About Piella Pollyhum-PrettyfootPiella's Short Background:
Daughter of a miner. She had premonitions growing up about disasters and warned people. She became a good-luck charm and that led her into trouble when her father didn’t want her doing that anymore. She was kidnapped so she could continue in her ability. Eventually rescued, she was protectively escorted far away by her father to Old Soeji’s estate; for both protection and to help aid him with her gifts.
Piella's Longer Background:
Piella was born on the outskirts of Piaofeng. There, in the many mining camps, resided Piella's family. The mines were dark and dangerous--not a place for little children. At a young age, Piella was given a vision that the local mine would collapse, and it was her greatest desire to provide a warning for those in the mine shaft. The tiny 1-ft tall gnome (at the time) waddled down the mineshaft and warned as many people as she could. Many didn't listen and perished, but those who did got out safely; she and her father included. She was heralded as an oracle, and many times in the coming years as she grew, she did this. Piella was their good-luck charm.
One day, in her attempt to save the lives of some miners, the prophecy almost came too late, and despite the risks, she went into the mine. Getting the last of them out, she cut things too close and a boulder fell from the roof of the tunnel. It collided with her and nearly crushed her. At the last minute, her father pulled her out of the way and as a result, it only gashed her leg. The young girl was rushed to the healers and nearly died. For months she recovered, and though eventually, the flesh has healed perfectly, from then on she walked with a hampering limp. Her father decided, unlike many others her age who were ready to go off and mine, that she would never step foot in a mine again. Instead, he set her up to sell goods in the general store. There she could sell gems and precious stones to outsiders and tradespeople. Due to her injured leg and charismatic way of speaking to people, the other miners accepted her position, but some more selfish beings were not happy that their good-luck-charm was gone. It started with snide comments behind her back about her being afraid to go into the mines. Then it grew into open mockery and disdain until one group of dwarves took things too far and kidnapped Piella, bringing her down into the mines to serve as a "divine warning system"; should a cave-in happen. The other miners saw that she was missing and went in search of her, but for many days, they could not find a trace of her. It was by magic that her father located her. When the miners found out, they valiantly rescued her from capture. Since then, Piella Pollyhum-Prettyfoot has been timidly afraid of gruff people, bullies, and tight spaces, but her father knew that she needed to break her fear. An old friend, Soeji, had been sending out requests to his companions of bygone ages for help, and Piella's father was one of them. The fey-blood was strong in their family, and he knew that Piella could help Old Soeji out, so together, the two of them set off for his place. For many days they traveled. It was painful and slow going due to her lameness and the riding of a pony, but during the journey, her father taught her aspects of herself she didn't fully understand; primarily the nature of magic in her family. How, with practice, she too could control that magic. He taught her that her powers didn't start and stop with what the gods gave her, and she was worth so much more. By the time that they had arrived, he had given her all the little bits of wisdom a poor miner could give his beautiful young daughter, and left her in the care of his old friend.
Piella's Description:
Character Image Animated Character Image There are different levels of beauty among the different races. Different perceptions of what that beauty is. However, Piella’s beauty seems to unnaturally span across the various races. There are aspects of her features that appeal to all. Her stunning countenance has made men and women consider her as the cutest thing they’ve ever seen. On top of that, she is personable, kind, and sweet. Harming Peilla, could lead people to a rallying of armies. She stands an astounding 3’6”, which is quite tall for a gnome, and instead of chunky blobulous legs and features, they are acute and pretty. Even her hair springs with delight as one would expect to belong to such a creature. Strands of various shades of chocolate decorate her hair in a multi-array of dark brown and her eyes shimmer with hazelnut fissures of topaz. Even her features are cute. Button nose, big eyes, angular jawline, and tiny hands and feet instead of lengthy or padded floppy features that most of her race have. In ways, she looks similar to a short human with some minor gnomish features, but her body shape is curvaceous and can be described by gnomes as highly attractive. Sexy even. Now that she has grown into a fine young woman, she has all such features attractive to men of her race, and even some not. She is modest though and wears typically an array of pastels and floral dresses that conceal all but that which is hugging her curved shape.
Class Information:
Name: Piella Pollyhum-Prettyfoot
Class: Heaven's Oracle 1/Sorcerer (Fey Bloodline) 2 Alignment: Neutral Good Deity: Celestial Council Homeland: Piaofeng Race: Human Size: Medium Gender: Female Age: 48 yrs old (Maturity 40 yrs old) Bodily Features: 3'6", 17B-15-20, 32 lbs Appearance: Beautiful, exotic, shapely with strong curves Attributes: Pale-brown skin Hair: Dark Brown, naturally spiraled Eyes: Dark Brown with flecks of topaz, Almond-shaped, very large Vision: Low-Light Vision -------------------------------------------------------------- STATS STR 8 (-2 Racial)
-------------------------------------------------------------- DEFENSES
SAVES
-------------------------------------------------------------- ATTACKS
Melee
Ranged
-------------------------------------------------------------- SKILLS (Total = Stat + Ranks + Modifiers)
* Class Skill Check Penalty:
-------------------------------------------------------------- ABILITIES
-------------------------------------------------------------- RACIAL ABILITY
TRAITS
-------------------------------------------------------------- ORACLE CLASS
SORCERER CLASS
-------------------------------------------------------------- SPELLS KNOWN
Oracle 0-Level: Create Water, Guidance, Purify Food/Drink, Stabilize
Sorcerer 0-Level: Detect Magic, Mage Hand, Prestidigitation, Read Magic, Spark
SPELLS PER DAY
-------------------------------------------------------------- EQUIPMENT
ON PERSON
IN BAG
Pony 30gp
Shortcuts:
Attacks [dice=Attack]1d20[/dice] [dice=AttackDamage]1d3-1[/dice] [dice=Ranged]1d20+3[/dice] [dice=RangedDamage]1d6[/dice] Saves
Skills
Autopilot Me:
Round 1: Bless Round 2: Attack with Crossbow Round 3: Heal those who need it. |