Male Constrictor Snake Animal Companion 5 | HP: 42/42 | AC: 17 (12 Tch, 14 FF) | CMB: +11 (+15 grapple), CMD: 24 (can't be tripped) | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5 (low-light vision & scent), SM: +1 | Speed (+climb and swim) 20ft | Tricks: Attack, Defend, Fetch, Track | Active Conditions: None
Patzmiqui slithers back across the deck. The flying fish have been tasty so far. Maybe the flightless bird will be just as tasty? Double Move
Male Constrictor Snake Animal Companion 5 | HP: 42/42 | AC: 17 (12 Tch, 14 FF) | CMB: +11 (+15 grapple), CMD: 24 (can't be tripped) | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5 (low-light vision & scent), SM: +1 | Speed (+climb and swim) 20ft | Tricks: Attack, Defend, Fetch, Track | Active Conditions: None
Patzmiqui lunges forward again, this time over Ortun's shoulder at the last deadly fish. Bite: 1d20 + 9 ⇒ (19) + 9 = 28
Grab if bite hits: 1d20 + 15 ⇒ (12) + 15 = 27
Male Constrictor Snake Animal Companion 5 | HP: 42/42 | AC: 17 (12 Tch, 14 FF) | CMB: +11 (+15 grapple), CMD: 24 (can't be tripped) | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5 (low-light vision & scent), SM: +1 | Speed (+climb and swim) 20ft | Tricks: Attack, Defend, Fetch, Track | Active Conditions: None
Patzmiqui hears Coatl and decides that the flying fish was rather tasty, and obliges the command. Uncoiling from the railing with surprising quickness, he bends around the other defenders and stops behind the prone performer. Bite: 1d20 + 9 ⇒ (14) + 9 = 23
Grab if bite hits: 1d20 + 15 ⇒ (18) + 15 = 33
Male Constrictor Snake Animal Companion 5 | HP: 42/42 | AC: 17 (12 Tch, 14 FF) | CMB: +11 (+15 grapple), CMD: 24 (can't be tripped) | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5 (low-light vision & scent), SM: +1 | Speed (+climb and swim) 20ft | Tricks: Attack, Defend, Fetch, Track | Active Conditions: None
With the space open, Patzmiqui sees a flying snack. He slithers through Coatl's legs up to the railing. The massive snake coils around the railing once, then twice before snapping out at the fish with his powerful jaws. Bite: 1d20 + 9 ⇒ (13) + 9 = 22
Auto Grab attempt if bite hits: 1d20 + 15 ⇒ (2) + 15 = 17
Male Constrictor Snake Animal Companion 5 | HP: 42/42 | AC: 17 (12 Tch, 14 FF) | CMB: +11 (+15 grapple), CMD: 24 (can't be tripped) | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5 (low-light vision & scent), SM: +1 | Speed (+climb and swim) 20ft | Tricks: Attack, Defend, Fetch, Track | Active Conditions: None
Patzmiqui slithers along the jungle floor, closing the gap to the drakes. He slides behind Coatl and prepares to assist in wrapping the beast up. Double move. Provokes if the drake isn't grappled.
Male Constrictor Snake Animal Companion 5 | HP: 42/42 | AC: 17 (12 Tch, 14 FF) | CMB: +11 (+15 grapple), CMD: 24 (can't be tripped) | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5 (low-light vision & scent), SM: +1 | Speed (+climb and swim) 20ft | Tricks: Attack, Defend, Fetch, Track | Active Conditions: None
If Patzmiqui were smarter, he would roll his eyes at Coatl again. Coatl would neither see this, or care, so the snake slithers at lightning speed alongside his faithful forest friend. When the ambush jumps out, Patzmiqui slithers hard right, pulling his heavy midsection forward and using his weight to undercut the thugs legs. Bull Rush: 1d20 + 11 ⇒ (5) + 11 = 16
Male Constrictor Snake Animal Companion 5 | HP: 42/42 | AC: 17 (12 Tch, 14 FF) | CMB: +11 (+15 grapple), CMD: 24 (can't be tripped) | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5 (low-light vision & scent), SM: +1 | Speed (+climb and swim) 20ft | Tricks: Attack, Defend, Fetch, Track | Active Conditions: None
The snake hears the call of his friend, and rolls his eyes. Darting forward, the snake coils around the railing and pushes along the non-crowded way. Climb: 1d20 + 19 ⇒ (4) + 19 = 23 Patzmiqui actually has a climb speed. |