Karasuma Tazou wrote:
It could be tied in in court for YEARS! Think of the fees! Just the thought of it make my heart leap.
I am all for allowing a little evil into the campaign. I won't be upset at all if it isn't though. However, if they were to outright ban evil deities I would walk out and never look back. Saying that it allows people to play "jerks" is intellectually dishonest. Jerks are gonna play like jerks no matter the alignment. You could ban evil, neutral and chaotic characters and people would still hassle other players. Having a spectrum of characters makes the game better all around. Let's not punish good players because of the bad ones.
A very good read. All that cold makes my scales shiver. I love the slow character development. The nice thing about these APs are you have all the time you need to really flesh out a character, like a book series, as opposed to a single novel.
It is actually just getting cold here. Well... my version of cold, which is most people's version of freezing.
Y'all see like a cool group to play with. I look forward to more!
The Raven Black wrote:
Fighters stand in a corner looking moody.
On this part I made up better stats for Concho-stupid-gnome, Fishguts, Owlbear, and Caulky. I made them useable, but fun a silly. I had them draw a random character to play and they defended themselves from the undead attackers. It actually went a lot better than I thought it would. Even Stupid-gnome-bard did pretty well with his silver rapier.
That is pretty much how I planned things. That way they get the experience and don't lose too much XP. One thing I would change if I did it again would be using the auto level system. It looks like I will be running Iron Gods next, as no one else wants to GM. I will use that method then. As far as Skulls and Shackles, I am not worried about the fleet battle, over all. Storming Harrigan's keep will be a load of fun. He is going to have his wizard and witch in the fight with him, as well as at least one of the erinyes. I want it to be the hardest fight of the AP. And if they fail, I will just insta level them and skip ahead to attacking Port Peril.
My group is also a lot less happy-go-lucky than yours. Only one character in the group was actually shanghaied by Harrigan, but they all want him dead. In the case of our wizard, just because he is tired of being interfered with. On a side note, we just did the fist fleet battle last Saturday, and no one enjoyed it. We are going to completely skip it in the last book. They really didn't like that they could not maneuver or really use any real tactics in the fight. How was your experience?
Dean HS Jones wrote:
What is this? Warhammer 40K 7th Ed. Chaos?
I like how you have incorporated Ederleigh. My crew beat him unconscious and then kinda forgot about him. In my head he is still in that room, after it has been repaired, too afraid too come out. I also have a bit of head cannon that one of the serving girls they hired is taking care of him. As for Mr. Bikendi, they just helped him accomplish his goal. Mostly out of curiosity.
Yes, but it gave me weapon proficiencies and saved me one feat. Also, it was fitting for the story, as he grew up in a Chellish military academy but was more interested in knowledge and magic.
My group uses the levels of health from the deathwatch spell, as the healer is wearing deathwatch eyes. We also added in bloodied, from 4th ed. So they have 5 levels. Healthy(more than half hp) -> Bloodied(half ho) -> Fighting off death(less than half, more than 4 hp) -> Fragile(less than 4 hp) -> Dead (negative CON mod hp).
Oh, my players have way more loot than WBL. For one, they have a floating brothel that they bring into port with them. For second, I made a chart they can roll on to represent captured/recruited ships bringing them plunder, as a way of tribute. One of those ships may or may not be actually a giant reanimated undead shark. And C, we use a home brewed crafting system that saves both time and money for the players.
I really like the idea with a war with the minotaurs. Just as they think they have avoided one war, another kicks off in full force. Perhaps they are attacked while transferring the crown to the next Hurricane King/Queen? The crown is then lost and so they must retrieve it to regain control and unite the pirate lords. You could also throw in some old supporters of Harrigan to put a wrench in the gears, so to speak. Or even take a piece of advice Dalindra and/or yourself gave me and have him come back as some sort of undead. It could make a good B plot, or he could even be behind the minotaur invasion. Sort of a whisperer-in-the-ear to the minotaur leader.
That was eerily similar to how it went for my group. Also, I had forgotten the thing with steel in Dragonlance. I always liked that. So fitting for the setting that they would use a material with actual worth, as opposed to something that looks pretty. Of course, we had no females in our group, so the loot was just that to them. Loot. Though the wizard did get a new earring, as I recall.
A few I will share of a a group I used to DM in 3.5. One, in an Eberron campaign, the party was on a ship being attacked by pirates. The warforged character picks up a canon and wants to hip fire it. He has the strength to hold it after all. He fires the cannon and I tell him to make a STR check. He rolls low, so he flies off the side of the ship like a rocket. The player then declines to make a swim check because "I don't need to breathe, so I will just walk along the bottom." So a short time later he rolls up another character. That next character, another warforged, decides he wants to sit in the bosses chair while he is out of the room. Unknown to him the chair is trapped with a baleful polymorph spell. So now he has an Iron turtle.
Another game I ran the party were pirates, working for one of seven pirate lords that ran a large city. What they didn't know was that this "pirate lord" was actually a projection of a Demon Lord, using the pirates to search for a lost relic that he needed. Queue previous player's brother sitting in the bosses chair. The character was momentarily transported to The Abyss and took a large amount of wisdom and charisma damage. He spent the rest of his life having nightmares about what he saw.
The card game for my party was hilarious. They decided to let the youngest (17) play the game. Poor kid had no clue what he was doing. Between his lack of experience playing any sort of cards and his abysmal dice, not to mention not picking up on any of my obvious tells, he just kept losing more and more gold. I actually made another player leave the room because he was telling the kid what he needed to do, but was being ignored. I wanted it to be just the Inquisitor and Tsadok playing. So it was the only test they failed, but they failed in a spectacular fashion. It is now one of the many ongoing jokes we have.
I played a "Cursed"(Template from a 3.5 splatbook) Human Fighter in a 3.0/3.5 game. He was completely insane and I had to roll percentages to see if he would act normally or do something weird. Kinda like the confusion spell, but less hazardous. He was a fighter, so not great to begin with, and he fought with two longswords(named Law and Order) so he had that going for him. He was a extremely fun character and everyone in the party loved him, even if he wasn't very useful. He ended up dying when he failed his save against a cure/remove curse effect. It was a fitting end though. The highlight of his life was chasing our were-tiger rouge up a cliff because he was convinced she was a "pretty kitty that needed petting."
My party behaved just about the same. Only our party shaman was more than happy to marry her, and the wizard was still upset that his crush Isabella (who tried to kill him) was dead. They even left a small army of undead to stand guard, buried under a thin layer of sand, of course.
Edit: Also, entertaining as always!
Here is a quick recap of my party's encounter with the ghast
<<Fade in a party of four weather-beaten sailors.>>
Upon finding the hut at the end of the road the party splits up to search around. Pain climbs the tree, Janikor goes into the hut, and the other two spread out to watch for danger. Janikor enters the hut to find a man hanging from a chain in some horrible device. "We have a suicide in here," Janikor calls to the others. As he aproches to inspect the man the corpse comes to life and grapples with the spellcaster. "Suicide's attacking,"Janikor screams! Unable to get his weapon to bear or cast a spell the half-orc is at the mercy of the undead fiend. As he receives a few nasty bites Pain rushes in leading with his axe. One swing is all it takes to end the threat of the ghast. As the others finish searching and catch sight of the grindylows with Sandara's hat Pain Jr. gazes lovingly at his only friend in the world, his greataxe. Little did he know that axe would not only end the lives of many a foe, but of at least one ally......
(pirate / aspis town) 'kill the helpless aspis agent or the innocent family dies' what should a paldin do?
While I think both sides have some good and bad points, and I usually stay out of Paladin threads, I would be remiss if I did not make one point. There is a group that includes paladins in Cheliax that are actively fighting in an underground resistance to the fully legitimate authority of the Thrunes. There is an entire AP about it.
You have posted on various threads a few very cool ways your crew have handled situations. It seems you could make a thread telling of their adventures. The whole barracuda thing, for example.
Edit:"You" Being anyone involved in that campaign, not just 'Kileanna'. Or don't. lol Just trying to make a complement, a task I am not overly practiced at.