Priest-Captain Blackarm

Pirate Rob's page

RPG Superstar 6 Season Star Voter, 7 Season Dedicated Voter. ***** Venture-Agent, California—San Francisco Bay Area North & East 5,336 posts (20,318 including aliases). 26 reviews. No lists. No wishlists. 64 Organized Play characters. 41 aliases.


Current Campaigns


(#1-Q2) "Unforgiving Fire"


Orin_Thunderstone

Venture-Captain Rashmivati Melipdra has called for a group of Pathfinders to travel to Jalmeray and assist her in retrieving a stolen relic. A former member of the Monastery of Unblinking Flame, Melipdra was in the process of negotiating with the monastery for custody of some of their most ancient and historically significant training devices. Before the deal could be completed, a rogue monk stole one of the relics and fled the monastery for the island of Veedesha. There, the monk seeks to use her training and the stolen devices to create a new competing monastery. As the PCs travel to a lawless island controlled by bandits and martial artists, they must find a way to retrieve the stolen goods from the new master of the Monastery of Unforgiving Fire.

Slides / Maps > Unforgiving Fire
Resource > Faction Boons (PDF)
Resource > (GM Numbat's) Org Play PbP intro
Resource > Joining Pathfinder Society: Faction, Training, Network Items, and First Boons
Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)

DM-Camris' IRONFANG INVASION Chapter 1: Trail of the Hunted


Elandra_

Part 2: BENEATH THE HEMLOCK BANNER
Fleeing the Hobgoblin invaders, the heroes battle not just hobgoblins, but the elements as they struggle to keep themselves and their ragtag band of refugees supplied with food, water, and shelter..
ROLL20 TACTICAL MAP
Google Play Tactical Map
Southern Fangwood regional map

Dungeon Master S's "The Extinction Curse"


"-Tiny-"

TACTICAL MAP |STRATEGIC MAPS |GAZETTEER |HANDOUTS |CAMPAIGN RECORDS |NPCs | Circus Acts | CIRCUS OF WAYWARD WONDERS

Default Exploration Mode:

Charlie is Scouting
[dice=Hostiles]d20[/dice]
[dice=Charlie]d20+6+1[/dice] (Scout)
[dice=Chark]d20+8+1[/dice] (Search)
[dice=Dendillion]d20+6+1[/dice] (Avoid Notice)
[dice=Haldan]d20+5+1[/dice] (Detect Magic)
[dice=Tiny]d20+6+1[/dice] (Search)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chark]d20+8[/dice] (T, LLV)
[dice=Charlie]d20+6[/dice] (T)
[dice=Dendillion]d20+6[/dice] (E)
[dice=Tiny]d20+6[/dice] (T)
[dice=Haldan]d20+5[/dice] (T)

Dungeon Master S's "The Fall of Plaguestone"


Kaleb "Lucky" HappyfootPirate Pregen

TACTICAL MAP |STRATEGIC MAPS
HANDOUTS | CAMPAIGN RECORDS | DRAMATIS PERSONAE | LOCATIONS | MAP TEMPLATES

Default Exploration Mode:

[dice=Hostiles]d20[/dice]
[dice=Penryn]d20+7[/dice] ()
[dice=Cilik]d20+5[/dice] Perception (T)
[dice=Lucky]d20+7[/dice] Avoid Notice (T)
[dice=Jasper]d20+9[/dice] Seek
[dice=Blodgett]d20+4[/dice] Sense Direction (T)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Kaleb]d20+7[/dice] (E)
[dice=Penryn]d20+7[/dice] (E)
[dice=Cilik]d20+5[/dice] (T)
[dice=Blodgett]d20+6[/dice] (T)
[dice=Jasper]d20+9[/dice] (T)

The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate!


Pirate RobTog Snaglakrugdumpgh

The Flaxseed Pathfinder Lodge is a place where agents hang out and await their next mission. We're a lodge for PF1 adventures. Please check out our sister lodges, linked below, for Starfinder, ACG and PF2!

PbP Special Events and ConventionsAnnouncing PlayDis Con 2020Announcing Outpost IIIOutpost III Player Signup SheetGM Mentor Lounge

Castamir's Flaxseed Station (Starfinder Society)Flaxseed on Deck (ACG)Cottonseed (Playtest & PF2)

Pathfinder Society Roleplaying Guild Guide | Getting ready for PFS PbP | Kit for New PbP GMs

NEED TO FIND THE ONLINE SUPPORT PROGRAM?
https://onlinesupportprogram.com/

PFS2 1-04 Bandits of Immenwood (1-4)(GA)


GameMaster Pirate RobPirate GM

Slides

DC 14 Athletics check to move.
On a success, the creature can move up to half speed
(up to full speed on a critical success). On a failure, the
creature cannot move and that action is wasted. On a
critical failure, the creature is knocked prone and blown
10 feet in a random direction.

Previous Campaigns