand does 3.5/round</p>
<p>Rhavi averages 2hp/round or 2.6 if flanking.</p>
<p>So we have its average of 10.45 (misses in a 1) vs our average of 14.5 but our average drops to 7.5 once Albert drops in 2-3 rounds. Assuming this thing has at least 35 hp (my total, good a guess as any) there is no way we can drop it barring a deeply improbable run of critical hits on our part. </p>
<p><i>Dulce et decorum est pro patria mori.</i></p>Sir Andreas Eisfalke Von Ulm wrote:Well, it was fun...I will pop in every now and then to read the posts. IF we are able to get through this (doubtful)...we need another tank as I am getting VERY tired of being taken down in round 1 of the battles. If you need to flee with Tig do so. Do not worry about my character as if I stabilize, I will be taking the place of Tig.
You will not be the only corpse left on this field.
This thing does an average of 11hp and with a +18 vs touch AC only...Jackob Mulle (alias of PoorWanderingOne)2023-12-31T23:52:11ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=78#38572023-12-31T22:51:15Z2023-12-31T22:49:42Z<p>To Tig <b>"Your mother sent us, when you are out keep running."</b></p>
<p>If a diplomacy check is needed Jackob has a +8.</p>
<p>If I have an action after speaking with Tig whether or not I have calmed him I will grab him (CMB 7{6+1 bless}) and run back along the north side of the mound hoping to squeeze Tig past Rhavi and out into the village. If I loose invisibility then it will just make it easier for me to take the AoO when Tig leaves melee with the Skull. Invisible or not I will try to interpose myself between Tig and that AoO.</p>To Tig "Your mother sent us, when you are out keep running."
If a diplomacy check is needed Jackob has a +8.
If I have an action after speaking with Tig whether or not I have calmed him I will grab him (CMB 7{6+1 bless}) and run back along the north side of the mound hoping to squeeze Tig past Rhavi and out into the village. If I loose invisibility then it will just make it easier for me to take the AoO when Tig leaves melee with the Skull. Invisible or not I will try to interpose myself...Jackob Mulle (alias of PoorWanderingOne)2023-12-31T22:49:42ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=78#38532023-12-30T22:50:57Z2023-12-30T22:43:38Z<p>Jackob's spear clatters to the ground. <span class=messageboard-ooc>Need hands more than this.</span></p>
<p><b>Rhavi</b> and <b>Von Ulm</b> feel the unseen oracle brush past them as Jackob moves around the north side of the conflict.</p>
<p><span class=messageboard-ooc>GM: moving to the square between the Wisp and Tig. As I do not know how/if Tig is bound I am not sure how to free them. I will try however. Please make any necessary rolls. If there is still time Jackob will direct Tig to crawl under the tent wall to the west. If this is not possible then I will direct Tig to circle the Wisp to the south and stop by Rhavi. Hopefully the party can do something about the AoO Tig will take when they leave melee with the Wisp. </span></p>
<p><span class=messageboard-ooc>In the unlikely event I still have an action after all that Jackom begins casting Summon Nature's Ally to call 1d3 Dire rats into the tent. Maybe they will absorb a hit.Unlikely as I think Wisp's are intelligent but you never know. </span></p>Jackob's spear clatters to the ground. Need hands more than this.
Rhavi and Von Ulm feel the unseen oracle brush past them as Jackob moves around the north side of the conflict.
GM: moving to the square between the Wisp and Tig. As I do not know how/if Tig is bound I am not sure how to free them. I will try however. Please make any necessary rolls. If there is still time Jackob will direct Tig to crawl under the tent wall to the west. If this is not possible then I will direct Tig to circle...Jackob Mulle (alias of PoorWanderingOne)2023-12-30T22:43:38ZRe: Forums: Play-by-Post Discussion: The Little Game Master's Kingmaker (Table 1) DiscussionJackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/discussion&page=43#21052023-12-30T22:30:56Z2023-12-30T22:25:00Z<p>Hmmm....</p>
<p>How to come out of this alive?</p>
<p>1 Fight. Everyone dies. Tig still being tortured/eaten.
<br />
1.1 Kill Tig and fight. Everyone dies but the Wisp has no prize, everybody looses.
<br />
1.2 Free Tig and fight. Everyone dies. Best chance for Tig surviving.</p>
<p>2 Run. Everyone dies. Can't survive crossing the river as a group with the Wisp after us. Tig still being tortured/eaten.
<br />
2.1 Scatter. Some die Tig still being tortured/eaten. The wisp would have to choose who to chase. Those folks would die but one or two might get away.
<br />
2.2 Kill Tig and scatter as 2.1 but the Wisp has no prize.
<br />
2.3 Free Tig and scatter. Best chance of some of us escaping. More targets means divided opposition. </p>
<p>3 Mixed options. Some fight some run/scatter. Decent chance of some survivors. This forces the Whisp to choose who to fight. Go for the runners the fighters might escape and vice versa. Tig still being tortured/eaten.
<br />
3.1 Kill Tig and mixed option. As option 1.1 with a chance of survivors. Wisp looses whatever benefit the captive Tig was providing.
<br />
3.2 Free Tig and mixed option. Second best chance for Tig surviving. Some chance for some of the runners surviving.</p>
<p>Resources that can improve the odds.</p>
<p>Rillka's invisibility spells. Cast on Tig and some of us forces the Wisp to play 3 card monte to decide who to kill. Most useful in a Scatter scenario so long as the invisible folks split up and the Wisp/Lizards do not have Scent/See Invisible.</p>
<p>Rhavi's reduce person potions. Assuming Tig is Small this will drop them to Tiny which means +8 to stealth which is a small increase in survival chance. Not useful if Tig is Medimum. Given that the S/M line is 60lb Tig is most likely Medium.</p>
<p>So best options. Invisibility on Tig/Anyone Rillka wants to have a change to live. Invisible folks scatter. Visible folks either fight to the death, scatter, or surrender as they wish. All these options buy the runners time to escape. Perhaps a rescue expedition could be mounted by the survivors and whatever forces/posse the Kingdom can muster.</p>Hmmm....
How to come out of this alive?
1 Fight. Everyone dies. Tig still being tortured/eaten.
1.1 Kill Tig and fight. Everyone dies but the Wisp has no prize, everybody looses.
1.2 Free Tig and fight. Everyone dies. Best chance for Tig surviving.
2 Run. Everyone dies. Can't survive crossing the river as a group with the Wisp after us. Tig still being tortured/eaten.
2.1 Scatter. Some die Tig still being tortured/eaten. The wisp would have to choose who to chase. Those folks would die but...Jackob Mulle (alias of PoorWanderingOne)2023-12-30T22:25:00ZRe: Forums: Play-by-Post Discussion: The Little Game Master's Kingmaker (Table 1) DiscussionJackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/discussion&page=43#21012023-12-25T00:40:56Z2023-12-25T00:24:24Z<p>Oh dear.</p>
<p>Well it was nice knowing you all. </p>
<p>Maybe we can run but I do not see us getting across the river unless it lets us go. It can likely fly faster than we can swim.
<br />
I really doubt it will let us go with the kiddo. </p>
<p>None of us have Magic Missie much less Maze so magic is a no go. </p>
<p>The Stirge trick won't work again because with the bonuses that thing has to to-hit and Init it's likely touch AC will mean 20's only. Same for Jackob I suspect. Might be able to get it into the upper teens with Bless, Divine favor, and Shillelagh up. But that is at least 3 rounds of prep. (Haunted curse means getting the oil for Shillelagh is a Standard action)</p>
<p>One option would be for Rillka to spam Invisibility as we fall back. Or some of us to sacrifice ourselves to allow Rillka to get to the kid and invisible them out. From what I can see of our sorcerer's spells used that leaves at least one of us visible if she shrouds the kid. At those hit and damage numbers that means that person is likely dead. I would happily volunteer but I am already invisible so tossing me in the fire will not free up a spell.
<br />
Plus I do not think invisibility will get the survivors across the river unseen. The invisible swimmers would displace water and we are back to the flying vs. swimming problem.</p>
<p>I am drawing a blank as to how we survive here. Anyone else have any ideas?</p>Oh dear.
Well it was nice knowing you all.
Maybe we can run but I do not see us getting across the river unless it lets us go. It can likely fly faster than we can swim.
I really doubt it will let us go with the kiddo.
None of us have Magic Missie much less Maze so magic is a no go.
The Stirge trick won't work again because with the bonuses that thing has to to-hit and Init it's likely touch AC will mean 20's only. Same for Jackob I suspect. Might be able to get it into the upper teens...Jackob Mulle (alias of PoorWanderingOne)2023-12-25T00:24:24ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=21#10082023-12-24T23:40:55Z2023-12-24T23:31:41Z<p>Well done!</p>
<p>Time to snooze and let the body recover from this insult. Glad you made it.</p>Well done!
Time to snooze and let the body recover from this insult. Glad you made it.Castor the rat (alias of PoorWanderingOne)2023-12-24T23:31:41ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=21#10022023-12-19T05:10:56Z2023-12-19T05:10:27Z<p>Best of luck points.</p>Best of luck points.Castor the rat (alias of PoorWanderingOne)2023-12-19T05:10:27ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=77#38402023-12-19T02:30:56Z2023-12-19T02:24:53Z<p><span class=messageboard-ooc>I have no idea if I am still Invisible (duration 4 minutes) or if Bless(duration same) is still active.</span></p>I have no idea if I am still Invisible (duration 4 minutes) or if Bless(duration same) is still active.Jackob Mulle (alias of PoorWanderingOne)2023-12-19T02:24:53ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=77#38352023-12-17T20:40:58Z2023-12-17T20:35:36Z<p>Jackob keeps up with the others after carefully replacing the wand.</p>Jackob keeps up with the others after carefully replacing the wand.Jackob Mulle (alias of PoorWanderingOne)2023-12-17T20:35:36ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=35#17342023-12-13T01:53:55Z2023-12-13T01:45:18Z<p>A voice emerges with some difficulty from a heap of billows and traveling blankets.
<br />
<b>"..not by the hair on my chinny-chin-chin!"
<br />
"..."
<br />
"No I don't know quite what it means either. You should ask Opera."</b></p>A voice emerges with some difficulty from a heap of billows and traveling blankets.
"..not by the hair on my chinny-chin-chin!"
"..."
"No I don't know quite what it means either. You should ask Opera."Pollux (alias of PoorWanderingOne)2023-12-13T01:45:18ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=20#9982023-12-13T04:53:26Z2023-12-13T01:35:23Z<p>Well that is quite the winter-gift. Remind me to eviscerate your secret Santa. </p>
<p>Best of luck.</p>Well that is quite the winter-gift. Remind me to eviscerate your secret Santa.
Best of luck.Castor the rat (alias of PoorWanderingOne)2023-12-13T01:35:23ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=77#38272023-12-13T01:33:55Z2023-12-13T01:33:22Z<p><span class=messageboard-ooc>The Stirges fly off as there are no more targets. Actually they might as well stay on the king until they are full or until 4 rounds elapse.</p>
<p>The Bless Spell is up for 4 minutes.</span></p>
<p>Jackob considers looting the various bodies but they do not have time.
<br />
<b>"We need to keep moving, but here this will help."</b></p>
<p>The oracle, carefully removes a zebra striped wand wrapped with an iron wire and taps <b>Von Ulm</b>. As he does so some thin smoke curls from the wand's tip.</p>
<p><span class=messageboard-ooc>{Wand of CLW <span class="messageboard-dice"><b>heal:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (3) + 1 = 4</span>hp.}</span> Some of <b>Ulm's</b> scratches fall off leaving no trace behind.</p>
<p><span class=messageboard-ooc><b>GM</b> Jackob will keep tapping folks with the wand until something interesting happens or they are healed up.</span></p>
<p>3 of 4 second level spells used. 3 of 7 first level spells used.</p>The Stirges fly off as there are no more targets. Actually they might as well stay on the king until they are full or until 4 rounds elapse.
The Bless Spell is up for 4 minutes.
Jackob considers looting the various bodies but they do not have time.
"We need to keep moving, but here this will help."
The oracle, carefully removes a zebra striped wand wrapped with an iron wire and taps Von Ulm. As he does so some thin smoke curls from the wand's tip.
{Wand of CLW [dice=heal]1d8+1[/dice]hp.}...Jackob Mulle (alias of PoorWanderingOne)2023-12-13T01:33:22ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=77#38172023-12-08T18:22:59Z2023-12-08T18:15:15Z<p>A nearby rotted stump disgorges the three giant insects. The loud drone of their wings strikes fear in any nearby swamp dweller as they quickly cover the ground to the Lizard king. <span class=messageboard-ooc>{Summoning <a href="https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/stirge" target="_blank" rel="nofollow">Stirges</a> into L.King's space to avoid AoO if possible.}</span></p>
<p>Seeing blooded prey the trio of blood-beasts swoop toward the Lizard King.</p>
<p><span class=messageboard-ooc>{Not sure if you or I should be rolling for summoned creatures but here goes.</span></p>
<p><span class="messageboard-dice"><b>Sally Stirge, Touch attack +7:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (11) + 7 = 18</span>
<br />
<span class="messageboard-dice"><b>Sue Stirge, Touch attack +7:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (16) + 7 = 23</span>
<br />
<span class="messageboard-dice"><b>Samantha Stirge, Touch attack +7:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (13) + 7 = 20</span> </p>
<p><span class=messageboard-ooc>Damage is 1 Con damage per Stirge still attached at the end of the Stirge's turn So 3 Con damage or 3x(L.Kings HD) in HP and -3 to Fort saves.}</span></p>
<p>The absent voice continues <b>"These flies sure enjoy having an unexpected sick person."</b> <span class=messageboard-ooc>~Basho</span></p>
<p><span class=messageboard-ooc>Casting <a href="https://www.d20pfsrd.com/magic/all-spells/b/bless/ " target="_blank" rel="nofollow">bless</a>. +1 to hit and on saves vs. fear for all allies in a 50' burst centered on me. 4 minute duration.</span> </p>
<p>3 of 7 first level spells used. 3 of 4 second level spells used.
<br />
Active spells <b>SNA 2</b>, 3 Stirges. 3 of 4 rounds remaining. <b>Bless</b> 39 of 40 rounds remaining</p>A nearby rotted stump disgorges the three giant insects. The loud drone of their wings strikes fear in any nearby swamp dweller as they quickly cover the ground to the Lizard king. {Summoning Stirges into L.King's space to avoid AoO if possible.}
Seeing blooded prey the trio of blood-beasts swoop toward the Lizard King.
{Not sure if you or I should be rolling for summoned creatures but here goes.
[dice=Sally Stirge, Touch attack +7]1d20+7[/dice]
[dice=Sue Stirge, Touch attack...Jackob Mulle (alias of PoorWanderingOne)2023-12-08T18:15:15ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=77#38062023-12-03T17:51:01Z2023-12-03T17:50:37Z<p>Again the absent voice ....</p>
<p><b>"Little fly,
<br />
Thy summer’s play
<br />
My thoughtless hand
<br />
Has brushed away.</p>
<p>Am not I
<br />
A fly like thee?
<br />
Or art not thou
<br />
A man like me?"</b></p>
<p><i>~from The Fly by William Blake</i></p>
<p><span class=messageboard-ooc>Casting Summon Natures Ally 2. Full round casting time.
<br />
<span class="messageboard-dice"><b>Summoning:</b></span> <span class="messageboard-dice">1d3 ⇒ 3</span> <a href="https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/stirge" target="_blank" rel="nofollow">Stirges</a> to attack the Lizard king.</span></p>
<p>At the end of the casting time a broken rotting stump on the shore of the island bursts open releasing the three horror-flies. Their wings fill the air with a heavy drone...</p>Again the absent voice ....
"Little fly,
Thy summer’s play
My thoughtless hand
Has brushed away.
Am not I
A fly like thee?
Or art not thou
A man like me?"
~from The Fly by William Blake
Casting Summon Natures Ally 2. Full round casting time.
[dice=Summoning]1d3[/dice] Stirges to attack the Lizard king.
At the end of the casting time a broken rotting stump on the shore of the island bursts open releasing the three horror-flies. Their wings fill the air with a heavy drone...Jackob Mulle (alias of PoorWanderingOne)2023-12-03T17:50:37ZRe: Forums: Play-by-Post Discussion: The Little Game Master's Kingmaker (Table 1) DiscussionJackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/discussion&page=42#20992023-12-03T00:11:03Z2023-12-03T00:09:19Z<p>I think we are committed. Running would just mean fighting them in the water where I think they will have a bit of a home turf advantage.</p>
<p>Albert, I can manage a Barkskin if you need more AC.</p>I think we are committed. Running would just mean fighting them in the water where I think they will have a bit of a home turf advantage.
Albert, I can manage a Barkskin if you need more AC.Jackob Mulle (alias of PoorWanderingOne)2023-12-03T00:09:19ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=77#38042023-12-03T00:11:03Z2023-12-03T00:03:09Z<div class="messageboard-quotee">Rhavaniel "Rhavi" wrote:</div><blockquote><p> <span class=messageboard-ooc>As Jackob:</span></p>
<p>Seeing that Andreas is still quite hurt, Jackob casts another cure moderate wounds at him</blockquote><p><span class=messageboard-ooc>Thank you Rhavi!</span>
<p>2 of 7 first level spells used. 2 of 4 second level spells used.</p>Rhavaniel "Rhavi" wrote:As Jackob:
Seeing that Andreas is still quite hurt, Jackob casts another cure moderate wounds at him
Thank you Rhavi! 2 of 7 first level spells used. 2 of 4 second level spells used.Jackob Mulle (alias of PoorWanderingOne)2023-12-03T00:03:09ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=76#37882023-11-20T02:51:03Z2023-11-20T02:47:39Z<p>A voice from nowhere</p>
<p><i>The light of a candle
<br />
is transferred to another candle—
<br />
spring twilight.</i></p>
<p>~Yosa Buson</p>
<p>Jackob casts <span class="messageboard-dice"><b>Cure Moderate wounds:</b></span> <span class="messageboard-dice">2d8 + 4 ⇒ (6, 7) + 4 = 17</span>
<br />
Have 17 hp Sir Andreas.</p>
<p><span class=messageboard-ooc>2 of 7 first level spells used. 1 of 4 second level spells used.
<br />
I'll try to note spells used on every post to make botting easier</span></p>A voice from nowhere
The light of a candle
is transferred to another candle—
spring twilight.
~Yosa Buson
Jackob casts [dice=Cure Moderate wounds]2d8+4[/dice]
Have 17 hp Sir Andreas.
2 of 7 first level spells used. 1 of 4 second level spells used.
I'll try to note spells used on every post to make botting easierJackob Mulle (alias of PoorWanderingOne)2023-11-20T02:47:39ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=20#9922023-11-20T11:08:46Z2023-11-19T22:01:09Z<div class="messageboard-quotee">Tiny Litsy wrote:</div><blockquote> Always a problem with good hearts, that. They tend to draw attention to themselves... </blockquote><p>Dammed <a href="https://poemuseum.org/the-tell-tale-heart/" target="_blank" rel="nofollow">teltales</a>....Tiny Litsy wrote:Always a problem with good hearts, that. They tend to draw attention to themselves...
Dammed teltales....Castor the rat (alias of PoorWanderingOne)2023-11-19T22:01:09ZRe: Forums: Play-by-Post Discussion: The Little Game Master's Kingmaker (Table 1) DiscussionJackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/discussion&page=42#20942023-11-19T22:01:03Z2023-11-19T21:59:10Z<p>I come down on the forced movement does not draw AoO side, but I also realize this rule makes no logical sense. It is definitely a "game" rather than a "simulation" rule.</p>I come down on the forced movement does not draw AoO side, but I also realize this rule makes no logical sense. It is definitely a "game" rather than a "simulation" rule.Jackob Mulle (alias of PoorWanderingOne)2023-11-19T21:59:10ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=35#17152023-11-19T21:51:03Z2023-11-19T21:42:06Z<p><span class=messageboard-ooc>{Sorry for the radio silence. Castor had a vet appointment and it devolved into a hostage situation, as usual.</span> </p>
<p>Pollux seeing the rest of the Ravens take to their heels skips after them gently humming every other note of a well known children's song.</p>
<p><span class=messageboard-ooc>{Can't decide which group to bless with our presence, especially as I know the results of the choice. So either drop me in whee you like <b>Tark,</b> or <span class="messageboard-dice"><b>Odd is pie:</b></span> <span class="messageboard-dice">1d22 ⇒ 19</span> </span></p>{Sorry for the radio silence. Castor had a vet appointment and it devolved into a hostage situation, as usual.
Pollux seeing the rest of the Ravens take to their heels skips after them gently humming every other note of a well known children's song.
{Can't decide which group to bless with our presence, especially as I know the results of the choice. So either drop me in whee you like Tark, or [dice=Odd is pie]1d22[/dice]Pollux (alias of PoorWanderingOne)2023-11-19T21:42:06ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=76#37862023-11-19T22:01:03Z2023-11-19T21:24:31Z<p><span class=messageboard-ooc>{Sorry for the radio silence. Life happened. Oh and if you still need that <span class="messageboard-dice">1d4 ⇒ 3</span>}</span></p>
<p>The fallen king slides spookily through the muck, his sword following beside him. <span class=messageboard-ooc>Assuming I can grab the weapon as well as the royal.</span></p>
<p><span class=messageboard-ooc> 2 of 7 first level spells used. 0 of 4 second level spells used.
<br />
I'll try to note spells used like on every post to make botting easier</span></p>{Sorry for the radio silence. Life happened. Oh and if you still need that [dice=]1d4[/dice]}
The fallen king slides spookily through the muck, his sword following beside him. Assuming I can grab the weapon as well as the royal.
2 of 7 first level spells used. 0 of 4 second level spells used.
I'll try to note spells used like on every post to make botting easierJackob Mulle (alias of PoorWanderingOne)2023-11-19T21:24:31ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=76#37612023-11-01T00:57:20Z2023-11-01T00:48:07Z<p><span class=messageboard-ooc>Second verse same as the first.</span></p>
<p>A second wave of dazzling color erupts from the Oracles hand.</p>
<p><span class=messageboard-ooc>{Will dc 14. Should hit the lizards and avoid the King}</span></p>
<p><span class=messageboard-ooc>2 first level spells used.</span></p>Second verse same as the first.
A second wave of dazzling color erupts from the Oracles hand.
{Will dc 14. Should hit the lizards and avoid the King}
2 first level spells used.Jackob Mulle (alias of PoorWanderingOne)2023-11-01T00:48:07ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=35#17022023-11-01T00:57:13Z2023-10-31T03:39:27Z<p>Seeing that most things are under control Pollux removes some chalk from the unspecified recesses of the yellow coat and begins drawing disturbing symbols on the pathway.</p>
<p><span class=messageboard-ooc>{I.e. You all appear to have things handled. All we need to do now is vanish.}</span></p>Seeing that most things are under control Pollux removes some chalk from the unspecified recesses of the yellow coat and begins drawing disturbing symbols on the pathway.
{I.e. You all appear to have things handled. All we need to do now is vanish.}Pollux (alias of PoorWanderingOne)2023-10-31T03:39:27ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=20#9892023-11-16T02:44:14Z2023-10-26T22:17:12Z<p>Maintaining a good pace is TOUGH. I've tried on my games to keep them moving but sometimes( like right now) you just hit a WALL. </p>
<p>Or life intervenes and things get hectic. And then you feel bad because you are behind. And then you avoid going on the boards because you feel bad because you are behind. And then you are MORE behind and then somebody steals the perfectly good heart you had ripening under the floorboards. And the whole world explodes.</p>
<p>or is that just me?</p>Maintaining a good pace is TOUGH. I've tried on my games to keep them moving but sometimes( like right now) you just hit a WALL.
Or life intervenes and things get hectic. And then you feel bad because you are behind. And then you avoid going on the boards because you feel bad because you are behind. And then you are MORE behind and then somebody steals the perfectly good heart you had ripening under the floorboards. And the whole world explodes.
or is that just me?Castor the rat (alias of PoorWanderingOne)2023-10-26T22:17:12ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=76#37532023-10-22T19:31:13Z2023-10-22T19:21:02Z<p><span class="messageboard-dice"><b>KN.Nature:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (14) + 8 = 22</span></p>
<p>Stepping forward Jackob hurls a handful of red black and white colored sand before them. With a word in Sylvan the sand multiplies and flares with chaotic light. <span class=messageboard-ooc>Casting <a href="https://www.d20pfsrd.com/magic/all-spells/c/color-spray/" target="_blank" rel="nofollow">Color Spray</a> dc14 will negates. The 15' cone should miss Ulm but catch both large lizards and the brown thing to the near lisard's upper right.</span></p>
<p><span class=messageboard-ooc>One 1st level spell cast.</span></p>[dice=KN.Nature]1d20+8[/dice]
Stepping forward Jackob hurls a handful of red black and white colored sand before them. With a word in Sylvan the sand multiplies and flares with chaotic light. Casting Color Spray dc14 will negates. The 15' cone should miss Ulm but catch both large lizards and the brown thing to the near lisard's upper right.
One 1st level spell cast.Jackob Mulle (alias of PoorWanderingOne)2023-10-22T19:21:02ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=34#16912023-10-14T21:21:22Z2023-10-14T21:16:00Z<p>Pollux moves around the west side of the pool and smiles as their gaze falls on the westernmost hound.</p>
<p><span class=messageboard-ooc>{Ready action for when/if dog gets within 30'. Evil eye -2 to attack rolls dc15 Will duration 1 or 7 rounds depending on save.}</span></p>Pollux moves around the west side of the pool and smiles as their gaze falls on the westernmost hound.
{Ready action for when/if dog gets within 30'. Evil eye -2 to attack rolls dc15 Will duration 1 or 7 rounds depending on save.}Pollux (alias of PoorWanderingOne)2023-10-14T21:16:00ZRe: Forums: Play-by-Post: The Little Game Master's Kingmaker (Table 1)Jackob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/gameplay&page=75#37432023-10-14T20:11:25Z2023-10-14T20:07:42Z<p>Jackob follows. Eyes sparkling in the morning light.</p>Jackob follows. Eyes sparkling in the morning light.Jackob Mulle (alias of PoorWanderingOne)2023-10-14T20:07:42ZRe: Forums: Recruitment: Interest Check -- Atlantis (Savage Worlds Rifts)Marta Odensen (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivn30/recruiting&page=2#642023-10-06T02:40:36Z2023-10-06T02:36:03Z<p>Poor Wandering One here.
<br />
Finalizing Slave branch character under the alias.</p>
<p>EltonJ: Can I re-roll the symbiote mental flaw. Being at -2 to everything whenever Storm Dragon's Bio-Borg is present is not a formula for long term survival. </p>
<p><span class="messageboard-dice"><b>Symbiote insanity re-roll:</b></span> <span class="messageboard-dice">1d12 ⇒ 10</span> Phobia(major): Undead, includes Vampires</p>Poor Wandering One here.
Finalizing Slave branch character under the alias.
EltonJ: Can I re-roll the symbiote mental flaw. Being at -2 to everything whenever Storm Dragon's Bio-Borg is present is not a formula for long term survival.
[dice=Symbiote insanity re-roll]1d12[/dice] Phobia(major): Undead, includes VampiresMarta Odensen (alias of PoorWanderingOne)2023-10-06T02:36:03ZRe: Forums: Recruitment: Interest Check -- Atlantis (Savage Worlds Rifts)Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivn30/recruiting&page=2#612023-10-05T03:06:37Z2023-10-05T03:05:46Z<div class="messageboard-quotee">Storm Dragon wrote:</div><blockquote> Yeah, it'll be neat to scream in terror every time I look in a mirror lol. </blockquote><p>You won't be the only one screaming. My slave branch character, the Zembahk Mystic, has Paranoia (Major) Bio-Borgs and Biowizardry.
<p>This will be interesting.....</p>Storm Dragon wrote:Yeah, it'll be neat to scream in terror every time I look in a mirror lol.
You won't be the only one screaming. My slave branch character, the Zembahk Mystic, has Paranoia (Major) Bio-Borgs and Biowizardry. This will be interesting.....Poor Wandering One (alias of PoorWanderingOne)2023-10-05T03:05:46ZRe: Forums: Recruitment: Interest Check -- Atlantis (Savage Worlds Rifts)Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivn30/recruiting&page=2#592023-10-05T02:56:38Z2023-10-05T02:52:00Z<div class="messageboard-quotee">Storm Dragon wrote:</div><blockquote> Rough sketch of my Bio-Borg ... </blockquote><p>Oh this will be fun considering the worm's overwhelming irrational fear of all things Biowizardly!Storm Dragon wrote:Rough sketch of my Bio-Borg ...
Oh this will be fun considering the worm's overwhelming irrational fear of all things Biowizardly!Poor Wandering One (alias of PoorWanderingOne)2023-10-05T02:52:00ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=34#16792023-10-05T02:16:06Z2023-10-05T02:08:31Z<p>Now that his target is awake and much less interesting/edible Castor Scurries back to the warm safety of their pocket in the yellow coat. <span class=messageboard-ooc>{Double move back to Pollux}</span></p>
<p>Pollux draws a thin long bladed dagger and looks (longly?) between it and the pile of bodies.</p>
<p>Smiling they change their mind and, humming softly, they skip rapidly to the west. <span class=messageboard-ooc>{Double move to near the SW corner of the pool}</span></p>Now that his target is awake and much less interesting/edible Castor Scurries back to the warm safety of their pocket in the yellow coat. {Double move back to Pollux}
Pollux draws a thin long bladed dagger and looks (longly?) between it and the pile of bodies.
Smiling they change their mind and, humming softly, they skip rapidly to the west. {Double move to near the SW corner of the pool}Pollux (alias of PoorWanderingOne)2023-10-05T02:08:31ZRe: Forums: Recruitment: Interest Check -- Atlantis (Savage Worlds Rifts)Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivn30/recruiting&page=2#512023-10-03T17:13:11Z2023-10-03T17:08:36Z<div class="messageboard-quotee">Rigor Rictus wrote:</div><blockquote><p> EltonJ, any interest in running both campaigns, Mercenary and slave?</p>
<p>Thinking I will go ahead with my Psi-Slinger for the Merc campaign, and my idea for the slave campaign is presently an Intelligent Construct (Empires of Humanity), sent as a spy to gather information about Atlantis and Sluggorth. Archie and Titan has been known to use such synthroid spies, but I think I'd go with another builder, such as the Neruni. He'd function a bit like a light borg, but with Power Armour Jock, and the intention to capture a suit of some sort eventually. </blockquote><p>It's a simple story about a worm and a robot.....Anyone else getting an Earthworm Jim vibe? Just me? Ok then.Rigor Rictus wrote:EltonJ, any interest in running both campaigns, Mercenary and slave?
Thinking I will go ahead with my Psi-Slinger for the Merc campaign, and my idea for the slave campaign is presently an Intelligent Construct (Empires of Humanity), sent as a spy to gather information about Atlantis and Sluggorth. Archie and Titan has been known to use such synthroid spies, but I think I'd go with another builder, such as the Neruni. He'd function a bit like a light borg, but with Power...Poor Wandering One (alias of PoorWanderingOne)2023-10-03T17:08:36ZRe: Forums: Recruitment: Interest Check -- Atlantis (Savage Worlds Rifts)Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivn30/recruiting#482023-10-03T01:13:14Z2023-10-03T00:11:54Z<p><span class="messageboard-dice"><b>random Character made for fun:</b></span> <span class="messageboard-dice">1d33 ⇒ 11</span> Techno-Wizard
<br />
Ancestry: Human
<br />
Skills: Electronics, Occult, Repair, and Science at d6. +3dice Smrt +3Cbt
<br />
Edges:AB Techno-Wizardry. Arcane Machinist. Machine Maestro. Human edge
<br />
Powers, x, x, x,
<br />
Gear: Starting Gear, Adventure Survival Light Armor, TK Revolver, Tool Kit.</p>
<p>[Spoiler omitted]</p>
<p>Hmmm this would work well in either. </p>
<p>And just to see how odd this is and because I never play non-humans...
<br />
Zembahk Mystic
<br />
Ancestry Zembahk</p>
<p>[Spoiler omitted]</p>[dice=random Character made for fun]1d33][/dice] Techno-Wizard
Ancestry: Human
Skills: Electronics, Occult, Repair, and Science at d6. +3dice Smrt +3Cbt
Edges:AB Techno-Wizardry. Arcane Machinist. Machine Maestro. Human edge
Powers, x, x, x,
Gear: Starting Gear, Adventure Survival Light Armor, TK Revolver, Tool Kit.
[Spoiler omitted]
Hmmm this would work well in either.
And just to see how odd this is and because I never play non-humans...
Zembahk Mystic
Ancestry Zembahk
[Spoiler omitted]Poor Wandering One (alias of PoorWanderingOne)2023-10-03T00:11:54ZRe: Forums: Recruitment: Interest Check -- Atlantis (Savage Worlds Rifts)Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivn30/recruiting#442023-10-01T20:01:07Z2023-10-01T19:59:19Z<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>[Spoiler omitted]
[Spoiler omitted]Poor Wandering One (alias of PoorWanderingOne)2023-10-01T19:59:19ZRe: Forums: Recruitment: Interest Check -- Atlantis (Savage Worlds Rifts)Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivn30/recruiting#422023-10-01T02:11:19Z2023-10-01T02:04:29Z<p>Strongly considering Psi-Operator for the Slave branch. Operator might be better by the raw numbers but that gadgeteer edge is tough to pass up.</p>Strongly considering Psi-Operator for the Slave branch. Operator might be better by the raw numbers but that gadgeteer edge is tough to pass up.Poor Wandering One (alias of PoorWanderingOne)2023-10-01T02:04:29ZRe: Forums: Recruitment: Interest Check -- Atlantis (Savage Worlds Rifts)Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivn30/recruiting#362023-09-29T18:51:06Z2023-09-29T18:46:33Z<div class="messageboard-quotee">Rigor Rictus wrote:</div><blockquote> I had been thinking of Nega as an idea as well, but purely for the utility, I hadn't come up with a character concept for it yet. </blockquote><p>I was just thinking a captured Coalition soldier/Psi-Bat recruit dog-boy. Nothing fancy.
<div class="messageboard-quotee">Rigor Rictus wrote:</div><blockquote><p>Thinking that in a completely magic based society, a Nega would be extremely impactful. If you have a concept for a Nega, I think it could be made extremely effective. They are not powerful in terms of what they can do, but man are they powerful in terms of what they allow you to prevent <i>others</i> from doing. I mean, Dispel as a <i>at will</i> ability that doesn't use an action and can be used as a Reaction? Boom.</p>
<p>Illusion/Invisibility? Dispelled. Shield? Dispelled. Area affect attack? Dispelled. Magic based security? Dispelled.</p>
<p>You're still pretty fragile, but having access to Boost Stat could make you pretty mean in a fight when you need to be. Perhaps get a big damage single shot gun, boost shooting, and make your shots count when you need to.</p>
<p>For me, I like the Psi-Slinger, but if we're escaped slaves, most of his powers are pretty limited until he finds some slug-throwers. I had thought about a dragon hatchling, but what I dislike there is the lack of customization options: hatchlings are usually like every other hatchling. I tend not to think of Hatchlings as particularly powerful; they can't even touch the damage output of a Glitterboy or even a Power Armour Jock or Heavy Borg. They are tough and hard to kill though, which is nice.</blockquote><p>Do the baddies in Atlantis/Demon Seas use slug throwers? I think the New Navy does at least so you wont be unarmed too long. If nothing else there are the spear-guns you can empower.Rigor Rictus wrote:I had been thinking of Nega as an idea as well, but purely for the utility, I hadn't come up with a character concept for it yet.
I was just thinking a captured Coalition soldier/Psi-Bat recruit dog-boy. Nothing fancy. Rigor Rictus wrote:Thinking that in a completely magic based society, a Nega would be extremely impactful. If you have a concept for a Nega, I think it could be made extremely effective. They are not powerful in terms of what they can do, but man are they...Poor Wandering One (alias of PoorWanderingOne)2023-09-29T18:46:33ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=34#16752023-09-29T04:51:35Z2023-09-29T02:06:16Z<div class="messageboard-quotee">Variel Nightstorm wrote:</div><blockquote> <span class=messageboard-ooc>Think the save was already failed for you as it was posted with the halberd attack 6 posts up </span> </blockquote><p><span class=messageboard-ooc>Oops</span>
<p>The stranger removes a strangely stained cloth from the depths of their coat and grips it in their hand as they stare at the last of the southern guards. <span class=messageboard-ooc>Casting Daze DC14 or skip their next turn.</span>] The world seems to jump and stutter as the poor man skips a groove on their Akashic record. </p>
<p>If <b>Mr. Smiley</b> does not startle <b>Opera</b> awake then <b>Castor</b> will begin enthusiastically and deeply licking his ear.</p>Variel Nightstorm wrote:Think the save was already failed for you as it was posted with the halberd attack 6 posts up
Oops The stranger removes a strangely stained cloth from the depths of their coat and grips it in their hand as they stare at the last of the southern guards. Casting Daze DC14 or skip their next turn.] The world seems to jump and stutter as the poor man skips a groove on their Akashic record.
If Mr. Smiley does not startle Opera awake then Castor will begin...Pollux (alias of PoorWanderingOne)2023-09-29T02:06:16ZRe: Forums: Recruitment: Interest Check -- Atlantis (Savage Worlds Rifts)Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivn30/recruiting#342023-09-29T02:01:22Z2023-09-29T01:25:53Z<p>[Spoiler omitted]</p>
<p>Concept Slave:
<br />
.MARS ideas, New Navy Body doc/Operator. </p>
<p>.Iconic ideas, Stone Master/Crazy/Ex coalition Dog-boy <a href="https://www.worldanvil.com/w/savage-rifts-mayhem-exarx/a/nega-psychic-article" target="_blank" rel="nofollow">Nega-Psychic</a> </p>
<p>Sheesh making SW Rifts characters is FAR harder than SWADE/SPC3 Supers. </p>
<p>I too am a little concerned about the "Glitter-boy problem". I think SW Rifts partly solves this by starting MARS folks with 4 advances & the Heroes journey. But Iconics still have more raw power. I think this will work so long as we don't have 3 Dragon Hatchlings and 1 MARS type. Strict enforcement of Ammo/repair costs and the other Iconic limitations can also go a long way towards balancing things. </p>
<p>So far it looks like we have
<br />
A Cyberkight (icon)
<br />
Possible Psi-Slinger (MARS)
<br />
True Atlantean Zapper (icon)
<br />
Plus My inability to make up my mind (both)</p>
<p>Hmmm looks like 3 Psi-users so that is leading me towards magic(Stone Master), cybernetics(Doc or Operator) or the Nega for balance.
<br />
The Zapper is the only really heavy hitter out of the box unless someone comes in with something in the Dragon/Glitterboy category.</p>[Spoiler omitted]
Concept Slave:
.MARS ideas, New Navy Body doc/Operator.
.Iconic ideas, Stone Master/Crazy/Ex coalition Dog-boy Nega-Psychic
Sheesh making SW Rifts characters is FAR harder than SWADE/SPC3 Supers.
I too am a little concerned about the "Glitter-boy problem". I think SW Rifts partly solves this by starting MARS folks with 4 advances & the Heroes journey. But Iconics still have more raw power. I think this will work so long as we don't have 3 Dragon Hatchlings and 1 MARS...Poor Wandering One (alias of PoorWanderingOne)2023-09-29T01:25:53ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=34#16722023-09-27T00:26:36Z2023-09-27T00:21:42Z<p><span class=messageboard-ooc><b>Tark</b>On their turn the last of the southern guards needs to make a Will 15 save as Pollux's held action triggers. In any case they are -2 on saves for one round or seven depending. Action is dependent on the activity level of the last southern guard.</span></p>TarkOn their turn the last of the southern guards needs to make a Will 15 save as Pollux's held action triggers. In any case they are -2 on saves for one round or seven depending. Action is dependent on the activity level of the last southern guard.Pollux (alias of PoorWanderingOne)2023-09-27T00:21:42ZRe: Forums: Recruitment: Interest Check -- Atlantis (Savage Worlds Rifts)Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivn30/recruiting#262023-09-26T04:09:09Z2023-09-26T03:34:58Z<p>Right, on it.
<br />
[Spoiler omitted] </p>
<p>Concept: Slave. Ex New Navy BodyFixer or CyberDoc. Details TBD</p>Right, on it.
[Spoiler omitted]
Concept: Slave. Ex New Navy BodyFixer or CyberDoc. Details TBDPoor Wandering One (alias of PoorWanderingOne)2023-09-26T03:34:58ZRe: Forums: Recruitment: Interest Check -- Atlantis (Savage Worlds Rifts)Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivn30/recruiting#152023-09-23T00:35:30Z2023-09-23T00:32:49Z<div class="messageboard-quotee">EltonJ wrote:</div><blockquote><p>...</p>
<p>It was suggested that the campaign idea will be about escaped slaves. I liked that idea. I'm also liking the idea of mercenaries as well. </blockquote><p>Of those two I would prefer the escapee idea.
<p>I understand there is a Plot-Point campaign in the Atlantis book are you thinking or running that or more homebrew? </p>
<p>Are you thinking something like a campaign or more a one-shot?</p>EltonJ wrote:...
It was suggested that the campaign idea will be about escaped slaves. I liked that idea. I'm also liking the idea of mercenaries as well.
Of those two I would prefer the escapee idea. I understand there is a Plot-Point campaign in the Atlantis book are you thinking or running that or more homebrew?
Are you thinking something like a campaign or more a one-shot?Poor Wandering One (alias of PoorWanderingOne)2023-09-23T00:32:49ZRe: Forums: Recruitment: Interest Check -- Atlantis (Savage Worlds Rifts)Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivn30/recruiting#142023-09-23T00:35:30Z2023-09-23T00:28:46Z<p>I would like to throw my hat in as well.
<br />
I am very familiar with SW and have played Rifts a bit... I have more hours put in on <i>TMNT</i> and especially <i>After the Bomb</i>. <span class=messageboard-ooc>I fondly remember my Dingo Vagabond.</span></p>
<p>I am thinking A Body Fixer or Cyber Doc depending on the flesh to metal ratio in the party. Maybe New Navy but I know nothing about them.</p>I would like to throw my hat in as well.
I am very familiar with SW and have played Rifts a bit... I have more hours put in on TMNT and especially After the Bomb. I fondly remember my Dingo Vagabond.
I am thinking A Body Fixer or Cyber Doc depending on the flesh to metal ratio in the party. Maybe New Navy but I know nothing about them.Poor Wandering One (alias of PoorWanderingOne)2023-09-23T00:28:46ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=34#16662023-09-19T01:23:04Z2023-09-19T01:22:29Z<p>The stranger moves to shadow Variel. <span class=messageboard-ooc>{Variel remember you have Guidance for at least the next few rounds.}</span></p>
<p>A dark shadow darts from the shrubbery and vanishes into the pile of bodies. <span class=messageboard-ooc>{Castor moves from the bushes south of Beorns body and taces cover under the body closest to Variel. <span class="messageboard-dice"><b>Stealth,-5movement:</b></span> <span class="messageboard-dice">1d20 + 17 - 5 ⇒ (1) + 17 - 5 = 13</span> oh dear...}</span> </p>
<p>Pollux calmly watches the guard approach from the east. <span class=messageboard-ooc>Ready action to use Evil Eye on any foe who comes within 30 feet. -2 saves duration 7 rounds or one round on a DC 15 will save.</span></p>The stranger moves to shadow Variel. {Variel remember you have Guidance for at least the next few rounds.}
A dark shadow darts from the shrubbery and vanishes into the pile of bodies. {Castor moves from the bushes south of Beorns body and taces cover under the body closest to Variel. [dice=Stealth,-5movement]1d20+17-5[/dice] oh dear...}
Pollux calmly watches the guard approach from the east. Ready action to use Evil Eye on any foe who comes within 30 feet. -2 saves duration 7 rounds or one...Pollux (alias of PoorWanderingOne)2023-09-19T01:22:29ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=20#9782023-09-19T00:45:40Z2023-09-19T00:45:21Z<p>Learning that sometimes things just don't get done can be a hard lesson.
<br />
Best of luck.</p>Learning that sometimes things just don't get done can be a hard lesson.
Best of luck.Castor the rat (alias of PoorWanderingOne)2023-09-19T00:45:21ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=34#16542023-09-07T16:04:23Z2023-09-07T16:01:24Z<p><span class="messageboard-dice"><b>initiative:</b></span> <span class="messageboard-dice">1d20 ⇒ 11</span>
<br />
<span class=messageboard-ooc>Kintargo, where all the witches roll above average, barely.</span></p>[dice=initiative]1d20[/dice]
Kintargo, where all the witches roll above average, barely.Pollux (alias of PoorWanderingOne)2023-09-07T16:01:24ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=20#9592023-09-06T01:15:16Z2023-09-06T01:08:50Z<p>Despite a series of unfortunate events Thumbs managed to find their through the flaming forest. </p>
<p>Just in time for an update it seems. Hope you are feeling better Tark.</p>Despite a series of unfortunate events Thumbs managed to find their through the flaming forest.
Just in time for an update it seems. Hope you are feeling better Tark.Castor the rat (alias of PoorWanderingOne)2023-09-06T01:08:50ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=19#9492023-08-28T19:23:58Z2023-08-28T19:23:40Z<div class="messageboard-quotee">TarkXT wrote:</div><blockquote> am still sick </blockquote><p>Poor Tark. Feel better soon.TarkXT wrote:am still sick
Poor Tark. Feel better soon.Castor the rat (alias of PoorWanderingOne)2023-08-28T19:23:40ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=19#9472023-08-28T19:07:43Z2023-08-28T19:00:14Z<p>Congrats Spikes! Looks like a good book.
<br />
The Sorcerer w/hexes sounds really fun to play.</p>Congrats Spikes! Looks like a good book.
The Sorcerer w/hexes sounds really fun to play.Castor the rat (alias of PoorWanderingOne)2023-08-28T19:00:14ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=19#9372023-08-25T06:01:17Z2023-08-24T21:52:55Z<p>Hey all. Thumbs is going to be playing Hansel and Gretel in the hundred acre woods from August 29th to Sept 3/4. Contact will be limited especially if I can steal all the white pebbles.</p>Hey all. Thumbs is going to be playing Hansel and Gretel in the hundred acre woods from August 29th to Sept 3/4. Contact will be limited especially if I can steal all the white pebbles.Castor the rat (alias of PoorWanderingOne)2023-08-24T21:52:55ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=19#9292023-08-21T02:53:06Z2023-08-21T02:45:55Z<p>Take the time you need. Be as well as you can be.</p>Take the time you need. Be as well as you can be.Castor the rat (alias of PoorWanderingOne)2023-08-21T02:45:55ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=19#9242023-08-18T21:21:27Z2023-08-18T21:21:01Z<p>That militia needs more debauchery and less healthy living. They roll entirely too well. Points, time to get busy. ;7)</p>That militia needs more debauchery and less healthy living. They roll entirely too well. Points, time to get busy. ;7)Castor the rat (alias of PoorWanderingOne)2023-08-18T21:21:01ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=33#16412023-08-17T07:50:10Z2023-08-17T01:39:44Z<p><span class=messageboard-ooc>Got them, sorry Opera</span></p>
<p>Pollux removes a live cricket from their hair and carefully places it on their tongue before closing their mouth. Pollux lets the cricket jump three times inside their mouth before swallowing it alive. </p>
<p>As it dies Opera and the two guards near him feel a wave of lethargy and ennui.</p>
<p><span class=messageboard-ooc>Casting Sleep. Centering on the SE corner of the space directly S of Opera. 4hd of effect low and close HD first.It should hit everyone. Will dc 15</span></p>Got them, sorry Opera
Pollux removes a live cricket from their hair and carefully places it on their tongue before closing their mouth. Pollux lets the cricket jump three times inside their mouth before swallowing it alive.
As it dies Opera and the two guards near him feel a wave of lethargy and ennui.
Casting Sleep. Centering on the SE corner of the space directly S of Opera. 4hd of effect low and close HD first.It should hit everyone. Will dc 15Pollux (alias of PoorWanderingOne)2023-08-17T01:39:44ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=33#16362023-08-16T02:49:28Z2023-08-16T02:43:21Z<p><b>Beorn</b>and <b>Variel</b> hear in their ear, the sound sliding under the music. <i>"Bring them together and they may go astray.."</i> </p>
<p>There is a scent or rotten meat and old cheese as a weight vanishes from your shoulder.</p>
<p><span class=messageboard-ooc>(Message cantrip, 2 targets 120' range)</span></p>Beornand Variel hear in their ear, the sound sliding under the music. "Bring them together and they may go astray.."
There is a scent or rotten meat and old cheese as a weight vanishes from your shoulder.
(Message cantrip, 2 targets 120' range)Pollux (alias of PoorWanderingOne)2023-08-16T02:43:21ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=33#16342023-08-16T12:58:10Z2023-08-16T02:04:21Z<div class="messageboard-quotee">Variel Nightstorm wrote:</div><blockquote>... <b>By the gods, man, cover yourself up. Is there no decency left in the world?</b> </blockquote><p><b>"no"</b>Variel Nightstorm wrote:... By the gods, man, cover yourself up. Is there no decency left in the world?
"no"Pollux (alias of PoorWanderingOne)2023-08-16T02:04:21ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=19#9182023-08-15T17:51:31Z2023-08-15T17:51:01Z<p>Anyone else having issues getting into the map? I'm just getting a loading screen once I activate Hell's Rebels in roll d20.</p>Anyone else having issues getting into the map? I'm just getting a loading screen once I activate Hell's Rebels in roll d20.Castor the rat (alias of PoorWanderingOne)2023-08-15T17:51:01ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Castor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=33#16312023-08-15T17:51:04Z2023-08-15T17:39:21Z<p><a href="https://vp.nyt.com/video/2022/11/22/104477_1_24nutcracker-mouse_wg_1080p.mp4" target="_blank" rel="nofollow">I am the lord of the dance said he.</a></p>
<p>•Squeak•
<br />
<span class=messageboard-ooc>{Translated from vulgar rat: "Well done Opera!"}</span></p>I am the lord of the dance said he.
*Squeak*
{Translated from vulgar rat: "Well done Opera!"}Castor the rat (alias of PoorWanderingOne)2023-08-15T17:39:21ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=33#16222023-08-12T13:04:54Z2023-08-11T18:54:54Z<p><span class=messageboard-ooc>(Map link? I seem to have misplaced it somehow.)</span></p>
<p>In any case Pollux will be 5' behind the fighter/meat shield types. Likely Variel.</p>
<p>Assuming Pollux can at least brush against him every minute or so and the intermittent muttering doesn't get on anyone's nerves Variel will find his mind and body more steady than either should be. The world is almost <i>painfully</i> clear. <span class=messageboard-ooc>(Casting Guidence. +1 competence on a single attack roll, saving throw, or skill check. Single use. Duration 10 rounds.)</span></p>(Map link? I seem to have misplaced it somehow.)
In any case Pollux will be 5' behind the fighter/meat shield types. Likely Variel.
Assuming Pollux can at least brush against him every minute or so and the intermittent muttering doesn't get on anyone's nerves Variel will find his mind and body more steady than either should be. The world is almost painfully clear. (Casting Guidence. +1 competence on a single attack roll, saving throw, or skill check. Single use. Duration 10 rounds.)Pollux (alias of PoorWanderingOne)2023-08-11T18:54:54ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=19#9092023-08-11T18:42:52Z2023-08-11T18:42:22Z<div class="messageboard-quotee">Beorn the Divine wrote:</div><blockquote> Beorn gives tummyrubs! </blockquote><p>Hey what you and Shelyn get up to on your own time is no skin off my tail.;7)Beorn the Divine wrote:Beorn gives tummyrubs!
Hey what you and Shelyn get up to on your own time is no skin off my tail.;7)Castor the rat (alias of PoorWanderingOne)2023-08-11T18:42:22ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=19#9072023-08-12T13:01:34Z2023-08-11T17:34:13Z<p>Castor sneaks silently up to Shelyn while they sleep.....
<br />
....
<br />
....
<br />
....</p>
<p>...and <a href="https://wallpapers.com/images/high/cute-rat-pictures-nc48t20it1vy7for.webp" target="_blank" rel="nofollow">lies back and naps beside them.</a></p>
<p>Castor dissapears before Tiny wakes up of course. Have to preserve the street cred.</p>Castor sneaks silently up to Shelyn while they sleep.....
....
....
....
...and lies back and naps beside them.
Castor dissapears before Tiny wakes up of course. Have to preserve the street cred.Castor the rat (alias of PoorWanderingOne)2023-08-11T17:34:13ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Castor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=33#16162023-08-09T15:12:18Z2023-08-09T15:11:32Z<p><span class=messageboard-ooc>You got it boss! Thumbs just updated spells for the party.</span></p>
<p><b>•squeak•</b></p>You got it boss! Thumbs just updated spells for the party.
*squeak*Castor the rat (alias of PoorWanderingOne)2023-08-09T15:11:32ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=19#9042023-08-04T17:23:37Z2023-08-04T17:23:19Z<p>Have a good Vacation Shelyn. I like the disguise.</p>Have a good Vacation Shelyn. I like the disguise.Castor the rat (alias of PoorWanderingOne)2023-08-04T17:23:19ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=33#16062023-07-29T03:02:08Z2023-07-29T02:57:04Z<p>[Spoiler omitted]</p>[Spoiler omitted]Pollux (alias of PoorWanderingOne)2023-07-29T02:57:04ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=18#8932023-07-24T17:01:03Z2023-07-24T16:53:54Z<div class="messageboard-quotee">TarkXT wrote:</div><blockquote><p> Lemme make sure I understand the order of things here. We can say variel had enough time to shop for the things needed.</p>
<p>...</p>
<p>Pollux is seeking out an appropriately debilitating substance for theriocide.</p>
<p>...</p>
<p>Will this be taking place before or after curfew? </blockquote><p>All correct boss. If nothing else Thumbs is curious to see if the apprentice poisoner is still in business. Before curfew if possible. Best done quickly and all thatTarkXT wrote:Lemme make sure I understand the order of things here. We can say variel had enough time to shop for the things needed.
...
Pollux is seeking out an appropriately debilitating substance for theriocide.
...
Will this be taking place before or after curfew?
All correct boss. If nothing else Thumbs is curious to see if the apprentice poisoner is still in business. Before curfew if possible. Best done quickly and all thatCastor the rat (alias of PoorWanderingOne)2023-07-24T16:53:54ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=18#8882023-07-21T08:07:08Z2023-07-21T01:37:45Z<div class="messageboard-quotee">Beorn the Divine wrote:</div><blockquote><p> I'm Batman!
</p>
</blockquote><p>Please you are much more a Robin. You attract attention, like bright colors, and will ultimately get mainly killed by a pinstriped clown with a crowbar.Beorn the Divine wrote:I'm Batman!
Please you are much more a Robin. You attract attention, like bright colors, and will ultimately get mainly killed by a pinstriped clown with a crowbar.Castor the rat (alias of PoorWanderingOne)2023-07-21T01:37:45ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=18#8862023-07-21T01:32:59Z2023-07-21T01:26:06Z<p>I am the night!</p>I am the night!Castor the rat (alias of PoorWanderingOne)2023-07-21T01:26:06ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=32#15962023-07-21T01:32:59Z2023-07-21T01:25:12Z<p><b>"Oh Points and Shelyn are quite correct. I am a nutter compared to a slave to pain and a goddess whose eyes never leave her alleyways. And the difference between "me" and "it" is really too small to merit distinction. "</b> Pollux gives Points a seemingly significant side eye as Castor walks between her legs and climbs into the pocket of the yellow coat. <b>"The only pity is that more people don't understand that. It would make life easier."</b> </p>
<p><span class="messageboard-dice"><b>stealth for castor if needed:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (20) + 17 = 37</span> </p>
<p>Now rat enabled Pollux speaks in a businesslike manner. <b>"No time for hopes and dreams we have a tengu to kill."</b> they take two steps, pause as if they were remembering a past error, shake their head, shove their hands deep in their pockets one of which squeaks and resume walking.</p>"Oh Points and Shelyn are quite correct. I am a nutter compared to a slave to pain and a goddess whose eyes never leave her alleyways. And the difference between "me" and "it" is really too small to merit distinction. " Pollux gives Points a seemingly significant side eye as Castor walks between her legs and climbs into the pocket of the yellow coat. "The only pity is that more people don't understand that. It would make life easier."
[dice=stealth for castor if needed]1d20+17[/dice]
Now...Pollux (alias of PoorWanderingOne)2023-07-21T01:25:12ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=18#8852023-07-20T03:59:45Z2023-07-20T03:39:31Z<p>What!? Me? I'm harmless. Why I haven't even killed anyone in ..(checking watch, mutters "...three..two..one..and one for luck!") ... 24 hours!</p>What!? Me? I'm harmless. Why I haven't even killed anyone in ..(checking watch, mutters "...three..two..one..and one for luck!") ... 24 hours!Castor the rat (alias of PoorWanderingOne)2023-07-20T03:39:31ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=32#15882023-07-20T09:20:53Z2023-07-19T23:19:36Z<p>Pollux's face goes blank and in the most emotionally expressive voice you have heard than use they say <b>"I have no living relatives."</b></p>
<p>Returning after a pause to their usual affect <b>"Hope like reason, sanity, compound interest, and the horse collar are the fife and drum that make us dance. I understand you do not hear this music.'</b> Pollux pauses grimacing and continues, speaking carefully and with clear effort.
<br />
<b>"...understand you do not think this way."</b> Easier now <b>"I accept this. I do not like it but that matters naught. If you were not Variel I could not be Pollux."</b> Their face looking like a six year old whu has just made a momentous decision the stranger continues. <b>"You wish the dogs to live. Then as a favor they will ignore any dart or parsley I command."</b></p>Pollux's face goes blank and in the most emotionally expressive voice you have heard than use they say "I have no living relatives."
Returning after a pause to their usual affect "Hope like reason, sanity, compound interest, and the horse collar are the fife and drum that make us dance. I understand you do not hear this music.' Pollux pauses grimacing and continues, speaking carefully and with clear effort.
"...understand you do not think this way." Easier now "I accept this. I do not like...Pollux (alias of PoorWanderingOne)2023-07-19T23:19:36ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=32#15862023-07-19T20:39:28Z2023-07-19T20:33:32Z<p>Pollux takes the opportunity to see if the foolish apothecary in still in business and willing to sell any of: Arsenic, Belladonna, Hemlock, Halo Mushroom Toxin, Oil of Restfulness, Ossivane, Pupil’s Friend, Purple Keif, Red Bedlam, Striped Toadstool, Wolfsbane or anything else quickish (<10 min onset) that will kill or debilitate a large dog. </p>
<p><span class=messageboard-ooc>Surprisingly strychnine and castor beans are not on Pathfinder's big list o' toxins.</span> </p>
<p>Mind you Pollux probably does not have the skills to recognize most of these apart from the rat poison that Castor's fan was leaving for him as gifts and the aforementioned hemlock. But hope springs eternal as the hangman said to the oligarch.</p>Pollux takes the opportunity to see if the foolish apothecary in still in business and willing to sell any of: Arsenic, Belladonna, Hemlock, Halo Mushroom Toxin, Oil of Restfulness, Ossivane, Pupil’s Friend, Purple Keif, Red Bedlam, Striped Toadstool, Wolfsbane or anything else quickish (Surprisingly strychnine and castor beans are not on Pathfinder's big list o' toxins.
Mind you Pollux probably does not have the skills to recognize most of these apart from the rat poison that Castor's fan...Pollux (alias of PoorWanderingOne)2023-07-19T20:33:32ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=32#15812023-07-18T23:38:49Z2023-07-18T23:23:39Z<div class="messageboard-quotee">Variel Nightstorm wrote:</div><blockquote> ...Pollux I would hesitate to use the poison as it is not the dogs’ fault they are being starved. Better to free them, feed them, or put them to sleep. ...[/b] </blockquote><p><b>"Ah sentiment. I understand. Better to let them have their 4 years starving on the streets than sleeping once with a full stomach. Hope is a cruel mistress. I expect Points likes her."</b>
<p>Pollux shakes their head. You can almost hear the thinking shift. <b>"I have some magic to induce a waking nightmare, but only for a chosen few. It is less reliable than a knife or parsley. But it may serve."</b> </p>
<p><span class=messageboard-ooc>{Average lifespan of an urban street dog or cat is about 4 years. About half that for rats, life is unfair. Might be more in a place with carriages rather than cars but then there are the monsters so swings and round-a-bouts I expect.}</span></p>Variel Nightstorm wrote:...Pollux I would hesitate to use the poison as it is not the dogs’ fault they are being starved. Better to free them, feed them, or put them to sleep. ...[/b]
"Ah sentiment. I understand. Better to let them have their 4 years starving on the streets than sleeping once with a full stomach. Hope is a cruel mistress. I expect Points likes her." Pollux shakes their head. You can almost hear the thinking shift. "I have some magic to induce a waking nightmare, but only for...Pollux (alias of PoorWanderingOne)2023-07-18T23:23:39ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=18#8832023-07-18T05:22:16Z2023-07-18T05:20:27Z<p>Note I actually quite like dogs.. Not so much ham sandwiches.</p>Note I actually quite like dogs.. Not so much ham sandwiches.Castor the rat (alias of PoorWanderingOne)2023-07-18T05:20:27ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=32#15732023-07-18T05:12:17Z2023-07-18T04:53:38Z<p><span class=messageboard-ooc>Hey Abyss. I am assuming between Castors empathic communication and Pollux's intellect Pollux knows what Castor found out? I am proceeding assuming the answer is yes. </span></p>
<p>Pollux writes a note detailing what Castor has learned about the rat hole. and silently hands it to either Shelyn or Mr. Smiley. Whoever is closer.
<br />
{note. Pollux has excellent, no amazing handwriting, it is a dance of calligraphy and clarity. Now if they would only stick to one hand. It looks like at least three people wrote this note.}
<br />
<span class=messageboard-ooc><span class="messageboard-dice"><b>Linguistics if needed:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (11) + 10 = 21</span></span> </p>
<p>That done Pollux speaks to the group in a soft almost sad voice. <b>"I can remove the dogs from the equation. I found an apothecary who respects their trade too much to practice it. They know they are unworthy. On the lower shelf just behind the counter third in from the door side is a simple brown jar. It contains enough well dried hemlock that carefully administered, would ease the population pressures in the Devil's Nursery. With some poor meat and some of the good salt to pound in along with the leaves the canines will soon loose interest in the proceedings. Pity we do not have time to steep it in oil. It could remove the citizens as well. You can do so much with a ham and cheese sandwich. I don't suppose the upstanding fellows would enjoy a salad? No the dosage is to random that way. Some might survive."</b> <a href="https://www.d20pfsrd.com/gamemastering/afflictions/poison/hemlock/" target="_blank" rel="nofollow">
<br />
Hemlock a'la Pathfinder</a> <span class=messageboard-ooc>Pounded into well salted soft meat the dogs will never notice the parsley. The price like all inheritance powders in PF is downright wacky. You see Abyss? Murder is a choice. Not simply a function of of opportunity. Is this possible or is Pollux barking up the wrong tree?</span></p>Hey Abyss. I am assuming between Castors empathic communication and Pollux's intellect Pollux knows what Castor found out? I am proceeding assuming the answer is yes.
Pollux writes a note detailing what Castor has learned about the rat hole. and silently hands it to either Shelyn or Mr. Smiley. Whoever is closer.
{note. Pollux has excellent, no amazing handwriting, it is a dance of calligraphy and clarity. Now if they would only stick to one hand. It looks like at least three people wrote...Pollux (alias of PoorWanderingOne)2023-07-18T04:53:38ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Castor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=32#15562023-07-13T18:31:52Z2023-07-13T18:27:14Z<p><span class=messageboard-ooc>Castor unobtrusively observes the proceedings. Stealth +18 if a check is needed.</span></p>
<p><span class=tiny>...squeek...</span></p>Castor unobtrusively observes the proceedings. Stealth +18 if a check is needed.
...squeek...Castor the rat (alias of PoorWanderingOne)2023-07-13T18:27:14ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=18#8622023-07-13T18:31:52Z2023-07-13T18:22:32Z<p>Oi' let the rat in would you. It's cold out here.</p>
<p>Request for Subtextorbust@gmail.com sent</p>Oi' let the rat in would you. It's cold out here.
Request for Subtextorbust@gmail.com sentCastor the rat (alias of PoorWanderingOne)2023-07-13T18:22:32ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=17#8502023-07-10T19:13:52Z2023-07-10T19:13:52Z<div class="messageboard-quotee">Tiny Litsy wrote:</div><blockquote> <div class="messageboard-quotee">Merelda 'The Widdow' Widdomeria wrote:</div><blockquote> I will try to spend at least 10 minutes with each person -give or take- and allow any of our group to view/watch as I do it. Except for the Rat. She's not big on the Rat watching her.</blockquote><p>In this party, you'll quickly find out... You have no choice. MWAHAHAHAH!
<p>I've finally got around to do something I should have started long along: taking notes on the whole story. Does anyone want me to put them on a Google Doc share, or something like that? </blockquote><p>That is a very tasty idea. It gets tiring just reading over your shoulder.Tiny Litsy wrote:Merelda 'The Widdow' Widdomeria wrote: I will try to spend at least 10 minutes with each person -give or take- and allow any of our group to view/watch as I do it. Except for the Rat. She's not big on the Rat watching her.
In this party, you'll quickly find out... You have no choice. MWAHAHAHAH! I've finally got around to do something I should have started long along: taking notes on the whole story. Does anyone want me to put them on a Google Doc share, or something like...Castor the rat (alias of PoorWanderingOne)2023-07-10T19:13:52ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=17#8482023-07-10T00:47:42Z2023-07-10T00:47:42Z<p>Hey all if any of you are interested I have an opening in my <a href="https://paizo.com/campaigns/v5748p75ivmpu" target="_blank" rel="nofollow">Savage Worlds Necessary Evil-Invasion</a> campaign.</p>
<p>And I just threw up an interest thread for a <a href="https://paizo.com/threads/rzs43ud7?Savage-Worlds-Pathfinder-Burnt-Offerings" target="_blank" rel="nofollow">Savage Worlds Pathfinder campaign.</a> </p>
<p>Feel free to hop in, ask questions, or just point and laugh.</p>Hey all if any of you are interested I have an opening in my Savage Worlds Necessary Evil-Invasion campaign.
And I just threw up an interest thread for a Savage Worlds Pathfinder campaign.
Feel free to hop in, ask questions, or just point and laugh.Castor the rat (alias of PoorWanderingOne)2023-07-10T00:47:42ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=17#8472023-07-09T03:06:35Z2023-07-09T03:06:35Z<p>Hmmmm with a dedicated inquisitor and the dragon I think there is an actual threat of progress on the piper/saboteur/writer front. I am interested is seeing where this goes.</p>Hmmmm with a dedicated inquisitor and the dragon I think there is an actual threat of progress on the piper/saboteur/writer front. I am interested is seeing where this goes.Castor the rat (alias of PoorWanderingOne)2023-07-09T03:06:35ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=31#15432023-07-09T03:03:26Z2023-07-09T03:03:26Z<p>Seeing Points flip back and forth Pollux mutters softly <b><i>"That horse her mettle from her rider takes.."</i></b></p>
<p>To Mr. Smiles. <b>"That was no random raid. The music, the murder by wall, and something quiet that stifles Castors creativity. Not chance but action."</b></p>
<p>To Points. <b>"Twist the little birds as it amuses you to make them sing. The song will not please you. The hand that pipes, that pressed Mr. Shirt, that wrote the letter, and oppresses the Ruler in the Walls walks among us but is not of us."</b> The stranger stops. <b>"Yet this is different, new. They act at a distance. Are they growing in power or anger? Or have they found a cat's-paw to take their counterpoint. Maybe your dance in the house of your betters will mark a path. Yes, try. Our eyes are dimmed by weight of woe and it is time for Castor's bath."</b> </p>
<p>With that Castor leads Pollux deeper into the Lair. The two connected by the stained red thread on Castor's lead seek food or rest or things better left in darkness.</p>Seeing Points flip back and forth Pollux mutters softly "That horse her mettle from her rider takes.."
To Mr. Smiles. "That was no random raid. The music, the murder by wall, and something quiet that stifles Castors creativity. Not chance but action."
To Points. "Twist the little birds as it amuses you to make them sing. The song will not please you. The hand that pipes, that pressed Mr. Shirt, that wrote the letter, and oppresses the Ruler in the Walls walks among us but is not of us." The...Pollux (alias of PoorWanderingOne)2023-07-09T03:03:26ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=31#15332023-07-01T18:52:48Z2023-07-01T18:52:48Z<p>Pollux speaks to Points as the door opens. Their gaze going vague and unfocused.
<br />
<b>"You, alone? The tuition for that school may be too dear for the poor birds. We will sit in. Castor <a href="http://empatico.us/blog/wp-content/uploads/2014/07/BeingThere.jpg" target="_blank" rel="nofollow">likes to watch</a>"</b></p>Pollux speaks to Points as the door opens. Their gaze going vague and unfocused.
"You, alone? The tuition for that school may be too dear for the poor birds. We will sit in. Castor likes to watch"Pollux (alias of PoorWanderingOne)2023-07-01T18:52:48ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=31#15182023-06-22T05:39:38Z2023-06-22T01:17:23Z<p><b>"hmmm"</b> Pollux hums and rubs their chin. </p>
<p>A bit too much time goes by. Just before anyone gathers the will to interrupt Pollux speaks.</p>
<p><b>"A letter...Not <i>who</i> but <i>why</i>?..."</b>
<br />
Pollux begins to pace. A few steps in one direction a turn of varying degree and more paces. Each paced line has an odd number of steps.</p>
<p><b>"If the author knew about the place that isn't here then why not reveal all?"</b> Pace pace, turn pace. <b>"They know about the salt but not the teeth"</b> Turn pace turn. <b>"More importantly, they are telling the truth when fabulation would bring a better reward."</b> </p>
<p>Pollux freezes in place. <b>"They do not want this place raided."</b> The stranger states matter-of-factly. <b>"They want exactly what they got. Suspicion, pressure, a thumbscrew is not an wine press."</b> Pollux looks at the ceiling. <b>"I would suspect the fish-dropper of playing a prank but this lacks their wholesome rustic style."</b> The yellow coat resumes pacing, it's occupant staring fixedly at the ceiling. <b>"They know too much and say too little to be just a twitch in a curtain."</b> Pause. <b>"Is it someone trying to help? Flood the hobnails with letters in several hands and decreasing clarity until all worthy suspicion is dearly departed. It is a good plan, remind me to ask you about it later. We will need more fingers."</b> Pause, turn. <b>"Cannot answer not enough words. Goodness and light rare in this city. Discounting help for now.."</b>
<br />
Pace. <b>"Pressure. Most people wrapped in blinders seek pleasure, have motives."</b> Pause directly in front of Points, turn. <b>"If they seek to put a rat in the nursery they will want to see the follow through."</b> Turn, pace. <b>"We ignore security but the place that isn't doesn't entirely."</b> Turn, pause, pace. <b>"If the letterer wants a box seat for the whole performance then they should be in the isn't. Is this our piper branching out into a new art form?"</b> </p>
<p>Pollux stops pacing and stops staring at the ceiling. <b>"Yes, I think it is. The action is small and orderly. Pity they didn't leave the letter. Graphology can reveal much about a writer... Hostile but, not catastrophic. Creating a risk to this place, but not to specific persons and holding no risk to themselves."</b> Pollux nods solidly their neck popping loudly after looking up for so long. </p>
<p><b>"Our formerly undead friend might prove useful if they care to. They can poke and slide where angels fear to tread. Even if they do not find anything they might push our epistolary piper to precipitate action and push us in the way of more information."</b></p>
<p><b>"Opera had an idea. Do we know where this letter calls home and habitation?"</b></p>"hmmm" Pollux hums and rubs their chin.
A bit too much time goes by. Just before anyone gathers the will to interrupt Pollux speaks.
"A letter...Not who but why?..."
Pollux begins to pace. A few steps in one direction a turn of varying degree and more paces. Each paced line has an odd number of steps.
"If the author knew about the place that isn't here then why not reveal all?" Pace pace, turn pace. "They know about the salt but not the teeth" Turn pace turn. "More importantly, they are...Pollux (alias of PoorWanderingOne)2023-06-22T01:17:23ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=30#14932023-06-06T08:30:51Z2023-06-06T01:19:09Z<p>Castor immediately begins stuffing their cheeks with the coffee beans.</p>
<p>Pollux surveys the wreckage. <b>"I like what you've done with the place. It looks more "Lived in" somehow."</b> Pollux picks up a stray bean from a near perfect boot print in spilled flour. <b>"I assume our loyal friends were filling these hob-nails?"</b> Pollux crunches the raw bean between their teeth. <b>"Did they say why they came calling or were they just in the neighborhood?"</b></p>Castor immediately begins stuffing their cheeks with the coffee beans.
Pollux surveys the wreckage. "I like what you've done with the place. It looks more "Lived in" somehow." Pollux picks up a stray bean from a near perfect boot print in spilled flour. "I assume our loyal friends were filling these hob-nails?" Pollux crunches the raw bean between their teeth. "Did they say why they came calling or were they just in the neighborhood?"Pollux (alias of PoorWanderingOne)2023-06-06T01:19:09ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=17#8292023-05-20T00:07:55Z2023-05-20T00:07:55Z<p><eating some bread dipped in something red></p>
<p>Agreed. Thumbs is interested in what will happen once the winged figment meets the imaginary musician.</p>
<p><scampers off leaving red paw prints></p>Agreed. Thumbs is interested in what will happen once the winged figment meets the imaginary musician.Castor the rat (alias of PoorWanderingOne)2023-05-20T00:07:55ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=17#8242023-05-18T20:27:28Z2023-05-18T20:27:28Z<p>So far as I know we just have the one lair.</p>So far as I know we just have the one lair.Castor the rat (alias of PoorWanderingOne)2023-05-18T20:27:28ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=17#8222023-05-16T01:20:22Z2023-05-16T01:20:22Z<p>The rat returns triumphant. Shovel returned, paw-prints smoothed, alibis established.</p>The rat returns triumphant. Shovel returned, paw-prints smoothed, alibis established.Castor the rat (alias of PoorWanderingOne)2023-05-16T01:20:22ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=30#14762023-05-16T16:12:30Z2023-05-16T01:15:40Z<p>Still reading, or at least pretending to, Pollux pipes up. <b>" If it were done when 'tis done, then 'twere well it were done quickly."</b> Pollux tosses the play onto the table and rolls out of the chair to stand up. <b>"Or at least completely. If our imaginary friend is going to be a Raven then it needs room at the roost. Besides setting a figment against a phantom may wile away a long winter evening."</b></p>Still reading, or at least pretending to, Pollux pipes up. " If it were done when 'tis done, then 'twere well it were done quickly." Pollux tosses the play onto the table and rolls out of the chair to stand up. "Or at least completely. If our imaginary friend is going to be a Raven then it needs room at the roost. Besides setting a figment against a phantom may wile away a long winter evening."Pollux (alias of PoorWanderingOne)2023-05-16T01:15:40ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=17#8182023-05-07T03:51:59Z2023-05-07T03:51:59Z<p>Off to go take care of some personnel problems, assuming I can find a shovel. Should be back in the land of net connection and twitter drama in about a week.</p>
<p>See you in a bit.</p>Off to go take care of some personnel problems, assuming I can find a shovel. Should be back in the land of net connection and twitter drama in about a week.
See you in a bit.Castor the rat (alias of PoorWanderingOne)2023-05-07T03:51:59ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=17#8172023-05-06T20:05:43Z2023-05-06T20:05:43Z<p>Thumbs would black ball you out of spite but I've overruled them. I think it will be fun to watch you and Beorn bounce off each other until the dying starts.</p>Thumbs would black ball you out of spite but I've overruled them. I think it will be fun to watch you and Beorn bounce off each other until the dying starts.Castor the rat (alias of PoorWanderingOne)2023-05-06T20:05:43ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=30#14622023-05-02T02:43:35Z2023-05-02T02:43:35Z<div class="messageboard-quotee">The Abyss Staring Back wrote:</div><blockquote><br />
<br />
<p><b>"Oh, ... or a manservant claiming he's seen the yellow coated man in a painting in his ladies house, ..."</b> </blockquote><p>Still sitting upside-down in their chair the yello coated stranger opines.
<p><b>"Hmm I don't remember getting painted in a ladies house. But Castor says I am an unreliable narrator."</b></p>The Abyss Staring Back wrote:"Oh, ... or a manservant claiming he's seen the yellow coated man in a painting in his ladies house, ..."
Still sitting upside-down in their chair the yello coated stranger opines. "Hmm I don't remember getting painted in a ladies house. But Castor says I am an unreliable narrator."Pollux (alias of PoorWanderingOne)2023-05-02T02:43:35ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=29#14392023-04-20T23:44:40Z2023-04-20T23:44:40Z<p>Pollux, still reading. Reverses in their chair until their legs are over the back. The play held over their face as their back rests on the hard seat of the chair. They speak in a calm matter of fact voice. <b>"The city is as doomed as we are. If we ignore the Mayor the city is ground to obedient dust. If we kill the Mayor, Thrune sends the army and the city is ground to obedient dust. If you seek success then flee..There is only failure here."</b></p>Pollux, still reading. Reverses in their chair until their legs are over the back. The play held over their face as their back rests on the hard seat of the chair. They speak in a calm matter of fact voice. "The city is as doomed as we are. If we ignore the Mayor the city is ground to obedient dust. If we kill the Mayor, Thrune sends the army and the city is ground to obedient dust. If you seek success then flee..There is only failure here."Pollux (alias of PoorWanderingOne)2023-04-20T23:44:40ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=17#8122023-04-16T17:51:32Z2023-04-16T17:51:32Z<div class="messageboard-quotee">TarkXT wrote:</div><blockquote><p> So I'm thinking of starting another game in the sort of kind of when i finally feel satisfied future. This is the short blurb for it so far.</p>
<p>•• spoiler omitted ••... </blockquote><p>Sounds interesting. I am pretty system agnostic, so long as there are eyeballs. Path2 struck me as trying to move in a lower crunch/more squishy direction. I have only glanced at the SRD's but it seems workable. It might smooth out some of Path1's bumps and pitfalls.TarkXT wrote:So I'm thinking of starting another game in the sort of kind of when i finally feel satisfied future. This is the short blurb for it so far.
** spoiler omitted **...
Sounds interesting. I am pretty system agnostic, so long as there are eyeballs. Path2 struck me as trying to move in a lower crunch/more squishy direction. I have only glanced at the SRD's but it seems workable. It might smooth out some of Path1's bumps and pitfalls.Castor the rat (alias of PoorWanderingOne)2023-04-16T17:51:32ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureVMAP (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=13#6162023-04-16T00:39:10Z2023-04-16T00:39:10Z<p><b>"Message. Expect delivery in 3 minutes. Message ends."</b></p>
<p>The timer reading 3 minutes is rapidly counting down.</p>
<p>Two minutes and 30 seconds later the Vmap display on the lap top changes from the map you were using to plan with to a live camera feed of a black van arriving in front of the Lair. </p>
<p>Note: You had no idea the cameras worked and have no idea how to access them.</p>"Message. Expect delivery in 3 minutes. Message ends."
The timer reading 3 minutes is rapidly counting down.
Two minutes and 30 seconds later the Vmap display on the lap top changes from the map you were using to plan with to a live camera feed of a black van arriving in front of the Lair.
Note: You had no idea the cameras worked and have no idea how to access them.VMAP (alias of PoorWanderingOne)2023-04-16T00:39:10ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=29#14292023-04-15T00:26:39Z2023-04-15T00:26:39Z<p><b>"Oh we gave up on <i>good ideas</i> long ago. Too many ideas to bother rating them"</b></p>
<p>Pollux wanders towards the door. <b>"Did you catch your friend that isn't?" The stranger feels in their pockets. [b]"It appears they stole a pouch that once belonged to a diva. It was useful."</b></p>"Oh we gave up on good ideas long ago. Too many ideas to bother rating them"
Pollux wanders towards the door. "Did you catch your friend that isn't?" The stranger feels in their pockets. [b]"It appears they stole a pouch that once belonged to a diva. It was useful."Pollux (alias of PoorWanderingOne)2023-04-15T00:26:39ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=28#13802023-03-16T00:44:38Z2023-03-16T00:44:38Z<p>Pollux snags the play and finds a seat at a clean table to read.</p>
<p>Midway through the stranger states to no one.
<br />
<b>"I've read this before but it had <a href="https://en.wikipedia.org/wiki/The_Maltese_Falcon_(novel)" target="_blank" rel="nofollow"> Falcon</a> in it. It was better then."</b></p>
<p>As Pollux reads the traps and triggers begin to fire one by one. <span class=messageboard-ooc>At least those the Unseen Servant can trigger.</span></p>Pollux snags the play and finds a seat at a clean table to read.
Midway through the stranger states to no one.
"I've read this before but it had Falcon in it. It was better then."
As Pollux reads the traps and triggers begin to fire one by one. At least those the Unseen Servant can trigger.Pollux (alias of PoorWanderingOne)2023-03-16T00:44:38ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=28#13732023-03-14T00:49:07Z2023-03-14T00:48:45Z<p>Continuing to Ignore anyone else in the bar Pollux saunters seemingly at random and muttering. Castor attentively scampering about </p>
<p><span class=messageboard-ooc>Searching is<span class="messageboard-dice"><b>Perception I assume? Guidance,:</b></span> <span class="messageboard-dice">1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14</span>.
<br />
If allowed <span class="messageboard-dice"><b>aid from Castor:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (18) + 5 = 23</span>. Total is 14/16 depending on aid. Oh well</span></p>Continuing to Ignore anyone else in the bar Pollux saunters seemingly at random and muttering. Castor attentively scampering about
Searching is[dice=Perception I assume? Guidance,]1d20+5+1[/dice].
If allowed [dice=aid from Castor]1d20+5[/dice]. Total is 14/16 depending on aid. Oh wellPollux (alias of PoorWanderingOne)2023-03-14T00:48:45ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=28#13682023-03-12T20:34:55Z2023-03-12T20:34:55Z<p>Pollux ignores points and heads for the kitchen. There they carefully navigate the slime until they find a rope and bucket. Lowering the bucket down the oyster hole they fill it with water and draw it back up with some difficulty.</p>
<p>Again walking carefully Pollux take the bucket over to the prostrate Shelyn and proceeds to dump the contents over them both. Now marginally less wiffy the stranger looks for a snack. <b>"Are there any turnips left?"</b> says Pollux as their eyes rove over the space looking for clear, supported out of the way places for the rum soaked smaug to store treasure.</p>
<p><span class=messageboard-ooc>Pollux does not care, oh mighty abyss, but would you kindly let me know what is missing so I can remove it from Pollux's character sheet? ;7)</span></p>Pollux ignores points and heads for the kitchen. There they carefully navigate the slime until they find a rope and bucket. Lowering the bucket down the oyster hole they fill it with water and draw it back up with some difficulty.
Again walking carefully Pollux take the bucket over to the prostrate Shelyn and proceeds to dump the contents over them both. Now marginally less wiffy the stranger looks for a snack. "Are there any turnips left?" says Pollux as their eyes rove over the space...Pollux (alias of PoorWanderingOne)2023-03-12T20:34:55ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=16#7962023-03-11T20:50:56Z2023-03-11T20:50:56Z<p>Thumbs will not be chasing the dragon. The con was too well thought out and executed to have "fly clumsily down the street in broad daylight" as the dismount. But Thumbs might be overthinking things. In any case facing even a jumped up Charizard with only Opera for backup seems contraindicated.</p>Thumbs will not be chasing the dragon. The con was too well thought out and executed to have "fly clumsily down the street in broad daylight" as the dismount. But Thumbs might be overthinking things. In any case facing even a jumped up Charizard with only Opera for backup seems contraindicated.Castor the rat (alias of PoorWanderingOne)2023-03-11T20:50:56ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=28#13642023-03-11T08:18:35Z2023-03-11T01:17:18Z<p>Pollux pauses midstep.</p>
<p><b>"I was clever just then. I should try to do that more."</b></p>
<p>Pollux turns and heads back to the bar. Castor climbs onto the strangers shoulder. One of them begins to whistle.</p>Pollux pauses midstep.
"I was clever just then. I should try to do that more."
Pollux turns and heads back to the bar. Castor climbs onto the strangers shoulder. One of them begins to whistle.Pollux (alias of PoorWanderingOne)2023-03-11T01:17:18ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=16#7922023-03-11T01:11:33Z2023-03-11T01:10:43Z<p>Oo! Oo! Me! Me! Me!</p>
<p>Castor leaps up and down waving a pink paw.</p>
<p>Good luck on the research.</p>Oo! Oo! Me! Me! Me!
Castor leaps up and down waving a pink paw.
Good luck on the research.Castor the rat (alias of PoorWanderingOne)2023-03-11T01:10:43ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=28#13622023-03-10T03:39:04Z2023-03-10T03:39:04Z<p>On seeing the gear with the Micro-Dragon Pollux does a rapid mental inventory of everything they own and neatly detach any emotional significance from where it might be encrusted on something so transient as an object. </p>
<p>Equanimity restored a distant anger fills the stranger. Pollux considers the neighborhood and the likelihood of the airborne pair of future boots making it to a hiding spot before the Mayor's mighty minions or the voracious maws of the many-headed interfere. </p>
<p>Pollux rejects the interference idea stillborn. This thing has a plan. As Beorn begins to run Pollux moves to the window and, unless the target is well out of range taxes a careful shot with a little used light crossbow. <span class="messageboard-dice"><b>Hit? Range inc 80:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (16) + 1 = 17</span>. I suppose hitting the net and spilling the loot is not in the cards so we will settle for base<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 ⇒ 5</span>. Following the shot Pollux will move to follow the speeding Beorn.</p>On seeing the gear with the Micro-Dragon Pollux does a rapid mental inventory of everything they own and neatly detach any emotional significance from where it might be encrusted on something so transient as an object.
Equanimity restored a distant anger fills the stranger. Pollux considers the neighborhood and the likelihood of the airborne pair of future boots making it to a hiding spot before the Mayor's mighty minions or the voracious maws of the many-headed interfere.
Pollux rejects...Pollux (alias of PoorWanderingOne)2023-03-10T03:39:04ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=16#7882023-03-09T04:35:29Z2023-03-09T04:35:29Z<p><b>Abyss</b> Are we moving into rounds or is this still a free-for-all?</p>
<p>I.e does Thumbs have to wait before cursing the Roving Reptile?</p>Abyss Are we moving into rounds or is this still a free-for-all?
I.e does Thumbs have to wait before cursing the Roving Reptile?Castor the rat (alias of PoorWanderingOne)2023-03-09T04:35:29ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=16#7872023-03-09T01:31:11Z2023-03-09T01:31:11Z<p>[/b]"OOOOOoooooo..... Where are we on this list?"[/b] Castor asks looking over your shoulder.</p>[/b]"OOOOOoooooo..... Where are we on this list?"[/b] Castor asks looking over your shoulder.Castor the rat (alias of PoorWanderingOne)2023-03-09T01:31:11ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=28#13562023-03-09T01:28:58Z2023-03-09T01:28:58Z<p><span class=messageboard-ooc>If I can I will redirect the Command spell to the departing dragon cat and command it to <a href="https://www.d20pfsrd.com/magic/all-spells/c/command/" target="_blank" rel="nofollow">Approach</a>. Will dc15.</span> </p>
<p>Words are scattered now within and between the laughter. Words of welcome, entreaty and command.</p>If I can I will redirect the Command spell to the departing dragon cat and command it to Approach. Will dc15.
Words are scattered now within and between the laughter. Words of welcome, entreaty and command.Pollux (alias of PoorWanderingOne)2023-03-09T01:28:58ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=27#13502023-03-07T05:51:30Z2023-03-07T05:50:22Z<p><span class="messageboard-dice"><b>will:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (13) + 5 = 18</span></p>
<p>Does the spell land? Pollux is laughing…
<br />
But no, the magic shatters like a wave crashing on the edge of an island newly uplifted from the seabed. </p>
<p>Castor however does begin to smile.</p>[dice=will]1d20+5[/dice]
Does the spell land? Pollux is laughing…
But no, the magic shatters like a wave crashing on the edge of an island newly uplifted from the seabed.
Castor however does begin to smile.Pollux (alias of PoorWanderingOne)2023-03-07T05:50:22ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=27#13482023-03-07T04:25:05Z2023-03-07T04:25:05Z<p><span class=messageboard-ooc>{This should be the round the Intimidate lands. Surprisingly Pollux is still alive. 1st round Points Fish drop, Pollux Evil Eye&Cackle. 2nd round Points Move to door, Pollux Intimidate&Cackle. I think that is correct.}</span> </p>
<p><span class=messageboard-bigger>HA</span>HA<i>HA</i>HA<span class=tiny>HA</span><i>HA</i><b>HA</b>HA<i><span class=tiny>HA</i></span>HA<b>HA</b><span class=messageboard-bigger>HA</span><i>HA</i>HA<i>HA</i>HA<i>HA</i><span class=messageboard-bigger><b><i>HAHA</span></b></i>...</p>{This should be the round the Intimidate lands. Surprisingly Pollux is still alive. 1st round Points Fish drop, Pollux Evil Eye&Cackle. 2nd round Points Move to door, Pollux Intimidate&Cackle. I think that is correct.}
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA...Pollux (alias of PoorWanderingOne)2023-03-07T04:25:05ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureVMAP (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=12#5522023-03-05T17:55:13Z2023-03-05T17:55:13Z<div class="messageboard-quotee">PsiclopsNE wrote:</div><blockquote><p> Psiclops says <b>"One lousy laptop? I was expecting an array of monitors and some kind of at least mainframe computer. Oh well, let's see what we've got here..."</b></p>
<p>He opens the laptop and seeing the thumbprint scanner, puts his right thumb on it. After watching the screen saver for a few seconds, he hits the enter key, expecting a password prompt. Instead, a video pops up, showing a map of the city and a bunch of moving dots. There's also a column in the right-hand side of the screen marked "To-do list".</p>
<p><span class=messageboard-ooc><b>Everyone can read the to-do list on the Campaign Page.</b> PWGM, how would Psiclops (or anyone else) know what the moving dots represent? Common Knowledge roll? With a penalty?</span> </blockquote><p>It is pretty easy to figure out what the dots represent. Assume the interface is easy to use.
<p>When you activate the thumprint lock and activate V-map a new message displays...</p>
<p><b>"Greetings Mr. Wayne. Please create a code-name for your Omega cell."</b></p>
<p>There is a Reply button on this message. You note there are no reply buttons on the mission messages.</p>
<p><span class=messageboard-ooc>Oh and gain a benny for the Secret ID issue this just caused.</span></p>PsiclopsNE wrote:Psiclops says "One lousy laptop? I was expecting an array of monitors and some kind of at least mainframe computer. Oh well, let's see what we've got here..."
He opens the laptop and seeing the thumbprint scanner, puts his right thumb on it. After watching the screen saver for a few seconds, he hits the enter key, expecting a password prompt. Instead, a video pops up, showing a map of the city and a bunch of moving dots. There's also a column in the right-hand side of the...VMAP (alias of PoorWanderingOne)2023-03-05T17:55:13ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=27#13422023-03-04T09:07:04Z2023-03-04T02:27:00Z<p><span class=messageboard-ooc>Assuming Pollux is still among the living</span></p>
<p>The stranger's laughter grows more robust. Several patterns of laughter, almost several voices are issuing from their throat. There is something basic here, something wrong.</p>
<p><span class=messageboard-ooc><span class="messageboard-dice"><b>Intimidate:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (9) + 11 = 20</span> Shaken for 2 rounds. Continuing to Cackle.</span></p>
<p><span class=messageboard-ooc>{Again assuming Thumbs is still alive. Next round is casting Command "Flee" on Points. Will dc 15 -2 from Evil Eye and -2 from Shaken.}</span></p>Assuming Pollux is still among the living
The stranger's laughter grows more robust. Several patterns of laughter, almost several voices are issuing from their throat. There is something basic here, something wrong.
[dice=Intimidate]1d20+11[/dice] Shaken for 2 rounds. Continuing to Cackle.
{Again assuming Thumbs is still alive. Next round is casting Command "Flee" on Points. Will dc 15 -2 from Evil Eye and -2 from Shaken.}Pollux (alias of PoorWanderingOne)2023-03-04T02:27:00ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=16#7802023-02-28T18:05:02Z2023-02-28T18:05:02Z<p><b>Merelda</b> My apologies but <a href="https://www.d20pfsrd.com/classes/base-classes/witch/hexes/hexes/common-hexes/hex-evil-eye-su/" target="_blank" rel="nofollow">Evil Eye</a> does not suffer from the once per person per day limitation. It is one of the Hex's strengths.</p>Merelda My apologies but Evil Eye does not suffer from the once per person per day limitation. It is one of the Hex's strengths.Castor the rat (alias of PoorWanderingOne)2023-02-28T18:05:02ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=27#13392023-02-28T16:25:02Z2023-02-28T16:25:02Z<p>Surprised by the piscine downpour Pollux lets their concentration slip and Merelda gets a mouth full of flaming wax and heavy wooden candlestick. <span class=messageboard-ooc>(This might not happen. Unseen S's are not allowed attacks or attack rolls. Still the candle falling right next to their head should be startling.)</span></p>
<p>Covered in rotting blood and slime Pollux begins to titter.</p>
<p><span class=messageboard-ooc>{Evil Eye vs Saves on Merelda. -2 on all saves for one round Will dc 15 to avoid the same penalty sticking for 7 rounds. Cackle to extend hex}</span></p>
<p>The smell rolls off the rotting pile and flows into you. All smell all taste is rot. There is nothing that is not rot. You are rot.</p>Surprised by the piscine downpour Pollux lets their concentration slip and Merelda gets a mouth full of flaming wax and heavy wooden candlestick. (This might not happen. Unseen S's are not allowed attacks or attack rolls. Still the candle falling right next to their head should be startling.)
Covered in rotting blood and slime Pollux begins to titter.
{Evil Eye vs Saves on Merelda. -2 on all saves for one round Will dc 15 to avoid the same penalty sticking for 7 rounds. Cackle to extend
...Pollux (alias of PoorWanderingOne)2023-02-28T16:25:02ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureDr. Destruction (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=11#5272023-02-23T05:13:03Z2023-02-23T05:08:16Z<p><b>Ah-Rekhmire</b> <b>"A wise decision."</b> </p>
<p>[Spoiler omitted]</p>
<p><b>Dr. Toxic</b> Dr. Destruction nods in acknowledgment.</p>
<p><b>Psiclops</b> Destruction answers you.. <b>"Generally you will do as you choose. Occasionally tasks will be suggested to you. Sometimes they will not be suggestions. If you perform well you will be rewarded. Fail and you will be discarded."</b></p>
<p>As Destruction finishes speaking the transport touches down. The iris door and rear ramp open revealing the empty parking lot/delivery yard in an industrial area. There are buildings on all 4 sides with alleyways allowing access. All of the buildings are dark. </p>
<p>Destruction exits the craft and invites you to follow. MindJack remains seated.</p>
<p><span class=messageboard-ooc>{I am assuming you do.}</span></p>
<p><b>"You are at this moment free. I will contact you when you are needed. However you may find a secure shelter useful. Consider it your reward for the nights work."
<br />
</b> At this moment a sign on one of the buildings lights up, it is up to you whether this sign is neon, video, backlit, or just spotlights illuminating painted wood. The sign reads <b>"Black and Hensley Meats"</b>. </p>
<p>Destruction continues.<b>"Black and Hensley Meats originally belonged to the Spider<span class=messageboard-ooc>{see campaign page}</span>. It was used intermittently by Alpha Squadron once the Spider decided to join that Parliament of Dunces. This site was largely cleaned out when the Squadron relocated to New York. It had been empty for some time even before the invasion. Make good use of it. There are more instructions in the main office."</b></p>
<p>Unless there are further questions, and likely even if there are Destruction returns to the transport which powers up and disappears into the night.</p>
<p><span class=messageboard-ooc>{If you choose to accept it the details of your new lair are on the campaign page.}</span></p>Ah-Rekhmire "A wise decision."
[Spoiler omitted]
Dr. Toxic Dr. Destruction nods in acknowledgment.
Psiclops Destruction answers you.. "Generally you will do as you choose. Occasionally tasks will be suggested to you. Sometimes they will not be suggestions. If you perform well you will be rewarded. Fail and you will be discarded."
As Destruction finishes speaking the transport touches down. The iris door and rear ramp open revealing the empty parking lot/delivery yard in an industrial...Dr. Destruction (alias of PoorWanderingOne)2023-02-23T05:08:16ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureDr. Destruction (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=11#5202023-02-21T00:36:09Z2023-02-21T00:36:09Z<p>Dr. Destruction does not respond.</p>
<p>Somehow even through they are coated in an expressionless rigid suit of high tech power armor you feel they are doing so pointedly.</p>Dr. Destruction does not respond.
Somehow even through they are coated in an expressionless rigid suit of high tech power armor you feel they are doing so pointedly.Dr. Destruction (alias of PoorWanderingOne)2023-02-21T00:36:09ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureDr. Destruction (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=11#5082023-02-20T06:16:25Z2023-02-20T05:48:02Z<p><b>Dave and Al-Rekmire</b></p>
<p>When you speak your voice is warped and distorted. You can barely hear yourselves much less each other. </p>
<p><b>Dave</b> Up close you can see some damage to the craft. There is even a hole in the side big enough to see Karma in her new mask and cat suit through. Inside, the craft is much more comfortable than the prison transport. The chairs are still bolted to the wall but they have cushions and the crash bars are padded. There is even carpet under your feet.</p>
<p>Also there are 3 figures in faceless green body armor. They have more than one gun each. MindJack follows you inside.</p>
<p><b>Al-Rekmire</b>
<br />
Again the voice fills your mind, clipped and artificial. <b><i>There are multiple ships in orbit NOW scanning for anything in the air that is not broadcasting the proper transport code. Get inside or die on your own.</b></i></p>Dave and Al-Rekmire
When you speak your voice is warped and distorted. You can barely hear yourselves much less each other.
Dave Up close you can see some damage to the craft. There is even a hole in the side big enough to see Karma in her new mask and cat suit through. Inside, the craft is much more comfortable than the prison transport. The chairs are still bolted to the wall but they have cushions and the crash bars are padded. There is even carpet under your feet.
Also there are 3...Dr. Destruction (alias of PoorWanderingOne)2023-02-20T05:48:02ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=27#13322023-02-20T03:04:18Z2023-02-20T03:04:18Z<p><b>"No, don't know where she's been. Castor is a rat of wealth and taste after all. But that is an idea."</b></p>
<p>The burning purse is dropped scattering pebbles about the table.
<br />
The candle, however, rises. Gently floating through the air to hover over the collapsed Merelda. To be specific it hovers over her face. To be precise, her mouth. Slowly the candle begins to tip. The pool of liquid wax climbing ever closer to the lip as the flame flares brightly. </p>
<p><span class=messageboard-ooc>The wax will drip out unless something is done to stop it. Next round if it drips, <span class="messageboard-dice"><b>Attack? CdG? Improvised?:</b></span> <span class="messageboard-dice">1d20 + 1 - 4 ⇒ (18) + 1 - 4 = 15</span> Damage ?</span></p>"No, don't know where she's been. Castor is a rat of wealth and taste after all. But that is an idea."
The burning purse is dropped scattering pebbles about the table.
The candle, however, rises. Gently floating through the air to hover over the collapsed Merelda. To be specific it hovers over her face. To be precise, her mouth. Slowly the candle begins to tip. The pool of liquid wax climbing ever closer to the lip as the flame flares brightly.
The wax will drip out unless something is done...Pollux (alias of PoorWanderingOne)2023-02-20T03:04:18ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureDr. Destruction (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=11#5052023-02-20T02:47:44Z2023-02-20T02:47:44Z<p><span class=messageboard-ooc>{Moving forward. Ret-cons available if desired}</span></p>
<p>A few minutes pass in light conversation and growing anxiety. The sound of blaster fire fades into the distance. The school continues to burn.</p>
<p>You hear a M'buna in the distance.
<br />
Growing closer.
<br />
Something sounds wrong..</p>
<p>Suddenly an alien transport flies in from the north. So low to the burning roof that you are all dusted with ash.</p>
<p>The transports gravitic engines glow a deep blue flashing to red as the pilot slams the transport into the courtyard in a very hot landing.</p>
<p>The sound is wrong. Everything sounds like you are underwater. The sound of the burning building behind you is muffled..</p>
<p>The rear ramp of the transport opens there is a armored figure at the controls.</p>
<p><b><i>Get in.</i></b> The voice fills your minds. The speaker is clearly used to command. MinJack starts moving as soon as the ramp is down. </p>
<p>The interior lights activate and you see the unmistakable armor of the last true supervillain, Dr. Destruction.</p>
<p><span class=messageboard-ooc>Step into the strange unmarked van and get the candy. You get an advance as soon as you step into the transport. You also get one if you decline the ride but it won't taste as good. Because stranger's have the best candy.</span></p>{Moving forward. Ret-cons available if desired}
A few minutes pass in light conversation and growing anxiety. The sound of blaster fire fades into the distance. The school continues to burn.
You hear a M'buna in the distance.
Growing closer.
Something sounds wrong..
Suddenly an alien transport flies in from the north. So low to the burning roof that you are all dusted with ash.
The transports gravitic engines glow a deep blue flashing to red as the pilot slams the transport into the...Dr. Destruction (alias of PoorWanderingOne)2023-02-20T02:47:44ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureValerie Ramirez (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=10#4982023-02-18T21:49:24Z2023-02-18T21:49:24Z<div class="messageboard-quotee">Ah-Rekhmire wrote:</div><blockquote><p> With the lights now on, Ah-Rekhmire lower the level of his own light, but still maintains the spell...just in case!</p>
<p><b>"We have freed the cattle and the one called Mindjack. We should go now!"</b></p>
<p>Still levitating, the ancient corpse looks ready to fly the coop. </blockquote><p>Valerie gives you a rather dirty look as she jogs towards the stairs.Ah-Rekhmire wrote:With the lights now on, Ah-Rekhmire lower the level of his own light, but still maintains the spell...just in case!
"We have freed the cattle and the one called Mindjack. We should go now!"
Still levitating, the ancient corpse looks ready to fly the coop.
Valerie gives you a rather dirty look as she jogs towards the stairs.Valerie Ramirez (alias of PoorWanderingOne)2023-02-18T21:49:24ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureValerie Ramirez (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=10#4962023-02-18T21:34:22Z2023-02-18T21:34:22Z<div class="messageboard-quotee">Doctor Toxic wrote:</div><blockquote> <b>"Oh, no cape here. It wouldn't last, like my lab coats."</b> she shrugs, sending ripples through his body. <b>"These days I go by Doctor Toxic."</b> </blockquote><p>Valerie takes a step back. <b>"Doctor Toxic,"</b> <span class="messageboard-dice"><b>Does Valerie recognize the name?:</b></span> <span class="messageboard-dice">1d8 ⇒ 4</span><span class="messageboard-dice">1d6 ⇒ 5</span> <b>"thank you for you and your team freeing us,"</b> Here she looks at MindJack <b>"though I suspect you had other reasons to be here. I should hurry things along, We should all be going."</b>
<p><span class="messageboard-dice"><b>Doc Common Knowledge, w/reroll:</b></span> <span class="messageboard-dice">2d4 ⇒ (2, 2) = 4</span><span class="messageboard-dice">2d6 ⇒ (1, 2) = 3</span> Nope, nothing to see here.</p>Doctor Toxic wrote:"Oh, no cape here. It wouldn't last, like my lab coats." she shrugs, sending ripples through his body. "These days I go by Doctor Toxic."
Valerie takes a step back. "Doctor Toxic," [dice=Does Valerie recognize the name?] 1d8;1d6[/dice] "thank you for you and your team freeing us," Here she looks at MindJack "though I suspect you had other reasons to be here. I should hurry things along, We should all be going." [Dice=Doc Common Knowledge, w/reroll]2d4;2d6[/dice] Nope,...Valerie Ramirez (alias of PoorWanderingOne)2023-02-18T21:34:22ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureValerie Ramirez (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=10#4952023-02-18T21:13:28Z2023-02-18T20:58:39Z<div class="messageboard-quotee"><b>Psiclops</b> wrote:</div><blockquote> Psiclops speaks to Valerie <b>"What plan are you implementing? An escape route, or taking over the building, or what? We just want to get out of here as quickly as possible."</b> </blockquote><p>She hides her reaction to your startling return to visibility well. <b>"Oh no I'm not staying here. Whatever distraction you managed drew off the fins and most of the drones but they'll soon be back and in greater numbers, <a href="https://www.youtube.com/watch?v=zWb07Xh4jaA" target="_blank" rel="nofollow">like the man said.</a> Time to grab what we can and melt away. I suggest you do the same."</b>Psiclops wrote:Psiclops speaks to Valerie "What plan are you implementing? An escape route, or taking over the building, or what? We just want to get out of here as quickly as possible."
She hides her reaction to your startling return to visibility well. "Oh no I'm not staying here. Whatever distraction you managed drew off the fins and most of the drones but they'll soon be back and in greater numbers, like the man said. Time to grab what we can and melt away. I suggest you do the same."Valerie Ramirez (alias of PoorWanderingOne)2023-02-18T20:58:39ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=16#7762023-02-18T07:44:47Z2023-02-18T02:17:57Z<p>Well that bit of trolling should annoy our friend. </p>
<p>@Merelda If I am being actually annoying let me know. I am unskilled at trolling.</p>Well that bit of trolling should annoy our friend.
@Merelda If I am being actually annoying let me know. I am unskilled at trolling.Castor the rat (alias of PoorWanderingOne)2023-02-18T02:17:57ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=27#13272023-02-18T02:13:33Z2023-02-18T02:13:33Z<p>Not receiving to their questions Pollux rotates on their stool and rests their back against the table. They reach into the yellow coat and remove a small cloth bag. </p>
<p>Individual raisins rise from the bag and float alternately into Castor's and Pollux's mouth.</p>
<p><b>"Oh right,<i>The Horde</i>."</b> Pollux ostentatiously removes a coin purse. Takes too long opening it. Removes a single copper. Holds it up for inspection, and flicks it vaguely towards the cloak. <span class="messageboard-dice"><b>its's all in the reflexes, improvised weapon:</b></span> <span class="messageboard-dice">1d20 + 1 - 4 ⇒ (1) + 1 - 4 = -2</span>. Which the coin overshoots landing solidly in the fire.</p>
<p>In the meantime Merelda's coin pouch levitates[ooc{assuming it is withing 30'}[/ooc] over to the table where it hovers just above a lit candle. As the pouch begins to smoke the stranger glances at it once and feeds Castor a raisin. </p>
<p>[Spoiler omitted]</p>Not receiving to their questions Pollux rotates on their stool and rests their back against the table. They reach into the yellow coat and remove a small cloth bag.
Individual raisins rise from the bag and float alternately into Castor's and Pollux's mouth.
"Oh right,The Horde." Pollux ostentatiously removes a coin purse. Takes too long opening it. Removes a single copper. Holds it up for inspection, and flicks it vaguely towards the cloak. [dice=its's all in the reflexes, improvised...Pollux (alias of PoorWanderingOne)2023-02-18T02:13:33ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureValerie Ramirez (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=10#4902023-02-17T01:53:26Z2023-02-17T01:53:26Z<div class="messageboard-quotee">Dave Finsterman wrote:</div><blockquote><p> <b>"Capes? I guess that's us,"</b> says Dave in his fashion. <b>"You're what, like freedom fighters? Hey, remember my name, it's Dave Finsterman."</b></p>
<p>Dave steps outside the hole he just made for some fresh air.</p>
<p><b>"Hey, I think there's a Shake Shack down the street here. You guys hungry? I haven't had a burger in ages."</b> </blockquote><p><span class="messageboard-dice"><b>does Valerie recognize the name?:</b></span> <span class="messageboard-dice">1d8 ⇒ 2</span><span class="messageboard-dice">1d6 ⇒ 4</span>
<p>Valerie smirks and starts a bit at your name. <b>"Not freedom fighters Dave Finsterman. Just people trying to survive. The Crazy blue lady seems to want you in the courtyard and I need to get my friends out of here. I'll have to take a rain check on that burger."</b>
<br />
Valerie heads for the stairs as the lights •and the fire alarm/school bell• come back on.</p>
<p><span class=messageboard-ooc>{The master circuit breaker was in the power/phone closet next to the elevator in the main tower room}</span></p>Dave Finsterman wrote:"Capes? I guess that's us," says Dave in his fashion. "You're what, like freedom fighters? Hey, remember my name, it's Dave Finsterman."
Dave steps outside the hole he just made for some fresh air.
"Hey, I think there's a Shake Shack down the street here. You guys hungry? I haven't had a burger in ages."
[dice=does Valerie recognize the name?]1d8;1d6[/dice] Valerie smirks and starts a bit at your name. "Not freedom fighters Dave Finsterman. Just people trying to...Valerie Ramirez (alias of PoorWanderingOne)2023-02-17T01:53:26ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=27#13202023-02-16T20:41:15Z2023-02-16T17:38:16Z<div class="messageboard-quotee">Merelda "The Widow" Widdomeria wrote:</div><blockquote><p> Growling now, Merelda's hands clutch at the table...scratching the surface lightly with her nails.</p>
<p><i><b>"You all KNOW WHO...MURDER HOBOSsss! CARELESSsss EVIL PEOPLE WHO WANDER THE LAND AIMLESSssLY AND TAKE TREASsssURE FROM THOSsssE WHO HAVE EARNED IT! ADVENTURERSsss! MURDERERSsss and LOOTERSssss...IDIOTSsss WITH SWORDSss and SsssPELLSsss!"</b></i> </blockquote><p><b>Hmmm this is interesting... What did your horde look like? What was it's exact value and denomination breakdown? Were there gems? What size, type, and color? Any of the first water? How about artworks or jewelry? Fine weapons, commemorative plates? Cedar hope chest filled with a lace wedding dress yellowed with age and lost hope?"</b> The curtain closest to Pollux, assuming it is within 30', opens revealing the stranger tilting forward attentively on their stool holding a pen and a spill of paper already half covered in notes. Castor sits calmly on the table, half a sprig of catnip dangling from his mouth. <b>"Where did you last see your horde and what was it wearing? And what were you wearing? Answer the second question fist."</b> The stranger raises their eyebrows attentively.Merelda "The Widow" Widdomeria wrote:Growling now, Merelda's hands clutch at the table...scratching the surface lightly with her nails.
"You all KNOW WHO...MURDER HOBOSsss! CARELESSsss EVIL PEOPLE WHO WANDER THE LAND AIMLESSssLY AND TAKE TREASsssURE FROM THOSsssE WHO HAVE EARNED IT! ADVENTURERSsss! MURDERERSsss and LOOTERSssss...IDIOTSsss WITH SWORDSss and SsssPELLSsss!"
Hmmm this is interesting... What did your horde look like? What was it's exact value and denomination breakdown? Were...Pollux (alias of PoorWanderingOne)2023-02-16T17:38:16ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureValerie Ramirez (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=10#4842023-02-16T05:27:07Z2023-02-16T05:05:09Z<div class="messageboard-quotee">Dave Finsterman wrote:</div><blockquote><p> With Mindjack found, Dave makes a new door in the nearest wall.</p>
<p>[dice=Fighting]1d12+4;1d6
<br />
[dice=Damage]3d6+1d8+1d4 </blockquote><p><span class=messageboard-ooc>{I am assuming you smash through the outer wall under the stairs. If I am wrong please let me know.-PWGM} [Spoiler omitted]</span>
<p>The wall smashes easily. If you allow it the prisoners crowd around to leave. </p>
<p>The unknown woman says <b>"Thank you, I guess capes can be useful."</b> She studies you for a moment. <b>"My name is Valerie, I'll keep an eye out for you."</b></p>
<p>Turning away from you she takes a deep breath and shouts <b>"GARBAGE!"</b></p>
<p>Two surprised sounding voices from the group on the main tower level call back <b>"Soda Fountain!"</b></p>
<p>Valerie and the two meet as the former prisoners begin to file out.
<br />
<b>"One."</b> says Valerie.
<br />
<b>"Moose."</b> Replies an older white woman.
<br />
<b>"Veronica."</b> Replies a young black man.</p>
<p><b>"Good, use those. Go to the second floor."</b> she says nodding at the stairs. <b>"The capes say there are guns. Be quick."</b> The two prisoners jog towards the stairs.
<br />
<b>”And someone get the lights on!”</b></p>Dave Finsterman wrote:With Mindjack found, Dave makes a new door in the nearest wall.
[dice=Fighting]1d12+4;1d6
[dice=Damage]3d6+1d8+1d4
{I am assuming you smash through the outer wall under the stairs. If I am wrong please let me know.-PWGM} [Spoiler omitted] The wall smashes easily. If you allow it the prisoners crowd around to leave.
The unknown woman says "Thank you, I guess capes can be useful." She studies you for a moment. "My name is Valerie, I'll keep an eye out for
[/dice][/dice]...Valerie Ramirez (alias of PoorWanderingOne)2023-02-16T05:05:09ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureMindJack (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=10#4822023-02-16T03:08:49Z2023-02-16T03:08:49Z<p><span class=messageboard-ooc>To <b>Ah-Rekmire</b> and <b>Doctor Toxic</b></span></p>
<p><b>"Heh.. Sorry about that, you surprised me in the dark. I should have been expecting. Heh.. not professional of me."</b></p>
<p><span class=messageboard-ooc>To <b>Ah-Rekmire</b> and <b>Doctor Toxic</b></span> </p>
<p><b>"Now that is, heh.. service. Thank you. Now how are we getting out of here?"</b> </p>
<p>Aloud to <b>Imagine</b>. "Doctor Destruction, really. So you are, Omega? Is that right? Hmm.. Destruction... heh.."[/b]</p>To Ah-Rekmire and Doctor Toxic
"Heh.. Sorry about that, you surprised me in the dark. I should have been expecting. Heh.. not professional of me."
To Ah-Rekmire and Doctor Toxic
"Now that is, heh.. service. Thank you. Now how are we getting out of here?"
Aloud to Imagine. "Doctor Destruction, really. So you are, Omega? Is that right? Hmm.. Destruction... heh.."[/b]MindJack (alias of PoorWanderingOne)2023-02-16T03:08:49ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureMindJack (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=10#4732023-02-14T04:07:14Z2023-02-14T03:33:22Z<p><b>"Jesus! Hey I'm on your side!</b></p>
<p>MindJack kicks at Doctor Toxic as the Doctor touches him. <span class="messageboard-dice"><b>Kick, wild:</b></span> <span class="messageboard-dice">1d10 ⇒ 4</span><span class="messageboard-dice">1d6 ⇒ 4</span> <span class=messageboard-ooc>-4 darkness. Clean miss.</span></p>
<p><span class=messageboard-ooc> Sorry Doc, he pretty much can't see and your touch is on the freeky side. Make an attack vs parry 7 at -4(small target, called shot) if you want to try to dissolve the cuffs. A miss is a clean miss but a crit fail is likely to hit MindJack.</span></p>"Jesus! Hey I'm on your side!
MindJack kicks at Doctor Toxic as the Doctor touches him. [dice=Kick, wild]1d10;1d6[/dice] -4 darkness. Clean miss.
Sorry Doc, he pretty much can't see and your touch is on the freeky side. Make an attack vs parry 7 at -4(small target, called shot) if you want to try to dissolve the cuffs. A miss is a clean miss but a crit fail is likely to hit MindJack.MindJack (alias of PoorWanderingOne)2023-02-14T03:33:22ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureMindJack (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=10#4692023-02-14T02:49:28Z2023-02-14T02:28:15Z<p><b>"Heh.. I was wondering when someone would show up."</b> He tries to see any of you in the darkness. <b>"Who sent you? Just so I know who to thank...heh"</b> He still hasn't moved.
<br />
<span class=messageboard-ooc> Note, MindJack is circled on the map.</span></p>"Heh.. I was wondering when someone would show up." He tries to see any of you in the darkness. "Who sent you? Just so I know who to thank...heh" He still hasn't moved.
Note, MindJack is circled on the map.MindJack (alias of PoorWanderingOne)2023-02-14T02:28:15ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=27#13082023-02-10T12:05:34Z2023-02-09T19:07:46Z<p>Taking advantage of the pneumatic distraction Pollus curls their left hand into their cuff. Touching a bit of forgotten wire tucked into the seam the Stranger <i>Messages</i> Shelyn and Mr. Smiley in the kitchen. Pollux's voice sounds from just over your left shoulder, close and just out of sight. Almost as if Castor had climbed onto your back and is gently, softly, whispering to you in his masters(?) voice. You can almost feel the whiskers. </p>
<p><span class=messageboard-ooc>Message to Variel and Tiny, range 110'Duration 20 minutes:</span><i> Base illusion. Sound and fury signifying nothing. As usual. We are playing someones game. I wonder why and who and why I wonder. Your mock-dragon is likely here. Points is working with it and Opera has gone a whiter shade of pale. You would think someone who has worked around dressing rooms...The thing wants something. All this stagecraft means it's afraid if us. Do we recruit it of bake it in that lovely pastry I smell?</i></p>
<p>The table tilts suddenly before righting just before the candles fall over. <span class=messageboard-ooc>(Unseen servant lending a hand)</span> </p>
<p><span class=messageboard-ooc>Message to Variel and Tiny, range 110'Duration 20 minutes:</span>
<br />
<i>Oh, and Castor says to save some of that for him or he will do something private in your shoes. I shouldn't worry too much. Last time he just worked on some legal correspondence. There was some spilled ink, and a brass fastener in my left toe box but nothing to spoil a rainy morning.</i></p>Taking advantage of the pneumatic distraction Pollus curls their left hand into their cuff. Touching a bit of forgotten wire tucked into the seam the Stranger Messages Shelyn and Mr. Smiley in the kitchen. Pollux's voice sounds from just over your left shoulder, close and just out of sight. Almost as if Castor had climbed onto your back and is gently, softly, whispering to you in his masters(?) voice. You can almost feel the whiskers.
Message to Variel and Tiny, range 110'Duration 20...Pollux (alias of PoorWanderingOne)2023-02-09T19:07:46ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=26#12942023-02-04T22:04:57Z2023-02-04T22:04:57Z<p>Tying the cloth into a neat bow at the wrist Pollux resumes the yellow coat and an expectant look. </p>
<p>The flaming log floats slowly back to the fireplace.</p>
<p><span class=messageboard-ooc>(unless someone wants a floating flaming log for a bit of business. It's moving slow so plenty of time.)</span></p>Tying the cloth into a neat bow at the wrist Pollux resumes the yellow coat and an expectant look.
The flaming log floats slowly back to the fireplace.
(unless someone wants a floating flaming log for a bit of business. It's moving slow so plenty of time.)Pollux (alias of PoorWanderingOne)2023-02-04T22:04:57ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=16#7712023-02-03T20:27:45Z2023-02-03T18:06:27Z<p>Just so you know I am all for pointless theatrics, especially when there are snacks.</p>
<p>Mmmmm these herbs are quite tasty.</p>Just so you know I am all for pointless theatrics, especially when there are snacks.
Mmmmm these herbs are quite tasty.Castor the rat (alias of PoorWanderingOne)2023-02-03T18:06:27ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=26#12882023-02-03T20:02:38Z2023-02-03T17:38:38Z<p>Suddenly becoming businesslike Pollux forcefully points at Points in the best Ace Attorney fashion, incidentally scattering more blood about the table and audience. <b>"You are correct! We have a rebellion to foster and a Mayor to kill! We have"</b> The stranger's voice goes deadpan as Castor peeps above their shoulder. <b>"no time for pointless theatrics."</b> Plucking a string from the abused shirt and taking up the splinter Pollux mutters a phrase in Shadowtongue and releases some Arcane energy. <span class=messageboard-ooc>{Casting Unseen Servant}</span> A large flaming log rises from the fire and floats over to Pollux. The Stranger lights the candle and the splinter from the log before placing/tossing the still burning splinter in the bowl.</p>
<p>Pollux then takes a large cloth handkerchief and begins to calmly bind their arm, wrapping the cloth in the same spiral as the cut. In a merry voice they explain <b>"Shallow cuts hurt the most and they bleed a lot. They clot fast though especially of you use a sharp knife and are careful to bind the wound closed."</b></p>
<p><span class=messageboard-ooc>Active spells: <a href="https://www.d20pfsrd.com/magic/all-spells/u/unseen-servant" target="_blank" rel="nofollow">Unseen Servant</a>. Duration 2 hours. Allowed range from Pollux 30' Walking speed 15'</span></p>Suddenly becoming businesslike Pollux forcefully points at Points in the best Ace Attorney fashion, incidentally scattering more blood about the table and audience. "You are correct! We have a rebellion to foster and a Mayor to kill! We have" The stranger's voice goes deadpan as Castor peeps above their shoulder. "no time for pointless theatrics." Plucking a string from the abused shirt and taking up the splinter Pollux mutters a phrase in Shadowtongue and releases some Arcane energy....Pollux (alias of PoorWanderingOne)2023-02-03T17:38:38ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=26#12862023-02-03T13:29:02Z2023-02-03T01:33:08Z<p><b>"Oh you didn't say there was going to be juice!"</b> Pollux chimes enthusiastically.
<br />
There is a prolonged scrape as the stranger moves their stool away from the table, turns it around and then replaces it exactly where it was. </p>
<p><span class=messageboard-ooc>(Castor uses this distraction to sneak as close to the smelly herbs as possible. <span class="messageboard-dice"><b>sneaky rat:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (19) + 17 = 36</span>)</span></p>
<p>Pollux slides an arm out of the yellow coat and drops it off one shoulder revealing a well made formal shirt. It was white once but is now stained a multitude of colors. The bloodstains look old at least, well not the one on the cuff..</p>
<p>Pollux takes the silver knife and glances at is suspiciously. Shrugging they use the knife to neatly open the exposed sleeve from the elbow. As the cloth falls away it reveals some impressive burn scars. Looking at the fish knife again Pollux comments, <b>"...you are right Castor. If it were done..."</b> Dropping the silver knife Pollux swiftly draws a much larger poniard and with one smooth continuous motion cuts their exposed arm in a spiral pattern starting from under the elbow and ending at the back of the hand. (<span class="messageboard-dice"><b>Dagger:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (3) - 1 = 2</span> hp damage) The long shallow cut bleeds profusely and decoratively especially as Pollux has to hold the arm above their head at one point to maintain the spiral. </p>
<p><b>"Is this good enough?"</b> Pollux asks bringing their arm down and spattering fresh blood across the table. <span class=messageboard-ooc>In a perfect world the blood puts out the candle.</span></p>
<p><span class=messageboard-ooc>(Castor uses this distraction to steal the herbs. <span class="messageboard-dice"><b>Slight of Rat:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (16) + 2 = 18</span>) </span> </p>
<p><span class=messageboard-ooc>(If the auto-da-Grand Guignol is interrupted Castor uses that distraction to filch the greenery.)</span></p>"Oh you didn't say there was going to be juice!" Pollux chimes enthusiastically.
There is a prolonged scrape as the stranger moves their stool away from the table, turns it around and then replaces it exactly where it was.
(Castor uses this distraction to sneak as close to the smelly herbs as possible. [dice=sneaky rat]1d20+17[/dice])
Pollux slides an arm out of the yellow coat and drops it off one shoulder revealing a well made formal shirt. It was white once but is now stained a multitude...Pollux (alias of PoorWanderingOne)2023-02-03T01:33:08ZRe: Forums: Play-by-Post Discussion: The Evil Lounge. Welcome to Star City DiscussionPoor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/discussion&page=11#5222023-01-30T18:17:45Z2023-01-30T18:17:45Z<p>As the group <a href="https://www.youtube.com/watch?v=5wAlQf4WdiE" target="_blank" rel="nofollow">scrabbles for trinkets</a> the band <a href="https://www.youtube.com/watch?v=hFDcoX7s6rE" target="_blank" rel="nofollow">turns up the amps.</a></p>As the group scrabbles for trinkets the band turns up the amps.Poor Wandering One (alias of PoorWanderingOne)2023-01-30T18:17:45ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=16#7692023-01-28T02:02:31Z2023-01-28T02:02:31Z<p>Aha, Thumbs is going for a power move here. Slight of hand gets harder when you can't rely of the forced perspective of everyone at the same table. </p>
<p>Clever, slightly pathetic, but clever.</p>Aha, Thumbs is going for a power move here. Slight of hand gets harder when you can't rely of the forced perspective of everyone at the same table.
Clever, slightly pathetic, but clever.Castor the rat (alias of PoorWanderingOne)2023-01-28T02:02:31ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=26#12762023-01-28T13:56:06Z2023-01-27T20:48:40Z<p>Pollux walks in the door speaking presumable to Castor. <b>"...things went much smoother after we killed the Fat Man for undercutting our coal delivery racket.."</b> Pollux stops short. <b>"Oh they survived. Hello!"</b></p>
<p>The stranger walks up to the forming group and plops down taking a seat on the floor. Castor climbs up to sit proudly on a nearby stool.</p>
<p>Pollux pulls a set of jacks out of a pocket and begins to play. <b>"This is one of the few games where I can reliably beat Castor. He has trouble after the fourth round. He says I am exploiting an unearned evolutionary advantage. I say I can't be blamed for a simple concatenation of circumstances. Then he yells at me for bringing cats into it and stomps off in a huff."</b> Pollux tosses the small sand packed 'ball' into the air and swiftly sweeps up a tiny caltrop, a broken knucklebone die, a small marble, and a badly tanned bat wing. <b>"I just like jacks."</b></p>Pollux walks in the door speaking presumable to Castor. "...things went much smoother after we killed the Fat Man for undercutting our coal delivery racket.." Pollux stops short. "Oh they survived. Hello!"
The stranger walks up to the forming group and plops down taking a seat on the floor. Castor climbs up to sit proudly on a nearby stool.
Pollux pulls a set of jacks out of a pocket and begins to play. "This is one of the few games where I can reliably beat Castor. He has trouble after the...Pollux (alias of PoorWanderingOne)2023-01-27T20:48:40ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=16#7682023-01-26T03:19:34Z2023-01-26T03:19:34Z<p>I'm easy.</p>I'm easy.Castor the rat (alias of PoorWanderingOne)2023-01-26T03:19:34ZRe: Forums: Play-by-Post: Kintargo's Ravens: A Hell's Rebels Game.Pollux (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/gameplay&page=26#12732023-01-26T03:18:28Z2023-01-26T03:18:28Z<div class="messageboard-quotee">Tiny Litsy wrote:</div><blockquote><p> ...
</p>
<b>"You sure you don't want to follow the lady, Pollux? For her own protection."</b> </blockquote><p><b>"So long as you can afford the toll Shelyn, being swindled is indistinguishable from being in love. "</b> Here Pollux produces a small whisk broom and starts brushing a tomato stain off the yellow coat. <b>"Who am I to hobble true romance."</b>
<p>Pollux makes a meandering way back to the lair. Watching for a tail, or for the rest of the dragon, or for the long arm of the law, or muttering crowds of discontent. General watching.</p>Tiny Litsy wrote:...
"You sure you don't want to follow the lady, Pollux? For her own protection."
"So long as you can afford the toll Shelyn, being swindled is indistinguishable from being in love. " Here Pollux produces a small whisk broom and starts brushing a tomato stain off the yellow coat. "Who am I to hobble true romance." Pollux makes a meandering way back to the lair. Watching for a tail, or for the rest of the dragon, or for the long arm of the law, or muttering crowds of...Pollux (alias of PoorWanderingOne)2023-01-26T03:18:28ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GameCastor the rat (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=16#7622023-01-19T19:20:25Z2023-01-19T19:20:08Z<div class="messageboard-quotee">Tiny Litsy wrote:</div><blockquote> <div class="messageboard-quotee">Castor the rat wrote:</div><blockquote><p> <b>Merelda</b>
</p>
Just to let you know P&C are solidly behind you in whatever this is that you are doing. </blockquote>Most people would prefer, though, having P&C somewhere where they can see them at all times (preferably not in their peripheral vision) :P </blockquote><p>You would think so but remember if you can see the abyss then the abyss can see you. ;7)Tiny Litsy wrote:Castor the rat wrote:Merelda
Just to let you know P&C are solidly behind you in whatever this is that you are doing.
Most people would prefer, though, having P&C somewhere where they can see them at all times (preferably not in their peripheral vision) :P You would think so but remember if you can see the abyss then the abyss can see you. ;7)Castor the rat (alias of PoorWanderingOne)2023-01-19T19:20:08ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FuturePoor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=6#2512023-01-08T20:29:18Z2023-01-08T20:29:18Z<div class="messageboard-quotee">Poor Wandering GM wrote:</div><blockquote> <div class="messageboard-quotee">Kara "<span class=messageboard-bigger><b>Imagine</b></span>" Luthor wrote:</div><blockquote><br />
<br />
Having kitted herself out with 3 grenades, a rifle, and a spare clip, Imagine at last felt dressed enough to carry some kind of offensive. Forewarned is forearmed and all that.
<br />
... </blockquote>You recognize the rifle as a V'sori issue Pulse SMG (SPC pg.17) with a full powerpack. The grenades are V'sori fusion grenades. Bit heavy ordinance for prison guards to be carrying but gift horses and all that. The grenades have a dial and some extra buttons and stuff that means little to you, but the big orange button with the flip up cover seems pretty clear. (Athletics to throw Range 5/10/20 3d10 AP4.) </blockquote><p><span class=messageboard-ooc>A bit more info.</span>
<p>You didn't notice it immediately when you picked up the gun as you has just stepped in someone unpleasant, but both the gun and the grenades brushed your mind telepathically. This is not an attack they did not read your mind or commandeer your limbs this was not even telepathic contact. This was a feather brush. Less than that even. But not because it was subtle and slipping past your defenses the contact was just too weak to do anything more. Whatever this was a normal human would brush this off without even noticing.</p>Poor Wandering GM wrote:Kara "Imagine" Luthor wrote:
Having kitted herself out with 3 grenades, a rifle, and a spare clip, Imagine at last felt dressed enough to carry some kind of offensive. Forewarned is forearmed and all that.
...
You recognize the rifle as a V'sori issue Pulse SMG (SPC pg.17) with a full powerpack. The grenades are V'sori fusion grenades. Bit heavy ordinance for prison guards to be carrying but gift horses and all that. The grenades have a dial and some extra buttons...Poor Wandering One (alias of PoorWanderingOne)2023-01-08T20:29:18ZRe: Forums: Play-by-Post Discussion: The Evil Lounge. Welcome to Star City DiscussionPoor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/discussion&page=8#3582022-12-26T20:52:16Z2022-12-26T20:47:33Z<div class="messageboard-quotee"><b>Imagine</b> wrote:</div><blockquote> Alright another Christmas that can't be beat in the can! Merry Christmas Every One!</blockquote><p>And to you. I don't celebrate but bully for those who do I say!
</p>
Also we had a lovely wind storm this morning. Nature was celebrating Winter.</p>
<div class="messageboard-quotee"><b>Imagine</b> wrote:</div><blockquote><br />
<br />
Okay let's get to some of this.</p>
<p>1) Yes, wiggle-room descriptions should be fine. This has to be both ways, tho. If I say I use a power on someone, you can't flip around and say "Ha-ha! He's actually 13' away! You wasted your turn haha now I do my victory dance with turbo-mooning in your face!"</p>
<p>Then we shall have words.
<br />
</blockquote><p>Goose-Gander. I would not have it any other way. Please call me on this, I might do this unconsciously.
<div class="messageboard-quotee"><b>Imagine</b> wrote:</div><blockquote><br />
<br />
3) Mmmrph. The flying-strength rule seems to complicated by half. If we say that you can't -gain- altitude while flying (except with a benny) can we say that you can get someone down to the ground soft enough that they don't go splat? </blockquote><p>Well the Roof 'landing' is a bit of a puzzle. There are plenty of ways down that don't rely on a Power Stunts. But then I did load you up with extra bennies......Imagine wrote:Alright another Christmas that can't be beat in the can! Merry Christmas Every One!
And to you. I don't celebrate but bully for those who do I say!
Also we had a lovely wind storm this morning. Nature was celebrating Winter. Imagine wrote:Okay let's get to some of this.1) Yes, wiggle-room descriptions should be fine. This has to be both ways, tho. If I say I use a power on someone, you can't flip around and say "Ha-ha! He's actually 13' away! You wasted your turn haha now I do...Poor Wandering One (alias of PoorWanderingOne)2022-12-26T20:47:33ZRe: Forums: Play-by-Post Discussion: The Evil Lounge. Welcome to Star City DiscussionPoor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/discussion&page=7#3192022-12-21T05:41:56Z2022-12-21T05:41:56Z<p><b>Everyone </b></p>
<p>Feel free to ask the pilot questions or otherwise inject yourself into the proceedings. We will retcon if needed. Also feel free as usual to ask me for further details if anything seems off.</p>Everyone
Feel free to ask the pilot questions or otherwise inject yourself into the proceedings. We will retcon if needed. Also feel free as usual to ask me for further details if anything seems off.Poor Wandering One (alias of PoorWanderingOne)2022-12-21T05:41:56ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureDr. Destruction (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/gameplay#292022-12-21T04:08:26Z2022-12-21T03:48:25Z<p>About 10-15 minutes after the shaking one of the pilots walks out of the cockpit and into the main cabin.
<br />
[Spoiler omitted]
<br />
[Spoiler omitted] </p>
<p>The V’sori walks to the monitor and attaches what looks like a large USB stick. They then cut one of the wires between the wall and the camera and splice in a small black teardrop shaped object. Both the USB and the teardrop are showing lit yellow/orange lights.</p>
<p>The V’sori is wearing a bright yellow belt with several attached pockets/pouches/small boxes. Think Batman’s utility belt but without as much stuff. It clashes badly with their uniform.</p>
<p>Once satisfied with the splicing job the pilot partly opens their shirt and removes a largeish flat pouch from under their arm. Walking up to Dave they remove a black disk from the pouch. It is about the size of 4 Kennedy half dollars stacked on top of each other. It makes a “click” as it attaches to Dave’s cuffs.</p>
<p>They then walk across the isle to the green skinned individual and stare for a moment. Their eyebrows rise in interest.</p>
<p>They turn away form from the person in the nullifier suit and walk towards the blond man with the stretched arms. They speak for the first time; the pilot’s voice is flat and affectless as with all V’sori. <b> “Remember a V’sori did this.” </b> they say as a second disk clicks onto blond man's cuffs.</p>
<p>Another disk is attached to the cuffs of the blue skinned woman.</p>
<p>After attaching a disk to the arm cuffs of the woman with the surgical wound they notice the ankle cuffs and pause. They look in their pouch and move on.</p>
<p>Two more disks are rapidly attached to the cuffs of the tall pale man and strangely to the set on the corpse.</p>
<p>They then return to the front of the craft and stand again before the green skinned individual. They stare for a bit. And then remove a folded piece of paper from the pouch. They are clearly comparing what is on the paper to the form before them. Seemingly satisfied they return the paper and draw ourt a flat 4-inch-long knife. It is a strange blend of makeshift and machined. The flat sides of the knife are smoothly polished, and the hilt is well fit black plastic. The blade however is jagged and broken looking. The tip is even slightly twisted. Without warning or change of expression the V’sori stabs twice in rapid succession. But the green figure is not hurt. The knife leaves ragged tears in the suit but does not break the skin underneath.
<br />
<b>”Sorry about this Doctor.” </b> they say as they place a disk high on the breastplate near where the arm emerges. </p>
<p>Walking to the port side iris door they pause and speak again. <b> “Pay attention.” </b></p>
<p>They then open the port iris and leap into the void. It is dark outside. The door irises rapidly shut behind them.
<br />
[Spoiler omitted]</p>
<p>Some seconds pass. You smell plastic burning. The tone of the engines change again and they grow even louder.</p>
<p>The monitor flickers to life revealing the golden mask of Dr. Destruction.
<br />
The artificial voice Dr. Destruction speaks.</p>
<p><b>"In two minutes and thirteen seconds this craft will crash. What happens after that is up to you."</b> </p>
<p>Dr. Destrruction pauses. </p>
<p><b>"You will crash into a prison camp located in the Eastpoint district of Star City. The V'sori are holding someone who has information of significant value. Mindjack, you may have heard of him."</b></p>
<p>The image of Dr. Destruction is replaced for a moment with that of a smiling man with ruddy skin, receding black hair and a poor attempt at a goatee. </p>
<p><b>"If you agree to rescue him I will deactivate your nullifiers and you will bring Mindjack to the courtyard just outside the main building. If you do not agree this craft will crash directly into Mindjack's cell. There will be no survivors. Simply say 'Yes' when you agree, the voice recognition is quite good." </b></p>
<p>The monitor goes dark. </p>
<p>And the lights go out. </p>
<p>And the gravity shuts off. </p>
<p>And and the engines go suddenly silent.</p>About 10-15 minutes after the shaking one of the pilots walks out of the cockpit and into the main cabin.
[Spoiler omitted]
[Spoiler omitted]
The V’sori walks to the monitor and attaches what looks like a large USB stick. They then cut one of the wires between the wall and the camera and splice in a small black teardrop shaped object. Both the USB and the teardrop are showing lit yellow/orange lights.
The V’sori is wearing a bright yellow belt with several attached pockets/pouches/small...Dr. Destruction (alias of PoorWanderingOne)2022-12-21T03:48:25ZRe: Forums: Play-by-Post Discussion: The Evil Lounge. Welcome to Star City DiscussionPoor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/discussion&page=5#2202022-12-16T21:18:25Z2022-12-16T21:18:25Z<p>Sweet!
<br />
Super sorcery gets a major change. It goes from a power to build your character around to a supplemental power that will allow you to pull a 15 point rabbit/power out of your hat when you really need to. It really does work better this way. Yow are no longer a wizard constantly trying to mash you x levels of super sorcery into the power you need. You are now a wizard with a solid list of working powers and the ability access anything when the need arises. It looks strange if you are coming from the old version but it works great in play. </p>
<p>If you are worried about the bennie cost. It tends not to be a big problem in play. You could also look at the luck/great luck edges to increase your bennie count.</p>
<p>I recommend this for everybody but it goes double for bennie conscious sorcerers and inventors, spend some time thinking about your Hindrances.
<br />
When a hindrance causes you a problem you frequently get a bennie. My rule of thumb is that is you cannot immediately see 3 ways that this hindrance could make your life difficult then maybe it isn't the Hindrance for you.</p>
<p>Needless to say I do not recommend that you take unlucky.</p>Sweet!
Super sorcery gets a major change. It goes from a power to build your character around to a supplemental power that will allow you to pull a 15 point rabbit/power out of your hat when you really need to. It really does work better this way. Yow are no longer a wizard constantly trying to mash you x levels of super sorcery into the power you need. You are now a wizard with a solid list of working powers and the ability access anything when the need arises. It looks strange if you are...Poor Wandering One (alias of PoorWanderingOne)2022-12-16T21:18:25ZRe: Forums: Play-by-Post Discussion: The Evil Lounge. Welcome to Star City DiscussionPoor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/discussion&page=4#1832022-12-15T03:35:38Z2022-12-15T03:35:38Z<p><b>=-Status update-=</b></p>
<p><b>Dave Finsterman</b>. Approved for play
<br />
<b>Doctor Toxic</b>. Approved for play
<br />
<b>Psiclops</b>. Approved for play
<br />
<b>Imagine</b>. Approved for play
<br />
<b>Karma</b>. Approved for play</p>
<p><b>Ah-Rekhmire</b>. in progress
<br />
<b>Mr. Sardonicous</b>. In progress.
<br />
KingHotTrash. In progress.</p>
<p><b>Omega White</b>. Application withdrawn/moved to alternate status.</p>
<p>And the dominoes are falling. I am preparing to open the game play page and get this show in the air. </p>
<p>I sent PM's to the folks who've gone radio silent. I do hope at least 1 or 2 are still interested.</p>
<p>Please feel free to ask me any setting/rule questions if something is bugging you.</p>
<p>I can see this weekend/early next week as a likely start.</p>=-Status update-=
Dave Finsterman. Approved for play
Doctor Toxic. Approved for play
Psiclops. Approved for play
Imagine. Approved for play
Karma. Approved for play
Ah-Rekhmire. in progress
Mr. Sardonicous. In progress.
KingHotTrash. In progress.
Omega White. Application withdrawn/moved to alternate status.
And the dominoes are falling. I am preparing to open the game play page and get this show in the air.
I sent PM's to the folks who've gone radio silent. I do hope at least 1 or 2 are...Poor Wandering One (alias of PoorWanderingOne)2022-12-15T03:35:38ZRe: Forums: Recruitment: Deadlands: The weird west (Savage worlds), Interest checkPoor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlrq/recruiting&page=4#1572022-12-12T17:39:55Z2022-12-12T17:39:55Z<p>Hey ZEN
<br />
I'm going to have to withdraw my application. The NE game is eating all my attention. Sorry.</p>
<p>~PWO</p>Hey ZEN
I'm going to have to withdraw my application. The NE game is eating all my attention. Sorry.
~PWOPoor Wandering One (alias of PoorWanderingOne)2022-12-12T17:39:55ZRe: Forums: Play-by-Post Discussion: The Evil Lounge. Welcome to Star City DiscussionPoor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/discussion&page=2#632022-12-10T19:13:47Z2022-12-10T19:13:47Z<div class="messageboard-quotee">CucumberTree wrote:</div><blockquote> <div class="messageboard-quotee">Poor Wandering GM in Campaign Info Tab wrote:</div><blockquote>Born a Hero: Ignore Rank requirements for edges during character generation. </blockquote><p>Does this mean that I could pull an Edge like this without the Requirements:
<p>Mighty Blow
<br />
Requirements: Wild Card, Seasoned,
<br />
Fighting d10+
<br />
The character doubles his total damage
<br />
when making a successful Fighting attack
<br />
this round.</p>
<p>or</p>
<p>Professional
<br />
Requirements: Legendary, d12 in affected
<br />
Trait.
<br />
The character is an expert at a particular
<br />
Trait. His Trait becomes d12+1. This Edge
<br />
may be selected more than once, but it may
<br />
never be applied to the same Trait twice </blockquote><p>Yes, with caveats. Born a Hero means you can ignore the "Seasoned" and "Legendary" requirements on those edges. All the other requirements still stand.
<p>So to take "Mighty Blow" you will need to be a Wild card, no problem with that all players are, and you will need the Fighting skill at d8 or better.</p>
<p>And to take "Professional" you will need a d12 in the Trait you are taking this Edge for. Note, Super Skill or Super Attribute have no effect on this. This edge refers to the base skill BEFORE adding any super enhancements.</p>
<p>For example: Driving d8 +2 levels of super skill for a d12 total does NOT qualify for this edge. The base Driving Trait is not a d12.</p>
<p>Driving d12 +2levels of super skill for a total of d12+2 Does qualify for this edge and will raise the total skill to d12+3 (d12+1 with 2 levels of super skill added)</p>
<p>Apologies if I am telling you stuff you already know. It took me a bit to understand this so I am trying to be ultra clear.</p>CucumberTree wrote:Poor Wandering GM in Campaign Info Tab wrote:Born a Hero: Ignore Rank requirements for edges during character generation.
Does this mean that I could pull an Edge like this without the Requirements: Mighty Blow
Requirements: Wild Card, Seasoned,
Fighting d10+
The character doubles his total damage
when making a successful Fighting attack
this round.
or
Professional
Requirements: Legendary, d12 in affected
Trait.
The character is an expert at a particular
Trait. His Trait...Poor Wandering One (alias of PoorWanderingOne)2022-12-10T19:13:47ZRe: Forums: Play-by-Post Discussion: The Evil Lounge. Welcome to Star City DiscussionPoor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivmpu/discussion#132022-12-08T16:30:27Z2022-12-08T16:14:15Z<div class="messageboard-quotee">ZenFox42 wrote:</div><blockquote><p> PWGM - here's my first tentative build. I may change it drastically as I understand the SPC3 rules better (especially the Telekinetic and Force Field Powers), but I wanted to run this by you : </p>
<p>p52 : Armor(5), Heavy Armor(+4), Requires Activation(-1) : +10 heavy armor (8 SPP)
<br />
p63 : Flight(4) : pace 12 (4 SPP)
<br />
p80 : Ranged Attack(15), Heavy weapon(1), Lethal(-1) : 6d6 heavy damage (15 SPP)
<br />
p57 : Dodge : -5 to be hit by Ranged attacks (5 SPP)
<br />
p69 : Invisibility : -4 to be Noticed and vs. attacks (8 SPP)
<br />
p78 : Parry : +5 Parry (5 SPP)</p>
<p>All with the Trapping of telekinetic force.
<br />
</blockquote><p>Hey <b>ZenFox</b> welcome to the lounge.
<p>It all looks Legit if pretty combat heavy but hey I can't criticize folks for being combat heavy when Dave is in the room. You do you.
<br />
I do notice a lack of actual Telekinesis. Bold choice or ....
<br />
The choice of Armor over Forcefield is unusual for TK artists but why not I say. </p>
<p>Looks good. Can't wait for the full version.</p>ZenFox42 wrote:PWGM - here's my first tentative build. I may change it drastically as I understand the SPC3 rules better (especially the Telekinetic and Force Field Powers), but I wanted to run this by you :
p52 : Armor(5), Heavy Armor(+4), Requires Activation(-1) : +10 heavy armor (8 SPP)
p63 : Flight(4) : pace 12 (4 SPP)
p80 : Ranged Attack(15), Heavy weapon(1), Lethal(-1) : 6d6 heavy damage (15 SPP)
p57 : Dodge : -5 to be hit by Ranged attacks (5 SPP)
p69 : Invisibility : -4 to be Noticed...Poor Wandering One (alias of PoorWanderingOne)2022-12-08T16:14:15ZRe: Forums: Recruitment: Deadlands: The weird west (Savage worlds), Interest checkPoor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlrq/recruiting&page=3#1502022-12-01T03:19:47Z2022-12-01T02:20:48Z<p>Are you still looking for posse members?</p>Are you still looking for posse members?Poor Wandering One (alias of PoorWanderingOne)2022-12-01T02:20:48ZRe: Forums: Play-by-Post Discussion: The Little Game Master's Kingmaker (Table 1) DiscussionPoor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/discussion&page=29#14452022-11-16T21:28:05Z2022-11-16T20:57:47Z<p>Good afternoon all.</p>
<p>The player of Jacob Mulle here.</p>
<p>I am very happy to join in and should have my Oracle rebuilt once we hammer out what build rules you happy few used back in the dim mists of lost time.</p>
<p>Is skeleton form I am bringing in a Human Nature Oracle with the Haunted curse.
<br />
I am torn over taking the Spirit Guide archetype. The Wandering Spirits can REALLY help with the utility spells and Hexes are flat out awesome.
<br />
More importantly SG adds to the whole bedeviled/befriended by spirits vibe. </p>
<p>In fact the Spirit guide might be TOO good and straying into cheese territory.</p>
<p>Any opinions?</p>
<p>And again thanks for letting me join.</p>
<p>~PWO</p>Good afternoon all.
The player of Jacob Mulle here.
I am very happy to join in and should have my Oracle rebuilt once we hammer out what build rules you happy few used back in the dim mists of lost time.
Is skeleton form I am bringing in a Human Nature Oracle with the Haunted curse.
I am torn over taking the Spirit Guide archetype. The Wandering Spirits can REALLY help with the utility spells and Hexes are flat out awesome.
More importantly SG adds to the whole bedeviled/befriended by...Poor Wandering One (alias of PoorWanderingOne)2022-11-16T20:57:47ZRe: Forums: Recruitment: Dm replacement needed for Kingmaker.Jakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/Kingmaker4t9lw/recruiting#72022-11-11T01:45:43Z2022-11-11T01:45:43Z<p>Greetings.</p>
<p>I may be crashing this party a little early but you mention you might be looking for players?</p>
<p>If you are then I'd like to toss a Nature or Wood oracle into the ring.
<br />
The current build under the alias is as a Nature oracle for a campaign long ago..</p>
<p>I remember it being a coin toss between the two mysteries so who knows.
<br />
I've played Kingmaker in a couple of campaigns that faded before we left Oleg's. These things happen.</p>
<p>Anyway feel free to poke around in Jakob's old posts if you want an idea of my play style. And please forgive my trespass if I've wandered in before the New Player door was opened.</p>
<p>Thank you
<br />
~Poor Wandering One</p>Greetings.
I may be crashing this party a little early but you mention you might be looking for players?
If you are then I'd like to toss a Nature or Wood oracle into the ring.
The current build under the alias is as a Nature oracle for a campaign long ago..
I remember it being a coin toss between the two mysteries so who knows.
I've played Kingmaker in a couple of campaigns that faded before we left Oleg's. These things happen.
Anyway feel free to poke around in Jakob's old posts if you...Jakob Mulle (alias of PoorWanderingOne)2022-11-11T01:45:43ZRe: Forums: Recruitment: Interest Check for 5e KingmakerPoor Wandering One (alias of PoorWanderingOne)https://paizo.com/threads/rzs43pdj?Interest-Check-for-5e-Kingmaker#172022-11-06T11:47:06Z2022-11-04T15:28:12Z<div class="messageboard-quotee">mishima wrote:</div><blockquote> How much is player knowledge of Golarion required to enjoy this? Love 5e, but Golarion never really drew me in (besides Kaer Maga). </blockquote><p>There is also the <a href="https://paizo.com/products/btpy8dqh?Pathfinder-Adventure-Path-Kingmaker-Players-Guide[/" target="_blank" rel="nofollow">free Kingmaker players guide</a> that should answer a good number of questions. Just be aware that some of the Game info is very Pathfinder related and will likely need to change or disappear when converted to 5e.
<p>Mind you converting the near feat background traits might be a good project while the GM sets things up.</p>mishima wrote:How much is player knowledge of Golarion required to enjoy this? Love 5e, but Golarion never really drew me in (besides Kaer Maga).
There is also the free Kingmaker players guide that should answer a good number of questions. Just be aware that some of the Game info is very Pathfinder related and will likely need to change or disappear when converted to 5e. Mind you converting the near feat background traits might be a good project while the GM sets things up.Poor Wandering One (alias of PoorWanderingOne)2022-11-04T15:28:12ZRe: Forums: Recruitment: Interest Check for 5e KingmakerPoor Wandering One (alias of PoorWanderingOne)https://paizo.com/threads/rzs43pdj?Interest-Check-for-5e-Kingmaker#82022-11-01T02:17:21Z2022-11-01T01:30:21Z<p>I am interested in trying a 5e kingmaker. Interesting to see how much the system change impacts play.</p>
<p>Re the archpaladin. I don't see that much of a lore issue. There is no reason Golrian powers that be can't make Warlocks. After all it's not like the fighters/wizards/clerics et.al are the same between the two systems.</p>
<p>Races should not be too much of an issue. 5E has a good mix and it is pretty easy to adapt a pathfinder race to 5e. </p>
<p>The big issues with moving Kingmaker off Golarian are the nations. KM is pretty political and is strongly based on the River Kingdoms/Stolen Lands. Trying to move this is just asking for needless headaches. I suspect keeping the game on Golarian and just swapping rules would be easiest.</p>
<p>Or maybe I am missing something. What issues do you all see in changing KM to 5E?</p>I am interested in trying a 5e kingmaker. Interesting to see how much the system change impacts play.
Re the archpaladin. I don't see that much of a lore issue. There is no reason Golrian powers that be can't make Warlocks. After all it's not like the fighters/wizards/clerics et.al are the same between the two systems.
Races should not be too much of an issue. 5E has a good mix and it is pretty easy to adapt a pathfinder race to 5e.
The big issues with moving Kingmaker off Golarian are the...Poor Wandering One (alias of PoorWanderingOne)2022-11-01T01:30:21ZRe: Forums: Play-by-Post Discussion: Kintargo's Ravens: A Hell's Rebels GamePoor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75ivlyk/discussion&page=9#4082022-01-15T21:04:42Z2022-01-14T22:44:52Z<div class="messageboard-quotee">Tiny Litsy wrote:</div><blockquote><br />
<br />
<p>Yeah, as much as I understand that RPGs can sometimes be about dark stuff, I'd much prefer my 'supposedly-for-fun' escapism to stay clear from anything too depressing and stomach-churning. </blockquote><p>Check.
<p>Witches come stock with several content advisory stickers attached ex Cook Person but I will be avoiding most of them as I too find them un-fun</p>
<p>That said Pollux is at core an expression of extreme existential angst. Think of someone who is aware of the ultimate heat death of the universe and allows this knowledge of absolute futility to consume them.
<br />
He is not an anti-hero but is an inadvertent hero. Someone who does "good" because "evil" will win in the end anyway so why help it along.</p>
<p>Cosmic horror, transgression, and occasional body horror are his raison d'etre. On a practical level 90% of the horror will be off screen. Stuff like castor wearing a lead made from many different lengths of different red threads tied together. It could be that the threads are bloodstained or they could just be red. The idea is to make the implications of Pollux horrifying but keeping there from being anything you can put you finger on to exactly say why.</p>
<p>In tone I am going more for a Lovecraft-crossed Addams Family or the early Dexter books rather than a splatterfest. I find gore dull. Abuse tropes/punching down I find abhorrent.
<br />
<b>Tark</b>, <b>Beorn</b> and <b>Variel</b> were in the campaign where Pollux was born so they may have better insight than I would on how this all comes across in play. </p>
<p><b>If I ever stray too close to the line please, anyone, let me know and I will back off without taking offense or seeking an explanation.</b> </p>
<p>I live by the X card rule.</p>Tiny Litsy wrote:Yeah, as much as I understand that RPGs can sometimes be about dark stuff, I'd much prefer my 'supposedly-for-fun' escapism to stay clear from anything too depressing and stomach-churning.
Check. Witches come stock with several content advisory stickers attached ex Cook Person but I will be avoiding most of them as I too find them un-fun
That said Pollux is at core an expression of extreme existential angst. Think of someone who is aware of the ultimate heat death of the...Poor Wandering One (alias of PoorWanderingOne)2022-01-14T22:44:52ZRe: Forums: Recruitment: Interest Check: Let's play something newPoor Wandering One (alias of PoorWanderingOne)https://paizo.com/threads/rzs42zfr?Interest-Check-Lets-play-something-new#452020-03-20T23:27:57Z2020-03-20T23:20:07Z<p>I smiled at skyrealms. Haven’t seen Jorune get a shout long long time.</p>
<p>As for votes I cast mine for Venture City. Fate can work as a pbp pretty well. Dungeon World would be my vote if you want fantasy but it really comes down to anything but Kult. </p>
<p>Both DW and Fate have that low key vibe you mentioned.</p>I smiled at skyrealms. Haven’t seen Jorune get a shout long long time.
As for votes I cast mine for Venture City. Fate can work as a pbp pretty well. Dungeon World would be my vote if you want fantasy but it really comes down to anything but Kult.
Both DW and Fate have that low key vibe you mentioned.Poor Wandering One (alias of PoorWanderingOne)2020-03-20T23:20:07ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadPoor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=73#36452019-12-19T04:41:39Z2019-12-19T04:41:39Z<p>Very glad to hear from you again. I’m sorry the game has officially joined the choir invisible but health is far more important than wax golems and demon apes.</p>
<p>I would love to get a plot rundown. Who set us up to win the contest and why? What is in the ziggurat? And most importantly, how did Picklebeard fit into it all? </p>
<p>Feel as good as you can and thanks for one of the best games I’ve played. Well done sir, well done.</p>
<p>~PWO</p>Very glad to hear from you again. I’m sorry the game has officially joined the choir invisible but health is far more important than wax golems and demon apes.
I would love to get a plot rundown. Who set us up to win the contest and why? What is in the ziggurat? And most importantly, how did Picklebeard fit into it all?
Feel as good as you can and thanks for one of the best games I’ve played. Well done sir, well done.
~PWOPoor Wandering One (alias of PoorWanderingOne)2019-12-19T04:41:39ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadPoor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=73#36282019-06-08T21:17:29Z2019-06-08T21:03:50Z<div class="messageboard-quotee">Ansha wrote:</div><blockquote> Out of curiosity, PWO, did you end up completing your Master in Library Science? Quite unexpectedly, I ended up a library director about a month ago. </blockquote><p>Congratulations Ansha!
<p>Yes I am a fully fledged librarian. Not doing anything with the degree which is a shame and the cause of some lamentations in the wee hours. </p>
<p>But life goes on.</p>
<p>At the moment life is heading for a trail in southern Oregon. I’m preparing for a 3 to 4 week walk on the woods starting at the end of this month.</p>Ansha wrote:Out of curiosity, PWO, did you end up completing your Master in Library Science? Quite unexpectedly, I ended up a library director about a month ago.
Congratulations Ansha! Yes I am a fully fledged librarian. Not doing anything with the degree which is a shame and the cause of some lamentations in the wee hours.
But life goes on.
At the moment life is heading for a trail in southern Oregon. I’m preparing for a 3 to 4 week walk on the woods starting at the end of this month.Poor Wandering One (alias of PoorWanderingOne)2019-06-08T21:03:50ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=73#36202019-05-03T18:05:26Z2019-05-03T18:05:26Z<p>Get healthy boss. Update when you can. We’re here for you.</p>Get healthy boss. Update when you can. We’re here for you.Jakob Mulle (alias of PoorWanderingOne)2019-05-03T18:05:26ZRe: Forums: Play-by-Post: DM AK's Sargavan SagaJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/gameplay&page=90#44852019-04-22T20:00:10Z2019-04-22T20:00:10Z<p>Jacob joins our former sleeping beauty. <b>”Akirra, can you make out any titles or fragments in the bookman?”</b> <span class=messageboard-ooc> Maybe “Book Golem making for dummies” or out of date RDA guides, Pre 2010 bound Library Of Congress cataloging service bulletins. Anything really. Note Jakob is fluent in Azlanti. </span></p>Jacob joins our former sleeping beauty. ”Akirra, can you make out any titles or fragments in the bookman?” Maybe “Book Golem making for dummies” or out of date RDA guides, Pre 2010 bound Library Of Congress cataloging service bulletins. Anything really. Note Jakob is fluent in Azlanti.Jakob Mulle (alias of PoorWanderingOne)2019-04-22T20:00:10ZRe: Forums: Play-by-Post: DM AK's Sargavan SagaJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/gameplay&page=90#44622019-03-21T20:34:04Z2019-03-21T20:34:04Z<p><b>”Library?”</b> Jacob’s ears perk up. <b> “Maybe we can finally get some answers.”</b></p>
<p>The oracle joins Ansha and the others peering through the doorway.</p>”Library?” Jacob’s ears perk up. “Maybe we can finally get some answers.”
The oracle joins Ansha and the others peering through the doorway.Jakob Mulle (alias of PoorWanderingOne)2019-03-21T20:34:04ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=73#36082019-03-01T14:36:16Z2019-03-01T14:36:16Z<div class="messageboard-quotee">F. Castor wrote:</div><blockquote><p> First things first...</p>
<p>Take care and get better AK. No worries. We shall be here. :-)</p>
<p>Second things second...</p>
<p>Welcome back Jakob. :-) </blockquote><p>Same on both counts Castor.F. Castor wrote:First things first...
Take care and get better AK. No worries. We shall be here. :-)
Second things second...
Welcome back Jakob. :-)
Same on both counts Castor.Jakob Mulle (alias of PoorWanderingOne)2019-03-01T14:36:16ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=73#36052019-02-20T00:05:33Z2019-02-20T00:05:33Z<p>Hello Akirra, Qhude and all. Feels strange but good to be here again.</p>
<p>Take it easy boss we can entertain ourselves 'til you are back in mid-season form.</p>
<p>AK. A breathing machine must feel deeply odd. Something external taking over such an intimate and familiar function. Odd.</p>Hello Akirra, Qhude and all. Feels strange but good to be here again.
Take it easy boss we can entertain ourselves 'til you are back in mid-season form.
AK. A breathing machine must feel deeply odd. Something external taking over such an intimate and familiar function. Odd.Jakob Mulle (alias of PoorWanderingOne)2019-02-20T00:05:33ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=73#36042019-02-19T23:47:05Z2019-02-19T23:47:05Z<p>Hello Akirra, Qhude and all. Feels strange but good to be here again.</p>
<p>Take it easy boss we can entertain ourselves 'til you are back in mid-season form.</p>Hello Akirra, Qhude and all. Feels strange but good to be here again.
Take it easy boss we can entertain ourselves 'til you are back in mid-season form.Jakob Mulle (alias of PoorWanderingOne)2019-02-19T23:47:05ZRe: Forums: Play-by-Post: DM AK's Sargavan SagaJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/gameplay&page=90#44542019-02-19T23:41:04Z2019-02-19T23:36:37Z<p><b> ”I suppose not everything has to be a trap..” </b></p>
<p>Jacob lifts a grape from the platter. Then sets it back on the table. He bows his head and lowers an open palm as if accepting something. For an instant a flower scented breeze flows across the table towards Jacob.
<br />
<span class=messageboard-ooc> Casting “Purify food and drink” Tebati at least likely recognizes the orison. It covers 4 cubic feet. That should hit everything on the table.</span></p>
<p>A moment later he lifts the grape again and eats it.</p>
<p><b>"The fruit is good at least."</b></p>”I suppose not everything has to be a trap..”
Jacob lifts a grape from the platter. Then sets it back on the table. He bows his head and lowers an open palm as if accepting something. For an instant a flower scented breeze flows across the table towards Jacob.
Casting “Purify food and drink” Tebati at least likely recognizes the orison. It covers 4 cubic feet. That should hit everything on the table.
A moment later he lifts the grape again and eats it.
"The fruit is good at least."Jakob Mulle (alias of PoorWanderingOne)2019-02-19T23:36:37ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=72#35992019-02-19T00:11:25Z2019-02-19T00:04:20Z<p>Teach me not to log into Paizo for three months. </p>
<p>It is good to see this coming to life again. Though given history and present concerns I think we may be bad luck for AK.</p>
<p>Now how do these rules work again.......</p>Teach me not to log into Paizo for three months.
It is good to see this coming to life again. Though given history and present concerns I think we may be bad luck for AK.
Now how do these rules work again.......Jakob Mulle (alias of PoorWanderingOne)2019-02-19T00:04:20ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=8#3522018-01-29T15:37:12Z2018-01-29T15:37:12Z<p>Bad news all.</p>
<p>A change at work means I actually have to do stuff rather than play pbp's on my betters dime.</p>
<p>Bloody consultants....</p>
<p>Anyway things do not look to be chancing for the next month or two at least so I am afraid I will have to drop. </p>
<p>I want to apologize to everyone but especially to Zen. A players first responsibility is to show up and I have failed.</p>
<p>Keep fighting the bad fight.</p>
<p>Jack out.</p>Bad news all.
A change at work means I actually have to do stuff rather than play pbp's on my betters dime.
Bloody consultants....
Anyway things do not look to be chancing for the next month or two at least so I am afraid I will have to drop.
I want to apologize to everyone but especially to Zen. A players first responsibility is to show up and I have failed.
Keep fighting the bad fight.
Jack out.Jack of Clubs. (alias of PoorWanderingOne)2018-01-29T15:37:12ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=71#35222018-01-17T23:42:40Z2018-01-17T23:42:40Z<p>New year, cold grey hope.</p>New year, cold grey hope.Jakob Mulle (alias of PoorWanderingOne)2018-01-17T23:42:40ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=8#3512018-01-10T16:09:05Z2018-01-10T16:09:05Z<div class="messageboard-quotee">Alpha One wrote:</div><blockquote><p> ...
</p>
Also, got paid in fist bumps by the five-year-old son. </blockquote><p>Ah pulling down the big bucks I see. :7)
<p>Sounds fun and useful. Well done.</p>Alpha One wrote:...
Also, got paid in fist bumps by the five-year-old son.
Ah pulling down the big bucks I see. :7) Sounds fun and useful. Well done.Jack of Clubs. (alias of PoorWanderingOne)2018-01-10T16:09:05ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=7#3492018-01-09T15:27:16Z2018-01-09T15:27:16Z<p>Alpha One, Supervillain and master of understatement. :7)</p>
<p>Where did you get to go?</p>Alpha One, Supervillain and master of understatement. :7)
Where did you get to go?Jack of Clubs. (alias of PoorWanderingOne)2018-01-09T15:27:16ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=7#3462017-12-27T17:12:30Z2017-12-27T17:12:30Z<p>I was doing touch attacks so no STR or weapon damage. That seems pretty solid. What I was not sure about was if the raise on the to hit roll still added the d6. SWD pg 67 makes no mention of touch attacks and the touch attack section does not mention damage at all. So I was in a quandry.</p>
<p>What I did then was to look at trappings. The stun club is a comic variant of a real world taser. I know from the news that tasers can kill esp if the victim is tased in a vital area. Could a raise on the to hit roll translate as a vital area hit? </p>
<p>I figured this was enough of a grey area to at least make the rolls to speed things along in case you ruled that the raise did add damage. Not that the damage totals did anything in this case but hey Jack could have aced.</p>
<p>Thanks for the ruling, grey area all cleared up.</p>I was doing touch attacks so no STR or weapon damage. That seems pretty solid. What I was not sure about was if the raise on the to hit roll still added the d6. SWD pg 67 makes no mention of touch attacks and the touch attack section does not mention damage at all. So I was in a quandry.
What I did then was to look at trappings. The stun club is a comic variant of a real world taser. I know from the news that tasers can kill esp if the victim is tased in a vital area. Could a raise on the to...Jack of Clubs. (alias of PoorWanderingOne)2017-12-27T17:12:30ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=7#3432017-12-24T22:48:49Z2017-12-24T22:48:49Z<p>Gaming? .... yeah I can see that, sorry. It wasn't intentional, just stupidity and posting while distracted.</p>
<p>I was really just throwing ideas around. Looking at other ways to do the same(ish)thing. </p>
<p>More than happy to do the all in one package.</p>Gaming? .... yeah I can see that, sorry. It wasn't intentional, just stupidity and posting while distracted.
I was really just throwing ideas around. Looking at other ways to do the same(ish)thing.
More than happy to do the all in one package.Jack of Clubs. (alias of PoorWanderingOne)2017-12-24T22:48:49ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=13#6132017-12-22T19:00:20Z2017-12-22T19:00:20Z<p><span class=messageboard-ooc>Everybody was Kung Fu fighting... round 5. Ten of Spades
<br />
Bennies 3/5</span></p>
<p>over comms: <b><i>"Thom, Angel's down. Get her out of here."</b>
<br />
<b>"Wolf. I really didn't want to do this but I think we are on a success only ticket. Get over here ASAP, take the high road. I have the null collar!"</b></i> </p>
<p>Jack speaks to the two monks in the doorway. <b>"Sorry boys, it's been fun."</b></p>
<p><span class="messageboard-dice"><b>Fighting, Wild. Wild Attack+2, MAP-2, two Touch attacks+2. Attack #1:</b></span> <span class="messageboard-dice">1d8 ⇒ 4</span><span class="messageboard-dice">1d6 ⇒ 6</span>. <span class="messageboard-dice"><b>Wild ace:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span>, <span class="messageboard-dice"><b>and again:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span>. <span class=messageboard-ooc>Total{(6+6+5)+2-2+2}19.</span> </p>
<p><span class="messageboard-dice"><b>Fighting, Wild. Wild Attack+2, MAP-2, two Touch attacks+2. Attack #2:</b></span> <span class="messageboard-dice">1d8 ⇒ 8</span><span class="messageboard-dice">1d6 ⇒ 4</span>. <span class="messageboard-dice"><b>Fighting ace:</b></span> <span class="messageboard-dice">1d8 ⇒ 6</span>. <span class=messageboard-ooc>Total {(8+6)+2-2+2} 14</span></p>
<p><span class="messageboard-dice"><b>Damage Mook on left. Not sure if the 19 was a raise or if bonus damage counts on a touch attack, I think it should considering the tased in something important trapping, but if it doesn't then ignore this roll:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (3) + 2 = 5</span>. </p>
<p><span class="messageboard-dice"><b>Damage Mook on right.Even less sure about the 14 was a raise or if bonus damage counts on a touch attack, I think it should considering the tased in something important trapping, but if it doesn't then ignore this roll:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (4) + 2 = 6</span>.</p>
<p><span class=messageboard-ooc>Both mooks have to make Vigor checks. Jack's Parry is 6 until his next turn.</span></p>Everybody was Kung Fu fighting... round 5. Ten of Spades
Bennies 3/5
over comms: "Thom, Angel's down. Get her out of here."
"Wolf. I really didn't want to do this but I think we are on a success only ticket. Get over here ASAP, take the high road. I have the null collar!"
Jack speaks to the two monks in the doorway. "Sorry boys, it's been fun."
[dice=Fighting, Wild. Wild Attack+2, MAP-2, two Touch attacks+2. Attack #1]1d8;1d6[/dice]. [dice=Wild ace]1d6[/dice], [dice=and again]1d6[/dice]....Jack of Clubs. (alias of PoorWanderingOne)2017-12-22T19:00:20ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=7#3412017-12-22T17:06:15Z2017-12-22T17:06:15Z<p>I can see that. I am just keeping an eye on what tools Jack will have after the nullifier beam hits. :7) </p>
<p>I will most likely do Counterattack as a normal edge then use super edge for Imp and ImpImp.</p>
<p>But all this is a bit down the road.</p>I can see that. I am just keeping an eye on what tools Jack will have after the nullifier beam hits. :7)
I will most likely do Counterattack as a normal edge then use super edge for Imp and ImpImp.
But all this is a bit down the road.Jack of Clubs. (alias of PoorWanderingOne)2017-12-22T17:06:15ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=7#3392017-12-21T17:56:15Z2017-12-21T17:56:15Z<p>Exactly!</p>
<p>I say call it 5pts with the caveat that the cost is not final and will depend on how this impacts play.</p>
<p>I am recommending 5pts as this is about as useful as a vanilla selective damage field which runs 5pts.</p>
<p>Could also be done as 2 non-super edges (counter and Imp.) and a super bump of the final 1 or 2 pts. (call it Imp. Imp. Counterattack ;7)</p>Exactly!
I say call it 5pts with the caveat that the cost is not final and will depend on how this impacts play.
I am recommending 5pts as this is about as useful as a vanilla selective damage field which runs 5pts.
Could also be done as 2 non-super edges (counter and Imp.) and a super bump of the final 1 or 2 pts. (call it Imp. Imp. Counterattack ;7)Jack of Clubs. (alias of PoorWanderingOne)2017-12-21T17:56:15ZRe: Forums: Advice: Conjure Carriage - Its Uses and DrawbacksPoor Wandering One (alias of PoorWanderingOne)https://paizo.com/threads/rzs2usg3?Conjure-Carriage-Its-Uses-and-Drawbacks#112017-12-21T19:28:06Z2017-12-21T00:00:57Z<p><b>Illusion detector</b> Must be summoned onto a surface that can take its weight. Illusory floors cant. I wonder if one would lose the spell if one tried to summon this onto an illusionary bridge or atop a weak floor/roof?</p>Illusion detector Must be summoned onto a surface that can take its weight. Illusory floors cant. I wonder if one would lose the spell if one tried to summon this onto an illusionary bridge or atop a weak floor/roof?Poor Wandering One (alias of PoorWanderingOne)2017-12-21T00:00:57ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=7#3372017-12-20T19:51:01Z2017-12-20T19:51:01Z<div class="messageboard-quotee">GM_ZenFox42 wrote:</div><blockquote><br />
<br />
<p>Counter-punch/Intercepting fist : the price you are offering in exchange •is• exactly the Improved Counterattack Edge. </blockquote><p>Close to it. The improvement over Imp. Counterattack would be this power could hit more than one person a turn.
<div class="messageboard-quotee">GM_ZenFox42 wrote:</div><blockquote><br />
<br />
Some counter-questions : I •think• the Selective is for "the guy who's trying to hit me", yes? </blockquote><p>Yup. It changes the power from zaps anyone standing next to me to if a person attacks me AND misses then Jack may choose to make a free attack on them.
<div class="messageboard-quotee">GM_ZenFox42 wrote:</div><blockquote><br />
<br />
And what do you mean by damage that scales with Strength? Whose Strength? Your attacker's? That sounds like a positive modifier to me.</p>
<p>Also, you would •not• be including your STR in that attack's damage, right? </blockquote><p>I am still pondering this one. The idea was to have the counter do the same damage as a normal punch from Jack INSTEAD of whatever damage the damage field power dictates. Currently Jack does a d10 with a punch which but that will increase as his STR goes up and/or I get things like the bruiser/brawler/martial artist edges. The basic idea is to simplify bookkeeping (no need to remember different damage values) and avoid the odd case where the counterattacks damage is better than the normal attack. This would be the case had Jack th power right now as 2d6 is a bit better than 1d10.
<div class="messageboard-quotee">GM_ZenFox42 wrote:</div><blockquote><br />
<br />
I'd like to counter with including the Selective and "scales with Strength" (if I allow that at all, still thinking about it) positive modifiers, to be countered with -2 points for Contingent (on a successful Counterattack).</p>
<p>So, you'd have to use one Advancement to take at least Counterattack, and spend 3 PP (plus the possible "scales with Strength" mod) to get one level of Damage Field. You could continue to build it up from there.</p>
<p>Counter-thoughts? </blockquote><p>Not sure what you mean here. I see that contingent is the right limit. So something like:
</p>
Contingent, Target must attack and miss Jack.
<br />
Limitation, Jack must roll to hit targets. Limited to basic attacks as in the counterattack edge.</p>
<p>The language referencing the Counterattack edge is to prevent complications with other attack-triggered but not damage related edges like sweep and frenzy. </p>
<p>The overall desire is to create something as much like the Imp. Counterattack edge as possible while still allowing for countering more than one target a turn.</p>GM_ZenFox42 wrote:Counter-punch/Intercepting fist : the price you are offering in exchange *is* exactly the Improved Counterattack Edge.
Close to it. The improvement over Imp. Counterattack would be this power could hit more than one person a turn. GM_ZenFox42 wrote:Some counter-questions : I *think* the Selective is for "the guy who's trying to hit me", yes?
Yup. It changes the power from zaps anyone standing next to me to if a person attacks me AND misses then Jack may choose to make a...Jack of Clubs. (alias of PoorWanderingOne)2017-12-20T19:51:01ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=7#3352017-12-19T21:22:31Z2017-12-19T21:22:31Z<p>musings on upcoming superpowers</p>
<p>So I have been listening to a <a href="https://decoderringtheatre.com/shows/red-panda-adventures/" target="_blank" rel="nofollow">podcast</a> ...</p>
<p>[Spoiler omitted]</p>
<p>and watching <a href="https://en.wikipedia.org/wiki/Darkwing_Duck" target="_blank" rel="nofollow">cartoons</a>...</p>
<p>[Spoiler omitted]</p>
<p>along with far too many <a href="https:https://en.wikipedia.org/wiki/Orange_Sky_Golden_Harvest" target="_blank" rel="nofollow">kung fu movies</a>...</p>
<p>[Spoiler omitted]</p>
<p>What do you think?</p>musings on upcoming superpowers
So I have been listening to a podcast ...
[Spoiler omitted]
and watching cartoons...
[Spoiler omitted]
along with far too many kung fu movies...
[Spoiler omitted]
What do you think?Jack of Clubs. (alias of PoorWanderingOne)2017-12-19T21:22:31ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=7#3342017-12-19T20:25:55Z2017-12-19T20:25:55Z<p>That is a very nice thing you are all doing. I hope you all enjoy the trip.</p>That is a very nice thing you are all doing. I hope you all enjoy the trip.Jack of Clubs. (alias of PoorWanderingOne)2017-12-19T20:25:55ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=12#5972017-12-12T18:05:07Z2017-12-12T18:05:07Z<p><span class=messageboard-ooc><b>Everybody was Kung Fu fighting... round 3. Bennies 3/5. Duce of hearts-ish</b></span></p>
<p><span class=messageboard-ooc><span class="messageboard-dice"><b>Spirit roll to unShake, Wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span><span class="messageboard-dice">1d6 ⇒ 5</span>, <span class="messageboard-dice"><b>Spirit Ace:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span>. Total (6+3+2 Combat reflexes edge) 11 Up and able to act. <span class="messageboard-dice"><b>I feel the earth move under my feet:</b></span> <span class="messageboard-dice">1d10 ⇒ 2</span><span class="messageboard-dice">1d6 ⇒ 4</span></span></p>
<p><b>"Try that again if you think your hard enough!"</b>
<br />
<span class=messageboard-ooc>Taking defend action parry is 10 (8+2 parry) until next action.</span></p>Everybody was Kung Fu fighting... round 3. Bennies 3/5. Duce of hearts-ish
[dice=Spirit roll to unShake, Wild]1d6;1d6[/dice], [dice=Spirit Ace]1d6[/dice]. Total (6+3+2 Combat reflexes edge) 11 Up and able to act. [dice=I feel the earth move under my feet] 1d10; 1d6[/dice]
"Try that again if you think your hard enough!"
Taking defend action parry is 10 (8+2 parry) until next action.Jack of Clubs. (alias of PoorWanderingOne)2017-12-12T18:05:07ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=12#5862017-12-07T23:21:11Z2017-12-07T23:21:11Z<p><span class=messageboard-ooc> Zen, how many folks are attacking me? There were 2 on me, according to the gang up bonus, as of the nine of clubs. Did Jack's attack take one out? I do not see any results of the attack or a Vigor roll due to the stun weapon. Am I missing something?
<br />
It looks like there are 3 monks attacking me as on the end on the round , <i>"Monk #9 stands up and attacks Jack, along with Monk #1 and #5"</i>, but there is only a gang up mod of 2. I am confused.</span></p>Zen, how many folks are attacking me? There were 2 on me, according to the gang up bonus, as of the nine of clubs. Did Jack's attack take one out? I do not see any results of the attack or a Vigor roll due to the stun weapon. Am I missing something?
It looks like there are 3 monks attacking me as on the end on the round , "Monk #9 stands up and attacks Jack, along with Monk #1 and #5", but there is only a gang up mod of 2. I am confused.Jack of Clubs. (alias of PoorWanderingOne)2017-12-07T23:21:11ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=7#3312017-12-04T23:28:09Z2017-12-04T23:28:09Z<p>The other monk is in another "group", he'll attack when his group is up.</p>
<p>I thought the free attacks one draws from leaving HTH happened out of turn sequence and had no effect on anyone's normal action? Are these not extra attacks?</p>
<p>SWD pg 76. What am I missing?</p>
<p>I am asking because I see the Extraction edge(s) in Jack's future so I want to understand how this works</p>The other monk is in another "group", he'll attack when his group is up.
I thought the free attacks one draws from leaving HTH happened out of turn sequence and had no effect on anyone's normal action? Are these not extra attacks?
SWD pg 76. What am I missing?
I am asking because I see the Extraction edge(s) in Jack's future so I want to understand how this worksJack of Clubs. (alias of PoorWanderingOne)2017-12-04T23:28:09ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=7#3292017-12-01T15:54:32Z2017-12-01T15:54:32Z<p>Bennies are easier to recover. Esp as I did then not know if Ablat could be repaired. It is rather expensive to replace.</p>
<p>Should look into just getting the Armor power and replace it.</p>
<p>RE: withdraw. Doc had 2 monks on him is something preventing the second one getting an attack?</p>
<p>Re:Repair so this would be a case of skill specialization? SWD pg 95.
<br />
Jack would roll Repair (armor) when working with armor and Repair (armor) -2 for all other repair uses?</p>Bennies are easier to recover. Esp as I did then not know if Ablat could be repaired. It is rather expensive to replace.
Should look into just getting the Armor power and replace it.
RE: withdraw. Doc had 2 monks on him is something preventing the second one getting an attack?
Re:Repair so this would be a case of skill specialization? SWD pg 95.
Jack would roll Repair (armor) when working with armor and Repair (armor) -2 for all other repair uses?Jack of Clubs. (alias of PoorWanderingOne)2017-12-01T15:54:32ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=12#5752017-11-30T22:13:56Z2017-11-30T22:13:56Z<div class="messageboard-quotee">Thomas Roland wrote:</div><blockquote> After Jack hits him.....</blockquote><p><span class=messageboard-ooc>Psst Thom... Jack hit a monk not a Monolith.</span>Thomas Roland wrote:After Jack hits him.....
Psst Thom... Jack hit a monk not a Monolith.Jack of Clubs. (alias of PoorWanderingOne)2017-11-30T22:13:56ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=12#5722017-11-30T18:26:14Z2017-11-30T17:38:03Z<p>Everybody was Kung Fu fighting... round 3. Bennies 4/5. Nine of Clubs</p>
<p><span class=messageboard-ooc><span class="messageboard-dice"><b>Soak, Elan, Take the Hit:</b></span> <span class="messageboard-dice">1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11</span>. Wound soaked. Three bennies remaining</span></p>
<p>Jack sways backwards letting the monks roundhouse kick shatter the door frame rather than his head.</p>
<p><b>"Right, No more Mr. nice supervillain."</b></p>
<p>With a flick of the wrist and an electric pop Jack's club is in his hand.</p>
<p><span class="messageboard-dice"><b>Fighting, drawing weapon:</b></span> <span class="messageboard-dice">1d8 ⇒ 7</span><span class="messageboard-dice">1d6 ⇒ 6</span>. <span class="messageboard-dice"><b>Wild ace:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span>. <span class=messageboard-ooc>Total to hit(10-2) 8.</span> <span class="messageboard-dice"><b>Damage, club:</b></span> <span class="messageboard-dice">1d10 ⇒ 8</span><span class="messageboard-dice">1d4 ⇒ 4</span>.<span class="messageboard-dice"><b>Club ace:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span>. <span class="messageboard-dice"><b>And again:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span>. <span class=messageboard-ooc>Total Damage 18 and the Vigor roll. Damn, just short of doing knockback.</span></p>Everybody was Kung Fu fighting... round 3. Bennies 4/5. Nine of Clubs
[Dice=Soak, Elan, Take the Hit]1d8+2+2[/dice]. Wound soaked. Three bennies remaining
Jack sways backwards letting the monks roundhouse kick shatter the door frame rather than his head.
"Right, No more Mr. nice supervillain."
With a flick of the wrist and an electric pop Jack's club is in his hand.
[dice=Fighting, drawing weapon]1d8; 1d6[/dice]. [dice=Wild ace]1d6[/dice]. Total to hit(10-2) 8. [dice=Damage,...Jack of Clubs. (alias of PoorWanderingOne)2017-11-30T17:38:03ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=7#3272017-11-30T17:50:06Z2017-11-30T17:10:53Z<p>Hey Zen</p>
<p>Doc Withdrew 10" and left HTH range.</p>
<p>Also how does one repair ablative armor? Flat repair or repair -2 sounds about right. Thoughts?</p>Hey Zen
Doc Withdrew 10" and left HTH range.
Also how does one repair ablative armor? Flat repair or repair -2 sounds about right. Thoughts?Jack of Clubs. (alias of PoorWanderingOne)2017-11-30T17:10:53ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=7#3242017-11-22T17:11:01Z2017-11-22T17:11:01Z<div class="messageboard-quotee">Zen in the main thread wrote:</div><blockquote>...But how do you know where Monolith is? </blockquote><p>It should be pretty obvious....or am I missing something?
<div class="messageboard-quotee">Zen in the main thread wrote:</div><blockquote>...the entire building collapses in upon the both of you.</blockquote><p>and
<div class="messageboard-quotee">Zen in the main thread wrote:</div><blockquote>... growing larger and larger until he's 10 feet tall... </blockquote><p>So a 10' tall (naked?) rock man standing in the open rubble of a former building.
<p>I think we have a good guess as to where Mr. Mono is.</p>Zen in the main thread wrote:...But how do you know where Monolith is?
It should be pretty obvious....or am I missing something? Zen in the main thread wrote:...the entire building collapses in upon the both of you.
and Zen in the main thread wrote:... growing larger and larger until he's 10 feet tall...
So a 10' tall (naked?) rock man standing in the open rubble of a former building. I think we have a good guess as to where Mr. Mono is.Jack of Clubs. (alias of PoorWanderingOne)2017-11-22T17:11:01ZRe: Forums: Starfinder General Discussion: Why would anyone steal a computer in Starfinder?Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/threads/rzs2uqiq?Why-would-anyone-steal-a-computer-in-Starfinder#262017-11-22T16:57:56Z2017-11-22T16:57:56Z<div class="messageboard-quotee">Ravingdork wrote:</div><blockquote> QuidEst, do you know of any examples in media or literature of hackers aiding one another against the same device, simultaneously, in a somewhat sensible/realistic fashion? </blockquote><p>Perhaps not that realistic and not really aiding exactly but the Chaos/Hardisson duel over control of a target building's security systems might be applicable. This was mainly in "The two live crew job". Either that or "The ho ho ho job" it has been a while.Ravingdork wrote:QuidEst, do you know of any examples in media or literature of hackers aiding one another against the same device, simultaneously, in a somewhat sensible/realistic fashion?
Perhaps not that realistic and not really aiding exactly but the Chaos/Hardisson duel over control of a target building's security systems might be applicable. This was mainly in "The two live crew job". Either that or "The ho ho ho job" it has been a while.Poor Wandering One (alias of PoorWanderingOne)2017-11-22T16:57:56ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=12#5572017-11-21T23:25:57Z2017-11-21T23:25:57Z<p>Everybody was Kung Fu fighting... round 3. Ten of Hearts-ish
<br />
Bennies 4/5</p>
<p>But first....
<br />
As the monk reaches him Jack lashes out with a white gloved fist.
<br />
<span class=messageboard-ooc> <span class="messageboard-dice"><b>INTERRUPT!:</b></span> <span class="messageboard-dice">1d10 ⇒ 2</span><span class="messageboard-dice">1d6 ⇒ 3</span> total is 3. I will assume that the monk will beat that so Jack's action occurs after theirs.</span></p>
<p>We now return you to the beating in progress...</p>
<p><span class=messageboard-ooc><span class="messageboard-dice"><b>Don't fall down check, -2 because reasons:</b></span> <span class="messageboard-dice">1d10 ⇒ 7</span><span class="messageboard-dice">1d6 ⇒ 1</span> total is 5. Passed. I am assuming the Monks also passed their Agility checks.</span></p>
<p><span class=messageboard-ooc><span class="messageboard-dice">1d8 ⇒ 5</span><span class="messageboard-dice">1d6 ⇒ 6</span>. <span class="messageboard-dice"><b>Wild ace:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> for a total of 9. <span class="messageboard-dice"><b>Damage, if that hit:</b></span> <span class="messageboard-dice">1d10 ⇒ 3</span>. Well that is just sad.</span></p>
<p>....which is proving inconclusive.</p>Everybody was Kung Fu fighting... round 3. Ten of Hearts-ish
Bennies 4/5
But first....
As the monk reaches him Jack lashes out with a white gloved fist.
[dice=INTERRUPT!] 1d10;1d6[/dice] total is 3. I will assume that the monk will beat that so Jack's action occurs after theirs.
We now return you to the beating in progress...
[dice=Don't fall down check, -2 because reasons] 1d10;1d6 [/dice] total is 5. Passed. I am assuming the Monks also passed their Agility checks.
...Jack of Clubs. (alias of PoorWanderingOne)2017-11-21T23:25:57ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=11#5422017-11-16T16:06:38Z2017-11-16T16:06:38Z<p><span class=messageboard-ooc> PSST! Zen!</span>
<br />
<div class="messageboard-quotee">Jack of Clubs. wrote:</div><blockquote><br />
<br />
<p><span class=messageboard-ooc>What kind of building is this? Dorm? Storage? Temple? Garage? Kitchen? Server room?</span></p>
<p></blockquote><p>PSST! Zen!
Jack of Clubs. wrote:What kind of building is this? Dorm? Storage? Temple? Garage? Kitchen? Server room?Jack of Clubs. (alias of PoorWanderingOne)2017-11-16T16:06:38ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=11#5392017-11-13T19:26:06Z2017-11-13T19:25:08Z<div class="messageboard-quotee">Thomas Roland wrote:</div><blockquote> <span class=messageboard-ooc>You're a loose cannon Jack! Also, I don't know if you can make it to a doorway right away. I've been making a beeline to a building this whole time and I think I still have a round left. =/</span> </blockquote><p><span class=messageboard-ooc>See Zen Tue, Oct 24, 2017, 06:26 am. Jack is in the box.</span>
</p>
<span class=messageboard-ooc>Different building. You are going to the main bldg I am just hiding in the laundry/kitchen/porn cave.</span></p>Thomas Roland wrote:You're a loose cannon Jack! Also, I don't know if you can make it to a doorway right away. I've been making a beeline to a building this whole time and I think I still have a round left. =/
See Zen Tue, Oct 24, 2017, 06:26 am. Jack is in the box.
Different building. You are going to the main bldg I am just hiding in the laundry/kitchen/porn cave.Jack of Clubs. (alias of PoorWanderingOne)2017-11-13T19:25:08ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=11#5362017-11-13T17:13:33Z2017-11-13T17:13:33Z<p>Everybody was Kung Fu fighting... round 2. Queen of spades
<br />
<span class=messageboard-ooc>Bennies 4/5</span></p>
<p>Jack takes a quick glance around. </p>
<p><span class=messageboard-ooc>What kind of building is this? Dorm? Storage? Temple? Garage? Kitchen? Server room?</span></p>
<p><b>"C'mon folks! Inside or in the air. Stop playing with the pajama pals."</b></p>
<p><span class=messageboard-ooc>Standing in the doorway and going on hold. Will interrupt to punch any enemy trying to get in. Friends are free to pass by.</span></p>Everybody was Kung Fu fighting... round 2. Queen of spades
Bennies 4/5
Jack takes a quick glance around.
What kind of building is this? Dorm? Storage? Temple? Garage? Kitchen? Server room?
"C'mon folks! Inside or in the air. Stop playing with the pajama pals."
Standing in the doorway and going on hold. Will interrupt to punch any enemy trying to get in. Friends are free to pass by.Jack of Clubs. (alias of PoorWanderingOne)2017-11-13T17:13:33ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=11#5302017-11-07T17:42:00Z2017-11-07T17:42:00Z<p><span class=messageboard-ooc><b>Psst Zen!</b> Should Doc and I post now? Or is something happening after the Big E?</span></p>Psst Zen! Should Doc and I post now? Or is something happening after the Big E?Jack of Clubs. (alias of PoorWanderingOne)2017-11-07T17:42:00ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=7#3212017-11-01T22:40:48Z2017-11-01T22:40:48Z<div class="messageboard-quotee">Enkїdu in the main thread wrote:</div><blockquote><br />
<br />
<p>One of those questions I've been meaning to ask is whether anyone else in the group has Atlantean blood? Knowing who I can communicate with telepathically would be handy.</blockquote><p>Not me! Jack is pure strain human.Enkїdu in the main thread wrote:One of those questions I've been meaning to ask is whether anyone else in the group has Atlantean blood? Knowing who I can communicate with telepathically would be handy.
Not me! Jack is pure strain human.Jack of Clubs. (alias of PoorWanderingOne)2017-11-01T22:40:48ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=7#3202017-11-01T22:30:51Z2017-11-01T22:30:51Z<p>Zen. Ensnare is called out as a touch attack here....</p>
<div class="messageboard-quotee">SW Super Powers wrote:</div><blockquote><p> <b>Projectile</b> (+1)
</p>
This Modifier can be used with any Touch Attack power, such as copycat, decay, <b><i>ensnare</i></b>, fear, infection, paralysis, or poison.</blockquote><p>Admittedly this is more Rule as Intended rather than strict Rule as Written evidence but I would certainly let Ranged Touch apply to Ensnare.Zen. Ensnare is called out as a touch attack here....
SW Super Powers wrote:Projectile (+1)
This Modifier can be used with any Touch Attack power, such as copycat, decay, ensnare, fear, infection, paralysis, or poison.
Admittedly this is more Rule as Intended rather than strict Rule as Written evidence but I would certainly let Ranged Touch apply to Ensnare.Jack of Clubs. (alias of PoorWanderingOne)2017-11-01T22:30:51ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=7#3132017-10-28T18:51:36Z2017-10-28T18:44:49Z<p>Having the same problem.
<br />
The site has also been down off and on over the past 3•4 days. So hopefully it is being worked on?</p>
<p>Just took a look at the website feedback forum. This is being worked on as we type.</p>Having the same problem.
The site has also been down off and on over the past 3•4 days. So hopefully it is being worked on?
Just took a look at the website feedback forum. This is being worked on as we type.Jack of Clubs. (alias of PoorWanderingOne)2017-10-28T18:44:49ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=7#3112017-10-24T14:18:53Z2017-10-24T14:18:53Z<p>Have fun at the conference Nature. Try not to collapse the hotel in an anomalous earthquake.</p>Have fun at the conference Nature. Try not to collapse the hotel in an anomalous earthquake.Jack of Clubs. (alias of PoorWanderingOne)2017-10-24T14:18:53ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=11#5132017-10-23T17:12:47Z2017-10-23T16:59:09Z<div class="messageboard-quotee">GM_ZenFox42 wrote:</div><blockquote><br />
<br />
Jack - I forgot to mention, the 4 monks you knocked down were the •only• monks in your area. And you don't have to run to get to the door. Are you heading for the nearest building, or the building the monks came out of? That'll determine the status of the door you face.
<br />
</blockquote><p>The side building with the fewest monks or the nearest one please. But if there is no difference then....<span class="messageboard-dice"><b>odd is left as you enter:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span>. Left hand building.GM_ZenFox42 wrote:Jack - I forgot to mention, the 4 monks you knocked down were the *only* monks in your area. And you don't have to run to get to the door. Are you heading for the nearest building, or the building the monks came out of? That'll determine the status of the door you face.
The side building with the fewest monks or the nearest one please. But if there is no difference then....[dice=odd is left as you enter]1d6[/dice]. Left hand building.Jack of Clubs. (alias of PoorWanderingOne)2017-10-23T16:59:09ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=7#3062017-10-23T16:33:54Z2017-10-23T16:32:55Z<p>I like the crit fail roll. I usually soften the blow by giving the player a benny when they crit fail.</p>
<p>It does not work for PbP, but face to face it is fun to give the player a choice of spending a benny to reroll a double 1 or gaining a benny if they eat the failure. </p>
<p>Won't work here but sometimes the looks on the poor players faces as they try to balance greed vs pain......... good times.</p>
<p>No opinion on Extra Effort. Looks legit.</p>I like the crit fail roll. I usually soften the blow by giving the player a benny when they crit fail.
It does not work for PbP, but face to face it is fun to give the player a choice of spending a benny to reroll a double 1 or gaining a benny if they eat the failure.
Won't work here but sometimes the looks on the poor players faces as they try to balance greed vs pain......... good times.
No opinion on Extra Effort. Looks legit.Jack of Clubs. (alias of PoorWanderingOne)2017-10-23T16:32:55ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=11#5052017-10-20T18:22:25Z2017-10-20T18:22:25Z<p><span class=messageboard-bigger>Everybody was Kung Fu fighting...</span> round 1. 9 of spades
<br />
<span class=messageboard-ooc>Bennies 4/5</span></p>
<p>Jack keeps moving to the side building. </p>
<p><b>"Inside, don't get surrounded!"</b></p>
<p><span class=messageboard-ooc>Don't know if I can make this with a normal 6" move. I should if I was right about the at most 12" away for the buildings part. If I can then I will make a normal move and Defend (+2 parry) for a total parry of 10.
<br />
If I cannot Jack will Run (<span class="messageboard-dice">1d6 ⇒ 2</span>) and attempt to bowl anyone between him and the door out of the way. <span class="messageboard-dice"><b>Opposed STR, -2map, +2move, -1light:</b></span> <span class="messageboard-dice">1d10 ⇒ 2</span><span class="messageboard-dice">1d6 ⇒ 6</span>. <span class="messageboard-dice"><b>Wild ace:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span>. For a total of 10. The door, if closed will get the same treatment. </span></p>Everybody was Kung Fu fighting... round 1. 9 of spades
Bennies 4/5
Jack keeps moving to the side building.
"Inside, don't get surrounded!"
Don't know if I can make this with a normal 6" move. I should if I was right about the at most 12" away for the buildings part. If I can then I will make a normal move and Defend (+2 parry) for a total parry of 10.
If I cannot Jack will Run ([dice]1d6[/dice]) and attempt to bowl anyone between him and the door out of the way. [dice=Opposed STR, -2map,...Jack of Clubs. (alias of PoorWanderingOne)2017-10-20T18:22:25ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=11#5032017-10-20T15:47:49Z2017-10-20T15:47:49Z<div class="messageboard-quotee">Alpha One wrote:</div><blockquote><p> <b>"I'm Beta!"</b> one shouts.</p>
<p><b>"I'm Gamma!"</b> shouts the other.</p>
<p>Nevertheless, each one takes aim and starts to shoot out the oil lamps.</p>
<p></blockquote><p><b>"You need a collective •oof• name"</b> Jack grunts as he sends a monk flying.Alpha One wrote:"I'm Beta!" one shouts.
"I'm Gamma!" shouts the other.
Nevertheless, each one takes aim and starts to shoot out the oil lamps.
"You need a collective *oof* name" Jack grunts as he sends a monk flying.Jack of Clubs. (alias of PoorWanderingOne)2017-10-20T15:47:49ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=11#5022017-10-20T15:43:38Z2017-10-20T15:43:38Z<div class="messageboard-quotee">GM_ZenFox42 wrote:</div><blockquote><p> <span class=messageboard-ooc>Jack, I count your score as 15 (you left out the MAP). So on to the monk's roll...</span></p>
<p>[dice=Strength]d8 So that's...3 Raises</p>
<p>I think of "obstacles" as hard, at least relatively immovable objects. So I'll let you push your monk into 3 others, and they •all• go prone. Howzat?</p>
<p></blockquote><p><span class=messageboard-ooc>Arrrrg sorry about the MAP.....Wait a min...Modifiers -2 map +2 movement -1 lighting +2 elan is a net +1. Roll was 6+6+4 or 16 so total of 17. Not that it matters with the Monks effective 0 (1 -1 light)</span>
<p><span class=messageboard-ooc>I am good with the 3 prone.</span></p>
<p><span class=messageboard-ooc>Also I want to point out that this is the first time you have rolled a one where Jack was involved. I got all excited for a moment that this would activate Jacks jinx power but the wording is pretty clear that the foe has to be the source of the action, sigh. So no Jinx on the initial opposed roll in a grapple but yes if they take action to escape Jacks hold. I suppose this keeps a defensive power from becoming a back door offence by say making multiple tests of wills in a round just to fish for bad rolls from your foes.</span></p>GM_ZenFox42 wrote:Jack, I count your score as 15 (you left out the MAP). So on to the monk's roll...
[dice=Strength]d8 So that's...3 Raises
I think of "obstacles" as hard, at least relatively immovable objects. So I'll let you push your monk into 3 others, and they *all* go prone. Howzat?
Arrrrg sorry about the MAP.....Wait a min...Modifiers -2 map +2 movement -1 lighting +2 elan is a net +1. Roll was 6+6+4 or 16 so total of 17. Not that it matters with the Monks effective 0 (1 -1[/dice]...Jack of Clubs. (alias of PoorWanderingOne)2017-10-20T15:43:38ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=10#4962017-10-19T16:50:17Z2017-10-19T16:50:17Z<p><span class=messageboard-ooc>Ok I can see it now. Thanks Zen.</span></p>
<p><i>Too many to risk a straight up fight. Limit numbers....</i>
<br />
<i>Exit? Large door, same fight a different place.</i>
<br />
<i>Back to the wall? better, trapped, option b.</i>
<br />
<i>Lights, confusion, building, option a</i></p>
<p><b>"Alphas, shoot the lamps!"</b>
<br />
<b>"Everyone, <span class=messageboard-bigger>That way!</span></b></p>
<p><span class=messageboard-ooc>Zen, I am assuming there are buildings on 3 sides of this courtyard. They may or may not cut off the courtyard from the rest of the complex but that is not important right now. What is important is that we have 3 threat-streams. Directly ahead, left-ahead, and right- ahead as the monks exit the buildings. We know the buildings (and gate) are no more than 12" away (nature's teleport, halfway tween wall and nearest building). So 2 moves barring powers/good run roll. Monks appear to have a move on us (pouring out of buildings, one turn til they reach us). So if we head for a side building then we fight the monks who came from that building. The monks from the central building are still +- a move away and the monks from the far side have to cover +-twice the ground. That should buy us a turn or so.</span> </p>
<p>Jack, hopefully with the others (Doc, Wolf, and Big E?) runs towards one of the side buildings. <span class=messageboard-ooc>(The one with fewer monks or that is closer. Random otherwise)</span>
<br />
.......................
<br />
<span class="messageboard-dice"><b>Run, Barry, run:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> <span class=messageboard-ooc>Meh, so move of 8". Flash he is not. </span></p>
<p>Reaching the lead monks Jack remembers his time on the prison football team (new warden, bad idea). And throws a very illegal block.
<br />
<span class=messageboard-ooc>Push attack, opposed Strength rolls, -2 multiaction, -1 lighting, +2 movement. <span class="messageboard-dice">1d10 ⇒ 4</span><span class="messageboard-dice">1d6 ⇒ 1</span>. Blech, spending benny. <span class="messageboard-dice"><b>+2 elan:</b></span> <span class="messageboard-dice">1d10 ⇒ 7</span><span class="messageboard-dice">1d6 ⇒ 6</span> <span class="messageboard-dice"><b>Wild ace:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class="messageboard-dice"><b>And again:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span>. Total (6+6+4+2-1) 17. If this is only a success then Jack will knock the target prone. If there are raises and if another monk counts as an obstacle under the push rules then Jack will slam the target back 1"/raise and inflict 1d6/raise. In a perfect world this damage would be to both target and obstacle monks.</span></p>Ok I can see it now. Thanks Zen.
Too many to risk a straight up fight. Limit numbers....
Exit? Large door, same fight a different place.
Back to the wall? better, trapped, option b.
Lights, confusion, building, option a
"Alphas, shoot the lamps!"
"Everyone, That way!
Zen, I am assuming there are buildings on 3 sides of this courtyard. They may or may not cut off the courtyard from the rest of the complex but that is not important right now. What is important is that we have 3...Jack of Clubs. (alias of PoorWanderingOne)2017-10-19T16:50:17ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=10#4942017-10-16T23:26:05Z2017-10-16T23:26:05Z<div class="messageboard-quotee">GM_ZenFox42 wrote:</div><blockquote><br />
<br />
What do you do? </blockquote><p><span class=messageboard-ooc>Ask questions obviously...</span>
<p><span class=messageboard-ooc>1. Please describe the courtyard.
<br />
a. Are we closer to the exit door or to a building?
<br />
b. Any features in the courtyard? A well, a cart, A 1936 Rolls-Royce Phantom III.
<br />
c. Are the buildings wood construction? Modern materials?
<br />
d. Any artificial lighting. It is pre-dawn so we should have darkness modifiers.
<br />
e. Is there an alarm sounding? If yes then is it a klaxon or are we talking more drum/gong/bell territory? </span></p>
<p><span class=messageboard-ooc>2.Please describe the monks.
<br />
a. Are they all/most coming from the same building?
<br />
b. Are there any guard/observation towers or folks on the wall who will be soon visiting us with ranged death?
<br />
c. Are any armed or armored, and if so with what?
<br />
d. Is there any visible rank distinction amongst the monks?
<br />
</span></p>GM_ZenFox42 wrote:What do you do?
Ask questions obviously... 1. Please describe the courtyard.
a. Are we closer to the exit door or to a building?
b. Any features in the courtyard? A well, a cart, A 1936 Rolls-Royce Phantom III.
c. Are the buildings wood construction? Modern materials?
d. Any artificial lighting. It is pre-dawn so we should have darkness modifiers.
e. Is there an alarm sounding? If yes then is it a klaxon or are we talking more drum/gong/bell territory?
2.Please describe...Jack of Clubs. (alias of PoorWanderingOne)2017-10-16T23:26:05ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=10#4812017-10-13T20:03:26Z2017-10-13T20:03:26Z<p><span class=messageboard-ooc>It is already night. Pre-dawn to be exact.</span></p>It is already night. Pre-dawn to be exact.Jack of Clubs. (alias of PoorWanderingOne)2017-10-13T20:03:26ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=7#3042017-10-13T15:42:22Z2017-10-13T15:42:22Z<p>Good morning Wolf. At least it is morning where I am.</p>
<p>mmmmmm Coffee</p>
<p>It is the fruit of the bean that sets my mind in motion........</p>Good morning Wolf. At least it is morning where I am.
mmmmmm Coffee
It is the fruit of the bean that sets my mind in motion........Jack of Clubs. (alias of PoorWanderingOne)2017-10-13T15:42:22ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=10#4752017-10-13T15:40:21Z2017-10-13T15:40:21Z<div class="messageboard-quotee">GM_ZenFox42 wrote:</div><blockquote>..... and shuts the door in your face. </blockquote><p>um...
<div class="messageboard-quotee">Jack wrote:</div><blockquote>Jack gently places his hand on the door. Gently, but firmly (Str d10).</blockquote><p>Was it unclear that Jack would resist the door closing? Sorry sometimes I am too obscure for my own good.
<p>——————————————————</p>
<p>If the door stays open....</p>
<p><b>"I understand, and agree that it is right and natural that Mr. Monolith stays here. I will be more than happy to leave you undisturbed, as soon as Mr. Monolith confirms, in person, that he wishes to stay here." </b></p>
<p><b>"I am sure your superiors wish to avoid the disruption inherent in our misguided rescue attempt should we mistakenly conclude that you are holding the gentleman against his will. Now please escort us to see Mr. Monolith, we will speak with him and be on our way."</b></p>
<p>——————————————————-</p>
<p>If the door is closed...</p>
<p>[b"]Doctor, if you would be so kind as to remove this door?"[/b]</p>
<p>Followed by the open door conversation or ultraviolence as the situation dictates.</p>GM_ZenFox42 wrote:..... and shuts the door in your face.
um... Jack wrote:Jack gently places his hand on the door. Gently, but firmly (Str d10).
Was it unclear that Jack would resist the door closing? Sorry sometimes I am too obscure for my own good. ------------------------------------
If the door stays open....
"I understand, and agree that it is right and natural that Mr. Monolith stays here. I will be more than happy to leave you undisturbed, as soon as Mr. Monolith confirms, in...Jack of Clubs. (alias of PoorWanderingOne)2017-10-13T15:40:21ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=10#4702017-10-11T22:36:57Z2017-10-11T22:36:57Z<div class="messageboard-quotee">Alpha One wrote:</div><blockquote><p> <span class=messageboard-ooc>... Jack has got some great material.</span>
</p>
</blockquote><p><span class=messageboard-ooc>Why thank you kind gentlemen. <b>All</b> I tend to wordy so if anyone ever feels stepped on please let me know and I will reel it in.</span>Alpha One wrote:... Jack has got some great material.
Why thank you kind gentlemen. All I tend to wordy so if anyone ever feels stepped on please let me know and I will reel it in.Jack of Clubs. (alias of PoorWanderingOne)2017-10-11T22:36:57ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=7#3032017-10-11T16:56:14Z2017-10-11T16:56:14Z<p>Heh...</p>
<p>Just realized my argument can be boiled down to 'We are the Necessary Evil'.</p>
<p>I'll have to work that into the text next time.</p>Heh...
Just realized my argument can be boiled down to 'We are the Necessary Evil'.
I'll have to work that into the text next time.Jack of Clubs. (alias of PoorWanderingOne)2017-10-11T16:56:14ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=10#4672017-10-11T15:47:55Z2017-10-11T15:47:55Z<p>Jack gently places his hand on the door. Gently, but firmly (Str d10).</p>
<p><b>"I understand. We have no wish to disturb Mr. Monolith or to disrupt the life in this monastery. However we did not come here on a trivial errand." </b>
<br />
<b>"We found out that Mr. Monolith is here. It was not difficult. Since it was not difficult that means the V'sori either know or will know very soon." </b>
<br />
<b>"The V'sori are very interested in people like Mr. Monolith. They want to understand them better, generally through dissection. They will come for him. The V'sori will not ask to speak with Mr. Monolioth. They will take him." </b>
<br />
<b>"You and the others will resist. That will be a challenge to their authority. The V'sori do not tolerate challenges to their authority."</b> </p>
<p><b>"You will do a good deal of damage to local forces, but you will loose and the V'sori will have Monolith. If by some miracle you defeat or stalemate the local forces then you become an embarrassment to the high command. The V'sori do not tolerate embarrassments."</b> </p>
<p><b>"The high command will then either commit enough forces to overrun this place. Or, and I think this is more likely, cut their losses and simply obliterate this monastery, Mr. Monolith, and most of this mountain with an orbital strike. The death toll will not concern them." </b></p>
<p><b>"Your only chance, your monasteries only chance, and your guests only chance if for him to come with us. When the V'sori come, you let them in, they search, they find nothing, they leave and you are still here doing good."</b></p>
<p><b>"I expect they are not that far behind us."</b></p>
<p><span class=messageboard-ooc>PS. This is Jack's argument to the doormonk, the abbot(ess), and to Monolith. As I do not expect Doormonk to have the authority to give us what we want. Jack will happily reveal that Monolith will be under Dr. D's protection and point out that D is heading one of the few effective resistance movements and so represents M's best chance for safety.
<br />
Jack will also happily reveal the collar. Telling M (or the Abbot(ess), Doormonk does not rate this info) that it is a power damper as Dr. D understands that M is having trouble controlling his powers and it is a long flight to where we are going. </span> </p>
<p><span class=messageboard-ooc>PSS. I suppose this constitutes a threat? Give us Monolith or you lose everything. Admittedly it would not be us doing the damage but it is still motivating through fear. If it matters, <span class="messageboard-dice"><b>Intimidate, wild:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span><span class="messageboard-dice">1d6 ⇒ 4</span></span></p>Jack gently places his hand on the door. Gently, but firmly (Str d10).
"I understand. We have no wish to disturb Mr. Monolith or to disrupt the life in this monastery. However we did not come here on a trivial errand."
"We found out that Mr. Monolith is here. It was not difficult. Since it was not difficult that means the V'sori either know or will know very soon."
"The V'sori are very interested in people like Mr. Monolith. They want to understand them better, generally through...Jack of Clubs. (alias of PoorWanderingOne)2017-10-11T15:47:55ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=10#4652017-10-10T20:04:06Z2017-10-10T20:04:06Z<div class="messageboard-quotee">— Dark Angel — wrote:</div><blockquote> <span class=messageboard-ooc>Good thing you responded. Angel isn't much on diplomacy. She probably would have said, "Bring us the being known as Monolith."</span> </blockquote><p><span class=messageboard-ooc>Oh I expect this to all go south faster than a Sherman's march reenactment. Jack's largely stalling to give Thomas time to scout. That and there is always the small hope that this will end in tea and conversation rather than getting kicked in the future generations.</span>-- Dark Angel -- wrote:Good thing you responded. Angel isn't much on diplomacy. She probably would have said, "Bring us the being known as Monolith."
Oh I expect this to all go south faster than a Sherman's march reenactment. Jack's largely stalling to give Thomas time to scout. That and there is always the small hope that this will end in tea and conversation rather than getting kicked in the future generations.Jack of Clubs. (alias of PoorWanderingOne)2017-10-10T20:04:06ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=71#35192017-10-10T15:30:06Z2017-10-10T15:30:06Z<p>There are rumors of an AK sighting... perhaps we are not doomed to die forgotten in the darkness.</p>There are rumors of an AK sighting... perhaps we are not doomed to die forgotten in the darkness.Jakob Mulle (alias of PoorWanderingOne)2017-10-10T15:30:06ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=10#4632017-10-10T15:28:04Z2017-10-10T15:28:04Z<p><b>"Good morning. I hope we are not disturbing you. My associates and I are here to speak with a gentleman who used to go by the name 'Monolith'. I understand he has retired here. We are loathe to intrude but our business is unfortunately as important as it is fortunately brief."</b></p>
<p>Jack waits, smiling.</p>"Good morning. I hope we are not disturbing you. My associates and I are here to speak with a gentleman who used to go by the name 'Monolith'. I understand he has retired here. We are loathe to intrude but our business is unfortunately as important as it is fortunately brief."
Jack waits, smiling.Jack of Clubs. (alias of PoorWanderingOne)2017-10-10T15:28:04ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=10#4612017-10-10T15:01:03Z2017-10-10T15:01:03Z<div class="messageboard-quotee">•Nature wrote:</div><blockquote> <span class=messageboard-ooc>These guys are going to probably be kung fu super weapons.</span> </blockquote><p><span class=messageboard-ooc>Sucker bet. Few RPG's would pass on this stereotype.</span>*Nature wrote:These guys are going to probably be kung fu super weapons.
Sucker bet. Few RPG's would pass on this stereotype.Jack of Clubs. (alias of PoorWanderingOne)2017-10-10T15:01:03ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=10#4542017-10-09T14:46:45Z2017-10-09T14:44:57Z<div class="messageboard-quotee">GM_ZenFox42 wrote:</div><blockquote><br />
<br />
<p>What do you do? </blockquote><p><b>"Always wanted to do <a href="https://www.youtube.com/watch?v=Uie4YqrhNHQ" target="_blank" rel="nofollow">this!</a>"</b>
<p><span class=messageboard-ooc>Glad to see you back Big E</span></p>GM_ZenFox42 wrote:What do you do?
"Always wanted to do this!" Glad to see you back Big EJack of Clubs. (alias of PoorWanderingOne)2017-10-09T14:44:57ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=9#4492017-10-06T22:40:29Z2017-10-06T22:40:29Z<p>Watching the others head blithely up the mountain Jack thinks to himself... </p>
<p><i>"We just got our freedom and now they seem happy to take Monolith's away. Oh well Supervillainy is not conducive to self-reflection."</i></p>
<p>Jack hooks Destruction's power-dampening collar onto his pack and starts to walk towards the mountain. </p>
<p><i>"The monks will have a way to get food and lumber up there. I'll just need to find it."</i> He whispers to himself.</p>Watching the others head blithely up the mountain Jack thinks to himself...
"We just got our freedom and now they seem happy to take Monolith's away. Oh well Supervillainy is not conducive to self-reflection."
Jack hooks Destruction's power-dampening collar onto his pack and starts to walk towards the mountain.
"The monks will have a way to get food and lumber up there. I'll just need to find it." He whispers to himself.Jack of Clubs. (alias of PoorWanderingOne)2017-10-06T22:40:29ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=9#4372017-10-03T14:25:39Z2017-10-03T14:25:39Z<div class="messageboard-quotee">GM_ZenFox42 wrote:</div><blockquote> <span class=messageboard-ooc>Actually, Jack, when Dr. Destruction gave you all those earbuds, he guaranteed their security, and "asked" (not really) that you wear them anytime you're awake.</span> </blockquote><p><span class=messageboard-ooc>Hmmm Must have missed this. Link? Or date of post where this happened? I took a rough look but had no luck. Sorry, I hate when things slip past me.</span>
<p><b>"Oh did Destruction call? I really should rig a way to catch messages on these blasted earbuds."</b></p>
<p><span class=messageboard-ooc> So no Jack does not wear the comms unless he or another on the team is on a job or at least off base. I have had to wear an earplug long term before. They ITCH.</span></p>
<div class="messageboard-quotee">GM_ZenFox42 wrote:</div><blockquote>You have a couple of hours before the pick-up time, anything in particular you want to do beforehand? </blockquote><p>Pack, see what I can find out about the current situation in Japan <span class="messageboard-dice"><b>Investigation, unskilled-2, library bonus+2:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span><span class="messageboard-dice">1d6 ⇒ 6</span>. <span class="messageboard-dice"><b>Ace:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> total 7, any love?GM_ZenFox42 wrote:Actually, Jack, when Dr. Destruction gave you all those earbuds, he guaranteed their security, and "asked" (not really) that you wear them anytime you're awake.
Hmmm Must have missed this. Link? Or date of post where this happened? I took a rough look but had no luck. Sorry, I hate when things slip past me. "Oh did Destruction call? I really should rig a way to catch messages on these blasted earbuds."
So no Jack does not wear the comms unless he or another on the team is...Jack of Clubs. (alias of PoorWanderingOne)2017-10-03T14:25:39ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=9#4332017-10-02T23:24:58Z2017-10-02T23:15:53Z<div class="messageboard-quotee">GM_ZenFox42 wrote:</div><blockquote></p>
<p>Then, one day, a message comes in over your earbuds (you •do• wear them all the time, right? :) </blockquote><p><span class=messageboard-ooc>
</p>
Nope. In fact I do not even own a set. Secure communications is still on the things we need list. Along with several shotguns and a BIG box of hero stopper shells.</p>
<p>So I am ignoring the message I never received
<br />
</span></p>
<p><b>"Morning Red! Good to see you again. We..Oh? Is that your pie?"</b></p>
<p>Much eating ensues.</p>
<div class="messageboard-quotee">Wolf Spider wrote:</div><blockquote><br />
<br />
<b>"So, anyone got any idea how we're going to actually convince Monolith to go with us?"</b></blockquote><p><span class="messageboard-dice"><b>Smarts, Wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span><span class="messageboard-dice">1d6 ⇒ 6</span>. <span class="messageboard-dice"><b>Ace, Ace:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span><span class="messageboard-dice">1d6 ⇒ 1</span>
<p><b>"Monolith? Why are you digging up that old fossil? Last I heard he found religion and flue to Japan. I've no idea if he is even still alive."</b></p>GM_ZenFox42 wrote:Then, one day, a message comes in over your earbuds (you *do* wear them all the time, right? :)
Nope. In fact I do not even own a set. Secure communications is still on the things we need list. Along with several shotguns and a BIG box of hero stopper shells.So I am ignoring the message I never received
"Morning Red! Good to see you again. We..Oh? Is that your pie?"
Much eating ensues.
Wolf Spider wrote:"So, anyone got any idea how we're going to actually convince...Jack of Clubs. (alias of PoorWanderingOne)2017-10-02T23:15:53ZRe: Forums: Play-by-Post: "Necesary Evil" - supervillians save the world!Jack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/gameplay&page=9#4132017-09-29T22:53:49Z2017-09-29T22:52:32Z<div class="messageboard-quotee">GM_ZenFox42 wrote:</div><blockquote><br />
<br />
<p>Jack - ... Bars abound, make a Streetwise roll to find a black/grey market dealer.
<br />
</blockquote><p><span class=messageboard-ooc>Knew I forgot something. <span class="messageboard-dice">1d4 ⇒ 3</span><span class="messageboard-dice">1d6 ⇒ 5</span></span>
<p>Jack returns late to the Lair. He has a couple bottles of post-invasion gin and possibly a name.</p>
<p><span class=messageboard-ooc>Note. Jack always, always takes care entering and leaving the Lair. Making sure he is not followed, using different entrances/exits, changing hats/coats etc. This is not the first time he has been wanted.</span></p>GM_ZenFox42 wrote:Jack - ... Bars abound, make a Streetwise roll to find a black/grey market dealer.
Knew I forgot something. [dice]1d4;1d6[/dice] Jack returns late to the Lair. He has a couple bottles of post-invasion gin and possibly a name.
Note. Jack always, always takes care entering and leaving the Lair. Making sure he is not followed, using different entrances/exits, changing hats/coats etc. This is not the first time he has been wanted.Jack of Clubs. (alias of PoorWanderingOne)2017-09-29T22:52:32ZRe: Forums: Play-by-Post Discussion: "Necessary Evil" - supervillians save the world! DiscussionJack of Clubs. (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/discussion&page=6#3002017-09-29T22:37:33Z2017-09-29T22:37:33Z<p>I say stay as well. Without you around Jack might have to do some work.</p>I say stay as well. Without you around Jack might have to do some work.Jack of Clubs. (alias of PoorWanderingOne)2017-09-29T22:37:33ZRe: Forums: Advice: Could a Pressure Points focused build work in PFS?Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/threads/rzs2uhep?Could-a-Pressure-Points-focused-build-work-in#82017-07-28T16:55:29Z2017-07-28T16:55:29Z<p>Reskinning the Dirty Trick maneuver as pressure points and qi blockage made my Maneuver Master Monk a good bit of fun to play.</p>
<p>Likely a Cad would be even more effective at this. Have to try it sometime.</p>Reskinning the Dirty Trick maneuver as pressure points and qi blockage made my Maneuver Master Monk a good bit of fun to play.
Likely a Cad would be even more effective at this. Have to try it sometime.Poor Wandering One (alias of PoorWanderingOne)2017-07-28T16:55:29ZRe: Forums: Advice: How to safely use bestow cursePoor Wandering One (alias of PoorWanderingOne)https://paizo.com/threads/rzs2ugjo?How-to-safely-use-bestow-curse#222017-07-15T15:55:54Z2017-07-15T15:55:54Z<p>Lesser meta magic rod of reach. Buy it, use it , love it,</p>Lesser meta magic rod of reach. Buy it, use it , love it,Poor Wandering One (alias of PoorWanderingOne)2017-07-15T15:55:54ZRe: Forums: Recruitment: "Necesary Evil" - supervillians save the world!Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/recruiting&page=3#1082017-07-10T17:12:50Z2017-07-10T17:12:50Z<div class="messageboard-quotee">Rigor Rictus wrote:</div><blockquote><br />
<br />
<p>You can't perform <i>exactly</i> the same action. However, a similar situation is specifically called out in the rules. If I fire a gun with my right hand, I can't fire it again as a second action; I can however fire a different gun with my left hand. Therefore, as he's not using the same power twice, but two different powers, it is allowed. </blockquote><p>Cool I stand corrected. Must have been thinking of something else.Rigor Rictus wrote:You can't perform exactly the same action. However, a similar situation is specifically called out in the rules. If I fire a gun with my right hand, I can't fire it again as a second action; I can however fire a different gun with my left hand. Therefore, as he's not using the same power twice, but two different powers, it is allowed.
Cool I stand corrected. Must have been thinking of something else.Poor Wandering One (alias of PoorWanderingOne)2017-07-10T17:12:50ZRe: Forums: Recruitment: "Necesary Evil" - supervillians save the world!Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/recruiting&page=3#1062017-07-10T15:59:24Z2017-07-10T15:59:24Z<p>I thought this was blocked by the "cannot take the same action twice" general rule. Wouldn't you need extra action w/ repeat action to do this?</p>
<p>my .o2 this sounds much more like contingent than requires activation.</p>I thought this was blocked by the "cannot take the same action twice" general rule. Wouldn't you need extra action w/ repeat action to do this?
my .o2 this sounds much more like contingent than requires activation.Poor Wandering One (alias of PoorWanderingOne)2017-07-10T15:59:24ZRe: Forums: Recruitment: "Necesary Evil" - supervillians save the world!Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/recruiting&page=2#952017-07-07T22:56:37Z2017-07-07T22:54:33Z<p>Submission is coming together</p>
<p>[Spoiler omitted]</p>Submission is coming together
[Spoiler omitted]Poor Wandering One (alias of PoorWanderingOne)2017-07-07T22:54:33ZRe: Forums: Recruitment: "Necesary Evil" - supervillians save the world!Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/recruiting&page=2#862017-07-06T16:16:35Z2017-07-06T16:16:35Z<div class="messageboard-quotee">ZenFox42 wrote:</div><blockquote><p> PWO - Nope, the free 10 points per Rank starts at Seasoned. So, just 20 PP to start with.
</p>
</blockquote><p>Aha! Thanks for clearing that up.ZenFox42 wrote:PWO - Nope, the free 10 points per Rank starts at Seasoned. So, just 20 PP to start with.
Aha! Thanks for clearing that up.Poor Wandering One (alias of PoorWanderingOne)2017-07-06T16:16:35ZRe: Forums: Recruitment: "Necesary Evil" - supervillians save the world!Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/recruiting&page=2#842017-07-06T15:47:36Z2017-07-06T15:47:36Z<p>Sweet!</p>
<p>So how many power points do we start with?</p>
<p>20 from four color rising stars
<br />
No super-karma.
<br />
No Power Points edge.</p>
<p>However it looks like we get 10 points per rank free. If this applies to novice rank then we are looking at 30pp to build with. Is this correct?</p>Sweet!
So how many power points do we start with?
20 from four color rising stars
No super-karma.
No Power Points edge.
However it looks like we get 10 points per rank free. If this applies to novice rank then we are looking at 30pp to build with. Is this correct?Poor Wandering One (alias of PoorWanderingOne)2017-07-06T15:47:36ZRe: Forums: Recruitment: "Necesary Evil" - supervillians save the world!Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/recruiting&page=2#682017-07-05T18:34:15Z2017-07-05T18:34:15Z<div class="messageboard-quotee">ZenFox42 wrote:</div><blockquote><p> <b>ALL</b> - <b>I think I'm calling Recruitment to a close</b>...
</p>
</blockquote><p>Rats. Missed it.
<p>Oh well, Have fun storming the castle!</p>ZenFox42 wrote:ALL - I think I'm calling Recruitment to a close...
Rats. Missed it. Oh well, Have fun storming the castle!Poor Wandering One (alias of PoorWanderingOne)2017-07-05T18:34:15ZRe: Forums: Recruitment: "Necesary Evil" - supervillians save the world!Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/recruiting#392017-07-03T21:39:26Z2017-07-03T21:39:02Z<p>Thought I recognized that dragon.</p>
<p>Good to see you as well.</p>Thought I recognized that dragon.
Good to see you as well.Poor Wandering One (alias of PoorWanderingOne)2017-07-03T21:39:02ZRe: Forums: Recruitment: "Necesary Evil" - supervillians save the world!Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/NecessaryEvilSupervillainsSaveTheWorld/recruiting#372017-07-03T21:19:44Z2017-07-03T21:19:23Z<p>Love this game and would love to try again. I am a veteran of a couple of games that died.</p>
<p>If this is still open I would love to apply.</p>
<p>[Spoiler omitted]</p>Love this game and would love to try again. I am a veteran of a couple of games that died.
If this is still open I would love to apply.
[Spoiler omitted]Poor Wandering One (alias of PoorWanderingOne)2017-07-03T21:19:23ZRe: Forums: Recruitment: [Fate Core] Gunsmoke and BrimstonePoor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/FateGunsmokeAndBrimstone/recruiting&page=2#662017-05-24T22:16:27Z2017-05-24T22:16:27Z<p><span class=messageboard-ooc>Lurker powers activate!</span></p>
<p>Really interested is watching how Fate plays in pbp. Good luck!</p>Lurker powers activate!
Really interested is watching how Fate plays in pbp. Good luck!Poor Wandering One (alias of PoorWanderingOne)2017-05-24T22:16:27ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=4#1912017-02-23T16:38:12Z2017-02-23T16:38:12Z<p>Any movement Tark?</p>Any movement Tark?Ryzern (alias of PoorWanderingOne)2017-02-23T16:38:12ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=71#35182017-01-13T18:30:53Z2017-01-13T18:30:53Z<p>Just keeping the lights on.</p>Just keeping the lights on.Jakob Mulle (alias of PoorWanderingOne)2017-01-13T18:30:53ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=4#1882016-12-19T18:03:38Z2016-12-19T18:03:38Z<p><a href="http://hellonwheels.com.au/bmxshop/wp-content/uploads/2015/05/alive.jpg" target="_blank" rel="nofollow"> Its ALIVE! </a></p>Its ALIVE!Ryzern (alias of PoorWanderingOne)2016-12-19T18:03:38ZRe: Forums: Advice: Looking for help making a Staff based full BAB character.Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/threads/rzs2u1mm?Looking-for-help-making-a-Staff-based-full#272016-12-02T17:00:32Z2016-12-02T17:00:32Z<div class="messageboard-quotee">Gilfalas wrote:</div><blockquote><br />
<br />
I am looking for a fun, effective built, not necessarily the absolute best possible build. </blockquote><p>I had a gnome hook-hammer specialist a while ago who fit your fun and effective criteria. The basic skeleton would work fine as a staff fighter.
<p>Lvl 1: Vivisectionist/Internal alchemist.</p>
<p>Reasoning: The sneak attack will help support the meh staff damage. You also get a small spell list and some nifty tricks for when hitting-them-with-a-stick does not seem the best choice.</p>
<p>Lvl 2 and onward: Ranger. </p>
<p>Reasoning: Two weapon fighting feats, full bab, built in flank partner even if none of the other players are willing/able to dance.</p>
<p>Worked surprisingly well. Not overly specialized so not the best power-build but it was fun to play and added a good bit to the party.</p>Gilfalas wrote:I am looking for a fun, effective built, not necessarily the absolute best possible build.
I had a gnome hook-hammer specialist a while ago who fit your fun and effective criteria. The basic skeleton would work fine as a staff fighter. Lvl 1: Vivisectionist/Internal alchemist.
Reasoning: The sneak attack will help support the meh staff damage. You also get a small spell list and some nifty tricks for when hitting-them-with-a-stick does not seem the best choice.
Lvl 2 and...Poor Wandering One (alias of PoorWanderingOne)2016-12-02T17:00:32ZRe: Forums: Play-by-Post: DM AK's Sargavan SagaJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/gameplay&page=89#44202016-10-14T15:58:21Z2016-10-14T15:58:21Z<p><span class=messageboard-ooc>Nice hood. Kind of an Assassins Creed look</span></p>
<p><span class=messageboard-ooc>also bump</span></p>Nice hood. Kind of an Assassins Creed look
also bumpJakob Mulle (alias of PoorWanderingOne)2016-10-14T15:58:21ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=4#1862016-09-19T15:59:01Z2016-09-19T15:59:01Z<p><cough></p>...Ryzern (alias of PoorWanderingOne)2016-09-19T15:59:01ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=7#3412016-09-19T15:55:03Z2016-09-19T15:55:03Z<p><coff></p>...Ryzern (alias of PoorWanderingOne)2016-09-19T15:55:03ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=71#35132016-07-05T16:30:15Z2016-07-05T16:30:15Z<p>I will miss Kieran. But I can see how it could work.
<br />
My first preference is for him to stay of course but I can see his looming horrible death as motivation for our lady of driftwood to start exploring the darker, more aggressive, options open to a angry cleric of a deity unencumbered by conventional morality. </p>
<p>But that is just my toss from the peanut gallery. Ignore as needed.</p>I will miss Kieran. But I can see how it could work.
My first preference is for him to stay of course but I can see his looming horrible death as motivation for our lady of driftwood to start exploring the darker, more aggressive, options open to a angry cleric of a deity unencumbered by conventional morality.
But that is just my toss from the peanut gallery. Ignore as needed.Jakob Mulle (alias of PoorWanderingOne)2016-07-05T16:30:15ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=71#35122016-07-05T16:20:19Z2016-07-05T16:20:19Z<div class="messageboard-quotee">DM Alexander Kilcoyne wrote:</div><blockquote> <div class="messageboard-quotee">Jakob Mulle wrote:</div><blockquote><p> I assume every NPC is higher level than us. It saves time.
</p>
</blockquote><p>This is an odd assumption. The higher level you get in my campaigns the more rarely you will encounter anyone close to your level.
<p>HD, on the other hand...</p>
<p>I would have to check my notes to be sure but General Morvius was a renowned warrior and is one of the highest level fighters in the country; at a total of 5 levels. Add your stat arrays to the mix and I think a fight between him and Qhude would basically come down to the dice at this point. </blockquote><p>I can accept odd.
<p>In my POV it is a way not to underestimate the opposition. If you go in to a conflict assuming you are the underdog and that the other side has capabilities you do not know about then you are a bit less likely to be caught <i>entirely</i> flatfooted when they release the Kraken or start dumping Rage addled super-apes into your cooking tent. Like you do.
<br />
If it turns out you can just roll over the baddies via raw numbers and badassery then that is all to the good. But raw power is better, in my odd view, as a backstop when the clever plan falls apart rather than as an opening gambit. </p>
<p>But then I do tend to overthink things.</p>DM Alexander Kilcoyne wrote:Jakob Mulle wrote:I assume every NPC is higher level than us. It saves time.
This is an odd assumption. The higher level you get in my campaigns the more rarely you will encounter anyone close to your level. HD, on the other hand...
I would have to check my notes to be sure but General Morvius was a renowned warrior and is one of the highest level fighters in the country; at a total of 5 levels. Add your stat arrays to the mix and I think a fight between him and...Jakob Mulle (alias of PoorWanderingOne)2016-07-05T16:20:19ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=71#35052016-06-10T16:12:24Z2016-06-10T16:12:24Z<p>I assume every NPC is higher level than us. It saves time.</p>
<p>Mind you if one accepts that as true, and observes that it is the lower level PC's who actually do things then it becomes logical to assume that NOT doing stuff earns more XP. </p>
<p>I say we troop back to Freehold, put our collective feet up and let the XP roll in. ;7)</p>I assume every NPC is higher level than us. It saves time.
Mind you if one accepts that as true, and observes that it is the lower level PC's who actually do things then it becomes logical to assume that NOT doing stuff earns more XP.
I say we troop back to Freehold, put our collective feet up and let the XP roll in. ;7)Jakob Mulle (alias of PoorWanderingOne)2016-06-10T16:12:24ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=4#1822016-06-09T23:34:42Z2016-06-09T23:34:42Z<p>Well I'm here until I hear last call from Tark. But it is getting pretty dark outside......</p>Well I'm here until I hear last call from Tark. But it is getting pretty dark outside......Ryzern (alias of PoorWanderingOne)2016-06-09T23:34:42ZRe: Forums: Starfinder General Discussion: What do you hope to see?Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/threads/rzs2town&page=4?What-do-you-hope-to-see#1832016-06-02T03:13:53Z2016-06-02T00:52:17Z<p>Vrusk</p>
<p>Or the chance for character death during generation.</p>Vrusk
Or the chance for character death during generation.Poor Wandering One (alias of PoorWanderingOne)2016-06-02T00:52:17ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=7#3392016-05-23T23:09:13Z2016-05-23T23:09:13Z<p><b>"Yes I should like a word with our hosts."</b></p>
<p>Gathering up the animate key Ryzern trails the group. The smoke from his cigar leaving a thin blue trail behind.</p>"Yes I should like a word with our hosts."
Gathering up the animate key Ryzern trails the group. The smoke from his cigar leaving a thin blue trail behind.Ryzern (alias of PoorWanderingOne)2016-05-23T23:09:13ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=7#3332016-05-13T23:23:11Z2016-05-13T23:23:11Z<p><b>"It is isn't it? Well I think we are almost ready to meet our hosts. I am <i>rather</i> looking forward to that."</b></p>
<p><b>"Come along Key"</b> Ryzern heads for the next (final? I am afraid I have lost track, must reread the thread) room. The shiny key skittering beside him on its eight metallic legs.</p>
<p>{duration on the animation is three minutes. Ryzern will pick up the key before it runs out}</p>"It is isn't it? Well I think we are almost ready to meet our hosts. I am rather looking forward to that."
"Come along Key" Ryzern heads for the next (final? I am afraid I have lost track, must reread the thread) room. The shiny key skittering beside him on its eight metallic legs.
{duration on the animation is three minutes. Ryzern will pick up the key before it runs out}Ryzern (alias of PoorWanderingOne)2016-05-13T23:23:11ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=70#34992016-05-10T16:04:55Z2016-05-10T16:04:55Z<p>I have been reading a good but of Zen between my usual mystery novels 19C history. So it amused me to see that Ansha is attempting to still her mind to find a way through the gateless gate.</p>
<p>but then I am easily amused.</p>I have been reading a good but of Zen between my usual mystery novels 19C history. So it amused me to see that Ansha is attempting to still her mind to find a way through the gateless gate.
but then I am easily amused.Jakob Mulle (alias of PoorWanderingOne)2016-05-10T16:04:55ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=7#3302016-04-15T22:40:12Z2016-04-15T22:40:12Z<p><span class=messageboard-ooc>Well that is annoying. Did Ryzern close the door to the hell of burning crates and if so has this had any effect on air quality?</span></p>
<p><b>Hmmmm...</b> Ryzern contemplates the area just inside the door. <span class=messageboard-ooc>Searching for traps in one space just inside the door. Taking 20 and using a guile point for a total of {20+2guile+9skill} 31.</span></p>
<p><span class=messageboard-ooc><i>If a trap is found:</i></span><b>"Looks like there is something here.</b> Ryzern will <span class="messageboard-dice"><b>attempt to disarm the trap:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (12) + 9 = 21</span>.</p>
<p><span class=messageboard-ooc><i>If no trap is found:</i></span> <b>"Seems clear...."</b> Ryzern will tap the tiles in the searched area with his walking stick/light mace. If that fails to set off a trap he will smash a tile or three with said mace. If this fails to activate any surprises then and only then will Ryzern step into the searched and abused space. </p>
<p>Unless interrupted by outrageous fortune Ryzern will attempt to <i>Animate</i> the key. </p>
<p><span class=messageboard-ooc>{Note: the key is 35' away at the limit of Ryzern's range. A tiny (or smaller) animated object moves at 15' per round so this will take a bit.
<br />
Note 2: There is a flaw in the Animated objects rules that I am choosing to ignore. Tiny Etc. objects have 1 Construction Point. The 'Metal' ability costs 2 CP 'Mithral" costs 4 and Adamantine 6. As there is no way to get more than 1 bonus CP it is either not possible to animate smaller objects of rare metals, mithral has a minimum size of Large and adamantine Gargantuan, or rare metal objects cease to be considered rare metal while animated. How do you want to play this? I propose simply ignoring the CP system and assigning animated objects abilities and flaws as are appropriate to the objects form or function. In this case I suggest the key gains the "clunky" flaw and the appropriate Metal ability depending on what it is supposed to be made of. }</span></p>Well that is annoying. Did Ryzern close the door to the hell of burning crates and if so has this had any effect on air quality?
Hmmmm... Ryzern contemplates the area just inside the door. Searching for traps in one space just inside the door. Taking 20 and using a guile point for a total of {20+2guile+9skill} 31.
If a trap is found:"Looks like there is something here. Ryzern will [dice=attempt to disarm the trap] 1d20+9[/dice].
If no trap is found: "Seems clear...." Ryzern will tap the...Ryzern (alias of PoorWanderingOne)2016-04-15T22:40:12ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=4#1742016-04-11T16:21:18Z2016-04-11T16:21:18Z<p>Tk would likely be the cleanest. Even if they have Indiana Jones style negative weight triggers we would be, at worst, on the edge of the effect. But I will need word from Tark as to what category the key falls into. Spheres of Power has some idiosyncratic rules. </p>
<p>Teleportation would actually be my last choice. Actually being in the room would trigger whatever surprises are in the offing and I would be trapped there for at least one full round. More if they put thought into the trap.</p>
<p>Animation would work nearly as well as TK. Upside, it uses a different resource and I have a bit more juice in that bottle. Downside, The key actually has to walk over to us and means weight on the tiles. Could trigger things if they were sensitive enough. But the key is solid metal so depending on the trap/surprise it might not matter. </p>
<p>All of the choices depend on Tark for stuff like SoP TK/Animation class of the key and the distance from the key to the door.</p>
<p>There is also the good old hook/ring and rope toss. It's loud and slow but free so we might go with that once we see how far we would need to toss the rope.</p>Tk would likely be the cleanest. Even if they have Indiana Jones style negative weight triggers we would be, at worst, on the edge of the effect. But I will need word from Tark as to what category the key falls into. Spheres of Power has some idiosyncratic rules.
Teleportation would actually be my last choice. Actually being in the room would trigger whatever surprises are in the offing and I would be trapped there for at least one full round. More if they put thought into the trap.
...Ryzern (alias of PoorWanderingOne)2016-04-11T16:21:18ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=4#1722016-04-08T22:43:25Z2016-04-08T22:43:25Z<p>Well you would not be the person setting off the traps so there may not be a down side, for you. <smile></p>Well you would not be the person setting off the traps so there may not be a down side, for you.Ryzern (alias of PoorWanderingOne)2016-04-08T22:43:25ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=7#3272016-04-08T22:05:04Z2016-04-08T22:05:04Z<p><span class=messageboard-ooc>Tark.</span> <div class="messageboard-quotee">Ryzern on 11 March wrote:</div><blockquote>Re air supply: Is this a current worry? Enough smoke to see? To smell? Any one coughing? Eyes watering? If so then Ryzern will wander to the Hell of flaming crates and shut the door. I assume it is not an issue as you have not described the air as stale which, with so much happily outgassing concrete about strongly implies ventilation.At least that is what I am thinking.....could be wrong.. </blockquote><p>In any case.
<p><b><cof></b></p>
<p><b>"Ble, those Mephits are spoiling my smoke. Hang here a moment and let be shut the little devils in."</b> </p>
<p>With that Ryzern scampers over to the Hell of burning crates and shuts the door. Making sure to spike it closed once it is fully dogged.</p>
<p>His pleasant smoke restored Ryzern returns to the group.</p>
<p><span class=messageboard-ooc>Re this room. How far away is the key? Where does the key fall on the Telekinesis Sphere's size table? Same question for the Enhancement Sphere's animation table? </span></p>Tark. Ryzern on 11 March wrote:Re air supply: Is this a current worry? Enough smoke to see? To smell? Any one coughing? Eyes watering? If so then Ryzern will wander to the Hell of flaming crates and shut the door. I assume it is not an issue as you have not described the air as stale which, with so much happily outgassing concrete about strongly implies ventilation.At least that is what I am thinking.....could be wrong..
In any case.
"Ble, those Mephits are spoiling my smoke. Hang here a...Ryzern (alias of PoorWanderingOne)2016-04-08T22:05:04ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=4#1702016-04-08T21:55:04Z2016-04-08T21:55:04Z<p>There is no way in which the scrubs plan is not a good idea.</p>
<p>I can Lift/Animate/Teleport over and grab the key if we cannot manage a way to do it w/o resources. </p>
<p>But I think it looks like another job for a grappling hook. Might take fifty or so throws the drag the key over to us but w are not pressed for time.</p>There is no way in which the scrubs plan is not a good idea.
I can Lift/Animate/Teleport over and grab the key if we cannot manage a way to do it w/o resources.
But I think it looks like another job for a grappling hook. Might take fifty or so throws the drag the key over to us but w are not pressed for time.Ryzern (alias of PoorWanderingOne)2016-04-08T21:55:04ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=7#3222016-04-05T23:09:50Z2016-04-05T23:09:50Z<p><b>"Well, that was ... actually more disturbing than the corpses."</b></p>
<p>Ryzers smokes for a moment.</p>
<p><b>"One more I think. Or do we want to try using the false key and skip the last room? I am sure it will trigger a trap of some kind but it might also open the door. I have no opinion either way."</b></p>"Well, that was ... actually more disturbing than the corpses."
Ryzers smokes for a moment.
"One more I think. Or do we want to try using the false key and skip the last room? I am sure it will trigger a trap of some kind but it might also open the door. I have no opinion either way."Ryzern (alias of PoorWanderingOne)2016-04-05T23:09:50ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=7#3142016-03-22T17:30:54Z2016-03-22T17:30:54Z<p><b>"I'll stick with you Aiseilura. Not that I think anything will happen out here but I'd less than useless in that dark.'</b></p>"I'll stick with you Aiseilura. Not that I think anything will happen out here but I'd less than useless in that dark.'Ryzern (alias of PoorWanderingOne)2016-03-22T17:30:54ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=4#1632016-03-22T17:28:58Z2016-03-22T17:28:58Z<p>Cool, and thanks. I do way overthink things.</p>
<p>On we go!</p>Cool, and thanks. I do way overthink things.
On we go!Ryzern (alias of PoorWanderingOne)2016-03-22T17:28:58ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=4#1612016-03-22T16:41:09Z2016-03-22T16:41:09Z<p>So what is your thought? Why are you sending Lienhol into near certain death?</p>So what is your thought? Why are you sending Lienhol into near certain death?Ryzern (alias of PoorWanderingOne)2016-03-22T16:41:09ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=4#1592016-03-22T16:36:12Z2016-03-22T16:36:12Z<p>I am worried that this "I dare you to kill me ploy" could be motivated by frustration with our current powerlessness and the slow pace inherent to PbP rather than (or perhaps in addition to?) a desire to change the framing of the situation and seize some initiative from the captors.</p>
<p>I have to admit that I am a little frustrated with this rats in a maze scenario but it is an established trope and I can deal.I am likely overthinking this and am just depressed re: Belgium. But I thought this might be worth talking about. </p>
<p>Thoughts?</p>
<p>also: nice clip pick Tark though I see this more like the Stephen Universe episode "The Test".</p>I am worried that this "I dare you to kill me ploy" could be motivated by frustration with our current powerlessness and the slow pace inherent to PbP rather than (or perhaps in addition to?) a desire to change the framing of the situation and seize some initiative from the captors.
I have to admit that I am a little frustrated with this rats in a maze scenario but it is an established trope and I can deal.I am likely overthinking this and am just depressed re: Belgium. But I thought this...Ryzern (alias of PoorWanderingOne)2016-03-22T16:36:12ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=4#1552016-03-21T22:23:00Z2016-03-21T22:23:00Z<p><b>Dreadguard</b>
<br />
I do not want to steal your thunder but perhaps it would force our captors hand further if more of us or even all of us walked into the dark with you. Your call, this is an awesome play and it is all yours if you want it.</p>Dreadguard
I do not want to steal your thunder but perhaps it would force our captors hand further if more of us or even all of us walked into the dark with you. Your call, this is an awesome play and it is all yours if you want it.Ryzern (alias of PoorWanderingOne)2016-03-21T22:23:00ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=4#1542016-03-21T21:55:48Z2016-03-21T21:55:48Z<p>Well.... I'm not sure what other precautions we have available. I could slap a minor bonus to AC or Damage or something like a Prot. vs Evil but mostly only for a minute or so. Caun has Bless that might help but saving it for a fight on better ground might be the better option....</p>
<p><lightbulb></p>
<p>Actually The Dreadguard is taking the correct action. We should follow him into the dark. </p>
<p>We have no agency here. There is NOTHING we can do to effect our fate. If our captors wish to release us they will. If they do not they will not. They have shown command of resources FAR in advance of anything we can muster. They do not NEED us. We are apparently here for their amusement... </p>
<p>By walking blindly into a lethal threat the Dreadguard has forced our captors to make a choice. They can either kill him or not. If they kill he ceases to be either amusing or useful if they do not they might as well open the door because the so called test aspect is broken. </p>
<p>Good call Dreadguard.</p>Well.... I'm not sure what other precautions we have available. I could slap a minor bonus to AC or Damage or something like a Prot. vs Evil but mostly only for a minute or so. Caun has Bless that might help but saving it for a fight on better ground might be the better option....
Actually The Dreadguard is taking the correct action. We should follow him into the dark.
We have no agency here. There is NOTHING we can do to effect our fate. If our captors wish to release us they will. If...Ryzern (alias of PoorWanderingOne)2016-03-21T21:55:48ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=7#3092016-03-18T16:44:13Z2016-03-18T16:44:13Z<p><b>"Dammed magical darkness. Might be best to try to wait it out. Likely there is someone in there maintaining this. They should get bored eventually."</b></p>
<p>After the Dreadguard enters the dearkness. <b>"Or use bait, bait works"</b></p>
<p><span class=messageboard-ooc>Rationalization for waiting this out. Permanency or even long duration magical effects are really difficult/rare in sphere magic. Sphere magic is the most common kind in this setting so assuming that we are dealing with a short duration (min/level or concentration) effect seems correct. I could try a light effect to mitigate this darkness but the odds are not good(My caster level +d20 vs Their caster level +11) and I could only manage it for 1 minute.</span></p>"Dammed magical darkness. Might be best to try to wait it out. Likely there is someone in there maintaining this. They should get bored eventually."
After the Dreadguard enters the dearkness. "Or use bait, bait works"
Rationalization for waiting this out. Permanency or even long duration magical effects are really difficult/rare in sphere magic. Sphere magic is the most common kind in this setting so assuming that we are dealing with a short duration (min/level or concentration) effect...Ryzern (alias of PoorWanderingOne)2016-03-18T16:44:13ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=3#1492016-03-18T16:18:33Z2016-03-18T16:18:33Z<p>This is normal. Things wax and wane as far as posting rates and pacing. I have been in a game with Tark as GM before and can attest that we have a solid GM. The game will go on.</p>
<p>That said Summer slowdown is real and Play-by-post is NOT a good venue for fast paced games. Some people can do it but to me that is like taking a <a href="https://upload.wikimedia.org/wikipedia/commons/4/49/Pennyfarthing-1886.jpg" target="_blank" rel="nofollow">Penny-Farthing</a> into a triathlon. It can be done but it is not what it was designed for.</p>
<p>I also am enjoying the Hazing summer slowdown be dammed.</p>This is normal. Things wax and wane as far as posting rates and pacing. I have been in a game with Tark as GM before and can attest that we have a solid GM. The game will go on.
That said Summer slowdown is real and Play-by-post is NOT a good venue for fast paced games. Some people can do it but to me that is like taking a Penny-Farthing into a triathlon. It can be done but it is not what it was designed for.
I also am enjoying the Hazing summer slowdown be dammed.Ryzern (alias of PoorWanderingOne)2016-03-18T16:18:33ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=70#34882016-03-15T17:00:03Z2016-03-15T17:00:03Z<p>WE have AK sign!
<br />
This was posted to his Kingmaker yesterday.</p>
<div class="messageboard-quotee">DM Alexander Kilcoyne wrote:</div><blockquote> <span class=messageboard-ooc>I expected things to get better in March but then I had two staff members plucked out from under me the moment we launched our new systems and websites... For another project which has been fast-tracked and I have no faith in. I get them back in April, hoping to come off hiatus then... Sorry all.</span> </blockquote><p>So fingers crossed....WE have AK sign!
This was posted to his Kingmaker yesterday.
DM Alexander Kilcoyne wrote:I expected things to get better in March but then I had two staff members plucked out from under me the moment we launched our new systems and websites... For another project which has been fast-tracked and I have no faith in. I get them back in April, hoping to come off hiatus then... Sorry all.
So fingers crossed....Jakob Mulle (alias of PoorWanderingOne)2016-03-15T17:00:03ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=7#3032016-03-11T17:12:33Z2016-03-11T17:12:33Z<p>Ryzern speaks to his unseen captors
<br />
<b>"...and again with the lights. You lot are simply embarrassing yourselves at this point. Just open the door and we can put this all behind us."</b>
<br />
<puf></p>
<p><span class=messageboard-ooc>Re air supply: Is this a current worry? Enough smoke to see? To smell? Any one coughing? Eyes watering? If so then Ryzern will wander to the Hell of flaming crates and shut the door. I assume it is not an issue as you have not described the air as stale which, with so much happily outgassing concrete about strongly implies ventilation.At least that is what I am thinking.....could be wrong..</span></p>Ryzern speaks to his unseen captors
"...and again with the lights. You lot are simply embarrassing yourselves at this point. Just open the door and we can put this all behind us."
Re air supply: Is this a current worry? Enough smoke to see? To smell? Any one coughing? Eyes watering? If so then Ryzern will wander to the Hell of flaming crates and shut the door. I assume it is not an issue as you have not described the air as stale which, with so much happily outgassing concrete about...Ryzern (alias of PoorWanderingOne)2016-03-11T17:12:33ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=3#1442016-03-09T00:30:19Z2016-03-09T00:30:19Z<p>(chuckle)</p>(chuckle)Ryzern (alias of PoorWanderingOne)2016-03-09T00:30:19ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=3#1412016-03-08T16:37:51Z2016-03-08T16:37:51Z<p>Just glad to know you are still with us. Prost!</p>Just glad to know you are still with us. Prost!Ryzern (alias of PoorWanderingOne)2016-03-08T16:37:51ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=6#2952016-03-02T23:44:49Z2016-03-02T23:44:49Z<p>Going out of their way to avoid the raging fire in the warehouse room, the group makes for the room in the north-east corner.</p>Going out of their way to avoid the raging fire in the warehouse room, the group makes for the room in the north-east corner.Ryzern (alias of PoorWanderingOne)2016-03-02T23:44:49ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=6#2892016-02-25T00:37:00Z2016-02-25T00:37:00Z<p><b>"Excellent work people. One more down."</b></p>
<p><span class=messageboard-ooc>{Message-boards keep going down. I can't search out where we have been. Does anyone know what rooms are left? <b>Tark</b>, can the big map get an update or did that die with the power-supply?}</span></p>"Excellent work people. One more down."
{Message-boards keep going down. I can't search out where we have been. Does anyone know what rooms are left? Tark, can the big map get an update or did that die with the power-supply?}Ryzern (alias of PoorWanderingOne)2016-02-25T00:37:00ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=6#2832016-02-19T17:08:47Z2016-02-19T17:08:47Z<p><span class=messageboard-ooc> Good call Caun.</span></p>
<p>Ryzern steadies the rope near the door end.</p>
<p><span class=tiny><i>..time to lend a hand..</i></span></p>
<p>For a moment the rope seems to glow. For a moment there is not one rope but a maze of strings and chains and ropes of all kinds spanning the acid. All but the true rope fade but that rope is not quite what it was before.</p>
<p><span class=messageboard-ooc>Assuming the rope falls into the 'weapon' category of the Enhancement Sphere's Enhance Equipment ability. If so then the rope gains a +1 enhancement bonus which should raise it's hardness and hit points should those of evil intent seek to sever the cord.</span></p>
<p><span class=messageboard-ooc>If this ability does not apply please ignore this post. </span></p>Good call Caun.
Ryzern steadies the rope near the door end.
..time to lend a hand..
For a moment the rope seems to glow. For a moment there is not one rope but a maze of strings and chains and ropes of all kinds spanning the acid. All but the true rope fade but that rope is not quite what it was before.
Assuming the rope falls into the 'weapon' category of the Enhancement Sphere's Enhance Equipment ability. If so then the rope gains a +1 enhancement bonus which should raise it's hardness...Ryzern (alias of PoorWanderingOne)2016-02-19T17:08:47ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=6#2812016-02-18T20:17:15Z2016-02-18T20:17:15Z<p><span class=messageboard-ooc>Rope I assume. Jumping allows Murphy's law to dump you in the acid.</span></p>
<p><span class=messageboard-ooc>Assuming this is what we want to do. Just putting the plan in official motion </span></p>
<p>Ryzern anchors one end of a long rope to the upper hinge on the entry door as Britti and The Dreadguard walk the other end to an anchor point on the far wall.</p>
<p>With the rope suspended between the key and the brazier Britti now has a pathway to the key or to a bubbly death if there is a backup trap we missed.</p>Rope I assume. Jumping allows Murphy's law to dump you in the acid.
Assuming this is what we want to do. Just putting the plan in official motion
Ryzern anchors one end of a long rope to the upper hinge on the entry door as Britti and The Dreadguard walk the other end to an anchor point on the far wall.
With the rope suspended between the key and the brazier Britti now has a pathway to the key or to a bubbly death if there is a backup trap we missed.Ryzern (alias of PoorWanderingOne)2016-02-18T20:17:15ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=70#34842016-02-17T18:39:33Z2016-02-17T18:39:33Z<div class="messageboard-quotee">F. Castor wrote:</div><blockquote><p> ...Kieran...</p>
<p>Sigh.</p>
<p>:-P </blockquote><p>that <b>may</b> have been an accident. May.
<p>Sorry to see you go Kieran.</p>F. Castor wrote:...Kieran...
Sigh.
:-P
that may have been an accident. May. Sorry to see you go Kieran.Jakob Mulle (alias of PoorWanderingOne)2016-02-17T18:39:33ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=70#34822016-02-17T16:55:46Z2016-02-17T16:55:46Z<p>Well that is sad. I understand your decision, but it still makes me feel, bad. The Kerian/Tebati romance was a real high point for the game.</p>
<p>Good luck.</p>Well that is sad. I understand your decision, but it still makes me feel, bad. The Kerian/Tebati romance was a real high point for the game.
Good luck.Jakob Mulle (alias of PoorWanderingOne)2016-02-17T16:55:46ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=6#2792016-02-16T23:30:14Z2016-02-16T23:30:14Z<p><b>"Well done Dreadguard. Britti, If you would be so kind as to retrieve the key we can be on our way."</b></p>"Well done Dreadguard. Britti, If you would be so kind as to retrieve the key we can be on our way."Ryzern (alias of PoorWanderingOne)2016-02-16T23:30:14ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=3#1372016-02-12T17:18:10Z2016-02-12T17:18:10Z<p>Ooops sorry <b>Caun</b>. I jumped in before Ryzern could have known about the lack of magic thing. </p>
<p>I an very sorry. Less coffee and more attention in the future.</p>Ooops sorry Caun. I jumped in before Ryzern could have known about the lack of magic thing.
I an very sorry. Less coffee and more attention in the future.Ryzern (alias of PoorWanderingOne)2016-02-12T17:18:10ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=3#1362016-02-12T00:28:40Z2016-02-12T00:28:40Z<p>I knew there was a reason for all those crates.</p>I knew there was a reason for all those crates.Ryzern (alias of PoorWanderingOne)2016-02-12T00:28:40ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=6#2662016-02-12T00:24:02Z2016-02-12T00:24:02Z<p><b>"...tinder.....</b>
<br />
Ryzern thnks and smokes....</p>
<p><b>"We have an entire room of old dry flammable crates...
<br />
Old dry flammable crates full of packing straw and sawdust."</b> </p>
<p><b>"Do you think your new friend would like that? He lets us get the key and we lead them to the fuel."</b></p>"...tinder.....
Ryzern thnks and smokes....
"We have an entire room of old dry flammable crates...
Old dry flammable crates full of packing straw and sawdust."
"Do you think your new friend would like that? He lets us get the key and we lead them to the fuel."Ryzern (alias of PoorWanderingOne)2016-02-12T00:24:02ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=6#2602016-02-11T17:33:43Z2016-02-11T17:33:43Z<p><b>"Cards on the table Dreadguard. It looks like it is stuck here the same as use. Maybe if we tell it that bit of silver is part of the exit key then it will give it over so we can all get out of here."</b> </p>
<p>The Hedgewitch smiles.</p>
<p><b>"Mutual cooperation to mutual benefit, it had better not catch on or I for one am out of a job."</b></p>"Cards on the table Dreadguard. It looks like it is stuck here the same as use. Maybe if we tell it that bit of silver is part of the exit key then it will give it over so we can all get out of here."
The Hedgewitch smiles.
"Mutual cooperation to mutual benefit, it had better not catch on or I for one am out of a job."Ryzern (alias of PoorWanderingOne)2016-02-11T17:33:43ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=6#2562016-02-10T22:19:55Z2016-02-10T22:19:55Z<p><b>"Caun, are you detecting the smoke mephit as magic?
<br />
The brazier might have blocked you before. If the imp was called or bound here then we might be able to offer it freedom...."</b></p>"Caun, are you detecting the smoke mephit as magic?
The brazier might have blocked you before. If the imp was called or bound here then we might be able to offer it freedom...."Ryzern (alias of PoorWanderingOne)2016-02-10T22:19:55ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=6#2542016-02-10T16:45:19Z2016-02-10T16:45:19Z<p><b>"We have the fire flasks from the clockwork hunters... Perhaps it would want more fire?"</b></p>
<p>Ryzern relights his cigar.</p>
<p><b>"We should probably retrieve the hook. It seems to be annoying it."</b></p>
<p><span class=messageboard-ooc>Tark. Any clue what Mr. Hotbath is? <span class="messageboard-dice"><b>Kn.planes:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (19) + 7 = 26</span>. <span class="messageboard-dice"><b>reroll:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (14) + 7 = 21</span> </span></p>"We have the fire flasks from the clockwork hunters... Perhaps it would want more fire?"
Ryzern relights his cigar.
"We should probably retrieve the hook. It seems to be annoying it."
Tark. Any clue what Mr. Hotbath is? [dice=Kn.planes]1d20+7[/dice]. [dice=reroll]1d20+7[/dice]Ryzern (alias of PoorWanderingOne)2016-02-10T16:45:19ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=5#2452016-02-08T17:57:26Z2016-02-08T17:57:26Z<p><b>"Well don't wait on us, find out what it wants."</b></p>"Well don't wait on us, find out what it wants."Ryzern (alias of PoorWanderingOne)2016-02-08T17:57:26ZRe: Forums: Play-by-Post: DM AK's Sargavan SagaJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/gameplay&page=89#44142016-02-05T18:45:55Z2016-02-05T18:45:55Z<div class="messageboard-quotee">Akirra wrote:</div><blockquote> <b>How long do you think they will spin like that? Forever? Perhaps stopping them from spinning is the key to advancing.</b> Looking to Qhude he continues, <b>Maybe you had the right idea, just not the right "tool" for the job. What else can we use to destroy the blades? </b> </blockquote><p><b>"Not sure how long they will run. Everything here has been in surprisingly good condition."</b>
<p>Jakob investigates the pedestals and sphere corpses.</p>
<p><b>"I suppose we could try shoving one of the stone statues into the blades. It would be fun but I doubt that kind of vandalism is what the order is looking for."</b></p>Akirra wrote:How long do you think they will spin like that? Forever? Perhaps stopping them from spinning is the key to advancing. Looking to Qhude he continues, Maybe you had the right idea, just not the right "tool" for the job. What else can we use to destroy the blades?
"Not sure how long they will run. Everything here has been in surprisingly good condition." Jakob investigates the pedestals and sphere corpses.
"I suppose we could try shoving one of the stone statues into the blades....Jakob Mulle (alias of PoorWanderingOne)2016-02-05T18:45:55ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=5#2422016-02-04T22:56:34Z2016-02-04T22:56:34Z<p><span class=messageboard-ooc>Ok so not enough enough play for the rope to pull it far enough to tip or to clear the altar. Got it.</span></p>
<p><b>"Parley? Does anyone speak Ignan?"</b></p>Ok so not enough enough play for the rope to pull it far enough to tip or to clear the altar. Got it.
"Parley? Does anyone speak Ignan?"Ryzern (alias of PoorWanderingOne)2016-02-04T22:56:34ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=5#2402016-02-04T20:47:58Z2016-02-04T20:47:58Z<div class="messageboard-quotee">TarkXT wrote:</div><blockquote><p> The chains seem to prevent much movement or even tipping without pushing it upwards rather than pulling it down.</p>
<p>It can be positioned over the acid before this but that would take flight or some very long poles. </blockquote><p><span class=messageboard-ooc>If it can be pushed over the acid by poles then it should be able to be pulled to the same place by ropes. It is all a matter of how much freedom of movement the chains allow......I must be missing something, does it look like <a href="http://tinyurl.com/gmhhfge" target="_blank" rel="nofollow">this?</a></span>
<p><span class=messageboard-ooc>Or are the support chains horizontal and anchor the brazer to the four walls? or perhaps <a href="http://i.stack.imgur.com/2qc1J.jpg" target="_blank" rel="nofollow">stiff supports</a></span></p>TarkXT wrote:The chains seem to prevent much movement or even tipping without pushing it upwards rather than pulling it down.
It can be positioned over the acid before this but that would take flight or some very long poles.
If it can be pushed over the acid by poles then it should be able to be pulled to the same place by ropes. It is all a matter of how much freedom of movement the chains allow......I must be missing something, does it look like this? Or are the support chains horizontal...Ryzern (alias of PoorWanderingOne)2016-02-04T20:47:58ZRe: Forums: Play-by-Post: DM AK's Sargavan SagaJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/gameplay&page=89#44122016-02-04T18:42:30Z2016-02-04T18:42:30Z<div class="messageboard-quotee">Akirra wrote:</div><blockquote> Having returned to the chamber above with the others Akirra asks, <b>Anyone have any ideas to try? I'm fresh out.</b> </blockquote><p>Jakob raises his voice to compete with the whirling blades.
</p>
<b>"May as well start with the spheres and pedestals...might be something there. Then I suppose we search this whole place again. We could try the memory machine as a last resort I suppose."</b></p>Akirra wrote:Having returned to the chamber above with the others Akirra asks, Anyone have any ideas to try? I'm fresh out.
Jakob raises his voice to compete with the whirling blades.
"May as well start with the spheres and pedestals...might be something there. Then I suppose we search this whole place again. We could try the memory machine as a last resort I suppose."Jakob Mulle (alias of PoorWanderingOne)2016-02-04T18:42:30ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=5#2382016-02-04T17:20:24Z2016-02-04T17:20:24Z<div class="messageboard-quotee">Dreadguard Lienhol wrote:</div><blockquote><p> As Lienhol works on the other end of the rope he decides to break the silence a little:</p>
<p><b>"So what did you all do before this? Rather, what led to you deciding to involve yourself with this situation?"</b> </blockquote><p><b>"It was the flashy magic with the note that got me. I checked with some friends and they assured me it was no simple trick."</b> <span class=messageboard-ooc>(Tark. I am assuming something like taking 20 on Kn. Arcane and/or Spellcraft with the Charlatan bump. The friends Ryzern consulted are the spirits in his head who may have kicked in with a <i>Divine Future</i> to really pump the skill checks.)</span>
<p><b>"The skill in either Alchemy or Magic required proved our hosts had some power. That meant they were either a potential aid in fighting the plague or a threat. In either case, worth investigating. So I dropped a note to my master at the Imbuers and here I am."</b></p>
<p>As the brazier tips...</p>
<p><b>"Thought that was a trap. Lets see if we can trigger it."</b></p>
<p><span class=messageboard-ooc>Tark: is the brazier/flaming monster platter pulled far enough that if it were to fall/top over what ever is inside would fall into the acid? If not will the supporting chains allow it to be?</span></p>Dreadguard Lienhol wrote:As Lienhol works on the other end of the rope he decides to break the silence a little:
"So what did you all do before this? Rather, what led to you deciding to involve yourself with this situation?"
"It was the flashy magic with the note that got me. I checked with some friends and they assured me it was no simple trick." (Tark. I am assuming something like taking 20 on Kn. Arcane and/or Spellcraft with the Charlatan bump. The friends Ryzern consulted are the...Ryzern (alias of PoorWanderingOne)2016-02-04T17:20:24ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=70#34782016-01-29T19:15:10Z2016-01-29T19:15:10Z<p>Yup those are the ones. The links labeled "Pyramid, Level 1" and "Pyramid, Level 2" that display under the quote and next to the SRD reference and Kingdom building links.</p>Yup those are the ones. The links labeled "Pyramid, Level 1" and "Pyramid, Level 2" that display under the quote and next to the SRD reference and Kingdom building links.Jakob Mulle (alias of PoorWanderingOne)2016-01-29T19:15:10ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=70#34762016-01-29T19:05:31Z2016-01-29T19:05:31Z<p>Sweet. Now to figure out what we missed.......</p>Sweet. Now to figure out what we missed.......Jakob Mulle (alias of PoorWanderingOne)2016-01-29T19:05:31ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=70#34732016-01-29T17:36:18Z2016-01-29T17:36:18Z<p>Hey AK!</p>
<p>Map links are dead. I am getting 404's on both pyramid links.</p>Hey AK!
Map links are dead. I am getting 404's on both pyramid links.Jakob Mulle (alias of PoorWanderingOne)2016-01-29T17:36:18ZRe: Forums: Play-by-Post: DM AK's Sargavan SagaJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/gameplay&page=89#44072016-01-29T17:32:18Z2016-01-29T17:32:18Z<div class="messageboard-quotee">Akirra wrote:</div><blockquote><p> ...</p>
<p><b>We are missing something.</b> </blockquote><p><b>"Grand."</b>
<p>Jakob taps the ceiling with his spear point.</p>
<p><b>"Maybe there was something in those spheres or their pedestals?"</b></p>
<p>Jakob follows Qhude towards the spinning blades...</p>Akirra wrote:...
We are missing something.
"Grand." Jakob taps the ceiling with his spear point.
"Maybe there was something in those spheres or their pedestals?"
Jakob follows Qhude towards the spinning blades...Jakob Mulle (alias of PoorWanderingOne)2016-01-29T17:32:18ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=3#1312016-01-28T17:35:50Z2016-01-28T17:35:50Z<p>Just think of yourself as a pinata in goggles Britti.</p>
<p>Right, go time. Did I miss anything in the last post? If not then lets clear this room and get out of here.</p>Just think of yourself as a pinata in goggles Britti.
Right, go time. Did I miss anything in the last post? If not then lets clear this room and get out of here.Ryzern (alias of PoorWanderingOne)2016-01-28T17:35:50ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=5#2242016-01-28T17:32:00Z2016-01-28T17:32:00Z<p><span class=messageboard-ooc>Thanks for the map Tark!</span>
<br />
<span class=messageboard-ooc><b>TARK!</b> I am also assuming the tossed knot test confirmed that the altar was a solid object and that the goo is real and a strong acid. If this or Caun's assumed null result on the detect are not true then pleas ignore what follows.</span></p>
<div class="messageboard-quotee">Caun Stratego wrote:</div><blockquote> <b>"The area does not appear to be magically warded in any way that I can detect."</b> </blockquote><p><b>"Well that is good news Caun."</b> Ryzern says as he pulls a large bundle of rope, a hammer, and leather wrapped bundle of spikes from his belt pouch.
<p><b>'Britti, would you and Mr. Leinhol kindly take these and string the rope over the island? I'll tie this end to the upper door hinge. That should let you shimmy out and snag the key."</b> </p>
<p><puf></p>
<p><b>"Ms. Saravosa, if you would be so kind as to grapple the brazier and pull it aside. It is safer, I think, if Mr. Longtread does not have to pass directly underneath it."</b></p>
<p><span class=messageboard-ooc>If Britti is climbing a North - South strung rope then if you were to grapple the brazier from the East or West and pull it a bit the chainns should have enough slack to give Britti a clear path. It might also tilt the bowl enough to dump the coals/flames which would also be a win for our side as the threat is removed. Sound good?</span></p>Thanks for the map Tark!
TARK! I am also assuming the tossed knot test confirmed that the altar was a solid object and that the goo is real and a strong acid. If this or Caun's assumed null result on the detect are not true then pleas ignore what follows.
Caun Stratego wrote:"The area does not appear to be magically warded in any way that I can detect."
"Well that is good news Caun." Ryzern says as he pulls a large bundle of rope, a hammer, and leather wrapped bundle of spikes from his belt...Ryzern (alias of PoorWanderingOne)2016-01-28T17:32:00ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=3#1262016-01-28T00:00:56Z2016-01-28T00:00:56Z<p>Not sure who you are addressing Lienhol but any plan that has a gnome dangling over a pool of acid will be tough to beat. ;7)</p>Not sure who you are addressing Lienhol but any plan that has a gnome dangling over a pool of acid will be tough to beat. ;7)Ryzern (alias of PoorWanderingOne)2016-01-28T00:00:56ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=3#1222016-01-27T23:22:20Z2016-01-27T23:22:20Z<p>I can understand that. </p>
<p>My, well Ryzern's, opinion is that this is an obvious trap. Leaping out the the island would be trivial for pretty much any of us. That makes it too easy and therefore suspicious. </p>
<p>Pretty much the same way he would view a room where the key was just sitting on a table. This whole place is supposed to be a test. This room, taken at face value, is not a test. Therefore either Tark/our hosts screwed up and didn't realize how easy this would be, or there is something we are not seeing.</p>
<p>So caution....</p>
<p>But I understand the frustration. If it helps I think this is also related to the computer issues Tark was having. The question holding up the rope plan would have been answered by a room map but for reasons I suspect are related to the power-supply boom we do not have a map.</p>
<p>I also have a tendency to overthink. Sorry. I will work to curb it as we go forward.</p>I can understand that.
My, well Ryzern's, opinion is that this is an obvious trap. Leaping out the the island would be trivial for pretty much any of us. That makes it too easy and therefore suspicious.
Pretty much the same way he would view a room where the key was just sitting on a table. This whole place is supposed to be a test. This room, taken at face value, is not a test. Therefore either Tark/our hosts screwed up and didn't realize how easy this would be, or there is something we...Ryzern (alias of PoorWanderingOne)2016-01-27T23:22:20ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=3#1202016-01-27T23:01:29Z2016-01-27T23:01:29Z<p>Feel free.
<br />
Don't mean to stand in your way.</p>
<p>Far as I can see we are waiting to see if there is room to string a rope over the key.</p>Feel free.
Don't mean to stand in your way.
Far as I can see we are waiting to see if there is room to string a rope over the key.Ryzern (alias of PoorWanderingOne)2016-01-27T23:01:29ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=3#1182016-01-27T22:27:14Z2016-01-27T22:27:14Z<p>That is pretty much what Ryzern is proposing under the spoiler in the gameplay thread.</p>
<p>Britti climbs on someone's shoulders to get the height to anchor a rope so that it passes over the key. Climb over, grab key, climb back. An alarm spell would still trigger but Caun's detect should/might see that.</p>
<p>Course this all depends on us having access to the back wall to run the rope. If the green goo goes to the wall then we need a re-think.</p>That is pretty much what Ryzern is proposing under the spoiler in the gameplay thread.
Britti climbs on someone's shoulders to get the height to anchor a rope so that it passes over the key. Climb over, grab key, climb back. An alarm spell would still trigger but Caun's detect should/might see that.
Course this all depends on us having access to the back wall to run the rope. If the green goo goes to the wall then we need a re-think.Ryzern (alias of PoorWanderingOne)2016-01-27T22:27:14ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=3#1162016-01-26T17:15:38Z2016-01-26T17:15:38Z<p>Leaping up onto the alter, grabbing the key, and then leaping back could work. It is rather risky though if the platform is trapped.</p>
<p>It would be easy to make the altar a shell, stone sides, no top, full of acid, and slap a painted plaster lid on it. </p>
<p>You go through the plaster when you land which triggers the brazier to fall leaving you on fire in a small stone box full of acid. </p>
<p>But then I may be paranoid.</p>
<p>I am sure the jumping plan will work just fine.</p>Leaping up onto the alter, grabbing the key, and then leaping back could work. It is rather risky though if the platform is trapped.
It would be easy to make the altar a shell, stone sides, no top, full of acid, and slap a painted plaster lid on it.
You go through the plaster when you land which triggers the brazier to fall leaving you on fire in a small stone box full of acid.
But then I may be paranoid.
I am sure the jumping plan will work just fine.Ryzern (alias of PoorWanderingOne)2016-01-26T17:15:38ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=5#2202016-01-25T23:15:05Z2016-01-25T23:15:05Z<div class="messageboard-quotee">TarkXT wrote:</div><blockquote><p> There is a small wispy amount of smoke coming from the brazier and you detect no magic from within it.</p>
<p>The moat most definitely has that distinct smell of a strong acid. </blockquote><p><span class=messageboard-ooc><b>Tark:</b> Is there a path around the moat or does the goo cover the entire floor?</span>TarkXT wrote:There is a small wispy amount of smoke coming from the brazier and you detect no magic from within it.
The moat most definitely has that distinct smell of a strong acid.
Tark: Is there a path around the moat or does the goo cover the entire floor?Ryzern (alias of PoorWanderingOne)2016-01-25T23:15:05ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=5#2182016-01-25T18:09:42Z2016-01-25T18:09:42Z<p><span class=messageboard-ooc>At corpse party.</span></p>
<p><span class="messageboard-dice"><b>Kn. Local:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (13) + 7 = 20</span>. <span class="messageboard-dice"><b>Spiritual re-roll:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (9) + 7 = 16</span>.</p>
<p><b>Hmmm. Above the law and incompetent. Winning combination.</b></p>
<p><span class=messageboard-ooc>Ryzern will explain the comment and impart the info in the spoiler to all who are interested.</span></p>
<p>————————————
<br />
<span class=messageboard-ooc>At the pool room.</span></p>
<p>Ryzern studies the set up. </p>
<p><span class=messageboard-ooc>Do we smell any acid? Smell the smoke from the brazier? Hear anything? I am wondering is this is an illusion and hoping that asking about smell and hearing might be enough interaction to warrant a save. Will save +4 if it is. AND Is there a path all the way around the outside of the 'moat' or does the green goo reach the walls?</span> </p>
<p><b>"There are about a thousand ways to do this with magic. Trick is to do it without."</b></p>
<p>Ryvern cuts a couple of inches of normal rope and ties it into a simple knot.</p>
<p>To Aiseilura <b>"I would recommend against swinging on the brazier. Previously the lighting has been by magic. They are using fire here for a reason. I suspect that pan of fire is rigged to tip should anyone get underneath it."</b></p>
<p>Ryzern smokes a bit. <b>"And if they are dumping fire on things then why not go whole hog? I'll lay odds this green gunk will go up most satisfactorily. Leaving anyone on the alter on fire and in a nice little oven."</b></p>
<p><b>Time for a test I think. Step one, is what we are seeing there?</b></p>
<p><span class=messageboard-ooc>Unless anyone objects</span> Ryzern will toss the bit of rope at the altar. Goal is for the know to hit the 'stone' and then fall back into the green stuff. The dry rope should float, at least for a little while, which would confirm that both the altar and the liquid are real. We will also learn if the green goo is a strong acid by what happens when the knot lands. </p>
<p><span class=messageboard-ooc>Assuming nothing dramatic re test.</span></p>
<p><b>"I think I have a plan"...</b></p>
<p>[Spoiler omitted]</p>At corpse party.
[dice=Kn. Local]1d20+7[/dice]. [dice=Spiritual re-roll]1d20+7[/dice].
Hmmm. Above the law and incompetent. Winning combination.
Ryzern will explain the comment and impart the info in the spoiler to all who are interested.
------------------------
At the pool room.
Ryzern studies the set up.
Do we smell any acid? Smell the smoke from the brazier? Hear anything? I am wondering is this is an illusion and hoping that asking about smell and hearing might be enough...Ryzern (alias of PoorWanderingOne)2016-01-25T18:09:42ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=5#2072016-01-22T21:06:33Z2016-01-22T21:06:33Z<p><span class=messageboard-ooc>Tark, we could use some background on body harvesters ect. How in the culture responding to the plague legally. It will avoid future embarrassments. </span></p>
<p>Ryzern returns the flame flask to his pocket at the mention of "...forceful measures". </p>
<p><b>"Yes and I would love some anti-plague while you clean up your mistake. After all your stupidity exposed us to the plague you claim to fight.."</b></p>Tark, we could use some background on body harvesters ect. How in the culture responding to the plague legally. It will avoid future embarrassments.
Ryzern returns the flame flask to his pocket at the mention of "...forceful measures".
"Yes and I would love some anti-plague while you clean up your mistake. After all your stupidity exposed us to the plague you claim to fight.."Ryzern (alias of PoorWanderingOne)2016-01-22T21:06:33ZRe: Forums: Play-by-Post: Episode One: HazingRyzern (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/gameplay&page=5#2022016-01-20T00:48:49Z2016-01-20T00:48:49Z<div class="messageboard-quotee">Brittiri Longtread wrote:</div><blockquote><p> The gnome bristles at the room and stays closer to the door, <b>"This seems in poor taste really...the room I mean."</b>
</p>
</blockquote><p><b>"The whole exercise is in poor taste, why should they break theme now? But yes, yes this is a new level."</b>
<p><span class=messageboard-ooc><span class="messageboard-dice"><b>Know local:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (2) + 7 = 9</span>. <span class="messageboard-dice"><b>Spiritualism reroll:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (20) + 7 = 27</span></span></p>
<p><b>"Nice. Our captors didn't bother anyone who mattered... These are the poor of the city. Lower class beggars, day workers... some working girls thrown in for color I suppose. Should not be too hard to identify one or two, and that will tell where they were stolen from. This was a mistake."</b> </p>
<p><span class=messageboard-ooc> Next door, middle top? No plan just a whim.</span></p>Brittiri Longtread wrote:The gnome bristles at the room and stays closer to the door, "This seems in poor taste really...the room I mean."
"The whole exercise is in poor taste, why should they break theme now? But yes, yes this is a new level." [dice=Know local]1d20+7[/dice]. [dice=Spiritualism reroll]1d20+7[/dice]
"Nice. Our captors didn't bother anyone who mattered... These are the poor of the city. Lower class beggars, day workers... some working girls thrown in for color I suppose....Ryzern (alias of PoorWanderingOne)2016-01-20T00:48:49ZRe: Forums: Play-by-Post: DM AK's Sargavan SagaJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/gameplay&page=88#43962016-01-20T00:33:33Z2016-01-20T00:33:33Z<p>Jakob assists Akirra.</p>
<p><span class="messageboard-dice"><b>aid other, perception, guidance:</b></span> <span class="messageboard-dice">1d20 + 0 + 1 ⇒ (19) + 0 + 1 = 20</span>.
<br />
<span class="messageboard-dice"><b>aid other, perception, guidance:</b></span> <span class="messageboard-dice">1d20 + 0 + 1 ⇒ (10) + 0 + 1 = 11</span>.
<br />
<span class="messageboard-dice"><b>aid other, perception, guidance:</b></span> <span class="messageboard-dice">1d20 + 0 + 1 ⇒ (3) + 0 + 1 = 4</span>.
<br />
<span class="messageboard-dice"><b>aid other, perception, guidance:</b></span> <span class="messageboard-dice">1d20 + 0 + 1 ⇒ (20) + 0 + 1 = 21</span>.</p>
<p><span class=messageboard-ooc>Looks like the Oracle provided a bit of not really needed help on all but the second to last check.</span></p>Jakob assists Akirra.
[dice=aid other, perception, guidance] 1d20+0+1[/dice].
[dice=aid other, perception, guidance] 1d20+0+1[/dice].
[dice=aid other, perception, guidance] 1d20+0+1[/dice].
[dice=aid other, perception, guidance] 1d20+0+1[/dice].
Looks like the Oracle provided a bit of not really needed help on all but the second to last check.Jakob Mulle (alias of PoorWanderingOne)2016-01-20T00:33:33ZRe: Forums: Play-by-Post Discussion: Aveira DiscussionPoor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/discussion&page=3#1112016-01-15T17:42:54Z2016-01-15T17:42:54Z<p>Oof your life is too interesting Tark. Good luck.</p>Oof your life is too interesting Tark. Good luck.Poor Wandering One (alias of PoorWanderingOne)2016-01-15T17:42:54ZRe: Forums: Play-by-Post: DM AK's Sargavan SagaJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/gameplay&page=88#43872016-01-06T23:20:06Z2016-01-06T23:20:06Z<p><b>"True, I've been wondering about that. Why is this so easy?"</b></p>
<p><b>"I mean look at this place. If your order wanted to make this place really secure they could have. Instead we get traps you can walk around and guardians that you can stab or punch."</b></p>
<p><b>"The only way this makes any sense is if it is a test, like those gods forsaken trials. But what are they testing for? It's not membership in the order unless rank was determined by the ability so smack angry bronze balls.... What do they want?"</b></p>"True, I've been wondering about that. Why is this so easy?"
"I mean look at this place. If your order wanted to make this place really secure they could have. Instead we get traps you can walk around and guardians that you can stab or punch."
"The only way this makes any sense is if it is a test, like those gods forsaken trials. But what are they testing for? It's not membership in the order unless rank was determined by the ability so smack angry bronze balls.... What do they want?"Jakob Mulle (alias of PoorWanderingOne)2016-01-06T23:20:06ZRe: Forums: Play-by-Post: DM AK's Sargavan SagaJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/gameplay&page=88#43852016-01-06T20:47:11Z2016-01-06T20:47:11Z<p><b>"You have a nice house Akirra but the staff and furnishings are downright unfriendly."</b></p>
<p>With what can only be described as disgruntled look on its alien features the elemental sinks slowly into the floor leaving no evidence of it ever having existed.</p>"You have a nice house Akirra but the staff and furnishings are downright unfriendly."
With what can only be described as disgruntled look on its alien features the elemental sinks slowly into the floor leaving no evidence of it ever having existed.Jakob Mulle (alias of PoorWanderingOne)2016-01-06T20:47:11ZRe: Forums: Play-by-Post: DM AK's Sargavan SagaJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/gameplay&page=88#43842016-01-06T20:08:17Z2016-01-06T20:08:17Z<div class="messageboard-quotee">Qhude wrote:</div><blockquote><p>.</p>
<p><span class=messageboard-ooc>Expecting that only chop suey will follow, but he wants to see if the blades show any gumming or slowing as the bite, rend and tear.</span> </blockquote><p><span class=messageboard-ooc>It didn't seem to foul the blades when the first golem went into the chopper. </span>Qhude wrote:.
Expecting that only chop suey will follow, but he wants to see if the blades show any gumming or slowing as the bite, rend and tear.
It didn't seem to foul the blades when the first golem went into the chopper.Jakob Mulle (alias of PoorWanderingOne)2016-01-06T20:08:17ZRe: Forums: Rules Questions: 2016, what are the big unanswered rules questions?Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/threads/rzs2t813?2016-what-are-the-big-unanswered-rules-questions#242016-02-14T12:10:00Z2016-01-05T21:04:04Z<p>Is there still an issue about how acrobatics impacts charge lanes? Or has it been resolved?</p>
<p>I am thinking of a charge being prevented by a pit or wall that the charger could jump over.</p>Is there still an issue about how acrobatics impacts charge lanes? Or has it been resolved?
I am thinking of a charge being prevented by a pit or wall that the charger could jump over.Poor Wandering One (alias of PoorWanderingOne)2016-01-05T21:04:04ZRe: Forums: Rules Questions: Chime of Opening unlikely to open locksPoor Wandering One (alias of PoorWanderingOne)https://paizo.com/threads/rzs2t7t4?Chime-of-Opening-unlikely-to-open-locks#42016-01-05T16:36:32Z2016-01-05T16:36:32Z<p>Nope it is just that bad. </p>
<p>Then again it does work on things Knock does not. Ropes for example are called out in the Knock description as immune to knock. The Chime does not have that language so it will open a chest or portal that is tied shut.</p>
<p>Not that that is all as they say that but it is something.</p>Nope it is just that bad.
Then again it does work on things Knock does not. Ropes for example are called out in the Knock description as immune to knock. The Chime does not have that language so it will open a chest or portal that is tied shut.
Not that that is all as they say that but it is something.Poor Wandering One (alias of PoorWanderingOne)2016-01-05T16:36:32ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=70#34712015-12-30T17:44:34Z2015-12-30T17:44:34Z<p>Our DM is so buff they juggle in-laws. Once AK can figure out how to add the chainsaw it will be time to take the act on tour.</p>Our DM is so buff they juggle in-laws. Once AK can figure out how to add the chainsaw it will be time to take the act on tour.Jakob Mulle (alias of PoorWanderingOne)2015-12-30T17:44:34ZRe: Forums: Advice: Dealing with problem player and a DM that wont do anything about itPoor Wandering One (alias of PoorWanderingOne)https://paizo.com/threads/rzs2t7c6?Dealing-with-problem-player-and-a-DM-that#102015-12-23T18:41:53Z2015-12-23T18:41:53Z<p>A bully wants attention. Don't give it to them. Do not respond.</p>
<p>They might get more demonstrative as Dave Justus mentioned but just let it go by. Do not respond, let them get bored. They are obviously not enjoying the game as they need to pick on you for entertainment. Once you stop being entertaining then there is no reason for them to be there. They may well drop the game.</p>
<p>However, they are also likely to simply switch targets so you may need to be ready to support the next player they choose to annoy. Once multiple players have 'enjoyed' the bullies attention the calculus of loosing one player vs. losing 2 or 3 becomes clear.</p>A bully wants attention. Don't give it to them. Do not respond.
They might get more demonstrative as Dave Justus mentioned but just let it go by. Do not respond, let them get bored. They are obviously not enjoying the game as they need to pick on you for entertainment. Once you stop being entertaining then there is no reason for them to be there. They may well drop the game.
However, they are also likely to simply switch targets so you may need to be ready to support the next player they...Poor Wandering One (alias of PoorWanderingOne)2015-12-23T18:41:53ZRe: Forums: Play-by-Post: DM AK's Sargavan SagaJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/gameplay&page=88#43732015-12-10T22:31:57Z2015-12-10T22:31:57Z<p><span class=messageboard-ooc>It doesn't help that I forgot to actually include my move. If it is not too late J will move to A,54 before failing to stab the sphere. <span class="messageboard-dice"><b>Re-roll if Tebati can reach me:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (6) + 6 = 12</span> Exactly the same! </span></p>It doesn't help that I forgot to actually include my move. If it is not too late J will move to A,54 before failing to stab the sphere. [dice=Re-roll if Tebati can reach me]1d20+6[/dice] Exactly the same!Jakob Mulle (alias of PoorWanderingOne)2015-12-10T22:31:57ZRe: Forums: Play-by-Post: DM AK's Sargavan SagaJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/gameplay&page=88#43692015-12-09T18:32:29Z2015-12-09T18:32:29Z<p>Round 4</p>
<p><span class=messageboard-ooc>Elemental round 2 of 4</span>
<br />
Stone hands grating on the smooth metal sphere the Mighty Pebble attempts again to move the multi-legged foe.
<br />
<span class=messageboard-ooc><span class="messageboard-dice"><b>{Bull rush sphere to -A,53:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (10) + 7 = 17</span>}</span></p>
<p><span class=messageboard-ooc>Jacob</span>
<br />
The oracle steps up to support Kieran. <span class="messageboard-dice"><b>Stab sphere:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (6) + 6 = 12</span>
<br />
To little effect.</p>Round 4
Elemental round 2 of 4
Stone hands grating on the smooth metal sphere the Mighty Pebble attempts again to move the multi-legged foe.
[dice={Bull rush sphere to -A,53]1d20+7[/dice]}
Jacob
The oracle steps up to support Kieran. [dice=Stab sphere]1d20+6[/dice]
To little effect.Jakob Mulle (alias of PoorWanderingOne)2015-12-09T18:32:29ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=70#34662015-12-09T18:25:35Z2015-12-09T18:25:35Z<p>Cool! I thought I was missing something. Thanks for the clue!</p>
<p>Excelsior!</p>Cool! I thought I was missing something. Thanks for the clue!
Excelsior!Jakob Mulle (alias of PoorWanderingOne)2015-12-09T18:25:35ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=70#34642015-12-09T17:20:38Z2015-12-09T17:20:38Z<p>Conundrum.</p>
<p>I do not want to block Akirra's action but the logical thing for J to do would be to move up and use reach to attack through K's space.</p>
<p>However if J does that and Akirra's attempt to move through the sphere's space fails then the closest legal position rule drops him into the spinning blades as a blade space is closer that A's last legal space which would be in line behind K and J.</p>
<p>Note the mighty pebble might make this moot but I am not counting on it.</p>
<p>Any advice?</p>Conundrum.
I do not want to block Akirra's action but the logical thing for J to do would be to move up and use reach to attack through K's space.
However if J does that and Akirra's attempt to move through the sphere's space fails then the closest legal position rule drops him into the spinning blades as a blade space is closer that A's last legal space which would be in line behind K and J.
Note the mighty pebble might make this moot but I am not counting on it.
Any advice?Jakob Mulle (alias of PoorWanderingOne)2015-12-09T17:20:38ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=70#34632015-12-07T22:00:01Z2015-12-07T22:00:01Z<div class="messageboard-quotee">DM Alexander Kilcoyne wrote:</div><blockquote> Considering how many of those Jakob has pulled off in this campaign I think he needs to stop pretending he is no good in a melee :). </blockquote><p>Shhhh.... you'll jinx it!DM Alexander Kilcoyne wrote:Considering how many of those Jakob has pulled off in this campaign I think he needs to stop pretending he is no good in a melee :).
Shhhh.... you'll jinx it!Jakob Mulle (alias of PoorWanderingOne)2015-12-07T22:00:01ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=70#34592015-11-30T19:53:53Z2015-11-30T19:53:53Z<p>Sweet christmas!</p>
<p>X3 crits are nasty.</p>Sweet christmas!
X3 crits are nasty.Jakob Mulle (alias of PoorWanderingOne)2015-11-30T19:53:53ZRe: Forums: Play-by-Post: DM AK's Sargavan SagaJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/gameplay&page=88#43602015-11-30T19:46:03Z2015-11-30T19:46:03Z<p>Round 3.</p>
<p><span class=messageboard-ooc>Elemental turn 1 of 4</span>
<br />
Veins of green magic pulsing along it's rocky muscled the small elemental attempts to force one of the Spheres into the whirring blades. <span class=messageboard-ooc><span class="messageboard-dice">1d20 + 7 ⇒ (7) + 7 = 14</span> and that is a likely fail. Oh well The mighty pebble will try again.</span></p>
<p>Jakob follows the reanimated warrior along the narrow gap between wall and blades. Settling into the corner the sphere finds that where the warrior's greatsword isn't a spear point is.</p>
<p><span class=messageboard-ooc> Move to A,56.
<br />
Standard: <span class="messageboard-dice"><b>Flanking attack on likely smashed sphere in A,54 :</b></span> <span class="messageboard-dice">1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28</span>. <span class="messageboard-dice"><b>Critical?:</b></span> <span class="messageboard-dice">1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27</span>. <span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (6) + 4 = 10</span>. <span class="messageboard-dice"><b>Critical damage, if needed d8+4x3:</b></span> <span class="messageboard-dice">3d8 + 12 ⇒ (8, 2, 6) + 12 = 28</span> Damn. The luck is strong with this one.</span></p>Round 3.
Elemental turn 1 of 4
Veins of green magic pulsing along it's rocky muscled the small elemental attempts to force one of the Spheres into the whirring blades. [dice]1d20+7[/dice] and that is a likely fail. Oh well The mighty pebble will try again.
Jakob follows the reanimated warrior along the narrow gap between wall and blades. Settling into the corner the sphere finds that where the warrior's greatsword isn't a spear point is.
Move to A,56.
Standard: [dice=Flanking attack on...Jakob Mulle (alias of PoorWanderingOne)2015-11-30T19:46:03ZRe: Forums: Rules Questions: What happens if I polymorph into an animal, then am awakened?Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/threads/rzs2t4i4&page=3?What-happens-if-I-polymorph-into-an-animal#1402015-11-17T18:44:30Z2015-11-17T18:44:30Z<p>Mind you this could matter to someone with the nature Oracle capstone.</p>
<p>The capstone allows the oracle to explicitly change their type to among other choices, animal. Say they did this, for whatever reason. </p>
<p>If they then get hit by a baleful and miss the saves. Unlikely but '1's happen. </p>
<p>Their druid buddy then goes to the trouble of casting Awaken. What happens? </p>
<p>Mint you to call this an edge case is a bit of an understatement.</p>Mind you this could matter to someone with the nature Oracle capstone.
The capstone allows the oracle to explicitly change their type to among other choices, animal. Say they did this, for whatever reason.
If they then get hit by a baleful and miss the saves. Unlikely but '1's happen.
Their druid buddy then goes to the trouble of casting Awaken. What happens?
Mint you to call this an edge case is a bit of an understatement.Poor Wandering One (alias of PoorWanderingOne)2015-11-17T18:44:30ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=70#34562015-11-13T16:37:19Z2015-11-13T16:37:19Z<p>And apparently Kieran's dice are on fire. You nearly soloed the central sphere in 2 rounds.</p>
<p>Also glad to see you back!</p>And apparently Kieran's dice are on fire. You nearly soloed the central sphere in 2 rounds.
Also glad to see you back!Jakob Mulle (alias of PoorWanderingOne)2015-11-13T16:37:19ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=70#34512015-11-12T23:41:38Z2015-11-12T23:41:38Z<p>I thought about using a giant frog here as it fits J's nature theme better but the mechanics of the tongue grab & pull made success even less likely than using the Mighty Pebble.</p>
<p>If I understand this correctly....</p>
<p>Step one: Tongue touch attack hits
<br />
Two: Choose either to Grab or Pull
<br />
.If Grab, get +4 on cmb and move target adjacent on success. Frog not grappled.</p>
<p>.If Pull, forgo the +4 and move target 5' closer if check succeeds. </p>
<p>Or do both happen? Attack hits then grab check and then pull check if grab fails?</p>
<p>Seems very complex....</p>
<p>Pity lightning elementals are not available. Metal mastery and spark leap are nice!.</p>I thought about using a giant frog here as it fits J's nature theme better but the mechanics of the tongue grab & pull made success even less likely than using the Mighty Pebble.
If I understand this correctly....
Step one: Tongue touch attack hits
Two: Choose either to Grab or Pull
.If Grab, get +4 on cmb and move target adjacent on success. Frog not grappled.
.If Pull, forgo the +4 and move target 5' closer if check succeeds.
Or do both happen? Attack hits then grab check and then pull...Jakob Mulle (alias of PoorWanderingOne)2015-11-12T23:41:38ZRe: Forums: Play-by-Post: DM AK's Sargavan SagaJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/gameplay&page=88#43522015-11-12T23:28:13Z2015-11-12T23:28:13Z<p>Round 2. </p>
<p>Seeing the nimble swordsman alone and undefended spurs the oracle into trying something new.....</p>
<p>Face still in concentration, lips sliding around sylvan's alien syllables, eyes staring intently at the stone floor near Kieran.</p>
<p>A stone floor that begins to move....</p>
<p><span class=messageboard-ooc>Full round casting Summon Natures Ally II to pull a Small Earth Elemental into space B,51 directly behind the sphere. I cannot communicate with the mighty pebble but its foe is right in front of spinning death and the little dirty dude has +7 to bull rush (CMB+4, Improved bull rush+2, Earth Mastery+1). Cross fingers. </span></p>Round 2.
Seeing the nimble swordsman alone and undefended spurs the oracle into trying something new.....
Face still in concentration, lips sliding around sylvan's alien syllables, eyes staring intently at the stone floor near Kieran.
A stone floor that begins to move....
Full round casting Summon Natures Ally II to pull a Small Earth Elemental into space B,51 directly behind the sphere. I cannot communicate with the mighty pebble but its foe is right in front of spinning death and the...Jakob Mulle (alias of PoorWanderingOne)2015-11-12T23:28:13ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=69#34422015-11-02T23:57:46Z2015-11-02T23:57:46Z<p>Or the previous owner(s) just didn't use the line so the telecom needs to come round and install the 3-4 hardware upgrades they didn't do cause no one was using the line. </p>
<p>Had this happen at a place I was renting in the pre-cell era. </p>
<p>Could also be damage? If the line came down in a storm and there was no one using it.... no real pressure to get the repairs done.</p>Or the previous owner(s) just didn't use the line so the telecom needs to come round and install the 3-4 hardware upgrades they didn't do cause no one was using the line.
Had this happen at a place I was renting in the pre-cell era.
Could also be damage? If the line came down in a storm and there was no one using it.... no real pressure to get the repairs done.Jakob Mulle (alias of PoorWanderingOne)2015-11-02T23:57:46ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=69#34362015-10-14T18:35:20Z2015-10-14T18:35:20Z<p>Good news on the move boss.</p>
<p>I also hope this game keeps going.</p>Good news on the move boss.
I also hope this game keeps going.Jakob Mulle (alias of PoorWanderingOne)2015-10-14T18:35:20ZRe: Forums: Recruitment: Clebsch GM Wrath of the Righteous Adventure Open RecuritmentPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/ClebschGMWrathOfTheRighteousAdventurePath/recruiting&page=5#2292015-10-02T23:19:02Z2015-10-02T16:16:44Z<p>It takes as long as it takes.
<br />
We are in no way a priority over teaching. </p>
<p>Do what you need to Clebsch. We'll be fine so long as the wardstones hold out.
<br />
:7)</p>It takes as long as it takes.
We are in no way a priority over teaching.
Do what you need to Clebsch. We'll be fine so long as the wardstones hold out.
:7)Peter Avoir (alias of PoorWanderingOne)2015-10-02T16:16:44ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=69#34292015-10-02T16:13:24Z2015-10-02T16:13:24Z<p>Aw rats.</p>
<p>Sorry to see you go Kieran. And just when I was starting to spell your name correctly too. :7)</p>
<p>AK, I am still in this, how goes the house drama?</p>Aw rats.
Sorry to see you go Kieran. And just when I was starting to spell your name correctly too. :7)
AK, I am still in this, how goes the house drama?Jakob Mulle (alias of PoorWanderingOne)2015-10-02T16:13:24ZRe: Forums: Recruitment: PFRPG Continent of Aveira: Nation of Mages (Recruitment)Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/campaigns/AveiraNationOfMages/recruiting#32015-10-01T02:03:04Z2015-10-01T02:03:04Z<p>Dot.</p>
<p>Academic/Spiritualist Hedgewitch incoming. Will have full rogue trap finding and at least moderate cosmic power.</p>Dot.
Academic/Spiritualist Hedgewitch incoming. Will have full rogue trap finding and at least moderate cosmic power.Poor Wandering One (alias of PoorWanderingOne)2015-10-01T02:03:04ZRe: Forums: Advice: How to Play a Paranoid Wizard in Combat?Poor Wandering One (alias of PoorWanderingOne)https://paizo.com/threads/rzs2sz1k?How-to-Play-a-Paranoid-Wizard-in-Combat#132015-09-29T19:54:22Z2015-09-29T19:54:22Z<p>If they found you you were not sufficiently paranoid.</p>
<p>My view?</p>
<p>Run.</p>
<p>Mind you that depends on your goal. Do you want to live, do you want to provide a level appropriate challenge for the party or do you want to cackle with glee as the other players cry over the record sheets of their now dead characters? </p>
<p>Different answers depending on the question but the basic idea is not to play the game your pursuers are playing. If nothing else they expect you to abide by established rules and tropes. Don't.</p>If they found you you were not sufficiently paranoid.
My view?
Run.
Mind you that depends on your goal. Do you want to live, do you want to provide a level appropriate challenge for the party or do you want to cackle with glee as the other players cry over the record sheets of their now dead characters?
Different answers depending on the question but the basic idea is not to play the game your pursuers are playing. If nothing else they expect you to abide by established rules and tropes....Poor Wandering One (alias of PoorWanderingOne)2015-09-29T19:54:22ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=69#34252015-09-22T20:23:17Z2015-09-22T20:23:17Z<p>ouch!
<br />
That is a great deal of not fun.</p>ouch!
That is a great deal of not fun.Jakob Mulle (alias of PoorWanderingOne)2015-09-22T20:23:17ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=69#34232015-09-22T19:46:05Z2015-09-22T19:46:05Z<p>Sweet! Glad to hear the new place is coming along. Looking forward to the restart.</p>Sweet! Glad to hear the new place is coming along. Looking forward to the restart.Jakob Mulle (alias of PoorWanderingOne)2015-09-22T19:46:05ZRe: Forums: Recruitment: Clebsch GM Wrath of the Righteous Adventure Open RecuritmentPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/ClebschGMWrathOfTheRighteousAdventurePath/recruiting&page=3#1122015-09-22T17:17:54Z2015-09-22T17:17:54Z<p><span class="messageboard-dice">4d6 ⇒ (3, 4, 2, 6) = 15</span>-2=13. 3 points.
<br />
<span class="messageboard-dice">4d6 ⇒ (5, 4, 1, 6) = 16</span>-1=15. 7 points.
<br />
<span class="messageboard-dice">4d6 ⇒ (3, 3, 4, 6) = 16</span>-3=13. 3 points.</p>
<p><span class="messageboard-dice">4d6 ⇒ (2, 6, 3, 1) = 12</span>-1=11. 1 point.
<br />
<span class="messageboard-dice">4d6 ⇒ (6, 4, 6, 1) = 17</span>-1=16. 10 points.
<br />
<span class="messageboard-dice">4d6 ⇒ (6, 2, 1, 2) = 11</span>-1=11. 1 point.</p>
<p>25pt buy. That is if this is still recruiting?</p>
<p>Alias nearly complete. Will clean up gear and triple check numbers if selected.</p>
<p>[Spoiler omitted]</p>[dice]4d6[/dice]-2=13. 3 points.
[dice]4d6[/dice]-1=15. 7 points.
[dice]4d6[/dice]-3=13. 3 points.
[dice]4d6[/dice]-1=11. 1 point.
[dice]4d6[/dice]-1=16. 10 points.
[dice]4d6[/dice]-1=11. 1 point.
25pt buy. That is if this is still recruiting?
Alias nearly complete. Will clean up gear and triple check numbers if selected.
[Spoiler omitted]Peter Avoir (alias of PoorWanderingOne)2015-09-22T17:17:54ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=69#34212015-09-22T16:15:59Z2015-09-22T16:15:59Z<p>hello?</p>hello?Jakob Mulle (alias of PoorWanderingOne)2015-09-22T16:15:59ZRe: Forums: Play-by-Post Discussion: Only War: The Faceless Legion DiscussionZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/discussion&page=4#1862015-09-18T16:46:25Z2015-09-18T16:46:25Z<p>Well this is a pity. But life is what it is. I am sure some incarnation of Zochel will see light of play again. Please keep me in mind if/when you do start a new game Tark. Your games always bring a refreshing wave of darkness, pain and abuse to these boards. Be seeing you.</p>Well this is a pity. But life is what it is. I am sure some incarnation of Zochel will see light of play again. Please keep me in mind if/when you do start a new game Tark. Your games always bring a refreshing wave of darkness, pain and abuse to these boards. Be seeing you.Zochel the loser (alias of PoorWanderingOne)2015-09-18T16:46:25ZRe: Forums: Play-by-Post Discussion: DW Serpent Skull DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/discussion&page=2#722015-08-29T02:15:05Z2015-08-29T02:15:05Z<p>It has come to my attention that my playstyle and expectations are irreconcilably at odds with the tone and flavor desired in this campaign.</p>
<p>It is therefore with some regret that I am announcing Chaney's withdrawal from this game.</p>
<p>I apologize for any and all discomfort and unpleasantness that I caused. I assure you that it was entirely accidental on my part and I humbly beg your collective and individual forgiveness. </p>
<p>I hope you will all have an enjoyable game and I look forward to seeing you around the boards.</p>
<p>Yours in good gaming...</p>
<p>~Chaney the dead.</p>It has come to my attention that my playstyle and expectations are irreconcilably at odds with the tone and flavor desired in this campaign.
It is therefore with some regret that I am announcing Chaney's withdrawal from this game.
I apologize for any and all discomfort and unpleasantness that I caused. I assure you that it was entirely accidental on my part and I humbly beg your collective and individual forgiveness.
I hope you will all have an enjoyable game and I look forward to seeing...Chaney (alias of PoorWanderingOne)2015-08-29T02:15:05ZRe: Forums: Play-by-Post Discussion: DW Serpent Skull DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/discussion&page=2#712015-08-28T21:35:41Z2015-08-28T21:35:41Z<div class="messageboard-quotee">Boram Velvett wrote:</div><blockquote><p> ...
</p>
I was confused why daggers <i>weren't</i> precise weapons, to be honest. </blockquote><p><i>Precise</i> is a weird tag in DW. I largely that agree daggers should have it but I also think the tag should allow Str or Dex to be used in H&S rather than forcing dex only.Boram Velvett wrote:...
I was confused why daggers weren't precise weapons, to be honest.
Precise is a weird tag in DW. I largely that agree daggers should have it but I also think the tag should allow Str or Dex to be used in H&S rather than forcing dex only.Chaney (alias of PoorWanderingOne)2015-08-28T21:35:41ZRe: Forums: Play-by-Post Discussion: DW Serpent Skull DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/discussion&page=2#692015-08-28T18:52:57Z2015-08-28T18:52:57Z<p>hmmmm I wonder how hard it would be to get a <i>precise</i> dagger?</p>
<p>It would probable be called a Stiletto or Misericorde and have <i>Hand, Precise[i] for tags. </p>
<p>Daggers cost 2coin and the cheapest [i]precise</i> weapon, the rapier, costs 25coin and is <i>close</i> rather than <i>hand</i>. </p>
<p>At a guess 10 coin sounds about right. That puts the price between a mace and a long-sword. </p>
<p>Mind you this is all just hot air and idleness. Feel free to ignore such slow-posting-day vaporous fancies.</p>hmmmm I wonder how hard it would be to get a precise dagger?
It would probable be called a Stiletto or Misericorde and have Hand, Precise[i] for tags.
Daggers cost 2coin and the cheapest [i]precise weapon, the rapier, costs 25coin and is close rather than hand.
At a guess 10 coin sounds about right. That puts the price between a mace and a long-sword.
Mind you this is all just hot air and idleness. Feel free to ignore such slow-posting-day vaporous fancies.Chaney (alias of PoorWanderingOne)2015-08-28T18:52:57ZRe: Forums: Play-by-Post: DW Serpent Skull GameplayChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/gameplay#372015-08-28T18:00:35Z2015-08-28T18:00:35Z<p>Chaney spends the remainder of the day/next day repairing his robes and fishing with a light line if time permits.</p>
<p><span class=messageboard-ooc>{Realized my gear was wrong. Fixed it}</span></p>Chaney spends the remainder of the day/next day repairing his robes and fishing with a light line if time permits.
{Realized my gear was wrong. Fixed it}Chaney (alias of PoorWanderingOne)2015-08-28T18:00:35ZRe: Forums: Play-by-Post Discussion: DW Serpent Skull DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/discussion&page=2#682015-08-28T15:23:23Z2015-08-28T15:23:23Z<p>Will be travelling today/tomorrow. Should be able to post but apologies in advance should I go silent.</p>
<p>~Your friendly neighborhood annoyance</p>Will be travelling today/tomorrow. Should be able to post but apologies in advance should I go silent.
~Your friendly neighborhood annoyanceChaney (alias of PoorWanderingOne)2015-08-28T15:23:23ZRe: Forums: Play-by-Post Discussion: DW Serpent Skull DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/discussion&page=2#672015-08-27T17:31:12Z2015-08-27T17:31:12Z<p>My apologies. As per your expressed desire I will not trouble you again.</p>My apologies. As per your expressed desire I will not trouble you again.Chaney (alias of PoorWanderingOne)2015-08-27T17:31:12ZRe: Forums: Play-by-Post Discussion: DW Serpent Skull DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/discussion&page=2#652015-08-27T17:16:51Z2015-08-27T17:16:51Z<div class="messageboard-quotee">Keith Thirassian wrote:</div><blockquote> <span class=messageboard-ooc>Chaney, you would know that they have a relationship like this. And that Keith is a spell caster. And often uses his spells to screw with people. :P</span> </blockquote><p>You sure you want to cop to what is basically magical assault?
</p>
Sure you say you are are only 'screwing' with people but how is that different than a gunslinger or ranger shooting at people and saying they always miss and are just having fun watching people jump. There is no way for you target or bystanders to tell the difference between lethal magic and 'screwing' magic. The only safe option is to assume the magic is lethal and react accordingly. Just like they would to someone waving a pistol or a two-handed sword around.</p>
<p>Does that make sense? I expect this is exactly how Chaney will/would react to such a prank.</p>Keith Thirassian wrote:Chaney, you would know that they have a relationship like this. And that Keith is a spell caster. And often uses his spells to screw with people. :P
You sure you want to cop to what is basically magical assault?
Sure you say you are are only 'screwing' with people but how is that different than a gunslinger or ranger shooting at people and saying they always miss and are just having fun watching people jump. There is no way for you target or bystanders to tell the...Chaney (alias of PoorWanderingOne)2015-08-27T17:16:51ZRe: Forums: Play-by-Post Discussion: DW Serpent Skull DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/discussion&page=2#642015-08-27T17:05:19Z2015-08-27T17:05:19Z<div class="messageboard-quotee">Keith Thirassian wrote:</div><blockquote><p> ....</p>
<p>Also, we are THE Warlock, Wizard, Cleric, etc. We are the only ones or at least the most well known ones. .....</p>
<p></blockquote><p>I am wondering how that meshes with the Golarion setting. If we go with the standard Golarion answers then we are most definitely not the only wizard, fighter, barbarian, thief, cleric, etc.
<p>So I am basically wondering if , according the the GM and other players, the standard Golarion assumptions apply. </p>
<p>—————————————————————————
<br />
Golarion assumptions roughly as I see them.</p>
<p><i>How are magic users or other strangeness in the allowed playbook list viewed by the public/general culture?</i>
<br />
Regional variation but largely considered normal esp. in urban/developed areas.</p>
<p><i>Are magic/strange types common enough that law and public are aware of the differences between a bard, a wizard, a warlock, and a necromancer? </i>
<br />
Only in urban areas or among interested parties. Common folk lump it all into weirdo/foreigner/don't marry my daughter and hope they go away.</p>
<p><i>Are casters/weirdos part of a guild system where the larger org guarantees good behavior in return for control?</i>
<br />
Regional variation but generally no apart from clerics.</p>
<p><i>Are such strange beings as Keith and Chaney hunted and killed as affronts to reality/the gods/moral order?</i>
<br />
Regional variation but generally the powers that be see us as too useful to kill and to troublesome to control.</p>Keith Thirassian wrote:....
Also, we are THE Warlock, Wizard, Cleric, etc. We are the only ones or at least the most well known ones. .....
I am wondering how that meshes with the Golarion setting. If we go with the standard Golarion answers then we are most definitely not the only wizard, fighter, barbarian, thief, cleric, etc. So I am basically wondering if , according the the GM and other players, the standard Golarion assumptions apply.
...Chaney (alias of PoorWanderingOne)2015-08-27T17:05:19ZRe: Forums: Play-by-Post Discussion: DW Serpent Skull DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/discussion&page=2#622015-08-27T15:43:02Z2015-08-27T15:43:02Z<p><b>@Keith</b></p>
<p>So you have revealed that you are a caster, have you revealed you are a Warlock? If so have you revealed who your patron is?</p>
<p><b>@All I suppose</b>
<br />
How are magic users or other strangeness in the allowed playbook list viewed by the public/general culture?
<br />
Are magic/strange types common enough that law and public are aware of the differences between a bard, a wizard, a warlock, and a necromancer?
<br />
Are casters/weirdos part of a guild system where the larger org guarantees good behavior in return for control?
<br />
Are such strange beings as Keith and Chaney hunted and killed as affronts to reality/the gods/moral order?</p>@Keith
So you have revealed that you are a caster, have you revealed you are a Warlock? If so have you revealed who your patron is?
@All I suppose
How are magic users or other strangeness in the allowed playbook list viewed by the public/general culture?
Are magic/strange types common enough that law and public are aware of the differences between a bard, a wizard, a warlock, and a necromancer?
Are casters/weirdos part of a guild system where the larger org guarantees good behavior in...Chaney (alias of PoorWanderingOne)2015-08-27T15:43:02ZRe: Forums: Play-by-Post: DW Serpent Skull GameplayChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/gameplay#332015-08-27T15:30:38Z2015-08-27T15:30:38Z<div class="messageboard-quotee">Amy Eir wrote:</div><blockquote> "... I also know that you put other spell on me. ... </blockquote><p><span class=messageboard-ooc>Anyone else in earshot of that little tidbit?</span>Amy Eir wrote:"... I also know that you put other spell on me. ...
Anyone else in earshot of that little tidbit?Chaney (alias of PoorWanderingOne)2015-08-27T15:30:38ZRe: Forums: Play-by-Post Discussion: DW Serpent Skull DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/discussion&page=2#602015-08-26T18:15:07Z2015-08-26T18:15:07Z<p>Consider my trap shut and my nose in my own business. :7)</p>Consider my trap shut and my nose in my own business. :7)Chaney (alias of PoorWanderingOne)2015-08-26T18:15:07ZRe: Forums: Play-by-Post: DW Serpent Skull GameplayChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/gameplay#222015-08-26T18:12:16Z2015-08-26T18:12:16Z<p>Noting the priestesses sudden change in behavior Chaney at first assumes poison or drugs.</p>
<p><i>Skin not flushed, breathing normal. Eyes respond to light and are not overly bright. Speech not slurred. Smile even. Word choice makes sense. Emotions under control. Clearly motor impaired but not in a systematic way. Common poison unlikely, too targeted an effect. Expensive poison unlikely, she is a low value target.</i></p>
<p>But that assumption was swiftly discarded.</p>
<p><i>Known caster. Performing magical/religious rite immediately before exhibiting effects. Backlash? Error? Angry god? Curse? Two other known casters on board, ritual contamination?</i></p>
<p><b>"...worth checking"</b></p>
<p><span class="messageboard-dice"><b>Casting Detect magic:</b></span> <span class="messageboard-dice">2d6 + 2 ⇒ (6, 6) + 2 = 14</span>. Chaney will casually sweep the ship and all on board, including Jask, if he can reach him.</p>Noting the priestesses sudden change in behavior Chaney at first assumes poison or drugs.
Skin not flushed, breathing normal. Eyes respond to light and are not overly bright. Speech not slurred. Smile even. Word choice makes sense. Emotions under control. Clearly motor impaired but not in a systematic way. Common poison unlikely, too targeted an effect. Expensive poison unlikely, she is a low value target.
But that assumption was swiftly discarded.
Known caster. Performing...Chaney (alias of PoorWanderingOne)2015-08-26T18:12:16ZRe: Forums: Play-by-Post Discussion: DW Serpent Skull DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/discussion&page=2#572015-08-26T17:33:29Z2015-08-26T17:33:29Z<div class="messageboard-quotee">Keith Thirassian wrote:</div><blockquote><p> I normally would, but because we havent really started yet, I dont count it.</p>
<p>Dont worry. I know how to play my character. :) </blockquote><p>Sorry didn't mean to imply you didn't. My fault.
</p>
I don't understand the Warlock so I was slowly going through all the steps like a confused six year old to see if I could understand. I see it came across far more critically than I intended and I apologize.</p>Keith Thirassian wrote:I normally would, but because we havent really started yet, I dont count it.
Dont worry. I know how to play my character. :)
Sorry didn't mean to imply you didn't. My fault.
I don't understand the Warlock so I was slowly going through all the steps like a confused six year old to see if I could understand. I see it came across far more critically than I intended and I apologize.Chaney (alias of PoorWanderingOne)2015-08-26T17:33:29ZRe: Forums: Play-by-Post Discussion: DW Serpent Skull DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/discussion&page=2#552015-08-26T17:11:50Z2015-08-26T17:11:50Z<p>Hey Keith. You just gained a debt right? I am trying to understand how the warlock works and I think I am getting the hang of it.</p>
<p>Patron attuned to: Create Illusions, Inflame Passions, Shape Nature, Infernal Contract.</p>
<p>The spell you cast was none of these as far as I can see so you gain 1 debt as per "As long as your debt is 3 or less, you may weave unattuned magic in the same way, but you gain 1 debt when you roll."</p>
<p>or am I missing something?</p>Hey Keith. You just gained a debt right? I am trying to understand how the warlock works and I think I am getting the hang of it.
Patron attuned to: Create Illusions, Inflame Passions, Shape Nature, Infernal Contract.
The spell you cast was none of these as far as I can see so you gain 1 debt as per "As long as your debt is 3 or less, you may weave unattuned magic in the same way, but you gain 1 debt when you roll."
or am I missing something?Chaney (alias of PoorWanderingOne)2015-08-26T17:11:50ZRe: Forums: Play-by-Post Discussion: DW Serpent Skull DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/discussion&page=2#542015-08-26T02:45:09Z2015-08-26T02:45:09Z<div class="messageboard-quotee">Your Benevolent Dictator wrote:</div><blockquote> Oh, I forgot to ask the prepared casters something. Since I know you weren't anticipating the campaign beginning with a long introductory social segment, what spells will you normally have prepared during this time? I'd noticed both of you were in a "combat loadout" and wanted to know how crazy paranoid you are. ;-) </blockquote><p>Well "crazy paranoid" is a good working description of Chaney. That said with a known priestess and a magical mystery man on board CLW is far less useful than Detect Magic.
<p>So consider those swapped. Still keeping the MM. </p>
<p>Note to self: need to get MM empowered and a rote ASAP.</p>Your Benevolent Dictator wrote:Oh, I forgot to ask the prepared casters something. Since I know you weren't anticipating the campaign beginning with a long introductory social segment, what spells will you normally have prepared during this time? I'd noticed both of you were in a "combat loadout" and wanted to know how crazy paranoid you are. ;-)
Well "crazy paranoid" is a good working description of Chaney. That said with a known priestess and a magical mystery man on board CLW is far less...Chaney (alias of PoorWanderingOne)2015-08-26T02:45:09ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=4#1782015-08-25T17:51:56Z2015-08-25T17:51:56Z<p><b><span class=tiny>"...oh dear..."</span></b></p>"...oh dear..."Zochel the loser (alias of PoorWanderingOne)2015-08-25T17:51:56ZRe: Forums: Play-by-Post: DW Serpent Skull GameplayChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/gameplay#142015-08-25T17:36:38Z2015-08-25T17:36:38Z<p>Chaney observes the excitement surrounding the rescue. He admires the professionalism of the crew as they bring the man aboard. He nods to himself with approval as the priestess moves quickly to aid the drying man. </p>
<p><i>"Good, well in hand. No need to involve myself. I wonder what his story will be."</i></p>
<p>Simply to pass the time Chaney inspects the newly acquired lifeboat...</p>
<p><span class="messageboard-dice"><b><span class=messageboard-ooc>Discern Realities regarding the rescued lifeboat, if there is anything relevant....</span>:</b></span> <span class="messageboard-dice">2d6 + 0 ⇒ (4, 4) + 0 = 8</span><span class=messageboard-ooc> Asking "What happened here recently?" Chaney is looking to divine Silvio's story before Silvio can tell it. Think Sherlock telling a visitor who they are and why they wish to consult him before the visitor has a chance to speak. Note: Simply stating that Chaney will notice any meaningful departure from Silvio's background when Silvio tells his tale would be perfect.</span></p>
<p>Over the last few weeks....
<br />
.....Chaney has been quietly interested in Sasha. Or rather her 'accident' <span class="messageboard-dice"><b><span class=messageboard-ooc>Spout lore on finger or hand mutilation as a membership mark or penalty meted out by secret societies. With special attention to the Red Mantis as Chaney is deeply afraid of the buggers</span>:</b></span> <span class="messageboard-dice">2d6 + 2 ⇒ (1, 5) + 2 = 8</span>
<br />
.....How do we know about Jask? What has the Captain/crew said about him/her? Do we lowly passengers have assess to Jask?</p>
<p>Oh and <span class="messageboard-dice"><b>prestidigitation to clean and press the outer crust for the dinner:</b></span> <span class="messageboard-dice">2d6 + 2 ⇒ (1, 2) + 2 = 5</span> Hmmm can't seem to concentrate. Well clothes brush it is...<span class=messageboard-ooc>Marx XP? Or was this too trivial a matter?</span></p>Chaney observes the excitement surrounding the rescue. He admires the professionalism of the crew as they bring the man aboard. He nods to himself with approval as the priestess moves quickly to aid the drying man.
"Good, well in hand. No need to involve myself. I wonder what his story will be."
Simply to pass the time Chaney inspects the newly acquired lifeboat...
[dice=Discern Realities regarding the rescued lifeboat, if there is anything relevant....]2d6+0[/dice] Asking "What happened...Chaney (alias of PoorWanderingOne)2015-08-25T17:36:38ZRe: Forums: Play-by-Post Discussion: DW Serpent Skull DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/discussion#422015-08-24T00:23:34Z2015-08-24T00:23:34Z<p>Keith, are you letting on that you are skilled at Magic? Cheney will not though other folks from the assassin isle might know him.</p>Keith, are you letting on that you are skilled at Magic? Cheney will not though other folks from the assassin isle might know him.Chaney (alias of PoorWanderingOne)2015-08-24T00:23:34ZRe: Forums: Play-by-Post: DW Serpent Skull GameplayChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/gameplay#62015-08-23T22:18:00Z2015-08-23T22:18:00Z<p><span class=messageboard-ooc>Ahem..</span></p>Ahem..Chaney (alias of PoorWanderingOne)2015-08-23T22:18:00ZRe: Forums: Play-by-Post Discussion: DW Serpent Skull DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/discussion#392015-08-23T22:05:10Z2015-08-23T22:05:10Z<div class="messageboard-quotee">Boram Velvett wrote:</div><blockquote><p> ...</p>
<p><b>Bond</b>: Chaney VanLon knows incriminating details about me - I attempted to charm him with a Goldenroot handshake, but he noticed!</p>
<p>...</blockquote><p>I can see this working. Chaney would keep it quiet as well though Boram might not know why....
<p>I am tagging Keith with "...is keeping an important secret from me." A blind donkey could sense the magic coming off you Keith. Chaney wants to know where it is coming from and how he can use it.</p>
<p>BONDS</p>
<p>Amy is woefully misinformed about the world; I will correct that before she kills all of us.</p>
<p>Keith is keeping an important secret from me. For now.</p>
<p>The last one "..... will play an important role in the events to come. I have foreseen it!" is up for grabs. Who wants a prophecy about them?</p>Boram Velvett wrote:...
Bond: Chaney VanLon knows incriminating details about me - I attempted to charm him with a Goldenroot handshake, but he noticed!
...
I can see this working. Chaney would keep it quiet as well though Boram might not know why.... I am tagging Keith with "...is keeping an important secret from me." A blind donkey could sense the magic coming off you Keith. Chaney wants to know where it is coming from and how he can use it.
BONDS
Amy is woefully misinformed about the...Chaney (alias of PoorWanderingOne)2015-08-23T22:05:10ZRe: Forums: Play-by-Post Discussion: DW Serpent Skull DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/discussion#372015-08-23T21:33:28Z2015-08-23T21:33:28Z<p>Actually Chaney would be a good fit for either of the first two. Although if it is the second the phrase 'a buffoon' will be mentally added after the word great.</p>
<p>:7)</p>
<p>Wizard bonds are nothing to write home about....</p>
<p>.... will play an important role in the events to come. I have foreseen it!</p>
<p>.... is keeping an important secret from me.</p>
<p>..... is woefully misinformed about the world; I will teach them all that I can.</p>
<p>1 and 3 also need to be drastically reworded to capture Chaney's darker outlook.</p>Actually Chaney would be a good fit for either of the first two. Although if it is the second the phrase 'a buffoon' will be mentally added after the word great.
:7)
Wizard bonds are nothing to write home about....
.... will play an important role in the events to come. I have foreseen it!
.... is keeping an important secret from me.
..... is woefully misinformed about the world; I will teach them all that I can.
1 and 3 also need to be drastically reworded to capture Chaney's darker...Chaney (alias of PoorWanderingOne)2015-08-23T21:33:28ZRe: Forums: Play-by-Post Discussion: DW Serpent Skull DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/discussion#342015-08-23T21:19:26Z2015-08-23T21:19:26Z<p>[Spoiler omitted]</p>
<p>Stats tweaked, background finished, bonds under consideration.</p>
<p>Oh and Pacific time. At least until the fires get their act together and take the entire state.</p>[Spoiler omitted]
Stats tweaked, background finished, bonds under consideration.
Oh and Pacific time. At least until the fires get their act together and take the entire state.Chaney (alias of PoorWanderingOne)2015-08-23T21:19:26ZRe: Forums: Play-by-Post Discussion: DW Serpent Skull DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/discussion#212015-08-23T03:02:27Z2015-08-23T03:02:27Z<p>I know. Just looking at what is out there. </p>
<p>I think it could work in DW. A couple of changes and the Punk becomes an excellent urban barbarian.</p>I know. Just looking at what is out there.
I think it could work in DW. A couple of changes and the Punk becomes an excellent urban barbarian.Chaney (alias of PoorWanderingOne)2015-08-23T03:02:27ZRe: Forums: Play-by-Post Discussion: DW Serpent Skull DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/discussion#192015-08-23T00:48:58Z2015-08-23T00:48:58Z<p>[Spoiler omitted]</p>
<p>Needs some work but I am so considering this for a backup character.</p>[Spoiler omitted]
Needs some work but I am so considering this for a backup character.Chaney (alias of PoorWanderingOne)2015-08-23T00:48:58ZRe: Forums: Play-by-Post Discussion: DW Serpent Skull DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/discussion#42015-08-22T17:02:04Z2015-08-22T17:02:04Z<p>D, as they say, ot</p>D, as they say, otChaney (alias of PoorWanderingOne)2015-08-22T17:02:04ZRe: Forums: Recruitment: Interest Check: Dungeon World for newbiesChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/recruiting#452015-08-21T22:50:14Z2015-08-21T22:50:14Z<p>Windows 10 upgrade ate my homework and my computer but here is the [Spoiler omitted]</p>Windows 10 upgrade ate my homework and my computer but here is the [Spoiler omitted]Chaney (alias of PoorWanderingOne)2015-08-21T22:50:14ZRe: Forums: Recruitment: Interest Check: Dungeon World for newbiesChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/recruiting#422015-08-20T17:38:15Z2015-08-20T17:38:15Z<p>Sweet we could use one.</p>Sweet we could use one.Chaney (alias of PoorWanderingOne)2015-08-20T17:38:15ZRe: Forums: Recruitment: Interest Check: Dungeon World for newbiesChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/recruiting#362015-08-19T17:39:29Z2015-08-19T17:39:29Z<p>Hey YBD.
<br />
Are you doing anything with the background traits for the AP?</p>Hey YBD.
Are you doing anything with the background traits for the AP?Chaney (alias of PoorWanderingOne)2015-08-19T17:39:29ZRe: Forums: Recruitment: Interest Check: Dungeon World for newbiesChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/SerpentSkullDungeonWorldEdition/recruiting#342015-08-17T21:58:33Z2015-08-17T21:58:33Z<p>Poor wandering one here.</p>
<p>I think a wizard will do quite nicely. Crunch under the alias, background incoming.</p>Poor wandering one here.
I think a wizard will do quite nicely. Crunch under the alias, background incoming.Chaney (alias of PoorWanderingOne)2015-08-17T21:58:33ZRe: Forums: Play-by-Post: DM AK's Sargavan SagaJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/gameplay&page=87#43402015-08-17T18:45:51Z2015-08-17T18:45:51Z<p><b>Round 1</b>
<br />
<span class=messageboard-ooc>Move: Move to -c,54.</span></p>
<p><span class=messageboard-ooc>Standard: Use spear to drag Wax golem #2 from -a,56 to either -a/-b, 55 I am not picky so long as waxy's in the chipper. As part of the drag move to -c,53. <span class="messageboard-dice"><b>drag, weapon bonus not applied:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (13) + 5 = 18</span></span></p>
<p><span class=messageboard-ooc>Note, there is some ambiguity in exactly how drag, re-position, etc work with Reach. I, obviously, think this should work but should you disagree then Jakob will simply poke waxy with a stick. <span class="messageboard-dice"><b>Damage if this option is taken and a 19 hits:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (8) + 4 = 12</span></span></p>
<p>Jakob walks confidently between the wall and the spinning blades. A clumsy swipe by his spear misses the wax horror's head only to have one of the 'ears' on the enchanted spear bite into the waxen head as the thrust is recovered.Leaping backwards and pulling hard on the spear shaft the oracle sets his weight and strength of arm against the wax pulling it slowly closer and closer to the spinning blades.</p>Round 1
Move: Move to -c,54.
Standard: Use spear to drag Wax golem #2 from -a,56 to either -a/-b, 55 I am not picky so long as waxy's in the chipper. As part of the drag move to -c,53. [dice=drag, weapon bonus not applied]1d20+5[/dice]
Note, there is some ambiguity in exactly how drag, re-position, etc work with Reach. I, obviously, think this should work but should you disagree then Jakob will simply poke waxy with a stick. [dice=Damage if this option is taken and a 19 hits]1d8+4[/dice]
...Jakob Mulle (alias of PoorWanderingOne)2015-08-17T18:45:51ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=69#34142015-08-11T19:14:40Z2015-08-11T19:14:40Z<p>No hurry here either. If you are still interested in running then I am still here. No matter when.</p>No hurry here either. If you are still interested in running then I am still here. No matter when.Jakob Mulle (alias of PoorWanderingOne)2015-08-11T19:14:40ZRe: Forums: Play-by-Post Discussion: Only War: The Faceless Legion DiscussionZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/discussion&page=4#1832015-08-10T23:50:34Z2015-08-10T23:50:34Z<p>They were, Zochel was planning on cheering from the sidelines and having a bad back.</p>They were, Zochel was planning on cheering from the sidelines and having a bad back.Zochel the loser (alias of PoorWanderingOne)2015-08-10T23:50:34ZRe: Forums: Play-by-Post Discussion: Only War: The Faceless Legion DiscussionZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/discussion&page=4#1812015-08-10T19:49:16Z2015-08-10T19:49:16Z<p>hello?</p>hello?Zochel the loser (alias of PoorWanderingOne)2015-08-10T19:49:16ZRe: Forums: Recruitment: Uncle Restov wants you! PbP Kingmaker RecruitmentFather Redsleeves (alias of PoorWanderingOne)https://paizo.com/campaigns/KMDevonsKingmakerTheMakerOfKings/recruiting&page=6#2792015-08-10T19:36:53Z2015-08-10T19:36:53Z<p>Well, life happened. </p>
<p>No time to get Redsleeves together. Pity.</p>
<p>Oh well, life is suffering and all that. </p>
<p>Best of luck and a good game to the chosen!</p>Well, life happened.
No time to get Redsleeves together. Pity.
Oh well, life is suffering and all that.
Best of luck and a good game to the chosen!Father Redsleeves (alias of PoorWanderingOne)2015-08-10T19:36:53ZRe: Forums: Recruitment: Uncle Restov wants you! PbP Kingmaker RecruitmentFather Redsleeves (alias of PoorWanderingOne)https://paizo.com/campaigns/KMDevonsKingmakerTheMakerOfKings/recruiting&page=5#2262015-08-07T21:23:28Z2015-08-07T21:23:28Z<p>Oo! LN! LN! </p>
<p>The world needs more LN organizations.</p>Oo! LN! LN!
The world needs more LN organizations.Father Redsleeves (alias of PoorWanderingOne)2015-08-07T21:23:28ZRe: Forums: Recruitment: Uncle Restov wants you! PbP Kingmaker RecruitmentFather Redsleeves (alias of PoorWanderingOne)https://paizo.com/campaigns/KMDevonsKingmakerTheMakerOfKings/recruiting&page=5#2152015-08-07T19:48:14Z2015-08-07T19:48:14Z<p>Undead.</p>
<p>True Abadar does not go into the dead horde thing. Bad for business, civilization and it annoys Pharasma. </p>
<p>But I could totally see Abadar making limited use of undead. No horde or even squad but Jakob Marley wrapped in the chains he forged in life? Yeah I can see the judge of the gods going that route.</p>
<p>Meh
<br />
Like I said not going heavily into undead the onyx cost adds up far too fast.</p>
<p>Wealth.
<br />
I have always found WBL a silly concept but then I cut my teeth back when you took what magic items you could find and liked it.</p>Undead.
True Abadar does not go into the dead horde thing. Bad for business, civilization and it annoys Pharasma.
But I could totally see Abadar making limited use of undead. No horde or even squad but Jakob Marley wrapped in the chains he forged in life? Yeah I can see the judge of the gods going that route.
Meh
Like I said not going heavily into undead the onyx cost adds up far too fast.
Wealth.
I have always found WBL a silly concept but then I cut my teeth back when you took what...Father Redsleeves (alias of PoorWanderingOne)2015-08-07T19:48:14ZRe: Forums: Recruitment: Uncle Restov wants you! PbP Kingmaker RecruitmentFather Redsleeves (alias of PoorWanderingOne)https://paizo.com/campaigns/KMDevonsKingmakerTheMakerOfKings/recruiting&page=5#2132015-08-07T19:44:17Z2015-08-07T19:44:17Z<div class="messageboard-quotee">Aleria EagleEye wrote:</div><blockquote><p> You know, I heard that if you give halfings elk antlers, they make great hunting practice targets.</p>
<p>:P </blockquote><p>I'll let you discuss the antler idea with my 6 hit dice zombie eagle.
<p>:7)</p>Aleria EagleEye wrote:You know, I heard that if you give halfings elk antlers, they make great hunting practice targets.
:P
I'll let you discuss the antler idea with my 6 hit dice zombie eagle. :7)Father Redsleeves (alias of PoorWanderingOne)2015-08-07T19:44:17ZRe: Forums: Recruitment: Uncle Restov wants you! PbP Kingmaker RecruitmentFather Redsleeves (alias of PoorWanderingOne)https://paizo.com/campaigns/KMDevonsKingmakerTheMakerOfKings/recruiting&page=5#2082015-08-07T18:48:41Z2015-08-07T18:48:41Z<div class="messageboard-quotee">Aleria EagleEye wrote:</div><blockquote><br />
<br />
<p>Devon..., i'm getting a muscle twitch in my bow draw hand again. What is going on lately? </blockquote><p>"Debts must be <b>repaid</b> dear lady. Do you think the Master of the first vault would let a little matter like death delay repayment?"
<p>seriously though not focusing on the whole undead master gig. Too much record keeping. I am thinking more of recreational necromancy. Say a skeleton pet or a small squad of <s>meat shields</s> former bandits happily repaying their debts to society.</p>Aleria EagleEye wrote:Devon..., i'm getting a muscle twitch in my bow draw hand again. What is going on lately?
"Debts must be repaid dear lady. Do you think the Master of the first vault would let a little matter like death delay repayment?" seriously though not focusing on the whole undead master gig. Too much record keeping. I am thinking more of recreational necromancy. Say a skeleton pet or a small squad of meat shields former bandits happily repaying their debts to society.Father Redsleeves (alias of PoorWanderingOne)2015-08-07T18:48:41ZRe: Forums: Recruitment: Uncle Restov wants you! PbP Kingmaker RecruitmentFather Redsleeves (alias of PoorWanderingOne)https://paizo.com/campaigns/KMDevonsKingmakerTheMakerOfKings/recruiting&page=5#2022015-08-07T18:09:52Z2015-08-07T18:09:52Z<p>Arrrg! Torn between standard rule-the-world cleric (aka vanilla cleric) and an Ecclesitheurge to really bring on the pain.</p>
<p>Your thoughts on crafting, scrolls in particular would help me decide.
<br />
There is a good bit of down time in this game how do you fee about players using this time for crafting and the merry hell PC crafting plays with WBL guidelines?</p>
<p>Also as a Neutral Cleric of a Neutral god the good father has access to •evil• spells. Notable among low level evil spells are the much beloved Desecrate and Animate dead. Any thoughts on PC creating skeleton armies?</p>Arrrg! Torn between standard rule-the-world cleric (aka vanilla cleric) and an Ecclesitheurge to really bring on the pain.
Your thoughts on crafting, scrolls in particular would help me decide.
There is a good bit of down time in this game how do you fee about players using this time for crafting and the merry hell PC crafting plays with WBL guidelines?
Also as a Neutral Cleric of a Neutral god the good father has access to *evil* spells. Notable among low level evil spells are the much...Father Redsleeves (alias of PoorWanderingOne)2015-08-07T18:09:52ZRe: Forums: Recruitment: Uncle Restov wants you! PbP Kingmaker RecruitmentFather Redsleeves (alias of PoorWanderingOne)https://paizo.com/campaigns/KMDevonsKingmakerTheMakerOfKings/recruiting&page=4#1982015-08-07T17:14:53Z2015-08-07T17:14:53Z<div class="messageboard-quotee">Kingmaker Devon wrote:</div><blockquote><p> Because I find this sort of thing helpful:</p>
<p>Poor Wandering One - ? - [Halfling] Cleric</p>
<p>3. Surprised there are no full casters. (No particular reason just surprised)</p>
<p></blockquote><p>Ahem, I may be half-size but I assure you I am a full casterKingmaker Devon wrote:Because I find this sort of thing helpful:
Poor Wandering One - ? - [Halfling] Cleric
3. Surprised there are no full casters. (No particular reason just surprised)
Ahem, I may be half-size but I assure you I am a full casterFather Redsleeves (alias of PoorWanderingOne)2015-08-07T17:14:53ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadJakob Mulle (alias of PoorWanderingOne)https://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=69#34042015-07-28T15:53:16Z2015-07-28T15:53:16Z<p>80+ a week? Isn't that in violation of several EU labor standards?</p>
<p>I hope at least you are making a ziggurat of loot.</p>80+ a week? Isn't that in violation of several EU labor standards?
I hope at least you are making a ziggurat of loot.Jakob Mulle (alias of PoorWanderingOne)2015-07-28T15:53:16ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=4#1702015-07-24T20:44:18Z2015-07-24T20:44:18Z<p><b>"Morale building exercise or fratricide? It is a thin line in this man's army."</b></p>
<p><span class=messageboard-ooc>Leaving the violence to the better suited Zochel partakes is few shenanigansapart from loosing most of his pay packet in the eternal floating dice game run by the quartermaster's corps.</span></p>
<p><b>"It is all part of the system..."</b></p>"Morale building exercise or fratricide? It is a thin line in this man's army."
Leaving the violence to the better suited Zochel partakes is few shenanigansapart from loosing most of his pay packet in the eternal floating dice game run by the quartermaster's corps.
"It is all part of the system..."Zochel the loser (alias of PoorWanderingOne)2015-07-24T20:44:18ZRe: Forums: Play-by-Post Discussion: Only War: The Faceless Legion DiscussionZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/discussion&page=4#1782015-07-14T21:18:06Z2015-07-14T21:18:06Z<p>hmmmm?</p>hmmmm?Zochel the loser (alias of PoorWanderingOne)2015-07-14T21:18:06ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=4#1892015-07-07T01:44:07Z2015-07-06T16:04:12Z<p><span class=messageboard-ooc>{Barring any of the others returning (good to hear from you Lou!) I would not be opposed to calling this a false start and hitting the big red reset button and returning this campaign to factory settings. No reason for the new folks to miss anything. We could also ret-con the new folks in. Just assume there were here the whole time and continue from gobboville. I can swing with any call you make boss.</span></p>
<p><span class=messageboard-ooc>Your vioews Lou?}</span></p>{Barring any of the others returning (good to hear from you Lou!) I would not be opposed to calling this a false start and hitting the big red reset button and returning this campaign to factory settings. No reason for the new folks to miss anything. We could also ret-con the new folks in. Just assume there were here the whole time and continue from gobboville. I can swing with any call you make boss.
Your vioews Lou?}Alfonso (alias of PoorWanderingOne)2015-07-06T16:04:12ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=4#1862015-07-02T19:37:21Z2015-07-02T19:37:21Z<p><span class=messageboard-ooc>{I don't think solo would work for me. Would you like me to start a thread for 2-3 new players? I'll set the deadline for 2 weeks and we are back on the road in a fortnight and change.}</span></p>{I don't think solo would work for me. Would you like me to start a thread for 2-3 new players? I'll set the deadline for 2 weeks and we are back on the road in a fortnight and change.}Alfonso (alias of PoorWanderingOne)2015-07-02T19:37:21ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=4#1842015-06-30T21:00:58Z2015-06-30T21:00:58Z<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (4) + 6 = 10</span></p>
<p><b>"Leaving? I do not think we are talking about a few Greens drunk on corned powder anymore."</b></p>
<p><span class=messageboard-ooc>{also, roll call please. Who is still here?}</span></p>
<p>In the tower.</p>
<p><b> Yech. A goblin <i>was</i> here but thankfully no longer. If only we had a way to <i>track</i> these greenskins.</b></p>[dice=Perception]1d20+6[/dice]
"Leaving? I do not think we are talking about a few Greens drunk on corned powder anymore."
{also, roll call please. Who is still here?}
In the tower.
Yech. A goblin was here but thankfully no longer. If only we had a way to track these greenskins.Alfonso (alias of PoorWanderingOne)2015-06-30T21:00:58ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=4#1822015-06-23T16:40:42Z2015-06-23T16:40:42Z<p><b>"We may have company soon. Let's head to the right."</b>
<br />
<b>"The wall's not much but it is better than being open.</b> </p>
<p><span class=messageboard-ooc> Logic and the distance modifiers on perception say that the sound most likely came from the building closest to the gate. Getting the party in the triangle made by the gate, the pit, and the ladder to that building gives us a decent defensive position for the goblins usual rush-and-mob tactics.</span></p>"We may have company soon. Let's head to the right."
"The wall's not much but it is better than being open.
Logic and the distance modifiers on perception say that the sound most likely came from the building closest to the gate. Getting the party in the triangle made by the gate, the pit, and the ladder to that building gives us a decent defensive position for the goblins usual rush-and-mob tactics.Alfonso (alias of PoorWanderingOne)2015-06-23T16:40:42ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentKirpate (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=4#1812015-06-23T16:34:13Z2015-06-23T16:34:13Z<p><span class=messageboard-ooc>{Which building?}</span></p>
<p>Softly "That was a floor-board cracking. This village is not entirely empty."</p>{Which building?}
Softly "That was a floor-board cracking. This village is not entirely empty."Kirpate (alias of PoorWanderingOne)2015-06-23T16:34:13ZRe: Forums: Play-by-Post Discussion: Only War: The Faceless Legion DiscussionZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/discussion&page=4#1762015-06-12T15:46:40Z2015-06-12T15:46:40Z<p>Porn stashes, destroyed by the internet along with capitalization. When will this madness end.</p>
<p>Glad your brother was able to save your tech. See you Saturday.</p>Porn stashes, destroyed by the internet along with capitalization. When will this madness end.
Glad your brother was able to save your tech. See you Saturday.Zochel the loser (alias of PoorWanderingOne)2015-06-12T15:46:40ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=4#1792015-06-11T22:35:22Z2015-06-11T22:35:22Z<p><b>"I suspect someone beat us to the ears. We should see what there is to see before we loose the daylight."</b></p>
<p>Alfonso bravely indicated the gnome should go first. Assuming Sir Trig agrees the small party makes for the front door. Kirpate flitting from branch keeping over watch between snapping up bugs and small tree frogs.</p>"I suspect someone beat us to the ears. We should see what there is to see before we loose the daylight."
Alfonso bravely indicated the gnome should go first. Assuming Sir Trig agrees the small party makes for the front door. Kirpate flitting from branch keeping over watch between snapping up bugs and small tree frogs.Alfonso (alias of PoorWanderingOne)2015-06-11T22:35:22ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=4#1622015-06-08T20:16:01Z2015-06-08T20:16:01Z<p>Sotto voce <b>"I have a bad feeling about this.."</b> mumbles Zochel as the group leaves the lone corpse.</p>
<p>He is thinking of invasive fungi, disease, mad psykers, and other things you can't shoot. The poor Loser wishes he were back home or at least still on the ship. The air may stink in the ship bowels or home in the old hab-plex, but at least that air is filtered. Standing on the roof he shades his eyes and watches a cloud of long tendrilled spores drift innocently by.</p>
<p>[b]"Better call in the sweep. See what the nobs want done next."[b]</p>Sotto voce "I have a bad feeling about this.." mumbles Zochel as the group leaves the lone corpse.
He is thinking of invasive fungi, disease, mad psykers, and other things you can't shoot. The poor Loser wishes he were back home or at least still on the ship. The air may stink in the ship bowels or home in the old hab-plex, but at least that air is filtered. Standing on the roof he shades his eyes and watches a cloud of long tendrilled spores drift innocently by.
[b]"Better call in the[/b]...Zochel the loser (alias of PoorWanderingOne)2015-06-08T20:16:01ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=4#1752015-06-05T16:23:40Z2015-06-05T16:23:40Z<p><span class=messageboard-ooc>{No problem Lou. Have fun at the dinner-thing}</span></p>
<p>Kirpate returns and reports as instructed.</p>
<p><span class=messageboard-ooc>{Judge a man by his questions rather than his answers.~
<br />
Voltaire.
<br />
Question one. Could Kirpate see the bottom of the pit just inside the broken gate? Was there water in the pit?
<br />
Question two. What is the difference between the solid lines and the dotted lines on the map? Same question with the heavy vs the light lines in the S and SW areas.
<br />
Question three. It appears that there is only one fully enclosed building in the village, correct?
<br />
Question four. What is that smushed area in the eastern section south of the lake? }
<br />
The all important question five. Did Kirpate as an omnivorous insectivore notice a surplus of birds/bugs? I mean if there were bodies anywhere about the black flies, the ants, and the birds that feed on same would be enjoying the buffet. } </span></p>
<p><b>"Well if we do not want to get wet, well wetter, it looks like the former front door is the best option. What do you think Lou? Sir Trig?"</b></p>
<p><span class=messageboard-ooc>{note: Not snubbing the former Shalewen. It just that there is nobody home to talk to. Any luck re: more players?}</span></p>{No problem Lou. Have fun at the dinner-thing}
Kirpate returns and reports as instructed.
{Judge a man by his questions rather than his answers.~
Voltaire.
Question one. Could Kirpate see the bottom of the pit just inside the broken gate? Was there water in the pit?
Question two. What is the difference between the solid lines and the dotted lines on the map? Same question with the heavy vs the light lines in the S and SW areas.
Question three. It appears that there is only one fully...Alfonso (alias of PoorWanderingOne)2015-06-05T16:23:40ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=4#1722015-06-04T00:03:27Z2015-06-04T00:03:27Z<p><span class=messageboard-ooc>{What direction are we coming in from?}</span></p>
<p><b>"Time to suit up."</b></p>
<p>Alfonso taps his leather clove and with a word that makes your ears feel full of sludge all the strange man's tattoos expand until he is showing no un-inked skin. </p>
<p>The new ink fades and his skin appears shiny and slick.</p>
<p><span class=messageboard-ooc>{Casting Mage Armor +4 armor for the next two hours.}</span></p>{What direction are we coming in from?}
"Time to suit up."
Alfonso taps his leather clove and with a word that makes your ears feel full of sludge all the strange man's tattoos expand until he is showing no un-inked skin.
The new ink fades and his skin appears shiny and slick.
{Casting Mage Armor +4 armor for the next two hours.}Alfonso (alias of PoorWanderingOne)2015-06-04T00:03:27ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=4#1572015-06-03T23:33:56Z2015-06-03T23:33:56Z<p><span class=messageboard-ooc>{Good luck Mootz. Come back or not hope things go well.}</span></p>
<p>Jochel
<br />
<b>"This is odd sarge.. He only took one shot and we see the results. Whatever threatened him, he never took a shot. No spent clips or anything."</b></p>
<p><b>"I know PDF's not up to Guard standards but what would they not shoot at?"</b></p>
<p><span class=messageboard-ooc>{Leaving the gun. Not trained.}</span></p>{Good luck Mootz. Come back or not hope things go well.}
Jochel
"This is odd sarge.. He only took one shot and we see the results. Whatever threatened him, he never took a shot. No spent clips or anything."
"I know PDF's not up to Guard standards but what would they not shoot at?"
{Leaving the gun. Not trained.}Zochel the loser (alias of PoorWanderingOne)2015-06-03T23:33:56ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=4#1542015-06-01T20:07:49Z2015-06-01T20:07:49Z<p><b>"... give me a minute sarge."</b></p>
<p>Zochel quickly examines the corpse and environs.</p>
<p>Only one bullet fired?
<br />
Any other gear of interest?</p>
<p>Other than the Melta-door any other weapon scarring about?</p>"... give me a minute sarge."
Zochel quickly examines the corpse and environs.
Only one bullet fired?
Any other gear of interest?
Other than the Melta-door any other weapon scarring about?Zochel the loser (alias of PoorWanderingOne)2015-06-01T20:07:49ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=4#1672015-05-28T20:31:45Z2015-05-28T20:31:45Z<div class="messageboard-quotee">"Sir" Trig Jegman wrote:</div><blockquote> Trig looks up at Alfonso, <b>"Good Sir, I do like your bird. What type is he and from where did you get him? And how does he become a tattoo? "</b> </blockquote><p><b>"Kirpate is not a bird, more a side effect. A magical disease runs in my family. Kirpate was part of the cure. Don't worry as far as anyone knows he is not contagious."</b>"Sir" Trig Jegman wrote:Trig looks up at Alfonso, "Good Sir, I do like your bird. What type is he and from where did you get him? And how does he become a tattoo? "
"Kirpate is not a bird, more a side effect. A magical disease runs in my family. Kirpate was part of the cure. Don't worry as far as anyone knows he is not contagious."Alfonso (alias of PoorWanderingOne)2015-05-28T20:31:45ZRe: Forums: Play-by-Post Discussion: Strange Journeys: Adventurers' JournalKirpate (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/discussion&page=3#1182015-05-28T19:43:55Z2015-05-28T19:43:55Z<p>Hey boss.</p>
<p>Any results on the finding more bodies front?</p>
<p>I am loathe to really move much as the new players will not want to miss any action.</p>Hey boss.
Any results on the finding more bodies front?
I am loathe to really move much as the new players will not want to miss any action.Kirpate (alias of PoorWanderingOne)2015-05-28T19:43:55ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=4#1662015-05-28T17:39:42Z2015-05-28T17:39:42Z<div class="messageboard-quotee">ouisky wrote:</div><blockquote><br />
<br />
<p>After a few minutes she returns. <b>"It is the goblin village ahead."</b> she says, slowly streaming out the words.
<br />
<b>"It looks damaged... I did not see any goblins."</b>
<br />
</blockquote><p>Alfonso chuckles lightly.
</p>
<b>"Sounds like some of the greenskins got a tad too excited with their loud toys. I wonder if the Mayor will pay for ear fragments."</b> </p>
<p><span class=messageboard-ooc>{to Kirpate}</span>
<br />
<b>"Go make yourself useful inkblot. We'll be on this trail until we reach the village. Find a perch where you can see both the trail-head and the village, watch the place until we get close and then report."</b></p>
<p>With a raucous caw the raven takes wing.</p>
<p><span class=messageboard-ooc>{Kirpate's stealth +10 and perception +11. The inkblot will take a 20 on perception if possible.}</span></p>ouisky wrote:After a few minutes she returns. "It is the goblin village ahead." she says, slowly streaming out the words.
"It looks damaged... I did not see any goblins."
Alfonso chuckles lightly.
"Sounds like some of the greenskins got a tad too excited with their loud toys. I wonder if the Mayor will pay for ear fragments." {to Kirpate}
"Go make yourself useful inkblot. We'll be on this trail until we reach the village. Find a perch where you can see both the trail-head and the village,...Alfonso (alias of PoorWanderingOne)2015-05-28T17:39:42ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=3#1502015-05-27T17:47:24Z2015-05-27T17:47:24Z<p><span class=messageboard-ooc><squelch...squelch...squelch></span></p>
<p>Zochel falls in behind Cormaeg and says smiling...</p>
<p><b>"It's a great life in the PBI. Even in office buildings you get to march through the mud."</b> </p>
<p><span class=messageboard-ooc><squelch...squelch...squelch></span></p>Zochel falls in behind Cormaeg and says smiling...
"It's a great life in the PBI. Even in office buildings you get to march through the mud."Zochel the loser (alias of PoorWanderingOne)2015-05-27T17:47:24ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=3#1472015-05-26T18:20:17Z2015-05-26T18:20:17Z<div class="messageboard-quotee">Cormaeg MacCammon. wrote:</div><blockquote> <b>"I think it's safe sarge, shall we proceed?"</b> </blockquote><p><b>"Either that or break out the wet weather gear."</b>
</p>
Zochel wipes a small flood out of his beard.
<br />
<b>"At least they weren't using Haylon"</b></p>Cormaeg MacCammon. wrote:"I think it's safe sarge, shall we proceed?"
"Either that or break out the wet weather gear."
Zochel wipes a small flood out of his beard.
"At least they weren't using Haylon"Zochel the loser (alias of PoorWanderingOne)2015-05-26T18:20:17ZRe: Forums: Play-by-Post Discussion: Strange Journeys: Adventurers' JournalAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/discussion&page=3#1152015-05-27T03:55:54Z2015-05-26T18:16:03Z<div class="messageboard-quotee">ouisky wrote:</div><blockquote><p> ...</p>
<p>Furthermore, every PBP game of Jade Regent seems to have a very awkward time handling the tavern and initial start from Sandpoint. I am flabbergasted as to why.</p>
<p>I mean, it's a trope. Isn't it a trope because it's simple in execution? </blockquote><p>I think the issue is that the starting motivation, killing goblins for pocket money, is outdated. Look at the other AP's. None of the others, at least none that I know of, put this kind of old school murder-hoboing so front and center. It is jarring.
<p>Rise of the Runelords is close but in that AP the goblins actually attack the town, do real damage and kill folks. The threat is direct, existential, and immediate. Here the threat is indirect, attacks on the road not the town, annoying rather than existential, damage to trade rather than burning buildings and corpses, and offering minimal time pressure. It is simply not a good start, esp for a pbp where the players do not know each other and there is less social pressure to work together.
<br />
Compare with the start of Skull and Shackles or Wrath of the Righteous to see what I am talking about. Both of these start in media res and force the pc's to work together against an immediate threat. I am a HUGE fan of in media res starts. They focus the players attention in a very satisfactory manner.</p>
<p>RE:Current issues. Are we reopening recruitment? It is not unusual to suffer 50% or more player loss in the beginning of an AP. Or perhaps contacting the best of the non-picked folks would work?</p>ouisky wrote:...
Furthermore, every PBP game of Jade Regent seems to have a very awkward time handling the tavern and initial start from Sandpoint. I am flabbergasted as to why.
I mean, it's a trope. Isn't it a trope because it's simple in execution?
I think the issue is that the starting motivation, killing goblins for pocket money, is outdated. Look at the other AP's. None of the others, at least none that I know of, put this kind of old school murder-hoboing so front and center. It is...Alfonso (alias of PoorWanderingOne)2015-05-26T18:16:03ZRe: Forums: Recruitment: The Darkness Within: A Carrion Crown Adventure PathHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/GMWhtKntsDarknessWithinACarrionCrownAdventurePath/recruiting&page=2#772015-05-22T15:42:46Z2015-05-22T15:42:46Z<div class="messageboard-quotee">Meenak the Weird wrote:</div><blockquote><br />
<br />
<p>I'll say that I appreciate that. Most GMs will see a kobold and immediately write them off for being too weak to contribute properly. So thank you. </blockquote><p>Odd. When I see an unusual race my worry is that they will overpower the rest of the players. I remember lurking a Legacy of Fire Campaign a while back. It had both a Gnoll and a Halfling barbarian. The Halfling kept pace with the party power-wise but the Gnoll left them all in the dust in terms of combat effectiveness. So much so that the Gnoll player became bored and ultimately retired the character.
<p>That is what I think about when I see an unusual race anyway. I hope we both make the cut. I would love to see how your lizard plays.</p>Meenak the Weird wrote:I'll say that I appreciate that. Most GMs will see a kobold and immediately write them off for being too weak to contribute properly. So thank you.
Odd. When I see an unusual race my worry is that they will overpower the rest of the players. I remember lurking a Legacy of Fire Campaign a while back. It had both a Gnoll and a Halfling barbarian. The Halfling kept pace with the party power-wise but the Gnoll left them all in the dust in terms of combat effectiveness. So...Hywel Mawr (alias of PoorWanderingOne)2015-05-22T15:42:46ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentKirpate (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=4#1622015-05-21T17:11:45Z2015-05-21T17:11:45Z<p><span class=messageboard-ooc>screaching, while bobbing atop Alfonso's head</span></p>
<p><span class=messageboard-bigger><b>"He's an ass...He's an ass"</b></span></p>screaching, while bobbing atop Alfonso's head
"He's an ass...He's an ass"Kirpate (alias of PoorWanderingOne)2015-05-21T17:11:45ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=4#1612015-05-21T17:10:04Z2015-05-21T17:10:04Z<div class="messageboard-quotee">ouisky wrote:</div><blockquote><br />
<br />
<p>Shalewen, for her part, seemed terribly distraught over the whole occurrence. You think she was probably paralyzed by second-guessing herself. She visibly recomposes herself, and comes up to put a hand on Alfonso's shoulder gently.</p>
<p><b>"Thank you... perhaps I am— I apologize for being so brash earlier."</b> </blockquote><p>[b]No need, I have been informed by qualified experts that I can be quite an ass."[/b}ouisky wrote:Shalewen, for her part, seemed terribly distraught over the whole occurrence. You think she was probably paralyzed by second-guessing herself. She visibly recomposes herself, and comes up to put a hand on Alfonso's shoulder gently.
"Thank you... perhaps I am-- I apologize for being so brash earlier."
[b]No need, I have been informed by qualified experts that I can be quite an ass."[/b}Alfonso (alias of PoorWanderingOne)2015-05-21T17:10:04ZRe: Forums: Recruitment: The Darkness Within: A Carrion Crown Adventure PathHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/GMWhtKntsDarknessWithinACarrionCrownAdventurePath/recruiting#382015-05-19T23:00:20Z2015-05-19T23:00:20Z<p>I would like to offer Hywel for consideration.</p>
<p>Race: Dual Talent Human.
<br />
Class: Rogue 1/Ranger(freebooter) X
<br />
Campaign Trait: On the payroll.</p>
<p>Mechanically most suited for the Martial/skill slot </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]</p>I would like to offer Hywel for consideration.
Race: Dual Talent Human.
Class: Rogue 1/Ranger(freebooter) X
Campaign Trait: On the payroll.
Mechanically most suited for the Martial/skill slot
[Spoiler omitted]
[Spoiler omitted]Hywel Mawr (alias of PoorWanderingOne)2015-05-19T23:00:20ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=4#1572015-05-19T16:42:42Z2015-05-19T16:42:42Z<p>Kirpate takes to the air and describes a high arc bask to Alfonso.</p>
<p>Alfonso considers the one vial of Alchemist's fire he carries before removing his pack and beginning to light a torch.</p>
<p>Once lit a gesture connects a fine black thread between Alfonso and the torch. Alfonso stands and the torch hovers at his shoulder. A word sends the flaming torch towards the bridge, skimming the ground ahead of the sorcerer.</p>
<p><span class=messageboard-ooc>{light torch, cast Mage hand on said torch, direct torch to burn moss free of party members. Range on Mage hand is 25 feet. Alfonso will take care not to come within 15' of moss. <span class="messageboard-dice"><b>Fort save if needed:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (20) + 2 = 22</span>} </span></p>Kirpate takes to the air and describes a high arc bask to Alfonso.
Alfonso considers the one vial of Alchemist's fire he carries before removing his pack and beginning to light a torch.
Once lit a gesture connects a fine black thread between Alfonso and the torch. Alfonso stands and the torch hovers at his shoulder. A word sends the flaming torch towards the bridge, skimming the ground ahead of the sorcerer.
{light torch, cast Mage hand on said torch, direct torch to burn moss free of...Alfonso (alias of PoorWanderingOne)2015-05-19T16:42:42ZRe: Forums: Recruitment: Recruiting 1-2 replacements - Carrion Crown pbpOcca (alias of PoorWanderingOne)https://paizo.com/threads/rzs2s9yx?Recruiting-12-replacements-Carrion-Crown-pbp#192015-05-18T15:58:50Z2015-05-18T15:58:50Z<p>This looks like an excellent game. A core friendly cleric is forming under this alias as we speak.</p>This looks like an excellent game. A core friendly cleric is forming under this alias as we speak.Occa (alias of PoorWanderingOne)2015-05-18T15:58:50ZRe: Forums: Play-by-Post Discussion: Strange Journeys: Adventurers' JournalAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/discussion&page=3#1072015-05-15T22:09:21Z2015-05-15T20:42:30Z<p>I am good either way</p>I am good either wayAlfonso (alias of PoorWanderingOne)2015-05-15T20:42:30ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=3#1422015-05-15T17:09:34Z2015-05-15T17:09:34Z<p><b>"We gotta get you a another gun Mootz. This one makes everything wet."</b> Zochel says as he sets up from the squelching carpet.</p>
<p>Retrieve the Lamp globe if it survived and check out the new room and the new corridor.</p>
<p><span class=messageboard-ooc>Fires spreading?</span></p>
<p><b>"I wonder why the servitors want to kill us? They are usually programmed better than this."</b></p>
<p>Zochel stretches. <b>"Suppose we should take a look at the new corridor
<br />
corridor you made Mootz"</b></p>"We gotta get you a another gun Mootz. This one makes everything wet." Zochel says as he sets up from the squelching carpet.
Retrieve the Lamp globe if it survived and check out the new room and the new corridor.
Fires spreading?
"I wonder why the servitors want to kill us? They are usually programmed better than this."
Zochel stretches. "Suppose we should take a look at the new corridor
corridor you made Mootz"Zochel the loser (alias of PoorWanderingOne)2015-05-15T17:09:34ZRe: Forums: Play-by-Post Discussion: Only War: The Faceless Legion DiscussionZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/discussion&page=4#1732015-05-15T02:40:43Z2015-05-15T02:40:43Z<p>Hello... Is this on? I think we were about to be killed?</p>Hello... Is this on? I think we were about to be killed?Zochel the loser (alias of PoorWanderingOne)2015-05-15T02:40:43ZRe: Forums: Play-by-Post Discussion: Strange Journeys: Adventurers' JournalAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/discussion&page=3#1052015-05-15T02:20:53Z2015-05-15T02:20:53Z<p>So, barring the angry half elf reconsidering are we reopening recruiting? It's soon enough to just ret-con whoever into Shalewen's shoes.</p>So, barring the angry half elf reconsidering are we reopening recruiting? It's soon enough to just ret-con whoever into Shalewen's shoes.Alfonso (alias of PoorWanderingOne)2015-05-15T02:20:53ZRe: Forums: Play-by-Post Discussion: Strange Journeys: Adventurers' JournalAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/discussion&page=3#1022015-05-14T18:32:41Z2015-05-14T18:32:41Z<p>Pity I quite liked sniping at you ;^).</p>
<p>I do hope you reconsider. It is sometimes nice to have a slow paced game along with the quicker jobs. </p>
<p>But either way it's been fun and I'll see you round the boards.
<br />
~PWO</p>Pity I quite liked sniping at you ;^).
I do hope you reconsider. It is sometimes nice to have a slow paced game along with the quicker jobs.
But either way it's been fun and I'll see you round the boards.
~PWOAlfonso (alias of PoorWanderingOne)2015-05-14T18:32:41ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=3#1482015-05-15T01:12:17Z2015-05-14T03:44:39Z<p><span class=messageboard-ooc> I think that 1was her save.</span></p>
<p><span class=messageboard-ooc> re: freebird yup though the Rorschach has a self preservation instinct and is unlikely to land.</span></p>I think that 1was her save.
re: freebird yup though the Rorschach has a self preservation instinct and is unlikely to land.Alfonso (alias of PoorWanderingOne)2015-05-14T03:44:39ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=3#1422015-05-11T16:16:32Z2015-05-11T16:16:32Z<p>Assuming both dog and bridge survive Alfonso will happily cross. Kirpate happily flies ahead, perching on the far side and grooming its ink-black wings.</p>Assuming both dog and bridge survive Alfonso will happily cross. Kirpate happily flies ahead, perching on the far side and grooming its ink-black wings.Alfonso (alias of PoorWanderingOne)2015-05-11T16:16:32ZRe: Forums: Recruitment: Age of Worms Recruitment (Pathfinder Rules; Greyhawk Setting)Benbow Wiggleberry (alias of PoorWanderingOne)https://paizo.com/campaigns/TheAgeOfWormsCometh/recruiting&page=2#892015-05-11T16:08:26Z2015-05-11T16:08:26Z<p>Please remove me from consideration. This campaign appears to be too high powered for me and allows more third party material than I am comfortable with. </p>
<p>Have fun all.</p>Please remove me from consideration. This campaign appears to be too high powered for me and allows more third party material than I am comfortable with.
Have fun all.Benbow Wiggleberry (alias of PoorWanderingOne)2015-05-11T16:08:26ZRe: Forums: Recruitment: Age of Worms Recruitment (Pathfinder Rules; Greyhawk Setting)Benbow Wiggleberry (alias of PoorWanderingOne)https://paizo.com/campaigns/TheAgeOfWormsCometh/recruiting&page=2#552015-05-08T15:17:04Z2015-05-08T15:17:04Z<div class="messageboard-quotee">GM_Retro_Girl wrote:</div><blockquote><br />
<br />
.....
<br />
Benbow Wriggleberry: The whole AP has already been rewritten. And the ability scores are not too buff in THIS campaign. The major NPCs were written with this and the monsters have been buffed quite a bit, to be Pathfinder-level. As I noted above, 15 point buy basically means every PC is barely stronger than a commoner, which does not quite instill the 'I'm an adventurer' vibe. And the theoretical 51 INT witch is not doable, both because there are not enough points at level 1 and because of the 18+-mod cap that is pretty much assumed in every campaign.
<br />
.....
<br />
</blockquote><p>Thank you. I am reassured that you are expecting this power-level. Higher powered campaigns can be fun but they can also turn into cake walks which are not so much fun.
<p>Re: 18 cap. Good I go not want to see what a Fey blooded enchantment focused sorcerer could do with even a 24 Cha. Thank you for making this clear though one or two submissions may need to be redone.</p>
<p>Re: The therotical broken witch. Merde! I hate it when I screw up. Let's see, base INT 10, +24 allowed points, +2 racial human, +15 from reducing 5 stats by 3 = (10+24+2+15) 51. Where did I go wrong?</p>GM_Retro_Girl wrote:.....
Benbow Wriggleberry: The whole AP has already been rewritten. And the ability scores are not too buff in THIS campaign. The major NPCs were written with this and the monsters have been buffed quite a bit, to be Pathfinder-level. As I noted above, 15 point buy basically means every PC is barely stronger than a commoner, which does not quite instill the 'I'm an adventurer' vibe. And the theoretical 51 INT witch is not doable, both because there are not enough points at...Benbow Wiggleberry (alias of PoorWanderingOne)2015-05-08T15:17:04ZRe: Forums: Recruitment: Age of Worms Recruitment (Pathfinder Rules; Greyhawk Setting)Benbow Wiggleberry (alias of PoorWanderingOne)https://paizo.com/campaigns/TheAgeOfWormsCometh/recruiting#392015-05-08T01:16:16Z2015-05-08T01:16:16Z<p><b> Hey kind GM </b>In regards to the character generation method and house rules: It looks from the characters submitted so far that we are running at about a 34 point buy under the default point buy system. Add in the extra feat and skill points and we are .... rather buff. Especially for an AP written for 4 15pt point buy 3.5 characters. </p>
<p>It appears to me that you will have to basically rewrite the whole AP to keep it challenging. Is this the effect you were going for? </p>
<p>Note: the point buy estimate does not consider the obviously game breaking builds like a Witch with a 51 Int (10 base +2racial +24points +15additional points from lowering all stats other than int by 3) and a DC30 Sleep hex.</p>Hey kind GM In regards to the character generation method and house rules: It looks from the characters submitted so far that we are running at about a 34 point buy under the default point buy system. Add in the extra feat and skill points and we are .... rather buff. Especially for an AP written for 4 15pt point buy 3.5 characters.
It appears to me that you will have to basically rewrite the whole AP to keep it challenging. Is this the effect you were going for?
Note: the point buy...Benbow Wiggleberry (alias of PoorWanderingOne)2015-05-08T01:16:16ZRe: Forums: Recruitment: Age of Worms Recruitment (Pathfinder Rules; Greyhawk Setting)Benbow Wiggleberry (alias of PoorWanderingOne)https://paizo.com/campaigns/TheAgeOfWormsCometh/recruiting#342015-05-07T22:46:13Z2015-05-07T22:46:13Z<p>Re blanket: Whichever is easier for you. I find blanket replies w/ individual replies under spoilers to work best. But that is just my view.</p>
<p>Note: As a ranger what terrains are we likely to be dealing with? Not a vital question but I would like to hit favored once in a while.</p>Re blanket: Whichever is easier for you. I find blanket replies w/ individual replies under spoilers to work best. But that is just my view.
Note: As a ranger what terrains are we likely to be dealing with? Not a vital question but I would like to hit favored once in a while.Benbow Wiggleberry (alias of PoorWanderingOne)2015-05-07T22:46:13ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=3#1352015-05-07T21:46:26Z2015-05-07T21:46:26Z<p><span class=messageboard-ooc>The adventurers friend lasts an hour per casting and Alfonso could only cleaned the boots just before he spoke. The distraction of the conversation covering any stains etc since the last time rest of his clothing got a dose of the magic cleaning. And thanks about the [/b].AS Alfonso and 'pushing it' are constant boon companions I am thinking.</span></p>The adventurers friend lasts an hour per casting and Alfonso could only cleaned the boots just before he spoke. The distraction of the conversation covering any stains etc since the last time rest of his clothing got a dose of the magic cleaning. And thanks about the [/b].AS Alfonso and 'pushing it' are constant boon companions I am thinking.Alfonso (alias of PoorWanderingOne)2015-05-07T21:46:26ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=3#1332015-05-07T20:44:56Z2015-05-07T20:44:56Z<div class="messageboard-quotee">Laurentii wrote:</div><blockquote><br />
<br />
<p>Reaching Shalewen, Laurentii spoke soflty to her:
<br />
<b>"What happened? Why the sudden change in direction?"</b></p>
<p><span class=messageboard-ooc>Werent the mercenaries following this same track? If so, did they follow even in the thick brush?</span> </blockquote><p><b>"Our skilled guide is listening to the voice of caution dear Laurentii. Or at least I think it is caution, starts with a 'c' anyway. Can not seem to remember precisely, dammed headache. She has no doubt realized that a group unfamiliar in the subtle arts of woodcraft will make better time on marked and maintained path rather than trying our luck with leeches and midges and quicksand."</b>
<p>You notice Alfonso is spotless. Even his boots shine as he stands in the mud.</p>
<p><span class=messageboard-ooc>{Prestidigitation, the adventurers friend. Try some today!}</span></p>Laurentii wrote:Reaching Shalewen, Laurentii spoke soflty to her:
"What happened? Why the sudden change in direction?"
Werent the mercenaries following this same track? If so, did they follow even in the thick brush?
"Our skilled guide is listening to the voice of caution dear Laurentii. Or at least I think it is caution, starts with a 'c' anyway. Can not seem to remember precisely, dammed headache. She has no doubt realized that a group unfamiliar in the subtle arts of woodcraft will make...Alfonso (alias of PoorWanderingOne)2015-05-07T20:44:56ZRe: Forums: Recruitment: Age of Worms Recruitment (Pathfinder Rules; Greyhawk Setting)Benbow Wiggleberry (alias of PoorWanderingOne)https://paizo.com/campaigns/TheAgeOfWormsCometh/recruiting#252015-05-07T19:31:32Z2015-05-07T19:31:32Z<p>Presenting Benbow Wiggleberry, Gardener.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>Presenting Benbow Wiggleberry, Gardener.
[Spoiler omitted]
[Spoiler omitted]Benbow Wiggleberry (alias of PoorWanderingOne)2015-05-07T19:31:32ZRe: Forums: Recruitment: Mangroves in the DesertBenbow Wiggleberry (alias of PoorWanderingOne)https://paizo.com/campaigns/MangrovesOfTheDesert/recruiting#72015-05-05T04:28:07Z2015-05-05T04:28:07Z<p>This looks quite interesting! </p>
<p>If this does become open I have a gnome gardener (expert) who will be taking 1 level in vivisectionist-internal alchemist before switching to Freebooters ranger for the rest of their career. </p>
<p>Alternatively if a divine is needed I have a very nice elf clouded vision life oracle. Perhaps a warrior who was killed and got better, well except for their eyes.</p>This looks quite interesting!
If this does become open I have a gnome gardener (expert) who will be taking 1 level in vivisectionist-internal alchemist before switching to Freebooters ranger for the rest of their career.
Alternatively if a divine is needed I have a very nice elf clouded vision life oracle. Perhaps a warrior who was killed and got better, well except for their eyes.Benbow Wiggleberry (alias of PoorWanderingOne)2015-05-05T04:28:07ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=3#1272015-05-04T17:09:11Z2015-05-04T17:09:11Z<div class="messageboard-quotee">ouisky wrote:</div><blockquote><br />
<br />
<span class=messageboard-ooc>If no one has any other business here, we will move along here shortly.</span> </blockquote><p><span class=messageboard-ooc>Nope all good here.</span>ouisky wrote:If no one has any other business here, we will move along here shortly.
Nope all good here.Alfonso (alias of PoorWanderingOne)2015-05-04T17:09:11ZRe: Forums: Recruitment: The Wizard's Amulet, a Brief and Excellent ExcursionAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/TheWizardsAmulet/recruiting&page=2#982015-05-04T17:06:55Z2015-05-04T17:06:55Z<p>Please remove Aeneas from consideration. I have not been able to create a background or personality that I want to play. Sorry.</p>
<p>Have a good game!</p>
<p>~Pwo</p>Please remove Aeneas from consideration. I have not been able to create a background or personality that I want to play. Sorry.
Have a good game!
~PwoAeneas (alias of PoorWanderingOne)2015-05-04T17:06:55ZRe: Forums: Recruitment: The Wizard's Amulet, a Brief and Excellent ExcursionAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/TheWizardsAmulet/recruiting&page=2#732015-05-02T18:35:04Z2015-05-02T18:35:04Z<div class="messageboard-quotee">Valjoen_KC wrote:</div><blockquote><p> I'm going to withdraw from consideration as I just started another campaign, but I couldn't resist building out this character. May I present, Tallenor, an elven Wildblooded Sage Tattooed Sorceror. He's built to make illusions and make ranged touch attacks to be used when he dips 3 levels of rogue to shoot for Arcane Trickster prestige class.</p>
<p>•• spoiler omitted ••... </blockquote><p>[scotty]Canna be done Captain! [/scotty]
<p>Sage and Tattooed both replace the level one bloodline power. Which is a pity because that is a lovely mix.</p>Valjoen_KC wrote:I'm going to withdraw from consideration as I just started another campaign, but I couldn't resist building out this character. May I present, Tallenor, an elven Wildblooded Sage Tattooed Sorceror. He's built to make illusions and make ranged touch attacks to be used when he dips 3 levels of rogue to shoot for Arcane Trickster prestige class.
** spoiler omitted **...
[scotty]Canna be done Captain! [/scotty] Sage and Tattooed both replace the level one bloodline power. Which...Aeneas (alias of PoorWanderingOne)2015-05-02T18:35:04ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=3#1252015-05-01T23:42:52Z2015-05-01T23:42:52Z<div class="messageboard-quotee">Laurentii wrote:</div><blockquote><p> ...</p>
<p><b>"Not to be careless, but I agree with Shalewen. If we follow the goblin track, we are likely to find both the goblins and the group of mercenaries who went after them. Plus, with such a companion, maybe you could send him as a scout. That would be secure, no?"</b> </blockquote><p><b>"I would hate to err too much on the side of caution. It would be almost distressing to be named a coward again. So please lead on Shalewen and dog. Kirpate and my unworthy self will follow."</b>Laurentii wrote:...
"Not to be careless, but I agree with Shalewen. If we follow the goblin track, we are likely to find both the goblins and the group of mercenaries who went after them. Plus, with such a companion, maybe you could send him as a scout. That would be secure, no?"
"I would hate to err too much on the side of caution. It would be almost distressing to be named a coward again. So please lead on Shalewen and dog. Kirpate and my unworthy self will follow."Alfonso (alias of PoorWanderingOne)2015-05-01T23:42:52ZRe: Forums: Recruitment: The Wizard's Amulet, a Brief and Excellent ExcursionAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/TheWizardsAmulet/recruiting&page=2#572015-05-01T22:13:42Z2015-05-01T22:13:42Z<div class="messageboard-quotee">LeCroque wrote:</div><blockquote> I'm more of a fan of the "draw playing cards until you get three of the same suit, multiply them, open to that page in the dictionary, and count the number of letters in the first word" method of ability score generation. </blockquote><p>OK well I now have a new method. I assume face cards are 10's?LeCroque wrote:I'm more of a fan of the "draw playing cards until you get three of the same suit, multiply them, open to that page in the dictionary, and count the number of letters in the first word" method of ability score generation.
OK well I now have a new method. I assume face cards are 10's?Aeneas (alias of PoorWanderingOne)2015-05-01T22:13:42ZRe: Forums: Recruitment: The Wizard's Amulet, a Brief and Excellent ExcursionAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/TheWizardsAmulet/recruiting&page=2#522015-05-01T20:57:29Z2015-05-01T20:57:29Z<div class="messageboard-quotee">Jiggy wrote:</div><blockquote><p> Sounds like your issue is more with the final stat spread that the game is built around you having, rather than how you actually get those numbers. Because if you're comparing to 3d6 (for Aroden only knows what reason), then even the "heroic NPC" fixed stat array is too powerful. And when you're saying that standardized NPC stats are too high, your issue is not with point-buy as a generation method.</p>
<p>EDIT: Not to mention that in your own post, you (1) stated that APs are built around a 15pt buy, (2) stated that 4d6 drop lowest results in an 18pt equivalent, then (3) declared that this shows point buy to be more powerful than rolling. I assume you can see the issue there, yes? </blockquote><p>I spoke in advance of the facts. A bit of work gives the actual average of 4d drop to 12 and about a quarter. That gives a 13pt buy.
<p>I am not saying anything is too powerful. All I am contending is that point buy will on average result in more powerful characters than 3d6 (the original d&d method buy the way) or the more generous 4d drop. </p>
<p>I do not have the skills to factor in the effect of point buy being able to order stats by definition.</p>Jiggy wrote:Sounds like your issue is more with the final stat spread that the game is built around you having, rather than how you actually get those numbers. Because if you're comparing to 3d6 (for Aroden only knows what reason), then even the "heroic NPC" fixed stat array is too powerful. And when you're saying that standardized NPC stats are too high, your issue is not with point-buy as a generation method.
EDIT: Not to mention that in your own post, you (1) stated that APs are built...Aeneas (alias of PoorWanderingOne)2015-05-01T20:57:29ZRe: Forums: Recruitment: The Wizard's Amulet, a Brief and Excellent ExcursionAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/TheWizardsAmulet/recruiting#492015-05-01T20:12:54Z2015-05-01T20:12:54Z<div class="messageboard-quotee">Perry Lannum wrote:</div><blockquote><p> ...
</p>
@Aeneus: Given that my stats are higher than I could ever buy, I'd have to disagree that point-buy represents any sort of power creep. You're just jealous because you rolled crap. ;D <span class=messageboard-ooc><—Meant in good fun.</span> </blockquote><p>Yes, yes I am. However I still contend that, on average point buy will result in more powerful characters than the 3d6 or 4d6 drop low
<p>Average for 3d6 is 10.5
<br />
So a dead average character will have 3 stats at 10 and 3 at 11. That is a 3pt buy. Pathfinder APs are built for 15pts</p>
<p>Even imagining 4d and drop replaces one of those 3.5's with a 6 we get
<br />
A character with 13's in all stats. An 18pt buy.</p>
<p>I am sure I am misunderstanding something but on average it looks like point buy is more powerful.</p>Perry Lannum wrote:...
@Aeneus: Given that my stats are higher than I could ever buy, I'd have to disagree that point-buy represents any sort of power creep. You're just jealous because you rolled crap. ;D
Yes, yes I am. However I still contend that, on average point buy will result in more powerful characters than the 3d6 or 4d6 drop low Average for 3d6 is 10.5
So a dead average character will have 3 stats at 10 and 3 at 11. That is a 3pt buy. Pathfinder APs are built for 15pts
Even...Aeneas (alias of PoorWanderingOne)2015-05-01T20:12:54ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=3#1372015-05-01T19:15:01Z2015-05-01T19:15:01Z<p><span class=messageboard-ooc>And the Full-auto attack rules on Page 245 as the Heavy Stubber only does 8 shot full auto. At least if I am reading the weapon table correctly.</span></p>
<p><span class=messageboard-ooc>We are so dead.</span></p>And the Full-auto attack rules on Page 245 as the Heavy Stubber only does 8 shot full auto. At least if I am reading the weapon table correctly.
We are so dead.Zochel the loser (alias of PoorWanderingOne)2015-05-01T19:15:01ZRe: Forums: Recruitment: The Wizard's Amulet, a Brief and Excellent ExcursionAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/TheWizardsAmulet/recruiting#442015-05-01T18:50:09Z2015-05-01T18:50:09Z<p>Crunch done.</p>
<p>Man you can really see the power creep in Pathfinder when you compare a point buy character to a die roll one.</p>
<p>Not that this is a bad thing. It just represents a different way of looking at things.</p>Crunch done.
Man you can really see the power creep in Pathfinder when you compare a point buy character to a die roll one.
Not that this is a bad thing. It just represents a different way of looking at things.Aeneas (alias of PoorWanderingOne)2015-05-01T18:50:09ZRe: Forums: Recruitment: The Wizard's Amulet, a Brief and Excellent ExcursionAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/TheWizardsAmulet/recruiting#422015-05-01T18:39:43Z2015-05-01T18:39:43Z<div class="messageboard-quotee">Jiggy wrote:</div><blockquote> <div class="messageboard-quotee">Aeneas wrote:</div><blockquote> And Since we are not doing max hp for level one</blockquote><p>Wait, what? I didn't see that anywhere...
</p>
</blockquote><p>My bad, got caught up in the old school vibe. Never realized the max at first was official.Jiggy wrote:Aeneas wrote: And Since we are not doing max hp for level one
Wait, what? I didn't see that anywhere...
My bad, got caught up in the old school vibe. Never realized the max at first was official.Aeneas (alias of PoorWanderingOne)2015-05-01T18:39:43ZRe: Forums: Recruitment: The Wizard's Amulet, a Brief and Excellent ExcursionAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/TheWizardsAmulet/recruiting#402015-05-01T18:31:15Z2015-05-01T18:31:15Z<p>And Since we are not doing max hp for level one, <span class="messageboard-dice"><b>hp, con:</b></span> <span class="messageboard-dice">1d8 - 1 ⇒ (2) - 1 = 1</span></p>
<p>Bwhahahahahaha!</p>And Since we are not doing max hp for level one, [dice=hp, con]1d8-1[/dice]
Bwhahahahahaha!Aeneas (alias of PoorWanderingOne)2015-05-01T18:31:15ZRe: Forums: Recruitment: The Wizard's Amulet, a Brief and Excellent ExcursionAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/TheWizardsAmulet/recruiting#322015-05-01T16:11:33Z2015-05-01T16:11:33Z<p>Poor Wandering One here. Character building under alias</p>
<p>Strength 12
<br />
Dexterity 8
<br />
Constitution 7 +2 Dwarf for 9
<br />
Intelligence 12
<br />
Wisdom 12 +2 Dwarf for 14
<br />
Charisma 9 -2 dwarf for 7</p>
<p>Yes a perfect zero point build!!!</p>
<p>Hmmmm Str & Wis are double digits so why not a dwarf cleric!
<br />
Cash 160g</p>
<p>God, Torag protection and good domains.</p>Poor Wandering One here. Character building under alias
Strength 12
Dexterity 8
Constitution 7 +2 Dwarf for 9
Intelligence 12
Wisdom 12 +2 Dwarf for 14
Charisma 9 -2 dwarf for 7
Yes a perfect zero point build!!!
Hmmmm Str & Wis are double digits so why not a dwarf cleric!
Cash 160g
God, Torag protection and good domains.Aeneas (alias of PoorWanderingOne)2015-05-01T16:11:33ZRe: Forums: Recruitment: Interest Check in the Razor CoastBenbow Wiggleberry (alias of PoorWanderingOne)https://paizo.com/campaigns/BaldwinTheMercifulsRazorCoast/recruiting&page=10#4802015-05-01T15:22:15Z2015-05-01T15:22:15Z<p>Thanks for the shot I suppose Ptahh was a good choice if you couldn' get a gnome. :7)</p>
<p>Have fun all!</p>
<p>Now off to rebuild Benbow to first level. I really want to see if a mountless gnome martial can work.</p>Thanks for the shot I suppose Ptahh was a good choice if you couldn' get a gnome. :7)
Have fun all!
Now off to rebuild Benbow to first level. I really want to see if a mountless gnome martial can work.Benbow Wiggleberry (alias of PoorWanderingOne)2015-05-01T15:22:15ZRe: Forums: Recruitment: Interest Check in the Razor CoastBenbow Wiggleberry (alias of PoorWanderingOne)https://paizo.com/campaigns/BaldwinTheMercifulsRazorCoast/recruiting&page=10#4712015-05-01T02:59:21Z2015-05-01T02:59:21Z<p>And that is done save for mundane purchases much of which will be dependent on how Benbow is introduced. Feel free to review boss, I think it all makes sense.</p>And that is done save for mundane purchases much of which will be dependent on how Benbow is introduced. Feel free to review boss, I think it all makes sense.Benbow Wiggleberry (alias of PoorWanderingOne)2015-05-01T02:59:21ZRe: Forums: Recruitment: Interest Check in the Razor CoastBenbow Wiggleberry (alias of PoorWanderingOne)https://paizo.com/campaigns/BaldwinTheMercifulsRazorCoast/recruiting&page=10#4582015-04-30T23:34:21Z2015-04-30T23:34:21Z<p>Whew, everything but gear done.</p>
<p>Now for the hard part, that is a LOT of money to spend..... </p>
<p>Once more unto the breach, dear friends, once more; Or close the wall up with our Gnomish dead.</p>Whew, everything but gear done.
Now for the hard part, that is a LOT of money to spend.....
Once more unto the breach, dear friends, once more; Or close the wall up with our Gnomish dead.Benbow Wiggleberry (alias of PoorWanderingOne)2015-04-30T23:34:21ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=3#1212015-04-30T21:34:17Z2015-04-30T21:34:17Z<p><span class=messageboard-ooc>{Assumption here Boss, you referred to the "Witch's Trail" and the "northern trail" as if there were things commonly known by residents of our happy goblin-hating city. If this is not correct please disregard this post.}</span></p>
<p><b>"Kirpate tends to mumble sometimes. The jetty house is on the Northern trail through the march. I think the trail head is that way."</b></p>
<p>Alfonso gestures towards the trail-head as Kirpate walks sedately up his arm and finds a perch on his shoulder.</p>{Assumption here Boss, you referred to the "Witch's Trail" and the "northern trail" as if there were things commonly known by residents of our happy goblin-hating city. If this is not correct please disregard this post.}
"Kirpate tends to mumble sometimes. The jetty house is on the Northern trail through the march. I think the trail head is that way."
Alfonso gestures towards the trail-head as Kirpate walks sedately up his arm and finds a perch on his shoulder.Alfonso (alias of PoorWanderingOne)2015-04-30T21:34:17ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=3#1192015-04-30T18:43:32Z2015-04-30T18:43:32Z<div class="messageboard-quotee">Shalewen wrote:</div><blockquote><p> <b>Follow the goblins. Four carrying something heavy. Easy to follow."</b> </p>
<p></blockquote><p><b>"Perhaps walking directly down the path the goblins took we could take a different route? Goblins though far from bright are skilled at ambush and traps. Considering the likely and horrible fate of the previous adventurers sent to look for them would it not be wise to avoid the traps on their back-trail and perhaps learn something about them before confrontation?
<p>The house Kirpate saw, the one with the jetty, seems a good source for information on the swamp. A jetty implies travel, possibly even trade and Goblins are not know for their skill at construction. Worst case we would be facing the goblins on ground of our choosing rather than theirs."</b></p>Shalewen wrote:Follow the goblins. Four carrying something heavy. Easy to follow."
"Perhaps walking directly down the path the goblins took we could take a different route? Goblins though far from bright are skilled at ambush and traps. Considering the likely and horrible fate of the previous adventurers sent to look for them would it not be wise to avoid the traps on their back-trail and perhaps learn something about them before confrontation? The house Kirpate saw, the one with the jetty,...Alfonso (alias of PoorWanderingOne)2015-04-30T18:43:32ZRe: Forums: Recruitment: Interest Check in the Razor CoastBenbow Wiggleberry (alias of PoorWanderingOne)https://paizo.com/campaigns/BaldwinTheMercifulsRazorCoast/recruiting&page=9#4382015-04-30T18:15:39Z2015-04-30T18:15:39Z<p>OOoooooo I just found some cheese.</p>
<p>Fey Magic, Gnome Alt racial, Grants a level one druid spell as a once a day SLA.</p>
<p>Recharge Innate Magic is a level one druid spell which refreshes ALL race based SLAs.</p>
<p>Gnome Magic grants Speak with Animals as a once a day SLA.</p>
<p>This combo grants at will Speak with animals. </p>
<p>{break down. 1. Use Speak. 2. Use Regharge to refresh all racial SLAs including itself. 3. Use speak.}</p>
<p>The Gnome/Fey combo also allows at will Guidance. Is this cheese? It looks like a good way to make Benbow more magical and is nicely synergistic with the normally forgotten Wild Empathy ability.</p>
<p>So cheese, allowable cheese or.....</p>
<p>Oh dear <a href="http://www.d20pfsrd.com/magic/all-spells/r/recharge-innate-magic" target="_blank" rel="nofollow">Recharge Innate</a> appears to be from the ARG.</p>
<p>All I can say is AaaaaaRrrrrrrrGggggggg! </p>
<p>Note: In the off chance this is allowed, because I really like the idea, Benbow would have the following spell-likes at will at CL7: <i>Dancing lights, Ghost sound, Prestidigitation, Speak with animals, Recharge Innate magic, Guidance, Create Water, and Stabilize.</i> Recharge innate magic, Guidance, Create water and Stabilize can only be used if Benbow in in a specific favored terrain. Terrain will likely be Forest or Jungle depending on how common each terrain is.</p>OOoooooo I just found some cheese.
Fey Magic, Gnome Alt racial, Grants a level one druid spell as a once a day SLA.
Recharge Innate Magic is a level one druid spell which refreshes ALL race based SLAs.
Gnome Magic grants Speak with Animals as a once a day SLA.
This combo grants at will Speak with animals.
{break down. 1. Use Speak. 2. Use Regharge to refresh all racial SLAs including itself. 3. Use speak.}
The Gnome/Fey combo also allows at will Guidance. Is this cheese? It looks like a...Benbow Wiggleberry (alias of PoorWanderingOne)2015-04-30T18:15:39ZRe: Forums: Recruitment: Interest Check in the Razor CoastBenbow Wiggleberry (alias of PoorWanderingOne)https://paizo.com/campaigns/BaldwinTheMercifulsRazorCoast/recruiting&page=9#4362015-04-30T16:10:28Z2015-04-30T16:10:28Z<div class="messageboard-quotee">baldwin the merciful wrote:</div><blockquote> For those who have applied how much, if anything, do you know about the Razor Coast Setting and material? </blockquote><p>Very little, I have the freebooters guide but have yet to really dig into it.
<p><span class="messageboard-dice"><b>Hitpoints:</b></span> <span class="messageboard-dice">6d10 ⇒ (9, 10, 2, 7, 4, 8) = 40</span>. Not to shabby.</p>baldwin the merciful wrote:For those who have applied how much, if anything, do you know about the Razor Coast Setting and material?
Very little, I have the freebooters guide but have yet to really dig into it. [dice=Hitpoints]6d10[/dice]. Not to shabby.Benbow Wiggleberry (alias of PoorWanderingOne)2015-04-30T16:10:28ZRe: Forums: Recruitment: Interest Check in the Razor CoastBenbow Wiggleberry (alias of PoorWanderingOne)https://paizo.com/campaigns/BaldwinTheMercifulsRazorCoast/recruiting&page=9#4182015-04-30T01:57:55Z2015-04-30T01:57:55Z<p>(~!@0&•#^$%@#•&@(!!</p>
<p>Just remembered that Gnome arcane SLA's do not allow one to take Arcane Strike.</p>
<p>Blasted FAQ!</p>
<p>Sigh, calmer now. Off to rebuild.</p>(~!@0&*#^$%@#*&@(!!
Just remembered that Gnome arcane SLA's do not allow one to take Arcane Strike.
Blasted FAQ!
Sigh, calmer now. Off to rebuild.Benbow Wiggleberry (alias of PoorWanderingOne)2015-04-30T01:57:55ZRe: Forums: Recruitment: Interest Check in the Razor CoastBenbow Wiggleberry (alias of PoorWanderingOne)https://paizo.com/campaigns/BaldwinTheMercifulsRazorCoast/recruiting&page=9#4072015-04-29T23:48:46Z2015-04-29T23:48:46Z<div class="messageboard-quotee">baldwin the merciful wrote:</div><blockquote><br />
<br />
<p>Freebooter is fine and the race traits are fine.</p>
<p>I haven't looked at the character yet.</p>
<p>•• spoiler omitted •• </blockquote><p>Thanks.
</p>
Benbow is still under construction but everything that is there is correct as far as I can tell. Just wanted to know if there were issues so I could rebuild. This looks to be a fun game and I would hate to disqualify myself.</p>baldwin the merciful wrote:Freebooter is fine and the race traits are fine.
I haven't looked at the character yet.
** spoiler omitted **
Thanks.
Benbow is still under construction but everything that is there is correct as far as I can tell. Just wanted to know if there were issues so I could rebuild. This looks to be a fun game and I would hate to disqualify myself.Benbow Wiggleberry (alias of PoorWanderingOne)2015-04-29T23:48:46ZRe: Forums: Recruitment: Interest Check in the Razor CoastBenbow Wiggleberry (alias of PoorWanderingOne)https://paizo.com/campaigns/BaldwinTheMercifulsRazorCoast/recruiting&page=9#4032015-04-29T23:06:25Z2015-04-29T23:06:25Z<div class="messageboard-quotee">baldwin the merciful wrote:</div><blockquote><p> Recruitment Characters:
</p>
...</p>
<p>Benbow Wiggleberry (Poorwanderingone)
<br />
Male gnome Expert 1/ Freebooter (ranger) 6
<br />
<span class=messageboard-ooc>Your missing 1 class level</span></p>
<p>.... </blockquote><p>Oops!
</p>
Thanks for letting me know. Well that means Fast swimmer is online.</p>
<p>Question for you boss. Any issues with the Freebooter archetype and Gnome alt traits? If so I can happily rebuild.</p>baldwin the merciful wrote:Recruitment Characters:
...Benbow Wiggleberry (Poorwanderingone)
Male gnome Expert 1/ Freebooter (ranger) 6
Your missing 1 class level
....
Oops!
Thanks for letting me know. Well that means Fast swimmer is online.Question for you boss. Any issues with the Freebooter archetype and Gnome alt traits? If so I can happily rebuild.Benbow Wiggleberry (alias of PoorWanderingOne)2015-04-29T23:06:25ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentKirpate (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=3#1142015-04-29T23:02:43Z2015-04-29T23:02:43Z<p>The blackbird drops like a stone. Wings and tail barely twitching to make course corrections. With a dramatic, and audible, flare Kirpate dumps air-speed and lands daintily on Alfonso's wrist.</p>
<p>"Show off" mutters Alfonso.</p>
<p><b> "There are two houses in the swamp - one along the old Witch's Trail in the south. Another on the northern trail. This second house has a small jetty in the clearing around it. A middle trail seems to lead to a clearing where cook fires are sending smoke into the air. However I must admit to guessing about the cook-fires. All I actually saw was some smoke through the trees."</b></p>
<p>The blackbird's voice, though grating as is the voice of all ravens, is confident, measured and possesses perfect diction.</p>The blackbird drops like a stone. Wings and tail barely twitching to make course corrections. With a dramatic, and audible, flare Kirpate dumps air-speed and lands daintily on Alfonso's wrist.
"Show off" mutters Alfonso.
"There are two houses in the swamp - one along the old Witch's Trail in the south. Another on the northern trail. This second house has a small jetty in the clearing around it. A middle trail seems to lead to a clearing where cook fires are sending smoke into the air....Kirpate (alias of PoorWanderingOne)2015-04-29T23:02:43ZRe: Forums: Recruitment: Interest Check in the Razor CoastBenbow Wiggleberry (alias of PoorWanderingOne)https://paizo.com/campaigns/BaldwinTheMercifulsRazorCoast/recruiting&page=8#3972015-04-29T19:37:10Z2015-04-29T19:37:10Z<p>This looks really good.</p>
<p>Presenting Benbow. </p>
<p><span class=messageboard-ooc><b>•NOTE• Benbow makes use of Pirates of the Inner Sea (Freebooter Archetype) and Heroes of the Wild (gnome alt. traits). All information available on d20PSFRD</b></span></p>
<p>Race: Gnome</p>
<p>Class: Former Merchant(expert) turned Freebooter (ranger) following a pirate attack.</p>
<p>Yup a Gnome Martial w/o a mount. I swear this can be done or if it can't I swear the failure will be pretty.</p>
<p>Campaign Trait: Native</p>
<p>Currently build is focused on TWF with a hookhammer. Freebooters bane and Freebooters bond do a good deal of heavy lifting here. And it should help with the combat disorganization mentioned. If the party stays tight and focused the bonuses really start to add up.
<br />
In addition I am trying to add in every Gnome-centric trait and feat I can squeeze in. Benbow can function on both sea and land, next level he gets and aquatic version of Woodland stride which will serve quite well. Not to mention the favored terrains and spells.</p>
<p>Personality: Benbow is gnome centric. Not in a very small white pointy hood way but in the "It is a pity you were not born a gnome" way. He would argue that Shakespeare sounds better in the original Gnomish for example. He does not dislike other races but he considers gnomes as by far the best. His current ambition is to prove gnomish superiority by becoming the greatest pirate/privateer/adventurer the world has ever seen.</p>
<p>Possible hooks: Exactly what happened to that first ship? Are the pirates in question still out there? Benbow spent time as a pirate, is someone looking for revenge/legal recourse/their share of the loot?</p>This looks really good.
Presenting Benbow.
*NOTE* Benbow makes use of Pirates of the Inner Sea (Freebooter Archetype) and Heroes of the Wild (gnome alt. traits). All information available on d20PSFRD
Race: Gnome
Class: Former Merchant(expert) turned Freebooter (ranger) following a pirate attack.
Yup a Gnome Martial w/o a mount. I swear this can be done or if it can't I swear the failure will be pretty.
Campaign Trait: Native
Currently build is focused on TWF with a hookhammer....Benbow Wiggleberry (alias of PoorWanderingOne)2015-04-29T19:37:10ZRe: Forums: Play-by-Post Discussion: DM Frogfoot's Shapeshifter Apocalypse DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/discussion&page=8#3522015-04-29T15:59:22Z2015-04-29T15:59:22Z<p>Good job closing this down when it needed it. It had a good run and I really enjoyed the war the DW rules work. </p>
<p>I am looking forward to seeing what you do with the new campaign.</p>Good job closing this down when it needed it. It had a good run and I really enjoyed the war the DW rules work.
I am looking forward to seeing what you do with the new campaign.Chaney (alias of PoorWanderingOne)2015-04-29T15:59:22ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=3#1112015-04-28T20:28:22Z2015-04-28T20:28:22Z<p>Watching The blackbird fade into the sky Alfonso comments.</p>
<p><b>"I wonder how much the Mayor would pay for their ears?"</b></p>Watching The blackbird fade into the sky Alfonso comments.
"I wonder how much the Mayor would pay for their ears?"Alfonso (alias of PoorWanderingOne)2015-04-28T20:28:22ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=3#1092015-04-28T18:49:46Z2015-04-28T18:49:46Z<p><span class=messageboard-ooc>{The Second group. Were these the caravan members? Or are we looking at 4 groups total, Caravan members, goblins, then six humans, then three heavy humanoids?}</span></p>
<p><b>"Kirpate, make yourself useful."</b>
<br />
Alfonso raises his wrist and a black bird appears perched there. The bird swiftly takes flight and spiraling upwards sees what it can see.</p>
<p><span class=messageboard-ooc>{<span class="messageboard-dice"><b>Perception for da boid:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (18) + 11 = 29</span>, <span class="messageboard-dice"><b>Stealth for da boid:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (7) + 10 = 17</span>}</span></p>{The Second group. Were these the caravan members? Or are we looking at 4 groups total, Caravan members, goblins, then six humans, then three heavy humanoids?}
"Kirpate, make yourself useful."
Alfonso raises his wrist and a black bird appears perched there. The bird swiftly takes flight and spiraling upwards sees what it can see.
{[dice=Perception for da boid]1d20+11[/dice], [dice=Stealth for da boid]1d20+10[/dice]}Alfonso (alias of PoorWanderingOne)2015-04-28T18:49:46ZRe: Forums: Play-by-Post Discussion: Strange Journeys: Adventurers' JournalAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/discussion&page=2#912015-04-24T22:45:29Z2015-04-24T22:45:29Z<p>For ease and keeping the game moving I am assuming Alfonso had time somewhen to translate the missive? </p>
<p>If not then back to the lizard and the books.</p>
<p>Baiting Shalewen is fun and all but Koya gave our boy a job to do.</p>For ease and keeping the game moving I am assuming Alfonso had time somewhen to translate the missive?
If not then back to the lizard and the books.
Baiting Shalewen is fun and all but Koya gave our boy a job to do.Alfonso (alias of PoorWanderingOne)2015-04-24T22:45:29ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=2#1002015-04-24T21:56:43Z2015-04-24T21:56:43Z<div class="messageboard-quotee">Shalewen wrote:</div><blockquote><br />
<br />
<b>"You talk too much,"</b> Shalewen says ignoring the wizard. </blockquote><p><b>"Yes, it is a character flaw. A stain on my otherwise flawless facade. I really should get around to apologizing for it some day."</b>Shalewen wrote:"You talk too much," Shalewen says ignoring the wizard.
"Yes, it is a character flaw. A stain on my otherwise flawless facade. I really should get around to apologizing for it some day."Alfonso (alias of PoorWanderingOne)2015-04-24T21:56:43ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=2#982015-04-24T21:30:35Z2015-04-24T21:30:35Z<div class="messageboard-quotee">Laurentii wrote:</div><blockquote><br />
<br />
<b>"So, you are coming with us. I am surprised... I guess that recounting how you found a ring of Tian firework smugglers who sold their wares to goblins could make for an interesting story while you drink cognac by the fireplace..."</b></blockquote><p><b>"You have an active imagination.
</p>
The idea of Tien smugglers is only slightly more believable that the idea the Greenskins are rolling their own. No, a ship sank and a crate meant for some noble's wedding or a party at a high end bordello washed up in the swamp.
<br />
If the town considered this a problem they would hire a few dozen mercenaries and sweep the Brinestump clean. But until they do this is a good a method as any to flush the adventures out of town.</p>
<p>But it is a nice day for a walk and I have nothing pressing."</b></p>
<p>Alfonso slides a folded sheet of paper into an inner pocket. </p>
<p><b>"Hmmm...If I were a suspicious type I might suspect our Mayor of wanting to escalate the Licktoad issue. A 'hideous goblin threat' might mean more resources from Magimar and more trade on the coast road. Were I a suspicious type I might wonder if the 'Tien' fireworks have Magimar tax stamps. Easy enough to abandon a cart on the road. Goblins get flashy new toys, couple of folks die. Merchants scream to The Council of Ushers, Sandpoint gets a military detachment and everything settles down once the fireworks run out.
<br />
At least that is what I would think if I were of a suspicious persuasion.</p>
<p>Mind you for this plan to work you require some convenient fools to walk out into the swamp and be messily killed. But the Mayor might see it as a way to get rid of some undesirable hotheads. "</b> </p>
<p>Alfonso leans on his stick as he watches Shalewen badger the gate guards.</p>Laurentii wrote:"So, you are coming with us. I am surprised... I guess that recounting how you found a ring of Tian firework smugglers who sold their wares to goblins could make for an interesting story while you drink cognac by the fireplace..."
"You have an active imagination.
The idea of Tien smugglers is only slightly more believable that the idea the Greenskins are rolling their own. No, a ship sank and a crate meant for some noble's wedding or a party at a high end bordello washed up...Alfonso (alias of PoorWanderingOne)2015-04-24T21:30:35ZRe: Forums: Recruitment: Salty GM's Recruitment Serpent SkullSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/SaltyGMsSerpentsSkull/recruiting&page=4#1772015-04-24T16:28:48Z2015-04-24T16:28:48Z<p>Have fun folks!</p>Have fun folks!Setebo (alias of PoorWanderingOne)2015-04-24T16:28:48ZRe: Forums: Recruitment: Salty GM's Recruitment Serpent SkullSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/SaltyGMsSerpentsSkull/recruiting&page=4#1732015-04-22T20:39:36Z2015-04-22T20:39:36Z<p>Best of luck to everyone.</p>Best of luck to everyone.Setebo (alias of PoorWanderingOne)2015-04-22T20:39:36ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=2#882015-04-21T19:52:34Z2015-04-21T19:52:34Z<p><b>"We should start by checking the site of the last attack. There may be a trail to follow. Perhaps one of the dogs, or one of you more rural types can track them." </b></p>
<p>Alfonso gathers his books and papers, returns to Koya to report ciphering success and get any remembered intel, before returning to the Lizard Lounge to pick up the party.</p>"We should start by checking the site of the last attack. There may be a trail to follow. Perhaps one of the dogs, or one of you more rural types can track them."
Alfonso gathers his books and papers, returns to Koya to report ciphering success and get any remembered intel, before returning to the Lizard Lounge to pick up the party.Alfonso (alias of PoorWanderingOne)2015-04-21T19:52:34ZRe: Forums: Play-by-Post Discussion: Strange Journeys: Adventurers' JournalAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/discussion&page=2#832015-04-21T19:42:06Z2015-04-21T19:42:06Z<p>Ready here. Still have a question in to the boss but the answer can be ret-conned in.</p>Ready here. Still have a question in to the boss but the answer can be ret-conned in.Alfonso (alias of PoorWanderingOne)2015-04-21T19:42:06ZRe: Forums: Recruitment: Salty GM's Recruitment Serpent SkullSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/SaltyGMsSerpentsSkull/recruiting&page=4#1702015-04-20T22:09:27Z2015-04-20T22:09:27Z<p>Tossing Setebo's malformed hat into the ring. </p>
<p>I can play down or remove the The Island of Doctor Moreau bits but a mix of it and some Caliban from the Tempest felt just right for this AP.</p>
<p>Background under alias. Crunch proceeding apace.</p>Tossing Setebo's malformed hat into the ring.
I can play down or remove the The Island of Doctor Moreau bits but a mix of it and some Caliban from the Tempest felt just right for this AP.
Background under alias. Crunch proceeding apace.Setebo (alias of PoorWanderingOne)2015-04-20T22:09:27ZRe: Forums: Play-by-Post Discussion: Strange Journeys: Adventurers' JournalAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/discussion&page=2#812015-04-20T20:53:06Z2015-04-20T20:53:06Z<p>Likely working in the Rusty Dragon. He is not much good at decoding but they have lots of coffee and big tables he can scatter papers all over. That way he can at least look productive.</p>
<p>As far as motivation, barring further info from Koya Alfonso will happily use the group as unknowing bodyguards for a scouting trip into the Brinestump. Lot's of strange things in the coded message maybe being on the spot will help. [</p>
<p>Admittedly unlikely but is at least gets him in the game.</p>Likely working in the Rusty Dragon. He is not much good at decoding but they have lots of coffee and big tables he can scatter papers all over. That way he can at least look productive.
As far as motivation, barring further info from Koya Alfonso will happily use the group as unknowing bodyguards for a scouting trip into the Brinestump. Lot's of strange things in the coded message maybe being on the spot will help. [
Admittedly unlikely but is at least gets him in the game.Alfonso (alias of PoorWanderingOne)2015-04-20T20:53:06ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=2#852015-04-20T20:47:09Z2015-04-20T20:47:09Z<p><span class=messageboard-ooc>Likely Off screen. Alfonso returns the decoded message to Koya and asks her where she got it and if she remembers either the original group or the szcarni killer. Is there anything in the message that gives a location other than "brinestump"? The marsh is a big place. </span></p>
<p>—————————————
<br />
<div class="messageboard-quotee">Laurentii wrote:</div><blockquote><br />
<br />
<span class=messageboard-ooc>==Earlier, when Alfonso was called a coward by Shalewen==</span></p>
<p>Laurentii smiled upon hearing Shalewen's comment.
<br />
"Maybe, maybe not. From my experience, many nobles tend to hide their true intent behind a mask of neutrality. I am sure that mask would stay on even if someone were to be killed by the goblins, yet, inside, they would be troubled. I hope." he says, more playful than serious as he gives a side glance to Alfonso.</p>
<p><span class=messageboard-ooc>Trying to goad Alfonso, let's see how that plays out!</span></blockquote><p><b>"Everything dies eventually, you, me, the goblins, this dog. But yes I agree, masks are useful. Good morning."</b>
</p>
—————————————</p>
<p>Not sure on the timing here. But I will assume that Our Hero is using the Lizard Oxide's ready supply of stimulants and large tables to work on the cipher.</p>
<div class="messageboard-quotee">Laurentii wrote:</div><blockquote><br />
<br />
Seeing as the fireworks that were used by the goblins are of Tian design..."[/b]</blockquote><p>Alfonso looks up from the thick book he is reading. <b>"Yes that is strange...Where are the fireworks coming from? If someone is trading these things to the goblins then then we need to convince them to find a better market."</b>
<p>Alfonso continues to simply ignore Shalewen.</p>Likely Off screen. Alfonso returns the decoded message to Koya and asks her where she got it and if she remembers either the original group or the szcarni killer. Is there anything in the message that gives a location other than "brinestump"? The marsh is a big place.
--------------------------
Laurentii wrote:==Earlier, when Alfonso was called a coward by Shalewen==
Laurentii smiled upon hearing Shalewen's comment.
"Maybe, maybe not. From my experience, many nobles tend to hide their true...Alfonso (alias of PoorWanderingOne)2015-04-20T20:47:09ZRe: Forums: Play-by-Post Discussion: Strange Journeys: Adventurers' JournalAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/discussion&page=2#782015-04-22T02:25:48Z2015-04-20T19:11:53Z<p>Oh sorry, thought you were crowdsourcing for ideas.</p>Oh sorry, thought you were crowdsourcing for ideas.Alfonso (alias of PoorWanderingOne)2015-04-20T19:11:53ZRe: Forums: Play-by-Post Discussion: Strange Journeys: Adventurers' JournalAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/discussion&page=2#762015-04-20T16:48:03Z2015-04-20T16:48:03Z<p><a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/jars-spirit" target="_blank" rel="nofollow"> Spirit jars.</a> </p>
<p>They found a necromancers last stand and insurance policy. The first team followed old stories about a necromancer lairing in what would become the swamp a dogs age ago. They found the burial chamber, one was possessed and killed the others. Pathfinders sent in the cleaners.</p>
<p>All that is left is a relatively easy to find looted burial chamber, and as the cleaner was a cleric of Pharasma, some very thoroughly smashed jars. Of course something will have likely moved in after the cleaners left.</p>Spirit jars.
They found a necromancers last stand and insurance policy. The first team followed old stories about a necromancer lairing in what would become the swamp a dogs age ago. They found the burial chamber, one was possessed and killed the others. Pathfinders sent in the cleaners.
All that is left is a relatively easy to find looted burial chamber, and as the cleaner was a cleric of Pharasma, some very thoroughly smashed jars. Of course something will have likely moved in after the...Alfonso (alias of PoorWanderingOne)2015-04-20T16:48:03ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=3#1222015-04-19T00:40:59Z2015-04-19T00:40:59Z<p>With a shout of <b>"Grenade!"</b> Zochel tosses a light globe through the shattered door.</p>With a shout of "Grenade!" Zochel tosses a light globe through the shattered door.Zochel the loser (alias of PoorWanderingOne)2015-04-19T00:40:59ZRe: Forums: Play-by-Post Discussion: Strange Journeys: Adventurers' JournalAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/discussion&page=2#732015-04-18T00:05:17Z2015-04-18T00:05:17Z<div class="messageboard-quotee">Laurentii wrote:</div><blockquote><br />
<br />
However, if I was forced to vote, I would pick the original version to avoid increasing your workload.</p>
<p>@ Shalewen and Alfonso: Although I haven't read Alfonso's background or personality (I like surprises), I think that his dislike for a goblin genocide is an interesting reason for him to join. </p>
<p>Also, I agree that going on the adventure simply to get money from goblin slaying is pretty awfull (so does Laurentii). Moreover, Alfonso would not be the only one in the group looking for a peaceful solution, as I have tried to hint in my posts, Laurentii is not really interested in slaying goblins, but rather on making sure that no one comes to harm (Shalewen first). He will definitely not collect ears, and only kill in self defense. </blockquote><p>90% with you here. There is a tiny voice talking about not supporting the REALLY BAD IDEA even passively but I think I can think around it. I guess it depends of the overall group goal. But that might need to be hashed out in the play thread.
<div class="messageboard-quotee">Laurentii wrote:</div><blockquote><br />
<br />
Note: all what follows should be read as having a neutral tone and not as a critic on any arguments that have been made so far. I am simply trying to provide some type of reasoning that might justify the characters actions: As for the issue about whether Gutwad/the licktoads are the source of the trouble... I have to agree with Alfonso that it is not clear (our characters do not own all the necessary clues). But do they need to? Is it so awful to be the pawns of Sandpoint's mayor and Sheriff... they are supposed to be pretty decent people! One could also see that the previous mercenaries might not be dead and instead are in need of help. Finally, even though no one has died from the goblin attacks, does not mean that no one was injured.</blockquote><p>This is what really threw me about the bounty note. These are supposed to be good guys and they did this? Learning more about the long Goblin-Sandpoint conflict helped but this felt seriously wrong.
<div class="messageboard-quotee">Laurentii wrote:</div><blockquote><br />
<br />
@ Alfonso: Interestingly, in the previous game I was in, there was a goblin paladin who played extremely well his character. He put his life in danger many times to save other goblins (our group had adopted the Licktoads by the time the game died!). </blockquote><p>Nice and well played.
<p>So I may be overreacting. You are not treating this as a hunt-kill mission and Alfonso is not...</p>
<p>Is anyone? It might annoy the mayor et al but if we are working to stop the attacks rather than being murderhobos this might work....</p>Laurentii wrote:However, if I was forced to vote, I would pick the original version to avoid increasing your workload.@ Shalewen and Alfonso: Although I haven't read Alfonso's background or personality (I like surprises), I think that his dislike for a goblin genocide is an interesting reason for him to join.
Also, I agree that going on the adventure simply to get money from goblin slaying is pretty awfull (so does Laurentii). Moreover, Alfonso would not be the only one in the group looking...Alfonso (alias of PoorWanderingOne)2015-04-18T00:05:17ZRe: Forums: Play-by-Post Discussion: Strange Journeys: Adventurers' JournalAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/discussion&page=2#702015-04-17T20:27:55Z2015-04-17T20:27:55Z<div class="messageboard-quotee">Shalewen wrote:</div><blockquote>...These goblins are being very bandity. </blockquote><p>How do you know?
</p>
We know there was at least one attack by what appeared to be goblins. </p>
<p>1.What evidence confirms that the attack took place and that goblins were responsible?</p>
<p>2.If the attack is/was confirmed and it is/was proven that goblins were the aggressors what evidence links the attack to the Licktoads?</p>
<p>3.If such evidence exists how does it confirm that <b>all</b> the Licktoad goblins were involved in the attack or that the attack was ordered by Gutwad?</p>
<p>Finally there is the appropriate response issue. The goblin attacks have yet to kill anyone. </p>
<div class="messageboard-quotee">Mariel wrote:</div><blockquote>..."Sheriff Belor thinks there <b>may be deaths on the road soon</b> if we stand idly by."</blockquote><p>(bolding mine)
<p>Hunting and killing thinking beings, even if evilly aligned, is a bit over the top as a first response.</p>
<p>I'll grant 1 as background info but 2 & 3 need to be nailed down if they want me to volunteer. Even then I wopuld need to be convinced that killing is the proper response.</p>Shalewen wrote:...These goblins are being very bandity.
How do you know?
We know there was at least one attack by what appeared to be goblins. 1.What evidence confirms that the attack took place and that goblins were responsible?
2.If the attack is/was confirmed and it is/was proven that goblins were the aggressors what evidence links the attack to the Licktoads?
3.If such evidence exists how does it confirm that all the Licktoad goblins were involved in the attack or that the attack was...Alfonso (alias of PoorWanderingOne)2015-04-17T20:27:55ZRe: Forums: Play-by-Post Discussion: Strange Journeys: Adventurers' JournalAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/discussion&page=2#682015-04-17T19:42:45Z2015-04-17T19:42:45Z<p>but the bounty is not on goblin <b>bandits</b>. It is on ALL goblins.</p>
<p>"By the Order of the Sheriff the town of Sandpoint shall remit 10 gold pieces from the city treasury for each freshly taken goblin ear upon delivery to the town hall.
<br />
-An additional reward of 300 gold will be issued to anyone presenting the head of tribe Licktoad's chieftain, one 'Chief Gutwad'"</p>
<p>A bandit is something one <b>does</b>, you pays your money you takes your chances. Fair is fair. This is killing someone for what they <b>are</b>. </p>
<p>Bit of a difference, at least to me.</p>but the bounty is not on goblin bandits. It is on ALL goblins.
"By the Order of the Sheriff the town of Sandpoint shall remit 10 gold pieces from the city treasury for each freshly taken goblin ear upon delivery to the town hall.
-An additional reward of 300 gold will be issued to anyone presenting the head of tribe Licktoad's chieftain, one 'Chief Gutwad'"
A bandit is something one does, you pays your money you takes your chances. Fair is fair. This is killing someone for what they are.
...Alfonso (alias of PoorWanderingOne)2015-04-17T19:42:45ZRe: Forums: Play-by-Post Discussion: Strange Journeys: Adventurers' JournalAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/discussion&page=2#662015-04-17T19:28:02Z2015-04-17T19:28:02Z<div class="messageboard-quotee">Shalewen wrote:</div><blockquote><br />
<br />
Your personal feelings would be incredibly forward thinking in such a community. </p>
<p></blockquote><p>Not so much for someone considered by his family, and by himself, as at least half monster. Add coming from a culture that makes extensive use of slaves and has a caste of nearly un-persons (tieflings) and it is very easy for Alfonso to see his name on the bounty board. Compassion as self-interest really.
<p>The whole racist and scalping thing really turns my stomach though. I mean there are in cannon good goblins. I wonder how a goblin paladin would deal with this.</p>Shalewen wrote:Your personal feelings would be incredibly forward thinking in such a community.
Not so much for someone considered by his family, and by himself, as at least half monster. Add coming from a culture that makes extensive use of slaves and has a caste of nearly un-persons (tieflings) and it is very easy for Alfonso to see his name on the bounty board. Compassion as self-interest really. The whole racist and scalping thing really turns my stomach though. I mean there are in...Alfonso (alias of PoorWanderingOne)2015-04-17T19:28:02ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=2#792015-04-17T18:47:09Z2015-04-17T18:47:09Z<div class="messageboard-quotee">ouisky wrote:</div><blockquote></p>
<p>She has tasked Alfonso with examining an encoded vellum scroll. Not for free, of course. You will be paid. Nonmagical, it recently came into her possession via a friend in Magnimar. Mostly written in varisian, from what you know, it takes an intelligence or engineering check to really crack into the thing.</p>
<p>From what you can tell so far, it relates to a very difficult mission undertaken by a pair of elite Pathfinder agents.</p>
<p>...</p>
<p></blockquote><p><b>"No need to talk of payment Koya. Glad to help."</b>
<p><span class=messageboard-ooc>{Bwhahahahah right a Sorcerer making Int checks...<span class="messageboard-dice"><b>Int to decode:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (3) + 1 = 4</span>. And Knowledge Engineering <span class="messageboard-dice"><b>untrained:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (19) + 1 = 20</span> good roll but untrained limits the result to 10 I think. Looks like lots of lamp oil and taking a 20 on the Int check if I can for a result of 21.}</span></p>ouisky wrote:She has tasked Alfonso with examining an encoded vellum scroll. Not for free, of course. You will be paid. Nonmagical, it recently came into her possession via a friend in Magnimar. Mostly written in varisian, from what you know, it takes an intelligence or engineering check to really crack into the thing.
From what you can tell so far, it relates to a very difficult mission undertaken by a pair of elite Pathfinder agents.
...
"No need to talk of payment Koya. Glad to help."...Alfonso (alias of PoorWanderingOne)2015-04-17T18:47:09ZRe: Forums: Play-by-Post Discussion: Strange Journeys: Adventurers' JournalAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/discussion&page=2#642015-04-17T23:59:38Z2015-04-17T18:29:27Z<p>First I apologize. I was criminally unclear in my "not interested" post.</p>
<p>What I actually meant to say was that Alfonso is not motivated by a bounty on goblins. </p>
<p>He is however motivated by personal relationships. If he is asked then he will very reluctantly take part. </p>
<p>He does not see the goblins as a threat to Sandpoint. And apparently neither does Sandpoint as all they have apparently done is to offer a small bounty. No mobilization for war, no desperate messages to Magimar, Sandpoint is not under siege. They are using fireworks, they live in a swamp. Damp and gunpowder means this is a problem only until the next good rainstorm. Yes you can keep powder dry if you are careful and organized. Goblins are neither, from Alfonso's viewpoint, this is a self-correcting problem. Alfonso will however reluctantly take part if asked. At that point he is not taking part in an ill-conceived punitive expedition but doing a favor for the person who asked. </p>
<p>From what Alfonso can see there have been a couple (few? only one?) attacks on caravans in the area by goblins using what appear to be fireworks. Not cannons or magic super weapons, fireworks. In response Sandpoint sent in a punitive expedition to kill them all. (Minor assumption here, the first group may have not been so clearly motivated to kill goblins as we are expected to be, they may not have been offered cash for body-parts.) The first expedition having failed Sandpoint chooses to do the same thing again hoping for different results.... Alfonso is skeptical, perhaps it might be healthier to wait and join the next expedition, or the one after that. </p>
<p>——————————————
<br />
My personal feelings follow. </p>
<p>I am really uncomfortable with this start to the AP. This is a clear and simple appeal to greed and love of violence. Spiked with a shot good ole' fashioned racism. This exact form of bounty is something governments did in real life to wipe out undesirable populations. </p>
<p>The players are asked, not to solve a problem, not to find out why attacks are happening, we are not even asked to stop the attacks on the caravans. The players are specifically asked to hunt and murder thinking members of a player available race. </p>
<p>Without any investigation or proof being offered we are expected to assume the local goblin tribe is behind the attacks. Again Sandpoint does not care why the goblins are attacking or how they came to get presumably rare and expensive weapons, all the town wants is dead mutilated goblins. </p>
<p>Without any investigation or proof being offered we are expected to assume the entire goblin race is deserving of execution without trial or legal recourse. The bounty letter does not restrict payment by tribe, or age, or anything else. All that matters is species.</p>
<p>We are expected not to care that the goblins we are hunting, killing, and mutilating may have had nothing to do with any attacks. All that matters to the Mayor and Sheriff judging from the limited information provided is that they are goblins.
<br />
This is foul.
<br />
This is collective punishment. </p>
<p>This is not fun.</p>
<p>Take a look at how Burnt Offerings dealt with the same set up, Sandpoint threatened by goblins. Instead of hearing about a problem and being told to go kill goblins because reasons. The players help repel the attack on the town. They quickly they realize that something bigger is going on and there is a chain of clues leading the players to take the fight to the goblins. At no point are the players expected to kill goblins simply because they are goblins.</p>
<p>The story moves from active street by street defense of the town to a desperate foray into goblin territory to stop a larger problem.
<br />
I do not doubt that this adventure will move on to larger problems but right now the motivation being offered is "kill the greenies because they are annoying ."</p>
<p>Am I missing something? This AP looks like it could be a great deal of fun and you are all excellent folks to game with. I hope we can find a way through this.</p>First I apologize. I was criminally unclear in my "not interested" post.
What I actually meant to say was that Alfonso is not motivated by a bounty on goblins.
He is however motivated by personal relationships. If he is asked then he will very reluctantly take part.
He does not see the goblins as a threat to Sandpoint. And apparently neither does Sandpoint as all they have apparently done is to offer a small bounty. No mobilization for war, no desperate messages to Magimar, Sandpoint is...Alfonso (alias of PoorWanderingOne)2015-04-17T18:29:27ZRe: Forums: Play-by-Post Discussion: Strange Journeys: Adventurers' JournalAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/discussion&page=2#582015-04-16T23:56:51Z2015-04-16T23:56:51Z<div class="messageboard-quotee">Shalewen wrote:</div><blockquote><p> Ha. A disease. Interesting viewpoint.</p>
<p>From what I know, small cases will likely be handled within the town by the mayor or guard captain while large ones will require the perpetrator to be sent to Magnimar. That's a lot to consider so well done. </blockquote><p>oh dear. That is rule by one person. Massive opportunities for pressure and corruption. Pity I don't know Charm Person. ;7)Shalewen wrote:Ha. A disease. Interesting viewpoint.
From what I know, small cases will likely be handled within the town by the mayor or guard captain while large ones will require the perpetrator to be sent to Magnimar. That's a lot to consider so well done.
oh dear. That is rule by one person. Massive opportunities for pressure and corruption. Pity I don't know Charm Person. ;7)Alfonso (alias of PoorWanderingOne)2015-04-16T23:56:51ZRe: Forums: Play-by-Post Discussion: Strange Journeys: Adventurers' JournalAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/discussion&page=2#562015-04-16T23:23:31Z2015-04-16T23:23:31Z<p>AH but they are not adventures any more. They got better!</p>
<p>Adventuring is like a social disease or something. :7)</p>
<p>Oh and not a lawsuit but rather criminal charges. Assaulting a citizen in public and all. Though it does depend on how legally organized Sandpoint is. Are offences still mainly seen as a matter between individuals and families or has the state/crown/urbis begun to supplant/support the injured party. Are we in a time or wergeld or a time of crown courts. Or I suppose it could be a case of mother & father officials in which case Alfonso, and all sensible folks, run from the law at all speed! </p>
<p>I am interested in how the law sees your wolf's actions. Where responsibility devolves ect.</p>AH but they are not adventures any more. They got better!
Adventuring is like a social disease or something. :7)
Oh and not a lawsuit but rather criminal charges. Assaulting a citizen in public and all. Though it does depend on how legally organized Sandpoint is. Are offences still mainly seen as a matter between individuals and families or has the state/crown/urbis begun to supplant/support the injured party. Are we in a time or wergeld or a time of crown courts. Or I suppose it could be a...Alfonso (alias of PoorWanderingOne)2015-04-16T23:23:31ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=2#752015-04-16T22:02:21Z2015-04-16T22:02:21Z<p>Alfonso bears the twin assaults with a smile and continues on his way.</p>Alfonso bears the twin assaults with a smile and continues on his way.Alfonso (alias of PoorWanderingOne)2015-04-16T22:02:21ZRe: Forums: Play-by-Post Discussion: Strange Journeys: Adventurers' JournalAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/discussion&page=2#542015-04-17T08:39:28Z2015-04-16T21:57:10Z<p>Common assault before witnesses, and failure to have a wild animal under proper restraint.</p>
<p>It is a departure from character but Alfoso will not pursue the matter as the Pathfinder rules are woefully inadequate on the subject of criminal law. </p>
<p>Speaking of departures, Alfonso has no interest in crawling through a swamp to kill people who have not hurt him. If this proposes a plot difficulty simply having Koya or another person he respects ask him to go as a favor will solve the issue. </p>
<p>Note: People he respects no longer includes Shalewen or Shalelu</p>Common assault before witnesses, and failure to have a wild animal under proper restraint.
It is a departure from character but Alfoso will not pursue the matter as the Pathfinder rules are woefully inadequate on the subject of criminal law.
Speaking of departures, Alfonso has no interest in crawling through a swamp to kill people who have not hurt him. If this proposes a plot difficulty simply having Koya or another person he respects ask him to go as a favor will solve the issue.
Note:...Alfonso (alias of PoorWanderingOne)2015-04-16T21:57:10ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=2#722015-04-16T20:50:31Z2015-04-16T20:50:31Z<p><b>"Ah, nice of the sheriff to let folks know they would be walking in dead men's shoes. I quite pity anyone trying for this bounty. Good day to you."</b></p>
<p>Alfonso leaves and joins the others (is anyone about?) </p>
<p>Assuming Lou, Trig, and or Laurentii are here.</p>
<p><b>"The sheriff seems to think Sandpoint is too crowded. This 'bounty' seems more a way to decrease the surplus population than sane policy. It seems the local goblin tribe found some fireworks. These rockets are frightening trade so the powers that be sent a band of rowdies to stop them."</b> </p>
<p><b>"Now listen close children 'cause this is the important bit, the rowdies never came back. If they were smart they took whatever fee the Mayor offered and right now are living the life in Magimar.
<br />
These were however adventurers so their intelligence cannot be relied on."</b> </p>
<p><b>"This means that whoever walks into that dismal marsh now will be expected. Facing greenskins on their turf is bad enough but this tribe is angry and alert. Unfocused, blitheringly stupid, yes but currently as focused on Sandpoint as their fungus encrusted brains can manage."</b> </p>
<p><b>"The best plan would be to ignore the problem for a couple of seasons. By then the goblins will have used up their new toys and the survivors will not pose a threat. Either that or simply give them a couple barrels of blasting powder as a gift. The results should be visible from here."</b></p>
<p><b>"Well that was a fun little diversion. I expect Koya has some pointless yet vital task she wants doing. Good morning."</b></p>"Ah, nice of the sheriff to let folks know they would be walking in dead men's shoes. I quite pity anyone trying for this bounty. Good day to you."
Alfonso leaves and joins the others (is anyone about?)
Assuming Lou, Trig, and or Laurentii are here.
"The sheriff seems to think Sandpoint is too crowded. This 'bounty' seems more a way to decrease the surplus population than sane policy. It seems the local goblin tribe found some fireworks. These rockets are frightening trade so the powers...Alfonso (alias of PoorWanderingOne)2015-04-16T20:50:31ZRe: Forums: Play-by-Post Discussion: Strange Journeys: Adventurers' JournalAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/discussion&page=2#532015-04-15T20:45:57Z2015-04-15T20:45:57Z<p>Summon monster 8 (hezrou demon, has 27 str and hands) Magic jar demon. Cast blood money doing 1+25 str damage have 12500 blood gp to play with. </p>
<p>Wish would take 50 str. So less free more half price. </p>
<p>eh it's cheese and more a wizard trick than a sorcerer gambit. Alfonso will have better things to do. </p>
<p>Blood money and Masterwork transformation on the other hand tosses WBL out the window.</p>
<p>but it is still cheese.</p>Summon monster 8 (hezrou demon, has 27 str and hands) Magic jar demon. Cast blood money doing 1+25 str damage have 12500 blood gp to play with.
Wish would take 50 str. So less free more half price.
eh it's cheese and more a wizard trick than a sorcerer gambit. Alfonso will have better things to do.
Blood money and Masterwork transformation on the other hand tosses WBL out the window.
but it is still cheese.Alfonso (alias of PoorWanderingOne)2015-04-15T20:45:57ZRe: Forums: Play-by-Post Discussion: Strange Journeys: Adventurers' JournalAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/discussion&page=2#512015-04-15T20:11:50Z2015-04-15T20:11:50Z<div class="messageboard-quotee">ouisky wrote:</div><blockquote><p> Alfonso, Trig, I'm still working on your rumors.</p>
<p>Alfonso, we'll give you access to UM content contingent on approval, as I do not own it and have not read it in full.</p>
<p>Antagonize seems perfectly in keeping with your character, and we should all look forward to seeing you put it to good use. </p>
<p>I assume you mean the <i>Blood Money spell?</i> If it's actually a feat, just slide me a link, will you? -It should be fine so long as you show me your accounting for each of your uses of it.</p>
<p>I thought I mentioned this, but leadership <i>is available.</i> I expect you all to work with me on the details if you should take it. </blockquote><p>Yup blood money the spell. It won't matter until much later but magic jar + blood money = free wishes etc but we will burn that bridge when we come to it.
<p>Antagonize is not a feat Alfonso will be taking, more one he needs to defend against. OOoooo looks like they toned down the feat. It used to be a caster killer as it required the victim to make a melee attack vs. the user. Give this to an come-and-get-me barbarian and it is goodnight wizard.</p>ouisky wrote:Alfonso, Trig, I'm still working on your rumors.
Alfonso, we'll give you access to UM content contingent on approval, as I do not own it and have not read it in full.
Antagonize seems perfectly in keeping with your character, and we should all look forward to seeing you put it to good use.
I assume you mean the Blood Money spell? If it's actually a feat, just slide me a link, will you? -It should be fine so long as you show me your accounting for each of your uses of it.
I...Alfonso (alias of PoorWanderingOne)2015-04-15T20:11:50ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=2#702015-04-15T19:32:22Z2015-04-15T19:32:22Z<div class="messageboard-quotee">ouisky wrote:</div><blockquote><br />
<br />
<p><b>"I am Mariel. How can I help you?"</b></p>
<p></blockquote><p><b>"No, no ears today. A few questions though."</b>
<p>No need to play this out and slow things down.
<br />
Alfonso is looking to establish: One, why the gobbos have become a menace now and not earlier? Better organization? Increased population? New toys/leadership?
<br />
Two, what other actions have been tried to solve the problem? Buying them off? Talking to them? Kicking the problem upstairs to the local nobility/military/government?</p>ouisky wrote:"I am Mariel. How can I help you?"
"No, no ears today. A few questions though." No need to play this out and slow things down.
Alfonso is looking to establish: One, why the gobbos have become a menace now and not earlier? Better organization? Increased population? New toys/leadership?
Two, what other actions have been tried to solve the problem? Buying them off? Talking to them? Kicking the problem upstairs to the local nobility/military/government?Alfonso (alias of PoorWanderingOne)2015-04-15T19:32:22ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=2#592015-04-14T20:54:14Z2015-04-14T20:54:14Z<div class="messageboard-quotee">"Sir" Trig Jegman wrote:</div><blockquote><p> <span class=messageboard-ooc> Sorry I haven't posted in while, real life hit recently. </span></p>
<p>Trig, padding along on Fergus with Alonzo,says to him <b> "You know, I was planning on taking that quest to kill the goblins to pay for lodging at the dragon, I may need some help. If you join me we shall split the bounty if you wish, good sir...."</b></blockquote><p><b>"Killing thinking creatures and mutilating their bodies for money has a long and glorious histor,y but is it something we really want to encourage?"</b>
<p>Alfonso opens his hand and reveals a detailed drawing of a goblin ear on the red leather covering his palm. He closes his hand into a fist.</p>
<p><b>"Once folks get the scent of blood, especially if it is not on their hands directly, they tend to get carried away?"</b></p>
<p>Alfonso opens his hand revealing a detailed drawing of a wolf ear. A finger roll and the drawing changes to a gnomes ear.</p>
<p><b>"I mean, stranger things have happened. Best to find out what the real problem is."</b> </p>
<p>Alfonso dusts his hands lightly as he walks.</p>
<p><span class=messageboard-ooc>{Or maybe this didn't happen depending on how much one can get away with using <i>prestidigitation.</i> I figure this was within bounds but feel free to correct me if it is not.}</span> </p>
<p>When reaching someone in authority. <span class=messageboard-ooc>{Who is mayor? Sheriff? Lord high chancellor?}</span>
<br />
<b>"Good day </b><span class=messageboard-ooc>{insert name and title if customary here}</span><b> what is this about trouble with our friendly local greenskins?"</b></p>"Sir" Trig Jegman wrote: Sorry I haven't posted in while, real life hit recently.
Trig, padding along on Fergus with Alonzo,says to him "You know, I was planning on taking that quest to kill the goblins to pay for lodging at the dragon, I may need some help. If you join me we shall split the bounty if you wish, good sir...."
"Killing thinking creatures and mutilating their bodies for money has a long and glorious histor,y but is it something we really want to encourage?" Alfonso opens his...Alfonso (alias of PoorWanderingOne)2015-04-14T20:54:14ZRe: Forums: Play-by-Post: Strange Journeys: The Jade RegentAlfonso (alias of PoorWanderingOne)https://paizo.com/campaigns/JRStrangeJourneys/gameplay&page=2#572015-04-14T18:06:19Z2015-04-14T18:06:19Z<p><b>"Good morning Mr. Kasuri. I </b><span class=messageboard-ooc>('we' if Sir Trig is along)</span><b> am </b><span class=messageboard-ooc>(are)</span><b> just off to the mayors to get the information on these Goblin ears from the horses mouth as it were."</b></p>"Good morning Mr. Kasuri. I ('we' if Sir Trig is along) am (are) just off to the mayors to get the information on these Goblin ears from the horses mouth as it were."Alfonso (alias of PoorWanderingOne)2015-04-14T18:06:19ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=3#1182015-04-09T16:59:15Z2015-04-09T16:59:15Z<p><span class="messageboard-dice"><b>Awareness+20-20untrained:</b></span> <span class="messageboard-dice">1d100 + 20 - 20 ⇒ (6) + 20 - 20 = 6</span> vs 40
<br />
<span class="messageboard-dice"><b>Initiative:</b></span> <span class="messageboard-dice">1d10 + 3 ⇒ (8) + 3 = 11</span></p>
<p><span class=messageboard-ooc>Whatever it is I think Zochel saw it.</span></p>[dice=Awareness+20-20untrained]1d100+20-20[/dice] vs 40
[dice=Initiative]1d10+3[/dice]
Whatever it is I think Zochel saw it.Zochel the loser (alias of PoorWanderingOne)2015-04-09T16:59:15ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=3#1122015-04-01T15:34:43Z2015-04-01T15:34:43Z<p><span class=messageboard-ooc>Ouch, not fun. Plus what they said about rules.</span></p>Ouch, not fun. Plus what they said about rules.Zochel the loser (alias of PoorWanderingOne)2015-04-01T15:34:43ZRe: Forums: Play-by-Post Discussion: Only War: The Faceless Legion DiscussionZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/discussion&page=4#1702015-03-28T01:53:25Z2015-03-28T01:53:25Z<p>Would you believe Neceons?</p>
<p>Played them in a tournament back in the day. Was up against a guard tank core. The other player took forever to set up. I was bringing my entire force on through hidden movement so I was dead bored. Turn one I loose my whole force to the warp. Round robin tournament. Round 2 vs orcs, same thing. Never even opened my miniatures case.</p>Would you believe Neceons?
Played them in a tournament back in the day. Was up against a guard tank core. The other player took forever to set up. I was bringing my entire force on through hidden movement so I was dead bored. Turn one I loose my whole force to the warp. Round robin tournament. Round 2 vs orcs, same thing. Never even opened my miniatures case.Zochel the loser (alias of PoorWanderingOne)2015-03-28T01:53:25ZRe: Forums: Play-by-Post Discussion: Only War: The Faceless Legion DiscussionZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/discussion&page=4#1672015-03-27T19:45:08Z2015-03-27T19:45:08Z<p>"Hey Sarge we found someo<b><CHOMP></b>"</p>
<p>So you thinking Tyrranids, Greenskins, or fungus zombies?</p>"Hey Sarge we found someo"
So you thinking Tyrranids, Greenskins, or fungus zombies?Zochel the loser (alias of PoorWanderingOne)2015-03-27T19:45:08ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=3#1032015-03-25T21:24:20Z2015-03-25T21:24:20Z<p><b>"Hey boss, either this equipment is broken or the planet has gone silent. I'm not even getting weather reports."</b></p>
<p><span class=messageboard-ooc>Tark: Are there automated systems? Landing/navigation beacons. Automated muzak stations....anything?
<br />
And would the Inquisitor we are backing up have one of those don't go missing transmitters?
<br />
Can Zochel identify the frequencies used by the former PDF? And if yes, would it be a violation of orders to send out a hello?</span></p>"Hey boss, either this equipment is broken or the planet has gone silent. I'm not even getting weather reports."
Tark: Are there automated systems? Landing/navigation beacons. Automated muzak stations....anything?
And would the Inquisitor we are backing up have one of those don't go missing transmitters?
Can Zochel identify the frequencies used by the former PDF? And if yes, would it be a violation of orders to send out a hello?Zochel the loser (alias of PoorWanderingOne)2015-03-25T21:24:20ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=2#1002015-03-25T17:28:22Z2015-03-25T17:28:22Z<p><b>"Seems a lot of money to spend on flash....but that does jive with the empty tankyard down below. Pity we cant get into the armory, that would tell us something. Type of weapons, quality of maintenance, ammo levels, signs of use... I am liking this place less and less boss."</b></p>
<p>So this is also the communication center right? Do vehicles/units/soldiers have Friend or Foe transmitters? Can these be pinged for location? Same question for GPS. I am assuming simply transmitting on the missing folks frequencies has been tried?</p>
<p>Is there any civilian com traffic?</p>"Seems a lot of money to spend on flash....but that does jive with the empty tankyard down below. Pity we cant get into the armory, that would tell us something. Type of weapons, quality of maintenance, ammo levels, signs of use... I am liking this place less and less boss."
So this is also the communication center right? Do vehicles/units/soldiers have Friend or Foe transmitters? Can these be pinged for location? Same question for GPS. I am assuming simply transmitting on the missing folks...Zochel the loser (alias of PoorWanderingOne)2015-03-25T17:28:22ZRe: Forums: Play-by-Post Discussion: DM Frogfoot's Shapeshifter Apocalypse DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/discussion&page=7#3302015-03-24T21:58:42Z2015-03-24T21:58:42Z<p>My apologies but I am afraid I must exit this campaign. </p>
<p>It is just not my kind of game, at least not now. </p>
<p>Frogfoot, you are an excellent GM, I am just not the right player for this style.</p>
<p>Aifric, Athena, Mazatl, Svog, you are all excellent players and I look forward to seeing where the adventure takes you. </p>
<p>Good luck and good gaming.</p>My apologies but I am afraid I must exit this campaign.
It is just not my kind of game, at least not now.
Frogfoot, you are an excellent GM, I am just not the right player for this style.
Aifric, Athena, Mazatl, Svog, you are all excellent players and I look forward to seeing where the adventure takes you.
Good luck and good gaming.Chaney (alias of PoorWanderingOne)2015-03-24T21:58:42ZRe: Forums: Play-by-Post Discussion: Only War: The Faceless Legion DiscussionZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/discussion&page=4#1662015-03-23T17:12:39Z2015-03-23T17:12:39Z<p>Comrade: <span class="messageboard-dice"><b>Gender, odd male:</b></span> <span class="messageboard-dice">1d2 ⇒ 2</span>, <span class="messageboard-dice"><b>Name:</b></span> <span class="messageboard-dice">1d100 ⇒ 34</span>, <span class="messageboard-dice"><b>Demeanor:</b></span> <span class="messageboard-dice">1d100 ⇒ 10</span>. </p>
<p>Introducing
<br />
Name: Faye.
<br />
Demeanor: Bilious.</p>
<p>She hates, in strict order, Zochel, the army, the world. She is more skilled than Zochel at 90% of the tasks he is assigbned and lets the world know this.</p>
<p>Added to Character sheet.</p>
<p>The 90% is pretty close to true. Assuming dead average stats will put Faye well ahead of Z at any Int based task and even with him at any agility task. Given that operators main tasks are Int and Ag based, and that Int tasks (repair and maintenance) predominate over Ag tasks (operation), she has grounds for complaint</p>Comrade: [dice=Gender, odd male]1d2[/dice], [dice=Name]1d100[/dice], [dice=Demeanor]1d100[/dice].
Introducing
Name: Faye.
Demeanor: Bilious.
She hates, in strict order, Zochel, the army, the world. She is more skilled than Zochel at 90% of the tasks he is assigbned and lets the world know this.
Added to Character sheet.
The 90% is pretty close to true. Assuming dead average stats will put Faye well ahead of Z at any Int based task and even with him at any agility task. Given that...Zochel the loser (alias of PoorWanderingOne)2015-03-23T17:12:39ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=2#952015-03-20T15:59:01Z2015-03-20T15:59:01Z<div class="messageboard-quotee">Hathin De'Lark wrote:</div><blockquote>... On a half thought he prods Zochel <b>"Give the auspex a shake as well eh? - make sure there ain't nothing we're missing."</b> </blockquote><p><b>"On it"</b><span class=messageboard-ooc><span class="messageboard-dice"><b>Auspex reading. Scrutiny, untrained:</b></span> <span class="messageboard-dice">1d100 + 20 ⇒ (4) + 20 = 24</span>out of 40 for 2 degrees of success. hmmm must remember to train Scrutiny asap.</span>
</p>
<span class=messageboard-ooc><span class="messageboard-dice"><b>Paperchasing. Scrutiny, untrained:</b></span> <span class="messageboard-dice">1d100 + 20 ⇒ (24) + 20 = 44</span> out of 40. [wonka]You get nothing! You lose! Good day,sir![/wonka]</span></p>Hathin De'Lark wrote:... On a half thought he prods Zochel "Give the auspex a shake as well eh? - make sure there ain't nothing we're missing."
"On it"[dice=Auspex reading. Scrutiny, untrained]1d100+20[/dice]out of 40 for 2 degrees of success. hmmm must remember to train Scrutiny asap.
[dice=Paperchasing. Scrutiny, untrained]1d100+20[/dice] out of 40. [wonka]You get nothing! You lose! Good day,sir![/wonka]Zochel the loser (alias of PoorWanderingOne)2015-03-20T15:59:01ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=2#902015-03-19T20:43:01Z2015-03-19T20:43:01Z<p><b>"hmmmm"</b></p>
<p>Zochel casts about for any recent printouts or data pads. Someone must have been in the middle of something if this went south as fast as it looks and that something will have a time-stamp.</p>"hmmmm"
Zochel casts about for any recent printouts or data pads. Someone must have been in the middle of something if this went south as fast as it looks and that something will have a time-stamp.Zochel the loser (alias of PoorWanderingOne)2015-03-19T20:43:01ZRe: Forums: Play-by-Post: Shapeshifter ApocalypseChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/gameplay&page=19#9292015-03-18T20:12:17Z2015-03-18T20:12:17Z<p><b>"no"</b></p>
<p><b>"We should be dead. No magic I could manage could pull a half dozen people out of that cave. Maybe it was the Merfolk? Or the chance whim of something powerful."</b></p>
<p>Chaney seems disinclined to speak further.</p>
<p><span class=messageboard-ooc>{Frogfoot, any gear lost or damaged? Books? Potions?}</span></p>"no"
"We should be dead. No magic I could manage could pull a half dozen people out of that cave. Maybe it was the Merfolk? Or the chance whim of something powerful."
Chaney seems disinclined to speak further.
{Frogfoot, any gear lost or damaged? Books? Potions?}Chaney (alias of PoorWanderingOne)2015-03-18T20:12:17ZRe: Forums: Play-by-Post Discussion: Only War: The Faceless Legion DiscussionZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/discussion&page=4#1592015-03-17T16:25:43Z2015-03-17T16:25:43Z<p>I was thinking it was odd that an army game structurally blocks one of the major army film/story tropes. In a number of WWi and ii films at least a point is made of the fact that the soldiers are from everywhere. This allows the author(s) to use a squad or band as a microcosm of the larger culture. The regiment system which all but forces a mono-culture on the players actively fights against this mixing-pot trope. </p>
<p>But then I realized we were playing an English game, and that movies I was thinking of were American. </p>
<p>Cool.</p>I was thinking it was odd that an army game structurally blocks one of the major army film/story tropes. In a number of WWi and ii films at least a point is made of the fact that the soldiers are from everywhere. This allows the author(s) to use a squad or band as a microcosm of the larger culture. The regiment system which all but forces a mono-culture on the players actively fights against this mixing-pot trope.
But then I realized we were playing an English game, and that movies I was...Zochel the loser (alias of PoorWanderingOne)2015-03-17T16:25:43ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=2#832015-03-16T22:24:36Z2015-03-16T22:24:36Z<p><span class="messageboard-dice"><b>awareness, untrained:</b></span> <span class="messageboard-dice">1d100 + 20 ⇒ (62) + 20 = 82</span></p>
<p><b>"Looks a bit like the toff's levels back home. Didn't get up there much. Had a mate who had a friend who knew one of the cleaning staff. Said it was like this...."</b></p>
<p><span class=messageboard-ooc>{Onward and Upward? I really doubt opening the armory is either feasible or wise, Cormaeg. Maybe if we had someone trained in Security it might be possible but I do not want to pit Zochel's untrained security skill against whatever alarms and excursions are attached to that door.</span></p>[dice=awareness, untrained]1d100+20[/dice]
"Looks a bit like the toff's levels back home. Didn't get up there much. Had a mate who had a friend who knew one of the cleaning staff. Said it was like this...."
{Onward and Upward? I really doubt opening the armory is either feasible or wise, Cormaeg. Maybe if we had someone trained in Security it might be possible but I do not want to pit Zochel's untrained security skill against whatever alarms and excursions are attached to that door.Zochel the loser (alias of PoorWanderingOne)2015-03-16T22:24:36ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=2#742015-03-13T18:59:20Z2015-03-13T18:59:20Z<p><b>"It's only what, four floors? We got legs."</b></p>
<p>Zochel heads for the stairs assuming there is nothing more interesting than mops in the utility room.</p>"It's only what, four floors? We got legs."
Zochel heads for the stairs assuming there is nothing more interesting than mops in the utility room.Zochel the loser (alias of PoorWanderingOne)2015-03-13T18:59:20ZRe: Forums: Play-by-Post: Shapeshifter ApocalypseChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/gameplay&page=19#9152015-03-13T16:51:25Z2015-03-13T16:51:25Z<p><span class=messageboard-ooc>{<b>Frogfoot</b>. Moon status?}</span></p>
<p><b>•retch•....•cough•....•breathe•</b></p>
<p>The wizard is sprawled face down in the mud. Smoke rises lazily from his left hand as it grips a large yellow crystal. The puddle the hand and crystal rest in is gently boiling. </p>
<p><span class=messageboard-ooc><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> current damage total 5.</span> </p>
<p>Chaney rolls over coating the back of his robes with a layer of slimey mud to match the front.</p>
<p><b>"Why is there a sun?"</b></p>{Frogfoot. Moon status?}
*retch*....*cough*....*breathe*
The wizard is sprawled face down in the mud. Smoke rises lazily from his left hand as it grips a large yellow crystal. The puddle the hand and crystal rest in is gently boiling.
[dice=damage]1d6[/dice] current damage total 5.
Chaney rolls over coating the back of his robes with a layer of slimey mud to match the front.
"Why is there a sun?"Chaney (alias of PoorWanderingOne)2015-03-13T16:51:25ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=2#682015-03-13T01:08:50Z2015-03-13T01:08:50Z<div class="messageboard-quotee">Hathin De'Lark wrote:</div><blockquote> Waiting for a response from command Hathin responds to Zochel with a shrug <b>"No idea... I wouldn't stand in front of it though eh?"</b> </blockquote><p>Via bead to Sarge: [b]"Just thinking, but smoke means it was fired recently. No body means whatever it shot at is still here and isn't bothered much by bolters. Just thinking."
<p>Zochel takes a firmer grip on his Las-gun as he heads for the light switches.</p>Hathin De'Lark wrote:Waiting for a response from command Hathin responds to Zochel with a shrug "No idea... I wouldn't stand in front of it though eh?"
Via bead to Sarge: [b]"Just thinking, but smoke means it was fired recently. No body means whatever it shot at is still here and isn't bothered much by bolters. Just thinking." Zochel takes a firmer grip on his Las-gun as he heads for the light switches.Zochel the loser (alias of PoorWanderingOne)2015-03-13T01:08:50ZRe: Forums: Play-by-Post: Shapeshifter ApocalypseChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/gameplay&page=19#9082015-03-12T22:07:39Z2015-03-12T22:07:39Z<p><span class=messageboard-ooc>{<b>Mazatl</b>, with Sharky's fear issues I don't think you want to be drawing his attention just now. ;7)}</span></p>
<p><b>Frogfot</b> I am assuming the lamps also went to a watery grave? So we are now in abyssal darkness. Correct?</p>{Mazatl, with Sharky's fear issues I don't think you want to be drawing his attention just now. ;7)}
Frogfot I am assuming the lamps also went to a watery grave? So we are now in abyssal darkness. Correct?Chaney (alias of PoorWanderingOne)2015-03-12T22:07:39ZRe: Forums: Play-by-Post: Shapeshifter ApocalypseChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/gameplay&page=19#9062015-03-12T21:33:52Z2015-03-12T21:33:52Z<p><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span></p>
<p>Slammed into the bone covered floor by the water Chaney's staff is torn form his hand and promptly does dark. </p>
<p>Curling into a ball to contain the burning in his lungs the wizard reaches for the Foci in his belt. </p>
<p>Taking it's power, the power of his scar, Afric's scar, the thief's bauble, and whatever was powering the calming rite Chaney powers magic through his memory of the air rite and pushes back the water, the bones, the stone, everything.</p>
<p><span class=messageboard-ooc>{This is basically a Ritual move. It will likely not work but as the water should have killed us outright it's worth a shot.}</span></p>[dice=damage]1d6[/dice]
Slammed into the bone covered floor by the water Chaney's staff is torn form his hand and promptly does dark.
Curling into a ball to contain the burning in his lungs the wizard reaches for the Foci in his belt.
Taking it's power, the power of his scar, Afric's scar, the thief's bauble, and whatever was powering the calming rite Chaney powers magic through his memory of the air rite and pushes back the water, the bones, the stone, everything.
{This is basically a...Chaney (alias of PoorWanderingOne)2015-03-12T21:33:52ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=2#652015-03-12T17:48:51Z2015-03-12T17:48:51Z<p><span class=messageboard-ooc><span class="messageboard-dice"><b>Common lore Tech:</b></span> <span class="messageboard-dice">1d100 ⇒ 69</span> nope.</span></p>
<p>Hustling back to Sarge after opening the door reading the note he presumably hands me.</p>
<p>Zochel reads the note aloud: <b>"Return all tools at the end of your shift or Mr. Fix-It will get them off your bloody corpse."</b></p>
<p><b>"Looks like someone was annoyed. Wonder why folks were keeping tools?"</b> As a citizen of an orderly hive/forge world the idea of taking specialized tools out of their place of use is just inefficient and wrong. </p>
<p>Unless stopped Zochel will head for the utility room and turn the lights on. <b>"Lights coming up boss!"</b></p>
<p>As he hears the utility room Zochel has a wall moment. Via bead to Sarge: <b>"Boss why is that bolter still smoking?"</b></p>[dice=Common lore Tech]1d100[/dice] nope.
Hustling back to Sarge after opening the door reading the note he presumably hands me.
Zochel reads the note aloud: "Return all tools at the end of your shift or Mr. Fix-It will get them off your bloody corpse."
"Looks like someone was annoyed. Wonder why folks were keeping tools?" As a citizen of an orderly hive/forge world the idea of taking specialized tools out of their place of use is just inefficient and wrong.
Unless stopped Zochel will...Zochel the loser (alias of PoorWanderingOne)2015-03-12T17:48:51ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=2#602015-03-12T15:42:33Z2015-03-12T15:42:33Z<p>Via micro-bead to Sarge:<b>"The Chimera's been murdered. It would take two tech-priests and a ream of paperwork to get her going again. I'm going to see if the lights are still working."</b></p>
<p>Jochel moves back to the big door. His lamp wanders over the walls looking for a light switch, intercom, interior door controls etc.
<br />
He will torn on the lights if the control is found.</p>
<p>Returning to the motor pool.
<br />
<b>"Well at least we appear to have a truck."</b></p>
<p>Jochel moves on to examining the truck. Operable? Batteries charged? Leather seats? Offensive sexualized mudflaps?</p>Via micro-bead to Sarge:"The Chimera's been murdered. It would take two tech-priests and a ream of paperwork to get her going again. I'm going to see if the lights are still working."
Jochel moves back to the big door. His lamp wanders over the walls looking for a light switch, intercom, interior door controls etc.
He will torn on the lights if the control is found.
Returning to the motor pool.
"Well at least we appear to have a truck."
Jochel moves on to examining the truck. Operable?...Zochel the loser (alias of PoorWanderingOne)2015-03-12T15:42:33ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay&page=2#542015-03-11T18:17:29Z2015-03-11T18:17:29Z<div class="messageboard-quotee">TarkXT wrote:</div><blockquote><p> <span class=messageboard-ooc>He's about 200yards off but you roll low enough it makes no real difference.</span>
</p>
</blockquote><p><span class=messageboard-ooc>{200 yards away, in the dark!?! We are only seeing this because it blocks a window right? We are probably shooting a coat rack.}</span>
<p><b>"C'mon Cormaeg. I want a look at that ride."</b></p>
<p>On Sarge's word Zochel moves to and begins to examine the Chimera.</p>TarkXT wrote:He's about 200yards off but you roll low enough it makes no real difference.
{200 yards away, in the dark!?! We are only seeing this because it blocks a window right? We are probably shooting a coat rack.} "C'mon Cormaeg. I want a look at that ride."
On Sarge's word Zochel moves to and begins to examine the Chimera.Zochel the loser (alias of PoorWanderingOne)2015-03-11T18:17:29ZRe: Forums: Play-by-Post Discussion: Only War: The Faceless Legion DiscussionZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/discussion&page=4#1542015-03-11T16:59:58Z2015-03-11T16:59:58Z<div class="messageboard-quotee">TarkXT wrote:</div><blockquote> Your group of guardsman is the type that deathwatch players watch get horrifically killed just before they jump in to look awesome. </blockquote><p>Note to self: When you see the Deathwatch folks behind you fall down and play dead.TarkXT wrote:Your group of guardsman is the type that deathwatch players watch get horrifically killed just before they jump in to look awesome.
Note to self: When you see the Deathwatch folks behind you fall down and play dead.Zochel the loser (alias of PoorWanderingOne)2015-03-11T16:59:58ZRe: Forums: Play-by-Post: Shapeshifter ApocalypseChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/gameplay&page=18#8952015-03-10T21:36:06Z2015-03-10T21:36:06Z<p><span class=messageboard-ooc>{Did Chaney get a view of Athena's trinket? Any blip on the magic sense, or is that sense flooded at the moment?}</span></p>
<p><b>"Of course you don't feel ensorcelled you just feel calm, we all do. Which is exactly how the ritualists want us to feel."</b></p>
<p><span class="messageboard-dice"><b>Spout lore, banner:</b></span> <span class="messageboard-dice">2d6 + 3 ⇒ (2, 6) + 3 = 11</span></p>{Did Chaney get a view of Athena's trinket? Any blip on the magic sense, or is that sense flooded at the moment?}
"Of course you don't feel ensorcelled you just feel calm, we all do. Which is exactly how the ritualists want us to feel."
[dice=Spout lore, banner]2d6+3[/dice]Chaney (alias of PoorWanderingOne)2015-03-10T21:36:06ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay#452015-03-10T18:42:09Z2015-03-10T18:42:09Z<div class="messageboard-quotee">Cormaeg MacCammon. wrote:</div><blockquote><br />
<br />
<p><span class=messageboard-ooc>As for your roll, in Only war, succeeding counts as one degree, so if it had been +10, then your roll would have been with two degrees of success.
<br />
...
<br />
I think...</span> </blockquote><p><span class=messageboard-ooc>I think you are correct. This is an odd system but it does feel right for Warhammer.</span>Cormaeg MacCammon. wrote:As for your roll, in Only war, succeeding counts as one degree, so if it had been +10, then your roll would have been with two degrees of success.
...
I think...
I think you are correct. This is an odd system but it does feel right for Warhammer.Zochel the loser (alias of PoorWanderingOne)2015-03-10T18:42:09ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay#432015-03-10T18:10:28Z2015-03-10T18:10:28Z<div class="messageboard-quotee">Cormaeg MacCammon. wrote:</div><blockquote><p> Cormaeg is a little taken aback at his attempts of subtlety is somewhat ruined by Zochels overt action.</p>
<p><i>Uh...maybe that was the right thing to do anyway...</i> </blockquote><p><span class=messageboard-ooc>Zotchel was exposed by the giant door opening. No way to hide that. By immediately speaking and shining a light Zochel drew all the attention to him leaving you lot with possible surprise and retreat options. It also got all the folks in the garage to look into the bright pouring through the open door into the very dark garage. Goodbye night vision. </span>
<p>Tark: Does the light reach? Anything to be seen?</p>Cormaeg MacCammon. wrote:Cormaeg is a little taken aback at his attempts of subtlety is somewhat ruined by Zochels overt action.
Uh...maybe that was the right thing to do anyway...
Zotchel was exposed by the giant door opening. No way to hide that. By immediately speaking and shining a light Zochel drew all the attention to him leaving you lot with possible surprise and retreat options. It also got all the folks in the garage to look into the bright pouring through the open door into the...Zochel the loser (alias of PoorWanderingOne)2015-03-10T18:10:28ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay#402015-03-10T17:38:33Z2015-03-10T17:38:33Z<p><span class=messageboard-ooc>{<span class="messageboard-dice"><b>Go into the light:</b></span> <span class="messageboard-dice">1d100 + 10 ⇒ (16) + 10 = 26</span> vs Perception 40. So success w/1 degree? Right?}</span></p>
<p><b>"Contact!"</b> Zochel manages to blurt as he fumbles with the combi tool and Las-gun.</p>
<p>If possible Zochel crouches behind the doorframe and directs the beam from a lamp pack towards where the figure should be.</p>
<p>To the figure in the dark: <b>"Hello? We are from the army, we are here to help."</b></p>{[dice=Go into the light]1d100+10[/dice] vs Perception 40. So success w/1 degree? Right?}
"Contact!" Zochel manages to blurt as he fumbles with the combi tool and Las-gun.
If possible Zochel crouches behind the doorframe and directs the beam from a lamp pack towards where the figure should be.
To the figure in the dark: "Hello? We are from the army, we are here to help."Zochel the loser (alias of PoorWanderingOne)2015-03-10T17:38:33ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay#372015-03-10T16:30:20Z2015-03-10T16:30:20Z<p><span class=messageboard-ooc>{Crap I thought I posted.... In any case I blew that roll.}</span></p>
<p>Trying the combi-tool on the panel <span class="messageboard-dice"><b>tech use:</b></span> <span class="messageboard-dice">1d100 ⇒ 32</span> vs trained tech-use of 35. Hey what do you know! Assuming normal difficulty Zochel managed to do something!</p>
<p>The something likely involves alarms, automated heavy stubbers, and hordes of fungal zombies but it is still something!</p>{Crap I thought I posted.... In any case I blew that roll.}
Trying the combi-tool on the panel [dice=tech use]1d100[/dice] vs trained tech-use of 35. Hey what do you know! Assuming normal difficulty Zochel managed to do something!
The something likely involves alarms, automated heavy stubbers, and hordes of fungal zombies but it is still something!Zochel the loser (alias of PoorWanderingOne)2015-03-10T16:30:20ZRe: Forums: Play-by-Post: Shapeshifter ApocalypseChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/gameplay&page=18#8842015-03-07T05:31:52Z2015-03-07T05:31:52Z<p><b>"We are being ensorcelled. It is a minor spell that will keep us calm, likely those things as well. The rite is strong. I can break it but we do not have the time. It seems to be emanating from the building."</b></p>"We are being ensorcelled. It is a minor spell that will keep us calm, likely those things as well. The rite is strong. I can break it but we do not have the time. It seems to be emanating from the building."Chaney (alias of PoorWanderingOne)2015-03-07T05:31:52ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay#292015-03-05T00:38:22Z2015-03-05T00:38:22Z<p><b>"Right boss!</b></p>
<p>Zochel hustles across the kill zone to the big door.</p>
<p><b>"Hmmm I wounder if they left you locked?"</b></p>
<p>Zochel gives the panel a quick once over for anything that does not belong and then tries anything obvious to open the door. Failing to find a button marked 'open' the operator starts in on the control panel.</p>
<p><span class=messageboard-ooc>{Not sure how or what skills would apply so here are some rolls to ignore.
<br />
<span class="messageboard-dice"><b>Scrutiny, untrained:</b></span> <span class="messageboard-dice">1d100 ⇒ 14</span> vs. Perception -20 or 20,
<br />
<span class="messageboard-dice"><b>Security, untrained:</b></span> <span class="messageboard-dice">1d100 ⇒ 36</span> vs, Intelligence -20 or 5,
<br />
<span class="messageboard-dice"><b>Tech Use, trained:</b></span> <span class="messageboard-dice">1d100 ⇒ 46</span> vs. Intelligence +10 or 35.
<br />
So Scrutiny succeeded but unless the door was unlocked or maintained by poorly trained gerbils we are likely taking the servants entrance.}</span></p>"Right boss!
Zochel hustles across the kill zone to the big door.
"Hmmm I wounder if they left you locked?"
Zochel gives the panel a quick once over for anything that does not belong and then tries anything obvious to open the door. Failing to find a button marked 'open' the operator starts in on the control panel.
{Not sure how or what skills would apply so here are some rolls to ignore.
[dice=Scrutiny, untrained]1d100[/dice] vs. Perception -20 or 20,
[dice=Security,...Zochel the loser (alias of PoorWanderingOne)2015-03-05T00:38:22ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay#272015-03-05T00:05:15Z2015-03-05T00:05:15Z<p><span class=messageboard-ooc>Question for Tark: could a Las-cutter get through the door? Just in case we felt like doing gratuitous property damage. </span></p>
<p>Zochel settles a tad more comfortably against the rock.</p>
<p><b>"Yup, everyone ran off to warp-knows-where. Until we know why I'd let the man be paranoid if it pleases him. Might keep us from joining them."</b></p>Question for Tark: could a Las-cutter get through the door? Just in case we felt like doing gratuitous property damage.
Zochel settles a tad more comfortably against the rock.
"Yup, everyone ran off to warp-knows-where. Until we know why I'd let the man be paranoid if it pleases him. Might keep us from joining them."Zochel the loser (alias of PoorWanderingOne)2015-03-05T00:05:15ZRe: Forums: Play-by-Post: Shapeshifter ApocalypseChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/gameplay&page=18#8742015-03-03T22:28:33Z2015-03-03T22:28:33Z<p><span class="messageboard-dice"><b>Spout Lore on magical green glow?:</b></span> <span class="messageboard-dice">2d6 + 3 ⇒ (6, 4) + 3 = 13</span> </p>
<p><b>"Perhaps we chose the wrong path....."</b></p>[Dice=Spout Lore on magical green glow?]2d6+3[/dice]
"Perhaps we chose the wrong path....."Chaney (alias of PoorWanderingOne)2015-03-03T22:28:33ZRe: Forums: Play-by-Post Discussion: Only War: The Faceless Legion DiscussionZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/discussion&page=3#1492015-03-03T20:49:51Z2015-03-03T20:49:51Z<p>Done and done.</p>Done and done.Zochel the loser (alias of PoorWanderingOne)2015-03-03T20:49:51ZRe: Forums: Play-by-Post Discussion: Only War: The Faceless Legion DiscussionZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/discussion&page=3#1472015-03-03T19:20:58Z2015-03-03T19:20:58Z<p>hmmm got access to a copy of only war. Looks like I can buy Literacy for only 100xp. I have 150xp just sitting around and it might be useful to have someone in the squad who can read.</p>
<p>Is it too late to do this now?</p>hmmm got access to a copy of only war. Looks like I can buy Literacy for only 100xp. I have 150xp just sitting around and it might be useful to have someone in the squad who can read.
Is it too late to do this now?Zochel the loser (alias of PoorWanderingOne)2015-03-03T19:20:58ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay#232015-03-03T18:44:49Z2015-03-03T18:44:49Z<p><b>"Check boss. We're right behind you."</b></p>
<p>Zochel crouches low behind the barrier and tries to spot the security cameras.</p>"Check boss. We're right behind you."
Zochel crouches low behind the barrier and tries to spot the security cameras.Zochel the loser (alias of PoorWanderingOne)2015-03-03T18:44:49ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay#182015-03-02T21:40:24Z2015-03-02T21:40:24Z<p>Zochel falls into formation behind Sgt. De"Lark.</p>
<p>Thinking: <i>Hmm....Garage, could be something useful there...</i></p>
<p><span class=messageboard-ooc>Question to Tark: Based on the map/image how many floors are we looking at? Less than 10 or is the command center big?</span></p>Zochel falls into formation behind Sgt. De"Lark.
Thinking: Hmm....Garage, could be something useful there...
Question to Tark: Based on the map/image how many floors are we looking at? Less than 10 or is the command center big?Zochel the loser (alias of PoorWanderingOne)2015-03-02T21:40:24ZRe: Forums: Play-by-Post Discussion: DM Frogfoot's Shapeshifter Apocalypse DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/discussion&page=7#3272015-02-27T00:49:09Z2015-02-27T00:49:09Z<p>To be frank most game systems are less than thrilling. My best advice is to find a system you like and then steal settings from games with rules you hate.</p>
<p>For example If I ever try an Pathfinder AP it will be using Fate Core or Savage Worlds. Pathfinder is far too clunky for the way I do things.</p>To be frank most game systems are less than thrilling. My best advice is to find a system you like and then steal settings from games with rules you hate.
For example If I ever try an Pathfinder AP it will be using Fate Core or Savage Worlds. Pathfinder is far too clunky for the way I do things.Chaney (alias of PoorWanderingOne)2015-02-27T00:49:09ZRe: Forums: Play-by-Post Discussion: DM Frogfoot's Shapeshifter Apocalypse DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/discussion&page=7#3252015-02-27T00:29:57Z2015-02-27T00:29:57Z<p>Low life is gonzo, crude, and over the top but it is also an excellent FRPG where the rules, background, and play are fully integrated. Everything hangs together. It really feels like a world. MERP managed this back in the day but only because it had Middle-Earth to draw from. </p>
<p>Andy Hopp managed this all by his lonesome.</p>
<p>I know I will never get to run this because the art and language is so important to the game that the players would have to be as obsessed as me. But if I ever to a homebrew fantasy Savage Worlds game I expect I will simply re-skin Low Life.
<br />
[/fanboy]</p>
<p>TLDR. Tight rule set, great story, amazing art. New core book coming soon, buy it unless you hate Savage Worlds.</p>
<p><a href="http://www.tripleacegames.com/store/sundered-skies-products/sundered-skies-core-setting/" target="_blank" rel="nofollow"> This is my other favorite SW setting</a>. It might fit Chaney a bit better. Well Sundered and the Necessary Evil game I am running on these boards.</p>Low life is gonzo, crude, and over the top but it is also an excellent FRPG where the rules, background, and play are fully integrated. Everything hangs together. It really feels like a world. MERP managed this back in the day but only because it had Middle-Earth to draw from.
Andy Hopp managed this all by his lonesome.
I know I will never get to run this because the art and language is so important to the game that the players would have to be as obsessed as me. But if I ever to a homebrew...Chaney (alias of PoorWanderingOne)2015-02-27T00:29:57ZRe: Forums: Play-by-Post Discussion: DM Frogfoot's Shapeshifter Apocalypse DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/discussion&page=7#3232015-02-26T23:19:19Z2015-02-26T23:19:19Z<p>Take a look at <a href="http://muthaoithcreations.com/" target="_blank" rel="nofollow">Low Life.</a> You will not regret it.</p>Take a look at Low Life. You will not regret it.Chaney (alias of PoorWanderingOne)2015-02-26T23:19:19ZRe: Forums: Play-by-Post Discussion: DM Frogfoot's Shapeshifter Apocalypse DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/discussion&page=7#3212015-02-26T22:25:24Z2015-02-26T22:25:24Z<div class="messageboard-quotee">DM Frogfoot wrote:</div><blockquote><p> Off topic, but is this a sick campaign setting idea or what?</p>
<p>http://tribality.com/2015/01/27/system-agnostic-the-city-of-salt-in-wounds/ </blockquote><p>Low Life for Savage Worlds did this idea quite well. A giant monster, head in central France feet deep in Russia, provides resources for several cities. One of them exports hair and earwax as the basis of the economy.
<p>I love Low Life.</p>
<p>A less gonzo, and less wonderful in my opinion, take on this was in Day after Ragnarok. The Midguard was summoned to aid the Axis in WWII. It was killed when the Enola Gay flew into it's eye. An excellent Diesel-Punk post apocalypse game</p>DM Frogfoot wrote:Off topic, but is this a sick campaign setting idea or what?
http://tribality.com/2015/01/27/system-agnostic-the-city-of-salt-in-wounds/
Low Life for Savage Worlds did this idea quite well. A giant monster, head in central France feet deep in Russia, provides resources for several cities. One of them exports hair and earwax as the basis of the economy. I love Low Life.
A less gonzo, and less wonderful in my opinion, take on this was in Day after Ragnarok. The Midguard was...Chaney (alias of PoorWanderingOne)2015-02-26T22:25:24ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureVMAP (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsNecessaryEvilCampaign/gameplay&page=7#3332015-04-27T21:53:14Z2015-02-24T21:21:24Z<p>You activate the Vmap application.
<br />
The screen blanks for a moment and then displays the polygon icon as a background with the following text in the fore.</p>
<p><b> V’sory Military Activity Protocol v.1.7.</b>
<br />
Welcome cell CELLNAME ERROR to the Vmap. This program monitors V’sori and SOCOP movements in the user’s area as well as coordinating tasks between OMEGA cells.
<br />
You have three 3 tasks and one 1 is time sensitive.
<br />
[Spoiler omitted]</p>
<p>Tasks: The display changes to a map centered on the location of the task.</p>
<p>[Spoiler omitted]
<br />
Accept/Decline.</p>
<p>[Spoiler omitted]
<br />
Accept/Decline.</p>
<p>[Spoiler omitted]
<br />
Accept/Decline.</p>You activate the Vmap application.
The screen blanks for a moment and then displays the polygon icon as a background with the following text in the fore.
V’sory Military Activity Protocol v.1.7.
Welcome cell CELLNAME ERROR to the Vmap. This program monitors V’sori and SOCOP movements in the user’s area as well as coordinating tasks between OMEGA cells.
You have three 3 tasks and one 1 is time sensitive.
[Spoiler omitted]
Tasks: The display changes to a map centered on the location of the...VMAP (alias of PoorWanderingOne)2015-02-24T21:21:24ZRe: Forums: Play-by-Post: Shapeshifter ApocalypseChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/gameplay&page=18#8592015-02-23T22:47:28Z2015-02-23T22:47:28Z<div class="messageboard-quotee">DM Frogfoot wrote:</div><blockquote><br />
<br />
The were-hawk walks off to a nearby tent and pushes the flap aside as he enters, emerging again shortly with two hooded lanterns that are fueled by animal oils. He also carries a small container. <b>"Take these,"</b> he offers to any of you. <b>"Each lantern, when fully filled, lasts 4 hours of light. The extra oil in this container contains enough oil for a further 10 hours. We should be able to resupply you by then, but if not, any oil you find should burn a little. Try to make it back here before the oil runs out."</b>
<br />
</blockquote><p><b>"How...quaint."</b> <span class="messageboard-dice"><b>Fiat lux:</b></span> <span class="messageboard-dice">1d6 + 1d6 + 3 ⇒ (5) + (3) + 3 = 11</span> the carved head of the wizards walking staff begins to pour forth a clear blueish light.
<p><span class=messageboard-ooc>{Have light, will scout <span class="messageboard-dice">1d6 + 1d6 + 1 ⇒ (6) + (6) + 1 = 13</span>}</span></p>DM Frogfoot wrote:The were-hawk walks off to a nearby tent and pushes the flap aside as he enters, emerging again shortly with two hooded lanterns that are fueled by animal oils. He also carries a small container. "Take these," he offers to any of you. "Each lantern, when fully filled, lasts 4 hours of light. The extra oil in this container contains enough oil for a further 10 hours. We should be able to resupply you by then, but if not, any oil you find should burn a little. Try to make it...Chaney (alias of PoorWanderingOne)2015-02-23T22:47:28ZRe: Forums: Play-by-Post: Shapeshifter ApocalypseChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/gameplay&page=18#8582015-02-23T22:36:49Z2015-02-23T22:36:49Z<div class="messageboard-quotee">DM Frogfoot wrote:</div><blockquote><p> Guisarme glances over at the academic at Mazatl's request. <b>"I presume you know something of what is afflicting you already, wizard?"</b> he asks Chaney. Assuming Chaney responds in the affirmative, Guisarme nods. <b>"I would have expected as much from you. Share with us the information of what you are afflicted with, and we will put our most valued sources on the case."</b>
</p>
</blockquote><p>Chaney explains about the Spellscar, Antonin Brashnikov's research, death and subsequent possible sighting at the lost monastery. Chaney also, reluctantly reveals that he still has the foci.DM Frogfoot wrote:Guisarme glances over at the academic at Mazatl's request. "I presume you know something of what is afflicting you already, wizard?" he asks Chaney. Assuming Chaney responds in the affirmative, Guisarme nods. "I would have expected as much from you. Share with us the information of what you are afflicted with, and we will put our most valued sources on the case."
Chaney explains about the Spellscar, Antonin Brashnikov's research, death and subsequent possible sighting at...Chaney (alias of PoorWanderingOne)2015-02-23T22:36:49ZRe: Forums: Play-by-Post Discussion: Only War: The Faceless Legion DiscussionZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/discussion&page=3#1452015-02-23T20:50:59Z2015-02-23T20:50:59Z<p>Ouch. Don't die.</p>
<p>Take the time you need boss.</p>Ouch. Don't die.
Take the time you need boss.Zochel the loser (alias of PoorWanderingOne)2015-02-23T20:50:59ZRe: Forums: Play-by-Post: Shapeshifter ApocalypseChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/gameplay&page=17#8352015-02-18T19:46:43Z2015-02-18T19:46:43Z<p><b>"Well Aifric and myself are slowly dying so adding further magical insult might be unwise."</b></p>
<p><span class=messageboard-ooc>{Very tempted to take G up on the surface offer and head to that monastery to try to cure the spellscar. But this is where the game is so on we go.}</span></p>"Well Aifric and myself are slowly dying so adding further magical insult might be unwise."
{Very tempted to take G up on the surface offer and head to that monastery to try to cure the spellscar. But this is where the game is so on we go.}Chaney (alias of PoorWanderingOne)2015-02-18T19:46:43ZRe: Forums: Play-by-Post: Shapeshifter ApocalypseChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/gameplay&page=17#8322015-02-18T18:13:46Z2015-02-18T18:13:46Z<p>The dark wizard pulls a coin from a pocket and flips it.
<br />
<span class="messageboard-dice"><b>Odd is ship.:</b></span> <span class="messageboard-dice">1d2 ⇒ 2</span></p>
<p>Wincing slightly as it lands on his covered burn he glances at the coin and returns it to his pocket.</p>
<p><b>"The caves."</b></p>The dark wizard pulls a coin from a pocket and flips it.
[dice=Odd is ship.]1d2[/dice]
Wincing slightly as it lands on his covered burn he glances at the coin and returns it to his pocket.
"The caves."Chaney (alias of PoorWanderingOne)2015-02-18T18:13:46ZRe: Forums: Play-by-Post Discussion: DM Frogfoot's Shapeshifter Apocalypse DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/discussion&page=7#3072015-02-11T00:47:11Z2015-02-11T00:47:11Z<p>I'm not sure what the solution is, largely because I'm not clear on the problem apart from feeling a bit overshadowed. Have to wait and see I suppose.</p>I'm not sure what the solution is, largely because I'm not clear on the problem apart from feeling a bit overshadowed. Have to wait and see I suppose.Chaney (alias of PoorWanderingOne)2015-02-11T00:47:11ZRe: Forums: Play-by-Post Discussion: DM Frogfoot's Shapeshifter Apocalypse DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/discussion&page=7#3052015-02-10T23:47:12Z2015-02-10T23:47:12Z<p>Meh likely my dislike for High magic coming through. Might need to switch to a less magical class to avoid the issue. </p>
<p>In fact that might well be a solution to keep on the table. I could do Chaney as a Fighter or a Druid no problem at all.</p>Meh likely my dislike for High magic coming through. Might need to switch to a less magical class to avoid the issue.
In fact that might well be a solution to keep on the table. I could do Chaney as a Fighter or a Druid no problem at all.Chaney (alias of PoorWanderingOne)2015-02-10T23:47:12ZRe: Forums: Play-by-Post Discussion: DM Frogfoot's Shapeshifter Apocalypse DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/discussion&page=7#3032015-02-10T22:42:48Z2015-02-10T22:42:48Z<p>Stronger than me is fine, no problem with stronger than me. Hell I played Skull and Shackles and enjoyed the heck out the Wormwood.</p>
<p>The problem is when player choice becomes meaningless. And to me at least this appears to be happening. When NPC's start casually tossing around amounts of power that even at max level the pc's will never approach how can we as players contribute? Why bother trying to understand what is happening or try to come up with a play when either your side or the opposition will simply pull out a power you cannot comprehend and that is not even hinted at in the game rules or provided background. </p>
<p>Why act? Just let the NPC's deal with the problem. Player actions have to matter otherwise why play?</p>
<p>I am likely overreacting, but I am seeing red flags, and thought I should say something.</p>Stronger than me is fine, no problem with stronger than me. Hell I played Skull and Shackles and enjoyed the heck out the Wormwood.
The problem is when player choice becomes meaningless. And to me at least this appears to be happening. When NPC's start casually tossing around amounts of power that even at max level the pc's will never approach how can we as players contribute? Why bother trying to understand what is happening or try to come up with a play when either your side or the...Chaney (alias of PoorWanderingOne)2015-02-10T22:42:48ZRe: Forums: Play-by-Post Discussion: DM Frogfoot's Shapeshifter Apocalypse DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/discussion&page=7#3012015-02-10T21:31:05Z2015-02-10T21:31:05Z<p>It is likely my distaste for High Magic campaigns coming through. </p>
<p>I at least have no idea what scale folks like trembley/king are operating at. I have no idea how common magic at well past 9th level spells is. I feel like Howard the Duck playing in a game where the NPC's are Reed Richards and Superman.</p>
<p>Pathfinder/D&D has a similar issue if high level NPC's exist then there is no reason for low level PC's to be important. It becomes Rosencrantz and Guildenstern are dead the RPG.</p>It is likely my distaste for High Magic campaigns coming through.
I at least have no idea what scale folks like trembley/king are operating at. I have no idea how common magic at well past 9th level spells is. I feel like Howard the Duck playing in a game where the NPC's are Reed Richards and Superman.
Pathfinder/D&D has a similar issue if high level NPC's exist then there is no reason for low level PC's to be important. It becomes Rosencrantz and Guildenstern are dead the RPG.Chaney (alias of PoorWanderingOne)2015-02-10T21:31:05ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=11#5372015-02-10T21:08:33Z2015-02-10T21:08:33Z<p><b>"Ha! More folly!"</b></p>
<p>Xha strides down the corridor.</p>"Ha! More folly!"
Xha strides down the corridor.Xha the exile (alias of PoorWanderingOne)2015-02-10T21:08:33ZRe: Forums: Play-by-Post Discussion: DM Frogfoot's Shapeshifter Apocalypse DiscussionChaney (alias of PoorWanderingOne)https://paizo.com/campaigns/DMFrogfootsShapeshifterApocalypse/discussion&page=6#2992015-02-10T21:07:02Z2015-02-10T21:07:02Z<p>Feeling a little railroaded and overshadowed by NPC's here. </p>
<p>This is a problem in High-magic games where the system does not set up the PC's to wield/access the same magic or resources as the NPC's. </p>
<p>Really wondering why an apparently very minor and powerless apprentice like Chaney (minor and powerless compared to the amount and power of magic being thrown about by Trembley/the king) should involve himself in things run by such extremely competent and magically blinged out folks.</p>Feeling a little railroaded and overshadowed by NPC's here.
This is a problem in High-magic games where the system does not set up the PC's to wield/access the same magic or resources as the NPC's.
Really wondering why an apparently very minor and powerless apprentice like Chaney (minor and powerless compared to the amount and power of magic being thrown about by Trembley/the king) should involve himself in things run by such extremely competent and magically blinged out folks.Chaney (alias of PoorWanderingOne)2015-02-10T21:07:02ZRe: Forums: Play-by-Post: Only War: The Faceless Legion GameplayZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/gameplay#92015-02-10T17:54:19Z2015-02-10T17:54:19Z<p><a href="https://s-media-cache-ak0.pinimg.com/736x/e2/08/bb/e208bb72f8f347de47602c05bbc68a7b.jpg" target="_blank" rel="nofollow">Rakuen</a> seems a nice enough <a href="http://st.houzz.com/simgs/e111803504210cb0_4-2308/rustic-wallpaper.jpg" target="_blank" rel="nofollow">place.</a> Zochel opines as he scans through what scant information is available. </p>
<p><a href="http://1.bp.blogspot.com/-69AwVvnQ6dI/T08F2kMlp9I/AAAAAAAABMc/x4Uokis6FIs/s1600/Fungus_Garden_Mono.jpg" target="_blank" rel="nofollow">Could be fun.</a></p>
<p>I doubt anyone is missing. Likely the local PDF force only ever existed on paper. Whoever was pocketing the funds screwed up and ran once an inquisitor noticed. I mean seriously, there is nothing here what's the worst that could <a href="http://images.nationalgeographic.com/wpf/media-live/photos/000/525/cache/zombie-ant-fungus-has-its-own-predator_52525_990x742.jpg" target="_blank" rel="nofollow">happen?</a></p>Rakuen seems a nice enough place. Zochel opines as he scans through what scant information is available.
Could be fun.
I doubt anyone is missing. Likely the local PDF force only ever existed on paper. Whoever was pocketing the funds screwed up and ran once an inquisitor noticed. I mean seriously, there is nothing here what's the worst that could happen?Zochel the loser (alias of PoorWanderingOne)2015-02-10T17:54:19ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureDr. Destruction (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsNecessaryEvilCampaign/gameplay&page=6#2802015-02-06T20:22:11Z2015-02-06T20:22:11Z<div class="messageboard-quotee">Imagine wrote:</div><blockquote><p> to all: <b><i>....Dr. Destruction, since you're being so revealing, we had "some" problems "finding" the "trigger" part on the "gun" "thing". Carl couldn't "make it go" or "do" the "things" with it.
</p>
He tried so hard to make his thing fire so good, but alas, it wouldn't wake up. Could you help him with that? ;)</b></i></blockquote><p>Dr. Destruction's flat, golden view-ports turn towards you. <b>"You will find I do not respond well to humor."</b>
<p><span class=messageboard-ooc>{The information on why the blasters do not work is found in the Players Guide in the Gear section under Ranged Weapons. Look for a paragraph titled "Blaster Weapons"}</span></p>
<p><b>The V'sori did me a great favor in removing Champion and the Alpha Squad rabble from my planet. I intend to make them regret that favor. You will assist me in this willingly with free run of the planet as your reward or you will assist me as fresh meat thrown to invaders as a distraction.</b> </p>
<p><span class=messageboard-ooc>{Insert all further questions/conversation here.}</span></p>
<p>The Mabuna descends from the convenient heavy cloud cover into an empty industrial square. The doors iris open to the gentle sound of steady rain. </p>
<p><b>"Black and Hensley Meats originally belonged to the Spider. It was used intermittently by Alpha Squad once the Spider decided to join that Parliament of dunces. This site was largely cleaned out when the Squadron relocated to New York. It had been empty for some time even before the invasion. Make good use of it. I have left you communication gear in the main office."</b> </p>
<p>Dr. Destruction waves you off the transport.</p>
<p><b>"You will be contacted."</b></p>
<p>The iris door closes as the Mabuna rises into the dark and rainy sky.</p>Imagine wrote:to all: ....Dr. Destruction, since you're being so revealing, we had "some" problems "finding" the "trigger" part on the "gun" "thing". Carl couldn't "make it go" or "do" the "things" with it.
He tried so hard to make his thing fire so good, but alas, it wouldn't wake up. Could you help him with that? ;)
Dr. Destruction's flat, golden view-ports turn towards you. "You will find I do not respond well to humor." {The information on why the blasters do not work is found in the...Dr. Destruction (alias of PoorWanderingOne)2015-02-06T20:22:11ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureDr. Destruction (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsNecessaryEvilCampaign/gameplay&page=6#2782015-02-06T19:10:21Z2015-02-06T19:10:21Z<p><b>The Fiddler</b> Follows <b>Carl's</b> lead and throws his own belt free from the craft.</p>
<p>Dr. Destruction continues. <b>"An excellent choice"</b></p>
<p>The Mbauna changes to a new heading and accelerates.</p>
<p><span class=messageboard-ooc>..time passes....insert questions and conversation here.....</span></p>The Fiddler Follows Carl's lead and throws his own belt free from the craft.
Dr. Destruction continues. "An excellent choice"
The Mbauna changes to a new heading and accelerates.
..time passes....insert questions and conversation here.....Dr. Destruction (alias of PoorWanderingOne)2015-02-06T19:10:21ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureDr. Destruction (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsNecessaryEvilCampaign/gameplay&page=6#2732015-02-06T03:21:35Z2015-02-06T03:21:35Z<p>[Spoiler omitted]</p>[Spoiler omitted]Dr. Destruction (alias of PoorWanderingOne)2015-02-06T03:21:35ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureDr. Destruction (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsNecessaryEvilCampaign/gameplay&page=6#2712015-02-06T02:50:00Z2015-02-06T02:50:00Z<p>To Carl</p>
<p><b>"I will leave that up to you, call it a test of your intellect. The blinking button on the wall beside you will open the door. You have one minute...."</b></p>To Carl
"I will leave that up to you, call it a test of your intellect. The blinking button on the wall beside you will open the door. You have one minute...."Dr. Destruction (alias of PoorWanderingOne)2015-02-06T02:50:00ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureDr. Destruction (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsNecessaryEvilCampaign/gameplay&page=6#2692015-02-06T00:35:40Z2015-02-06T00:35:40Z<div class="messageboard-quotee">Carl, Phasing Addict wrote:</div><blockquote> <b>"Well, dude... I mean Docto.... I don't know what you mean. Is it something I picked up at the prison? Here's what I got, man."</b> </blockquote><p>His helmet is expressionless, but none the less you feel that the Doctor is glaring at you.
<p><b>"The belt. It is a rescue and survival device common in V'sori aircraft. The beacon is activated along with the induced gravity effect. The transmitter is in the buckle. I see you have a knife."</b></p>Carl, Phasing Addict wrote:"Well, dude... I mean Docto.... I don't know what you mean. Is it something I picked up at the prison? Here's what I got, man."
His helmet is expressionless, but none the less you feel that the Doctor is glaring at you. "The belt. It is a rescue and survival device common in V'sori aircraft. The beacon is activated along with the induced gravity effect. The transmitter is in the buckle. I see you have a knife."Dr. Destruction (alias of PoorWanderingOne)2015-02-06T00:35:40ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureDr. Destruction (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsNecessaryEvilCampaign/gameplay&page=6#2672015-02-06T00:20:37Z2015-02-06T00:20:37Z<p>Dr. Destruction speaking to Heaven, everyone can hear.</p>
<p><b>"And where would you go Mr. Chanceller? You have no home, no boltholes. The V'sori were unusually effective in ferreting out your resources."</b> </p>
<p><b>"However as you are now an Omega cell, arrangements have been made. I am allowing you one of my disused facilities in Southpoint. I believe it once belonged to Alpha Squadron."</b></p>
<p><b>"We will be arriving shortly so if you have questions ask them."</b></p>Dr. Destruction speaking to Heaven, everyone can hear.
"And where would you go Mr. Chanceller? You have no home, no boltholes. The V'sori were unusually effective in ferreting out your resources."
"However as you are now an Omega cell, arrangements have been made. I am allowing you one of my disused facilities in Southpoint. I believe it once belonged to Alpha Squadron."
"We will be arriving shortly so if you have questions ask them."Dr. Destruction (alias of PoorWanderingOne)2015-02-06T00:20:37ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureDr. Destruction (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsNecessaryEvilCampaign/gameplay&page=6#2652015-02-06T00:05:11Z2015-02-06T00:05:11Z<p><span class=messageboard-ooc>{Moving on, feel free to ret-con anything you need to}</span></p>
<p>Dr. Destruction looks over the group. <b>"Well that was passably successful"</b></p>
<p>A green suited, full face mask wearing minion enters from the cockpit. She is carrying a familiar looking metal disc.</p>
<p>The green suited figure speaks: <b>"Sir, there are two active radio transmitters in this compartment."</b> The figure clicks the disc onto MindJack's nullifier.</p>
<p>Dr. Destruction glances at a display screen built into a forearm before turning to <b>Carl</b> and <b>The Fiddler</b>
<br />
<b>"Is there a reason why you two are wearing active V'sori distress beacons in my ship?"</b></p>
<p>in the silence following this question The pop of MindJack's nullifer being destroyed seems anticlimactic.</p>{Moving on, feel free to ret-con anything you need to}
Dr. Destruction looks over the group. "Well that was passably successful"
A green suited, full face mask wearing minion enters from the cockpit. She is carrying a familiar looking metal disc.
The green suited figure speaks: "Sir, there are two active radio transmitters in this compartment." The figure clicks the disc onto MindJack's nullifier.
Dr. Destruction glances at a display screen built into a forearm before turning to Carl and...Dr. Destruction (alias of PoorWanderingOne)2015-02-06T00:05:11ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureValerie Ramirez (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsNecessaryEvilCampaign/gameplay&page=6#2622015-02-05T16:25:06Z2015-02-05T16:25:06Z<p><b>"Down!"</b>
<br />
Valerie shouts as hurls herself into the playground dust.</p>
<p>Seconds later the compound is filled with light and noise as the carefully placed satchel charges cut one of the metal wall slabs off at the ground. </p>
<p><span class="messageboard-dice"><b>How Carefully?:</b></span> <span class="messageboard-dice">3d6 ⇒ (6, 5, 1) = 12</span><span class="messageboard-dice">1d6 ⇒ 3</span></p>"Down!"
Valerie shouts as hurls herself into the playground dust.
Seconds later the compound is filled with light and noise as the carefully placed satchel charges cut one of the metal wall slabs off at the ground.
[dice=How Carefully?]3d6;1d6[/dice]Valerie Ramirez (alias of PoorWanderingOne)2015-02-05T16:25:06ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureDr. Destruction (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsNecessaryEvilCampaign/gameplay&page=6#2612015-02-05T16:19:37Z2015-02-05T16:19:37Z<p><b>"Remember Akron."</b></p>
<p>The hatches close as the M'buna rises into the air.</p>"Remember Akron."
The hatches close as the M'buna rises into the air.Dr. Destruction (alias of PoorWanderingOne)2015-02-05T16:19:37ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureValerie Ramirez (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsNecessaryEvilCampaign/gameplay&page=6#2602015-02-05T16:17:50Z2015-02-05T16:17:50Z<p><b>"Destruction."</b></p>"Destruction."Valerie Ramirez (alias of PoorWanderingOne)2015-02-05T16:17:50ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureDr. Destruction (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsNecessaryEvilCampaign/gameplay&page=6#2592015-02-05T16:16:55Z2015-02-05T16:16:55Z<p>As the transports engines power up Dr. Destruction looks out on the former school. He seen a young woman watching him.</p>
<p><b>"Ms. Ramierez."</b></p>As the transports engines power up Dr. Destruction looks out on the former school. He seen a young woman watching him.
"Ms. Ramierez."Dr. Destruction (alias of PoorWanderingOne)2015-02-05T16:16:55ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=11#5322015-02-03T19:53:49Z2015-02-03T19:53:49Z<p>[dice=<b>"Pull!"</b>]1d6+1d8+1[/dice]</p>
<p><span class=messageboard-ooc>{So a plus one to Jarad's roll and a bit of danger. I'll take it.}</span></p>[dice="Pull!"]1d6+1d8+1[/dice]
{So a plus one to Jarad's roll and a bit of danger. I'll take it.}Xha the exile (alias of PoorWanderingOne)2015-02-03T19:53:49ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=11#5272015-02-02T16:27:28Z2015-02-02T16:27:28Z<p>Xha hauls up the lariat. Box still attached?</p>
<p>If yes. Drop box back onto spikes. Repeat as needed. If box stops moving, bounce it off the spikes again to be sure and then haul it up. <b>"Hold on Jarad, we can pull you across once I get my rope back."</b></p>
<p>If no. Xha loops the lariat towards or over Father Jerad. <b>"Tie that tight. We can haul you across."</b> Xha tosses the free end to Cappy (and Quinn if they are about). <b>"When Jarad jumps, pull, we need to keep him off those spikes."</b></p>Xha hauls up the lariat. Box still attached?
If yes. Drop box back onto spikes. Repeat as needed. If box stops moving, bounce it off the spikes again to be sure and then haul it up. "Hold on Jarad, we can pull you across once I get my rope back."
If no. Xha loops the lariat towards or over Father Jerad. "Tie that tight. We can haul you across." Xha tosses the free end to Cappy (and Quinn if they are about). "When Jarad jumps, pull, we need to keep him off those spikes."Xha the exile (alias of PoorWanderingOne)2015-02-02T16:27:28ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureDr. Destruction (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsNecessaryEvilCampaign/gameplay&page=6#2512015-02-02T00:03:21Z2015-02-02T00:03:21Z<p>Every one can hear sirens from at least two directions now.</p>
<p>More interestingly you also hear gunfire. You hear both the assault rifles of our valiant local police and the occasional thunder-crack of energy weapons.</p>
<p>Everyone hair stands on end as a damaged M'buna comes in just over the wall makes a 90 degree turn and lands hard in a flare of overstressed gravitics. </p>
<p>Large doors at the waist and rear of the oversize craft flip open. Bright lights illuminate the golden armor of Dr. Destruction himself. </p>
<p>[Spoiler omitted]</p>
<p>Dr. Destruction looks to the gathered meta-humans
<br />
<b>"Get in."</b></p>Every one can hear sirens from at least two directions now.
More interestingly you also hear gunfire. You hear both the assault rifles of our valiant local police and the occasional thunder-crack of energy weapons.
Everyone hair stands on end as a damaged M'buna comes in just over the wall makes a 90 degree turn and lands hard in a flare of overstressed gravitics.
Large doors at the waist and rear of the oversize craft flip open. Bright lights illuminate the golden armor of Dr. Destruction...Dr. Destruction (alias of PoorWanderingOne)2015-02-02T00:03:21ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureValerie Ramirez (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsNecessaryEvilCampaign/gameplay&page=5#2372015-01-28T22:34:16Z2015-01-28T22:34:16Z<p>To Imagine, sounding annoyed. <i><b>That all depends on how you plan on getting through that wall.</i></b></p>To Imagine, sounding annoyed. That all depends on how you plan on getting through that wall.Valerie Ramirez (alias of PoorWanderingOne)2015-01-28T22:34:16ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=11#5222015-01-28T21:18:22Z2015-01-28T21:18:22Z<p>Is the manic box still manic? It took a nasty fall.</p>Is the manic box still manic? It took a nasty fall.Xha the exile (alias of PoorWanderingOne)2015-01-28T21:18:22ZRe: Forums: Play-by-Post Discussion: Only War: The Faceless Legion DiscussionZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/OnlyWarTheFacelessLegion/discussion&page=3#1342015-01-26T18:32:12Z2015-01-26T18:32:12Z<p><span class=messageboard-ooc>Poor Wandering One here Alias created.</span></p>
<p>Given the short life expectancy of these characters and the irony of dying with unspent XP can anyone suggest anything to do with that 150xp given Zochel's aptitudes?</p>Poor Wandering One here Alias created.
Given the short life expectancy of these characters and the irony of dying with unspent XP can anyone suggest anything to do with that 150xp given Zochel's aptitudes?Zochel the loser (alias of PoorWanderingOne)2015-01-26T18:32:12ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureValerie Ramirez (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsNecessaryEvilCampaign/gameplay&page=4#1822015-01-23T21:35:42Z2015-01-23T21:35:42Z<p>To Imagine, before Fiddler takes MindJack.</p>
<p><b>"Not Destruction's crew? Trying to stay independent? I can respect that, good luck. I run with the Undergrounders. Get me out these bracelets and under the streets and I can find you a quiet spot or two."</b></p>To Imagine, before Fiddler takes MindJack.
"Not Destruction's crew? Trying to stay independent? I can respect that, good luck. I run with the Undergrounders. Get me out these bracelets and under the streets and I can find you a quiet spot or two."Valerie Ramirez (alias of PoorWanderingOne)2015-01-23T21:35:42ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureValerie Ramirez (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsNecessaryEvilCampaign/gameplay&page=4#1662015-01-23T00:38:50Z2015-01-23T00:38:50Z<p><b>"You have an interesting crew lady."</b></p>
<p>The pale woman wrinkles her nose.
<br />
<b>"I don't think the big one is housebroken</b></p>"You have an interesting crew lady."
The pale woman wrinkles her nose.
"I don't think the big one is housebrokenValerie Ramirez (alias of PoorWanderingOne)2015-01-23T00:38:50ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureValerie Ramirez (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsNecessaryEvilCampaign/gameplay&page=4#1572015-01-22T22:30:08Z2015-01-22T22:30:08Z<div class="messageboard-quotee">Imagine wrote:</div><blockquote><p> Imagine turns visible as she enters the cells. Still hovering, she smiles to everyone in the room.</p>
<p><b>[i]"Good afternoon, everyone. My name is Imagine and I'm the one getting all you good folks the hell out of here. I'll open those doors and remove your cuffs in a moment, but first I need to know something: Who is that in the middle cell and what happened to him?"</b>
<br />
</blockquote><p>A young woman's voice cuts through the others rushing to answer.
<p><b>"He called himself MindJack. Went down when the alarms went off. He's in bad shape but I think he's still alive."</b></p>
<p>She glances at the drone and continues. <b>"Figured you'd be here for him, your Omega right? Destruction's crew? There are a half dozen of my crew scattered in the other rooms. Get us out and we'll make it worth your while."</b></p>Imagine wrote:Imagine turns visible as she enters the cells. Still hovering, she smiles to everyone in the room.
[i]"Good afternoon, everyone. My name is Imagine and I'm the one getting all you good folks the hell out of here. I'll open those doors and remove your cuffs in a moment, but first I need to know something: Who is that in the middle cell and what happened to him?"
A young woman's voice cuts through the others rushing to answer. "He called himself MindJack. Went down when the[/i]...Valerie Ramirez (alias of PoorWanderingOne)2015-01-22T22:30:08ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=11#5172015-01-22T19:55:21Z2015-01-22T19:55:21Z<div class="messageboard-quotee">DM Frogfoot wrote:</div><blockquote> <span class=messageboard-ooc>You're a <i>barbarian</i>, that's how!</span> </blockquote><p><span class=messageboard-ooc>{Good point, <span class="messageboard-dice"><b>Whip it. Whip it good!:</b></span> <span class="messageboard-dice">1d10 ⇒ 5</span>}</span>DM Frogfoot wrote:You're a barbarian, that's how!
{Good point, [dice=Whip it. Whip it good!]1d10[/dice]}Xha the exile (alias of PoorWanderingOne)2015-01-22T19:55:21ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=11#5152015-01-22T19:45:58Z2015-01-22T19:45:58Z<p><span class=messageboard-ooc>How am I doing damage with a rope?</span></p>
<p><span class="messageboard-dice"><b>Defy Danger to resist being pulled, str:</b></span> <span class="messageboard-dice">1d6 + 1d8 + 2 ⇒ (1) + (4) + 2 = 7</span></p>
<p><b>"Jarad! Shove!"</b> </p>
<p><span class=messageboard-ooc>{seriously, some aid will put the mimic in the pit.}</span></p>How am I doing damage with a rope?
[dice=Defy Danger to resist being pulled, str]1d6+1d8+2[/dice]
"Jarad! Shove!"
{seriously, some aid will put the mimic in the pit.}Xha the exile (alias of PoorWanderingOne)2015-01-22T19:45:58ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=11#5132015-01-22T18:19:09Z2015-01-22T18:19:09Z<p><span class=messageboard-ooc>Hmmmm I wonder what a forceful and messy lariat looks like?</span></p>Hmmmm I wonder what a forceful and messy lariat looks like?Xha the exile (alias of PoorWanderingOne)2015-01-22T18:19:09ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=11#5122015-01-22T16:32:02Z2015-01-22T16:32:02Z<p><span class=messageboard-ooc>You go over the pit, box go into the pit. All good</span></p>You go over the pit, box go into the pit. All goodXha the exile (alias of PoorWanderingOne)2015-01-22T16:32:02ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=11#5102015-01-21T20:48:56Z2015-01-21T20:48:56Z<p><span class=messageboard-ooc>{Knew there was a reason I wanted this..}</span></p>
<p>Replacing his sword Xha shrugs the lariat into his hand. With a twirl and a throw the looped rope sails over the pits towards the fighting duo. <span class="messageboard-dice"><b>Volley, dex?:</b></span> <span class="messageboard-dice">1d6 + 1d8 + 1 ⇒ (2) + (5) + 1 = 8</span> Hmmm, don't really care who I hit. Snag Jarad and pull him free, catch the box and pull it into a pit. Not sure how to fit this into the move structure.</p>{Knew there was a reason I wanted this..}
Replacing his sword Xha shrugs the lariat into his hand. With a twirl and a throw the looped rope sails over the pits towards the fighting duo. [dice=Volley, dex?]1d6+1d8+1[/dice] Hmmm, don't really care who I hit. Snag Jarad and pull him free, catch the box and pull it into a pit. Not sure how to fit this into the move structure.Xha the exile (alias of PoorWanderingOne)2015-01-21T20:48:56ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=11#5062015-01-21T18:17:10Z2015-01-21T18:17:10Z<p><span class=messageboard-ooc><span class="messageboard-dice"><b>Ow, armor:</b></span> <span class="messageboard-dice">1d8 - 1 ⇒ (3) - 1 = 2</span></span></p>
<p><b>"Out of the room!"</b> Xha vaults towards the doorway (and through it into the hall way if he can) <span class="messageboard-dice"><b>Defy danger if needed:</b></span> <span class="messageboard-dice">1d6 + 1d6 ⇒ (5) + (4) = 9</span> Either Dex+1(speed) or Str+2(jumping distance) could apply but with that roll it may not matter.</p>[dice=Ow, armor]1d8-1[/dice]
"Out of the room!" Xha vaults towards the doorway (and through it into the hall way if he can) [Dice=Defy danger if needed]1d6+1d6[/dice] Either Dex+1(speed) or Str+2(jumping distance) could apply but with that roll it may not matter.Xha the exile (alias of PoorWanderingOne)2015-01-21T18:17:10ZRe: Forums: Recruitment: "The Cemean Strangers" or "What Ho, Old Chap?" - A Fate Core AdventureHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheCemeanStrangers/recruiting#452015-01-20T23:00:49Z2015-01-20T23:00:49Z<p><span class=messageboard-ooc>Ok, giving this a shot. PWO here</span></p>
<p>High Concept: Proletarian Boatman, Senior student of Salle St Maurice.</p>
<p>Trouble: Hot-Blooded.</p>
<p><b>Arrest.....ish.</b></p>
<p><i>I should know better than to go to one of Pongo's birthday parties. I remember,.... singing. Rowing down a pitch black canal and singing something. Too many people in the boat and all of us drunk.</i> </p>
<p><i>remember something about strangers and a light that wasn't and wine.
<br />
I remember lots of wine... running red over white marble. And Mirable? Was she real? Or was she wine as well.</i></p>
<p><i>and now I am in pain, in motion. A boat? No, that was a cobblestone. A wagon, wagons hurt more..</i></p>
<p>The supine figure raises a hand to rub it's eyes...</p>
<p><b>"..and apparently I have a new tattoo."</b> </p>
<p><b>History</b> Member of the Mawr family a scattered and largely illegal grouping of families claiming tenuous decent from Jaque "Bloody" Mawr, a well known pirate a couple of generations gone. Hywel works as a boatman when he can and as anything else when he can't. He largely lives at the Salle St.Maurice a school which would have long ago washed it's hands of him infavor of richer students except the masters all agree Hywel is the best fencer they have seen in generations.</p>Ok, giving this a shot. PWO here
High Concept: Proletarian Boatman, Senior student of Salle St Maurice.
Trouble: Hot-Blooded.
Arrest.....ish.
I should know better than to go to one of Pongo's birthday parties. I remember,.... singing. Rowing down a pitch black canal and singing something. Too many people in the boat and all of us drunk.
remember something about strangers and a light that wasn't and wine.
I remember lots of wine... running red over white marble. And Mirable? Was she real?...Hywel Mawr (alias of PoorWanderingOne)2015-01-20T23:00:49ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=11#5022015-01-16T23:03:19Z2015-01-16T23:03:19Z<p>Cappy's hand has barely cleared the jaws before Xha's sword flashes down.</p>
<p><span class="messageboard-dice"><b>Hassan Chop!:</b></span> <span class="messageboard-dice">1d6 + 1d8 + 2 ⇒ (5) + (1) + 2 = 8</span>, <span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d10 + 1 ⇒ (5) + 1 = 6</span></p>Cappy's hand has barely cleared the jaws before Xha's sword flashes down.
[dice=Hassan Chop!]1d6+1d8+2[/dice], [dice=Damage]1d10+1[/dice]Xha the exile (alias of PoorWanderingOne)2015-01-16T23:03:19ZRe: Forums: Play-by-Post Discussion: The Tower of Light - a Dungeon World Campaign DiscussionXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/discussion&page=4#1892015-01-09T17:39:01Z2015-01-09T17:39:01Z<p><b>•Salutes•</b></p>*Salutes*Xha the exile (alias of PoorWanderingOne)2015-01-09T17:39:01ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FutureDr. Destruction (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsNecessaryEvilCampaign/gameplay#72015-01-07T00:40:10Z2015-01-07T00:40:10Z<p>In a flat and artificial voice Dr. Destruction speaks.</p>
<p><b>"In one minute and fourtyfive seconds this craft will crash. What happens after that is up to you."</b> </p>
<p>Dr. Destrruction pauses. </p>
<p><b>"You will crash into a prison camp located in the Eastpoint district of Star City. The V'sori are holding someone who has information useful to me. Mindjack, you may have heard of him."</b>
<br />
<b>"If you agree to rescue him I will deactivate your nullifiers and you will bring Mindjack to the courtyard just outside the main building. If you do not agree this craft will crash directly into Mindjack's cell. There will be no survivors. Simply say 'Yes' when you agree, the voice recognition is quite good."</b> </p>
<p>The monitor goes dark.
<br />
And the lights go out.
<br />
And the gravity shuts off.
<br />
And you fall tumbling in the dark.</p>In a flat and artificial voice Dr. Destruction speaks.
"In one minute and fourtyfive seconds this craft will crash. What happens after that is up to you."
Dr. Destrruction pauses.
"You will crash into a prison camp located in the Eastpoint district of Star City. The V'sori are holding someone who has information useful to me. Mindjack, you may have heard of him."
"If you agree to rescue him I will deactivate your nullifiers and you will bring Mindjack to the courtyard just outside the main...Dr. Destruction (alias of PoorWanderingOne)2015-01-07T00:40:10ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=10#4812015-01-05T20:49:53Z2015-01-05T20:49:53Z<p>Xha allows Father Jarad and Cappy to enter first.</p>
<p>The barbarian keeps an eye out for Quill.</p>Xha allows Father Jarad and Cappy to enter first.
The barbarian keeps an eye out for Quill.Xha the exile (alias of PoorWanderingOne)2015-01-05T20:49:53ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=10#4742014-12-29T23:34:37Z2014-12-29T23:34:37Z<p><span class=messageboard-ooc>I think Antionius missed a post.</p>
<div class="messageboard-quotee">Xha wrote:</div><blockquote>"Generals, We are going in to scout and find that dammed flower everyone is nattering on about. Your job is to bring these walls down. Go over, go under, go through, I don't care. Of the Golem king puts in an appearance run. See how far from his castle you can bait him. Perhaps while he is chasing you some others can slip behind scout the throne room but I do not need to tell you you jobs. Hell even if the walls repair themselves we will learn how long it takes and that will be a victory of sorts."</blockquote><p></span>I think Antionius missed a post.
Xha wrote:"Generals, We are going in to scout and find that dammed flower everyone is nattering on about. Your job is to bring these walls down. Go over, go under, go through, I don't care. Of the Golem king puts in an appearance run. See how far from his castle you can bait him. Perhaps while he is chasing you some others can slip behind scout the throne room but I do not need to tell you you jobs. Hell even if the walls repair themselves we will learn how...Xha the exile (alias of PoorWanderingOne)2014-12-29T23:34:37ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=10#4712014-12-26T17:25:13Z2014-12-26T17:25:13Z<p><span class=messageboard-ooc>Nice toy Cappy</span></p>
<p>Xha quickly ties the rope into a serviceable lariat.</p>Nice toy Cappy
Xha quickly ties the rope into a serviceable lariat.Xha the exile (alias of PoorWanderingOne)2014-12-26T17:25:13ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=10#4682014-12-23T21:51:12Z2014-12-23T21:51:12Z<p>Xha turns to the hoard.</p>
<p><b>"Generals, We are going in to scout and find that dammed flower everyone is nattering on about. Your job is to bring these walls down. Go over, go under, go through, I don't care. Of the Golem king puts in an appearence run. See how far from his castle you can bait him. Perhaps while he is chasing you some others can slip behind scout the throne room but I do not need to tell you you jobs. Hell even if the walls repair themselves we will learn how long it takes and that will be a victory of sorts."</b></p>
<p>To the Hoard.
<br />
<b><span class=messageboard-bigger>"We go to find a key, you to tear down the door. <i>Either way we are leaving!</i></b></span> </p>
<p>Right off to die now. Did Xha get the rope?</p>Xha turns to the hoard.
"Generals, We are going in to scout and find that dammed flower everyone is nattering on about. Your job is to bring these walls down. Go over, go under, go through, I don't care. Of the Golem king puts in an appearence run. See how far from his castle you can bait him. Perhaps while he is chasing you some others can slip behind scout the throne room but I do not need to tell you you jobs. Hell even if the walls repair themselves we will learn how long it takes and...Xha the exile (alias of PoorWanderingOne)2014-12-23T21:51:12ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=10#4662014-12-23T19:17:21Z2014-12-23T19:17:21Z<p>Xha downs a pint of warm ale.</p>
<p><b>"Ah, yes this is good. The plan as well."</b></p>
<p><b>"Antonius, Wrathion, get this rabble together and ready. Find ropes and weapons, hooks, ladders and things to dig with. Find someone who understands fighting with walls and listen to them. We are going to find a dead flower and talk to a painting. Civilized warfare is very strange."</b> </p>
<p>Xha will grab a coil of rope as they leave the camp.</p>Xha downs a pint of warm ale.
"Ah, yes this is good. The plan as well."
"Antonius, Wrathion, get this rabble together and ready. Find ropes and weapons, hooks, ladders and things to dig with. Find someone who understands fighting with walls and listen to them. We are going to find a dead flower and talk to a painting. Civilized warfare is very strange."
Xha will grab a coil of rope as they leave the camp.Xha the exile (alias of PoorWanderingOne)2014-12-23T19:17:21ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=9#4482014-12-16T18:30:28Z2014-12-16T18:30:28Z<p><span class=messageboard-ooc>{FrogFoot, Tec-level question. Back when the Greek city states were fighting among themselves the way to defeat walls was to pull them down with ropes and hooks etc. Come the middle ages and better design and the (re)invention of concrete meant you now had to knock down the walls by throwing large rocks at them, poking them with rams or screws or sapping them from below. What era are we in?
<br />
It occurs to me that if it is the first we have a lot of folks, plenty of rope, and the are no defenders on the GK walls that anyone has mentioned. GK can't bring the house down if it is already rubble.}</span></p>
<p>Xha stands and wipes his face with a brown cloth seemingly tangled round his arm.</p>
<p>He looks at the cloth.</p>
<p><b>"Here, these will do."</b> Xha tosses the dun colored trousers towards Quill. </p>
<p><b>"Yes I would see this Golem King's fortress with my own eyes."</b></p>{FrogFoot, Tec-level question. Back when the Greek city states were fighting among themselves the way to defeat walls was to pull them down with ropes and hooks etc. Come the middle ages and better design and the (re)invention of concrete meant you now had to knock down the walls by throwing large rocks at them, poking them with rams or screws or sapping them from below. What era are we in?
It occurs to me that if it is the first we have a lot of folks, plenty of rope, and the are no...Xha the exile (alias of PoorWanderingOne)2014-12-16T18:30:28ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=9#4382014-12-11T23:34:52Z2014-12-11T23:34:52Z<p>Xha is still carousing. </p>
<p>Soon he will be drunk and start dancing on the tables and trying to climb the tent wall using only his lips.</p>
<p><span class=messageboard-ooc>{No rush, we NEED this intel and Xha is pants at Humint. And Hello Quill nice to meet you.}</span></p>Xha is still carousing.
Soon he will be drunk and start dancing on the tables and trying to climb the tent wall using only his lips.
{No rush, we NEED this intel and Xha is pants at Humint. And Hello Quill nice to meet you.}Xha the exile (alias of PoorWanderingOne)2014-12-11T23:34:52ZRe: Forums: Recruitment: Dungeon World - the Tower of Light | homebrew recruitmentXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/recruiting&page=2#712014-12-03T19:54:38Z2014-12-03T19:54:38Z<p>Unfortunately Galadin our rhyming paladin has the best grasp on a MAJOR clue.</p>Unfortunately Galadin our rhyming paladin has the best grasp on a MAJOR clue.Xha the exile (alias of PoorWanderingOne)2014-12-03T19:54:38ZRe: Forums: Play-by-Post Discussion: The Tower of Light - a Dungeon World Campaign DiscussionXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/discussion&page=4#1822014-12-03T16:33:36Z2014-12-03T16:33:36Z<p><span class=messageboard-ooc>{Sweet, good call boss.}</span></p>
<p>Xha raises a flagon to someone he can't quite see</p>{Sweet, good call boss.}
Xha raises a flagon to someone he can't quite seeXha the exile (alias of PoorWanderingOne)2014-12-03T16:33:36ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=9#4182014-12-02T20:30:17Z2014-12-02T20:30:17Z<p>Xha carouses while the other characters do the real work.</p>
<p><span class=messageboard-ooc>{Just letting you know I am still here. Please carry on.}</span></p>Xha carouses while the other characters do the real work.
{Just letting you know I am still here. Please carry on.}Xha the exile (alias of PoorWanderingOne)2014-12-02T20:30:17ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=8#3982014-11-24T23:59:17Z2014-11-24T23:59:17Z<p><span class=messageboard-ooc>{Hey <b>Qadir! Galadin!</b> You still with us?}</span> </p>
<p>To Zim'wa: <b>"True but they will try. With your information on the orchard, pooling what the survivors have learned and the resources in this place we are forging a knife. If we die, we die. We do not choose our fate."</b> </p>
<p><span class=messageboard-ooc>{Note to self, things that need doing:
<br />
1)Tally material resources. What goods are freely provided? Food? Healing? Weapons? Horses?</span> </p>
<p><span class=messageboard-ooc>2)Gather information: What do the survivors know about the palace and the GKing? What have the other groups faced on the way here? What have their interaction with the Agents been like? </span> </p>
<p><span class=messageboard-ooc>3)Who are we? How many folks in the horde? What specialties/equipment of note can they bring to the fight?</span> </p>
<p><span class=messageboard-ooc>4)Who are they? Where does the food/gear come from? Can we take control of the supply? It it a way out or a way to bypass the Gking.</span> </p>
<p><span class=messageboard-ooc>NOTE Xha would not even THINK of half of these, or at least not in this way but someone in the horde/camp/group would....}</span></p>{Hey Qadir! Galadin! You still with us?}
To Zim'wa: "True but they will try. With your information on the orchard, pooling what the survivors have learned and the resources in this place we are forging a knife. If we die, we die. We do not choose our fate."
{Note to self, things that need doing:
1)Tally material resources. What goods are freely provided? Food? Healing? Weapons? Horses?
2)Gather information: What do the survivors know about the palace and the GKing? What have the other...Xha the exile (alias of PoorWanderingOne)2014-11-24T23:59:17ZRe: Forums: Play-by-Post Discussion: The Tower of Light - a Dungeon World Campaign DiscussionXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/discussion&page=4#1802014-11-20T22:32:05Z2014-11-20T22:32:05Z<p>Thank you Xp marked.</p>
<p>Carouse looks like a risky move anyway. Hey it occurs to me that a Barbarian with Mortal Pleasures as a hunger is the best party planner. So long as they are invited mind you.</p>Thank you Xp marked.
Carouse looks like a risky move anyway. Hey it occurs to me that a Barbarian with Mortal Pleasures as a hunger is the best party planner. So long as they are invited mind you.Xha the exile (alias of PoorWanderingOne)2014-11-20T22:32:05ZRe: Forums: Play-by-Post Discussion: The Tower of Light - a Dungeon World Campaign DiscussionXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/discussion&page=4#1782014-11-20T22:12:14Z2014-11-20T22:12:14Z<p>Also do you accept my answer to the race move question for this session?</p>Also do you accept my answer to the race move question for this session?Xha the exile (alias of PoorWanderingOne)2014-11-20T22:12:14ZRe: Forums: Play-by-Post Discussion: The Tower of Light - a Dungeon World Campaign DiscussionXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/discussion&page=4#1772014-11-20T22:09:56Z2014-11-20T22:09:56Z<p>Hate to disagree but...</p>
<p>Carouse
<br />
When you return triumphant and throw a big party, <b>spend 100 coins</b> and roll +1 for every <b>extra</b> 100 coins spent.</p>
<p>bolding mine. You need the cash to get in the door.</p>
<p>Unless you are changing the move in which case I nominate Galadrin or Zim'wa to roll the party bones.</p>Hate to disagree but...
Carouse
When you return triumphant and throw a big party, spend 100 coins and roll +1 for every extra 100 coins spent.
bolding mine. You need the cash to get in the door.
Unless you are changing the move in which case I nominate Galadrin or Zim'wa to roll the party bones.Xha the exile (alias of PoorWanderingOne)2014-11-20T22:09:56ZRe: Forums: Play-by-Post Discussion: The Tower of Light - a Dungeon World Campaign DiscussionXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/discussion&page=4#1752014-11-20T21:47:45Z2014-11-20T21:47:45Z<p>Pity we do not have the 100 coins, this would be a great time for a carouse move!</p>Pity we do not have the 100 coins, this would be a great time for a carouse move!Xha the exile (alias of PoorWanderingOne)2014-11-20T21:47:45ZRe: Forums: Play-by-Post Discussion: The Tower of Light - a Dungeon World Campaign DiscussionXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/discussion&page=4#1742014-11-20T21:42:20Z2014-11-20T21:42:20Z<p>Right well that made my next level harder.
<br />
Was planning on using the multiclass moves to get armor from the fighter and ultimately reach armor 3 with Unencumbered Unharmed.</p>
<p>Having Bend Bars on the table changes things.</p>
<p>Must ponder</p>
<p>oh and trading an advanced move for +1xp per session appears to be worth it. It is basically what the Barbarian does after all. Might not be worth it twice though.</p>Right well that made my next level harder.
Was planning on using the multiclass moves to get armor from the fighter and ultimately reach armor 3 with Unencumbered Unharmed.
Having Bend Bars on the table changes things.
Must ponder
oh and trading an advanced move for +1xp per session appears to be worth it. It is basically what the Barbarian does after all. Might not be worth it twice though.Xha the exile (alias of PoorWanderingOne)2014-11-20T21:42:20ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=8#3892014-11-20T21:02:16Z2014-11-20T21:02:16Z<p><span class=messageboard-ooc>{From each according to his ability. To each according to his badassatude. Now if we only had someone nearby to put the General of the Rights head back together. }</span></p>{From each according to his ability. To each according to his badassatude. Now if we only had someone nearby to put the General of the Rights head back together. }Xha the exile (alias of PoorWanderingOne)2014-11-20T21:02:16ZRe: Forums: Play-by-Post Discussion: The Tower of Light - a Dungeon World Campaign DiscussionXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/discussion&page=4#1722014-11-20T20:33:09Z2014-11-20T20:33:09Z<p>Hey Frogfoot rules question can </p>
<p>•Appetite for Destruction
<br />
Take a move from the fighter, bard or thief class list. You may not take multi-class moves from those classes. </p>
<p>be used to take a fighter starting move?</p>
<p>more generally do the multiclass moves allow you to take the target classes starting, race or alignment moves always assuming you qualify for the specific move in question of course.</p>Hey Frogfoot rules question can
*Appetite for Destruction
Take a move from the fighter, bard or thief class list. You may not take multi-class moves from those classes.
be used to take a fighter starting move?
more generally do the multiclass moves allow you to take the target classes starting, race or alignment moves always assuming you qualify for the specific move in question of course.Xha the exile (alias of PoorWanderingOne)2014-11-20T20:33:09ZRe: Forums: Play-by-Post Discussion: The Tower of Light - a Dungeon World Campaign DiscussionXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/discussion&page=4#1702014-11-19T21:15:38Z2014-11-19T21:15:38Z<p>Take the spotlight away please! I tried to steal some food and wound up with a mini-horde. Crap now I need to deal with logistics and personnel and AAAIIIIIEEEEE!</p>
<p>Plenty for Xha to do off screen for a bit besides all the scenery chewing is bad for his diet.</p>Take the spotlight away please! I tried to steal some food and wound up with a mini-horde. Crap now I need to deal with logistics and personnel and AAAIIIIIEEEEE!
Plenty for Xha to do off screen for a bit besides all the scenery chewing is bad for his diet.Xha the exile (alias of PoorWanderingOne)2014-11-19T21:15:38ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=8#3862014-11-19T21:12:23Z2014-11-19T21:12:23Z<p>Sotto voce for the folks at home. <i>"And you... you who are watching. Consider this your only warning. We will survive, we are getting out. And when we do we will not stop at destroying the tower. Free us. Stop this and we are friends. Keep watching, do nothing, and the hate distilled and concentrated in your name will come for you. This is <b>your</b> chance, make the best of it."</i> </p>
<p>And Xha deliberately closes his eyes.</p>Sotto voce for the folks at home. "And you... you who are watching. Consider this your only warning. We will survive, we are getting out. And when we do we will not stop at destroying the tower. Free us. Stop this and we are friends. Keep watching, do nothing, and the hate distilled and concentrated in your name will come for you. This is your chance, make the best of it."
And Xha deliberately closes his eyes.Xha the exile (alias of PoorWanderingOne)2014-11-19T21:12:23ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=8#3842014-11-18T22:53:24Z2014-11-18T22:53:24Z<p><b><span class=messageboard-bigger>"YOU WILL NOT FOLLOW!"</b></span> Xha bellows back at the centuar. </p>
<p><b>"You will lead! Now you stand by my side but when this ivory folly is smoke and dust you will stand as General of the Left when we scrub this kingdom from the map."</b></p>
<p><b>"And you..."</b> Xha looks at caved skull. As the tent grows silent.
<br />
<b>"You, questioned me."</b>
<br />
<b>"You challenged me."</b>
<br />
<b>"Wounded as you are you dared to pit your strength against mine."</b></p>
<p>Xha's face splits with a smile.</p>
<p><b>"You are brave, you think, you care what happens. Please honor me by standing beside me as my future General of the Right."</b></p>"YOU WILL NOT FOLLOW!" Xha bellows back at the centuar.
"You will lead! Now you stand by my side but when this ivory folly is smoke and dust you will stand as General of the Left when we scrub this kingdom from the map."
"And you..." Xha looks at caved skull. As the tent grows silent.
"You, questioned me."
"You challenged me."
"Wounded as you are you dared to pit your strength against mine."
Xha's face splits with a smile.
"You are brave, you think, you care what happens. Please honor me...Xha the exile (alias of PoorWanderingOne)2014-11-18T22:53:24ZRe: Forums: Play-by-Post Discussion: The Tower of Light - a Dungeon World Campaign DiscussionXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/discussion&page=4#1652014-11-18T17:27:31Z2014-11-18T17:27:31Z<div class="messageboard-quotee">DM Frogfoot wrote:</div><blockquote> Good question. I meant to tie my question in to the current events of the gameplay thread - basically, the caved-skull warrior is saying that people from your country are reckless and charge into danger without thinking, implying that thinking isn't their strong suit. Thus he is challenging your intelligence and the intelligence of your tribe. How do you respond? </blockquote><p>The big and pretty much unconscious question that Xha asks himself before he responds to a challenge is "Is this person in my tribe?" Here tribe can mean anything from family to clan to adventuring band even to nation. Tribe is also context dependent. Take the Greek or Italian city-states. They fought among themselves incessantly but let the HRE, Pope or the Persians stick their nose in and the former enemies unite to fight the outsider.
<p>In this case Caved-skull is not a member of the tribe so Xha's response was dictated by Xha's immediate concern not to loose face before the tent group. The semi-violent response was calculated to silence the challenge and establish Xha as a person of consequence in this socially chaotic environment. The fact that Xha's response to Caved skull could be the first step in forging the scattered adventures in to a horde was pure gravy.</p>
<p>As far as challenges to his intellect specific Xha follows the Heavy's philosophy: <a href="https://www.youtube.com/watch?feature=player_embedded&v=jHgZh4GV9G0" target="_blank" rel="nofollow">"Some people think they can outsmart me. Maybe, maybe. I've yet to meet one that can outsmart bullet."</a></p>DM Frogfoot wrote:Good question. I meant to tie my question in to the current events of the gameplay thread - basically, the caved-skull warrior is saying that people from your country are reckless and charge into danger without thinking, implying that thinking isn't their strong suit. Thus he is challenging your intelligence and the intelligence of your tribe. How do you respond?
The big and pretty much unconscious question that Xha asks himself before he responds to a challenge is "Is this...Xha the exile (alias of PoorWanderingOne)2014-11-18T17:27:31ZRe: Forums: Play-by-Post Discussion: The Tower of Light - a Dungeon World Campaign DiscussionXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/discussion&page=4#1642014-11-17T19:51:41Z2014-11-17T19:51:41Z<div class="messageboard-quotee">Father Jarad from the game thread wrote:</div><blockquote> <span class=messageboard-ooc>lol can't wait to see what happens</span> </blockquote><p>I think I broke the gm.Father Jarad from the game thread wrote:lol can't wait to see what happens
I think I broke the gm.Xha the exile (alias of PoorWanderingOne)2014-11-17T19:51:41ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=8#3802014-11-15T00:45:26Z2014-11-15T00:45:26Z<p><span class=messageboard-ooc>{Yes Cappy's back. Hold onto your hat folks. It's gonna be a bumpy ride!}"</span></p>
<p><b>"Good question!"</b> Xha moved close to caved skull man and grasps hid pointing finger in his fist. {<span class="messageboard-dice"><b>Defy danger dex if needed:</b></span> <span class="messageboard-dice">1d6 + 1d8 + 1 ⇒ (4) + (4) + 1 = 9</span>} <b>"You are right I don't have a plan."</b> Xha increases pressure on the trapped finger as he speaks. <b>"The king has a plan. All of this is orderly and controlled."</b> Xha begins to force the trapped finger back. He keeps caved skull's hand on his own mid line so as to force caved skull to his knees. <b>"The agents have a plan, at least they want us to believe so. But us, the victims, we don't have a plan."</b> At this point caved skull should be on his knees or have a broken finger.</p>
<p><b>"How can we have a plan? We have only just arrived and we are injured."</b> Here Xha indicates caved skull's skull.</p>
<p><b>"We mourn our dead companions."</b> Here Xha makes a general sweep with his free hand including everyone in the tent. </p>
<p><b>"We are distracted!</b>Xha's foot flashes out shattering or at least spilling a keg or wine barrel or spit of food.</p>
<p><b>"We are controlled!"</b> Xha hauls caved skull to his feet and a bit more forcing the man to stay off balance.</p>
<p><b>"We are tortured!"</b> Xha exerts more pressure on the trapped finger at the same time lifting the man higher until he is on his toes.</p>
<p><b>"We are treated like animals!"</b> still holding the height and pressure on caved skull.</p>
<p><b>"But we are not animals..."</b> Xha tempers his voice, the tone softening as he lowers caved skull back to a comfortable standing position and releases his finger. <b>"..we are free people. We will not be controlled. We will not be tortured. We will not be cut down."</b></p>
<p><b>"My friend here is right, I have no plan. Because I do not need one."</b> Xha pauses. His eyes sweep the room. <b>"You have a plan."</b> Xha indicates the centaur. <b>"..and you have one.. and you and you and you ."</b> Xha moves about the tent indicating random people. now from across the tent he points to caved skull. <b>"You! You know that the golem king fights not with arms and skill but with collapsing walls. This! This is the beginning of how we will take this stone thing down."</b></p>
<p><b>My people, my overly optimistic people, have a saying <i>The greatest stone is toppled by the wind.</i> We are that wind. The golem king was planned, was designed to face small groups fighting them in his castle. We will force it to fight an army. and leave it no walls to cower behind."</b></p>{Yes Cappy's back. Hold onto your hat folks. It's gonna be a bumpy ride!}"
"Good question!" Xha moved close to caved skull man and grasps hid pointing finger in his fist. {[dice=Defy danger dex if needed]1d6+1d8+1[/dice]} "You are right I don't have a plan." Xha increases pressure on the trapped finger as he speaks. "The king has a plan. All of this is orderly and controlled." Xha begins to force the trapped finger back. He keeps caved skull's hand on his own mid line so as to force caved...Xha the exile (alias of PoorWanderingOne)2014-11-15T00:45:26ZRe: Forums: Play-by-Post Discussion: The Tower of Light - a Dungeon World Campaign DiscussionXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/discussion&page=4#1622014-11-14T21:46:11Z2014-11-14T21:46:11Z<p>Head is too full of Jack Nicholson's Joker right now. All I can see is Xha headbutting the annoying man and saying <b>"Good question."</b> </p>
<p>I just don't have anything to follow that which would be a problem.
<br />
Let me ponder a sec.....</p>Head is too full of Jack Nicholson's Joker right now. All I can see is Xha headbutting the annoying man and saying "Good question."
I just don't have anything to follow that which would be a problem.
Let me ponder a sec.....Xha the exile (alias of PoorWanderingOne)2014-11-14T21:46:11ZRe: Forums: Play-by-Post Discussion: The Tower of Light - a Dungeon World Campaign DiscussionXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/discussion&page=4#1602014-11-14T17:57:18Z2014-11-14T17:57:18Z<p>I do not understand what you mean by "direct challenges to your intelligence". Do you mean an insult or belittling based on a perceived weakness of intellect? {"Isn't he stupid nursey?" gotta love Blackadder} Or are you talking about an intellectual challenge like a riddle or puzzle?</p>I do not understand what you mean by "direct challenges to your intelligence". Do you mean an insult or belittling based on a perceived weakness of intellect? {"Isn't he stupid nursey?" gotta love Blackadder} Or are you talking about an intellectual challenge like a riddle or puzzle?Xha the exile (alias of PoorWanderingOne)2014-11-14T17:57:18ZRe: Forums: Play-by-Post Discussion: The Tower of Light - a Dungeon World Campaign DiscussionXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/discussion&page=4#1572014-11-13T22:12:12Z2014-11-13T22:12:12Z<p>Oops error
<br />
Alignment XP not marked. I have not eschewed a convention of the civilized world</p>
<p>Race xp was marked.</p>
<p>Leveling done
<br />
+1 con</p>
<p>Advanced move: What Is Best In Life
<br />
At the end of a session, if during this session you have crushed your enemies, seen them driven before you, or have heard the lamentations of their kinfolk mark XP.</p>
<p>The name was just to good to resist.</p>
<p>Waiting on actually using the new level until downtime/contemplation requirement has been met.</p>Oops error
Alignment XP not marked. I have not eschewed a convention of the civilized world
Race xp was marked.
Leveling done
+1 con
Advanced move: What Is Best In Life
At the end of a session, if during this session you have crushed your enemies, seen them driven before you, or have heard the lamentations of their kinfolk mark XP.
The name was just to good to resist.
Waiting on actually using the new level until downtime/contemplation requirement has been met.Xha the exile (alias of PoorWanderingOne)2014-11-13T22:12:12ZRe: Forums: Play-by-Post Discussion: The Tower of Light - a Dungeon World Campaign DiscussionXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/discussion&page=4#1542014-11-13T16:35:25Z2014-11-13T16:35:25Z<p>Xha end of session one</p>
<p>Bonds: none are resolved.
<br />
Current bonds:
<br />
•Cappy is puny and foolish, but amusing to me.
<br />
•Galadin’s ways are strange and confusing.
<br />
•Father Jarad is always getting into trouble—I must protect them from themselves.
<br />
•Qadir shares my hunger for glory; the earth will tremble at our passing</p>
<p>Alignment already marked. Kvak</p>
<p>Group questions.
<br />
1, yes. We learned the king in a fink!
<br />
2, yes. Between the clay men and the drakes and the trolls one of them had to be notable.
<br />
3, no. drat.</p>
<p>so it looks like 2xp +bonds & alignment each correct?</p>Xha end of session one
Bonds: none are resolved.
Current bonds:
*Cappy is puny and foolish, but amusing to me.
*Galadin’s ways are strange and confusing.
*Father Jarad is always getting into trouble—I must protect them from themselves.
*Qadir shares my hunger for glory; the earth will tremble at our passing
Alignment already marked. Kvak
Group questions.
1, yes. We learned the king in a fink!
2, yes. Between the clay men and the drakes and the trolls one of them had to be notable.
3, no....Xha the exile (alias of PoorWanderingOne)2014-11-13T16:35:25ZRe: Forums: Play-by-Post Discussion: The Tower of Light - a Dungeon World Campaign DiscussionXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/discussion&page=4#1522014-11-12T23:05:06Z2014-11-12T23:05:06Z<p>You know this would not be a bad end of session spot.....</p>
<p>(he said aware that Xha only needs 1 more xp to level.)</p>You know this would not be a bad end of session spot.....
(he said aware that Xha only needs 1 more xp to level.)Xha the exile (alias of PoorWanderingOne)2014-11-12T23:05:06ZRe: Forums: Play-by-Post Discussion: The Tower of Light - a Dungeon World Campaign DiscussionXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/discussion&page=3#1502014-11-12T22:49:51Z2014-11-12T22:49:51Z<p>There was no mention of giving away. </p>
<p>Though to be fair there was also no mention of selling....</p>
<p>Right All property is theft time!</p>There was no mention of giving away.
Though to be fair there was also no mention of selling....
Right All property is theft time!Xha the exile (alias of PoorWanderingOne)2014-11-12T22:49:51ZRe: Forums: Play-by-Post Discussion: The Tower of Light - a Dungeon World Campaign DiscussionXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/discussion&page=3#1482014-11-12T21:51:15Z2014-11-12T21:51:15Z<p>Hey boss when do we get to resupply? Food and adventuring gear could use a reset and I think Cappy is on his last throwing knife.</p>Hey boss when do we get to resupply? Food and adventuring gear could use a reset and I think Cappy is on his last throwing knife.Xha the exile (alias of PoorWanderingOne)2014-11-12T21:51:15ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=8#3762014-11-12T21:32:12Z2014-11-12T21:32:12Z<div class="messageboard-quotee">DM Frogfoot wrote:</div><blockquote> <span class=messageboard-ooc>Fair enough! Being at 9 actually puts you within range of an Aid roll from a teammate to push it to 10, if one of your comrades attempts to help you...</span> </blockquote><p><span class=messageboard-ooc>{I must admit that idea did weigh on my decision. :7}</span>DM Frogfoot wrote:Fair enough! Being at 9 actually puts you within range of an Aid roll from a teammate to push it to 10, if one of your comrades attempts to help you...
{I must admit that idea did weigh on my decision. :7}Xha the exile (alias of PoorWanderingOne)2014-11-12T21:32:12ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=8#3742014-11-12T21:24:28Z2014-11-12T21:24:28Z<p><span class=messageboard-ooc>Might be a little meta-gamey but I am not risking that 9. I figure they will just point us at something we want to do anyway and I would really hate to bolix my first change at leading a horde.</span></p>Might be a little meta-gamey but I am not risking that 9. I figure they will just point us at something we want to do anyway and I would really hate to bolix my first change at leading a horde.Xha the exile (alias of PoorWanderingOne)2014-11-12T21:24:28ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=8#3722014-11-12T21:16:00Z2014-11-12T21:16:00Z<p><span class="messageboard-dice"><b>Actually Int is the dumpstat.:</b></span> <span class="messageboard-dice">1d6 + 1d6 + 0 ⇒ (6) + (3) + 0 = 9</span></p>
<p><span class=messageboard-ooc>This is why the Paladin should do the rabble-rousing. Side quest incoming! </span></p>[dice=Actually Int is the dumpstat.]1d6+1d6+0[/dice]
This is why the Paladin should do the rabble-rousing. Side quest incoming!Xha the exile (alias of PoorWanderingOne)2014-11-12T21:16:00ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=8#3702014-11-12T18:39:14Z2014-11-12T18:39:14Z<div class="messageboard-quotee">DM Frogfoot wrote:</div><blockquote><p> The warrior strolls up and puts one arm over your shoulder, Xha. Drink heavily colors the odor of his breath. <b>"Of course, friend, I'll educate you on how <i>f%•$ed</i> you all are."</b> he drinks from his mug and smacks his lips. <b>"The Golem King is the size of a giant, with arms that possess the strength of twenty men. Whenever any of our groups attacked, he destroyed the surrounding castle, bringing the whole section of the building down on our heads."</b> he takes a deep pull from his flagon, and then gestures to his skull. <b>"Literally in my case."</b></p>
<p>He belches, then goes on. <b>"Still, 'snot like he minds destroying his own castle. It's fully rebuilt every time someone steps foot in his chamber, by magic."</b> he scoffs. <b>"We aren't meant to win. Those bastard Agents cut us loose when we failed, and we're stuck here. The Tower of Light's a fuggin' lie. We're all meant to die here, for the amusement of the commoners."</b> his head hangs low. Listeners nearby are nodding, their expressions ashen. </blockquote><p>Xha idly shrugs off the drunk as he scans the crowd astonishment clearly showing on his face.
</p>
<b>"Of course it is a lie! It was set up by a city-man and a so called king at that. Nothing is real or true that is bound by walls. Children know this!"</b> Xha's voice rings with contempt.</p>
<p><b>"Do not tell me you believed a civilized politician, you are free people not foolish sheep."</b></p>
<p>Xha scans the crowd. Head tilted as if examining a horse.</p>
<p><b>"Or perhaps you are...You walked into the Golem kings castle as though led by a judas goat. Why? Why attack this king in small groups? Why face it on ground of its choosing? </p>
<p>Tear the castle down! Force it onto your ground, harry, bait and trap!
<br />
It may have the strength of twenty but there are far more than twenty here. Look to each other. It is one. One foe. One castle. We are many. The lion is torn apart by the wolf, this carved king will fall.
<br />
We are free! The rules of Agents and Kings are less than sand, less than nothing to us!
<br />
Stand!
<br />
Fight!
<br />
Show this so called king Vesteri his error in thinking he could hold free people in a lie."</b></p>DM Frogfoot wrote:The warrior strolls up and puts one arm over your shoulder, Xha. Drink heavily colors the odor of his breath. "Of course, friend, I'll educate you on how f%*$ed you all are." he drinks from his mug and smacks his lips. "The Golem King is the size of a giant, with arms that possess the strength of twenty men. Whenever any of our groups attacked, he destroyed the surrounding castle, bringing the whole section of the building down on our heads." he takes a deep pull from his...Xha the exile (alias of PoorWanderingOne)2014-11-12T18:39:14ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=8#3622014-11-07T00:34:19Z2014-11-07T00:34:19Z<div class="messageboard-quotee">DM Frogfoot wrote:</div><blockquote> Over at the food tents, the warrior with the caved in skull smiles a rictus grin at Xha. <b>"Oh aye, a fallen bit of masonry from the ceiling crushed me skull and knocked me out cold while the Golem King <i>performed for the audience.</i>"</b> At the mention of the word "audience," everybody nearby spits on the ground. </blockquote><p><b>"From what I have seen your path was the correct one. What makes this king so strong? Why have so many been beaten by one thing?"</b>DM Frogfoot wrote:Over at the food tents, the warrior with the caved in skull smiles a rictus grin at Xha. "Oh aye, a fallen bit of masonry from the ceiling crushed me skull and knocked me out cold while the Golem King performed for the audience." At the mention of the word "audience," everybody nearby spits on the ground.
"From what I have seen your path was the correct one. What makes this king so strong? Why have so many been beaten by one thing?"Xha the exile (alias of PoorWanderingOne)2014-11-07T00:34:19ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=8#3612014-11-07T00:34:04Z2014-11-07T00:34:04Z<div class="messageboard-quotee">DM Frogfoot wrote:</div><blockquote> Over at the food tents, the warrior with the caved in skull smiles a rictus grin at Xha. <b>"Oh aye, a fallen bit of masonry from the ceiling crushed me skull and knocked me out cold while the Golem King <i>performed for the audience.</i>"</b> At the mention of the word "audience," everybody nearby spits on the ground. </blockquote><p><b>"From what I have seen your path was the correct one. What makes this king so strong? Why have so many been beaten bu one thing?"</b>DM Frogfoot wrote:Over at the food tents, the warrior with the caved in skull smiles a rictus grin at Xha. "Oh aye, a fallen bit of masonry from the ceiling crushed me skull and knocked me out cold while the Golem King performed for the audience." At the mention of the word "audience," everybody nearby spits on the ground.
"From what I have seen your path was the correct one. What makes this king so strong? Why have so many been beaten bu one thing?"Xha the exile (alias of PoorWanderingOne)2014-11-07T00:34:04ZRe: Forums: Play-by-Post: The Tower of Light - a Dungeon World CampaignXha the exile (alias of PoorWanderingOne)https://paizo.com/campaigns/TheTowerOfLightADungeonWorldCampaign/gameplay&page=7#3502014-11-04T23:29:39Z2014-11-04T23:29:39Z<p>Xha stares openly at the man's wound.</p>
<p><b>"Did the Golem king do that?"</b> Xha asks. </p>
<p><span class=messageboard-ooc>{Are there other injured? About what percentage of the folks in this tent plus folks in sight outside? With a decent number Xha might try an 'individually weak but united strong' (go union!) speech to convince this rabble to collectively assault the GK rather than allowing it to defeat them piecemeal. Though this kind of thing is more in Galabin's idiom.}</span></p>Xha stares openly at the man's wound.
"Did the Golem king do that?" Xha asks.
{Are there other injured? About what percentage of the folks in this tent plus folks in sight outside? With a decent number Xha might try an 'individually weak but united strong' (go union!) speech to convince this rabble to collectively assault the GK rather than allowing it to defeat them piecemeal. Though this kind of thing is more in Galabin's idiom.}Xha the exile (alias of PoorWanderingOne)2014-11-04T23:29:39ZRe: Forums: Recruitment: Spooky GM's Wrath of the RighteousPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/SpookyGMsWrathOfTheRighteous/recruiting&page=5#2472014-10-20T18:30:41Z2014-10-20T18:30:41Z<p>We need a Kardashian czar!!1!</p>
<p>Illegal Kardashian State fighters sneaking through our southern Kardashian with Kardashians the size of grapefruit.</p>
<p>Sorry too many political ads.....More coffee.</p>We need a Kardashian czar!!1!
Illegal Kardashian State fighters sneaking through our southern Kardashian with Kardashians the size of grapefruit.
Sorry too many political ads.....More coffee.Peter Avoir (alias of PoorWanderingOne)2014-10-20T18:30:41ZRe: Forums: Recruitment: Spooky GM's Wrath of the RighteousPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/SpookyGMsWrathOfTheRighteous/recruiting&page=5#2452014-10-20T18:12:54Z2014-10-20T18:12:54Z<div class="messageboard-quotee">Spooky GM wrote:</div><blockquote> ... because I'm not missing Gotham and Sleepy Hollow. </blockquote><p>Wise choice..
<p>All done here. Peter came together well. I like the scarred on the inside friendly on the outside vibe.</p>
<p>I hope you do not mind my making him a member of the city watch/militia. I expect everyone in this town contributes somehow. It is a rather focused place.</p>Spooky GM wrote:... because I'm not missing Gotham and Sleepy Hollow.
Wise choice.. All done here. Peter came together well. I like the scarred on the inside friendly on the outside vibe.
I hope you do not mind my making him a member of the city watch/militia. I expect everyone in this town contributes somehow. It is a rather focused place.Peter Avoir (alias of PoorWanderingOne)2014-10-20T18:12:54ZRe: Forums: Recruitment: Spooky GM's Wrath of the RighteousPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/SpookyGMsWrathOfTheRighteous/recruiting&page=5#2432014-10-20T17:27:14Z2014-10-20T17:27:14Z<p>So if you are or were married to Kim kardashian you are immune to ebola.</p>
<p>Or is it if you've been exposed to ebola you are immune to Kim Kardashian?</p>So if you are or were married to Kim kardashian you are immune to ebola.
Or is it if you've been exposed to ebola you are immune to Kim Kardashian?Peter Avoir (alias of PoorWanderingOne)2014-10-20T17:27:14ZRe: Forums: Recruitment: Spooky GM's Wrath of the RighteousPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/SpookyGMsWrathOfTheRighteous/recruiting&page=4#1532014-10-18T19:10:48Z2014-10-18T19:10:48Z<p>If this is still open I would like to humbly apply.</p>
<p>Peter will be going for the Champion slot though other Martial inclined paths are possible.</p>
<p>Class: First level as a Maneuver master monk and then Lore Warden/Martial Master fighter after that. Flexibility is Peter's watchword. While he will be quite capable of bringing a good deal of direct damage to the table he will really shine soon.through his ability to cripple opponents defenses allowing the other party members to attack with impunity. </p>
<p>It is a personal goal as a player to so hamstring an opponent that the Wizard feels confident enough to whack them with their quarterstaff.</p>
<p>Crunch, and background to follow in a few hours. Campaign trait will be Stolen fury. Race is either human or Halfling. I have never played a halfling martial and Kobold style looks to be quite effective.....</p>
<p>In any case please consider this a dot. Actual application coming soon.</p>If this is still open I would like to humbly apply.
Peter will be going for the Champion slot though other Martial inclined paths are possible.
Class: First level as a Maneuver master monk and then Lore Warden/Martial Master fighter after that. Flexibility is Peter's watchword. While he will be quite capable of bringing a good deal of direct damage to the table he will really shine soon.through his ability to cripple opponents defenses allowing the other party members to attack with
...Peter Avoir (alias of PoorWanderingOne)2014-10-18T19:10:48ZRe: Forums: Recruitment: Carrion Crown APMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrown721yu/recruiting&page=2#672014-04-17T15:33:29Z2014-04-17T15:33:29Z<div class="messageboard-quotee">Tom GM CC wrote:</div><blockquote> After reading a little more thoroughly through the AP, I'm opening up Adventurer's Armory as an option for purchasing equipment. </blockquote><p>Quick everyone, into your kilts!Tom GM CC wrote:After reading a little more thoroughly through the AP, I'm opening up Adventurer's Armory as an option for purchasing equipment.
Quick everyone, into your kilts!Malcolm d'Varre (alias of PoorWanderingOne)2014-04-17T15:33:29ZRe: Forums: Recruitment: [PBP] Wrath of the Righteous - Need one Melee/skill playerPeter Avoir (alias of PoorWanderingOne)https://paizo.com/threads/rzs2qw9x?PBP-Wrath-of-the-Righteous-Need-one#132014-04-15T18:53:59Z2014-04-15T18:53:59Z<div class="messageboard-quotee">LazarX wrote:</div><blockquote><br />
<br />
15 points is viable. Keep in mind that mythic tiers WILL be boosting attributes significantly. There's no reason to go above 20. </blockquote><p>I am quite happy with 15pt. The difference between 15 and 25 point buy is trivial in the long term. But then I also never dump stats and willingly take Profession skills so my viewpoint may be non-standard.LazarX wrote:15 points is viable. Keep in mind that mythic tiers WILL be boosting attributes significantly. There's no reason to go above 20.
I am quite happy with 15pt. The difference between 15 and 25 point buy is trivial in the long term. But then I also never dump stats and willingly take Profession skills so my viewpoint may be non-standard.Peter Avoir (alias of PoorWanderingOne)2014-04-15T18:53:59ZRe: Forums: Recruitment: Carrion Crown APMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrown721yu/recruiting&page=2#542014-04-15T17:25:14Z2014-04-15T17:25:14Z<div class="messageboard-quotee">tom_thiessen wrote:</div><blockquote>... but certain encounters will fit nicely with the rules. </blockquote><p>All good. Just some idle musing on my part.tom_thiessen wrote:... but certain encounters will fit nicely with the rules.
All good. Just some idle musing on my part.Malcolm d'Varre (alias of PoorWanderingOne)2014-04-15T17:25:14ZRe: Forums: Recruitment: [PBP] Wrath of the Righteous - Need one Melee/skill playerPeter Avoir (alias of PoorWanderingOne)https://paizo.com/threads/rzs2qw9x?PBP-Wrath-of-the-Righteous-Need-one#72014-04-15T17:22:41Z2014-04-15T17:22:41Z<p>Peter can manage melee well and pulls some decent skill numbers.</p>
<p>Taking Stolen Fury for the campaign trait.</p>
<p>Would need to rework gear depending on your requirements, but I think Peter can fit.</p>Peter can manage melee well and pulls some decent skill numbers.
Taking Stolen Fury for the campaign trait.
Would need to rework gear depending on your requirements, but I think Peter can fit.Peter Avoir (alias of PoorWanderingOne)2014-04-15T17:22:41ZRe: Forums: Recruitment: Carrion Crown APMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrown721yu/recruiting&page=2#512014-04-15T15:06:19Z2014-04-15T15:06:19Z<div class="messageboard-quotee">tom_thiessen wrote:</div><blockquote><p> ...</p>
<p>While talking about optional rules, is anyone NOT interested in sanity rules? It comes up later on in the AP (adventure #4), but it can also be useful the first time the PCs see an undead rise from the grave. </blockquote><p>I like it. I think it adds to verisimilitude to have a character's brain break when the impossible happens. Mind you impossible is a flexible concept in a fantasy RPG. A priest of Phrasma might be fine with seeing undead rise. Well not fine, but sane and very very angry.tom_thiessen wrote:...
While talking about optional rules, is anyone NOT interested in sanity rules? It comes up later on in the AP (adventure #4), but it can also be useful the first time the PCs see an undead rise from the grave.
I like it. I think it adds to verisimilitude to have a character's brain break when the impossible happens. Mind you impossible is a flexible concept in a fantasy RPG. A priest of Phrasma might be fine with seeing undead rise. Well not fine, but sane and very...Malcolm d'Varre (alias of PoorWanderingOne)2014-04-15T15:06:19ZRe: Forums: Recruitment: Carrion Crown APMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrown721yu/recruiting#362014-04-14T21:24:29Z2014-04-14T21:24:29Z<p>Hat:ring</p>
<p>Info in complete under the alias.
<br />
Malcolm is a solid fighter. Looking to stay mobile on the battlefield and make the baddies regret getting up that morning.</p>
<p>Plan? Malcolm would like to solidify the family fortune. Perhaps move up the odd rung or two on the social ladder. He has secret hopes of marrying well and becoming a 'real' noble but he will be quite happy building his and by extension his families reputation through good deeds and splattering zombies et.al.</p>Hat:ring
Info in complete under the alias.
Malcolm is a solid fighter. Looking to stay mobile on the battlefield and make the baddies regret getting up that morning.
Plan? Malcolm would like to solidify the family fortune. Perhaps move up the odd rung or two on the social ladder. He has secret hopes of marrying well and becoming a 'real' noble but he will be quite happy building his and by extension his families reputation through good deeds and splattering zombies et.al.Malcolm d'Varre (alias of PoorWanderingOne)2014-04-14T21:24:29ZRe: Forums: Recruitment: Carrion Crown recruitment threadMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrownTheHiddenRoad/recruiting&page=4#1992014-04-14T21:16:12Z2014-04-14T21:16:12Z<div class="messageboard-quotee">Aliseya Belododia wrote:</div><blockquote><br />
<br />
<p>@Malcolm - I just recognized you, we played in a short-lived Kingmaker game a while back (I played Aldarion the Sage). Hello! :) </blockquote><p>And hello to you! Good to see you are still about. I am sure we will get a game together again sometime.Aliseya Belododia wrote:@Malcolm - I just recognized you, we played in a short-lived Kingmaker game a while back (I played Aldarion the Sage). Hello! :)
And hello to you! Good to see you are still about. I am sure we will get a game together again sometime.Malcolm d'Varre (alias of PoorWanderingOne)2014-04-14T21:16:12ZRe: Forums: Recruitment: Welcome to the Sweet Trade - A Skull & Shackles PBP RecruitmentGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/WelcomeToTheSweetTradeAnSSPbPAdventure/recruiting#412014-04-03T19:07:37Z2014-04-03T19:07:37Z<p>Gaius and Alfonso are the same person please delete Gauis from consideration.</p>
<p>Thank you.</p>Gaius and Alfonso are the same person please delete Gauis from consideration.
Thank you.Gaius Gracci (alias of PoorWanderingOne)2014-04-03T19:07:37ZRe: Forums: Recruitment: Welcome to the Sweet Trade - A Skull & Shackles PBP RecruitmentGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/WelcomeToTheSweetTradeAnSSPbPAdventure/recruiting#142014-04-03T00:14:46Z2014-04-03T00:14:46Z<p>Tossing my hat in.
<br />
Water child half-elf Seaborne sorcerer</p>
<p>I have been looking for the opportunity to play an aquatic themed character. Fluff and crunch to follow.</p>Tossing my hat in.
Water child half-elf Seaborne sorcerer
I have been looking for the opportunity to play an aquatic themed character. Fluff and crunch to follow.Gaius Gracci (alias of PoorWanderingOne)2014-04-03T00:14:46ZRe: Forums: Play-by-Post Discussion: OpenPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/discussion#332014-04-02T21:53:59Z2014-04-02T21:53:59Z<p>Very sorry. Take the time you need boss.</p>
<p>I for one will be here when or if you feel like coming back.
<br />
Again my condolences.</p>Very sorry. Take the time you need boss.
I for one will be here when or if you feel like coming back.
Again my condolences.Peter Avoir (alias of PoorWanderingOne)2014-04-02T21:53:59ZRe: Forums: Play-by-Post Discussion: OpenPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/discussion#302014-04-02T18:45:32Z2014-04-02T18:45:32Z<p>Last post by toxic under any alias was 27 March. That is only 6 days ago. I wouldn't call a game dead before 2 full weeks of silence but the prognosis is not so good.</p>Last post by toxic under any alias was 27 March. That is only 6 days ago. I wouldn't call a game dead before 2 full weeks of silence but the prognosis is not so good.Peter Avoir (alias of PoorWanderingOne)2014-04-02T18:45:32ZRe: Forums: Recruitment: Lucendar's Mummy's Mask recruitment - Tomb explorers needed!Ernst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/LucendarsMummysMaskCampaignTheNecropolisAwaits/recruiting&page=4#1872014-03-31T16:15:10Z2014-03-31T16:15:10Z<p>Hmmm 4d23 to the rescue!</p>
<p>Seriously Lucendar, you have a tough job.</p>
<p>Good luck everyone.</p>Hmmm 4d23 to the rescue!
Seriously Lucendar, you have a tough job.
Good luck everyone.Ernst "Love" Lowfield (alias of PoorWanderingOne)2014-03-31T16:15:10ZRe: Forums: Play-by-Post: Wrath of The Righteous Part I - The Worldwound IncursionPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/gameplay#492014-03-28T19:26:25Z2014-03-28T19:26:25Z<p>[Spoiler omitted]</p>
<p><b>Could you scout the other passage as well? These folks are hurt, hate to have to drag them down a dead end only to have to come back."</b></p>
<p><span class=messageboard-ooc>Anything, apart from the exoskeleton of the dead spider, around that could be used to rig a stretcher or travois?</span></p>[Spoiler omitted]
Could you scout the other passage as well? These folks are hurt, hate to have to drag them down a dead end only to have to come back."
Anything, apart from the exoskeleton of the dead spider, around that could be used to rig a stretcher or travois?Peter Avoir (alias of PoorWanderingOne)2014-03-28T19:26:25ZRe: Forums: Recruitment: Lucendar's Mummy's Mask recruitment - Tomb explorers needed!Ernst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/LucendarsMummysMaskCampaignTheNecropolisAwaits/recruiting&page=4#1522014-03-28T19:12:30Z2014-03-28T19:12:30Z<p>Done.
<br />
Love is finished save for gear.</p>Done.
Love is finished save for gear.Ernst "Love" Lowfield (alias of PoorWanderingOne)2014-03-28T19:12:30ZRe: Forums: Recruitment: Lucendar's Mummy's Mask recruitment - Tomb explorers needed!Ernst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/LucendarsMummysMaskCampaignTheNecropolisAwaits/recruiting&page=3#1392014-03-28T16:42:31Z2014-03-28T16:42:31Z<div class="messageboard-quotee">Alzaar Na' Keth wrote:</div><blockquote> And the slow, agonizing process of waiting begins.... </blockquote><p>Just pull up a chair and relax. Maybe that nice Halfling can bring us some nice coffee.
<p>{psst. Your perception skill looks to be 1 off. 3(class)+0wisdom+1rank is +4 but you list +5 where is that +1 I missed?}</p>
<p><b>Lucendar</b> Changed campaign trait for Love. <i>Inquisitive Archaeologist</i> fit better. Still quite skilled at appraise though.</p>Alzaar Na' Keth wrote:And the slow, agonizing process of waiting begins....
Just pull up a chair and relax. Maybe that nice Halfling can bring us some nice coffee. {psst. Your perception skill looks to be 1 off. 3(class)+0wisdom+1rank is +4 but you list +5 where is that +1 I missed?}
Lucendar Changed campaign trait for Love. Inquisitive Archaeologist fit better. Still quite skilled at appraise though.Ernst "Love" Lowfield (alias of PoorWanderingOne)2014-03-28T16:42:31ZRe: Forums: Recruitment: Lucendar's Mummy's Mask recruitment - Tomb explorers needed!Ernst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/LucendarsMummysMaskCampaignTheNecropolisAwaits/recruiting&page=3#1072014-03-27T23:01:09Z2014-03-27T23:01:09Z<div class="messageboard-quotee">Miss Lori wrote:</div><blockquote> ok, since this is my first point buy build, is this a good 15 build? Also did I do it right. Stats before racial bonus are 16, 14, 12, 10, 10, 8. </blockquote><p>Comes out to 15 so it's good.Miss Lori wrote:ok, since this is my first point buy build, is this a good 15 build? Also did I do it right. Stats before racial bonus are 16, 14, 12, 10, 10, 8.
Comes out to 15 so it's good.Ernst "Love" Lowfield (alias of PoorWanderingOne)2014-03-27T23:01:09ZRe: Forums: Recruitment: Lucendar's Mummy's Mask recruitment - Tomb explorers needed!Ernst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/LucendarsMummysMaskCampaignTheNecropolisAwaits/recruiting&page=3#1062014-03-27T22:58:50Z2014-03-27T22:58:50Z<p>Love's focus is more on not getting hurt. But there is an elven ranger w/ a first level dip in Druid idea that could make good use of it.</p>Love's focus is more on not getting hurt. But there is an elven ranger w/ a first level dip in Druid idea that could make good use of it.Ernst "Love" Lowfield (alias of PoorWanderingOne)2014-03-27T22:58:50ZRe: Forums: Recruitment: Lucendar's Mummy's Mask recruitment - Tomb explorers needed!Ernst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/LucendarsMummysMaskCampaignTheNecropolisAwaits/recruiting&page=3#1032014-03-27T22:41:54Z2014-03-27T22:41:54Z<p>I am a fan of it as well. Besides taking only combat feats makes one seem a tad one sided. That said I have yet to nail down a starting feat for Love. </p>
<p>Alertness or Skill focus Perception would be a good start. but then there is Steel Soul....or Deepsight....or...<sigh></p>I am a fan of it as well. Besides taking only combat feats makes one seem a tad one sided. That said I have yet to nail down a starting feat for Love.
Alertness or Skill focus Perception would be a good start. but then there is Steel Soul....or Deepsight....or...Ernst "Love" Lowfield (alias of PoorWanderingOne)2014-03-27T22:41:54ZRe: Forums: Recruitment: Lucendar's Mummy's Mask recruitment - Tomb explorers needed!Ernst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/LucendarsMummysMaskCampaignTheNecropolisAwaits/recruiting&page=2#982014-03-27T22:30:37Z2014-03-27T22:30:37Z<p>Not something to worry about for a few levels at least. Rapid reload might be worth it as an early feat but it is a toss up between that and point blank shot. Eventually you will likely want both if you are looking at rapid shot down the line.</p>
<p>This is why I prefer thieves. The accounting is so much simpler. </p>
<p>Mind you having some folks walking through a tomb with kegs of low-yield explosives could come in quite handy.</p>
<p>Must remember Kn.Engineering so I will know which walls are not load bearing.</p>Not something to worry about for a few levels at least. Rapid reload might be worth it as an early feat but it is a toss up between that and point blank shot. Eventually you will likely want both if you are looking at rapid shot down the line.
This is why I prefer thieves. The accounting is so much simpler.
Mind you having some folks walking through a tomb with kegs of low-yield explosives could come in quite handy.
Must remember Kn.Engineering so I will know which walls are not load bearing.Ernst "Love" Lowfield (alias of PoorWanderingOne)2014-03-27T22:30:37ZRe: Forums: Recruitment: Lucendar's Mummy's Mask recruitment - Tomb explorers needed!Ernst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/LucendarsMummysMaskCampaignTheNecropolisAwaits/recruiting&page=2#932014-03-27T22:08:02Z2014-03-27T22:08:02Z<p>Rapid reload feat edited for focus....</p>
<p>Benefit: The time required for you to reload your chosen type of weapon is reduced to... a move action (for...or one-handed firearm), or a standard action (two-handed firearm). Reloading a crossbow or firearm still provokes attacks of opportunity.</p>
<p>So it looks like a move or a standard to reload depending on the gun.</p>
<p>Note also
<br />
<b>Alchemical cartridge</b></p>
<p>An alchemical cartridge is a prepared bundle of black powder with a bullet or pellets, sometimes with more exotic material added, which is then wrapped in paper or cloth and sealed with beeswax, lard, or tallow. There are many types of alchemical cartridges, the simplest being the paper cartridge—a simple mix of black powder and either pellets or a bullet. <b>Alchemical cartridges make loading a firearm easier, reducing the time to load a firearm by one step (a full-round action becomes a standard action, a standard action becomes a move action, and a move action becomes a free action), but they tend to be unstable.</b> ...</p>
<p>The simplest cartridge runs 12g per shot and increases misfire by 1.</p>
<p>So using rapid reload w/ paper cartridges means reloading 1 barrel is a free action. </p>
<p>Hope that helped. All taken from d20Pfsrd</p>Rapid reload feat edited for focus....
Benefit: The time required for you to reload your chosen type of weapon is reduced to... a move action (for...or one-handed firearm), or a standard action (two-handed firearm). Reloading a crossbow or firearm still provokes attacks of opportunity.
So it looks like a move or a standard to reload depending on the gun.
Note also
Alchemical cartridge
An alchemical cartridge is a prepared bundle of black powder with a bullet or pellets, sometimes with...Ernst "Love" Lowfield (alias of PoorWanderingOne)2014-03-27T22:08:02ZRe: Forums: Recruitment: Lucendar's Mummy's Mask recruitment - Tomb explorers needed!Ernst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/LucendarsMummysMaskCampaignTheNecropolisAwaits/recruiting#472014-03-27T17:12:57Z2014-03-27T17:12:57Z<p>Hmmm odd mix</p>
<p>Only a lone bard on the arcane side.</p>
<p>A Cleric, a Druid, an Inquisitor and two rangers for team divine.</p>
<p>Were it not for how much playing Love's no nonsense, step where I step, attitude appeals to me I would be sorely tempted to toss in a Wizard candidate.</p>Hmmm odd mix
Only a lone bard on the arcane side.
A Cleric, a Druid, an Inquisitor and two rangers for team divine.
Were it not for how much playing Love's no nonsense, step where I step, attitude appeals to me I would be sorely tempted to toss in a Wizard candidate.Ernst "Love" Lowfield (alias of PoorWanderingOne)2014-03-27T17:12:57ZRe: Forums: Recruitment: Lucendar's Mummy's Mask recruitment - Tomb explorers needed!Ernst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/LucendarsMummysMaskCampaignTheNecropolisAwaits/recruiting#452014-03-27T15:48:38Z2014-03-27T15:48:38Z<p>Worried it might play havoc with WBL. Glad for the reassurance the trait could have been written for Love it fits so well.</p>Worried it might play havoc with WBL. Glad for the reassurance the trait could have been written for Love it fits so well.Ernst "Love" Lowfield (alias of PoorWanderingOne)2014-03-27T15:48:38ZRe: Forums: Play-by-Post: Wrath of The Righteous Part I - The Worldwound IncursionPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/gameplay#442014-03-27T15:43:16Z2014-03-27T15:43:16Z<p>Peter assists the Paladin.<span class="messageboard-dice"><b>Aid Balen's heal skill check:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (8) + 1 = 9</span>. <span class=messageboard-ooc>{Rats one short.}</span></p>
<p><b>"Good idea Enike"</b> Peter almost says something more.</p>
<p>Thinking: <i>She is a pro. Let her do her job her way. She'll come back.</i></p>Peter assists the Paladin.[dice=Aid Balen's heal skill check]1d20+1[/dice]. {Rats one short.}
"Good idea Enike" Peter almost says something more.
Thinking: She is a pro. Let her do her job her way. She'll come back.Peter Avoir (alias of PoorWanderingOne)2014-03-27T15:43:16ZRe: Forums: Recruitment: Lucendar's Mummy's Mask recruitment - Tomb explorers needed!Ernst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/LucendarsMummysMaskCampaignTheNecropolisAwaits/recruiting#432014-03-27T15:25:11Z2014-03-27T15:25:11Z<div class="messageboard-quotee">Lucendar wrote:</div><blockquote> Vidic: Yes, thank you for reminding me. No traits that increase your wealth allowed. </blockquote><p>Foreign opportunist indirectly increases wealth:
<p>"In addition, your contacts in the antiquities markets allow you to sell relics of Ancient Osirion for 60% of their listed price, rather than the normal 50% value."</p>
<p>Will this be an issue? With a little background tinker Love can take another campaign trait.</p>Lucendar wrote:Vidic: Yes, thank you for reminding me. No traits that increase your wealth allowed.
Foreign opportunist indirectly increases wealth: "In addition, your contacts in the antiquities markets allow you to sell relics of Ancient Osirion for 60% of their listed price, rather than the normal 50% value."
Will this be an issue? With a little background tinker Love can take another campaign trait.Ernst "Love" Lowfield (alias of PoorWanderingOne)2014-03-27T15:25:11ZRe: Forums: Recruitment: Lucendar's Mummy's Mask recruitment - Tomb explorers needed!Ernst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/LucendarsMummysMaskCampaignTheNecropolisAwaits/recruiting#142014-03-26T21:01:36Z2014-03-26T21:01:36Z<div class="messageboard-quotee">Jim Cirillo wrote:</div><blockquote><p> I think I will be going with the Stranger in a Strange Land motif. Looking at Human Ranger (Infiltrator), formerly a loyal swordsman in the service of House Surtova, when civil war broke out in Brevoy he was killed (WHAT?!?).</p>
<p>More to follow...... </blockquote><p>And perhaps you needed some friends in "Low" places to provide a safe pipeline far from folks looking for revenge.....
<p>Just saying...</p>Jim Cirillo wrote:I think I will be going with the Stranger in a Strange Land motif. Looking at Human Ranger (Infiltrator), formerly a loyal swordsman in the service of House Surtova, when civil war broke out in Brevoy he was killed (WHAT?!?).
More to follow......
And perhaps you needed some friends in "Low" places to provide a safe pipeline far from folks looking for revenge..... Just saying...Ernst "Love" Lowfield (alias of PoorWanderingOne)2014-03-26T21:01:36ZRe: Forums: Recruitment: Lucendar's Mummy's Mask recruitment - Tomb explorers needed!Ernst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/LucendarsMummysMaskCampaignTheNecropolisAwaits/recruiting#112014-03-26T20:41:27Z2014-03-26T20:41:27Z<p>Presenting Ernst 'Love' Lowfield for your consideration. Dwarf Trapsmith Rogue</p>
<p>I will happily be the rogue who does all the work. ICTSpiceMerchant is now free to run with the cleric idea. /snark</p>
<p>1. Visual description of character.
<br />
~The alias image is perfect for Love, I built him from it. Slightly sun-burnt, taking Foreign Opportunist campaign trait so he is new to Wati, short bearded as long beards and traps do not mix well. Dresses conservatively and practically. He is a professional, flash is for the client. </p>
<p>2. Why do you care about tomb exploring? Why risk death at the hands of ancient traps or untold horrors buried away? Isn't there an easier way for your character to make a living? Is it just greed for gold or something else?
<br />
~First it is something of a family business. The Lowfields have been making, and less publicly, breaking traps and vaults for generations. Think something like the Timsons from the Rumpole novels.
<br />
Love seeks to both expand the family business and to establish his own reputation by making a bit of a splash in this lottery. With a good name as a trapsmith and the funds from the tomb Love seeks to prove that the ancients cannot hold a candle to modern builders. </p>
<p>3. Brief history as to how you heard about lottery and came to be in Wati.
<br />
~Business contacts among Pahmet dwarf community sent word about the opening. Senior family members being conservative (they are dwarves after all) decided to send Love partly to test the waters pending any real commitment of resources and as a test for the young lad.</p>Presenting Ernst 'Love' Lowfield for your consideration. Dwarf Trapsmith Rogue
I will happily be the rogue who does all the work. ICTSpiceMerchant is now free to run with the cleric idea. /snark
1. Visual description of character.
~The alias image is perfect for Love, I built him from it. Slightly sun-burnt, taking Foreign Opportunist campaign trait so he is new to Wati, short bearded as long beards and traps do not mix well. Dresses conservatively and practically. He is a professional,...Ernst "Love" Lowfield (alias of PoorWanderingOne)2014-03-26T20:41:27ZRe: Forums: Play-by-Post Discussion: OpenPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/discussion#282014-03-26T19:21:44Z2014-03-26T19:21:44Z<p>Hello?</p>Hello?Peter Avoir (alias of PoorWanderingOne)2014-03-26T19:21:44ZRe: Forums: Play-by-Post: Wrath of The Righteous Part I - The Worldwound IncursionPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/gameplay#382014-03-25T15:27:35Z2014-03-25T15:27:35Z<p>"Right, dying time."</p>
<p><span class=messageboard-ooc>Assuming we are in combat time. Please ignore if incorrect.</span></p>
<p><span class="messageboard-dice"><b>Initiative:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (20) + 3 = 23</span> <span class=messageboard-ooc>woah...</span></p>
<p><span class=messageboard-ooc><i>Move action</i> single move towards spider reading flail as part of move. move is 30 spider is 40 away so that puts the spider out of reach but in full bright light.</span></p>
<p><span class=messageboard-ooc><i>Standard action</i>: Ready attack if attacked by spider or thing(s) eating it <span class="messageboard-dice"><b>attack, cold iron light flail:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (13) + 4 = 17</span> hmmm might be a hit. <span class="messageboard-dice"><b>damage if that was a hit:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (8) + 3 = 11</span> Ouch I hope that 17 hit.</span></p>"Right, dying time."
Assuming we are in combat time. Please ignore if incorrect.
[dice=Initiative]1d20+3[/dice] woah...
Move action single move towards spider reading flail as part of move. move is 30 spider is 40 away so that puts the spider out of reach but in full bright light.
Standard action: Ready attack if attacked by spider or thing(s) eating it [dice=attack, cold iron light flail]1d20+4[/dice] hmmm might be a hit. [dice=damage if that was a hit]1d8+3[/dice] Ouch I hope that 17 hit.Peter Avoir (alias of PoorWanderingOne)2014-03-25T15:27:35ZRe: Forums: Play-by-Post: Wrath of The Righteous Part I - The Worldwound IncursionPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/gameplay#352014-03-24T18:01:39Z2014-03-24T18:01:39Z<div class="messageboard-quotee">Belen wrote:</div><blockquote> <b>Corporal, should I attack the spider? ...</b> </blockquote><p><b>"No need to court trouble. She'll come calling soon enough. Stick near the light though, just in case."</b>
<p><span class=messageboard-ooc>Besides assuming you don't have any special vision abilities at 40' from a Light spell the spider, or anything else, gets concealment. No need to fight at a disadvantage if you do not need to.</span></p>
<p>Peter takes one last poke through the rubble.
<br />
<span class="messageboard-dice"><b>Perception if needed, taking 10 for 16 if I can otherwise:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (8) + 6 = 14</span></p>Belen wrote:Corporal, should I attack the spider? ...
"No need to court trouble. She'll come calling soon enough. Stick near the light though, just in case." Besides assuming you don't have any special vision abilities at 40' from a Light spell the spider, or anything else, gets concealment. No need to fight at a disadvantage if you do not need to.
Peter takes one last poke through the rubble.
[dice=Perception if needed, taking 10 for 16 if I can otherwise]1d20+6[/dice]Peter Avoir (alias of PoorWanderingOne)2014-03-24T18:01:39ZRe: Forums: Play-by-Post Discussion: OpenPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/discussion#272014-03-24T17:54:08Z2014-03-24T17:54:08Z<div class="messageboard-quotee">toxic wrote:</div><blockquote>"You find a few shreds of clothing (enough for one torch). No weapons and no food."</blockquote><p>Hmmmmm
<p>My assumptions:
<br />
1. The rubble and bodies are from the celebration in the city. Is there anything in the rubble to confirm or deny this? Clothing styles, a fragment of a uniform, bits of bunting for the celebration, bits of the grandstand we were seated on would all be solid (heh heh) evidence. Coinage would also be evidence. </p>
<p>2. We have moved from a Knights in shining armor smiting demons game and are now in a survival horror game.
<br />
Evidence; giant horrible spider being eaten from within (body horror is a staple of survival horror games/shows see any good zombie story), PC's are isolated and separated from basic supplies (I believe we may have 1-2 days food between us, I know we have less than a full day's water ration. Without divine casters with <i>create water</i> and <i>purify food and drink</i>. The pc's future is short, thirsty and bleak.) The PC's are far from support. This last is an assumption based on size of the dead predator (spider) and the lack of mention of any kind of giant vermin issue in the Player's guide. Something that big needs to eat. If it was eating anywhere near the city folks would talk, or disappear which would create talk.</p>
<p>Assuming 1 and 2 are true it becomes vital, and thematically appropriate, to squeeze the environment for every last resource. This is why Peter is taking the trouble to search the rubble. If the bodies and ect are from the festival then there is a wealth of needed resources to be gained. </p>
<p>Some examples:
<br />
Concrete, slate or limestone makes a very effective replacement for chalk. Chalk is a wonderful underground exploration tool esp in natural caverns which do not have to allow for human needs and planning.</p>
<p>Rope used to string bunting/flags.</p>
<p>Bunting and flags can be used as bandages or to mark passages as explored or unexplored with a little work they can filter water out of undrinkable mud.</p>
<p>Lumber from houses/stage/grandstand can be used as fuel, made into crutches, used to brace unstable areas, provide handholds, et multiple cetera. </p>
<p>Bodies, assuming one can get past the squick factor provide, bones that can be used to form splints, flesh that can be used as bait to lure edible rats/vermin into reach, and I am sure more things that I really don't want to think about right now importantly though bodies wear clothes </p>
<p>Clothes. If assumption 1 is correct then our fellow fallees should be decked in their spring finest. Mendev is in the far north so spring clothing will be quite warm and solidly built, Leather cloaks, quilted fabrics etc. Also heavy leather boots/shoes. Leather cloaks can be cut into straps saving us from having to use rope for small tasks. Leather can also be boiled into edibility. It is not tasty but it will keep one alive for weeks. Being dressed in festival clothes also means jewelry. Any monetary value is irreverent given our plight but broaches have needles and other gewgaws can mark stone or provide small out of place objects for breadcrumb navigation. </p>
<p>Now all the above is dependent on assumption 2 being correct
<br />
If this is not the case, if survival is not the focus then I apologize for wasting time and will focus more on exploration.</p>
<p>~Peter</p>toxic wrote:"You find a few shreds of clothing (enough for one torch). No weapons and no food."
Hmmmmm My assumptions:
1. The rubble and bodies are from the celebration in the city. Is there anything in the rubble to confirm or deny this? Clothing styles, a fragment of a uniform, bits of bunting for the celebration, bits of the grandstand we were seated on would all be solid (heh heh) evidence. Coinage would also be evidence.
2. We have moved from a Knights in shining armor smiting demons...Peter Avoir (alias of PoorWanderingOne)2014-03-24T17:54:08ZRe: Forums: Play-by-Post Discussion: OpenPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/discussion#242014-03-22T03:35:28Z2014-03-22T03:35:28Z<div class="messageboard-quotee">Belen wrote:</div><blockquote> ... if I could figure out a way to set them up without being designed as something meant to be printed on physical paper. </blockquote><p>Not sure what you mean here. Are you looking for something like a self set up Wiki?Belen wrote:... if I could figure out a way to set them up without being designed as something meant to be printed on physical paper.
Not sure what you mean here. Are you looking for something like a self set up Wiki?Peter Avoir (alias of PoorWanderingOne)2014-03-22T03:35:28ZRe: Forums: Recruitment: Leinathan's Second Darkness RecruitmentOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/LeinathansSecondDarkness/recruiting#382014-03-21T21:36:58Z2014-03-21T21:36:58Z<p>Withdrawing my candidacy.
<br />
Time crunch.</p>Withdrawing my candidacy.
Time crunch.Occa (alias of PoorWanderingOne)2014-03-21T21:36:58ZRe: Forums: Recruitment: Leinathan's Second Darkness RecruitmentOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/LeinathansSecondDarkness/recruiting#362014-03-21T20:10:45Z2014-03-21T20:10:45Z<p><i>I'll never understand the allure of giving away your money to the rich.</i> ~Arcade Gannon, Fallout New Vegas</p>
<p>[Spoiler omitted]</p>I'll never understand the allure of giving away your money to the rich. ~Arcade Gannon, Fallout New Vegas
[Spoiler omitted]Occa (alias of PoorWanderingOne)2014-03-21T20:10:45ZRe: Forums: Recruitment: Leinathan's Second Darkness RecruitmentOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/LeinathansSecondDarkness/recruiting#282014-03-21T18:22:19Z2014-03-21T18:22:19Z<p>{Poor Wandering One here}</p>
<p>Question on the Weapon Focus house rule, do we clerics of Abadar (weapon Light Crossbow, simple weapon) ignore the +1bab prerequisite or do we get the bonus feat at second level?</p>{Poor Wandering One here}
Question on the Weapon Focus house rule, do we clerics of Abadar (weapon Light Crossbow, simple weapon) ignore the +1bab prerequisite or do we get the bonus feat at second level?Occa (alias of PoorWanderingOne)2014-03-21T18:22:19ZRe: Forums: Play-by-Post: Wrath of The Righteous Part I - The Worldwound IncursionPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/gameplay#312014-03-21T16:00:50Z2014-03-21T16:00:50Z<p><span class=messageboard-ooc><div class="messageboard-quotee">GM Toxic wrote:</div><blockquote><p> Arasmes, Peter, and Ennike - You see that the spider is a giant black widow but you also notice a muffled chewing sound and a bulge wriggling inside the spider's abdomen.</p>
<p>Belen - You see a giant spider.</p>
<p>You all hear one of the strangers say <b>"We seem to be ok."</b> </blockquote><p></span>
<p><span class=messageboard-ooc>Toxic: Spoilers work wonders for imparting differing information.</span>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<span class=messageboard-ooc>See. Easy as pie.</span></p>
<p><b>"We should back away. No reason to annoy it no matter what is happening."</b>
<br />
Peter edges back towards the collapsed western wall.</p>
<p><b>"Arasmes, give me a hand here. I want to see if there are survivors in the rubble. I need your skill to tell me which blocks I can safely shift."</b></p>
<p><span class="messageboard-dice"><b>aid other on the engineering check if Arasmes chooses to make one:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (9) + 1 = 10</span> <span class=messageboard-ooc> Squeeked that for a +2 for our engineer.</span></p>
<p><span class="messageboard-dice"><b>Perception to see what can be seen in the rubble. Taking 20 if I can for a 26 total. Otherwise:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (5) + 6 = 11</span> </p>
<p><span class=messageboard-ooc>{Not really looking for survivors. Between the magical rift and the size of that spider Peter is pretty sure they are either far from or far far below Kenabres. In either case a survivor is quite unlikely. Peter is really looking for supplies. Even clothes/hair can be fashioned into crude torches, ropes or fuel. And then there is the problem of food...}</span></p>GM Toxic wrote: Arasmes, Peter, and Ennike - You see that the spider is a giant black widow but you also notice a muffled chewing sound and a bulge wriggling inside the spider's abdomen.
Belen - You see a giant spider.
You all hear one of the strangers say "We seem to be ok."
Toxic: Spoilers work wonders for imparting differing information.
[Spoiler omitted]
[Spoiler omitted]
See. Easy as pie.
"We should back away. No reason to annoy it no matter what is happening."
Peter edges back...Peter Avoir (alias of PoorWanderingOne)2014-03-21T16:00:50ZRe: Forums: Play-by-Post: Wrath of The Righteous Part I - The Worldwound IncursionPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/gameplay#262014-03-20T03:32:57Z2014-03-20T03:32:57Z<p><span class="messageboard-dice"><b>perception:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (10) + 6 = 16</span></p>[Dice=perception]1d20+6[/dice]Peter Avoir (alias of PoorWanderingOne)2014-03-20T03:32:57ZRe: Forums: Play-by-Post Discussion: OpenPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/discussion#202014-03-19T22:48:38Z2014-03-19T22:48:38Z<p>Yes the high str party has unity!</p>
<p>votes on encumbrance
<br />
Peter, strict
<br />
Belen, strict
<br />
Ennike, ??
<br />
Arasmes, ??</p>Yes the high str party has unity!
votes on encumbrance
Peter, strict
Belen, strict
Ennike, ??
Arasmes, ??Peter Avoir (alias of PoorWanderingOne)2014-03-19T22:48:38ZRe: Forums: Play-by-Post: Wrath of The Righteous Part I - The Worldwound IncursionPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/gameplay#212014-03-19T22:42:45Z2014-03-19T22:42:45Z<p>[ooc]Descriptions of the others?[/b]
<br />
<span class="messageboard-dice"><b>kn.local/noblity to recognize the name:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (10) + 1 = 11</span> </p>
<p>Peter directs his attention, and the light, onto the newcomers. His free hand rests on his flail.</p>
<p><b>"I am Corporal Peter Avoir, Kenabres city watch. Are you hu."</b></p>
<p>Here the guardsman notices the spider-thing.</p>
<p><b>"rt.. WHAT THE HELL IS THAT!"</b>
<br />
<span class="messageboard-dice"><b>kn.dungeon to ID giant spider thing?:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (9) + 1 = 10</span></p>[ooc]Descriptions of the others?[/b]
[dice=kn.local/noblity to recognize the name]1d20+1[/dice]
Peter directs his attention, and the light, onto the newcomers. His free hand rests on his flail.
"I am Corporal Peter Avoir, Kenabres city watch. Are you hu."
Here the guardsman notices the spider-thing.
"rt.. WHAT THE HELL IS THAT!"
[dice=kn.dungeon to ID giant spider thing?]1d20+1[/dice]Peter Avoir (alias of PoorWanderingOne)2014-03-19T22:42:45ZRe: Forums: Play-by-Post Discussion: OpenPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/discussion#182014-03-19T22:29:08Z2014-03-19T22:29:08Z<p>Having to list room numbers rather breaks suspension of disbelief but I can live with it so long as we keep that kind of meta to a minimum. I prefer recording where the loot came from by name rather than by number.</p>
<p>EX.
<br />
<b>name/description:</b> Silver wand. <b>Properties:</b> unknown. <b>Charges:</b> unknown. <b>Found in/on:</b> Goblin Shaman, cave under the river.
<br />
I suppose <b>Found in/on:</b> Goblin Shaman, cave under the river.<span class=messageboard-ooc>(rm.b2)</span> is not to large a change.</p>
<p>So voting: Majority rules, Toxic (or random die roll) breaks any tie.</p>
<p><b>Peter: Strict encumbrance rules. </b></p>Having to list room numbers rather breaks suspension of disbelief but I can live with it so long as we keep that kind of meta to a minimum. I prefer recording where the loot came from by name rather than by number.
EX.
name/description: Silver wand. Properties: unknown. Charges: unknown. Found in/on: Goblin Shaman, cave under the river.
I suppose Found in/on: Goblin Shaman, cave under the river.(rm.b2) is not to large a change.
So voting: Majority rules, Toxic (or random die roll) breaks...Peter Avoir (alias of PoorWanderingOne)2014-03-19T22:29:08ZRe: Forums: Play-by-Post Discussion: OpenPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/discussion#162014-03-19T21:20:14Z2014-03-19T21:20:14Z<p>I default to strict as a player.
<br />
But then as a fighter lugging stuff is a core skill set.</p>
<p>It is Tocix's call but if votes count then I vote strict.</p>I default to strict as a player.
But then as a fighter lugging stuff is a core skill set.
It is Tocix's call but if votes count then I vote strict.Peter Avoir (alias of PoorWanderingOne)2014-03-19T21:20:14ZRe: Forums: Play-by-Post: Wrath of The Righteous Part I - The Worldwound IncursionPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/gameplay#162014-03-19T18:43:51Z2014-03-19T18:43:51Z<p>Peter noticing the engineer having to hold his hand aloft rummages in his pack for a moment before removing a torch and fitting it into a sturdy holder on his shield.</p>
<p><b>"Arasmes, can you cast your light on this?"</b> Peter indicates the torch. <b>"Might be more comfortable than holding your arm up."</b></p>Peter noticing the engineer having to hold his hand aloft rummages in his pack for a moment before removing a torch and fitting it into a sturdy holder on his shield.
"Arasmes, can you cast your light on this?" Peter indicates the torch. "Might be more comfortable than holding your arm up."Peter Avoir (alias of PoorWanderingOne)2014-03-19T18:43:51ZRe: Forums: Play-by-Post Discussion: OpenPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/discussion#142014-03-19T17:56:03Z2014-03-19T17:56:03Z<p>Hey fellow cavelings..</p>
<p>Do we want to start a supply/loot sheet? A shared Google Doc works well for this sort of thing.</p>
<p><b>Arasmes.</b> A nifty formatting trick I found might make your character sheet easier to read.</p>
<p>Instead of:</p>
<p>Section Title
<br />
[•spoiler]data[•/spoiler]</p>
<p>Try
<br />
[•spoiler=Section Title]data[•/spoiler]</p>
<p>note the "•" are dummy characters to force the formatting to show. Removing them results in this:</p>
<p>[Spoiler omitted]</p>Hey fellow cavelings..
Do we want to start a supply/loot sheet? A shared Google Doc works well for this sort of thing.
Arasmes. A nifty formatting trick I found might make your character sheet easier to read.
Instead of:
Section Title
[*spoiler]data[*/spoiler]
Try
[*spoiler=Section Title]data[*/spoiler]
note the "*" are dummy characters to force the formatting to show. Removing them results in this:
[Spoiler omitted]Peter Avoir (alias of PoorWanderingOne)2014-03-19T17:56:03ZRe: Forums: Play-by-Post: Wrath of The Righteous Part I - The Worldwound IncursionPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/gameplay#142014-03-19T17:52:57Z2014-03-19T17:52:57Z<p>Thinking...<i>..Pain...pain is good...pain makes sense...means you are alive...build from there...</i></p>
<p><b>"I am, I think"</b></p>
<p>The wizards light helped Peter gather shield, weapon and field pack.</p>
<p>Standing and looking up.
<br />
<b>"No light."</b></p>
<p>The guardsman sighs.
<br />
<b>"Right so no way out that way."</b></p>
<p>Turning to Ennike and opening his pack.</p>
<p><b>"I have some light, thank Saint Clydwell the captain ordered is into full rig for the festival. Loathe to use it while Arasmes' light holds out."</b> </p>
<p><b>"Right everyone form up on Arasmes. We need to figure out where we are and how to get out. If that was the Wardstone going folks will be far too busy to look for us."</b></p>Thinking.....Pain...pain is good...pain makes sense...means you are alive...build from there...
"I am, I think"
The wizards light helped Peter gather shield, weapon and field pack.
Standing and looking up.
"No light."
The guardsman sighs.
"Right so no way out that way."
Turning to Ennike and opening his pack.
"I have some light, thank Saint Clydwell the captain ordered is into full rig for the festival. Loathe to use it while Arasmes' light holds out."
"Right everyone form up on...Peter Avoir (alias of PoorWanderingOne)2014-03-19T17:52:57ZRe: Forums: Play-by-Post Discussion: OpenPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/discussion#122014-03-18T22:29:13Z2014-03-18T22:29:13Z<p>found this as a source of <a href="http://www.myth-weavers.com/showthread.php?p=8015504" target="_blank" rel="nofollow">background info on the city.</a></p>
<p>Ok to know or should I dismiss it as inaccurate/too much too soon?</p>found this as a source of background info on the city.
Ok to know or should I dismiss it as inaccurate/too much too soon?Peter Avoir (alias of PoorWanderingOne)2014-03-18T22:29:13ZRe: Forums: Play-by-Post: Wrath of The Righteous Part I - The Worldwound IncursionPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/gameplay#82014-03-18T22:26:55Z2014-03-18T22:26:55Z<p><b>"Just hang about, the brass are all far too occupied trying to keep their uniforms clean to worry about us grunts for the moment."</b></p>
<p>The voice comes from the tier of seats above you. A young man in a city guard uniform is just sitting down. The heavy flail at his belt makes a dull clank as he leans forward to offer his hand to the pale woman.</p>
<p><b>"Name's Peter. Welcome to the city."</b></p>
<p>For all his guff about the brass worrying about keeping their uniforms clean you cannot help but notice that the young man's chain shirt gleams with care.</p>
<p><b>"And welcome to you to Belen. Looks like you and the lady here are in the same boat."</b></p>
<p><span class=messageboard-ooc><b>Arasmes</b> You may know Peter as we are both residents. Play it that way or no?</span></p>
<p><span class=messageboard-ooc><span class=messageboard-bigger><b>TOXIC</b></span> Could us residents of the city get a bit of an info dump on how things work here? Where are the important buildings etc. The map in the players guide is less than useful, it does not even point out Clydwell Plaza! </span></p>"Just hang about, the brass are all far too occupied trying to keep their uniforms clean to worry about us grunts for the moment."
The voice comes from the tier of seats above you. A young man in a city guard uniform is just sitting down. The heavy flail at his belt makes a dull clank as he leans forward to offer his hand to the pale woman.
"Name's Peter. Welcome to the city."
For all his guff about the brass worrying about keeping their uniforms clean you cannot help but notice that the...Peter Avoir (alias of PoorWanderingOne)2014-03-18T22:26:55ZRe: Forums: Play-by-Post Discussion: OpenPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/discussion#62014-03-17T22:38:50Z2014-03-17T22:38:50Z<p>Never mind. Title is showing correctly now.</p>Never mind. Title is showing correctly now.Peter Avoir (alias of PoorWanderingOne)2014-03-17T22:38:50ZRe: Forums: Play-by-Post Discussion: OpenPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/discussion#52014-03-17T22:37:40Z2014-03-17T22:37:40Z<p>I don't think you can once an hour has passed. However I found this at the top of the "Online Campaigns" page</p>
<p><b>"If you are the GM for a play-by-post campaign but didn't start the thread, please email webmaster@paizo.com.</p>
<p>We need:</p>
<p>A link to your profile page (click on your name at the top where it says "Welcome, your name!"
<br />
A link to the gameplay and discussion threads for the campaigns you have inherited.
<br />
Just copy and paste these links from the address bar in your browser, please."</b></p>
<p>Sending them this info and an explanation of exactly what you want changed would seem a good place to start.</p>I don't think you can once an hour has passed. However I found this at the top of the "Online Campaigns" page
"If you are the GM for a play-by-post campaign but didn't start the thread, please email webmaster@paizo.com.
We need:
A link to your profile page (click on your name at the top where it says "Welcome, your name!"
A link to the gameplay and discussion threads for the campaigns you have inherited.
Just copy and paste these links from the address bar in your browser, please."
...Peter Avoir (alias of PoorWanderingOne)2014-03-17T22:37:40ZRe: Forums: Play-by-Post: Wrath of The Righteous Part I - The Worldwound IncursionPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/gameplay#22014-03-17T21:43:25Z2014-03-17T21:43:25Z<p>I can.</p>I can.Peter Avoir (alias of PoorWanderingOne)2014-03-17T21:43:25ZRe: Forums: Play-by-Post Discussion: OpenPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/discussion#22014-03-17T21:42:01Z2014-03-17T21:42:01Z<p><ahem> Hell yeah... </p>
<p>Title is still showing as "Toxic911's Untitled Campaign" but that is not a major issue.</p>Hell yeah...
Title is still showing as "Toxic911's Untitled Campaign" but that is not a major issue.Peter Avoir (alias of PoorWanderingOne)2014-03-17T21:42:01ZRe: Forums: Recruitment: Recruitment for Wrath of the RighteousPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/recruiting&page=2#892014-03-17T18:25:47Z2014-03-17T18:25:47Z<p>Belen.</p>
<p>Sweet! So that takes the stress off Peter, we just need to scrape the gold for a wand. May still take a dip into cleric as back-up but all seems ok now. </p>
<p>Glad I get to keep my tactician.</p>Belen.
Sweet! So that takes the stress off Peter, we just need to scrape the gold for a wand. May still take a dip into cleric as back-up but all seems ok now.
Glad I get to keep my tactician.Peter Avoir (alias of PoorWanderingOne)2014-03-17T18:25:47ZRe: Forums: Recruitment: Recruitment for Wrath of the RighteousPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/recruiting&page=2#872014-03-17T17:56:29Z2014-03-17T17:56:29Z<p>Working here as well.</p>
<p>Are you using the "My Campaigns" or the "Messageboards" tab? The "My Campaigns" tab was having issues earlier.....</p>
<p>Oh and Hi Everyone.
<br />
<b>Toxic, Belen, Ennike, Arasmes</b></p>
<p>I noted we are rather short on divine oomph. Thinking of respeccing Peter into a fighting/support cleric to fill the gap. Lot's o' buffs and maybe using bravery variant channeling from UM. Still a decent fighter but no longer a primary beatstick.</p>
<p>Assuming Toxic's ok what are your thoughts? Good idea/Bad idea worth a 1 level dip at second but not worth loosing a fighter for?</p>Working here as well.
Are you using the "My Campaigns" or the "Messageboards" tab? The "My Campaigns" tab was having issues earlier.....
Oh and Hi Everyone.
Toxic, Belen, Ennike, Arasmes
I noted we are rather short on divine oomph. Thinking of respeccing Peter into a fighting/support cleric to fill the gap. Lot's o' buffs and maybe using bravery variant channeling from UM. Still a decent fighter but no longer a primary beatstick.
Assuming Toxic's ok what are your thoughts? Good idea/Bad...Peter Avoir (alias of PoorWanderingOne)2014-03-17T17:56:29ZRe: Forums: Recruitment: Recruitment for Wrath of the RighteousPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/recruiting&page=2#732014-03-13T21:23:34Z2014-03-13T21:23:34Z<p>Last minute tweaking under alias. Good luck everyone!</p>Last minute tweaking under alias. Good luck everyone!Peter Avoir (alias of PoorWanderingOne)2014-03-13T21:23:34ZRe: Forums: Recruitment: Recruiting for a Homebrew.Occa (alias of PoorWanderingOne)https://paizo.com/campaigns/DMSalsaPresentsTheShadowQueen/recruiting#212014-03-12T22:23:29Z2014-03-12T22:23:29Z<p>Posting interest</p>
<p>Cleric of Abadar
<br />
Race and crunch to follow. Oh are we using traits? If so are there Campaign specific ones?</p>
<p>[Spoiler omitted]</p>Posting interest
Cleric of Abadar
Race and crunch to follow. Oh are we using traits? If so are there Campaign specific ones?
[Spoiler omitted]Occa (alias of PoorWanderingOne)2014-03-12T22:23:29ZRe: Forums: Recruitment: Recruitment for Wrath of the RighteousPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/recruiting&page=2#682014-03-11T15:13:03Z2014-03-11T15:13:03Z<p>no problem here. But there was that big Campaign page issue a bit ago... Could be an echo of that.</p>no problem here. But there was that big Campaign page issue a bit ago... Could be an echo of that.Peter Avoir (alias of PoorWanderingOne)2014-03-11T15:13:03ZRe: Forums: Recruitment: Replacement Player for Skull & Shackles Games.Gaius Gracci (alias of PoorWanderingOne)https://paizo.com/threads/rzs2qqgz&page=2?Replacement-Player-for-Skull-Shackles-Games#732014-03-09T21:17:54Z2014-03-09T21:17:54Z<p>Life happened. I must withdraw. Best of Luck to the candidates</p>Life happened. I must withdraw. Best of Luck to the candidatesGaius Gracci (alias of PoorWanderingOne)2014-03-09T21:17:54ZRe: Forums: Recruitment: Replacement Player for Skull & Shackles Games.Gaius Gracci (alias of PoorWanderingOne)https://paizo.com/threads/rzs2qqgz&page=2?Replacement-Player-for-Skull-Shackles-Games#702014-03-07T20:58:30Z2014-03-07T20:58:30Z<div class="messageboard-quotee">Gaius Gracci wrote:</div><blockquote><p> Inspiration struck.
</p>
<ouch></p>
<p>•• spoiler omitted ••... </blockquote><p>Further tweaking under alias.
</p>
Race 1/2Elf Water Child
<br />
Campaign trait: Ancient explorer.</p>
<p>Still Wave oracle
<br />
Still Legalistic curse</p>
<p>Crunch updating continues.....</p>Gaius Gracci wrote:Inspiration struck.
** spoiler omitted **...
Further tweaking under alias.
Race 1/2Elf Water Child
Campaign trait: Ancient explorer.Still Wave oracle
Still Legalistic curse
Crunch updating continues.....Gaius Gracci (alias of PoorWanderingOne)2014-03-07T20:58:30ZRe: Forums: Recruitment: Recruitment for Wrath of the RighteousPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/recruiting&page=2#532014-03-07T05:50:51Z2014-03-07T05:50:51Z<div class="messageboard-quotee">Willow Feywind wrote:</div><blockquote> I am going to bow out, I wish you all a successful campaign </blockquote><p>Aw man! I have been wanting to see how a Fey oriented character plays.
</p>
Rats.</p>
<p>Oh well best of luck to you Willow.</p>Willow Feywind wrote:I am going to bow out, I wish you all a successful campaign
Aw man! I have been wanting to see how a Fey oriented character plays.
Rats.Oh well best of luck to you Willow.Peter Avoir (alias of PoorWanderingOne)2014-03-07T05:50:51ZRe: Forums: Recruitment: Replacement Player for Skull & Shackles Games.Gaius Gracci (alias of PoorWanderingOne)https://paizo.com/threads/rzs2qqgz&page=2?Replacement-Player-for-Skull-Shackles-Games#682014-03-07T05:31:20Z2014-03-07T05:31:20Z<p>Inspiration struck.
<br />
<ouch></p>
<p>[Spoiler omitted]</p>
<p>New Gaius
<br />
Legalistic cursed Wave Oracle.
<br />
An excellent healer and a decent spell and buffing combatant. </p>
<p><b>Tl:Dr</b>
<br />
Human Legalistic cursed Oracle of Waves.
<br />
Campaign trait: Touched by the sea</p>
<p>Cursed by Besmara and Asmodeus. Seeking a place to call home or at least the opportunity to shaft them both before the music stops.</p>
<p>Meta: Waves is a nice mystery for this AP and the legalistic curse will keep Gaius in the plot even when every fiber is screaming to RUN. This neatly solves Gaius-the-Druid's problem with remaining once the prisoner issue is resolved. </p>
<p>It is up to up to you GM how much, if any of G's back-story you want to use. As written the character is unaware of most of it and the lack of anyone else knowing can easily be attributed to Besmara's machinations. She was tricked and was rather angry. Eradicating the memory of the event and the names of all involved seems her kind of vindictive. </p>
<p>I do not see a conflict with the other oracle. We have radically different personalities/play-styles. </p>
<p>Crunch soon, sleep now.</p>Inspiration struck.
[Spoiler omitted]
New Gaius
Legalistic cursed Wave Oracle.
An excellent healer and a decent spell and buffing combatant.
Tl:Dr
Human Legalistic cursed Oracle of Waves.
Campaign trait: Touched by the sea
Cursed by Besmara and Asmodeus. Seeking a place to call home or at least the opportunity to shaft them both before the music stops.
Meta: Waves is a nice mystery for this AP and the legalistic curse will keep Gaius in the plot even when every fiber is screaming to...Gaius Gracci (alias of PoorWanderingOne)2014-03-07T05:31:20ZRe: Forums: Recruitment: Recruitment for Wrath of the RighteousPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/recruiting#472014-03-06T23:36:13Z2014-03-06T23:36:13Z<div class="messageboard-quotee">Seth Parsons wrote:</div><blockquote> Question: How much starting gold do we have for equipment? Just average? Less or more than average? Roll? </blockquote><div class="messageboard-quotee">GM Toxic wrote:</div><blockquote>150 gp starting money and max HP first level.</blockquote><p>9th post in this thread. Stuff can get buried.Seth Parsons wrote:Question: How much starting gold do we have for equipment? Just average? Less or more than average? Roll?
GM Toxic wrote:150 gp starting money and max HP first level.
9th post in this thread. Stuff can get buried.Peter Avoir (alias of PoorWanderingOne)2014-03-06T23:36:13ZRe: Forums: Recruitment: Recruitment for Wrath of the RighteousPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/recruiting#452014-03-06T22:18:59Z2014-03-06T22:18:59Z<p>Added Overprotective drawback to grant Child of the Crusades trait.
<br />
Both seemed fitting for someone who grew up in Kenabres.</p>Added Overprotective drawback to grant Child of the Crusades trait.
Both seemed fitting for someone who grew up in Kenabres.Peter Avoir (alias of PoorWanderingOne)2014-03-06T22:18:59ZRe: Forums: Recruitment: Recruitment for Wrath of the RighteousPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/recruiting#402014-03-06T19:45:58Z2014-03-06T19:45:58Z<p>Complete. All info under alias. E-mail sent.</p>Complete. All info under alias. E-mail sent.Peter Avoir (alias of PoorWanderingOne)2014-03-06T19:45:58ZRe: Forums: Recruitment: Replacement Player for Skull & Shackles Games.Gaius Gracci (alias of PoorWanderingOne)https://paizo.com/threads/rzs2qqgz&page=2?Replacement-Player-for-Skull-Shackles-Games#602014-03-06T06:03:47Z2014-03-06T06:03:47Z<p>Crunch partially complete.
<br />
Backstory cometh with the dawn.</p>Crunch partially complete.
Backstory cometh with the dawn.Gaius Gracci (alias of PoorWanderingOne)2014-03-06T06:03:47ZRe: Forums: Recruitment: Recruitment for Wrath of the RighteousPeter Avoir (alias of PoorWanderingOne)https://paizo.com/campaigns/WrathOfTheRighteous2rlek/recruiting#252014-03-06T03:59:32Z2014-03-06T03:59:32Z<p><span class=messageboard-ooc>{Poor Wandering One here. Crunch complete under alias. Story developing.}</span></p>{Poor Wandering One here. Crunch complete under alias. Story developing.}Peter Avoir (alias of PoorWanderingOne)2014-03-06T03:59:32ZRe: Forums: Recruitment: Replacement Player for Skull & Shackles Games.Gaius Gracci (alias of PoorWanderingOne)https://paizo.com/threads/rzs2qqgz&page=2?Replacement-Player-for-Skull-Shackles-Games#552014-03-05T21:10:35Z2014-03-05T21:10:35Z<p>.....Well said Mekura....</p>
<p>Hmmmmmm I think I see a way......Arrive in port for non-piratical purpose + shanghaied + forced piracy or forced occupancy on a ship performing piracy = pirate in the eyes of home authority = making the best of a bad hand while trying to complete original goal. </p>
<p>I can see that working .... a pragmatic character...easy as Druids have to be neutral...i can see even Neutral Good fitting here....</p>
<p>Well you have convinced me.</p>
<p>If it is still possible please reactivate my candidacy, and thank you Mekura.</p>.....Well said Mekura....
Hmmmmmm I think I see a way......Arrive in port for non-piratical purpose + shanghaied + forced piracy or forced occupancy on a ship performing piracy = pirate in the eyes of home authority = making the best of a bad hand while trying to complete original goal.
I can see that working .... a pragmatic character...easy as Druids have to be neutral...i can see even Neutral Good fitting here....
Well you have convinced me.
If it is still possible please reactivate my...Gaius Gracci (alias of PoorWanderingOne)2014-03-05T21:10:35ZRe: Forums: Recruitment: Replacement Player for Skull & Shackles Games.Gaius Gracci (alias of PoorWanderingOne)https://paizo.com/threads/rzs2qqgz&page=2?Replacement-Player-for-Skull-Shackles-Games#532014-03-05T18:41:24Z2014-03-05T18:41:24Z<p>Exactly. This role (pirate) is beyond my ability to assume and enjoy the process. It is a failure on my part, I intend no criticism of those who exceed my ability. I apologize for giving offence.</p>
<p>I like many of the trappings of the hollywood pirate life this AP portrays and I think I could even enjoy the AP if I could only think of a reason for a non evil character to stay in the AP once they are no longer a prisoner. </p>
<p>As I said, this is a failure of imagination on my part. How do you solve this issue? I would hate to have to cross what appears to be an excellent AP off my playable list forever.</p>Exactly. This role (pirate) is beyond my ability to assume and enjoy the process. It is a failure on my part, I intend no criticism of those who exceed my ability. I apologize for giving offence.
I like many of the trappings of the hollywood pirate life this AP portrays and I think I could even enjoy the AP if I could only think of a reason for a non evil character to stay in the AP once they are no longer a prisoner.
As I said, this is a failure of imagination on my part. How do you solve...Gaius Gracci (alias of PoorWanderingOne)2014-03-05T18:41:24ZRe: Forums: Recruitment: Replacement Player for Skull & Shackles Games.Gaius Gracci (alias of PoorWanderingOne)https://paizo.com/threads/rzs2qqgz&page=2?Replacement-Player-for-Skull-Shackles-Games#512014-03-05T17:16:16Z2014-03-05T17:16:16Z<p>Please remove Gaius from consideration. I can not get my head around the whole ethics issue of being a pirate. Actively hunting people who have not harmed you or yours, for profit. </p>
<p>Sigh looks like this is not the AP for me. Sorry.</p>Please remove Gaius from consideration. I can not get my head around the whole ethics issue of being a pirate. Actively hunting people who have not harmed you or yours, for profit.
Sigh looks like this is not the AP for me. Sorry.Gaius Gracci (alias of PoorWanderingOne)2014-03-05T17:16:16ZRe: Forums: Recruitment: Replacement Player for Skull & Shackles Games.Gaius Gracci (alias of PoorWanderingOne)https://paizo.com/threads/rzs2qqgz?Replacement-Player-for-Skull-Shackles-Games#502014-03-05T01:08:19Z2014-03-05T01:08:19Z<p>ERRATA!</p>
<div class="messageboard-quotee">Gaius Gracci wrote:</div><blockquote><br />
<br />
<p>The <s>Storm</s><i><b>World Walker</b></i> druid is a bit of a jack of all trades, Decent skills and combat combined with a spell list that complements the witch. Witches often have issues with mindless/mind effect immune baddies and battlefield control. Driuds are excellent at flexible battlefield control and have some rather nice non-mind targeting spells. </blockquote><p>Actual background and crunch asap.ERRATA!
Gaius Gracci wrote:The StormWorld Walker druid is a bit of a jack of all trades, Decent skills and combat combined with a spell list that complements the witch. Witches often have issues with mindless/mind effect immune baddies and battlefield control. Driuds are excellent at flexible battlefield control and have some rather nice non-mind targeting spells.
Actual background and crunch asap.Gaius Gracci (alias of PoorWanderingOne)2014-03-05T01:08:19ZRe: Forums: Recruitment: Replacement Player for Skull & Shackles Games.Gaius Gracci (alias of PoorWanderingOne)https://paizo.com/threads/rzs2qqgz?Replacement-Player-for-Skull-Shackles-Games#462014-03-04T19:19:54Z2014-03-04T19:19:54Z<p>Submitted for consideration
<br />
More info under Alias as time permits but I wanted to get the bones out there for you to pick</p>
<p>Human
<br />
Alt Racial trait: Dual Talent </p>
<p>World walker Druid
<br />
Campaign trait: Ancient Explorer, KN.History
<br />
Other Trait Race: Blood Of Dragons (ult.Campaign) gain low-light vision
<br />
1st level feat: Spell focus conjuration. (•&%$#@•%$ Augment summoning feat tax)</p>
<p>My thoughts
<br />
Been hankering to try a druid but not too crazy about companion animals so going the domain route, Weather seems proper for this AP.</p>
<p>Gaius would have to memorize cure spells if you want that kind of healing but he does have the full cure line available for Wand usage. A far more effective form of quick healing in any case. </p>
<p>The Storm druid is a bit of a jack of all trades, Decent skills and combat combined with a spell list that complements the witch. Witches often have issues with mindless/mind effect immune baddies and battlefield control. Driuds are excellent at flexible battlefield control and have some rather nice non-mind targeting spells.</p>Submitted for consideration
More info under Alias as time permits but I wanted to get the bones out there for you to pick
Human
Alt Racial trait: Dual Talent
World walker Druid
Campaign trait: Ancient Explorer, KN.History
Other Trait Race: Blood Of Dragons (ult.Campaign) gain low-light vision
1st level feat: Spell focus conjuration. (*&%$#@*%$ Augment summoning feat tax)
My thoughts
Been hankering to try a druid but not too crazy about companion animals so going the domain route, Weather...Gaius Gracci (alias of PoorWanderingOne)2014-03-04T19:19:54ZRe: Forums: Recruitment: Willing to run an adventure path, your choice.Ignatius Suli (alias of PoorWanderingOne)https://paizo.com/campaigns/TheKingsPatron/recruiting&page=4#1512014-03-04T17:43:26Z2014-03-04T17:43:26Z<p>I find myself unable to join. Please offer my slot to another.
<br />
Good Gaming.</p>I find myself unable to join. Please offer my slot to another.
Good Gaming.Ignatius Suli (alias of PoorWanderingOne)2014-03-04T17:43:26ZRe: Forums: Recruitment: Willing to run an adventure path, your choice.Ignatius Suli (alias of PoorWanderingOne)https://paizo.com/campaigns/TheKingsPatron/recruiting&page=3#1142014-03-02T05:09:55Z2014-03-02T05:09:55Z<p>Rouging this out. Poor Wandering One's candidate. </p>
<p>Half-elven Bramble Bomber/Preservationist Alchemist.
<br />
Campaign trait: Issian
<br />
Drawback Hedonistic
<br />
Trait, Magic: Pragmatic Activator
<br />
Trait, Regional: Alchemical Prodigy (new version) +1cl to extracts duration only.</p>
<p>Feats: Skill focus
<br />
Elven Spirit: Envoy</p>
<p>Patron: Complicated. Green Faith by way of Houses Medvyed and Lebeda. As far as Ignatius knows he is working on behalf of his mentor Tulius. Ignatius views the expedition as more of a research trip to learn more about the area and less a political or military jaunt.</p>
<p>Crunch and full background to follow.</p>Rouging this out. Poor Wandering One's candidate.
Half-elven Bramble Bomber/Preservationist Alchemist.
Campaign trait: Issian
Drawback Hedonistic
Trait, Magic: Pragmatic Activator
Trait, Regional: Alchemical Prodigy (new version) +1cl to extracts duration only.
Feats: Skill focus
Elven Spirit: Envoy
Patron: Complicated. Green Faith by way of Houses Medvyed and Lebeda. As far as Ignatius knows he is working on behalf of his mentor Tulius. Ignatius views the expedition as more of a research...Ignatius Suli (alias of PoorWanderingOne)2014-03-02T05:09:55ZRe: Forums: Recruitment: Carrion Crown recruitment threadMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrownTheHiddenRoad/recruiting&page=4#1862014-03-01T00:01:30Z2014-03-01T00:01:30Z<p>Yea Ulrik!</p>Yea Ulrik!Malcolm d'Varre (alias of PoorWanderingOne)2014-03-01T00:01:30ZRe: Forums: Recruitment: Carrion Crown recruitment threadMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrownTheHiddenRoad/recruiting&page=4#1842014-02-28T23:21:26Z2014-02-28T23:21:26Z<p>Have fun folks.
<br />
See you next time.</p>Have fun folks.
See you next time.Malcolm d'Varre (alias of PoorWanderingOne)2014-02-28T23:21:26ZRe: Forums: Recruitment: Carrion Crown recruitment threadMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrownTheHiddenRoad/recruiting&page=4#1592014-02-28T19:02:21Z2014-02-28T19:02:21Z<div class="messageboard-quotee">Ezekial Holton wrote:</div><blockquote> Maybe our gracious DM will choose to run two games with so many compelling candidates. :) </blockquote><p>It has been known to happen.
<div class="messageboard-quotee">Zelda Lamplighter wrote:</div><blockquote><p> LOL no song in my head just a clock ticking.
</p>
I really hope it doesn't explode. </blockquote><p>It has been known to happen.
<p>:7)</p>Ezekial Holton wrote:Maybe our gracious DM will choose to run two games with so many compelling candidates. :)
It has been known to happen. Zelda Lamplighter wrote: LOL no song in my head just a clock ticking.
I really hope it doesn't explode.
It has been known to happen. :7)Malcolm d'Varre (alias of PoorWanderingOne)2014-02-28T19:02:21ZRe: Forums: Recruitment: Carrion Crown recruitment threadMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrownTheHiddenRoad/recruiting&page=4#1552014-02-28T17:21:21Z2014-02-28T17:21:21Z<p>Does anyone else have the Jeopardy theme running through their head right about now?</p>Does anyone else have the Jeopardy theme running through their head right about now?Malcolm d'Varre (alias of PoorWanderingOne)2014-02-28T17:21:21ZRe: Forums: Recruitment: Carrion Crown recruitment threadMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrownTheHiddenRoad/recruiting&page=3#1412014-02-28T04:44:35Z2014-02-28T04:44:35Z<p>All done, gear and all.</p>
<p>I don't have a great deal of experience w/ fighters. Found some nifty tricks.</p>All done, gear and all.
I don't have a great deal of experience w/ fighters. Found some nifty tricks.Malcolm d'Varre (alias of PoorWanderingOne)2014-02-28T04:44:35ZRe: Forums: Recruitment: Carrion Crown recruitment threadMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrownTheHiddenRoad/recruiting&page=3#1332014-02-28T00:06:16Z2014-02-28T00:06:16Z<div class="messageboard-quotee">Ysmerelda, Dawn's Rose wrote:</div><blockquote><p> Ulrik, the thing is, having a character ready, that is not in a game currently, is not a bad thing. I originally developed this character for Carrion Crown, was passed over <i>several</i> times, finally wound up getting into a Runelords Campaign (which I dropped out of about mid-way through the second adventure for personal reasons) & <i>finally</i> got into a Carrion Crown Campaign, which then folded.
</p>
So now I'm trying again. Don't give up, you may not make it if you try, but you <i>definitely</i> won't if you give up. </blockquote><p>I find that you will if you try, but sometimes you have to try for a good while.
<p>This alias has been through 3 recruitment threads for example. Each time I tweak a bit and respec to the GM requirements. It's what you do. Keep at it, you will get in.</p>Ysmerelda, Dawn's Rose wrote:Ulrik, the thing is, having a character ready, that is not in a game currently, is not a bad thing. I originally developed this character for Carrion Crown, was passed over several times, finally wound up getting into a Runelords Campaign (which I dropped out of about mid-way through the second adventure for personal reasons) & finally got into a Carrion Crown Campaign, which then folded.
So now I'm trying again. Don't give up, you may not make it if you try, but...Malcolm d'Varre (alias of PoorWanderingOne)2014-02-28T00:06:16ZRe: Forums: Recruitment: Carrion Crown recruitment threadMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrownTheHiddenRoad/recruiting&page=3#1322014-02-28T00:01:15Z2014-02-28T00:01:15Z<p>I noticed another char with the same odd off hand shield stat-block and frankly I was wondering if I missed something. </p>
<p>I think the PCgen glitch may have hit more folks than just you Ulrik.</p>I noticed another char with the same odd off hand shield stat-block and frankly I was wondering if I missed something.
I think the PCgen glitch may have hit more folks than just you Ulrik.Malcolm d'Varre (alias of PoorWanderingOne)2014-02-28T00:01:15ZRe: Forums: Recruitment: Carrion Crown recruitment threadMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrownTheHiddenRoad/recruiting&page=3#1272014-02-27T23:21:33Z2014-02-27T23:21:33Z<p><b>Ulrik</b> First welcome back. Second I think there is an error on the to hit and damage boni for your heavy shield. With your Str and BAB your to hit should be +6 and the damage +5 for a single attack with the shield.</p>
<p>If you were trying to Two-weapon it then you are looking at +0 main hand -4 off hand after your BAB and STR are taken into account. The damage bonus you list on the shield is correct if you are two weapon fighting and choosing the shield as the off-hand. </p>
<p>Or am I missing something?</p>Ulrik First welcome back. Second I think there is an error on the to hit and damage boni for your heavy shield. With your Str and BAB your to hit should be +6 and the damage +5 for a single attack with the shield.
If you were trying to Two-weapon it then you are looking at +0 main hand -4 off hand after your BAB and STR are taken into account. The damage bonus you list on the shield is correct if you are two weapon fighting and choosing the shield as the off-hand.
Or am I missing something?Malcolm d'Varre (alias of PoorWanderingOne)2014-02-27T23:21:33ZRe: Forums: Recruitment: Carrion Crown recruitment threadMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrownTheHiddenRoad/recruiting&page=3#1202014-02-27T20:53:02Z2014-02-27T20:53:02Z<div class="messageboard-quotee">Lord Charles Iridian Bloodgrave wrote:</div><blockquote><p> I'd love to make a decent witch. Problem is what I'd like to make is more of a warlock, thus removing the familiar/patron, but so far there is no archetype which does such a thing, so I've not ever played one.</p>
<p>Also, the Witch has pretty much every single decent Charm/Compulsion Spell available to them, with the exception of Murderous Command. Not cool! </blockquote><p>Don't see the issue. Patron can largely be ignored. Fantasy heroes have strange things paying attention to them all the time. Just let the GM know that you don't want the Patron to play a big role and it is basically a less influencial bloodline/school. As far as the familiar, it can vanish as soon as you have the 6k for a <a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/stone-familiar" target="_blank" rel="nofollow">Stone familiar</a>.
<p>And there you go.</p>
<p>oh and Murderous command is all of a first level spell the DC will be childs play to beat. If you are spending the feats ect to make it anything like threatening bast first level then 750g for a wand with a DC20 UMD is not beyond reach.</p>
<p>Mind you it sounds like you might like an enchanter wizard/Fey+Sage sorcerer. They seem to have what you are looking for.</p>Lord Charles Iridian Bloodgrave wrote:I'd love to make a decent witch. Problem is what I'd like to make is more of a warlock, thus removing the familiar/patron, but so far there is no archetype which does such a thing, so I've not ever played one.
Also, the Witch has pretty much every single decent Charm/Compulsion Spell available to them, with the exception of Murderous Command. Not cool!
Don't see the issue. Patron can largely be ignored. Fantasy heroes have strange things paying...Malcolm d'Varre (alias of PoorWanderingOne)2014-02-27T20:53:02ZRe: Forums: Recruitment: Carrion Crown recruitment threadMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrownTheHiddenRoad/recruiting&page=3#1182014-02-27T20:07:50Z2014-02-27T20:07:50Z<p>Utility Witches are quite useful. Swamp's grasp, Charm, Tongues, Cauldron, Water lung, Flight, Prehensile hair to deliver touch spells and supplies. Not to mention Discord and Unnerve Beasts which can play havoc with enemy plans.</p>
<p>That is what I like about Witches, they have something to do every round. And the visuals of a witch floating over a fight her hair delivering spells and potions to those below is show stopping.</p>Utility Witches are quite useful. Swamp's grasp, Charm, Tongues, Cauldron, Water lung, Flight, Prehensile hair to deliver touch spells and supplies. Not to mention Discord and Unnerve Beasts which can play havoc with enemy plans.
That is what I like about Witches, they have something to do every round. And the visuals of a witch floating over a fight her hair delivering spells and potions to those below is show stopping.Malcolm d'Varre (alias of PoorWanderingOne)2014-02-27T20:07:50ZRe: Forums: Recruitment: Carrion Crown recruitment threadMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrownTheHiddenRoad/recruiting&page=3#1142014-02-27T19:37:08Z2014-02-27T19:37:08Z<div class="messageboard-quotee">Ezekial Holton wrote:</div><blockquote> Here is the paladin entry from Skorn. There are at least three excellent groups here. I wish everyone the best of luck. </blockquote><p>What Mr. Shiney said.
</p>
Good work everyone and good luck.</p>Ezekial Holton wrote:Here is the paladin entry from Skorn. There are at least three excellent groups here. I wish everyone the best of luck.
What Mr. Shiney said.
Good work everyone and good luck.Malcolm d'Varre (alias of PoorWanderingOne)2014-02-27T19:37:08ZRe: Forums: Recruitment: Carrion Crown recruitment threadMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrownTheHiddenRoad/recruiting&page=3#1132014-02-27T19:32:57Z2014-02-27T19:32:57Z<p>You get a hex at second level. No rush. The DC's for the Mage armor potion might be tough to hit at level one anyway.</p>
<p>Evil eye is a VERY good hex. Maybe it will fade in use once you get the Misfortune/Cackle machine going, should you chose to go that route. But it is your go to fighting hex for at least the first 4 levels or so.</p>
<p>Are you planning a more good witch (Ward, Fortune, Healing), a more bad (Misfortune, Slumber, Evil Eye) or something in between?</p>You get a hex at second level. No rush. The DC's for the Mage armor potion might be tough to hit at level one anyway.
Evil eye is a VERY good hex. Maybe it will fade in use once you get the Misfortune/Cackle machine going, should you chose to go that route. But it is your go to fighting hex for at least the first 4 levels or so.
Are you planning a more good witch (Ward, Fortune, Healing), a more bad (Misfortune, Slumber, Evil Eye) or something in between?Malcolm d'Varre (alias of PoorWanderingOne)2014-02-27T19:32:57ZRe: Forums: Recruitment: Carrion Crown recruitment threadMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrownTheHiddenRoad/recruiting&page=3#1092014-02-27T18:29:43Z2014-02-27T18:29:43Z<div class="messageboard-quotee">Lenneth Barlow wrote:</div><blockquote> Yes, from what I've read of everyone else's backgrounds, there should be plenty of good interactions no matter who gets chosen :) </blockquote><p>Lenneth, are you looking to go the cauldron/alchemy route? Just asking cause Potions of Mage armor are very very useful.
<p>+4AC Ghosttouch armor, no check penalty, no weight, CL1 potion lasts for an hour. This is something to keep by the bedside.</p>Lenneth Barlow wrote:Yes, from what I've read of everyone else's backgrounds, there should be plenty of good interactions no matter who gets chosen :)
Lenneth, are you looking to go the cauldron/alchemy route? Just asking cause Potions of Mage armor are very very useful. +4AC Ghosttouch armor, no check penalty, no weight, CL1 potion lasts for an hour. This is something to keep by the bedside.Malcolm d'Varre (alias of PoorWanderingOne)2014-02-27T18:29:43ZRe: Forums: Recruitment: Carrion Crown recruitment threadMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrownTheHiddenRoad/recruiting&page=3#1072014-02-27T18:10:37Z2014-02-27T18:10:37Z<p>I can't help thinking about how different combinations of characters will synergize. We have not given you an easy choice.</p>I can't help thinking about how different combinations of characters will synergize. We have not given you an easy choice.Malcolm d'Varre (alias of PoorWanderingOne)2014-02-27T18:10:37ZRe: Forums: Recruitment: Carrion Crown recruitment threadMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrownTheHiddenRoad/recruiting&page=3#1042014-02-27T17:51:12Z2014-02-27T17:51:12Z<p>Or the Detective bard?
<br />
The detective's spells will cover most of the investigators strengths.</p>Or the Detective bard?
The detective's spells will cover most of the investigators strengths.Malcolm d'Varre (alias of PoorWanderingOne)2014-02-27T17:51:12ZRe: Forums: Recruitment: Carrion Crown recruitment threadMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrownTheHiddenRoad/recruiting&page=2#992014-02-27T17:25:47Z2014-02-27T17:25:47Z<p>Small re-design.
<br />
I was cheesing by choosing obscure traits for min-max reasons.
<br />
Sticking as close as possible to core/apg as I can. Just to see if the feat etc. bloat matters.</p>Small re-design.
I was cheesing by choosing obscure traits for min-max reasons.
Sticking as close as possible to core/apg as I can. Just to see if the feat etc. bloat matters.Malcolm d'Varre (alias of PoorWanderingOne)2014-02-27T17:25:47ZRe: Forums: Recruitment: Carrion Crown recruitment threadMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrownTheHiddenRoad/recruiting&page=2#842014-02-26T22:35:38Z2014-02-26T22:35:38Z<p><b>Hey Yoggy-baby</b> :7)</p>
<p>Just finishing the details and buying things. What are your thoughts on Eastern armor/weapons? Banned? Allowed? Some in some out?
<br />
No particular feelings on my part either way just wondering how widely I should cast me net-of-consideration. </p>
<p>Note to self: Get EWP Net-of-Consideration.</p>Hey Yoggy-baby :7)
Just finishing the details and buying things. What are your thoughts on Eastern armor/weapons? Banned? Allowed? Some in some out?
No particular feelings on my part either way just wondering how widely I should cast me net-of-consideration.
Note to self: Get EWP Net-of-Consideration.Malcolm d'Varre (alias of PoorWanderingOne)2014-02-26T22:35:38ZRe: Forums: Recruitment: Carrion Crown recruitment threadMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrownTheHiddenRoad/recruiting&page=2#702014-02-26T18:12:19Z2014-02-26T18:12:19Z<p>No problems here.
<br />
Bit of a horror fan myself.</p>No problems here.
Bit of a horror fan myself.Malcolm d'Varre (alias of PoorWanderingOne)2014-02-26T18:12:19ZRe: Forums: Recruitment: Carrion Crown recruitment threadMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrownTheHiddenRoad/recruiting&page=2#512014-02-26T00:41:49Z2014-02-26T00:41:49Z<p>hmmm lots of Oracles and Magi.
<br />
Good scattering of skill and melee types.</p>
<p>No Druids, Summoners or Gunslingers unless I missed somebody.</p>
<p>Looks to be a good pool.</p>hmmm lots of Oracles and Magi.
Good scattering of skill and melee types.
No Druids, Summoners or Gunslingers unless I missed somebody.
Looks to be a good pool.Malcolm d'Varre (alias of PoorWanderingOne)2014-02-26T00:41:49ZRe: Forums: Recruitment: Carrion Crown recruitment threadMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/CarrionCrownTheHiddenRoad/recruiting#502014-02-26T00:27:30Z2014-02-26T00:27:30Z<p>Tossing my hat into the ring.
<br />
Both fluff(done pending revision) and crunch(in progress) under the alias.</p>
<p>TL DR version
<br />
Human core fighter. Taking the "On the payroll" trait. Future direction will be dependent on how the campaign goes but I am looking at the Fast learner and the other human racial feats. I like the the luck and versatility theme they have.</p>
<p>Me.
<br />
Player in a few Pbp's for the last while. Had to drop out of a Carrion Crown game somewhere in the first book, but that was a dog's age ago and I remember nothing.</p>
<p>I LIKE THE SLOWER PACE!! Part of the reason I had to drop the other CC game was that the GM and players wanted a faster paced game and that was causing issues. </p>
<p>Best of luck everyone.</p>Tossing my hat into the ring.
Both fluff(done pending revision) and crunch(in progress) under the alias.
TL DR version
Human core fighter. Taking the "On the payroll" trait. Future direction will be dependent on how the campaign goes but I am looking at the Fast learner and the other human racial feats. I like the the luck and versatility theme they have.
Me.
Player in a few Pbp's for the last while. Had to drop out of a Carrion Crown game somewhere in the first book, but that was a dog's...Malcolm d'Varre (alias of PoorWanderingOne)2014-02-26T00:27:30ZRe: Forums: Play-by-Post Discussion: DM VoV - ToN OOC - Musty Brews and Mushroom PieErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/DMVoVThroneOfNightExplorersAdventurePath/discussion#342013-12-08T21:00:23Z2013-12-08T21:00:23Z<p>I have some bad news.</p>
<p>As you have no doubt noticed I have not been keeping up with the posting part of this play by post. My workplace has tightened up on 'personal' use of the net so I am really only able to post on weekends/evenings and that has simply not been happening.</p>
<p>I am afraid I need to exit this game. I am very sorry, you are all excellent players and Mark is one of the best gm's I have had the pleasure to play under.</p>
<p>I hope this will not cause too much disruption and I will follow your exploits with great enthusiasm.</p>
<p>Your former party member.
<br />
Love.</p>I have some bad news.
As you have no doubt noticed I have not been keeping up with the posting part of this play by post. My workplace has tightened up on 'personal' use of the net so I am really only able to post on weekends/evenings and that has simply not been happening.
I am afraid I need to exit this game. I am very sorry, you are all excellent players and Mark is one of the best gm's I have had the pleasure to play under.
I hope this will not cause too much disruption and I will...Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-12-08T21:00:23ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] Savage Adventures with DM StrömGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/discussion&page=2#732013-12-08T20:57:31Z2013-12-08T20:57:31Z<p>I have some bad news.</p>
<p>As you have no doubt noticed I have not been keeping up with the posting part of this play by post. My workplace has tightened up on 'personal' use of the net so I am really only able to post on weekends/evenings and that has simply not been happening.</p>
<p>I am afraid I need to exit this game. I am very sorry, you are all excellent players and the tentacled green eye is one of the best gm's I have had the pleasure to play under.</p>
<p>I hope this will not cause too much disruption and I will follow your exploits with great enthusiasm.</p>
<p>Your former party member.
<br />
Gaius.</p>I have some bad news.
As you have no doubt noticed I have not been keeping up with the posting part of this play by post. My workplace has tightened up on 'personal' use of the net so I am really only able to post on weekends/evenings and that has simply not been happening.
I am afraid I need to exit this game. I am very sorry, you are all excellent players and the tentacled green eye is one of the best gm's I have had the pleasure to play under.
I hope this will not cause too much...Gaius Gracci (alias of PoorWanderingOne)2013-12-08T20:57:31ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=19#9342013-12-08T20:55:06Z2013-12-08T20:55:06Z<p>I have some bad news.</p>
<p>As you have no doubt noticed I have not been keeping up with the posting part of this play by post. My workplace has tightened up on 'personal' use of the net so I am really only able to post on weekends/evenings and that has simply not been happening.</p>
<p>I am afraid I need to exit this game. I am very sorry, you are all excellent players and The lovely Blue Dwarf is one of the best gm's I have had the pleasure to play under.</p>
<p>I hope this will not cause too much disruption and I will follow your exploits with great enthusiasm.</p>
<p>Your former party member.
<br />
Setebo.</p>I have some bad news.
As you have no doubt noticed I have not been keeping up with the posting part of this play by post. My workplace has tightened up on 'personal' use of the net so I am really only able to post on weekends/evenings and that has simply not been happening.
I am afraid I need to exit this game. I am very sorry, you are all excellent players and The lovely Blue Dwarf is one of the best gm's I have had the pleasure to play under.
I hope this will not cause too much...Setebo (alias of PoorWanderingOne)2013-12-08T20:55:06ZRe: Forums: Play-by-Post Discussion: DM VoV - ToN OOC - Musty Brews and Mushroom PieErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/DMVoVThroneOfNightExplorersAdventurePath/discussion#292013-11-26T23:12:27Z2013-11-26T23:12:27Z<p>We just had a toddler staying over for a few days. It is amazing how many ways one youngling can find to try to kill themselves in an average house over a normal day.</p>We just had a toddler staying over for a few days. It is amazing how many ways one youngling can find to try to kill themselves in an average house over a normal day.Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-11-26T23:12:27ZRe: Forums: Play-by-Post: DM VoV - Throne of Night - Explorer's Adventure PathErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/DMVoVThroneOfNightExplorersAdventurePath/gameplay&page=3#1482013-11-26T23:05:34Z2013-11-26T23:05:34Z<p><span class=messageboard-ooc>{yup, lots of skill-points being spent on linguistics next level I expect}</span> </p>
<p><b>"Let it go. It will be a while before it tries its luck again."</b></p>{yup, lots of skill-points being spent on linguistics next level I expect}
"Let it go. It will be a while before it tries its luck again."Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-11-26T23:05:34ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Setebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=76#37592013-11-26T22:12:00Z2013-11-26T22:12:00Z<p><b>"There is a way up, but I don't see it on this side."</b></p>
<p><span class=messageboard-ooc>{Description or map of the 'compound' and surroundings please oh mighty blue master?}</span></p>"There is a way up, but I don't see it on this side."
{Description or map of the 'compound' and surroundings please oh mighty blue master?}Setebo (alias of PoorWanderingOne)2013-11-26T22:12:00ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=19#9272013-11-26T22:07:38Z2013-11-26T22:07:38Z<p>Ok so the shed can't be that tall or we couldn't hear rant boy. </p>
<p>Plan A:
<br />
Setebo could probably climb up. Drawback: Setebo would be seen. Jask gets splashed.</p>
<p>Plan B:
<br />
Rant boy in likely in range for slings/arrows/random objects. Drawback: unless we get a string of crits and drop rant boy with the alpha-strike Jask gets splashed.</p>
<p>Plan B1:
<br />
Can we hit rant boy with something that prevents the murdering? Amisi and her <i>Charm Person</i> would have come in handy here. Perhaps Bardic fascination?
<br />
Drawback: Low dc. If Rant boy saves Jask gets splashed.</p>
<p>Plan C:
<br />
The blue one described this as a compound. This implies other buildings. Maybe there is a way up to the shed roof that rant-boy isn't watching?
<br />
Drawback: Insufficient data.</p>
<p>Plan D:
<br />
Find a way to catch Jask?
<br />
Drawbacks: Rant-boy could still cut his throat and I can't think of an easy way to make a catch net/crash pad.</p>
<p>Plan C?</p>Ok so the shed can't be that tall or we couldn't hear rant boy.
Plan A:
Setebo could probably climb up. Drawback: Setebo would be seen. Jask gets splashed.
Plan B:
Rant boy in likely in range for slings/arrows/random objects. Drawback: unless we get a string of crits and drop rant boy with the alpha-strike Jask gets splashed.
Plan B1:
Can we hit rant boy with something that prevents the murdering? Amisi and her Charm Person would have come in handy here. Perhaps Bardic fascination?...Setebo (alias of PoorWanderingOne)2013-11-26T22:07:38ZRe: Forums: Play-by-Post: [Savage Worlds] Savage Adventures in the Dread Sea DominionsGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/gameplay&page=3#1322013-11-26T21:38:58Z2013-11-26T21:38:58Z<p><span class=messageboard-ooc>Oops forgot about Dubaku. Sorry</span></p>
<p>Tossing cloaks to the more distinctive of us Gaius takes a last look at the tavern.</p>
<p><span class=messageboard-ooc>{How is this wooden structure lit? Oil lamps? Skylights? How hard would it be to help the <i>Crimson Sun</i> blaze like its namesake? If there are oil lamps and barrells of cheap wine/booze then Gaius will take a moment to make good his earlier promise to raise this hell hole.}</span></p>
<p>As we leave:
<br />
Softly [b]"Not sure how much of a splash we made. A bathhouse and some new clothing might help sooth memories. Or do we start on that rocky trail immediately."</p>
<p>In either case Gaius sets a decent pace towards <i>Makish's Premium Beasts of Burden</i> if he knows where that is.</p>Oops forgot about Dubaku. Sorry
Tossing cloaks to the more distinctive of us Gaius takes a last look at the tavern.
{How is this wooden structure lit? Oil lamps? Skylights? How hard would it be to help the Crimson Sun blaze like its namesake? If there are oil lamps and barrells of cheap wine/booze then Gaius will take a moment to make good his earlier promise to raise this hell hole.}
As we leave:
Softly [b]"Not sure how much of a splash we made. A bathhouse and some new clothing might[/b]...Gaius Gracci (alias of PoorWanderingOne)2013-11-26T21:38:58ZRe: Forums: Play-by-Post: [Savage Worlds] Savage Adventures in the Dread Sea DominionsGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/gameplay&page=3#1282013-11-25T16:51:39Z2013-11-25T16:51:39Z<p><span class=messageboard-ooc>Gaius looks for a cloak or robe to cover Thresh. Walking through town with all that blood on him is not a good idea.</span></p>
<p><span class=messageboard-ooc>Assuming I find something..</span></p>
<p><b>"Here wear this. We need to move, the fat man will be back with friends."</b></p>
<p>Gaius removes the gem from his pocket and holds it to the light.</p>
<p><b>"The hood gave us some good advice. Time to get longer legs."</b></p>
<p>To Namuda and Rika: <b>"We are heading {names a direction 90 degrees to our real path}. Your company would be welcome but the path looks to be rocky."</b></p>
<p>Gaius looks out the door. Company coming?</p>Gaius looks for a cloak or robe to cover Thresh. Walking through town with all that blood on him is not a good idea.
Assuming I find something..
"Here wear this. We need to move, the fat man will be back with friends."
Gaius removes the gem from his pocket and holds it to the light.
"The hood gave us some good advice. Time to get longer legs."
To Namuda and Rika: "We are heading {names a direction 90 degrees to our real path}. Your company would be welcome but the path looks to be
...Gaius Gracci (alias of PoorWanderingOne)2013-11-25T16:51:39ZRe: Forums: Play-by-Post: [Savage Worlds] Savage Adventures in the Dread Sea DominionsGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/gameplay&page=3#1232013-11-21T17:31:36Z2013-11-21T17:31:36Z<p>Ducking under Janos's blade Gaius sweeps at the spearman's legs.
<br />
<span class=messageboard-ooc>{<span class="messageboard-dice"><b>Attack:</b></span> <span class="messageboard-dice">1d8 ⇒ 8</span>, <span class="messageboard-dice"><b>skill ace:</b></span> <span class="messageboard-dice">1d8 ⇒ 6</span> <span class="messageboard-dice"><b>Wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span>,<span class="messageboard-dice"><b>wild ace:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span>
<br />
:Total to hit 14 less penalty to target legs(sorry book not handy) and plus any gang up bonus.
<br />
<span class="messageboard-dice"><b>strength damage:</b></span> <span class="messageboard-dice">1d8 ⇒ 5</span>, <span class="messageboard-dice"><b>staff damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span>,<span class="messageboard-dice"><b>staff ace:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span>, <span class="messageboard-dice"><b>raise damage, assuming a hit w/raise:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span>: Total damage 17}</span></p>Ducking under Janos's blade Gaius sweeps at the spearman's legs.
{[dice=Attack]1d8[/dice], [dice=skill ace]1d8[/dice] [dice=Wild]1d6[/dice],[dice=wild ace]1d6[/dice]
:Total to hit 14 less penalty to target legs(sorry book not handy) and plus any gang up bonus.
[dice=strength damage]1d8[/dice], [dice=staff damage]1d4[/dice],[dice=staff ace]1d4[/dice], [dice=raise damage, assuming a hit w/raise]1d6[/dice]: Total damage 17}Gaius Gracci (alias of PoorWanderingOne)2013-11-21T17:31:36ZRe: Forums: Play-by-Post: [Savage Worlds] Savage Adventures in the Dread Sea DominionsGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/gameplay&page=3#1192013-11-19T00:34:26Z2013-11-19T00:34:26Z<p><b>"Should have followed your fat friend."</b></p>
<p><span class=messageboard-ooc>{<span class="messageboard-dice"><b>Attack w/staff vs Janos:</b></span> <span class="messageboard-dice">1d8 ⇒ 7</span> <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> Total : 7 (gangup bonus?). <span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d8 + 1d4 ⇒ (1) + (4) = 5</span> <span class="messageboard-dice"><b>ace:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> Total: 6}.</span></p>
<p>Crowded by Thesig's dodge Gaius manages only a glancing blow.</p>"Should have followed your fat friend."
{[dice=Attack w/staff vs Janos]1d8[/dice] [dice=wild]1d6[/dice] Total : 7 (gangup bonus?). [dice=Damage]1d8+1d4[/dice] [dice=ace]1d4[/dice] Total: 6}.
Crowded by Thesig's dodge Gaius manages only a glancing blow.Gaius Gracci (alias of PoorWanderingOne)2013-11-19T00:34:26ZRe: Forums: Play-by-Post: DM VoV - Throne of Night - Explorer's Adventure PathErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/DMVoVThroneOfNightExplorersAdventurePath/gameplay&page=2#912013-11-14T18:00:47Z2013-11-14T18:00:47Z<p><span class=messageboard-ooc><span class="messageboard-dice"><b>Dungeoneering:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (8) + 4 = 12</span> +2 if they are aberrations</span></p>
<p><b>"Talking spiders?"</b></p>[dice=Dungeoneering]1d20+4[/dice] +2 if they are aberrations
"Talking spiders?"Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-11-14T18:00:47ZRe: Forums: Play-by-Post: [Savage Worlds] Savage Adventures in the Dread Sea DominionsGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/gameplay&page=3#1092013-11-14T05:07:55Z2013-11-14T05:07:55Z<p><span class="messageboard-dice"><b>spirit to unshake:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span>, <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span></p>
<p>The borderlander clears his head and watches for reinforcements.</p>[dice=spirit to unshake]1d6[/dice], [dice=wild]1d6[/dice]
The borderlander clears his head and watches for reinforcements.Gaius Gracci (alias of PoorWanderingOne)2013-11-14T05:07:55ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=19#9252013-11-14T05:00:31Z2013-11-14T05:00:31Z<p>Right so 4 fire globes up for grabs Setebo has them right now but shout out.</p>
<p>The hairy one is also snagging the MW clubs unless someone else wants one. They make nice throwing weapons.</p>Right so 4 fire globes up for grabs Setebo has them right now but shout out.
The hairy one is also snagging the MW clubs unless someone else wants one. They make nice throwing weapons.Setebo (alias of PoorWanderingOne)2013-11-14T05:00:31ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Setebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=76#37512013-11-14T04:56:28Z2013-11-14T04:56:28Z<p><b>Friend Jask?!"</b> </p>
<p>Setebo grabs a passing citizen and, smiling, says <b>"Where is the South Arcadian Whaling Company?"</b></p>Friend Jask?!"
Setebo grabs a passing citizen and, smiling, says "Where is the South Arcadian Whaling Company?"Setebo (alias of PoorWanderingOne)2013-11-14T04:56:28ZRe: Forums: Play-by-Post: DM VoV - Throne of Night - Explorer's Adventure PathErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/DMVoVThroneOfNightExplorersAdventurePath/gameplay&page=2#862013-11-14T04:46:35Z2013-11-14T04:46:35Z<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (1) + 5 = 6</span></p>
<p><b>"Company?"</b></p>
<p>Love remains below the door spear set vs. a visitor from above.</p>[dice=Perception]1d20+5[/dice]
"Company?"
Love remains below the door spear set vs. a visitor from above.Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-11-14T04:46:35ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] Savage Adventures with DM StrömGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/discussion&page=2#592013-11-08T19:16:56Z2013-11-08T19:16:56Z<p>Did not mean to jump the gun w/ my post. Just got enthusiastic about how it would look on the screen.</p>Did not mean to jump the gun w/ my post. Just got enthusiastic about how it would look on the screen.Gaius Gracci (alias of PoorWanderingOne)2013-11-08T19:16:56ZRe: Forums: Play-by-Post: DM VoV - Throne of Night - Explorer's Adventure PathErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/DMVoVThroneOfNightExplorersAdventurePath/gameplay&page=2#692013-11-08T19:15:19Z2013-11-08T19:15:19Z<p><span class="messageboard-dice"><b>perception (stonecunning apply?):</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (15) + 5 = 20</span> <span class=messageboard-ooc>22/with stone cunning and an extra +1 if trapfinding triggers.</span> </p>
<p><b>"Nice door"</b> Love contemplates for a moment</p>
<p><b>"I suppose we could get a grapple up there, maybe pull the trap open. Or use that cart from back a bit to maybe reach?"</b></p>[dice=perception (stonecunning apply?)]1d20+5[/dice] 22/with stone cunning and an extra +1 if trapfinding triggers.
"Nice door" Love contemplates for a moment
"I suppose we could get a grapple up there, maybe pull the trap open. Or use that cart from back a bit to maybe reach?"Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-11-08T19:15:19ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] Savage Adventures with DM StrömGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/discussion&page=2#582013-11-07T22:40:46Z2013-11-07T22:40:46Z<p>Life attacked, my bad. Glad I am still welcome.</p>Life attacked, my bad. Glad I am still welcome.Gaius Gracci (alias of PoorWanderingOne)2013-11-07T22:40:46ZRe: Forums: Play-by-Post: [Savage Worlds] Savage Adventures in the Dread Sea DominionsGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/gameplay&page=2#982013-11-07T22:39:54Z2013-11-07T22:39:54Z<p>The war sling swaying idly in his hand Gauis speaks.</p>
<p><b>"So this so-called king Kor. He, and I am here assuming it is a he having never met this would-be-monarch, keeps his property in a dank sewer beneath a rat infested wine pit?" </b></p>
<p>War-sling picks up a little speed...</p>
<p><b>"I don't believe you. I am a free man poisoned, kidnapped and imprisoned for no doubt lascivious purposes by the degenerates frequenting this hole. I am free by my own hand and the strength of my company. If your toy-king has something to say on this subject I will accept his respectful address."</b></p>
<p>... and a little more</p>
<p><b>"I will not however be yapped at by some dandified lapdog that barks on command. Go cur and tell your master that if he wishes to keep his toys he must take better care of them."</b></p>
<p>The sling spins through the air sending its deadly gift towards the masked gladiator.</p>
<p><b>"And take your pup with you."</b></p>
<p><span class=messageboard-ooc>{multi action, Attack gladiator with the sling and taunt the yappy man.
<br />
<span class="messageboard-dice"><b>Attack:</b></span> <span class="messageboard-dice">1d8 ⇒ 2</span><span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span>.
<br />
Benny for re-roll <span class="messageboard-dice"><b>Attack:</b></span> <span class="messageboard-dice">1d8 ⇒ 2</span> <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> wild ace <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> Total(6+5-2)9 hit with raise? <span class="messageboard-dice"><b>Damage, sling:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span>, <span class="messageboard-dice"><b>damage Strength:</b></span> <span class="messageboard-dice">1d8 ⇒ 4</span>, <span class="messageboard-dice"><b>damage raise:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span>. Total damage 11 AP1 to the gladiator.</span></p>
<p><span class=messageboard-ooc><span class="messageboard-dice"><b>Taunt:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span>, <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> total (3-2) 1. Ah not impressed then. pity }</span></p>The war sling swaying idly in his hand Gauis speaks.
"So this so-called king Kor. He, and I am here assuming it is a he having never met this would-be-monarch, keeps his property in a dank sewer beneath a rat infested wine pit?"
War-sling picks up a little speed...
"I don't believe you. I am a free man poisoned, kidnapped and imprisoned for no doubt lascivious purposes by the degenerates frequenting this hole. I am free by my own hand and the strength of my company. If your toy-king has...Gaius Gracci (alias of PoorWanderingOne)2013-11-07T22:39:54ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] Savage Adventures with DM StrömGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/discussion&page=2#562013-11-07T19:54:49Z2013-11-07T19:54:49Z<p>Ha! I just realized Gaius is a shepard.
<br />
Staff
<br />
Sling
<br />
good eyes</p>
<p>And the Borderlands could be a stand in for RW Scotland so good sheep country.</p>Ha! I just realized Gaius is a shepard.
Staff
Sling
good eyes
And the Borderlands could be a stand in for RW Scotland so good sheep country.Gaius Gracci (alias of PoorWanderingOne)2013-11-07T19:54:49ZRe: Forums: Play-by-Post: DM VoV - Throne of Night - Explorer's Adventure PathErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/DMVoVThroneOfNightExplorersAdventurePath/gameplay&page=2#582013-11-07T18:54:49Z2013-11-07T18:54:49Z<p><b>"hmmm. Never heard of them, likely other villages. Mind you the fact that there is a sign at all means this is a pretty peaceful area. Also the sign is in common script. Whoever put this here has regular contact with surface dwellers. But we have folks to rescue, political geography can wait."</b></p>
<p>Love draws and loads his crossbow.</p>
<p><b>"Back to the spider trail?"</b></p>
<p><span class=messageboard-ooc>Steelribs seems the best tracker (for now Steelribs, only for now) so toss him in the leas with the rest of us using aid another to track the spidies.</span></p>"hmmm. Never heard of them, likely other villages. Mind you the fact that there is a sign at all means this is a pretty peaceful area. Also the sign is in common script. Whoever put this here has regular contact with surface dwellers. But we have folks to rescue, political geography can wait."
Love draws and loads his crossbow.
"Back to the spider trail?"
Steelribs seems the best tracker (for now Steelribs, only for now) so toss him in the leas with the rest of us using aid another to...Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-11-07T18:54:49ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Setebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=75#37252013-11-07T16:29:49Z2013-11-07T16:29:49Z<p><span class=messageboard-ooc>Actually that was a hit. Nonraging AC w/o shield 17, -2 for charge, 15.</span></p>
<p><b>"Owwwrggrrrr!"</b></p>
<p><span class=messageboard-ooc>And I thought they had swords?
<br />
<div class="messageboard-quotee">DM Wellard wrote:</div><blockquote>"They draw swords and look determined to prevent you from fighting the fire."</blockquote><p></span>
<p><span class=messageboard-ooc>Not that is matters much as this goon has the life expectancy of an ACA repeal bill in the Senate.</span></p>Actually that was a hit. Nonraging AC w/o shield 17, -2 for charge, 15.
"Owwwrggrrrr!"
And I thought they had swords?
DM Wellard wrote:"They draw swords and look determined to prevent you from fighting the fire."
Not that is matters much as this goon has the life expectancy of an ACA repeal bill in the Senate.Setebo (alias of PoorWanderingOne)2013-11-07T16:29:49ZRe: Forums: Play-by-Post Discussion: DM VoV - ToN OOC - Musty Brews and Mushroom PieErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/DMVoVThroneOfNightExplorersAdventurePath/discussion#212013-11-07T03:11:43Z2013-11-07T03:11:43Z<p>Never mind on guns, The I doubt we will have access to the 4grand it takes to buy a gun at 2nd level when the firearms style kicks in also I would need the EWP. </p>
<p>Whew I am glad I do not have to worry about that anymore.</p>Never mind on guns, The I doubt we will have access to the 4grand it takes to buy a gun at 2nd level when the firearms style kicks in also I would need the EWP.
Whew I am glad I do not have to worry about that anymore.Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-11-07T03:11:43ZRe: Forums: Play-by-Post Discussion: DM VoV - ToN OOC - Musty Brews and Mushroom PieErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/DMVoVThroneOfNightExplorersAdventurePath/discussion#192013-11-07T02:55:21Z2013-11-07T02:55:21Z<p>Re#1)So Humanoid (elf) would mean surface elves. Hmmmm does not fit the background for a deepwalking tomb-breaker.</p>
<p>Aberration will fit though.</p>
<p>Re#2) So if I were to go the trophy hunter route and take gunfighter for my fighting style would I spend the entire AP looking for ammo?</p>Re#1)So Humanoid (elf) would mean surface elves. Hmmmm does not fit the background for a deepwalking tomb-breaker.
Aberration will fit though.
Re#2) So if I were to go the trophy hunter route and take gunfighter for my fighting style would I spend the entire AP looking for ammo?Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-11-07T02:55:21ZRe: Forums: Play-by-Post Discussion: DM VoV - ToN OOC - Musty Brews and Mushroom PieErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/DMVoVThroneOfNightExplorersAdventurePath/discussion#172013-11-07T02:35:37Z2013-11-07T02:35:37Z<p>Well then need to change then. While you are here 2 questions.</p>
<p>1)Status of drow? Known active foes/known to exist but very very rare/ rumors/ legends?</p>
<p>2)status of firearms. Dwarf with a shotgun is a trope for a reason.</p>Well then need to change then. While you are here 2 questions.
1)Status of drow? Known active foes/known to exist but very very rare/ rumors/ legends?
2)status of firearms. Dwarf with a shotgun is a trope for a reason.Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-11-07T02:35:37ZRe: Forums: Play-by-Post Discussion: DM VoV - ToN OOC - Musty Brews and Mushroom PieErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/DMVoVThroneOfNightExplorersAdventurePath/discussion#142013-11-07T01:49:29Z2013-11-07T01:49:29Z<p><b>Hey VOV/all</b> any advice for favored enemies? I have never played a Ranger before so this is new territory. I have undead currently but is there is a better option.....?</p>Hey VOV/all any advice for favored enemies? I have never played a Ranger before so this is new territory. I have undead currently but is there is a better option.....?Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-11-07T01:49:29ZRe: Forums: Play-by-Post: DM VoV - Throne of Night - Explorer's Adventure PathErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/DMVoVThroneOfNightExplorersAdventurePath/gameplay&page=2#542013-11-07T01:40:03Z2013-11-07T01:40:03Z<p><b>Let me have a look.</b></p>
<p>The silent dwarf with the close trimmed beard studies the tracks.</p>
<p><span class="messageboard-dice"><b>survival, tracking:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (19) + 6 = 25</span> <span class=messageboard-ooc>Knew there was a reason I was playing a ranger. </span></p>Let me have a look.
The silent dwarf with the close trimmed beard studies the tracks.
[dice=survival, tracking]1d20+6[/dice] Knew there was a reason I was playing a ranger.Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-11-07T01:40:03ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Setebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=75#37232013-11-07T01:01:53Z2013-11-07T01:01:53Z<p>•Round 1•</p>
<p><b><span class=messageboard-bigger>FIRE!</span></b></p>
<p><span class=messageboard-ooc>If the arsonists are withing charge range (80")</span>
<br />
Seeing the flames Setebo breaks into a flat run, leaping over Taltoc's bleeding victim and bringing his brand new mattock into play with the final arsonist.</p>
<p><span class=messageboard-ooc>Charging if I have a clear path. Then attack with Mattock. AC is
<br />
<span class="messageboard-dice"><b>Acrobatics if need to leap over things to keep charge:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (2) + 13 = 15</span>
<br />
<span class="messageboard-dice"><b>Attack,buckler,charge:</b></span> <span class="messageboard-dice">1d20 + 8 - 1 + 2 ⇒ (15) + 8 - 1 + 2 = 24</span>, <span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">2d4 + 6 ⇒ (3, 1) + 6 = 10</span>Piercing </span></p>
<p><span class=messageboard-ooc>If they are too far away.</span> </p>
<p>Seeing the flames Setebo breaks into a flat run drawing a large metal ring from his belt as he moves.</p>
<p><span class=messageboard-ooc>Move 40' closer and draw chakram. <span class="messageboard-dice"><b>Throw chakram:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (13) + 6 = 19</span>if w/i 30. -2 for every 30 or bit thereafter. <span class="messageboard-dice"><b>Damage, whetstone:</b></span> <span class="messageboard-dice">1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10</span>slashing. </span></p>*Round 1*
FIRE!
If the arsonists are withing charge range (80")
Seeing the flames Setebo breaks into a flat run, leaping over Taltoc's bleeding victim and bringing his brand new mattock into play with the final arsonist.
Charging if I have a clear path. Then attack with Mattock. AC is
[dice=Acrobatics if need to leap over things to keep charge]1d20+13[/dice]
[dice=Attack,buckler,charge]1d20+8-1+2[/dice], [dice=damage]2d4+6[/dice]Piercing
If they are too far away.
Seeing the flames...Setebo (alias of PoorWanderingOne)2013-11-07T01:01:53ZRe: Forums: Play-by-Post: [Savage Worlds] Savage Adventures in the Dread Sea DominionsGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/gameplay&page=2#942013-11-07T00:24:18Z2013-11-07T00:24:18Z<p>Picking up his brass-shod staff after lacing on his bracers.</p>
<p><b>"Come up Rika. Bit of light entertainment but...."</b></p>
<p>Enter lean and authoritative voice</p>
<p>To Rika: <b>"Ah, act two. Back later.</b></p>
<p>Reply to lean etc voice</p>
<p><b>"The light of day is overrated. All the fun is in the dark."</b></p>
<p>Following the dolt. Staff in off hand loaded war sling at the ready.</p>Picking up his brass-shod staff after lacing on his bracers.
"Come up Rika. Bit of light entertainment but...."
Enter lean and authoritative voice
To Rika: "Ah, act two. Back later.
Reply to lean etc voice
"The light of day is overrated. All the fun is in the dark."
Following the dolt. Staff in off hand loaded war sling at the ready.Gaius Gracci (alias of PoorWanderingOne)2013-11-07T00:24:18ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] Savage Adventures with DM StrömGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/discussion&page=2#542013-11-07T00:11:24Z2013-11-07T00:11:24Z<p>Still here and very sad to have missed so much. </p>
<p>If it is still ok then I would VERY much like to continue. If is is not then please ignore my post. </p>
<p>Thank you
<br />
~Giaus AKA Poor Wandering One.</p>Still here and very sad to have missed so much.
If it is still ok then I would VERY much like to continue. If is is not then please ignore my post.
Thank you
~Giaus AKA Poor Wandering One.Gaius Gracci (alias of PoorWanderingOne)2013-11-07T00:11:24ZRe: Forums: Play-by-Post Discussion: DM VoV - ToN OOC - Musty Brews and Mushroom PieErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/DMVoVThroneOfNightExplorersAdventurePath/discussion#122013-11-06T23:02:06Z2013-11-06T23:02:06Z<p>Thank you. And please dmpc as needed.</p>Thank you. And please dmpc as needed.Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-11-06T23:02:06ZRe: Forums: Play-by-Post Discussion: DM VoV - ToN OOC - Musty Brews and Mushroom PieErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/DMVoVThroneOfNightExplorersAdventurePath/discussion#102013-11-05T04:25:22Z2013-11-05T04:25:22Z<p>Sorry about the radio silence. Got a bit overwhelmed. If I am still in this game I will catch up tomorrow 5/nov and post in the main thread.</p>Sorry about the radio silence. Got a bit overwhelmed. If I am still in this game I will catch up tomorrow 5/nov and post in the main thread.Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-11-05T04:25:22ZRe: Forums: Play-by-Post Discussion: DM VoV - ToN OOC - Musty Brews and Mushroom PieErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/DMVoVThroneOfNightExplorersAdventurePath/discussion#42013-10-28T18:53:20Z2013-10-28T18:53:20Z<p>Dotting.</p>Dotting.Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-10-28T18:53:20ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Setebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=74#36992013-10-23T21:47:14Z2013-10-23T21:47:14Z<p><span class=messageboard-ooc>{nothing to do over the week}</span></p>
<p>Forging ahead of the Capt'n and his pack (pair at least) of wild dogs Setebo attempts to force a path through the crowd.</p>
<p><span class="messageboard-dice"><b>Initiative if needed:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (4) + 4 = 8</span></p>{nothing to do over the week}
Forging ahead of the Capt'n and his pack (pair at least) of wild dogs Setebo attempts to force a path through the crowd.
[dice=Initiative if needed]1d20+4[/dice]Setebo (alias of PoorWanderingOne)2013-10-23T21:47:14ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] Savage Adventures with DM StrömGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/discussion#492013-10-23T21:36:36Z2013-10-23T21:36:36Z<p>Have we lost folks? Dubaku? Corerue?</p>Have we lost folks? Dubaku? Corerue?Gaius Gracci (alias of PoorWanderingOne)2013-10-23T21:36:36ZRe: Forums: Play-by-Post: [Savage Worlds] Savage Adventures in the Dread Sea DominionsGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/gameplay&page=2#742013-10-23T21:35:14Z2013-10-23T21:35:14Z<p>Following the others through the room and up the ladder. Helping myself to the guards dagger as I pass. {<span class="messageboard-dice"><b>notice:</b></span> <span class="messageboard-dice">1d8 ⇒ 8</span>, <span class="messageboard-dice"><b>ace:</b></span> <span class="messageboard-dice">1d8 ⇒ 6</span>, <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span>, <span class="messageboard-dice"><b>ace:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span>: 14 total} </p>
<p>whispering...<b>"Quiet you blustering oaf, they nearly heard you. Five men, gambling. One heard something....others chiding him. Be silent..."</b></p>Following the others through the room and up the ladder. Helping myself to the guards dagger as I pass. {[dice=notice]1d8[/dice], [dice=ace]1d8[/dice], [dice=wild]1d6[/dice], [dice=ace]1d6[/dice]: 14 total}
whispering..."Quiet you blustering oaf, they nearly heard you. Five men, gambling. One heard something....others chiding him. Be silent..."Gaius Gracci (alias of PoorWanderingOne)2013-10-23T21:35:14ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=19#9182013-10-23T20:18:17Z2013-10-23T20:18:17Z<div class="messageboard-quotee">TarkXT wrote:</div><blockquote><p> I'm going to put out there that no matter how much Caithan blusters and growls about searching for a lost city (they're lost for a good reason) he's pretty much going to go along with the group out of a sense of protection for the women.</p>
<p>Oh and Setebo will get dragged along too. </blockquote><p>Dragged!?! Setebo will be running ahead. The forest/wilds/jungle is much more a home for the furry one than civilization.TarkXT wrote:I'm going to put out there that no matter how much Caithan blusters and growls about searching for a lost city (they're lost for a good reason) he's pretty much going to go along with the group out of a sense of protection for the women.
Oh and Setebo will get dragged along too.
Dragged!?! Setebo will be running ahead. The forest/wilds/jungle is much more a home for the furry one than civilization.Setebo (alias of PoorWanderingOne)2013-10-23T20:18:17ZRe: Forums: Play-by-Post Discussion: Hunger in the Darkness - DiscussionErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/discussion&page=11#5332013-10-21T23:22:22Z2013-10-21T23:22:22Z<p>Yea!!!</p>
<p>Now I just need to decide if I am sticking with love as a thief or going Ranger...... </p>
<p><b>Khepri</b> Are you sticking paladin? 2 deep rangers would be overkill.</p>Yea!!!
Now I just need to decide if I am sticking with love as a thief or going Ranger......
Khepri Are you sticking paladin? 2 deep rangers would be overkill.Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-10-21T23:22:22ZRe: Forums: Play-by-Post: [Savage Worlds] Savage Adventures in the Dread Sea DominionsGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/gameplay&page=2#632013-10-17T23:55:16Z2013-10-17T23:55:16Z<p>If the manacles are amenable to gentle persuasion Gaius will give them a tickle.
<br />
<b>"Somone quiet that oaf before all the guards come calling."</b></p>
<p><span class="messageboard-dice"><b>Lockpick on manacles:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span>, <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class="messageboard-dice"><b>wild ace:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> total: 8 Success and raise or was there a penalty?</p>
<p><b>"All right friend, feel free to join the party."</b></p>If the manacles are amenable to gentle persuasion Gaius will give them a tickle.
"Somone quiet that oaf before all the guards come calling."
[dice=Lockpick on manacles]1d4[/dice], [dice=wild]1d6[/dice] [dice=wild ace]1d6[/dice] total: 8 Success and raise or was there a penalty?
"All right friend, feel free to join the party."Gaius Gracci (alias of PoorWanderingOne)2013-10-17T23:55:16ZRe: Forums: Play-by-Post: [Savage Worlds] Savage Adventures in the Dread Sea DominionsGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/gameplay&page=2#552013-10-14T18:20:44Z2013-10-14T18:20:44Z<div class="messageboard-quotee">DM Ström wrote:</div><blockquote><p> <span class=messageboard-ooc>Gonna give you the drop on that attack as well, so +4 on attack (doesn't matter since you already hit with a raise) and damage. One thing, I don't think bonuses and penalties applies to a die roll that's a result of a ace. Doesn't matter in this case as the penalties and bonuses cancel each other.</span>
</p>
</blockquote><p>Yup the modifiers apply to the total not the individual rolls.DM Ström wrote:Gonna give you the drop on that attack as well, so +4 on attack (doesn't matter since you already hit with a raise) and damage. One thing, I don't think bonuses and penalties applies to a die roll that's a result of a ace. Doesn't matter in this case as the penalties and bonuses cancel each other.
Yup the modifiers apply to the total not the individual rolls.Gaius Gracci (alias of PoorWanderingOne)2013-10-14T18:20:44ZRe: Forums: Play-by-Post: [Savage Worlds] Savage Adventures in the Dread Sea DominionsGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/gameplay&page=2#542013-10-14T18:15:08Z2013-10-14T18:15:08Z<p>Softly <b>"And now the party begins."</b> To Tenzin, <b>"Try that key on the other cells. No reason for our hosts to spring for complex locks."</b></p>
<p>Gaius pockets the two picks and the gem before following the wall of muscle.</p>
<p><span class=messageboard-ooc>Description of the corridor? Can we see the chained man's cell? There must be another way into the cell block as the hooded man did not pass the guard....</span></p>Softly "And now the party begins." To Tenzin, "Try that key on the other cells. No reason for our hosts to spring for complex locks."
Gaius pockets the two picks and the gem before following the wall of muscle.
Description of the corridor? Can we see the chained man's cell? There must be another way into the cell block as the hooded man did not pass the guard....Gaius Gracci (alias of PoorWanderingOne)2013-10-14T18:15:08ZRe: Forums: Play-by-Post: [Savage Worlds] Savage Adventures in the Dread Sea DominionsGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/gameplay#422013-10-11T21:18:59Z2013-10-11T21:18:59Z<div class="messageboard-quotee">DM Ström wrote:</div><blockquote></p>
<p><span class=messageboard-ooc>How are you examining it?</span>
<br />
</blockquote><p><span class=messageboard-ooc>Well Gaius is holding it so anything attached to the plate would be palpable. Also if there are grooves in the iron showing that the plate comes apart into something else. Any disparity in weight would be obvious so if there is something heavy baked in the cake the balance will be off.
</p>
While there is still some light visual inspection could show something. Pity Gaius has no Lotusmastery or a small taste might reveal any 'special'
<br />
ingredients.</span></p>
<p><b>"Sure. better in our stomachs than on the floor"</b> Lacking light or a knife Gaius does his best to divide the cake evenly between the four of them.</p>DM Ström wrote:How are you examining it?
Well Gaius is holding it so anything attached to the plate would be palpable. Also if there are grooves in the iron showing that the plate comes apart into something else. Any disparity in weight would be obvious so if there is something heavy baked in the cake the balance will be off.
While there is still some light visual inspection could show something. Pity Gaius has no Lotusmastery or a small taste might reveal any 'special'
ingredients."Sure....Gaius Gracci (alias of PoorWanderingOne)2013-10-11T21:18:59ZRe: Forums: Play-by-Post: [Savage Worlds] Savage Adventures in the Dread Sea DominionsGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/gameplay#382013-10-10T20:22:08Z2013-10-10T20:22:08Z<p><span class="messageboard-dice"><b>smarts:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span>. <span class="messageboard-dice"><b>Ace:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> total 9.
<br />
<span class="messageboard-dice"><b>common knowledge,:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span> total 5-2=3</p>
<p><span class=messageboard-ooc>Mental note, raise smarts.</span></p>
<p>Gaius takes the cake and plate and carefully draws them back through the bars.
<br />
<b>"So a stranger in a cloak came by to give us cake and advertisements. The Red Hand used to be so exclusive, now they just let anybody in. Standards falling everywhere I suppose."</b> </p>
<p><span class=messageboard-ooc>Notice anything odd about the cake or plate? <span class="messageboard-dice"><b>notice:</b></span> <span class="messageboard-dice">1d8 ⇒ 8</span>, <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span>. <span class="messageboard-dice"><b>ace:</b></span> <span class="messageboard-dice">1d8 ⇒ 8</span>, <span class="messageboard-dice"><b>again:</b></span> <span class="messageboard-dice">1d8 ⇒ 7</span> total 23. The d8 appears to be unstuck. </span></p>[dice=smarts]1d6[/dice] [dice=wild]1d6[/dice]. [dice=Ace]1d6[/dice] total 9.
[dice=common knowledge,]1d6[/dice] [dice=wild]1d6[/dice] total 5-2=3
Mental note, raise smarts.
Gaius takes the cake and plate and carefully draws them back through the bars.
"So a stranger in a cloak came by to give us cake and advertisements. The Red Hand used to be so exclusive, now they just let anybody in. Standards falling everywhere I suppose."
Notice anything odd about the cake or plate?...Gaius Gracci (alias of PoorWanderingOne)2013-10-10T20:22:08ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Setebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=74#36792013-10-10T18:16:07Z2013-10-10T18:16:07Z<p><b>"...And a chance to get out of the city. Maybe find another place like the island. Besides the city must be long gone by now a relaxing trip up-country on someone else's purse sounds nice? Right Captain?"</b></p>"...And a chance to get out of the city. Maybe find another place like the island. Besides the city must be long gone by now a relaxing trip up-country on someone else's purse sounds nice? Right Captain?"Setebo (alias of PoorWanderingOne)2013-10-10T18:16:07ZRe: Forums: Play-by-Post: [Savage Worlds] Savage Adventures in the Dread Sea DominionsGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/gameplay#342013-10-09T21:36:11Z2013-10-09T21:36:11Z<p>Miming, or at least I desperately hope it is miming, pulling an insect from his hair Gaius replies.</p>
<p><b>"What would I do? Oh ten thousand things but I suspect a bath to feature prominently. Along with freeing the man in the next cell and burning the <i>Red Sun</i> tavern to the ground of course."</b></p>Miming, or at least I desperately hope it is miming, pulling an insect from his hair Gaius replies.
"What would I do? Oh ten thousand things but I suspect a bath to feature prominently. Along with freeing the man in the next cell and burning the Red Sun tavern to the ground of course."Gaius Gracci (alias of PoorWanderingOne)2013-10-09T21:36:11ZRe: Forums: Play-by-Post: [Savage Worlds] Savage Adventures in the Dread Sea DominionsGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/gameplay#312013-10-09T20:04:38Z2013-10-09T20:04:38Z<p><span class="messageboard-dice"><b>Notice:</b></span> <span class="messageboard-dice">1d8 ⇒ 1</span>. <span class="messageboard-dice"><b>Wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> <span class=messageboard-ooc> Hmmm the d8 seems to be stuck :7)</span></p>
<p>Shaking his hand dry Gaius speaks to the newcomer.
<br />
<b>"Welcome to our cell, good sir. It is filthy and squalid and the catering is really substandard but we like to call it home."</b></p>[dice=Notice]1d8[/dice]. [dice=Wild]1d6[/dice] Hmmm the d8 seems to be stuck :7)
Shaking his hand dry Gaius speaks to the newcomer.
"Welcome to our cell, good sir. It is filthy and squalid and the catering is really substandard but we like to call it home."Gaius Gracci (alias of PoorWanderingOne)2013-10-09T20:04:38ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] Savage Adventures with DM StrömGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/discussion#442013-10-09T17:00:06Z2013-10-09T17:00:06Z<p><b>Atzi</b> </p>
<p>Skills. Remember the extra smarts skill only point you get for being illiterate. </p>
<p>Ouch! young is a nasty hinderance. You may be overspent on skills I see 13 points spent.</p>
<p>You still have 2 minor hindrances you can take. </p>
<p>And you have your 4 advances to take.</p>
<p>How do you want this tyke to develop? Does not look like a fighter, might do nicely exploiting taunt or looking at command edges to ait the beastie. </p>
<p>You might want to look at this edge. You would need to bump survival but I think you could do it.</p>
<p>savage</p>
<p>Novice, Survival d8+
<br />
This hero was either born in the bitter mountains of north, or lived in the Ivory Savannah or in the insidious Lush Jungle. Whatever his origin, he is the typical “noble savage”, perfectly at ease in the nature. He perceives incoming danger by smelling the air, climbs cliffs and tall trees with the agility of a monkey and instinctively recognizes the right herbs to cure wounds and diseases. While in a natural environment (so this Edge doesn’t work in ruins, cities or underground), he has the two following advantages when using the Healing, Notice and Climbing skills. First, if his skill is lower than his controlling attribute, he can roll using the attribute value instead of the skill value (so Agility instead of Climbing and Smarts instead of Healing and Notice). </p>
<p>If the skill is equal or higher than the controlling attribute, he gains +1 to the skill roll.</p>
<p>Second, he never suffers penalties for lack of equipment on these skills.</p>Atzi
Skills. Remember the extra smarts skill only point you get for being illiterate.
Ouch! young is a nasty hinderance. You may be overspent on skills I see 13 points spent.
You still have 2 minor hindrances you can take.
And you have your 4 advances to take.
How do you want this tyke to develop? Does not look like a fighter, might do nicely exploiting taunt or looking at command edges to ait the beastie.
You might want to look at this edge. You would need to bump survival but I think...Gaius Gracci (alias of PoorWanderingOne)2013-10-09T17:00:06ZRe: Forums: Play-by-Post: [Savage Worlds] Savage Adventures in the Dread Sea DominionsGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/gameplay#282013-10-09T16:38:05Z2013-10-09T16:38:05Z<p>Smiling, with apparent amusement, at the antics of the hairy monkey Gaius takes the time to make a careful survey of their communal cell. Not much hope of finding anything but there is little else to pass the time.</p>
<p>[ooc]Not that I expect much but ..<span class="messageboard-dice"><b>notice:</b></span> <span class="messageboard-dice">1d8 ⇒ 1</span>, <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span>. Nice! Perfect roll for the mood.</p>
<p>Gaius returns to his corner, clearly dejected.</p>Smiling, with apparent amusement, at the antics of the hairy monkey Gaius takes the time to make a careful survey of their communal cell. Not much hope of finding anything but there is little else to pass the time.
[ooc]Not that I expect much but ..[dice=notice]1d8[/dice], [dice=wild]1d6[/dice]. Nice! Perfect roll for the mood.
Gaius returns to his corner, clearly dejected.Gaius Gracci (alias of PoorWanderingOne)2013-10-09T16:38:05ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] Savage Adventures with DM StrömGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/discussion#422013-10-07T23:45:15Z2013-10-07T23:45:15Z<div class="messageboard-quotee">DM Ström wrote:</div><blockquote> <div class="messageboard-quotee">Gaius Gracci wrote:</div><blockquote> Odd my math comes out, well almost comes out.....</blockquote><p>It does indeed. For some reason I got it into my head that you had the Ambidextrous edge which would have put you at one advance to many. But now that I check the profile (and your char creation break down) you don't have that edge. Don't know why I got it into my head that you had.
<p></blockquote><p>That would be because I had. I think I fixed some things between you looking and my commenting. All good now I think.DM Ström wrote:Gaius Gracci wrote: Odd my math comes out, well almost comes out.....
It does indeed. For some reason I got it into my head that you had the Ambidextrous edge which would have put you at one advance to many. But now that I check the profile (and your char creation break down) you don't have that edge. Don't know why I got it into my head that you had. That would be because I had. I think I fixed some things between you looking and my commenting. All good now I think.Gaius Gracci (alias of PoorWanderingOne)2013-10-07T23:45:15ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=19#9112013-10-07T23:37:29Z2013-10-07T23:37:29Z<p>Well The choice really comes down to Govt or Pathfinders. Apsis/Assassins/Pirates are a little too likely to dry gulch us once we are at the supposed city.</p>Well The choice really comes down to Govt or Pathfinders. Apsis/Assassins/Pirates are a little too likely to dry gulch us once we are at the supposed city.Setebo (alias of PoorWanderingOne)2013-10-07T23:37:29ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Setebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=74#36712013-10-07T23:35:13Z2013-10-07T23:35:13Z<p><b>"Everyone wanting the same thing. Some friends will be unhappy with us. Life was simpler on the island." </b> Setebo's voice is a little unsteady. It appears he has discovered Manioc whisky..</p>"Everyone wanting the same thing. Some friends will be unhappy with us. Life was simpler on the island." Setebo's voice is a little unsteady. It appears he has discovered Manioc whisky..Setebo (alias of PoorWanderingOne)2013-10-07T23:35:13ZRe: Forums: Play-by-Post Discussion: Hunger in the Darkness - DiscussionErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/discussion&page=11#5022013-10-04T03:18:43Z2013-10-04T03:18:43Z<p>What the goth dude with the beard said!</p>What the goth dude with the beard said!Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-10-04T03:18:43ZRe: Forums: Play-by-Post: [Savage Worlds] Savage Adventures in the Dread Sea DominionsGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/gameplay#122013-10-04T03:17:01Z2013-10-04T03:17:01Z<p><span class=messageboard-ooc>Reporting in!</span></p>
<p>A young man with weathered skin and the sharp features of a border-lander speaks without opening his eyes.</p>
<p><b>"Stone floor. Stale air. Smells...organic. A cell. Teyerana, jewel of the west. Not seen at her best from this angle perhaps but the day is young."</b></p>
<p>The man sits up hands brushing his waist searching for purse and knives. </p>
<p><b>"Ah yes, memory returns to her throne. Dice at the Thousandth Squid, a spirited discussion regarding a thread stretched across the dice cup. The arrival of the Gendarmes. A certain unwillingness to listen to reasoned explanations. Darkness. "</b></p>
<p><b>"And now noise. You greet the day in a lusty manner my friend. Let us hope your fire lasts til evening."</b></p>
<p><span class=messageboard-ooc>(I am assuming we have no gear? Correct? Have we been stripped to underthings or does Gaius still have his leather shirt and bracers?)</span></p>Reporting in!
A young man with weathered skin and the sharp features of a border-lander speaks without opening his eyes.
"Stone floor. Stale air. Smells...organic. A cell. Teyerana, jewel of the west. Not seen at her best from this angle perhaps but the day is young."
The man sits up hands brushing his waist searching for purse and knives.
"Ah yes, memory returns to her throne. Dice at the Thousandth Squid, a spirited discussion regarding a thread stretched across the dice cup. The...Gaius Gracci (alias of PoorWanderingOne)2013-10-04T03:17:01ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] Savage Adventures with DM StrömGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/discussion#322013-10-04T02:58:15Z2013-10-04T02:58:15Z<p>Need a hand Corerue?</p>
<p>It will be odd having 2 beast-masters. Really cool but odd.</p>Need a hand Corerue?
It will be odd having 2 beast-masters. Really cool but odd.Gaius Gracci (alias of PoorWanderingOne)2013-10-04T02:58:15ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] Savage Adventures with DM StrömGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/discussion#312013-10-04T02:52:38Z2013-10-04T02:52:38Z<p>Odd my math comes out, well almost comes out.....</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>Odd my math comes out, well almost comes out.....
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]Gaius Gracci (alias of PoorWanderingOne)2013-10-04T02:52:38ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] Savage Adventures with DM StrömGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/discussion#222013-09-27T15:41:01Z2013-09-27T15:41:01Z<p>Remember that if you are illiterate you get an extra smarts only skill point!</p>Remember that if you are illiterate you get an extra smarts only skill point!Gaius Gracci (alias of PoorWanderingOne)2013-09-27T15:41:01ZRe: Forums: Recruitment: [Savage Worlds] Savage Adventures in the Dread Sea DominionsGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/recruiting#32013-09-27T03:50:51Z2013-09-27T03:50:51Z<p>one of the starting players doting this. More later.</p>one of the starting players doting this. More later.Gaius Gracci (alias of PoorWanderingOne)2013-09-27T03:50:51ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] Savage Adventures with DM StrömGaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageAdventuresInTheDreadSeaDominions/discussion#152013-09-27T03:44:46Z2013-09-27T03:44:46Z<p>And done. Info under alias. Poor Wandering One reporting in.</p>And done. Info under alias. Poor Wandering One reporting in.Gaius Gracci (alias of PoorWanderingOne)2013-09-27T03:44:46ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Setebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=73#36372013-09-23T15:07:45Z2013-09-23T15:07:45Z<p>Setebo spends his first days in 'civilization' firmly in the Captain's shadow. He provides porter and inadvertent bodyguard duty though it would be a very desperate cut-purse who would try their luck with the furry crew.</p>
<p>Setebo does provide some unwitting amusement as over the days of Cathain's shopping the sailor gathers an extraordinary pile of gear. Much of what was gathered on the island is sold and replacement gear begins to fill Setebo's room at the <i>Xai Xai.</i> </p>
<p>A long stay at a public bath provides much grist for the rumor mills and a trip to a barber reveals first that Setebo has quite a heavy, strong jaw under that unkempt beard and second that his hair regrows quite quickly.</p>
<p><span class=messageboard-ooc>{assuming rooms are available and we are using them. Setebo would want to be near the Capt, Helga or Atzi and would be happy to share. Assuming good meals and good inn for the <i>Xai Xai?</i> so 7gp a day?}</span> </p>
<p>Setebo is out of place at the party. Eating daintily, trying not to scratch at his stiff new clothes and freshly scrubbed skin. He is glad to see Jask and Ayers but is a bit too overwhelmed and self conscious to have much conversation.</p>Setebo spends his first days in 'civilization' firmly in the Captain's shadow. He provides porter and inadvertent bodyguard duty though it would be a very desperate cut-purse who would try their luck with the furry crew.
Setebo does provide some unwitting amusement as over the days of Cathain's shopping the sailor gathers an extraordinary pile of gear. Much of what was gathered on the island is sold and replacement gear begins to fill Setebo's room at the Xai Xai.
A long stay at a public...Setebo (alias of PoorWanderingOne)2013-09-23T15:07:45ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=19#9062013-09-19T22:41:37Z2013-09-19T22:41:37Z<p>[Spoiler omitted]</p>
<p>Current cash: {3657 - 1356.62) 2300.38</p>
<p>Total weight {new gear 114.5# existing gear # assuming MW pack</p>[Spoiler omitted]
Current cash: {3657 - 1356.62) 2300.38
Total weight {new gear 114.5# existing gear # assuming MW packSetebo (alias of PoorWanderingOne)2013-09-19T22:41:37ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=18#8882013-09-12T21:21:08Z2013-09-12T21:21:08Z<p>Yup and sold it. you got the breast plate back right after the cannibal camp slaughter.</p>Yup and sold it. you got the breast plate back right after the cannibal camp slaughter.Setebo (alias of PoorWanderingOne)2013-09-12T21:21:08ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=18#8852013-09-12T20:33:16Z2013-09-12T20:33:16Z<div class="messageboard-quotee">Caithan Kalson wrote:</div><blockquote><p> I was actually about to switch the bow out for an Atlatl.</p>
<p>Sell them things. </blockquote><p>Check selling:
<p>Masterwork +2 strength composite longbow cost/selling price: 600/300
<br />
(Give the 20 normal arrows to Helga?)</p>
<p>3 masterwork arrows. Cost/Selling price:18/9g
<br />
(assuming as you will no longer have a bow)</p>
<p>Scroll of raise dead: 6125g
<br />
Scroll of Comprehend Languages: 150g</p>
<p>Total: (300+9+6125+150)6884.0</p>
<p>Fifth share:1376.80</p>
<p>Total share (2282+1375.8)3657gp 8sp each</p>Caithan Kalson wrote:I was actually about to switch the bow out for an Atlatl.
Sell them things.
Check selling: Masterwork +2 strength composite longbow cost/selling price: 600/300
(Give the 20 normal arrows to Helga?)
3 masterwork arrows. Cost/Selling price:18/9g
(assuming as you will no longer have a bow)
Scroll of raise dead: 6125g
Scroll of Comprehend Languages: 150g
Total: (300+9+6125+150)6884.0
Fifth share:1376.80
Total share (2282+1375.8)3657gp 8sp eachSetebo (alias of PoorWanderingOne)2013-09-12T20:33:16ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=18#8752013-09-11T21:50:23Z2013-09-11T21:50:23Z<p>So you are eating the 150gp cost for the spell??!?</p>
<div class="messageboard-quotee">Masterwork Transformation/PRD wrote:</div><blockquote><p>"...The material component for the spell is magical reagents worth the cost difference between a normal item and the equivalent masterwork item (typically 300 gp for a weapon, 150 gp for armor, or 50 gp for a tool). If an object has multiple masterwork options (such as a double weapon, or a spiked shield that could be made masterwork as a weapon or armor), you choose one option of the object to affect (though you can cast the spell again to affect another option)."</p>So you are eating the 150gp cost for the spell??!?
Masterwork Transformation/PRD wrote:"...The material component for the spell is magical reagents worth the cost difference between a normal item and the equivalent masterwork item (typically 300 gp for a weapon, 150 gp for armor, or 50 gp for a tool). If an object has multiple masterwork options (such as a double weapon, or a spiked shield that could be made masterwork as a weapon or armor), you choose one option of the object to affect...Setebo (alias of PoorWanderingOne)2013-09-11T21:50:23ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=18#8732013-09-11T21:31:30Z2013-09-11T21:31:30Z<div class="messageboard-quotee">Atzi wrote:</div><blockquote><p> ...</p>
<p>Two~three shortspears - not a priority. I would rather do 2-3 things for setebo and Caithen</p>
<p></blockquote><p>Setebo is upgrading to a chain shirt. That could use masterworking. What is the cost for the spell?Atzi wrote:...
Two~three shortspears - not a priority. I would rather do 2-3 things for setebo and Caithen
Setebo is upgrading to a chain shirt. That could use masterworking. What is the cost for the spell?Setebo (alias of PoorWanderingOne)2013-09-11T21:31:30ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=18#8712013-09-11T21:26:11Z2013-09-11T21:26:11Z<p>Ok
<br />
MW arrows to the <b>Cap'n</b> as he has a STR+2 bow but not a MW one.</p>
<p>Current potion distribution:</p>
<p><b>Atzi</b>; CLW, Lesser Restoration, Water Breathing.
<br />
<b>Caithan</b>; 2xCLW, Lesser Restoration, Water Walking
<br />
<b>Corvus</b>; CLW, Lesser Restoration
<br />
<b>Helga</b>; 3xCLW, 2xLesser Restoration, Remove disease.
<br />
<b>Setebo</b>; CLW, CMW, Lesser Restoration, Water Breathing</p>
<p>Note this includes only potions found on the Shiv. Please add to character sheets if not already present.</p>
<p><b>Helga</b> do you want the 2 scrolls of Argury? I missed them on the last run through. Sorry.</p>
<p>Full healers kit to <b>Atzi</b> as she asked first.
<br />
9 dose healers kit to <b>Helga</b></p>
<p>2 sunrods and a whetstone to <b>Helga</b>. We still need homes for the lanterns and oil.</p>
<p>Hook and rope went to <b>Atzi</b>. Wrestle her for them.</p>
<p><b>DM Wellard</b> we are selling the scroll of Comprehend Languages. Waiting on the 5k call before deciding on selling the Raise Dead. </p>
<p>Note to <b>Corvus</b>, your spells look ...off.</p>Ok
MW arrows to the Cap'n as he has a STR+2 bow but not a MW one.
Current potion distribution:
Atzi; CLW, Lesser Restoration, Water Breathing.
Caithan; 2xCLW, Lesser Restoration, Water Walking
Corvus; CLW, Lesser Restoration
Helga; 3xCLW, 2xLesser Restoration, Remove disease.
Setebo; CLW, CMW, Lesser Restoration, Water Breathing
Note this includes only potions found on the Shiv. Please add to character sheets if not already present.
Helga do you want the 2 scrolls of Argury? I missed them...Setebo (alias of PoorWanderingOne)2013-09-11T21:26:11ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=18#8682013-09-11T20:06:55Z2013-09-11T20:06:55Z<div class="messageboard-quotee">Atzi wrote:</div><blockquote><p> I hate autocorrect...</p>
<p>I was saying breakables. :-C </blockquote><p>aha!
<p>Hmmm you have a +8 heal skill.... care for a healers kit?</p>Atzi wrote:I hate autocorrect...
I was saying breakables. :-C
aha! Hmmm you have a +8 heal skill.... care for a healers kit?Setebo (alias of PoorWanderingOne)2013-09-11T20:06:55ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=18#8662013-09-11T19:25:03Z2013-09-11T19:25:03Z<div class="messageboard-quotee">Atzi wrote:</div><blockquote><p> I can definitely grab he druid scrolls. </p>
<p>Id like the potion of water breathing. </p>
<p>I will snag a bar of soap and a wet stone as well. :)</p>
<p>I will grab the grappling hook and can have Tlatoc carry the rope~</p>
<p>Since i am not a front liner yet i can hold onto the readable as Tlatoc will be my beast of war and burden in a sense. </p>
<p>Im waiting to know about switching the archetype but i think i know the answer already~ No high deal either way just thought id put it out there heheh. :) </blockquote><p>Scrolls/potion/soap/stone/hook/rope done. Please add to your sheet.
<p>Readable?</p>Atzi wrote:I can definitely grab he druid scrolls.
Id like the potion of water breathing.
I will snag a bar of soap and a wet stone as well. :)
I will grab the grappling hook and can have Tlatoc carry the rope~
Since i am not a front liner yet i can hold onto the readable as Tlatoc will be my beast of war and burden in a sense.
Im waiting to know about switching the archetype but i think i know the answer already~ No high deal either way just thought id put it out there heheh. :)
...Setebo (alias of PoorWanderingOne)2013-09-11T19:25:03ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=18#8642013-09-11T17:57:53Z2013-09-11T17:57:53Z<p>Right working on distributing gear now that we need to be mobile.</p>
<p><b>Wellard</b> To save us from having to sell and buy can we just assume the 4-man dome tent is really a 5 man dome tent?</p>
<p><b>EVERYONE!!!</b>
<br />
The following need homes. Setebo is happy to carry but the rage maddened barbarian may not be the person you want carrying these.
<br />
~Potions
<br />
1 CLW. Thinking this goes to <b>Corvus</b> as then everyone will have at least one.
<br />
1 CMW Setebo is happy to carry this one unless someone has a better claim, barbarians are healing sponges.
<br />
4 Lesser Restoration. Having Setebo carry all of these might be an eggs/basket situation
<br />
1 Remove Disease. No idea where this should go.
<br />
1 Water breathing. Setebo claims one but we have another going spare.</p>
<p>~Scrolls, note these come in a "High Quality" scroll tube for what that is worth. <b>Helga</b> as you are the only one of us with a snowball's chance of using these I will leave it up to you to save or sell. Mind you if the Raise dead comes with the 5k gp material cost included I will urge selling that one at least.
<br />
~~Raise Dead
<br />
~~Trap Finding
<br />
The following are on the Druid list so <b>Atzi?</b> You want?
<br />
~~2 Cure Moderate
<br />
~~Remove Disease
<br />
~~2 Lesser Restoration</p>
<p>Arrows, <b>Helga, Capt'n</b> decide among yourselves but these are useless to Setebo.
<br />
~3 masterwork arrows.</p>
<p>Needful things
<br />
Lights. Perhaps the guy with the 60' darkvision should not be the one carrying the light sources. Just a thought.
<br />
~3 sunrods.
<br />
~2 Bulls-eye lanterns
<br />
~12 pints of oil</p>
<p>Healers kits.
<br />
~19 uses between 2 kits. Setebo is untrained but very enthusiastic!</p>
<p>3 Whetstones, anyone using non-magical bladed weapons should have one. +1 damage on first hit may be small but it might make the difference.</p>
<p>Camp gear.
<br />
~4bars of soap. We have two dogs and a giant lizard in the group. enough said I think.</p>
<p>~150 feet of hemp rope in addition to what we are already carrying. Sell?
<br />
~Grappling hook, Setebo has one already does not need 2
<br />
~Silver whistle. Excellent for whoever is on watch in the dark hours.</p>
<p>Most of the other mundane equipage can be dumped in an inn until we figure out what we are doing next and then strapped to a pack horse/camel/bystander as needed.</p>
<p><b>CHOOSE NOW!</b></p>Right working on distributing gear now that we need to be mobile.
Wellard To save us from having to sell and buy can we just assume the 4-man dome tent is really a 5 man dome tent?
EVERYONE!!!
The following need homes. Setebo is happy to carry but the rage maddened barbarian may not be the person you want carrying these.
~Potions
1 CLW. Thinking this goes to Corvus as then everyone will have at least one.
1 CMW Setebo is happy to carry this one unless someone has a better claim, barbarians...Setebo (alias of PoorWanderingOne)2013-09-11T17:57:53ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=18#8632013-09-11T16:07:54Z2013-09-11T16:07:54Z<div class="messageboard-quotee">DM Wellard wrote:</div><blockquote><p> So many questions...</p>
<p>Setebo...
<br />
Archaic weaponry is I think a hallmark of the Mwangi Expanse so yes things like the Pilum would be more likely to have survived there.</p>
<p>Can you tell me where to find the bleeding/thistle arrow references as searching the PRD is proving fruitless. </blockquote><p>Sorry they are in <a href="http://www.d20pfsrd.com/equipment—-final/weapons#martial-ammo" target="_blank" rel="nofollow">the D20PFSRD</a> the bleeding arrow comes from Elves of Golarion where the Thistle arrow comes from Adventurer's Armory. Actually they are both rather cheese better I think for dedicated archers or for baddies to use.
<p>Thoughts on the material cost w/scrolls question? Are you ruling that the 5k diamond (or other expensive material component?) is needed when the spell is cast or when the scroll is created? Admittedly not a vital concern with Setebo but five grand and change is riding on the answer.</p>DM Wellard wrote:So many questions...
Setebo...
Archaic weaponry is I think a hallmark of the Mwangi Expanse so yes things like the Pilum would be more likely to have survived there.
Can you tell me where to find the bleeding/thistle arrow references as searching the PRD is proving fruitless.
Sorry they are in the D20PFSRD the bleeding arrow comes from Elves of Golarion where the Thistle arrow comes from Adventurer's Armory. Actually they are both rather cheese better I think for dedicated...Setebo (alias of PoorWanderingOne)2013-09-11T16:07:54ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=18#8522013-09-10T19:08:45Z2013-09-10T19:08:45Z<div class="messageboard-quotee">DM Wellard wrote:</div><blockquote><br />
<br />
Setebo you could certainly have any type of weapon made to order..remember that is the way most smiths make a living making stuff on commission due to the simple fact that in the field of weaponry one size does not fit all. </blockquote><p>As these listed weapons etc are all unusual I was also asking if they exist in this game and are common enough to be readily available. Pilum/Armentum are not exotic but likely uncommon. Sargrava might be a place to preserve the outdated weapon tech assuming the heart makes light/no armor plus large shield fighting style more common among their enemies. The Pilum was developed to counter exactly that tactic.
<p>Are the strange arrows ok? And what is the correct price for the arrow-that-causes-bleed Thistle/Bleeding arrow?</p>
<p>Mithral armor?</p>
<p>Thoughts on the material cost w/scrolls question? Are you ruling that the 5k diamond (or other expensive material component?) is needed when the spell is <i>cast</i> or when the scroll is <i>created</i>.</p>DM Wellard wrote:Setebo you could certainly have any type of weapon made to order..remember that is the way most smiths make a living making stuff on commission due to the simple fact that in the field of weaponry one size does not fit all.
As these listed weapons etc are all unusual I was also asking if they exist in this game and are common enough to be readily available. Pilum/Armentum are not exotic but likely uncommon. Sargrava might be a place to preserve the outdated weapon tech...Setebo (alias of PoorWanderingOne)2013-09-10T19:08:45ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=17#8452013-09-10T17:19:58Z2013-09-10T17:19:58Z<p>And on to spending rather than making money.</p>
<p>Which, if any, of the following are available for money and or love?</p>
<p>Pilm
<br />
Armentum
<br />
Chakram
<br />
Star-knives
<br />
Bleeding/thistle arrows (issues w/cost between these. Do the same thing but one costs orders of magnitude more)
<br />
Pheromone arrows
<br />
Smoke arrows </p>
<p>Mithral armor? Esp chain mail or breastplates?</p>And on to spending rather than making money.
Which, if any, of the following are available for money and or love?
Pilm
Armentum
Chakram
Star-knives
Bleeding/thistle arrows (issues w/cost between these. Do the same thing but one costs orders of magnitude more)
Pheromone arrows
Smoke arrows
Mithral armor? Esp chain mail or breastplates?Setebo (alias of PoorWanderingOne)2013-09-10T17:19:58ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=17#8442013-09-10T15:54:32Z2013-09-10T15:54:32Z<p>2. Hmmm Loathe as I am to denigrate friend Helga the odds of her casting Raise dead are pretty low.
<br />
1st UMD check at DC 20 to emulate the ability to use divine magic.
<br />
2nd UMD check to emulate the 15 wisdom UMD-15 vs dc 15.
<br />
3rd UMD check to actually cast at DC 29.</p>
<p>Perhaps trading the scroll for future favors unspecified might be wise.</p>2. Hmmm Loathe as I am to denigrate friend Helga the odds of her casting Raise dead are pretty low.
1st UMD check at DC 20 to emulate the ability to use divine magic.
2nd UMD check to emulate the 15 wisdom UMD-15 vs dc 15.
3rd UMD check to actually cast at DC 29.
Perhaps trading the scroll for future favors unspecified might be wise.Setebo (alias of PoorWanderingOne)2013-09-10T15:54:32ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=17#8432013-09-10T15:41:09Z2013-09-10T15:41:09Z<div class="messageboard-quotee">DM Wellard wrote:</div><blockquote><p> Setebo </p>
<p>1)Component costs are included in the normal cost of the scroll so you don't get the additional 5050 for those. Nice try though</p>
<p>2)Helga has use Magical Device which allows her to use all the scrolls you intend to sell.</p>
<p>Atzi..
<br />
There are no Tangle-foot bags for sale..however the party does have some already. </blockquote><p>1. You sure about that boss? I based my pricing on this...
</p>
<div class="messageboard-quotee">PRD/core/magic items/scrolls wrote:</div><blockquote>"...The price of a scroll is equal to the level of the spell × the creator's caster level × 25 gp. If the scroll has a <i>material component cost, it is added to the base price and cost to create.</i>" </blockquote><p>It looks to me that <i>material</i> costs, like the 5kgp diamond for the Raise Dead spell, are included in the creation cost/price of the scroll where focus costs, like the 25g for the divination sticks needed for the Augury spell are not. But then I have a lovely sinus headache and may not be thinking clearly.
<p>Note: I think this means we will need to buy a set of diving sticks if we want to keep the Augury scrolls. Should be able to reuse the same sticks for both as focus components</p>DM Wellard wrote:Setebo
1)Component costs are included in the normal cost of the scroll so you don't get the additional 5050 for those. Nice try though
2)Helga has use Magical Device which allows her to use all the scrolls you intend to sell.
Atzi..
There are no Tangle-foot bags for sale..however the party does have some already.
1. You sure about that boss? I based my pricing on this...
PRD/core/magic items/scrolls wrote:"...The price of a scroll is equal to the level of the spell × the...Setebo (alias of PoorWanderingOne)2013-09-10T15:41:09ZRe: Forums: Play-by-Post Discussion: Achtung! Cthulhu Zero Point Campaign DiscussionKirpate (alias of PoorWanderingOne)https://paizo.com/campaigns/AchtungCthulhuZeroPointCampaign/discussion#52013-09-09T23:31:57Z2013-09-09T23:31:57Z<p>Oooo <a href="http://www.google.com/imgres?imgurl=http://upload.wikimedia.org/wikipedia/commons/d/de/Armstrong_Whitworth_Whitley.png&imgrefurl=http://commons.wikimedia.org/wiki/File:Armstrong_Whitworth_Whitley.png&h=194&w=259&sz=1&tbnid=TdghoLZAdeSu3M:&tbnh=150&tbnw=200&zoom=1&usg=__5awkftY1WISvtchreHy7JkQT1R4=&docid=BeFcmPmowbpgaM&itg=1&sa=X&ei=K1ouUr_OIuisiAKS6YHwDQ&ved=0CI0BEPwdMAo" target="_blank" rel="nofollow">Nice plane!</a></p>Oooo Nice plane!Kirpate (alias of PoorWanderingOne)2013-09-09T23:31:57ZRe: Forums: Recruitment: Interest check for Achtung! Cthulhu (Savage Worlds/Realms of Cthulhu Rules)PoorWanderingOnehttps://paizo.com/campaigns/AchtungCthulhuZeroPointCampaign/recruiting&page=2#512013-09-09T23:29:18Z2013-09-09T23:29:18Z<p>Right, thanks for the invite.
<br />
The character looks excellent.</p>
<p>Now I just need to get my head round the cockney.
<br />
Apologies in advance, I will murder the accent and it will die messy.</p>Right, thanks for the invite.
The character looks excellent.
Now I just need to get my head round the cockney.
Apologies in advance, I will murder the accent and it will die messy.PoorWanderingOne2013-09-09T23:29:18ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=17#8372013-09-09T19:36:10Z2013-09-09T19:36:10Z<p>Getting a Darkwood shield away from a druid is like trying to get a hambone away from Rollo. One does not presume to try if one is fond of ones digits.</p>Getting a Darkwood shield away from a druid is like trying to get a hambone away from Rollo. One does not presume to try if one is fond of ones digits.Setebo (alias of PoorWanderingOne)2013-09-09T19:36:10ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=17#8352013-09-09T18:18:48Z2013-09-09T18:18:48Z<p>Atzi remember you are using a +1 darkwood buckler do you want to sell it in exchange for the quickdraw?</p>Atzi remember you are using a +1 darkwood buckler do you want to sell it in exchange for the quickdraw?Setebo (alias of PoorWanderingOne)2013-09-09T18:18:48ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=17#8342013-09-09T18:01:53Z2013-09-09T18:01:53Z<p>More things to sell.</p>
<p>No one in the party can use:
<br />
Scroll of Raise Dead (divine). 5th lvl cost 1125g +5000g material = 6125g
<br />
Scroll of Find trap (divine). 2nd lvl cost 150g
<br />
2 scrolls of Augury (divine). 2nd lvl cost +25g material = 175g each
<br />
Scroll of comprehend languages (divine). 2nd lvl cost =150g</p>
<p>So that is another 6775g to go in the kitty.</p>
<p>Wellard I set the sale price for the scrolls at cost +100% of components.
<br />
Was that correct? You mentioned up thread that scrolls sell at full price?</p>
<p>If so...
<br />
Raise 2250+5000=7250g
<br />
Find and Comprehend 300g each or 600 for the pair
<br />
Augury 325 each. 650g for the pair.
<br />
Total for the kitty: 8500 even</p>
<p>So which is correct?</p>More things to sell.
No one in the party can use:
Scroll of Raise Dead (divine). 5th lvl cost 1125g +5000g material = 6125g
Scroll of Find trap (divine). 2nd lvl cost 150g
2 scrolls of Augury (divine). 2nd lvl cost +25g material = 175g each
Scroll of comprehend languages (divine). 2nd lvl cost =150g
So that is another 6775g to go in the kitty.
Wellard I set the sale price for the scrolls at cost +100% of components.
Was that correct? You mentioned up thread that scrolls sell at full
...Setebo (alias of PoorWanderingOne)2013-09-09T18:01:53ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=17#8052013-09-05T21:00:33Z2013-09-05T21:00:33Z<p>Went with animal fury Claw/Claw/Bite ftw.</p>Went with animal fury Claw/Claw/Bite ftw.Setebo (alias of PoorWanderingOne)2013-09-05T21:00:33ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Setebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=72#35952013-09-05T20:52:09Z2013-09-05T20:52:09Z<p>When news that the new ship will take them Setebo's first action is to disappear into the forest at a flat run.</p>
<p>He first calls on the Green Lady and tells her that they will be leaving her island. He thanks her for her help and asks if there is anything of the outside world she desires?</p>
<p>The next destination on his sole pounding tour of the Shiv is the Crab home of the strange Crow-man. Shouting from well outside the reach of the claws. Setebo tells the strange man that rescue has come and if he wishes to leave there is room for him as well. Should the crow wish to leave the island Setebo will lend a shoulder to his burdens and stand bodyguard for the return to the lighthouse camp.
<br />
...</p>
<p>Setebo is the last to leave the island. The warped sailor seems reluctant to leave the place that has been his home. </p>
<p>He has forgotten the fights with fungal things, ghouls, snake witches and red devils. He remembers Helga and Atzi relaxing in the river pool. The companions making a home out of the cannibal camp. The wonder as the ocean moved away from the land, and the green lady's laughter.</p>
<p>He silently vows to return. That bleeding altar should be easy enough to smash with a good heavy sledge. There might even be a way to brace the door open when the sea comes back. Leave that old barren temple for fish to swim through. </p>
<p>Onboard he rapidly falls in with the crew. His strength, endurance and willingness to take on the tasks that the other sailors hate make the odd bent man popular or at least happily exploited. Luckily Setebo does not know the difference. </p>
<p>All is not bilge and roses however. Setebo also misses Quetza and spends hours watching the Shiv fade away wondering how his scaled friend will fare. </p>
<p>The half-man's dreams are also troubled. Several nights he cries in his sleep his body rigid as if restrained. He dreams of an old man, his face grossly distorted by nearness. <b>"No, this will not do.. This has to go.. Good, but we can do better...."</b></p>
<p>On these nights Setebo wakes with his mouth full of thick black blood.</p>When news that the new ship will take them Setebo's first action is to disappear into the forest at a flat run.
He first calls on the Green Lady and tells her that they will be leaving her island. He thanks her for her help and asks if there is anything of the outside world she desires?
The next destination on his sole pounding tour of the Shiv is the Crab home of the strange Crow-man. Shouting from well outside the reach of the claws. Setebo tells the strange man that rescue has come and...Setebo (alias of PoorWanderingOne)2013-09-05T20:52:09ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=17#8042013-09-05T20:06:40Z2013-09-05T20:06:40Z<p>Well <i>Mending</i> is a druid available cantrip. A touch of work and the broken condition is gone. But there cannot be that much of a market for used scimitars, and we are foreigners/tourists so scrap price is good enough for me.</p>
<p>Re wizard. Told you it would be quick.</p>
<p>Anything about the survey papers or should I forget them forever?</p>Well Mending is a druid available cantrip. A touch of work and the broken condition is gone. But there cannot be that much of a market for used scimitars, and we are foreigners/tourists so scrap price is good enough for me.
Re wizard. Told you it would be quick.
Anything about the survey papers or should I forget them forever?Setebo (alias of PoorWanderingOne)2013-09-05T20:06:40ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=17#8022013-09-05T18:09:32Z2013-09-05T18:09:32Z<p>Grrrr must choose Rage power....</p>
<p>Animal fury: Raging bite and a third attack.</p>
<p>Guarded stance:+1 dodge vs melee while raging at the cost of a move action every 4 rounds. My ac is rather non scottish.....</p>
<p>Knockback: most effective once I have the bite. turns claw/claw/bite to claw/claw/headbut</p>
<p>Rolling dodge: see guarded stance</p>
<p>Str surge: Good cbt and rp uses. Gives me a 1 round str in the 26/27 range which is quite nice.....</p>
<p>Superstition: Sigh... no buffs but a +9 will save while raging.#&^•^# dominate person</p>
<p>Guarded life: This is almost a rage power tax</p>
<p>Sigh..... </p>
<p>Leaning Animal fury/Str surge/Guarded life.....any advice?</p>Grrrr must choose Rage power....
Animal fury: Raging bite and a third attack.
Guarded stance:+1 dodge vs melee while raging at the cost of a move action every 4 rounds. My ac is rather non scottish.....
Knockback: most effective once I have the bite. turns claw/claw/bite to claw/claw/headbut
Rolling dodge: see guarded stance
Str surge: Good cbt and rp uses. Gives me a 1 round str in the 26/27 range which is quite nice.....
Superstition: Sigh... no buffs but a +9 will save while...Setebo (alias of PoorWanderingOne)2013-09-05T18:09:32ZRe: Forums: Play-by-Post Discussion: Hunger in the Darkness - DiscussionErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/discussion&page=10#4912013-09-05T17:28:34Z2013-09-05T17:28:34Z<p>Well folks have started getting their creature cards so I think there is still some small hope.</p>
<p>...But then Love is basically an optimist.</p>Well folks have started getting their creature cards so I think there is still some small hope.
...But then Love is basically an optimist.Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-09-05T17:28:34ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=17#8012013-09-05T17:09:48Z2013-09-05T17:09:48Z<p>~4 I am assuming the Snake Lady scrolls are divine, correct? With the witch in the game a good number of the spells appear on both A & D lists now.</p>~4 I am assuming the Snake Lady scrolls are divine, correct? With the witch in the game a good number of the spells appear on both A & D lists now.Setebo (alias of PoorWanderingOne)2013-09-05T17:09:48ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=16#8002013-09-05T16:55:26Z2013-09-05T16:55:26Z<p>Just to be sure.
<br />
~1: Everything in the 'Jewelry/Art/Commodities' section has been sold/tossed/eaten by gnomes? And we made 4499g on the deal?</p>
<p>~~1a: Any interesting plot/info to be gleaned from the surveying material? "parchment covered with surveying data, No useful information. Need to have a better understanding of the island"</p>
<p>~2: I am assuming the items highlighted in orange have been sold, correct?</p>
<p><b>~3: I propose selling the items highlighted in blue, thoughts?</b></p>
<p>~Setebo the gear monkey</p>Just to be sure.
~1: Everything in the 'Jewelry/Art/Commodities' section has been sold/tossed/eaten by gnomes? And we made 4499g on the deal?
~~1a: Any interesting plot/info to be gleaned from the surveying material? "parchment covered with surveying data, No useful information. Need to have a better understanding of the island"
~2: I am assuming the items highlighted in orange have been sold, correct?
~3: I propose selling the items highlighted in blue, thoughts?
~Setebo the gear monkeySetebo (alias of PoorWanderingOne)2013-09-05T16:55:26ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=16#7992013-09-05T16:22:33Z2013-09-05T16:22:33Z<div class="messageboard-quotee">DM Wellard wrote:</div><blockquote><p> Ok looking at the spreadsheet and trying to calculate the net wealth of the party I get a figure of</p>
<p>230 gp worth of misc equipment</p>
<p>2501. gp in coin </p>
<p>4499 in artwork, gems etc</p>
<p>for a total of 7,230 </p>
<p>that's 1446 each and Setebo can remove all the sold stuff from the sheet.</p>
<p>in addition I ask again that the spreadsheet to be consolidated..there are for instance 3 lines for potions of CLW this is unnecessary and redundant, not to mention making the sheet confusing to read..
<br />
</blockquote><p>Not a prob. The sheet in its current form was set up for desert island survival horror. In survival/horror situations there is a small chance that some random bit of gear will be vital. See the Fisher Space Pen and Apollo 11. So I was on vacuum/NSA mode, grab it all and deal with the mess later. Now that we have a culture to draw on organization rather that accumulation becomes more important.
<p>Is short, on it.</p>DM Wellard wrote:Ok looking at the spreadsheet and trying to calculate the net wealth of the party I get a figure of
230 gp worth of misc equipment
2501. gp in coin
4499 in artwork, gems etc
for a total of 7,230
that's 1446 each and Setebo can remove all the sold stuff from the sheet.
in addition I ask again that the spreadsheet to be consolidated..there are for instance 3 lines for potions of CLW this is unnecessary and redundant, not to mention making the sheet confusing to read..
...Setebo (alias of PoorWanderingOne)2013-09-05T16:22:33ZRe: Forums: Play-by-Post Discussion: Hunger in the Darkness - DiscussionErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/discussion&page=10#4872013-09-05T16:12:53Z2013-09-05T16:12:53Z<p>Don't mind me just casing the joint......</p>
<p><...whistling...></p>Don't mind me just casing the joint......Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-09-05T16:12:53ZRe: Forums: Play-by-Post Discussion: GM-Peanut's The Flood - DiscussionDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/discussion&page=2#812013-09-05T16:11:13Z2013-09-05T16:11:13Z<p>See you around Peanuts. Good on you for running even a short game. I have yet to make that step though I do feel that crazy urge from time to time.</p>See you around Peanuts. Good on you for running even a short game. I have yet to make that step though I do feel that crazy urge from time to time.Dr. Ignatius Dione (alias of PoorWanderingOne)2013-09-05T16:11:13ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=16#7972013-09-04T22:15:03Z2013-09-04T22:15:03Z<div class="messageboard-quotee">Atzi wrote:</div><blockquote> Sweet! \o/ </blockquote><p>Ooooo a new version of the <a href="http://www.peginc.com/freebies/SWcore/TheWildHuntDownload.pdf" target="_blank" rel="nofollow">test drive rules</a> is available for free download!
<p>Pull these Atzi and they will give you a decent grounding.</p>Atzi wrote:Sweet! \o/
Ooooo a new version of the test drive rules is available for free download! Pull these Atzi and they will give you a decent grounding.Setebo (alias of PoorWanderingOne)2013-09-04T22:15:03ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=16#7902013-09-04T17:13:22Z2013-09-04T17:13:22Z<div class="messageboard-quotee">DM Wellard wrote:</div><blockquote><p> ...</p>
<p>That leaves Atzi as the only original member of the roster.</p>
<p>So the question must be asked do we try and recruit an arcane caster which might be difficult given the fact that Serpents Skull is not particularly popular or do we move on with just the four off you {with perhaps an NPC wizard} or do we call it a day.</p>
<p>This one chapter came in at 4 weeks under three years if the others take as long I'll be almost 70 by the time we get done. </blockquote><p>You might be over focusing on the goal of 'completing' the ap. The real question, to me at least, is not "When will we finish this?" but rather "Am I having fun right now?" So long as the second question can be answered in the affirmative then the longer term goal seems largely irrelevant. At least that is how I see it.
<p>As far as recruitment I think you may underestimate the popularity of SS. I expect a recruitment thread looking for an arcanist to join a strong party for the second book would get a very good response.</p>DM Wellard wrote:...
That leaves Atzi as the only original member of the roster.
So the question must be asked do we try and recruit an arcane caster which might be difficult given the fact that Serpents Skull is not particularly popular or do we move on with just the four off you {with perhaps an NPC wizard} or do we call it a day.
This one chapter came in at 4 weeks under three years if the others take as long I'll be almost 70 by the time we get done.
You might be over focusing on the...Setebo (alias of PoorWanderingOne)2013-09-04T17:13:22ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionSetebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=16#7892013-09-04T17:07:14Z2013-09-04T17:07:14Z<p>1. Sorry to see you go. But I can understand, even agree some of the time.</p>
<p>2. Also a SW fan and would be angling for a player slot in any game you choose to run.</p>1. Sorry to see you go. But I can understand, even agree some of the time.
2. Also a SW fan and would be angling for a player slot in any game you choose to run.Setebo (alias of PoorWanderingOne)2013-09-04T17:07:14ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Setebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=72#35882013-08-30T16:13:55Z2013-08-30T16:13:55Z<p><span class=messageboard-ooc>Loot added to sheet{/ooc]</p>
<div class="messageboard-quotee">DM Wellard wrote:</div><blockquote><p> The altar is solid stone..Atzi's attempts to damage it with spells fail totally.</p>
<p>[ooc]hardness 8, 1/2 damage from energy attacks, break DC50..not a chance at your level</span> </blockquote><p><span class=messageboard-ooc> With a couple of improvised great clubs the Cap't and Setebo could reduce this to rubble in an hour or two of sweaty work. {average damage per round = 6 (average of 1d10+6 = 11 -8 hardness = 3/person round). Add in things like the iron spikes to open gaps and the rest of the party pulling on a silk rope/using makeshift levers and it becomes quite doable. Not to mention the effects of Bull's strength and/or Shillelagh. But I understand if this sort of thing of out of scope for the game. :7) Now to decide on a rage power.......</span>Loot added to sheet{/ooc]
DM Wellard wrote:The altar is solid stone..Atzi's attempts to damage it with spells fail totally.
[ooc]hardness 8, 1/2 damage from energy attacks, break DC50..not a chance at your level
With a couple of improvised great clubs the Cap't and Setebo could reduce this to rubble in an hour or two of sweaty work. {average damage per round = 6 (average of 1d10+6 = 11 -8 hardness = 3/person round). Add in things like the iron spikes to open gaps and the rest of the[/ooc]...Setebo (alias of PoorWanderingOne)2013-08-30T16:13:55ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Setebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=72#35802013-08-28T17:23:53Z2013-08-28T17:23:53Z<div class="messageboard-quotee">Helga Evadottir Alfchild wrote:</div><blockquote> "I wonder, could we float through that trapped room as smoke?" Helga suggests. </blockquote><p><span class=messageboard-ooc> Since we have to mist our way out of the snake-killing room anyway it seems like a good idea.</span>
<p><b>"I dislike trusting that the statute will let us become flesh again but If you trust it then I will trust you friend Helga."</b> </p>
<p>At the blood alter w/ Atzi.</p>
<p><b>"Hmmm, this might help."</b>
<br />
Setebo removes an Iron spike and a short handled iron mallet.</p>
<p><b>"Now, where do these stones join...."</b></p>Helga Evadottir Alfchild wrote:"I wonder, could we float through that trapped room as smoke?" Helga suggests.
Since we have to mist our way out of the snake-killing room anyway it seems like a good idea. "I dislike trusting that the statute will let us become flesh again but If you trust it then I will trust you friend Helga."
At the blood alter w/ Atzi.
"Hmmm, this might help."
Setebo removes an Iron spike and a short handled iron mallet.
"Now, where do these stones join...."Setebo (alias of PoorWanderingOne)2013-08-28T17:23:53ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Setebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=72#35732013-08-26T17:42:35Z2013-08-26T17:42:35Z<p>Setebo stands near the entrance softly panting in the dark.
<br />
<span class=messageboard-ooc>Ending rage. 2 rounds of fatigue. Sorry Helga but the ring is useless to Setebo [Spoiler omitted]</span></p>
<p>Once rested hairy sailor wanders the room examining the inscriptions.</p>
<p><b>"These are lovely... and so old..."</b>
<br />
<span class=messageboard-ooc>Perception to notice anything odd? Particularly a hidden door. Setebo does not look forward to becoming gas again. <span class="messageboard-dice"><b>perception:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (2) + 9 = 11</span></span></p>Setebo stands near the entrance softly panting in the dark.
Ending rage. 2 rounds of fatigue. Sorry Helga but the ring is useless to Setebo [Spoiler omitted]
Once rested hairy sailor wanders the room examining the inscriptions.
"These are lovely... and so old..."
Perception to notice anything odd? Particularly a hidden door. Setebo does not look forward to becoming gas again. [dice=perception]1d20+9[/dice]Setebo (alias of PoorWanderingOne)2013-08-26T17:42:35ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Setebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=71#35492013-08-21T15:28:55Z2013-08-21T15:28:55Z<p>Setebo leaps to follow the snake woman a bloody foot pushing off the statue for more height as his claws pass harmlessly through the mist.</p>
<p>[ooc]It was either this or trying to inhale her a'la the <a href="http://www.youtube.com/watch?v=fZVjn2GeG08" target="_blank" rel="nofollow">Tick vs. The common cold</a> start at 9min 50sec.</p>Setebo leaps to follow the snake woman a bloody foot pushing off the statue for more height as his claws pass harmlessly through the mist.
[ooc]It was either this or trying to inhale her a'la the Tick vs. The common cold start at 9min 50sec.Setebo (alias of PoorWanderingOne)2013-08-21T15:28:55ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Setebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=71#35432013-08-19T16:05:36Z2013-08-19T16:05:36Z<p><span class=messageboard-ooc>Mahatma on a pogo stick +14 attack!!!</span> </p>
<p><b>The venom clamors of a jealous woman
<br />
Poisons more deadly than a mad dog's tooth."</b>
<br />
<span class="messageboard-dice"><b>Fort:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (9) + 7 = 16</span> Str now 16/20 rage.</p>
<p>As the others return to the fray Setebo presses his attack. <span class=messageboard-ooc>{assuming no flank. If the half squares on the back wall are useable then Setebo will take a 5' step to get flank if the capt or Rollo will 5' into one of the small squares. If those are good squares then we will have the delightful situation of Capt and OLoB on her north side and Setebo and Rollo to her south each with flank and the casters/bowpersons with a clear shot.}</span></p>
<p><span class="messageboard-dice"><b>Left claw, poison, song, challenge:</b></span> <span class="messageboard-dice">1d20 + 9 - 1 + 1 + 1 ⇒ (18) + 9 - 1 + 1 + 1 = 28</span>, <span class="messageboard-dice"><b>blur:</b></span> <span class="messageboard-dice">1d100 ⇒ 36</span>, <span class="messageboard-dice"><b>damage, poison, song:</b></span> <span class="messageboard-dice">1d6 + 6 - 1 + 1 ⇒ (4) + 6 - 1 + 1 = 10</span>.</p>
<p><span class="messageboard-dice"><b>Right claw, poison, song, challenge:</b></span> <span class="messageboard-dice">1d20 + 9 - 1 + 1 + 1 ⇒ (9) + 9 - 1 + 1 + 1 = 19</span>, <span class="messageboard-dice"><b>blur:</b></span> <span class="messageboard-dice">1d100 ⇒ 37</span>, <span class="messageboard-dice"><b>damage, poison, song:</b></span> <span class="messageboard-dice">1d6 + 6 - 1 + 1 ⇒ (1) + 6 - 1 + 1 = 7</span></p>Mahatma on a pogo stick +14 attack!!!
The venom clamors of a jealous woman
Poisons more deadly than a mad dog's tooth."
[dice=Fort] 1d20+7[/dice] Str now 16/20 rage.
As the others return to the fray Setebo presses his attack. {assuming no flank. If the half squares on the back wall are useable then Setebo will take a 5' step to get flank if the capt or Rollo will 5' into one of the small squares. If those are good squares then we will have the delightful situation of Capt and OLoB on her...Setebo (alias of PoorWanderingOne)2013-08-19T16:05:36ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Setebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=71#35352013-08-15T19:16:51Z2013-08-15T19:16:51Z<p><span class=messageboard-ooc>Round 5 Initiative 19-</span></p>
<p><b>"Captain!"</b></p>
<p><span class=messageboard-ooc>Free action: starting Rage 2 rounds of 10 used. Merde too close to charge.</span></p>
<p><b>"O, from this time forth, my thoughts be bloody, or be nothing worth!"</b></p>
<p>Disdaining javelin, disdaining spear, disdaining even the ground beneath him Setebo simply leaps at his serpentine foe. </p>
<p><span class=messageboard-ooc>5' step (reskinned as leap, no game effect ignore the leap part if it causes issues) to to the NW, Should be in the space with the "C" in it.</span></p>
<p><span class=messageboard-ooc>Full attack with claws.</span>
<br />
<span class="messageboard-dice"><b>Right Claw, song:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20</span>, <span class="messageboard-dice"><b>blurr check:</b></span> <span class="messageboard-dice">1d100 ⇒ 37</span>, <span class="messageboard-dice"><b>Damage, song:</b></span> <span class="messageboard-dice">1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12</span>.
<br />
<span class="messageboard-dice"><b>Left Claw, song:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15</span>, <span class="messageboard-dice"><b>blurr check:</b></span> <span class="messageboard-dice">1d100 ⇒ 72</span>, <span class="messageboard-dice"><b>Damage, song:</b></span> <span class="messageboard-dice">1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11</span>.</p>Round 5 Initiative 19-
"Captain!"
Free action: starting Rage 2 rounds of 10 used. Merde too close to charge.
"O, from this time forth, my thoughts be bloody, or be nothing worth!"
Disdaining javelin, disdaining spear, disdaining even the ground beneath him Setebo simply leaps at his serpentine foe.
5' step (reskinned as leap, no game effect ignore the leap part if it causes issues) to to the NW, Should be in the space with the "C" in it.
Full attack with claws.
[dice=Right Claw,...Setebo (alias of PoorWanderingOne)2013-08-15T19:16:51ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=8#3852013-08-15T16:51:55Z2013-08-15T16:51:55Z<p>I am happy with DA.</p>
<p>So how are we dealing with weapons/armor? Just as story elements? As things to attach aspects to, or are we going the full weapon rating route?</p>
<p>In am divided on the subject but can see how a simplified weapon/armor rating system could work. Say all earth weapons default to +0 with things like HK ammo/plasma guns hitting +1 or maybe +2. Same with armor +0 for flak. +1 dura weave/z-belts. +2 ablative/military combat armor.</p>
<p>V'sori tech does the same thing but starts at +2 for standard guns/armor and then +3/+4 for the heavy stuff.</p>
<p>Thoughts?</p>
<p>Now a more DA focused question. Do you think Crafts or Lore would be more apt for hacking/computer use? I can see it going either way.</p>
<p>And speaking of Crafts I can easily see DA using Create Advantage with Crafts to augment the cell's weapons and armor. EX. Take Cash's glock into the lab for a tinker {and a success with style on the Create Advantage: Crafts roll} and hey presto the glock now has the aspect of <i>Custom hand grips</i> or <i>Perfectly balanced</i> with 2 free invocations which DA passes off to Cash. The invocations will eventually get used but the aspect will stick around to be invoked until something happens to the gun. </p>
<p>What are folks thoughts on this? It appears to be a normal use of the Crafts skill and one I will really enjoy but is other folks find it annoying.......</p>I am happy with DA.
So how are we dealing with weapons/armor? Just as story elements? As things to attach aspects to, or are we going the full weapon rating route?
In am divided on the subject but can see how a simplified weapon/armor rating system could work. Say all earth weapons default to +0 with things like HK ammo/plasma guns hitting +1 or maybe +2. Same with armor +0 for flak. +1 dura weave/z-belts. +2 ablative/military combat armor.
V'sori tech does the same thing but starts at +2...Devil's Advocate. (alias of PoorWanderingOne)2013-08-15T16:51:55ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Setebo (alias of PoorWanderingOne)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=71#35282013-08-13T16:08:17Z2013-08-13T16:08:17Z<p><span class="messageboard-dice"><b>Will Save, against nature, song:</b></span> <span class="messageboard-dice">1d20 + 4 + 2 + 1 ⇒ (16) + 4 + 2 + 1 = 23</span> </p>
<p><span class=messageboard-ooc>{hmmmmmmmm, action pending on sanity.}</span></p>[dice=Will Save, against nature, song]1d20+4+2+1[/dice]
{hmmmmmmmm, action pending on sanity.}Setebo (alias of PoorWanderingOne)2013-08-13T16:08:17ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=8#3812013-08-12T17:56:24Z2013-08-12T17:56:24Z<p>So I was bored over the weekend and came up with a PBP char gen hack for FATE</p>
<p>The phase trio is a lovely idea and a great way to flesh out characters and settings but it is rather dynamic for a PBP. So I fixed it.</p>
<p>The 'Adventure phase' is as the book reads. You detail an adventure and gain an aspect related to it. All good. The changes come in the 'Crossing Paths' phases. Instead of having other characters detail how they interacted with your base adventure you detail how your path crossed each of theirs and add an aspect related to this. </p>
<p>I think this hack preserves the interactive/shared history aspects of the phase trio but makes better use of PBP's more contemplative nature.</p>
<p>What do you think?</p>
<p>Here ia DA as an example</p>
<p>NAME: Devil's Advocate
<br />
HIGH CONCEPT: Villainous IT and karmic conscious.
<br />
TROUBLE: Cannot resist and unopened box.</p>
<p>~PHASE TRIO~
<br />
PHASE 1, ADVENTURE: Seeking to re-establish the contact network shattered by the invasion DA arranges for a shipment of V'sori arms to be 'diverted' to a warehouse controlled by Willie the Fish or another smuggler/gang. It was a trap and DA was played. The arms were real enough but the 'buyers' were a V'sori capture team and the warehouse an elaborate trap. DA managed to destroy the arms and most of the warehouse before capture. Was Willie the Fish/other gang involved? Da is quite interested in finding out.
<br />
RELATED ASPECT: <b><i>Trust no one, yourself least of all.</i></b>
<br />
Created Setting/Story elements: Smugglers. V'sori capture teams.</p>
<p>PHASE 2, CROSSING PATHS - BELLADONNA: Well before the invasion Belladonna contracts DA to provide support and overwatch for her operation against a G20 meeting. The operation is a success though DA is 'forced' to kill a security guard who showed too much personal initiative. While there was limited monetary reward for the op DA was able to successfully mount a massive Man-in-the-middle attack on the G20. Before it was uncovered this attack netted DA a great deal of information on the Delegates and lasting backdoor access to interesting parts of the NSA and GCHQ.
<br />
RELATED ASPECT: <b><i>The remora dines as well as the shark.</b></i></p>
<p>PHASE 3, CROSSING PATHS - MUS'AD: Using a cut-out DA contracts the Kashmiri Camel to hit a bullion shipment as it passes through a specific tunnel on New Dehli. DA, again through a cut-out, also alerts the police and military that the shipment will be attacked. Mus'ad begins a reasoned discussion with the forces of shaving and order and the resulting chaos, and the destruction of several formerly secure buildings, allows DA access to the one time pad controlling the internet-spine for most of south Asia. Incidentally, Mus'ad avoided capture and made off with most of the gold.
<br />
RELATED ASPECT: <b><i> Violence is wasted overhead, useful wasted overhead.</i></b> </p>
<p>PHASE 4, CROSSING PATHS - CASH OUT: {char transcript begins}
<br />
:FAUST: Good morning Dr. Mal'ia</p>
<p>:DMALIA: WHO ARE YOU> THIS IS A SECURE SYSTEM!</p>
<p>:FAUST: No need to shout doctor. I have found that the security of a system is in inverse relation to the usefulness of that system, this system is quite useful.</p>
<p>:DMALIA: I will alert security.</p>
<p>:FAUST: That is an option. It will take security approximately 36 seconds to locate my access point. Ten seconds before that their trace worm will encounter files detailing exactly what you were doing in Paris immediately after the invasion. <compressed image file attached></p>
<p>:DMALIA: How...</p>
<p>:FAUST: Irrelevant.</p>
<p>:DMALIA: What do you want?</p>
<p>:FAUST: Better. You are involved in studying the earth's metahuman population. In two days at exactly 16.45 the metahuman assassin known as CASH-OUT will exit a coffee shop and fall unconscious. Pick=up will be simple as there is plenty of parking.</p>
<p>:DMALIA: Why are you telling me this?</p>
<p>:FAUST: You have access to the SPECTROS logistic control system. Direct shipment 1x237A/1147 to location tag 36 2x3y7 116.37. As soon as the diversion order is logged I will provide you..</p>
<p>:FAUST: Thank you doctor, you are learning. <map file attached></p>
<p>{end transcript}</p>
<p>RELATED ASPECT: <b><i> With the proper lever one can move the world</i></b></p>
<p>Created Setting/Story elements: Dr. Mal'ia. SPECTROS V'soti logistic control system.</p>So I was bored over the weekend and came up with a PBP char gen hack for FATE
The phase trio is a lovely idea and a great way to flesh out characters and settings but it is rather dynamic for a PBP. So I fixed it.
The 'Adventure phase' is as the book reads. You detail an adventure and gain an aspect related to it. All good. The changes come in the 'Crossing Paths' phases. Instead of having other characters detail how they interacted with your base adventure you detail how your path crossed...Devil's Advocate. (alias of PoorWanderingOne)2013-08-12T17:56:24ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=8#3782013-08-08T19:22:43Z2013-08-08T19:22:43Z<p>Board went crazy yesterday. Seems better now. I am slowly making brogress on converting DA to FATE core.</p>
<p>Some aspects under consideration
<br />
<i>"The remora eats as well as the shark."</i>
<br />
Use positive: Sneaking, gathering/finding what was forgotten. Tailing/shadowing. Stealth. Flattery.
<br />
Compells: Dislike the limelight/center of attention. Appears weak and unimpressive. Adds difficulty to flashy actions.</p>
<p><i>"Combat is wasted overhead."</i>
<br />
Use positive: Avoiding/running from fights. Finding a way to end a fight other than direct combat. Negotiations. Long term planning.
<br />
Compels: Cowardice. Hard to burn resources for short term advantage.</p>
<p>More as it occurs to me.</p>Board went crazy yesterday. Seems better now. I am slowly making brogress on converting DA to FATE core.
Some aspects under consideration
"The remora eats as well as the shark."
Use positive: Sneaking, gathering/finding what was forgotten. Tailing/shadowing. Stealth. Flattery.
Compells: Dislike the limelight/center of attention. Appears weak and unimpressive. Adds difficulty to flashy actions.
"Combat is wasted overhead."
Use positive: Avoiding/running from fights. Finding a way to end a...Devil's Advocate. (alias of PoorWanderingOne)2013-08-08T19:22:43ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=8#3752013-08-06T21:32:44Z2013-08-06T21:32:44Z<p>Interface is on pg 283. It simulates the interface power and allows for the kind of hacking that DA does.</p>
<p>Also are you using the basic skill list? Well with the possible addition of interface with the right aspect.</p>Interface is on pg 283. It simulates the interface power and allows for the kind of hacking that DA does.
Also are you using the basic skill list? Well with the possible addition of interface with the right aspect.Devil's Advocate. (alias of PoorWanderingOne)2013-08-06T21:32:44ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=8#3732013-08-06T19:26:11Z2013-08-06T19:26:11Z<p>Thinking about how to adapt NE to FATE core. </p>
<p>I think a major question would be how you want to to work the Extras.</p>
<p>Will we be using Interface?
<br />
Armor and weapons?
<br />
Wealth?</p>
<p>Will we get extra refresh for super-powers?</p>
<p>At random I propose 3-6 refresh for powers/other extras. Using interface and wealth but severely limiting weapons and armor to control the zero-sum issue.</p>
<p>Weapons and armor proposal.</p>
<p>All human weapons are weapon 0
<br />
Well made/HEROKILLER/Man portable heavy human weapons are weapon 1</p>
<p>V'sori man portable/sidearms are weapon 2</p>
<p>Human non-heavy armor is armor 0
<br />
Z-belts and the super kevlar are armor 1 or 2</p>
<p>Armor and weapon 0 devices are still useful as they can have aspects. Either built in, ex Uzi has <i>Rapid Fire</i> so spraying the room is easier, or they allow one to build in aspects/activations using craft.</p>
<p>Thoughts?</p>Thinking about how to adapt NE to FATE core.
I think a major question would be how you want to to work the Extras.
Will we be using Interface?
Armor and weapons?
Wealth?
Will we get extra refresh for super-powers?
At random I propose 3-6 refresh for powers/other extras. Using interface and wealth but severely limiting weapons and armor to control the zero-sum issue.
Weapons and armor proposal.
All human weapons are weapon 0
Well made/HEROKILLER/Man portable heavy human weapons are...Devil's Advocate. (alias of PoorWanderingOne)2013-08-06T19:26:11ZRe: Forums: Play-by-Post Discussion: Hunger in the Darkness - DiscussionErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/discussion&page=10#4812013-08-01T19:10:54Z2013-08-01T19:10:54Z<p>Worst case we go back to playing Hunger in the Darkness. I hope ToN does see the light of day though.</p>Worst case we go back to playing Hunger in the Darkness. I hope ToN does see the light of day though.Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-08-01T19:10:54ZRe: Forums: Play-by-Post Discussion: Hunger in the Darkness - DiscussionErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/discussion&page=10#4792013-08-01T18:55:14Z2013-08-01T18:55:14Z<p>That seems to happen pretty regularly hang tight everyone.</p>That seems to happen pretty regularly hang tight everyone.Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-08-01T18:55:14ZRe: Forums: Play-by-Post: [Savage Worlds] The Flood - GameplayDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/gameplay&page=3#1502013-08-01T17:37:47Z2013-08-01T17:37:47Z<p>The doctor removes his hat and tucks it under his arm.
<br />
<b>"A pleasure indeed to meet you both. I have enjoyed your writings Mr.O'Malley, and who among is not in debt to the Great Dr. Hellestromme.
<br />
We have fallen among giants gentlemen, giants.
<br />
Oh where are my manners? I am Dr. Ignatius Dione, late of Boston and Detroit, now apparently a traveller on Dante's railway."</b></p>The doctor removes his hat and tucks it under his arm.
"A pleasure indeed to meet you both. I have enjoyed your writings Mr.O'Malley, and who among is not in debt to the Great Dr. Hellestromme.
We have fallen among giants gentlemen, giants.
Oh where are my manners? I am Dr. Ignatius Dione, late of Boston and Detroit, now apparently a traveller on Dante's railway."Dr. Ignatius Dione (alias of PoorWanderingOne)2013-08-01T17:37:47ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=7#3342013-07-26T20:02:42Z2013-07-26T20:02:42Z<p>Tell that to my old '77 microbus.</p>
<p>What are your thoughts on FATE Bella?</p>Tell that to my old '77 microbus.
What are your thoughts on FATE Bella?Devil's Advocate. (alias of PoorWanderingOne)2013-07-26T20:02:42ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=7#3322013-07-26T16:13:54Z2013-07-26T16:13:54Z<p>Well rats.....</p>
<p>I can understand about the sandbox nature of NE being hard to run. It is just that as it is my second favorite setting for any RPG, falling behind only the transformative glory that is Low-Life, I am saddened to see this game end.</p>
<p>As far as another game I am quite willing to try but I would like to know more about the setting you propose? Is there anything you can tell us about it or are we coming into it completely dark?</p>
<p>Rules actually matter little to me. My current favorite systems are Savage Worlds and Risus if that tells you anything. I am convinced that any game system played long enough will become Risus in any case. Much like tapes left in a car all become Freddy Mercury tapes but I digress. FATE would be fine.</p>Well rats.....
I can understand about the sandbox nature of NE being hard to run. It is just that as it is my second favorite setting for any RPG, falling behind only the transformative glory that is Low-Life, I am saddened to see this game end.
As far as another game I am quite willing to try but I would like to know more about the setting you propose? Is there anything you can tell us about it or are we coming into it completely dark?
Rules actually matter little to me. My current...Devil's Advocate. (alias of PoorWanderingOne)2013-07-26T16:13:54ZRe: Forums: Play-by-Post: [Savage Worlds] The Flood - GameplayDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/gameplay&page=3#1402013-07-23T23:05:26Z2013-07-23T23:05:26Z<p>Dr. Dione remains near his patient nothing in his hands but his gladstone.</p>Dr. Dione remains near his patient nothing in his hands but his gladstone.Dr. Ignatius Dione (alias of PoorWanderingOne)2013-07-23T23:05:26ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=7#3222013-07-23T15:42:00Z2013-07-23T15:42:00Z<p>Steals candy from baby.</p>
<p>Puts kitten in tree.</p>
<p>Sigh evil just isn't as much fun alone.</p>Steals candy from baby.
Puts kitten in tree.
Sigh evil just isn't as much fun alone.Devil's Advocate. (alias of PoorWanderingOne)2013-07-23T15:42:00ZRe: Forums: Play-by-Post Discussion: GM-Peanut's The Flood - DiscussionDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/discussion&page=2#632013-07-22T16:57:42Z2013-07-22T16:57:42Z<p>Sweet! Back in the saddle!</p>Sweet! Back in the saddle!Dr. Ignatius Dione (alias of PoorWanderingOne)2013-07-22T16:57:42ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=7#3212013-07-19T22:08:14Z2013-07-19T22:08:14Z<p>I for one am wondering how this 2 sided dance party is going to play out.</p>I for one am wondering how this 2 sided dance party is going to play out.Devil's Advocate. (alias of PoorWanderingOne)2013-07-19T22:08:14ZRe: Forums: Play-by-Post Discussion: GM-Peanut's The Flood - DiscussionDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/discussion&page=2#612013-07-17T23:32:08Z2013-07-17T23:32:08Z<p>Perhaps a psuedo vacation? I was feeling blah so I took myself to the art museum in the next big city over. Admiring Salish art and Van Gogh's brushwork really revitalised. </p>
<p>Not sure where you are Peanuts but perhaps a weekend trip would help?</p>Perhaps a psuedo vacation? I was feeling blah so I took myself to the art museum in the next big city over. Admiring Salish art and Van Gogh's brushwork really revitalised.
Not sure where you are Peanuts but perhaps a weekend trip would help?Dr. Ignatius Dione (alias of PoorWanderingOne)2013-07-17T23:32:08ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=7#3202013-07-17T23:16:41Z2013-07-17T23:16:41Z<div class="messageboard-quotee">GM-Peanuts wrote:</div><blockquote> Good to hear. Now the GM just has to get off his butt and post :p Not sure when that'll be but I haven't lost interest in this, just focus. </blockquote><p>Not a problem. Take a break if you need it we will be here.GM-Peanuts wrote:Good to hear. Now the GM just has to get off his butt and post :p Not sure when that'll be but I haven't lost interest in this, just focus.
Not a problem. Take a break if you need it we will be here.Devil's Advocate. (alias of PoorWanderingOne)2013-07-17T23:16:41ZRe: Forums: Play-by-Post Discussion: Hunger in the Darkness - DiscussionErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/discussion&page=10#4772013-07-17T23:12:08Z2013-07-17T23:12:08Z<p>No rush. We are content in limbo.</p>
<p>there are cookies.</p>No rush. We are content in limbo.
there are cookies.Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-07-17T23:12:08ZRe: Forums: Play-by-Post: [Savage Worlds] The Flood - GameplayDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/gameplay&page=3#1352013-07-12T21:33:25Z2013-07-12T21:33:25Z<p>Dr. Dione remains with the horses. Working to keep them as calm as possible in this din. It would not do to have them panic and undo all the doctors work.</p>Dr. Dione remains with the horses. Working to keep them as calm as possible in this din. It would not do to have them panic and undo all the doctors work.Dr. Ignatius Dione (alias of PoorWanderingOne)2013-07-12T21:33:25ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=12#6002013-07-11T21:30:08Z2013-07-11T21:30:08Z<p><span class=messageboard-ooc><span class="messageboard-dice"><b>notice:</b></span> <span class="messageboard-dice">1d8 ⇒ 8</span><span class="messageboard-dice"><b>ace:</b></span> <span class="messageboard-dice">1d8 ⇒ 4</span>, <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span> total 12</span></p>
<p><span class=messageboard-ooc>Assuming the target is further than 8" away.</span>
<br />
The street thug runs towards the warehouse wall he presses his form against the wall hoping to find cover under a stray HVAC pipe.</p>
<p><span class=messageboard-ooc>{moving into the shadow of the wall/under cover and activating mirage field.}</span></p>
<p><span class=messageboard-ooc>If the shooter is within 8":</span>
<br />
The street thug's form flickers for a moment as he draws a large pistol and fires a round towards the shooter.</p>
<p><span class=messageboard-ooc>{Activate Mirage field, draw and fire Mega-taser. <span class="messageboard-dice"><b>shooting:</b></span> <span class="messageboard-dice">1d8 ⇒ 1</span>, <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span>. Total 6 {4+1laser+1targeteye}. A hit at up to medium range! <span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">2d6 ⇒ (3, 5) = 8</span> for 8points plus a vigour roll at -4 or shaken for <span class="messageboard-dice">1d4 ⇒ 4</span> rounds.</span>}</p>[dice=notice]1d8[/dice][dice=ace]1d8[/dice], [dice=wild]1d6[/dice] total 12
Assuming the target is further than 8" away.
The street thug runs towards the warehouse wall he presses his form against the wall hoping to find cover under a stray HVAC pipe.
{moving into the shadow of the wall/under cover and activating mirage field.}
If the shooter is within 8":
The street thug's form flickers for a moment as he draws a large pistol and fires a round towards the shooter.
{Activate Mirage field,...Devil's Advocate. (alias of PoorWanderingOne)2013-07-11T21:30:08ZRe: Forums: Play-by-Post Discussion: [OOC] Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/discussion&page=29#14022013-07-08T23:58:34Z2013-07-08T23:58:34Z<p>It is with great regret that find myself unable to continue in this Campaign. Work, school, and health issues have combined to make keeping anything like the needed posting rate simply impossible. </p>
<p>I am deeply sorry. You are all great players and RGM is one of the best GM's I have had the fortune to play under. I wish you well in your continued exploration of this dark and lovely game.</p>
<p>Farewell
<br />
~Creel Candlemass</p>It is with great regret that find myself unable to continue in this Campaign. Work, school, and health issues have combined to make keeping anything like the needed posting rate simply impossible.
I am deeply sorry. You are all great players and RGM is one of the best GM's I have had the fortune to play under. I wish you well in your continued exploration of this dark and lovely game.
Farewell
~Creel CandlemassCreel (alias of PoorWanderingOne)2013-07-08T23:58:34ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=7#3162013-07-08T23:46:09Z2013-07-08T23:46:09Z<p>It's not the aliens you have to worry about...</p>
<p><a href="http://www.youtube.com/watch?v=aue-zWxYtEc&feature=c4-overview&playnext=1&list=TLOg—fvXcuhU" target="_blank" rel="nofollow"> It's the Canadians.</a></p>It's not the aliens you have to worry about...
It's the Canadians.Devil's Advocate. (alias of PoorWanderingOne)2013-07-08T23:46:09ZRe: Forums: Play-by-Post Discussion: GM-Peanut's The Flood - DiscussionDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/discussion&page=2#542013-07-08T23:32:36Z2013-07-08T23:32:36Z<p>Sorry work tightened up. And moving. Joy. Dropping out of several PBP games but NE and this are priorities. Posting soon.
<br />
PWO</p>Sorry work tightened up. And moving. Joy. Dropping out of several PBP games but NE and this are priorities. Posting soon.
PWODr. Ignatius Dione (alias of PoorWanderingOne)2013-07-08T23:32:36ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=12#5942013-06-27T23:37:12Z2013-06-27T23:37:12Z<p>Text Via Communicator to Belle. <b>•••URGENT••• Drop the link now! We are compromised!</b></p>
<p>Somewhere in the city a street thug looks about for a mag-lev or a taxi. Finding none the figure breaks into a run</p>Text Via Communicator to Belle. ***URGENT*** Drop the link now! We are compromised!
Somewhere in the city a street thug looks about for a mag-lev or a taxi. Finding none the figure breaks into a runDevil's Advocate. (alias of PoorWanderingOne)2013-06-27T23:37:12ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=12#5872013-06-25T23:47:59Z2013-06-25T23:47:59Z<p>Via Link: <i>'One researcher and a pair of drones? I have seen what his little project can do. They are not sending the poor lab rat to capture it they are sending him to be eaten. Must have written off the project and are cleaning house. Talk to the nice alien <b>Jack</b>, stall a bit. We might be able to turn this goon. It would be very useful to have a pet V'sori'. <b>Bella</b>? What is your ETA? You can be quite persuasive when you apply yourself.'</i></p>
<p>Several blocks away the street thug begins to walk faster.</p>Via Link: 'One researcher and a pair of drones? I have seen what his little project can do. They are not sending the poor lab rat to capture it they are sending him to be eaten. Must have written off the project and are cleaning house. Talk to the nice alien Jack, stall a bit. We might be able to turn this goon. It would be very useful to have a pet V'sori'. Bella? What is your ETA? You can be quite persuasive when you apply yourself.'
Several blocks away the street thug begins to walk faster.Devil's Advocate. (alias of PoorWanderingOne)2013-06-25T23:47:59ZRe: Forums: Play-by-Post Discussion: Hunger in the Darkness - DiscussionErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/discussion&page=10#4712013-06-25T23:15:24Z2013-06-25T23:15:24Z<p>Sounds like a fun trip.
<br />
Get a window seat and long flights become a full sensory IMAX experience called "OH Man The Earth is Cool!!"</p>
<p>Well at least that is what happened on my big NL vacation.</p>Sounds like a fun trip.
Get a window seat and long flights become a full sensory IMAX experience called "OH Man The Earth is Cool!!"
Well at least that is what happened on my big NL vacation.Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-06-25T23:15:24ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=12#5802013-06-21T22:46:11Z2013-06-21T22:46:11Z<p>An young street thug of indeterminate sex or race lounges near the pier.
<br />
<i>Great. Now Jack is missing.</i></p>
<p>The thug raises a cell phone.</p>
<p>To Bella Via Com: <b>"Bella, are you in touch with Jack. He is late for tea."</b></p>An young street thug of indeterminate sex or race lounges near the pier.
Great. Now Jack is missing.
The thug raises a cell phone.
To Bella Via Com: "Bella, are you in touch with Jack. He is late for tea."Devil's Advocate. (alias of PoorWanderingOne)2013-06-21T22:46:11ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=67#33362013-06-21T22:37:48Z2013-06-21T22:37:48Z<p><b>"No need. What wounds remain are minor. I fear however that we are no longer strong enough to face more horrors with out rest." </b></p>
<p><span class=messageboard-ooc>{1 LOH remaining. Using the arrows on the invisible haunts is not the best use. None of us have the bab to hit and these blasted things are not evil so smite does not apply. •&)(•&^^• mindless things. Ha my Witch is having the same problem.}</span></p>"No need. What wounds remain are minor. I fear however that we are no longer strong enough to face more horrors with out rest."
{1 LOH remaining. Using the arrows on the invisible haunts is not the best use. None of us have the bab to hit and these blasted things are not evil so smite does not apply. *&)(*&^^* mindless things. Ha my Witch is having the same problem.}Creel (alias of PoorWanderingOne)2013-06-21T22:37:48ZRe: Forums: Play-by-Post Discussion: [OOC] Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/discussion&page=28#13752013-06-21T22:21:26Z2013-06-21T22:21:26Z<p>Quite creepy.
<br />
Which is why we love them.</p>Quite creepy.
Which is why we love them.Creel (alias of PoorWanderingOne)2013-06-21T22:21:26ZRe: Forums: Play-by-Post: [Savage Worlds] The Flood - GameplayDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/gameplay&page=3#1062013-06-21T22:02:11Z2013-06-21T22:02:11Z<p>Dr. Dione content to follow the horses through this strange tunnel steps aside as the train passes.</p>
<p><span class="messageboard-dice"><b>notice:</b></span> <span class="messageboard-dice">1d8 ⇒ 3</span>, <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class="messageboard-dice"><b>ace:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> 1 raise. </p>
<p>With one eye on his patient and one on the train the doctor notes the finely painted sign on the rapidly receding train.</p>
<p><b>"She's Wasatch Rail. But I thought they only operated in Utah?"</b></p>Dr. Dione content to follow the horses through this strange tunnel steps aside as the train passes.
[dice=notice]1d8[/dice], [dice=wild]1d6[/dice] [dice=ace]1d6[/dice] 1 raise.
With one eye on his patient and one on the train the doctor notes the finely painted sign on the rapidly receding train.
"She's Wasatch Rail. But I thought they only operated in Utah?"Dr. Ignatius Dione (alias of PoorWanderingOne)2013-06-21T22:02:11ZRe: Forums: Play-by-Post: [Savage Worlds] The Flood - GameplayDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/gameplay&page=2#782013-06-13T16:18:04Z2013-06-13T16:18:04Z<p><span class=messageboard-ooc><span class="messageboard-dice"><b>notice:</b></span> <span class="messageboard-dice">1d8 ⇒ 7</span>, <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span></span></p>
<p><b>"Does anyone know where we are? Could this be a rescue party?"</b></p>
<p>Dr. I looks about for something to serve as a stretcher/travois: <span class="messageboard-dice"><b>notice:</b></span> <span class="messageboard-dice">1d8 ⇒ 4</span>, <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span></p>
<p>Assuming I find something.</p>
<p><b>"Mr. Beauchamp, If you could help me with this?"</b></p>
<p><span class=messageboard-ooc>(just realized Dr.I with a d6 strength is the second strongest person in the party. Lot of d4's out there.)</span></p>[dice=notice]1d8[/dice], [dice=wild]1d6[/dice]
"Does anyone know where we are? Could this be a rescue party?"
Dr. I looks about for something to serve as a stretcher/travois: [dice=notice]1d8[/dice], [dice=wild]1d6[/dice]
Assuming I find something.
"Mr. Beauchamp, If you could help me with this?"
(just realized Dr.I with a d6 strength is the second strongest person in the party. Lot of d4's out there.)Dr. Ignatius Dione (alias of PoorWanderingOne)2013-06-13T16:18:04ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=7#3042013-06-12T23:10:26Z2013-06-12T23:10:26Z<p>It would be pretty impressive if we manage to clear 2 missions at once.</p>It would be pretty impressive if we manage to clear 2 missions at once.Devil's Advocate. (alias of PoorWanderingOne)2013-06-12T23:10:26ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=12#5592013-06-12T21:41:40Z2013-06-12T21:41:40Z<p>The businessman appears to take a call.</p>
<p>To Jack:<b>"I am only across town. You could easily make it back in time for the party."</b></p>
<p><span class=messageboard-ooc>Don't have my map on me. Is walking reasonable? Public transport? Or should I be looking to steal a car. What am I saying....</span></p>
<p>Expanding my police eye to include any decent rides. Cars, vans, decent motorcycles, Yaschuk Aerodyne Flying Car.....</p>The businessman appears to take a call.
To Jack:"I am only across town. You could easily make it back in time for the party."
Don't have my map on me. Is walking reasonable? Public transport? Or should I be looking to steal a car. What am I saying....
Expanding my police eye to include any decent rides. Cars, vans, decent motorcycles, Yaschuk Aerodyne Flying Car.....Devil's Advocate. (alias of PoorWanderingOne)2013-06-12T21:41:40ZRe: Forums: Play-by-Post: [Savage Worlds] The Flood - GameplayDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/gameplay&page=2#702013-06-12T20:58:03Z2013-06-12T20:58:03Z<div class="messageboard-quotee">Abram wrote:</div><blockquote><p> <b>"Thank you, Doctor. I'll try to live long enough for your efforts not to go to waste."</b></p>
<p><b>"The passage opens up <i>on</i> the regular path of the train. It is very odd. It might be worth investigating."</b> </blockquote><p><b>"Please do that Mr. Abrams"</b> the doctor's face and voice become grave, <b>"and if there is any other way I can be of service..."</b>
<p><span class=messageboard-ooc>(Figuring the major ailin is obvious to those who know the signs.)</span></p>Abram wrote:"Thank you, Doctor. I'll try to live long enough for your efforts not to go to waste."
"The passage opens up on the regular path of the train. It is very odd. It might be worth investigating."
"Please do that Mr. Abrams" the doctor's face and voice become grave, "and if there is any other way I can be of service..." (Figuring the major ailin is obvious to those who know the signs.)Dr. Ignatius Dione (alias of PoorWanderingOne)2013-06-12T20:58:03ZRe: Forums: Play-by-Post: [Savage Worlds] The Flood - GameplayDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/gameplay&page=2#692013-06-12T20:54:51Z2013-06-12T20:54:51Z<div class="messageboard-quotee">Michael "Shrewd" Lawrence wrote:</div><blockquote><p> <b>"Pity about the train but we live to see another day"</b> Michael smiles as he tips his hat towards the train as a sign of respect.</p>
<p><b>"So once we reach town what you all going to do?"</b> Michael asks trying to make small talk. He leans over to Dr. Igantaius.</p>
<p><b>"Hey Doc, want a few bucks to replenish your supplies? Did good for my friend thought you might want some recompense."</b>
<br />
</blockquote><p><b>"I would not dream of it Mr. Lawrence. Please consider my work as partial payment for keeping those Indians at bay. Bandages for bullets, we will call it a wash."</b> The doctor smiles.
<p><b>"As for why I am here. I am here to learn. There have been many strange stories coming out of the West. If there is any truth to them then we need to haul that truth into the light."</b></p>Michael "Shrewd" Lawrence wrote:"Pity about the train but we live to see another day" Michael smiles as he tips his hat towards the train as a sign of respect.
"So once we reach town what you all going to do?" Michael asks trying to make small talk. He leans over to Dr. Igantaius.
"Hey Doc, want a few bucks to replenish your supplies? Did good for my friend thought you might want some recompense."
"I would not dream of it Mr. Lawrence. Please consider my work as partial payment for keeping...Dr. Ignatius Dione (alias of PoorWanderingOne)2013-06-12T20:54:51ZRe: Forums: Play-by-Post: [Savage Worlds] The Flood - GameplayDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/gameplay&page=2#662013-06-12T20:21:18Z2013-06-12T20:21:18Z<p><b>"Over here please. Now let us see..."</b></p>
<p><span class=messageboard-ooc><span class="messageboard-dice"><b>healing, Elias:</b></span> <span class="messageboard-dice">1d8 ⇒ 1</span>, <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span>. Ack! White chip used. <span class="messageboard-dice"><b>healing, Elias:</b></span> <span class="messageboard-dice">1d8 ⇒ 5</span>, <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span>, <span class="messageboard-dice"><b>ace:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span>. Total 10 less wound penality likely healed 2 wounds. 10min pass.</span></p>
<p><span class=messageboard-ooc><span class="messageboard-dice"><b>Healing, Abram:</b></span> <span class="messageboard-dice">1d8 ⇒ 4</span>, <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span><span class="messageboard-dice"><b>ace:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span>,<span class="messageboard-dice"><b>ace:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span>. Total 13 less wound penalty very likely healed 2 wounds. 10 min pass.
<br />
So 40 min plus fighting time since the crash. Maybe time for one more roll in the golden hour. Last call for wounds?</span> </p>
<p><span class=messageboard-ooc>Assuming no takers</span>
<br />
Ignatius helps Abram in getting his shirt over the bandage before cleaning his hands on a rag. </p>
<p>Standing he hefts his doctors bag and a new looking carpetbag, <b>"That should keep you together well enough. Can any of you gentlemen use one of these?</b> He indicates the Gattling rifle. <b>"I am afraid the conductor will have no further use for it. My name is Doctor Ignatius Dione by the way."</b> </p>
<p>Looking at the burning wailing wreck...<b>"I suppose it would be foolish to try to recover the bodies."</b> The tall man bows his head in silence. </p>
<p><b>"A tunnel with a rail line inside? You mean like a mine? If we are careful that might be a quicker route to civilization than walking.</b> Dr Dione has no horse and his shoes do not appear to be made for rough country.</p>"Over here please. Now let us see..."
[dice=healing, Elias]1d8[/dice], [dice=wild]1d6[/dice]. Ack! White chip used. [dice=healing, Elias]1d8[/dice], [dice=wild]1d6[/dice], [dice=ace]1d6[/dice]. Total 10 less wound penality likely healed 2 wounds. 10min pass.
[dice=Healing, Abram]1d8[/dice], [dice=wild]1d6[/dice][dice=ace]1d6[/dice],[dice=ace]1d6[/dice]. Total 13 less wound penalty very likely healed 2 wounds. 10 min pass.
So 40 min plus fighting time since the crash. Maybe time for one more...Dr. Ignatius Dione (alias of PoorWanderingOne)2013-06-12T20:21:18ZRe: Forums: Play-by-Post: [Savage Worlds] The Flood - GameplayDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/gameplay&page=2#622013-06-12T19:09:58Z2013-06-12T19:09:58Z<p><span class=messageboard-ooc>How did I miss that? Odd, apologies.</span></p>
<p><span class=messageboard-ooc>Treating William. <span class="messageboard-dice"><b>healing:</b></span> <span class="messageboard-dice">1d8 ⇒ 7</span>, <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span></span></p>
<p>Dr.I closes the woman's eyes and crosses himself before taking a moment to verify the conductor is dead. A bit ghoulish but is there any sign of the Gattling rifle? <span class=messageboard-ooc><span class="messageboard-dice"><b>notice if needed:</b></span> <span class="messageboard-dice">1d8 ⇒ 8</span> <span class="messageboard-dice"><b>ace:</b></span> <span class="messageboard-dice">1d8 ⇒ 3</span>. <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span></span></p>How did I miss that? Odd, apologies.
Treating William. [dice=healing]1d8[/dice], [dice=wild]1d6[/dice]
Dr.I closes the woman's eyes and crosses himself before taking a moment to verify the conductor is dead. A bit ghoulish but is there any sign of the Gattling rifle? [dice=notice if needed]1d8[/dice] [dice=ace]1d8[/dice]. [dice=wild]1d6[/dice]Dr. Ignatius Dione (alias of PoorWanderingOne)2013-06-12T19:09:58ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=12#5562013-06-12T18:53:51Z2013-06-12T18:53:51Z<p>To himself. <i>Well you just signed your own death warrant.</i></p>
<p>[Spoiler omitted]</p>
<p>Walking past a clothing store the young man dials another call.</p>
<p>Via Com-link to <b>Jack</b>: "If you have the time I found another tunnel crawl that might benefit from your particular idiom. Seems a thing is eating folks down by the docks. I should be there in an hour or so. Normally I could care less if something quiets the Vox Popului but bullet head seems to consider this a little test and the timing is interesting. I will be quite surprised if this is just another nightmare out to nosh the nebbish. Feel free to pass the word should you desire."</p>
<p>Closing the phone the young man cuts into another alley and an older man wearing a blue suit walks out. </p>
<p><span class=messageboard-ooc> Looking for any tails. <span class="messageboard-dice"><b>notice?:</b></span> <span class="messageboard-dice">1d8 ⇒ 3</span>, <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span>. Oh snap! </span></p>
<p><span class=messageboard-ooc> Also looking for an unoccupied or isolated police vehicle on the way to the sewer outflow near the docks. No more than 2 officers preferably none or one. Need to resupply.<span class="messageboard-dice"><b>notice?:</b></span> <span class="messageboard-dice">1d8 ⇒ 5</span>, <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span>.</span></p>
<p><span class=messageboard-ooc>Note: Raising STR 1 die with the advance. Need it to carry more gear.</span></p>To himself. Well you just signed your own death warrant.
[Spoiler omitted]
Walking past a clothing store the young man dials another call.
Via Com-link to Jack: "If you have the time I found another tunnel crawl that might benefit from your particular idiom. Seems a thing is eating folks down by the docks. I should be there in an hour or so. Normally I could care less if something quiets the Vox Popului but bullet head seems to consider this a little test and the timing is interesting. I...Devil's Advocate. (alias of PoorWanderingOne)2013-06-12T18:53:51ZRe: Forums: Play-by-Post: [Savage Worlds] The Flood - GameplayDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/gameplay&page=2#602013-06-12T18:09:45Z2013-06-12T18:09:45Z<p>Post rail war.</p>
<p><b>"Anyone hurt?"</b></p>
<p>Dr.I will move through the carriage looking for wounded. That guard at the firing slit for example.</p>Post rail war.
"Anyone hurt?"
Dr.I will move through the carriage looking for wounded. That guard at the firing slit for example.Dr. Ignatius Dione (alias of PoorWanderingOne)2013-06-12T18:09:45ZRe: Forums: Play-by-Post: Into The Stolen Lands - GameplayCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/gameplay&page=4#1852013-06-11T23:38:08Z2013-06-11T23:38:08Z<p><span class=messageboard-ooc>(sorry for my radio silence and the delay it caused. Life happened,m done now. Should be better)</span></p>
<p>Mr. Nicos has been rather withdrawn following the battle at Oleg's. He says nothing he does not have to and responds to questions with monosyllables and dark stares. <span class=messageboard-ooc>(Pretty obvious he strongly disagrees with the fate of the bandits)</span></p>
<p>Nearing the camp he breaks his silence. <b>"I will be willing to take a look, perhaps there is a way to avoid another bloodbath."</b></p>
<p><span class=messageboard-ooc>KN. Local to figure out where the camp is or a way to cross the stream? <span class="messageboard-dice"><b>Kn.Local:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (1) + 6 = 7</span>. Or is perception more appropriate? <span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (20) + 4 = 24</span>. And finally <span class="messageboard-dice"><b>Stealth if needed:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (16) + 6 = 22</span>.</span></p>(sorry for my radio silence and the delay it caused. Life happened,m done now. Should be better)
Mr. Nicos has been rather withdrawn following the battle at Oleg's. He says nothing he does not have to and responds to questions with monosyllables and dark stares. (Pretty obvious he strongly disagrees with the fate of the bandits)
Nearing the camp he breaks his silence. "I will be willing to take a look, perhaps there is a way to avoid another bloodbath."
KN. Local to figure out where the...Caelius Nicos (alias of PoorWanderingOne)2013-06-11T23:38:08ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion&page=3#1222013-06-11T23:27:06Z2013-06-11T23:27:06Z<p>Still here! I claim this delay as my fault. Sorry everyone. Should be better now.</p>Still here! I claim this delay as my fault. Sorry everyone. Should be better now.Caelius Nicos (alias of PoorWanderingOne)2013-06-11T23:27:06ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=11#5442013-06-11T00:05:55Z2013-06-11T00:05:55Z<p>Peanuts: [Spoiler omitted]</p>
<p>A young man in a stained pair of overalls works quietly on an out of date laptop. Coffee and a the remains of a sandwich litter the table.</p>
<div class="messageboard-quotee">Belledonna wrote:</div><blockquote><br />
<br />
<b><i>'Advokate, what can you tell me of this movement on the supply convoy? Where will be an effective rally point as I am obviously not there yet?'</b></i> </blockquote><p>To Bella:<i>'That is Mus'ad's party. No finesse, no profit, so no interest. Jack went with him and it seems there is some new fodder. I expect Jack will make it back alive.
</p>
I was able to uncover why people have been disappearing lately. It is unpleasant but might be worth trading with those below. Seems there is something nasty in the woodshed. Or at least in the sewers beneath the woodshed. The quisling corps have not put two and two together yet and they might not care when they do.
<br />
How is your relationship with Ms. Ramirez at the moment? I am downtown at the Cafe Dot (cyber cafe, started by .com crash survivors. Patrons split between tech types and police from the main precinct house nearby.) So meeting here might pose a difficulty. Let me send a message to shellhead and I will meet you where you like.'</i></p>
<p>The young man pays and leaves the cafe, walking north he pulls out a cell phone and holds it to his face.
<br />
[Spoiler omitted]</p>Peanuts: [Spoiler omitted]
A young man in a stained pair of overalls works quietly on an out of date laptop. Coffee and a the remains of a sandwich litter the table.
Belledonna wrote:'Advokate, what can you tell me of this movement on the supply convoy? Where will be an effective rally point as I am obviously not there yet?'
To Bella:'That is Mus'ad's party. No finesse, no profit, so no interest. Jack went with him and it seems there is some new fodder. I expect Jack will make it back
...Devil's Advocate. (alias of PoorWanderingOne)2013-06-11T00:05:55ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=66#32702013-06-10T22:47:29Z2013-06-10T22:47:29Z<p>Creel follows Valen to and through the other door.</p>
<p><span class=messageboard-ooc>(Sorry for the radio silence, life attacked. Should be ok now.)</span></p>Creel follows Valen to and through the other door.
(Sorry for the radio silence, life attacked. Should be ok now.)Creel (alias of PoorWanderingOne)2013-06-10T22:47:29ZRe: Forums: Play-by-Post: [Savage Worlds] The Flood - GameplayDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/gameplay#442013-06-10T01:10:43Z2013-06-10T01:10:43Z<p><span class=messageboard-ooc>Sorry for the radio silence, life happened. Back now.</span></p>
<p><b>HOLD</b></p>
<p>Seeing T.J break cover Dr. Dione shouts <b>"Stay down!"</b> before shooting at the Native chasing T.J.</p>
<p><span class=messageboard-ooc><span class="messageboard-dice"><b>shooting, double tap:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span>, <span class="messageboard-dice"><b>wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span>. Total 5(4+1double tap). likely miss due to range. Damage from a Rupurtus <span class="messageboard-dice">2d6 ⇒ (6, 4) = 10</span>, <span class="messageboard-dice"><b>ace:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> total damage 16 (15+1from double tap)</span></p>Sorry for the radio silence, life happened. Back now.
HOLD
Seeing T.J break cover Dr. Dione shouts "Stay down!" before shooting at the Native chasing T.J.
[Dice=shooting, double tap]1d4[/dice], [Dice=wild]1d6[/dice]. Total 5(4+1double tap). likely miss due to range. Damage from a Rupurtus [dice]2d6[/dice], [dice=ace]1d6[/dice] total damage 16 (15+1from double tap)Dr. Ignatius Dione (alias of PoorWanderingOne)2013-06-10T01:10:43ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=11#5382013-06-10T00:40:29Z2013-06-10T00:40:29Z<div class="messageboard-quotee">Mus'ad wrote:</div><blockquote> Mus'ad spits on the ground <b>"Coward not even want to come, why should Mus'ad listen to little boy too afraid to fight... want to chase shadows instead. Bridge, and the Camel of Kashmir will show little boy what real men are capable of."</b> </blockquote><p><b>"Yes Mus'ad do that. Go enjoy giving the V'sori more data on how you fight. I am sure we will all be deeply impressed. In the unlikely event you succeed try not to lead the cops directly back here."</b>
<p>The Advocate seems distracted. The villain's attention split between researching colonel clone and rebuilding the chameleon device.</p>
<p>...Time passes...</p>
<p><span class=messageboard-ooc>Choosing to start tracking down the missing Omegans. Clone can wait. DA thinks it smells like a trap.</span></p>
<p>Once the Camel of Kashmir's Glorious Convoy has left and the air has cleared a SOCOP officer leaves the warehouse and heads west for a time before entering an alley. A street thug leaves the alley and continues west. Over the next several hours a number of people are seen to talk to a number of other people and a number of places are visited as piece by piece and bit by bit The Devil's Advocate uncovers what has happened to the missing Omegan resources, incidentally getting a picture of just how powerful Destruction's network is.</p>
<p><span class=messageboard-ooc> Streetwise? <span class="messageboard-dice">1d4 ⇒ 1</span>, wild <span class="messageboard-dice">1d6 ⇒ 5</span>. Further actions include finding a wireless signal and hacking the police files to see what they know, if a roll is warranted. [interface, codebreaker: Electronics <span class="messageboard-dice">1d4 ⇒ 4</span> ace<span class="messageboard-dice">1d4 ⇒ 4</span> ace <span class="messageboard-dice">1d4 ⇒ 4</span> ace<span class="messageboard-dice">1d4 ⇒ 4</span> ace<span class="messageboard-dice">1d4 ⇒ 2</span>, wild <span class="messageboard-dice">1d6 ⇒ 3</span>. Well, it looks like I found an unsecured access point. Total 18 or 22 w/interface.</span></p>Mus'ad wrote:Mus'ad spits on the ground "Coward not even want to come, why should Mus'ad listen to little boy too afraid to fight... want to chase shadows instead. Bridge, and the Camel of Kashmir will show little boy what real men are capable of."
"Yes Mus'ad do that. Go enjoy giving the V'sori more data on how you fight. I am sure we will all be deeply impressed. In the unlikely event you succeed try not to lead the cops directly back here." The Advocate seems distracted. The villain's...Devil's Advocate. (alias of PoorWanderingOne)2013-06-10T00:40:29ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=7#3012013-06-09T23:34:19Z2013-06-09T23:34:19Z<p>Sorry about the radio silence. Job and illness and a case of the blahs.
<br />
Should be good for now.</p>
<p>Catch-up post on the way and then over to Flood!
<br />
~PWO</p>Sorry about the radio silence. Job and illness and a case of the blahs.
Should be good for now.
Catch-up post on the way and then over to Flood!
~PWODevil's Advocate. (alias of PoorWanderingOne)2013-06-09T23:34:19ZRe: Forums: Play-by-Post: [Savage Worlds] The Flood - GameplayDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/gameplay#262013-06-03T17:04:59Z2013-06-03T17:04:59Z<p>Pre Hell.</p>
<p>A well dressed man in a new eastern styled suit divides his attention between the windows and the paper bound journal before him. The windows seem to be winning.</p>
<p>With a sigh he stands and retrieves a Gladstone bag from the overhead rack and places the journal inside. The words "New England" and "Medicine" can be made out on the cover before the bag closes.</p>
<p>He settles back in his seat, sweeping his coat out of the way as he does so. He wears neither gunbelt nor holster. This marks him as a greenhorn far more than the New York suit.</p>
<p>He pays attention, though not too much to Mr. Abram. Noting the sunken cheeks, the red rims to the eyes, and the poor coloration. <i>"He seems stable enough, whatever is eating him is taking its time. Perhaps I will 'accidentally' drop my journal as I pass. Give him the option to ask me..."</i> </p>
<p><b>Boom</b></p>
<p>His eyes click open in the smokey darkness. Without conscious thought he has grabbed his bag. Head over teakettle as he is his first thoughts are to note and begin to file the screaming. <i>'Ghost rock. Groaning, four voices, sound strong. Whimpering, not good.'</i></p>
<p><span class=messageboard-ooc>notice <span class="messageboard-dice">1d8 ⇒ 6</span>, wild <span class="messageboard-dice">1d6 ⇒ 4</span>. [i]'Animal car. Poor beasts'[/b]</p>
<p>[ooc]<b>QH</b></span></p>
<p>Moving by feel and sound Dr. Dione tries to make his way forward or at least into the light. </p>
<p><b>"Who's Hurt? Call out!"</b>
<br />
...
<br />
Then he notices the Indians. <b>"bugger"</b>
<br />
...
<br />
Diving into cover near Michel the good Doctor draws a Rupertus pepper-box from the gladstone bag.</p>
<p><b>"How many?</b></p>
<p><span class=messageboard-ooc> Assuming this is all about one card worth of action. It boils down to a)move to cover b)draw pistol.</span></p>Pre Hell.
A well dressed man in a new eastern styled suit divides his attention between the windows and the paper bound journal before him. The windows seem to be winning.
With a sigh he stands and retrieves a Gladstone bag from the overhead rack and places the journal inside. The words "New England" and "Medicine" can be made out on the cover before the bag closes.
He settles back in his seat, sweeping his coat out of the way as he does so. He wears neither gunbelt nor holster. This marks...Dr. Ignatius Dione (alias of PoorWanderingOne)2013-06-03T17:04:59ZRe: Forums: Play-by-Post Discussion: GM-Peanut's The Flood - DiscussionDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/discussion#382013-06-03T16:15:04Z2013-06-03T16:15:04Z<div class="messageboard-quotee">GM-Peanuts wrote:</div><blockquote> <div class="messageboard-quotee">Dr. Ignatius Dione wrote:</div><blockquote><p> <b>GM</b>I like the given task and it fits well. Altering beliefs.
</p>
The second option sounds best for the doc's bag though a pit overpriced. The 1897 Sears and Roebucks catalog had their most expensive ice-box running at 15-16 with an early electric bicycle coming in a $20. Pity they did not sell surgical equipment. Even the vet gear was lacking anything comparable. I suspect one needed specialist providers. The medicine was very cheap though enough arsenic, belladonna, atropine, or laudanum to keep the most dedicated poisoner happy could be had for less than a dollar. But this is an alternate history and your guidelines look great.
<br />
So long as both bags include probes and bullet-pulling clamps.</p>
<p>Note: googling civil war era medicine is not conducive to a healthy appetite. Paying more to avoid realism is a compromise I am happy to make.</blockquote><p>Really? I would have thought medical equipment and supplies would have been more expensive, hence my numbers. Can lower the prices if necessary if they seem too much.
<p>I should think not as far as the medicine of the period goes :p Yes both would have the necessary supplies for treating gunshots as that is a fairly common injury in the west :p</p>
<p>@T.J. Beliefs sound fine. Will get back to you on your new one later. </blockquote><p><a href="http://www.collectionscanada.gc.ca/cmc/009002-119.01-e.php?page_ecopy=nlc006879&brws_s=1&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&PHPSESSID=6sinc0n2fhb6c1ht9s3fddhi43" target="_blank" rel="nofollow">This is the best free, online, catalog I could find for the period.</a> The interface leaves a bit to be desired but the other choice is paying for the Sears cat online. Admittedly only $8 ish on Amazon. Drugs and medicine start on page 150
<p>Also useful the <a href="http://www.nejm.org/action/findIssue" target="_blank" rel="nofollow">New England Journal of Medicine for the 1890's</a> is semi-complete and available online.
<br />
And a <a href="http://archive.org/stream/catalogueofsurgi00down#page/44/mode/2up" target="_blank" rel="nofollow">catalog of surgical instruments circa 1890</a>. Looks like their best good field surgery kit (the No. 9 set pg 41-2 runs around 7 pounds sterling. In 1897 USD that is around $35-40 allowing for postage. The "army standard" kit is 5 pounds/$25 add in patent meds and expendables and it looks like you where dead on. Good call.</p>
<p>Off to post!</p>GM-Peanuts wrote:Dr. Ignatius Dione wrote:GMI like the given task and it fits well. Altering beliefs.
The second option sounds best for the doc's bag though a pit overpriced. The 1897 Sears and Roebucks catalog had their most expensive ice-box running at 15-16 with an early electric bicycle coming in a $20. Pity they did not sell surgical equipment. Even the vet gear was lacking anything comparable. I suspect one needed specialist providers. The medicine was very cheap though enough arsenic,...Dr. Ignatius Dione (alias of PoorWanderingOne)2013-06-03T16:15:04ZRe: Forums: Play-by-Post Discussion: GM-Peanut's The Flood - DiscussionDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/discussion#332013-05-31T19:27:30Z2013-05-31T19:27:30Z<p><b>GM</b>I like the given task and it fits well. Altering beliefs.
<br />
The second option sounds best for the doc's bag though a pit overpriced. The 1897 Sears and Roebucks catalog had their most expensive ice-box running at 15-16 with an early electric bicycle coming in a $20. Pity they did not sell surgical equipment. Even the vet gear was lacking anything comparable. I suspect one needed specialist providers. The medicine was very cheap though enough arsenic, belladonna, atropine, or laudanum to keep the most dedicated poisoner happy could be had for less than a dollar. But this is an alternate history and your guidelines look great.
<br />
So long as both bags include probes and bullet-pulling clamps.</p>
<p>Note: googling civil war era medicine is not conducive to a healthy appetite. Paying more to avoid realism is a compromise I am happy to make. </p>
<p><b>T.J.</b> Have you read <i>The Detective Wore Silk Drawers</i> by Peter Lovesey? It is set in england but the time period is correct and it deals extensively with bare knuckle boxing. Quite a good mystery as well.</p>GMI like the given task and it fits well. Altering beliefs.
The second option sounds best for the doc's bag though a pit overpriced. The 1897 Sears and Roebucks catalog had their most expensive ice-box running at 15-16 with an early electric bicycle coming in a $20. Pity they did not sell surgical equipment. Even the vet gear was lacking anything comparable. I suspect one needed specialist providers. The medicine was very cheap though enough arsenic, belladonna, atropine, or laudanum to keep...Dr. Ignatius Dione (alias of PoorWanderingOne)2013-05-31T19:27:30ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=6#2882013-05-30T18:39:28Z2013-05-30T18:39:28Z<p>AS I work the greed angle by focusing on the 'getting the loot' part! :7)</p>AS I work the greed angle by focusing on the 'getting the loot' part! :7)Devil's Advocate. (alias of PoorWanderingOne)2013-05-30T18:39:28ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=6#2862013-05-30T17:07:44Z2013-05-30T17:07:44Z<p>I propose splitting the party. Bella/Jack/Mus'ad should be able to run a smash and grab on the in-city transfer while DA starts digging into Clone and/or the missing informants. </p>
<p>Thoughts?</p>I propose splitting the party. Bella/Jack/Mus'ad should be able to run a smash and grab on the in-city transfer while DA starts digging into Clone and/or the missing informants.
Thoughts?Devil's Advocate. (alias of PoorWanderingOne)2013-05-30T17:07:44ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=11#5022013-05-30T17:05:03Z2013-05-30T17:05:03Z<p><b>"Mus'ad you are thinking with your stomach again. The bridge convoy is simply too big. Yes we could hit it and maybe take out the escorts. But what then? The bridge is closed off and we are sitting with two truckloads of valuables and nowhere to run.'</b> </p>
<p><b>"We are ducks in a shooting gallery at that point. Unless someone can pull an exit strategy out of their hat this is a no go."</b></p>
<p><b>The in-city transfer is much more viable. Heck perhaps the rest of you could hit that while I look into the return of Colonel Clone. I always suspected there was something fishy about his reported death.</b></p>"Mus'ad you are thinking with your stomach again. The bridge convoy is simply too big. Yes we could hit it and maybe take out the escorts. But what then? The bridge is closed off and we are sitting with two truckloads of valuables and nowhere to run.'
"We are ducks in a shooting gallery at that point. Unless someone can pull an exit strategy out of their hat this is a no go."
The in-city transfer is much more viable. Heck perhaps the rest of you could hit that while I look into the return...Devil's Advocate. (alias of PoorWanderingOne)2013-05-30T17:05:03ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=6#2852013-05-30T16:51:27Z2013-05-30T16:51:27Z<p>Sorry comp issues. Back now.</p>Sorry comp issues. Back now.Devil's Advocate. (alias of PoorWanderingOne)2013-05-30T16:51:27ZRe: Forums: Play-by-Post Discussion: GM-Peanut's The Flood - DiscussionDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/discussion#302013-05-30T16:41:35Z2013-05-30T16:41:35Z<p>[Spoiler omitted]</p>[Spoiler omitted]Dr. Ignatius Dione (alias of PoorWanderingOne)2013-05-30T16:41:35ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=6#2722013-05-24T14:27:17Z2013-05-24T14:27:17Z<div class="messageboard-quotee">GM-Peanuts wrote:</div><blockquote><p> They are both DA, they should be something achievable as Cash says, but something that tells me what your character wants to do. Some of the missions in the V-Map are there to allow you to achieve the goals stated.</p>
<p>Further posts will be delayed until I am feeling better. Have come down with the flu and the asses at work are still making me come in because they 'don't have anyone to cover my graveyard...' </blockquote><p>Well just be sure to keep away from the exec offices. It would be terrible for the viri you are shedding to spread.
<p>:7)</p>GM-Peanuts wrote:They are both DA, they should be something achievable as Cash says, but something that tells me what your character wants to do. Some of the missions in the V-Map are there to allow you to achieve the goals stated.
Further posts will be delayed until I am feeling better. Have come down with the flu and the asses at work are still making me come in because they 'don't have anyone to cover my graveyard...'
Well just be sure to keep away from the exec offices. It would be...Devil's Advocate. (alias of PoorWanderingOne)2013-05-24T14:27:17ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=65#32192013-05-24T00:00:50Z2013-05-24T00:00:50Z<p><span class=messageboard-ooc>S6 is good, unless there is something under Alexa' sneaky spoiler.</span></p>
<p><b>"Thank you Valen. I can see that stick is going to be regrettably handy."</b></p>S6 is good, unless there is something under Alexa' sneaky spoiler.
"Thank you Valen. I can see that stick is going to be regrettably handy."Creel (alias of PoorWanderingOne)2013-05-24T00:00:50ZRe: Forums: Play-by-Post: Into The Stolen Lands - GameplayCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/gameplay&page=3#1502013-05-23T23:56:59Z2013-05-23T23:56:59Z<p><b>"Nor should you be.... The charter is clear. Our lethal remit covers only unrepentant bandits. Tell us what you can of your former life and comrades and give us your pledge that you will not take up arms against peaceful folk and I will stand with you. Mind you if you prove less than worthy of trust you will die."</b> </p>
<p><span class=messageboard-ooc>(Voting to spare the mook just in case I was unclear.)</span></p>"Nor should you be.... The charter is clear. Our lethal remit covers only unrepentant bandits. Tell us what you can of your former life and comrades and give us your pledge that you will not take up arms against peaceful folk and I will stand with you. Mind you if you prove less than worthy of trust you will die."
(Voting to spare the mook just in case I was unclear.)Caelius Nicos (alias of PoorWanderingOne)2013-05-23T23:56:59ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=10#4862013-05-23T23:48:26Z2013-05-23T23:48:26Z<p>The Advocate examines the map....</p>
<p><b>"The bridge transport does seem vulnerable..They will be expecting attack though....Perhaps Mus'ad in a stolen semi to smash into the convoy... Bella taking control of a surviving driver .... Explosions a'la Happy-Jack..... Bella's friend in a stolen boat to manage the escape... Limited to what the boat could hold. Risky but possible. ."</b> </p>
<p><b>"Colonel Clone......That is interesting"</b> <span class=messageboard-ooc>(Common knowledge on the Colonel <span class="messageboard-dice">1d10 ⇒ 5</span> wild <span class="messageboard-dice">1d6 ⇒ 2</span>. Assuming he/she was a super villain who used a number of clones? Lab means it is more likely done or can be done to someone else.)</span><b>"... If the lab is still functional it would make a lovely home...Not to mention the possibilities brought by having our own clones...."</b></p>
<p><b>"Destruction is losing some eyes and ears. No wonder he wants this plugged....We could find out more about his network if we do him this 'favor'.."</b></p>
<p><b>"Oh...this looks like a quick smash and grab....I wonder where it is happening...."</b><span class=messageboard-ooc>(no location listed for final mission. It is a secret transfer!)</span> </p>
<p><b>"I think pursuing the clone sighting would be the best return on out investment. Though I am drawn to the possibility of stealing some SOCOP or V'sori vehicles from the transfers. Your thoughts 'Belle? Mus'ad?"</b></p>The Advocate examines the map....
"The bridge transport does seem vulnerable..They will be expecting attack though....Perhaps Mus'ad in a stolen semi to smash into the convoy... Bella taking control of a surviving driver .... Explosions a'la Happy-Jack..... Bella's friend in a stolen boat to manage the escape... Limited to what the boat could hold. Risky but possible. ."
"Colonel Clone......That is interesting" (Common knowledge on the Colonel [dice]1d10[/dice] wild [dice]1d6[/dice]....Devil's Advocate. (alias of PoorWanderingOne)2013-05-23T23:48:26ZRe: Forums: Play-by-Post Discussion: GM-Peanut's The Flood - DiscussionDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/discussion#112013-05-23T20:22:32Z2013-05-23T20:22:32Z<p>[Spoiler omitted]</p>
<p>Suddenly, a gun!</p>
<p>His first move would be to surrender/keep still. Might be cowardice, might be calculation. Depends on how it plays out.</p>
<p>I suppose that translates as:
<br />
Instinct: Go to ground when in danger.
<br />
~ Keeps his doctors bag handy
<br />
~ To be determined.</p>
<p>Beliefs
<br />
~First do no harm. Will not use his knowledge for evil. Believed there is a special place in hell for snake-oil salesmen and others who sell hope.</p>
<p>~There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy and they are living in Shan Fan and the Souix territories. Deeply interested in other ways of thinking. Will seek to experience/witness new ways firsthand. </p>
<p>~ work in progress</p>[Spoiler omitted]
Suddenly, a gun!
His first move would be to surrender/keep still. Might be cowardice, might be calculation. Depends on how it plays out.
I suppose that translates as:
Instinct: Go to ground when in danger.
~ Keeps his doctors bag handy
~ To be determined.
Beliefs
~First do no harm. Will not use his knowledge for evil. Believed there is a special place in hell for snake-oil salesmen and others who sell hope.
~There are more things in heaven and earth, Horatio, than are...Dr. Ignatius Dione (alias of PoorWanderingOne)2013-05-23T20:22:32ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=6#2682013-05-23T18:49:04Z2013-05-23T18:49:04Z<p>I am afraid I am still not to clear on how you want beliefs/instincts to be used in play. Are they ways to communicate our characters goals helping you to set up subplots? Or are they more like achievements to be met. Sorry sometimes I can be slow to grasp things like this.</p>
<p>On the cards I am a fan. Mine just wasn't useful this time but I know that will change. I say keep the cards and the beliefs/instincts. The cards will be useful and I will get my head around the beliefs eventually.</p>
<p>All: Please consider spending this advance on the Lair edge. We need a home and the faster we can get a training room the faster we can start doubling our skill advances. <span class=messageboard-ooc>Hmmm appeal to greed, that should work..</span></p>I am afraid I am still not to clear on how you want beliefs/instincts to be used in play. Are they ways to communicate our characters goals helping you to set up subplots? Or are they more like achievements to be met. Sorry sometimes I can be slow to grasp things like this.
On the cards I am a fan. Mine just wasn't useful this time but I know that will change. I say keep the cards and the beliefs/instincts. The cards will be useful and I will get my head around the beliefs eventually.
All:...Devil's Advocate. (alias of PoorWanderingOne)2013-05-23T18:49:04ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion&page=3#1072013-05-20T22:09:31Z2013-05-20T22:09:31Z<p>Sounds good to me.
<br />
Caelius will snag the second fire if it is going spare.</p>Sounds good to me.
Caelius will snag the second fire if it is going spare.Caelius Nicos (alias of PoorWanderingOne)2013-05-20T22:09:31ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=65#32082013-05-20T22:03:48Z2013-05-20T22:03:48Z<p><b>"Hey! OUCH! Watch it!"</b></p>
<p>Creel tries to wrestle with the possessed bracelets. <span class=messageboard-ooc>Grapple check to take control or the grapple: <span class="messageboard-dice">1d20 + 7 ⇒ (18) + 7 = 25</span></span> </p>
<p><span class=messageboard-ooc>(are these bracelets registering as evil?) </span></p>"Hey! OUCH! Watch it!"
Creel tries to wrestle with the possessed bracelets. Grapple check to take control or the grapple: [dice]1d20+7[/dice]
(are these bracelets registering as evil?)Creel (alias of PoorWanderingOne)2013-05-20T22:03:48ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion&page=3#1052013-05-20T21:39:37Z2013-05-20T21:39:37Z<p>Thinking our hangman will want the str bow.
<br />
I will take a horse and a normal longbow. Can't use the bow till next level but it saves me from having to worry about it then.</p>
<p>can anyone use the armor or weapons?
<br />
If not then selling to Oleg:
<br />
4 leather armor
<br />
Dagger
<br />
Longbow (2) </p>
<p>We should keep the amulet. It might be a pass-key or identifier later.</p>Thinking our hangman will want the str bow.
I will take a horse and a normal longbow. Can't use the bow till next level but it saves me from having to worry about it then.
can anyone use the armor or weapons?
If not then selling to Oleg:
4 leather armor
Dagger
Longbow (2)
We should keep the amulet. It might be a pass-key or identifier later.Caelius Nicos (alias of PoorWanderingOne)2013-05-20T21:39:37ZRe: Forums: Play-by-Post: Into The Stolen Lands - GameplayCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/gameplay&page=3#1392013-05-20T21:29:55Z2013-05-20T21:29:55Z<p>Caelius watches as Timothy and Caelus kill a man.</p>
<p>thinking..<i>Well Nicos? What have we stumbled into. They seem true nobles. Rash, powerful, shortsighted. Still better to be swept up in their wake than under their hooves.</i></p>
<p>As Happs chokes Caelius tends to the dead.</p>
<p>To Timothy and Caelus: "We are charged to hang unrepentant bandits. This one seems willing to repent. What say you?"</p>Caelius watches as Timothy and Caelus kill a man.
thinking..Well Nicos? What have we stumbled into. They seem true nobles. Rash, powerful, shortsighted. Still better to be swept up in their wake than under their hooves.
As Happs chokes Caelius tends to the dead.
To Timothy and Caelus: "We are charged to hang unrepentant bandits. This one seems willing to repent. What say you?"Caelius Nicos (alias of PoorWanderingOne)2013-05-20T21:29:55ZRe: Forums: Recruitment: Deadlands Reloaded Interest CheckDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/recruiting&page=2#932013-05-20T16:23:12Z2013-05-20T16:23:12Z<p>Crunch is up. Background will transfer to the web throughout the day as will gear. Would love a cost for a Gladstone bag and med kit. Perhaps there is a Sears & Roebuck catalog for the 1880's or 90's online.</p>
<p>Found <a href="http://archive.org/details/catalogueno25fal00john" target="_blank" rel="nofollow">this catalog from Philadelphia</a> for 1888-9 what year are we starting in?</p>
<p>Oh and <a href="http://www.peginc.com/freebies/DL_Reloaded/TheFloodPG.pdf" target="_blank" rel="nofollow">The Flood players guide</a> might be useful. Gotta love Pinnacle for putting this in their free-to-download section</p>Crunch is up. Background will transfer to the web throughout the day as will gear. Would love a cost for a Gladstone bag and med kit. Perhaps there is a Sears & Roebuck catalog for the 1880's or 90's online.
Found this catalog from Philadelphia for 1888-9 what year are we starting in?
Oh and The Flood players guide might be useful. Gotta love Pinnacle for putting this in their free-to-download sectionDr. Ignatius Dione (alias of PoorWanderingOne)2013-05-20T16:23:12ZRe: Forums: Recruitment: Deadlands Reloaded Interest CheckDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/recruiting&page=2#732013-05-16T15:54:31Z2013-05-16T15:54:31Z<p>This is beginning to look like a party.</p>This is beginning to look like a party.Dr. Ignatius Dione (alias of PoorWanderingOne)2013-05-16T15:54:31ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=64#31872013-05-15T23:46:53Z2013-05-15T23:46:53Z<p><b>"Grab them!</b>
<br />
Creel leaps for the possessed restraints.</p>
<p><span class=messageboard-ooc>Attack Grapple: <span class="messageboard-dice">1d20 + 7 ⇒ (6) + 7 = 13</span> </span></p>
<p><span class=messageboard-ooc>Should we start the Yakity Sax yet?</span></p>"Grab them!
Creel leaps for the possessed restraints.
Attack Grapple: [dice]1d20+7[/dice]
Should we start the Yakity Sax yet?Creel (alias of PoorWanderingOne)2013-05-15T23:46:53ZRe: Forums: Recruitment: Deadlands Reloaded Interest CheckDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/recruiting&page=2#652013-05-15T23:18:32Z2013-05-15T23:18:32Z<div class="messageboard-quotee">T.J. Beauchamp wrote:</div><blockquote><p> This is kdtompos.</p>
<p>T.J. has a strong pugilist/boxer feel, and I'm debating AB(Miracles)</p>
<p>•• spoiler omitted ••</p>
<p>I have a question on the 'Martial Arts' edge. It seems to change between Savage Worlds and Deadlands. So I'm assuming that only the Deadlands rules apply (Counts as armed even when unarmed, and can't be swarmed by multiple opponents) and not the Savage Worlds rules (Counts as armed even when unarmed, and fists deal an extra +d4 of damage as if weilding a weapon).</p>
<p><b>More to come, including a decent background and character sketch.</b> </blockquote><p>Go with the Deadlands version. When the setting book contradicts the core the setting book is always correct. Additionally the Deadlands version of this edge is better. Getting ganged up on is very very dangerous.T.J. Beauchamp wrote:This is kdtompos.
T.J. has a strong pugilist/boxer feel, and I'm debating AB(Miracles)
** spoiler omitted **
I have a question on the 'Martial Arts' edge. It seems to change between Savage Worlds and Deadlands. So I'm assuming that only the Deadlands rules apply (Counts as armed even when unarmed, and can't be swarmed by multiple opponents) and not the Savage Worlds rules (Counts as armed even when unarmed, and fists deal an extra +d4 of damage as if weilding a
...Dr. Ignatius Dione (alias of PoorWanderingOne)2013-05-15T23:18:32ZRe: Forums: Recruitment: Deadlands Reloaded Interest CheckDr. Ignatius Dione (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsTheFlood/recruiting&page=2#632013-05-15T18:03:39Z2013-05-15T18:03:39Z<p>PWO here.</p>
<p>Have decided to go with Dr. Ignatius Dione, a medical doctor trained in the east with ties to Detroit from before the British arrived. Has strong Union sympathies and has come west both because family money difficulties following the invasion limited his future studies and because of the amazing stories coming out of the west, particularly from Sioux territory. </p>
<p>He will not be taking an AB. Though his interest in new medicine might someday lead to Shamanism or Alchemy depending on how the campaign goes.
<br />
A decent shot, good with a knife and far too curious.</p>
<p>Still working on details, 10-min background, worst fear etc...</p>PWO here.
Have decided to go with Dr. Ignatius Dione, a medical doctor trained in the east with ties to Detroit from before the British arrived. Has strong Union sympathies and has come west both because family money difficulties following the invasion limited his future studies and because of the amazing stories coming out of the west, particularly from Sioux territory.
He will not be taking an AB. Though his interest in new medicine might someday lead to Shamanism or Alchemy depending on...Dr. Ignatius Dione (alias of PoorWanderingOne)2013-05-15T18:03:39ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=64#31782013-05-15T00:05:12Z2013-05-15T00:05:12Z<p><span class=messageboard-ooc>Vaghs call he currently controls the grapple. I wonder would a pin prevent it from latching onto one of us? </span></p>
<p>Creel struggles on, trying to keep the manacles from finding a victim.</p>
<p><span class=messageboard-ooc>Aid Vaghn on grapple with my cmd I pass the aid check on a 3+. Check <span class="messageboard-dice">1d20 + 7 ⇒ (17) + 7 = 24</span>. </span></p>Vaghs call he currently controls the grapple. I wonder would a pin prevent it from latching onto one of us?
Creel struggles on, trying to keep the manacles from finding a victim.
Aid Vaghn on grapple with my cmd I pass the aid check on a 3+. Check [dice]1d20+7[/dice].Creel (alias of PoorWanderingOne)2013-05-15T00:05:12ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=6#2562013-05-14T22:15:58Z2013-05-14T22:15:58Z<p>Sweet!</p>Sweet!Devil's Advocate. (alias of PoorWanderingOne)2013-05-14T22:15:58ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion&page=2#932013-05-14T16:44:56Z2013-05-14T16:44:56Z<p>Sounds great to me! Looking forward to it.</p>
<p>~H</p>Sounds great to me! Looking forward to it.
~HHywel Mawr (alias of PoorWanderingOne)2013-05-14T16:44:56ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion&page=2#912013-05-14T15:19:39Z2013-05-14T15:19:39Z<p>The conflict was fun. Excellent RP of a true CN gnome. Amoral and just that little bit random. Well done. I look forward to our next chance to game together.</p>
<p>This DM has a history of dropping campaigns. This is the third of Dewn/Rizzenmagus's campaigns that I have been in that have just suddenly died for no decently explained reason. </p>
<p>The only reason I joined this one was because Dewn asked me and assured me that he had a "special interest" in seeing this one last. I do not expect to be joining any more of of his campaigns.</p>
<p>Though I suppose in a way ending the campaign suddenly and with little reason does fit with the stated goals of introducing new players to the world of pbp. Campaigns do end suddenly, Gm's and players vanish, it is a fact of the media so in that at least well done Dewn. </p>
<p>Note the above message may contain snark. Please see your physician if bitterness lasts for more than four hours.</p>The conflict was fun. Excellent RP of a true CN gnome. Amoral and just that little bit random. Well done. I look forward to our next chance to game together.
This DM has a history of dropping campaigns. This is the third of Dewn/Rizzenmagus's campaigns that I have been in that have just suddenly died for no decently explained reason.
The only reason I joined this one was because Dewn asked me and assured me that he had a "special interest" in seeing this one last. I do not expect to be...Hywel Mawr (alias of PoorWanderingOne)2013-05-14T15:19:39ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=64#31692013-05-13T22:12:42Z2013-05-13T22:12:42Z<p><span class=messageboard-ooc>Initiative <span class="messageboard-dice">1d20 ⇒ 20</span>Assuming Creel is at 17b right after Vaghn.</span></p>
<p><b>"Good Vaghn!"</b></p>
<p>Dropping his axe with a clang Creel moves to assist the archivist. </p>
<p><span class=messageboard-ooc>Aid Other to Grapple : <span class="messageboard-dice">1d20 + 7 ⇒ (12) + 7 = 19</span> Hey looks like you will have a +4 from Madeline and self. Those bracelets are going nowhere!</span></p>Initiative [dice]1d20[/dice]Assuming Creel is at 17b right after Vaghn.
"Good Vaghn!"
Dropping his axe with a clang Creel moves to assist the archivist.
Aid Other to Grapple : [dice]1d20+7[/dice] Hey looks like you will have a +4 from Madeline and self. Those bracelets are going nowhere!Creel (alias of PoorWanderingOne)2013-05-13T22:12:42ZRe: Forums: Play-by-Post: Into The Stolen Lands - GameplayCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/gameplay&page=3#1112013-05-13T21:55:17Z2013-05-13T21:55:17Z<p>Caelius keeps the living bandits under watch, arrow nocked but bow undrawn.</p>
<p><b>"Will he make it?"</b> Caelius calls from the roof.</p>Caelius keeps the living bandits under watch, arrow nocked but bow undrawn.
"Will he make it?" Caelius calls from the roof.Caelius Nicos (alias of PoorWanderingOne)2013-05-13T21:55:17ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=10#4712013-05-13T21:36:39Z2013-05-13T21:36:39Z<div class="messageboard-quotee">GM-Peanuts wrote:</div><blockquote><p> Even with recordings navigating down here proves troubling, Rebecca is not (currently) equipped with any sort of mapping equipment, and the caves are pitch black and winding. DA would eventually be able to get himself out, but Mus'ad seems much more confident.</p>
<p><span class=messageboard-ooc>Where is Mus'ad leading everyone then? :p</span> </blockquote><p><span class=messageboard-ooc>I was hoping that would be assumed under the GPS and hand-held comp that DA is carrying. But I suppose it could not be too hard to build a 3-d <a href="http://en.wikipedia.org/wiki/Inertial_navigation_system" target="_blank" rel="nofollow">Inertial system</a>. Need that blasted workshop. And note the caves are far from pitch black to Da. Radar/lidar to graphic program to hud means walking in well lit tunnels. Well in a simulation of well lit tunnels anyway. The wall visual textures will be off and colors inexact but spatial relationships will be correct and any paint or carvings will jump right out. Gotta love the toys..</span>
<p><b>Mus'ad</b> <div class="messageboard-quotee">Mus'ad wrote:</div><blockquote>"If man who love little gadget still pissy about money Mus'ad can help rob bank or noodle house make him feel better... must take care of my Harem after all"</blockquote><p><b>"And this is why you were caught. We lost Terron's robots due to insufficient planning and care. Now you want to walk into a bank and hold it up? You'll be back in bracelets before the week is out."</b>GM-Peanuts wrote:Even with recordings navigating down here proves troubling, Rebecca is not (currently) equipped with any sort of mapping equipment, and the caves are pitch black and winding. DA would eventually be able to get himself out, but Mus'ad seems much more confident.
Where is Mus'ad leading everyone then? :p
I was hoping that would be assumed under the GPS and hand-held comp that DA is carrying. But I suppose it could not be too hard to build a 3-d Inertial system. Need that...Devil's Advocate. (alias of PoorWanderingOne)2013-05-13T21:36:39ZRe: Forums: Play-by-Post Discussion: Hunger in the Darkness - DiscussionErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/discussion&page=10#4582013-05-13T20:49:46Z2013-05-13T20:49:46Z<p>1. No problem with june</p>
<p>2. nice mask. :7)</p>1. No problem with june
2. nice mask. :7)Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-05-13T20:49:46ZRe: Forums: Play-by-Post: A walk in the parkHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/gameplay&page=4#1952013-05-13T20:46:56Z2013-05-13T20:46:56Z<p>Not seeing how this is good news. </p>
<p>Oh well enjoy your next short game Rizzen/Dewn. </p>
<p>~H</p>
<p>Everyone else, It was fun gaming with you and I hope to dice with you again.</p>
<p>Game on
<br />
~H</p>Not seeing how this is good news.
Oh well enjoy your next short game Rizzen/Dewn.
~H
Everyone else, It was fun gaming with you and I hope to dice with you again.
Game on
~HHywel Mawr (alias of PoorWanderingOne)2013-05-13T20:46:56ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion&page=2#892013-05-13T20:44:08Z2013-05-13T20:44:08Z<p>Pity. Apparently we were just too boring.</p>
<p>Still I cannot say I was surprised. I hope the dragon-lance game manages to hold your interest long enough the manage a half dozen encounters.</p>
<p>Goodbye Dune/Rizzenmagus. </p>
<p>~Hywel/Alfonso</p>Pity. Apparently we were just too boring.
Still I cannot say I was surprised. I hope the dragon-lance game manages to hold your interest long enough the manage a half dozen encounters.
Goodbye Dune/Rizzenmagus.
~Hywel/AlfonsoHywel Mawr (alias of PoorWanderingOne)2013-05-13T20:44:08ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion&page=2#842013-05-10T23:43:25Z2013-05-10T23:43:25Z<p>Your character, your call. All fine with me.</p>Your character, your call. All fine with me.Hywel Mawr (alias of PoorWanderingOne)2013-05-10T23:43:25ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion&page=2#802013-05-09T19:33:30Z2013-05-09T19:33:30Z<p>Seesh what a blood thirsty group...</p>
<p>Hywel has no intention of letting a prisoner be murdered. </p>
<div class="messageboard-quotee">Henry V, act 4, scene 7 wrote:</div><blockquote><br />
<br />
FLUELLEN
<br />
<b>"Kill the poys and the luggage! 'tis expressly
<br />
against the law of arms: 'tis as arrant a piece of
<br />
knavery, mark you now, as can be offer't; in your
<br />
conscience, now, is it not?"</b></blockquote><p>Seesh what a blood thirsty group...
Hywel has no intention of letting a prisoner be murdered.
Henry V, act 4, scene 7 wrote:FLUELLEN
"Kill the poys and the luggage! 'tis expressly
against the law of arms: 'tis as arrant a piece of
knavery, mark you now, as can be offer't; in your
conscience, now, is it not?"Hywel Mawr (alias of PoorWanderingOne)2013-05-09T19:33:30ZRe: Forums: Play-by-Post: Into The Stolen Lands - GameplayCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/gameplay&page=2#1002013-05-09T03:26:19Z2013-05-09T03:26:19Z<p><b>Round 3</b></p>
<p>Caelius takes another shot from his perch. This time sending a white feathered arrow at the fleeing bandit.</p>
<p><span class=messageboard-ooc>Attack <span class="messageboard-dice">1d20 + 2 ⇒ (13) + 2 = 15</span>, damage <span class="messageboard-dice">1d6 ⇒ 2</span></span></p>
<p><b>"Stop! There is no way out!"</b></p>Round 3
Caelius takes another shot from his perch. This time sending a white feathered arrow at the fleeing bandit.
Attack [dice]1d20+2[/dice], damage [dice]1d6[/dice]
"Stop! There is no way out!"Caelius Nicos (alias of PoorWanderingOne)2013-05-09T03:26:19ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion&page=2#862013-05-08T23:03:46Z2013-05-08T23:03:46Z<p>No troubles. Life happens.</p>No troubles. Life happens.Caelius Nicos (alias of PoorWanderingOne)2013-05-08T23:03:46ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion&page=2#762013-05-08T18:49:54Z2013-05-08T18:49:54Z<p>Oops. Thanks for the catch. Fixed.</p>
<p>Of course the Orc is going to doublecross us it is practically a narrative necessity but that is no reason to kill the goon. Just let him go home and we'll deal with him after we've settled the goblin issue.</p>Oops. Thanks for the catch. Fixed.
Of course the Orc is going to doublecross us it is practically a narrative necessity but that is no reason to kill the goon. Just let him go home and we'll deal with him after we've settled the goblin issue.Hywel Mawr (alias of PoorWanderingOne)2013-05-08T18:49:54ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=10#4642013-05-08T18:17:22Z2013-05-08T18:17:22Z<p><span class=messageboard-ooc>Apparently Mus'ad is leading (gawd help us all) but hopefully not the pumping station we entered from.</span></p>
<p><b>"I'm recording what I can. Retracing steps is not that difficult but hacking the department of sanitation might be useful."</b></p>Apparently Mus'ad is leading (gawd help us all) but hopefully not the pumping station we entered from.
"I'm recording what I can. Retracing steps is not that difficult but hacking the department of sanitation might be useful."Devil's Advocate. (alias of PoorWanderingOne)2013-05-08T18:17:22ZRe: Forums: Play-by-Post: A walk in the parkHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/gameplay&page=4#1892013-05-08T18:02:20Z2013-05-08T18:02:20Z<p><span class=messageboard-ooc>Assuming Hywel can see the murderous Mr. Blackwater.</span></p>
<p><b>"What the Hell!"</b> Hwyel hurls himself in the path of the shot to cover the orc.</p>
<p><span class=messageboard-ooc>The -4 for shooting in to melee should mean a miss. If we are in actions then an aid other to boost the orc's AC should help.
<br />
.
<br />
Also <b>Blackwater</b> you should be aware of this </span><div class="messageboard-quotee">PRD equipment wrote:</div><blockquote><span class=messageboard-ooc>"If the character has a penalty for low Strength, apply it to damage rolls when he uses a bow or a sling."</span></blockquote><p><span class=messageboard-ooc>Your 8 strength translates into a -1 damage penalty with the bow. So even if you hit you only did hp. It might be important later.</span>
</p>
.
<br />
.
<br />
<span class=messageboard-ooc><b>DEWN</b> PVP alert. I need a way/reason not to flatten the gnome if he kills a prisoner. Thoughts?</span></p>
<p>EDIT. Fixed the misstated Str penalty. Sorry. ~H</p>Assuming Hywel can see the murderous Mr. Blackwater.
"What the Hell!" Hwyel hurls himself in the path of the shot to cover the orc.
The -4 for shooting in to melee should mean a miss. If we are in actions then an aid other to boost the orc's AC should help.
.
Also Blackwater you should be aware of this PRD equipment wrote:"If the character has a penalty for low Strength, apply it to damage rolls when he uses a bow or a sling."
Your 8 strength translates into a -1 damage penalty with the...Hywel Mawr (alias of PoorWanderingOne)2013-05-08T18:02:20ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion&page=2#742013-05-08T17:50:35Z2013-05-08T17:50:35Z<div class="messageboard-quotee">Chromie Blackwater wrote:</div><blockquote> Chaotic Neutral here. I failed my intimidate, and got intimidated in return, but I intend to follow through with my threat. He's not helping us, he's evil, and he's indirectly threatening us. I'm going to kill him. </blockquote><p>How do you know he is evil? As I doubt our prisoner is either a cleric, an anti-paladin, or fifth level the poor bastard does not produce a detectable aura. It is true that most orcs are evil however that does not hold true for every orc. This one has been rude and unhelpful but neither behavior is a strong evil indicator. At most they indicate a low cha chaotic alignment. Not a condition deserving death I hope. To be truthful killing a prisoner is an act far more indicative of evil when looked at in isolation.Chromie Blackwater wrote:Chaotic Neutral here. I failed my intimidate, and got intimidated in return, but I intend to follow through with my threat. He's not helping us, he's evil, and he's indirectly threatening us. I'm going to kill him.
How do you know he is evil? As I doubt our prisoner is either a cleric, an anti-paladin, or fifth level the poor bastard does not produce a detectable aura. It is true that most orcs are evil however that does not hold true for every orc. This one has been...Hywel Mawr (alias of PoorWanderingOne)2013-05-08T17:50:35ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=63#31472013-05-07T18:50:18Z2013-05-07T18:50:18Z<p>Stepping into the room so as to feel the full effect when the trap springs Creel pokes about. <b>"Chains? Ropes? Benches? Holding area maybe?"</b>
<br />
<span class=messageboard-ooc>Perception <span class="messageboard-dice">1d20 + 1 ⇒ (14) + 1 = 15</span></span></p>Stepping into the room so as to feel the full effect when the trap springs Creel pokes about. "Chains? Ropes? Benches? Holding area maybe?"
Perception [dice]1d20+1[/dice]Creel (alias of PoorWanderingOne)2013-05-07T18:50:18ZRe: Forums: Play-by-Post: Into The Stolen Lands - GameplayCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/gameplay&page=2#902013-05-07T17:29:27Z2013-05-07T17:29:27Z<p><b>Round 2</b>
<br />
<span class=messageboard-ooc>Posting early. Please change targets as needed.</span></p>
<p>Caelius leans out from his perch to send an arrow towards the bandit menacing Maja. Attack bandit in o,20 w/ short bow <span class="messageboard-dice">1d20 + 2 ⇒ (10) + 2 = 12</span>. damage <span class="messageboard-dice">1d6 ⇒ 2</span>.</p>
<p><span class=messageboard-ooc>(sorry Maja)</span></p>Round 2
Posting early. Please change targets as needed.
Caelius leans out from his perch to send an arrow towards the bandit menacing Maja. Attack bandit in o,20 w/ short bow [dice]1d20+2[/dice]. damage [dice]1d6[/dice].
(sorry Maja)Caelius Nicos (alias of PoorWanderingOne)2013-05-07T17:29:27ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion&page=2#812013-05-07T17:17:46Z2013-05-07T17:17:46Z<p>I may be misremembering from 3.5 or something where entangle included a good bit of plant growth. Eh live and learn.</p>
<p>Time to shoot arrows at things.</p>I may be misremembering from 3.5 or something where entangle included a good bit of plant growth. Eh live and learn.
Time to shoot arrows at things.Caelius Nicos (alias of PoorWanderingOne)2013-05-07T17:17:46ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion&page=2#792013-05-07T16:56:48Z2013-05-07T16:56:48Z<p>Hey Tallgrass.
<br />
I think I am misunderstanding how Entangle works. I thought it required a successful save or a successful strength/escape artist check (a move action) to move at all since the plants are anchored to the ground.</p>
<p>Are you rolling the bandits saves and such off screen? Or am I missing something?</p>Hey Tallgrass.
I think I am misunderstanding how Entangle works. I thought it required a successful save or a successful strength/escape artist check (a move action) to move at all since the plants are anchored to the ground.
Are you rolling the bandits saves and such off screen? Or am I missing something?Caelius Nicos (alias of PoorWanderingOne)2013-05-07T16:56:48ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=5#2472013-05-06T22:43:06Z2013-05-06T22:43:06Z<p>Piping up is always encouraged.</p>Piping up is always encouraged.Devil's Advocate. (alias of PoorWanderingOne)2013-05-06T22:43:06ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=63#31382013-05-06T18:41:57Z2013-05-06T18:41:57Z<p>Creel bows his head in thanks both to the priest who made these and the providence that let them survive the fire.</p>
<p><b>"It appears someone approves of our endeavour. I hope we are worthy of the investment."</b></p>
<p>Creel returns to the corridor.</p>
<p><b>"Onward?" </b>He asks indicating the closed door. <span class=messageboard-ooc>(To S7 I think)</span></p>Creel bows his head in thanks both to the priest who made these and the providence that let them survive the fire.
"It appears someone approves of our endeavour. I hope we are worthy of the investment."
Creel returns to the corridor.
"Onward?" He asks indicating the closed door. (To S7 I think)Creel (alias of PoorWanderingOne)2013-05-06T18:41:57ZRe: Forums: Play-by-Post: Into The Stolen Lands - GameplayCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/gameplay&page=2#872013-05-06T18:34:38Z2013-05-06T18:34:38Z<p><span class=messageboard-ooc>Maja and the Bandits is a name that needs a band.</span></p>Maja and the Bandits is a name that needs a band.Caelius Nicos (alias of PoorWanderingOne)2013-05-06T18:34:38ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=5#2452013-05-06T18:10:28Z2013-05-06T18:10:28Z<p>And sound off we did.</p>And sound off we did.Devil's Advocate. (alias of PoorWanderingOne)2013-05-06T18:10:28ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=10#4592013-05-06T16:07:12Z2013-05-06T16:07:12Z<p>The Advocate looks at the blasted ruin. </p>
<p><b>"I met a traveler from an antique land
<br />
Who said: Two vast and trunk-less legs of stone
<br />
Stand in the desert. Near them, on the sand,
<br />
Half sunk, a shattered visage lies, whose frown,
<br />
And wrinkled lip, and sneer of cold command,
<br />
Tell that its sculptor well those passions read
<br />
Which yet survive, stamped on these lifeless things,
<br />
The hand that mocked them and the heart that fed:
<br />
And on the pedestal these words appear:
<br />
'My name is Ozymandias, king of kings:
<br />
Look on my works, ye Mighty, and despair!'
<br />
Nothing beside remains. Round the decay
<br />
Of that colossal wreck, boundless and bare
<br />
The lone and level sands stretch far away."</b></p>
<p>The villain kicks a bit of wreckage.
<br />
<b>"And I am out eight grand because you lot could not be bothered to do the g&%-d~•med prepwork."</b></p>
<p>Fuming DA turns to the Robo-corpses to see if anything can be salvaged</p>The Advocate looks at the blasted ruin.
"I met a traveler from an antique land
Who said: Two vast and trunk-less legs of stone
Stand in the desert. Near them, on the sand,
Half sunk, a shattered visage lies, whose frown,
And wrinkled lip, and sneer of cold command,
Tell that its sculptor well those passions read
Which yet survive, stamped on these lifeless things,
The hand that mocked them and the heart that fed:
And on the pedestal these words appear:
'My name is Ozymandias, king of kings:...Devil's Advocate. (alias of PoorWanderingOne)2013-05-06T16:07:12ZRe: Forums: Play-by-Post: A walk in the parkHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/gameplay&page=4#1822013-05-03T23:31:08Z2013-05-03T23:31:08Z<p><b>"Just between you, me, and the stone walls I would rather face goblins than Orcs. I say we take the death door."</b></p>
<p><span class=messageboard-ooc>assuming agreement</span></p>
<p>To the orc: <b>"Goodbye, you are free to go. I am afraid your help was not valuable enough to warrant a reward of weapon or armor but you can keep the manacles. Goodbye."</b></p>"Just between you, me, and the stone walls I would rather face goblins than Orcs. I say we take the death door."
assuming agreement
To the orc: "Goodbye, you are free to go. I am afraid your help was not valuable enough to warrant a reward of weapon or armor but you can keep the manacles. Goodbye."Hywel Mawr (alias of PoorWanderingOne)2013-05-03T23:31:08ZRe: Forums: Play-by-Post: Into The Stolen Lands - GameplayCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/gameplay&page=2#812013-05-03T21:46:27Z2013-05-03T21:46:27Z<p><b>Round 1 i.14</b></p>
<p><span class=messageboard-ooc>(assuming Happs ignores me and the other players actions do not cause difficulty)</span></p>
<p>Caelius moves swiftly away from the barred gate. Reaching the corner of the Guesthouse he rapidly climbs the hanging rope and darts across the rooftop drawing his bow as he does so.</p>
<p><span class=messageboard-ooc> Heading for the roof of space Q,16. I autopass the accelerated climb check and can climb 15'/move. Hmmm if you count the sloping roof as bifficult terrain then I only reach Q,17 but that is good enough for government work. If I only need one action to reach the roof I will draw my bow with the standard action. Grrr wish I had +1 bab.)</span></p>Round 1 i.14
(assuming Happs ignores me and the other players actions do not cause difficulty)
Caelius moves swiftly away from the barred gate. Reaching the corner of the Guesthouse he rapidly climbs the hanging rope and darts across the rooftop drawing his bow as he does so.
Heading for the roof of space Q,16. I autopass the accelerated climb check and can climb 15'/move. Hmmm if you count the sloping roof as bifficult terrain then I only reach Q,17 but that is good enough for government...Caelius Nicos (alias of PoorWanderingOne)2013-05-03T21:46:27ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion&page=2#692013-05-03T19:42:30Z2013-05-03T19:42:30Z<p>I agree, leave him.</p>I agree, leave him.Hywel Mawr (alias of PoorWanderingOne)2013-05-03T19:42:30ZRe: Forums: Play-by-Post: A walk in the parkHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/gameplay&page=4#1762013-05-02T21:21:53Z2013-05-02T21:21:53Z<p>Ignoring the insults Hywel considers the offer.
<br />
<b>"Well you will have to be able to walk in order to lead but freeing your hands would only get you in trouble. As far as arms and armor I am sure payment can be arranged once you prove your usefulness. What aid can you offer? Your yourself said that your mighty tribe has not found the exit in.. what was it again? Thirty Five generations. Your 'farthest point' could well be four steps beyond the door. Poor return for our investment."</b></p>Ignoring the insults Hywel considers the offer.
"Well you will have to be able to walk in order to lead but freeing your hands would only get you in trouble. As far as arms and armor I am sure payment can be arranged once you prove your usefulness. What aid can you offer? Your yourself said that your mighty tribe has not found the exit in.. what was it again? Thirty Five generations. Your 'farthest point' could well be four steps beyond the door. Poor return for our investment."Hywel Mawr (alias of PoorWanderingOne)2013-05-02T21:21:53ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion&page=2#782013-05-02T21:10:50Z2013-05-02T21:10:50Z<p>No problem, take the time you need.</p>No problem, take the time you need.Caelius Nicos (alias of PoorWanderingOne)2013-05-02T21:10:50ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=10#4522013-05-02T21:02:53Z2013-05-02T21:02:53Z<p>[Spoiler omitted]</p>[Spoiler omitted]Devil's Advocate. (alias of PoorWanderingOne)2013-05-02T21:02:53ZRe: Forums: Play-by-Post Discussion: [OOC] Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/discussion&page=27#13352013-05-02T20:57:11Z2013-05-02T20:57:11Z<p>Go Storm Bunny!</p>Go Storm Bunny!Creel (alias of PoorWanderingOne)2013-05-02T20:57:11ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion&page=2#652013-05-02T20:56:12Z2013-05-02T20:56:12Z<p>Or ask DEWN nicely to see if you can take the Extra Traits feat and get DD as a class skill. Or we just live without it. We can deal.</p>Or ask DEWN nicely to see if you can take the Extra Traits feat and get DD as a class skill. Or we just live without it. We can deal.Hywel Mawr (alias of PoorWanderingOne)2013-05-02T20:56:12ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=63#31162013-05-02T20:53:57Z2013-05-02T20:53:57Z<p><b>"Found the chapel....Looks disused....Lots of cobwebs."</b>
<br />
Creel enters the room and cuts through the web sheets with his axe. Casually looking for anything of interest.</p>"Found the chapel....Looks disused....Lots of cobwebs."
Creel enters the room and cuts through the web sheets with his axe. Casually looking for anything of interest.Creel (alias of PoorWanderingOne)2013-05-02T20:53:57ZRe: Forums: Play-by-Post Discussion: Hunger in the Darkness - DiscussionErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/discussion&page=10#4532013-05-02T20:50:51Z2013-05-02T20:50:51Z<div class="messageboard-quotee">DM - Voice of the Voiceless wrote:</div><blockquote> Only if we went with the eeeeevil side of the AP... but I'd think that to be truly Goblinish you'd have to rig the harness to keep you right way up while the ant is upside down :P </blockquote><p>Nah the goblin way would be to use sovereign glue to keep yourself in the saddle. See problem solved.DM - Voice of the Voiceless wrote:Only if we went with the eeeeevil side of the AP... but I'd think that to be truly Goblinish you'd have to rig the harness to keep you right way up while the ant is upside down :P
Nah the goblin way would be to use sovereign glue to keep yourself in the saddle. See problem solved.Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-05-02T20:50:51ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=63#31092013-05-01T22:10:29Z2013-05-01T22:10:29Z<p><span class=messageboard-ooc>Polearm most likely</span></p>
<p><b>"Thank you Alexa"</b></p>Polearm most likely
"Thank you Alexa"Creel (alias of PoorWanderingOne)2013-05-01T22:10:29ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion&page=2#622013-05-01T19:55:08Z2013-05-01T19:55:08Z<p>Could always dip a level into Rogue. The d6 sneak is nothing to sneeze at. Esp. with your illusions granting concealment ect.</p>
<p>But as a spell focused person it might not be worth it. I've considered it myself but the core Fighter simply does not have the skill points to support the dip. Mind you the Tactician archetype is another story and a rogue dip works VERY well there.</p>
<p>I am running a Rogue / Tactician Fighter in a Kingmaker game. Only first level now but when he switches to Tac fighter at 2nd he is looking at 8 {4+2(int)+1(human)+1(fast learner)} skill ranks/level. An effective near full bab skill monkey.</p>Could always dip a level into Rogue. The d6 sneak is nothing to sneeze at. Esp. with your illusions granting concealment ect.
But as a spell focused person it might not be worth it. I've considered it myself but the core Fighter simply does not have the skill points to support the dip. Mind you the Tactician archetype is another story and a rogue dip works VERY well there.
I am running a Rogue / Tactician Fighter in a Kingmaker game. Only first level now but when he switches to Tac fighter...Hywel Mawr (alias of PoorWanderingOne)2013-05-01T19:55:08ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=63#31072013-05-01T19:41:02Z2013-05-01T19:41:02Z<p><b>I am fine friend Valen."</b> Creel rolls his shoulder the newly undigested muscles popping as they stretch. He prods the dead spider with the butt of his axe. <b>"Our former friend here bears the true blame for my discomfort. You must forgive my own edgyness, yes?"</b></p>
<p><span class=messageboard-ooc>Only 1 hp down. Creel is ready for action!</span></p>
<p>To Alexa: <b>"Smith is an odd ally but he has proven himself loyal, or at least well controlled. I can affirm he bears no taint of the lower planes."</b></p>
<p>Creel approaches the open door
<br />
<b>"If someone could provide some light?"</b> <span class=messageboard-ooc>(Sorry I forgot what the light situation was at the moment? If there is light Creel will walk cautiously into S8)</span></p>I am fine friend Valen." Creel rolls his shoulder the newly undigested muscles popping as they stretch. He prods the dead spider with the butt of his axe. "Our former friend here bears the true blame for my discomfort. You must forgive my own edgyness, yes?"
Only 1 hp down. Creel is ready for action!
To Alexa: "Smith is an odd ally but he has proven himself loyal, or at least well controlled. I can affirm he bears no taint of the lower planes."
Creel approaches the open door
"If someone...Creel (alias of PoorWanderingOne)2013-05-01T19:41:02ZRe: Forums: Play-by-Post: Into The Stolen Lands - GameplayCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/gameplay&page=2#752013-05-01T18:58:16Z2013-05-01T18:58:16Z<p><span class=messageboard-ooc>Suprise round I14</span>
<br />
Delay until ambush is sprung then close and bar gate.</p>
<p>Next action will be to run for the rope to the roof of A2 or A3 (whichever is closer & avoids hostiles and climb up. Knotted rope with wall is DC 0 Accelerated climb for total DC 5 taking 10 for 17 total. Climb speed 15'. I think Caelius can make Q,16(on the roof) with a single move action starting from O,20 but I could be wrong.</p>Suprise round I14
Delay until ambush is sprung then close and bar gate.
Next action will be to run for the rope to the roof of A2 or A3 (whichever is closer & avoids hostiles and climb up. Knotted rope with wall is DC 0 Accelerated climb for total DC 5 taking 10 for 17 total. Climb speed 15'. I think Caelius can make Q,16(on the roof) with a single move action starting from O,20 but I could be wrong.Caelius Nicos (alias of PoorWanderingOne)2013-05-01T18:58:16ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=9#4472013-05-01T18:40:37Z2013-05-01T18:40:37Z<p><span class=messageboard-ooc>Benny for the repair roll: smarts<span class="messageboard-dice">1d10 ⇒ 8</span>,wild<span class="messageboard-dice">1d6 ⇒ 6</span> ace<span class="messageboard-dice">1d6 ⇒ 1</span></span></p>
<p>D.A. Mutters as the villian works on connecting Destruction's device to the collector.
<br />
<b>"Terron, Terron, Terron... No, standard adapters are too pedestrian for the great and might Terron... And red for ground? Really you used red for ground. That is just petty."</b></p>Benny for the repair roll: smarts[dice]1d10[/dice],wild[dice]1d6[/dice] ace[dice]1d6[/dice]
D.A. Mutters as the villian works on connecting Destruction's device to the collector.
"Terron, Terron, Terron... No, standard adapters are too pedestrian for the great and might Terron... And red for ground? Really you used red for ground. That is just petty."Devil's Advocate. (alias of PoorWanderingOne)2013-05-01T18:40:37ZRe: Forums: Play-by-Post: A walk in the parkHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/gameplay&page=4#1662013-05-01T18:30:52Z2013-05-01T18:30:52Z<p><span class=messageboard-ooc>I just want to point out that Hywel is bluffing.Killing in cold blood is generally not in his play book. I also take exception to the all orcs are evil meme good orcs are rare but LN/CN/N orcs are far from unknown. I am hoping Mr. Leaky here will offer useful info or offer service in exchange. An orc guide/footman/lantern bearer would be VERY useful.</span></p>
<p>To the orc <b>"Well come on then, are you brave enough and smart enough to do what your ancestors could not or are going to die in this hole like they did?"</b></p>
<p><span class=messageboard-ooc>Having an orc flunky also sets up a replacement PC if needed not to mention a future cohort should we reach the vaunted heights of 7th level.</span></p>I just want to point out that Hywel is bluffing.Killing in cold blood is generally not in his play book. I also take exception to the all orcs are evil meme good orcs are rare but LN/CN/N orcs are far from unknown. I am hoping Mr. Leaky here will offer useful info or offer service in exchange. An orc guide/footman/lantern bearer would be VERY useful.
To the orc "Well come on then, are you brave enough and smart enough to do what your ancestors could not or are going to die in this hole like...Hywel Mawr (alias of PoorWanderingOne)2013-05-01T18:30:52ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=62#30992013-04-30T22:25:28Z2013-04-30T22:25:28Z<p><b>OW! Dammit Valen that hurt worse than the spider.</b></p>
<p>Creel works his shoulder and re-buckles some armor plate to at least partly cover the new holes.</p>
<p>Sheepishly...<b>"Sorry Valen....thanks"</b>.... <b>"Now where was this thing living? I would hate to leave eggs."</b></p>OW! Dammit Valen that hurt worse than the spider.
Creel works his shoulder and re-buckles some armor plate to at least partly cover the new holes.
Sheepishly..."Sorry Valen....thanks".... "Now where was this thing living? I would hate to leave eggs."Creel (alias of PoorWanderingOne)2013-04-30T22:25:28ZRe: Forums: Play-by-Post: A walk in the parkHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/gameplay&page=4#1612013-04-30T20:31:38Z2013-04-30T20:31:38Z<p><b>"Well if you are any reflection of your esteemed ancestors then I expect the exit is clearly marked. Insulting the people who just saved your life argues against you or your tribe having much in the way of brainpower. Now tell us worm, why should we let you live? What do you have to bargain against your life?"</b></p>"Well if you are any reflection of your esteemed ancestors then I expect the exit is clearly marked. Insulting the people who just saved your life argues against you or your tribe having much in the way of brainpower. Now tell us worm, why should we let you live? What do you have to bargain against your life?"Hywel Mawr (alias of PoorWanderingOne)2013-04-30T20:31:38ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=9#4442013-04-30T17:58:35Z2013-04-30T17:58:35Z<p><b> whir...>click< </b></p>
<p>Devil's Advocate looks about the room as the taser wires retract.
<br />
The villain raises an amused eyebrow at Bella before moving to examine the power-source. </p>
<p><b>"Now let us see what eight grand buys in this lax post-war world."</b></p>
<p>First checking for other entrances, or more friends beyond the shattered door. Second priority is the glowing thing in the ceiling. Assuming it is a reactor of some kind? Thirdly any other objects/devices in either room. Finally examining the the broken toys/bots. Are the bots or parts salvageable? How about sell-able? Feel free to make any needed skill rolls.</p>whir...>click
Devil's Advocate looks about the room as the taser wires retract.
The villain raises an amused eyebrow at Bella before moving to examine the power-source.
"Now let us see what eight grand buys in this lax post-war world."
First checking for other entrances, or more friends beyond the shattered door. Second priority is the glowing thing in the ceiling. Assuming it is a reactor of some kind? Thirdly any other objects/devices in either room. Finally examining the the broken...Devil's Advocate. (alias of PoorWanderingOne)2013-04-30T17:58:35ZRe: Forums: Play-by-Post: Into The Stolen Lands - GameplayCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/gameplay&page=2#702013-04-29T22:31:48Z2013-04-29T22:31:48Z<p>Caelius takes a last check on the concealed rope leading up to the roof of the guesthouse before taking station behind the fully open door. He is silent....waiting......</p>Caelius takes a last check on the concealed rope leading up to the roof of the guesthouse before taking station behind the fully open door. He is silent....waiting......Caelius Nicos (alias of PoorWanderingOne)2013-04-29T22:31:48ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion&page=2#722013-04-29T20:52:31Z2013-04-29T20:52:31Z<p>That's cool. Good to have back up in case everything goes wrong.</p>That's cool. Good to have back up in case everything goes wrong.Caelius Nicos (alias of PoorWanderingOne)2013-04-29T20:52:31ZRe: Forums: Recruitment: Recruiting replacement for Necessary Evil gameDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/threads/rzs2pop1?Recruiting-replacement-for-Necessary-Evil-game#112013-04-29T17:42:49Z2013-04-29T17:42:49Z<p>Yes new villains for DA to annoy!</p>Yes new villains for DA to annoy!Devil's Advocate. (alias of PoorWanderingOne)2013-04-29T17:42:49ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=62#30892013-04-29T17:36:19Z2013-04-29T17:36:19Z<div class="messageboard-quotee">Madeline Peshtussle wrote:</div><blockquote><p> Madeline sighs, frowns and grimaces as she puts her x-bow away.</p>
<p><span class=messageboard-ooc>This round unfortunately not doing more than changing weapons. That will pretty much take up most of Madeline's actions, yes?</span></p>
<p>And draws her sword. </blockquote><p><span class=messageboard-ooc>I think you still have your standard action. Move: replace x-bow. Free with move action as you are BAB+1 or better: draw sword. Or am I tripping on spider venom?</span>Madeline Peshtussle wrote:Madeline sighs, frowns and grimaces as she puts her x-bow away.
This round unfortunately not doing more than changing weapons. That will pretty much take up most of Madeline's actions, yes?
And draws her sword.
I think you still have your standard action. Move: replace x-bow. Free with move action as you are BAB+1 or better: draw sword. Or am I tripping on spider venom?Creel (alias of PoorWanderingOne)2013-04-29T17:36:19ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=62#30862013-04-29T16:51:28Z2013-04-29T16:51:28Z<p><span class=messageboard-ooc> odd anyone else having posts disappear? I may be having comp issues. Sorry, thanks for the botting RGM.</span></p>
<p><b>Round 3.18 8hp damage</b>
<br />
<span class=messageboard-ooc>Fort <span class="messageboard-dice">1d20 + 7 ⇒ (12) + 7 = 19</span> SQUEEK!</span></p>
<p><b>"Not today you eight legged freak!"</b> Creel pushes the great hairy head free and presses the attack. <span class=messageboard-ooc>(Attack axe, aid, naturalist, flank: <span class="messageboard-dice">1d20 + 7 + 2 + 1 + 2 ⇒ (12) + 7 + 2 + 1 + 2 = 24</span>. Assuming a hit. Damage <span class="messageboard-dice">1d10 + 4 ⇒ (7) + 4 = 11</span>.)</span></p>
<p><span class=messageboard-ooc>Now let's just hope this post sticks....</span></p>odd anyone else having posts disappear? I may be having comp issues. Sorry, thanks for the botting RGM.
Round 3.18 8hp damage
Fort [dice]1d20+7[/dice] SQUEEK!
"Not today you eight legged freak!" Creel pushes the great hairy head free and presses the attack. (Attack axe, aid, naturalist, flank: [dice]1d20+7+2+1+2[/dice]. Assuming a hit. Damage [dice]1d10+4[/dice].)
Now let's just hope this post sticks....Creel (alias of PoorWanderingOne)2013-04-29T16:51:28ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion&page=2#702013-04-29T16:29:49Z2013-04-29T16:29:49Z<p>Regarding Placement.
<br />
If we are using the donkey trick then Maja does not need to be and really should not be with Caelius. Timothy and Cealus will need her.</p>
<p>If we are mot using the donkey then the mapped positions are correct.</p>Regarding Placement.
If we are using the donkey trick then Maja does not need to be and really should not be with Caelius. Timothy and Cealus will need her.
If we are mot using the donkey then the mapped positions are correct.Caelius Nicos (alias of PoorWanderingOne)2013-04-29T16:29:49ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion&page=2#692013-04-29T16:29:39Z2013-04-29T16:29:39Z<p>Reguarding Placement.
<br />
If we are using the donkey trick then Maja does not need to be and really should not be with Caelius. Timothy and Cealus will need her.</p>
<p>If we are mot using the donkey then the mapped positions are correct.</p>Reguarding Placement.
If we are using the donkey trick then Maja does not need to be and really should not be with Caelius. Timothy and Cealus will need her.
If we are mot using the donkey then the mapped positions are correct.Caelius Nicos (alias of PoorWanderingOne)2013-04-29T16:29:39ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=9#4362013-04-29T16:17:11Z2013-04-29T16:17:11Z<p><b>Round 3 (Two of Hearts)</b></p>
<p><span class=messageboard-ooc>(Lets see if this works)</span>
<br />
Moving around the edge of the chamber to get a clear shot the Advocate takes advantage of Mus'ad's work to send another disc spinning towards the metal menace, this one followed by a pair of darts launched by the heavy piston the in the villain's hand. </p>
<p><span class=messageboard-ooc>{Multiaction. Malfunction and Mega-Taser. <b>Malfunction</b>, no subsystem selected<span class="messageboard-dice">1d10 ⇒ 9</span>Wild<span class="messageboard-dice">1d6 ⇒ 6</span>Ace<span class="messageboard-dice">1d6 ⇒ 2</span>, <b>total 7</b> {9-2 multication}.
<br />
<b>Mega-Taser</b> <span class="messageboard-dice">1d8 ⇒ 8</span> ace <span class="messageboard-dice">1d8 ⇒ 6</span>Wild<span class="messageboard-dice">1d6 ⇒ 4</span>, <b>total 14</b> {14 -2 multiaction +1 ruger eye +1 laser sight}. <b>Damage</b> {<span class="messageboard-dice">2d6 ⇒ (6, 3) = 9</span>+<span class="messageboard-dice">1d6 ⇒ 4</span>(ace)+<span class="messageboard-dice">1d6 ⇒ 4</span>(raise)}<b>17 and target must make a Vigor roll at -4 or shaken for <span class="messageboard-dice">1d4 ⇒ 4</span>rounds.</b> 5 Shots remain in current clip. Oh my!</span></p>Round 3 (Two of Hearts)
(Lets see if this works)
Moving around the edge of the chamber to get a clear shot the Advocate takes advantage of Mus'ad's work to send another disc spinning towards the metal menace, this one followed by a pair of darts launched by the heavy piston the in the villain's hand.
{Multiaction. Malfunction and Mega-Taser. Malfunction, no subsystem selected[dice]1d10[/dice]Wild[dice]1d6[/dice]Ace[dice]1d6[/dice], total 7 {9-2 multication}.
Mega-Taser [Dice]1d8[/dice] ace...Devil's Advocate. (alias of PoorWanderingOne)2013-04-29T16:17:11ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion&page=2#682013-04-29T15:48:03Z2013-04-29T15:48:03Z<p><a href="http://www.youtube.com/watch?v=enSYlCEz5VI" target="_blank" rel="nofollow"><i>Hello Minstrel Hut?</i></a></p>Hello Minstrel Hut?Caelius Nicos (alias of PoorWanderingOne)2013-04-29T15:48:03ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion&page=2#662013-04-29T15:20:27Z2013-04-29T15:20:27Z<p>Not a problem.
<br />
We can wait. I hope you didn't loose much data.</p>Not a problem.
We can wait. I hope you didn't loose much data.Caelius Nicos (alias of PoorWanderingOne)2013-04-29T15:20:27ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion&page=2#602013-04-26T21:45:57Z2013-04-26T21:45:57Z<p><b>Note to Tallgrass and all concerned</b> I will be out of touch for the weekend. Please bot Caelius as needed. Caelius will first close and bolt the gate, by whatever method, and then head for a roof to provide arrow support.</p>
<p>To that end He will conceal knotted ropes hanging off A2 and A3 for easy access. </p>
<p>That is all.</p>Note to Tallgrass and all concerned I will be out of touch for the weekend. Please bot Caelius as needed. Caelius will first close and bolt the gate, by whatever method, and then head for a roof to provide arrow support.
To that end He will conceal knotted ropes hanging off A2 and A3 for easy access.
That is all.Caelius Nicos (alias of PoorWanderingOne)2013-04-26T21:45:57ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion&page=2#592013-04-26T19:43:06Z2013-04-26T19:43:06Z<p>Re: pulling the door:</p>
<p>Ok I see the problem.</p>
<p>Picture the door in the fully opened position. On one side of the door is the entry opening and on the other the wall. </p>
<p>Once the donkey is pulling the rope will extend from the leading edge of the open door across the entry opening. By using one of the posts supporting the walkway or a post installed for the purpose the rope will be pulling the door in a E by SE direction. (Or W by SW depending on the door) The point is the force from the pulling rope will be moving across the entry and towards the outer wall. Not all the way to the wall, at some point the attachment point will move through the line between the hinge and the guide post. At that point momentum and a good shove will close the door. </p>
<p>Hmmm this might be a better explanation.
<br />
Look at the artistic map of olegs not the tactical one.
<br />
Now imagine one door closed and the other fully open.
<br />
Tie a rope to the open door where the doorknob would be if this were a normal door.
<br />
Tie the other end to a large rock and drop it from the catapult tower closest to the closed half of the door.</p>
<p>Do you see that this would pull the open door very nearly closed?
<br />
Heck given the moving doors momentum it would likely slam hard despite the fact that the rope would stop pulling a few degrees short of completely closed.</p>
<p>Any better?</p>
<p>OOh brainstorm.</p>
<p>Look at the rough map of plan.
<br />
See the the door Caelius is hiding behind?</p>
<p>See the ladder halfway between Timothy and Aldarion?</p>
<p>Run the concealed rope from the leading edge of the door, AROUND THAT LADDER and then to Aldarion. </p>
<p>Can you see that is Alderion pulls on that rope the door will swing mainly closed?</p>Re: pulling the door:
Ok I see the problem.
Picture the door in the fully opened position. On one side of the door is the entry opening and on the other the wall.
Once the donkey is pulling the rope will extend from the leading edge of the open door across the entry opening. By using one of the posts supporting the walkway or a post installed for the purpose the rope will be pulling the door in a E by SE direction. (Or W by SW depending on the door) The point is the force from the pulling...Caelius Nicos (alias of PoorWanderingOne)2013-04-26T19:43:06ZRe: Forums: Play-by-Post Discussion: [OOC] Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/discussion&page=27#13192013-04-26T18:47:42Z2013-04-26T18:47:42Z<p>We are waiting on RGM I think. </p>
<p>I am still around though.</p>We are waiting on RGM I think.
I am still around though.Creel (alias of PoorWanderingOne)2013-04-26T18:47:42ZRe: Forums: Play-by-Post: Into The Stolen Lands - GameplayCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/gameplay&page=2#632013-04-26T18:46:39Z2013-04-26T18:46:39Z<div class="messageboard-quotee">Maja Weatherseed wrote:</div><blockquote><p> <span class=messageboard-ooc>After she finishes gathering the plants...</span></p>
<p>Maja tests how easy it is to open and close the outpost door. In particular, she wants to know if it requires particular strength. </p>
<p><span class=messageboard-ooc>Maja wants to know if some sort of strength check is involved in opening/closing the door. Timothy is not our strongest character, so she wants to make sure he can handle it. This is the only test she's concerned about - if it's fine, she's ready for the morning.</span> </blockquote><p><span class=messageboard-ooc>Timothy will not be closing the door. Half the door will be closed and he will <i>appear</i> to be closing the other half when the bandits arrive. He is the lure that will draw the bandits in and keep their attention off things like buried ropes, new plants, and extra people.</span>
<p>Also interested on testing the door closer to see if the rope trick cuts the time and effort needed,</p>Maja Weatherseed wrote:After she finishes gathering the plants...
Maja tests how easy it is to open and close the outpost door. In particular, she wants to know if it requires particular strength.
Maja wants to know if some sort of strength check is involved in opening/closing the door. Timothy is not our strongest character, so she wants to make sure he can handle it. This is the only test she's concerned about - if it's fine, she's ready for the morning.
Timothy will not be closing the...Caelius Nicos (alias of PoorWanderingOne)2013-04-26T18:46:39ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion&page=2#572013-04-26T18:39:32Z2013-04-26T18:39:32Z<p>Ok I must have failed at explaining. Sorry.</p>
<p>I will go with this plan as it seems to be consensus but I want to point out how spread out we are. </p>
<p>We are looking at 5-7 bandits on horseback. We have to assume about half the horses will make their ref saves vs. the entangle. This means Timothy will be a target for both arrows and melee attack. </p>
<p>With the given starting points Caelus can just about reach Timothy with a move action but that path sends him <b>Through</b> the entangle. This could be a problem. That entangle is a DC15 reflex save correct Aldarion?</p>
<p>Another thing to point out is that the entangled condition will likely only effect the horses. The riders, who as forest brigands will likely have at least short bows, will be free to fire at will. Or more likely at Timothy. </p>
<p>Last attempt at explaining the rope-trick.
<br />
Goal: To allow one person to close and bar the gate. Note, not to close the gate but to turn it from a 2-3 person job to a 1 person job. This allows us to concentrate our forces.</p>
<p>Assumptions: I am assuming the half of the gate farthest from A2 will be left open if it is the other half the plan still works but the Donkey will be behind A3 rather than A2 and all references should be read as such.</p>
<p>The rope is attached to the door, likely to the bracket the bar slides through it then dangles loosely to the ground. This is visible but as the rope does not appear to be connected to anything it is very likely to be overlooked until it is too late. </p>
<p>Appearing to be dangling loosely the rope in face enters a small cut, divot or ditch that runs around the open door and across the entryway. This is not a major excavation. Less than an inch deep and covered with swept dust. This will make the rope invisible while posing no resistance to the rope when the donkey pulls. The rope will jump out of the cut and straighten when tension is applied.</p>
<p>The ditch or cut will guise the rope around one of the posts supporting the walkway or around a small post driven into the ground for this purpose. This post will change the pull from a diagonal pull to the E by E to a nearly true E pull. This will not shut the door but it will get it to within inches of shutting and a simple shoulder shove while affixing the bar should do the rest. </p>
<p>Is this clear?</p>
<p>Using the rope trick means one person at the gate, one person at the donkey and three people at the focal point. As the donkey herd is almost halfway to the focus point that means within a round they can be joining the conflict. The consensus plan has us scattered in four separate groups rendering us vulnerable to being individually overpowered. </p>
<p>As I said I can go with the consensus plan. Caelius will be on the roof of either A2 or A3 ASAP and launching arrows in any case, So I am not too concerned about his safety. I am quite concerned about Timothy's ability to survive 1-2 rounds of arrow fire and a possible charge or at least a double move and attack by a someone whose horse made their save.</p>
<p>Thoughts</p>Ok I must have failed at explaining. Sorry.
I will go with this plan as it seems to be consensus but I want to point out how spread out we are.
We are looking at 5-7 bandits on horseback. We have to assume about half the horses will make their ref saves vs. the entangle. This means Timothy will be a target for both arrows and melee attack.
With the given starting points Caelus can just about reach Timothy with a move action but that path sends him Through the entangle. This could be a...Caelius Nicos (alias of PoorWanderingOne)2013-04-26T18:39:32ZRe: Forums: Play-by-Post: Into The Stolen Lands - GameplayCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/gameplay&page=2#572013-04-25T22:31:08Z2013-04-25T22:31:08Z<p>As the dinner/planning session ends Caelius turns to <b>Oleg</b>. <b>"Tell me good man. Have you a small hammer, a hundred length of stout rope, and good broom to hand?"</b></p>
<p><span class=messageboard-ooc>If son then Caelius will secure one end of the rope to the <i>inside</i> of the southern half of the main door and using a dagger, the open a thin cut in the ground. The rope goes in the cut, the hammer and a bit of kindling or a stick will serve to tap it in. Not too deep just out of sight. The cut passes <i>around</i> the open door and to the middle of the path behind A2. The square directly East of the middle table in A2 looks about right. The DC for seeing the rope at that point should be pretty severe. The rope continues along the ground around the NE corner of A2 where the Donkey will be waiting. The broom will be used to sweep over the cut and any ground disturbed by planting. Not sure what if any skill could apply to this. Thoughts?</span></p>As the dinner/planning session ends Caelius turns to Oleg. "Tell me good man. Have you a small hammer, a hundred length of stout rope, and good broom to hand?"
If son then Caelius will secure one end of the rope to the inside of the southern half of the main door and using a dagger, the open a thin cut in the ground. The rope goes in the cut, the hammer and a bit of kindling or a stick will serve to tap it in. Not too deep just out of sight. The cut passes around the open door and to the...Caelius Nicos (alias of PoorWanderingOne)2013-04-25T22:31:08ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion#452013-04-25T22:04:23Z2013-04-25T22:04:23Z<p>Ok I see people are chomping to get to morning. So lets Get the <i><span class=messageboard-bigger><b>plan</b></span></i> hammered out.</p>
<p>Timothy: Good. So you start at the gate and then run to A4. You are in charge of starting the party. Color spray makes an excellent signal.</p>
<p>Maja: I still think you should be with Timothy and Caelus. If things go south your bless, healing, and flanking could make the difference. But it is your call. If you are at the door we will not need the donkey trick.</p>
<p>Aldarion: I think I understand you but you may have your directions muddled. North is to the right on the tactical map which puts the main gate on the East wall. I am still VERY cautious about that <i>Entangle</i> but I defer to you for placement.</p>
<p>Caelus: You good hiding near A4? Hate to loose Timothy to a couple of good saves. That is the other reason I think Maja should be with you. Always assume the baddies will make their saves.</p>
<p>Caelius: Hmmm small snag. No rope for the donkey trick. Perhaps the trading post has 100' or so.</p>Ok I see people are chomping to get to morning. So lets Get the plan hammered out.
Timothy: Good. So you start at the gate and then run to A4. You are in charge of starting the party. Color spray makes an excellent signal.
Maja: I still think you should be with Timothy and Caelus. If things go south your bless, healing, and flanking could make the difference. But it is your call. If you are at the door we will not need the donkey trick.
Aldarion: I think I understand you but you may have...Caelius Nicos (alias of PoorWanderingOne)2013-04-25T22:04:23ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=9#4272013-04-25T17:00:52Z2013-04-25T17:00:52Z<p>Round 2
<br />
<span class=messageboard-ooc>Notice <span class="messageboard-dice">1d8 ⇒ 8</span> ace <span class="messageboard-dice">1d8 ⇒ 7</span>, wild <span class="messageboard-dice">1d6 ⇒ 4</span>. Total 17 {8+7+2}. Fine now I get the good roll.</span></p>
<p><b>"Another one, three o'clock!"</b></p>
<p>The Advocate tosses a white disc into the shadows.
<br />
<span class=messageboard-ooc> Malfunction on automatic door/panel. Not sure if a new roll is allowed but if so. Smarts <span class="messageboard-dice">1d10 ⇒ 2</span>, Wild <span class="messageboard-dice">1d6 ⇒ 5</span>. Hey that might have worked! </span></p>Round 2
Notice [dice]1d8[/dice] ace [dice]1d8[/dice], wild [dice]1d6[/dice]. Total 17 {8+7+2}. Fine now I get the good roll.
"Another one, three o'clock!"
The Advocate tosses a white disc into the shadows.
Malfunction on automatic door/panel. Not sure if a new roll is allowed but if so. Smarts [dice]1d10[/dice], Wild [dice]1d6[/dice]. Hey that might have worked!Devil's Advocate. (alias of PoorWanderingOne)2013-04-25T17:00:52ZRe: Forums: Play-by-Post Discussion: Hunger in the Darkness - DiscussionErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/discussion&page=9#4452013-04-24T15:30:22Z2013-04-24T15:30:22Z<div class="messageboard-quotee">DM - Voice of the Voiceless wrote:</div><blockquote><p> I'm open to other deep races with a proviso of some cross balancing against other party members.</p>
<p>Stonelord Paladins are hard as nails... very tough to put down. </blockquote><p>Not that I am seriously considering this but I just had an idea for a goblin cave druid with a giant ant companion/mount. Or even an ant mounted cavalier. With the ant's climb speed the character would spend most of the AP upside down.DM - Voice of the Voiceless wrote:I'm open to other deep races with a proviso of some cross balancing against other party members.
Stonelord Paladins are hard as nails... very tough to put down.
Not that I am seriously considering this but I just had an idea for a goblin cave druid with a giant ant companion/mount. Or even an ant mounted cavalier. With the ant's climb speed the character would spend most of the AP upside down.Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-04-24T15:30:22ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=9#4202013-04-23T21:17:47Z2013-04-23T21:17:47Z<p><span class=messageboard-ooc>(holding until after Mus'ad opens the way. Assuming this happens here is my action.)</span></p>
<p>Round two card unknown.</p>
<p>The Advocate calmly follows the Massive Mus'ad as he approaches the metal monster.</p>
<p><b>"Robot, Hydralics? Control structure? Target acquired."</b></p>
<p>A white disc slaloms neatly through the melee and attaches to the robot with a magnetic click. </p>
<p><span class=messageboard-ooc>Using malfunction, not choosing a subsystem. Range is 12" if it matters. Smarts <span class="messageboard-dice">1d10 ⇒ 2</span>, Wild <span class="messageboard-dice">1d6 ⇒ 5</span> Hmmm looks like Jack's luck is contagious.</span></p>(holding until after Mus'ad opens the way. Assuming this happens here is my action.)
Round two card unknown.
The Advocate calmly follows the Massive Mus'ad as he approaches the metal monster.
"Robot, Hydralics? Control structure? Target acquired."
A white disc slaloms neatly through the melee and attaches to the robot with a magnetic click.
Using malfunction, not choosing a subsystem. Range is 12" if it matters. Smarts [dice]1d10[/dice], Wild [dice]1d6[/dice] Hmmm looks like Jack's luck...Devil's Advocate. (alias of PoorWanderingOne)2013-04-23T21:17:47ZRe: Forums: Play-by-Post Discussion: Hunger in the Darkness - DiscussionErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/discussion&page=9#4392013-04-23T20:24:57Z2013-04-23T20:24:57Z<div class="messageboard-quotee">Khepri of the Dawn wrote:</div><blockquote> I am hoping to go back to 1st and experience it from the beginning. I'll probably want to conform to a race that can see underground this time though! </blockquote><p>Or we could all go non-dark-vision. There are enough dark-vision goggles/ever-burning torches/ioun torches to make a light dependent party function in the game.
<p>At least I think so, the AP might be different.</p>
<p>Strongly considering Deep-walker/trapper ranger. Traps and full trapfinding instead of spells but I think this would work for 'love'.</p>Khepri of the Dawn wrote:I am hoping to go back to 1st and experience it from the beginning. I'll probably want to conform to a race that can see underground this time though!
Or we could all go non-dark-vision. There are enough dark-vision goggles/ever-burning torches/ioun torches to make a light dependent party function in the game. At least I think so, the AP might be different.
Strongly considering Deep-walker/trapper ranger. Traps and full trapfinding instead of spells but I think this...Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-04-23T20:24:57ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion#422013-04-23T16:00:50Z2013-04-23T16:00:50Z<p>Problem folks.</p>
<p>Entangle is a 40' radius. The trading post is only 95x125.
<br />
Where exactly we we thinking of centering that spell? </p>
<p>I would hate to entangle our side.</p>Problem folks.
Entangle is a 40' radius. The trading post is only 95x125.
Where exactly we we thinking of centering that spell?
I would hate to entangle our side.Caelius Nicos (alias of PoorWanderingOne)2013-04-23T16:00:50ZRe: Forums: Play-by-Post Discussion: Hunger in the Darkness - DiscussionErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/discussion&page=9#4362013-04-23T15:24:36Z2013-04-23T15:24:36Z<p>Cool. I was just worried I had fallen out of the loop somehow.</p>
<p>Speaking of falling out of the loop what is this about builds? Are we going back to lvl 1?</p>Cool. I was just worried I had fallen out of the loop somehow.
Speaking of falling out of the loop what is this about builds? Are we going back to lvl 1?Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-04-23T15:24:36ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion&page=2#602013-04-23T15:16:55Z2013-04-23T15:16:55Z<p>As am I. And thanks for letting us know what was happening. I was starting to worry.</p>As am I. And thanks for letting us know what was happening. I was starting to worry.Hywel Mawr (alias of PoorWanderingOne)2013-04-23T15:16:55ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion#372013-04-22T22:13:53Z2013-04-22T22:13:53Z<p>I agree with the sage. :7)</p>
<p>Looking at the lovely map the GM has provided up with I propose the following.</p>
<p>1. We close the north side of the main door and run a lightly buried rope all the way around to the north side of A2 where it is hitched to the donkey.</p>
<p>2. Once the bandits are in the courtyard someone spurs the beast and the door closes. With a little help from yours truly who had been hiding behind the open door. </p>
<p>3. The door now barred the entangle spell goes off, and we pick off any one who saved with arrows and stones.</p>
<p>Individual Suggestions:
<br />
Aldarion, you will want to be close enough to cast but otherwise out of the line of fire. Perhaps you could take donkey duty? The NE corner of A2 will give you line of sight for most of the outpost. Good? If needed you can move up to support the fighters by running around/past the tables. </p>
<p>Caelus, as Timothy will be drawing attention perhaps you want to be nearby but out of sight. Somewhere you can move out to engage anyone unaffected by the spell. Maybe in one of the alleys next to A4, or even in A4 behind a barrel or some boxes. </p>
<p>Maja, with healing, bless and a reach weapon available you might want to be near the Timothy-Caelus group. </p>
<p>Timothy, you are the linchpin here. Where do you want to be? I am thinking just inside the fence of A4. That way you are clearly visible from the entrance but somewhat protected from an immediate charge. </p>
<p>Me, I will be on door duty. Once the door is closed and barred I will climb up a knotted rope to the roof of A2 where I should have clear shots at anyone in the main courtyard.</p>
<p>The preceding is pretty much off the top of my head. What are your thoughts?</p>I agree with the sage. :7)
Looking at the lovely map the GM has provided up with I propose the following.
1. We close the north side of the main door and run a lightly buried rope all the way around to the north side of A2 where it is hitched to the donkey.
2. Once the bandits are in the courtyard someone spurs the beast and the door closes. With a little help from yours truly who had been hiding behind the open door.
3. The door now barred the entangle spell goes off, and we pick off any...Caelius Nicos (alias of PoorWanderingOne)2013-04-22T22:13:53ZRe: Forums: Play-by-Post: Into The Stolen Lands - GameplayCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/gameplay#452013-04-22T21:37:52Z2013-04-22T21:37:52Z<div class="messageboard-quotee">Caelus Vraie wrote:</div><blockquote><p> Caelus nods, <b>"Then the pen is our ambush point. Do we have anyone with alchemist fires and is handy with a bow..."</b> Before people raise their eyebrows at the bow slung across his back <b>"Better then me that is..."</b>
</p>
</blockquote><p><b>"I doubt I am better than you, but I can manage a bow."[b] Caelius nods to his bow resting near the door.
<p>[b]"I second the idea of closing one of the doors we need to limit their ability to move."</b> Caelius thinks for a moment. <b>"We also have your donkey Timothy. With a bit of rope the beast could pull the one open door closed before I bar it. That done I am fast enough on my feet to keep clear and lend an arrow if things go wrong."</b></p>Caelus Vraie wrote:Caelus nods, "Then the pen is our ambush point. Do we have anyone with alchemist fires and is handy with a bow..." Before people raise their eyebrows at the bow slung across his back "Better then me that is..."
"I doubt I am better than you, but I can manage a bow."[b] Caelius nods to his bow resting near the door. [b]"I second the idea of closing one of the doors we need to limit their ability to move." Caelius thinks for a moment. "We also have your donkey[/b][/b]...Caelius Nicos (alias of PoorWanderingOne)2013-04-22T21:37:52ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=62#30702013-04-22T21:13:13Z2013-04-22T21:13:13Z<p>Round 2 I 18 AC 16 this round.</p>
<p>Moving to open a flank with Alexa <span class=messageboard-ooc>(5' step around one side if there is room.)</span> before attacking again. <span class=messageboard-ooc>Attack spider with axe, flank, naturalist: <span class="messageboard-dice">1d20 + 7 + 2 + 1 ⇒ (6) + 7 + 2 + 1 = 16</span> Hey with the flank I think Creel may have actually hit, thank you Alexa! Damage, whetstone: <span class="messageboard-dice">1d10 + 4 + 1 ⇒ (5) + 4 + 1 = 10</span></span></p>Round 2 I 18 AC 16 this round.
Moving to open a flank with Alexa (5' step around one side if there is room.) before attacking again. Attack spider with axe, flank, naturalist: [dice]1d20+7+2+1[/dice] Hey with the flank I think Creel may have actually hit, thank you Alexa! Damage, whetstone: [dice]1d10+4+1[/dice]Creel (alias of PoorWanderingOne)2013-04-22T21:13:13ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=9#4172013-04-22T20:18:34Z2013-04-22T20:18:34Z<p>Round one 5S</p>
<p>The Advocate draws a large pistol and palms a few overload disks. While giving Mus'ad clear access to the passage.</p>
<p><span class=messageboard-ooc>(AKA going on hold) </span></p>Round one 5S
The Advocate draws a large pistol and palms a few overload disks. While giving Mus'ad clear access to the passage.
(AKA going on hold)Devil's Advocate. (alias of PoorWanderingOne)2013-04-22T20:18:34ZRe: Forums: Play-by-Post Discussion: Hunger in the Darkness - DiscussionErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/discussion&page=9#4322013-04-22T17:08:37Z2013-04-22T17:08:37Z<p>Knock knock? </p>
<p>anybody home?</p>Knock knock?
anybody home?Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-04-22T17:08:37ZRe: Forums: Play-by-Post: A walk in the parkHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/gameplay&page=3#1462013-04-18T22:52:05Z2013-04-18T22:52:05Z<p><span class=messageboard-ooc>I believe Calas has the magic bag with the manacles</span></p>
<p>To Pwent: <b>"Thank you. The wound was to deep for my meager skills."</b></p>
<p><span class=messageboard-ooc>Letting Pwent talk to the nice Orc first. The healing likely influenced the greenskin in his favor. Staying nearby however.</span></p>I believe Calas has the magic bag with the manacles
To Pwent: "Thank you. The wound was to deep for my meager skills."
Letting Pwent talk to the nice Orc first. The healing likely influenced the greenskin in his favor. Staying nearby however.Hywel Mawr (alias of PoorWanderingOne)2013-04-18T22:52:05ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=9#4062013-04-18T22:47:07Z2013-04-18T22:47:07Z<p>The Devil looks down the long tunnel. Invisible waves probe ahead. <span class=messageboard-ooc>Notice? <span class="messageboard-dice">1d8 ⇒ 4</span> wild <span class="messageboard-dice">1d6 ⇒ 5</span> total 7 {5+2 Heightened senses}</span></p>
<p><b>"Jack, you say you are fast. Take a quick gander before all Mus'ad breaks loose."</b></p>
<p>The advocate pauses to make sure his gadgets are functioning. <span class=messageboard-ooc>awareness and deflection are on.</span></p>The Devil looks down the long tunnel. Invisible waves probe ahead. Notice? [dice]1d8[/dice] wild [dice]1d6[/dice] total 7 {5+2 Heightened senses}
"Jack, you say you are fast. Take a quick gander before all Mus'ad breaks loose."
The advocate pauses to make sure his gadgets are functioning. awareness and deflection are on.Devil's Advocate. (alias of PoorWanderingOne)2013-04-18T22:47:07ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=62#30582013-04-18T22:34:23Z2013-04-18T22:34:23Z<p>Round 1 Initiative <span class="messageboard-dice">1d20 ⇒ 18</span> AC/ff/touch until next action 17/17/12</p>
<p><b>"Madeline, fall back!"</b></p>
<p>Ready action to swap places with Madeline I should be close enough that a 5'step will do if so</p>
<p>Creel stabs at the spider with his halberd. [ooc]Attack, Combat ex: <span class="messageboard-dice">1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12</span> doubt that hit but if so. Damage, whetstone <span class="messageboard-dice">1d10 + 4 + 1 ⇒ (2) + 4 + 1 = 7</span></p>Round 1 Initiative [dice]1d20[/dice] AC/ff/touch until next action 17/17/12
"Madeline, fall back!"
Ready action to swap places with Madeline I should be close enough that a 5'step will do if so
Creel stabs at the spider with his halberd. [ooc]Attack, Combat ex: [dice]1d20+7-2[/dice] doubt that hit but if so. Damage, whetstone [dice]1d10+4+1[/dice]Creel (alias of PoorWanderingOne)2013-04-18T22:34:23ZRe: Forums: Play-by-Post: Into The Stolen Lands - GameplayCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/gameplay#182013-04-18T22:14:53Z2013-04-18T22:14:53Z<p>In the court-yard: <b>"Thank you, thank you both. Please call me Caelius."</b> </p>
<p>to Svetlana, before eating: Caelius bows deeply. <b>"Thank you fair Svetlana but I fear your hospitality may be misplaced. It is true we were sent to your trading post by lord Sutrova but we have heard no word of trouble."</b> Here Caelius removes the charter and map from his belt. <b>"We were sent to explore the Greenbelt."</b> He pauses.</p>
<p><b>"I however pledge to aid you in any way I can. What kind of trouble are you having?"</b></p>In the court-yard: "Thank you, thank you both. Please call me Caelius."
to Svetlana, before eating: Caelius bows deeply. "Thank you fair Svetlana but I fear your hospitality may be misplaced. It is true we were sent to your trading post by lord Sutrova but we have heard no word of trouble." Here Caelius removes the charter and map from his belt. "We were sent to explore the Greenbelt." He pauses.
"I however pledge to aid you in any way I can. What kind of trouble are you having?"Caelius Nicos (alias of PoorWanderingOne)2013-04-18T22:14:53ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion#292013-04-17T21:30:16Z2013-04-17T21:30:16Z<p>Lovely map and drawings of Oleg's. </p>
<p>Do we have any idea roughly where the trading post is on the map?</p>Lovely map and drawings of Oleg's.
Do we have any idea roughly where the trading post is on the map?Caelius Nicos (alias of PoorWanderingOne)2013-04-17T21:30:16ZRe: Forums: Play-by-Post: A walk in the parkHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/gameplay&page=3#1412013-04-17T21:17:01Z2013-04-17T21:17:01Z<p>His hands soaking in blood Hywel replies to Mr. Blackwater. <b>"Noted, but not helpful. Maybe you should try to find an exit. After all you might need one later."</b> </p>
<p><span class=messageboard-ooc>(Come on unskilled aid others. Bleed boy here might know the local area.)</span></p>
<p>To the orc, in Common, Giant and Kelish. <b>"Don't die on me. You Orcs are tough, not gonna let a little thing like this stop you?"</b></p>His hands soaking in blood Hywel replies to Mr. Blackwater. "Noted, but not helpful. Maybe you should try to find an exit. After all you might need one later."
(Come on unskilled aid others. Bleed boy here might know the local area.)
To the orc, in Common, Giant and Kelish. "Don't die on me. You Orcs are tough, not gonna let a little thing like this stop you?"Hywel Mawr (alias of PoorWanderingOne)2013-04-17T21:17:01ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion&page=2#572013-04-17T21:02:33Z2013-04-17T21:02:33Z<p>Oh DEWN...... bump</p>
<p>@Dewn Mou'tain; Any word on the relative? And will we be replacing Shortcloak? If you like I can post the opening in the recruitment thread.</p>Oh DEWN...... bump
@Dewn Mou'tain; Any word on the relative? And will we be replacing Shortcloak? If you like I can post the opening in the recruitment thread.Hywel Mawr (alias of PoorWanderingOne)2013-04-17T21:02:33ZRe: Forums: Play-by-Post: Into The Stolen Lands - GameplayCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/gameplay#112013-04-17T20:48:43Z2013-04-17T20:48:43Z<p>Tuneless whistling precedes the walker coming into view. He appears a simple wanderer wearing a dusty poncho and swatting at roadside weeds with a branch-cum-walking stick. Though the sheaf of arrows and the well used bow may hint he is something more.</p>
<p>As he grows closer you see he is taller than he first appeared and bright dark eyes glint as he pushes back his hood and surveys the post.</p>
<p><b>Hello the trading post!</b> He calls as he casts aside his loyal stick and settles his small pack on his shoulders.</p>
<p>He admires the catapults on the sturdy walls as he walks through the gate.</p>Tuneless whistling precedes the walker coming into view. He appears a simple wanderer wearing a dusty poncho and swatting at roadside weeds with a branch-cum-walking stick. Though the sheaf of arrows and the well used bow may hint he is something more.
As he grows closer you see he is taller than he first appeared and bright dark eyes glint as he pushes back his hood and surveys the post.
Hello the trading post! He calls as he casts aside his loyal stick and settles his small pack on his...Caelius Nicos (alias of PoorWanderingOne)2013-04-17T20:48:43ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=9#4022013-04-17T15:28:21Z2013-04-17T15:28:21Z<div class="messageboard-quotee">GM-Peanuts wrote:</div><blockquote><p> <span class=messageboard-ooc>Meet at philippi?</span>
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Anyone getting up to any mischief while DA is away? If not I'll skip things ahead.</span> </blockquote><p>No mischief here. Home get eight thousand and a sack to carry it in. Back to the tunnels.GM-Peanuts wrote:Meet at philippi?
[Spoiler omitted]Anyone getting up to any mischief while DA is away? If not I'll skip things ahead.
No mischief here. Home get eight thousand and a sack to carry it in. Back to the tunnels.Devil's Advocate. (alias of PoorWanderingOne)2013-04-17T15:28:21ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=61#30502013-04-16T21:14:29Z2013-04-16T21:14:29Z<p>Creel tries to cover Madeline as he braces the axe against a vertical charge.</p>Creel tries to cover Madeline as he braces the axe against a vertical charge.Creel (alias of PoorWanderingOne)2013-04-16T21:14:29ZRe: Forums: Play-by-Post: A walk in the parkHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/gameplay&page=3#1382013-04-16T21:09:13Z2013-04-16T21:09:13Z<p><b>"Never picked it up but I've see spear wounds at least.."</b></p>
<p>Hywel Rushes to the wounded Orc.
<br />
<span class=messageboard-ooc>(Is the Orc dying? Dead? Resting? If dying Hywel will try using heal skill to stabilize. Heal <span class="messageboard-dice">1d20 + 4 ⇒ (10) + 4 = 14</span> Rabbits one short. Aid other anyone?).</span></p>"Never picked it up but I've see spear wounds at least.."
Hywel Rushes to the wounded Orc.
(Is the Orc dying? Dead? Resting? If dying Hywel will try using heal skill to stabilize. Heal [dice]1d20+4[/dice] Rabbits one short. Aid other anyone?).Hywel Mawr (alias of PoorWanderingOne)2013-04-16T21:09:13ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=8#3992013-04-16T20:52:37Z2013-04-16T20:52:37Z<p>The Advocate looks amused.
<br />
<b>"The take from a convenience store for one of Terron's old hideaways? Either there is a great deal you are not telling us or your ambition truly knows no bounds. In either case I find your terms acceptable."</b></p>
<p><span class=messageboard-ooc>Assuming the cash was left at the lair. Otherwise DA will just pay the nice lady and be done with it.</span></p>
<p><b>"No need for us all to go my muscular menace. Simply send a guide with me to retrieve the goodies and we will all meet at philippi. Agreeable?"</b></p>The Advocate looks amused.
"The take from a convenience store for one of Terron's old hideaways? Either there is a great deal you are not telling us or your ambition truly knows no bounds. In either case I find your terms acceptable."
Assuming the cash was left at the lair. Otherwise DA will just pay the nice lady and be done with it.
"No need for us all to go my muscular menace. Simply send a guide with me to retrieve the goodies and we will all meet at philippi. Agreeable?"Devil's Advocate. (alias of PoorWanderingOne)2013-04-16T20:52:37ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion#222013-04-16T17:52:58Z2013-04-16T17:52:58Z<p>Ok——Really done this time •crosses fingers•</p>Ok----Really done this time *crosses fingers*Caelius Nicos (alias of PoorWanderingOne)2013-04-16T17:52:58ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=5#2312013-04-15T22:19:12Z2013-04-15T22:19:12Z<p>Rabbits, there goes our lair!</p>
<p>Sorry Prof.</p>Rabbits, there goes our lair!
Sorry Prof.Devil's Advocate. (alias of PoorWanderingOne)2013-04-15T22:19:12ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion#172013-04-15T21:44:48Z2013-04-15T21:44:48Z<p>[Spoiler omitted]</p>[Spoiler omitted]Caelius Nicos (alias of PoorWanderingOne)2013-04-15T21:44:48ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion#132013-04-15T20:47:27Z2013-04-15T20:47:27Z<p>[Spoiler omitted]</p>[Spoiler omitted]Caelius Nicos (alias of PoorWanderingOne)2013-04-15T20:47:27ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion#112013-04-15T19:06:12Z2013-04-15T19:06:12Z<p>I think mine is done as well.</p>I think mine is done as well.Caelius Nicos (alias of PoorWanderingOne)2013-04-15T19:06:12ZRe: Forums: Play-by-Post Discussion: Hunger in the Darkness - DiscussionErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/discussion&page=9#4312013-04-15T18:09:24Z2013-04-15T18:09:24Z<p>I am open to Throne of Knight. Would prefer to de-level and see the whole AP though. And I second what Dolgrym said about breaks.</p>
<p>Though I might wand to rebuild Love. The call of a Dwarven Ranger(deep walker or dungeon rover) is strong and would fit Love's personality.</p>I am open to Throne of Knight. Would prefer to de-level and see the whole AP though. And I second what Dolgrym said about breaks.
Though I might wand to rebuild Love. The call of a Dwarven Ranger(deep walker or dungeon rover) is strong and would fit Love's personality.Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-04-15T18:09:24ZRe: Forums: Play-by-Post Discussion: Into the Stolen Lands - A Kingmaker PBP DiscussionCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/discussion#72013-04-15T17:01:14Z2013-04-15T17:01:14Z<p>Checking in.....again.
<br />
A wandering monster apparently ate my first post. Not an auspicious start.</p>
<p>Just double checking skills and funds before releasing Caelius for review.</p>
<p><b>Caelus</b> We have similar names. Do you think this will pose a problem? I am happy to go with Nicos if it does.</p>
<p>Looks like a good group. This should be fun.</p>Checking in.....again.
A wandering monster apparently ate my first post. Not an auspicious start.
Just double checking skills and funds before releasing Caelius for review.
Caelus We have similar names. Do you think this will pose a problem? I am happy to go with Nicos if it does.
Looks like a good group. This should be fun.Caelius Nicos (alias of PoorWanderingOne)2013-04-15T17:01:14ZRe: Forums: Recruitment: Into The Stolen Lands - A Kingmaker PBP RecruitmentCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/recruiting#382013-04-11T19:51:35Z2013-04-11T19:51:35Z<p>Nice. </p>
<p>Oh just realized I forgot to choose a noble house for Caelius. I am not wed to any of them so is it OK to leave it open and see what would be most interesting given the other bluebloods in the party. Unless you have a preference Mr. Tallgrass? (Assuming Caelius is chosen of course.)</p>Nice.
Oh just realized I forgot to choose a noble house for Caelius. I am not wed to any of them so is it OK to leave it open and see what would be most interesting given the other bluebloods in the party. Unless you have a preference Mr. Tallgrass? (Assuming Caelius is chosen of course.)Caelius Nicos (alias of PoorWanderingOne)2013-04-11T19:51:35ZRe: Forums: Recruitment: Into The Stolen Lands - A Kingmaker PBP RecruitmentCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/recruiting#362013-04-11T19:15:20Z2013-04-11T19:15:20Z<div class="messageboard-quotee">GM Tallgrass wrote:</div><blockquote><p> ...
</p>
In response to Caelius - this is my last PBP because I can't imagine running more than three games at one time. That'd be more work and time than I could spend! </blockquote><p>Oh so last game you are running at the moment.. Not last game ever because I am moving to Sedona in an attempt to use the vortices to access another dimension.
<p>It is all clear now.</p>GM Tallgrass wrote:...
In response to Caelius - this is my last PBP because I can't imagine running more than three games at one time. That'd be more work and time than I could spend!
Oh so last game you are running at the moment.. Not last game ever because I am moving to Sedona in an attempt to use the vortices to access another dimension. It is all clear now.Caelius Nicos (alias of PoorWanderingOne)2013-04-11T19:15:20ZRe: Forums: Recruitment: Into The Stolen Lands - A Kingmaker PBP RecruitmentCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/IntoTheStolenLandsAKingmakerPBP/recruiting#322013-04-11T18:22:05Z2013-04-11T18:22:05Z<p>Ri.hat.ng</p>
<p>Submitted for your approval all data under the alias.</p>
<p>0. Check.
<br />
1. Check
<br />
2. Once a day during the week with the odd gap if things go crazy in RL.
<br />
3. 8. Though some of them are quite slow moving.
<br />
4. Under alias. Short version he is an embarrassment to his family and they sent him out to die.</p>
<p>Question for you Tallgrass. Why is this your <i>last</i> pbp here?</p>Ri.hat.ng
Submitted for your approval all data under the alias.
0. Check.
1. Check
2. Once a day during the week with the odd gap if things go crazy in RL.
3. 8. Though some of them are quite slow moving.
4. Under alias. Short version he is an embarrassment to his family and they sent him out to die.
Question for you Tallgrass. Why is this your last pbp here?Caelius Nicos (alias of PoorWanderingOne)2013-04-11T18:22:05ZRe: Forums: Play-by-Post: Hunger and Darkness - Reclaiming Tar-UrkathaErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/gameplay&page=50#24712013-04-11T17:54:28Z2013-04-11T17:54:28Z<p><b>"Understood, and accepted. I just wanted to wipe the smirk off the rat-kings face when he had to do his own dirty work. Get ready and I'll open the door."</b></p>
<p>Love will open the door when directed and take cover behind once opened. Leaving this fight to the specialists.</p>
<p><span class=messageboard-ooc>If you need to bot me please consider Love going Full defense ac23 unless things get desperate.</span></p>"Understood, and accepted. I just wanted to wipe the smirk off the rat-kings face when he had to do his own dirty work. Get ready and I'll open the door."
Love will open the door when directed and take cover behind once opened. Leaving this fight to the specialists.
If you need to bot me please consider Love going Full defense ac23 unless things get desperate.Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-04-11T17:54:28ZRe: Forums: Play-by-Post: Hunger and Darkness - Reclaiming Tar-UrkathaErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/gameplay&page=50#24682013-04-11T16:16:15Z2013-04-11T16:16:15Z<p>Replacing the periscope in his magic pack Love pauses when he sees his spidersilk rope.</p>
<p>The canny dwarf looks up a glint in his dark eye.</p>
<p><b>"We were contracted to bring in the corpse. So we have to do that...Now technically ol' rat boy beyond the door is a corpse now. Nothing in the job says he can't still be kicking when we deliver. Might teach the Rat-king a little respect."</b></p>
<p><span class=messageboard-ooc>I was thinking a simple snare trap by the door with the armor as counterweight. Ratty charges us and upsie daisy. A little work with ropes and we will have the corpse packed for shipping.
<br />
Problem is a CR 1 snare trap would take 2 weeks to build even assuming a 20 on every check. Either that or be a 5th level Ranger(trapper) who can do it as a full round action. The craft rules are rather in need of repair. Sigh, Any hope for a GM's fiat rescue here Voice?
<br />
.
<br />
The trap in question: Snare trap CR1, Perception to spot DC20. Disable DC15. Effect: grapple CMB20. Trap does not reset. Craft dc 20. Full cost 500gp 'cheap' cost 125gp. </span></p>Replacing the periscope in his magic pack Love pauses when he sees his spidersilk rope.
The canny dwarf looks up a glint in his dark eye.
"We were contracted to bring in the corpse. So we have to do that...Now technically ol' rat boy beyond the door is a corpse now. Nothing in the job says he can't still be kicking when we deliver. Might teach the Rat-king a little respect."
I was thinking a simple snare trap by the door with the armor as counterweight. Ratty charges us and upsie daisy. A...Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-04-11T16:16:15ZRe: Forums: Play-by-Post: Hunger and Darkness - Reclaiming Tar-UrkathaErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/gameplay&page=50#24592013-04-10T23:27:20Z2013-04-10T23:27:20Z<p><b>"Woah!"</b></p>
<p>Love launches himself back from the door cushioning the periscope with his body as hr rolls to his feet. </p>
<p><b>"Dead rat. Dead angry rat."</b></p>"Woah!"
Love launches himself back from the door cushioning the periscope with his body as hr rolls to his feet.
"Dead rat. Dead angry rat."Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-04-10T23:27:20ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=8#3922013-04-10T23:19:20Z2013-04-10T23:19:20Z<p>[Spoiler omitted]</p>[Spoiler omitted]Devil's Advocate. (alias of PoorWanderingOne)2013-04-10T23:19:20ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=61#30322013-04-10T23:06:08Z2013-04-10T23:06:08Z<p><span class=messageboard-ooc>Perception <span class="messageboard-dice">1d20 + 1 ⇒ (14) + 1 = 15</span>a miss but a respectable miss</span></p>
<p><b>"A web? Take care not to get caught."</b> Creel readies his axe as he follows the summoner.</p>Perception [dice]1d20+1[/dice]a miss but a respectable miss
"A web? Take care not to get caught." Creel readies his axe as he follows the summoner.Creel (alias of PoorWanderingOne)2013-04-10T23:06:08ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion&page=2#562013-04-10T19:10:40Z2013-04-10T19:10:40Z<p>@Calas Craft staff requires caster level 11, and here I thought I was getting ahead of the plot for organizing gear and such. That said getting Dewn's thoughts on crafting custom items in general would be a good idea. </p>
<p>@Dewn Mou'tain; Any word on the relative? And will we be replacing Shortcloak? If you like I can post the opening in the recruitment thread.</p>@Calas Craft staff requires caster level 11, and here I thought I was getting ahead of the plot for organizing gear and such. That said getting Dewn's thoughts on crafting custom items in general would be a good idea.
@Dewn Mou'tain; Any word on the relative? And will we be replacing Shortcloak? If you like I can post the opening in the recruitment thread.Hywel Mawr (alias of PoorWanderingOne)2013-04-10T19:10:40ZRe: Forums: Play-by-Post: A walk in the parkHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/gameplay&page=3#1332013-04-10T18:57:05Z2013-04-10T18:57:05Z<p>Once through the magic portal Hywel first looks back. Is there a door on this side? <span class=messageboard-ooc>Perception if needed <span class="messageboard-dice">1d20 + 1 ⇒ (5) + 1 = 6</span></span></p>
<p><span class=messageboard-ooc>If no door on this side</span></p>
<p>Quietly:<b>"Well we will not be returning that way."</b></p>
<p>He takes a quick headcount.</p>
<p>To <b>Calas</b> and <b>Shaldar</b>, quietly:<b>"At least we know what the bag was for now. They were not planning on leaving for some time. Have either of you heard of a place like this? Glowing stone, vanishing doors, this place stinks of magic. Begging your pardon m'lady."</b></p>
<p><span class=messageboard-ooc>If the door is 2-way</span></p>
<p>Hwyel promptly tries to go back to Coen's landing, establishing if the portal is two-way or not.</p>Once through the magic portal Hywel first looks back. Is there a door on this side? Perception if needed [dice]1d20+1[/dice]
If no door on this side
Quietly:"Well we will not be returning that way."
He takes a quick headcount.
To Calas and Shaldar, quietly:"At least we know what the bag was for now. They were not planning on leaving for some time. Have either of you heard of a place like this? Glowing stone, vanishing doors, this place stinks of magic. Begging your pardon m'lady."
If the...Hywel Mawr (alias of PoorWanderingOne)2013-04-10T18:57:05ZRe: Forums: Play-by-Post: A walk in the parkHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/gameplay&page=3#1272013-04-08T21:42:09Z2013-04-08T21:42:09Z<p><b>Ack! Sputter •cough•</b></p>
<p>Taking the subtle hint Hywel allows himself to be borne along by events, and seawater, to Coen's landing and through the portal.</p>
<p><span class=messageboard-ooc>Dewn do I need to note that 1 you rolled at all? Was it damage?
<br />
Also what are the walls and floor of the Arrival room made of? Or at least what do they appear to be made of/ Stone? Wood? Metal? Magic? Rough carved or polished smooth? </span></p>Ack! Sputter *cough*
Taking the subtle hint Hywel allows himself to be borne along by events, and seawater, to Coen's landing and through the portal.
Dewn do I need to note that 1 you rolled at all? Was it damage?
Also what are the walls and floor of the Arrival room made of? Or at least what do they appear to be made of/ Stone? Wood? Metal? Magic? Rough carved or polished smooth?Hywel Mawr (alias of PoorWanderingOne)2013-04-08T21:42:09ZRe: Forums: Play-by-Post: Hunger and Darkness - Reclaiming Tar-UrkathaErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/gameplay&page=49#24482013-04-08T16:26:29Z2013-04-08T16:26:29Z<p><span class=messageboard-ooc>Should work just like normal vision. If {distance from mirror to viewer + distance from mirror to subject </= 60' then the subject is viable. Otherwise the mirror will be viable as a source of reflected "light" or whatever dark vision uses in it's place. Dark-sense/tremorsense would not do mirrors "seeing" only a smooth flat surface but Dark vision is vision so mirrors should work. In my opinion anyway.</span></p>
<p>To the wee bestie: <b>"Pssst. You in the corner. Ye alive or nay?"</b></p>Should work just like normal vision. If {distance from mirror to viewer + distance from mirror to subject
To the wee bestie: "Pssst. You in the corner. Ye alive or nay?"Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-04-08T16:26:29ZRe: Forums: Play-by-Post: A walk in the parkHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/gameplay&page=3#1202013-04-05T21:34:27Z2013-04-05T21:34:27Z<p>[Spoiler omitted]</p>[Spoiler omitted]Hywel Mawr (alias of PoorWanderingOne)2013-04-05T21:34:27ZRe: Forums: Play-by-Post: A walk in the parkHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/gameplay&page=3#1182013-04-05T20:16:13Z2013-04-05T20:16:13Z<p><b>"What? Where is this water coming from?"</b></p>
<p>Hywel squeezes through the crack back out to the entry cave. Where is the water coming from?</p>"What? Where is this water coming from?"
Hywel squeezes through the crack back out to the entry cave. Where is the water coming from?Hywel Mawr (alias of PoorWanderingOne)2013-04-05T20:16:13ZRe: Forums: Play-by-Post: Hunger and Darkness - Reclaiming Tar-UrkathaErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/gameplay&page=49#24462013-04-05T19:37:26Z2013-04-05T19:37:26Z<p><span class=messageboard-ooc>Look a rogue listening at a door. Are we old school yet? Perception, canny <span class="messageboard-dice">1d20 + 12 ⇒ (8) + 12 = 20</span>Aw man.....</span></p>
<p><b>"Right, Oh dear you have been through the wars...."</b> Love mutters to the door as he begins to work. <b>"...perfect tool for the perfect job..."</b> Love removes a crowbar from his pack and begins to pry. Either to open the door or to create a space for his periscope.</p>Look a rogue listening at a door. Are we old school yet? Perception, canny [dice]1d20+12[/dice]Aw man.....
"Right, Oh dear you have been through the wars...." Love mutters to the door as he begins to work. "...perfect tool for the perfect job..." Love removes a crowbar from his pack and begins to pry. Either to open the door or to create a space for his periscope.Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-04-05T19:37:26ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=8#3852013-04-04T23:28:06Z2013-04-04T23:28:06Z<p>[Spoiler omitted]</p>[Spoiler omitted]Devil's Advocate. (alias of PoorWanderingOne)2013-04-04T23:28:06ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion#492013-04-04T23:11:27Z2013-04-04T23:11:27Z<p>Hey have we lost Shortcloak?</p>Hey have we lost Shortcloak?Hywel Mawr (alias of PoorWanderingOne)2013-04-04T23:11:27ZRe: Forums: Play-by-Post: A walk in the parkHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/gameplay&page=3#1152013-04-04T23:05:11Z2013-04-04T23:05:11Z<p><b>"Can't be the tide, wood upstairs was dry and it is too clean here. Maybe storm surge, but we should go up not down. Make yourself usefull and see what the problem is"</b> </p>
<p>Hywel helps refill the bag. First in: food and water, second books and scrolls then bottles and potions followed by camp and adventuring gear finally weapons and armor. If he can Hywel will reserve a longbow and one full quiver for his own use.</p>
<p><span class=messageboard-ooc>If and only if all the bag gear is recovered and stowed.</span></p>
<p>Hywel runs back to the entry cave. Where is the water coming from?</p>"Can't be the tide, wood upstairs was dry and it is too clean here. Maybe storm surge, but we should go up not down. Make yourself usefull and see what the problem is"
Hywel helps refill the bag. First in: food and water, second books and scrolls then bottles and potions followed by camp and adventuring gear finally weapons and armor. If he can Hywel will reserve a longbow and one full quiver for his own use.
If and only if all the bag gear is recovered and stowed.
Hywel runs back to the...Hywel Mawr (alias of PoorWanderingOne)2013-04-04T23:05:11ZRe: Forums: Play-by-Post Discussion: [OOC] Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/discussion&page=27#13072013-04-04T22:25:04Z2013-04-04T22:25:04Z<p>Oh were we using PFS or rolling hits? I used pfs.....did I err?</p>Oh were we using PFS or rolling hits? I used pfs.....did I err?Creel (alias of PoorWanderingOne)2013-04-04T22:25:04ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion#432013-04-03T00:26:36Z2013-04-03T00:26:36Z<p>I would skip summon monster 1. The duration is too short to make it that useful but you may have other ideas. </p>
<p>I suggest a look at Glitterdust, a very nasty save or die at low-levels, and Flaming sphere, 1d6 less damage than scorching ray but you do not need to hit and it can serve as the fire source for <i>pyrotechnics</i> another very nasty low level control spell. Then there are the workhorse spells like <i>Mage armor, Grease,</i> and my personal favorite <i>Unseen Servant</i>. US is not the biggest combat spell but at 1 hour per level and the ability to drag 100lb it has 1001 household uses. Do not overlook the illusion school either. Simple image can block line of sight even if they make the save. It is an effective anti archer shield.</p>
<p>If you want to summon before <i>Summon Monster III</i> take a good look at <i>Summon Swarm</i>. This spell kills fighters dead. At the levels it will be useful fighter types rarely have effective area effect attacks. Most swarms are immune or highly resistant to weapon damage. With a duration of concentration +2 rounds this can easily be the only spell you cast in a major fight and if you can talk Dews into allowing the various <i>pit</i> spells from the APG the synergy is rather amazing. Imagine trying to climb out of a pit through a cloud of attacking bats. </p>
<p>And of course the humble <i>Enlarge Person</i>. As a fighter I cannot recommend this spell highly enough. It is also surprisingly effective at stopping pursuit, cast this on the Orc chasing you and then squeeze through a 5' passage. By the time the spell wears off you are in the next county.</p>
<p>As an Evoker you will be raising the DC of your Evocation spells as a priority. Do not overlook <i>Shatter</i> the single non-magical object of less than 10# per level easily includes all non giant weapons and armor. Fighters hate this spell.</p>
<p>Well this is going on too long.
<br />
If you found this useful I would be happy to offer more advice.
<br />
~H</p>I would skip summon monster 1. The duration is too short to make it that useful but you may have other ideas.
I suggest a look at Glitterdust, a very nasty save or die at low-levels, and Flaming sphere, 1d6 less damage than scorching ray but you do not need to hit and it can serve as the fire source for pyrotechnics another very nasty low level control spell. Then there are the workhorse spells like Mage armor, Grease, and my personal favorite Unseen Servant. US is not the biggest combat...Hywel Mawr (alias of PoorWanderingOne)2013-04-03T00:26:36ZRe: Forums: Play-by-Post Discussion: [OOC] Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/discussion&page=26#12962013-04-02T21:21:08Z2013-04-02T21:21:08Z<p>I think that is correct as well.
<br />
However remember to check wording on feats. Combat ex went up as it depends on BAB rather than level.
<br />
•removed int increase and resultant skill points•</p>I think that is correct as well.
However remember to check wording on feats. Combat ex went up as it depends on BAB rather than level.
*removed int increase and resultant skill points*Creel (alias of PoorWanderingOne)2013-04-02T21:21:08ZRe: Forums: Play-by-Post Discussion: [OOC] Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/discussion&page=26#12942013-04-02T20:58:53Z2013-04-02T20:58:53Z<p>Oops... I read section D incorrectly. So feats, stat increases and favored class boni only come into play when you fully reach the new level/have all 4 steps.</p>
<p>Right?</p>Oops... I read section D incorrectly. So feats, stat increases and favored class boni only come into play when you fully reach the new level/have all 4 steps.
Right?Creel (alias of PoorWanderingOne)2013-04-02T20:58:53ZRe: Forums: Play-by-Post Discussion: [OOC] Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/discussion&page=26#12922013-04-02T19:53:20Z2013-04-02T19:53:20Z<p>Ok level 3AD coming up!</p>
<p>Taking:
<br />
A. Hit Dice/hit points/base attack bonus: +1 bab. +7 {6 pfs +1con} hp</p>
<p>D. Special: Channel positive energy 2d6 dc15 uses 2 LoH. +1smite/day +4 damage on smite +8 on first if qualifies. +2LoH Heal harm 2d6.
<br />
<b>Power of Faith (Su):</b>
<br />
She can spend a use of her lay on hands ability to call upon the power of her faith as a standard action. This causes a nimbus of <i>light</i> to emanate from the warrior of the holy light in a 30-foot radius. All allies in this area (including the warrior of the holy light) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute.</p>
<p>Favored bonus will go to skill points so waiting on that.</p>Ok level 3AD coming up!
Taking:
A. Hit Dice/hit points/base attack bonus: +1 bab. +7 {6 pfs +1con} hp
D. Special: Channel positive energy 2d6 dc15 uses 2 LoH. +1smite/day +4 damage on smite +8 on first if qualifies. +2LoH Heal harm 2d6.
Power of Faith (Su):
She can spend a use of her lay on hands ability to call upon the power of her faith as a standard action. This causes a nimbus of light to emanate from the warrior of the holy light in a 30-foot radius. All allies in this area (including...Creel (alias of PoorWanderingOne)2013-04-02T19:53:20ZRe: Forums: Play-by-Post: A walk in the parkHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/gameplay&page=3#1032013-04-02T18:52:12Z2013-04-02T18:52:12Z<div class="messageboard-quotee">Calas Dermain wrote:</div><blockquote> <b> I going to grab a dagger and hold on to it; just in case, everything else... Shalder, while we are waiting for others to decide what to do, would you like to help me identify the scrolls and potions?</b> </blockquote><p>Hywel tosses Calas one of the 50 daggers that litter the floor.
<p><b>"Catch. Hmmm strange mix of goods for bandits or sellswords but you are likely correct."</b></p>
<p>Hywel starts repacking the magic bag as the casters clear items as non-magical/unintersting. Checking, if he can do so by weight or decoration, to see if any of the weapons, armor, or tools are masterwork.</p>
<p><b>"Care to lend a hand Mr. Blackwater?"</b> Hywel continues as he hands the gnome a set of thieves tools. <b>"Mr. Axehand, are you keeping an eye out? Not a good time to receive guests."</b></p>Calas Dermain wrote: I going to grab a dagger and hold on to it; just in case, everything else... Shalder, while we are waiting for others to decide what to do, would you like to help me identify the scrolls and potions?
Hywel tosses Calas one of the 50 daggers that litter the floor. "Catch. Hmmm strange mix of goods for bandits or sellswords but you are likely correct."
Hywel starts repacking the magic bag as the casters clear items as non-magical/unintersting. Checking, if he can do so by...Hywel Mawr (alias of PoorWanderingOne)2013-04-02T18:52:12ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion#402013-04-02T18:44:09Z2013-04-02T18:44:09Z<p>You are assuming we ever reach a town. </p>
<p>We have more than a month of food & water in the sack. I do not see our fearless leader feeling any pressure to get us to civilization any time soon. </p>
<p>Mind you I hope I am wrong. But those blank spell books make me very suspicious that we will be here for some time. </p>
<p>But again I hope I am wrong.</p>
<p><b>To all</b>
<br />
Is anyone skilled at Appraise? Some of the weapons/armor may be masterwork. It can be used untrained but DC is nasty.</p>
<p>So can everyone see the spreadsheet? Stuff is slowly going up but you should all have the permissions to edit so lend a hand if you like.</p>
<p><b>Dewn</b> Are the weapons and armor from the bag all medium sized or are we keeping this undefined for the shortness enabled?</p>You are assuming we ever reach a town.
We have more than a month of food & water in the sack. I do not see our fearless leader feeling any pressure to get us to civilization any time soon.
Mind you I hope I am wrong. But those blank spell books make me very suspicious that we will be here for some time.
But again I hope I am wrong.
To all
Is anyone skilled at Appraise? Some of the weapons/armor may be masterwork. It can be used untrained but DC is nasty.
So can everyone see the...Hywel Mawr (alias of PoorWanderingOne)2013-04-02T18:44:09ZRe: Forums: Play-by-Post: Hunger and Darkness - Reclaiming Tar-UrkathaErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/gameplay&page=49#24372013-04-02T17:59:34Z2013-04-02T17:59:34Z<p><b>"Bugger.... company's coming. Can one of you duplicate the metal banging until we want the rats here? Grab the hammer and hit the door quick!"</b></p>
<p><span class=messageboard-ooc> No one has <i>Ghost sound?!?</i> ^(•%#$•&))!</span></p>
<p>Love examines the door. Open-able? Hopelessly jammed? Locked? Trapped?
<br />
<span class=messageboard-ooc>(Ok, that last is unlikely given the hammer massage but paranoia means never having to say you're sorry. Perception, canny <span class="messageboard-dice">1d20 + 12 ⇒ (19) + 12 = 31</span> add 2 for stone and 2 again for traps. Also trap finder and stone cunning free checks.)</span></p>"Bugger.... company's coming. Can one of you duplicate the metal banging until we want the rats here? Grab the hammer and hit the door quick!"
No one has Ghost sound?!? ^(*%#$*&))!
Love examines the door. Open-able? Hopelessly jammed? Locked? Trapped?
(Ok, that last is unlikely given the hammer massage but paranoia means never having to say you're sorry. Perception, canny [dice]1d20+12[/dice] add 2 for stone and 2 again for traps. Also trap finder and stone cunning free checks.)Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-04-02T17:59:34ZRe: Forums: Play-by-Post Discussion: [Savage Worlds] A Necessary Evil DiscussionDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/discussion&page=5#2242013-04-02T16:02:11Z2013-04-02T16:02:11Z<p>Ooooo that sounds very much not fun Mayhem. Hope you are feeling better.
<br />
Don't worry about us I am sure Peanuts can bot you if needed.
<br />
Be well.
<br />
~DA</p>Ooooo that sounds very much not fun Mayhem. Hope you are feeling better.
Don't worry about us I am sure Peanuts can bot you if needed.
Be well.
~DADevil's Advocate. (alias of PoorWanderingOne)2013-04-02T16:02:11ZRe: Forums: Play-by-Post: Hunger and Darkness - Reclaiming Tar-UrkathaErnst "Love" Lowfield (alias of PoorWanderingOne)https://paizo.com/campaigns/HungerInTheDarknessExpeditionToTheMinesOfZolurket/gameplay&page=49#24312013-04-02T15:58:28Z2013-04-02T15:58:28Z<p><span class=messageboard-ooc>round one continued</span>
<br />
<span class=messageboard-ooc>AoO- from prone. Attack dagger, flank, bless/light, prone target(converting the -4 AC to a +4 to hit) <span class="messageboard-dice">1d20 + 3 + 2 + 1 + 4 ⇒ (13) + 3 + 2 + 1 + 4 = 23</span>. Damage <span class="messageboard-dice">1d4 ⇒ 1</span>. Not likely sneak attack-able but if so <span class="messageboard-dice">2d6 ⇒ (6, 2) = 8</span></span></p>
<p>Rolling to his feet (drawing AoO) Love tries to find a vulnerable point.</p>
<p><span class=messageboard-ooc><b>round 2</b></span>
<br />
(assuming AoO did not splatter me)
<br />
Still trying to find something useful to stab.
<br />
<span class=messageboard-ooc>Attack dagger, flank, bless/light, prone target(converting the -4 AC to a +4 to hit) <span class="messageboard-dice">1d20 + 3 + 2 + 1 + 4 ⇒ (11) + 3 + 2 + 1 + 4 = 21</span>. Damage <span class="messageboard-dice">1d4 ⇒ 4</span>. Not likely sneak attack-able but if so <span class="messageboard-dice">2d6 ⇒ (2, 1) = 3</span></span></p>round one continued
AoO- from prone. Attack dagger, flank, bless/light, prone target(converting the -4 AC to a +4 to hit) [dice]1d20 +3 +2 +1 +4[/dice]. Damage [dice]1d4[/dice]. Not likely sneak attack-able but if so [dice]2d6[/dice]
Rolling to his feet (drawing AoO) Love tries to find a vulnerable point.
round 2
(assuming AoO did not splatter me)
Still trying to find something useful to stab.
Attack dagger, flank, bless/light, prone target(converting the -4 AC to a +4 to hit)...Ernst "Love" Lowfield (alias of PoorWanderingOne)2013-04-02T15:58:28ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion#362013-03-29T22:49:17Z2013-03-29T22:49:17Z<p>Right Skeleton gear Google spreadsheet under my alias. You should all be able to access and edit. Please let me know if there is a problem.</p>
<p>~Gear Monkey Hywel</p>
<p>PS: Dewn, Are the weapons and armor from the bag all medium sized?</p>Right Skeleton gear Google spreadsheet under my alias. You should all be able to access and edit. Please let me know if there is a problem.
~Gear Monkey Hywel
PS: Dewn, Are the weapons and armor from the bag all medium sized?Hywel Mawr (alias of PoorWanderingOne)2013-03-29T22:49:17ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion#352013-03-28T22:38:50Z2013-03-28T22:38:50Z<p>Well the potions and scrolls look likely. I don't expect much other magic. I do wounder about the silversmith gear though...</p>Well the potions and scrolls look likely. I don't expect much other magic. I do wounder about the silversmith gear though...Hywel Mawr (alias of PoorWanderingOne)2013-03-28T22:38:50ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion#332013-03-28T18:45:03Z2013-03-28T18:45:03Z<p>Loot from the big bag and some housekeeping</p>
<p>Loot by theme
<br />
[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>Housekeeping.
<br />
Proposed loot division rules:
<br />
(1)Take what you use, use what you take. Take what you think you will need or find useful. </p>
<p>(2)Don't hoard. Take only what you need. Someone else might need it too.</p>
<p>(3)Let the god's decide. If 2 or more folks want the same gear and cannot decide IC then all concerned roll d100 and the gear monkey or appointed unconcerned party rolls the die of their choice. If the Gear die is even high roll among the d100's takes the prize. If odd then low roll wins. Gear monkey die rolls after the d100 rolls have been posted.</p>
<p>(4)Cards on the table. Our individual equipment/loot lists are open to public inspection at all times.</p>
<p>(5)Report trouble immediately. If you feel something is inequitable either post or PM the gear monkey and it will be resolved ASAP.</p>
<p>I volunteer to be gear-monkey. I can keep a google doc or spreadsheet for loot & supply tracking. </p>
<p>Good idea?</p>Loot from the big bag and some housekeeping
Loot by theme
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
Housekeeping.
Proposed loot division rules:
(1)Take what you use, use what you take. Take what you think you will need or find useful.
(2)Don't hoard. Take only what you need. Someone else might need it too.
(3)Let the god's decide. If 2 or more folks want the same gear and cannot decide IC then all concerned roll d100 and the gear monkey...Hywel Mawr (alias of PoorWanderingOne)2013-03-28T18:45:03ZRe: Forums: Play-by-Post: A walk in the parkHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/gameplay&page=2#942013-03-28T17:42:40Z2013-03-28T17:42:40Z<p><b>"Well they weren't professionals. Wearing a ring is a sword fight is asking for fewer fingers..."</b></p>
<p>The bad is emptied.....</p>
<p><b>"Torag's adamant codpiece!"</b></p>
<p>Looking over the ocean of gear filling the landing...</p>
<p><b>"I do not know who these poor men were but I have never heard of bandits being so will equipped Mr. Blackwater.</b></p>
<p><span class=messageboard-ooc>Big Bag list copied to OOC thread for sharing out.</span></p>"Well they weren't professionals. Wearing a ring is a sword fight is asking for fewer fingers..."
The bad is emptied.....
"Torag's adamant codpiece!"
Looking over the ocean of gear filling the landing...
"I do not know who these poor men were but I have never heard of bandits being so will equipped Mr. Blackwater.
Big Bag list copied to OOC thread for sharing out.Hywel Mawr (alias of PoorWanderingOne)2013-03-28T17:42:40ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=60#29832013-03-28T16:15:41Z2013-03-28T16:15:41Z<p><span class=messageboard-ooc>Perception <span class="messageboard-dice">1d20 + 1 ⇒ (16) + 1 = 17</span> Hmmmmm</span></p>
<p>Once out of earshot/easy crossbow range.</p>
<p><b>"Well that was less than helpful. The man is either willingly or unknowingly killing the animals and painting the letters. Given what has happened at the prison I am leaning towards some kind of subtle possession. Exhaustion and unwarranted anger are solid signs."</b></p>
<p><b>However he will clearly not cooperate and we do not have the legal backing to force him. So we must attack the problem from the other side. The possessing entity likely came from the prison. Given what we have found so far it is likely to be the spirit of one of the 5 major prisoners. This means we go back to work. There must be something in that pile that will give us a lead on helping Mr. Gibs."</b></p>
<p><span class=messageboard-ooc>And back into the valley of death rode the 500.....or something like that .</span></p>Perception [dice]1d20+1[/dice] Hmmmmm
Once out of earshot/easy crossbow range.
"Well that was less than helpful. The man is either willingly or unknowingly killing the animals and painting the letters. Given what has happened at the prison I am leaning towards some kind of subtle possession. Exhaustion and unwarranted anger are solid signs."
However he will clearly not cooperate and we do not have the legal backing to force him. So we must attack the problem from the other side. The...Creel (alias of PoorWanderingOne)2013-03-28T16:15:41ZRe: Forums: Play-by-Post: [Savage Worlds] A Necessary Evil GameplayDevil's Advocate. (alias of PoorWanderingOne)https://paizo.com/campaigns/SavageWorldsANecessaryEvil/gameplay&page=8#3752013-03-28T16:13:41Z2013-03-28T16:13:41Z<p><span class=messageboard-ooc>Ah the manifold joys of small talk with sociopaths. Takes me back to to the halcyon days of high school....shudder</span></p>Ah the manifold joys of small talk with sociopaths. Takes me back to to the halcyon days of high school....shudderDevil's Advocate. (alias of PoorWanderingOne)2013-03-28T16:13:41ZRe: Forums: Play-by-Post: A walk in the parkHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/gameplay&page=2#922013-03-28T15:30:28Z2013-03-28T15:30:28Z<p><b>"They must have been fighting over the bag."</b>
<br />
Hywel says softly as he lays the bodies out and covers them in their cloaks.</p>
<p>DEWN: Age, race, and genders for the corpses? Any indication of how long they have been dead? Liquid blood, still warm vs. dry blood, rotting stench and cloudy eyes. Any armor or gear other than the swords? Uniforms or other insignia? Pockets? Rings or jewelry? Taking 20 on any Perception check since we appear to have the time. Total 21.</p>
<p>DEWN: Re. those torches in the bag from the beach. Can they be dried out and used or are they firewood at this point?</p>"They must have been fighting over the bag."
Hywel says softly as he lays the bodies out and covers them in their cloaks.
DEWN: Age, race, and genders for the corpses? Any indication of how long they have been dead? Liquid blood, still warm vs. dry blood, rotting stench and cloudy eyes. Any armor or gear other than the swords? Uniforms or other insignia? Pockets? Rings or jewelry? Taking 20 on any Perception check since we appear to have the time. Total 21.
DEWN: Re. those torches in the...Hywel Mawr (alias of PoorWanderingOne)2013-03-28T15:30:28ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=60#29732013-03-27T21:25:36Z2013-03-27T21:25:36Z<p><i>"...oh dear." </i></p>
<p><b>"Oh my, look at the time! We should be off to do that thing we were going to do..... you know that thing we were doing rather than bothering this nice man."</b></p>
<p>Creel is the worst liar ever......</p>"...oh dear."
"Oh my, look at the time! We should be off to do that thing we were going to do..... you know that thing we were doing rather than bothering this nice man."
Creel is the worst liar ever......Creel (alias of PoorWanderingOne)2013-03-27T21:25:36ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=60#29652013-03-26T19:14:33Z2013-03-26T19:14:33Z<p>Creel barely manages to strangle the smile brought on by the shoe comment.
<br />
Somehow he manages to turn it into a welcoming smile directed at Mr. Gibs.</p>Creel barely manages to strangle the smile brought on by the shoe comment.
Somehow he manages to turn it into a welcoming smile directed at Mr. Gibs.Creel (alias of PoorWanderingOne)2013-03-26T19:14:33ZRe: Forums: Play-by-Post Discussion: [OOC] Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/discussion&page=26#12852013-03-26T17:42:52Z2013-03-26T17:42:52Z<p>Yes Valen is back!</p>Yes Valen is back!Creel (alias of PoorWanderingOne)2013-03-26T17:42:52ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion#312013-03-21T23:49:44Z2013-03-21T23:49:44Z<p>As soon as Hywel notices the problem he will offer, mind you there is the sack under the bodies so the problem may have just been solved.</p>As soon as Hywel notices the problem he will offer, mind you there is the sack under the bodies so the problem may have just been solved.Hywel Mawr (alias of PoorWanderingOne)2013-03-21T23:49:44ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion#302013-03-21T20:10:29Z2013-03-21T20:10:29Z<div class="messageboard-quotee">Calas Dermain wrote:</div><blockquote> I thank you for your offer Master Hywel... </blockquote><p>Welcome..
<p>Course taking the scroll case means you are mapping, that is why I am carrying the case, ink, and paper after all. Pity the mapmakers kit and compass are in the APG and out of reach.</p>Calas Dermain wrote:I thank you for your offer Master Hywel...
Welcome.. Course taking the scroll case means you are mapping, that is why I am carrying the case, ink, and paper after all. Pity the mapmakers kit and compass are in the APG and out of reach.Hywel Mawr (alias of PoorWanderingOne)2013-03-21T20:10:29ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion#282013-03-21T19:51:31Z2013-03-21T19:51:31Z<p>I am kind of worried on this issue myself. Mind you I am also intrigued by the idea of a long crawl where every torch and ration is valuable.</p>
<p>Btw Calas Hywel has a spare sack if you need to keep stuff in. He even has a scroll case he could be talked out of.</p>I am kind of worried on this issue myself. Mind you I am also intrigued by the idea of a long crawl where every torch and ration is valuable.
Btw Calas Hywel has a spare sack if you need to keep stuff in. He even has a scroll case he could be talked out of.Hywel Mawr (alias of PoorWanderingOne)2013-03-21T19:51:31ZRe: Forums: Play-by-Post: A walk in the parkHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/gameplay&page=2#812013-03-21T19:47:34Z2013-03-21T19:47:34Z<p><span class=messageboard-ooc>To all: I am assuming we met/introduced ourselves on the boat. Kosher?</span></p>
<p>Pausing a moment to raise an eyebrow at the apparently angry Gnome, Hywel speaks in a soft and friendly tone.</p>
<p><b>"Looks to be just the two ways out, Mr. Blackwater. One to the beach and the other that door."</b> Hywel indicates the large door with a nod.</p>
<p><b>"I haven't checked it yet but anything coming through would give us warning. Though you are welcome to barricade it should that be your fancy."</b></p>
<p>Once the investigation of the bodies is finished.</p>
<p><b>"What say we move this unfortunate pair up to the cave. They are not too bad now but in a short time they will cease to be pleasant company."</b></p>
<p>Hywel rises and dusts off his hands. <b>"Mr. Axehand? If you would lend your muscle to this endeavor we will be done quickly. If Mr. Blackwater or Mr. Dermain would be so kind as to join us with their arcane light? Perhaps we could gather the other dead from the beach at the same time. I am sure their families would appreciate the effort."</b></p>To all: I am assuming we met/introduced ourselves on the boat. Kosher?
Pausing a moment to raise an eyebrow at the apparently angry Gnome, Hywel speaks in a soft and friendly tone.
"Looks to be just the two ways out, Mr. Blackwater. One to the beach and the other that door." Hywel indicates the large door with a nod.
"I haven't checked it yet but anything coming through would give us warning. Though you are welcome to barricade it should that be your fancy."
Once the investigation of the...Hywel Mawr (alias of PoorWanderingOne)2013-03-21T19:47:34ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion#262013-03-21T17:34:11Z2013-03-21T17:34:11Z<p>DEWN: Re. those torches in the bag. Can they be dried out and used or are they firewood at this point?</p>DEWN: Re. those torches in the bag. Can they be dried out and used or are they firewood at this point?Hywel Mawr (alias of PoorWanderingOne)2013-03-21T17:34:11ZRe: Forums: Play-by-Post: A walk in the parkHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/gameplay&page=2#782013-03-21T17:14:28Z2013-03-21T17:14:28Z<p>Hywel follows the Gnome down the stairs.
<br />
Softly: <b>"That sack looks a little heavy for you. If you like I can take it. A little more won't matter with the steel and seawater I'm already lugging."</b> </p>
<p>On reaching Coen brothers landing. </p>
<p>Quietly:<b>"Hello again, looks like we are the only one to make it. There are bodies on the beach. Maybe we should bring them into the cave so the tide does not carry them away. "</b> </p>
<p><b>"Thought I smelled blood"</b>
<br />
Hywel kneels by the corpses and examines them.
<br />
...
<br />
<b>"Friends of yours?"</b></p>
<p><span class=messageboard-ooc>DEWN: Age, race, and genders for the corpses? Any indication of how long they have been dead? Liquid blood, still warm vs. dry blood, rotting stench and cloudy eyes. Any armor or gear other than the swords? Uniforms or other insignia? Pockets/ Rings or jewelry? Taking 20 on any Perception check since we appear to have the time. Total 21.</span></p>Hywel follows the Gnome down the stairs.
Softly: "That sack looks a little heavy for you. If you like I can take it. A little more won't matter with the steel and seawater I'm already lugging."
On reaching Coen brothers landing.
Quietly:"Hello again, looks like we are the only one to make it. There are bodies on the beach. Maybe we should bring them into the cave so the tide does not carry them away. "
"Thought I smelled blood"
Hywel kneels by the corpses and examines them.
...
"Friends of...Hywel Mawr (alias of PoorWanderingOne)2013-03-21T17:14:28ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion#252013-03-30T13:49:29Z2013-03-21T16:45:29Z<div class="messageboard-quotee">Chromie Blackwater wrote:</div><blockquote> Hywel, I think you're mistaking my lack of knowledge about Play by Post as my not having anything. I've got my equipment, spells, etc outlined in the recruitment thread for when I posted my character. Is there anywhere in particular that I'm supposed to put that stuff? I just kind of figured that as things changed it would be updated and thrown into this discussion thread or something. </blockquote><p>Aha! I was hoping that was the issue. The discussion thread is a viable place for such things but it is pretty easy to loose things there. At least I tend to.
<p>Under the alias generally works better, at least for me, as there is no need to search through pages of discussion thread to see if you purchased that sewing thread that suddenly became vital six months into the game. Under the alias is also a great place to keep things like feats and spells known that do not change all that often. I have even seen spontaneous casters, like bards, keep notes about the spells there as well. Thinks like range, area of effect, damage, DC and save type, etc. That way they do not need to look up say, grease, to know that as a 2nd level caster the range is now 30' and it lasts for 2 minutes. </p>
<p>From a GM standpoint having everything under the alias also makes it MUCH easier to keep track of party resources. Things like "Do I really want to toss something with DR5/magic at them? Does anyone even have a magic weapon?"</p>
<p>Mind you this is all just friendly advice. If keeping info in the discussion thread works for you then more power to you.</p>
<p>~Hywel</p>Chromie Blackwater wrote:Hywel, I think you're mistaking my lack of knowledge about Play by Post as my not having anything. I've got my equipment, spells, etc outlined in the recruitment thread for when I posted my character. Is there anywhere in particular that I'm supposed to put that stuff? I just kind of figured that as things changed it would be updated and thrown into this discussion thread or something.
Aha! I was hoping that was the issue. The discussion thread is a viable place for...Hywel Mawr (alias of PoorWanderingOne)2013-03-21T16:45:29ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion#242013-03-21T16:28:54Z2013-03-21T16:28:54Z<div class="messageboard-quotee">Shaldar Xan wrote:</div><blockquote><p> all clothed now. I feel much better. even have a long bow to shoot you with Hywel is you look at me again like that.</p>
<p>smile </blockquote><p>Hmmm remind me to put deflect arrow on the feat list.
<p>:7)</p>
<p>~H</p>Shaldar Xan wrote:all clothed now. I feel much better. even have a long bow to shoot you with Hywel is you look at me again like that.
smile
Hmmm remind me to put deflect arrow on the feat list. :7)
~HHywel Mawr (alias of PoorWanderingOne)2013-03-21T16:28:54ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion#202013-03-20T17:51:22Z2013-03-20T17:51:22Z<p>Cool.</p>
<p>I have never played/seen played a fire mage. Looks to be fun. There are some nice spells in the school. Have you played one before?</p>
<p>~H</p>Cool.
I have never played/seen played a fire mage. Looks to be fun. There are some nice spells in the school. Have you played one before?
~HHywel Mawr (alias of PoorWanderingOne)2013-03-20T17:51:22ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion#182013-03-20T17:34:56Z2013-03-20T17:34:56Z<p>So Shaldar. I was taking a look at your character sheet and I could not help but notice that you have Empower spell. You realize you will not be able to use that feat until 3rd level right?</p>
<p>It is a cool feat esp. for the more vigorous casters but carrying it for two levels before you can use it on cantrips is a heavy load.</p>
<p>Forgive me if this is stepping over a line. Your character and all but it seemed unusual.</p>
<p>Hopefully not annoying
<br />
~H</p>So Shaldar. I was taking a look at your character sheet and I could not help but notice that you have Empower spell. You realize you will not be able to use that feat until 3rd level right?
It is a cool feat esp. for the more vigorous casters but carrying it for two levels before you can use it on cantrips is a heavy load.
Forgive me if this is stepping over a line. Your character and all but it seemed unusual.
Hopefully not annoying
~HHywel Mawr (alias of PoorWanderingOne)2013-03-20T17:34:56ZRe: Forums: Play-by-Post Discussion: Second Darkness pbp DiscussionHywel Mawr (alias of PoorWanderingOne)https://paizo.com/campaigns/TheMotherOfAllDungeons/discussion#172013-03-20T17:02:03Z2013-03-20T17:02:03Z<p>No need to dress on my account. >Waggles eyebrows< </p>
<p>Pity one gets to say that so rarely....</p>
<p>;7)
<br />
~H</p>No need to dress on my account. >Waggles eyebrows<
Pity one gets to say that so rarely....
;7)
~HHywel Mawr (alias of PoorWanderingOne)2013-03-20T17:02:03ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=59#29442013-03-19T20:46:47Z2013-03-19T20:46:47Z<p><b>"I echo Vaghn's caution. Remember the sheriff asked us not to antagonize the old man unduly. This hut is none too tightly built, can you sniff out any unnaturalness through the wood? No need to wake Mr. Gibbs if you can."</b> </p>
<p><span class=messageboard-ooc>Trying as well. Det evil getting anything?{</span></p>"I echo Vaghn's caution. Remember the sheriff asked us not to antagonize the old man unduly. This hut is none too tightly built, can you sniff out any unnaturalness through the wood? No need to wake Mr. Gibbs if you can."
Trying as well. Det evil getting anything?{Creel (alias of PoorWanderingOne)2013-03-19T20:46:47ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=59#29352013-03-15T19:55:31Z2013-03-15T19:55:31Z<p>To Mr. Garn once we reach the statue but before we get close.
<br />
<b>"We should hold here sir. We would not want to muddy any tracks."</b>
<br />
Creel is grave in both voice and face.</p>To Mr. Garn once we reach the statue but before we get close.
"We should hold here sir. We would not want to muddy any tracks."
Creel is grave in both voice and face.Creel (alias of PoorWanderingOne)2013-03-15T19:55:31ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=59#29272013-03-13T17:32:27Z2013-03-13T17:32:27Z<p>Creel simply follows in Alexa's wake.</p>
<p><i>That woman would make a mighty fine Paladin. There is steel in her for all the twigs in her hair.</i></p>Creel simply follows in Alexa's wake.
That woman would make a mighty fine Paladin. There is steel in her for all the twigs in her hair.Creel (alias of PoorWanderingOne)2013-03-13T17:32:27ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=59#29092013-03-11T20:07:36Z2013-03-11T20:07:36Z<p>Creel smiles and waits for the residents to speak.</p>Creel smiles and waits for the residents to speak.Creel (alias of PoorWanderingOne)2013-03-11T20:07:36ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=58#28992013-03-09T01:40:46Z2013-03-08T20:16:37Z<p><span class=messageboard-ooc>I would have got away with it if it weren't for you blasted rutabagas!" </span></p>I would have got away with it if it weren't for you blasted rutabagas!"Creel (alias of PoorWanderingOne)2013-03-08T20:16:37ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=58#28922013-03-07T21:14:17Z2013-03-07T21:14:17Z<p><b>"We can at least take a look on the way. Might be useful, might not. Only one way to know."</b></p>
<p><span class=messageboard-ooc>Off to annoy the locals!</span></p>"We can at least take a look on the way. Might be useful, might not. Only one way to know."
Off to annoy the locals!Creel (alias of PoorWanderingOne)2013-03-07T21:14:17ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=58#28822013-03-06T18:20:34Z2013-03-06T18:20:34Z<p>Creel smiles grimly <b>"I am becoming more and more inclined to spend a night at that statue and see just who our mystery artist is. However there appears to be a more pressing issue.
<br />
Was the goat stolen or taken by an animal? I would hate to see a repeat of the wolf attacks."</b></p>Creel smiles grimly "I am becoming more and more inclined to spend a night at that statue and see just who our mystery artist is. However there appears to be a more pressing issue.
Was the goat stolen or taken by an animal? I would hate to see a repeat of the wolf attacks."Creel (alias of PoorWanderingOne)2013-03-06T18:20:34ZRe: Forums: Play-by-Post Discussion: [OOC] Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/discussion&page=26#12752013-03-05T17:43:14Z2013-03-05T17:43:14Z<div class="messageboard-quotee">TheReplacementGM wrote:</div><blockquote> That's the <b>spirit</b>. </blockquote><p>•rim shot•
<p>I am in full agreement and look forward to Creel being revealed as the Whispering Tyrant in a wacky Scobbie-Do ending complete with musical number.</p>TheReplacementGM wrote:That's the spirit.
*rim shot* I am in full agreement and look forward to Creel being revealed as the Whispering Tyrant in a wacky Scobbie-Do ending complete with musical number.Creel (alias of PoorWanderingOne)2013-03-05T17:43:14ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=58#28642013-03-05T01:05:35Z2013-03-05T01:05:35Z<p><b>"Perhaps hitting the main door today would be best. If what is in there can plan they would expect us to return via the upper hall."</b> Opines the paladin</p>
<div class="messageboard-quotee">Tharnik of Clan Black Sun wrote:</div><blockquote> Tharnik looks at Creel and says, •• spoiler omitted •• </blockquote><p>[Spoiler omitted]"Perhaps hitting the main door today would be best. If what is in there can plan they would expect us to return via the upper hall." Opines the paladin
Tharnik of Clan Black Sun wrote:Tharnik looks at Creel and says, ** spoiler omitted **
[Spoiler omitted]Creel (alias of PoorWanderingOne)2013-03-05T01:05:35ZRe: Forums: Play-by-Post Discussion: [OOC] Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/discussion&page=26#12572013-02-28T22:21:11Z2013-02-28T22:21:11Z<p>No excuse here. Just lazy and depressed. <i> Life. Loathe it or ignore it. You can't like it.</i></p>
<p>:7)</p>No excuse here. Just lazy and depressed. Life. Loathe it or ignore it. You can't like it.
:7)Creel (alias of PoorWanderingOne)2013-02-28T22:21:11ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=58#28552013-02-28T22:15:14Z2013-02-28T22:15:14Z<div class="messageboard-quotee">Alexa Grunwald wrote:</div><blockquote> Alexa looks up from the piece of toast she was about to bite: <b>Miss Kendra. You do not need to accompany us if you believe it would endanger you. There is much research to be done in town as well. Perhaps you could research your father's books to determine whether there is any more information on these five criminals who were there at the end. Then the rest of us can return and see what that main level of the prison holds.</b></blockquote><p><b>"I concur with Alexa. If you and Tharnik would remain here while we brave the prison my mind at least would be easier."</b>
<p><b>"Oh, thank you Smith."</b> Creel says as he accepts a plate of eggs and hash. </p>
<p><span class=messageboard-ooc>So back to the pile? Or a side trip to see if more holy water is available?</span></p>Alexa Grunwald wrote:Alexa looks up from the piece of toast she was about to bite: Miss Kendra. You do not need to accompany us if you believe it would endanger you. There is much research to be done in town as well. Perhaps you could research your father's books to determine whether there is any more information on these five criminals who were there at the end. Then the rest of us can return and see what that main level of the prison holds.
"I concur with Alexa. If you and Tharnik would...Creel (alias of PoorWanderingOne)2013-02-28T22:15:14ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=57#28392013-02-19T16:52:45Z2013-02-19T16:52:45Z<p><span class=messageboard-ooc>If Kendra is still injured Creel will use his final LOH on her. Otherwise Tharnik, any other players in order of injury or finally himself will get the energy. LOH <span class="messageboard-dice">1d6 ⇒ 4</span> </span></p>
<p>Creel joins Alexa in checking out the house before removing his armor, dousing himself with rain water, the bath being taken. Now not quite as smelly Creel heads for the kitchen to scramble up a slapdash meal of oats, eggs and whatever fruits and veggies the larder can contribute.</p>
<p><b>"Right everyone eat up. It's not grand but you will sleep better on a full stomach."</b></p>
<p>After the meal Creel will ask Tharnik to wake him for second watch.</p>
<p><span class=messageboard-ooc>Who wants the morning shift?</span></p>If Kendra is still injured Creel will use his final LOH on her. Otherwise Tharnik, any other players in order of injury or finally himself will get the energy. LOH [dice]1d6[/dice]
Creel joins Alexa in checking out the house before removing his armor, dousing himself with rain water, the bath being taken. Now not quite as smelly Creel heads for the kitchen to scramble up a slapdash meal of oats, eggs and whatever fruits and veggies the larder can contribute.
"Right everyone eat up. It's...Creel (alias of PoorWanderingOne)2013-02-19T16:52:45ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=57#28212013-02-14T20:57:48Z2013-02-14T20:57:48Z<p><b>"Pharasma's grace has been the only thing letting us pass these 'Haunts'. If her servant is tired then it is time to go home and tend to our wounded. "</b></p>
<p>To Alexa: "I am loathe to test those waters at less that our full strength. The idea of possession and deep water inspire caution." </p>
<p><span class=messageboard-ooc> Also not hurt, much, but only one LOH left. Could bolster Valen and make our way to the main door rather than going back upstairs. Slightly risky but it would mean more of this place explored. Alternately we could bug out the way we came and then come in the front door next time. Creel will follow either way.</span></p>"Pharasma's grace has been the only thing letting us pass these 'Haunts'. If her servant is tired then it is time to go home and tend to our wounded. "
To Alexa: "I am loathe to test those waters at less that our full strength. The idea of possession and deep water inspire caution."
Also not hurt, much, but only one LOH left. Could bolster Valen and make our way to the main door rather than going back upstairs. Slightly risky but it would mean more of this place explored. Alternately we...Creel (alias of PoorWanderingOne)2013-02-14T20:57:48ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=57#28122013-02-13T23:49:25Z2013-02-13T23:49:25Z<p><b>"Father Charlatan, the Lopper, the Mosswater Marauder, the Piper of Illlmarsh, and the Splatter Man. We have seen two of these and survived them but I do not want to meet the other just yet. I think finding the quickest route to the front door would serve us best."</b></p>"Father Charlatan, the Lopper, the Mosswater Marauder, the Piper of Illlmarsh, and the Splatter Man. We have seen two of these and survived them but I do not want to meet the other just yet. I think finding the quickest route to the front door would serve us best."Creel (alias of PoorWanderingOne)2013-02-13T23:49:25ZRe: Forums: Play-by-Post Discussion: [OOC] Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/discussion&page=25#12502013-02-08T22:35:50Z2013-02-08T22:35:50Z<div class="messageboard-quotee">Alexa Grunwald wrote:</div><blockquote> You guys are all good. Keep playing your characters as you enjoy them. I think we have a fairly good group of anti-undead fighters at this point with a fair mix of melee and divine. We are a little weak on the arcane, but hopefully that will not cause us to much pain. </blockquote><p>I think between the Bard (1/2 arcane at least) the Summoner (2/3 arcane basically an arcane druid really) and the Druid (1/4 arcane? There are some NICE non clerical type spells on the druid list) I think we are solid on the arcane front.
<p>If anything we are short on the hitting things with sticks front. But Creel, Smith, and Alexa's companion will be quite mighty once the buffs start flowing.</p>Alexa Grunwald wrote:You guys are all good. Keep playing your characters as you enjoy them. I think we have a fairly good group of anti-undead fighters at this point with a fair mix of melee and divine. We are a little weak on the arcane, but hopefully that will not cause us to much pain.
I think between the Bard (1/2 arcane at least) the Summoner (2/3 arcane basically an arcane druid really) and the Druid (1/4 arcane? There are some NICE non clerical type spells on the druid list) I think...Creel (alias of PoorWanderingOne)2013-02-08T22:35:50ZRe: Forums: Play-by-Post Discussion: [OOC] Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/discussion&page=25#12472013-02-08T16:37:27Z2013-02-08T16:37:27Z<p>You are both quite competent as far as I am concerned. There is a great deal more to this AP than bollixing a few haunts. </p>
<p><looks forward in dread></p>You are both quite competent as far as I am concerned. There is a great deal more to this AP than bollixing a few haunts.Creel (alias of PoorWanderingOne)2013-02-08T16:37:27ZRe: Forums: Play-by-Post Discussion: [OOC] Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/discussion&page=25#12422013-02-06T23:51:56Z2013-02-06T23:51:56Z<p>So not sure if this is too meta-gaming but Creel is good to keep going.
<br />
Plenty of hp but only one LOH left.</p>
<p>How are the rest of you?</p>So not sure if this is too meta-gaming but Creel is good to keep going.
Plenty of hp but only one LOH left.
How are the rest of you?Creel (alias of PoorWanderingOne)2013-02-06T23:51:56ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=56#27932013-02-06T23:48:21Z2013-02-06T23:48:21Z<p><b>"That was the skeleton from upstairs."</b> Creel states obviously. <b>"But he has more chains on him now?"</b></p>
<p>Shaking his to clear disordered thoughts Creel Speaks to Madame Lorrimer.</p>
<p><b>"I thank you for your trust, it is a precious thing. I only hope I live so to deserve it."</b></p>
<p>More business-like
<br />
<b>"You are correct, wise Alexa. This ruin must be cleaned and the darkness infesting it driven out to shrivel in the light." </b></p>"That was the skeleton from upstairs." Creel states obviously. "But he has more chains on him now?"
Shaking his to clear disordered thoughts Creel Speaks to Madame Lorrimer.
"I thank you for your trust, it is a precious thing. I only hope I live so to deserve it."
More business-like
"You are correct, wise Alexa. This ruin must be cleaned and the darkness infesting it driven out to shrivel in the light."Creel (alias of PoorWanderingOne)2013-02-06T23:48:21ZRe: Forums: Play-by-Post: Jörmungandr's Carrion CrownCreel (alias of PoorWanderingOne)https://paizo.com/campaigns/JayesCarrionCrown/gameplay&page=56#27882013-02-04T19:01:45Z2013-02-04T19:01:45Z<p>[Spoiler omitted]</p>
<p>Creel walks with Smith when Smith retrieves the hammer. Creel takes the opportunity to retrieve his axe and re-hang his weapons in their usual places.</p>[Spoiler omitted]
Creel walks with Smith when Smith retrieves the hammer. Creel takes the opportunity to retrieve his axe and re-hang his weapons in their usual places.Creel (alias of PoorWanderingOne)2013-02-04T19:01:45ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=12#5702013-01-14T18:06:53Z2013-01-14T18:06:53Z<p>Just waiting to get approved for membership on the boards. Account Name GreenLama if you have a pipeline to the powers that be.</p>
<p>~PWO</p>Just waiting to get approved for membership on the boards. Account Name GreenLama if you have a pipeline to the powers that be.
~PWODoctor Fate (alias of PoorWanderingOne)2013-01-14T18:06:53ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=12#5662013-01-10T21:06:58Z2013-01-10T21:06:58Z<p>To be honest the FM options just sounded nifty. They can be forgotten.</p>
<p>I did notice what may be a small error in the Lamas stats. In order to change class the Lama needs a 16 in either Str or Int. Unless I am missing something. Perhaps that 16 in wisdom belongs somewhere else? </p>
<p>Did you consider giving the group a lesser or even a greater Wand with the needed cure spells? A lesser wand with Cure 1 would do the job at least with out of combat healing as Jade could memorize the cure spell as needed. Mind you I am not sure that tricksters can use wands. They do not have access to read magic but I suppose they could rely on trial and error to find what in in the wand.</p>
<p>Also. What class did the Lama leave? Was he a Fighter who became a Trickster, which would fit the explorer gets mystic training story-line or a Trickster who adapted to the rough and tumble world by becoming a fighter? If I have a vote I am for the Fighter being the first class assuming I am not missing the multiclassing rules somewhere. </p>
<p>And finally Ouch! Were tricksters meant to have no save bonuses?</p>
<p>I am really Liking the Green Lama</p>To be honest the FM options just sounded nifty. They can be forgotten.
I did notice what may be a small error in the Lamas stats. In order to change class the Lama needs a 16 in either Str or Int. Unless I am missing something. Perhaps that 16 in wisdom belongs somewhere else?
Did you consider giving the group a lesser or even a greater Wand with the needed cure spells? A lesser wand with Cure 1 would do the job at least with out of combat healing as Jade could memorize the cure spell as...Doctor Fate (alias of PoorWanderingOne)2013-01-10T21:06:58ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=12#5642013-01-10T18:32:13Z2013-01-10T18:32:13Z<p>The Jade Lama looks good but you still have the CLW issue.</p>
<p>Perhaps remove the Seance ability to add the Cure spells to the list along with the Fighting man options in the same Trophy case? I think "Lucky" and "Martial arts" fit the Lama but I am cautious to request that the rules be altered for my benefit.</p>The Jade Lama looks good but you still have the CLW issue.
Perhaps remove the Seance ability to add the Cure spells to the list along with the Fighting man options in the same Trophy case? I think "Lucky" and "Martial arts" fit the Lama but I am cautious to request that the rules be altered for my benefit.Doctor Fate (alias of PoorWanderingOne)2013-01-10T18:32:13ZRe: Forums: Play-by-Post: Shadow of the Runelords GameplayMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowOfTheRunelords/gameplay&page=2#802013-01-09T23:21:17Z2013-01-09T23:21:17Z<p>Unfortunately I also have to wander into the sunset. Real life can be difficult at times. Enjoy the game.</p>Unfortunately I also have to wander into the sunset. Real life can be difficult at times. Enjoy the game.Malcolm d'Varre (alias of PoorWanderingOne)2013-01-09T23:21:17ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=12#5602013-01-09T23:00:36Z2013-01-09T23:00:36Z<p>That sounds like they changed him to a Superhero not a lesser powered M-u. But then a read of the Green Lama's Wikipedia page makes him sound more like a super as well. Sigh.</p>That sounds like they changed him to a Superhero not a lesser powered M-u. But then a read of the Green Lama's Wikipedia page makes him sound more like a super as well. Sigh.Doctor Fate (alias of PoorWanderingOne)2013-01-09T23:00:36ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=12#5582013-01-09T19:36:26Z2013-01-09T19:36:26Z<p>I don't think Fate could work as lower powered. Minion to the lords of law and all. Perhaps a lower powered mystic. The green Lama? Though he appears to be a Mystery Man/Magic user or even a f/mu.</p>I don't think Fate could work as lower powered. Minion to the lords of law and all. Perhaps a lower powered mystic. The green Lama? Though he appears to be a Mystery Man/Magic user or even a f/mu.Doctor Fate (alias of PoorWanderingOne)2013-01-09T19:36:26ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=26#12672013-01-08T18:26:37Z2013-01-08T18:26:37Z<p>Again Dr. Fates voice issues from both the elemental and his own mouth.</p>
<p><b>"Stop. Do not approach the sphere. It is nothing, an insult, an abomination, a wound in reality. It is safe enough so long as nothing comes near. Ignore it. If it moves towards you, run."</b></p>
<p><span class=messageboard-ooc>Not sure how to control the sphere but since it seems someone else is Dr. Fate may not have a choice. Can control of the sphere be wrested away while maintaining the elemental? Or is that more than what one can do while concentrating?</span></p>Again Dr. Fates voice issues from both the elemental and his own mouth.
"Stop. Do not approach the sphere. It is nothing, an insult, an abomination, a wound in reality. It is safe enough so long as nothing comes near. Ignore it. If it moves towards you, run."
Not sure how to control the sphere but since it seems someone else is Dr. Fate may not have a choice. Can control of the sphere be wrested away while maintaining the elemental? Or is that more than what one can do while concentrating?Doctor Fate (alias of PoorWanderingOne)2013-01-08T18:26:37ZRe: Forums: Recruitment: Kingmaker: Welcome to Free Roaming.Caelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/KingmakerWelcomeToFreeRoaming/recruiting&page=3#1312013-01-07T18:14:01Z2013-01-07T18:14:01Z<p>Background updated. <span class=messageboard-ooc>(Now with extra plot hooks!)</span></p>
<p>Crunch and gear vaguely/largely done.</p>Background updated. (Now with extra plot hooks!)
Crunch and gear vaguely/largely done.Caelius Nicos (alias of PoorWanderingOne)2013-01-07T18:14:01ZRe: Forums: Recruitment: Kingmaker: Welcome to Free Roaming.Caelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/KingmakerWelcomeToFreeRoaming/recruiting&page=2#622013-01-04T19:41:23Z2013-01-04T19:41:23Z<div class="messageboard-quotee">Tassadan wrote:</div><blockquote>"@Caelius Nicos: Your story’s good, but a bit choppy. You have a good character and build, all you need to do is polish him up and make him shine."</blockquote><p>Choppy? Do you mean the rough story in the post or the full background under the alias? Will work on polishing background and crunch.Tassadan wrote:"@Caelius Nicos: Your story’s good, but a bit choppy. You have a good character and build, all you need to do is polish him up and make him shine."
Choppy? Do you mean the rough story in the post or the full background under the alias? Will work on polishing background and crunch.Caelius Nicos (alias of PoorWanderingOne)2013-01-04T19:41:23ZRe: Forums: Recruitment: Kingmaker: Welcome to Free Roaming.Caelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/KingmakerWelcomeToFreeRoaming/recruiting&page=2#592013-01-04T17:17:50Z2013-01-04T17:17:50Z<p>Tossing my somewhat creased and stained hat in the ring. All info under alias but here is the short version.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p>Thank you for your consideration.</p>Tossing my somewhat creased and stained hat in the ring. All info under alias but here is the short version.
[Spoiler omitted]
[Spoiler omitted]
Thank you for your consideration.Caelius Nicos (alias of PoorWanderingOne)2013-01-04T17:17:50ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=26#12612013-01-02T18:54:51Z2013-01-02T18:54:51Z<p>Dr. Fate's voice is distant and distracted. Seeming to come from both the elemental and his own throat.</p>
<p><i>"Smash the wall."</i></p>
<p>The elemental's fists begin reducing the south wall to powder.</p>Dr. Fate's voice is distant and distracted. Seeming to come from both the elemental and his own throat.
"Smash the wall."
The elemental's fists begin reducing the south wall to powder.Doctor Fate (alias of PoorWanderingOne)2013-01-02T18:54:51ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=12#5542013-01-02T17:08:34Z2013-01-02T17:08:34Z<p>What is their level range and who are they?</p>What is their level range and who are they?Doctor Fate (alias of PoorWanderingOne)2013-01-02T17:08:34ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=11#5492012-12-31T22:03:26Z2012-12-31T22:03:26Z<p>Sorry for the delay. Leaning strongly towards summoning the 16hd earth elemental and just having it wreck it's way through. Wrecks as a 14th level superhero which really means as a 9th level superhero because that is where the table tops out. Still that means walking through solid rock walls on a 10. The spell depends on the casters concentration but this term is not defined in the rules.
<br />
What can one do while maintaining enough concentration to prevent several tons of angry rock from squishing one like a bug?</p>Sorry for the delay. Leaning strongly towards summoning the 16hd earth elemental and just having it wreck it's way through. Wrecks as a 14th level superhero which really means as a 9th level superhero because that is where the table tops out. Still that means walking through solid rock walls on a 10. The spell depends on the casters concentration but this term is not defined in the rules.
What can one do while maintaining enough concentration to prevent several tons of angry rock from...Doctor Fate (alias of PoorWanderingOne)2012-12-31T22:03:26ZRe: Forums: Recruitment: Legacy of Fire Recruitment thread.Durant (alias of PoorWanderingOne)https://paizo.com/campaigns/TheSandsOfFate/recruiting&page=2#752012-12-31T21:44:12Z2012-12-31T21:44:12Z<p>Withdrawing my application. Life happened. Have a good game.</p>Withdrawing my application. Life happened. Have a good game.Durant (alias of PoorWanderingOne)2012-12-31T21:44:12ZRe: Forums: Recruitment: Legacy of Fire Recruitment thread.Durant (alias of PoorWanderingOne)https://paizo.com/campaigns/TheSandsOfFate/recruiting#362012-12-27T20:44:44Z2012-12-27T20:44:44Z<p>Dotting for interest.</p>
<p>Considering a <b>LG</b> <b>Monk</b> of the dawnflower with the <b>Master of Many styles</b> archetype and the <b>Reclaiming your Roots trait.</b> Taking the masterwork weapon option from the trait and burning a feat to have a masterwork flind-bar. Sub-optimal I know but hey, Monk with a flind-bar! And besides I like the finding a home aspect of the trait. Adventurers are all to often and all to rightly considered wandering murderous hobos. Rebuilding Kelmarane is a lovely long-tern goal to strive for.</p>Dotting for interest.
Considering a LG Monk of the dawnflower with the Master of Many styles archetype and the Reclaiming your Roots trait. Taking the masterwork weapon option from the trait and burning a feat to have a masterwork flind-bar. Sub-optimal I know but hey, Monk with a flind-bar! And besides I like the finding a home aspect of the trait. Adventurers are all to often and all to rightly considered wandering murderous hobos. Rebuilding Kelmarane is a lovely long-tern goal to strive...Durant (alias of PoorWanderingOne)2012-12-27T20:44:44ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=11#5452012-12-24T19:03:44Z2012-12-24T19:03:44Z<p>The polymorph spell leaves the editor great latitude as to what abilities come with any given form. I thought there was decent chance the wrecking might come with the earth elemental given the granite fists and strength. I figured Dr. Fate would know do I thought I would check in before moving on. I was not expecting you to bend the rules. I am sorry if it came across that way.</p>The polymorph spell leaves the editor great latitude as to what abilities come with any given form. I thought there was decent chance the wrecking might come with the earth elemental given the granite fists and strength. I figured Dr. Fate would know do I thought I would check in before moving on. I was not expecting you to bend the rules. I am sorry if it came across that way.Doctor Fate (alias of PoorWanderingOne)2012-12-24T19:03:44ZRe: Forums: Recruitment: Rise of the Runelords - Anniversary EditionOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/GMZimmersRiseOfTheRunelordsAnniversaryEdition/recruiting#362012-12-21T22:57:06Z2012-12-21T22:57:06Z<p>Hello submitting Occa For your edification and entertainment. A friendly if akward wandering priest of Gorza late of the fine vessel <i>Tears of home</i>. He has come to Sandpoint to see the new cathedral and to learn what Gorza has to tell him about the land.</p>
<p>All information under the alias. Taking the student of faith trait</p>Hello submitting Occa For your edification and entertainment. A friendly if akward wandering priest of Gorza late of the fine vessel Tears of home. He has come to Sandpoint to see the new cathedral and to learn what Gorza has to tell him about the land.
All information under the alias. Taking the student of faith traitOcca (alias of PoorWanderingOne)2012-12-21T22:57:06ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=11#5422012-12-21T21:01:55Z2012-12-21T21:01:55Z<p>Hmmm thinking of ways to bypass the tomb. </p>
<p>From what Dr. F knows could a conjured Earth elemental simply bash through the walls/etc. in a straight line to the heart of the tomb. Alternately Polymorph could turn Fate into an earth elemental allowing him to wreck things as an 8th level superhero. Assuming of course the wrecking things ability is gained along with the form.</p>
<p>Pity I can't manage move earth yet.</p>
<p>The reason I am asking is that if you really want the creeping through the tomb adventure I can go in a different direction. But the smash everything and sift the rubble approach does have appeal.</p>
<p>I remember long ago when I played through the tomb. Our party had a cleric who could create food and a couple of food creating magic items. So we hired a group of Dwarven miners to dig straight down from the crown of the skull shaped hill until they hit the tomb. We sank several shafts over the course of about a year on the dig. We finally got lucky and hit the main room. Half of us died but we figured that we would have lost more if we tried to run the tomb in the more traditional way. We called it the mountain top removal method of artifact recovery.</p>Hmmm thinking of ways to bypass the tomb.
From what Dr. F knows could a conjured Earth elemental simply bash through the walls/etc. in a straight line to the heart of the tomb. Alternately Polymorph could turn Fate into an earth elemental allowing him to wreck things as an 8th level superhero. Assuming of course the wrecking things ability is gained along with the form.
Pity I can't manage move earth yet.
The reason I am asking is that if you really want the creeping through the tomb...Doctor Fate (alias of PoorWanderingOne)2012-12-21T21:01:55ZRe: Forums: Play-by-Post: Shadow of the Runelords GameplayMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowOfTheRunelords/gameplay&page=2#702012-12-19T00:57:43Z2012-12-19T00:57:43Z<p>See you later Taniriel.</p>See you later Taniriel.Malcolm d'Varre (alias of PoorWanderingOne)2012-12-19T00:57:43ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=11#5402012-12-17T17:47:54Z2012-12-17T17:47:54Z<div class="messageboard-quotee">Scottenkainen wrote:</div><blockquote><p> Two weeks left to catch Mr. X! Can the JSA pull it off before we close the scenario?</p>
<p>~Scott/Editor </blockquote><p>Not a chance.Scottenkainen wrote:Two weeks left to catch Mr. X! Can the JSA pull it off before we close the scenario?
~Scott/Editor
Not a chance.Doctor Fate (alias of PoorWanderingOne)2012-12-17T17:47:54ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=25#12462012-12-17T17:35:43Z2012-12-17T17:35:43Z<div class="messageboard-quotee">the Flash wrote:</div><blockquote> "Don't worry, professor, we're just here to take a look from the outside. I'm not planning on going in until we get some more heroes here, especially Dr Fate." </blockquote><p><b>"Who knew something like this was in America... Thank you Mr. Edrich. I am humbled that you trusted me enough to let me see this."</b>
<p><b>"Well gentlemen, I am afraid this is as far as I can go without a skilled dig team, proper funding, and formal permission from the tribe and the BIA. Besides I think I owe Dr. Fate a telegram letting him know what has happened. I did promise to contact him as soon as I learned anything. He gave the impression that this tomb might not be entirely safe."</b></p>
<p><b>"Might I borrow your car Professor Goldenweiser? I would hate to drag you away from this find so soon."</b></p>
<p>Assuming a yes from Goldenweiser Kent hops in drives out of sight and earshot. Chances into the Dr. Fate gear and drives back.</p>
<p>Dr. Fate explains the fact that there was nowhere near enough time for Kent to reach the nearist telegraph/telephone with a cryptic <b>Well I cannot compete with the Flash for speed but there are ways to speed things up a bit. You have a fine automobile Dr. Goldenwieser."</b></p>the Flash wrote:"Don't worry, professor, we're just here to take a look from the outside. I'm not planning on going in until we get some more heroes here, especially Dr Fate."
"Who knew something like this was in America... Thank you Mr. Edrich. I am humbled that you trusted me enough to let me see this." "Well gentlemen, I am afraid this is as far as I can go without a skilled dig team, proper funding, and formal permission from the tribe and the BIA. Besides I think I owe Dr. Fate a...Doctor Fate (alias of PoorWanderingOne)2012-12-17T17:35:43ZRe: Forums: Play-by-Post Discussion: Wounded Earth Players' Guide and Discussion ThreadGaius Gracci (alias of PoorWanderingOne)https://paizo.com/threads/rzs2m5pf&page=9?Wounded-Earth-Players-Guide-and-Discussion#4362012-12-11T21:46:46Z2012-12-11T21:46:46Z<p>I am afraid I am going to have to fade into the mists here.
<br />
I'm in a bit of a time crunch and I have not been able to focus on this game to the extent it deserves. This is a pity because it does look to have a quite engaging plot. </p>
<p>I expect I will lurk this to see how it plays out.
<br />
Enjoy the game
<br />
Poor Wandering One, formerly known as Gaius Gracci</p>I am afraid I am going to have to fade into the mists here.
I'm in a bit of a time crunch and I have not been able to focus on this game to the extent it deserves. This is a pity because it does look to have a quite engaging plot.
I expect I will lurk this to see how it plays out.
Enjoy the game
Poor Wandering One, formerly known as Gaius GracciGaius Gracci (alias of PoorWanderingOne)2012-12-11T21:46:46ZRe: Forums: Play-by-Post Discussion: GM Hector's Rogue Trader: The Warpstorm Trilogy OOCVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/discussion&page=10#4712012-12-11T00:45:40Z2012-12-11T00:45:40Z<p>Hello all. Bad news.
<br />
I am afraid I will need to bow out of this game.
<br />
My apologies, you are all excellent players and Hector, you are a fine GM. I simply have not been able to focus on the game and you deserve a better player in the slot.</p>
<p>I urge you to continue the game and wish you well.
<br />
Again my apologies
<br />
Poor Wandering One, Formerly Vorgen Alph of the <i> Adamant Will</i>.</p>Hello all. Bad news.
I am afraid I will need to bow out of this game.
My apologies, you are all excellent players and Hector, you are a fine GM. I simply have not been able to focus on the game and you deserve a better player in the slot.
I urge you to continue the game and wish you well.
Again my apologies
Poor Wandering One, Formerly Vorgen Alph of the Adamant Will.Vorgen Alph (alias of PoorWanderingOne)2012-12-11T00:45:40ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=25#12342012-12-11T00:40:05Z2012-12-11T00:40:05Z<p>Professor Nelson stares slack jawed...</p>
<p>"Are you the.. the Flash? Dr. Fate didn't tell me you were looking into this as well. I mean I just got a telegram asking me to help with some research but I did not expect to meet such a famous hero."</p>Professor Nelson stares slack jawed...
"Are you the.. the Flash? Dr. Fate didn't tell me you were looking into this as well. I mean I just got a telegram asking me to help with some research but I did not expect to meet such a famous hero."Doctor Fate (alias of PoorWanderingOne)2012-12-11T00:40:05ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=11#5352012-12-11T00:30:27Z2012-12-11T00:30:27Z<p>I'm willing to give it a shot. A tad annoying as I will be in games on both boards but that is my problem.</p>
<p>Forward!</p>I'm willing to give it a shot. A tad annoying as I will be in games on both boards but that is my problem.
Forward!Doctor Fate (alias of PoorWanderingOne)2012-12-11T00:30:27ZRe: Forums: Play-by-Post: Shadow of the Runelords GameplayMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowOfTheRunelords/gameplay&page=2#622012-12-07T20:48:50Z2012-12-07T20:48:50Z<p>To the Hellknight</p>
<p>Speaking deferentially <b>"Sir. We have an appointment with this office today. Would it be possible to meet with one of the other clerks of perhaps their superior?"</b></p>To the Hellknight
Speaking deferentially "Sir. We have an appointment with this office today. Would it be possible to meet with one of the other clerks of perhaps their superior?"Malcolm d'Varre (alias of PoorWanderingOne)2012-12-07T20:48:50ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=25#12232012-12-06T17:14:20Z2012-12-06T17:14:20Z<p>"Thank you Dr. Goldenweiser. So you have run across no mention of a colonial era figure that could fit the person Dr. Fate is looking for? That is disappointing."</p>"Thank you Dr. Goldenweiser. So you have run across no mention of a colonial era figure that could fit the person Dr. Fate is looking for? That is disappointing."Doctor Fate (alias of PoorWanderingOne)2012-12-06T17:14:20ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=25#12142012-11-30T21:11:53Z2012-11-30T21:11:53Z<div class="messageboard-quotee">Scottenkainen wrote:</div><blockquote> "Ya, there is a car rental booth down at the railway station, but you will not be needink' it," Professor Goldenweiser said. "It would be my honor to drive you there myself. If there is anythink' to this legend, I wish to be there firsthand to be hearink' it." </blockquote><p><b>"Then I am in your debt for the ride as well. Is it a long journey? It looks quite close on a map but such things can be deceiving."</b>
<p><span class=messageboard-ooc>Ready to move on towards the reservation.</span></p>Scottenkainen wrote:"Ya, there is a car rental booth down at the railway station, but you will not be needink' it," Professor Goldenweiser said. "It would be my honor to drive you there myself. If there is anythink' to this legend, I wish to be there firsthand to be hearink' it."
"Then I am in your debt for the ride as well. Is it a long journey? It looks quite close on a map but such things can be deceiving." Ready to move on towards the reservation.Doctor Fate (alias of PoorWanderingOne)2012-11-30T21:11:53ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=25#12082012-11-27T17:31:55Z2012-11-27T17:31:55Z<div class="messageboard-quotee">Scottenkainen wrote:</div><blockquote><p> ...
</p>
Dian sat patiently beside him. <i>"Do you need to bounce anything off of me?"</i> she asked. </blockquote><p><span class=messageboard-ooc>Ah apparently we are pre-code.</span>Scottenkainen wrote:...
Dian sat patiently beside him. "Do you need to bounce anything off of me?" she asked.
Ah apparently we are pre-code.Doctor Fate (alias of PoorWanderingOne)2012-11-27T17:31:55ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=11#5252012-11-27T17:29:43Z2012-11-27T17:29:43Z<p>Figured it was the name, I know I could not resist it. I figured you deserved the poke for using Thomas's distinctive last name. </p>
<p><a href="http://en.wikipedia.org/wiki/Sarawat_Mountains" target="_blank" rel="nofollow">oh dear</a>. Sarat al-Hejaz mountains in western Saudi arabia. Hejaz translates and "Barrier". Barrier mountains = <a href="http://en.wikipedia.org/wiki/Expedition_to_the_Barrier_Peaks" target="_blank" rel="nofollow">Barrier peaks</a>. Oh very dear.</p>Figured it was the name, I know I could not resist it. I figured you deserved the poke for using Thomas's distinctive last name.
oh dear. Sarat al-Hejaz mountains in western Saudi arabia. Hejaz translates and "Barrier". Barrier mountains = Barrier peaks. Oh very dear.Doctor Fate (alias of PoorWanderingOne)2012-11-27T17:29:43ZRe: Forums: Play-by-Post: Shadow of the Runelords GameplayMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowOfTheRunelords/gameplay&page=2#532012-11-27T16:58:09Z2012-11-27T16:58:09Z<p><span class=messageboard-ooc>(bump?)</span>
<br />
Malcom mingles through the long night of the wake. Arriving in uniform and only slightly hungover for the reading.</p>(bump?)
Malcom mingles through the long night of the wake. Arriving in uniform and only slightly hungover for the reading.Malcolm d'Varre (alias of PoorWanderingOne)2012-11-27T16:58:09ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=11#5232012-11-26T23:15:18Z2012-11-26T23:15:18Z<p><a href="http://en.wikipedia.org/wiki/Alexander_Goldenweiser_(anthropologist)" target="_blank" rel="nofollow">"So tell me professor do you know that you died in Oregon a year ago?</a></p>"So tell me professor do you know that you died in Oregon a year ago?Doctor Fate (alias of PoorWanderingOne)2012-11-26T23:15:18ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=25#12062012-11-26T23:12:31Z2012-11-26T23:12:31Z<div class="messageboard-quotee">Scottenkainen wrote:</div><blockquote><p> "Thomas Acererak...no, I do not recognize the name..." Dr. Dykstra mused, "though my knowledge of Ojibwe history is perhaps not what it should be. Allow me a quick phone call. Agnes," he said into the phone to the campus operator, "put me through to Professor Goldenweiser....Ah, Alexander, will you be in your office long? I have a visitor I'd like you to meet. Good. Care for a walk, Mr...?" he asked Kent, hinting that he could use a name for introductions in a few minutes.</p>
<p>It was a nice morning for a stroll, which was just as well because the university campus was spread out over many blocks. Eventually, they reached the Sewell Social Science Building off of Observatory Drive and, ultimately, the office of Professor Alexander Aleksandrovich Goldenweiser.</p>
<p>The Professor, a 60-year old Ukranian, reacted gravely to Kent's request for information. "A Thomas Acererak? No...that is beink' quite impossible...for there to be a Colonial era figure of historical significance to the Ojibwe of whom I am not aware?"</p>
<p>But, when pressed, the Professor looked down and nodded his head. "Ya, ya...forgive me. It is presumptuous for me to be thinkink' that I would have heard all their people's oral histories. They go back very far, you see. In some 'vays better than our written histories, ya? To find answers, you must be seekink' their tribal chieftain, Orrin Erdrich. You 'vill find him in Odanah, at the Bad River Indian Administrative Office. I can phone ahead and let him know to expect you, if you like." </blockquote><p><span class=messageboard-ooc>Using plain old Dr. Kent Nelson for this jaunt.</span>
<p><b>"Thank you Professor, I appreciate you making that call. I don't suppose there is train service to Odanah? Or a car rental nearby? I am afraid I am not used to being away from Boston."</b></p>Scottenkainen wrote:"Thomas Acererak...no, I do not recognize the name..." Dr. Dykstra mused, "though my knowledge of Ojibwe history is perhaps not what it should be. Allow me a quick phone call. Agnes," he said into the phone to the campus operator, "put me through to Professor Goldenweiser....Ah, Alexander, will you be in your office long? I have a visitor I'd like you to meet. Good. Care for a walk, Mr...?" he asked Kent, hinting that he could use a name for introductions in a few
...Doctor Fate (alias of PoorWanderingOne)2012-11-26T23:12:31ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=11#5422012-11-20T22:24:46Z2012-11-20T22:24:46Z<p><b>"Slinking it is then..."</b></p>
<p>Vorgen dispatches a batsman to gather his gear and arrives at the shuttle.</p>
<p><span class=messageboard-ooc>Shuttle or Guncutter? We have both correct? Assuming shuttle.</span></p>
<p><b>"Welcome to the good ship Atalanta. Departing for a short cruise amongst the myriad moons on our way to Egaria Omega. Release docking clamps."</b></p>
<p><span class=messageboard-ooc>Pilot check target 40: <span class="messageboard-dice">1d100 ⇒ 90</span>. I should have gone into accountancy.</span></p>"Slinking it is then..."
Vorgen dispatches a batsman to gather his gear and arrives at the shuttle.
Shuttle or Guncutter? We have both correct? Assuming shuttle.
"Welcome to the good ship Atalanta. Departing for a short cruise amongst the myriad moons on our way to Egaria Omega. Release docking clamps."
Pilot check target 40: [dice]1d100[/dice]. I should have gone into accountancy.Vorgen Alph (alias of PoorWanderingOne)2012-11-20T22:24:46ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=24#11992012-11-20T22:06:32Z2012-11-20T22:06:32Z<p><b>May 7. Madison, Wisconsin</b></p>
<p>Dr. Shakes hands.
<br />
<b>"Sorry to disrupt your travel plans Doctor. I know you were looking forward to meeting with Dr. Fate but he was called away by pressing business. He sends his apologies and, well me."</b> </p>
<p>Dr. Nelson grins.</p>
<p><b>"The good doctor has tasked me with finding the grave-site or tomb of Thomas Acererak. Seems he had some dealings with the Ojibwe in colonial times. I am hoping your anthropology department might have some information or perhaps an introduction to the Bad River Ojibwe?"</b></p>
<p><span class=messageboard-ooc>Penny just dropped on the name. Joy. Note it is about 5 months too early but I know Dr. Philleo Nash (1909-1987) will be working the DuBay homstead site on the Wisconsin river come November so he might be doing survey work trying to find that old trading post around now.</span></p>May 7. Madison, Wisconsin
Dr. Shakes hands.
"Sorry to disrupt your travel plans Doctor. I know you were looking forward to meeting with Dr. Fate but he was called away by pressing business. He sends his apologies and, well me."
Dr. Nelson grins.
"The good doctor has tasked me with finding the grave-site or tomb of Thomas Acererak. Seems he had some dealings with the Ojibwe in colonial times. I am hoping your anthropology department might have some information or perhaps an introduction to...Doctor Fate (alias of PoorWanderingOne)2012-11-20T22:06:32ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=24#11952012-11-19T21:34:47Z2012-11-19T21:34:47Z<p><span class=messageboard-ooc>I am assuming will be in Dr. Dykstra's office? Hmmm or could the helm manage on a description of "Madison, nead Dr. Dykstra"? Hmmmmmm....</span>]</p>
<p><b>"Thank you Director. With this meeting we will be one step closer to resolving the 'X' issue."</b></p>
<p><span class=messageboard-ooc>Unless something else happens Dr. Fate, in the guise of Dr. Kent Nelson, will arrive for the 10 am meeting. Dr. Nelson is carrying the <i>Secret Histories</i> in a brief case along with the mask and cloak. He wears the amulet beneath his clothing.</span></p>I am assuming will be in Dr. Dykstra's office? Hmmm or could the helm manage on a description of "Madison, nead Dr. Dykstra"? Hmmmmmm....]
"Thank you Director. With this meeting we will be one step closer to resolving the 'X' issue."
Unless something else happens Dr. Fate, in the guise of Dr. Kent Nelson, will arrive for the 10 am meeting. Dr. Nelson is carrying the Secret Histories in a brief case along with the mask and cloak. He wears the amulet beneath his clothing.Doctor Fate (alias of PoorWanderingOne)2012-11-19T21:34:47ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=11#5322012-11-15T18:55:33Z2012-11-15T18:55:33Z<div class="messageboard-quotee">Malachi the Indefatigable wrote:</div><blockquote><br />
<br />
<b>'Would it be possible to just destroy the moons with our cannons? There is no challenge that cannot be solved with the direct application of macro-batteries.'</b> </blockquote><div class="messageboard-quotee">"Master at arms wrote:</div><blockquote><br />
<br />
"Wouldn't that just cause a massive field of debris to block our path? I admit I've never seen a moon be destroyed by concentrated fire, so it is only a guess."</blockquote><p><b>"It could be done....By a fleet.....over the course of a year or two. I suppose the <i>Will</i> Could make a good start, if we choose to spend the next decade carefully nudging orbits."</b>
<p>Under his breath <span class=tiny><b>Muddwellers.</b></span></p>Malachi the Indefatigable wrote:'Would it be possible to just destroy the moons with our cannons? There is no challenge that cannot be solved with the direct application of macro-batteries.'
"Master at arms wrote:"Wouldn't that just cause a massive field of debris to block our path? I admit I've never seen a moon be destroyed by concentrated fire, so it is only a guess."
"It could be done....By a fleet.....over the course of a year or two. I suppose the Will Could make a good start, if we...Vorgen Alph (alias of PoorWanderingOne)2012-11-15T18:55:33ZRe: Forums: Play-by-Post: Shadow of the Runelords GameplayMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowOfTheRunelords/gameplay#482012-11-15T18:40:56Z2012-11-15T18:40:56Z<p><b>"Why are we worried about the <i>other</i> Hellknights finding out. Surely Sir Nico's last wishes are fully in line with the goals of his own Order?"</b></p>
<p>Malcolm raises an eyebrow at this whiff of treason.</p>"Why are we worried about the other Hellknights finding out. Surely Sir Nico's last wishes are fully in line with the goals of his own Order?"
Malcolm raises an eyebrow at this whiff of treason.Malcolm d'Varre (alias of PoorWanderingOne)2012-11-15T18:40:56ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=11#5182012-11-14T21:27:58Z2012-11-14T21:27:58Z<p>My work comp hates rpol portraits. Reports malware. Without them the threads are very difficult to read. I suppose I could get used to it but it would mean another site to watch for updates which would be a pain. Any work/life pressure ant it would likely be the first thing to go. </p>
<p>I am willing to give it a shot but I am not optimistic.
<br />
Sorry.</p>My work comp hates rpol portraits. Reports malware. Without them the threads are very difficult to read. I suppose I could get used to it but it would mean another site to watch for updates which would be a pain. Any work/life pressure ant it would likely be the first thing to go.
I am willing to give it a shot but I am not optimistic.
Sorry.Doctor Fate (alias of PoorWanderingOne)2012-11-14T21:27:58ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=24#11902012-11-14T18:12:48Z2012-11-14T18:12:48Z<div class="messageboard-quotee">J. Edgar Hoover wrote:</div><blockquote>.... particularly if it will encourage you to start taking on our agents as apprentices." </blockquote><p><b>"You have asked this before and I have explained that it is impossible at this time. There is a subtle balance in these matters. My training your agents would create an imbalance that the forces of chaos would exploit. The benefit would be far outweighed by the cost. The war will be bad enough without giving up our more occult advantages. I am sorry but I must decline again." "I however remain available to give what aid and advice I can. My request for Professor Nelson to meet with Dr. Dykstra is a pivotal part in our mutual efforts. Please contact me when meeting has been arranged at a time and place convenient to Dr. Dykstra, Professor Nelson will be there."</b>J. Edgar Hoover wrote:.... particularly if it will encourage you to start taking on our agents as apprentices."
"You have asked this before and I have explained that it is impossible at this time. There is a subtle balance in these matters. My training your agents would create an imbalance that the forces of chaos would exploit. The benefit would be far outweighed by the cost. The war will be bad enough without giving up our more occult advantages. I am sorry but I must decline again." "I...Doctor Fate (alias of PoorWanderingOne)2012-11-14T18:12:48ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=11#5292012-11-14T17:03:55Z2012-11-14T17:03:55Z<p><b>"It would be easy for something to hide in all this noise."</b></p>
<p><span class=messageboard-ooc>Auger check for other ships, space mines, sleeper missiles, etc. Target (34+10ship-30noise)14 : <span class="messageboard-dice">1d100 ⇒ 23</span> </span></p>
<p><b>"Can't see a blessed thing. Too many gravity distortions."</b></p>
<p>Vorgen spends some time with the system readouts.</p>
<p><b>"So captain. Do we slink in on the <i>Father William</i> or do we put on an entrance and bring the <i>Will</i> into close orbit? The moons look intimidating but it is just a matter of orbital mechanics. Your call."</b></p>"It would be easy for something to hide in all this noise."
Auger check for other ships, space mines, sleeper missiles, etc. Target (34+10ship-30noise)14 : [dice]1d100[/dice]
"Can't see a blessed thing. Too many gravity distortions."
Vorgen spends some time with the system readouts.
"So captain. Do we slink in on the Father William or do we put on an entrance and bring the Will into close orbit? The moons look intimidating but it is just a matter of orbital mechanics. Your call."Vorgen Alph (alias of PoorWanderingOne)2012-11-14T17:03:55ZRe: Forums: Play-by-Post Discussion: GM Hector's Rogue Trader: The Warpstorm Trilogy OOCVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/discussion&page=10#4672012-11-14T16:43:14Z2012-11-14T16:43:14Z<p>Still here, been busy but still here.</p>Still here, been busy but still here.Vorgen Alph (alias of PoorWanderingOne)2012-11-14T16:43:14ZRe: Forums: Play-by-Post: Shadow of the Runelords GameplayMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowOfTheRunelords/gameplay#442012-11-13T21:35:10Z2012-11-13T21:35:10Z<div class="messageboard-quotee">Lyle Rihannsu wrote:</div><blockquote> <span class=messageboard-ooc>I'm also using Lyle in another campaign that's level 16. Not surprised the stats are a little off.</span> </blockquote><p><span class=messageboard-ooc>That explains it. Going to do a spoiler for Lyle's stats in this game or create a whole new alias? It is an interesting problem, running two iterations of the same character in different games. I am looking forward to seeing how you solve it.</span>Lyle Rihannsu wrote:I'm also using Lyle in another campaign that's level 16. Not surprised the stats are a little off.
That explains it. Going to do a spoiler for Lyle's stats in this game or create a whole new alias? It is an interesting problem, running two iterations of the same character in different games. I am looking forward to seeing how you solve it.Malcolm d'Varre (alias of PoorWanderingOne)2012-11-13T21:35:10ZRe: Forums: Recruitment: Ego's Kingmaker pbp recruitmentCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/KingmakerPbP/recruiting&page=4#1612012-11-13T20:50:29Z2012-11-13T20:50:29Z<p>Good choice. Thanks for the chance.
<br />
Enjoy the game</p>Good choice. Thanks for the chance.
Enjoy the gameCaelius Nicos (alias of PoorWanderingOne)2012-11-13T20:50:29ZRe: Forums: Play-by-Post: Shadow of the Runelords GameplayMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowOfTheRunelords/gameplay#422012-11-13T20:46:34Z2012-11-13T20:46:34Z<div class="messageboard-quotee">Irizati Calhoun wrote:</div><blockquote><br />
<br />
<p><b>"Though of all the ghost stories I've heard about the wastes tiny invisible monsters you can't see that kill you with sickness is my new favorite." ...</b> </blockquote><p><b>"Well said. If a sixth of the stories about the Wastes are true then I am amazed Alkenstar is still standing. It must be a strange place. Still I would like to see it someday."</b>
<p><span class=messageboard-ooc>(Psst Lyle are you sure you are using the correct alias? You have many many hit points.)</span></p>Irizati Calhoun wrote:"Though of all the ghost stories I've heard about the wastes tiny invisible monsters you can't see that kill you with sickness is my new favorite." ...
"Well said. If a sixth of the stories about the Wastes are true then I am amazed Alkenstar is still standing. It must be a strange place. Still I would like to see it someday." (Psst Lyle are you sure you are using the correct alias? You have many many hit points.)Malcolm d'Varre (alias of PoorWanderingOne)2012-11-13T20:46:34ZRe: Forums: Play-by-Post: Shadowborn's Wounded Earth (Red Group)Gaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowbornsWoundedEarthRedGroup/gameplay&page=34#16742012-11-09T18:59:26Z2012-11-09T18:59:26Z<p>Early that morning.</p>
<p><b>"Great, whatever that is, it is coming here. Oh well high time to move on in any case."</b></p>
<p>Gaius climbs down from the roof and begins to pack in the cold early morning light.</p>Early that morning.
"Great, whatever that is, it is coming here. Oh well high time to move on in any case."
Gaius climbs down from the roof and begins to pack in the cold early morning light.Gaius Gracci (alias of PoorWanderingOne)2012-11-09T18:59:26ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=24#11832012-11-09T18:55:09Z2012-11-09T18:55:09Z<p>While the Flash takes the low road Dr. Fate will take the high. </p>
<p>Removing his helmet Dr. Fate picks up the telephone.</p>
<p><b>"Hello, I would like to place a call to Washington DC...."</b></p>
<p>Dr. Fate is trying to get in touch the JSA'a FBI contact (J.Edgar?) in order to ask them to work with Dr. Clarence Addison Dykstra, current dean of UW Madison and head of the Selective Service System and National Defense Mediation Board. To clear the way for Kent Nelson/fate to work with UW Madison anthropology department and the Bad River Nation.</p>While the Flash takes the low road Dr. Fate will take the high.
Removing his helmet Dr. Fate picks up the telephone.
"Hello, I would like to place a call to Washington DC...."
Dr. Fate is trying to get in touch the JSA'a FBI contact (J.Edgar?) in order to ask them to work with Dr. Clarence Addison Dykstra, current dean of UW Madison and head of the Selective Service System and National Defense Mediation Board. To clear the way for Kent Nelson/fate to work with UW Madison anthropology...Doctor Fate (alias of PoorWanderingOne)2012-11-09T18:55:09ZRe: Forums: Recruitment: Ego's Kingmaker pbp recruitmentCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/KingmakerPbP/recruiting&page=3#1412012-11-08T17:15:17Z2012-11-08T17:15:17Z<p>Presenting Caelius Nicos for your consideration.
<br />
Currently built as 15pt first level rogue I am/will be taking his second, and all further levels, in tactician fighter. The campaign trait is currently noble:Lodvoca but the exact family can be altered to suit.</p>
<p>Full sheet behind the alias.
<br />
Thank you for your consideration.
<br />
~PWO</p>Presenting Caelius Nicos for your consideration.
Currently built as 15pt first level rogue I am/will be taking his second, and all further levels, in tactician fighter. The campaign trait is currently noble:Lodvoca but the exact family can be altered to suit.
Full sheet behind the alias.
Thank you for your consideration.
~PWOCaelius Nicos (alias of PoorWanderingOne)2012-11-08T17:15:17ZRe: Forums: Play-by-Post: Shadow of the Runelords GameplayMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowOfTheRunelords/gameplay#252012-11-08T16:29:07Z2012-11-08T16:29:07Z<p>Malcolm takes the offered hand carefully.</p>
<p><b>Malco..</b> </p>
<p>He turns to face the interruption. Coming to 'at rest' attention as he sees who it is. <b>"Sir!"</b></p>Malcolm takes the offered hand carefully.
Malco..
He turns to face the interruption. Coming to 'at rest' attention as he sees who it is. "Sir!"Malcolm d'Varre (alias of PoorWanderingOne)2012-11-08T16:29:07ZRe: Forums: Play-by-Post: Shadow of the Runelords GameplayMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowOfTheRunelords/gameplay#222012-11-07T23:58:22Z2012-11-07T23:58:22Z<div class="messageboard-quotee">Bubo Sraga wrote:</div><blockquote><p> <span class=messageboard-ooc>Yes, I think that's correct, Malcolm. No +2 bonus (unless there's another racial bonus that evens it out to 0).</span>
</p>
</blockquote><p><span class=messageboard-ooc>Yup I am incorrect. Making changes now.</span>
<p><span class=messageboard-ooc>Alterations made. Malcolm will be avoiding close combat to the extent he can for a few levels.....I see a high body count in this game.</span></p>
<p><b>"Oh? What is your work?"</b></p>Bubo Sraga wrote:Yes, I think that's correct, Malcolm. No +2 bonus (unless there's another racial bonus that evens it out to 0).
Yup I am incorrect. Making changes now. Alterations made. Malcolm will be avoiding close combat to the extent he can for a few levels.....I see a high body count in this game.
"Oh? What is your work?"Malcolm d'Varre (alias of PoorWanderingOne)2012-11-07T23:58:22ZRe: Forums: Play-by-Post: Shadow of the Runelords GameplayMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowOfTheRunelords/gameplay#202012-11-07T22:50:37Z2012-11-07T22:50:37Z<p><b>"Well the knights are buying and old Nico was fond of the odd dram. So I think a bit of ale might be fitting for his memory, or water as you prefer."</b></p>
<p><b>"Not a doctor? But is that not a plague mask you're wear?..... No it isn't..... Sorry, my mistake."</b></p>
<p><span class=messageboard-ooc>Yucale. Not 100% sure I created Malcolm correctly. Noticed this in the guidelines: "Once you have a race, simply choose one bonus to discard." Are you saying that humans should not get their +2 to any one stat?</span></p>"Well the knights are buying and old Nico was fond of the odd dram. So I think a bit of ale might be fitting for his memory, or water as you prefer."
"Not a doctor? But is that not a plague mask you're wear?..... No it isn't..... Sorry, my mistake."
Yucale. Not 100% sure I created Malcolm correctly. Noticed this in the guidelines: "Once you have a race, simply choose one bonus to discard." Are you saying that humans should not get their +2 to any one stat?Malcolm d'Varre (alias of PoorWanderingOne)2012-11-07T22:50:37ZRe: Forums: Play-by-Post: Shadow of the Runelords GameplayMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowOfTheRunelords/gameplay#172012-11-07T21:13:05Z2012-11-07T21:13:05Z<p><b>"Ah, hitting the hard stuff eh doctor?"</b> Malcolm Smiles at the masked figure. <b>"Must be hard to drink through that mask."</b></p>
<p><span class=messageboard-ooc>character finished, review at your leisure. Some purchases remain to be made but they can wait.</span></p>"Ah, hitting the hard stuff eh doctor?" Malcolm Smiles at the masked figure. "Must be hard to drink through that mask."
character finished, review at your leisure. Some purchases remain to be made but they can wait.Malcolm d'Varre (alias of PoorWanderingOne)2012-11-07T21:13:05ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=11#5172012-11-07T20:11:07Z2012-11-07T20:11:07Z<p><span class=messageboard-ooc>Skip....skip.... trip...ow</span>
<br />
I'm good.</p>Skip....skip.... trip...ow
I'm good.Vorgen Alph (alias of PoorWanderingOne)2012-11-07T20:11:07ZRe: Forums: Play-by-Post: Shadow of the Runelords GameplayMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowOfTheRunelords/gameplay#72012-11-06T00:31:37Z2012-11-06T00:31:37Z<p>At first you are not sure if the man at the bar is a guest or a guard. He wears the decorated leather of an apprentice hellknight but you notice it is dusty and a little travel stained. </p>
<p>In a lull in the conversation you hear him make a toast. <b>"To Sir Nico, and to debts unpaid."</b> He drains the cup of heavy dark red wine.</p>
<p><span class=messageboard-ooc>Sorry for the delay. All done save gear but that will be done tonightish. </span></p>At first you are not sure if the man at the bar is a guest or a guard. He wears the decorated leather of an apprentice hellknight but you notice it is dusty and a little travel stained.
In a lull in the conversation you hear him make a toast. "To Sir Nico, and to debts unpaid." He drains the cup of heavy dark red wine.
Sorry for the delay. All done save gear but that will be done tonightish.Malcolm d'Varre (alias of PoorWanderingOne)2012-11-06T00:31:37ZRe: Forums: Recruitment: Shadow of the Runelords- Homebrew, RecruitmentMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowOfTheRunelords/recruiting&page=3#1192012-11-05T17:59:35Z2012-11-05T17:59:35Z<p>gold, knew I forgot something.
<br />
<span class="messageboard-dice">5d6 ⇒ (1, 4, 3, 4, 2) = 14</span>x10=140</p>
<p>Bleck. Oh well at least the drinks are free.</p>gold, knew I forgot something.
[dice]5d6[/dice]x10=140
Bleck. Oh well at least the drinks are free.Malcolm d'Varre (alias of PoorWanderingOne)2012-11-05T17:59:35ZRe: Forums: Recruitment: Shadow of the Runelords- Homebrew, RecruitmentMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowOfTheRunelords/recruiting&page=3#1142012-11-05T17:29:37Z2012-11-05T17:29:37Z<p>That was an earlier idea for Malcolm.
<br />
Hmmmm who has a decent heal score?</p>That was an earlier idea for Malcolm.
Hmmmm who has a decent heal score?Malcolm d'Varre (alias of PoorWanderingOne)2012-11-05T17:29:37ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=24#11782012-11-05T17:27:50Z2012-11-05T17:27:50Z<p>Putting down his book Fate consider for a moment before walking to the radio cabinet.</p>
<p>Raising Sandman or the Flash: <b>"Good morning. I have a lead but following up on it requires a great deal of footwork. The so called 'white magician' was named Thomas Acererak. He tried to force the Ojibwe to serve him. He failed. However he did get them to build his tomb. Problem is there is no record of where this tomb is and Objiwe territory covers at least 125 thousand acres.
<br />
The Ojibwe might know or at least have some clues about where we should start looking. I intend on traveling to Odana to try and find somone who remembers the old stories."</b></p>Putting down his book Fate consider for a moment before walking to the radio cabinet.
Raising Sandman or the Flash: "Good morning. I have a lead but following up on it requires a great deal of footwork. The so called 'white magician' was named Thomas Acererak. He tried to force the Ojibwe to serve him. He failed. However he did get them to build his tomb. Problem is there is no record of where this tomb is and Objiwe territory covers at least 125 thousand acres.
The Ojibwe might know or at...Doctor Fate (alias of PoorWanderingOne)2012-11-05T17:27:50ZRe: Forums: Recruitment: Shadow of the Runelords- Homebrew, RecruitmentMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowOfTheRunelords/recruiting&page=3#1122012-11-03T22:07:14Z2012-11-03T22:07:14Z<p>Woah. Odd party. Two magi, an alchemist, a gunfighter, and a fighter. Lots of arcane power but no healing at all. Strange days</p>Woah. Odd party. Two magi, an alchemist, a gunfighter, and a fighter. Lots of arcane power but no healing at all. Strange daysMalcolm d'Varre (alias of PoorWanderingOne)2012-11-03T22:07:14ZRe: Forums: Recruitment: Shadow of the Runelords- Homebrew, RecruitmentMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowOfTheRunelords/recruiting&page=3#1042012-11-02T23:26:23Z2012-11-02T23:26:23Z<p>Here as well. </p>
<p>Will finish up the character ASAP. Looks like a good group.</p>Here as well.
Will finish up the character ASAP. Looks like a good group.Malcolm d'Varre (alias of PoorWanderingOne)2012-11-02T23:26:23ZRe: Forums: Recruitment: Shadow of the Runelords- Homebrew, RecruitmentMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowOfTheRunelords/recruiting&page=2#1002012-11-02T17:36:38Z2012-11-02T17:36:38Z<div class="messageboard-quotee">Yucale wrote:</div><blockquote><p> No offense, but I really don't think a lot of you <i>get</i> the whole starting out in a low-magic world concept.</p>
<p>Daemyn and Poor Wandering One, I'm interested. Would like more info. </blockquote><p>Poor Wandering One here with more details.
<p>Re: low-magic: No problems with low/no magic. This might give do something about the famed martial/caster disparity. </p>
<p>More on personality/background: I am basically lifting Malcom from a couple of my favorite books. The family background is d'Artagnan's from the Three Musketeers and aspects of Malcom's personality come from the Don's in Don Quixote. Hmmmm writing this out gave me a different picture of the background. </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]</p>
<p>Did that help at all or do you sktill have more questions?</p>
<p>[Spoiler omitted]</p>Yucale wrote:No offense, but I really don't think a lot of you get the whole starting out in a low-magic world concept.
Daemyn and Poor Wandering One, I'm interested. Would like more info.
Poor Wandering One here with more details. Re: low-magic: No problems with low/no magic. This might give do something about the famed martial/caster disparity.
More on personality/background: I am basically lifting Malcom from a couple of my favorite books. The family background is d'Artagnan's from the...Malcolm d'Varre (alias of PoorWanderingOne)2012-11-02T17:36:38ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=11#5142012-10-30T19:13:23Z2012-10-30T19:13:23Z<p>You should see me on the Library of Congress, New York Public, and the British Library. Massive amounts of freely available, expertly curated, information.</p>
<p>Bacon, Newton, Einstein, hell even Feynman would have given important limbs to get half an hour on these sites much less a physical visit.</p>
<p>Sorry, I get going sometimes.</p>You should see me on the Library of Congress, New York Public, and the British Library. Massive amounts of freely available, expertly curated, information.
Bacon, Newton, Einstein, hell even Feynman would have given important limbs to get half an hour on these sites much less a physical visit.
Sorry, I get going sometimes.Doctor Fate (alias of PoorWanderingOne)2012-10-30T19:13:23ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=24#11722012-10-30T16:22:30Z2012-10-30T16:22:30Z<p>Fate returns to the books on the seventh. First reading up on the last demon before turning to the puzzle of where in the 124,234 acres of the Bad River reservation Acererak might have built his tomb.</p>
<p><span class=messageboard-ooc>Cool USGS has some maps from the period. <a href="http://cida.usgs.gov/hqsp/apex/f?p=262:18:2735338773099751::NO:RP::" target="_blank" rel="nofollow">Ashland</a> from 1942 and <a href="http://cida.usgs.gov/hqsp/apex/f?p=262:18:2735338773099751::NO:RP::" target="_blank" rel="nofollow">Odana</a> from '45. Nothing that covers the entire reservation though. Mind you this was a 5 second search. I expect either that a map exists somewhere or that one could peice together one from the historical USGS collection. I love the USGS, taxes very well spent. I am Dr. Fate and I approve this message. </span></p>Fate returns to the books on the seventh. First reading up on the last demon before turning to the puzzle of where in the 124,234 acres of the Bad River reservation Acererak might have built his tomb.
Cool USGS has some maps from the period. Ashland from 1942 and Odana from '45. Nothing that covers the entire reservation though. Mind you this was a 5 second search. I expect either that a map exists somewhere or that one could peice together one from the historical USGS collection. I love the...Doctor Fate (alias of PoorWanderingOne)2012-10-30T16:22:30ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=11#5122012-10-30T16:04:14Z2012-10-30T16:04:14Z<p>Aha!</p>
<p>I only steal from the best. At least that is what I tell my players when they catch me recycling.</p>Aha!
I only steal from the best. At least that is what I tell my players when they catch me recycling.Doctor Fate (alias of PoorWanderingOne)2012-10-30T16:04:14ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=11#5102012-10-29T19:44:53Z2012-10-29T19:44:53Z<p>???
<br />
Care to drop a clue to the unenlightened?</p>???
Care to drop a clue to the unenlightened?Doctor Fate (alias of PoorWanderingOne)2012-10-29T19:44:53ZRe: Forums: Recruitment: Kingmaker AP RecruitmentCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/KingmakerAPIntoTheStolenLands/recruiting&page=2#882012-10-28T18:27:37Z2012-10-28T18:27:37Z<p>Rats!
<br />
Still the choices were the correct ones. Enjoy the game folks. You have a good team.</p>Rats!
Still the choices were the correct ones. Enjoy the game folks. You have a good team.Caelius Nicos (alias of PoorWanderingOne)2012-10-28T18:27:37ZRe: Forums: Recruitment: Kingmaker AP RecruitmentCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/KingmakerAPIntoTheStolenLands/recruiting&page=2#582012-10-25T19:09:07Z2012-10-25T19:09:07Z<p>Background tweaked per message.</p>
<p>Good luck all.</p>Background tweaked per message.
Good luck all.Caelius Nicos (alias of PoorWanderingOne)2012-10-25T19:09:07ZRe: Forums: Play-by-Post: Shadowborn's Wounded Earth (Red Group)Gaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowbornsWoundedEarthRedGroup/gameplay&page=34#16652012-10-25T15:53:07Z2012-10-25T15:53:07Z<p>Gaius spends the next few days, or rather nights cold. He spends the dark hours on the roof of the inn with a tripod and marking chalk tracking the new 'star'.
<br />
<span class=messageboard-ooc>"Does it rise and set with the other stars? Does it move in relation to known star positions? Does it change or have a pronounced color?</span></p>Gaius spends the next few days, or rather nights cold. He spends the dark hours on the roof of the inn with a tripod and marking chalk tracking the new 'star'.
"Does it rise and set with the other stars? Does it move in relation to known star positions? Does it change or have a pronounced color?Gaius Gracci (alias of PoorWanderingOne)2012-10-25T15:53:07ZRe: Forums: Recruitment: Kingmaker AP RecruitmentCaelius Nicos (alias of PoorWanderingOne)https://paizo.com/campaigns/KingmakerAPIntoTheStolenLands/recruiting#482012-10-25T03:07:56Z2012-10-25T03:07:56Z<div class="messageboard-quotee">DM Haldhin wrote:</div><blockquote><p> ... I do have some questions and feedback for some of the characters. My questions are mainly related to how the characters may or may not fit into the Adventure Path - what I'm trying to do is get a better understanding of the characters, their motivations, and relationships, so if you need clarification from me, don't hesitate to ask.</p>
<p>... </blockquote><p>[Spoiler omitted]DM Haldhin wrote:... I do have some questions and feedback for some of the characters. My questions are mainly related to how the characters may or may not fit into the Adventure Path - what I'm trying to do is get a better understanding of the characters, their motivations, and relationships, so if you need clarification from me, don't hesitate to ask.
...
[Spoiler omitted]Caelius Nicos (alias of PoorWanderingOne)2012-10-25T03:07:56ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=10#4912012-10-24T23:47:42Z2012-10-24T23:47:42Z<p>Vorgen looks about.</p>
<p><b>"Hmmm.. all the readouts appear to be dead. Did we flood the engines again?"</b></p>
<p>This game still going?</p>Vorgen looks about.
"Hmmm.. all the readouts appear to be dead. Did we flood the engines again?"
This game still going?Vorgen Alph (alias of PoorWanderingOne)2012-10-24T23:47:42ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=24#11682012-10-24T16:59:25Z2012-10-24T16:59:25Z<p><b>"I have seen references to this White Magician in various occult histories of early America. It is difficult to sift the truth from fancy but it appears he was one of the first European mages to settle in the north american colonies. I seem to remember something about a tomb but it would take more dedicated research to track it down. If we have finished here I will return to the Tower and get to work."</b> </p>
<p><b>"After seeing to yore injuries of course."</b></p>
<p><span class=messageboard-ooc>See healing on previous post. If there is no other business Dr. Fate will teleport back to the tower and get to researching. Seeking info on The White Magician, Lost Iram, and Goetic Demons. In pretty much that order.</span></p>"I have seen references to this White Magician in various occult histories of early America. It is difficult to sift the truth from fancy but it appears he was one of the first European mages to settle in the north american colonies. I seem to remember something about a tomb but it would take more dedicated research to track it down. If we have finished here I will return to the Tower and get to work."
"After seeing to yore injuries of course."
See healing on previous post. If there is no...Doctor Fate (alias of PoorWanderingOne)2012-10-24T16:59:25ZRe: Forums: Play-by-Post Discussion: GM Hector's Rogue Trader: The Warpstorm Trilogy OOCVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/discussion&page=10#4562012-10-24T16:49:06Z2012-10-24T16:49:06Z<div class="messageboard-quotee">Malachi the Indefatigable wrote:</div><blockquote> <div class="messageboard-quotee">Vorgen Alph wrote:</div><blockquote><p> Aw rabbits. </p>
<p>So down 2 folks. </p>
<p>Lincoln or Vigoda? What say you all?
<br />
</blockquote>So, I guess from the lack of postings lately that we're dead-in-the-water? </blockquote><p>I suspect so. DMHector is still posting in his other games but nothing here since the 19th.
<p>I'll keep an eye out for a while more but hope is fading.
<br />
Should things improve are you still interested?</p>Malachi the Indefatigable wrote:Vorgen Alph wrote:Aw rabbits.
So down 2 folks.
Lincoln or Vigoda? What say you all?
So, I guess from the lack of postings lately that we're dead-in-the-water? I suspect so. DMHector is still posting in his other games but nothing here since the 19th. I'll keep an eye out for a while more but hope is fading.
Should things improve are you still interested?Vorgen Alph (alias of PoorWanderingOne)2012-10-24T16:49:06ZRe: Forums: Recruitment: Crimson Throne PbP RecruitmentMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/DMNomadSagesCurseOfTheCrimsonThrone/recruiting&page=3#1232012-10-24T16:03:19Z2012-10-24T16:03:19Z<p>Good gaming you lot. Excellent choices.</p>Good gaming you lot. Excellent choices.Malcolm d'Varre (alias of PoorWanderingOne)2012-10-24T16:03:19ZRe: Forums: Recruitment: Crimson Throne PbP RecruitmentMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/DMNomadSagesCurseOfTheCrimsonThrone/recruiting&page=3#1082012-10-23T22:23:23Z2012-10-23T22:23:23Z<div class="messageboard-quotee">DM NomadSage wrote:</div><blockquote> Yeah, I lost a big chunk of reading time today with the "scheduled" maintenance. I'll hopefully have the final call tomorrow. </blockquote><p>What the bald guy said. Those ^#$%@(@# goblins cause all kinds of trouble.DM NomadSage wrote:Yeah, I lost a big chunk of reading time today with the "scheduled" maintenance. I'll hopefully have the final call tomorrow.
What the bald guy said. Those ^#$%@(@# goblins cause all kinds of trouble.Malcolm d'Varre (alias of PoorWanderingOne)2012-10-23T22:23:23ZRe: Forums: Recruitment: Crimson Throne PbP RecruitmentMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/DMNomadSagesCurseOfTheCrimsonThrone/recruiting&page=3#1052012-10-23T22:00:32Z2012-10-23T22:00:32Z<p>yup I expect it will be fixed soon enough. Forum just came back up, things can be odd on days it goes down.</p>yup I expect it will be fixed soon enough. Forum just came back up, things can be odd on days it goes down.Malcolm d'Varre (alias of PoorWanderingOne)2012-10-23T22:00:32ZRe: Forums: Recruitment: Crimson Throne PbP RecruitmentMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/DMNomadSagesCurseOfTheCrimsonThrone/recruiting&page=3#1032012-10-23T21:08:39Z2012-10-23T21:08:39Z<p>You never know. It is back now.</p>You never know. It is back now.Malcolm d'Varre (alias of PoorWanderingOne)2012-10-23T21:08:39ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=11#5052012-10-22T18:19:13Z2012-10-22T18:19:13Z<p>Not 100% sure on what a Goetic demon is myself Sandman.
<br />
A quick google search implies they are the demons that Solomon bound to do his bidding and so can be bound by someone following the instruction in the Lesser Seal. Not sure how this applies here though.</p>
<p>Comment Mr. Editor?</p>Not 100% sure on what a Goetic demon is myself Sandman.
A quick google search implies they are the demons that Solomon bound to do his bidding and so can be bound by someone following the instruction in the Lesser Seal. Not sure how this applies here though.
Comment Mr. Editor?Doctor Fate (alias of PoorWanderingOne)2012-10-22T18:19:13ZRe: Forums: Recruitment: Crimson Throne PbP RecruitmentMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/DMNomadSagesCurseOfTheCrimsonThrone/recruiting&page=2#902012-10-22T17:26:59Z2012-10-22T17:26:59Z<p>Good luck everyone!</p>
<p><span class=messageboard-ooc>(psssst Nomad, what are your thoughts on bribery?) :7) </span></p>Good luck everyone!
(psssst Nomad, what are your thoughts on bribery?) :7)Malcolm d'Varre (alias of PoorWanderingOne)2012-10-22T17:26:59ZRe: Forums: Recruitment: Crimson Throne PbP RecruitmentMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/DMNomadSagesCurseOfTheCrimsonThrone/recruiting&page=2#652012-10-20T20:29:55Z2012-10-20T20:29:55Z<div class="messageboard-quotee">Nomad Sage wrote:</div><blockquote><br />
<br />
..........
<br />
Let me know if I missed anyyone... </blockquote><p>Just want to restate that Malcolm is far more fighter than divine. Think more a fighter who traded one BAB for some minor magical abilities.
<p>I'm thinking of trying two weapon fighting with sword and fist. With snapping turtle style to help the empty hand.</p>
<p>That's the idea anyway. Looks like a tough choice.</p>
<p>Good luck everyone.</p>Nomad Sage wrote:..........
Let me know if I missed anyyone...
Just want to restate that Malcolm is far more fighter than divine. Think more a fighter who traded one BAB for some minor magical abilities. I'm thinking of trying two weapon fighting with sword and fist. With snapping turtle style to help the empty hand.
That's the idea anyway. Looks like a tough choice.
Good luck everyone.Malcolm d'Varre (alias of PoorWanderingOne)2012-10-20T20:29:55ZRe: Forums: Recruitment: Crimson Throne PbP RecruitmentMalcolm d'Varre (alias of PoorWanderingOne)https://paizo.com/campaigns/DMNomadSagesCurseOfTheCrimsonThrone/recruiting#422012-10-19T18:45:49Z2012-10-19T18:45:49Z<p>The woman leaned on the counter of her market stall and took a long draw from her pipe. <b>"Malcom? Yes there was always something odd about Malcom. First off not knowing who his parents were. Well it's not that uncommon not to know exactly who your father is even if you have a name on the official paper, but to not know your mother....Mind you what was really odd was that the street didn't know. I mean it's as may be that no one will tell you to your face that your mother worked the street and died in a stable but the street knows. Not with this boy though. No one knew. I suppose that was why he took up with old Mr. DeVarre. He was another strange one. Living in that huge garret with all those books. 'Spose he took the boy in cause he was lonely. Worked out well though. Mr. DeVarre started getting out into the neighborhood again and you can't say the boy didn't take to the learning.
<br />
Pity about what happened with the old man being run down like that. Now don't go telling the boy this but the street says that was no accident, and that is all I'm saying about that. I have to live here you know."</b></p>
<p>She takes another hard draw on the pipe. The smell of the rough tobacco floats in the still air.</p>
<p><b>"The boy? No I don't rightly know where he is. I'm sure he be around presently. Seems to come and go as he pleases now."</b></p>
<p><span class=messageboard-ooc>PWO here. Submitting Malcom DeVarre. NG Human Cleric of Irori changing to Urban ranger at second level. So I am shooting for a fighter slot not the divine caster slot. That said Malcom will have a spell list from day 1 and can use wands/scrolls so will be able to help. Domains are Thought and Restoration. Campaign trait is Orphaned. It is a strange idea but I think having a fighter with a few spells up his sleeve would be fun to play.
<br />
Malcom is very motivated to stop Lamm. This will change to an overall desire to help the city/area as the campaign develops. Please note I am not 100% sure on Urban ranger. My initial idea was Spirit Ranger and I may well go back. In either case I will be a melee ranger. I will decide by 2nd level of course.
<br />
Best of luck with what looks to be a tough choice and I hope to see you in game.</span></p>The woman leaned on the counter of her market stall and took a long draw from her pipe. "Malcom? Yes there was always something odd about Malcom. First off not knowing who his parents were. Well it's not that uncommon not to know exactly who your father is even if you have a name on the official paper, but to not know your mother....Mind you what was really odd was that the street didn't know. I mean it's as may be that no one will tell you to your face that your mother worked the street and...Malcolm d'Varre (alias of PoorWanderingOne)2012-10-19T18:45:49ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=24#11592012-10-19T16:45:58Z2012-10-19T16:45:58Z<p><b>"I do. This plot is too subtle for Wotan normally. But I find myself more and more inclined to suspect his dark hand in this."</b></p>"I do. This plot is too subtle for Wotan normally. But I find myself more and more inclined to suspect his dark hand in this."Doctor Fate (alias of PoorWanderingOne)2012-10-19T16:45:58ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=24#11572012-10-18T18:23:50Z2012-10-18T18:23:50Z<p>On the radio. <b>I will be at the Belmont in a few moments. If The Flash and Sandman could meet me there we could more comfortably await Hourman.</b></p>
<p>Dr Fate walks into his summoning room and out into the conference room of the hotel.
<br />
(Teleport used)</p>
<p>In the conference room Fate greets the others and plays host offering fresh coffee all round.
<br />
<span class=messageboard-ooc>Does Fate know anything of Mr. Odell? Or the Tomb of the White Magician?</span></p>
<p><b>"A most intriguing condition. Have you had much contact with the occult Mr. O'Dell?"</b> </p>
<p><span class=messageboard-ooc>Aha so healing after the meeting!</span>
<br />
<span class=messageboard-ooc>To move things along Rolling cure spells here.
<br />
For Flash Cure II:<span class="messageboard-dice">3d6 + 3 ⇒ (3, 4, 4) + 3 = 14</span> 24/37.
<br />
For Sandman Cure II: <span class="messageboard-dice">3d6 + 3 ⇒ (1, 6, 1) + 3 = 11</span> 32/35. The rest should heal overnight.
<br />
All 4th level spells used.</span></p>
<p><span class=messageboard-ooc>For Flash Cure I: <span class="messageboard-dice">1d6 + 1 ⇒ (5) + 1 = 6</span>. 30/37
<br />
And again :<span class="messageboard-dice">1d6 + 1 ⇒ (6) + 1 = 7</span> exactly full.
<br />
I sleep now.
<br />
</span></p>On the radio. I will be at the Belmont in a few moments. If The Flash and Sandman could meet me there we could more comfortably await Hourman.
Dr Fate walks into his summoning room and out into the conference room of the hotel.
(Teleport used)
In the conference room Fate greets the others and plays host offering fresh coffee all round.
Does Fate know anything of Mr. Odell? Or the Tomb of the White Magician?
"A most intriguing condition. Have you had much contact with the occult Mr.
...Doctor Fate (alias of PoorWanderingOne)2012-10-18T18:23:50ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=11#5032012-10-18T18:10:21Z2012-10-18T18:10:21Z<p>Teleport is fine. I plan on taking at least one day having my house elves stitch Speedy and smokey back together again.</p>Teleport is fine. I plan on taking at least one day having my house elves stitch Speedy and smokey back together again.Doctor Fate (alias of PoorWanderingOne)2012-10-18T18:10:21ZRe: Forums: Play-by-Post Discussion: GM Hector's Rogue Trader: The Warpstorm Trilogy OOCVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/discussion&page=10#4542012-10-17T22:15:20Z2012-10-17T22:15:20Z<p>Aw rabbits. </p>
<p>So down 2 folks. </p>
<p>Lincoln or Vigoda? What say you all?</p>Aw rabbits.
So down 2 folks.
Lincoln or Vigoda? What say you all?Vorgen Alph (alias of PoorWanderingOne)2012-10-17T22:15:20ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=10#5002012-10-17T03:27:43Z2012-10-17T03:27:43Z<p>No plans other than meeting the man of the Hour. Not sure how to deal with logistics of getting there as we are scattered a bit.
<br />
but I suppose this is a good spot for an editorial handwave?</p>No plans other than meeting the man of the Hour. Not sure how to deal with logistics of getting there as we are scattered a bit.
but I suppose this is a good spot for an editorial handwave?Doctor Fate (alias of PoorWanderingOne)2012-10-17T03:27:43ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=24#11542012-10-15T19:05:50Z2012-10-15T19:05:50Z<p><b>"I agree he is somewhere in New York, If he can make it to the hotel then we can meet there otherwise we can get to him where ever is convenient."</b></p>"I agree he is somewhere in New York, If he can make it to the hotel then we can meet there otherwise we can get to him where ever is convenient."Doctor Fate (alias of PoorWanderingOne)2012-10-15T19:05:50ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=10#4992012-10-15T18:44:44Z2012-10-15T18:44:44Z<p>Man the Flash has been having a rough day.</p>Man the Flash has been having a rough day.Doctor Fate (alias of PoorWanderingOne)2012-10-15T18:44:44ZRe: Forums: Play-by-Post: Shadowborn's Wounded Earth (Red Group)Gaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowbornsWoundedEarthRedGroup/gameplay&page=34#16592012-10-11T21:42:32Z2012-10-11T21:42:32Z<p>Once Wayland and friends have left Gaius too looks to his 'gifts'.</p>
<p><span class=messageboard-ooc>Casting detect magic on the paper and the bag. Spellcraft to id the paper (assuming it's not <i>Explosive runes</i>): <span class="messageboard-dice">1d20 + 6 ⇒ (11) + 6 = 17</span>. Same with the bag <span class="messageboard-dice">1d20 + 6 ⇒ (2) + 6 = 8</span>. Well bugger. </span></p>Once Wayland and friends have left Gaius too looks to his 'gifts'.
Casting detect magic on the paper and the bag. Spellcraft to id the paper (assuming it's not Explosive runes): [dice]1d20+6[/dice]. Same with the bag [dice]1d20+6[/dice]. Well bugger.Gaius Gracci (alias of PoorWanderingOne)2012-10-11T21:42:32ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=10#4762012-10-10T23:24:24Z2012-10-10T23:24:24Z<p><b>"Nothing but solid air and old mountain tops. Good if you want to get some skiing in then it is a perfect spot but pretty useless to us right now."</b></p>"Nothing but solid air and old mountain tops. Good if you want to get some skiing in then it is a perfect spot but pretty useless to us right now."Vorgen Alph (alias of PoorWanderingOne)2012-10-10T23:24:24ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=10#4972012-10-10T19:05:37Z2012-10-10T19:05:37Z<p>I was actually ignoring the Demon-phone-home plot line as I assumed it was Hourman-centric and vanished when we lost that player.</p>
<p>This may have been foolish on my part.</p>I was actually ignoring the Demon-phone-home plot line as I assumed it was Hourman-centric and vanished when we lost that player.
This may have been foolish on my part.Doctor Fate (alias of PoorWanderingOne)2012-10-10T19:05:37ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=24#11512012-10-10T19:03:49Z2012-10-10T19:03:49Z<p><b>"Yes... Perhaps we should follow up on that. I doubt X is strong enough to bind a deamon of this power so I expect he bargained with it. There is a chance that this telephone lead might give us some information on what exactly that bargain was. If we knew the terms we might find a way to avoid an unnecessary fight. Has anyone been in contact with Hourman?"</b></p>"Yes... Perhaps we should follow up on that. I doubt X is strong enough to bind a deamon of this power so I expect he bargained with it. There is a chance that this telephone lead might give us some information on what exactly that bargain was. If we knew the terms we might find a way to avoid an unnecessary fight. Has anyone been in contact with Hourman?"Doctor Fate (alias of PoorWanderingOne)2012-10-10T19:03:49ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=10#4742012-10-10T18:53:06Z2012-10-10T18:53:06Z<p><span class=messageboard-ooc>Do we know anything about the Witch-Cursed world?</span></p>
<p><b>"Ah, well we know where we are at least. One of the safe stations on the way to Footfall."</b> </p>
<p>Vorgen consults readouts</p>
<p><b>"Not much here.... cold... dead... Remains of an atmosphere now frozen solid. Not much of a vacation spot. We could orbit it a few times while we check the engines and Geller field. Give the etherics a workout trying to find anything down there."</b> </p>
<p><span class=messageboard-ooc>Assuming there will be some time before we are ready to drop into the warp again I'll do a focused scan on the planet. Looking for anything that is not ice or rock. Etherics (scrutiny) skill check target 34+10 bridge check <span class="messageboard-dice">1d100 ⇒ 30</span>. Hmmm not bad, anything?</span></p>Do we know anything about the Witch-Cursed world?
"Ah, well we know where we are at least. One of the safe stations on the way to Footfall."
Vorgen consults readouts
"Not much here.... cold... dead... Remains of an atmosphere now frozen solid. Not much of a vacation spot. We could orbit it a few times while we check the engines and Geller field. Give the etherics a workout trying to find anything down there."
Assuming there will be some time before we are ready to drop into the warp again...Vorgen Alph (alias of PoorWanderingOne)2012-10-10T18:53:06ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=10#4712012-10-09T23:54:10Z2012-10-09T23:54:10Z<div class="messageboard-quotee">First Officer Alessaunder wrote:</div><blockquote> <span class=messageboard-ooc>4 successes, aka 3 degrees of success.</span> </blockquote><p><span class=messageboard-ooc>So success for being under 37. One degree for being under 27. Second for 17 and third for 7. Right?</span>First Officer Alessaunder wrote:4 successes, aka 3 degrees of success.
So success for being under 37. One degree for being under 27. Second for 17 and third for 7. Right?Vorgen Alph (alias of PoorWanderingOne)2012-10-09T23:54:10ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=10#4692012-10-09T21:59:56Z2012-10-09T21:59:56Z<div class="messageboard-quotee">me wrote:</div><blockquote><span class=messageboard-ooc>Stellar Navigation skill target 37 check 1d100 ⇒ 7 Well at least I know exactly where we will crash.</span></blockquote><p><span class=messageboard-ooc>Any result on this? Does Vorgen know where we are?</span>
<div class="messageboard-quotee">me again wrote:</div><blockquote><span class=messageboard-ooc>Etherics (scrutiny) skill check target 34+10 bridge check 1d100 ⇒ 40. And I'll see it coming.</span></blockquote><p><span class=messageboard-ooc> Need another check GM? Or is astromancy the right skill? Target 37. Check <span class="messageboard-dice">1d100 ⇒ 4</span> for 5 degrees of success. I think that is correct anyway. </span>me wrote:Stellar Navigation skill target 37 check 1d100 ⇒ 7 Well at least I know exactly where we will crash.
Any result on this? Does Vorgen know where we are? me again wrote:Etherics (scrutiny) skill check target 34+10 bridge check 1d100 ⇒ 40. And I'll see it coming.
Need another check GM? Or is astromancy the right skill? Target 37. Check [dice]1d100[/dice] for 5 degrees of success. I think that is correct anyway.Vorgen Alph (alias of PoorWanderingOne)2012-10-09T21:59:56ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=23#11492012-10-09T21:34:33Z2012-10-09T21:34:33Z<div class="messageboard-quotee">the Flash wrote:</div><blockquote> "Trying to draw out his lieutenants isn't getting us anywhere very fast so far... I say we try to subdue the demon." </blockquote><p><b>"Are you sure about that Flash? Remember we faced this demon before. It is strong, nearly as fast as you, and highly resistant to my magic. Last time it left of it's own accord. This time it may well fight to the end. Unless we can find a way to free it from X's influence."</b>
<p><span class=messageboard-ooc>What does Fate know about binding balrogs and how to free them?</span></p>the Flash wrote:"Trying to draw out his lieutenants isn't getting us anywhere very fast so far... I say we try to subdue the demon."
"Are you sure about that Flash? Remember we faced this demon before. It is strong, nearly as fast as you, and highly resistant to my magic. Last time it left of it's own accord. This time it may well fight to the end. Unless we can find a way to free it from X's influence." What does Fate know about binding balrogs and how to free them?Doctor Fate (alias of PoorWanderingOne)2012-10-09T21:34:33ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=10#4612012-10-04T21:54:00Z2012-10-04T21:54:00Z<p><span class=messageboard-ooc>Please, please, for the love of the emperor's iridium Zocchihedron please, feel free to take the helm. :7). I just took the roll cause I knew you were out for a bit.</span></p>
<p>Vorgen feeds the latest etheric readings to the pilot's throne.</p>Please, please, for the love of the emperor's iridium Zocchihedron please, feel free to take the helm. :7). I just took the roll cause I knew you were out for a bit.
Vorgen feeds the latest etheric readings to the pilot's throne.Vorgen Alph (alias of PoorWanderingOne)2012-10-04T21:54:00ZRe: Forums: Play-by-Post: Shadowborn's Wounded Earth (Red Group)Gaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowbornsWoundedEarthRedGroup/gameplay&page=34#16532012-10-04T21:45:53Z2012-10-04T21:45:53Z<p>Gaius raises an eyebrow.
<br />
<b>"Like most things worth doing War is a game for at least two to play. Will you tell us who the dwarves have drawn as a dance partner or would that make things too... simple?"</b></p>Gaius raises an eyebrow.
"Like most things worth doing War is a game for at least two to play. Will you tell us who the dwarves have drawn as a dance partner or would that make things too... simple?"Gaius Gracci (alias of PoorWanderingOne)2012-10-04T21:45:53ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=23#11432012-10-04T18:23:46Z2012-10-04T18:23:46Z<p><span class=messageboard-ooc>Yea! Now I just need to figure a way to get 3 people to the other side of the planet without burning my strongest mojo. Given what happened the first time we tangled with a balrog we will need everything we can get.</span></p>
<p>Fate consults the Atlas before heading for the radio cabinet.</p>
<p>Checking the secret frequency Dr. Fate stumbles across the conversation between the Lantern and the Sandman. Luckily just after the 'issues' comment.</p>
<p><b>"What lead is that Green Lantern?
<br />
I too have what could be a lead or at least an invitation into a trap. X's lieutenant Magico in Salem actually tried to uncover his masters identity. His scrying was blocked by a demon who told Magico that what he sought was in the city of pillars on the Arabian peninsula. The demon invited him to come to Iram and wrest the information from him. Magico wisely chose not to challenge the balrog for the information but perhaps I think we might be able to exploit what Magico uncovered."</b></p>Yea! Now I just need to figure a way to get 3 people to the other side of the planet without burning my strongest mojo. Given what happened the first time we tangled with a balrog we will need everything we can get.
Fate consults the Atlas before heading for the radio cabinet.
Checking the secret frequency Dr. Fate stumbles across the conversation between the Lantern and the Sandman. Luckily just after the 'issues' comment.
"What lead is that Green Lantern?
I too have what could be a lead...Doctor Fate (alias of PoorWanderingOne)2012-10-04T18:23:46ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=10#4542012-10-02T19:55:08Z2012-10-02T19:55:08Z<p><span class=messageboard-ooc>Thought about it but as I was not actually asked to make the roll I am waiting for Word from on High before I use one.</span></p>Thought about it but as I was not actually asked to make the roll I am waiting for Word from on High before I use one.Vorgen Alph (alias of PoorWanderingOne)2012-10-02T19:55:08ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=10#4522012-10-02T18:05:10Z2012-10-02T18:05:10Z<div class="messageboard-quotee">Lord-Captain Silas Tyr wrote:</div><blockquote><p> ...</p>
<p>"Etherics, report!"</p>
<p></blockquote><p><span class=messageboard-ooc>Pilot skill target 40+5 bridge check <span class="messageboard-dice">1d100 ⇒ 67</span> Oh dear.</span>
</p>
<span class=messageboard-ooc>Stellar Navigation skill target 37 check <span class="messageboard-dice">1d100 ⇒ 7</span> Well at least I know exactly where we will crash.</span>
<br />
<span class=messageboard-ooc>Etherics (scrutiny) skill check target 34+10 bridge check <span class="messageboard-dice">1d100 ⇒ 40</span>. And I'll see it coming.</span></p>
<p><b>"-d's blood!"</b> Vorgen snaps as some of the static discharged from the collapsing Geller field chooses to earth through the thrust controls.</p>
<p><b>"Brace for acceleration. We need to get this hulk under control. Full power, ninety second burn on .. MARK!</b></p>Lord-Captain Silas Tyr wrote:...
"Etherics, report!"
Pilot skill target 40+5 bridge check [dice]1d100[/dice] Oh dear.
Stellar Navigation skill target 37 check [dice]1d100[/dice] Well at least I know exactly where we will crash.
Etherics (scrutiny) skill check target 34+10 bridge check [dice]1d100[/dice]. And I'll see it coming."-d's blood!" Vorgen snaps as some of the static discharged from the collapsing Geller field chooses to earth through the thrust controls.
"Brace for acceleration....Vorgen Alph (alias of PoorWanderingOne)2012-10-02T18:05:10ZRe: Forums: Play-by-Post: Shadowborn's Wounded Earth (Red Group)Gaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowbornsWoundedEarthRedGroup/gameplay&page=33#16452012-09-27T23:09:07Z2012-09-27T23:09:07Z<div class="messageboard-quotee">Tarrana wrote:</div><blockquote><p> Tarrana crosses her arms and has not seemed to notice the differences in her appearance yet. She looks dangerously between the two not doing too well to hide her jealousy .</p>
<p><b>"Indeed Gaius you should know better than to offer strange stars to strange women."</b> She scowls. </blockquote><p>The half elf turns fluidly towards Tarrana, his voice soft and clear. <b>"I would offer you all the stars, strange and familiar, but they would sit pale and dull beside your enchanting flames. M'lady."</b>
<p>.
<br />
.</p>
<p>To Wayland. His voice now flatter, more serious. <b>"I tire of riddles easily. Some of my kin may have the time to ponder omens and fortellings, I am far to aware of my own brief span to spend time on them. You clearly know more than we do about what is going on. With your little gift to the constable you have left us all exposed to the storm. If you know what has come before and what will come ahead perhaps we could find some shelter in that knowledge."</b></p>Tarrana wrote:Tarrana crosses her arms and has not seemed to notice the differences in her appearance yet. She looks dangerously between the two not doing too well to hide her jealousy .
"Indeed Gaius you should know better than to offer strange stars to strange women." She scowls.
The half elf turns fluidly towards Tarrana, his voice soft and clear. "I would offer you all the stars, strange and familiar, but they would sit pale and dull beside your enchanting flames. M'lady." .
.
To...Gaius Gracci (alias of PoorWanderingOne)2012-09-27T23:09:07ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=9#4472012-09-27T18:10:33Z2012-09-27T18:10:33Z<p><b>"Not that setting!</b> Vorgen moves past a frightened sub pilot.<b> Here, here, here and here.</b> The lighting dims throughout the <i>Will</i> as auxiliary power is transferred to the destabilized Geller field. </p>
<p>...</p>
<p>Vorgen listens to the laboring engines and feels the flickering field.</p>
<p><b>"Come on....You didn't spend all that time in the hulk just to become warp-fodder....."</b></p>
<p><span class=messageboard-ooc>Another Trade Voidfarer check if needed, <span class="messageboard-dice">1d100 ⇒ 14</span>. Target is 37 so that is 3 degrees of success? One for getting under 37 and then one for 24 and the third for 34. Right?</span></p>"Not that setting! Vorgen moves past a frightened sub pilot. Here, here, here and here. The lighting dims throughout the Will as auxiliary power is transferred to the destabilized Geller field.
...
Vorgen listens to the laboring engines and feels the flickering field.
"Come on....You didn't spend all that time in the hulk just to become warp-fodder....."
Another Trade Voidfarer check if needed, [dice]1d100[/dice]. Target is 37 so that is 3 degrees of success? One for getting under 37 and...Vorgen Alph (alias of PoorWanderingOne)2012-09-27T18:10:33ZRe: Forums: Play-by-Post Discussion: GM Hector's Rogue Trader: The Warpstorm Trilogy OOCVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/discussion&page=10#4522012-09-27T17:50:17Z2012-09-27T17:50:17Z<p>Just had word from AK.
<br />
Still looks like Oct 1 for a full return to posting. However there may be problems that will drag it out to the 11th.</p>
<p>He is still quite interested and WILL return so all is good.
<br />
~PWO</p>Just had word from AK.
Still looks like Oct 1 for a full return to posting. However there may be problems that will drag it out to the 11th.
He is still quite interested and WILL return so all is good.
~PWOVorgen Alph (alias of PoorWanderingOne)2012-09-27T17:50:17ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=9#4402012-09-26T18:07:27Z2012-09-26T18:07:27Z<p><span class=messageboard-ooc>Trade: Voidfarer: <span class="messageboard-dice">1d100 ⇒ 37</span> target is 37 so a success. Barely but still a success.</span></p>Trade: Voidfarer: [dice]1d100[/dice] target is 37 so a success. Barely but still a success.Vorgen Alph (alias of PoorWanderingOne)2012-09-26T18:07:27ZRe: Forums: Play-by-Post: Shadowborn's Wounded Earth (Red Group)Gaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowbornsWoundedEarthRedGroup/gameplay&page=33#16402012-09-25T19:58:09Z2012-09-25T19:58:09Z<p><span class=messageboard-ooc>OOOOoooooOOOo... Wandering high level NPCs like me best! I get two presents!</p>
<div class="messageboard-quotee">Wayland wrote:</div><blockquote>Digging into the sack again, he produces a small envelope of folded parchment that hardly seems to weigh anything. This he hands to Gaius. </blockquote><div class="messageboard-quotee">Astarte wrote:</div><blockquote> Astarte moves to the sack on the pew beside the gnome and digs though it. She pulls a cloth pouch from it and moves over to Gaius. </blockquote><p></span>
<p>Gaius bows over her hand as he accepts the gift
<br />
<b>"Thank you dear Astarte. I would offer you the new star in the heavens but it is not mine to give and I suspect you know more about it than I."</b></p>
<p><span class=messageboard-ooc>Can one cast detect magic subtly? After the cursed gift to the police officer I an cautious.</span></p>OOOOoooooOOOo... Wandering high level NPCs like me best! I get two presents!
Wayland wrote:Digging into the sack again, he produces a small envelope of folded parchment that hardly seems to weigh anything. This he hands to Gaius.
Astarte wrote:Astarte moves to the sack on the pew beside the gnome and digs though it. She pulls a cloth pouch from it and moves over to Gaius.
Gaius bows over her hand as he accepts the gift
"Thank you dear Astarte. I would offer you the new star in the heavens...Gaius Gracci (alias of PoorWanderingOne)2012-09-25T19:58:09ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=9#4342012-09-25T19:08:53Z2012-09-25T19:08:53Z<p><b>"Aetherics are blind in the warp. Trying to determine if this is an attack or a technical fault."</b></p>
<p>Vorgen works calmly at the pilot's station. If it is just the field playing up they are fine. If it collapses, well at least it will be quick..</p>
<p><span class=messageboard-ooc>Perhaps some useful skills?
<br />
Trade: Voidfarer?
<br />
Pilot: Spacecraft?
<br />
Navigation: Stellar?
<br />
Scholastic Lore: Astromancy?
<br />
Should I make checks?</span></p>"Aetherics are blind in the warp. Trying to determine if this is an attack or a technical fault."
Vorgen works calmly at the pilot's station. If it is just the field playing up they are fine. If it collapses, well at least it will be quick..
Perhaps some useful skills?
Trade: Voidfarer?
Pilot: Spacecraft?
Navigation: Stellar?
Scholastic Lore: Astromancy?
Should I make checks?Vorgen Alph (alias of PoorWanderingOne)2012-09-25T19:08:53ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=23#11302012-09-25T18:35:29Z2012-09-25T18:35:29Z<p>While Atom speaks with the police Dr. Fate turns to the still bound Magico.</p>
<p>"Tell me what you know of lost Iram and this Balrog. I suspect I have faced it before."</p>
<p><span class=messageboard-ooc>What does Fate know about Iram of the Pillars? Or is Magico refering to another city known by that name?</span></p>While Atom speaks with the police Dr. Fate turns to the still bound Magico.
"Tell me what you know of lost Iram and this Balrog. I suspect I have faced it before."
What does Fate know about Iram of the Pillars? Or is Magico refering to another city known by that name?Doctor Fate (alias of PoorWanderingOne)2012-09-25T18:35:29ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=23#11152012-09-17T19:17:01Z2012-09-17T19:17:01Z<p>Dr.Fate returns with the not-nice old lady.</p>
<p><span class=messageboard-ooc>I assume Atom still has the Punjabi purloiners under control and the man in the way is no longer about?</span></p>
<p>All the crooks are in one of the sitting rooms.</p>
<p><b>"Atom, the lady carried this gun.</b> Fate hands the derringer to Atom who quickly unloads it. <b>"You have a better grasp on material weapons than I. Could you please search our unwelcome guests for more surprises?"</b></p>
<p>Dr. Fate addresses the three hoods while Atom works.</p>
<p><b>"Parlor tricks and simple fraud, you would debase the divine fire so? For money.....Power....Revenge....Or at another's direction? You are pawns in this game. I hunt for the king. Where is he? Who is Mr. X?"</b></p>
<p><span class=messageboard-ooc>needless to say but detect thoughts is active throughout the questioning. The old don't think of pink elephants ploy. note once police have taken the baddies Fate will clue Atom into the new JSA frequency and ask him to get the word out to the others. Still need to chastise the party guests but that will have to wait till morning. Travel can be exhausting.....</span></p>Dr.Fate returns with the not-nice old lady.
I assume Atom still has the Punjabi purloiners under control and the man in the way is no longer about?
All the crooks are in one of the sitting rooms.
"Atom, the lady carried this gun. Fate hands the derringer to Atom who quickly unloads it. "You have a better grasp on material weapons than I. Could you please search our unwelcome guests for more surprises?"
Dr. Fate addresses the three hoods while Atom works.
"Parlor tricks and simple fraud,...Doctor Fate (alias of PoorWanderingOne)2012-09-17T19:17:01ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=9#4192012-09-17T08:27:50Z2012-09-17T08:27:50Z<div class="messageboard-quotee">DM Hector wrote:</div><blockquote><br />
<br />
<p><span class=messageboard-ooc>Also, Vorgen, with a roll like that, you know pretty much everything astrological about the planet. I'll get that to you because there's quite a lot.</span></blockquote><p>????
<p>With a muttered curse Vorgen bends the <i>Will</i> through yet another radical course change. He hates the warp. Sensors blind, relying on the mumbled mutterings from the navigators throne, and his skin is still itching.</p>DM Hector wrote:Also, Vorgen, with a roll like that, you know pretty much everything astrological about the planet. I'll get that to you because there's quite a lot.
???? With a muttered curse Vorgen bends the Will through yet another radical course change. He hates the warp. Sensors blind, relying on the mumbled mutterings from the navigators throne, and his skin is still itching.Vorgen Alph (alias of PoorWanderingOne)2012-09-17T08:27:50ZRe: Forums: Play-by-Post: Shadowborn's Wounded Earth (Red Group)Gaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowbornsWoundedEarthRedGroup/gameplay&page=33#16302012-09-17T07:45:23Z2012-09-17T07:45:23Z<p>Quite happy that his aid, and the attention that comes with it, is not needed Gaius remains still and hopefully ignored.</p>Quite happy that his aid, and the attention that comes with it, is not needed Gaius remains still and hopefully ignored.Gaius Gracci (alias of PoorWanderingOne)2012-09-17T07:45:23ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=8#3962012-09-10T19:59:48Z2012-09-10T19:59:48Z<div class="messageboard-quotee">DM Hector wrote:</div><blockquote><p> <span class=messageboard-ooc>The closest I can think of would be Forbidden Lore (Xenos) since they're a minor criminal organisation that deals in Xenotech.</span></p>
<p><span class=messageboard-ooc>Also, Vorgen, with a roll like that, you know pretty much everything astrological about the planet. I'll get that to you because there's quite a lot.</span></p>
<p></blockquote><p><span class=messageboard-ooc>Forbidden lore Xenos 37, <span class="messageboard-dice">1d100 ⇒ 70</span>. Well at least you won't have to add anything else to the data block.</span>DM Hector wrote:The closest I can think of would be Forbidden Lore (Xenos) since they're a minor criminal organisation that deals in Xenotech.
Also, Vorgen, with a roll like that, you know pretty much everything astrological about the planet. I'll get that to you because there's quite a lot.
Forbidden lore Xenos 37, [dice]1d100[/dice]. Well at least you won't have to add anything else to the data block.Vorgen Alph (alias of PoorWanderingOne)2012-09-10T19:59:48ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=22#11002012-09-09T19:50:29Z2012-09-09T19:50:29Z<p>Grabbing hold of the green suited man and moving him bodily out of the way Dr. Fate raises a hand and five shimmering spheres fly towards the taxi. The orbs hit the passenger side rear wheel in a perfect pentagon formation. The orbs shatter on impact driving shards of magic and crystal through the tire.</p>Grabbing hold of the green suited man and moving him bodily out of the way Dr. Fate raises a hand and five shimmering spheres fly towards the taxi. The orbs hit the passenger side rear wheel in a perfect pentagon formation. The orbs shatter on impact driving shards of magic and crystal through the tire.Doctor Fate (alias of PoorWanderingOne)2012-09-09T19:50:29ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=8#3852012-09-08T16:24:05Z2012-09-08T16:24:05Z<p><b>"We are allying the house with the Kasballica? The Cold trade is fraught with dangers and Kasballica does not have the cleanest reputation."</b> </p>
<p><span class=messageboard-ooc>Actually have no idea who/what the Kasballica Mission are. Just assuming that they are no knights in shining because this is a 40k game.
<br />
Also wondering re: relevant lore skills.
<br />
Expect Astromancy might get me something on Egaria. Test vs 37 <span class="messageboard-dice">1d100 ⇒ 2</span>. 3 successes, any new data?</span></p>"We are allying the house with the Kasballica? The Cold trade is fraught with dangers and Kasballica does not have the cleanest reputation."
Actually have no idea who/what the Kasballica Mission are. Just assuming that they are no knights in shining because this is a 40k game.
Also wondering re: relevant lore skills.
Expect Astromancy might get me something on Egaria. Test vs 37 [dice]1d100[/dice]. 3 successes, any new data?Vorgen Alph (alias of PoorWanderingOne)2012-09-08T16:24:05ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=22#10922012-09-06T18:32:20Z2012-09-06T18:32:20Z<p><b>"Hmm she has flown. But has she flown far enough?"</b></p>
<p>Dr. Fate casts his mind back to how she was dressed. He focuses on her clothing and jewelery. </p>
<p>Slowly he lets his magic flow over the image. Letting it seek out that which is unique, old, valuable. If such an object is found Fate releases the magic and follows it along the line connecting the image in his mind and the object in the world.</p>
<p><span class=messageboard-ooc>Casting Detect Object focusing on the most unique thing she was wearing. Will follow the trail if I get a lock. Otherwise will return to Magico ti interrogate him and Trug about their allies whereabouts. </span></p>"Hmm she has flown. But has she flown far enough?"
Dr. Fate casts his mind back to how she was dressed. He focuses on her clothing and jewelery.
Slowly he lets his magic flow over the image. Letting it seek out that which is unique, old, valuable. If such an object is found Fate releases the magic and follows it along the line connecting the image in his mind and the object in the world.
Casting Detect Object focusing on the most unique thing she was wearing. Will follow the trail if I get...Doctor Fate (alias of PoorWanderingOne)2012-09-06T18:32:20ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=22#10742012-08-29T14:03:48Z2012-08-29T14:03:48Z<p><span class=messageboard-ooc>Assuming that arrow spell was magic missile</span></p>
<p><b>"You are wiser than the company you keep. If you would walk the Way it will serve you well to find better companions. First tell these fine people gathered here why you and Magico came here tonight. Tell only the truth. Now is not the time for evasions."</b></p>Assuming that arrow spell was magic missile
"You are wiser than the company you keep. If you would walk the Way it will serve you well to find better companions. First tell these fine people gathered here why you and Magico came here tonight. Tell only the truth. Now is not the time for evasions."Doctor Fate (alias of PoorWanderingOne)2012-08-29T14:03:48ZRe: Forums: Play-by-Post Discussion: GM Hector's Rogue Trader: The Warpstorm Trilogy OOCVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/discussion&page=9#4242012-08-29T13:32:47Z2012-08-29T13:32:47Z<p>both.</p>
<p>use NPC for now and bring in replacement when you find someone.</p>both.
use NPC for now and bring in replacement when you find someone.Vorgen Alph (alias of PoorWanderingOne)2012-08-29T13:32:47ZRe: Forums: Play-by-Post Discussion: DM AK's Sargavan Saga OOC ThreadPoorWanderingOnehttps://paizo.com/campaigns/DMAlexanderKilcoynesSargavanSaga/discussion&page=34#16682012-08-25T19:28:25Z2012-08-25T19:28:25Z<p>Looks amazing Joana. My plate is too too full or I would happily send you an app. Best of luck and who knows, if you should need a replacement player....</p>Looks amazing Joana. My plate is too too full or I would happily send you an app. Best of luck and who knows, if you should need a replacement player....PoorWanderingOne2012-08-25T19:28:25ZRe: Forums: Play-by-Post Discussion: GM Hector's Rogue Trader: The Warpstorm Trilogy OOCVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/discussion&page=9#4202012-08-25T19:08:44Z2012-08-25T19:08:44Z<p>I am all for giving the wee warp beasties a chance at our tasty tasty souls.</p>I am all for giving the wee warp beasties a chance at our tasty tasty souls.Vorgen Alph (alias of PoorWanderingOne)2012-08-25T19:08:44ZRe: Forums: Play-by-Post: Shadowborn's Wounded Earth (Red Group)Gaius Gracci (alias of PoorWanderingOne)https://paizo.com/campaigns/ShadowbornsWoundedEarthRedGroup/gameplay&page=32#15932012-08-25T18:28:54Z2012-08-25T18:28:54Z<p><b>"Well met friends, and a special midwinter greeting to you Mule."</b></p>
<p>On Waylands mention of gifts.</p>
<p><b>"A gift among friends, freely given and accepted with warmth, is one of the fine and unexpected boons of this world."</b></p>
<p><span class=messageboard-ooc>Sense motive on Wayland. There are strings attached to these "gifts". <span class="messageboard-dice">1d20 + 4 ⇒ (16) + 4 = 20</span> Hmmm might find something.</span></p>"Well met friends, and a special midwinter greeting to you Mule."
On Waylands mention of gifts.
"A gift among friends, freely given and accepted with warmth, is one of the fine and unexpected boons of this world."
Sense motive on Wayland. There are strings attached to these "gifts". [Dice] 1d20+4[/dice] Hmmm might find something.Gaius Gracci (alias of PoorWanderingOne)2012-08-25T18:28:54ZRe: Forums: Play-by-Post Discussion: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/discussion&page=10#4702012-08-25T18:17:11Z2012-08-25T18:17:11Z<p>sorry to vanish. I am battling the internet and so far it is winning. Should get better soon-ish</p>sorry to vanish. I am battling the internet and so far it is winning. Should get better soon-ishDoctor Fate (alias of PoorWanderingOne)2012-08-25T18:17:11ZRe: Forums: Play-by-Post: Hideouts & Hoodlums: Justice Society of AmericaDoctor Fate (alias of PoorWanderingOne)https://paizo.com/campaigns/HideoutsHoodlumsJusticeSocietyOfAmerica/gameplay&page=22#10652012-08-25T18:12:31Z2012-08-25T18:12:31Z<p><b>"Is this how an honerable man treats his hosts property? You are a poor guest."</b></p>
<p>Dr. Fate fades into view has he gathers the residue of the failed web and weaves the simple cobwebs into a strong rope of crinson silk. This braid loops gently over Magico and his curtain before tightening painfully.</p>
<p><span class=messageboard-ooc>Casting hold person on magico.</span></p>"Is this how an honerable man treats his hosts property? You are a poor guest."
Dr. Fate fades into view has he gathers the residue of the failed web and weaves the simple cobwebs into a strong rope of crinson silk. This braid loops gently over Magico and his curtain before tightening painfully.
Casting hold person on magico.Doctor Fate (alias of PoorWanderingOne)2012-08-25T18:12:31ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=8#3612012-08-25T17:53:02Z2012-08-25T17:53:02Z<p>Vorgen enters the captains quarters, his skin still feeling odd with the armor and muscle treatments. A data pad detailing ways to add launch tubes to the <i>Will</i> in his hands. </p>
<p><b>"Greetings friends. It seems a long time since we were all together. I see some changes and new purchases."</b></p>Vorgen enters the captains quarters, his skin still feeling odd with the armor and muscle treatments. A data pad detailing ways to add launch tubes to the Will in his hands.
"Greetings friends. It seems a long time since we were all together. I see some changes and new purchases."Vorgen Alph (alias of PoorWanderingOne)2012-08-25T17:53:02ZRe: Forums: Play-by-Post Discussion: GM Hector's Rogue Trader: The Warpstorm Trilogy OOCVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/discussion&page=9#4092012-08-20T07:56:48Z2012-08-20T07:56:48Z<div class="messageboard-quotee">First Officer Alessaunder wrote:</div><blockquote><br />
<br />
Vorgen-</p>
<p>Quite a lot of errors on the successes there so I went through it.</p>
<p>The mesh cowl passed, as the base TN was 30, not 20. Modified by commerce, TN46. Add the mesh cowl.</p>
<p>You also just barely managed the Inferno shells so add those too.</blockquote><p>Hmmm sorry about that, I thought I had this down.
<p>Ok looking again.....</p>
<p>Oh #$^! </p>
<p>Sorry.</p>First Officer Alessaunder wrote:Vorgen-Quite a lot of errors on the successes there so I went through it.
The mesh cowl passed, as the base TN was 30, not 20. Modified by commerce, TN46. Add the mesh cowl.
You also just barely managed the Inferno shells so add those too.
Hmmm sorry about that, I thought I had this down. Ok looking again.....
Oh #$^!
Sorry.Vorgen Alph (alias of PoorWanderingOne)2012-08-20T07:56:48ZRe: Forums: Play-by-Post Discussion: GM Hector's Rogue Trader: The Warpstorm Trilogy OOCVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/discussion&page=8#3902012-08-18T20:36:12Z2012-08-18T20:36:12Z<div class="messageboard-quotee">Navis Yosarni wrote:</div><blockquote><p> I'm good to keep going - I think my last post in game was a question with respect to rolls and warp travel.</p>
<p>Vorgen - why don't you pick five reqs to repeat from my allotment as I can't think of anything to get with them. </blockquote><p>You sure about that? These acquisitions may be few and far between.....
</p>
As it stands you have no head armor. Might I suggest a cowl to go with your xeno-mesh? I am thinking good quality, going for best right know is a reach</p>
<p>For you: Mesh cowl, rare (-10); good quality (-10), single (+30). Net+10.
<br />
Check us vs 64 <span class="messageboard-dice">1d100 ⇒ 82</span>. Check them vs 40 <span class="messageboard-dice">1d100 ⇒ 61</span>. 1 failure vs 2 failure for +2.
<br />
Final Check vs (40+10+2) 52: <span class="messageboard-dice">1d100 ⇒ 33</span>.</p>
<p>Hey presto head armor. 4points on the first hit of a combat 3 after that.</p>
<p>other options.
<br />
Better void suit
<br />
the book that would help counteract stranger to the cult.
<br />
Grav chutes for the command crew
<br />
heavy void suits for the command crew.
<br />
digital weapon for a nasty surprise.
<br />
Backup gun for things that don't respond well to lasers. Perhaps a shot-pistol with inferno rounds and a selector?</p>
<p>just some ideas
<br />
Vorgen</p>Navis Yosarni wrote:I'm good to keep going - I think my last post in game was a question with respect to rolls and warp travel.
Vorgen - why don't you pick five reqs to repeat from my allotment as I can't think of anything to get with them.
You sure about that? These acquisitions may be few and far between.....
As it stands you have no head armor. Might I suggest a cowl to go with your xeno-mesh? I am thinking good quality, going for best right know is a reachFor you: Mesh cowl, rare...Vorgen Alph (alias of PoorWanderingOne)2012-08-18T20:36:12ZRe: Forums: Play-by-Post Discussion: GM Hector's Rogue Trader: The Warpstorm Trilogy OOCVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/discussion&page=8#3872012-08-16T11:11:10Z2012-08-16T11:11:10Z<div class="messageboard-quotee">Alexander Kilcoyne wrote:</div><blockquote> Ok two votes for barracks, anyone else keen on it? I'm definitely for it. </blockquote><p>count me in. Even if we can't get the troops right away it will be worth it.
<p>personal selections.
<br />
1. Xeno-mesh combat cloak, very rare (-20), best quality (-30), single(+30). net -20. Check us vs 64<span class="messageboard-dice">1d100 ⇒ 6</span> Check them vs 40 <span class="messageboard-dice">1d100 ⇒ 42</span>. 6+1 vs 0 for +14.
<br />
Final Check vs (40-20+14) 34: <span class="messageboard-dice">1d100 ⇒ 72</span>. no</p>
<p>2. Mesh cowl, rare (-10); best quality (-30), single (+30). Net-10.
<br />
Check us vs 64 <span class="messageboard-dice">1d100 ⇒ 5</span> Check them vs 40 <span class="messageboard-dice">1d100 ⇒ 49</span>. I failure vs 4 success for -10.
<br />
Final Check vs (40-10-10) 20: <span class="messageboard-dice">1d100 ⇒ 23</span>. no</p>
<p>3. Stub automatic, plentiful(+30); good quality(-10), single(+30), red dot sight (scarce +0), compact (average -5), silencer (plentiful -5), with man-stopper rounds (scarce -5). Net +35.
<br />
Check us vs 64 <span class="messageboard-dice">1d100 ⇒ 10</span> Check them vs 40 <span class="messageboard-dice">1d100 ⇒ 66</span>. 2+1 vs 2 for +2.
<br />
Final Check vs (40+35+2) 77: <span class="messageboard-dice">1d100 ⇒ 72</span>. yes</p>
<p>4 Locator matrix (rare -10, good quality(-10), single(+30). Net +10. Check us vs 64 <span class="messageboard-dice">1d100 ⇒ 68</span> Check them vs 40 <span class="messageboard-dice">1d100 ⇒ 31</span>
<br />
5+1 vs 2 failure for +16.
<br />
Final Check vs (40+10+16) 66: <span class="messageboard-dice">1d100 ⇒ 93</span>. no</p>
<p>5. Voidskin (scarce-0), good quality(-10), single(+30). Net +20. Check us vs 64 <span class="messageboard-dice">1d100 ⇒ 85</span> Check them vs 40 <span class="messageboard-dice">1d100 ⇒ 84</span>. One failure vs 2 failures for +2.
<br />
Final Check vs (40+20+2) 62: <span class="messageboard-dice">1d100 ⇒ 95</span>. no</p>
<p>6. Muscle implants (rare-10), good quality(-10), single(+30). Net +10. Check us vs 64 <span class="messageboard-dice">1d100 ⇒ 39</span> Check them vs 40 <span class="messageboard-dice">1d100 ⇒ 91</span>. 3+1 success vs 5 failure for +18.
<br />
Final Check vs (40+10+18) 68: <span class="messageboard-dice">1d100 ⇒ 55</span>. yes</p>
<p>7. Sub-skin armor (very rare -20), good quality(-10), single(+30). Net 0. Check us vs 64 <span class="messageboard-dice">1d100 ⇒ 76</span> Check them vs 40 <span class="messageboard-dice">1d100 ⇒ 69</span>. 2 failures vs 4 failures for +4.
<br />
Final Check vs (40+4) 44: <span class="messageboard-dice">1d100 ⇒ 2</span>. yes</p>
<p>8. Cranial armor(scarce+0), good quality(-10), single(+30) Net +20. Check us vs 64 <span class="messageboard-dice">1d100 ⇒ 98</span> Check them vs 40 <span class="messageboard-dice">1d100 ⇒ 64</span>. 3 failures vs 1 success for -8.
<br />
Final Check vs (40+20-8) 52: <span class="messageboard-dice">1d100 ⇒ 68</span>. no</p>
<p>9. Inferno shells (rare-10), red dot sight(scarce-5), and shot selector(scarce-5) added to one existing bolt pistol(+30). Net +10. Check us vs 64 <span class="messageboard-dice">1d100 ⇒ 82</span> Check them vs 40 <span class="messageboard-dice">1d100 ⇒ 53</span>. 3 failures vs 1failure for -4.
<br />
Final Check vs (40+10-4) 46: <span class="messageboard-dice">1d100 ⇒ 54</span>. no</p>
<p>10. Bionic Respiratory system (Rare -10). good quality(-10), single(+30) Net +10. Check us vs 64 <span class="messageboard-dice">1d100 ⇒ 53</span> Check them vs 40 <span class="messageboard-dice">1d100 ⇒ 37</span>. 1 failure vs 2 failures for +2.
<br />
Final Check vs (40+10+2) 52: <span class="messageboard-dice">1d100 ⇒ 57</span>. no</p>
<p>Gads 3 out of 10 not good.</p>Alexander Kilcoyne wrote:Ok two votes for barracks, anyone else keen on it? I'm definitely for it.
count me in. Even if we can't get the troops right away it will be worth it. personal selections.
1. Xeno-mesh combat cloak, very rare (-20), best quality (-30), single(+30). net -20. Check us vs 64[dice]1d100[/dice] Check them vs 40 [dice]1d100[/dice]. 6+1 vs 0 for +14.
Final Check vs (40-20+14) 34: [dice]1d100[/dice]. no
2. Mesh cowl, rare (-10); best quality (-30), single (+30). Net-10....Vorgen Alph (alias of PoorWanderingOne)2012-08-16T11:11:10ZRe: Forums: Play-by-Post Discussion: GM Hector's Rogue Trader: The Warpstorm Trilogy OOCVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/discussion&page=8#3852012-08-14T21:15:29Z2012-08-14T21:15:29Z<div class="messageboard-quotee">Radavel wrote:</div><blockquote><p> I would like to apologize to you for disappearing for the most part of the week. Circumstances beyond my control have left me no choice. My home city of Marikina in the Philippines was flooded for the most part since August 7, 2012 until today August 10, 2012. Water rose to as high as 20 meters. Power was cut to prevent electricity related fatalities, hence, the lack of posts.</p>
<p>For many of us here, this is the second time since 2009 that our homes have been flooded. We are still lucky since we are still here to celebrate our survival.</p>
<p>Now that power is constant, expect my posting to return to normal.
<br />
</blockquote><p>Man that is not good.. glad you are okRadavel wrote:I would like to apologize to you for disappearing for the most part of the week. Circumstances beyond my control have left me no choice. My home city of Marikina in the Philippines was flooded for the most part since August 7, 2012 until today August 10, 2012. Water rose to as high as 20 meters. Power was cut to prevent electricity related fatalities, hence, the lack of posts.
For many of us here, this is the second time since 2009 that our homes have been flooded. We are still...Vorgen Alph (alias of PoorWanderingOne)2012-08-14T21:15:29ZRe: Forums: Play-by-Post Discussion: GM Hector's Rogue Trader: The Warpstorm Trilogy OOCVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/discussion&page=8#3542012-08-09T00:03:21Z2012-08-09T00:03:21Z<p>Hmmm both the trophy room and the temple sound good to me. </p>
<p>Could we use a couple more light craft? Best to have a spare in case we loose our ride home some time. </p>
<p>Also can we get actual non-crew troops, hire mercs or something? Useful and impressive. If that is out of reach how about some decent armor and weapons for the crew or a least a segment of them.</p>
<p>Will post personal acquisitions later tonight. </p>
<p>Suggestions happily accepted.</p>Hmmm both the trophy room and the temple sound good to me.
Could we use a couple more light craft? Best to have a spare in case we loose our ride home some time.
Also can we get actual non-crew troops, hire mercs or something? Useful and impressive. If that is out of reach how about some decent armor and weapons for the crew or a least a segment of them.
Will post personal acquisitions later tonight.
Suggestions happily accepted.Vorgen Alph (alias of PoorWanderingOne)2012-08-09T00:03:21ZRe: Forums: Play-by-Post Discussion: GM Hector's Rogue Trader: The Warpstorm Trilogy OOCVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/discussion&page=7#3242012-07-30T18:07:49Z2012-07-30T18:07:49Z<p>Welcome to the game Malachi. </p>
<p>We have just compleated downtime following the salvage of the Bounty and are enroute to Footfall for the first time</p>Welcome to the game Malachi.
We have just compleated downtime following the salvage of the Bounty and are enroute to Footfall for the first timeVorgen Alph (alias of PoorWanderingOne)2012-07-30T18:07:49ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=8#3522012-07-26T22:23:51Z2012-07-26T22:23:51Z<p>Crew is ready all systems functioning above requirements. We are ready for warp translation.</p>
<p><span class=messageboard-ooc>Just a checking in post. Figure the Navis will make any needed rolls/narrate the jump.</span></p>Crew is ready all systems functioning above requirements. We are ready for warp translation.
Just a checking in post. Figure the Navis will make any needed rolls/narrate the jump.Vorgen Alph (alias of PoorWanderingOne)2012-07-26T22:23:51ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=28#13902012-07-26T21:50:06Z2012-07-26T21:50:06Z<p><b>"Thank you Professor the food is welcome."</b></p>
<p>later</p>
<p><b>"I think I will hold off on that telegram for now. Maybe if the photographs show enough to interest the authorities our story will be more believable."</b></p>"Thank you Professor the food is welcome."
later
"I think I will hold off on that telegram for now. Maybe if the photographs show enough to interest the authorities our story will be more believable."Reggie Fenwick (alias of PoorWanderingOne)2012-07-26T21:50:06ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=28#13792012-07-23T17:42:50Z2012-07-23T17:42:50Z<p><b>"I would welcome some food and rest professor. I should also like to send a telegram to my folks. They should be told about what happened to my aunt."</b> </p>
<p>Reggie relaxes and starts composing the telegram.
<br />
<b>"Now I just have to find a way to tell them that doesn't make me sound crazy."</b></p>"I would welcome some food and rest professor. I should also like to send a telegram to my folks. They should be told about what happened to my aunt."
Reggie relaxes and starts composing the telegram.
"Now I just have to find a way to tell them that doesn't make me sound crazy."Reggie Fenwick (alias of PoorWanderingOne)2012-07-23T17:42:50ZRe: Forums: Play-by-Post Discussion: GM Hector's Rogue Trader: The Warpstorm Trilogy OOCVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/discussion&page=7#3012012-07-23T16:51:10Z2012-07-23T16:51:10Z<p>Bump? </p>
<p>Or are we waiting for something?</p>Bump?
Or are we waiting for something?Vorgen Alph (alias of PoorWanderingOne)2012-07-23T16:51:10ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=28#13742012-07-20T02:48:28Z2012-07-20T02:48:28Z<p>Reggie wanders the room reading titles and pulling the odd tom off the shelf. He is always careful to return it to the same place.</p>Reggie wanders the room reading titles and pulling the odd tom off the shelf. He is always careful to return it to the same place.Reggie Fenwick (alias of PoorWanderingOne)2012-07-20T02:48:28ZRe: Forums: Play-by-Post Discussion: GM Hector's Rogue Trader: The Warpstorm Trilogy OOCVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/discussion&page=6#2952012-07-18T20:42:23Z2012-07-18T20:42:23Z<p>I think so but that is a very good question...</p>I think so but that is a very good question...Vorgen Alph (alias of PoorWanderingOne)2012-07-18T20:42:23ZRe: Forums: Play-by-Post Discussion: GM Hector's Rogue Trader: The Warpstorm Trilogy OOCVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/discussion&page=6#2932012-07-18T18:40:25Z2012-07-18T18:40:25Z<p>Updated
<br />
Will BS and agility advances.
<br />
Awareness and Trade Voidfarer skills.</p>
<p>hmmm I also have access to Secret Tongue (Rogue Trader), hmmmmm.</p>Updated
Will BS and agility advances.
Awareness and Trade Voidfarer skills.
hmmm I also have access to Secret Tongue (Rogue Trader), hmmmmm.Vorgen Alph (alias of PoorWanderingOne)2012-07-18T18:40:25ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=7#3432012-07-18T18:16:52Z2012-07-18T18:16:52Z<div class="messageboard-quotee">First Officer Alessaunder wrote:</div><blockquote><br />
<br />
<p><span class=messageboard-ooc>Just got back from Kiev. Emphasis mine- it'll get where it needs to go, I don't know why Vorgen's still insisting on salvaging it.</span> </blockquote><p><span class=messageboard-ooc>Just trying to get this beast out of the cloud so we can strip her without having to worry about too many micro-meteorites. All fluff really. You will note Vorgen's run down of functional systems pretty much precluded recovering the ship. Spine severed, etherics dead etc..</span>
<p>Over ships vox. <b><i>This is Vorgen Alph on the bridge of the Emperors Bounty. The ship is back under control. Navigator Orden is at rest and the device that enslaved him is destroyed. Many good shipmates died here but this nightmare is over.
<br />
.
<br />
In a few (moments/hours? not sure)we will be docking with the Adament Will. After standard medical and theological checks we will be looking to each of you to aid in the salvage effort. The Bounty was a good ship, working together we can be sure her legacy continues. Bridge out.</b></i></p>
<p>By vox to the Adament Will: <b>"This is Vorgen Alph. We have control of the <i>Bounty</i> and will be exiting the cloud shortly. There are survivors on board so please have medical and salvage teams ready. <i>Bounty</i> out."</b> </p>
<p>Though broken and battered the <i>Emperor’s Bounty</i> is still a majestic sight as she exits the cloud. Coming to her final rest along side the <i>Adamant Will</i> she seems almost relaxed, happy that her duties are done. Her running lights extinguished she seems to sleep as the salvage crews swarm around her.</p>First Officer Alessaunder wrote:Just got back from Kiev. Emphasis mine- it'll get where it needs to go, I don't know why Vorgen's still insisting on salvaging it.
Just trying to get this beast out of the cloud so we can strip her without having to worry about too many micro-meteorites. All fluff really. You will note Vorgen's run down of functional systems pretty much precluded recovering the ship. Spine severed, etherics dead etc.. Over ships vox. This is Vorgen Alph on the bridge of the...Vorgen Alph (alias of PoorWanderingOne)2012-07-18T18:16:52ZRe: Forums: Play-by-Post Discussion: GM Hector's Rogue Trader: The Warpstorm Trilogy OOCVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/discussion&page=6#2802012-07-17T23:22:02Z2012-07-17T23:22:02Z<p>For my part I was suprised at how easy the warped navi went down. I mean it was a lucky shot but not that lucky. </p>
<p>Also there was never a feeling of real threat. Perhaps if the navi beat one or two of us to jelly before we managed a way out of the bridge in the first fight, or tried to take over our navigator?</p>
<p>All in all a good introduction and I am looking forward to more.</p>For my part I was suprised at how easy the warped navi went down. I mean it was a lucky shot but not that lucky.
Also there was never a feeling of real threat. Perhaps if the navi beat one or two of us to jelly before we managed a way out of the bridge in the first fight, or tried to take over our navigator?
All in all a good introduction and I am looking forward to more.Vorgen Alph (alias of PoorWanderingOne)2012-07-17T23:22:02ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=7#3382012-07-17T22:53:56Z2012-07-17T22:53:56Z<p><b>"Sorry, got distracted. Short of it is the <i>Bounty</i> will never make it out of the graveyard, but we can use the attitude jets and careful atmosphere venting to move out of the local debris field. Especially if the <i>Will</i> clears the way with a few pot-shots."</b></p>
<p><span class=messageboard-ooc>Not sure how long you want this drawn out but Vorgen wants to bring the ship out of the debris field to make salvaging easier. If we can use the drives then great otherwise getting the survivors out, pointing the ship in the right direction and venting a couple kilometers worth of atmosphere out a single voidlock as reaction mass should get the bounty free of the local field. The Will matches vector, slings across an umbilical or twenty, and Bob's your uncle.</span></p>"Sorry, got distracted. Short of it is the Bounty will never make it out of the graveyard, but we can use the attitude jets and careful atmosphere venting to move out of the local debris field. Especially if the Will clears the way with a few pot-shots."
Not sure how long you want this drawn out but Vorgen wants to bring the ship out of the debris field to make salvaging easier. If we can use the drives then great otherwise getting the survivors out, pointing the ship in the right direction...Vorgen Alph (alias of PoorWanderingOne)2012-07-17T22:53:56ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=7#3362012-07-17T19:04:23Z2012-07-17T19:04:23Z<p><b>"Well the cannon would have saved time...And they can still be useful...."</b>
<br />
Vorgen takes the pilots station and begins powering up subsystems.</p>
<p><b>"Lord Captain. We have power. Attitude control, functioning. Leaking atmosphere but nothing we can't take. Weapon control disabled but the guns themselves appear to be working. Auspex, oh dear that is bad. Etherics badly damaged. Minimal manuvering will be fine but anything more and she'll be flying blind. Speaking of manuvering we have full engine power. Geller field is functioning but only at emergency levels."</b></p>
<p>Vorgen consults a sreies of readouts. Crosschecking to verify the results before turning to Silus with a grave expression.</p>
<p><b>"This is not good. There is extensive structural damage, both the spine and skin supports are severed. The <i>Bounty</i> will never fly again. If we put any real stress on her we will end up with half a ship."</b> </p>
<p>Returning to the controls Vorgen continues
<br />
<b>"This is good news, internal and external vox are fully functional. I think both the <i>Bounty</i> survivors and our own crew would welcome some reassuring words. Shall I activate the ship's vox?"</b></p>"Well the cannon would have saved time...And they can still be useful...."
Vorgen takes the pilots station and begins powering up subsystems.
"Lord Captain. We have power. Attitude control, functioning. Leaking atmosphere but nothing we can't take. Weapon control disabled but the guns themselves appear to be working. Auspex, oh dear that is bad. Etherics badly damaged. Minimal manuvering will be fine but anything more and she'll be flying blind. Speaking of manuvering we have full engine...Vorgen Alph (alias of PoorWanderingOne)2012-07-17T19:04:23ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=7#3312012-07-16T17:51:07Z2012-07-16T17:51:07Z<div class="messageboard-quotee">Master At Arms Ludicus Marleno wrote:</div><blockquote><p> Ludicus grins at Vorgen.
</p>
<b>"I knew there was a reason I kept you around, sure wasn't for your piloting skills or anything like that..."</b> </blockquote><p>Vorgen chuckles.
</p>
<b>Couldn't let you take all the glory now could I? You can blast the next warp spawned horror. I'm not greedy."</b></p>Master At Arms Ludicus Marleno wrote:Ludicus grins at Vorgen.
"I knew there was a reason I kept you around, sure wasn't for your piloting skills or anything like that..."
Vorgen chuckles.
Couldn't let you take all the glory now could I? You can blast the next warp spawned horror. I'm not greedy."Vorgen Alph (alias of PoorWanderingOne)2012-07-16T17:51:07ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=7#3292012-07-16T16:44:10Z2012-07-16T16:44:10Z<div class="messageboard-quotee">First Officer Alessaunder wrote:</div><blockquote> <b>Well, I suppose your shot has rendered the discussion about what to do with the halo device moot.</b> Alessaunder muttered as he moved to inspect the damage. </blockquote><p><b>"Just luck, good or bad? Guess we'll never know."</b>
<p>Vorgen moves to the pilot's suite. Looking over the battle scarred controls and testing several. <b>"Well, it looks like the mains are dark but with a bit of work we might be able nudge her out of the debris field with a little work. Should make it easier to salvage.'</b> </p>
<p><span class=messageboard-ooc>Hector, What is still working? Life support and remote voidlock controls? Attitude jets? Macrocannons? If any of these systems are live we should be able to use them to move the <i>Bounty</i> clear of the cloud making the stripping her easier.</span></p>First Officer Alessaunder wrote:Well, I suppose your shot has rendered the discussion about what to do with the halo device moot. Alessaunder muttered as he moved to inspect the damage.
"Just luck, good or bad? Guess we'll never know." Vorgen moves to the pilot's suite. Looking over the battle scarred controls and testing several. "Well, it looks like the mains are dark but with a bit of work we might be able nudge her out of the debris field with a little work. Should make it easier to...Vorgen Alph (alias of PoorWanderingOne)2012-07-16T16:44:10ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=7#3222012-07-12T19:09:19Z2012-07-12T19:09:19Z<p><span class=messageboard-ooc>The bloody multiple hits table is next to the full-auto action. and you are correct it is a second leg hit</span></p>
<p>Watching the walking dead approach with a level gaze Vorgen raises his bolt pistol and takes a careful single shot at what was once the navigator.</p>
<p><span class=messageboard-ooc>Half action aim for +10. Half action fire at navi-thing, aim, short range. Target Skill (42+10+10)=62 <span class="messageboard-dice">1d100 ⇒ 4</span>. Damage <span class="messageboard-dice">2d10 ⇒ (10, 7) = 17</span>+5 or 15 points to the head at Pen 4. Righteous fury check <span class="messageboard-dice">1d100 ⇒ 66</span>. Rats spending fate to reroll fury <span class="messageboard-dice">1d100 ⇒ 10</span>. Fury damage <span class="messageboard-dice">2d10 ⇒ (5, 6) = 11</span>+5 or 11 points. Total damage for this bolter shell 26 points pen 4 explosive damage to the head. By Tzeentch' spare pocket square that was a good shot!
<br />
Charmed check to recover fate point <span class="messageboard-dice">1d10 ⇒ 10</span>. Rats, 4 fate left.</span></p>The bloody multiple hits table is next to the full-auto action. and you are correct it is a second leg hit
Watching the walking dead approach with a level gaze Vorgen raises his bolt pistol and takes a careful single shot at what was once the navigator.
Half action aim for +10. Half action fire at navi-thing, aim, short range. Target Skill (42+10+10)=62 [dice]1d100[/dice]. Damage [dice]2d10[/dice]+5 or 15 points to the head at Pen 4. Righteous fury check [dice]1d100[/dice]. Rats spending...Vorgen Alph (alias of PoorWanderingOne)2012-07-12T19:09:19ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=7#3142012-07-10T01:48:22Z2012-07-10T01:48:22Z<p><span class=messageboard-ooc>Awaiting map and init, but here and ready.</span></p>Awaiting map and init, but here and ready.Vorgen Alph (alias of PoorWanderingOne)2012-07-10T01:48:22ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=7#3072012-07-08T01:43:42Z2012-07-08T01:43:42Z<div class="messageboard-quotee">Master At Arms Ludicus Marleno wrote:</div><blockquote> <b>"The mans faith in the emperor might be strong, but he still prefers to let those with bolter shells do the dangerous work eh?"</b> </blockquote><p><b>"Wouldn't you? Shows a level head and a firm grasp on the situation.
</p>
We should go back on suit air. That thing does not respect our need to breathe."</b></p>
<p>Vorgen speaks as he cycles a nearby pressure hatch. <b>"No need to waste good air."</b></p>
<p>Vorgen reseals his suit and double checks both bolter and blade.</p>
<p><b>"Captain to the bridge?"</b> Vorgen opens the small hatch exposing the ladder.</p>Master At Arms Ludicus Marleno wrote:"The mans faith in the emperor might be strong, but he still prefers to let those with bolter shells do the dangerous work eh?"
"Wouldn't you? Shows a level head and a firm grasp on the situation.
We should go back on suit air. That thing does not respect our need to breathe."Vorgen speaks as he cycles a nearby pressure hatch. "No need to waste good air."
Vorgen reseals his suit and double checks both bolter and blade.
"Captain to the bridge?" Vorgen...Vorgen Alph (alias of PoorWanderingOne)2012-07-08T01:43:42ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=7#3032012-07-05T16:59:29Z2012-07-05T16:59:29Z<p>Vorgen falls in at the rear of the procession. He isn't skilled enough to backwalk but he can keep an eye out for anything following them.</p>Vorgen falls in at the rear of the procession. He isn't skilled enough to backwalk but he can keep an eye out for anything following them.Vorgen Alph (alias of PoorWanderingOne)2012-07-05T16:59:29ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=6#2992012-07-03T22:05:30Z2012-07-03T22:05:30Z<p><b>"Fast and easy is predictable captain. Perhaps this fine crewman can get us close without making us too much of a target. After all this is his home."</b></p>"Fast and easy is predictable captain. Perhaps this fine crewman can get us close without making us too much of a target. After all this is his home."Vorgen Alph (alias of PoorWanderingOne)2012-07-03T22:05:30ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=28#13612012-07-03T18:05:38Z2012-07-03T18:05:38Z<p>"Yes, Boston it is. I can let my mother know the truth. It might even get us some support."</p>
<p>"Best to start walking then." </p>
<p>"Thank you for the loan of the car. You are a good man. If I was you I would make up a story about how you were run out of Dunwhich at gunpoint. Would hate to see your company loose any more salesmen."</p>
<p>So we walk into town? We should remember to ditch the guns before we hit civilization. No need for questions.</p>"Yes, Boston it is. I can let my mother know the truth. It might even get us some support."
"Best to start walking then."
"Thank you for the loan of the car. You are a good man. If I was you I would make up a story about how you were run out of Dunwhich at gunpoint. Would hate to see your company loose any more salesmen."
So we walk into town? We should remember to ditch the guns before we hit civilization. No need for questions.Reggie Fenwick (alias of PoorWanderingOne)2012-07-03T18:05:38ZRe: Forums: Play-by-Post: GM Hector's Rogue Trader: The Warpstorm TrilogyVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/gameplay&page=6#2862012-06-30T01:37:27Z2012-06-30T01:37:27Z<p>"See if you can wrest control of the void lock the <i>Father William</i> is docked to Mr. Bast. It would be bad if Orden decided to leave the <i>Bounty</i>."</p>"See if you can wrest control of the void lock the Father William is docked to Mr. Bast. It would be bad if Orden decided to leave the Bounty."Vorgen Alph (alias of PoorWanderingOne)2012-06-30T01:37:27ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=28#13562012-06-30T00:34:56Z2012-06-30T00:34:56Z<p><b>"Like I said. They won. Well, time to walk. Best to return to civilization."</b></p>"Like I said. They won. Well, time to walk. Best to return to civilization."Reggie Fenwick (alias of PoorWanderingOne)2012-06-30T00:34:56ZRe: Forums: Play-by-Post Discussion: GM Hector's Rogue Trader: The Warpstorm Trilogy OOCVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/discussion&page=6#2732012-06-25T17:59:21Z2012-06-25T17:59:21Z<p>Picking up literacy and dodge.</p>Picking up literacy and dodge.Vorgen Alph (alias of PoorWanderingOne)2012-06-25T17:59:21ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=27#13452012-06-25T15:54:17Z2012-06-25T15:54:17Z<p><b>"That would be the believers destroying the evidence, and my aunts house unless I miss my guess. There is nothing more for us here.</b></p>
<p>Reggie looks out into the night. </p>
<p><b>"They won."</b></p>"That would be the believers destroying the evidence, and my aunts house unless I miss my guess. There is nothing more for us here.
Reggie looks out into the night.
"They won."Reggie Fenwick (alias of PoorWanderingOne)2012-06-25T15:54:17ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=27#13432012-06-22T16:24:33Z2012-06-22T16:24:33Z<p>Reggie indulges in a jaw cracking yawn. <b>"Car....side...sleep. At least for a couple of hours. Not sure I could manage a ten mile hike right now."</b></p>Reggie indulges in a jaw cracking yawn. "Car....side...sleep. At least for a couple of hours. Not sure I could manage a ten mile hike right now."Reggie Fenwick (alias of PoorWanderingOne)2012-06-22T16:24:33ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=27#13382012-06-22T01:59:17Z2012-06-22T01:59:17Z<p><b>"Which is closer? Not to confident in the amount of petrol we have."</b> </p>
<p><span class=messageboard-ooc>Hmmm anyone have knowledge geography?</span></p>"Which is closer? Not to confident in the amount of petrol we have."
Hmmm anyone have knowledge geography?Reggie Fenwick (alias of PoorWanderingOne)2012-06-22T01:59:17ZRe: Forums: Play-by-Post Discussion: GM Hector's Rogue Trader: The Warpstorm Trilogy OOCVorgen Alph (alias of PoorWanderingOne)https://paizo.com/campaigns/GMHectorsRogueTraderTheWarpstormTrilogy/discussion&page=6#2682012-06-19T19:26:04Z2012-06-19T19:26:04Z<p>It's all good DM. </p>
<p>Vorgen and Alessunder just have differing priorities. Civility will be maintained.</p>
<p>There is one thing though. Widgeon did violate a direct order by reattaching the Father William to the Bounty. Vorgen will be quite upset when he learns this has happened.</p>It's all good DM.
Vorgen and Alessunder just have differing priorities. Civility will be maintained.
There is one thing though. Widgeon did violate a direct order by reattaching the Father William to the Bounty. Vorgen will be quite upset when he learns this has happened.Vorgen Alph (alias of PoorWanderingOne)2012-06-19T19:26:04ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=27#13352012-06-18T17:57:52Z2012-06-18T17:57:52Z<p><b>"Much as I would love to <i>talk</i> wilber and his Pa I say we keep driving. We may not get out of the hills before the tank runs dry but we will be well away from Dunwich and neither the Whateley's not the Believers will know where we are. By the time they fond us we will be back in civilization and talking to the state authorities."</b></p>"Much as I would love to talk wilber and his Pa I say we keep driving. We may not get out of the hills before the tank runs dry but we will be well away from Dunwich and neither the Whateley's not the Believers will know where we are. By the time they fond us we will be back in civilization and talking to the state authorities."Reggie Fenwick (alias of PoorWanderingOne)2012-06-18T17:57:52ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=27#13252012-06-15T19:40:00Z2012-06-15T19:40:00Z<p>Reggie climbs in behind the wheel. <span class=messageboard-ooc>Drive of +1, but I think that is the best going at the moment.</span></p>
<p><b>"I can."</b></p>
<p>Reggie hands the shotgun to someone who won't need to steer and climbs behind the wheel. Once everyone is inside he excutes a textbook three point turn and begins to motor away from Dunwhich.</p>
<p><span class=messageboard-ooc>Drive if it matters. <span class="messageboard-dice">1d20 + 1 ⇒ (9) + 1 = 10</span></span>
<br />
He taps the fuel gauge and turns on the lights. <b>"This is a good car sir, well taken care of. You should be proud."</b> </p>
<p><span class=messageboard-ooc>How much fuel?</span></p>
<p><b>"We should be nearing the goat-men soon. I hope they don't know enough to pull down a tree."</b></p>
<p>Reggie draws the spare pistol from his pocket and tucks in between his legs.</p>Reggie climbs in behind the wheel. Drive of +1, but I think that is the best going at the moment.
"I can."
Reggie hands the shotgun to someone who won't need to steer and climbs behind the wheel. Once everyone is inside he excutes a textbook three point turn and begins to motor away from Dunwhich.
Drive if it matters. [dice]1d20+1[/dice]
He taps the fuel gauge and turns on the lights. "This is a good car sir, well taken care of. You should be proud."
How much fuel?
"We should be nearing...Reggie Fenwick (alias of PoorWanderingOne)2012-06-15T19:40:00ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=27#13172012-06-14T17:35:42Z2012-06-14T17:35:42Z<p><span class=messageboard-ooc>Ah the real question. So Z, where does this road go? Just between town and the Whatelys or does it leave the area?</span></p>Ah the real question. So Z, where does this road go? Just between town and the Whatelys or does it leave the area?Reggie Fenwick (alias of PoorWanderingOne)2012-06-14T17:35:42ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=27#13152012-06-13T17:54:34Z2012-06-13T17:54:34Z<p>Reggie smiles. <b>"Ah so you've met them. We are also seeking to avoid them and they run very fast. So keep you money and get in the back. Between our guns and your automobile, we just might make it to morning."</b></p>
<p><span class=messageboard-ooc>Diplomacy? <span class="messageboard-dice">1d20 + 5 ⇒ (19) + 5 = 24</span>.</span></p>Reggie smiles. "Ah so you've met them. We are also seeking to avoid them and they run very fast. So keep you money and get in the back. Between our guns and your automobile, we just might make it to morning."
Diplomacy? [dice]1d20+5[/dice].Reggie Fenwick (alias of PoorWanderingOne)2012-06-13T17:54:34ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=27#13112012-06-12T16:51:45Z2012-06-12T16:51:45Z<p>Reggie starts to move the branches out of the way.
<br />
<b>"Saving your life, or stealing your car. Depends on how you look at it I suppose."</b></p>
<p>Reggie picks up his shotgun from where he left it on the road.</p>Reggie starts to move the branches out of the way.
"Saving your life, or stealing your car. Depends on how you look at it I suppose."
Reggie picks up his shotgun from where he left it on the road.Reggie Fenwick (alias of PoorWanderingOne)2012-06-12T16:51:45ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=27#13062012-06-08T16:57:39Z2012-06-08T16:57:39Z<p>Reggie hurries to pull the large branches across the road.
<br />
<b>"This road only runs between Whatelys farm and Dunwich. Whoever the driver is they will not be a great loss to the nation."</b></p>Reggie hurries to pull the large branches across the road.
"This road only runs between Whatelys farm and Dunwich. Whoever the driver is they will not be a great loss to the nation."Reggie Fenwick (alias of PoorWanderingOne)2012-06-08T16:57:39ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=27#13042012-06-07T17:47:18Z2012-06-07T17:47:18Z<p><b>"Do we want to stop the car?"</b></p>
<p>Reggie casts about for a log or something to block the road with.</p>"Do we want to stop the car?"
Reggie casts about for a log or something to block the road with.Reggie Fenwick (alias of PoorWanderingOne)2012-06-07T17:47:18ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=26#12992012-06-06T19:26:41Z2012-06-06T19:26:41Z<p><b>"Humph....Right now I'm not sure we will fare better with that old murderer than with the believers."</b> Reggie continues to hurry through the darkness.</p>"Humph....Right now I'm not sure we will fare better with that old murderer than with the believers." Reggie continues to hurry through the darkness.Reggie Fenwick (alias of PoorWanderingOne)2012-06-06T19:26:41ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=26#12952012-06-04T18:37:12Z2012-06-04T18:37:12Z<p><span class=messageboard-ooc>Plan sounds good to me as well.</span></p>
<p>"We will remember you Charlie..." Reggie whispers into the night as they hurry throught the darkness.</p>Plan sounds good to me as well.
"We will remember you Charlie..." Reggie whispers into the night as they hurry throught the darkness.Reggie Fenwick (alias of PoorWanderingOne)2012-06-04T18:37:12ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=26#12762012-05-22T18:17:09Z2012-05-22T18:17:09Z<div class="messageboard-quotee">Dm Zyren / Heart of Madness wrote:</div><blockquote><p> As the professor kneels down to take another look at the pile of sheets, you suddenly hear Charlie's alarmed voice from above</p>
<p><b>Hey, there are torches coming nearer!</b> </blockquote><p><b>"Quick everyone down here! If they don't see anything they will think we moved on."</b>Dm Zyren / Heart of Madness wrote:As the professor kneels down to take another look at the pile of sheets, you suddenly hear Charlie's alarmed voice from above
Hey, there are torches coming nearer!
"Quick everyone down here! If they don't see anything they will think we moved on."Reggie Fenwick (alias of PoorWanderingOne)2012-05-22T18:17:09ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=26#12662012-05-08T16:55:41Z2012-05-08T16:55:41Z<div class="messageboard-quotee">Dm Zyren / Heart of Madness wrote:</div><blockquote> <span class=messageboard-ooc>Yup, another research roll to determine how long it takes you to find some useful information.</span> </blockquote><p><span class=messageboard-ooc>oops forgot to add that <span class="messageboard-dice">1d20 + 7 ⇒ (19) + 7 = 26</span> Research.</span>Dm Zyren / Heart of Madness wrote:Yup, another research roll to determine how long it takes you to find some useful information.
oops forgot to add that [dice]1d20+7[/dice] Research.Reggie Fenwick (alias of PoorWanderingOne)2012-05-08T16:55:41ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=26#12632012-05-07T23:23:36Z2012-05-07T23:23:36Z<p>Reggie lends a couple of hands.
<br />
<b>"How about we start with the newspaper? Start with the last issue and work backwards noting any mention of the Whateleys or anyone involved with the believers. Then we cross refrence what we find with the police files again working from the most recent backwards. You guys start reading I'll get these case files in order."</b></p>Reggie lends a couple of hands.
"How about we start with the newspaper? Start with the last issue and work backwards noting any mention of the Whateleys or anyone involved with the believers. Then we cross refrence what we find with the police files again working from the most recent backwards. You guys start reading I'll get these case files in order."Reggie Fenwick (alias of PoorWanderingOne)2012-05-07T23:23:36ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=26#12582012-05-02T17:20:09Z2012-05-02T17:20:09Z<p><b>"Well he looked old but not that old. More likely there is a generation that the records missed. These folks don't seem to interested in clerical work."</b></p>"Well he looked old but not that old. More likely there is a generation that the records missed. These folks don't seem to interested in clerical work."Reggie Fenwick (alias of PoorWanderingOne)2012-05-02T17:20:09ZRe: Forums: Play-by-Post Discussion: AAARH! Yo ho, yo ho, a pirate's life for me! Discussion ThreadFather Redsleeves (alias of PoorWanderingOne)https://paizo.com/campaigns/AAARHYoHoYoHoAPiratesLifeForMeICThread/discussion&page=2#802012-05-02T04:01:55Z2012-05-02T04:01:55Z<div class="messageboard-quotee">GM/Pirate King Lane wrote:</div><blockquote><br />
<br />
Love/Green Sky - will you be heart-broken if I hold you out, at least for now? I've gotten a little worried about trying to run this with seven as I've looked at it more. There are a lot of NPCs for me to keep track of here. </blockquote><p>Well only a little heart broken. :7)
<p>I understand Gming is hard work and I was wondering about trying to run an AP with seven. </p>
<p>I still want to play, and the character is finished (finally). So if there is a opening please consider me primed and ready to hop in. Til then consider me a lurker.</p>
<p>Keep the bowstrings dry
<br />
~Sky AKA Ernst 'Love' Lowfield.</p>GM/Pirate King Lane wrote:Love/Green Sky - will you be heart-broken if I hold you out, at least for now? I've gotten a little worried about trying to run this with seven as I've looked at it more. There are a lot of NPCs for me to keep track of here.
Well only a little heart broken. :7) I understand Gming is hard work and I was wondering about trying to run an AP with seven.
I still want to play, and the character is finished (finally). So if there is a opening please consider me primed and...Father Redsleeves (alias of PoorWanderingOne)2012-05-02T04:01:55ZRe: Forums: Play-by-Post Discussion: AAARH! Yo ho, yo ho, a pirate's life for me! Discussion ThreadFather Redsleeves (alias of PoorWanderingOne)https://paizo.com/campaigns/AAARHYoHoYoHoAPiratesLifeForMeICThread/discussion&page=2#762012-05-01T21:49:50Z2012-05-01T21:49:50Z<p>Sorry love here. Spring attacked. Hayfever. ^&%#•$^ trees having sex in my nose.</p>
<p>Crunch nearly all done. Went Half-elf archer nothing that needs a look at. traits-armor expert & Besmara's Blessing. feats dodge & point blank shot.</p>
<p>Saved item is is a dagger. Gear is still TBD </p>
<p>If I am still in I will get full background and gear asap.</p>Sorry love here. Spring attacked. Hayfever. ^&%#*$^ trees having sex in my nose.
Crunch nearly all done. Went Half-elf archer nothing that needs a look at. traits-armor expert & Besmara's Blessing. feats dodge & point blank shot.
Saved item is is a dagger. Gear is still TBD
If I am still in I will get full background and gear asap.Father Redsleeves (alias of PoorWanderingOne)2012-05-01T21:49:50ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=25#12482012-04-27T15:13:23Z2012-04-27T15:13:23Z<p><span class=messageboard-ooc>Not research skill? I thought Gather Information was for talking to folks as it is a CHA skill while Research is INT. Confused. But here are the rolls in any case. Gather Information, <span class="messageboard-dice">1d20 + 2 ⇒ (14) + 2 = 16</span>. Research, <span class="messageboard-dice">1d20 + 7 ⇒ (5) + 7 = 12</span>. </span></p>Not research skill? I thought Gather Information was for talking to folks as it is a CHA skill while Research is INT. Confused. But here are the rolls in any case. Gather Information, [dice]1d20+2[/dice]. Research, [dice]1d20+7[/dice].Reggie Fenwick (alias of PoorWanderingOne)2012-04-27T15:13:23ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=25#12422012-04-26T19:21:29Z2012-04-26T19:21:29Z<p>Reggie looks at the clearly disused chapel.</p>
<p><b>"Look for when the marriage records stop. Perhaps the priest left a note before..."</b></p>Reggie looks at the clearly disused chapel.
"Look for when the marriage records stop. Perhaps the priest left a note before..."Reggie Fenwick (alias of PoorWanderingOne)2012-04-26T19:21:29ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=25#12312012-04-20T21:32:39Z2012-04-20T21:32:39Z<p><b>'That's the idea. They don't seem to be searching underground.'</b></p>'That's the idea. They don't seem to be searching underground.'Reggie Fenwick (alias of PoorWanderingOne)2012-04-20T21:32:39ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=25#12262012-04-18T17:01:21Z2012-04-18T17:01:21Z<p>Reggie grabs the bottle and the sack of nails. He probably cant manage a pickaxe and the load he has already but he'll try if no-one else grabs one.</p>Reggie grabs the bottle and the sack of nails. He probably cant manage a pickaxe and the load he has already but he'll try if no-one else grabs one.Reggie Fenwick (alias of PoorWanderingOne)2012-04-18T17:01:21ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=25#12202012-04-16T18:22:55Z2012-04-16T18:22:55Z<p><b>"I'm with you."</b></p>
<p>Reggie grabs a sack and his shotgun.</p>
<p><span class=messageboard-ooc>Rolls. Perception <span class="messageboard-dice">1d20 + 1 ⇒ (9) + 1 = 10</span>.
<br />
Stealth <span class="messageboard-dice">1d20 + 1 ⇒ (13) + 1 = 14</span>.
<br />
Acrobatics <span class="messageboard-dice">1d20 + 1 ⇒ (10) + 1 = 11</span>.</span></p>"I'm with you."
Reggie grabs a sack and his shotgun.
Rolls. Perception [dice]1d20+1[/dice].
Stealth [dice]1d20+1[/dice].
Acrobatics [dice]1d20+1[/dice].Reggie Fenwick (alias of PoorWanderingOne)2012-04-16T18:22:55ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=25#12142012-04-13T17:41:25Z2012-04-13T17:41:25Z<p><b>"You may be right but it will mainly be the cloth and oil that is burning, and it is damp in here so that should help. In any case we'll need light if we are going below again and this is easier to break than a pew."</b></p>
<p>To Caarlie: <b>"Say Charlie do you see a sexton's shed out there? They must have kept the digging tools somewhere. There may be supplies."</b></p>"You may be right but it will mainly be the cloth and oil that is burning, and it is damp in here so that should help. In any case we'll need light if we are going below again and this is easier to break than a pew."
To Caarlie: "Say Charlie do you see a sexton's shed out there? They must have kept the digging tools somewhere. There may be supplies."Reggie Fenwick (alias of PoorWanderingOne)2012-04-13T17:41:25ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=25#12122012-04-12T19:56:29Z2012-04-12T19:56:29Z<p>Reggie examines the altar.</p>
<p><b>"Might be a kind of blasphmy but if we smash this we can use some of the keroscene and maybe some gunpowder to rig up some torches. Someone would have to sacrafice a shirt, or a jacket, jacket would be better."</b></p>
<p>Reggie pulls out a fire bomb and a couple of shells as he looks for help in quietly destroying the altar.</p>Reggie examines the altar.
"Might be a kind of blasphmy but if we smash this we can use some of the keroscene and maybe some gunpowder to rig up some torches. Someone would have to sacrafice a shirt, or a jacket, jacket would be better."
Reggie pulls out a fire bomb and a couple of shells as he looks for help in quietly destroying the altar.Reggie Fenwick (alias of PoorWanderingOne)2012-04-12T19:56:29ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=25#12092012-04-12T17:54:14Z2012-04-12T17:54:14Z<p><b>"Hold on Herr Professor. Let's take a look around."</b></p>
<p>Reggie scans the chapel.</p>
<p><span class=messageboard-ooc>Forgive the rapid fire questions. Pressed for time.
<br />
First off any Windows? Electric light? The wiring could be ripped out to be used as rope and/or the cloth insulation on the wires stripped to make torches.
<br />
.
<br />
The altar, an altar cloth? Candelsticks? Little shelf thing at the back for storing the religious bits? How heavy is it? How well constructed? Could it be smashed and bits used, along with some cloth and fuel to make torches? Is it big enough to sport a concealed drawer?
<br />
.
<br />
The pews, any hymnals or old flyers in the litle shelf on the back? Again looking for paper for torches.
<br />
.
<br />
Candel sconces on the walls? or standing candelabra? Lantern hooks?These may mean there is a supply of candels or lanterns/oil about.
<br />
.
<br />
All I can think of for now. Sorry for slipping into scavange mode there.
<br />
</span></p>"Hold on Herr Professor. Let's take a look around."
Reggie scans the chapel.
Forgive the rapid fire questions. Pressed for time.
First off any Windows? Electric light? The wiring could be ripped out to be used as rope and/or the cloth insulation on the wires stripped to make torches.
.
The altar, an altar cloth? Candelsticks? Little shelf thing at the back for storing the religious bits? How heavy is it? How well constructed? Could it be smashed and bits used, along with some cloth and fuel...Reggie Fenwick (alias of PoorWanderingOne)2012-04-12T17:54:14ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=25#12022012-04-11T23:40:50Z2012-04-11T23:40:50Z<p><b>"Come on, help me move this!"</b></p>
<p>Reggie sets his shotgun on the floor and grabs one end of a heavy pew/bench and tries to move it to block the door. Needless to say the rather scrawny artist fails.</p>
<p><span class=messageboard-ooc>Aid other on someone with actual muscles? <span class="messageboard-dice">1d20 - 1 ⇒ (18) - 1 = 17</span>.</span></p>"Come on, help me move this!"
Reggie sets his shotgun on the floor and grabs one end of a heavy pew/bench and tries to move it to block the door. Needless to say the rather scrawny artist fails.
Aid other on someone with actual muscles? [dice]1d20-1[/dice].Reggie Fenwick (alias of PoorWanderingOne)2012-04-11T23:40:50ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=24#11992012-04-10T19:13:00Z2012-04-10T19:13:00Z<p>Reggie turns in mid scramble to help Murphy...
<br />
<span class=messageboard-ooc>Acrobatics <span class="messageboard-dice">1d20 + 1 ⇒ (12) + 1 = 13</span></span></p>
<p>and manages to more good than harm.</p>Reggie turns in mid scramble to help Murphy...
Acrobatics [dice]1d20+1[/dice]
and manages to more good than harm.Reggie Fenwick (alias of PoorWanderingOne)2012-04-10T19:13:00ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=24#11942012-04-06T23:12:12Z2012-04-06T23:12:12Z<p><span class=messageboard-ooc>hmmm a 7 huh lets see if I can get under that. Stealth <span class="messageboard-dice">1d20 + 1 ⇒ (20) + 1 = 21</span>. Aw man!</span></p>
<p>Reggie moves like a leaf on the wind. An effect rather mitigated by accidently knocking Murphy into Daniel.</p>hmmm a 7 huh lets see if I can get under that. Stealth [dice]1d20+1[/dice]. Aw man!
Reggie moves like a leaf on the wind. An effect rather mitigated by accidently knocking Murphy into Daniel.Reggie Fenwick (alias of PoorWanderingOne)2012-04-06T23:12:12ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=24#11802012-03-29T22:08:02Z2012-03-29T22:08:02Z<p><span class=messageboard-ooc>DM Z. Is this just basically one big room or could there be something like a church office or a basement we haven't found yet?</span></p>
<p><b>"Well it would be a place they won't expect us to go..."</b></p>DM Z. Is this just basically one big room or could there be something like a church office or a basement we haven't found yet?
"Well it would be a place they won't expect us to go..."Reggie Fenwick (alias of PoorWanderingOne)2012-03-29T22:08:02ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=24#11772012-03-28T19:42:59Z2012-03-28T19:42:59Z<div class="messageboard-quotee">Daniel Tauber wrote:</div><blockquote><p> Daniel tries to interfere befor Reggie adds Wiskey to his water, which he should be able to do, considering he was helping him. If he fails, he will empty his canteen and refill it.</p>
<p><b>"Sorry, Reggie, I am not going there again."</b> </blockquote><p><b>"I understand. Sometimes it is better to taste the metal."</b>
<p>Charlie: Reggie pours out a couple of fingers for Charlie. <b>"Here. We should save the rest."</b></p>
<p><b>"If we are going to see Mr. Whately I'll take the shotgun. There is something I want to ask him"</b></p>
<p>Daniel: <b>"Just a minute."</b> Reggei hurries through the store grabbing some bottles and a cotton dress.</p>
<p>DM Z: First are there any more shells or bullets? Second I want to use the Kerosene, some good glass botles, and rags made from the dress to make some firebombs. No Zippo style lighters yet but Ronson had been making one push and permenent match style lighters for years. Reggie will grab and fill a couple.</p>
<p>Oh, and check the til. waste not want not.</p>Daniel Tauber wrote:Daniel tries to interfere befor Reggie adds Wiskey to his water, which he should be able to do, considering he was helping him. If he fails, he will empty his canteen and refill it.
"Sorry, Reggie, I am not going there again."
"I understand. Sometimes it is better to taste the metal." Charlie: Reggie pours out a couple of fingers for Charlie. "Here. We should save the rest."
"If we are going to see Mr. Whately I'll take the shotgun. There is something I want to ask
...Reggie Fenwick (alias of PoorWanderingOne)2012-03-28T19:42:59ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=24#11682012-03-27T19:24:54Z2012-03-27T19:24:54Z<div class="messageboard-quotee">Dm Zyren / Heart of Madness wrote:</div><blockquote><p> <span class=messageboard-ooc>Heh, surely I meant canteens, but my dictionary also had "Water Bottles" for the German Feldflasche :)</span></p>
<p>There is a bottle of whiskey under the counter, it's still half full. </blockquote><p><span class=messageboard-ooc>Well now water bottle would be correct or at least a varient to correct, but back in the days before decent and cheap plastic, tin or steel canteens would have been the only real choice. Well as far as I know anyway.</span>
<p>Reggie fills the canteens from the store tap. He adds a bit of whisky to his. <b>"Pretty raw but it will cover the metal taste."</b></p>Dm Zyren / Heart of Madness wrote:Heh, surely I meant canteens, but my dictionary also had "Water Bottles" for the German Feldflasche :)
There is a bottle of whiskey under the counter, it's still half full.
Well now water bottle would be correct or at least a varient to correct, but back in the days before decent and cheap plastic, tin or steel canteens would have been the only real choice. Well as far as I know anyway. Reggie fills the canteens from the store tap. He adds a bit of whisky...Reggie Fenwick (alias of PoorWanderingOne)2012-03-27T19:24:54ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=24#11662012-03-27T15:39:09Z2012-03-27T15:39:09Z<div class="messageboard-quotee">Dm Zyren / Heart of Madness wrote:</div><blockquote> There is no side room, the grocery store only cosnsits of the former main church room. The shotgun is still at its place at the back side of the counter and Reggie quickly packs a rucksack full of cans and water bottles. He also finds a tent and some other camping supplies, surely enough to give the whole group shelter. </blockquote><p><span class=messageboard-ooc>Water bottles? You mean canteens right. ;7) </span>
<p>Any hooch? These guys don't seem the types to worry too much about prohabition.</p>
<p>Reggie distributes the canteens and supplies among the group.
<br />
<b>"That should keep us alive for a while anyway. Now..."</b></p>
<p>Reggie eyes the shops stock of kitchen matches and kerosene. </p>
<p><b>"how about we burn this place down?"</b></p>Dm Zyren / Heart of Madness wrote:There is no side room, the grocery store only cosnsits of the former main church room. The shotgun is still at its place at the back side of the counter and Reggie quickly packs a rucksack full of cans and water bottles. He also finds a tent and some other camping supplies, surely enough to give the whole group shelter.
Water bottles? You mean canteens right. ;7) Any hooch? These guys don't seem the types to worry too much about prohabition.
Reggie...Reggie Fenwick (alias of PoorWanderingOne)2012-03-27T15:39:09ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=24#11632012-03-26T18:49:58Z2012-03-26T18:49:58Z<p>Reggie flits into the room searching for camping/hunting supplies. If ther is nothing about he carefully empties a large sack of something and fills it with food that will travel well. Cheeses, jerkey, candy, coffee if he can find a pot. That sort of thing.</p>Reggie flits into the room searching for camping/hunting supplies. If ther is nothing about he carefully empties a large sack of something and fills it with food that will travel well. Cheeses, jerkey, candy, coffee if he can find a pot. That sort of thing.Reggie Fenwick (alias of PoorWanderingOne)2012-03-26T18:49:58ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=23#11452012-03-16T16:27:15Z2012-03-16T16:27:15Z<p>Reggie follows silently kitchen knife forgotten where it fell...</p>Reggie follows silently kitchen knife forgotten where it fell...Reggie Fenwick (alias of PoorWanderingOne)2012-03-16T16:27:15ZRe: Forums: Play-by-Post Discussion: Zyren's luxurious campfire... this time with marshmallows...Reggie Fenwick (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mb5n&page=108?Zyrens-luxurious-campfire-this-time-with#53522012-03-15T23:46:40Z2012-03-15T23:46:40Z<p>[Spoiler omitted]</p>[Spoiler omitted]Reggie Fenwick (alias of PoorWanderingOne)2012-03-15T23:46:40ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=23#11312012-03-14T23:36:37Z2012-03-14T23:36:37Z<p>Dropping the kitchen knife Reggie lunges for Murphy's gun!</p>
<p><b>"NO!"</b></p>
<p><span class=messageboard-ooc>No clue how the grapple rules work but frankly Reggie has a greater chance of gettng shot than grabbing Murphy. So what rolls do you need? Assuming Attack Melee? <span class="messageboard-dice">1d20 - 5 ⇒ (17) - 5 = 12</span></span></p>Dropping the kitchen knife Reggie lunges for Murphy's gun!
"NO!"
No clue how the grapple rules work but frankly Reggie has a greater chance of gettng shot than grabbing Murphy. So what rolls do you need? Assuming Attack Melee? [dice]1d20-5[/dice]Reggie Fenwick (alias of PoorWanderingOne)2012-03-14T23:36:37ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=23#11202012-03-13T16:17:28Z2012-03-13T16:17:28Z<p><span class=messageboard-ooc>Reggie steps out to back up Mr. Murphy knife held low and hidden by his leg.</span></p>
<p><b>"Listen to the nice man, it would be a pitty to mess up all this writing."</b></p>Reggie steps out to back up Mr. Murphy knife held low and hidden by his leg.
"Listen to the nice man, it would be a pitty to mess up all this writing."Reggie Fenwick (alias of PoorWanderingOne)2012-03-13T16:17:28ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=22#10952012-03-02T23:13:20Z2012-03-02T23:13:20Z<p>Reggie crouches on the tunnel floor hands to his ears. </p>
<p>Rising slowly and working his jaw he turns to Charlie.</p>
<p><span class=messageboard-ooc>Spoken little too loud</span> <b>"Well they know we are here. We should probably keep moving."</b></p>
<p>Reggie is ignoring the mass of death at his feet. It is clearly taking some effort.</p>Reggie crouches on the tunnel floor hands to his ears.
Rising slowly and working his jaw he turns to Charlie.
Spoken little too loud "Well they know we are here. We should probably keep moving."
Reggie is ignoring the mass of death at his feet. It is clearly taking some effort.Reggie Fenwick (alias of PoorWanderingOne)2012-03-02T23:13:20ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=22#10862012-02-27T19:10:03Z2012-02-27T19:10:03Z<div class="messageboard-quotee">Daniel Tauber wrote:</div><blockquote> <b>"I admit, I would rather flee, but where in this godforsaken town could we stop running?"</b> </blockquote><p><b>"New York or maybe Paris? I would consider Shanghai."</b>
<p>Reggies attemps to lighten the mood fall flat as the strange thing comes into sight. </p>
<p><span class=messageboard-ooc>sanity 65. <span class="messageboard-dice">1d100 ⇒ 23</span> current san 62.</span></p>
<p><b>"Gott im himmel! What happened...."</b></p>
<p><span class=messageboard-ooc>Sorry to see you go Doc. Enjoy the new job.</span></p>Daniel Tauber wrote:"I admit, I would rather flee, but where in this godforsaken town could we stop running?"
"New York or maybe Paris? I would consider Shanghai." Reggies attemps to lighten the mood fall flat as the strange thing comes into sight.
sanity 65. [dice]1d100[/dice] current san 62.
"Gott im himmel! What happened...."
Sorry to see you go Doc. Enjoy the new job.Reggie Fenwick (alias of PoorWanderingOne)2012-02-27T19:10:03ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=22#10722012-02-23T20:16:58Z2012-02-23T20:16:58Z<p><b>"....oh dear..."</b></p>
<p>Reggie draws a large kitchen knife.</p>"....oh dear..."
Reggie draws a large kitchen knife.Reggie Fenwick (alias of PoorWanderingOne)2012-02-23T20:16:58ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=22#10662012-02-21T21:12:16Z2012-02-21T21:12:16Z<p><span class=messageboard-ooc>Perception <span class="messageboard-dice">1d20 + 8 ⇒ (19) + 8 = 27</span></span></p>
<p><a href="http://www.youtube.com/watch?v=fIXPZSovt7U" target="_blank" rel="nofollow"><b>"Listen! Do you smell something?</a> Smells sweet and..."</b> Reggie stoops, picks up some dirt and lets it slowly fall through his fingers. <b>"..we are going down. Not fast but down. The tunnel tricks our perspective about what is a true right angle. Harder to fool gravity." </b></p>Perception [dice]1d20+8[/dice]
"Listen! Do you smell something? Smells sweet and..." Reggie stoops, picks up some dirt and lets it slowly fall through his fingers. "..we are going down. Not fast but down. The tunnel tricks our perspective about what is a true right angle. Harder to fool gravity."Reggie Fenwick (alias of PoorWanderingOne)2012-02-21T21:12:16ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=21#10442012-02-15T21:01:28Z2012-02-15T21:01:28Z<p>Reggie sticks close to Daniel and the light, one hand on his kitchen knife.</p>
<p><b>"Why do you think these tunnels are here? Would the towsfolk use them?"</b></p>Reggie sticks close to Daniel and the light, one hand on his kitchen knife.
"Why do you think these tunnels are here? Would the towsfolk use them?"Reggie Fenwick (alias of PoorWanderingOne)2012-02-15T21:01:28ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=21#10402012-02-14T17:31:41Z2012-02-14T17:31:41Z<p><b>"You'll want these. Well I hope you wont but..."</b>
<br />
Reggie hands Daniel the box of 48 pistol rounds.</p>"You'll want these. Well I hope you wont but..."
Reggie hands Daniel the box of 48 pistol rounds.Reggie Fenwick (alias of PoorWanderingOne)2012-02-14T17:31:41ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=21#10382012-02-14T00:26:05Z2012-02-14T00:26:05Z<p>Reggie silently holds out the hunting knife and the pistol.
<br />
His eyes on the dark entrance to the tunnels.</p>Reggie silently holds out the hunting knife and the pistol.
His eyes on the dark entrance to the tunnels.Reggie Fenwick (alias of PoorWanderingOne)2012-02-14T00:26:05ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=21#10272012-02-08T03:55:30Z2012-02-08T03:55:30Z<p><b>"And we found some friends!"</b></p>
<p>Reggie heads towards the professor's voice.</p>"And we found some friends!"
Reggie heads towards the professor's voice.Reggie Fenwick (alias of PoorWanderingOne)2012-02-08T03:55:30ZRe: Forums: Play-by-Post: DM Zyren's Heart of MadnessReggie Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/DMZyrensHeartOfMadness/gameplay&page=21#10252012-02-06T21:29:03Z2012-02-06T21:29:03Z<p>Reggie looks around for signs of a struggle.......</p>
<p><b>"This is where we left them......"</b></p>Reggie looks around for signs of a struggle.......
"This is where we left them......"Reggie Fenwick (alias of PoorWanderingOne)2012-02-06T21:29:03ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=6#2902011-12-02T19:41:51Z2011-12-02T19:41:51Z<p>Apparently not acting quickly enough for the gurada Marius and the other travellers are turned into bloody pincushions by the panicky militia. </p>
<p>Their victory is short lived however as without the students knowledge of philosophy the vale is quickly overrun by Goblins and business majors and forgotten forever.</p>
<p>Good game folks.
<br />
See you next time.</p>Apparently not acting quickly enough for the gurada Marius and the other travellers are turned into bloody pincushions by the panicky militia.
Their victory is short lived however as without the students knowledge of philosophy the vale is quickly overrun by Goblins and business majors and forgotten forever.
Good game folks.
See you next time.Marius Fenwick (alias of PoorWanderingOne)2011-12-02T19:41:51ZRe: Forums: Play-by-Post: Average SchmoesZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/AverageSchmoes/gameplay&page=4#1992011-11-27T21:00:06Z2011-11-27T21:00:06Z<p>Sorry to see you go ST. This was a strange trip.</p>
<p>If you are up to it I would be more than happy to move this game to a monthly or even every two months or so basis. </p>
<p>This is a rather low-key slow-placed game and this is one of the reasons I enjoy it. But if it needs to end then so be it.</p>
<p>I hope you all are well and have a great season.</p>
<p><i>We end as we begin, in solitude and silence. Farewell my loser, farewell.</i></p>Sorry to see you go ST. This was a strange trip.
If you are up to it I would be more than happy to move this game to a monthly or even every two months or so basis.
This is a rather low-key slow-placed game and this is one of the reasons I enjoy it. But if it needs to end then so be it.
I hope you all are well and have a great season.
We end as we begin, in solitude and silence. Farewell my loser, farewell.Zochel the loser (alias of PoorWanderingOne)2011-11-27T21:00:06ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=6#2872011-11-21T15:47:03Z2011-11-21T15:47:03Z<p>The unarmed student speaks.
<br />
<b>"Peace. Morr has no need of us but you may. We come from the Lord constable of Averheim. </b><span class=tiny><b> Who obviously did not understand how dire the situation really was."</b></span></p>The unarmed student speaks.
"Peace. Morr has no need of us but you may. We come from the Lord constable of Averheim. Who obviously did not understand how dire the situation really was."Marius Fenwick (alias of PoorWanderingOne)2011-11-21T15:47:03ZRe: Forums: Play-by-Post Discussion: Golorian Unfolds DiscussionPromise Hapolo (alias of PoorWanderingOne)https://paizo.com/campaigns/GolorianUnfolds/discussion#122011-11-14T16:06:50Z2011-11-14T16:06:50Z<p>No posts under any alias since October 15th. I believe we have lost our Gm.
<br />
In the absence of the Gm I think I can confidently call this game. Goodbye all, this was an odd game but it had promise.</p>No posts under any alias since October 15th. I believe we have lost our Gm.
In the absence of the Gm I think I can confidently call this game. Goodbye all, this was an odd game but it had promise.Promise Hapolo (alias of PoorWanderingOne)2011-11-14T16:06:50ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=6#2852011-11-09T19:26:31Z2011-11-09T19:26:31Z<p>Marius looks at Ottmar and mouthes...</p>
<p><i>one...</i></p>
<p><i>two...</i></p>
<p>The student leaps away from the collapsing door. He rolls across the dusty floor towards the rusty pitchfork.</p>Marius looks at Ottmar and mouthes...
one...
two...
The student leaps away from the collapsing door. He rolls across the dusty floor towards the rusty pitchfork.Marius Fenwick (alias of PoorWanderingOne)2011-11-09T19:26:31ZRe: Forums: Play-by-Post: Average SchmoesZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/AverageSchmoes/gameplay&page=4#1972011-11-08T18:00:55Z2011-11-08T18:00:55Z<p><b>"Is this really the time to assign blame? Help me up!</b></p>
<p><i>Is it ever time for blame my Loser?</i></p>"Is this really the time to assign blame? Help me up!
Is it ever time for blame my Loser?Zochel the loser (alias of PoorWanderingOne)2011-11-08T18:00:55ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=6#2802011-11-08T16:49:15Z2011-11-08T16:49:15Z<p>Marius puts his back to the door. <span class=messageboard-ooc>Strength 30</span></p>
<p>Anything helpful in the house?
<br />
<span class=messageboard-ooc>Perception 42 <span class="messageboard-dice">1d100 ⇒ 98</span>. Search 42 <span class="messageboard-dice">1d100 ⇒ 35</span> </span></p>Marius puts his back to the door. Strength 30
Anything helpful in the house?
Perception 42 [dice]1d100[/dice]. Search 42 [dice]1d100[/dice]Marius Fenwick (alias of PoorWanderingOne)2011-11-08T16:49:15ZRe: Forums: Play-by-Post Discussion: Battle of the Bands DiscussionBenbow Wiggleberry (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hoh3f/discussion#92011-11-01T15:07:25Z2011-11-01T15:07:25Z<p>Indeed. Damn keyboards are after our drummers jobs!</p>
<p>That was an excellent writeout. Sigh, really wish I could have stayed in. But I will have to be satisfied with lurking from bewyond the grave.</p>Indeed. Damn keyboards are after our drummers jobs!
That was an excellent writeout. Sigh, really wish I could have stayed in. But I will have to be satisfied with lurking from bewyond the grave.Benbow Wiggleberry (alias of PoorWanderingOne)2011-11-01T15:07:25ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=6#2722011-10-31T21:11:49Z2011-10-31T21:11:49Z<p>Marius will move to the door and help hold it closed.</p>
<p><span class=messageboard-ooc>thanks for the int roll. RL got crazy.</span></p>Marius will move to the door and help hold it closed.
thanks for the int roll. RL got crazy.Marius Fenwick (alias of PoorWanderingOne)2011-10-31T21:11:49ZRe: Forums: Play-by-Post: Battle of the Bands - A home-brew PbP campaign for BardsBenbow Wiggleberry (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hoh3f/gameplay#242011-10-31T14:08:26Z2011-10-31T14:08:26Z<p><span class=messageboard-ooc>I am afraid RL attacked. I will need to drop out. Looks like a good group and I exoect I will not be the only lurker. My apologies.
<br />
Have a good game.</span></p>I am afraid RL attacked. I will need to drop out. Looks like a good group and I exoect I will not be the only lurker. My apologies.
Have a good game.Benbow Wiggleberry (alias of PoorWanderingOne)2011-10-31T14:08:26ZRe: Forums: Play-by-Post: Average SchmoesZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/AverageSchmoes/gameplay&page=4#1952011-10-30T17:47:06Z2011-10-30T17:47:06Z<p><span class=messageboard-ooc>And the dot fell off again. This must be a complex database to work on while it is running.</span></p>
<p>As the shark is pulled close and closer to the boat Zochel slides closer and closer to the waves. <span class=messageboard-ooc>Climb <span class="messageboard-dice">1d20 - 2 ⇒ (18) - 2 = 16</span></span>. Somehow he scrabbles a purchase on the slick hull and holds on for dear life.
<br />
His reedy voice comes up from nearly sea level.</p>
<p><b>"Hey guys, the Halfling is not bait!"</b></p>
<p><i>Don't be so sure dear Zochel. Don't be so sure..</i></p>And the dot fell off again. This must be a complex database to work on while it is running.
As the shark is pulled close and closer to the boat Zochel slides closer and closer to the waves. Climb [dice]1d20-2[/dice]. Somehow he scrabbles a purchase on the slick hull and holds on for dear life.
His reedy voice comes up from nearly sea level.
"Hey guys, the Halfling is not bait!"
Don't be so sure dear Zochel. Don't be so sure..Zochel the loser (alias of PoorWanderingOne)2011-10-30T17:47:06ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=6#2572011-10-28T21:42:17Z2011-10-28T21:42:17Z<div class="messageboard-quotee">Brenog Breuner wrote:</div><blockquote><p> <b>By Ulric I wanted wenches and drink!!</b> furiously stepping outside armored with axe and sword at the ready <b>What does Breg gets! GOBLINS! GOBLINS! GOBLINS!</b> cursing the filthy little creatures as he awaits for them in cover.</p>
<p><span class=messageboard-ooc>initiatives? or can just do an attack against the goblins?</span></p>
<p>I put my sword away and shield at my back to use my crossbow against the first goblin I can see.</p>
<p>Crossbow attack1d100 </blockquote><p><span class=messageboard-ooc>Psst Brenog, you do realize we have barricaded the door you just walked through right? Might I suggest taking a window and letting your crossbow handle the introductions? BTW gm how many windows and where? Any chance for a map of this fine fixer-upper of a dwelling?</span>
<p>Keeping clear of the open windows Marius stands ready to lend aid to anyone that falls.</p>Brenog Breuner wrote:By Ulric I wanted wenches and drink!! furiously stepping outside armored with axe and sword at the ready What does Breg gets! GOBLINS! GOBLINS! GOBLINS! cursing the filthy little creatures as he awaits for them in cover.
initiatives? or can just do an attack against the goblins?
I put my sword away and shield at my back to use my crossbow against the first goblin I can see.
Crossbow attack1d100
Psst Brenog, you do realize we have barricaded the door you just walked...Marius Fenwick (alias of PoorWanderingOne)2011-10-28T21:42:17ZRe: Forums: Recruitment: Battle of the Bands - A home-brew PbP campaign for BardsBenbow Wiggleberry (alias of PoorWanderingOne)https://paizo.com/campaigns/v5748p75hoh3f/recruiting&page=3#1272011-10-28T19:58:46Z2011-10-28T19:58:46Z<p>I think giving a bunch a goblins stilts, paste and a stack of flyers with our names on them is a wonderful idea. </p>
<p>What could go wrong?</p>
<p><span class=messageboard-ooc>Roach is nearly with us. Trust me to pick the two fiddliest classes in the game. One queastion for the GM. Could Roach reskin 'Toothy' from the APG into a headbut? only thing that changes is the damade type moved from P to B. What do you say, can the drummer headbang?</span></p>I think giving a bunch a goblins stilts, paste and a stack of flyers with our names on them is a wonderful idea.
What could go wrong?
Roach is nearly with us. Trust me to pick the two fiddliest classes in the game. One queastion for the GM. Could Roach reskin 'Toothy' from the APG into a headbut? only thing that changes is the damade type moved from P to B. What do you say, can the drummer headbang?Benbow Wiggleberry (alias of PoorWanderingOne)2011-10-28T19:58:46ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=6#2522011-10-27T17:45:10Z2011-10-27T17:45:10Z<p><span class=messageboard-ooc>time for an A-team stule building montage as we turn the quaint farmouse in to a DIY pillbox?</span></p>time for an A-team stule building montage as we turn the quaint farmouse in to a DIY pillbox?Marius Fenwick (alias of PoorWanderingOne)2011-10-27T17:45:10ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=5#2482011-10-24T19:54:56Z2011-10-24T19:54:56Z<p><span class=messageboard-ooc>Common knowledge, empire 52%. <span class="messageboard-dice">1d100 ⇒ 41</span> Success!</span></p>
<p><b>"&•#$^("</b> cries marius using a word you are pretty sure his tutors didn't teach him. (but then again he is studying philosophy.)
<br />
<b>"A goblin. They never travel alone. Never. If we are lucky that was a lost scout. Otherwise it means a whole clan nearby. Grand. If we were expected I would recommend heading for the town, but since there are goblins about they are likely shooting at shadows. Perhaps we should fortify that farmhouse. It looks studry enough to last until dawn."</b></p>Common knowledge, empire 52%. [dice]1d100[/dice] Success!
"&*#$^(" cries marius using a word you are pretty sure his tutors didn't teach him. (but then again he is studying philosophy.)
"A goblin. They never travel alone. Never. If we are lucky that was a lost scout. Otherwise it means a whole clan nearby. Grand. If we were expected I would recommend heading for the town, but since there are goblins about they are likely shooting at shadows. Perhaps we should fortify that farmhouse. It looks...Marius Fenwick (alias of PoorWanderingOne)2011-10-24T19:54:56ZRe: Forums: Play-by-Post: Average SchmoesZochel the loser (alias of PoorWanderingOne)https://paizo.com/campaigns/AverageSchmoes/gameplay&page=4#1912011-10-21T22:24:42Z2011-10-21T22:24:42Z<div class="messageboard-quotee">Zochel the loser wrote:</div><blockquote> Zochel spins uncomfortably at the end of his rope wondering if this really as good an idea as it seemed. </blockquote><p>The Loser's foot slips and he swings into the hull with a loud
<p><i><b><span class=messageboard-bigger>BUMP</b></span></i></p>Zochel the loser wrote:Zochel spins uncomfortably at the end of his rope wondering if this really as good an idea as it seemed.
The Loser's foot slips and he swings into the hull with a loud BUMPZochel the loser (alias of PoorWanderingOne)2011-10-21T22:24:42ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=5#2332011-10-19T20:46:25Z2011-10-19T20:46:25Z<p><span class=messageboard-ooc>Go go gadget sixth sense. I think at least one other peraon has it as well</span></p>
<p>Marius speaks to the others
<br />
<b>"Hey do any of you feel odd. It may be the city-boy in me but....."</b></p>Go go gadget sixth sense. I think at least one other peraon has it as well
Marius speaks to the others
"Hey do any of you feel odd. It may be the city-boy in me but....."Marius Fenwick (alias of PoorWanderingOne)2011-10-19T20:46:25ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=5#2312011-10-19T20:24:39Z2011-10-19T20:24:39Z<p><span class=messageboard-ooc>Perception vs 42-10 or 32 <span class="messageboard-dice">1d100 ⇒ 99</span>. Well that is a failure, hope sixth sense kicks before it all hits the fan.</span></p>
<p>Marius walks on pausing every now and again to note the rock strata or a useful herb or a lovely viewpoint.</p>Perception vs 42-10 or 32 [dice]1d100[/dice]. Well that is a failure, hope sixth sense kicks before it all hits the fan.
Marius walks on pausing every now and again to note the rock strata or a useful herb or a lovely viewpoint.Marius Fenwick (alias of PoorWanderingOne)2011-10-19T20:24:39ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=5#2262011-10-18T19:26:45Z2011-10-18T19:26:45Z<p><b>"Yes it will be nice to be somewhere that isn't moving. Maybe I can finally update my notes."</b></p>"Yes it will be nice to be somewhere that isn't moving. Maybe I can finally update my notes."Marius Fenwick (alias of PoorWanderingOne)2011-10-18T19:26:45ZRe: Forums: Play-by-Post: The Rolling High Seas of GolorianPromise Hapolo (alias of PoorWanderingOne)https://paizo.com/campaigns/GolorianUnfolds/gameplay#452011-10-17T17:12:44Z2011-10-17T17:12:44Z<p>Promice's face is grave.
<br />
<b>"No quest will make someone a man. It can make them a corpse however. Are you willing to risk that? Is he?"</b></p>Promice's face is grave.
"No quest will make someone a man. It can make them a corpse however. Are you willing to risk that? Is he?"Promise Hapolo (alias of PoorWanderingOne)2011-10-17T17:12:44ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=5#2212011-10-14T20:42:41Z2011-10-14T20:42:41Z<div class="messageboard-quotee">Laurenor wrote:</div><blockquote><p> Laurenor regards both humans silently not offering his hand in return <i> What a strange custom</i> he merely nods his head in return and asks</p>
<p><b>"Where is this black lake?"</b> he asks in a strange slightly melodious voice the words lilting in odd places due to his asccent with the unfamliar tounge. </blockquote><p><b>"To the east. It is some way yet. I am not sure how far as I am not sure exactly where we are at the moment."</b>Laurenor wrote:Laurenor regards both humans silently not offering his hand in return What a strange custom he merely nods his head in return and asks
"Where is this black lake?" he asks in a strange slightly melodious voice the words lilting in odd places due to his asccent with the unfamliar tounge.
"To the east. It is some way yet. I am not sure how far as I am not sure exactly where we are at the moment."Marius Fenwick (alias of PoorWanderingOne)2011-10-14T20:42:41ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=10#4852011-10-14T18:19:58Z2011-10-14T18:19:58Z<p>Aw rats.
<br />
But RL first and I am glad that things are going well for you. It was a fun game, you really brought a good deal to the festival and to Sandpoint. An excellent job cut tragically short.</p>
<p>Expect me to apply if things change and you start another Pbp game.
<br />
Good luck
<br />
~will</p>Aw rats.
But RL first and I am glad that things are going well for you. It was a fun game, you really brought a good deal to the festival and to Sandpoint. An excellent job cut tragically short.
Expect me to apply if things change and you start another Pbp game.
Good luck
~willOcca (alias of PoorWanderingOne)2011-10-14T18:19:58ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=5#2132011-10-12T19:37:06Z2011-10-12T19:37:06Z<p><b>"Peace friend elf. You are safe and free."</b> The voice comes from behind you and you turn to see a young human in a black robe sitting beside the driver of the wagon you are reclining in. </p>
<p><b>"We are travelling to black lake. You are welcome to join us or not as you feel best but I would welcome the opportunity to travel with you."</b> The human extends a hand. <b>"I am Marius late of the Academy in Averheim."</b></p>
<p><span class=messageboard-ooc>Spent 100xp to buy Heal skill. Is this correct? It was one that I had a choice of as a student but I chose search instead. </span></p>"Peace friend elf. You are safe and free." The voice comes from behind you and you turn to see a young human in a black robe sitting beside the driver of the wagon you are reclining in.
"We are travelling to black lake. You are welcome to join us or not as you feel best but I would welcome the opportunity to travel with you." The human extends a hand. "I am Marius late of the Academy in Averheim."
Spent 100xp to buy Heal skill. Is this correct? It was one that I had a choice of as a student...Marius Fenwick (alias of PoorWanderingOne)2011-10-12T19:37:06ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=10#4802011-10-11T18:58:08Z2011-10-11T18:58:08Z<p><span class=messageboard-ooc>Hmmm that's funny didn't feel like my self there for a minute. Sorry.</span></p>
<p><b>"Stark! Stop running and think. If she is here then she has been here for hours. The place sounds full of goblins. They have not been here since the raid so that means another way in. And out. We will find her but we will not find her by running into a pack of the Green Gobblers. So calm down and stick together. We should sweep the north end of the building and work inward. If we can pick off a goblin or two away from the pack clearing them will be easier."</b></p>
<p>Occa opens the door that he has been listening at and looks in.</p>Hmmm that's funny didn't feel like my self there for a minute. Sorry.
"Stark! Stop running and think. If she is here then she has been here for hours. The place sounds full of goblins. They have not been here since the raid so that means another way in. And out. We will find her but we will not find her by running into a pack of the Green Gobblers. So calm down and stick together. We should sweep the north end of the building and work inward. If we can pick off a goblin or two away from the...Occa (alias of PoorWanderingOne)2011-10-11T18:58:08ZRe: Forums: Play-by-Post: The Rolling High Seas of GolorianPromise Hapolo (alias of PoorWanderingOne)https://paizo.com/campaigns/GolorianUnfolds/gameplay#312011-10-11T16:38:43Z2011-10-11T16:38:43Z<div class="messageboard-quotee">JamesF wrote:</div><blockquote><p> (sorry guys , had a small prob with a laptop and a glass of wine over the weekend.)
</p>
(just to clarify , Fubar, Promise and Chellid are the only ones here atm)..</p>
<p>Bagdati starts to fluster , ' We cant have people breaking out of there coffins, its a bad example for the town...something must be done...I insist Archbishop , your men here must help'</p>
<p>Chellid stands up , smiles , 'Sir , I understand your concern' He turns to Promise, "Investigator Hapalo is it ? I for one feel this is of the utmost importance, not only for the safety of the town , but state of its finances too', Bagdati misses the sarcasm in the young Halfings voice as he emphasises that the saftey is more important than the financial wellbeing. "What say you?"
<br />
</blockquote><p>Promise's face looses any expression as he replies, "Necromancy has it's uses. Healers can draw on its power to cure those at the very threshold of death. In my own work the dead have occasionally pointed the way when more traditional methods have stalled. However uncontrolled necromancy can kill a city faster than any army. We will find the truth. If death-mages or some dark cult is behind this they will be stopped and brought to judgement. The greatest weapon in this type of crime is secrecy and we have taken that weapon away. I have every confidence that we will uncover the truth very soon."[/b]JamesF wrote:(sorry guys , had a small prob with a laptop and a glass of wine over the weekend.)
(just to clarify , Fubar, Promise and Chellid are the only ones here atm)..Bagdati starts to fluster , ' We cant have people breaking out of there coffins, its a bad example for the town...something must be done...I insist Archbishop , your men here must help'
Chellid stands up , smiles , 'Sir , I understand your concern' He turns to Promise, "Investigator Hapalo is it ? I for one feel this is...Promise Hapolo (alias of PoorWanderingOne)2011-10-11T16:38:43ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=10#4732011-10-10T18:42:37Z2011-10-10T18:42:37Z<p>Occa turns to the passers by.
<br />
<b>"Get the guard! There is trouble here."</b></p>
<p><span class=messageboard-ooc>Breaking things and sounds of laughter. More melon heads.</span></p>Occa turns to the passers by.
"Get the guard! There is trouble here."
Breaking things and sounds of laughter. More melon heads.Occa (alias of PoorWanderingOne)2011-10-10T18:42:37ZRe: Forums: Play-by-Post: The Rolling High Seas of GolorianPromise Hapolo (alias of PoorWanderingOne)https://paizo.com/campaigns/GolorianUnfolds/gameplay#262011-10-10T00:49:05Z2011-10-10T00:49:05Z<p>Promise replies to Fubar taking care not to interrupt Mr.(mayor?)Bagdati.
<br />
<b>"Do not sell yourself short. You have specialized skills, training and the favor of the gods. If this is a case of necromancy you will be pivotal in solving it."</b></p>Promise replies to Fubar taking care not to interrupt Mr.(mayor?)Bagdati.
"Do not sell yourself short. You have specialized skills, training and the favor of the gods. If this is a case of necromancy you will be pivotal in solving it."Promise Hapolo (alias of PoorWanderingOne)2011-10-10T00:49:05ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=4#1962011-10-07T19:08:49Z2011-10-07T19:08:49Z<p>With a muttered oath marius runs towards the battle. Reaching it he crouches down and tries to drag the injured elf clear of the steel malestrom.</p>
<p><span class=messageboard-ooc>Not sure how that fits into actions. If you could translate that into game terms for me I would be much obliged.</span></p>With a muttered oath marius runs towards the battle. Reaching it he crouches down and tries to drag the injured elf clear of the steel malestrom.
Not sure how that fits into actions. If you could translate that into game terms for me I would be much obliged.Marius Fenwick (alias of PoorWanderingOne)2011-10-07T19:08:49ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=10#4692011-10-07T18:23:39Z2011-10-07T18:23:39Z<p>If Stark is not here.</p>
<p>"Skorabor, It appears friend Stark is inside. If you will lend me your shoulder I am sure we can open this door." <span class=messageboard-ooc> Aid Another on str check? <span class="messageboard-dice">1d20 + 3 ⇒ (17) + 3 = 20</span>.</span></p>
<p>If Stark is here.</p>
<p>"Ah my friends I do not like the sound of this. Mr. Boulderback would you be so kind as to open this door. If this is just a misunderstanding I am sure they will forgive the damage."</p>If Stark is not here.
"Skorabor, It appears friend Stark is inside. If you will lend me your shoulder I am sure we can open this door." Aid Another on str check? [dice]1d20+3[/dice].
If Stark is here.
"Ah my friends I do not like the sound of this. Mr. Boulderback would you be so kind as to open this door. If this is just a misunderstanding I am sure they will forgive the damage."Occa (alias of PoorWanderingOne)2011-10-07T18:23:39ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=10#4662011-10-07T01:26:10Z2011-10-07T01:26:10Z<p><b>"Did you try the door Skorabor?"</b></p>"Did you try the door Skorabor?"Occa (alias of PoorWanderingOne)2011-10-07T01:26:10ZRe: Forums: Play-by-Post: The Rolling High Seas of GolorianPromise Hapolo (alias of PoorWanderingOne)https://paizo.com/campaigns/GolorianUnfolds/gameplay#232011-10-06T23:54:36Z2011-10-06T23:54:36Z<p>Promise remains at silent attention beside his superior and examines the two newcomers. He cannot decide if he will work with them, or around them.</p>Promise remains at silent attention beside his superior and examines the two newcomers. He cannot decide if he will work with them, or around them.Promise Hapolo (alias of PoorWanderingOne)2011-10-06T23:54:36ZRe: Forums: Play-by-Post: The Rolling High Seas of GolorianPromise Hapolo (alias of PoorWanderingOne)https://paizo.com/campaigns/GolorianUnfolds/gameplay#172011-10-04T17:38:44Z2011-10-04T17:38:44Z<p><span class=messageboard-ooc>Yep we are in a flashback. Nice media res start james. Sorry I missed it. Should have equ done tonight. Thanks for letting me in.</span></p>Yep we are in a flashback. Nice media res start james. Sorry I missed it. Should have equ done tonight. Thanks for letting me in.Promise Hapolo (alias of PoorWanderingOne)2011-10-04T17:38:44ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=4#1852011-10-04T16:38:31Z2011-10-04T16:38:31Z<p><span class=messageboard-ooc>Unharmed here. Faced a Chaos champion armed only with a fruit knife and he never layed a finger on me. :7) </span> </p>
<p>Marius helps with the wounded and dragging the tainted bodies into a hastily dug ditch.</p>Unharmed here. Faced a Chaos champion armed only with a fruit knife and he never layed a finger on me. :7)
Marius helps with the wounded and dragging the tainted bodies into a hastily dug ditch.Marius Fenwick (alias of PoorWanderingOne)2011-10-04T16:38:31ZRe: Forums: Play-by-Post Discussion: Golorian Unfolds DiscussionPromise Hapolo (alias of PoorWanderingOne)https://paizo.com/campaigns/GolorianUnfolds/discussion#72011-10-04T02:16:50Z2011-10-04T02:16:50Z<p>um... did I miss the post where folks were selected for this game?
<br />
I don't know if I am playing in it and if I am knowing how you wand us to deal with equipment would be lovely. </p>
<p>Wealth by level or nothing or.......</p>um... did I miss the post where folks were selected for this game?
I don't know if I am playing in it and if I am knowing how you wand us to deal with equipment would be lovely.
Wealth by level or nothing or.......Promise Hapolo (alias of PoorWanderingOne)2011-10-04T02:16:50ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=10#4622011-10-03T22:19:29Z2011-10-03T22:19:29Z<div class="messageboard-quotee">Skorabor Skalfgrin Boulderback wrote:</div><blockquote> Not being one for tact Skorabor walks up to the nearest door <span class=messageboard-ooc>(AA,19)</span> and bangs on it with three decisive knocks of his mailed fist. <b>"Ameiko, are ye in there?"</b>, he calls out. </blockquote><p><b>"Good a plan as any I suppose.</b>
</p>
Occa follows the subtle dwarf.</p>Skorabor Skalfgrin Boulderback wrote:Not being one for tact Skorabor walks up to the nearest door (AA,19) and bangs on it with three decisive knocks of his mailed fist. "Ameiko, are ye in there?", he calls out.
"Good a plan as any I suppose.
Occa follows the subtle dwarf.Occa (alias of PoorWanderingOne)2011-10-03T22:19:29ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=10#4602011-10-03T17:28:08Z2011-10-03T17:28:08Z<p>Out of breath after running in armor Occa asks <b>"So the door to the north</b><span class=messageboard-ooc> (AA,19)</span><b>or the one in the curved wall</b><span class=messageboard-ooc> (L,5) </span><b>?"</b></p>Out of breath after running in armor Occa asks "So the door to the north (AA,19)or the one in the curved wall (L,5) ?"Occa (alias of PoorWanderingOne)2011-10-03T17:28:08ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=4#1712011-10-03T17:21:30Z2011-10-03T17:21:30Z<div class="messageboard-quotee">Tzeentch the Changer of Ways wrote:</div><blockquote><p> As Marius: The student hurries over to the downed Priest of Sigmar to check on his vital signs to make sure the valiant warrior is not gone to Morr's realm.</p>
<p>Untrained Heal: 21% 1d100</p>
<p>Marius is not able to bring Ottmar back to consciousness, but with Sigmar's luck, he will pull through and maybe return to the land of the living on his own vitality. </blockquote><p><span class=messageboard-ooc>Exactly what I was going to do. Thank you.</span>Tzeentch the Changer of Ways wrote:As Marius: The student hurries over to the downed Priest of Sigmar to check on his vital signs to make sure the valiant warrior is not gone to Morr's realm.
Untrained Heal: 21% 1d100
Marius is not able to bring Ottmar back to consciousness, but with Sigmar's luck, he will pull through and maybe return to the land of the living on his own vitality.
Exactly what I was going to do. Thank you.Marius Fenwick (alias of PoorWanderingOne)2011-10-03T17:21:30ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=4#1552011-09-30T19:42:36Z2011-09-30T19:42:36Z<p>Heartened by the arrival of the caravan guards Marius tries to stab the Champion while the beast is distracted by the new threat.</p>
<p><span class=messageboard-ooc> All out attack on the champion. WS 29%, +20% all out attack, +20% outnumbered 3 to 1. 69% <span class="messageboard-dice">1d100 ⇒ 94</span>. Blah. Fourune point reroll. <span class="messageboard-dice">1d100 ⇒ 89</span>. Sigh.</span></p>Heartened by the arrival of the caravan guards Marius tries to stab the Champion while the beast is distracted by the new threat.
All out attack on the champion. WS 29%, +20% all out attack, +20% outnumbered 3 to 1. 69% [dice]1d100[/dice]. Blah. Fourune point reroll. [dice]1d100[/dice]. Sigh.Marius Fenwick (alias of PoorWanderingOne)2011-09-30T19:42:36ZRe: Forums: Recruitment: 6th Level PBP Pathfinder....Promise Hapolo (alias of PoorWanderingOne)https://paizo.com/campaigns/GolorianUnfolds/recruiting&page=3#1302011-09-30T03:24:34Z2011-09-30T03:24:34Z<p>Just us chickens.</p>Just us chickens.Promise Hapolo (alias of PoorWanderingOne)2011-09-30T03:24:34ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=4#1522011-09-30T03:20:49Z2011-09-30T03:20:49Z<div class="messageboard-quotee">Slaanesh Lord Pain & Pleasure wrote:</div><blockquote> <span class=messageboard-ooc>Actually there is a defensive stance you sacrifice your attack and all attackers take -20WS</span> </blockquote><p><span class=messageboard-ooc>I thought I saw that on the cheat sheet.</span>Slaanesh Lord Pain & Pleasure wrote:Actually there is a defensive stance you sacrifice your attack and all attackers take -20WS
I thought I saw that on the cheat sheet.Marius Fenwick (alias of PoorWanderingOne)2011-09-30T03:20:49ZRe: Forums: Play-by-Post Discussion: DM Duke's Rise of the Runelords OOCOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/discussion&page=3#1342011-09-29T19:42:07Z2011-09-29T19:42:07Z<div class="messageboard-quotee">Olondir wrote:</div><blockquote><p> Everyone,</p>
<p>I humbly must take my leave from the game. I no longer have the time nor will to make my posting requirements any longer due to my personal life. I wish everyone the best of luck! </blockquote><p>Very sorry to see you go. I hope things in real life turn out well. Please lurk and toss in comments if you can. This goes for AK's game as well.
<p>Bon Voyage.</p>Olondir wrote:Everyone,
I humbly must take my leave from the game. I no longer have the time nor will to make my posting requirements any longer due to my personal life. I wish everyone the best of luck!
Very sorry to see you go. I hope things in real life turn out well. Please lurk and toss in comments if you can. This goes for AK's game as well. Bon Voyage.Occa (alias of PoorWanderingOne)2011-09-29T19:42:07ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=3#1452011-09-29T18:52:12Z2011-09-29T18:52:12Z<div class="messageboard-quotee">Tzeentch the Changer of Ways wrote:</div><blockquote> <span class=messageboard-ooc>I am sorry about this guys :( I'd forgotten the Difficulty setting on this encounter is supposed to be Challenging rather than Standard. If I had removed a Gor and an Ungor it would have been a lot easier while still remaining difficult w the Beastly champion. I really like the adventuring group we have right now and I was eager to see your team get to Black Water. GM may just have to take drastic steps...</span> </blockquote><p><span class=messageboard-ooc>Well there are those other guards....perhaps one finds a bow?
</p>
Btw who is next up? I got lost in the spraying blood.</span></p>Tzeentch the Changer of Ways wrote:I am sorry about this guys :( I'd forgotten the Difficulty setting on this encounter is supposed to be Challenging rather than Standard. If I had removed a Gor and an Ungor it would have been a lot easier while still remaining difficult w the Beastly champion. I really like the adventuring group we have right now and I was eager to see your team get to Black Water. GM may just have to take drastic steps...
Well there are those other guards....perhaps one...Marius Fenwick (alias of PoorWanderingOne)2011-09-29T18:52:12ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=10#4542011-09-28T22:22:32Z2011-09-28T22:22:32Z<p>To Bethana:<b>"Of course we will. You keep things calm here and try to get word to Shalelu or the Mayor. ...</b></p>
<p><b>"Stark! Storm take him. Ameiko's been there for hours. Waiting for your back up to get their armor on will not make a difference."</b></p>
<p>Having donned his armor Occa heads for the glass works. Along with about half the town as seeing him and the dwarf come down in full regalia while Ameiko is not at her usual station must have caused a bit of a stir.</p>To Bethana:"Of course we will. You keep things calm here and try to get word to Shalelu or the Mayor. ...
"Stark! Storm take him. Ameiko's been there for hours. Waiting for your back up to get their armor on will not make a difference."
Having donned his armor Occa heads for the glass works. Along with about half the town as seeing him and the dwarf come down in full regalia while Ameiko is not at her usual station must have caused a bit of a stir.Occa (alias of PoorWanderingOne)2011-09-28T22:22:32ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=3#1262011-09-27T22:05:07Z2011-09-27T22:05:07Z<div class="messageboard-quotee">Deiros wrote:</div><blockquote><p> <b>YOu don't only moan like one you hit as one too</b> after marius failed attempt to hit the Champion <b>Go help the priest</b> </p>
<p><span class=messageboard-ooc>will wait for my turn ^^ now, hey wait... the champion hit me... I still have my dodge or parry this turn right?</span>
<br />
</blockquote><p><span class=messageboard-ooc>Sorry was this directed at me? I do not understand.</span>Deiros wrote:YOu don't only moan like one you hit as one too after marius failed attempt to hit the Champion Go help the priest
will wait for my turn ^^ now, hey wait... the champion hit me... I still have my dodge or parry this turn right?
Sorry was this directed at me? I do not understand.Marius Fenwick (alias of PoorWanderingOne)2011-09-27T22:05:07ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=3#1212011-09-27T19:20:38Z2011-09-27T19:20:38Z<p>Seeing his companions beset Marius commends his life to Sigman and turns towards the Champion, drawing his dagger as he runs. </p>
<p><b>"This is a very bad idea Marius..."</b> he says under his breath.</p>
<p><span class=messageboard-ooc>Charge on Champion WS 29 +10%charge +10% two on one =49% Think that is right anyway. Hit? <span class="messageboard-dice">1d100 ⇒ 53</span>. </span></p>
<p><b>"Oh dear."</b></p>Seeing his companions beset Marius commends his life to Sigman and turns towards the Champion, drawing his dagger as he runs.
"This is a very bad idea Marius..." he says under his breath.
Charge on Champion WS 29 +10%charge +10% two on one =49% Think that is right anyway. Hit? [dice]1d100[/dice].
"Oh dear."Marius Fenwick (alias of PoorWanderingOne)2011-09-27T19:20:38ZRe: Forums: Play-by-Post Discussion: WFRP OOC Bloody ValeMarius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/discussion&page=2#962011-09-26T22:26:21Z2011-09-26T22:26:21Z<div class="messageboard-quotee">Tzeentch the Changer of Ways wrote:</div><blockquote><p> Hmm...as a personal note, is there anyone here who would like me to either wait for Wolfgang to post or to simply post for him, as I think I know exactly what he'll be doing, attacking the Ungor in front of him and then waiting to parry any blow from said opponent.</p>
<p>Just give me your thoughts on this, because personally as a player I don't enjoy it when people post for me. However I believe you all are nearing the end of the introduction combat, baring every single one of the players missing attacks and etc. </blockquote><p>24 hour rule. He still has some time. Hate to meake the player feel unwanted.Tzeentch the Changer of Ways wrote:Hmm...as a personal note, is there anyone here who would like me to either wait for Wolfgang to post or to simply post for him, as I think I know exactly what he'll be doing, attacking the Ungor in front of him and then waiting to parry any blow from said opponent.
Just give me your thoughts on this, because personally as a player I don't enjoy it when people post for me. However I believe you all are nearing the end of the introduction combat, baring every...Marius Fenwick (alias of PoorWanderingOne)2011-09-26T22:26:21ZRe: Forums: Play-by-Post Discussion: WFRP OOC Bloody ValeMarius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/discussion&page=2#922011-09-26T20:32:35Z2011-09-26T20:32:35Z<div class="messageboard-quotee">Eradico Pravus wrote:</div><blockquote><p> Hey everybody, </p>
<p>Here's a link for a <a href="http://www.headlesshollow.com/downloads/games/WFRP_GMScreenRefBW_v1.pdf" target="_blank" rel="nofollow">combat reference sheet</a> (WFRP 2nd Edition). If you don't have the rules check out the last couple of pages. It explains the various combat actions and rules for parries, dodges, etc. Hopefully it will help streamline our process.
<br />
</blockquote><p>THANK YOU!!!!Eradico Pravus wrote:Hey everybody,
Here's a link for a combat reference sheet (WFRP 2nd Edition). If you don't have the rules check out the last couple of pages. It explains the various combat actions and rules for parries, dodges, etc. Hopefully it will help streamline our process.
THANK YOU!!!!Marius Fenwick (alias of PoorWanderingOne)2011-09-26T20:32:35ZRe: Forums: Recruitment: 6th Level PBP Pathfinder....Promise Hapolo (alias of PoorWanderingOne)https://paizo.com/campaigns/GolorianUnfolds/recruiting&page=2#952011-09-26T19:49:08Z2011-09-26T19:49:08Z<p><b>James</b></p>
<p>Did you get my character e-mail?</p>James
Did you get my character e-mail?Promise Hapolo (alias of PoorWanderingOne)2011-09-26T19:49:08ZRe: Forums: Recruitment: 6th Level PBP Pathfinder....Promise Hapolo (alias of PoorWanderingOne)https://paizo.com/campaigns/GolorianUnfolds/recruiting&page=2#922011-09-26T17:44:35Z2011-09-26T17:44:35Z<div class="messageboard-quotee">hallowsinder wrote:</div><blockquote><br />
<br />
Also, as I've said multiple times, I'd really like clarification on whether I can scribe spells into me spellbook as described in the core rules. </blockquote><p>Well we have no idea if we will start with cash. We could all start chained to oars with nothing but the odd loincloth between us. It appears to be too early to worry about gear. I suspect the DM has things in hand however. Just need some time.hallowsinder wrote:Also, as I've said multiple times, I'd really like clarification on whether I can scribe spells into me spellbook as described in the core rules.
Well we have no idea if we will start with cash. We could all start chained to oars with nothing but the odd loincloth between us. It appears to be too early to worry about gear. I suspect the DM has things in hand however. Just need some time.Promise Hapolo (alias of PoorWanderingOne)2011-09-26T17:44:35ZRe: Forums: Play-by-Post Discussion: WFRP OOC Bloody ValeMarius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/discussion&page=2#832011-09-26T16:59:44Z2011-09-26T16:59:44Z<div class="messageboard-quotee">Tzeentch the Changer of Ways wrote:</div><blockquote><p> Actually Marius...you may not. You may USE a basic untrained skill at half the ability used, but unless you go into a Career that has Drive as a class skill to be trained for, you cannot gain the Drive skill as a trained skill.</p>
<p>For Advanced Skills like Dodge Blow, you may not even attempt it at all untrained. </blockquote><p>Cool just have to up that strength then. Looks at career advances....Well let's just call that a long tern goal shall we?Tzeentch the Changer of Ways wrote:Actually Marius...you may not. You may USE a basic untrained skill at half the ability used, but unless you go into a Career that has Drive as a class skill to be trained for, you cannot gain the Drive skill as a trained skill.
For Advanced Skills like Dodge Blow, you may not even attempt it at all untrained.
Cool just have to up that strength then. Looks at career advances....Well let's just call that a long tern goal shall we?Marius Fenwick (alias of PoorWanderingOne)2011-09-26T16:59:44ZRe: Forums: Play-by-Post Discussion: WFRP OOC Bloody ValeMarius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/discussion&page=2#812011-09-26T16:48:01Z2011-09-26T16:48:01Z<div class="messageboard-quotee">Tzeentch the Changer of Ways wrote:</div><blockquote> Your turn now Marius :) </blockquote><p>On it!
<p>You know maybe the drive skill might come in handy. How does one buy non career skills?</p>Tzeentch the Changer of Ways wrote:Your turn now Marius :)
On it! You know maybe the drive skill might come in handy. How does one buy non career skills?Marius Fenwick (alias of PoorWanderingOne)2011-09-26T16:48:01ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=2#982011-09-26T16:44:49Z2011-09-26T16:44:49Z<div class="messageboard-quotee">Tzeentch the Changer of Ways wrote:</div><blockquote><br />
<br />
[ooc... because no one is supposed to die this early...[/ooc]</p>
<p><span class=messageboard-ooc> Marius, your turn:)</span> </blockquote><p><span class=messageboard-ooc>Well that is good to hear.</span>
<p>The wagon must have jammed a wheel in a rut. There is a loud <b>"CRACK"</b> and a scream from the horses and the wagon stops dead. The same could not be said for the occupants or the cargo.</p>
<p>Two figures are seen flying through the air on paths that will someday be described in the <i>Principa Mathematica</i>. For now however however we will approxmate with words like, hurtle, tumble, wild, and sickening thud.</p>
<p><span class=messageboard-ooc>Agility to land with bones and dignity entact. Ag 31 <span class="messageboard-dice">1d100 ⇒ 52</span>. Oh dear. Fortune point to reroll <span class="messageboard-dice">1d100 ⇒ 18</span>. </span></p>
<p>Marius stands bewildered amongst the scattered cargo. Wondering what exactly just happened?</p>
<p><span class=messageboard-ooc>Champion is up</span></p>Tzeentch the Changer of Ways wrote:[ooc... because no one is supposed to die this early...[/ooc] Marius, your turn:)
Well that is good to hear. The wagon must have jammed a wheel in a rut. There is a loud "CRACK" and a scream from the horses and the wagon stops dead. The same could not be said for the occupants or the cargo.
Two figures are seen flying through the air on paths that will someday be described in the Principa Mathematica. For now however however we will approxmate with words...Marius Fenwick (alias of PoorWanderingOne)2011-09-26T16:44:49ZRe: Forums: Play-by-Post Discussion: WFRP OOC Bloody ValeMarius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/discussion&page=2#792011-09-26T15:47:23Z2011-09-26T15:47:23Z<div class="messageboard-quotee">Tzeentch the Changer of Ways wrote:</div><blockquote><br />
<br />
Actually Marius, you cannot spend a Fortune Point to reroll a DM's decision O.o What I mean is that you may spend a Fortune Point to reroll the failed Agility Test, if you do not make it. :) </blockquote><p>Ah, thought that was too easy. Will roll the test on my init.Tzeentch the Changer of Ways wrote:Actually Marius, you cannot spend a Fortune Point to reroll a DM's decision O.o What I mean is that you may spend a Fortune Point to reroll the failed Agility Test, if you do not make it. :)
Ah, thought that was too easy. Will roll the test on my init.Marius Fenwick (alias of PoorWanderingOne)2011-09-26T15:47:23ZRe: Forums: Play-by-Post Discussion: WFRP OOC Bloody ValeMarius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/discussion&page=2#772011-09-26T15:30:10Z2011-09-26T15:30:10Z<div class="messageboard-quotee">Tzeentch the Changer of Ways wrote:</div><blockquote> Btw Marius, on your turn I will need an agility test :) OH! And a question for our young philosopher, what sort of weapon do you carry? </blockquote><p>Just a dagger. It's on the alias page.
</p>
I think I will use a fortune point to re-roll that result. If I may? <span class="messageboard-dice">1d6 ⇒ 2</span>.</p>Tzeentch the Changer of Ways wrote:Btw Marius, on your turn I will need an agility test :) OH! And a question for our young philosopher, what sort of weapon do you carry?
Just a dagger. It's on the alias page.
I think I will use a fortune point to re-roll that result. If I may? [dice]1d6[/dice].Marius Fenwick (alias of PoorWanderingOne)2011-09-26T15:30:10ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=2#942011-09-26T15:19:35Z2011-09-26T15:19:35Z<p><span class=messageboard-ooc>Waiting for my Initiative.</span></p>Waiting for my Initiative.Marius Fenwick (alias of PoorWanderingOne)2011-09-26T15:19:35ZRe: Forums: Recruitment: 6th Level PBP Pathfinder....Promise Hapolo (alias of PoorWanderingOne)https://paizo.com/campaigns/GolorianUnfolds/recruiting&page=2#852011-09-26T00:53:36Z2011-09-26T00:53:36Z<p>Just finishing up</p>
<p>2 questions.</p>
<p>1. How do you want to deal with Hit points? Max first and roll here on the board? PFS average +1?</p>
<p>2.Starting cash. Should we bother with equipment? If so do we get wealth by level for 6th level folks i.e. 16k gold no more that 8k on any one item?</p>Just finishing up
2 questions.
1. How do you want to deal with Hit points? Max first and roll here on the board? PFS average +1?
2.Starting cash. Should we bother with equipment? If so do we get wealth by level for 6th level folks i.e. 16k gold no more that 8k on any one item?Promise Hapolo (alias of PoorWanderingOne)2011-09-26T00:53:36ZRe: Forums: Play-by-Post Discussion: WFRP OOC Bloody ValeMarius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/discussion&page=2#542011-09-25T03:34:06Z2011-09-25T03:34:06Z<p>Aha I appear to be the luck sink for the group. Been nice knowing you.</p>Aha I appear to be the luck sink for the group. Been nice knowing you.Marius Fenwick (alias of PoorWanderingOne)2011-09-25T03:34:06ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=2#812011-09-25T03:30:59Z2011-09-25T03:30:59Z<p><span class=messageboard-ooc>Wow that big beast is buff! 21wounds and still up! AAAiiieeee!</span></p>
<p>Marius will make a valiant yet doomed attempt to turn the cart. </p>
<p>In the unlikely event I can effect the horses mad career I will attempt to aim them in the direction of the elf. A few tons of horseflesh and wood might pull some of the pressure off.</p>
<p><span class=messageboard-ooc>Unskilled drive attempt <span class="messageboard-dice">1d100 ⇒ 99</span></span></p>
<p><span class=messageboard-ooc>Oh dear. Are there critical fumbles in this game?</span></p>Wow that big beast is buff! 21wounds and still up! AAAiiieeee!
Marius will make a valiant yet doomed attempt to turn the cart.
In the unlikely event I can effect the horses mad career I will attempt to aim them in the direction of the elf. A few tons of horseflesh and wood might pull some of the pressure off.
Unskilled drive attempt [dice]1d100[/dice]
Oh dear. Are there critical fumbles in this game?Marius Fenwick (alias of PoorWanderingOne)2011-09-25T03:30:59ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=2#772011-09-24T22:25:50Z2011-09-24T22:25:50Z<div class="messageboard-quotee">Brenog Breuner wrote:</div><blockquote> <span class=messageboard-ooc>I suppose this leaves me alone to go attack the champion maybe even challenge him ^^</span> </blockquote><p><span class=messageboard-ooc> Hey, I helped!</span>Brenog Breuner wrote:I suppose this leaves me alone to go attack the champion maybe even challenge him ^^
Hey, I helped!Marius Fenwick (alias of PoorWanderingOne)2011-09-24T22:25:50ZRe: Forums: Play-by-Post Discussion: WFRP OOC Bloody ValeMarius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/discussion#462011-09-24T21:37:38Z2011-09-24T21:37:38Z<p>I am a huge fan of the 24 hour rule. Don't post in a full day then the dm has a free reign.</p>I am a huge fan of the 24 hour rule. Don't post in a full day then the dm has a free reign.Marius Fenwick (alias of PoorWanderingOne)2011-09-24T21:37:38ZRe: Forums: Recruitment: 6th Level PBP Pathfinder....Promise Hapolo (alias of PoorWanderingOne)https://paizo.com/campaigns/GolorianUnfolds/recruiting&page=2#662011-09-24T03:42:16Z2011-09-24T03:42:16Z<div class="messageboard-quotee">JamesF wrote:</div><blockquote><p> If its not in the precribed books , then sorry , its not in the game..</p>
<p>As for spells etc, please all calm down , I know its fun about creating and designing characters, but slow down , relax...I am having problems just keeping up with you all , your steaming ahead and I am loosing what sort of PC you want to play.</p>
<p>thanks</p>
<p>James</p>
<p></blockquote><p>No problem boss. We all just got a little excited and got to jabbering with each other.
<p>My breakdown</p>
<p>Race: Human
<br />
Ethnicity: Taldan, raised by Church of Iomedae
<br />
Class: Inquisitor
<br />
Archetype: none
<br />
Alignment LG or NG will decide soon.</p>
<p>Bio. (note this is a skeleton. Details are subject to refinement.)
<br />
<b>"My Father was a pious man. He prayed that if his wife and child lived then he would pledge that child to the church. We lived. And that is why I am here. Now you need to tell me exactly why you have forty pounds of Shiver in the back of your bookshop. I suggest make it good."</b> </p>
<p>Promise was an oblate. A child given to the church at a tender age. He grew up in cathedrals and monasteries and wind-swept hermitages. When he was younger he had ambitions for the priesthood but the inquisition noticed his skill at understanding the way others think and drew him into their shadow. His mind is his own. His ways are his own. But his results have so far stilled any criticism.</p>JamesF wrote:If its not in the precribed books , then sorry , its not in the game..
As for spells etc, please all calm down , I know its fun about creating and designing characters, but slow down , relax...I am having problems just keeping up with you all , your steaming ahead and I am loosing what sort of PC you want to play.
thanks
James
No problem boss. We all just got a little excited and got to jabbering with each other. My breakdown
Race: Human
Ethnicity: Taldan, raised by Church...Promise Hapolo (alias of PoorWanderingOne)2011-09-24T03:42:16ZRe: Forums: Recruitment: 6th Level PBP Pathfinder....Promise Hapolo (alias of PoorWanderingOne)https://paizo.com/campaigns/GolorianUnfolds/recruiting#492011-09-23T21:58:01Z2011-09-23T21:58:01Z<div class="messageboard-quotee">Promise Hapolo wrote:</div><blockquote><p> <span class=messageboard-ooc>Role call
</p>
Promise Inquisitor 6
<br />
Lyall transmuter 6, watch out for wisdon and chrisma damage. Ouch.
<br />
DarkSmokePuncher Monk TBA
<br />
Marious Barbarian 6
<br />
Flori the Fabulous Girl of my dreams 6
<br />
Maeltheron Timmerond Sniper 5/ assassin 1.
<br />
</span></p>
<p></blockquote><p>Not a bad group. Little light on the divine. But we can get wands etc. to cover some of the holes.Promise Hapolo wrote:Role call
Promise Inquisitor 6
Lyall transmuter 6, watch out for wisdon and chrisma damage. Ouch.
DarkSmokePuncher Monk TBA
Marious Barbarian 6
Flori the Fabulous Girl of my dreams 6
Maeltheron Timmerond Sniper 5/ assassin 1.
Not a bad group. Little light on the divine. But we can get wands etc. to cover some of the holes.Promise Hapolo (alias of PoorWanderingOne)2011-09-23T21:58:01ZRe: Forums: Recruitment: 6th Level PBP Pathfinder....Promise Hapolo (alias of PoorWanderingOne)https://paizo.com/campaigns/GolorianUnfolds/recruiting#482011-09-23T21:50:31Z2011-09-23T21:50:31Z<p><span class=messageboard-ooc>Role call
<br />
Promise Inquisitor 6
<br />
Lyall transmuter 6, watch out for wisdon and chrisma damage. Ouch.
<br />
DarkSmokePuncher Monk TBA
<br />
Marious Barbarian 6
<br />
Flori the Fabulous Girl of my dreams 6
<br />
Maeltheron Timmerond Sniper 5/ assassin 1. </p>
<p>Mael am I missing something?</p>
<p>"Requirements
<br />
To qualify to become an assassin, a character must fulfill all the following criteria.</p>
<p>Alignment: Any evil."</p>
<p></span></p>Role call
Promise Inquisitor 6
Lyall transmuter 6, watch out for wisdon and chrisma damage. Ouch.
DarkSmokePuncher Monk TBA
Marious Barbarian 6
Flori the Fabulous Girl of my dreams 6
Maeltheron Timmerond Sniper 5/ assassin 1.
Mael am I missing something?
"Requirements
To qualify to become an assassin, a character must fulfill all the following criteria.
Alignment: Any evil."Promise Hapolo (alias of PoorWanderingOne)2011-09-23T21:50:31ZRe: Forums: Recruitment: 6th Level PBP Pathfinder....Promise Hapolo (alias of PoorWanderingOne)https://paizo.com/campaigns/GolorianUnfolds/recruiting#452011-09-23T20:00:07Z2011-09-23T20:00:07Z<p>Hmmm an assassin in the same party as an Inquisitor. Interesting.....</p>
<p><span class=messageboard-ooc>Role call
<br />
Promise Inquisitor 6
<br />
Lyall transmuter 6, watch out for wisdon and chrisma damage. Ouch.
<br />
DarkSmokePuncher Monk TBA
<br />
Marious Barbarian 6
<br />
Flori the Fabulous Girl of my dreams 6</p>
<p>I know I missed some, shout out.</span></p>Hmmm an assassin in the same party as an Inquisitor. Interesting.....
Role call
Promise Inquisitor 6
Lyall transmuter 6, watch out for wisdon and chrisma damage. Ouch.
DarkSmokePuncher Monk TBA
Marious Barbarian 6
Flori the Fabulous Girl of my dreams 6
I know I missed some, shout out.Promise Hapolo (alias of PoorWanderingOne)2011-09-23T20:00:07ZRe: Forums: Play-by-Post Discussion: WFRP OOC Bloody ValeMarius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/discussion#382011-09-23T17:53:00Z2011-09-23T17:53:00Z<div class="messageboard-quotee">Tzeentch the Changer of Ways wrote:</div><blockquote> Strength Bonus, or SB, is the 10% degree of your strength characteristic. SB is how much damage you add to a damage roll in melee combat :) </blockquote><p>so with a strength of 30 I have an SB of 3?Tzeentch the Changer of Ways wrote:Strength Bonus, or SB, is the 10% degree of your strength characteristic. SB is how much damage you add to a damage roll in melee combat :)
so with a strength of 30 I have an SB of 3?Marius Fenwick (alias of PoorWanderingOne)2011-09-23T17:53:00ZRe: Forums: Play-by-Post Discussion: WFRP OOC Bloody ValeMarius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/discussion#352011-09-23T16:57:16Z2011-09-23T16:57:16Z<p>noob check. What is a strength bonus?</p>noob check. What is a strength bonus?Marius Fenwick (alias of PoorWanderingOne)2011-09-23T16:57:16ZRe: Forums: Play-by-Post Discussion: WFRP OOC Bloody ValeMarius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/discussion#332011-09-23T16:45:18Z2011-09-23T16:45:18Z<div class="messageboard-quotee">Eradico Pravus wrote:</div><blockquote><br />
<br />
Props to Marius for his inventive play. Props to Changer for allowing the chance for that creative play to bear fruit. </p>
<p>I wouldn't worry too much about the party going all MacGuyver on you, Changer. :)</p>
<p></blockquote><p>It was really an act of desperation on Marius's part. It was basically hide, attack multiple beastman with a dagger, or do something to change the nature of the conflict. I had no idea or expectation it would actually work only that it gave me the best chance to open up more options.
<p>Now I just need to make an unskilled roll at a -20% to keep from wrapping this thing aroung a lamppost.</p>
<p>I don't think we will get too crazy. And it's not like WFRP does not have plenty of ways to slap down uppty players. ;7)</p>
<p>btw DM reposting initiative order every round is VERY helpful.</p>Eradico Pravus wrote:Props to Marius for his inventive play. Props to Changer for allowing the chance for that creative play to bear fruit. I wouldn't worry too much about the party going all MacGuyver on you, Changer. :)
It was really an act of desperation on Marius's part. It was basically hide, attack multiple beastman with a dagger, or do something to change the nature of the conflict. I had no idea or expectation it would actually work only that it gave me the best chance to open up...Marius Fenwick (alias of PoorWanderingOne)2011-09-23T16:45:18ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=2#632011-09-23T02:17:59Z2011-09-23T02:17:59Z<div class="messageboard-quotee">Tzeentch the Changer of Ways wrote:</div><blockquote><br />
<br />
<p><span class=messageboard-ooc> Wow, I really did not think that would work so well! </span> </blockquote><p><span class=messageboard-ooc>Neither did I! Now of course it is time to pay the piper. I am in an out of control wagon going full out to wrecksville. I must again point out that Marius has neither ride nor drive. </span>Tzeentch the Changer of Ways wrote: Wow, I really did not think that would work so well!
Neither did I! Now of course it is time to pay the piper. I am in an out of control wagon going full out to wrecksville. I must again point out that Marius has neither ride nor drive.Marius Fenwick (alias of PoorWanderingOne)2011-09-23T02:17:59ZRe: Forums: Recruitment: 6th Level PBP Pathfinder....Aeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/GolorianUnfolds/recruiting#42011-09-22T23:23:20Z2011-09-22T23:23:20Z<div class="messageboard-quotee">JamesF wrote:</div><blockquote><p> two things </p>
<p>1- whats an alias in this context please
<br />
2- whats a mobile fighter</p>
<p>thanks </blockquote><p>Oops sorry using jargon.
<p>Alias: Click on the picture associated eith of my posts and you will see the character sheet for a fitst level version of Aeneas that I used in a campaign that sputtered out. This second dedicated identity is called an alias.</p>
<p>A mobile Fighter is in the <a href="http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/fighter.html" target="_blank" rel="nofollow">APG.</a> About midway down that page.</p>JamesF wrote:two things
1- whats an alias in this context please
2- whats a mobile fighter
thanks
Oops sorry using jargon. Alias: Click on the picture associated eith of my posts and you will see the character sheet for a fitst level version of Aeneas that I used in a campaign that sputtered out. This second dedicated identity is called an alias.
A mobile Fighter is in the APG. About midway down that page.Aeneas (alias of PoorWanderingOne)2011-09-22T23:23:20ZRe: Forums: Recruitment: 6th Level PBP Pathfinder....Aeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/GolorianUnfolds/recruiting#22011-09-22T23:05:04Z2011-09-22T23:05:04Z<p>I offer Aeneas a Mobile Fighter 4 Investigator 2
<br />
The alias is for a first level version which I can easily revamp once creation and plot details are forthcoming.</p>
<p>Aeneas will be a strong fighter and the mobility will allow for some control of the battlefield. The rogue levels add skills and allow a few tricks that the average fighter lacks.</p>I offer Aeneas a Mobile Fighter 4 Investigator 2
The alias is for a first level version which I can easily revamp once creation and plot details are forthcoming.
Aeneas will be a strong fighter and the mobility will allow for some control of the battlefield. The rogue levels add skills and allow a few tricks that the average fighter lacks.Aeneas (alias of PoorWanderingOne)2011-09-22T23:05:04ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay&page=2#532011-09-22T21:16:53Z2011-09-22T21:16:53Z<div class="messageboard-quotee">Tzeentch the Changer of Ways wrote:</div><blockquote><p> <span class=messageboard-ooc>Wow opened up the page and people have already posted their actions. Little messy but I can live with it, just for future reference and my peace of mind. thanks :)</p>
<p>@Marius. Wow I always like new ideas, so I am gonna so roll with this one. Hmm...I will roll it that it is the same principle as firing a blunderbuss, they have to agile out of the way or take damage 6 plus 1d10 and be knocked prone. :)
<br />
</blockquote><p>[ooc]There are no rules for being run over by a wagon? Odd. Oh and how exactly do you want our combat posts to go? Should we wait until everyone with a higher initiative has posted before we post? Should we wait until you ask us for our action? Should we include stat/skill values in the post or is that clutter? I want to make things easy for you so please let me know. Also please assume I know nothing of the system and be painfully clear. I once ran across the 'woodlice rule' for explaining things. If you explain it to three woodlice and two understand it then you were clear enough. Not critizing at all just trying to keep everything painfully clear.
</p>
.
<br />
Speaking of painful am I only heading for the big guy or is there a chance I can catch some of the small fry 'neath my chariot wheels?</span></p>Tzeentch the Changer of Ways wrote:Wow opened up the page and people have already posted their actions. Little messy but I can live with it, just for future reference and my peace of mind. thanks :)
@Marius. Wow I always like new ideas, so I am gonna so roll with this one. Hmm...I will roll it that it is the same principle as firing a blunderbuss, they have to agile out of the way or take damage 6 plus 1d10 and be knocked prone. :)
[ooc]There are no rules for being run over by a[/ooc]...Marius Fenwick (alias of PoorWanderingOne)2011-09-22T21:16:53ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=9#4422011-09-22T17:45:35Z2011-09-22T17:45:35Z<div class="messageboard-quotee">DM Duke wrote:</div><blockquote><p> <span class=messageboard-ooc>Hooray infodump! I'll reproduce this on the campaign main page as well.</span></p>
<p>Shalelu responds to each of you. <b>" I have a feeling that there was a goal behind it. What that goal is, I cannot fathom. I'm not entirely convinced the raid "failed" at all. Maybe it was a diversion, or maybe it was meant to send a message."</b></blockquote><p><b>"Yes the smoke and noise of the raid would have been a excellent time for someone to sneak in and cut your anchor lines so to speak. Are we sure all the goblins were flushed out? Have you checked to make sure that they left no suprises behind? </b>DM Duke wrote:Hooray infodump! I'll reproduce this on the campaign main page as well.
Shalelu responds to each of you. " I have a feeling that there was a goal behind it. What that goal is, I cannot fathom. I'm not entirely convinced the raid "failed" at all. Maybe it was a diversion, or maybe it was meant to send a message."
"Yes the smoke and noise of the raid would have been a excellent time for someone to sneak in and cut your anchor lines so to speak. Are we sure all the goblins were...Occa (alias of PoorWanderingOne)2011-09-22T17:45:35ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay#462011-09-22T16:36:23Z2011-09-22T16:36:23Z<p><span class=messageboard-ooc>assuming I will still be alive on my initiative</span></p>
<p>Marius watches in horror as the beastmen charge. His concious mind is frozen but his deep memory grabs a desperate straw. </p>
<p>He in in a wagon. A fully loaded wagon, with panicing horses.</p>
<p>Pointed roughly at the lead beast. </p>
<p>The driver seems stunned.</p>
<p>That lever there is the brake.</p>
<p>Without thinking, because thinking would unleash the fear Marius climbs onto the seat next to the driver. One foot kicks the brake free as he takes the reins from the horrorstruck driver.</p>
<p>The horses now free follow the dictates of millions of years of evolution. When a predator is near, run.</p>
<p>Marius hauls hard on the reins keeping the horses pointed towards the champion. In his mind he is remembering the daring chariot tactics of Darius the second. If he can keep control he just might be able to seperate the enemy forces or even run over one or two.</p>
<p><span class=messageboard-ooc>And no Marius does not have drive. A couple of rolls if you need them, <span class="messageboard-dice">1d100 ⇒ 50</span>, <span class="messageboard-dice">1d100 ⇒ 90</span>. </span></p>assuming I will still be alive on my initiative
Marius watches in horror as the beastmen charge. His concious mind is frozen but his deep memory grabs a desperate straw.
He in in a wagon. A fully loaded wagon, with panicing horses.
Pointed roughly at the lead beast.
The driver seems stunned.
That lever there is the brake.
Without thinking, because thinking would unleash the fear Marius climbs onto the seat next to the driver. One foot kicks the brake free as he takes the reins from the...Marius Fenwick (alias of PoorWanderingOne)2011-09-22T16:36:23ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=9#4342011-09-21T20:12:45Z2011-09-21T20:12:45Z<p>Occa questions the ranger and the marshal.</p>
<p><b>"Now that this raid has failed what do you think the response of the tribes will be?"</b></p>
<p><b>"You say only one tribe was really commited to this raid? One tribe cannot have hoped to have taken the town. Were they just overly enthuastic or did they have a different goal?</b></p>Occa questions the ranger and the marshal.
"Now that this raid has failed what do you think the response of the tribes will be?"
"You say only one tribe was really commited to this raid? One tribe cannot have hoped to have taken the town. Were they just overly enthuastic or did they have a different goal?Occa (alias of PoorWanderingOne)2011-09-21T20:12:45ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=9#4312011-09-21T15:33:59Z2011-09-21T15:33:59Z<p><b>"Of course Amiko. Though I am not sure what aid we can offer."</b></p>
<p>Occa hurries to catch up with the others.</p>"Of course Amiko. Though I am not sure what aid we can offer."
Occa hurries to catch up with the others.Occa (alias of PoorWanderingOne)2011-09-21T15:33:59ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay#322011-09-21T15:30:20Z2011-09-21T15:30:20Z<p><span class=messageboard-ooc>Noob check. Initiative is a d10 plus agility correct? If so <span class="messageboard-dice">1d10 + 31 ⇒ (7) + 31 = 38</span></span></p>
<p>Marius falls backwards into the wagon.</p>Noob check. Initiative is a d10 plus agility correct? If so [dice]1d10+31[/dice]
Marius falls backwards into the wagon.Marius Fenwick (alias of PoorWanderingOne)2011-09-21T15:30:20ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=6?The-Company-Of-The-Glade#2762011-09-21T15:22:38Z2011-09-21T15:22:38Z<div class="messageboard-quotee">Ryarg Gravemaker wrote:</div><blockquote> I agree with Tom. I have enough PBP games on the go to keep me content to wait for this one to pick back up again. Of course, if it takes too long, Bern might be too hung over to contribute much. </blockquote><p>Come back soon Dm J! Don't leave me in here with an drink addled bear!Ryarg Gravemaker wrote:I agree with Tom. I have enough PBP games on the go to keep me content to wait for this one to pick back up again. Of course, if it takes too long, Bern might be too hung over to contribute much.
Come back soon Dm J! Don't leave me in here with an drink addled bear!Tom of Redfield (alias of PoorWanderingOne)2011-09-21T15:22:38ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay#232011-09-20T22:41:31Z2011-09-20T22:41:31Z<p>Sitting on the edge of the wagon Marius watches the world roll by.</p>
<p><span class=messageboard-ooc>perception 42, trained. <span class="messageboard-dice">1d100 ⇒ 69</span> </span></p>
<p>And just keeps watching......</p>Sitting on the edge of the wagon Marius watches the world roll by.
perception 42, trained. [dice]1d100[/dice]
And just keeps watching......Marius Fenwick (alias of PoorWanderingOne)2011-09-20T22:41:31ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=6?The-Company-Of-The-Glade#2742011-09-20T21:57:37Z2011-09-20T21:57:37Z<div class="messageboard-quotee">DM J wrote:</div><blockquote><p> Hi guys - </p>
<p>I think we're done here. It sucks, because your characters are excellent. However, instead of getting slightly less busy or staying even roughly the same at work, I got SO BUSY I CAN'T EVEN START TO EXPLAIN IT TO YOU. I'm not tired of GMing, I'm not at all burnt out, I just have literally no time at all. It's all I can do just to keep my place as a player in my weekly game with Filios (Ragar).</p>
<p>If I die down some - which isn't likely to happen for awhile, honestly, but if I do - I'll send you guys an email, and you can decide what you want to do, whether you want to carry on, etc. Don't check the thread everyday, though, because I'd rather not waste anymore of your time.</p>
<p>Thanks, and I apologize again. </blockquote><p>I am quite willing to hold out as long as I need to. I hope things at work etc. find a good level. I'll be keeping an odd eye on this thread for when, not if mind you, when you come back. Drop a line every couple of months or so to let us know how things are going and I expect all or most of us will be here.
<p>Thanks for letting us know what is up. Remember we are in this game together, no such thing as too much communication.</p>
<p>Catch you on the flip side
<br />
Tom</p>DM J wrote:Hi guys -
I think we're done here. It sucks, because your characters are excellent. However, instead of getting slightly less busy or staying even roughly the same at work, I got SO BUSY I CAN'T EVEN START TO EXPLAIN IT TO YOU. I'm not tired of GMing, I'm not at all burnt out, I just have literally no time at all. It's all I can do just to keep my place as a player in my weekly game with Filios (Ragar).
If I die down some - which isn't likely to happen for awhile, honestly, but...Tom of Redfield (alias of PoorWanderingOne)2011-09-20T21:57:37ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=6?The-Company-Of-The-Glade#2682011-09-20T16:26:02Z2011-09-20T16:26:02Z<p><span class=messageboard-ooc>Ragar, any word on our wayward gm?</span></p>Ragar, any word on our wayward gm?Tom of Redfield (alias of PoorWanderingOne)2011-09-20T16:26:02ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay#112011-09-19T17:53:50Z2011-09-19T17:53:50Z<p>The figure looks at the stranger with wild bloodshot eyes.
<br />
He looks at the ladle of water.....Turns a bit green.
<br />
Suddenly he takes the ladel and splashes his face with the contents.</p>
<p>He blinks....again...and starts to look more human.</p>
<p><b>"More"</b> He crokes and this ladelfull he drinks.</p>
<p>The figure takes a deep steadying breath, only wincing slightly at the noise. <b>"Thank you Brother Ottmar. I do not know you but I will tell you now, Nevet go to a party put together by Jakob Muller."</b></p>
<p><b>"Now where are my books. If Jakob absconded with my Agricola.....Ah (ow) Here it is. I must have packed at some point in the evening."</b></p>
<p>Remembering he is not alone. <b>"Please forgive my poor manners. I am Marius Fenwick researcher for Professor Algemanerr and currently an article of baggage."</b></p>The figure looks at the stranger with wild bloodshot eyes.
He looks at the ladle of water.....Turns a bit green.
Suddenly he takes the ladel and splashes his face with the contents.
He blinks....again...and starts to look more human.
"More" He crokes and this ladelfull he drinks.
The figure takes a deep steadying breath, only wincing slightly at the noise. "Thank you Brother Ottmar. I do not know you but I will tell you now, Nevet go to a party put together by Jakob Muller."
"Now where...Marius Fenwick (alias of PoorWanderingOne)2011-09-19T17:53:50ZRe: Forums: Play-by-Post: Warhammer Fantasy Roleplay "The Bloody Vale"Marius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/gameplay#92011-09-19T02:29:05Z2011-09-19T02:29:05Z<p><i>Creak</i></p>
<p><span class=messageboard-ooc>Something about the Melendev sequence...</span></p>
<p><i>Creak</i></p>
<p><span class=messageboard-ooc>no solved that. Something about lake strata...</span></p>
<p><i>Creak</i></p>
<p><span class=messageboard-ooc>did I drink what was in that bottle of Dr. Polonski. </span></p>
<p><i>Creak</i></p>
<p><span class=messageboard-ooc>why did I let Jakob throw me a going away party?</span></p>
<p><i>Creak</i></p>
<p>How did my tutors find out...Jakob.</p>
<p><i>Creak</i></p>
<p><span class=messageboard-ooc>Wait...going away! Need to pack!</span></p>
<p>A disheveled figure sits up suddenly in an open freight wagon.</p>
<p><b>"Must pack!"</b> the figure looks about wildly. </p>
<p><b>"Aaaoooow"</b> he clutches his head and collapses back into the cart.</p>
<p><i>Creak</i></p>Creak
Something about the Melendev sequence...
Creak
no solved that. Something about lake strata...
Creak
did I drink what was in that bottle of Dr. Polonski.
Creak
why did I let Jakob throw me a going away party?
Creak
How did my tutors find out...Jakob.
Creak
Wait...going away! Need to pack!
A disheveled figure sits up suddenly in an open freight wagon.
"Must pack!" the figure looks about wildly.
"Aaaoooow" he clutches his head and collapses back into the cart.
CreakMarius Fenwick (alias of PoorWanderingOne)2011-09-19T02:29:05ZRe: Forums: Play-by-Post Discussion: WFRP OOC Bloody ValeMarius Fenwick (alias of PoorWanderingOne)https://paizo.com/campaigns/WarhammerFantasyRoleplayTheBloodyVale/discussion#42011-09-16T17:34:33Z2011-09-16T17:34:33Z<p>Hello</p>
<p>Just posting for dot not. Will post in IC as soon as this headache fades and I can think.</p>Hello
Just posting for dot not. Will post in IC as soon as this headache fades and I can think.Marius Fenwick (alias of PoorWanderingOne)2011-09-16T17:34:33ZRe: Forums: Gamer Connection: Warhammer Fantasy Roleplay Homebrew recruitingMarius Fenwick (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mtzo&page=5?Warhammer-Fantasy-Roleplay-Homebrew-recruiting#2122011-09-16T04:32:00Z2011-09-16T04:32:00Z<div class="messageboard-quotee">Tzeentch the Changer of Ways wrote:</div><blockquote> Hmmm...well I will rule that if your character would like to BEGIN with another book on his knowledges, I would rule it a free transaction, but I would refrain from purchasing anything JUST yet. the real task of inevntory equipment will come later. Also, Marius did you choose to start with a dagger/hand weapon/spear/or bow and 10 arrows? I have opened up the starting weapon slots to anything under ten gold or equal to :) </blockquote><p>went with just a dagger. Marius is not much of a fighter.Tzeentch the Changer of Ways wrote:Hmmm...well I will rule that if your character would like to BEGIN with another book on his knowledges, I would rule it a free transaction, but I would refrain from purchasing anything JUST yet. the real task of inevntory equipment will come later. Also, Marius did you choose to start with a dagger/hand weapon/spear/or bow and 10 arrows? I have opened up the starting weapon slots to anything under ten gold or equal to :)
went with just a dagger. Marius is...Marius Fenwick (alias of PoorWanderingOne)2011-09-16T04:32:00ZRe: Forums: Gamer Connection: Warhammer Fantasy Roleplay Homebrew recruitingMarius Fenwick (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mtzo&page=5?Warhammer-Fantasy-Roleplay-Homebrew-recruiting#2022011-09-15T20:12:59Z2011-09-15T20:12:59Z<p>I also liked the intro.</p>
<p>On to the IC thread!</p>
<p>oops. second cash roll <span class="messageboard-dice">1d10 ⇒ 10</span>.</p>
<p>WOW well I have travelling expenses covered for a while.
<br />
Any suggestions of things to spend this bounty on?</p>
<p>Can I buy another book?</p>I also liked the intro.
On to the IC thread!
oops. second cash roll [dice]1d10[/dice].
WOW well I have travelling expenses covered for a while.
Any suggestions of things to spend this bounty on?
Can I buy another book?Marius Fenwick (alias of PoorWanderingOne)2011-09-15T20:12:59ZRe: Forums: Gamer Connection: Warhammer Fantasy Roleplay Homebrew recruitingMarius Fenwick (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mtzo&page=4?Warhammer-Fantasy-Roleplay-Homebrew-recruiting#1812011-09-14T20:57:34Z2011-09-14T20:57:34Z<div class="messageboard-quotee">Slaanesh Lord Pain & Pleasure wrote:</div><blockquote> Congratulations your seventeen and a virgin MWHAHAHAHAHAHA </blockquote><p>Is this Warhammer or FATAL?
<p>Updating sheet</p>Slaanesh Lord Pain & Pleasure wrote:Congratulations your seventeen and a virgin MWHAHAHAHAHAHA
Is this Warhammer or FATAL? Updating sheetMarius Fenwick (alias of PoorWanderingOne)2011-09-14T20:57:34ZRe: Forums: Gamer Connection: Warhammer Fantasy Roleplay Homebrew recruitingMarius Fenwick (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mtzo&page=4?Warhammer-Fantasy-Roleplay-Homebrew-recruiting#1792011-09-14T20:24:18Z2011-09-14T20:24:18Z<div class="messageboard-quotee">Slaanesh Lord Pain & Pleasure wrote:</div><blockquote> hmmm ok roll a d50 the GODS HAVE SPOKEN! </blockquote><p>Ha!
<p><span class="messageboard-dice">1d50 ⇒ 6</span></p>Slaanesh Lord Pain & Pleasure wrote:hmmm ok roll a d50 the GODS HAVE SPOKEN!
Ha! [dice]1d50[/dice]Marius Fenwick (alias of PoorWanderingOne)2011-09-14T20:24:18ZRe: Forums: Gamer Connection: Warhammer Fantasy Roleplay Homebrew recruitingMarius Fenwick (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mtzo&page=4?Warhammer-Fantasy-Roleplay-Homebrew-recruiting#1772011-09-14T20:17:41Z2011-09-14T20:17:41Z<div class="messageboard-quotee">Slaanesh Lord Pain & Pleasure wrote:</div><blockquote><p> OLD FART!</p>
<p>Height = 5'10''</p>
<p>Weight = 180</p>
<p>Hair= Red Eyes= Copper</p>
<p>Number of siblings=0</p>
<p>Starsign= Gnuthus the Ox sign of dutiful service</p>
<p>Age= 34 under circumstances that most medieval people die by age 40 would you like to reroll</p>
<p>And you born in a hovel in Averland though obviously you had to move to Averheim to attend the academy </blockquote><p>I think I will take that reroll. And I am unilaterally changing hair color to black to match my avatar.
<p>New age roll <span class="messageboard-dice">1d100 ⇒ 89</span></p>Slaanesh Lord Pain & Pleasure wrote:OLD FART!
Height = 5'10''
Weight = 180
Hair= Red Eyes= Copper
Number of siblings=0
Starsign= Gnuthus the Ox sign of dutiful service
Age= 34 under circumstances that most medieval people die by age 40 would you like to reroll
And you born in a hovel in Averland though obviously you had to move to Averheim to attend the academy
I think I will take that reroll. And I am unilaterally changing hair color to black to match my avatar. New age roll...Marius Fenwick (alias of PoorWanderingOne)2011-09-14T20:17:41ZRe: Forums: Gamer Connection: Warhammer Fantasy Roleplay Homebrew recruitingMarius Fenwick (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mtzo&page=4?Warhammer-Fantasy-Roleplay-Homebrew-recruiting#1752011-09-14T19:53:52Z2011-09-14T19:53:52Z<div class="messageboard-quotee">Slaanesh Lord Pain & Pleasure wrote:</div><blockquote><p> nevermind thought students came with that</p>
<p>2nd set
<br />
21 = Fleet footed </blockquote><p>It is a choice but not one I took.
<p>So
<br />
Set one
<br />
1d100 ⇒ 84= Super Numerate
<br />
1d100 ⇒ 9 = Ambidextrous
<br />
1d100 ⇒ 26= Hardy</p>
<p>Set two
<br />
1d100 ⇒ 53= Resistance to Disease
<br />
1d100 ⇒ 71= Sixth Sense
<br />
1d100 ⇒ 21= Fleet Foot</p>
<p>Choosing Hardy and Sixth Sense. Adjusting sheet.</p>
<p>Height: <span class="messageboard-dice">1d10 ⇒ 6</span> plus Human Male standard 5'4"</p>
<p>Weight in Pounds: <span class="messageboard-dice">1d100 ⇒ 85</span> (I'll tell u)</p>
<p>Hair Color and Eye Color: <span class="messageboard-dice">1d10 ⇒ 5</span> Hair. <span class="messageboard-dice">1d10 ⇒ 5</span>Eyes </p>
<p>Number of Siblings: <span class="messageboard-dice">1d10 ⇒ 1</span> roll</p>
<p>Star Sign: <span class="messageboard-dice">1d100 ⇒ 20</span></p>
<p>Age in Years: <span class="messageboard-dice">1d100 ⇒ 93</span></p>
<p>Birthplace is by default Averland, but What kind of Area were you Born in, <span class="messageboard-dice">1d10 ⇒ 10</span> roll</p>Slaanesh Lord Pain & Pleasure wrote:nevermind thought students came with that
2nd set
21 = Fleet footed
It is a choice but not one I took. So
Set one
1d100 ⇒ 84= Super Numerate
1d100 ⇒ 9 = Ambidextrous
1d100 ⇒ 26= Hardy
Set two
1d100 ⇒ 53= Resistance to Disease
1d100 ⇒ 71= Sixth Sense
1d100 ⇒ 21= Fleet Foot
Choosing Hardy and Sixth Sense. Adjusting sheet.
Height: [dice]1d10[/dice] plus Human Male standard 5'4"
Weight in Pounds: [dice]1d100[/dice] (I'll tell u)
Hair Color and Eye Color:...Marius Fenwick (alias of PoorWanderingOne)2011-09-14T19:53:52ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=6?The-Company-Of-The-Glade#2652011-09-13T19:06:55Z2011-09-13T19:06:55Z<p><span class=messageboard-ooc>Not sure. No trace of DM J since the 9th......not good.</span></p>Not sure. No trace of DM J since the 9th......not good.Tom of Redfield (alias of PoorWanderingOne)2011-09-13T19:06:55ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=9#4132011-09-12T15:35:30Z2011-09-12T15:35:30Z<div class="messageboard-quotee">DM Duke wrote:</div><blockquote> <span class=messageboard-ooc>Hey guys, I hate to do this in the middle of a battle, but I'm going to be unable to update anything until next week. Unfortunately, real life gets in the way sometimes!</span></blockquote><p><span class=messageboard-ooc>No sweat. It happens.</span>
<div class="messageboard-quotee">DM Duke wrote:</div><blockquote><span class=messageboard-ooc>I can tell you that the boar is down to -8 HP with 9 HP left to go to kill it. It has ferocity, which means it'll continue fighting. Occa can still make an action.</span> </blockquote><p><span class=messageboard-ooc>Hmmm thought I took my round 2 action.....
</p>
Round 1 strike boar as it charged Hawkeye.
<br />
Round 2 Stab boar
<br />
Round 3 Profit?
<br />
In anycase...
<br />
</span></p>
<p>Round 3
<br />
Fight!
<br />
13/13 hit points
<br />
Ac 13</p>
<p>Occa drives the spear at the boar's flank. He is trying to distract the boar from the wounded Hawkeye.</p>
<p><b>"Come on you useless landlubber!"</b></p>
<p>Attack courage and buckler <span class="messageboard-dice">1d20 + 3 + 1 - 1 ⇒ (7) + 3 + 1 - 1 = 10</span>. Damage, courage <span class="messageboard-dice">1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7</span></p>DM Duke wrote:Hey guys, I hate to do this in the middle of a battle, but I'm going to be unable to update anything until next week. Unfortunately, real life gets in the way sometimes!
No sweat. It happens. DM Duke wrote:I can tell you that the boar is down to -8 HP with 9 HP left to go to kill it. It has ferocity, which means it'll continue fighting. Occa can still make an action.
Hmmm thought I took my round 2 action.....
Round 1 strike boar as it charged Hawkeye.
Round 2 Stab boar
Round...Occa (alias of PoorWanderingOne)2011-09-12T15:35:30ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=9#4072011-09-09T15:28:19Z2011-09-09T15:28:19Z<p><span class=messageboard-ooc>Charge for a boar is at least 60 feet I was staying back to deny it a full attack, but no big. Especially as it means I hit the charging beast for 7 + <span class="messageboard-dice">1d8 + 4 ⇒ (4) + 4 = 8</span> or 15 points. </span></p>
<p>Round 2
<br />
13/13 hit points
<br />
Ac 13/15 vs the boar</p>
<p>Occa pulls the spear free from the Boar and attemps to pin it to the forest floor with an overhand stab. </p>
<p><span class=messageboard-ooc>Attack courge and buckler <span class="messageboard-dice">1d20 + 3 + 1 - 1 ⇒ (9) + 3 + 1 - 1 = 12</span>. Damage in the unlikely event that hit, courage included <span class="messageboard-dice">1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6</span> </span></p>Charge for a boar is at least 60 feet I was staying back to deny it a full attack, but no big. Especially as it means I hit the charging beast for 7 + [dice]1d8+4[/dice] or 15 points.
Round 2
13/13 hit points
Ac 13/15 vs the boar
Occa pulls the spear free from the Boar and attemps to pin it to the forest floor with an overhand stab.
Attack courge and buckler [dice]1d20+3+1-1[/dice]. Damage in the unlikely event that hit, courage included [dice]1d8+4+1[/dice]Occa (alias of PoorWanderingOne)2011-09-09T15:28:19ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=9#4012011-09-07T18:23:28Z2011-09-07T18:23:28Z<p>Round 1
<br />
HP 13/13
<br />
AC 13</p>
<p>Occa, showing some familiarity with the spear as it is not that different than his trident, braces the butt against the ground and awaits the beast's charge. <span class=messageboard-ooc> Attack, buckler worn <span class="messageboard-dice">1d20 + 3 - 1 ⇒ (20) + 3 - 1 = 22</span>. Critical? <span class="messageboard-dice">1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6</span>. Damage <span class="messageboard-dice">1d8 + 4 ⇒ (3) + 4 = 7</span>.</span></p>Round 1
HP 13/13
AC 13
Occa, showing some familiarity with the spear as it is not that different than his trident, braces the butt against the ground and awaits the beast's charge. Attack, buckler worn [dice]1d20+3-1[/dice]. Critical? [dice]1d20+3-1[/dice]. Damage [dice]1d8+4[/dice].Occa (alias of PoorWanderingOne)2011-09-07T18:23:28ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=8#3972011-09-06T19:46:37Z2011-09-06T19:46:37Z<p>In the stables.
<br />
<b>"Sir! A princely gift! You are most kind."</b>
<br />
Occa grimly notes the trophies. He has heard tales of pirates keeping such grisly momentos. The tales never end well for the pirate.</p>
<p>To Durvin. <b>"This pony should fit you nicely."</b> Occa knows nothing of horseflesh but he recognizes that Aldern wishes to make a gesture and is trying to help them both save face.</p>
<p>While hunting
<br />
<b>"So is this your land Aldern?"</b> Occa seems little interested in the answer. To tell the truth he seems more interested in the sound of the wind and looking for birds than in hunting deer or boar.</p>In the stables.
"Sir! A princely gift! You are most kind."
Occa grimly notes the trophies. He has heard tales of pirates keeping such grisly momentos. The tales never end well for the pirate.
To Durvin. "This pony should fit you nicely." Occa knows nothing of horseflesh but he recognizes that Aldern wishes to make a gesture and is trying to help them both save face.
While hunting
"So is this your land Aldern?" Occa seems little interested in the answer. To tell the truth he seems more...Occa (alias of PoorWanderingOne)2011-09-06T19:46:37ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=6?The-Company-Of-The-Glade#2612011-09-06T18:14:18Z2011-09-06T18:14:18Z<p>Round 2
<br />
Perception <span class="messageboard-dice">1d20 + 6 ⇒ (8) + 6 = 14</span>
<br />
Move to AH,14. Feeling a little exposed where I was. Dismount as move action. Keep horse between me and door to house.</p>
<p>Loud so Ragar and Ryarg can hear as well.<b>"Listen kid, We've just come from Nirmathas. We know nothing of what is in the house or why you are afraid. Now stop this non-sense and be reasonable."</b></p>Round 2
Perception [dice]1d20+6[/dice]
Move to AH,14. Feeling a little exposed where I was. Dismount as move action. Keep horse between me and door to house.
Loud so Ragar and Ryarg can hear as well."Listen kid, We've just come from Nirmathas. We know nothing of what is in the house or why you are afraid. Now stop this non-sense and be reasonable."Tom of Redfield (alias of PoorWanderingOne)2011-09-06T18:14:18ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=6?The-Company-Of-The-Glade#2552011-09-02T04:29:48Z2011-09-02T04:29:48Z<p>Tom waits for the mist to clear or for the spellcaster to respond.</p>
<p><span class=messageboard-ooc> Hey, I'm all of first level. Low level wizards tend to do a whole lot of nothing.</span></p>Tom waits for the mist to clear or for the spellcaster to respond.
Hey, I'm all of first level. Low level wizards tend to do a whole lot of nothing.Tom of Redfield (alias of PoorWanderingOne)2011-09-02T04:29:48ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=8#3872011-09-01T05:12:44Z2011-09-01T05:12:44Z<p>Once Aldern leaves, or when his attention is otherwise engaged Occa will slip back to the cathedral and the shrine to Gorzeh. </p>
<p>Once there he performs what rites seem appropriate. It feels odd worshiping the stormfather on land. Especially since Occa is bending prayers that usually aid a ship in riding storms to fit his plea for aid in riding through the coming boar hunt.</p>
<p>After that Occa returns to the Dragon and tries to sleep.</p>Once Aldern leaves, or when his attention is otherwise engaged Occa will slip back to the cathedral and the shrine to Gorzeh.
Once there he performs what rites seem appropriate. It feels odd worshiping the stormfather on land. Especially since Occa is bending prayers that usually aid a ship in riding storms to fit his plea for aid in riding through the coming boar hunt.
After that Occa returns to the Dragon and tries to sleep.Occa (alias of PoorWanderingOne)2011-09-01T05:12:44ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=5?The-Company-Of-The-Glade#2472011-09-01T04:05:32Z2011-09-01T04:05:32Z<p><span class=messageboard-ooc>spellcraft <span class="messageboard-dice">1d20 + 7 ⇒ (7) + 7 = 14</span></span></p>
<p><span class=messageboard-ooc>Were the arcane phrases in draconic? It is the usual 'arcane' language. Or given the location Sylvan might be as well.</span></p>
<p>[Spoiler omitted]</p>
<p>Otherwise. <b>"That sound was your friend hitting the ground. We can probably get him on his feet again but not if we have to take time chasing you down. So come out of that mist before the bear has to go in and drag you out and we will see if we can't find a way out of this mess."</b></p>spellcraft [dice]1d20+7[/dice]
Were the arcane phrases in draconic? It is the usual 'arcane' language. Or given the location Sylvan might be as well.
[Spoiler omitted]
Otherwise. "That sound was your friend hitting the ground. We can probably get him on his feet again but not if we have to take time chasing you down. So come out of that mist before the bear has to go in and drag you out and we will see if we can't find a way out of this mess."Tom of Redfield (alias of PoorWanderingOne)2011-09-01T04:05:32ZRe: Forums: Play-by-Post: AJs Dads PtolusZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfgj&page=3?AJs-Dads-Ptolus#1232011-08-27T00:03:16Z2011-08-27T00:03:16Z<div class="messageboard-quotee">A J s Dad wrote:</div><blockquote> <div class="messageboard-quotee">Cody Ulshak wrote:</div><blockquote> <div class="messageboard-quotee">A J s Dad wrote:</div><blockquote> <div class="messageboard-quotee">Cody Ulshak wrote:</div><blockquote> Thanks for the invite...but I've already played all the way through RotRL in my real life game...So good luck, and I'll keep my eyes open for any new games you might sprout... </blockquote>Thanks. I am planning a 'back to basics' take on Return to the Keep on the Borderlands'. The rules will not be Pathfinder or 3rd ed, but Swords and Wizadry. (Its a version of AD&D but simplified so its ideal for a PBP. The rules are also available as a free download.) </blockquote>Sounds like fun. I've been thinking about running a retro game in real life. Tired of all the tactics and conditions.... I'll keep my eyes open. </blockquote>My thoughts exactly! I'll keep you posted. (It may happen sooner rather than later so watch the boards! My other game seems to be loosing players.) </blockquote><p>That looks like fun. I am playing in a Hideouts and Hoodlums game right now so I am familiar with S&W. I expect I'll be applying for this once it opens.
<p>As far as the RotRL. I am not sure Zeb would really fit. The detective is more urban/mystery oriented and may not fit with Rise. What do you think?</p>A J s Dad wrote:Cody Ulshak wrote: A J s Dad wrote: Cody Ulshak wrote: Thanks for the invite...but I've already played all the way through RotRL in my real life game...So good luck, and I'll keep my eyes open for any new games you might sprout...
Thanks. I am planning a 'back to basics' take on Return to the Keep on the Borderlands'. The rules will not be Pathfinder or 3rd ed, but Swords and Wizadry. (Its a version of AD&D but simplified so its ideal for a PBP. The rules are also available...Zebulon True (alias of PoorWanderingOne)2011-08-27T00:03:16ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=5?The-Company-Of-The-Glade#2432011-08-26T17:56:38Z2011-08-26T17:56:38Z<p><span class=messageboard-ooc>perception <span class="messageboard-dice">1d20 + 6 ⇒ (20) + 6 = 26</span></span></p>
<p>[Spoiler omitted]</p>
<p>Shouting. <b>"RAGAR, RYARG, BACK OF THE HOUSE!"</b></p>perception [dice]1d20+6[/dice]
[Spoiler omitted]
Shouting. "RAGAR, RYARG, BACK OF THE HOUSE!"Tom of Redfield (alias of PoorWanderingOne)2011-08-26T17:56:38ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=5?The-Company-Of-The-Glade#2302011-08-25T18:00:31Z2011-08-25T18:00:31Z<div class="messageboard-quotee">DM J wrote:</div><blockquote><p> <span class=messageboard-ooc>Quick update: The map is complete, but it's 1:30 AM and I'm falling over. So, update coming in the morning. Pretty proud of the map, though.</span></p>
<p></blockquote><p><span class=messageboard-ooc>Tom casts <i>Sleep</i> on GM. Good night.</span>DM J wrote:Quick update: The map is complete, but it's 1:30 AM and I'm falling over. So, update coming in the morning. Pretty proud of the map, though.
Tom casts Sleep on GM. Good night.Tom of Redfield (alias of PoorWanderingOne)2011-08-25T18:00:31ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=8#3692011-08-23T20:06:04Z2011-08-23T20:06:04Z<p><b>"Well Hawkeye seems to be making friends."</b></p>"Well Hawkeye seems to be making friends."Occa (alias of PoorWanderingOne)2011-08-23T20:06:04ZRe: Forums: Play-by-Post: AJs Dads PtolusZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfgj&page=3?AJs-Dads-Ptolus#1122011-08-23T15:27:40Z2011-08-23T15:27:40Z<p>It's really up to you as the DM.
<br />
Do you want to keep this going? I am enjoying it but if you are not then it is best that it dies a clean death.</p>It's really up to you as the DM.
Do you want to keep this going? I am enjoying it but if you are not then it is best that it dies a clean death.Zebulon True (alias of PoorWanderingOne)2011-08-23T15:27:40ZRe: Forums: Play-by-Post Discussion: DM Duke's Rise of the Runelords OOCOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/discussion&page=3#1232011-08-23T15:08:58Z2011-08-23T15:08:58Z<p>After the food Occa will head out to look for work. This living on land gig is expansive.</p>After the food Occa will head out to look for work. This living on land gig is expansive.Occa (alias of PoorWanderingOne)2011-08-23T15:08:58ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=8#3602011-08-22T18:58:14Z2011-08-22T18:58:14Z<p><span class=messageboard-ooc>Oh dear Occa does not do well with publicity.</span></p>
<p>Occa leaves his weapons, armor, and pack in his room. He has a club and buckler on his belt and on the opposite hip. He is wearing simple clothing of sun washed blue and green canvas.</p>
<p><b>"Thank you Amiko, I will become spoiled by all this good fresh food!"</b></p>
<p>Some responses to comments from the crowd.</p>
<p><b>"We didn't do anything special, just tried to help."</b></p>
<p><b>"The real heroes are the Sheriff and the deputies we are just some travellers."</b></p>
<p><b>"Well we happened to be armed and armored when the attack started, chance or a bit of Gorzeh's luck really."</b></p>Oh dear Occa does not do well with publicity.
Occa leaves his weapons, armor, and pack in his room. He has a club and buckler on his belt and on the opposite hip. He is wearing simple clothing of sun washed blue and green canvas.
"Thank you Amiko, I will become spoiled by all this good fresh food!"
Some responses to comments from the crowd.
"We didn't do anything special, just tried to help."
"The real heroes are the Sheriff and the deputies we are just some travellers."
"Well we...Occa (alias of PoorWanderingOne)2011-08-22T18:58:14ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=5?The-Company-Of-The-Glade#2262011-08-22T15:41:19Z2011-08-22T15:41:19Z<p>Perception <span class="messageboard-dice">1d20 + 6 ⇒ (13) + 6 = 19</span></p>
<p><b>"Someone running round back. Should we check?"</b></p>Perception [dice]1d20+6[/dice]
"Someone running round back. Should we check?"Tom of Redfield (alias of PoorWanderingOne)2011-08-22T15:41:19ZRe: Forums: Play-by-Post: GM Snorter's Rise of the Runelords CampaignZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2m0bl&page=18?GM-Snorters-Rise-of-the-Runelords-Campaign#8942011-08-19T22:54:47Z2011-08-19T22:54:47Z<p><span class=messageboard-ooc><span class=tiny>Don't mind me just looking for A J S Dad. Man that was a walk from Poltus.</span></span></p>Don't mind me just looking for A J S Dad. Man that was a walk from Poltus.Zebulon True (alias of PoorWanderingOne)2011-08-19T22:54:47ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=5?The-Company-Of-The-Glade#2112011-08-18T21:08:06Z2011-08-18T21:08:06Z<p>Louder. <b>Hello the house!</b></p>
<p>To Telias if he is with me. <b>"This is....strange."</b></p>
<p>Approach the door. Listen/look for any activity. Knock.</p>Louder. Hello the house!
To Telias if he is with me. "This is....strange."
Approach the door. Listen/look for any activity. Knock.Tom of Redfield (alias of PoorWanderingOne)2011-08-18T21:08:06ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=7#3392011-08-18T20:35:48Z2011-08-18T20:35:48Z<div class="messageboard-quotee">DM Duke wrote:</div><blockquote> Ameiko returns with the party's drinks and answers Occa's question. <b>"What you did was enough, believe me! Without you, many more people would have been injured, or the gods forbid, killed... These kind of things don't happen often at all. We see the occasional goblin lurking in our trash or terrorizing a dog, but they are easily driven off. Most of the time they stay away."</b> </blockquote><p>Occa muses..<b>I wonder why they don't like dogs?</b>DM Duke wrote:Ameiko returns with the party's drinks and answers Occa's question. "What you did was enough, believe me! Without you, many more people would have been injured, or the gods forbid, killed... These kind of things don't happen often at all. We see the occasional goblin lurking in our trash or terrorizing a dog, but they are easily driven off. Most of the time they stay away."
Occa muses..I wonder why they don't like dogs?Occa (alias of PoorWanderingOne)2011-08-18T20:35:48ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=5?The-Company-Of-The-Glade#2072011-08-18T18:17:20Z2011-08-18T18:17:20Z<p>Perception <span class="messageboard-dice">1d20 + 6 ⇒ (2) + 6 = 8</span>. sigh.</p>
<p>To Telias. <b>"I will leave the stars to you my friend, I prefer my roof a bit closer."</b></p>
<p>To all.<b>"If you are going to sleep in a man's barn it is polite to tell him. Besides, something is wrong here. We've been making enough noise, we should have been met."
<br />
"I'll check the house, someone come with me in case I'm right?"</b></p>
<p>Tom rides slowly up to the house. He is in clear sight from any windows.
<br />
He dismounts well before the door and speaks loudly but not yelling.</p>
<p><b>"Hail the farm. We are travellers come in peace. We seek shelter from the night."</b></p>Perception [dice]1d20+6[/dice]. sigh.
To Telias. "I will leave the stars to you my friend, I prefer my roof a bit closer."
To all."If you are going to sleep in a man's barn it is polite to tell him. Besides, something is wrong here. We've been making enough noise, we should have been met."
"I'll check the house, someone come with me in case I'm right?"
Tom rides slowly up to the house. He is in clear sight from any windows.
He dismounts well before the door and speaks loudly but not
...Tom of Redfield (alias of PoorWanderingOne)2011-08-18T18:17:20ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=5?The-Company-Of-The-Glade#2022011-08-17T19:38:19Z2011-08-17T19:38:19Z<p><b>"Come, come you are joking with me right? You would not pass up hot stew and a chair by the fireside for a frosty camp? Besides we will need to talk to the farmers to get permission to camp on their land. We would not want to sleep in the same pasture as the farmers prize angry bull now would we?"</b></p>
<p><b>"There is no need to lie, we ARE travellers heading towards Canorate, there may even be an inn nearby. Shall I knock?"</b></p>"Come, come you are joking with me right? You would not pass up hot stew and a chair by the fireside for a frosty camp? Besides we will need to talk to the farmers to get permission to camp on their land. We would not want to sleep in the same pasture as the farmers prize angry bull now would we?"
"There is no need to lie, we ARE travellers heading towards Canorate, there may even be an inn nearby. Shall I knock?"Tom of Redfield (alias of PoorWanderingOne)2011-08-17T19:38:19ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=7#3322011-08-17T18:35:22Z2011-08-17T18:35:22Z<p><span class=messageboard-ooc>hmmm board ate my post. odd.</span></p>
<p>Occa joins Hawkeye in the Rusty Dragon. He loks tired but he brings the refreshing scent of the sea with him.</p>
<p><b>"No mam we are not heroes. Just happened to be there. Wish we could have done more, thank you for the food though. Do you often get attacks like this?"</b></p>hmmm board ate my post. odd.
Occa joins Hawkeye in the Rusty Dragon. He loks tired but he brings the refreshing scent of the sea with him.
"No mam we are not heroes. Just happened to be there. Wish we could have done more, thank you for the food though. Do you often get attacks like this?"Occa (alias of PoorWanderingOne)2011-08-17T18:35:22ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=4?The-Company-Of-The-Glade#1972011-08-16T21:53:47Z2011-08-16T21:53:47Z<p><b>"Ah.. Civilization. Worked stone and warm quilts. Well what story shall we give them? Are we merchants looking to buy? Lost travellers, botinists?"</b></p>
<p>Tom is clearly is a better mood since leaving the haunted vale.</p>"Ah.. Civilization. Worked stone and warm quilts. Well what story shall we give them? Are we merchants looking to buy? Lost travellers, botinists?"
Tom is clearly is a better mood since leaving the haunted vale.Tom of Redfield (alias of PoorWanderingOne)2011-08-16T21:53:47ZRe: Forums: Play-by-Post: AJs Dads PtolusZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfgj&page=3?AJs-Dads-Ptolus#1092011-08-15T18:05:08Z2011-08-15T18:05:08Z<p><span class=messageboard-ooc>Hello anyone here? Will "A J s Dad" please pick up the white courtsy phone.</span></p>Hello anyone here? Will "A J s Dad" please pick up the white courtsy phone.Zebulon True (alias of PoorWanderingOne)2011-08-15T18:05:08ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=7#3152011-08-12T17:31:34Z2011-08-12T17:31:34Z<p><span class=messageboard-ooc>I have neither knowledge of, nor opinon on the goblin matter. I do wonder how the good townsfolk will react to the news....</span></p>
<p>Occa continues to work at the cathedral. Was there any damage to the new building from the attack?</p>I have neither knowledge of, nor opinon on the goblin matter. I do wonder how the good townsfolk will react to the news....
Occa continues to work at the cathedral. Was there any damage to the new building from the attack?Occa (alias of PoorWanderingOne)2011-08-12T17:31:34ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=4?The-Company-Of-The-Glade#1922011-08-11T16:27:15Z2011-08-11T16:27:15Z<div class="messageboard-quotee">Ragar "Two-Fisted" Coughlin wrote:</div><blockquote><p> <b>Well, I for one will feel safer on your boat than any other, I guess.</b></p>
<p>Two-Fisted smiles a toothy grin at Tom, and he then rubs his brow...deep in thought...</p>
<p><i>Great...more boats...just what we need...</i> </blockquote><p><b>"Well this boat only lasts one day. So it will be a short trip but if we need to outrun some persuit and can reach a river or the coast we will escape."</b>Ragar "Two-Fisted" Coughlin wrote:Well, I for one will feel safer on your boat than any other, I guess.
Two-Fisted smiles a toothy grin at Tom, and he then rubs his brow...deep in thought...
Great...more boats...just what we need...
"Well this boat only lasts one day. So it will be a short trip but if we need to outrun some persuit and can reach a river or the coast we will escape."Tom of Redfield (alias of PoorWanderingOne)2011-08-11T16:27:15ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=4?The-Company-Of-The-Glade#1902011-08-11T16:18:09Z2011-08-11T16:18:09Z<div class="messageboard-quotee">Ragar "Two-Fisted" Coughlin wrote:</div><blockquote> <b>Ryarg, grab that armor for Telias and let's move on out of this exposed valley. Tom, anything good in the trinkets?</b> </blockquote><p>Tom replies as he rides, stowing the items in a beltpouch and magehanding the arrow back to telias.
<p><b>"Yes, suprisingly. First That armor is enchanted. That is probably the body of an officer there. That leather will turn blows as well as chain for a fraction of the weight. It is a good find. Secondly the arrow and all these strange 'trinkets' are also enchanted. I do not know what all of then can do, yet, but this little swan here will call a large and graceful cousin if we toss it in some water. The called swan will be large enough for all of us including the horses to ride on comfortably. It will not fly but it can travel across water faster than anything with sail or oars.
<br />
The other items are still obscure. I suspect it will take a day or so to pry out their secrets.
<br />
I dont know what our friend was doing in the forest but he or she was very well equipped."</b></p>Ragar "Two-Fisted" Coughlin wrote:Ryarg, grab that armor for Telias and let's move on out of this exposed valley. Tom, anything good in the trinkets?
Tom replies as he rides, stowing the items in a beltpouch and magehanding the arrow back to telias. "Yes, suprisingly. First That armor is enchanted. That is probably the body of an officer there. That leather will turn blows as well as chain for a fraction of the weight. It is a good find. Secondly the arrow and all these strange 'trinkets'...Tom of Redfield (alias of PoorWanderingOne)2011-08-11T16:18:09ZRe: Forums: Play-by-Post Discussion: DM Duke's Rise of the Runelords OOCOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/discussion&page=3#1182011-08-08T16:44:13Z2011-08-08T16:44:13Z<div class="messageboard-quotee">DM Duke wrote:</div><blockquote> Actually, I've gone from Hurricane country to Tornados! Huntsville was one of the cities hit pretty hard in April. </blockquote><p>Well tornados are smaller so your odds are getting better. How do you like Alabama?
<p>I have some distant relations in the area but I have never been.</p>DM Duke wrote:Actually, I've gone from Hurricane country to Tornados! Huntsville was one of the cities hit pretty hard in April.
Well tornados are smaller so your odds are getting better. How do you like Alabama? I have some distant relations in the area but I have never been.Occa (alias of PoorWanderingOne)2011-08-08T16:44:13ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=7#3062011-08-08T16:24:32Z2011-08-08T16:24:32Z<div class="messageboard-quotee">Hawkeye Talquimm wrote:</div><blockquote><p> <b>"I am going to look for our friend, Occa."</b> Hawkeye hopes to catch up with Occa to ask him a few things in the Cathedral. Also he'd like to see how his Earth brothers and sisters pray to their own gods.</p>
<p><span class=messageboard-ooc>Assuming he finds Occa before he heads back to the Rusty Dragon</span></p>
<p><i><span class=tiny>Such a holy place. So much wonder. Yet filled today with such suffering.</i></span></p>
<p>Hawkeye see's Occa doing his priestly thing. He knows better than to disrupt a shaman in mid-ritual so he politely waits for Occa to finish before approaching.</p>
<p><b>"He who is called Occa! It is a pleasure to see you, friend. I see you have taken care of those here."</b>
<br />
</blockquote><p>Occa smiles. <b>"Good to see you to Hawkeye. The good father her did the real work. I just helped around the edges."</b> Occa lowers his voice. <b>"How goes with the goblin? Learn anything?"</b>Hawkeye Talquimm wrote:"I am going to look for our friend, Occa." Hawkeye hopes to catch up with Occa to ask him a few things in the Cathedral. Also he'd like to see how his Earth brothers and sisters pray to their own gods.
Assuming he finds Occa before he heads back to the Rusty Dragon
Such a holy place. So much wonder. Yet filled today with such suffering.
Hawkeye see's Occa doing his priestly thing. He knows better than to disrupt a shaman in mid-ritual so he politely waits for Occa to...Occa (alias of PoorWanderingOne)2011-08-08T16:24:32ZRe: Forums: Play-by-Post Discussion: DM Duke's Rise of the Runelords OOCOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/discussion&page=3#1162011-08-08T16:20:13Z2011-08-08T16:20:13Z<div class="messageboard-quotee">DM Duke wrote:</div><blockquote><p> Tiring! Had to make the drive between Florida and northern Alabama twice (about 800 miles each time, I believe). Our stuff arrives tomorrow and then we have to unpack, so that'll take a while too.</p>
<p>Otherwise, it wasn't so bad. </blockquote><p>So which part of Hurricane country are you in now? Asks the guy living on an active fault in the shadow of a live volcano and in spitting distance of a sweet second strike target.DM Duke wrote:Tiring! Had to make the drive between Florida and northern Alabama twice (about 800 miles each time, I believe). Our stuff arrives tomorrow and then we have to unpack, so that'll take a while too.
Otherwise, it wasn't so bad.
So which part of Hurricane country are you in now? Asks the guy living on an active fault in the shadow of a live volcano and in spitting distance of a sweet second strike target.Occa (alias of PoorWanderingOne)2011-08-08T16:20:13ZRe: Forums: Play-by-Post Discussion: DM Duke's Rise of the Runelords OOCOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/discussion&page=3#1112011-08-05T17:52:11Z2011-08-05T17:52:11Z<div class="messageboard-quotee">Stark Mostovoi wrote:</div><blockquote> Am I the only one still here? =( </blockquote><p>Nope.
<p>But is is Gen-con time. Our DM might be overwealmed by fun.</p>Stark Mostovoi wrote:Am I the only one still here? =(
Nope. But is is Gen-con time. Our DM might be overwealmed by fun.Occa (alias of PoorWanderingOne)2011-08-05T17:52:11ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=4?The-Company-Of-The-Glade#1812011-08-05T04:35:25Z2011-08-05T04:35:25Z<p><span class=messageboard-ooc>Something tells me I should listen to the strange rat.
<br />
Spellcraft I <span class="messageboard-dice">1d20 + 7 ⇒ (5) + 7 = 12</span>
<br />
Spellcraft II <span class="messageboard-dice">1d20 + 7 ⇒ (13) + 7 = 20</span>
<br />
Spellcraft III <span class="messageboard-dice">1d20 + 7 ⇒ (4) + 7 = 11</span>
<br />
Spellcraft IV <span class="messageboard-dice">1d20 + 7 ⇒ (8) + 7 = 15</span>
<br />
Spellcraft V <span class="messageboard-dice">1d20 + 7 ⇒ (12) + 7 = 19</span>
<br />
Hmmm 2 possibles. Not great but better than I expected.
<br />
</span></p>Something tells me I should listen to the strange rat.
Spellcraft I [dice]1d20+7[/dice]
Spellcraft II [dice]1d20+7[/dice]
Spellcraft III [dice]1d20+7[/dice]
Spellcraft IV [dice]1d20+7[/dice]
Spellcraft V [dice]1d20+7[/dice]
Hmmm 2 possibles. Not great but better than I expected.Tom of Redfield (alias of PoorWanderingOne)2011-08-05T04:35:25ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=4?The-Company-Of-The-Glade#1782011-08-04T17:09:20Z2011-08-04T17:09:20Z<div class="messageboard-quotee">DM J wrote:</div><blockquote> •• spoiler omitted •• </blockquote><p>Thank you.
</p>
While the spell is up I might as well check the strange arrow and the 'small figurine shaped like a swan with wings extended',the 'clear vial containing a shimmering silver-colored liquid', and the 'gemstone of medium size and amber color brilliantly faceted', that we got from the spider.</p>
<p><b>"Telias hold out that arrow again please. I might get something from it."
<br />
"The armor is enchanted. There seems to be no sign of any more 'Angry grass'. I believe it is safe, or safe-ish at least."</b></p>DM J wrote:** spoiler omitted **
Thank you.
While the spell is up I might as well check the strange arrow and the 'small figurine shaped like a swan with wings extended',the 'clear vial containing a shimmering silver-colored liquid', and the 'gemstone of medium size and amber color brilliantly faceted', that we got from the spider."Telias hold out that arrow again please. I might get something from it."
"The armor is enchanted. There seems to be no sign of any more 'Angry grass'. I believe...Tom of Redfield (alias of PoorWanderingOne)2011-08-04T17:09:20ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=7#3032011-08-03T19:57:30Z2011-08-03T19:57:30Z<p><span class=messageboard-ooc>Just checking in. I am happy doing the priest thing. Just letting you know I'm still here. This prision scene is working very well. I am enjoyably lurking.</span></p>Just checking in. I am happy doing the priest thing. Just letting you know I'm still here. This prision scene is working very well. I am enjoyably lurking.Occa (alias of PoorWanderingOne)2011-08-03T19:57:30ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=4?The-Company-Of-The-Glade#1762011-08-03T17:18:47Z2011-08-03T17:18:47Z<div class="messageboard-quotee">Telias Markan wrote:</div><blockquote> <b>"I could use it."</b> Telias mutters. <b>"But...Tom should check it first. Just don't touch it yet. This is the land of the dead here. They probably won't take kindly to us taking souvenirs."</b> </blockquote><p><b>"Well."</b> Tom contemplates the scene. <b>"It is at least very well made and most likely enchanted. Didn't want to do this right now but Tel has a point." "Sorry Reynard."</b>
<p>Tom raises his left hand to his brow, for a moment the carved wooden ring on his middle finger seems to move.</p>
<p><span class=messageboard-ooc>Bonded item casting Detect magic. Might show a haunt, might not.</span></p>Telias Markan wrote:"I could use it." Telias mutters. "But...Tom should check it first. Just don't touch it yet. This is the land of the dead here. They probably won't take kindly to us taking souvenirs."
"Well." Tom contemplates the scene. "It is at least very well made and most likely enchanted. Didn't want to do this right now but Tel has a point." "Sorry Reynard." Tom raises his left hand to his brow, for a moment the carved wooden ring on his middle finger seems to move.
Bonded item...Tom of Redfield (alias of PoorWanderingOne)2011-08-03T17:18:47ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=4?The-Company-Of-The-Glade#1672011-08-01T23:32:25Z2011-08-01T23:32:25Z<div class="messageboard-quotee">Telias Markan wrote:</div><blockquote> <b>"Can't say."</b> Telias says riding back toward them with the arrow. <b>"Does it come with its own hateful grass?"</b> </blockquote><p><b>"I suppose it is possable. That arrow was pinning the haunt here." "Eh, I take a look at it tonight. See if anything rubbed off."</b>
<p><b>"Everyone all right?" "We should press on, sometimes these things wake up again."</b></p>
<p>Tom points his horse in something vagely like the right direction.</p>Telias Markan wrote:"Can't say." Telias says riding back toward them with the arrow. "Does it come with its own hateful grass?"
"I suppose it is possable. That arrow was pinning the haunt here." "Eh, I take a look at it tonight. See if anything rubbed off." "Everyone all right?" "We should press on, sometimes these things wake up again."
Tom points his horse in something vagely like the right direction.Tom of Redfield (alias of PoorWanderingOne)2011-08-01T23:32:25ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp&page=7?DM-Patchers-Curse-of-the-Crimson-Throne#3142011-07-30T22:59:47Z2011-07-30T22:59:47Z<p>Good choices Patcher. </p>
<p>Have fun.</p>Good choices Patcher.
Have fun.Durant (alias of PoorWanderingOne)2011-07-30T22:59:47ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp&page=6?DM-Patchers-Curse-of-the-Crimson-Throne#2852011-07-30T00:08:24Z2011-07-30T00:08:24Z<div class="messageboard-quotee">Yenrry Clockweaver wrote:</div><blockquote> <b>"There are worse fates than dying young."</b> Yenrry says. Breaking his silence. <b>"Perhaps that would be preferable to living under his charge, killing your best friend for a piece of crusty, stale bread and living for your next hit of shiver. When you're 12-year-old, that's not a life."</b> </blockquote><p><b>"But it is still a life. A life that could change as mine did. A life that will be cut short through our intervention."</b>Yenrry Clockweaver wrote:"There are worse fates than dying young." Yenrry says. Breaking his silence. "Perhaps that would be preferable to living under his charge, killing your best friend for a piece of crusty, stale bread and living for your next hit of shiver. When you're 12-year-old, that's not a life."
"But it is still a life. A life that could change as mine did. A life that will be cut short through our intervention."Durant (alias of PoorWanderingOne)2011-07-30T00:08:24ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp&page=6?DM-Patchers-Curse-of-the-Crimson-Throne#2802011-07-29T22:55:34Z2011-07-29T22:55:34Z<div class="messageboard-quotee">Quatar wrote:</div><blockquote><p> <i><b>As Vesera Arkona:</b></i></p>
<p>The young half-elf starts laughing, as Durant begins to explain 'the plan', but cuts off as he mentions being framed for murder. That one hit too close to home, even though it was a bit different.</p>
<p>And she realises something else, that she wasn't the only one who'd have fallen victim to that particular scheme. All those years she had told herself it wasn't so bad, that it guided her to her true calling after all. But she was lucky, and she was sure others didn't have that much luck.</p>
<p><b>"I think what our friend tries to say, there is no easy way to get to him. If there was, he would be dead already. But I start to agree with you, something needs to be done."</b> </blockquote><p>Durant looks at each person as he speaks his voice is flat and matter of fact.
<p><b>"There is just one more thing for me to mention. One little thing that has kept Lamm safe from heroes all these years. Go against Lamm and you are killing children."</b></p>
<p><b>"He will throw them at you to distract you or slow you down. The children will try to kill you out of fear or misplaced love. You will have to kill them to stop them. Even if you find a way around his child soldiers, you will still be killing them. If they fail to find you some will die. If they fail to stop you some will die. If any child talks to you that child is dead. If you make Lamm nervous and he thinks a child has spoken with you that child is dead. If Lamm becomes aware that you have identified a child as 'his' he is likely to kill the child to close that path to you."</b> </p>
<p><b>"It cannot be avoided. If you fight Lamm children will die who would have lived if you left Lamm alone. We will each have to decide it that price is too high to pay."</b></p>
<p><span class=messageboard-ooc>There dark enough for you DM?</span></p>Quatar wrote:As Vesera Arkona:
The young half-elf starts laughing, as Durant begins to explain 'the plan', but cuts off as he mentions being framed for murder. That one hit too close to home, even though it was a bit different.
And she realises something else, that she wasn't the only one who'd have fallen victim to that particular scheme. All those years she had told herself it wasn't so bad, that it guided her to her true calling after all. But she was lucky, and she was sure others...Durant (alias of PoorWanderingOne)2011-07-29T22:55:34ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp&page=6?DM-Patchers-Curse-of-the-Crimson-Throne#2782011-07-29T22:13:40Z2011-07-29T22:13:40Z<div class="messageboard-quotee">Demitri Severin wrote:</div><blockquote> <b>"Speaking of which, Durant seems to have a plan. A solid one to boot. Does your plan include where and when this is supposed to happen?"</b> </blockquote><p><b>You can start anywhere. You just need a way to survive a back full of crossbow bolts, poisoned food, and a bedroom in flames. Oh and anyone you care about needs the same. Once you get past that you might annoy Lamm enough for him to send a child to brush against you in the marketplace. You will find the poisoned needle later. Or perhaps he will dump a murdered lamb in your rooms. There will be solid evidence pointing to you. Solid enough for you to never see the outside of a cell again, at least. If you can accept that then you can start as soon as that door opens.</b>Demitri Severin wrote:"Speaking of which, Durant seems to have a plan. A solid one to boot. Does your plan include where and when this is supposed to happen?"
You can start anywhere. You just need a way to survive a back full of crossbow bolts, poisoned food, and a bedroom in flames. Oh and anyone you care about needs the same. Once you get past that you might annoy Lamm enough for him to send a child to brush against you in the marketplace. You will find the poisoned needle later. Or...Durant (alias of PoorWanderingOne)2011-07-29T22:13:40ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=4?The-Company-Of-The-Glade#1652011-07-29T21:04:27Z2011-07-29T21:04:27Z<div class="messageboard-quotee">DM J wrote:</div><blockquote><p> <span class=messageboard-ooc>Oh, but at 1st level, it CAN! Don't worry, things will get more difficult.</span></p>
<p><i>Bern growls quizzically, as if to say "What the hell was that?"</i> </blockquote><p><b>"My sentiments exactly Bern. The poor bastard is likely at rest now." "Tel, is this arrow worth keeping? It seems to have survived quite well."</b>DM J wrote:Oh, but at 1st level, it CAN! Don't worry, things will get more difficult.
Bern growls quizzically, as if to say "What the hell was that?"
"My sentiments exactly Bern. The poor bastard is likely at rest now." "Tel, is this arrow worth keeping? It seems to have survived quite well."Tom of Redfield (alias of PoorWanderingOne)2011-07-29T21:04:27ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp&page=6?DM-Patchers-Curse-of-the-Crimson-Throne#2752011-07-29T21:01:01Z2011-07-29T21:01:01Z<div class="messageboard-quotee">Gaius Tindareus wrote:</div><blockquote><br />
<br />
<b> If those of you former Lamms would share some information about his current whereabouts, I will get you close enough to strike. Unlike some of you dart throwers, Calistria ALWAYS finds her mark.</b></p>
<p></blockquote><p><b>"Do you really think it will be that easy. Lamm has not lived this long and done this much damage by deing a fool. He has no permanent home. He is constantly moving, surrounded by his cloud of deluded children and protected by his web of favors and blackmail.
</p>
When I worked for him I had no idea when or where I would find him, and I was one of his enforcers. The ordinary Lambs knew even less than I.</b></p>
<p><b>There is one way to find him though. Start asking around publically. Make sure you are heard and seen asking for him. Begin to pay attention to children in the marketplaces. Make it clear you are not giving up. He will notice you. You will become an irritant, He will act to remove you. Then is is a simple matter of surviving and defeating the assassins he send against you and making them talk. See simple and direct."
<br />
</b></p>Gaius Tindareus wrote: If those of you former Lamms would share some information about his current whereabouts, I will get you close enough to strike. Unlike some of you dart throwers, Calistria ALWAYS finds her mark.
"Do you really think it will be that easy. Lamm has not lived this long and done this much damage by deing a fool. He has no permanent home. He is constantly moving, surrounded by his cloud of deluded children and protected by his web of favors and blackmail.
When I worked for...Durant (alias of PoorWanderingOne)2011-07-29T21:01:01ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp&page=6?DM-Patchers-Curse-of-the-Crimson-Throne#2702011-07-29T17:37:24Z2011-07-29T17:37:24Z<div class="messageboard-quotee">Jel Camo wrote:</div><blockquote><p> <b>"You recognized me?"</b> he smiles. <b>"That's incredible! I'm sorry to say I can't say the same, but my memory plays tricks on me sometimes from those days. I've also... tried to forget a lot...</b>
</p>
</blockquote><p><b>No troubles, we both looked different then. I see a few of the old Lambs now and then. I don't talk with them though. Bad memories on both sides. Only brought it up now because you mentioned it.</b>Jel Camo wrote:"You recognized me?" he smiles. "That's incredible! I'm sorry to say I can't say the same, but my memory plays tricks on me sometimes from those days. I've also... tried to forget a lot...
No troubles, we both looked different then. I see a few of the old Lambs now and then. I don't talk with them though. Bad memories on both sides. Only brought it up now because you mentioned it.Durant (alias of PoorWanderingOne)2011-07-29T17:37:24ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp&page=6?DM-Patchers-Curse-of-the-Crimson-Throne#2672011-07-29T17:22:39Z2011-07-29T17:22:39Z<div class="messageboard-quotee">Jel Camo wrote:</div><blockquote> <b>"I know of the Lamms. I was one of them! </b> </blockquote><p><b>Thought I recognized you. Glad to see the knee healed.</b>
<p><span class=messageboard-ooc>Durant is an ex-lamb. Worse he was used as an enforcer among the other lambs.</span></p>Jel Camo wrote:"I know of the Lamms. I was one of them!
Thought I recognized you. Glad to see the knee healed. Durant is an ex-lamb. Worse he was used as an enforcer among the other lambs.Durant (alias of PoorWanderingOne)2011-07-29T17:22:39ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp&page=6?DM-Patchers-Curse-of-the-Crimson-Throne#2652011-07-29T16:48:47Z2011-07-29T16:48:47Z<div class="messageboard-quotee">Yenrry Clockweaver wrote:</div><blockquote> <b>"The heroic become so only by doing so. But even heroes are vulnerable to the whims and passions of the mob. But as I've not yet deduced if I am a hero in this story, or simply an observer, I will sit. And drink. And enjoy the <i>fine</i> company gathered. Should I discern that I am a participant, then, like you, I will remove myself at once through whatever exit is available to me."</b> </blockquote><p><b>"Don't worry. If we need to fly topside I can get you all up there. Won't be the first time I've left a bar through the roof, nor the last.</b>
<p><b>"As far as Lamms defences go, the gnome is the least of the problems. The 'gator is higher on the list but the real problem are the 'lambs'. He has eyes everywhere, children's eyes. They are overlooked but they see a great deal. If Lamm is smart he will travel in a cloud of them, using them as his eyes to find threats and give him warning to prepare for or avoid unwelcome visitors. Unless you are willing to leave a trail of young misguided bodies behind you we will need an indirect approach to Lamm. Or a traitor on the inside to open the way.</b></p>Yenrry Clockweaver wrote:"The heroic become so only by doing so. But even heroes are vulnerable to the whims and passions of the mob. But as I've not yet deduced if I am a hero in this story, or simply an observer, I will sit. And drink. And enjoy the fine company gathered. Should I discern that I am a participant, then, like you, I will remove myself at once through whatever exit is available to me."
"Don't worry. If we need to fly topside I can get you all up there. Won't be the first time...Durant (alias of PoorWanderingOne)2011-07-29T16:48:47ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=4?The-Company-Of-The-Glade#1632011-07-29T14:50:28Z2011-07-29T14:50:28Z<p><b>"It can't be this easy...</b></p>
<p><span class=messageboard-ooc>Mage hand the arrow free from the eyesocket. If I can I will float it over to Telias.</span></p>"It can't be this easy...
Mage hand the arrow free from the eyesocket. If I can I will float it over to Telias.Tom of Redfield (alias of PoorWanderingOne)2011-07-29T14:50:28ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=4?The-Company-Of-The-Glade#1582011-07-28T04:00:27Z2011-07-28T04:00:27Z<p><span class=messageboard-ooc>Perception <span class="messageboard-dice">1d20 + 6 ⇒ (19) + 6 = 25</span>. Holding action for result of check.</span></p>
<p><b>"Don't try and fight it, just get clear."</b></p>Perception [dice]1d20+6[/dice]. Holding action for result of check.
"Don't try and fight it, just get clear."Tom of Redfield (alias of PoorWanderingOne)2011-07-28T04:00:27ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp&page=4?DM-Patchers-Curse-of-the-Crimson-Throne#1892011-07-28T03:22:03Z2011-07-28T03:22:03Z<p><b>"You will have to find him, which is next to impossible, and then you will have to get to him, which is harder. So go ahead and bicker, let me know when you want to head into his meat-grinder, I'll follow behind and pick up the pieces. </b></p>
<p><b>Lamm is good at what he does, he is protected by people who are good at what they do. He is protected by the church, the guard, the Nail and the Bosses. Do you seriously think a pack of bar flies can take him down. It would take months of work to peel away his organization and while you are doing that he already has some of his killers watching you. You will never even know when he strikes. </b></p>
<p><b>Take right now. A group of people who hate Lamm enough to throw their lives away trying to kill him, all meet by 'chance' in the same bar. They are locked in this bar by a 'chance' riot.
<br />
Buildings burn in riots.
<br />
Does anyone smell smoke?"</b></p>
<p><span class=messageboard-ooc>Durant is finished save for gear and background write up.</span></p>"You will have to find him, which is next to impossible, and then you will have to get to him, which is harder. So go ahead and bicker, let me know when you want to head into his meat-grinder, I'll follow behind and pick up the pieces.
Lamm is good at what he does, he is protected by people who are good at what they do. He is protected by the church, the guard, the Nail and the Bosses. Do you seriously think a pack of bar flies can take him down. It would take months of work to peel away...Durant (alias of PoorWanderingOne)2011-07-28T03:22:03ZRe: Forums: Play-by-Post: DM Patcher's Sceptre of Flame (Legacy of Fire: Howl of the Carrion King)Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mc64&page=8?DM-Patchers-Sceptre-of-Flame#3922011-07-28T01:52:19Z2011-07-28T01:52:19Z<p>Nope. </p>
<p>I am afraid the DM called game in the OOC thread.
<br />
I am rather bummed as I was enjoying the game.</p>Nope.
I am afraid the DM called game in the OOC thread.
I am rather bummed as I was enjoying the game.Durant (alias of PoorWanderingOne)2011-07-28T01:52:19ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp&page=3?DM-Patchers-Curse-of-the-Crimson-Throne#1432011-07-27T20:50:50Z2011-07-27T20:50:50Z<div class="messageboard-quotee">Sister Milena Teg wrote:</div><blockquote> </blockquote><p><i>A fellow practitioner...</i>
<p><b>"Well seen! I am humbled by the breadth of your perception. I hope we get a chance to someday practice. I would be honoured to learn from you."</b> With that, she bows to the newcomer.</p>
<p><span class=messageboard-ooc>Got ninjaed while writing my other post... Durant truly is a master!</span> </blockquote><p><span class=messageboard-ooc> Smile....</span>
<p>Durant does not return the bow. He seems a tad confused by the gesture.</p>
<p><b>"Killing is not a game. If you want to learn, unbar the door. The city will be happy to teach you."</b></p>Sister Milena Teg wrote:
A fellow practitioner... "Well seen! I am humbled by the breadth of your perception. I hope we get a chance to someday practice. I would be honoured to learn from you." With that, she bows to the newcomer.
Got ninjaed while writing my other post... Durant truly is a master! Smile.... Durant does not return the bow. He seems a tad confused by the gesture.
"Killing is not a game. If you want to learn, unbar the door. The city will be happy to teach you."Durant (alias of PoorWanderingOne)2011-07-27T20:50:50ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp&page=3?DM-Patchers-Curse-of-the-Crimson-Throne#1352011-07-27T20:14:39Z2011-07-27T20:14:39Z<div class="messageboard-quotee">Sister Milena Teg wrote:</div><blockquote><p> Milena does her best to hide the bit of shame from having her stance so easily read by someone, even though he obviously trains also regularly no doubt.</p>
<p><b>"Pardon me. I thought I had stumbled on friends of the scoundrel and found myself in a hard place. Obviously, this is not the case and I am instead with friends. Tell me, how did you read my stance with such ease? You must know a thing or two about brawling yourself, no?"</b></p>
<p></blockquote><p>Durant cuts rudely into the conversation.
<p><b>"You are standing in a triangle fighting pose, your knees are relaxed and slightly bent. You are controling your breath. You have a callus on the inside arc of your left hand but your skin is too smooth for that to have developed from heavy labor."</b> <b>"Oh, and your elbows were too stiff. And yes I do know a good bit about brawling."</b></p>Sister Milena Teg wrote:Milena does her best to hide the bit of shame from having her stance so easily read by someone, even though he obviously trains also regularly no doubt.
"Pardon me. I thought I had stumbled on friends of the scoundrel and found myself in a hard place. Obviously, this is not the case and I am instead with friends. Tell me, how did you read my stance with such ease? You must know a thing or two about brawling yourself, no?"
Durant cuts rudely into the conversation....Durant (alias of PoorWanderingOne)2011-07-27T20:14:39ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp&page=3?DM-Patchers-Curse-of-the-Crimson-Throne#1202011-07-27T17:20:49Z2011-07-27T17:20:49Z<div class="messageboard-quotee">Djal wrote:</div><blockquote><br />
<br />
<b>"Well, yesterday was peaceful enough. You're right, peace is nothing truly peaceful in Korvosa, but ain't it a tad better than your murderous mob rioting in the street? ... What's this I hear? Could it be true? Do you really think Spendy Eodred could have passed? That sounds just wrong!"</b> </blockquote><p>Durant shrugs. <b>"Almost everybody dies. If it is true, well he was an old man and King is a dangerous job. I just wonder how the guard, the sables and the nail are going to take it. Civil war may be more entertainment than I am looking for."</b>Djal wrote:"Well, yesterday was peaceful enough. You're right, peace is nothing truly peaceful in Korvosa, but ain't it a tad better than your murderous mob rioting in the street? ... What's this I hear? Could it be true? Do you really think Spendy Eodred could have passed? That sounds just wrong!"
Durant shrugs. "Almost everybody dies. If it is true, well he was an old man and King is a dangerous job. I just wonder how the guard, the sables and the nail are going to take it. Civil war may...Durant (alias of PoorWanderingOne)2011-07-27T17:20:49ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp&page=3?DM-Patchers-Curse-of-the-Crimson-Throne#1142011-07-27T16:33:39Z2011-07-27T16:33:39Z<div class="messageboard-quotee">Djal wrote:</div><blockquote><p> <b>"Nah! I wish they would just come out and make it clear to us, so that peace would resume in the streets... That would be wisdom AND action."</b></p>
<p>He takes a swig and ask the barkeep for a refill as he sits slowly, hindered slightly by the odd angle of his leg. </blockquote><p><b>"Just think if they did that we would loose so much of the free entertainment the nobility provide."</b>Djal wrote:"Nah! I wish they would just come out and make it clear to us, so that peace would resume in the streets... That would be wisdom AND action."
He takes a swig and ask the barkeep for a refill as he sits slowly, hindered slightly by the odd angle of his leg.
"Just think if they did that we would loose so much of the free entertainment the nobility provide."Durant (alias of PoorWanderingOne)2011-07-27T16:33:39ZRe: Forums: Play-by-Post Discussion: DM Duke's Rise of the Runelords OOCOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/discussion&page=2#942011-07-27T16:18:06Z2011-07-27T16:18:06Z<div class="messageboard-quotee">Stark Mostovoi wrote:</div><blockquote> You're fine. I like to roleplay. I like to "see" what I'm doing (in-game). I'm not feeling that right now. In addition to feeling ignored. Beginning to think this isn't the right game for me to be in. But, I'd like to talk first before any decisions are made. </blockquote><p>Hmmmm you seemed pretty involved during the goblin fights. I was enjoying seeing a clear example of how wordcasting can work.
<p>I am not quite sure what you mean by seeing what you are doing in game, but then I can be pretty dense sometimes.</p>
<p>I know the pace has slowed a bit but with summer and vacations and things that is to be expected. I know the DM is very open to us soloing, when Occa wandered off to help with the wounded the gm offered to solo role play it and it was me who choose the off screen role.</p>
<p>Is there something Stark wants to do?</p>Stark Mostovoi wrote:You're fine. I like to roleplay. I like to "see" what I'm doing (in-game). I'm not feeling that right now. In addition to feeling ignored. Beginning to think this isn't the right game for me to be in. But, I'd like to talk first before any decisions are made.
Hmmmm you seemed pretty involved during the goblin fights. I was enjoying seeing a clear example of how wordcasting can work. I am not quite sure what you mean by seeing what you are doing in game, but then I can be...Occa (alias of PoorWanderingOne)2011-07-27T16:18:06ZRe: Forums: Play-by-Post Discussion: DM Duke's Rise of the Runelords OOCOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/discussion&page=2#922011-07-27T15:59:14Z2011-07-27T15:59:14Z<div class="messageboard-quotee">Stark Mostovoi wrote:</div><blockquote> I feel as if I'm being ignored. </blockquote><p>I'm sorry, how can I help? The interrogation has the spotlight at the moment but you could help with the wounded. Things are quiet for the non-goblin crowd right now but that will change.Stark Mostovoi wrote:I feel as if I'm being ignored.
I'm sorry, how can I help? The interrogation has the spotlight at the moment but you could help with the wounded. Things are quiet for the non-goblin crowd right now but that will change.Occa (alias of PoorWanderingOne)2011-07-27T15:59:14ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp&page=3?DM-Patchers-Curse-of-the-Crimson-Throne#1082011-07-27T15:23:30Z2011-07-27T15:23:30Z<div class="messageboard-quotee">Yenrry Clockweaver wrote:</div><blockquote><p> Yenrry has remained quiet since his performance was interrupted and the door was barred. He sat, silently examining the room, its patrons and the atmosphere. Satisfied that, at least for the moment, all was at peace inside the tavern, he stood back on the chair he was seated upon and said in a loud voice, <b>"Ladies, gentlemen and the rest of you uncultured lot: I would like to take this opportunity to thank you for coming out to Leftover's this evening. I am sure you all are dying to hear the end of the tale of Garrick's stand against the necromancers. Alas, the current situation and recent news seem to exist in paradox to its joyous and humorous ending. Perhaps we shall continue it another time."</b> </p>
<p>Bowing to little to no applause, he steps down from the chair and shuffles over to the bar. Clambering gracefully onto a barstool, he motions for the barkeep to bring him an ale. He then turns back towards the room, sipping his drink quietly and watching for any disturbance. </blockquote><p><b>Clap</b>
</p>
<b>Clap</b>
<br />
<b>Clap</b>
<br />
<b>Clap...</b></p>
<p>Druant's applause drops into the deep silence gripping the bar. Even the sound of the riot outside seems to still.</p>Yenrry Clockweaver wrote:Yenrry has remained quiet since his performance was interrupted and the door was barred. He sat, silently examining the room, its patrons and the atmosphere. Satisfied that, at least for the moment, all was at peace inside the tavern, he stood back on the chair he was seated upon and said in a loud voice, "Ladies, gentlemen and the rest of you uncultured lot: I would like to take this opportunity to thank you for coming out to Leftover's this evening. I am sure you...Durant (alias of PoorWanderingOne)2011-07-27T15:23:30ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp&page=2?DM-Patchers-Curse-of-the-Crimson-Throne#772011-07-26T23:30:18Z2011-07-26T23:30:18Z<div class="messageboard-quotee">Vyshael Invisus wrote:</div><blockquote><br />
<br />
Vyshael nods in greeting to and agreement with Dimitri. <b>"Aye, the merchants, the nobles, the crimelords... it is difficult to tell them apart — or, for that matter, decide who is worse."</b>
<br />
</blockquote><p><b>"That is an easy riddle. The crimelords. The nobles, the merchants and the bosses are all obsessed with power. They all crush people who are in their way but only the crimelords actually think about how to it is ways that cause the most pain. Give me a noble or a merchant prince anyday. At least they will kill you quick."</b>Vyshael Invisus wrote:Vyshael nods in greeting to and agreement with Dimitri. "Aye, the merchants, the nobles, the crimelords... it is difficult to tell them apart -- or, for that matter, decide who is worse."
"That is an easy riddle. The crimelords. The nobles, the merchants and the bosses are all obsessed with power. They all crush people who are in their way but only the crimelords actually think about how to it is ways that cause the most pain. Give me a noble or a merchant prince...Durant (alias of PoorWanderingOne)2011-07-26T23:30:18ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp&page=2?DM-Patchers-Curse-of-the-Crimson-Throne#752011-07-26T23:19:05Z2011-07-26T23:19:05Z<div class="messageboard-quotee">FuriaRi0T wrote:</div><blockquote><p> <span class=messageboard-ooc> No problem! His father isn't a Hellknight anymore, and his armor is gone. The only thing he has is a Signet ring with a logo. Nothing special about it except for it's a logo.</p>
<p>He himself is NOT a Hellknight - he just may end up striving to be one later in life. Right now he's too focused on getting his sister back.</span> </blockquote><p><span class=messageboard-ooc>Ooooo a feinting/disarming fighter would work Very well with my monk.</span>
<p><span class=messageboard-ooc>Patcher. Good night DM. We'll be here in the morning.</span></p>
<div class="messageboard-quotee">Jel Camo wrote:</div><blockquote><b>"So... who's health do we get to drink to now then, the queen?"</b></blockquote><p><b>"Well, folks are yelling that the king is dead. But mobs can get wound up pretty easy. If it's true then the Queen will step in. Should be interesting to watch."</b>FuriaRi0T wrote: No problem! His father isn't a Hellknight anymore, and his armor is gone. The only thing he has is a Signet ring with a logo. Nothing special about it except for it's a logo.
He himself is NOT a Hellknight - he just may end up striving to be one later in life. Right now he's too focused on getting his sister back.
Ooooo a feinting/disarming fighter would work Very well with my monk. Patcher. Good night DM. We'll be here in the morning.
Jel Camo wrote:"So... who's health do...Durant (alias of PoorWanderingOne)2011-07-26T23:19:05ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp&page=2?DM-Patchers-Curse-of-the-Crimson-Throne#692011-07-26T22:19:50Z2011-07-26T22:19:50Z<div class="messageboard-quotee">DM Patcher wrote:</div><blockquote><br />
<br />
<div class="messageboard-quotee">Durant wrote:</div><blockquote> <span class=messageboard-ooc>Patcher. If selected I will likely go with the UC's Martial Artist. Think a non-mystic monk/unarmed fighter.</span> </blockquote>I'll have a look at it - if it is blatantly overpowered (it shouldn't be), I may refuse it, but I think it'll be okay. When I get my copy I'll give a general statement about my thoughts on the book. </blockquote><p><span class=messageboard-ooc>I may change my mind once I see it. I'm operating on hearsay at the moment. This looks like it will be a fun game.</span>DM Patcher wrote:Durant wrote: Patcher. If selected I will likely go with the UC's Martial Artist. Think a non-mystic monk/unarmed fighter.
I'll have a look at it - if it is blatantly overpowered (it shouldn't be), I may refuse it, but I think it'll be okay. When I get my copy I'll give a general statement about my thoughts on the book. I may change my mind once I see it. I'm operating on hearsay at the moment. This looks like it will be a fun game.Durant (alias of PoorWanderingOne)2011-07-26T22:19:50ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp&page=2?DM-Patchers-Curse-of-the-Crimson-Throne#672011-07-26T22:01:31Z2011-07-26T22:01:31Z<p><span class=messageboard-ooc>Patcher. If selected I will likely go with the UC's Martial Artist. Think a non-mystic monk/unarmed fighter.</span></p>Patcher. If selected I will likely go with the UC's Martial Artist. Think a non-mystic monk/unarmed fighter.Durant (alias of PoorWanderingOne)2011-07-26T22:01:31ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp&page=2?DM-Patchers-Curse-of-the-Crimson-Throne#642011-07-26T20:56:48Z2011-07-26T20:56:48Z<div class="messageboard-quotee">Vyshael Invisus wrote:</div><blockquote><p> Vyshael throws down the dice in disgust... <i>This is even uglier than the riot outdoors. Best quit while I still have the coin to drink...</i></p>
<p>With that, he stands and motions toward the bar, calling out, <b>"Mulled wine, if you would, to see if I can't warm my body on this night that gives me chills.."</b></p>
<p><i>Aye, the conversation in here is about as grim as I feel. Might as well join in....</i> Seeing the hellknight, he sudders slightly <i>You're a free man, remember. Even if only barely.</i></p>
<p>When he arrives at the bar, he raises his drink toward the others in a silent toast, and takes a deep drink. <b>"I would say it depends on how one defines 'City'. The stones will be here tomorrow, but if stones alone made a city, there would be many more out there. The spirit? The soul? The heart? These are different things altogether, and I fear that these are dying here."</b> He raises his glass again, this time in greeting, <b>"Sorry to intrude, but this conversation seems to match my own dark mood. I am Vyshael."</b> </blockquote><p><b>"Eh," </b>Durant drops some coin on the bar in exchange for another pint of the black and creamy stout. <b>" this city has survived war fire flood and the death of a god. It will survive the death of a king. If that is what happened. Durant, pleased to meet you."</b>Vyshael Invisus wrote:Vyshael throws down the dice in disgust... This is even uglier than the riot outdoors. Best quit while I still have the coin to drink...
With that, he stands and motions toward the bar, calling out, "Mulled wine, if you would, to see if I can't warm my body on this night that gives me chills.."
Aye, the conversation in here is about as grim as I feel. Might as well join in.... Seeing the hellknight, he sudders slightly You're a free man, remember. Even if only barely.
...Durant (alias of PoorWanderingOne)2011-07-26T20:56:48ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp&page=2?DM-Patchers-Curse-of-the-Crimson-Throne#602011-07-26T18:23:27Z2011-07-26T18:23:27Z<div class="messageboard-quotee">Rune wrote:</div><blockquote> <b>"I'm sure you fully intended it as an insult, Durant, but I'll take it as a compliment. If I succeed in buying you time so you'll survive, I'll have done my duty."</b> Finishing the sentence, he drinks up a glass of whiskey and turns to Gethric.</blockquote><p><b>"Less an insult, more a tweak. I have had little to do with your order but that little I have not liked. Perhaps you will change my mind."</b> <b>"Try the Dunkel brew, you won't be disappointed."</b>Rune wrote:"I'm sure you fully intended it as an insult, Durant, but I'll take it as a compliment. If I succeed in buying you time so you'll survive, I'll have done my duty." Finishing the sentence, he drinks up a glass of whiskey and turns to Gethric.
"Less an insult, more a tweak. I have had little to do with your order but that little I have not liked. Perhaps you will change my mind." "Try the Dunkel brew, you won't be disappointed."Durant (alias of PoorWanderingOne)2011-07-26T18:23:27ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=6#2552011-07-26T18:06:48Z2011-07-26T18:06:48Z<div class="messageboard-quotee">DM Duke wrote:</div><blockquote><p> <b>"Occa, it is nice to meet you, sir. Thankfully there weren't many casualties. Few people perished during the attack and most of the injuries were minor. There are a few here who could still use some help, if you wouldn't mind."</b> Zantus points you toward a group of injured folk: two men, a woman, and a young boy. The wounds seems to be relatively minor, mostly lacerations across the legs. The boy has a gash on his arm.</p>
<p><span class=messageboard-ooc>We can RP this, or jump ahead once the rest are done with the goblin. I'll follow your lead :)</span> </blockquote><p><span class=messageboard-ooc>I'm good with jumping ahead. I'll just cross of 1 or 2 channels and call it good?</span>DM Duke wrote:"Occa, it is nice to meet you, sir. Thankfully there weren't many casualties. Few people perished during the attack and most of the injuries were minor. There are a few here who could still use some help, if you wouldn't mind." Zantus points you toward a group of injured folk: two men, a woman, and a young boy. The wounds seems to be relatively minor, mostly lacerations across the legs. The boy has a gash on his arm.
We can RP this, or jump ahead once the rest are done with the...Occa (alias of PoorWanderingOne)2011-07-26T18:06:48ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=6#2512011-07-26T17:19:32Z2011-07-26T17:19:32Z<p>As he nears the Cathedral Occa slips his holy symbol to the outside of his armor.</p>
<p>Occa, slightly suprised to see a shrine to Gozreh here take a moment for prayer before moving into the courtyard and approachint Father Zantus.</p>
<p><b>"Father Zantus, my name is Occa, and I am a priest of Gozreh. How can I help?"</b></p>As he nears the Cathedral Occa slips his holy symbol to the outside of his armor.
Occa, slightly suprised to see a shrine to Gozreh here take a moment for prayer before moving into the courtyard and approachint Father Zantus.
"Father Zantus, my name is Occa, and I am a priest of Gozreh. How can I help?"Occa (alias of PoorWanderingOne)2011-07-26T17:19:32ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp&page=2?DM-Patchers-Curse-of-the-Crimson-Throne#572011-07-26T16:38:48Z2011-07-26T16:38:48Z<div class="messageboard-quotee">Demitri Severin wrote:</div><blockquote> <b>"I suppose so. Who am I? I'm just a guy who cares too much in a city where they really don't care at all. I came here for a drink and a place to rest for a bit. It's been a long day.."</b> Demitri seems distracted by his thoughts as he says that last bit, but he shakes his head as if to break free of them. <b>"So you say this is your stomping grounds? I've never heard of you."</b> </blockquote><p><b>"Well I've been spending most of my time up on the shingles. So I haven't been by as much as I'd like. Glad to see the place is as friendly as ever. Good to know you Demitri."</b>
<p>To Chavakala, chuckling. <b>"Yes let the Hell-Knight hold the door, while the mob eats him I will have you up and out and dancing over the rooftiles before the flames can take hold. I'm Durant by the way."</b></p>Demitri Severin wrote:"I suppose so. Who am I? I'm just a guy who cares too much in a city where they really don't care at all. I came here for a drink and a place to rest for a bit. It's been a long day.." Demitri seems distracted by his thoughts as he says that last bit, but he shakes his head as if to break free of them. "So you say this is your stomping grounds? I've never heard of you."
"Well I've been spending most of my time up on the shingles. So I haven't been by as much as I'd...Durant (alias of PoorWanderingOne)2011-07-26T16:38:48ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=5#2492011-07-26T15:57:16Z2011-07-26T15:57:16Z<p><b>"Thank you Sheriff."</b></p>
<p>To the others. <b>"I am off to the cathedral. Meet at the Rusty Dragon round night fall?"</b></p>
<p>Assuming no questions etc. Occa will head off to find Father Zantus.</p>"Thank you Sheriff."
To the others. "I am off to the cathedral. Meet at the Rusty Dragon round night fall?"
Assuming no questions etc. Occa will head off to find Father Zantus.Occa (alias of PoorWanderingOne)2011-07-26T15:57:16ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp?DM-Patchers-Curse-of-the-Crimson-Throne#362011-07-26T02:06:34Z2011-07-26T02:06:34Z<div class="messageboard-quotee">Demitri Severin wrote:</div><blockquote> <b>"And you're alright with that? People get hurt, possibly killed while people do nothin' about it? You never thought about trying to change things? Make a difference in this wretched place, kid? The trouble might die down for a bit, but it's always there. It'll always be there."</b> He replies as he gulps down his drink. He wipes his mouth afterward and turns his head to the one speaking to him. <b>"Name's Demitri. Who in the nine hells are you?"</b> </blockquote><p><b>"Durant. Born and raised in this particular corner of hell Dimitri, and like you said trouble will always be there. But there are things to do around the edges, if you can find the right spots."</b> Druant takes a drink. <b>"So who are you, and what brings you to my local during this dustup?"</b>Demitri Severin wrote:"And you're alright with that? People get hurt, possibly killed while people do nothin' about it? You never thought about trying to change things? Make a difference in this wretched place, kid? The trouble might die down for a bit, but it's always there. It'll always be there." He replies as he gulps down his drink. He wipes his mouth afterward and turns his head to the one speaking to him. "Name's Demitri. Who in the nine hells are you?"
"Durant. Born and raised in...Durant (alias of PoorWanderingOne)2011-07-26T02:06:34ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp?DM-Patchers-Curse-of-the-Crimson-Throne#342011-07-26T01:38:30Z2011-07-26T01:38:30Z<div class="messageboard-quotee">Demitri Severin wrote:</div><blockquote> <div class="messageboard-quotee">Durant wrote:</div><blockquote><br />
<br />
<b>"Looks like some excitement outside. Best to let it blow over and see what truth there is to see. We should be safe enough here."</b>
<br />
</blockquote><p>Demetri looks over at the naive fool who just shouted that out and replies with:<b>"You think this will blow over? Nothing blows over unless people do something about it. And as usual, no one is gonna' do a damn thing."</b> He turns to address the barkeep. <b>"Another drink. Make it a double. It's gonna be a long day."</b> He says as he pays for his drink(s) and continue sitting at the bar.
<p><span class=messageboard-ooc> Just let me know what my tab is when it is over so I can deduct it properly.</span> </blockquote><p><b>"It will blow over. People will scream, maybe some will bleed. The odd bit of looting and recreational arson, but people get tired and hungry, orders have to be filled, coin has to be made. It'll blow over."</b>Demitri Severin wrote:Durant wrote:
"Looks like some excitement outside. Best to let it blow over and see what truth there is to see. We should be safe enough here."
Demetri looks over at the naive fool who just shouted that out and replies with:"You think this will blow over? Nothing blows over unless people do something about it. And as usual, no one is gonna' do a damn thing." He turns to address the barkeep. "Another drink. Make it a double. It's gonna be a long day." He says as he pays...Durant (alias of PoorWanderingOne)2011-07-26T01:38:30ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp?DM-Patchers-Curse-of-the-Crimson-Throne#292011-07-25T23:49:49Z2011-07-25T23:49:49Z<div class="messageboard-quotee">DM Patcher wrote:</div><blockquote> @Durant: Hello! Of course there's room. Also, it's Patcher, not Pratcher D: </blockquote><p><span class=messageboard-ooc>D'oh. That's a good start, sorry.</span>
</p>
<b>At Leftover's</b></p>
<p>A shorthaired young man sets down his stout. He speeks quietly to the barkeep. <b>"Good night to be behind oak. If the king has died, or enough people believe he has, there will be riots. The guard will have it's hands full."</b></p>
<p>To the rest of the bar a little louder. <b>"Looks like some excitement outside. Best to let it blow over and see what truth there is to see. We should be safe enough here."</b></p>DM Patcher wrote:@Durant: Hello! Of course there's room. Also, it's Patcher, not Pratcher D:
D'oh. That's a good start, sorry.
At Leftover'sA shorthaired young man sets down his stout. He speeks quietly to the barkeep. "Good night to be behind oak. If the king has died, or enough people believe he has, there will be riots. The guard will have it's hands full."
To the rest of the bar a little louder. "Looks like some excitement outside. Best to let it blow over and see what truth there is...Durant (alias of PoorWanderingOne)2011-07-25T23:49:49ZRe: Forums: Gamer Connection: DM Patcher's Curse of the Crimson Throne Recruitment Thread - Darker and Bloodier.Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mlcp?DM-Patchers-Curse-of-the-Crimson-Throne#272011-07-25T23:35:32Z2011-07-25T23:35:32Z<p>Hello Dm Pratcher. I hope there is room for another App?
<br />
I am in GMT+8. US west coast and can easily post several times a day.</p>
<p>Traits
<br />
1. Unhappy childhood, tortured.
<br />
2. TBA Life on the streets related.
<br />
3. TBA Combat or social related.</p>
<p>[Spoiler omitted]</p>
<p>Thank you for your consideration.</p>Hello Dm Pratcher. I hope there is room for another App?
I am in GMT+8. US west coast and can easily post several times a day.
Traits
1. Unhappy childhood, tortured.
2. TBA Life on the streets related.
3. TBA Combat or social related.
[Spoiler omitted]
Thank you for your consideration.Durant (alias of PoorWanderingOne)2011-07-25T23:35:32ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=5#2452011-07-25T20:24:58Z2011-07-25T20:24:58Z<p><b>"Well met Sheriff Hemlock, Vachedi. It looks like you have things under control here. I am Occa a priest of wind and water, I might be able to help with the injured. Where would I best be used?"</b></p>"Well met Sheriff Hemlock, Vachedi. It looks like you have things under control here. I am Occa a priest of wind and water, I might be able to help with the injured. Where would I best be used?"Occa (alias of PoorWanderingOne)2011-07-25T20:24:58ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=3?The-Company-Of-The-Glade#1472011-07-25T20:18:03Z2011-07-25T20:18:03Z<p>Tom turns his horse away from the effected area.</p>
<p><b>"This spot is haunted. Something horrible happened here."</b></p>Tom turns his horse away from the effected area.
"This spot is haunted. Something horrible happened here."Tom of Redfield (alias of PoorWanderingOne)2011-07-25T20:18:03ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=3?The-Company-Of-The-Glade#1452011-07-25T16:14:21Z2011-07-25T16:14:21Z<p>Happy Birthday DM J!</p>Happy Birthday DM J!Tom of Redfield (alias of PoorWanderingOne)2011-07-25T16:14:21ZRe: Forums: Play-by-Post: AJs Dads PtolusZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfgj&page=3?AJs-Dads-Ptolus#1062011-07-24T22:29:56Z2011-07-24T22:29:56Z<p>As far as I know we are still on
<br />
AJ S Dad left the following message on the threead for his other game.</p>
<p>"OK GUYS. I AM AWAY ON VACATION NOW FOR TWO WEEKS. I WILL BE BACK ON TUESDAY 9TH AUGUST. PLASE FEEL FREE TO CONTINUE YOUR ROLEPLAYING AS MUCH AS POSSIBLE, TILL I RETURN. LOOK FORWARD TO SPEAKING WITH YOU ALL THEN."</p>
<p>I think we got missed in the run up to a Florida vacation. I am sure the DM we be back in nearly August.</p>As far as I know we are still on
AJ S Dad left the following message on the threead for his other game.
"OK GUYS. I AM AWAY ON VACATION NOW FOR TWO WEEKS. I WILL BE BACK ON TUESDAY 9TH AUGUST. PLASE FEEL FREE TO CONTINUE YOUR ROLEPLAYING AS MUCH AS POSSIBLE, TILL I RETURN. LOOK FORWARD TO SPEAKING WITH YOU ALL THEN."
I think we got missed in the run up to a Florida vacation. I am sure the DM we be back in nearly August.Zebulon True (alias of PoorWanderingOne)2011-07-24T22:29:56ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=5#2342011-07-24T22:23:13Z2011-07-24T22:23:13Z<div class="messageboard-quotee">Hawkeye Talquimm wrote:</div><blockquote> <b>"He who is called, Skorabor Skalfgrin Boulderback of the Boulderback clan of dwarves, I must disagree. I wish I could think it to be so simple but my heart tells me more is at stake. There is a great evil coming and I must face it. This could be the fist omen. I think it prudent to talk to the gaurds and see what we can do to help protect in case of another attack or even bring the attack to the goblins. To wash our hands of this tonight would not be wise, I fear."</b> </blockquote><p>Occa seems thoughtful
<p><b>"Hmmmm.... This was a large raid. It may have had an object. I would recommend keeping weapons handy tonight. There may be more of them in hiding."</b></p>Hawkeye Talquimm wrote:"He who is called, Skorabor Skalfgrin Boulderback of the Boulderback clan of dwarves, I must disagree. I wish I could think it to be so simple but my heart tells me more is at stake. There is a great evil coming and I must face it. This could be the fist omen. I think it prudent to talk to the gaurds and see what we can do to help protect in case of another attack or even bring the attack to the goblins. To wash our hands of this tonight would not be wise, I fear."
...Occa (alias of PoorWanderingOne)2011-07-24T22:23:13ZRe: Forums: Play-by-Post Discussion: DM Patcher's Sceptre of Flame OOCDurant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mbhb&page=4?DM-Patchers-Sceptre-of-Flame-OOC#1742011-07-22T17:51:50Z2011-07-22T17:51:50Z<div class="messageboard-quotee">DM Patcher || Sceptre of Flame wrote:</div><blockquote><p> I have.</p>
<p>I am going to end this campaign. I'm not content with it as a whole: how I've run it; the pace that it slowed down to. My motivation is also very lacking, as you may have noticed. I think it would be better to end it now than try to keep it going.</p>
<p>For this, I apologise.</p>
<p>I thank you all for participating and for giving me valuable experience with PbPs, and I wish you all good luck in the future. </p>
<p></blockquote><p>Well, rats.
<p>What is, is I suppose. Thanks for the run Pratcher. Maybe next time.</p>
<p>Thanks for the game everyone.</p>DM Patcher || Sceptre of Flame wrote:I have.
I am going to end this campaign. I'm not content with it as a whole: how I've run it; the pace that it slowed down to. My motivation is also very lacking, as you may have noticed. I think it would be better to end it now than try to keep it going.
For this, I apologise.
I thank you all for participating and for giving me valuable experience with PbPs, and I wish you all good luck in the future.
Well, rats. What is, is I suppose. Thanks for the...Durant (alias of PoorWanderingOne)2011-07-22T17:51:50ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=3?The-Company-Of-The-Glade#1392011-07-21T23:45:15Z2011-07-21T23:45:15Z<p><b>"...swords to left of them, spears to the right. Into the valley of death..."</b></p>
<p><b>"Forward. If we are to die on this errand we may as well do it while I have some feeling left in my lower body."</b></p>
<p>Tom dorects his horse slowly towards the valley.</p>"...swords to left of them, spears to the right. Into the valley of death..."
"Forward. If we are to die on this errand we may as well do it while I have some feeling left in my lower body."
Tom dorects his horse slowly towards the valley.Tom of Redfield (alias of PoorWanderingOne)2011-07-21T23:45:15ZRe: Forums: Play-by-Post Discussion: DM Patcher's Sceptre of Flame OOCDurant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mbhb&page=4?DM-Patchers-Sceptre-of-Flame-OOC#1722011-07-21T23:25:13Z2011-07-21T23:25:13Z<div class="messageboard-quotee">DM Patcher || Sceptre of Flame wrote:</div><blockquote><br />
<br />
With this, I'm not sure what I wish to do - I've had some doubts lately, admittedly, about the future of this LoF game. I need to think. </blockquote><p>Vigoda or Lincoln? Has the jury reached a verdict?DM Patcher || Sceptre of Flame wrote:With this, I'm not sure what I wish to do - I've had some doubts lately, admittedly, about the future of this LoF game. I need to think.
Vigoda or Lincoln? Has the jury reached a verdict?Durant (alias of PoorWanderingOne)2011-07-21T23:25:13ZRe: Forums: Play-by-Post: AJs Dads PtolusZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfgj&page=3?AJs-Dads-Ptolus#1042011-07-20T23:16:58Z2011-07-20T23:16:58Z<p>Zebulon appears focused on the walk to Three Sisters but his mind catalogs eyerything on the way. The usual, the unusual, and the missing.</p>Zebulon appears focused on the walk to Three Sisters but his mind catalogs eyerything on the way. The usual, the unusual, and the missing.Zebulon True (alias of PoorWanderingOne)2011-07-20T23:16:58ZRe: Forums: Play-by-Post Discussion: DM Patcher's Sceptre of Flame OOCDurant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mbhb&page=4?DM-Patchers-Sceptre-of-Flame-OOC#1702011-07-19T23:36:26Z2011-07-19T23:36:26Z<div class="messageboard-quotee">Gilfroy Fezziwig wrote:</div><blockquote><p> If it helps things move more smoothly, I have no problem bowing out also.</p>
<p>It has nothing to do with how the game is going...it's just that deserts have never been my idea of a fantasy adventure for some reason. I knew coming in what LoF was about, of course, and thought I'd give it a try.</p>
<p>I also don't mind hanging around, but if you have a few players from the other game you want to bring in, I don't object to being bumped. Some incarnation of Gilfroy has a date with the Crown of the World (Jade Regent) anyways </blockquote><p>Hey I like the fish out of water vibe you have going. You were a tad over the top at the beginning but you are making it work now. The guidence on the but thing was comedy gold. It was useful and funny and in character, perfect.Gilfroy Fezziwig wrote:If it helps things move more smoothly, I have no problem bowing out also.
It has nothing to do with how the game is going...it's just that deserts have never been my idea of a fantasy adventure for some reason. I knew coming in what LoF was about, of course, and thought I'd give it a try.
I also don't mind hanging around, but if you have a few players from the other game you want to bring in, I don't object to being bumped. Some incarnation of Gilfroy has a date with...Durant (alias of PoorWanderingOne)2011-07-19T23:36:26ZRe: Forums: Play-by-Post Discussion: DM Patcher's Sceptre of Flame OOCDurant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mbhb&page=4?DM-Patchers-Sceptre-of-Flame-OOC#1682011-07-19T21:40:19Z2011-07-19T21:40:19Z<div class="messageboard-quotee">DM Patcher || Sceptre of Flame wrote:</div><blockquote><br />
<br />
I'm sorry to hear this. I wish you the best of luck with the job.</p>
<p>With this, I'm not sure what I wish to do - I've had some doubts lately, admittedly, about the future of this LoF game. I need to think. </blockquote><p>I was afraid of this.
<p>It is your call but I want you to know that I am dedicated to this game. There have been some problems but I think they are working out.
<br />
To be very blunt, Gilfroy has become less kenderlike and it looks like Bahram is starting to post more. That said it is summertime for most of the folks on the board so posting will occasionally be spotty and attention occasionally divided. This can be combated however if everyone agrees that this is a shared experience and we all have a part to play.</p>
<p>I recommend either inviting the 2 best players from the crashed LOF or opening up a connection thread with very clear and stringent requirements. I can help with this if you like. I can be the bad guy if you need someone to say no. There are a great number of good players out there. A DM can afford to be very picky. </p>
<p>I apologise if I offended anyone. I tend to get bossy when I fear something I like is being taken away. I am enjoying <b>all</b> the characters and I think if we who are left bring a little bit more to the table we can make this a campaign to remember.</p>
<p>That's my thought anyway.
<br />
~will</p>DM Patcher || Sceptre of Flame wrote:I'm sorry to hear this. I wish you the best of luck with the job.With this, I'm not sure what I wish to do - I've had some doubts lately, admittedly, about the future of this LoF game. I need to think.
I was afraid of this. It is your call but I want you to know that I am dedicated to this game. There have been some problems but I think they are working out.
To be very blunt, Gilfroy has become less kenderlike and it looks like Bahram is starting to post...Durant (alias of PoorWanderingOne)2011-07-19T21:40:19ZRe: Forums: Play-by-Post Discussion: DM Patcher's Sceptre of Flame OOCDurant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mbhb&page=4?DM-Patchers-Sceptre-of-Flame-OOC#1662011-07-19T21:20:17Z2011-07-19T21:20:17Z<div class="messageboard-quotee">Abbas Garshta wrote:</div><blockquote><p> Hi all,</p>
<p>I have thought hard about options since yesterday morning, and I am sorry to do this, but I have to drop out of this pbp.</p>
<p>As a retired person, I have been working part time at something that I love doing, keeps me busy and out of the house one day a week.</p>
<p>At the staff meeting yesterday, the boss told us that the job is changing dramatically over the next month, for the better let me add.</p>
<p>However, this means at least tripling my time commitment to the job, so something has to give and this is it. Better now at the start then when we are hip deep into something in a month or so.</p>
<p>Again, sorry, and Good Luck and Good Gaming.</p>
<p>— david aka Abbas Garshta </blockquote><p>NO!
<p>Aw rats. Enjoy the gig. It was fun having you here.
<br />
~will</p>Abbas Garshta wrote:Hi all,
I have thought hard about options since yesterday morning, and I am sorry to do this, but I have to drop out of this pbp.
As a retired person, I have been working part time at something that I love doing, keeps me busy and out of the house one day a week.
At the staff meeting yesterday, the boss told us that the job is changing dramatically over the next month, for the better let me add.
However, this means at least tripling my time commitment to the job, so...Durant (alias of PoorWanderingOne)2011-07-19T21:20:17ZRe: Forums: Play-by-Post Discussion: DM Duke's Rise of the Runelords OOCOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/discussion&page=2#892011-07-19T17:41:06Z2011-07-19T17:41:06Z<p>that is odd. Dot fell off.</p>
<p>I suspect goblins.</p>that is odd. Dot fell off.
I suspect goblins.Occa (alias of PoorWanderingOne)2011-07-19T17:41:06ZRe: Forums: Play-by-Post Discussion: DM Duke's Rise of the Runelords OOCOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/discussion&page=2#882011-07-19T17:27:26Z2011-07-19T17:27:26Z<p>I'm happy with Occa as a traditional caster.
<br />
So I'm good.
<br />
No changes</p>I'm happy with Occa as a traditional caster.
So I'm good.
No changesOcca (alias of PoorWanderingOne)2011-07-19T17:27:26ZRe: Forums: Play-by-Post: DM Patcher's Sceptre of Flame (Legacy of Fire: Howl of the Carrion King)Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mc64&page=8?DM-Patchers-Sceptre-of-Flame#3882011-07-19T16:58:53Z2011-07-19T16:58:53Z<p><b>"Some help would be welcome friends." "This thing is stronger than it looks"</b></p>
<p><span class=messageboard-ooc>Round 2?</span></p>"Some help would be welcome friends." "This thing is stronger than it looks"
Round 2?Durant (alias of PoorWanderingOne)2011-07-19T16:58:53ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=5#2122011-07-19T16:29:58Z2011-07-19T16:29:58Z<p>To the man. <b>"Jak was a valient beast."</b></p>
<p><b><span class=tiny>...blood to the sea, breath to the clouds. You go as we have gone and we will follow...</span></b></p>
<p>Occa says a swift prayer for the dog and the goblins. </p>
<p>To the others. <b>"Come on. Let's find the sheriff. This may not be over yet."</b></p>To the man. "Jak was a valient beast."
...blood to the sea, breath to the clouds. You go as we have gone and we will follow...
Occa says a swift prayer for the dog and the goblins.
To the others. "Come on. Let's find the sheriff. This may not be over yet."Occa (alias of PoorWanderingOne)2011-07-19T16:29:58ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=3?The-Company-Of-The-Glade#1322011-07-19T16:04:21Z2011-07-19T16:04:21Z<p><span class=messageboard-ooc>can't hit the dc untrained.</span></p>
<p><b>"Asmodeaus' nightshirt! What was that?"</b></p>
<p>Tom controls his horse with some difficulty and looks to the others for an explanation.</p>can't hit the dc untrained.
"Asmodeaus' nightshirt! What was that?"
Tom controls his horse with some difficulty and looks to the others for an explanation.Tom of Redfield (alias of PoorWanderingOne)2011-07-19T16:04:21ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=5#2102011-07-19T15:43:50Z2011-07-19T15:43:50Z<p>Occa moves swiftly to the man and dog. </p>
<p><b>'Hawkeye, Dervin, Stark, Check the adjoining streets. Skobar, stay here unless they call out. I'll just be a minute."</b></p>
<p><span class=messageboard-ooc>Is the dog dead or just bleeding out. I will try sacred touch (stabalize) unless there is clearly no hope. Head severed etc. Heal check if useful <span class="messageboard-dice">1d20 + 7 ⇒ (6) + 7 = 13</span></span></p>Occa moves swiftly to the man and dog.
'Hawkeye, Dervin, Stark, Check the adjoining streets. Skobar, stay here unless they call out. I'll just be a minute."
Is the dog dead or just bleeding out. I will try sacred touch (stabalize) unless there is clearly no hope. Head severed etc. Heal check if useful [dice]1d20+7[/dice]Occa (alias of PoorWanderingOne)2011-07-19T15:43:50ZRe: Forums: Play-by-Post: DM Patcher's Sceptre of Flame (Legacy of Fire: Howl of the Carrion King)Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mc64&page=8?DM-Patchers-Sceptre-of-Flame#3852011-07-18T23:41:45Z2011-07-18T23:41:45Z<div class="messageboard-quotee">Llathander wrote:</div><blockquote> <div class="messageboard-quotee">Durant wrote:</div><blockquote> <div class="messageboard-quotee">Llathander wrote:</div><blockquote><p> After Gil slaps him on the behind Llathander will say <b>I know we were drinking buddies but I don't remember anything like that happening</b></p>
<p>Llathander will slash down at the tiny murderous beastie.</p>
<p>will use smite evil as well as the guidance
<br />
attack 1 with falcata 1d20+3+3+1
<br />
attack 2 with falcata 1d20+3+3+1</p>
<p>Damage 1 1d8+2+1
<br />
Damage 2 1d8+2+1 </blockquote><b>"Brother! It is restrained! Hand be some rope and help me to bind it. There are questions to ask and answer and it is harder to question a severed head."</b> </blockquote><span class=messageboard-ooc>Oops sorry, didn't see that. Been a long day. I will refrain from my action</span> </blockquote><p><span class=messageboard-ooc>Well I needed the haircut.:7) No harm. Hope the day get's better.</span>Llathander wrote:Durant wrote: Llathander wrote:After Gil slaps him on the behind Llathander will say I know we were drinking buddies but I don't remember anything like that happening
Llathander will slash down at the tiny murderous beastie.
will use smite evil as well as the guidance
attack 1 with falcata 1d20+3+3+1
attack 2 with falcata 1d20+3+3+1
Damage 1 1d8+2+1
Damage 2 1d8+2+1
"Brother! It is restrained! Hand be some rope and help me to bind it. There are questions to ask and answer...Durant (alias of PoorWanderingOne)2011-07-18T23:41:45ZRe: Forums: Play-by-Post: DM Patcher's Sceptre of Flame (Legacy of Fire: Howl of the Carrion King)Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mc64&page=8?DM-Patchers-Sceptre-of-Flame#3832011-07-18T23:36:29Z2011-07-18T23:36:29Z<div class="messageboard-quotee">Llathander wrote:</div><blockquote><p> After Gil slaps him on the behind Llathander will say <b>I know we were drinking buddies but I don't remember anything like that happening</b></p>
<p>Llathander will slash down at the tiny murderous beastie.</p>
<p>will use smite evil as well as the guidance
<br />
attack 1 with falcata 1d20+3+3+1
<br />
attack 2 with falcata 1d20+3+3+1</p>
<p>Damage 1 1d8+2+1
<br />
Damage 2 1d8+2+1 </blockquote><p><b>"Brother! It is restrained! Hand be some rope and help me to bind it. There are questions to ask and answer and it is harder to question a severed head. Especially if it is mine."</b>Llathander wrote:After Gil slaps him on the behind Llathander will say I know we were drinking buddies but I don't remember anything like that happening
Llathander will slash down at the tiny murderous beastie.
will use smite evil as well as the guidance
attack 1 with falcata 1d20+3+3+1
attack 2 with falcata 1d20+3+3+1
Damage 1 1d8+2+1
Damage 2 1d8+2+1
"Brother! It is restrained! Hand be some rope and help me to bind it. There are questions to ask and answer and it is harder to question a...Durant (alias of PoorWanderingOne)2011-07-18T23:36:29ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=3?The-Company-Of-The-Glade#1262011-07-18T20:18:55Z2011-07-18T20:18:55Z<div class="messageboard-quotee">DM J wrote:</div><blockquote><p> <i>Squinting hard at the gemstone while trying - and failing - to discern it's value, Tom makes out what might be a tiny engraving near the bottom of the stone, but cannot make out precisely what it says. Such a mark would almost have to have been done magically.</i></p>
<p><span class=messageboard-ooc>Sorry, with those checks, that's all I can give you, really.</span> </blockquote><p><span class=messageboard-ooc>Glad I got that much. I'll work on detecting and identifing them over the next several days.</span>
<p>I'll just put these away and we can ride on. <span class=messageboard-ooc>items in bag in backpack</span> "Oh, my poor legs."</p>
<p><span class=messageboard-ooc>ready to ride on.</span></p>DM J wrote:Squinting hard at the gemstone while trying - and failing - to discern it's value, Tom makes out what might be a tiny engraving near the bottom of the stone, but cannot make out precisely what it says. Such a mark would almost have to have been done magically.
Sorry, with those checks, that's all I can give you, really.
Glad I got that much. I'll work on detecting and identifing them over the next several days. I'll just put these away and we can ride on. items in bag in backpack...Tom of Redfield (alias of PoorWanderingOne)2011-07-18T20:18:55ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=3?The-Company-Of-The-Glade#1242011-07-18T19:38:02Z2011-07-18T19:38:02Z<p><span class=messageboard-ooc>Damn. Knew I should have memorized detect magic. Items added to loot list.</span></p>
<p><b>"Well Ryag if you have this kind of luck you are welcome to work in my garden anytime!" "Anyone recognise any of these?"</b></p>
<p><b>"These might be enchanted. Rather valuble in anycase. I can take a good look at them once we camp."</b></p>
<p><b>"I wonder how these got here?"</b> Tom sighs. <b>"The story is lost to the forest I guess."</b></p>
<p><span class=messageboard-ooc> Appraise, <span class="messageboard-dice">1d20 + 3 ⇒ (10) + 3 = 13</span> untrained. Knowledge history, <span class="messageboard-dice">1d20 + 7 ⇒ (1) + 7 = 8</span> or arcane <span class="messageboard-dice">1d20 + 7 ⇒ (15) + 7 = 22</span>, or perception <span class="messageboard-dice">1d20 + 6 ⇒ (13) + 6 = 19</span> to remember or discover anything about the items. </span></p>Damn. Knew I should have memorized detect magic. Items added to loot list.
"Well Ryag if you have this kind of luck you are welcome to work in my garden anytime!" "Anyone recognise any of these?"
"These might be enchanted. Rather valuble in anycase. I can take a good look at them once we camp."
"I wonder how these got here?" Tom sighs. "The story is lost to the forest I guess."
Appraise, [dice]1d20+3[/dice] untrained. Knowledge history, [dice]1d20+7[/dice] or arcane [dice]1d20+7[/dice],...Tom of Redfield (alias of PoorWanderingOne)2011-07-18T19:38:02ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=5#2022011-07-18T19:11:16Z2011-07-18T19:11:16Z<p>Round three</p>
<p>Ac 14 HP 13 Fort +4(+5) Ref +1(+2) Will +5(+6)
<br />
Effects: 1 surge used. 1 wind blast used. Bane spell cast.
<br />
Resistance (Occa) 3 rounds remain
<br />
Bless 7 rounds remain.</p>
<p><span class=messageboard-ooc>Oops, I think I lost track somewhere, sorry.</span></p>
<p>Grimly Occa fights on.</p>
<p>Full attack on commando.
<br />
Hit? Flank and bless included <span class="messageboard-dice">1d20 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 12</span>. Damage? <span class="messageboard-dice">1d8 + 3 ⇒ (5) + 3 = 8</span>.</p>Round three
Ac 14 HP 13 Fort +4(+5) Ref +1(+2) Will +5(+6)
Effects: 1 surge used. 1 wind blast used. Bane spell cast.
Resistance (Occa) 3 rounds remain
Bless 7 rounds remain.
Oops, I think I lost track somewhere, sorry.
Grimly Occa fights on.
Full attack on commando.
Hit? Flank and bless included [dice] 1d20 + 3 + 1 + 2[/dice]. Damage? [dice]1d8 + 3[/dice].Occa (alias of PoorWanderingOne)2011-07-18T19:11:16ZRe: Forums: Play-by-Post Discussion: DM Patcher's Sceptre of Flame OOCDurant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mbhb&page=4?DM-Patchers-Sceptre-of-Flame-OOC#1602011-07-18T16:38:25Z2011-07-18T16:38:25Z<div class="messageboard-quotee">Bahram Kalor wrote:</div><blockquote><p> Hm?</p>
<p>If it's me it's just that I'm struggling to catch on what's happening and I find myself unable to say something in character. </blockquote><p>Anything I can do to help? Sometimes it is best just to say something even if it is just to remind everyone that you are glowering menacingly.Bahram Kalor wrote:Hm?
If it's me it's just that I'm struggling to catch on what's happening and I find myself unable to say something in character.
Anything I can do to help? Sometimes it is best just to say something even if it is just to remind everyone that you are glowering menacingly.Durant (alias of PoorWanderingOne)2011-07-18T16:38:25ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=3?The-Company-Of-The-Glade#1202011-07-18T16:20:51Z2011-07-18T16:20:51Z<p>Tom calmly begins digging a shallow grave.</p>
<p><b>"Yes but we will Two-fist and it's little enough to do for a fellow traveller."</b></p>
<p><span class=messageboard-ooc>loot tracked on my sheet unless someone else want's to do it.</span></p>Tom calmly begins digging a shallow grave.
"Yes but we will Two-fist and it's little enough to do for a fellow traveller."
loot tracked on my sheet unless someone else want's to do it.Tom of Redfield (alias of PoorWanderingOne)2011-07-18T16:20:51ZRe: Forums: Play-by-Post: DM Patcher's Sceptre of Flame (Legacy of Fire: Howl of the Carrion King)Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mc64&page=8?DM-Patchers-Sceptre-of-Flame#3802011-07-18T15:53:31Z2011-07-18T15:53:31Z<p><span class=messageboard-ooc>Confused as to where the goat and dog thing are in relation to us. Trying this anyway.</span></p>
<p>Durant Charges the thing. At the last moment slipping into a low twist leg stance as his hands slip under the dog-thing's gurard and take firm hold of it's chest and legs. <span class=messageboard-ooc> I am grappling the wee bestie. It gets an aoo but I don't really care at this point. Grapple I <span class="messageboard-dice">1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22</span> Grapple II <span class="messageboard-dice">1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11</span>. If this works I am going to toss the thing in the ravine next round. See how it likes the thorns! My CMD is 16.</span></p>Confused as to where the goat and dog thing are in relation to us. Trying this anyway.
Durant Charges the thing. At the last moment slipping into a low twist leg stance as his hands slip under the dog-thing's gurard and take firm hold of it's chest and legs. I am grappling the wee bestie. It gets an aoo but I don't really care at this point. Grapple I [dice]1d20+3+2[/dice] Grapple II [dice]1d20+3+2[/dice]. If this works I am going to toss the thing in the ravine next round. See how it likes...Durant (alias of PoorWanderingOne)2011-07-18T15:53:31ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=3?The-Company-Of-The-Glade#1182011-07-15T22:13:54Z2011-07-15T22:13:54Z<div class="messageboard-quotee">Ryarg Gravemaker wrote:</div><blockquote><p> Heal: 1d20+7</p>
<p>Ryarg looks somber as he examines the remains.</p>
<p><b>"A hobbit. Shall we bury him decently?"</b> </blockquote><p><b>Might as well. Wonder what he was doing out here.</b>
<p>Tom waves his hand in a circular pattern and the webs and dirt slide off the bones.</p>
<p><span class=messageboard-ooc>prestidigitation</span></p>Ryarg Gravemaker wrote:Heal: 1d20+7
Ryarg looks somber as he examines the remains.
"A hobbit. Shall we bury him decently?"
Might as well. Wonder what he was doing out here. Tom waves his hand in a circular pattern and the webs and dirt slide off the bones.
prestidigitationTom of Redfield (alias of PoorWanderingOne)2011-07-15T22:13:54ZRe: Forums: Play-by-Post: DM Patcher's Sceptre of Flame (Legacy of Fire: Howl of the Carrion King)Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mc64&page=8?DM-Patchers-Sceptre-of-Flame#3742011-07-15T21:57:13Z2011-07-15T21:57:13Z<div class="messageboard-quotee">DM Patcher || Sceptre of Flame wrote:</div><blockquote><p> When he gets out, the carpet of quills that cover his clothes and stick to his skin is close to unbelievable. </p>
<p>The air feels unbelievably...morose. There is a small strip of open land next to a fifteen-foot wide ravine. Down below is a large cactus, with many arms and wicked barbs. </p>
<p><span class=messageboard-ooc>For any d20 roll right now, roll twice.</span> </blockquote><p>While Gilrfoy tries to talk to the goat Durant will remove the worst of the quills.
<p>If there is no positive response to the bleating gnome.
<br />
Durant will attempt to climb down the ravine.</p>
<p><span class=messageboard-ooc> Climb I first 7.5 feet <span class="messageboard-dice">1d20 + 7 ⇒ (8) + 7 = 15</span> Climb II first 7.5 feet <span class="messageboard-dice">1d20 + 7 ⇒ (7) + 7 = 14</span>.
<br />
If that works. Drop the last 8 feet or so. Acrobatics to avoid damage I <span class="messageboard-dice">1d20 + 7 ⇒ (16) + 7 = 23</span>. Acrobatics to avoid damage II <span class="messageboard-dice">1d20 + 7 ⇒ (7) + 7 = 14</span>.</span></p>DM Patcher || Sceptre of Flame wrote:When he gets out, the carpet of quills that cover his clothes and stick to his skin is close to unbelievable.
The air feels unbelievably...morose. There is a small strip of open land next to a fifteen-foot wide ravine. Down below is a large cactus, with many arms and wicked barbs.
For any d20 roll right now, roll twice.
While Gilrfoy tries to talk to the goat Durant will remove the worst of the quills. If there is no positive response to the bleating...Durant (alias of PoorWanderingOne)2011-07-15T21:57:13ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=3?The-Company-Of-The-Glade#1122011-07-15T16:33:12Z2011-07-15T16:33:12Z<div class="messageboard-quotee">Telias Markan wrote:</div><blockquote><p> 1d20+5 Perception</p>
<p><b>"It seemed rather territorial. I think we could have simply went around if we wanted to. Didn't care too much for the light."</b> </blockquote><p>"Do you think the lights are a problem? I just thought it was a little dim in here."
<p><span class=messageboard-ooc>Tom is a bit of a greenhorn.</span></p>Telias Markan wrote:1d20+5 Perception
"It seemed rather territorial. I think we could have simply went around if we wanted to. Didn't care too much for the light."
"Do you think the lights are a problem? I just thought it was a little dim in here." Tom is a bit of a greenhorn.Tom of Redfield (alias of PoorWanderingOne)2011-07-15T16:33:12ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=3?The-Company-Of-The-Glade#1092011-07-15T15:52:41Z2011-07-15T15:52:41Z<p><span class=messageboard-ooc>Perception <span class="messageboard-dice">1d20 + 6 ⇒ (17) + 6 = 23</span></span>
<br />
<b>Ugh. That thing was ... </b> deep breath <b>I had a mentor, back in the world who was ...fond... of spiders.</b> </p>
<p><b>"Looks like we were not the first travellers that furry legged demon discommoded. Look."</b></p>
<p>The lights move to highlight the remains</p>
<p><span class=messageboard-ooc>Can we call that perception check a general look at the spider nest? If not then <span class="messageboard-dice">1d20 + 6 ⇒ (20) + 6 = 26</span> how about that one?</span></p>Perception [dice]1d20+6[/dice]
Ugh. That thing was ... deep breath I had a mentor, back in the world who was ...fond... of spiders.
"Looks like we were not the first travellers that furry legged demon discommoded. Look."
The lights move to highlight the remains
Can we call that perception check a general look at the spider nest? If not then [dice]1d20+6[/dice] how about that one?Tom of Redfield (alias of PoorWanderingOne)2011-07-15T15:52:41ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=4#1952011-07-15T15:26:21Z2011-07-15T15:26:21Z<p>Round Two</p>
<p>Ac 14 HP 13 Fort +4(+5) Ref +1(+2) Will +5(+6)
<br />
Effects: 1 surge used. 1 wind blast used. Bane spell cast.
<br />
Resistance (Occa) 4 rounds remain
<br />
Bless 8 rounds remain.</p>
<p>[Spoiler omitted] </p>
<p><b>"Lightning take you puppy killer."</b> Occa's voice is grim as the sharp points of his trident seek the gaps in the goblins armor.</p>Round Two
Ac 14 HP 13 Fort +4(+5) Ref +1(+2) Will +5(+6)
Effects: 1 surge used. 1 wind blast used. Bane spell cast.
Resistance (Occa) 4 rounds remain
Bless 8 rounds remain.
[Spoiler omitted]
"Lightning take you puppy killer." Occa's voice is grim as the sharp points of his trident seek the gaps in the goblins armor.Occa (alias of PoorWanderingOne)2011-07-15T15:26:21ZRe: Forums: Play-by-Post: DM Patcher's Sceptre of Flame (Legacy of Fire: Howl of the Carrion King)Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mc64&page=8?DM-Patchers-Sceptre-of-Flame#3702011-07-14T22:31:24Z2011-07-14T22:31:24Z<p><span class=messageboard-ooc>Acrobatics 1 <span class="messageboard-dice">1d20 + 7 ⇒ (7) + 7 = 14</span>. Acrobatics 2 <span class="messageboard-dice">1d20 + 7 ⇒ (5) + 7 = 12</span>.</span></p>
<p><b>Ow.</b></p>Acrobatics 1 [dice]1d20+7[/dice]. Acrobatics 2 [dice]1d20+7[/dice].
Ow.Durant (alias of PoorWanderingOne)2011-07-14T22:31:24ZRe: Forums: Play-by-Post: DM Patcher's Sceptre of Flame (Legacy of Fire: Howl of the Carrion King)Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mc64&page=8?DM-Patchers-Sceptre-of-Flame#3662011-07-14T15:59:09Z2011-07-14T15:59:09Z<p>Durant smiles ruefully at the wreckage caused by his brothers. He will walk calmly along the trail of smashed vegitatiojn left by the passage of the two armored men.</p>Durant smiles ruefully at the wreckage caused by his brothers. He will walk calmly along the trail of smashed vegitatiojn left by the passage of the two armored men.Durant (alias of PoorWanderingOne)2011-07-14T15:59:09ZRe: Forums: Play-by-Post: DM Patcher's Sceptre of Flame (Legacy of Fire: Howl of the Carrion King)Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mc64&page=8?DM-Patchers-Sceptre-of-Flame#3612011-07-13T15:00:43Z2011-07-13T15:00:43Z<p><b>"a cuckoo cries
<br />
and through a thicket of bamboo
<br />
the late moon shines"</b></p>
<p><b>"A child cries where there can be no child. We fear to no purpose. Take care, we walk in illusion."</b></p>"a cuckoo cries
and through a thicket of bamboo
the late moon shines"
"A child cries where there can be no child. We fear to no purpose. Take care, we walk in illusion."Durant (alias of PoorWanderingOne)2011-07-13T15:00:43ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=4#1832011-07-12T22:47:10Z2011-07-12T22:47:10Z<p>Round One</p>
<p>Ac 14 HP 13 Fort +4 Ref +1 Will +5
<br />
Effects: 1 surge used. 1 wind blast used. Bane spell cast.
<br />
Resistance (Occa) 5 rounds remain
<br />
Bless 9 rounds remain.</p>
<p>[Spoiler omitted]</p>
<p>Occa closes to flank the lead goblin carefully. Buckler and trident raised before him.</p>Round One
Ac 14 HP 13 Fort +4 Ref +1 Will +5
Effects: 1 surge used. 1 wind blast used. Bane spell cast.
Resistance (Occa) 5 rounds remain
Bless 9 rounds remain.
[Spoiler omitted]
Occa closes to flank the lead goblin carefully. Buckler and trident raised before him.Occa (alias of PoorWanderingOne)2011-07-12T22:47:10ZRe: Forums: Play-by-Post: DM Patcher's Sceptre of Flame (Legacy of Fire: Howl of the Carrion King)Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mc64&page=8?DM-Patchers-Sceptre-of-Flame#3532011-07-12T20:03:46Z2011-07-12T20:03:46Z<p><b>"We are starting at nothing my friends. It is the desert at dusk. The animals come out after the heat of the day."</b></p>
<p>Durant replaces the spike.</p>
<p>under his breath.<b><i>"At least I hope it is..."</i></b></p>"We are starting at nothing my friends. It is the desert at dusk. The animals come out after the heat of the day."
Durant replaces the spike.
under his breath."At least I hope it is..."Durant (alias of PoorWanderingOne)2011-07-12T20:03:46ZRe: Forums: Play-by-Post: DM Patcher's Sceptre of Flame (Legacy of Fire: Howl of the Carrion King)Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mc64&page=7?DM-Patchers-Sceptre-of-Flame#3492011-07-11T17:04:17Z2011-07-11T17:04:17Z<p><b>We are not alone.</b></p>
<p>A long fighting spike is held in Durant's left hand.</p>We are not alone.
A long fighting spike is held in Durant's left hand.Durant (alias of PoorWanderingOne)2011-07-11T17:04:17ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=3?The-Company-Of-The-Glade#1012011-07-11T16:44:19Z2011-07-11T16:44:19Z<p>Round One
<br />
AC 11 HP 10
<br />
Effects. Dancing lights.</p>
<p><span class=messageboard-ooc>Move action dismount to the left side of the horse. Row 9ish.</span></p>
<p><span class=messageboard-ooc>Standard. Ready crossbow.</span></p>
<p><span class=messageboard-ooc>Free. Spiral lights up to fully illuminate the spider. The lights appear as flames. It might give the spidy pause. </span></p>
<p><b>"Ah the glories of nature. Mindless things eating each other."</b></p>Round One
AC 11 HP 10
Effects. Dancing lights.
Move action dismount to the left side of the horse. Row 9ish.
Standard. Ready crossbow.
Free. Spiral lights up to fully illuminate the spider. The lights appear as flames. It might give the spidy pause.
"Ah the glories of nature. Mindless things eating each other."Tom of Redfield (alias of PoorWanderingOne)2011-07-11T16:44:19ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=4#1702011-07-11T16:20:12Z2011-07-11T16:20:12Z<p>Round Zero</p>
<p>Ac 14 HP 13 Fort +4 Ref +1 Will +5
<br />
Effects: 1 surge used. 1 wind blast used. Bane spell cast.
<br />
Resistance (Occa) 6 rounds remain</p>
<p><b>"You stand in the maelstrom, dog killer, and that was your only warning."</b></p>
<p>The forecourt of the Stag ripples for a moment the sunlight seeming to come through deep water. Occa and his allies find their movements more fluid, their spirits and their bodies more buoyant.</p>
<p>Standard action. Cast bless. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects</p>Round Zero
Ac 14 HP 13 Fort +4 Ref +1 Will +5
Effects: 1 surge used. 1 wind blast used. Bane spell cast.
Resistance (Occa) 6 rounds remain
"You stand in the maelstrom, dog killer, and that was your only warning."
The forecourt of the Stag ripples for a moment the sunlight seeming to come through deep water. Occa and his allies find their movements more fluid, their spirits and their bodies more buoyant.
Standard action. Cast bless. Each ally gains a +1 morale bonus on attack rolls and on...Occa (alias of PoorWanderingOne)2011-07-11T16:20:12ZRe: Forums: Play-by-Post: DM Duke's RotRL - Burnt OfferingsOcca (alias of PoorWanderingOne)https://paizo.com/campaigns/DMDukesRotRLBurntOfferings/gameplay&page=4#1672011-07-09T23:01:33Z2011-07-09T23:01:33Z<p><b>"Come on, no rest for the wicked."</b></p>
<p>Occa joins the others heading towards the cry for help.</p>
<p><span class=messageboard-ooc> Casting Resistance on myself as we move. +1 all saves 1 min duration.</span></p>"Come on, no rest for the wicked."
Occa joins the others heading towards the cry for help.
Casting Resistance on myself as we move. +1 all saves 1 min duration.Occa (alias of PoorWanderingOne)2011-07-09T23:01:33ZRe: Forums: Play-by-Post Discussion: DM Patcher's Sceptre of Flame OOCDurant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mbhb&page=3?DM-Patchers-Sceptre-of-Flame-OOC#1502011-07-08T03:08:16Z2011-07-08T03:08:16Z<div class="messageboard-quotee">DM Patcher || Sceptre of Flame wrote:</div><blockquote><br />
<br />
I am enjoying this campaign, and your roleplaying. Your drive to carry on. Unless things take a horrendous turn to the worse, I won't end this. Please don't worry. </blockquote><p>Whew! Thanks for the reassurance. I am enjoying this game and would hate to see it end before we get the chance to figure out what the title means.
</p>
~Will</p>
<p>ps. Please let me know if there is any thing I can do to lend a hand.
<br />
Subtextorbust g mail. if you like. That goes for anyone feel free to drop a line if you like.</p>DM Patcher || Sceptre of Flame wrote:I am enjoying this campaign, and your roleplaying. Your drive to carry on. Unless things take a horrendous turn to the worse, I won't end this. Please don't worry.
Whew! Thanks for the reassurance. I am enjoying this game and would hate to see it end before we get the chance to figure out what the title means.
~Willps. Please let me know if there is any thing I can do to lend a hand.
Subtextorbust g mail. if you like. That goes for anyone feel free to...Durant (alias of PoorWanderingOne)2011-07-08T03:08:16ZRe: Forums: Play-by-Post: DM Patcher's Sceptre of Flame (Legacy of Fire: Howl of the Carrion King)Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mc64&page=7?DM-Patchers-Sceptre-of-Flame#3312011-07-07T23:36:52Z2011-07-07T23:36:52Z<p><span class=messageboard-ooc> Just a note that I am here. Waiting for Abbas to ask what a Pugwampi is. Durant has no clue but does not want to risk Dashki's good will by interupting.</span></p>Just a note that I am here. Waiting for Abbas to ask what a Pugwampi is. Durant has no clue but does not want to risk Dashki's good will by interupting.Durant (alias of PoorWanderingOne)2011-07-07T23:36:52ZRe: Forums: Play-by-Post Discussion: DM Patcher's Sceptre of Flame OOCDurant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mbhb&page=3?DM-Patchers-Sceptre-of-Flame-OOC#1482011-07-07T23:33:37Z2011-07-07T23:33:37Z<div class="messageboard-quotee">DM Patcher || Sceptre of Flame wrote:</div><blockquote> To be honest, I do not care for some of the appalling attitudes displayed in-character at the moment. </blockquote><p>Just noticed your post in the other LoF ooc thread.
<p>Colour me concerned.</p>
<p>~will</p>DM Patcher || Sceptre of Flame wrote:To be honest, I do not care for some of the appalling attitudes displayed in-character at the moment.
Just noticed your post in the other LoF ooc thread. Colour me concerned.
~willDurant (alias of PoorWanderingOne)2011-07-07T23:33:37ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=2?The-Company-Of-The-Glade#882011-07-07T22:00:43Z2011-07-07T22:00:43Z<p><span class=messageboard-ooc> No light source unless the horse seems reluctant to move in the gloom. In that case dancing lights will dart amongst us. Perception <span class="messageboard-dice">1d20 + 6 ⇒ (4) + 6 = 10</span>.</span> </p>
<p><b>"Telias, something in your hair."</b> Cast Dancing lights, unless I already have, and direct a light near Telias.</p>No light source unless the horse seems reluctant to move in the gloom. In that case dancing lights will dart amongst us. Perception [dice]1d20+6[/dice].
"Telias, something in your hair." Cast Dancing lights, unless I already have, and direct a light near Telias.Tom of Redfield (alias of PoorWanderingOne)2011-07-07T22:00:43ZRe: Forums: Play-by-Post: AJs Dads PtolusZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfgj&page=2?AJs-Dads-Ptolus#872011-07-06T22:39:15Z2011-07-06T22:39:15Z<div class="messageboard-quotee">A J s Dad wrote:</div><blockquote><br />
<br />
Ellens father stares at you, tears welling in his eyes. <b>"I was there when she was conceived and I was there when my wife gave birth. Any more questions?"</b> </blockquote><p><b>"No, and sorry about that. Let's get you home and see what can be seen at the Three sisters."</b>
<p>Assuming agreement. Pay tab if any and head for he scene of the crime.</p>
<p><span class=messageboard-ooc>Knew the plots would converge pretty quiclky.</span></p>A J s Dad wrote:Ellens father stares at you, tears welling in his eyes. "I was there when she was conceived and I was there when my wife gave birth. Any more questions?"
"No, and sorry about that. Let's get you home and see what can be seen at the Three sisters." Assuming agreement. Pay tab if any and head for he scene of the crime.
Knew the plots would converge pretty quiclky.Zebulon True (alias of PoorWanderingOne)2011-07-06T22:39:15ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=2?The-Company-Of-The-Glade#852011-07-06T15:38:48Z2011-07-06T15:38:48Z<div class="messageboard-quotee">DM J wrote:</div><blockquote><p> <i>Telias wakens at the sound of conversation and moves immediately to grab his pack.</i></p>
<p><b>Let's go. Time's a-wasting. With the daylight, I think we could cut right through that patch of forest up ahead. It gives me an odd feeling, but we didn't have any trouble from it last night. Any objections?</b></p>
<p></blockquote><p><b>"Well I am inclined to trust odd feelings"</b> Tom uses prestidigitation to stir the coals of the fire making sure they are all well soaked. <b>"But if you and Ryarg say go through we go through."</b>DM J wrote:Telias wakens at the sound of conversation and moves immediately to grab his pack.
Let's go. Time's a-wasting. With the daylight, I think we could cut right through that patch of forest up ahead. It gives me an odd feeling, but we didn't have any trouble from it last night. Any objections?
"Well I am inclined to trust odd feelings" Tom uses prestidigitation to stir the coals of the fire making sure they are all well soaked. "But if you and Ryarg say go through we go through."Tom of Redfield (alias of PoorWanderingOne)2011-07-06T15:38:48ZRe: Forums: Play-by-Post: DM Patcher's Sceptre of Flame (Legacy of Fire: Howl of the Carrion King)Durant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mc64&page=7?DM-Patchers-Sceptre-of-Flame#3262011-07-06T15:28:00Z2011-07-06T15:28:00Z<div class="messageboard-quotee">Llathander wrote:</div><blockquote> Llathander sits on a nearby crate and begins ribbon out his shoulders. Seems the strain of lifting a barrel full of water had taken a toll on him. He let's out a sigh and says <b>after having talked to the mercenaries I believe we have two possibilities. One it was Dashki trying to eliminates perceived competition with the Princess or two, the old man was just clumsy </b> </blockquote><p><b>"Or there was outside influence. We are in enemy territory."</b>
<div class="messageboard-quotee">Llathander wrote:</div><blockquote> <span class=messageboard-ooc>Yes the majority of issues has been resolved and btw if you need help with details I have been a firefighter for about 5 years. </span> </blockquote><p><span class=messageboard-ooc>So was I anywhere near correct with my fire comments? Or was I painfully wrong? One can never be sure when operating on third hand information.</span>Llathander wrote:Llathander sits on a nearby crate and begins ribbon out his shoulders. Seems the strain of lifting a barrel full of water had taken a toll on him. He let's out a sigh and says after having talked to the mercenaries I believe we have two possibilities. One it was Dashki trying to eliminates perceived competition with the Princess or two, the old man was just clumsy
"Or there was outside influence. We are in enemy territory." Llathander wrote:Yes the majority of issues has...Durant (alias of PoorWanderingOne)2011-07-06T15:28:00ZRe: Forums: Play-by-Post Discussion: DM Patcher's Sceptre of Flame OOCDurant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mbhb&page=3?DM-Patchers-Sceptre-of-Flame-OOC#1462011-07-05T17:30:37Z2011-07-05T17:30:37Z<div class="messageboard-quotee">DM Patcher || Sceptre of Flame wrote:</div><blockquote> Happy 4th of July to those of you who celebrate it. </blockquote><p>I wonder if the British would take us back if we asked nicely. Two house fires and a kid in critical after he picked up a homemade 'firework'. Sigh.DM Patcher || Sceptre of Flame wrote:Happy 4th of July to those of you who celebrate it.
I wonder if the British would take us back if we asked nicely. Two house fires and a kid in critical after he picked up a homemade 'firework'. Sigh.Durant (alias of PoorWanderingOne)2011-07-05T17:30:37ZRe: Forums: Play-by-Post Discussion: DM Patcher's Sceptre of Flame OOCDurant (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mbhb&page=3?DM-Patchers-Sceptre-of-Flame-OOC#1452011-07-05T17:27:53Z2011-07-05T17:27:53Z<p>Barham, Why the threats? You know something I missed? Confused here?</p>
<p>Ps. We are first level. We all are pants by definition. Tough it out, we will get better. Besides you are +4 with that thing, far from shabby for first level.</p>Barham, Why the threats? You know something I missed? Confused here?
Ps. We are first level. We all are pants by definition. Tough it out, we will get better. Besides you are +4 with that thing, far from shabby for first level.Durant (alias of PoorWanderingOne)2011-07-05T17:27:53ZRe: Forums: Play-by-Post: AJs Dads PtolusZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfgj&page=2?AJs-Dads-Ptolus#812011-07-05T16:06:30Z2011-07-05T16:06:30Z<div class="messageboard-quotee">Cody Ulshak wrote:</div><blockquote> <span class=messageboard-ooc>I guess I'm a little confused with all the different story arc's and things going on all at once (Much like Cody would be). Could I get a quick summary of everything that is going on right now, and maybe a time frame. Sorry I'll try to keep up better in the future </span> </blockquote><p><span class=messageboard-ooc>Well I am interviewing a grief-stricken father and will soon be heading to the Three sisters building to interview the Mother ands begin tracking down a missing Daughter. A dissapearance that may well be related to a number of similar kidnappings. I have yet to talk to the other party members and for that I am sorry. Zeb is a bit focused at times.</span>Cody Ulshak wrote:I guess I'm a little confused with all the different story arc's and things going on all at once (Much like Cody would be). Could I get a quick summary of everything that is going on right now, and maybe a time frame. Sorry I'll try to keep up better in the future
Well I am interviewing a grief-stricken father and will soon be heading to the Three sisters building to interview the Mother ands begin tracking down a missing Daughter. A dissapearance that may well be related...Zebulon True (alias of PoorWanderingOne)2011-07-05T16:06:30ZRe: Forums: Play-by-Post: AJs Dads PtolusZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfgj&page=2?AJs-Dads-Ptolus#772011-07-04T22:02:19Z2011-07-04T22:02:19Z<div class="messageboard-quotee">A J s Dad wrote:</div><blockquote> <div class="messageboard-quotee">Zebulon True wrote:</div><blockquote> <div class="messageboard-quotee">A J s Dad wrote:</div><blockquote> There are no signs of drink or drugs. The Three sisters is an old residential block, about four storeys tall. It's in a bit of a rough part of the city. His grief seems genuine and he seems to be still in shock really. </blockquote><b>"Do you remember the exact date she disappeard, and do you remember what she was wearing and if she had any toys or trinkets on her?"</b> </blockquote><b>"It was Earthday, a week ago. All she had with her was a few coins - enough to buy some fish with I think."</b> </blockquote><p><b>"I am now going to ask a very impertinent question. I have made a bit of a study of kidnappings and the numbers indicate the question needs to be asked. Is there any reason, any reason at all, to consider that Ellen might not be your and your wife's daughter? If anyone else believes they have a claim on her then that might be a place to start."</b>
<p><span class=messageboard-ooc>A J S Dad. I am enjoying following my own path her but if it is causing problems I will try to mesh into the main group. I expect we are all on the same case and will meet eventually.</span></p>A J s Dad wrote:Zebulon True wrote: A J s Dad wrote: There are no signs of drink or drugs. The Three sisters is an old residential block, about four storeys tall. It's in a bit of a rough part of the city. His grief seems genuine and he seems to be still in shock really.
"Do you remember the exact date she disappeard, and do you remember what she was wearing and if she had any toys or trinkets on her?" "It was Earthday, a week ago. All she had with her was a few coins - enough to buy some...Zebulon True (alias of PoorWanderingOne)2011-07-04T22:02:19ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=2?The-Company-Of-The-Glade#802011-07-03T03:20:38Z2011-07-03T03:20:38Z<p>[ooc]No changes to spells. Just wish I could cast more. Keeping bonded item today[/ooc}</p>
<p><b>"Good morning everyone." Tom says once at least 2 of you are moving. [b]"The lark is in the meadow and the snail upon the thorn, as the man said."</b></p>[ooc]No changes to spells. Just wish I could cast more. Keeping bonded item today[/ooc}
"Good morning everyone." Tom says once at least 2 of you are moving. [b]"The lark is in the meadow and the snail upon the thorn, as the man said."Tom of Redfield (alias of PoorWanderingOne)2011-07-03T03:20:38ZRe: Forums: Play-by-Post Discussion: Shackled City (Pathfinder) - GM_Chris - OOCAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/discussion&page=3#1212011-07-03T02:42:52Z2011-07-03T02:42:52Z<p>I am afraid I will have to follow Dryden. For some reason I have been unable to really engage with this game. I am stepping out of the way so you can find the player who will engage. Thank you for an enjoyable time.</p>I am afraid I will have to follow Dryden. For some reason I have been unable to really engage with this game. I am stepping out of the way so you can find the player who will engage. Thank you for an enjoyable time.Aeneas (alias of PoorWanderingOne)2011-07-03T02:42:52ZRe: Forums: Play-by-Post: AJs Dads PtolusZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfgj&page=2?AJs-Dads-Ptolus#672011-07-01T18:07:47Z2011-07-01T18:07:47Z<div class="messageboard-quotee">A J s Dad wrote:</div><blockquote> There are no signs of drink or drugs. The Three sisters is an old residential block, about four storeys tall. It's in a bit of a rough part of the city. His grief seems genuine and he seems to be still in shock really. </blockquote><p><b>"Do you remember the exact date she disappeard, and do you remember what she was wearing and if she had any toys or trinkets on her?"</b>A J s Dad wrote:There are no signs of drink or drugs. The Three sisters is an old residential block, about four storeys tall. It's in a bit of a rough part of the city. His grief seems genuine and he seems to be still in shock really.
"Do you remember the exact date she disappeard, and do you remember what she was wearing and if she had any toys or trinkets on her?"Zebulon True (alias of PoorWanderingOne)2011-07-01T18:07:47ZRe: Forums: Play-by-Post: Shackled City (Pathfinder) - GM_ChrisAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/gameplay&page=4#1722011-07-01T18:03:18Z2011-07-01T18:03:18Z<p>Aneas will follow the others back to the Eel.</p>
<p><span class=messageboard-ooc>Sorry, just couldn't find a way into this scene. That will change.</span></p>Aneas will follow the others back to the Eel.
Sorry, just couldn't find a way into this scene. That will change.Aeneas (alias of PoorWanderingOne)2011-07-01T18:03:18ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=2?The-Company-Of-The-Glade#752011-07-01T15:58:13Z2011-07-01T15:58:13Z<div class="messageboard-quotee">DM J wrote:</div><blockquote><p> <span class=messageboard-ooc>Studying for spells as a wizard requires 8 hours of rest beforehand. Here's the rule, for reference.</span></p>
<p>•• spoiler omitted ••</p>
<p><span class=messageboard-ooc>So, Tom is on the Morning watch. Who's taking first?</span> </blockquote><p><b>"Make that last, I've had Tel's coffee. Best not to risk it."</b>
</p>
This was said with a smile. It refers to an earlier trip Tom made with the guide and some children. 'Somehow' some flour became mixed with the coffee. The resultant brew was thick and comment worthy. Both Tom and Tel think they know the prankster.</p>DM J wrote:Studying for spells as a wizard requires 8 hours of rest beforehand. Here's the rule, for reference.
** spoiler omitted **
So, Tom is on the Morning watch. Who's taking first?
"Make that last, I've had Tel's coffee. Best not to risk it."
This was said with a smile. It refers to an earlier trip Tom made with the guide and some children. 'Somehow' some flour became mixed with the coffee. The resultant brew was thick and comment worthy. Both Tom and Tel think they know the prankster.Tom of Redfield (alias of PoorWanderingOne)2011-07-01T15:58:13ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=2?The-Company-Of-The-Glade#732011-07-01T15:37:15Z2011-07-01T15:37:15Z<p>Tom pauses while setting up his bedroll.</p>
<p><b>"I'll take first. Got some reading to do."</b></p>
<p><span class=messageboard-ooc>Assuming I can study for spells before sleeping, otherwise I'll take morning watch.</span></p>Tom pauses while setting up his bedroll.
"I'll take first. Got some reading to do."
Assuming I can study for spells before sleeping, otherwise I'll take morning watch.Tom of Redfield (alias of PoorWanderingOne)2011-07-01T15:37:15ZRe: Forums: Play-by-Post Discussion: DM J's Company of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mdc5?DM-Js-Company-of-The-Glade#442011-06-30T18:26:08Z2011-06-30T18:26:08Z<div class="messageboard-quotee">DM J wrote:</div><blockquote><p> ....
</p>
Tom, did you get those languages straightened out?
<br />
....</p>
<p>Please, nobody think I'm disappearing, I'm not. :-)</p>
<p>Thanks,</p>
<p>J </blockquote><p>Yup they are on the profile, Common, Draconic, Sylvan, Elven, Auran, and, Terran. The last two are from the Cosmopolitan feat.
<p>Have fun, where are you camping?</p>DM J wrote:....
Tom, did you get those languages straightened out?
....Please, nobody think I'm disappearing, I'm not. :-)
Thanks,
J
Yup they are on the profile, Common, Draconic, Sylvan, Elven, Auran, and, Terran. The last two are from the Cosmopolitan feat. Have fun, where are you camping?Tom of Redfield (alias of PoorWanderingOne)2011-06-30T18:26:08ZRe: Forums: Play-by-Post: Toothless Dragon's Slumbering Tsar, Chapter 1 - The DesolationAeneas (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mcbg&page=2?Toothless-Dragons-Slumbering-Tsar-Chapter-1#692011-06-29T17:40:30Z2011-06-29T17:40:30Z<div class="messageboard-quotee">A J s Dad wrote:</div><blockquote> Ha Ha, quality!! </blockquote><p>I hate the idea of games just ending. I need to have folks walk into the sunset as a way to round out the investment I've made in the character. Plus I thought it was funny.A J s Dad wrote:Ha Ha, quality!!
I hate the idea of games just ending. I need to have folks walk into the sunset as a way to round out the investment I've made in the character. Plus I thought it was funny.Aeneas (alias of PoorWanderingOne)2011-06-29T17:40:30ZRe: Forums: Play-by-Post: Shackled City (Pathfinder) - GM_ChrisAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/gameplay&page=3#1342011-06-29T17:15:45Z2011-06-29T17:15:45Z<div class="messageboard-quotee">Finneas Glenn wrote:</div><blockquote><br />
<br />
<span class=messageboard-ooc>I thought Aeneas had it? Looking at his sheet there is a typo by the Disable Device and as a Human Rogue he should have 9 skill points.</span> </blockquote><p><span class=messageboard-ooc>Hmmm odd..... Found it! Good eyes Finneas. Unfortunately I do NOT have disable device. Aeneas is a fighter in a rogue suit rather than a real rogue.</span>
<p><b>"hmmm talking to the investigators might be a good step."</b></p>Finneas Glenn wrote:I thought Aeneas had it? Looking at his sheet there is a typo by the Disable Device and as a Human Rogue he should have 9 skill points.
Hmmm odd..... Found it! Good eyes Finneas. Unfortunately I do NOT have disable device. Aeneas is a fighter in a rogue suit rather than a real rogue. "hmmm talking to the investigators might be a good step."Aeneas (alias of PoorWanderingOne)2011-06-29T17:15:45ZRe: Forums: Play-by-Post: Shackled City (Pathfinder) - GM_ChrisAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/gameplay&page=3#1062011-06-28T20:03:40Z2011-06-28T20:03:40Z<div class="messageboard-quotee">Silfr wrote:</div><blockquote> <div class="messageboard-quotee">Atol Lem wrote:</div><blockquote><br />
<br />
<b>"What do you think it means my friends? </b> </blockquote><b>"Atol, we must not forget the interpretation of Jenya, that the locks are related to those at the orphanage."</b> </blockquote><p>Aeneas considers the text. <b>"Well part of it makes sense, the malachite hold must refer to the dwarven fortress. I do not know what Jenya said but the words locks, and curtain also refer to water. I agree that the first place to see would be the orphanage. Shall we be off?"</b>Silfr wrote:Atol Lem wrote:
"What do you think it means my friends?
"Atol, we must not forget the interpretation of Jenya, that the locks are related to those at the orphanage." Aeneas considers the text. "Well part of it makes sense, the malachite hold must refer to the dwarven fortress. I do not know what Jenya said but the words locks, and curtain also refer to water. I agree that the first place to see would be the orphanage. Shall we be off?"Aeneas (alias of PoorWanderingOne)2011-06-28T20:03:40ZRe: Forums: Play-by-Post: AJs Dads PtolusZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfgj&page=2?AJs-Dads-Ptolus#602011-06-28T17:15:50Z2011-06-28T17:15:50Z<p><b>"Right, Three sisters, Foggy way. You said she has been gone a week. What day exactly did she vanish?"</b> </p>
<p><span class=messageboard-ooc>Kn:local to know anything about Foggy way, the three sisters, or the business of professional mournuing? Skill is +9 for kn: local. Now that I have had some time to assess the gentelman what impression do I get from Mr.Etherin? Is his grief real, he mourns for a living afterall? Any sign of atrifice or makeup? Any sign of injury, drink, or drug addictions? Skills that may be useful: Perception +12, Sense Motive +7.</span></p>"Right, Three sisters, Foggy way. You said she has been gone a week. What day exactly did she vanish?"
Kn:local to know anything about Foggy way, the three sisters, or the business of professional mournuing? Skill is +9 for kn: local. Now that I have had some time to assess the gentelman what impression do I get from Mr.Etherin? Is his grief real, he mourns for a living afterall? Any sign of atrifice or makeup? Any sign of injury, drink, or drug addictions? Skills that may be useful:...Zebulon True (alias of PoorWanderingOne)2011-06-28T17:15:50ZRe: Forums: Play-by-Post: Shackled City (Pathfinder) - GM_ChrisAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/gameplay&page=2#982011-06-28T16:59:02Z2011-06-28T16:59:02Z<p><b>"Is that coffee I smell?</b> Aeneas saunters into the Eel. He is clean and his hair is in a short braid tied with a black ribbon. </p>
<p><b>"So what did our friend have to tell us once we broke up his party with the half-faced?</b></p>"Is that coffee I smell? Aeneas saunters into the Eel. He is clean and his hair is in a short braid tied with a black ribbon.
"So what did our friend have to tell us once we broke up his party with the half-faced?Aeneas (alias of PoorWanderingOne)2011-06-28T16:59:02ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=2?The-Company-Of-The-Glade#662011-06-28T16:48:30Z2011-06-28T16:48:30Z<p>Tom looks around near the landing as the horses are sorted out. <b>"We should start thinking about finding a place to camp."</b></p>Tom looks around near the landing as the horses are sorted out. "We should start thinking about finding a place to camp."Tom of Redfield (alias of PoorWanderingOne)2011-06-28T16:48:30ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=2?The-Company-Of-The-Glade#632011-06-28T15:37:49Z2011-06-28T15:37:49Z<p>Tom, slightly confused asks <b>"We are on the wrong side of the river for Crystalhurst are we not?</b></p>Tom, slightly confused asks "We are on the wrong side of the river for Crystalhurst are we not?Tom of Redfield (alias of PoorWanderingOne)2011-06-28T15:37:49ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=2?The-Company-Of-The-Glade#562011-06-27T20:11:19Z2011-06-27T20:11:19Z<p>[ooc]Oh gods, I just took a look at the other characters. I think whe wizard is the closest thing we have to a face. May god have mercy on us all. :7)[/b]</p>
<p><b>"Yes sir,"</b> Tom says dismounting. <b>"men and horses loking to cross the river.'</b> </p>
<p><b>"Good spot you have here."</b></p>[ooc]Oh gods, I just took a look at the other characters. I think whe wizard is the closest thing we have to a face. May god have mercy on us all. :7)[/b]
"Yes sir," Tom says dismounting. "men and horses loking to cross the river.'
"Good spot you have here."Tom of Redfield (alias of PoorWanderingOne)2011-06-27T20:11:19ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=2?The-Company-Of-The-Glade#532011-06-27T19:30:02Z2011-06-27T19:30:02Z<div class="messageboard-quotee">Ragar "Two-Fisted" Coughlin wrote:</div><blockquote> <b>I can swim well enough...just don't like boats. I don't like having no control.</b> </blockquote><p>Aside.
</p>
<b>"Oops, didn't mean to imply you couldn't. Sorry. My foot keeps getting caught in my mouth today. I can understand the control thing. i had a tutor back in Magimar felt the same way about horses. Kept thinking they were going to run off with him."</b></p>Ragar "Two-Fisted" Coughlin wrote:I can swim well enough...just don't like boats. I don't like having no control.
Aside.
"Oops, didn't mean to imply you couldn't. Sorry. My foot keeps getting caught in my mouth today. I can understand the control thing. i had a tutor back in Magimar felt the same way about horses. Kept thinking they were going to run off with him."Tom of Redfield (alias of PoorWanderingOne)2011-06-27T19:30:02ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm&page=2?The-Company-Of-The-Glade#512011-06-27T17:10:33Z2011-06-27T17:10:33Z<div class="messageboard-quotee">Ragar "Two-Fisted" Coughlin wrote:</div><blockquote><p> Two-Fisted stops in his pacing tracks and looks at Tom. He smiles.</p>
<p><b>I hope so...</b> </blockquote><p>Still aside.
</p>
<b>"Well if you want to be totally safe this is what I would do. Take off your pack and armor, you won't need either if you go in. Stay near the horses, they can swim and can carry you while they do it. Worst case and you do go in, get a deep breath and let your self float. You'll fetch up safe but soaked at the next bend in the river. </b></p>Ragar "Two-Fisted" Coughlin wrote:Two-Fisted stops in his pacing tracks and looks at Tom. He smiles.
I hope so...
Still aside.
"Well if you want to be totally safe this is what I would do. Take off your pack and armor, you won't need either if you go in. Stay near the horses, they can swim and can carry you while they do it. Worst case and you do go in, get a deep breath and let your self float. You'll fetch up safe but soaked at the next bend in the river.Tom of Redfield (alias of PoorWanderingOne)2011-06-27T17:10:33ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm?The-Company-Of-The-Glade#492011-06-27T16:57:23Z2011-06-27T16:57:23Z<div class="messageboard-quotee">Ragar "Two-Fisted" Coughlin wrote:</div><blockquote><p> Everyone can plainly see the anxiety displayed by Two-Fisted as he paces back and forth staring at the moored boat. he is mumbling to himself.</p>
<p><b>Hate boats...damn boats...hate boats...</b> </blockquote><p>Aside to Ragar
</p>
<b>"Well the raft looks sturdy enough. It's built for wagons so it shouldn't even notice us."</b></p>Ragar "Two-Fisted" Coughlin wrote:Everyone can plainly see the anxiety displayed by Two-Fisted as he paces back and forth staring at the moored boat. he is mumbling to himself.
Hate boats...damn boats...hate boats...
Aside to Ragar
"Well the raft looks sturdy enough. It's built for wagons so it shouldn't even notice us."Tom of Redfield (alias of PoorWanderingOne)2011-06-27T16:57:23ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm?The-Company-Of-The-Glade#432011-06-27T02:48:49Z2011-06-27T02:48:49Z<p><span class=messageboard-ooc>Sorry didn't mean to drag things out.</span></p>
<p><b>"Well, you know the woods. Lead on."</b></p>Sorry didn't mean to drag things out.
"Well, you know the woods. Lead on."Tom of Redfield (alias of PoorWanderingOne)2011-06-27T02:48:49ZRe: Forums: Play-by-Post: AJs Dads PtolusZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfgj&page=2?AJs-Dads-Ptolus#522011-06-26T20:44:43Z2011-06-26T20:44:43Z<div class="messageboard-quotee">A J s Dad wrote:</div><blockquote> <div class="messageboard-quotee">Zebulon True wrote:</div><blockquote> <div class="messageboard-quotee">A J s Dad wrote:</div><blockquote><br />
<br />
<p><b>"Mr True, I only wish I could believe you, yet I hold out little hope. She has been gone over a week now. I wouldn't know where to even start looking"</b> </blockquote><p><b>"Good then we won't have any preconceived notions getting in the way. Now I am sure you've done this a thousand time in the past week but I want you to tell me as best as you remember, when you last saw her."</b>
<p></blockquote><b>"Actually, it was my wife who was the last to lay eyes on her. I had already left for work in the Necropolis - I'm a professional mourner. My wife kissed Ellan as she ran off on an errand for her to buy fish at the fish market at the docks. She never came back. I spent days roaming the docks but no one could remember seeing anyone fitting her description."</b> </blockquote><p>Zebulon takes careful notes. <b>"Where do you live Mr Etherin? I will need to talk with your neighbors and with your wife. Everyone leaves traces even eight year olds. She can and she will be found.
</p>
Now tell me about your street, what does it look like when you leave for work?"</b></p>A J s Dad wrote:Zebulon True wrote: A J s Dad wrote:"Mr True, I only wish I could believe you, yet I hold out little hope. She has been gone over a week now. I wouldn't know where to even start looking"
"Good then we won't have any preconceived notions getting in the way. Now I am sure you've done this a thousand time in the past week but I want you to tell me as best as you remember, when you last saw her." "Actually, it was my wife who was the last to lay eyes on her. I had already left...Zebulon True (alias of PoorWanderingOne)2011-06-26T20:44:43ZRe: Forums: Play-by-Post: Shackled City (Pathfinder) - GM_ChrisAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/gameplay&page=2#692011-06-26T20:23:56Z2011-06-26T20:23:56Z<div class="messageboard-quotee">Dyrant Maynor, the Pre-Sainted wrote:</div><blockquote><p> Dyrant trumps off towards the tavern for more than a few steps before he notices Aeneas walking with him.</p>
<p><b>"Are you following me? Or would the taste of the holier-than-thou Cuthbertines cause you to retch as well? I think I saw a little tavern nearby to pass the day whilst our 'friends' following that nitwit, Atol."</b></p>
<p>Dyrant looks at Aeneas with desperate need for validation.</p>
<p><b>"That simpering fool is a clergy because he demonstrates the divine spark, yet I stand outcast. I can recite all the liturgies of high mass in 4 languages! He's lucky if he can tell the altar from the latrine. Tell me there is fairness in this world, friend. Explain it to me."</b> </blockquote><p><b>"You ask a man with an orange slice in an embarrassing location if there is fairness in the world? What answer do you expect? Now eat something, sober up, and forget the self-pity. It's counter productive, it's unattractive, and it is starting to get on my nerves. I will meet you in that tavern in two hours. If you are drunk when I arrive I intend to strip you naked and throw you in the lake. Good day."</b>Dyrant Maynor, the Pre-Sainted wrote:Dyrant trumps off towards the tavern for more than a few steps before he notices Aeneas walking with him.
"Are you following me? Or would the taste of the holier-than-thou Cuthbertines cause you to retch as well? I think I saw a little tavern nearby to pass the day whilst our 'friends' following that nitwit, Atol."
Dyrant looks at Aeneas with desperate need for validation.
"That simpering fool is a clergy because he demonstrates the divine spark, yet I...Aeneas (alias of PoorWanderingOne)2011-06-26T20:23:56ZRe: Forums: Play-by-Post: Shackled City (Pathfinder) - GM_ChrisAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/gameplay&page=2#672011-06-26T18:22:23Z2011-06-26T18:22:23Z<p><b>'I am afraid I am in no fit state to call on high clergy."</b></p>
<p><b>"I will meet you at the Slippery Eel in two hours, and we can see what we can do."</b></p>
<p>With a bow Aeneas heads for his lodgings.</p>
<p><i>"Ah, quarter of an hour for a bath, quarter to gather my gear and get to the Eel means an hour and a half to sleep. That and some strong hot wine should get me through the day."</i></p>'I am afraid I am in no fit state to call on high clergy."
"I will meet you at the Slippery Eel in two hours, and we can see what we can do."
With a bow Aeneas heads for his lodgings.
"Ah, quarter of an hour for a bath, quarter to gather my gear and get to the Eel means an hour and a half to sleep. That and some strong hot wine should get me through the day."Aeneas (alias of PoorWanderingOne)2011-06-26T18:22:23ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm?The-Company-Of-The-Glade#392011-06-26T05:33:56Z2011-06-26T05:33:56Z<div class="messageboard-quotee">DM J wrote:</div><blockquote><p> <span class=messageboard-ooc>Tom, you're going to be unfamiliar with Deadeye's Haunt regardless of whether or not I apply Knowledge: History, so that's a no-go, sorry. You're good to read the spoiler for Fort Ramgate, though!</span></p>
<p><span class=messageboard-ooc>You could probably find a wagon-trail or horsepath that picks it's way along the coast, but nothing I'd call a proper road. It seems like Telias and Ryarg agree on the path, and your last post seems like you agree too (albeit under slight duress, LOL), so I'm going to proceed with that assumption tomorrow morning.</span> </blockquote><p><span class=messageboard-ooc> well tom does have something to add to the plan but it depends on how common traffic on that coast road is. If traders from our side are unknown or very common then I have nothing to add now, but if they are uncommon enough to be noted but not the talk of the town then I may have a clever plan involving us traveling the coast trail and getting noticed .</span>DM J wrote:Tom, you're going to be unfamiliar with Deadeye's Haunt regardless of whether or not I apply Knowledge: History, so that's a no-go, sorry. You're good to read the spoiler for Fort Ramgate, though!
You could probably find a wagon-trail or horsepath that picks it's way along the coast, but nothing I'd call a proper road. It seems like Telias and Ryarg agree on the path, and your last post seems like you agree too (albeit under slight duress, LOL), so I'm going to proceed with that...Tom of Redfield (alias of PoorWanderingOne)2011-06-26T05:33:56ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm?The-Company-Of-The-Glade#372011-06-26T04:47:17Z2011-06-26T04:47:17Z<p><span class=messageboard-ooc>Untrained kn:Local for Ramgate <span class="messageboard-dice">1d20 + 3 ⇒ (16) + 3 = 19</span></span>
<br />
<span class=messageboard-ooc>Untrained kn:Local for Deadeye's haunt <span class="messageboard-dice">1d20 + 3 ⇒ (1) + 3 = 4</span></span>
<br />
<span class=messageboard-ooc>or if kn:Geography or kn:History would be useful I am trained and have a +7.</span></p>
<p><b>"That is a good path Ryarg but I wonder.."</b></p>
<p>Tom looks at Bern....looks at Ragar...</p>
<p><b>"Yes...this will work."</b></p>
<p><span class=messageboard-ooc>DM. Is there a coast road running from the mouth of the Marideth to the mouth of the Nosam? A road like this would pass through fishing villages and the like and would carry some trade between the two countries.</span></p>Untrained kn:Local for Ramgate [dice]1d20+3[/dice]
Untrained kn:Local for Deadeye's haunt [dice]1d20+3[/dice]
or if kn:Geography or kn:History would be useful I am trained and have a +7.
"That is a good path Ryarg but I wonder.."
Tom looks at Bern....looks at Ragar...
"Yes...this will work."
DM. Is there a coast road running from the mouth of the Marideth to the mouth of the Nosam? A road like this would pass through fishing villages and the like and would carry some trade between the two...Tom of Redfield (alias of PoorWanderingOne)2011-06-26T04:47:17ZRe: Forums: Play-by-Post: Shackled City (Pathfinder) - GM_ChrisAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/gameplay&page=2#542011-06-26T04:04:40Z2011-06-26T04:04:40Z<p>Aeneas return the sap and dagger to their accustomed places.</p>
<p>"Shut up the both of you. I am tired, I have a headache and I am covered in fruit. I am not very far from continuing the paint-faces work."</p>
<p>To Ruphus. "If you have a story you want to tell then tell it, you are delaying my bath and I am liable to get cranky."</p>
<p>To Dryant. "Unload that crossbow now or I will use it to pin your beloved trinket to you permanently."</p>Aeneas return the sap and dagger to their accustomed places.
"Shut up the both of you. I am tired, I have a headache and I am covered in fruit. I am not very far from continuing the paint-faces work."
To Ruphus. "If you have a story you want to tell then tell it, you are delaying my bath and I am liable to get cranky."
To Dryant. "Unload that crossbow now or I will use it to pin your beloved trinket to you permanently."Aeneas (alias of PoorWanderingOne)2011-06-26T04:04:40ZRe: Forums: Play-by-Post: The Company Of The GladeTom of Redfield (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfpm?The-Company-Of-The-Glade#302011-06-25T18:43:58Z2011-06-25T18:43:58Z<p><span class=messageboard-ooc>Nice map!</span></p>
<p>Map questions.</p>
<p>How many days ride between Deadeye's Haunt and the hunting lodge?</p>
<p>What are the two diamonds and odd shape at Deadeye's Haunt?</p>
<p>How built up are the plains of Molthiune? Empty grasslands or cut into farms/ranches?</p>
<p>How difficult is legal travel in Molthune? Could we for example take a ship from Tamran to Canorate and only have to make one illegal border crossing?</p>Nice map!
Map questions.
How many days ride between Deadeye's Haunt and the hunting lodge?
What are the two diamonds and odd shape at Deadeye's Haunt?
How built up are the plains of Molthiune? Empty grasslands or cut into farms/ranches?
How difficult is legal travel in Molthune? Could we for example take a ship from Tamran to Canorate and only have to make one illegal border crossing?Tom of Redfield (alias of PoorWanderingOne)2011-06-25T18:43:58ZRe: Forums: Play-by-Post: Shackled City (Pathfinder) - GM_ChrisAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/gameplay#362011-06-25T17:14:17Z2011-06-25T17:14:17Z<p>ROUND 2 Initiative 8</p>
<p><b>"Go on! I'm sure we'll be seeing each other again."</b> </p>
<p>Move: draw sap
<br />
Standard: draw dagger.</p>ROUND 2 Initiative 8
"Go on! I'm sure we'll be seeing each other again."
Move: draw sap
Standard: draw dagger.Aeneas (alias of PoorWanderingOne)2011-06-25T17:14:17ZRe: Forums: Play-by-Post: AJs Dads PtolusZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfgj?AJs-Dads-Ptolus#462011-06-24T23:38:51Z2011-06-24T23:38:51Z<div class="messageboard-quotee">A J s Dad wrote:</div><blockquote><br />
<br />
<p><b>"Mr True, I only wish I could believe you, yet I hold out little hope. She has been gone over a week now. I wouldn't know where to even start looking"</b> </blockquote><p><b>"Good then we won't have any preconceived notions getting in the way. Now I am sure you've done this a thousand time in the past week but I want you to tell me as best as you remember, when you last saw her."</b>A J s Dad wrote:"Mr True, I only wish I could believe you, yet I hold out little hope. She has been gone over a week now. I wouldn't know where to even start looking"
"Good then we won't have any preconceived notions getting in the way. Now I am sure you've done this a thousand time in the past week but I want you to tell me as best as you remember, when you last saw her."Zebulon True (alias of PoorWanderingOne)2011-06-24T23:38:51ZRe: Forums: Play-by-Post Discussion: Shackled City (Pathfinder) - GM_Chris - OOCAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/discussion&page=2#572011-06-24T23:34:30Z2011-06-24T23:34:30Z<p>We are in trouble folks.</p>
<p>They have a <b>flatfooted</b> CMD of between 14 and 19. This is about to get ugly.</p>We are in trouble folks.
They have a flatfooted CMD of between 14 and 19. This is about to get ugly.Aeneas (alias of PoorWanderingOne)2011-06-24T23:34:30ZRe: Forums: Play-by-Post Discussion: Shackled City (Pathfinder) - GM_Chris - OOCAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/discussion&page=2#542011-06-24T21:16:12Z2011-06-24T21:16:12Z<div class="messageboard-quotee">Silfr wrote:</div><blockquote> Dryant, where is your familiar? </blockquote><p>I was wondering but I didn't want to pry.Silfr wrote:Dryant, where is your familiar?
I was wondering but I didn't want to pry.Aeneas (alias of PoorWanderingOne)2011-06-24T21:16:12ZRe: Forums: Play-by-Post: AJs Dads PtolusZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfgj?AJs-Dads-Ptolus#432011-06-24T15:38:02Z2011-06-24T15:38:02Z<div class="messageboard-quotee">A J s Dad wrote:</div><blockquote><br />
<br />
A quiet voice from behind you replies,<b>"I dont think so my friend. Ellan was only eight years old. I wouldnt mind so much if that was the case..."</b> The innkeeper smiles sheepishly, <b>"Oh, evenin' Toman. Didn't see you arrive..."</b> </blockquote><p>Zebulon turns.
<p><b>"Good evening Mister Etherin, My name is Zebulon True and I will find your daughter."</b></p>
<p>This is said without much emotion. It is a statement of fact, like a comment on the weather.</p>A J s Dad wrote:A quiet voice from behind you replies,"I dont think so my friend. Ellan was only eight years old. I wouldnt mind so much if that was the case..." The innkeeper smiles sheepishly, "Oh, evenin' Toman. Didn't see you arrive..."
Zebulon turns. "Good evening Mister Etherin, My name is Zebulon True and I will find your daughter."
This is said without much emotion. It is a statement of fact, like a comment on the weather.Zebulon True (alias of PoorWanderingOne)2011-06-24T15:38:02ZRe: Forums: Play-by-Post: Shackled City (Pathfinder) - GM_ChrisAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/gameplay#182011-06-24T15:10:50Z2011-06-24T15:10:50Z<div class="messageboard-quotee">GM_Chris wrote:</div><blockquote> The man closer to you shouts, <b>”Bugger off! I know the guard and you ain’t it!”</b> </blockquote><p>ROUND 1 Initiative 8
<p><span class=messageboard-ooc> Do I recognize the facepaint style? Looks like gang colours. Knowledge local <span class="messageboard-dice">1d20 + 4 ⇒ (2) + 4 = 6</span></span></p>
<p><b>"I'm close enough for today."</b> Growls Aeneas as he slams his shoulder into the thug.</p>
<p>Full round action. Overrun thug 3 Attack <span class="messageboard-dice">1d20 + 3 ⇒ (11) + 3 = 14</span>. End move in N,12.</p>GM_Chris wrote:The man closer to you shouts, ”Bugger off! I know the guard and you ain’t it!”
ROUND 1 Initiative 8 Do I recognize the facepaint style? Looks like gang colours. Knowledge local [dice]1d20+4[/dice]
"I'm close enough for today." Growls Aeneas as he slams his shoulder into the thug.
Full round action. Overrun thug 3 Attack [dice]1d20+3[/dice]. End move in N,12.Aeneas (alias of PoorWanderingOne)2011-06-24T15:10:50ZRe: Forums: Play-by-Post: Shackled City (Pathfinder) - GM_ChrisAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/gameplay#102011-06-23T21:39:06Z2011-06-23T21:39:06Z<p><b>"What the!?!"</b></p>
<p>Aeneas turns to the alley and begins to sprint.</p>
<p>To Dryant. <b>"Get the guard."</b></p>
<p>Louder as he nears the alleyway<b>"The guard is here! Weapons down in the Mayor's name!'</b> <span class=messageboard-ooc>Or whatever else the guard say when they arrive in force. I must have seen them break up a bar fight if nothing else.</span></p>
<p><span class=messageboard-ooc> I am assuming I am not wearing armor but I do have a dagger and my sap. No crossbow though.</span></p>"What the!?!"
Aeneas turns to the alley and begins to sprint.
To Dryant. "Get the guard."
Louder as he nears the alleyway"The guard is here! Weapons down in the Mayor's name!' Or whatever else the guard say when they arrive in force. I must have seen them break up a bar fight if nothing else.
I am assuming I am not wearing armor but I do have a dagger and my sap. No crossbow though.Aeneas (alias of PoorWanderingOne)2011-06-23T21:39:06ZRe: Forums: Play-by-Post: Shackled City (Pathfinder) - GM_ChrisAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/gameplay#82011-06-23T21:08:22Z2011-06-23T21:08:22Z<div class="messageboard-quotee">Dyrant Maynor, the Pre-Sainted wrote:</div><blockquote><br />
<br />
<b>"I don't suppose any of you fine chaps found a symbol in the bar? 2 concentric circles? Small red stones? I would mean a lot to get it back."</b> </blockquote><p><b>"Last I saw you were handing it to the barlord in exchange for drinks. I expect it's still there."</b>
<p>Aeneas exits the tavern still flicking bits of shattered fruit from his clothing.</p>
<p><b>"Crazy gnomes."</b> he smiles at the memory.</p>
<p><b>"Not a bad morning. We could use some rain."</b> Aeneas turns his head to the sky hoping the drizzle will aid the de-friuting process.</p>Dyrant Maynor, the Pre-Sainted wrote:"I don't suppose any of you fine chaps found a symbol in the bar? 2 concentric circles? Small red stones? I would mean a lot to get it back."
"Last I saw you were handing it to the barlord in exchange for drinks. I expect it's still there." Aeneas exits the tavern still flicking bits of shattered fruit from his clothing.
"Crazy gnomes." he smiles at the memory.
"Not a bad morning. We could use some rain." Aeneas turns his head to the sky hoping the...Aeneas (alias of PoorWanderingOne)2011-06-23T21:08:22ZRe: Forums: Play-by-Post: AJs Dads PtolusZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfgj?AJs-Dads-Ptolus#392011-06-23T21:00:33Z2011-06-23T21:00:33Z<div class="messageboard-quotee">A J s Dad wrote:</div><blockquote><br />
<br />
The half elf behind the bar turn to you, cloth in hand and begins to wipe the bar down. <b>"Can't say I've seen him tonight. Not yet anyways. Take it you're asking after him 'cos of his notice? Well, I'll gladly pass a message to him when I see him again, if you like. But between you and me, I think it's a lost cause. She's gone and not connin' back if you ask me."</b> </blockquote><p><b>"So did she run off with a boy the father disapproved of? Will she show up in a few months married and with a fat and happy baby? That's how these things usually run."</b>A J s Dad wrote:The half elf behind the bar turn to you, cloth in hand and begins to wipe the bar down. "Can't say I've seen him tonight. Not yet anyways. Take it you're asking after him 'cos of his notice? Well, I'll gladly pass a message to him when I see him again, if you like. But between you and me, I think it's a lost cause. She's gone and not connin' back if you ask me."
"So did she run off with a boy the father disapproved of? Will she show up in a few months married and with a fat...Zebulon True (alias of PoorWanderingOne)2011-06-23T21:00:33ZRe: Forums: Play-by-Post Discussion: Shackled City (Pathfinder) - GM_Chris - OOCAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/discussion#242011-06-23T20:45:38Z2011-06-23T20:45:38Z<div class="messageboard-quotee">GM_Chris wrote:</div><blockquote> <div class="messageboard-quotee">Aeneas wrote:</div><blockquote> I'm a courier or a factor if you want to really nail me down.</blockquote><p>Is your character an investigator or are you just using the class as a shell for your character?
<p>Which house are you a courier/factor for? Anyone of note? You can pick one from the Cauldron background or work for a lesser known family. Either way I can work you into the story without revealing plot. </blockquote><p>Aeneas worked as a courier/problem solver for the construction project. Think junior project manager and you will not be far off. I suppose he could have worked for other nobles/business before this. Given his blue blood background he would pick a merchant to work for if he could, Arlintal and Garthum leap out of the background info as possabilities. In fact he could still be working for one of them and just been loaned to the project.
<p>I like that idea Aeneas works for Arlintal Maavu but was loaned to the gate project both our of civic feeling and to keep an eye on his employers interests.</p>
<p>Can you work with that?</p>GM_Chris wrote:Aeneas wrote: I'm a courier or a factor if you want to really nail me down.
Is your character an investigator or are you just using the class as a shell for your character? Which house are you a courier/factor for? Anyone of note? You can pick one from the Cauldron background or work for a lesser known family. Either way I can work you into the story without revealing plot. Aeneas worked as a courier/problem solver for the construction project. Think junior project manager and...Aeneas (alias of PoorWanderingOne)2011-06-23T20:45:38ZRe: Forums: Play-by-Post Discussion: Shackled City (Pathfinder) - GM_Chris - OOCAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/discussion#162011-06-23T19:56:58Z2011-06-23T19:56:58Z<p>I'm a courier or a factor if you want to really nail me down.</p>I'm a courier or a factor if you want to really nail me down.Aeneas (alias of PoorWanderingOne)2011-06-23T19:56:58ZRe: Forums: Play-by-Post Discussion: Shackled City (Pathfinder) - GM_Chris - OOCAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/discussion#132011-06-23T19:48:30Z2011-06-23T19:48:30Z<div class="messageboard-quotee">D30 wrote:</div><blockquote><p> What would be a good language for a tutor / researcher in this area? What would rich parents want their kids in addition to common?</p>
<p>Silfr knows common & elven, and would have picked up celestial in his own studies. </p>
<p>What language would old carvings on the ruins of the area sport? Aklo? </blockquote><p>Giant? Draconic?D30 wrote:What would be a good language for a tutor / researcher in this area? What would rich parents want their kids in addition to common?
Silfr knows common & elven, and would have picked up celestial in his own studies.
What language would old carvings on the ruins of the area sport? Aklo?
Giant? Draconic?Aeneas (alias of PoorWanderingOne)2011-06-23T19:48:30ZRe: Forums: Play-by-Post Discussion: Shackled City (Pathfinder) - GM_Chris - OOCAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/discussion#92011-06-23T19:20:15Z2011-06-23T19:20:15Z<p>Thanks again for the nod.
<br />
Now just need to figure out who the purple lady was.</p>
<p>Thanks for the CMD catch. I think we were both wrong on the saves.</p>
<p>I figure. Fort +0 class +1 con 13. Ref +2 class +2 dex 15.
<br />
Will +0 class +1 Wiz 13.</p>
<p>So +1/+4/+1 corect?</p>
<p>Skill ranks are indicated by the roman nurmal following the skill name. For example Perception I means one rank in perception. Is this cook or do you wand a per level breakdown? EX: lvl1. perception, kn nobles, climb ..... lvl 2. stealth......</p>
<p>Also did not mail myself the gear list I made last night. >facepalm<</p>Thanks again for the nod.
Now just need to figure out who the purple lady was.
Thanks for the CMD catch. I think we were both wrong on the saves.
I figure. Fort +0 class +1 con 13. Ref +2 class +2 dex 15.
Will +0 class +1 Wiz 13.
So +1/+4/+1 corect?
Skill ranks are indicated by the roman nurmal following the skill name. For example Perception I means one rank in perception. Is this cook or do you wand a per level breakdown? EX: lvl1. perception, kn nobles, climb ..... lvl 2.
...Aeneas (alias of PoorWanderingOne)2011-06-23T19:20:15ZRe: Forums: Play-by-Post: AJs Dads PtolusZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfgj?AJs-Dads-Ptolus#312011-06-22T19:54:40Z2011-06-22T19:54:40Z<p>With a slight sneer at the crowd moving towards the notice board Zebulon walks to the bar. </p>
<p><b>"Pardon me, I am looking for Toman Etherin, has he been in tonight?"</b></p>With a slight sneer at the crowd moving towards the notice board Zebulon walks to the bar.
"Pardon me, I am looking for Toman Etherin, has he been in tonight?"Zebulon True (alias of PoorWanderingOne)2011-06-22T19:54:40ZRe: Forums: Recruitment: Shackled City Adventure Path (Pathfinder Rules) - Play-by-PostAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/recruiting&page=5#2132011-09-20T17:31:35Z2011-06-22T19:46:59Z<div class="messageboard-quotee">GM_Chris wrote:</div><blockquote><br />
<br />
And with that an unholy alliance between blue and red is forged and with a shout of <b>HUIE!!!</b> they begin to fling the scraps of the battlefield at you.</p>
<p><span class=messageboard-ooc>I know. It's more halfling than gnome, but they're very drunk.</span> </blockquote><p>Retreat to a well laden table and return fire. Foucsing more on the citris family if possable. I will try to draw in allies by steping in front of folks and dodging at the last minute causing the gnomes to pelt them with friut.
<p>If I can drive them back I will make a dive for the handaxe. </p>
<p><span class=messageboard-ooc>Done save gear.</span></p>GM_Chris wrote:And with that an unholy alliance between blue and red is forged and with a shout of HUIE!!! they begin to fling the scraps of the battlefield at you.I know. It's more halfling than gnome, but they're very drunk.
Retreat to a well laden table and return fire. Foucsing more on the citris family if possable. I will try to draw in allies by steping in front of folks and dodging at the last minute causing the gnomes to pelt them with friut. If I can drive them back I will make a...Aeneas (alias of PoorWanderingOne)2011-06-22T19:46:59ZRe: Forums: Recruitment: Shackled City Adventure Path (Pathfinder Rules) - Play-by-PostAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/recruiting&page=5#2102011-09-20T17:31:35Z2011-06-22T19:32:42Z<div class="messageboard-quotee">GM_Chris wrote:</div><blockquote> <div class="messageboard-quotee">Aeneas wrote:</div><blockquote> <span class=messageboard-ooc> sorry don't normally bother with full profiles unless selected. But full as I can get right now under alias.</span> </blockquote><p><span class=messageboard-ooc> Will it be done tonight? I'd like to offer you a spot, but this is part of the consideration with things set to start.</span>
</p>
</blockquote><p>Everything but gear will be done in say an hour. Gear by tonight. Thanks for the nod.GM_Chris wrote:Aeneas wrote: sorry don't normally bother with full profiles unless selected. But full as I can get right now under alias.
Will it be done tonight? I'd like to offer you a spot, but this is part of the consideration with things set to start.
Everything but gear will be done in say an hour. Gear by tonight. Thanks for the nod.Aeneas (alias of PoorWanderingOne)2011-06-22T19:32:42ZRe: Forums: Recruitment: Shackled City Adventure Path (Pathfinder Rules) - Play-by-PostAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/recruiting&page=5#2052011-09-20T17:31:35Z2011-06-22T19:11:04Z<p><span class=messageboard-ooc> sorry don't normally bother with full profiles unless selected. But full as I can get right now under alias.</span></p>
<p><b>"Now calm down gentlegnomes. I can see why you are upset. The bear is mighty and it had lovely sharp claws. Were this a real battle then victory would be yours without question. However we are talking about fruit not flesh being rent today. A battle between fruit is a strange context the normal tenents of victory and defeat may not apply. One must adjust, adapt. From a fruit basesd perspective is a bear or a dancing tree more mighty? It is a question."</b></p>sorry don't normally bother with full profiles unless selected. But full as I can get right now under alias.
"Now calm down gentlegnomes. I can see why you are upset. The bear is mighty and it had lovely sharp claws. Were this a real battle then victory would be yours without question. However we are talking about fruit not flesh being rent today. A battle between fruit is a strange context the normal tenents of victory and defeat may not apply. One must adjust, adapt. From a fruit basesd...Aeneas (alias of PoorWanderingOne)2011-06-22T19:11:04ZRe: Forums: Recruitment: Shackled City Adventure Path (Pathfinder Rules) - Play-by-PostAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/recruiting&page=4#1892011-09-20T17:31:35Z2011-06-21T23:08:25Z<div class="messageboard-quotee">GM_Chris wrote:</div><blockquote> <b>"What say you sir?"</b></blockquote><p>Aeneas smiles as he surveys the battleground.
<p><b>"Well a bear is a bear. But then a tree is a tree. And this one has a battle dance... Tell me what has your bear to match his battle dance?"</b></p>GM_Chris wrote:"What say you sir?"
Aeneas smiles as he surveys the battleground. "Well a bear is a bear. But then a tree is a tree. And this one has a battle dance... Tell me what has your bear to match his battle dance?"Aeneas (alias of PoorWanderingOne)2011-06-21T23:08:25ZRe: Forums: Play-by-Post: AJs Dads PtolusZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfgj?AJs-Dads-Ptolus#232011-06-21T21:44:31Z2011-06-21T21:44:31Z<p><b>Moulini</b>. A thin man you hadn't been paying attention to speaks from behind you.</p>
<p><b>"Rogard there has been punishing the rum all night. He couldn't tell you where the wall was much less what was on it. I might know something though? What are you looking for?'</b></p>Moulini. A thin man you hadn't been paying attention to speaks from behind you.
"Rogard there has been punishing the rum all night. He couldn't tell you where the wall was much less what was on it. I might know something though? What are you looking for?'Zebulon True (alias of PoorWanderingOne)2011-06-21T21:44:31ZRe: Forums: Play-by-Post: AJs Dads PtolusZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfgj?AJs-Dads-Ptolus#182011-06-21T17:16:38Z2011-06-21T17:16:38Z<div class="messageboard-quotee">A J s Dad wrote:</div><blockquote> <div class="messageboard-quotee">Zebulon True wrote:</div><blockquote> <div class="messageboard-quotee">A J s Dad wrote:</div><blockquote> <b>Zebulon</b></blockquote>•• spoiler omitted •• </blockquote><b>Zebulon</b>•• spoiler omitted •• </blockquote><p>[Spoiler omitted]A J s Dad wrote:Zebulon True wrote: A J s Dad wrote: Zebulon
** spoiler omitted ** Zebulon** spoiler omitted ** [Spoiler omitted]Zebulon True (alias of PoorWanderingOne)2011-06-21T17:16:38ZRe: Forums: Play-by-Post: AJs Dads PtolusZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfgj?AJs-Dads-Ptolus#142011-06-20T23:57:05Z2011-06-20T23:57:05Z<div class="messageboard-quotee">A J s Dad wrote:</div><blockquote> <b>Zebulon</b></blockquote><p>[Spoiler omitted]A J s Dad wrote:Zebulon
[Spoiler omitted]Zebulon True (alias of PoorWanderingOne)2011-06-20T23:57:05ZRe: Forums: Play-by-Post: AJs Dads PtolusZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfgj?AJs-Dads-Ptolus#112011-06-20T22:42:08Z2011-06-20T22:42:08Z<p>Zebulon moves unobtrusively through the crowd. Listening to a conversation here. <b>"So I says to him..."</b> Standing a drink there.<b>"Let me, you were saying..."</b> Trading off-color spire jokes with a group of dwarves. <b>"....and then he sat down on it...."</b> Fitting in, working the room, becoming part of the background. And subtly, subtly nuging conversations to the missing folks.</p>
<p><b>"Rotten night to be out alone..."</b>
<br />
What is known about them?</p>
<p>How many?
<br />
<b>"Just not safe on the streets...."</b></p>
<p>Common traits, gender, age, race?
<br />
<b>'...really, been there long?"</b></p>
<p><span class=messageboard-ooc>Diplomacy to gather information I am at +7. Other helpful skills Knowledge local +9 and Perception +12.Not sure if you want me to roll or not.</span></p>Zebulon moves unobtrusively through the crowd. Listening to a conversation here. "So I says to him..." Standing a drink there."Let me, you were saying..." Trading off-color spire jokes with a group of dwarves. "....and then he sat down on it...." Fitting in, working the room, becoming part of the background. And subtly, subtly nuging conversations to the missing folks.
"Rotten night to be out alone..."
What is known about them?
How many?
"Just not safe on the streets...."
Common traits,...Zebulon True (alias of PoorWanderingOne)2011-06-20T22:42:08ZRe: Forums: Recruitment: Shackled City Adventure Path (Pathfinder Rules) - Play-by-PostAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/recruiting&page=4#1602011-09-20T17:31:35Z2011-06-20T19:21:25Z<div class="messageboard-quotee">Dryant wrote:</div><blockquote>... laying his head to the bar and allowing the tears to come unhindered.</blockquote><p><i><b>"Well that went better than expected. The booze and the tears will take care of him tonight. Might be able to pull a coherent story out of him in the morning.</i></b>
<p>Aeneas wanders over to talk to the two gnomish engineers as their fruit based battle rages.</p>Dryant wrote:... laying his head to the bar and allowing the tears to come unhindered.
"Well that went better than expected. The booze and the tears will take care of him tonight. Might be able to pull a coherent story out of him in the morning. Aeneas wanders over to talk to the two gnomish engineers as their fruit based battle rages.Aeneas (alias of PoorWanderingOne)2011-06-20T19:21:25ZRe: Forums: Play-by-Post: AJs Dads PtolusZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mfgj?AJs-Dads-Ptolus#82011-06-20T19:10:50Z2011-06-20T19:10:50Z<p>A thin figure watches the Black Swan through the gathering fog.</p>
<p>He is nearly invisible, dark gray cloak, dark leather tricorn hat.</p>
<p>He moves towards the Swan. Feet making little sound on the slick cobblestones.</p>
<p><i><b>"There are a million stories in this city. Time for mine to begin."</i></b></p>
<p>He slips easily into the smokey low ceilinged room. A quick glance takes in the notice board the bar and the staff.</p>
<p><i><b>"The rat said something would happen here tonight. He can usually be trusted to know..... Strange folks in tonight."</b></i></p>A thin figure watches the Black Swan through the gathering fog.
He is nearly invisible, dark gray cloak, dark leather tricorn hat.
He moves towards the Swan. Feet making little sound on the slick cobblestones.
"There are a million stories in this city. Time for mine to begin."
He slips easily into the smokey low ceilinged room. A quick glance takes in the notice board the bar and the staff.
"The rat said something would happen here tonight. He can usually be trusted to know..... Strange...Zebulon True (alias of PoorWanderingOne)2011-06-20T19:10:50ZRe: Forums: Recruitment: Shackled City Adventure Path (Pathfinder Rules) - Play-by-PostAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/recruiting&page=3#1292011-09-20T17:31:35Z2011-06-19T02:28:21Z<div class="messageboard-quotee">Dyrant, the Failure wrote:</div><blockquote><br />
<br />
<p><b>"I have nothing but rejection. There is no divine spark in me."</b>
<br />
</blockquote><p>Aeneas tries to reach the man again. The would-be drunk clearly has a tale to tell but is strangely reticent.
<p><b>"That is something I can't help you with. I've never had much to do with gods so I don't know if they operate by different rules than the rest of us. But if you are complaining that folks in power are petty and arbitrary and corrupt then I am afraid I have to tell you this is not news. Now is there an actual solvable problem here or are you just sad because someone didn't give you a nice toy. If it's the former, we can do something about it, If it's the latter then we can commiserate. In neither case however do you need to ruin the evening for the rest of the nice folks here.
<br />
You want the bartenders attention? Then be polite. The more you shout the less the barlord and the more the bouncers hear."</b></p>Dyrant, the Failure wrote:"I have nothing but rejection. There is no divine spark in me."
Aeneas tries to reach the man again. The would-be drunk clearly has a tale to tell but is strangely reticent. "That is something I can't help you with. I've never had much to do with gods so I don't know if they operate by different rules than the rest of us. But if you are complaining that folks in power are petty and arbitrary and corrupt then I am afraid I have to tell you this is not news. Now is...Aeneas (alias of PoorWanderingOne)2011-06-19T02:28:21ZRe: Forums: Recruitment: Shackled City Adventure Path (Pathfinder Rules) - Play-by-PostAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/recruiting&page=3#1232011-09-20T17:31:35Z2011-06-18T22:46:08Z<div class="messageboard-quotee">Dyrant, the Failure wrote:</div><blockquote><br />
<br />
Dyant yells for the barkeep again, <b>"Barkeep! Another!"</b> Dyant turns the glass upside down upon the bar, empty. </blockquote><p>Aeneas turns to the now clearly angry man.
<p><b>"No. Guess I've been lucky. But then I also have never cared enough about something to dedicate my life to it. It must be horrible to have that feeling of belonging taken away. Who were the bastards and can anything be done? I know several folks in this bar who might be interested in lending a hand in a good cause. Names Aeneas by the way."</b></p>
<p>Aeneas holds out his hand. He chooses the hand that will force the angry man to use the hand he was drinking with. Disrupt his pace if nothing else.</p>Dyrant, the Failure wrote:Dyant yells for the barkeep again, "Barkeep! Another!" Dyant turns the glass upside down upon the bar, empty.
Aeneas turns to the now clearly angry man. "No. Guess I've been lucky. But then I also have never cared enough about something to dedicate my life to it. It must be horrible to have that feeling of belonging taken away. Who were the bastards and can anything be done? I know several folks in this bar who might be interested in lending a hand in a good cause....Aeneas (alias of PoorWanderingOne)2011-06-18T22:46:08ZRe: Forums: Recruitment: Shackled City Adventure Path (Pathfinder Rules) - Play-by-PostAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/recruiting&page=3#1112011-09-20T17:31:35Z2011-06-18T05:07:00Z<p>Aeneas looks at the man coughing at the bar.</p>
<p><b>"That is either a very sad or a deeply angry man. Time to go get my nose bitten off. Gentlemen."</b> He nods to his companions and walks to the bar.</p>
<p>Aeneas leans on the bar next to Dyant. Not looking at him he speaks to the optic. </p>
<p><b>"A man walks in to this bar at this time on this night and starts to drink himself to death with no practice at it has a story he wants to tell. If he wanted to die there are enough gin dives and rum pits for anyone who wanted to to vanish into, no questions asked. A man walks into a party and starts what you have started invites questions so I am accepting your invitation. What do you want to talk about?"</b></p>Aeneas looks at the man coughing at the bar.
"That is either a very sad or a deeply angry man. Time to go get my nose bitten off. Gentlemen." He nods to his companions and walks to the bar.
Aeneas leans on the bar next to Dyant. Not looking at him he speaks to the optic.
"A man walks in to this bar at this time on this night and starts to drink himself to death with no practice at it has a story he wants to tell. If he wanted to die there are enough gin dives and rum pits for anyone who...Aeneas (alias of PoorWanderingOne)2011-06-18T05:07:00ZRe: Forums: Recruitment: Shackled City Adventure Path (Pathfinder Rules) - Play-by-PostAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/recruiting&page=2#822011-09-20T17:31:35Z2011-06-17T15:15:38Z<div class="messageboard-quotee">Finneas Glenn wrote:</div><blockquote><p> Looking around the crowded room, Finneas leans in to Aeneas</p>
<p><b> "Tell me Aeneas, you have traveled much these last weeks, who are these new faces in the room?" </b></p>
<p><i> Sit tall son, don't slouch </i></p>
<p><span class=messageboard-ooc> Character page updated </span> </blockquote><p>"I recognize most of th faces here, but dont ask me to put names to more than half. That's De'Lark talking to the dwarf. His family had a hand in the financial part of all this so that may be whu he's here. The dwarf he is talking to rings a faint bell. I've seen him before but I can't say where. The big guy at the bar, Karu, I saw him working with the masons and helping the priests."
<p>"And you recognize his lordship du Chabannes of course."</p>Finneas Glenn wrote:Looking around the crowded room, Finneas leans in to Aeneas
"Tell me Aeneas, you have traveled much these last weeks, who are these new faces in the room?"
Sit tall son, don't slouch
Character page updated
"I recognize most of th faces here, but dont ask me to put names to more than half. That's De'Lark talking to the dwarf. His family had a hand in the financial part of all this so that may be whu he's here. The dwarf he is talking to rings a faint bell. I've...Aeneas (alias of PoorWanderingOne)2011-06-17T15:15:38ZRe: Forums: Recruitment: Shackled City Adventure Path (Pathfinder Rules) - Play-by-PostAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/recruiting&page=2#522011-09-20T17:31:35Z2011-06-16T22:31:30Z<p><b>Oh, I can manage to navigate the odd dance floor without causing my partner too much bloodloss, but I've never really studied."</b></p>Oh, I can manage to navigate the odd dance floor without causing my partner too much bloodloss, but I've never really studied."Aeneas (alias of PoorWanderingOne)2011-06-16T22:31:30ZRe: Forums: Play-by-Post Discussion: AJ's Dad's Ptolus DiscussionZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mb2k&page=3?AJs-Dads-Ptolus-Discussion#1412011-06-16T21:37:58Z2011-06-16T21:37:58Z<div class="messageboard-quotee">A J s Dad wrote:</div><blockquote> What I would also like to see is characters sepearting if they want to when there is 'free time' during an adventure, and persuing individual goals such as looking for a job, pursuing a personel quest or finding a place to live / buying a property. Let your imaginations run wild! </blockquote><p>Well I for one will be looking for an office and clients. I wonder how much a year lease on a couple of rooms off Delvers square would run?A J s Dad wrote:What I would also like to see is characters sepearting if they want to when there is 'free time' during an adventure, and persuing individual goals such as looking for a job, pursuing a personel quest or finding a place to live / buying a property. Let your imaginations run wild!
Well I for one will be looking for an office and clients. I wonder how much a year lease on a couple of rooms off Delvers square would run?Zebulon True (alias of PoorWanderingOne)2011-06-16T21:37:58ZRe: Forums: Recruitment: Shackled City Adventure Path (Pathfinder Rules) - Play-by-PostAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/recruiting#482011-09-20T17:31:35Z2011-06-16T20:56:26Z<div class="messageboard-quotee">Marhorn Petdak wrote:</div><blockquote><p> Hearing talk of dancing, Marhorn turns to see who it was. He turns back to duChabannes, <b>"I'll give you a moment to consider your response, my lord."</b></p>
<p>He approaches the table with Barrion, Aeneas and Finneas and casually says, <b>"Hello, Finneas, you strange little bastard. I don't suppose it was my dancing you were referencing? Surely you know that these errands the nobles have me running require a less...sophisticated style than to which I'm accustomed."</b> His voices turns to a low growl, and he quietly says, <b>"I am sure you weren't mocking my invitation performance. Please confirm my assumption."</b> </blockquote><p>Aeneas looks up as Marhon looms over the table.
</p>
<b>"It was my dancing at issue Mr. Petdak. There is no need to get angry here. Just a pressing need to empty your patron's cellar, so drink up, for tomorrow we are unemployed!"</b></p>Marhorn Petdak wrote:Hearing talk of dancing, Marhorn turns to see who it was. He turns back to duChabannes, "I'll give you a moment to consider your response, my lord."
He approaches the table with Barrion, Aeneas and Finneas and casually says, "Hello, Finneas, you strange little bastard. I don't suppose it was my dancing you were referencing? Surely you know that these errands the nobles have me running require a less...sophisticated style than to which I'm accustomed." His voices turns to...Aeneas (alias of PoorWanderingOne)2011-06-16T20:56:26ZRe: Forums: Recruitment: Shackled City Adventure Path (Pathfinder Rules) - Play-by-PostAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/recruiting#382011-09-20T17:31:35Z2011-06-16T18:08:40Z<div class="messageboard-quotee">Barrion The Builder wrote:</div><blockquote><p> Barrion eyes Aeneas' approach.<i> There's a face I know.</i> Barrion and Aeneas met frequently over the recently completed project.</p>
<p>He smiled at his friend and replied <b>"I just put them away, friend! I feel...naked."</b> He smiles and takes a sip of wine. </p>
<p><b>"Aeneas, good friend, how do you do? I must say I barely recognized you too. You seem to get uglier everytime we meet."</b> </blockquote><p>Aeneas laughs, <b>"Well as a great man once said 'It's not the years it's the mileage.' Too much road and not enough ale."</b> Aneas drinks.
<p>"That is good, so now that the rough beast is up what will you clothe your nakedness in next?"
<br />
<span class=messageboard-ooc>NOTE:'The Rough Beast' is the workers name for the gate. It refers to both the carvings and the ammount of work it took to put the damn thing together. It is a term of affection but it is definately a working class expression.</span></p>Barrion The Builder wrote:Barrion eyes Aeneas' approach. There's a face I know. Barrion and Aeneas met frequently over the recently completed project.
He smiled at his friend and replied "I just put them away, friend! I feel...naked." He smiles and takes a sip of wine.
"Aeneas, good friend, how do you do? I must say I barely recognized you too. You seem to get uglier everytime we meet."
Aeneas laughs, "Well as a great man once said 'It's not the years it's the mileage.' Too much road and...Aeneas (alias of PoorWanderingOne)2011-06-16T18:08:40ZRe: Forums: Recruitment: Shackled City Adventure Path (Pathfinder Rules) - Play-by-PostAeneas (alias of PoorWanderingOne)https://paizo.com/campaigns/ShackledCityPathfinderGMChris/recruiting#342011-09-20T17:31:35Z2011-06-16T16:30:58Z<p>Aeneas walks in to the Morkoth shaking the last of the road dust from his cloak.</p>
<p>Most of the folks who worked the west gate know Aeneas, he was the messenger constantly moving between the mason's yard, the gate site, and the quarries at Redgorge and other places. Carrying orders for stone and changes to design, smoothing out problems before they became problems, even meeting with the semi-legal 'laborers' guild to keep the work progressing.</p>
<p>Most of you also know Aeneas is not his real name. Rumor says he is from a noble house fallen on hard times so he took the name to shield his family from the embarrassment of having a member of the family working. </p>
<p>Aeneas walks through the crowd to the bar to find a tankard of dark ale.
<br />
<b>"Is that Barrion over there?"</b></p>
<p>He crosses towards the blue robed man.</p>
<p><b>"Barrion, my friend. I don't think I've ever seen you without your plans. Barely recognized you."</b> Aenas greets you with a smile.</p>
<p><span class=messageboard-ooc>Aeneas is a Neutral Good investigator rogue who will switch to mobile fighter after a level or so. Scion of Surabar trait will be taken. Stats and such are still a work in progress.</span></p>Aeneas walks in to the Morkoth shaking the last of the road dust from his cloak.
Most of the folks who worked the west gate know Aeneas, he was the messenger constantly moving between the mason's yard, the gate site, and the quarries at Redgorge and other places. Carrying orders for stone and changes to design, smoothing out problems before they became problems, even meeting with the semi-legal 'laborers' guild to keep the work progressing.
Most of you also know Aeneas is not his real name....Aeneas (alias of PoorWanderingOne)2011-06-16T16:30:58ZRe: Forums: Play-by-Post Discussion: AJ's Dad's Ptolus DiscussionZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mb2k&page=3?AJs-Dads-Ptolus-Discussion#1362011-06-14T20:34:17Z2011-06-14T20:34:17Z<div class="messageboard-quotee">A J s Dad wrote:</div><blockquote> Thanks. What I want to try and achieve is a feeling that a character can do what they want and 'live' in the city. I will try and go with it so to speak. Even though there will be a campaign thread, I want players to feel that they can go where they like and do what they want. Enjoy yourselves! </blockquote><p>These are very good posts. You are to be commended for taking this on.
<p>One question, has anyone started chartering Delving companies? Get some investors willing to pony up fora share of the loot and a decent party could defray a lot of their expenses. Not to mention the franching and sponsorship deals.</p>
<p>:7)</p>A J s Dad wrote:Thanks. What I want to try and achieve is a feeling that a character can do what they want and 'live' in the city. I will try and go with it so to speak. Even though there will be a campaign thread, I want players to feel that they can go where they like and do what they want. Enjoy yourselves!
These are very good posts. You are to be commended for taking this on. One question, has anyone started chartering Delving companies? Get some investors willing to pony up fora share...Zebulon True (alias of PoorWanderingOne)2011-06-14T20:34:17ZRe: Forums: Play-by-Post Discussion: AJ's Dad's Ptolus DiscussionZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mb2k&page=3?AJs-Dads-Ptolus-Discussion#1182011-06-13T16:10:02Z2011-06-13T16:10:02Z<div class="messageboard-quotee">Zebulon True wrote:</div><blockquote><br />
<br />
Hm I just realized that from the right angle the spire would function as a sundial. </blockquote><div class="messageboard-quotee">A J s Dad wrote:</div><blockquote><br />
<br />
As for being a sundial...its usualy to cloudy!</p>
<p></blockquote><p>It all depends on the angle. Imagine a 500 foot cloud deck with nice flat white clouds. Now look at the spire fron 5000 or 10000 feet. Nice clear sundial.Zebulon True wrote:Hm I just realized that from the right angle the spire would function as a sundial.
A J s Dad wrote:As for being a sundial...its usualy to cloudy!
It all depends on the angle. Imagine a 500 foot cloud deck with nice flat white clouds. Now look at the spire fron 5000 or 10000 feet. Nice clear sundial.Zebulon True (alias of PoorWanderingOne)2011-06-13T16:10:02ZRe: Forums: Play-by-Post Discussion: AJ's Dad's Ptolus DiscussionZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mb2k&page=3?AJs-Dads-Ptolus-Discussion#1162011-06-12T20:29:07Z2011-06-12T20:29:07Z<p>Posting from far-to-sunny Seattle. GMT-8 I believe.</p>Posting from far-to-sunny Seattle. GMT-8 I believe.Zebulon True (alias of PoorWanderingOne)2011-06-12T20:29:07ZRe: Forums: Play-by-Post: Toothless Dragon's Slumbering Tsar, Chapter 1 - The DesolationAeneas (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mcbg&page=2?Toothless-Dragons-Slumbering-Tsar-Chapter-1#672011-06-25T23:08:43Z2011-06-11T18:16:08Z<p>"CUT!"
<br />
Aeneas walks up the the Aeneas fighting the hill giant. "Sorry Dave, turns out we lost funding, but don't worry everybody gets paid."</p>
<p>Dave pulls off the wig and starts removing the break away armor. "Yeah, I was expecting something like that." "You have to watch that backhand, Gladys, it packs a wallop."</p>
<p>The hill giant shoves its wrist into its collarbone and removes its own head. "Crap! I didn't hurt you did I?" Gladys is now revealed as an attractive rather muscular young woman inside a complex costume. "I felt the grip shift at the last second."</p>
<p>"Nah, I'll be fine. I'll help you out of the monkey suit we can toast my bruised ribs at Sardies'." There is a something between a twinkle and a leer in Dave's eye.</p>
<p>"You're on." Gladys replies. "Now be a nice man and help a lady undress will ya."</p>
<p>Goodbye everyone. It was a blast.
<br />
~Aeneas</p>"CUT!"
Aeneas walks up the the Aeneas fighting the hill giant. "Sorry Dave, turns out we lost funding, but don't worry everybody gets paid."
Dave pulls off the wig and starts removing the break away armor. "Yeah, I was expecting something like that." "You have to watch that backhand, Gladys, it packs a wallop."
The hill giant shoves its wrist into its collarbone and removes its own head. "Crap! I didn't hurt you did I?" Gladys is now revealed as an attractive rather muscular young woman...Aeneas (alias of PoorWanderingOne)2011-06-11T18:16:08ZRe: Forums: Play-by-Post Discussion: AJ's Dad's Ptolus DiscussionZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mb2k&page=3?AJs-Dads-Ptolus-Discussion#1072011-06-10T20:34:36Z2011-06-10T20:34:36Z<p>Hey AJD! Can you tell us something about the spire itself. Has it been climed?</p>
<p>Hm I just realized that from the right angle the spire would function as a sundial.</p>Hey AJD! Can you tell us something about the spire itself. Has it been climed?
Hm I just realized that from the right angle the spire would function as a sundial.Zebulon True (alias of PoorWanderingOne)2011-06-10T20:34:36ZRe: Forums: Gamer Connection: Anyone interested in acting as co-DM for Slumbering Tsar PBP?Aeneas (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mdr9?Anyone-interested-in-acting-as-coDM-for#22011-06-10T03:06:36Z2011-06-10T03:06:36Z<p>I'm one of the players in the thread and I think being a harlequin/combat gm would be a great way for someone to get their feet wet in Pbp Gm-ing. Besides I doubt it will be forever. If you hate it someone else ca give it a try or Toothless might feel better or a player will pick it up. So no pressure, no commitment, just some fun and helping out. </p>
<p>Come on, give it a shot!</p>I'm one of the players in the thread and I think being a harlequin/combat gm would be a great way for someone to get their feet wet in Pbp Gm-ing. Besides I doubt it will be forever. If you hate it someone else ca give it a try or Toothless might feel better or a player will pick it up. So no pressure, no commitment, just some fun and helping out.
Come on, give it a shot!Aeneas (alias of PoorWanderingOne)2011-06-10T03:06:36ZRe: Forums: Play-by-Post Discussion: Toothless Dragon's Slumbering Tsar [Discussion]Aeneas (alias of PoorWanderingOne)https://paizo.com/threads/rzs2m95j&page=4?Toothless-Dragons-Slumbering-Tsar-Discussion#1632011-06-09T18:46:14Z2011-06-09T18:46:14Z<p>Just want to second everything Alexander just said.</p>
<p>I am available for e-mail as well. Subtextorbust gmail with the usual extra bits.</p>Just want to second everything Alexander just said.
I am available for e-mail as well. Subtextorbust gmail with the usual extra bits.Aeneas (alias of PoorWanderingOne)2011-06-09T18:46:14ZRe: Forums: Play-by-Post Discussion: Toothless Dragon's Slumbering Tsar [Discussion]Aeneas (alias of PoorWanderingOne)https://paizo.com/threads/rzs2m95j&page=4?Toothless-Dragons-Slumbering-Tsar-Discussion#1602011-06-09T16:42:24Z2011-06-09T16:42:24Z<div class="messageboard-quotee">Toothless Dragon wrote:</div><blockquote> just spit-balling here. </blockquote><p>I can help with that. Heck I expect all or most of us can pitch in. I'm pretty good at seperating player/GM knowledge and I'm at least ok with the rules. Though frankly I consider the rules more for the players than the GM. Most of the time I'm just making things up when I'm behind the shield.
</p>
But heck i'm willing. Give me the stats and an clue to tactics and how you want the encounder to play out and I'll run with it. Something like..
<br />
[Spoiler omitted] Would work fine. You will probably want to put more work in the big encounters but this should free up some resources. Let me know.</p>
<p>I am also quite fine with this going sporadic on a Toothless posts when toothless posts basis. Some players might fade away but new ones can be brought in pretty easy with a recruting thread that is crystal clear about the sporadic nature of the game. I'm more than happy to deal with that as well.</p>
<p>Anyway, spitball back at you. :7)
<br />
~will</p>Toothless Dragon wrote:just spit-balling here.
I can help with that. Heck I expect all or most of us can pitch in. I'm pretty good at seperating player/GM knowledge and I'm at least ok with the rules. Though frankly I consider the rules more for the players than the GM. Most of the time I'm just making things up when I'm behind the shield.
But heck i'm willing. Give me the stats and an clue to tactics and how you want the encounder to play out and I'll run with it. Something like..
[Spoiler...Aeneas (alias of PoorWanderingOne)2011-06-09T16:42:24ZRe: Forums: Play-by-Post Discussion: Toothless Dragon's Slumbering Tsar [Discussion]Aeneas (alias of PoorWanderingOne)https://paizo.com/threads/rzs2m95j&page=4?Toothless-Dragons-Slumbering-Tsar-Discussion#1582011-06-09T16:09:45Z2011-06-09T16:09:45Z<div class="messageboard-quotee">Toothless Dragon wrote:</div><blockquote><p> Hey guys,</p>
<p>My heart is heavy as I write this. As you can probably tell from my silence over the last few days, it seems to be getting tougher and tougher for me to keep this game on track. It's my health, the emotional state I find myself in over the turn in my health, and other things I won't get into. Anyway, it's really becoming evident that I won't be able to post as regularly as a good pbp DM needs to. So, I think I better just call things off. I don't want to leave you guys hanging for days on end without a post from me. It's not fair to you, and it will certainly kill any momentum the game would have (and need).</p>
<p>Sorry guys, I really regret this, but I think it's the best decision.</p>
<p>I wish you all the best, and thanks for sticking with it while it lasted. </blockquote><p>Well rats.
<p>I would be quite happy to put things on hold for a month or two if you think that might help? Say check in around August/September? </p>
<p>••SOAP BOX WARNING••
<br />
You know your condition best but I know that if it were me in what I know of your position I would feel a strong urge to cut contact with people out of fear of letting them down. If this is a concern please discount it. </p>
<p>You cannot let us down. PbP is a failure free activity. As far as I am concerened at least. I would be quite content with a post a month or less. Even if the post was nothing more that a status report saying "Feel like crap. check again next month."
<br />
Please forgive me if i am stepping out of line but I know people who have cut away activities and outside contact when they have become ill. Sometimes it has helped them, sometimes it has not. In any case I will be watching for you to reopen this when you feel better the tsar has been snoozing for a while, a few more months won't do any harm.</p>
<p>But like I said you know your condition best. I just want you to know that I at least will be willing to hang in with this until you feel better. I mean look at it from my end. If I don't have you folks to talk to I'll have to do work.:7)</p>
<p>In any case, feel better soon. I expect It will be quite a while before I stop checking these threads for new posts.</p>
<p>Best of luck
<br />
~will AKA Aeneas</p>Toothless Dragon wrote:Hey guys,
My heart is heavy as I write this. As you can probably tell from my silence over the last few days, it seems to be getting tougher and tougher for me to keep this game on track. It's my health, the emotional state I find myself in over the turn in my health, and other things I won't get into. Anyway, it's really becoming evident that I won't be able to post as regularly as a good pbp DM needs to. So, I think I better just call things off. I don't want to...Aeneas (alias of PoorWanderingOne)2011-06-09T16:09:45ZRe: Forums: Play-by-Post Discussion: AJ's Dad's Ptolus DiscussionZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mb2k&page=2?AJs-Dads-Ptolus-Discussion#952011-06-08T21:18:06Z2011-06-08T21:18:06Z<div class="messageboard-quotee">A J s Dad wrote:</div><blockquote> Could all those players with ready charactersplease now sign in below so we can get this game rolling :) </blockquote><p>Greetings.A J s Dad wrote:Could all those players with ready charactersplease now sign in below so we can get this game rolling :)
Greetings.Zebulon True (alias of PoorWanderingOne)2011-06-08T21:18:06ZRe: Forums: Play-by-Post Discussion: Toothless Dragon's Slumbering Tsar [Discussion]Aeneas (alias of PoorWanderingOne)https://paizo.com/threads/rzs2m95j&page=4?Toothless-Dragons-Slumbering-Tsar-Discussion#1552011-06-07T20:08:25Z2011-06-07T20:08:25Z<div class="messageboard-quotee">Saradac Honorblade wrote:</div><blockquote> Thank you for the welcome backs. We should be mostly settled in by Friday, after we get interwebs back. </blockquote><p>For what it's worth the bot version of you is doing really well. ;7)
<p><b>Shen</b>, double check your spells. I think you have shorted yourself.
<br />
You cast as a lvl7 wizard, necromancy specialist right with a 17int, right?</p>
<p>If so you should have:
<br />
cantrip,4
<br />
level one, 6 one of which must be a necromancy spell
<br />
Level two, 5 one of which must be a necromancy spell
<br />
Level three, 4 one of which must be a necromancy spell
<br />
level four, 2 one of which must be a necromancy spell</p>
<p>As I see it you are short,
<br />
Two first level spells, one of which must be a necromancy spell
<br />
Two second level spells, you have the necromancy slot covered for this level.
<br />
Two third level spells, one of which must be a necromancy spell
<br />
One fourth level necromancy spell.</p>
<p>Sorry if i'm out of bounds. I am putting together a wizard for another PbP and wanted to see how a higher level one worked.</p>Saradac Honorblade wrote:Thank you for the welcome backs. We should be mostly settled in by Friday, after we get interwebs back.
For what it's worth the bot version of you is doing really well. ;7) Shen, double check your spells. I think you have shorted yourself.
You cast as a lvl7 wizard, necromancy specialist right with a 17int, right?
If so you should have:
cantrip,4
level one, 6 one of which must be a necromancy spell
Level two, 5 one of which must be a necromancy spell
Level three, 4...Aeneas (alias of PoorWanderingOne)2011-06-07T20:08:25ZRe: Forums: Play-by-Post Discussion: Toothless Dragon's Slumbering Tsar [Discussion]Aeneas (alias of PoorWanderingOne)https://paizo.com/threads/rzs2m95j&page=4?Toothless-Dragons-Slumbering-Tsar-Discussion#1532011-06-07T16:37:08Z2011-06-07T16:37:08Z<p>Welcome!</p>
<p>Or rather "Ave, Caesar, morituri te salutamus!"</p>Welcome!
Or rather "Ave, Caesar, morituri te salutamus!"Aeneas (alias of PoorWanderingOne)2011-06-07T16:37:08ZRe: Forums: Play-by-Post Discussion: AJ's Dad's Ptolus DiscussionZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mb2k&page=2?AJs-Dads-Ptolus-Discussion#872011-06-06T20:13:06Z2011-06-06T20:13:06Z<p>Zebulon is finished.</p>Zebulon is finished.Zebulon True (alias of PoorWanderingOne)2011-06-06T20:13:06ZRe: Forums: Play-by-Post Discussion: AJ's Dad's Ptolus DiscussionZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mb2k&page=2?AJs-Dads-Ptolus-Discussion#752011-06-03T19:53:50Z2011-06-03T19:53:50Z<p>Skeleton up. Flesh follows.</p>Skeleton up. Flesh follows.Zebulon True (alias of PoorWanderingOne)2011-06-03T19:53:50ZRe: Forums: Play-by-Post Discussion: AJ's Dad's Ptolus DiscussionZebulon True (alias of PoorWanderingOne)https://paizo.com/threads/rzs2mb2k&page=2?AJs-Dads-Ptolus-Discussion#742011-06-03T18:46:35Z2011-06-03T18:46:35Z<p>I am a detective. Not a "bard". Rank juvenile noisemakers.</p>I am a detective. Not a "bard". Rank juvenile noisemakers.Zebulon True (alias of PoorWanderingOne)2011-06-03T18:46:35ZRe: Forums: Gamer Connection: Carrion Crown part 1 RecruitingPoorWanderingOnehttps://paizo.com/threads/rzs2m132?Carrion-Crown-part-1-Recruiting#92011-03-21T21:41:26Z2011-03-21T21:41:26Z<p>Greetings, I would like to join this pbp.
<br />
I am looking at a human hungry ghost or ki mystic monk with the Making Good on Promises trait.</p>
<p>The professor brought me to the monastery where I grew up as a babe. My parents were Ustalav however. Why they were so far from home and their fate is unknown to me.</p>
<p>As I grew I was in awe of the professor. He spoke to the masters as an equal and singled me out for friendship. He never mentioned it but I knew that he had saved my life and I knew that I would repay him somday.</p>
<p>Months ago the mystics at the monestary began having dream visions of Ustalav and the professor, and me. The masters gave me some gold and sent me to find the truth. The journey out of the mountains, the caravan, the sea voyage all these passed smoothly. So smoothly that I was considered a bit of a good luck charm by the river people who brought me on the last leg to the city. </p>
<p>I met the messenger charged with bringing me the news of the professor's death less than 5 minutes after entering then city. </p>
<p>I am heartbroken. I am far away from home and the only link to my past is broken.</p>
<p>(note: Monk is just an idea. I am interested in a physical class though. Fighter, Warrior of holy light, something like that. Been playing spellcasters for a bit and want to try something new.
<br />
~will)</p>Greetings, I would like to join this pbp.
I am looking at a human hungry ghost or ki mystic monk with the Making Good on Promises trait.
The professor brought me to the monastery where I grew up as a babe. My parents were Ustalav however. Why they were so far from home and their fate is unknown to me.
As I grew I was in awe of the professor. He spoke to the masters as an equal and singled me out for friendship. He never mentioned it but I knew that he had saved my life and I knew that I...PoorWanderingOne2011-03-21T21:41:26ZForums: Gamer Connection: Looking for a Pathfinder or Savage Worlds Play-by-PostPoorWanderingOnehttps://paizo.com/threads/rzs2m117?Looking-for-a-Pathfinder-or-Savage-Worlds#12011-03-21T16:36:38Z2011-03-21T16:36:38Z<p>Me: Literate, verbose, easily able to manage several posts per day. GMT +8 (Seattle) if it matters. Good grasp of core and APG Pathfinder and a wizard at Savage Worlds. I look to DM Alexander Kilcoyne's Serpents Skull as my gold standard for pbp. I usually play Good aligned types. I am a very active plot mover with a strong interest in setting and atmosphere.</p>
<p>You: Good balance between role play and hacking. Running an AP or something like it. Sometheing that has the option if running for a while if it takes off.</p>
<p>If you think you could make use of me please let me know.</p>
<p>Thanks
<br />
~will</p>Me: Literate, verbose, easily able to manage several posts per day. GMT +8 (Seattle) if it matters. Good grasp of core and APG Pathfinder and a wizard at Savage Worlds. I look to DM Alexander Kilcoyne's Serpents Skull as my gold standard for pbp. I usually play Good aligned types. I am a very active plot mover with a strong interest in setting and atmosphere.
You: Good balance between role play and hacking. Running an AP or something like it. Sometheing that has the option if running for a...PoorWanderingOne2011-03-21T16:36:38ZRe: Forums: Gamer Connection: Recruiting a replacement player for CotCT PbPPoorWanderingOnehttps://paizo.com/threads/rzs2m0gf?Recruiting-a-replacement-player-for-CotCT-PbP#92011-03-18T20:28:47Z2011-03-18T20:28:47Z<p>Hello, If this is still open I would like to pitch my steel reinforced bowler in to the ring.</p>
<p>I have been wanting to try a fighter who specializes in helping others. I see the character as shield oriented and using swift aid and other body-guard type feats to help flankers bring on the pain. The character will also be able to fight solo but will shine when supporting others.</p>
<p>Note this may not work, but it would be fun to try. Ultimately the character may moveinto Stalwart Defender depending on for things go.</p>
<p>I am a noob when it comes to play-by-post. If I am selected it will be my first online game of this time. I am quite familiar with the rules however so that should be ok. I will have no problem keeping up with the posting schedule. In fact you might have problems shutting me up. :7)</p>
<p>Please let me know and I'll start working on figuring out how to make an online character.</p>
<p>Hoping to see the sights in the big city.
<br />
~will</p>Hello, If this is still open I would like to pitch my steel reinforced bowler in to the ring.
I have been wanting to try a fighter who specializes in helping others. I see the character as shield oriented and using swift aid and other body-guard type feats to help flankers bring on the pain. The character will also be able to fight solo but will shine when supporting others.
Note this may not work, but it would be fun to try. Ultimately the character may moveinto Stalwart Defender depending...PoorWanderingOne2011-03-18T20:28:47ZRe: Forums: Advice: What would you make?PoorWanderingOnehttps://paizo.com/threads/rzs2lzfv?What-would-you-make#372011-03-15T20:57:11Z2011-03-15T20:57:11Z<p>I second the commoner/aristocrat idea.</p>
<p>I mean elven wizards are bad enough but imagine how much snootier you could be as an elven aristo/wizard. Take the rich parents trais and hire a entourage. </p>
<p>Or better yet grab the issue of nodwick with the henchman class. It's 3.5 and only really exists for 10 levels but it would be a blast to play.</p>
<p>Hmmm do even you have the stats for a gun wielding Paladin?</p>
<p>I am also liking the alchemist/barbarian idea. Take the drunken brute version from the apg. Just drop the mutagen in the applejack and stand well back.</p>
<p>10/10 Drunken brute/Alchemist. Not bad at all.</p>
<p>~will</p>I second the commoner/aristocrat idea.
I mean elven wizards are bad enough but imagine how much snootier you could be as an elven aristo/wizard. Take the rich parents trais and hire a entourage.
Or better yet grab the issue of nodwick with the henchman class. It's 3.5 and only really exists for 10 levels but it would be a blast to play.
Hmmm do even you have the stats for a gun wielding Paladin?
I am also liking the alchemist/barbarian idea. Take the drunken brute version from the apg....PoorWanderingOne2011-03-15T20:57:11ZRe: Forums/Pathfinder First Edition: General Discussion: Cooperative Crafting is a stinky featPoorWanderingOnehttps://paizo.com/threads/rzs2lyov?Cooperative-Crafting-is-a-stinky-feat#162011-03-11T23:42:16Z2011-03-11T23:42:16Z<div class="messageboard-quotee">Preston Poulter wrote:</div><blockquote><p> The feat allows you to aid another in crafting. So it the crafter has the feat it really doesn't matter unless he is seeking to aid the goon, who presumably doesn't have a very high craft skill. So in your scenario with a crafter and a goon both with the feat, y is still y/2.</p>
<p>Also keep in mind that the feat requires an item creation feat, meaning that all of your apprentices needed to take Scribe Scroll whether they needed it or not. </blockquote><p>oops.
<p>Well it still works for alchemy. 7 goons with 1 rank in alchemy and this feat aiding an alchemist would churn out goodies faster than santa.</p>
<p>~will</p>Preston Poulter wrote:The feat allows you to aid another in crafting. So it the crafter has the feat it really doesn't matter unless he is seeking to aid the goon, who presumably doesn't have a very high craft skill. So in your scenario with a crafter and a goon both with the feat, y is still y/2.
Also keep in mind that the feat requires an item creation feat, meaning that all of your apprentices needed to take Scribe Scroll whether they needed it or not.
oops. Well it still works for...PoorWanderingOne2011-03-11T23:42:16ZRe: Forums: Advice: What would you make?PoorWanderingOnehttps://paizo.com/threads/rzs2lzfv?What-would-you-make#112011-03-10T23:57:33Z2011-03-10T23:57:33Z<p>Any idea what the other players are going for?</p>
<p>Absent any more data I would recommend playing something you have never played before. The nice stats will help support you while you learn how the new class/race works.
<br />
Try a twf fighter specializing in improved unarmed strike.
<br />
or
<br />
A sling focused hafling inquisitor.
<br />
or
<br />
A gracefull elven gunslinger.
<br />
or
<br />
A half orc magus using spell and bite.
<br />
or
<br />
A gnome drunken monk.
<br />
or
<br />
A dwarf ninja
<br />
or
<br />
An abberent bloodline sorcerer. You have the stats to get good use out of the the special abilities.</p>
<p>Basically try something new.</p>
<p>for what it is worth
<br />
~will</p>Any idea what the other players are going for?
Absent any more data I would recommend playing something you have never played before. The nice stats will help support you while you learn how the new class/race works.
Try a twf fighter specializing in improved unarmed strike.
or
A sling focused hafling inquisitor.
or
A gracefull elven gunslinger.
or
A half orc magus using spell and bite.
or
A gnome drunken monk.
or
A dwarf ninja
or
An abberent bloodline sorcerer. You have the stats to get...PoorWanderingOne2011-03-10T23:57:33ZRe: Forums: Rules Questions: How does Mnemonic Enhancer really work?PoorWanderingOnehttps://paizo.com/threads/rzs2lz8a?How-does-Mnemonic-Enhancer-really-work#82011-03-10T23:42:59Z2011-03-10T23:42:59Z<p>Wow.......</p>
<p>I don't see anything that would disallow this. </p>
<p>It looks good as RAW. This is a very powerful spell.</p>
<p>~will</p>Wow.......
I don't see anything that would disallow this.
It looks good as RAW. This is a very powerful spell.
~willPoorWanderingOne2011-03-10T23:42:59ZRe: Forums/Pathfinder First Edition: General Discussion: Cooperative Crafting is a stinky featPoorWanderingOnehttps://paizo.com/threads/rzs2lyov?Cooperative-Crafting-is-a-stinky-feat#132011-03-09T19:46:45Z2011-03-09T19:46:45Z<div class="messageboard-quotee">Preston Poulter wrote:</div><blockquote><p> Well I learned something new. I did not know that circumstance bonuses stack. However I still objection to this feat. It really seems like it enables you to do something you should be able to do anyway. The assist rules allow you to give a +2 bonus to aid another if you hit DC 10, and doubling the amount of value produced seems like something the DM should allow anyway. It's just common sense that if one person is building a house alone, the same work could be done more than twice as fast with a competent helper.</p>
<p>Really, all the feat seems to allow is spellcasters to share requirements to forge a Wonderous Item, and that seems like a fairly limited ability. </p>
<p></blockquote><p>Am I missing something or will the normal assist bonuses stack with this feat?
<p>so crafting "x"
<br />
1 crafter = time y
<br />
1 crafter and henchgoon = time y at +2skill
<br />
1 crafter w/feat and goon = time y/2 at +4 skill
<br />
1 crafter w/feat and goon w/feat = time y/4 at +6 skill
<br />
1 crafter w/feat and 6 apprentices w/feat = time y/64 at +16 skill</p>
<p>Wait... I must be missing something.....
<br />
~will</p>Preston Poulter wrote:Well I learned something new. I did not know that circumstance bonuses stack. However I still objection to this feat. It really seems like it enables you to do something you should be able to do anyway. The assist rules allow you to give a +2 bonus to aid another if you hit DC 10, and doubling the amount of value produced seems like something the DM should allow anyway. It's just common sense that if one person is building a house alone, the same work could be done more...PoorWanderingOne2011-03-09T19:46:45ZRe: Forums: Rules Questions: How does Mnemonic Enhancer really work?PoorWanderingOnehttps://paizo.com/threads/rzs2lz8a?How-does-Mnemonic-Enhancer-really-work#22011-03-11T00:32:34Z2011-03-09T18:20:37Z<p>My wizard got around this very question by making a once per day magic item that casts ME and using it just before I study spells for the day.</p>
<p>Pretty nifty item and not too expensive, mind you the gm gave me a discount because the item cannot use the recall function of ME. It does mean that I'm walking around with a spell effect up, but I can live with that. I love having 3 extra first level spells handy.</p>
<p>As far as the OP question we are going whith a. Though I am effectively treating it as if option b were the case.</p>
<p>for what it's worth
<br />
~will</p>My wizard got around this very question by making a once per day magic item that casts ME and using it just before I study spells for the day.
Pretty nifty item and not too expensive, mind you the gm gave me a discount because the item cannot use the recall function of ME. It does mean that I'm walking around with a spell effect up, but I can live with that. I love having 3 extra first level spells handy.
As far as the OP question we are going whith a. Though I am effectively treating it as...PoorWanderingOne2011-03-09T18:20:37ZRe: Forums/Pathfinder First Edition: General Discussion: Top Arcane Spell CombinationsPoorWanderingOnehttps://paizo.com/threads/rzs2lwia?Top-Arcane-Spell-Combinations#422023-11-02T18:21:15Z2011-02-26T00:54:19Z<p>Create pit + Summon swarm. </p>
<p>Look at me. I'm a wizard.
<br />
Look at you. You are in a pit.
<br />
Now look at me. Now back to you,
<br />
the pit is full of spiders.</p>Create pit + Summon swarm.
Look at me. I'm a wizard.
Look at you. You are in a pit.
Now look at me. Now back to you,
the pit is full of spiders.PoorWanderingOne2011-02-26T00:54:19ZRe: Forums: Advice: Unimaginative Strength-Based FighterPoorWanderingOnehttps://paizo.com/threads/rzs2ltuk?Unimaginative-StrengthBased-Fighter#152011-02-04T19:06:23Z2011-02-04T19:06:23Z<div class="messageboard-quotee">Wolfsnap wrote:</div><blockquote> <div class="messageboard-quotee">Mage Evolving wrote:</div><blockquote><p> 1. find a Human.
</p>
2. Name him Thaco.
<br />
3. Max out strength to 18.
<br />
4. Put remainder in Con.
<br />
5. Drop charisma to raise dex slightly.
<br />
6. Throw on the heaviest armor you can find.
<br />
7. Grab a battle axe and shield start swinging. </p>
<p>feats:
<br />
power attack
<br />
cleave
<br />
weapon focus
<br />
weapon specialization
<br />
furious focus
<br />
toughness
<br />
shield focus </blockquote>See, this man has the right idea! Although... oh, I see you have Furious Focus in there. Gee, I dunno - that just sounds wrong. I mean, "focus" is certainly clinical and lacking in flavor, but "furious"? Whoa there, big fellah! Let's not get carried away here! That implies some emotional motivation behind the die rolling, and motivation leads to backstory, and backstory is, of course, FAR too interesting. </blockquote><p>1-7 perfect
<p>I suggest chain over plate armor, plate is usualy decorated.
<br />
for feats:
<br />
Toughness
<br />
Endurance
<br />
Iron will
<br />
Athletic
<br />
Quickdraw
<br />
Self-Sufficient
<br />
Blind-fighting</p>
<p>I think this build avoids the maximum of choices. Athletic and Self-S minimize reliance on other party members, mitigating the need to talk to them. Endurance means you never need to remove your armor. Other feats were largely chosed to make it easier for Sir Blando to just attack and attack.</p>
<p>Mind you a fighter with all the defensive feats, save bonuses, CMD help, etc might not be that bad to play. Would not always hit hard but you stick to the baddies like a social disease. You annoy them to death.</p>
<p>Alternately one could drop wisdom to the campaign minimum, do not take Iron Will get Charmed in the first encounter and not even have to roll the attacks.</p>
<p>~will</p>Wolfsnap wrote:Mage Evolving wrote:1. find a Human.
2. Name him Thaco.
3. Max out strength to 18.
4. Put remainder in Con.
5. Drop charisma to raise dex slightly.
6. Throw on the heaviest armor you can find.
7. Grab a battle axe and shield start swinging. feats:
power attack
cleave
weapon focus
weapon specialization
furious focus
toughness
shield focus
See, this man has the right idea! Although... oh, I see you have Furious Focus in there. Gee, I dunno - that just sounds wrong. I mean,...PoorWanderingOne2011-02-04T19:06:23ZRe: Forums: Serpent's Skull: Cartographers on Smuggler's ShivPoorWanderingOnehttps://paizo.com/threads/rzs2ls80?Cartographers-on-Smugglers-Shiv#92011-02-02T19:33:08Z2011-02-02T19:33:08Z<p>I am assuming a general spoiler tag on this thread so you have been warned.</p>
<p>I traced the outline of the island, making the odd mistake here and there, remember the last time anyone cared about this place was what 200years ago?</p>
<p>I made some notes on the map that a ships navigator would find useful. I noted the location of the old colony, adding a note that there was no safe approach with out a pilot. I also noted red mountain and the great tree as these are longstanding landmarks that are clearly visible from ships. I threw distance and angle markings that a navigator could use to get back on course to somewhere civilized. Then I soaked the whole thing in 2 day old coffe and walked on it a bit once it was dry. It looks worn like it came out of a wrecked ship. </p>
<p>It is also rather fragile and the players will not get a replacement if it tears. If they want to make a copy I have nice clean strong outlines available to represent their chatacters successful craft:revelent skill but the notes and such they can add.</p>
<p>This all assumes of course that someone has paper to write on. Ink and pens wouuld be handy as well.</p>
<p>~will</p>I am assuming a general spoiler tag on this thread so you have been warned.
I traced the outline of the island, making the odd mistake here and there, remember the last time anyone cared about this place was what 200years ago?
I made some notes on the map that a ships navigator would find useful. I noted the location of the old colony, adding a note that there was no safe approach with out a pilot. I also noted red mountain and the great tree as these are longstanding landmarks that are...PoorWanderingOne2011-02-02T19:33:08ZRe: Forums: Rules Questions: Can Detect Magic or Detect Evil locate Invisible Creatures?PoorWanderingOnehttps://paizo.com/threads/rzs2ltft?Can-Detect-Magic-or-Detect-Evil-locate#222011-02-02T18:54:57Z2011-02-02T18:54:57Z<p>Arcane sight pinpoints the "location" in 1 round with out concentration unless I am forgetting something. Not sure if this adds to much to the conversation but It's good to note.</p>
<p>~will</p>Arcane sight pinpoints the "location" in 1 round with out concentration unless I am forgetting something. Not sure if this adds to much to the conversation but It's good to note.
~willPoorWanderingOne2011-02-02T18:54:57ZRe: Forums: Gunslinger Discussion: Round 1: Free Starting GoldPoorWanderingOnehttps://paizo.com/threads/rzs2ltgc?Free-Starting-Gold#282011-02-02T18:21:43Z2011-02-02T18:21:43Z<div class="messageboard-quotee">Brain in a Jar wrote:</div><blockquote><p> Whatever the wizards spellbook and arcane bond aren't the same as the gunslingers guns. </p>
<p>The problem is a 1st gunslinger can take the two pistol option and then sell one of the pistols thus increasing his wealth by level. A wizard doesn't have that option. </blockquote><p>Actually this sounds like a good idea. Sell 1 pistol buy some ammo and a close in weapon. By the time you have the feats/levels to dual wield or iterate guns efectively you will have the cash to buy back the pistol.
<p>So it this a good tactic for a lvl 1 gunslinger?</p>Brain in a Jar wrote:Whatever the wizards spellbook and arcane bond aren't the same as the gunslingers guns.
The problem is a 1st gunslinger can take the two pistol option and then sell one of the pistols thus increasing his wealth by level. A wizard doesn't have that option.
Actually this sounds like a good idea. Sell 1 pistol buy some ammo and a close in weapon. By the time you have the feats/levels to dual wield or iterate guns efectively you will have the cash to buy back the pistol. So...PoorWanderingOne2011-02-02T18:21:43ZRe: Forums: Gunslinger Discussion: Round 1: Free Starting GoldPoorWanderingOnehttps://paizo.com/threads/rzs2ltgc?Free-Starting-Gold#72011-02-01T22:35:11Z2011-02-01T22:35:11Z<div class="messageboard-quotee">Kierato wrote:</div><blockquote> DM intervention and a sense of fair play and decency come readily to mind. </blockquote><p>Forgive the noob question, but why is a one level dip into Gunslinger cheese?
<p>The last campaign I played in started at 2nd level and I came to the table with a 1/1 rogue/wizard. Was this cheese?
<br />
Is changing your mind and changing to oracle or whatever after first level cheese? The Wizard starts with a free spellbook with a decent selection of spells in it. If a 1st level wizard wants to give up magic and become a cleric can they not sell their book?</p>
<p>Part of the class is the free gear or am I missing something?</p>
<p>~will</p>Kierato wrote:DM intervention and a sense of fair play and decency come readily to mind.
Forgive the noob question, but why is a one level dip into Gunslinger cheese? The last campaign I played in started at 2nd level and I came to the table with a 1/1 rogue/wizard. Was this cheese?
Is changing your mind and changing to oracle or whatever after first level cheese? The Wizard starts with a free spellbook with a decent selection of spells in it. If a 1st level wizard wants to give up magic and...PoorWanderingOne2011-02-01T22:35:11ZRe: Forums: Advice: Help me pick the prohibited schools for my wizardPoorWanderingOnehttps://paizo.com/threads/rzs2lqy7?Help-me-pick-the-prohibited-schools-for-my#412011-01-21T17:53:58Z2011-01-21T17:53:58Z<div class="messageboard-quotee">leo1925 wrote:</div><blockquote><br />
<br />
Yes that's what i am going to do. </blockquote><p>Cool. An elf wizard with a sword should rock. Heck with the right spells and properties that sword could even deliver the odd nasty suprise.
<p>Have fun
<br />
~will</p>leo1925 wrote:Yes that's what i am going to do.
Cool. An elf wizard with a sword should rock. Heck with the right spells and properties that sword could even deliver the odd nasty suprise. Have fun
~willPoorWanderingOne2011-01-21T17:53:58ZRe: Forums: Advice: Help me make a good con artist characterPoorWanderingOnehttps://paizo.com/threads/rzs2lqv9?Help-me-make-a-good-con-artist-character#182011-01-21T17:27:45Z2011-01-21T17:27:45Z<p>Whatever you choose make sure to max Diplomacy, Perception, and Sense Motive. These skills let you spot a mark, run the con, and get out when the getting is good.</p>
<p>If you are open to book recomendations allow me to point you twords "Lies of Locke Lamora" by Scott Lynch. Good feel for the life of a fantasy conman.</p>
<p>Link:(http://en.wikipedia.org/wiki/The_Lies_of_Locke_Lamora)</p>
<p>~will</p>Whatever you choose make sure to max Diplomacy, Perception, and Sense Motive. These skills let you spot a mark, run the con, and get out when the getting is good.
If you are open to book recomendations allow me to point you twords "Lies of Locke Lamora" by Scott Lynch. Good feel for the life of a fantasy conman.
Link:(http://en.wikipedia.org/wiki/The_Lies_of_Locke_Lamora)
~willPoorWanderingOne2011-01-21T17:27:45ZRe: Forums: Advice: Help me pick the prohibited schools for my wizardPoorWanderingOnehttps://paizo.com/threads/rzs2lqy7?Help-me-pick-the-prohibited-schools-for-my#382011-01-21T17:15:44Z2011-01-21T17:15:44Z<p>As far as a bonded weapon might I suggest that that weapon be a staff? It has precedent"...knob on the end..." It is working well for my Wizard in "Council of Thieves." </p>
<p>Just one note on schools. If you are in an urban invironment you will need 'Disguise self' or 'Alter self' at some point. The first spell was so useful in our game that the first non-scroll magic item I made was a Hat of Disgiuse. It saved my bacon a number of times. Sure the DC was feeble but the baddies had to have a reason to question it to get a save. I wear the thing so much that I am forgetting what my character really looks like. I even used it to appear as a Hellknight to clear a crowd that was slowing me down as I ran from Hellknights.</p>
<p>So yes illusion school is a keeper. My forbiddens are necro and enchantment as I have a personal distaste for save or die spells.</p>
<p>I second your desire for a bonded item over a familiar. The wee besties are by far the better choice powerwise but they eat up gm face time. I started with a familiar and graduated to a consular Imp so I have experience as a wee bestie wrangler. As time went on I sttarted to feel guilty about the time it was taking to deal with the Imp's actions in addition to mu own. It was much worse when we were operating apart. From the gm face time perspective I was running 2 characters. Not good. So I talked the GM into letting me swap to bonded object. Things went MUCH more smoothly. Yes I lost a chunk o' power, but play for everyone was improved and as the man said "The play's the thing...."</p>
<p>~will</p>As far as a bonded weapon might I suggest that that weapon be a staff? It has precedent"...knob on the end..." It is working well for my Wizard in "Council of Thieves."
Just one note on schools. If you are in an urban invironment you will need 'Disguise self' or 'Alter self' at some point. The first spell was so useful in our game that the first non-scroll magic item I made was a Hat of Disgiuse. It saved my bacon a number of times. Sure the DC was feeble but the baddies had to have a reason...PoorWanderingOne2011-01-21T17:15:44ZRe: Forums: Serpent's Skull: Boarded in the Mwangi Expanse and heat.PoorWanderingOnehttps://paizo.com/threads/rzs2lo90?Boarded-in-the-Mwangi-Expanse-and-heat#52011-01-03T00:52:11Z2011-01-03T00:52:11Z<div class="messageboard-quotee">TerraZephyr wrote:</div><blockquote><br />
<br />
I also run with a house rule on heat, I don't like the fact that it goes from 0 penalty to a +4 penalty for wearing armor. So instead, I make the penalty equal to their armor check penalty. Which is why most of the native people wear light or no armor.
<br />
</blockquote><p>That is a really well thought out house rule. Consider it swiped.
</p>
Thank you</p>
<p>~will</p>TerraZephyr wrote:I also run with a house rule on heat, I don't like the fact that it goes from 0 penalty to a +4 penalty for wearing armor. So instead, I make the penalty equal to their armor check penalty. Which is why most of the native people wear light or no armor.
That is a really well thought out house rule. Consider it swiped.
Thank you~willPoorWanderingOne2011-01-03T00:52:11ZForums: Serpent's Skull: Boarded in the Mwangi Expanse and heat.PoorWanderingOnehttps://paizo.com/threads/rzs2lo90?Boarded-in-the-Mwangi-Expanse-and-heat#12012-11-15T23:08:20Z2011-01-01T00:38:55Z<p>If a player takes this background with the back-story that they grew up in the expanse should they still be susceptible to the heat? It makes sense that they would be acclimated but that might encourage party splitting where they go off alone while the rest of the party waits out the midday sun. </p>
<p>Has anyone else run into this issue? How did you deal with it?</p>
<p>Thanks in advance
<br />
~will</p>If a player takes this background with the back-story that they grew up in the expanse should they still be susceptible to the heat? It makes sense that they would be acclimated but that might encourage party splitting where they go off alone while the rest of the party waits out the midday sun.
Has anyone else run into this issue? How did you deal with it?
Thanks in advance
~willPoorWanderingOne2011-01-01T00:38:55ZForums: Serpent's Skull: "Getting the Cargo through" trait. *spoiler*PoorWanderingOnehttps://paizo.com/threads/rzs2lnhc?Getting-the-Cargo-through-trait-spoiler#12012-11-15T23:02:01Z2010-12-28T17:08:41Z<p>Has anyone done anything with this trait?
<br />
I am getting ready to run this and If someone takes this trait I want to have a couple ideas ready. I am frankly stumped so I am turning to you.</p>
<p>What have you done with this trait?</p>
<p>What cargo do you think the trait holder is protecting?</p>
<p>How might this trait fit remaign important throughout the campaign?</p>
<p>In games where a player has taken this trait how have the other players reacted to one of their number dragging a large box marked "do not open" around behind them?</p>
<p>These kind of cargo supervisors usually travelled with large, valuable, cargos. Wine merchants used them as their cargos required special handeling for example. Is this the sort of thing this trait represents?
<br />
If so how does this cargo survive the island?</p>
<p>Any help would be welcome.
<br />
Thanks in advance
<br />
~will</p>Has anyone done anything with this trait?
I am getting ready to run this and If someone takes this trait I want to have a couple ideas ready. I am frankly stumped so I am turning to you.
What have you done with this trait?
What cargo do you think the trait holder is protecting?
How might this trait fit remaign important throughout the campaign?
In games where a player has taken this trait how have the other players reacted to one of their number dragging a large box marked "do not open"...PoorWanderingOne2010-12-28T17:08:41ZRe: Forums: Serpent's Skull: map of smugglers shivPoorWanderingOnehttps://paizo.com/threads/rzs2l6a5?map-of-smugglers-shiv#162010-12-22T16:28:06Z2010-12-22T16:28:06Z<p>@ Alexander Kilcoyne
<br />
That is an excellent map. Thank you for putting it up.
<br />
By the way I am lurking on youre Serpents skull thread. It looks like a great game. </p>
<p>It looks like I will just have to knuckle down and create my own map. This is a gaao AP but one cannot expect pazio to do everything. </p>
<p>Now I just need to figure out what would be on that map. Assuming it, or the map it was based on, dates from the failed settlement then the giant tree and the fungus would not be marked.</p>
<p>Note: the following musings are notes to myself about what to put on my map-that-is-yet-to-be and should be considered as unreliable as the currents near the Shiv.</p>
<p>The mountain, the lighthouse, the settelment to be and navigation aids for the safe ship or boat passage to the settlement would be on the map. Such a passage needs to exist or the settlement and lighthouse would never have been built.</p>
<p>The primary purpose for this map would be to allow ship captains to identify the island for navagation purposes and to know not to come near the place.</p>
<p>So we have a map with extremely out of date soundings and notes about what can be seen of the island from a telescope.</p>
<p>Judging from the equipment list ship captains do not have access to shipbord clocks and are using square sails. Gods these imaginary people are brave. So there will be prevailing wind notations and perhaps some notes about how far from the island the reefs run.</p>
<p>Right. Where's my good pencil!
<br />
~will</p>@ Alexander Kilcoyne
That is an excellent map. Thank you for putting it up.
By the way I am lurking on youre Serpents skull thread. It looks like a great game.
It looks like I will just have to knuckle down and create my own map. This is a gaao AP but one cannot expect pazio to do everything.
Now I just need to figure out what would be on that map. Assuming it, or the map it was based on, dates from the failed settlement then the giant tree and the fungus would not be marked.
Note: the...PoorWanderingOne2010-12-22T16:28:06ZRe: Forums: Serpent's Skull: map of smugglers shivPoorWanderingOnehttps://paizo.com/threads/rzs2l6a5?map-of-smugglers-shiv#142010-12-22T01:02:46Z2010-12-22T01:02:46Z<p>Rats. </p>
<p>In a perfect world the map the players find would not show the game trails.</p>
<p>Looks like time to break out the pen and ink and make a more nautical looking map.</p>
<p>A sailors map of the Shiv would not show:
<br />
game trails.
<br />
rivers other than their mouths.
<br />
Anything of the serpent shaped cove on the SE other than the opening.</p>
<p>Would show:
<br />
Islets and shoreline
<br />
beaching areas</p>
<p>Openings to bays or rivers but only as much of the bays as are easily reachable by jolly boat.</p>
<p>Hills and mountains</p>
<p>Giant trees</p>
<p>Fungus island.</p>
<p>The lighthouse ruin.</p>
<p>So do you think I've missed anything?
<br />
My goal is to have this be something the players add to through play.</p>
<p>~Will</p>
<p>ps. sorry for this being so disjointed. Posting while under the weather.
<br />
~will</p>Rats.
In a perfect world the map the players find would not show the game trails.
Looks like time to break out the pen and ink and make a more nautical looking map.
A sailors map of the Shiv would not show:
game trails.
rivers other than their mouths.
Anything of the serpent shaped cove on the SE other than the opening.
Would show:
Islets and shoreline
beaching areas
Openings to bays or rivers but only as much of the bays as are easily reachable by jolly boat.
Hills and mountains
Giant...PoorWanderingOne2010-12-22T01:02:46ZRe: Forums: Rules Questions: Spell: Message (comments and question)PoorWanderingOnehttps://paizo.com/threads/rzs2llfc?Spell-Message#62010-12-13T23:33:04Z2010-12-13T23:33:04Z<p>Mind you it makes you glow like a rich man's christmas to Arcane sight.</p>
<p>So maybe you don't want the com spell when you are sneaking into the wizard's tower.</p>
<p>~will</p>Mind you it makes you glow like a rich man's christmas to Arcane sight.
So maybe you don't want the com spell when you are sneaking into the wizard's tower.
~willPoorWanderingOne2010-12-13T23:33:04ZRe: Forums: Play-by-Post: DM Alexander Kilcoynes Serpents Skull PbP- Chapter 1, Souls for the Smugglers ShivPoorWanderingOnehttps://paizo.com/campaigns/DMAlexanderKilcoynesSerpentsSkullPbPChapter1SoulsForTheSmugglersShiv/gameplay&page=42#20982010-12-10T18:36:07Z2010-12-08T23:31:30Z<div class="messageboard-quotee">Savarend Whiteroot wrote:</div><blockquote><p> Savarend rises over the crest and barrels toward the savages. <b>"Remember Tunnel 17!"</b></p>
<p><span class=messageboard-ooc>Move as far as possible.</span> </blockquote><p>Lurker who nearly spat his tea.
</p>
Did not expect the Digger Reference.</p>
<p>Knew there was a reason I was reading this.</p>
<p>Good job all.
<br />
~Will</p>Savarend Whiteroot wrote:Savarend rises over the crest and barrels toward the savages. "Remember Tunnel 17!"
Move as far as possible.
Lurker who nearly spat his tea.
Did not expect the Digger Reference.Knew there was a reason I was reading this.
Good job all.
~WillPoorWanderingOne2010-12-08T23:31:30ZRe: Forums: Rules Questions: Manacle chains as weapons?PoorWanderingOnehttps://paizo.com/threads/rzs2ljoa?Manacle-chains-as-weapons#22012-11-15T22:59:56Z2010-11-30T17:34:53Z<div class="messageboard-quotee">Nanithice wrote:</div><blockquote> Hey, One of my Characters in a campaign I'm running wants to use chains as weapons, which is fine, there are rules for that, but he wants then attached to Manacles around his wrist, they are broken in the middle and are about 4 feet long. I think its a cool idea and I want to let him do it, but what Kind of penalties would that incur? He has all the proficiencies need for the chains btw. </blockquote><p>A chain with a locking gauntlet? A bit extra weight in exchange for making it REALLY hard to disarm you.
<p>Actually I would just eyeball it. Just add the cost/price/weight of a set of manacles to the cost/price/weight of the chain weapons. I would round down/cut them some slack if it looks like the chain weapons are getting too non-optimal, the player deserves credit for a cool concept.</p>
<p>~will</p>Nanithice wrote:Hey, One of my Characters in a campaign I'm running wants to use chains as weapons, which is fine, there are rules for that, but he wants then attached to Manacles around his wrist, they are broken in the middle and are about 4 feet long. I think its a cool idea and I want to let him do it, but what Kind of penalties would that incur? He has all the proficiencies need for the chains btw.
A chain with a locking gauntlet? A bit extra weight in exchange for making it REALLY hard...PoorWanderingOne2010-11-30T17:34:53ZRe: Forums: Rules Questions: Monk of the Sacred MountainPoorWanderingOnehttps://paizo.com/threads/rzs2lh6j?Monk-of-the-Sacred-Mountain#32010-11-10T16:04:40Z2010-11-10T16:04:40Z<p>I could be wrong but the quoted text does not state that the Iron Monk needs to spend either ki or actions to get the +2 Shield bonus.</p>
<p>To me this seems like a nifty ability. If the Iron Monk starts next to a baddie and wants to do a FOB they get some extra defence. I also do not see anthing that says the ki powered dodge and the ki powered iron arm cannot stack. +6 ac (base iron arm plus ki dodge) or +8ac (ki powered both) is nothing to sneeze at. </p>
<p>Question. Do shield bonuses vanish if you lose dex ac bonus? Flat footed/blind/invisable attacker/entangeled et multiple cetera?</p>
<p>No rules handy so I expect I am wrong
<br />
~will</p>I could be wrong but the quoted text does not state that the Iron Monk needs to spend either ki or actions to get the +2 Shield bonus.
To me this seems like a nifty ability. If the Iron Monk starts next to a baddie and wants to do a FOB they get some extra defence. I also do not see anthing that says the ki powered dodge and the ki powered iron arm cannot stack. +6 ac (base iron arm plus ki dodge) or +8ac (ki powered both) is nothing to sneeze at.
Question. Do shield bonuses vanish if you...PoorWanderingOne2010-11-10T16:04:40ZRe: Forums: Advice: Help salvaging a character I hatePoorWanderingOnehttps://paizo.com/threads/rzs2lh18?Help-salvaging-a-character-I-hate#92010-11-09T20:15:12Z2010-11-09T20:15:12Z<p>Another voice for the rogue idea.</p>
<p>Air elementist/rogue is a very good combo. Very fun to play but remember the wand of protection from arrows. You will spend a great deal of time in the air.
<br />
also
<br />
Alchemist/rouge for some nice poison and buffs. The mutagens and bombs are just gravy here.</p>
<p>or </p>
<p>Witch. Let the sorcerer deal with the minions you will focus on removing the big bad.</p>
<p>Random ideas
<br />
~will</p>Another voice for the rogue idea.
Air elementist/rogue is a very good combo. Very fun to play but remember the wand of protection from arrows. You will spend a great deal of time in the air.
also
Alchemist/rouge for some nice poison and buffs. The mutagens and bombs are just gravy here.
or
Witch. Let the sorcerer deal with the minions you will focus on removing the big bad.
Random ideas
~willPoorWanderingOne2010-11-09T20:15:12ZRe: Forums: Rules Questions: feat Master Craftsman & Craft Bow: possible to craft a magic melee weapon or a magic armor?PoorWanderingOnehttps://paizo.com/threads/rzs2lg2g?feat-Master-Craftsman-Craft-Bow-possible-to#52018-10-31T04:47:02Z2010-11-01T19:59:42Z<div class="messageboard-quotee">AvalonXQ wrote:</div><blockquote> ... it appears your Craft (baskets) skill applies just as well to making your sword flaming as anything else. </blockquote><p>Well the sword has a basket hilt so that's good. :)AvalonXQ wrote:... it appears your Craft (baskets) skill applies just as well to making your sword flaming as anything else.
Well the sword has a basket hilt so that's good. :)PoorWanderingOne2010-11-01T19:59:42ZRe: Forums/Pathfinder First Edition: General Discussion: So Warrior of Holy LightPoorWanderingOnehttps://paizo.com/threads/rzs2lft4?So-Warrior-of-Holy-Light#122010-11-01T17:17:28Z2010-11-01T17:17:28Z<div class="messageboard-quotee">Carbon D. Metric wrote:</div><blockquote><p> Excuse my poor wording. </p>
<p>An ability that lasts 1 minute will last you for an entire combat, if not multiple combats.</p>
<p>Even a halfheartedly built paladin will have a charisma score of at least +2. That means that by 4th level with no other investment a WoHL will have 5 uses of his LoH pool a day. I think as a DM I would be hard pressed to put a party into more than 4 individual encounters a day against their will to rest at this level. That is not to mention the ability to get Extra LoH as a feat, which is in itself a worthwhile thing to get even for non WoHL.</p>
<p>What I am saying is, the sky is not falling guys. </blockquote><p>I don't think the sky is falling. I am just trying to see what the WotHL gets that makes up for the loss of spells and spell items. I am trying to see what is awesome about the class.
<p>Brfore the errata I saw the awesome in the Warrior. They never stopped.
<br />
Run a Paladin out of spells,smites,hands and you've crippled them.
<br />
Run a cleric out of channels and spells and you've crippled them.
<br />
Run a pre-erreata WotHL out of hands and you barely slow her down.</p>
<p>The base Paladin has much much more short term power and in exchange the WotHL gets near Fighter levels of staying power. In my view this was awesome and pretty balanced. In play the base Paladin would be more powerful than the pre-errata WotHL because folks will rest when spells run low so the Paladin will be close to topped up most of the time. </p>
<p>Anyway this is getting long and I have election news to follow. Suffice it to say I see the Warrior of the Flickering Light as a crippled paladin rather that a varient paladin. If I was an evil mastermind I know which version of Paladin I would want to see knocking on my Dungeon door.</p>
<p>~will
<br />
If you are in the US, remember to vote.</p>Carbon D. Metric wrote:Excuse my poor wording.
An ability that lasts 1 minute will last you for an entire combat, if not multiple combats.
Even a halfheartedly built paladin will have a charisma score of at least +2. That means that by 4th level with no other investment a WoHL will have 5 uses of his LoH pool a day. I think as a DM I would be hard pressed to put a party into more than 4 individual encounters a day against their will to rest at this level. That is not to mention the ability...PoorWanderingOne2010-11-01T17:17:28ZForums/Pathfinder First Edition: General Discussion: So Warrior of Holy LightPoorWanderingOnehttps://paizo.com/threads/rzs2lft4?So-Warrior-of-Holy-Light#12012-11-15T22:54:47Z2010-10-29T21:38:14Z<p>Before I read the FAQ I thought this class was awesome.</p>
<p>You give up spellcasting and the ability to use spell based magic items in return for the ability to glow like a glam rocker. Effectively an at will bless that gets better as you level. You also get a couple more lay-on-hands per day. </p>
<p>Seemed cool. Loose access to some very nice spells, get constant low powered combat aid. Maybe better than the base class maybe worse but not far in either direction.</p>
<p>Then I read the faq.
<br />
Ugg.</p>
<p>So given that turning the lights on now burns a lay-on-hands is the class still the rough equilivent of a base paladin?</p>
<p>I say no but I may be missing something.</p>
<p>Thoughts?
<br />
~will
<br />
(formerly glowing)</p>Before I read the FAQ I thought this class was awesome.
You give up spellcasting and the ability to use spell based magic items in return for the ability to glow like a glam rocker. Effectively an at will bless that gets better as you level. You also get a couple more lay-on-hands per day.
Seemed cool. Loose access to some very nice spells, get constant low powered combat aid. Maybe better than the base class maybe worse but not far in either direction.
Then I read the faq.
Ugg.
So given...PoorWanderingOne2010-10-29T21:38:14ZRe: Forums: Rules Questions: Way of the poison fist. Aka flurry of fort saves.PoorWanderingOnehttps://paizo.com/threads/rzs2lerm?Way-of-the-poison-fist-Aka-flurry-of-fort-saves#102010-10-20T22:49:25Z2010-10-20T22:49:25Z<p>Granted hitting all the time is a bit much to expect and granted they will save most of the time.</p>
<p>But an amulet that makes all your attacks carry a dc 13 poison (as the spell) would effectively give you a new way to crit.</p>
<p>Sometimes you roll high and crit and sometimes they blow the save and start taking con damage. Might be woth it.</p>
<p>~will</p>Granted hitting all the time is a bit much to expect and granted they will save most of the time.
But an amulet that makes all your attacks carry a dc 13 poison (as the spell) would effectively give you a new way to crit.
Sometimes you roll high and crit and sometimes they blow the save and start taking con damage. Might be woth it.
~willPoorWanderingOne2010-10-20T22:49:25ZRe: Forums: Rules Questions: Way of the poison fist. Aka flurry of fort saves.PoorWanderingOnehttps://paizo.com/threads/rzs2lerm?Way-of-the-poison-fist-Aka-flurry-of-fort-saves#62010-10-20T20:46:34Z2010-10-20T20:46:34Z<div class="messageboard-quotee">xJoe3x wrote:</div><blockquote> I can think of one more, forehead, who doesn't love a poison headbutt. </blockquote><p>Vyvyan from the young ones springs to mind.
<p>You know there may be something in this. Perhaps an amulet or something that makes all attacks poisoned. </p>
<p>Might be worth it even with a low dc. You got to get lucky sometime.</p>
<p>~will</p>xJoe3x wrote:I can think of one more, forehead, who doesn't love a poison headbutt.
Vyvyan from the young ones springs to mind. You know there may be something in this. Perhaps an amulet or something that makes all attacks poisoned.
Might be worth it even with a low dc. You got to get lucky sometime.
~willPoorWanderingOne2010-10-20T20:46:34ZRe: Forums: Rules Questions: Way of the poison fist. Aka flurry of fort saves.PoorWanderingOnehttps://paizo.com/threads/rzs2lerm?Way-of-the-poison-fist-Aka-flurry-of-fort-saves#32010-10-20T17:05:01Z2010-10-20T17:05:01Z<div class="messageboard-quotee">Gauthok wrote:</div><blockquote> Without something like the Alchemist discovery Sticky Poison, you'd have to reapply the poison between strikes. </blockquote><p>Between strikes or between flurries? I'm thinking of something like a toxic paste applied to hands/feet/elbows/knees/forehead/spleen et.al
<p>Mind you application would take at least a full minute. It's an idea for a group of LE monks to use to make their first full attacks more effective.</p>
<p>then there is the whole question of contact poision coated armor vs. grapplers.</p>
<p>sigh, violence is complicated.
<br />
~will</p>Gauthok wrote:Without something like the Alchemist discovery Sticky Poison, you'd have to reapply the poison between strikes.
Between strikes or between flurries? I'm thinking of something like a toxic paste applied to hands/feet/elbows/knees/forehead/spleen et.al Mind you application would take at least a full minute. It's an idea for a group of LE monks to use to make their first full attacks more effective.
then there is the whole question of contact poision coated armor vs. grapplers.
...PoorWanderingOne2010-10-20T17:05:01ZForums: Rules Questions: Way of the poison fist. Aka flurry of fort saves.PoorWanderingOnehttps://paizo.com/threads/rzs2lerm?Way-of-the-poison-fist-Aka-flurry-of-fort-saves#12012-11-15T22:54:05Z2010-10-20T16:52:32Z<p>Is there anything stopping a monk immune to poison from using injury toxin on their fists? </p>
<p>Would a contact poison be a better choice?</p>
<p>Thinking of poison and it's not even thanksgiving.
<br />
~will</p>Is there anything stopping a monk immune to poison from using injury toxin on their fists?
Would a contact poison be a better choice?
Thinking of poison and it's not even thanksgiving.
~willPoorWanderingOne2010-10-20T16:52:32ZRe: Forums: Rules Questions: Using Dirty Trick to avoid an attack of opportunity?PoorWanderingOnehttps://paizo.com/threads/rzs2lerf?Using-Dirty-Trick-to-avoid-an-attack-of#32010-10-20T16:25:59Z2010-10-20T16:25:59Z<p>if an invisible elf standing next to a giant can cast a personal buff spell without drawing an aoo then tossing your cape ofer an attackers head should allow yor buddy to slip past the attacker with out drawing an aoo.</p>
<p>I don't know if this is RAW but it is in line with the rule of cool.
<br />
~will</p>if an invisible elf standing next to a giant can cast a personal buff spell without drawing an aoo then tossing your cape ofer an attackers head should allow yor buddy to slip past the attacker with out drawing an aoo.
I don't know if this is RAW but it is in line with the rule of cool.
~willPoorWanderingOne2010-10-20T16:25:59ZForums: Rules Questions: Can a whip deliver a contact poison?PoorWanderingOnehttps://paizo.com/threads/rzs2lerh?Can-a-whip-deliver-a-contact-poison#12012-11-15T22:54:04Z2010-10-20T16:15:14Z<p>I can see the argument that a whip cannot carry an injury poison as the whip does only non-lethal but what about contact poisons? </p>
<p>Could it deliver the contact poison to creatures with better than +3 natural armor?</p>
<p>thinking of whips and it's not even valentines day.
<br />
~will</p>I can see the argument that a whip cannot carry an injury poison as the whip does only non-lethal but what about contact poisons?
Could it deliver the contact poison to creatures with better than +3 natural armor?
thinking of whips and it's not even valentines day.
~willPoorWanderingOne2010-10-20T16:15:14ZRe: Forums: Advice: How does one fight an invisible assassin?PoorWanderingOnehttps://paizo.com/threads/rzs2lehz?How-does-one-fight-an-invisible-assassin#322010-10-20T00:15:06Z2010-10-20T00:15:06Z<p>Why fight him?
<br />
With a will save that low spam some charm persons and make him do your laundry.</p>
<p>Or a scroll of phantasmal killer or dominate person or hold person or...</p>
<p>wait a min... a wand of quickened daze could be fun.</p>
<p>Lots to do with a low will enemy.</p>
<p>Though mind you. It might be better to let him kill you if that's what it takes to get the GM to do an audit. I suspect there is some chicanery going on. If nothing else the audit will reveal how foolishly over party wealth the drow is.</p>
<p>~will</p>Why fight him?
With a will save that low spam some charm persons and make him do your laundry.
Or a scroll of phantasmal killer or dominate person or hold person or...
wait a min... a wand of quickened daze could be fun.
Lots to do with a low will enemy.
Though mind you. It might be better to let him kill you if that's what it takes to get the GM to do an audit. I suspect there is some chicanery going on. If nothing else the audit will reveal how foolishly over party wealth the drow is.
...PoorWanderingOne2010-10-20T00:15:06ZRe: Forums: Advice: Monk like a JediPoorWanderingOnehttps://paizo.com/threads/rzs2lejz?Monk-like-a-Jedi#132010-10-19T22:54:19Z2010-10-19T22:54:19Z<p>Hmmm I saw Inquisitors as the Jedi of Pathfinder.</p>
<p>1. teamwork feats that reward the mentor student relationship.
<br />
2. spells/judgements to do odd 'force' things.
<br />
3. dedicated to an ideal but still able to be rat-%•#)ards on occasion.
<br />
4. For a lightsaber call it a exotic-weapon hand and a half sword.
<br />
5. Lighting effects provided by the variable bane effect. </p>
<p>Seems solid.</p>
<p>'course these are not Jedi. Jedi in the films do things that are not duplicatable by anything other than the power of plot. But I think this is as close as you can reliably get. More of a feel conversion than a rule conversion I suppose.</p>
<p>Thioughts?
<br />
~will</p>Hmmm I saw Inquisitors as the Jedi of Pathfinder.
1. teamwork feats that reward the mentor student relationship.
2. spells/judgements to do odd 'force' things.
3. dedicated to an ideal but still able to be rat-%*#)ards on occasion.
4. For a lightsaber call it a exotic-weapon hand and a half sword.
5. Lighting effects provided by the variable bane effect.
Seems solid.
'course these are not Jedi. Jedi in the films do things that are not duplicatable by anything other than the power of plot....PoorWanderingOne2010-10-19T22:54:19ZRe: Forums: Rules Questions: Questions about AlchemistPoorWanderingOnehttps://paizo.com/threads/rzs2leeg?Questions-about-Alchemist#102010-10-18T17:40:07Z2010-10-18T17:40:07Z<div class="messageboard-quotee">buddahcjcc wrote:</div><blockquote> <div class="messageboard-quotee">Ross Byers wrote:</div><blockquote> My understanding is it refers to the <a href="http://paizo.com/prd/environment.html#catching-on-fire" target="_blank" rel="nofollow">standard rules for catching on fire</a>. </blockquote>so it just burns forever then lol </blockquote><p>Well forever until they do something about it.
</p>
" Extinguishing the flames is a fullround
<br />
action that requires a Reflex save. Rolling on the
<br />
ground provides the target with a +2 to the save. Dousing
<br />
the target with at least 2 gallons of water automatically
<br />
extinguishes the flames."</p>
<p>Frankly a ref save at +2 is not that hard to make. If you have a friend to 'aid another' on you for another +2 this looks even better.</p>
<p>Fire bombs are good but they are not eternal.
<br />
~will</p>buddahcjcc wrote:Ross Byers wrote: My understanding is it refers to the standard rules for catching on fire.
so it just burns forever then lol Well forever until they do something about it.
" Extinguishing the flames is a fullround
action that requires a Reflex save. Rolling on the
ground provides the target with a +2 to the save. Dousing
the target with at least 2 gallons of water automatically
extinguishes the flames."Frankly a ref save at +2 is not that hard to make. If you have a friend...PoorWanderingOne2010-10-18T17:40:07ZRe: Forums/Pathfinder First Edition: General Discussion: Spell books and Formulae books, Why can't you copy from one to the other?PoorWanderingOnehttps://paizo.com/threads/rzs2leg1?Spell-books-and-Formulae-books-Why-cant-you#42010-10-18T17:20:24Z2010-10-18T17:20:24Z<div class="messageboard-quotee">ElyasRavenwood wrote:</div><blockquote><p> Kevin Andrew Murphey, Thank you for taking the time to answer my post and suggesting the difference between natural magic, ceremonial magic and celestial magic. </p>
<p>From my perspective it doesn’t make any sense in terms of fluff that an alchemist can copy from a wizards spell book but a wizard cant copy from an alchemist’s spell book, erm formulae book. See the problem? After all, the materiel components for a fire ball spell are a ball of bat guano and sulphur. From my perspective it is a game balance issue. There is a trade off…The classes which have to prepare their spells before hand, have a much wider selection of spells, and have the capacity to add spells to their repetoire as they come across them. To balance this the spontaneous casters have a limited number of spells known. </p>
<p>Well I think I will house rule that wizards can copy spells from an alchemist’s formulae book, with the caviat, that a wizard can only copy spells out of an alchemist’s formulae book, to his spell book ( which are formulae as well) that are on his spell list. </p>
<p>I would further expand this to include the witch as well. IF the alchemist, witch, and wizard can swap magical spells, provided those spells are on their spell lists, I don’t see that there is a balance issue. It allows a player, who is an alchemist for example to ask a wizard, if he can copy some spells, and be able to offer something in return. The same goes for a witch. The simple solution for this is a house rule, which I shall implement. </p>
<p>Thank you for taking the time to answer.
<br />
</blockquote><p>I agree with you about the wizard and the alchemist but how do you get the spell out of the goat?ElyasRavenwood wrote:Kevin Andrew Murphey, Thank you for taking the time to answer my post and suggesting the difference between natural magic, ceremonial magic and celestial magic.
From my perspective it doesn’t make any sense in terms of fluff that an alchemist can copy from a wizards spell book but a wizard cant copy from an alchemist’s spell book, erm formulae book. See the problem? After all, the materiel components for a fire ball spell are a ball of bat guano and sulphur. From my...PoorWanderingOne2010-10-18T17:20:24ZRe: Forums: Rules Questions: Prestige Class Wizards and SpellbooksPoorWanderingOnehttps://paizo.com/threads/rzs2kzg5?Prestige-Class-Wizards-and-Spellbooks#82010-10-15T19:22:21Z2010-10-15T19:22:21Z<p>This could really use a ruling as there are now 2 classes (wizard and Witch) who run into this problem. </p>
<p>Please pardon the necromancy
<br />
~will</p>This could really use a ruling as there are now 2 classes (wizard and Witch) who run into this problem.
Please pardon the necromancy
~willPoorWanderingOne2010-10-15T19:22:21ZRe: Forums: Rules Questions: Dimensional Lock/Anchor and Pit spellsPoorWanderingOnehttps://paizo.com/threads/rzs2le6a?Dimensional-LockAnchor-and-Pit-spells#102010-10-15T19:14:46Z2010-10-15T19:14:46Z<p>So what is the thought regarding a person under dimensional lock <b> before</b> they enter the space of a created pit/have a pit created under them?
<br />
Do they fall?
<br />
Or is this a viable tactic for a caster with a ring of dimension lock? You wait for the baddies to close then defensive cast Acid Pit under your feet and watch them fall.</p>
<p>~will</p>So what is the thought regarding a person under dimensional lock before they enter the space of a created pit/have a pit created under them?
Do they fall?
Or is this a viable tactic for a caster with a ring of dimension lock? You wait for the baddies to close then defensive cast Acid Pit under your feet and watch them fall.
~willPoorWanderingOne2010-10-15T19:14:46ZForums: Rules Questions: It's raining spidersPoorWanderingOnehttps://paizo.com/threads/rzs2le6s?Its-raining-spiders#12012-11-15T22:53:50Z2010-10-15T18:26:27Z<p>Will a spider swarm take damage from a Create Pit spell? Or a Spiked Pit? I think Acid or Hungry pit should do damage but given their immunity to weapon damage I am not so sure...</p>
<p>The first rule of pits: don't open a portable hole.
<br />
~will</p>Will a spider swarm take damage from a Create Pit spell? Or a Spiked Pit? I think Acid or Hungry pit should do damage but given their immunity to weapon damage I am not so sure...
The first rule of pits: don't open a portable hole.
~willPoorWanderingOne2010-10-15T18:26:27ZRe: Forums: Rules Questions: Create a pit, within a created pit?PoorWanderingOnehttps://paizo.com/threads/rzs2l5um?Create-a-pit-within-a-created-pit#242010-10-15T18:14:38Z2010-10-15T18:14:38Z<div class="messageboard-quotee">Happler wrote:</div><blockquote> Create pit + cloudkill = great fun! </blockquote><p>I prefer Create pit and summon swarm. Nice and low level. If you use a bat swarm then there you are looking at 1d6 plus 1 bleed per turn. Sure the dc 11 save vs distraction won't do much but it might hamper the odd caster.
<p>mind you for minion control summon spiders into the pit and those 2 dc 11 checks per turn might just do something.</p>
<p>random thoughts
<br />
~will</p>Happler wrote:Create pit + cloudkill = great fun!
I prefer Create pit and summon swarm. Nice and low level. If you use a bat swarm then there you are looking at 1d6 plus 1 bleed per turn. Sure the dc 11 save vs distraction won't do much but it might hamper the odd caster. mind you for minion control summon spiders into the pit and those 2 dc 11 checks per turn might just do something.
random thoughts
~willPoorWanderingOne2010-10-15T18:14:38ZForums: Rules Questions: Does Rope Trick/Create Pit counter Dominate Person?PoorWanderingOnehttps://paizo.com/threads/rzs2le6e?Does-Rope-TrickCreate-Pit-counter-Dominate#12012-11-15T22:53:50Z2010-10-15T16:15:03Z<p>From Dominate person:
<br />
Once control is established, the range at which it can be exercised is unlimited, as long as you and the subject are on the same plane.</p>
<p>Create Pit and Rope Trick create extra-dimensional spaces. If you throw a dominated party in a creadted pit or stuff them in a Rope Trick are they free from control?</p>
<p>~will</p>From Dominate person:
Once control is established, the range at which it can be exercised is unlimited, as long as you and the subject are on the same plane.
Create Pit and Rope Trick create extra-dimensional spaces. If you throw a dominated party in a creadted pit or stuff them in a Rope Trick are they free from control?
~willPoorWanderingOne2010-10-15T16:15:03ZRe: Forums: Rules Questions: Dimensional Lock/Anchor and Pit spellsPoorWanderingOnehttps://paizo.com/threads/rzs2le6a?Dimensional-LockAnchor-and-Pit-spells#32010-10-15T16:06:45Z2010-10-15T16:06:45Z<div class="messageboard-quotee">Pathos wrote:</div><blockquote> <div class="messageboard-quotee">PoorWanderingOne wrote:</div><blockquote> Would dimensional anchor or lock allow one to walk across a pit created via one of the APG pit spells? </blockquote>Personally, I would say no as you are not actually leaving this dimension. All the pit spell is doing, essentially, is folding space. Creating space where there previously was none. </blockquote><p>That was my initial interpration of the spell as well but then I noticed this in the description:
</p>
"You create a 10-foot-by-10-foot extra-dimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). "</p>
<p>So the spell does create an extra dimensional space.</p>
<p>odd
<br />
~will</p>Pathos wrote:PoorWanderingOne wrote: Would dimensional anchor or lock allow one to walk across a pit created via one of the APG pit spells?
Personally, I would say no as you are not actually leaving this dimension. All the pit spell is doing, essentially, is folding space. Creating space where there previously was none. That was my initial interpration of the spell as well but then I noticed this in the description:
"You create a 10-foot-by-10-foot extra-dimensional hole with a depth of 10...PoorWanderingOne2010-10-15T16:06:45Z