Man in Ice

Pedro Coelho's page

RPG Superstar 2013 Top 4. RPG Superstar 6 Season Marathon Voter, 7 Season Star Voter. Organized Play Member. 462 posts (2,910 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 11 aliases.


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Human (Taldan) Bloodrager 2 / HP 17 of 21 / F+5 R+2 W+0 / AC 19.12.17 / Init. +1 / Perc +5

Arthorion hears Rayne's concerns and nods, replying under his breath. "Problem is, if she's not telling the truth, we can't afford to let her go. In any case, now that she's here, she stays with us, at least until we know we're safe from the Ironfang Legion. I'm suspicious, too, but let's try to keep animosity to a minimum." The miller frowns and looks at the hobgoblin, scratching the back of his head. "This will raise more than a few eyebrows with the rest of the folks." Arthorion steps forward in Nisa's direction and speaks firmly. "Ok, Nisa, maybe you can help us. What can you do about the wasps?"


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Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Guys, I have been absent because my wife was in the end of her pregnancy and our baby boy was born last Wednesday. We're absolutely thrilled and everything is fine, but you can imagine that time has been scarce. Time and sleep. Yes.

Anyway, please bot me as necessary and I'll resume posting as soon as our new routine allows. :)

RPG Superstar 2013 Top 4

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Hi Sharaya, we were having that discussion over at FB and, if it helps bring context to the issue, here's what I had to say there:

"Well, in all honesty, I'm kind of torn about Devir. On the one hand, if it weren't for their work in the 90's, I'd probably never have gotten into tabletop RPG in the first place. I knew the company as a comic book store first, and as a teenager it was a big deal for me to get to go there, since I lived a bit far from it. I was nuts about that store. US Dollar and Brazilian Real were nearly 1 to 1, and they worked with a ton of imported comic books—and, alas, a quite nice selection of RPG books, too.

Back, then, as a publisher, they released lots of good-quality translated material of the Old World of Darkness (and I mean a LOT of core books and sourcebooks from the major White Wolf product lines). In the early 2000s, they also did a fairly good job with Dungeons & Dragons 3rd edition. I'm not sure if it was the economic crisis in the end of FHC's government and beginning of 's, but something went wrong around that time. Dollar skyrocketed, the store business plummeted and by then White Wolf, which had been a huge part of Devir's publishing line (even if they also had D&D), had already lost much of its importance in the international (and national) RPG scene. After that, I kind of lost track of what Devir was doing. From what I saw they weren't that bad at publishing D&D 4th, but I can't really tell because I skipped that edition. After a while, they sold the physical store and that pretty much meant the end of the Devir I thought I knew.

Which brings us to Pathfinder and Devir's current stand in Brazil. Devir has nowadays very few RPG licenses, and their editorial focus seems completely geared towards the Magic: the Gathering and Yu-Gi-Oh! card games, which is understandable considering card games have always been the best-selling products in specialized stores (and MtG in particular). But truth is, they have barely given any attention to Pathfinder in Brazil and their release schedule is amateurish to say the least. I cannot speak for the quality of the products and translation, since I haven't seen the books in person, but the fact that there's no release plan for new products, and that there are so few of them out after this long, speaks volumes.

Plus, the company keeps dodging every question regarding those issues, and the relationship with the public not only is not transparent but has really gone sour for a good part of the potential buyers, which have become alienated from the Devir brand. So, in a sense, despite all they have done historically for the RPG scene in Brazil, Devir has become somewhat toxic to that same environment, as a brief conversation with most local RPG groups will quickly demonstrate if the subject comes up.

It seems to me they are focused on Devir Iberia and the Spanish market, and that the portuguese license is just something that came along with that deal and they have no interest in pursuing. Devir hasn't really shown any interest in publishing in Brazil (or Portugal, for that matter) and is not doing much to advance Paizo's intellectual property in these markets, which should maybe raise some eyebrows back on the homefront (or not, depending on what Paizo's goals regarding localization are).

We have no idea what the terms of Paizo's contract with Devir are, but if they are treating Pathfinder 2nd as a new product line, this would actually be a great time to find a partner that is willing and able to do the work instead of sit on the publishing rights. Perhaps keep a separate deal for Devir Iberia that does not include Brazil, so that other local publishers can take a shot at Pathfinder. Considering the current enthusiasm of some specialized gaming publishers that have established themselves in the market during these past few years, I believe there are companies that are, if not better prepared, more willing to take the Pathfinder license and actually do something with it.

And I hope that what happened to the D&D 5th localization serves as a cautionary tale to all those hoping to jump at this opportunity, should it present itself."


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Human (Taldan) Bloodrager 2 / HP 17 of 21 / F+5 R+2 W+0 / AC 19.12.17 / Init. +1 / Perc +5

Arthorion stops to watch the bridge's explosion, a wild blaze that marks the end of any chance of a peaceful existence for him. The now ex-miller stares blankly at the ashes of the town which has been his home for the better part of his life—both in terms of quality and of duration. "We're at war now," he says shaking his head and turning to Dalvin and Kudera. "This is not anywhere near over. You know that, right?" His trail of thought is interrupted by Aubrin's command.

Arthorion approaches Rowena and gently moves to take Flora from her hands, but stops suddenly when he senses his wife recoil ever so slightly from his touch. Stepping back, he lowers his head in shame and tries to brush it off. "It's better you take her. Maybe I should hold on to the shield and sword in case we're attacked again." He regrets the sentence as he speaks it, but it suddenly becomes very real to him: shield and sword are now the tools of his trade. He turns around, picks up some of the provisions the group has managed to gather, and follows Aubrin into the forest.


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Human (Taldan) Bloodrager 2 / HP 17 of 21 / F+5 R+2 W+0 / AC 19.12.17 / Init. +1 / Perc +5

Arthorion's sword cuts through Kergri, bursting her open as it enters her flesh through her right shoulder and stopping well into her torso. The miller pulls out the sword screaming wildly, and a violent gush of blood bathes his face. Time seems to freeze: he recalls all the many combats of his youth, skirmishing against goblinoids to protect the borders and people of his homeland. Above all, he remembers the real joy of killing, the inebration of a perfectly landed blow. He remembers how fighting went from duty to bloodthirst. His maddened eyes lock with Kergri's surprised ones. She drops her arms, defeated, still standing, but ready to fall. Is she smiling? Maybe, despite it all, she is content to have a soldier's death. Arthorion himself can no longer tell whether he is a soldier or a murderer. His rage starts fading as they stare at each other, and time resumes its natural flow when Dalvin's arrow thrusts into the goblin's stomach, finally sending her to the ground in a pool of her own blood. Arthorion lets his weapons down, breathing heavily. His angry expression turns into a frown as he turns around to look at Rowena, afraid of the look he might find on her face.


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Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

It's that time of the year!

Fellas, I'll be off on vacation tomorrow for a whole month and I probably won't have a reliable internet connection until I come back. I expect I'll be able to keep up with the posts but won't have much time to write them. In the meantime, I kindly ask our GM to bot Lyla when necessary. I'll be back to regular posting around September 7th. Cheers!


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Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Over 5,000 posts! Congratulations to us all! :D


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Human (varisian) Witch (cartomancer) 1 / HP 7 of 7 / F+0 R+2 W+4 / AC 16.16.14 / Init. +2 / Perc +6

Healing: 1d20 + 6 ⇒ (19) + 6 = 25

Ratimir sits in a stone, listening to the conversation while ripping some long leaves into fiber straws. He braids them together, still not uttering a word, but always listening. When he is finished with the task, he stands up, picks up the sticks and assembles a splint to hold Shaelu's broken arm. "We travelers always pick up a thing or two when it comes to first aid, right? With all the drinking and dancing that goes on in a merry Varisian caravan, comes a fair share of nasty falls. Let's say this is not the first splint I've had to fashion...", the cartomancer says gently.


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Human (varisian) Witch (cartomancer) 1 / HP 7 of 7 / F+0 R+2 W+4 / AC 16.16.14 / Init. +2 / Perc +6

"Let's agree to disagree on this matter, then. It's over and done," Ratimir says, annoyed with all the controversy. "I apologize for not complying with your request, but I trust the Harrow is a better judge of my actions than you are," he says flipping a card over from his deck, "So let's hear what it has to say about it."

1d54 ⇒ 48 The Unicorn

Ratimir smiles. "The unicorn. Suit of Crowns; it's ruled by chaos and kindness. It confirms my position: we're here giving ourselves to a quest that is not ours. The Harrow knows I mean well, despite my methods. Now, let's see about you," the cartomancer proclaims, looking at Serolt and Vanea.

1d54 ⇒ 37 The Winged Serpent

"Ah! The winged Serpent! Suit of Stars, a card of order and virtue." Ratimir stops and contemplates the card for a moment. "Hmm. I'm sorry indeed. There's wisdom in your words, and I had not given you credit for it. The Winged Serpent represents the bridge between the knowledge Shae and I sought and your moral judgement, a bridge we must build if we're to go on. That's what the Harrow tells me." A lot calmer than before, Ratimir bows to Vanea and Haelvor and says "From here on, I'll be more considerate of your opinions."


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Human (varisian) Witch (cartomancer) 1 / HP 7 of 7 / F+0 R+2 W+4 / AC 16.16.14 / Init. +2 / Perc +6

Ratimir is touched to see the grieving families, being much too familiar with grief himself. He pays no mind to the adulation; instead, he approaches the goblin's victims, starting with the children, with his harrow cards dancing in his hands. Foregoing the usual randomness of the harrow, Ratimir separates the deck in two piles, keeping in his hands only the cards of good omens.

He then walks up to the wounded and draws each of them a card from the deck, always accompanied by a smile and a word of encouragement, and touches them on the forehead. With every touch, the wounds heal a little, easing their pain.

Using the healing hex once in every wounded person, however long it takes.

When he's done, he gets back to the rest of the group and seeks out Father Zantus. "Father, where's the goblin I gave to you? We should speak to him."


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Sarsam Zimm

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Player - Pedro Coelho

Race - Gnome

Class - Sorcerer

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Leadership Roles - Ruler, Councilor, or Grand Diplomat

Combat Roles - Probably focusing on enchantments and evocation for ranged damage... but overall, I'd say varied arcane magical support.

Out of Combat Roles - Social skills and a little bit of trivia, investing in some knowledge skills.

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Time Zone - GMT -3

Player's Introduction - I've been playing PbP games for a few years now, always as a player. I've finished a few PFS scenarios, and the first book of Rise of the Runelords (after that, the GM decided to take a break). I've also played in other APs, but as is often the case, most of them died out after a while. I'm currently playing Curse of the Crimson Throne; we started 2 years ago and we're in book 2 (it's a more laid back game, but the party dynamics is fantastic). Personally, I really like the literary aspect of PbP, which allows players to richly describe their actions.

Post samples

Roleplaying a stabilization roll...

A heart to heart between the character and the NPC that screwed her childhood.

When the party finds itself divided about how to proceed, the Shoanti cleric asks for divine guidance.


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Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Back!


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Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Folks, got married last night, it was awesome, and now I have a massive hangover.

I'll be leaving on honeymoon tomorrow and won't come back till December 2nd. I have no idea how my internet access will be like, so please keep boting Lyla me until then. I'll probably be able to keep up with reading the posts, though.

Once I get back, I'm sure my dedication to the game will return to normal levels, now that I don't have a wedding to plan anymore. :)

Thanks and game on!


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Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Guys, just wanted to apologize for my recent absence. I'm currently finishing a 16,000 words adventure for Legendary Games AND making final preparations for my upcoming wedding, so time has been scarce.

I'm reading all posts, but haven't come around to write in the gameplay thread. I hope I'll have more time next week, but after that I'll be away on honeymoon, so please bot me during November ;)

And hey, we're over the 3,000 posts mark!

RPG Superstar 2013 Top 4 , Marathon Voter Season 6, Star Voter Season 7

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I can only speak for myself, but regardless of terminology, I had no problem understanding what you were referring to as "workshopping" (now rephrased as "coaching"). Personally, I don't endorse it; it is an individual competition, after all, not a team one.

It's a harmless offense when you're talking about your ideas to one best friend, or maybe your partner, outside the confines of the contest, but when a number of "coaching" circles begin to crop up in the forums, teaming up contestants with vocal and engaged members of the voting community, that starts to raise some questions about sportsmanship.

A way to make it more acceptable, to me, at least, is: don't do it. It's hard to draw a line at where harmless feedback ends and where design by committee begins, so just don't go there. To me, objectively, the line is: if you're getting feedback from two people outside the Paizo community, and that feedback is on your idea's staying power or on the clarity of your text, that's ok, but that will of course vary from person to person. I don't think anything outside the parameters I've stated can make "coaching" more acceptable, personally.

Of course, like it was said before, it's impossible to enforce this, but we've all played paladins and know how the honor system works, right? It's the next best thing we have.

One other thing that kind of puts me off, frankly (and this one is on the voting community), is how many offers to review the contestants' work in progress are being thrown around. It's puzzling to me. After all, are we not going to see their entries as soon as they're published, so that we can offer our feedback then, during the voting window? What's with the rush?

To the contestants, just trust your own talent and hard work, follow the feedback between rounds (and between professional assignments, once you get there), and apply what you learn to your future pieces—by yourself. You'll be glad you did.

But that's just my worthless penny—I don't have two cents to actually know what I'm talking about. ;)


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Oh, hadn't seen that. This one is a make over of a character I was playing in a rather short-lived Serpent Skull campaign a while ago, and I wanted to explore the concept further in gameplay. Actually, it will work better in Giantslayer than in Serpent Skull, thematically.


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Applying with this character: Davy Dagaroth, "human" cavalier!

[EDIT]Posting habits: I check the boards pretty much every day. I'm currently playing in a Numenera games that's trying to pick up some momentum, and a great Curse of the Crimson Throne PbP that's been going really well for over a year, we're just starting the second module of the AP (I'm playing Lyla).

RPG Superstar 2013 Top 4

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Hi andreww,

On page 12, the last line of the Merotsi Mines reads "Torches in the wall sputter in the damp air, providing only dim light throughout the mine". That should cover the whole mine. I can understand the confusion given that the description of the last chamber says that signs of human occupation are gone (on top of that, the last map is not a custom map, so we could not add torches, as far as I know). It should've been clearer, but yes, there are torches in the last chamber and light conditions are the sae as the rest of the caves (dim light).

About the temperature, you're correct. Tasutek has access to [i]resist enery[/i\, so if you run this again it would be a good idea to swap one 2nd-lvl spell for that one in the lower subtier (he already has it prepared in the upper subtier). When the fight starts, he should've already cast it on himself to resist the conditions.

The Pushing Assault issue is a called-out exception to the general rule (as discussed above). Her tactics specifically mention that she can use that feat to push the PCs off the platfotm, and that's the intention. The space the PCs finish in is not inherently dangerous, since the invisible stalkers are there to catch them and PCs still have a chance to catch themselves. The wording of Pushing Assault says "a safe space [b][the target] can stand in[[/b\"; the "can stand in" part is where we're drawing the exception (but, like I said, that's intentional, and valid for this encounter only). For the sake of fairness, PCs can also push her off, though.

RPG Superstar 2013 Top 4

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Monkhound wrote:
The Chronicle sheet does not show a fragment of the Sky Key (I can make an educated guess as to the why), but does completing the primary condition of this scenario provide credit for the conditions mentioned above?

Hi Monkhound, I'm not familiar with the Legacy of Stonelords boon, but meeting the primary condition does secure Logyra's fragment for the Pathfinder Society... not sure if this statement helps at all :P

As to whether it should be on the chronicle sheet, I defer to John Compton, who has a thorough understanding of the season metaplot and how the boons interact with each scenario. I'm certain he'll help you if he finds this thread. ;)

Leathert wrote:

Started prepping this and I'm also wondering about one thing: how deep is the water supposed to be in the final encounter?

I'm thinking at least a square/5 ft. so that swimming in there seems plausible, but is that it, or is it deeper?

Yes, a depth of 5 feet would be correct. I think that was originally indicated on the map, it might have been an oversight. Unless something changed in the later stages of development, I say go with 5 feet. :)

A medium character who is taller than that is still chest-deep in the water, so underwater combat rules apply. I strongly advise checking the underwater combat rules on page 432 of the Core Rulebook and heat dangers rules on page 444, since these rules come into play in the mines.

RPG Superstar 2013 Top 4

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On a sidenote, I advocate that alhtough a character can buff himself, using a spell to enhance an ally would count as cheating in the monks' book, since that ally would be relying on someone else's help (which goes against self-reliance and self-perfection).

Like I said before, take it with a grain of salt, since I do not speak officially for Paizo.

RPG Superstar 2013 Top 4

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Alright, the following clarifications are not really official, but I'll see what I can do to help sort things out while we wait for the Paizo guys to stop by (perhaps).

Monkhound wrote:
A problem I see is that the skill checks may be somewhat on the easy side, resulting too easily in half the party succeeding at it.

That's a tricky one. That will really depend on party composition and the subtier you're playing in (in relation to your character's level). Bear in mind that PCs are actually supposed to do slightly above average in these tests; it'll be a lot more fun for them if they succeed more often than they fail, as failing right from the start of the adventure might be somewhat frustrating. I'd expect most parties to finish in the range between 7 and 12, but closer to 12. A couple of lucky rolls will push that to the maximum possible number of Trial points (and give PCs the extra resulting benefits), while only a really bad sequence of die rolls will get a party to finish below 7 (which is the threshold for a good performance).

Monkhound wrote:
Would taking 10 be allowed on the trial checks?

I don't think allowing a character to take 10 would be that much of a problem. In the first trial, doing so would possibly cost them the extra Trial point. The second trial does not involve any skill checks, so taking 10 is not possible. In the third trial, I'd say being blind counts as a form of distraction, so taking 10 is also not allowed. In the fourth and fith trials, I guess it would be ok (though they cannot take 10 on saves). So they'd only really get three chances to Take 10. That's my interpretation, at least.

Leathert wrote:
(about Pushing Assault) As no one is actually harmed by being pushed, what with the spirits, it actually is safe (as the PCs might have found out already if some of them didn't make the climb). I'd allow her using the feat.

This is correct. It is legal to push opponents over the edge.

andreww said wrote:
A number of these tests can be trivialised by the use of magic which will be commonly available to level 3-7 PC's. How are people intending to handle someone who spider climbs up the column for example?

It's hard to come up with an answer for every situation, but I think that if the spell helps the PC succeed without changing the "spirit" of the task at hand, the monks would see that as ok (flying to the top of the spire would not be acceptable, since the climb has a "moral" symbolism).

There's one thing to keep in mind, though, which is not really in the text but was discussed during development: if you take the balance and the climbing tests, for instance, these take place during a certain timespan. The spire is VERY high (200 ft. if you go check Pathfinder Campaign Setting: Osirion, Legacy of the Pharaohs), so it would require a ton of climb checks, which would get really boring really quickly in gameplay. So, the Climb checks, much like the Acrobatics checks in trial 4, are simplifications to represent the task as a whole. Thus, using cat's grace to remain balanced would not really work, since the spell has a duration of minutes only, while the task lasts a lot longer than that.

[EDIT] Regarding the Climb: a character with a speed of 30 ft. would need 27 successful checks to Climb the spire, which amounts to a little under 3 minutes if he doesn't fail any rolls. So, while in the adventure the checks are still an abstraction of the rules, I'd say spider climb does work in this case.

This said, if a player comes up with a clever use of a spell she has, I think GMs should reward her choice of spells and allow her to use it—again, as long as it's within the spirit of the task.

Monkhound wrote:
On a sidenote, some characters might have a natural Climb speed. How to deal with that?

Personally, I'm a fan o rewarding player's choices when it comes to character abilities. It's really frustrating when you spend resources to get something as, say, a climb speed, and the GM won't let you use it. So... let them climb!

RPG Superstar 2013 Top 4 , Marathon Voter Season 6, Star Voter Season 7

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Congratulations, Monica! Very well done! That will be one fun module (and a ton of work, so brace yourself).

Chris, Kalervo, Brian, writing a PFS Scenario is also awesome, with the caveat that you'll get to see less illustrations of the cool stuff you write than Monica will (but hey, you still get to create wicked NPCs and get them on the cover of your PFS Scenario! Really, it's superfun). There's something about contributing to the continuity of organized play that is really stimulating, so you can start doing some research about that... right now.

In any case, the 4 of you got one foot in; apply the same level of creativity and dedication you've shown here to your upcoming assignments and I guarantee others will follow.

The Top 32 have all done well, and I wouldn't be surprised if you guys strated getting some mail from 3rd party publishers or Paizo about doing some freelance work. Grab those opportunities! There is some really great 3rd party stuff out there. If you got bit by the freelance bug, you'll surely want to keep an eye on the market and what people are doing.

Anyway, another RPGSS comes to an end, as it must; and it seems once again it has been quite successful in revealing new and fine talent. Kuddos to all!

RPG Superstar 2013 Top 4 , Marathon Voter Season 6, Star Voter Season 7

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Mikko Kallio wrote:

Let's see if this works...

*vertical and horizontal hand gestures tracing straight lines in the air*

"...taulukko... ...kaava... ...lasku... ...luo!"

I cast summon spreadsheet!

Summon Spreadsheet

School conjuration (summoning); Level RPG Superstar 5
Casting Time 7-1/2 hours
Components V, S, F (a post on the Paizo message boards)
Range long (anywhere in the world)
Effect one summoned spreadsheet
Duration permanent (as long as Google docs lives)
Saving Throw Will negates

This spell summons a spreasheet. This spreadsheet is visible to anyone who has access to the URL, but only the Master of the Spreadsheet can input any data. The Master of the Spreadsheet is randomly assigned at the time of the casting, but there's a 75% chance that it will always be the same creature. Although visitors of the spreadsheet often believe that the numbers therein contained change magically, the truth is that the Master of the Spreadsheet must count every vote and type them one by one, as well as sort the data correctly. Every time the spreadsheet is modified, there's a 10% chance that the Master of the Spreadsheet did something wrong.

RPG Superstar 2013 Top 4 , Marathon Voter Season 6, Star Voter Season 7

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Russ Brown wrote:
So how many of this year's Top 32 are repeat offenders contenders?

If I'm not forgetting anyone, I believe that would be Brian Fruzen, Charlie Bell, Chris Schaeffer, Christopher Wasko, Jacob Kellog and Kalervo Oikarinen. 6 altogether.

RPG Superstar 2013 Top 4 , Marathon Voter Season 6, Star Voter Season 7

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Already on it.

RPG Superstar Round 2 Exit Poll Spreadsheet


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Human Warpriest (cult leader) of Besmara 7 / HP 52 of 52 / F+6 R+6 W+9 / AC 23.19.15 / Init. +4 / Perc +12

The howls send chills down Freigaar spines. He then spots the goblin skulls and starts looking up and down. "Look! Dogs hung dead golbins to scare off live goblins! Howls be dogs planning to kill more goblins, Freigaar sure! But thi time, it is goblins who kill dogs and hang dog's heads!" His initial fear turns to excitement and Freigaar starts drooling with the perspective of killing their hated foes. He starts walking towards the ship with his axe in hand.


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Human Warpriest (cult leader) of Besmara 7 / HP 52 of 52 / F+6 R+6 W+9 / AC 23.19.15 / Init. +4 / Perc +12

Freigaar keeps rolling with Squealy Nord for a while before realizing the pig is dead. He stands up still drooling and spinning around, but Gutwad's thunderous approval of his skills gets Freigaar out of the rage. He spends the rest of the night watching the other goblins perform their dares and laughing hard at both their successes and failures. When the pocket games begin, he tries to come up with a song for the chief.

Licktoads, hear
The chief's commands
Open ears ♪ ♪ ♫
and clubs in hands!
Licktoads, fight
For mighty chief!
Don't you flight ♪♫
Or you're dead beef!
Licktoads, mind
The chief's decree!
We be blind ♪♫
But chief can see!
Chief no scoff,
Gives us perks
When we're off ♫ ♪♫
To fetch fireworks
We be five
And we'll thrive:
Mogmurch, smarter!
Fire-starter! ♪♫
Sparque and Zunk,
Smell like skunk,
Burn Teeth Biter
Freigaar fighter! ♫ ♪♫
We be goblins
On a quest ♪ ♪ ♫
We be Licktoads
We be best!

Choose pocket number 3

RPG Superstar 2013 Top 4 , Marathon Voter Season 6, Star Voter Season 7

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@Feros - Those were actually pretty clear reference maps (both of them), so don't worry about it. ;)

RPG Superstar 2013 Top 4 , Marathon Voter Season 6, Star Voter Season 7

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I'm putting my chips on a green ring from an alien race found in the crash site of a spaceship in Numeria, which allows its weaerer to fly and create all sorts of objects made of green energy. Only those with a high enough Will save may wield its power.

RPG Superstar 2013 Top 4 , Marathon Voter Season 6, Star Voter Season 7

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I see the "Top 8" round is back... and I like it!


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Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Guess who's back.

Thank you, Dragoncat, for botting Lyla so faithfully to her personality. ;)


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Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

I love this group. :D


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Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Lyla takes a step back and beholds Trinia's disguise. The halfling girl grinds her teeth, unable to hold back a grimace. "Let's revisit the bag idea..."

RPG Superstar 2013 Top 4

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We're already calling it the Yellow Wedding.

RPG Superstar 2013 Top 4

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W E Ray wrote:
Everyone ready for an all-Europe Final?!?

I'm hoping for an all-american one, but if Argentina beats Brazil in the final, we'll never hear the end of it. Talk about Maracanazo 2.0. :P

Seriously, though, at this point I would not be surprised by any combination of teams in the final.

RPG Superstar 2013 Top 4

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aeglos wrote:
Webb did a very good job, every decision except for one yellow card was correct

From FIFA' "Rules of the Game" document:

Quote:
Handling the ball involves a deliberate act of a player making contact with the ball with his hand or arm.

The ball touched Hulk's right shoulder but not his upper arm, which is legit. Every news site has described this as a controversial decision, but Webb ruled against Brazil in every controversial decision (including the time Hulk was touched from behind inside the area, in the first half). Overall, he was terrible at awarding free kicks and fell for every dive Chile took (and a few from Brazil, too). Advantage? Forget about it. He stopped the game every 30 seconds. Silva and Vidal ganging up on Neymar? Not even a direct free kick. And then, there's the absolutely ridiculous yellow card awarded to Dani Alves.

Anyway, despite my opinions about the refereeeing, Brazil was awful, Chile played very well despite being exhausted at the end of the match, Julio Cesar saved the day and we'll definetely need to draft the rest of the Avengers for the next game. :P

RPG Superstar 2013 Top 4

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... and here's the dark horse we've been looking for. Considering group pairings in the round of 16, Costa Rica has a real shot at reaching quarter-finals.

It's been a good World Cup so far! Let's see how Argentina and France fare in the second round of the grop stage; among the major teams, only the Netherlands have won both games, though Australia really gave them a run for their money.

[EDIT]Forgot about Germany. Probably the best team in the tournament, in my opinion.

And I really expected more of you, Japan.

RPG Superstar 2013 Top 4

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Matt Duval wrote:

This looks like a tremendous amount of fun.

** spoiler omitted **

Well done, Pedro!

Thank you, Matt. I hope it lives up to its prequels. ;)

Praises to John Compton, who did a wonderful job developing this scenario into its final form. Thanks, John!

RPG Superstar 2013 Top 4 , Marathon Voter Season 6, Star Voter Season 7

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Congratulations, Victoria. I'm happy to see that whatever tomorrow's results may be, you've already got something good out of the *awesome* experience that is competing in RPG Superstar. ;)

RPG Superstar 2013 Top 4 , Marathon Voter Season 6, Star Voter Season 7

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Jester, if you were so attached to your idea, and wanted to keep the intellectual property, then you shouldn't have submitted it in the first place. I've seen lots of people in the RPG Superstar message boards say they would not submit their items to the contest for that reason, and that's perfectly fine. However, what is done is done, and you can now fret over finding a legal loophole (which is unlikely) or leave it be.

My advice is to let it go and keep working on having new ideas and creating more stuff if you really want to be a game designer. Come up with new content for your blog; it will exercise your creativity. Do not get overly attached to any one idea - truth is, the industry needs writers who can deliver lots of cool things in a reasonable time, so having a whole year to come up with the best item in the world is not even a realistic expectation.

Keep squeezing those creative juices and I'm sure it won't be long before you come up with new and better stuff.

RPG Superstar 2013 Top 4 , Marathon Voter Season 6, Star Voter Season 7

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John Compton wrote:
“A DC 20 Knowledge (dungeoneering) check reveals that the creature depicted is a guardian naga…” suggests that the Knowledge check is actually doing the action. I prefer something like “A PC who succeeds at a DC 20 Knowledge (dungeoneering) check realizes that…”

That's good to know. :)

RPG Superstar 2013 Top 4 , Marathon Voter Season 6, Star Voter Season 7

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There you go.

Exit Poll Spreadsheet

RPG Superstar 2013 Top 4 , Marathon Voter Season 6, Star Voter Season 7

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Jesse, your gutter drake is a perfectly functional monster, but unfortunately it is not very compelling.

I believe this competition is about swinging for the fences and coming up with new mechanics to implement all kinds of crazy ideas; the first thing I read in the monster entries is their special attacks and abilities, and you do not bring anything truly fresh in that area—just the good old filth fever and some variation of vermin empathy. Even a new kind of disease would have made it more interesting.

The synergy with swarms is a nice touch, but although I like the flavor, the underwhelming mechanics make it hard for me to vote for it.

RPG Superstar 2013 Top 4 , Marathon Voter Season 6, Star Voter Season 7

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Steven Helt wrote:
I feel a little robbed I didn't get a sneak peak at the Top 32.

I admit that, based on previous years, I was looking forward to commenting on the Top 32 before the big reveal. Since no e-mail ever came, I figured there were gonna be some changes this year... and then, BAM! New judges for each round! I guess four more people commenting on the entries would have been overkill. :)

RPG Superstar 2013 Top 4 , Marathon Voter Season 6, Star Voter Season 7

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Pedro Coelho Mendes Bueno Barbosa wrote:
Well done, Patrick!

Man, I'm really dyslexic today. Brian! Well done, Brian!

RPG Superstar 2013 Top 4 , Marathon Voter Season 6, Star Voter Season 7

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Another repeat! Well done! Kalervo, I don't think this is your strongest RPG Superstar submission, but it is a well-executed item.

My beef is that fog cloud is a great battlefield control spell, and getting blindsight inside that area is a huge deal. I fear someone with this item would use it at least twice per day, and running almost every combat inside a fog cloud could become a little boring and frustrating for the GM and players alike.

This said, I really enjoyed your entries last year. Even though the miremane did not get you to round 4, I still think it was a solid ambush monster, so I think you are going to do well in the next round.

Congratulations and good luck!

RPG Superstar 2013 Top 4 , Marathon Voter Season 6, Star Voter Season 7

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There are some really neat shadow items this year.

RPG Superstar 2013 Top 4 , Marathon Voter Season 6, Star Voter Season 7

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Someone mistook the item round for the villain round.

RPG Superstar 2013 Top 4 , Marathon Voter Season 6, Star Voter Season 7

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Just found the Mission Impossible: Ghost Protocol item.
Curiously enough, the same thing had already been submitted (and rejected) last year.

RPG Superstar 2013 Top 4 , Marathon Voter Season 6, Star Voter Season 7

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It's hard to keep up with that thread.

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