NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Hi everyone, I’m out of town on holiday with no wifi and now no data. Will be back online on the weekend... feel free to Bot me as necessary until then if required. Thanks.
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne waits for his companions to make their way out of the pit and complete any other examinations and preparations they might want to make before carefully exploring his way across to their target. Perception (T10): 10 + 10 = 20
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Maneuvering for a better shot, a Peregryne unleashes another blast of air - this time unimpeded by allies. Air Blast (PBS, PS): 1d20 + 11 ⇒ (12) + 11 = 23
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
After reflexively releasing his pent up energy in a previous blast at the nearest enemy, Peregryne takes his time with the next one... Air Blast (PBS, PS): 1d20 + 11 ⇒ (18) + 11 = 29
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne wrote:
Presumably the daylight oil will trigger this vs whichever enemy is closest?
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Unable to see anything in the room, Peregryne readies a blast should one of their enemies reveal themselves. Air Blast (PBS, PS): 1d20 + 11 ⇒ (14) + 11 = 25
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne head bobs back and forth as he tries to see past everyone. "Perhaps we can back up and let them come into the light?" Someone remind me how magical light vs magical darkness works again? Highest spell level wins? What happens if they are the same? Ive got an Ioun Torch (Continual Flame) and a Shining Wayfinder (Light) that I can use. Peregryne's Action: TBA. I wait for some responses to the posts so far.
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
"Huh. Well we can come back and knock those doors down later if need be. Let's try the first open one." He waves the frontliners forward with a swish of his hand.
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne examines the writing / pictures and shrugs his shoulders before turning to look at the others with a raised eyebrow...
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne follows the group to the east, heeding the directions they've been given. Perception: 1d20 + 10 ⇒ (7) + 10 = 17
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne lets fly at the remaining creature... Air Blast: 1d20 + 11 ⇒ (15) + 11 = 26
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne steps closer to Dexter and gives the gnome a kick in the ribs "Oiii! Get up! We've a companion in need and your animal friend is standing around being unhelpful!"
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne lets fly at the greenest mushroom thing... Air Blast: 1d20 + 11 ⇒ (20) + 11 = 31
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne follows the others while carefully blowing the tendrils away from everyone with his Aerokinesis.
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne studies the tendrils and mounds... Kn: Nature: 1d20 + 7 ⇒ (4) + 7 = 11
"I dont recognise the tendrils but luckily Dexter's got us covered there. The mounds however are just an accumulation of mold and fungi - it looks like they have been grown as a garden. They don't typically look like that when growing naturally. Perhaps the gardener will be around somewhere?"
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne follows the others over to have a look at the statue... Perception (Aid Another): 1d20 + 10 ⇒ (8) + 10 = 18
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Feeling particularly blessed, Peregryne focuses in on his last opponent and lets fly once more... Air Blast (with Fortune: 1d20 + 11 ⇒ (17) + 11 = 28
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
With a grunt, another fist of air flies from Peregryne at his previous target. Air Blast: 1d20 + 11 ⇒ (20) + 11 = 31, Confirm Crit: 1d20 + 11 ⇒ (4) + 11 = 15
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne continues his barrage on the red clothed person... Air Blast: 1d20 + 11 ⇒ (17) + 11 = 28
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Heaving a sigh at their new enemies aggressive intent, Peregryne let’s rip at the red person... Air Blast: 1d20 + 10 ⇒ (1) + 10 = 11
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne maintains a careful watch of the new developments and their surrondings. Perception: 1d20 + 10 ⇒ (20) + 10 = 30
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne stands behind Giovanni peering around looking for any of the were creatures. Perception: 1d20 + 10 ⇒ (3) + 10 = 13
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne continues his assault... Attack - Kinetic Blade: 1d20 + 10 ⇒ (6) + 10 = 16
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
With no way to safely escape from the creatures extended reach, Peregryne embraces the situation. Stepping closer he summons a sword of shimmering air and lashes out at the creature with it. Attack - Kinetic Blade: 1d20 + 10 ⇒ (1) + 10 = 11
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne looks around at the others, studying them carefully. With a nod, he announces his readiness.
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
"Unless anyone has anything else they want to ask, do or buy... then I believe we are ready to go" He wanders over to the door and waits for the rest of his companions to follow.
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Earlier...
”Greetings.. I’m known as Peregryne. Yes.... like the bird. And equally affiliated with the wild outdoors and wide open spaces.” After the briefing...
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
What would be super useful is if you open up the Gameplay page/tab so I can dot in and add this to my campaigns :)
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregrine gives a fierce nod of satisfaction as his latest blast cannons the creature back against the wall. ”Much better. Quite the haul. Do not worry yourselves. The foe was dealt with and everyone’s contribution is vital. Now... let’s get back to civilisation and restore your sight.”
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne scrunches up his eyes as he peers into the mist. He could have sworn he was going to crash that previous blast directly into the caster. Air Blast: 1d20 + 9 + 1 + 1 + 1 ⇒ (17) + 9 + 1 + 1 + 1 = 29
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Offering a devilish grin at landing a blow and disrupting a spell despite his companions plight, Peregryne lets fly once more. Air Blast: 1d20 + 9 + 1 + 1 + 1 ⇒ (14) + 9 + 1 + 1 + 1 = 26
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Taking a deep breath of the conjured mist, Peregryne uses his mastery of air to tease out the location of the caster. Still unable to see, he lets loose in the general direction and hopes! "Over there!" Perception: 1d20 + 10 ⇒ (10) + 10 = 20 Air Blast: 1d20 + 9 + 1 + 1 + 1 ⇒ (8) + 9 + 1 + 1 + 1 = 20
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne continues to follow the group from a small distance - best to keep some space between himself and whatever they turn up.
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
"Shall we continue?" Peregryne moves to the remaining door and looks it over before moving further back to let the others get in front. Perception: 10 + 10 = 20
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne moves back a small distance the way they came from to keep watch. ”You guys do your thing... I’ll keep an eye out back here.”
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne glides into the room before his shoulders roll forward and a fist of wind streaks out from him towards the last concious enemy. Air Blast: 1d20 + 9 + 1 + 1 ⇒ (4) + 9 + 1 + 1 = 15
Wow, the wind gods are not in Peregryne's favour for this combat. A total of 10 over 3 attack dice rolls. Luckily everyone else seems to be picking up his slack :P
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Shaking his head as his previous attempt at a blast is disrupted by his colleagues, Peregryne tries to thread another blast through at his previous target "I need to learn how to curve these around corners!" Air Blast vs Orange: 1d20 + 9 + 1 + 1 ⇒ (2) + 9 + 1 + 1 = 13
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Noticing the skeletons as they approach, Peregryne quickly fires off a blast of air past his comrades at the frontrunner. Air Blast: 1d20 + 9 + 1 + 1 ⇒ (4) + 9 + 1 + 1 = 15
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne studies the cave intently, trying to work out what has been in the cave... Survival: 1d20 + 10 ⇒ (10) + 10 = 20 Token placed
NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne peers out at the worgs that Giovanni points out.. "They don't appear hostile so perhaps they are not that hungry? I'm fresh out of kibble in any case." Sense Motive: 1d20 + 8 ⇒ (6) + 8 = 14
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