Valeros

PhoenixSlayer's page

57 posts (58 including aliases). No reviews. No lists. No wishlists. 4 aliases.



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So ends an era...


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Speaking of healing being opened up, and I apologize that this is off-topic to fighters...

Is it possible to make a "Ki Mystic" monk in 2E based on ki manipulation to buff, heal, and debuff?

Because that would be sweet as hell and something I would play.


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The quote actually is relevant CT. Because the cleric build suggested gives the Plains domain. Which gives you Pounce. It's a limited number of times a day, but it's Pounce. If you had reviewed the build like you say you do in said quote, you may have said something along the lines of "it's Pounce, but I don't like that it's limited, I want more" instead of just brushing the guy off.


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ChaosTicket wrote:
burkoJames wrote:
Not to mention he keeps bringing up the desire to play a character with every ability and no drawback that he supposedly thinks is a different thread.

That is clearly bait from a troll.

If you cant see the difference between GAME BREAKING SUPERHUMAN and Average Joe with a little tweaking, thats your problem.

One is an Invincible Spellcaster that can kill Gods. The other is a person who can use a Gun, heal him/herself, and has a dog, like every solo RPG character ever, especially if youve ever played a Fallout game..

People keep bring in up when its about the polar opposite. I bring it up as a contrast.

Well, there's part of the issue I think. This isn't a solo RPG. It's a team-based RPG*. Team-based is pretty much baked into the system. And in team-based RPGs your team members have their own strengths and weaknesses, and cover and support each other.

*NOTE: Pathfinder could be played solo, but the game is built with the presumption that you're part of a team.


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I still really want a full-blown Barbarian/Druid hybrid focused on rage and wild shape. Hell, don't even give it spells, just wild shape progression like a Druid.


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I can't say I've been following this thread super-closely, but I kinda feel like Fighters shouldn't be the best at damage. I'd honestly leave that to the Barbarian. What I feel is a better niche for the Fighter is battlefield control through Combat Manuevers. When I think Fighter, I want to see a guy who can take tactical action on the battlefield instead of just hulking out like Mr. Barby. Other classes should certainly have access to manuevers, but Fighters should be the absolute masters of them. Stamina rules might help a bit with that, but it could be more pronounced.

I also feel like it would be wise to bump up his skills to at least 4. It's apparent that the Fighter has a s@~# skill list, so I'd at least add Acrobatics and some other Knowledge (maybe even a choice to build backstory) and maybe bonuses to Knowledge checks concerning battles and wars. Maybe throw disable device in there, although that's probably encroaching on the sneaky guy niche. I'm not really sure about face skills, I'd rather have the Cavelier be the pretty face martial.

Also, something I just noticed completely unrelated: why does Gunslinger have Heal as a class skill?


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Are you in a home game?

If so, I'd talk with your GM and make it clear you don't want to kill these guys. Any nonlethal damage past knocking out could simply be ignored.

To me, it shouldn't be harder to not kill someone the higher level you are, it should be easier.


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One of my best D&D stories stems from a nat 1. Nearing endgame and our party is something like level 16 or 17. I'm playing a sorcerer specialized in force spells. We're fighting a giant sentient temple containing one of the mcguffins and my monk friend decides to dimension step both of us to the top of this multi-story behemoth. I proceed to aim down directly at my feet and cast an empowered Orb of Force.

Nat 1.

Meanwhile, a mile or so away, little Timmy is having his birthday party. He just wishes something interesting would happen for once in his life.

Cue Orb of Force slamming into his cake a disintegrating the table, with people screaming in horror. Little Timmy simply smiles.